@nativewrappers/redm-codegen 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -33,6 +33,48 @@ export declare class Prop extends Entity {
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  * @param name
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  */
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  set ObjectPromptName(name: string | null);
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+ /**
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+ * @param targettable
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+ */
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+ set ObjectTargettable2(targettable: boolean);
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+ /**
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+ * Not official native name
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+ *
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+ * @param gxtEntryHash
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+ */
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+ set ObjectPromptNameFromGxtEntry(gxtEntryHash: string | number);
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+ /**
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+ * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
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+ * p3: seems similar to p2
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+ * p4: makes obj fall slower the higher the value
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+ * p5: similar to p4
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+ *
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+ * @param weight
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+ * @param p2
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+ * @param p3
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+ * @param p4
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+ * @param p5
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+ * @param gravity
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+ * @param p7
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+ * @param p8
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+ * @param p9
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+ * @param p10
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+ * @param buoyancy
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+ */
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+ setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void;
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+ setPickupCollectableOnMount(): void;
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+ breakAllObjectFragmentBones(): void;
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+ /**
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+ * p2 is usually the same as speed parameter
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+ *
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+ * @param speed
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+ * @param p2
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+ */
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+ setObjectBurnSpeed(speed: number, p2: number): void;
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+ /**
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+ * @param opacity
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+ */
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+ set ObjectBurnOpacity(opacity: number);
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  /**
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  * Sets object as auto-jumpable by horse.
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  *
@@ -52,13 +94,51 @@ export declare class Prop extends Entity {
52
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  * @param state
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  */
54
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  set StateOfRayfireMapObject(state: number);
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- setPickupDoNotAutoPlaceOnGround(): void;
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  /**
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- * @param txdHash
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+ * @returns
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+ */
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+ doesRayfireMapObjectExist(): boolean;
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+ /**
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+ * @returns
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+ */
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+ doesPickupObjectExist(): boolean;
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+ /**
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+ * Sets object as not jumpable by horse.
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+ *
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+ * @param p1
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+ */
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+ set NotJumpableByHorse(p1: boolean);
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+ /**
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+ * @param kickable
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+ */
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+ set ObjectKickable(kickable: boolean);
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+ /**
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+ * @param p1
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+ * @returns
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+ */
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+ placeObjectOnGroundProperly(p1: boolean): boolean;
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+ /**
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+ * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
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+ *
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+ * @param textureVariation
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+ */
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+ set ObjectTintIndex(textureVariation: number);
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+ /**
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+ * *SET_OBJECT**
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+ *
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+ * @param p1
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+ */
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+ N_0xCAAF2BCCFEF37F77(p1: any): void;
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+ trackObjectVisibility(): void;
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+ /**
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+ * @param p1
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  * @param p2
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- * @param p3
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  */
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- setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void;
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+ preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void;
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+ /**
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+ * @param enabled
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+ */
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+ set ObjectTakesDamageFromCollidingWithBuildings(enabled: boolean);
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  /**
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  * Old name: _MARK_OBJECT_FOR_DELETION
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  */
@@ -163,92 +243,12 @@ export declare class Prop extends Entity {
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  * @param lightIntensity
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  */
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  set LightIntensityForObject(lightIntensity: number);
246
+ setPickupDoNotAutoPlaceOnGround(): void;
166
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  /**
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- * @param p1
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- * @param p2
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- */
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- preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void;
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- /**
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- * @param enabled
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- */
174
- set ObjectTakesDamageFromCollidingWithBuildings(enabled: boolean);
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- /**
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- * @param targettable
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- */
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- set ObjectTargettable2(targettable: boolean);
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- /**
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- * Not official native name
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- *
182
- * @param gxtEntryHash
183
- */
184
- set ObjectPromptNameFromGxtEntry(gxtEntryHash: string | number);
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- /**
186
- * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
187
- * p3: seems similar to p2
188
- * p4: makes obj fall slower the higher the value
189
- * p5: similar to p4
190
- *
191
- * @param weight
248
+ * @param txdHash
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  * @param p2
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  * @param p3
194
- * @param p4
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- * @param p5
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- * @param gravity
197
- * @param p7
198
- * @param p8
199
- * @param p9
200
- * @param p10
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- * @param buoyancy
202
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  */
203
- setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void;
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- setPickupCollectableOnMount(): void;
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- breakAllObjectFragmentBones(): void;
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- /**
207
- * p2 is usually the same as speed parameter
208
- *
209
- * @param speed
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- * @param p2
211
- */
212
- setObjectBurnSpeed(speed: number, p2: number): void;
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- /**
214
- * @param opacity
215
- */
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- set ObjectBurnOpacity(opacity: number);
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- /**
218
- * @returns
219
- */
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- doesRayfireMapObjectExist(): boolean;
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- /**
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- * @returns
223
- */
224
- doesPickupObjectExist(): boolean;
225
- /**
226
- * Sets object as not jumpable by horse.
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- *
228
- * @param p1
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- */
230
- set NotJumpableByHorse(p1: boolean);
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- /**
232
- * @param kickable
233
- */
234
- set ObjectKickable(kickable: boolean);
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- /**
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- * @param p1
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- * @returns
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- */
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- placeObjectOnGroundProperly(p1: boolean): boolean;
240
- /**
241
- * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
242
- *
243
- * @param textureVariation
244
- */
245
- set ObjectTintIndex(textureVariation: number);
246
- /**
247
- * *SET_OBJECT**
248
- *
249
- * @param p1
250
- */
251
- N_0xCAAF2BCCFEF37F77(p1: any): void;
252
- trackObjectVisibility(): void;
252
+ setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void;
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  }
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  //# sourceMappingURL=Prop.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Prop.d.ts","sourceRoot":"","sources":["../../src/classes/Prop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAK1C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIlC,qBAAa,IAAK,SAAQ,MAAM;IAC9B,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAI9C,MAAM,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAKhD;;OAEG;IACH,IAAI,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAE5C;IAED;;;OAGG;IACH,mBAAmB,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAI/C;;;OAGG;IACH,wBAAwB,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIpD;;OAEG;IACH,IAAI,wBAAwB,IAAI,MAAM,CAErC;IAED;;;;OAIG;IACH,IAAI,oBAAoB,IAAI,MAAM,CAEjC;IAED;;;;OAIG;IACH,IAAI,gBAAgB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAEvC;IAED;;;;OAIG;IACH,IAAI,mBAAmB,CAAC,EAAE,EAAE,OAAO,EAElC;IAED;;OAEG;IACH,IAAI,eAAe,IAAI,OAAO,CAE7B;IAED,iBAAiB,IAAI,IAAI;IAIzB;;OAEG;IACH,IAAI,mBAAmB,CAAC,SAAS,EAAE,MAAM,EAExC;IAED;;OAEG;IACH,IAAI,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAExC;IAED,+BAA+B,IAAI,IAAI;IAIvC;;;;OAIG;IACH,yBAAyB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG,IAAI;IAI3E;;OAEG;IACH,+BAA+B,IAAI,IAAI;IAIvC;;OAEG;IACH,IAAI,iBAAiB,CAAC,WAAW,EAAE,OAAO,EAEzC;IAED,2BAA2B,IAAI,IAAI;IAInC;;OAEG;IACH,IAAI,uBAAuB,IAAI,OAAO,CAErC;IAED;;OAEG;IACH,IAAI,yCAAyC,CAAC,MAAM,EAAE,OAAO,EAE5D;IAED,mBAAmB,IAAI,IAAI;IAI3B;;OAEG;IACH,gBAAgB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAIpC;;;;;OAKG;IACH,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI;IAI/D;;;;OAIG;IACH,IAAI,0BAA0B,CAAC,KAAK,EAAE,MAAM,EAE3C;IAED;;OAEG;IACH,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,gBAAgB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIvC;;OAEG;IACH,IAAI,gBAAgB,CAAC,KAAK,EAAE,MAAM,EAEjC;IAED;;;;;;;;;OASG;IACH,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,OAAO;IAI/H;;OAEG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC;;;;;OAKG;IACH,oBAAoB,CAAC,EAAE,EAAE,MAAM,GAAG,GAAG;IAIrC;;OAEG;IACH,IAAI,gCAAgC,CAAC,OAAO,EAAE,OAAO,EAEpD;IAED;;OAEG;IACH,IAAI,yBAAyB,IAAI,MAAM,CAEtC;IAED;;OAEG;IACH,oBAAoB,IAAI,GAAG;IAI3B;;OAEG;IACH,iBAAiB,IAAI,IAAI;IAIzB;;;;;OAKG;IACH,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,GAAG,IAAI;IAIrE;;OAEG;IACH,IAAI,uBAAuB,IAAI,MAAM,CAEpC;IAED;;OAEG;IACH,yBAAyB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI;IAIzC;;OAEG;IACH,IAAI,uBAAuB,CAAC,cAAc,EAAE,MAAM,EAEjD;IAED;;;OAGG;IACH,iCAAiC,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIjE;;OAEG;IACH,IAAI,2CAA2C,CAAC,OAAO,EAAE,OAAO,EAE/D;IAED;;OAEG;IACH,IAAI,kBAAkB,CAAC,WAAW,EAAE,OAAO,EAE1C;IAED;;;;OAIG;IACH,IAAI,4BAA4B,CAAC,YAAY,EAAE,MAAM,GAAG,MAAM,EAE7D;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sBAAsB,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI;IAIhL,2BAA2B,IAAI,IAAI;IAInC,2BAA2B,IAAI,IAAI;IAInC;;;;;OAKG;IACH,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAInD;;OAEG;IACH,IAAI,iBAAiB,CAAC,OAAO,EAAE,MAAM,EAEpC;IAED;;OAEG;IACH,yBAAyB,IAAI,OAAO;IAIpC;;OAEG;IACH,qBAAqB,IAAI,OAAO;IAIhC;;;;OAIG;IACH,IAAI,kBAAkB,CAAC,EAAE,EAAE,OAAO,EAEjC;IAED;;OAEG;IACH,IAAI,cAAc,CAAC,QAAQ,EAAE,OAAO,EAEnC;IAED;;;OAGG;IACH,2BAA2B,CAAC,EAAE,EAAE,OAAO,GAAG,OAAO;IAIjD;;;;OAIG;IACH,IAAI,eAAe,CAAC,gBAAgB,EAAE,MAAM,EAE3C;IAED;;;;OAIG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC,qBAAqB,IAAI,IAAI;CAI9B"}
1
+ {"version":3,"file":"Prop.d.ts","sourceRoot":"","sources":["../../src/classes/Prop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAK1C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIlC,qBAAa,IAAK,SAAQ,MAAM;IAC9B,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAI9C,MAAM,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAKhD;;OAEG;IACH,IAAI,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAE5C;IAED;;;OAGG;IACH,mBAAmB,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAI/C;;;OAGG;IACH,wBAAwB,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIpD;;OAEG;IACH,IAAI,wBAAwB,IAAI,MAAM,CAErC;IAED;;;;OAIG;IACH,IAAI,oBAAoB,IAAI,MAAM,CAEjC;IAED;;;;OAIG;IACH,IAAI,gBAAgB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAEvC;IAED;;OAEG;IACH,IAAI,kBAAkB,CAAC,WAAW,EAAE,OAAO,EAE1C;IAED;;;;OAIG;IACH,IAAI,4BAA4B,CAAC,YAAY,EAAE,MAAM,GAAG,MAAM,EAE7D;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sBAAsB,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI;IAIhL,2BAA2B,IAAI,IAAI;IAInC,2BAA2B,IAAI,IAAI;IAInC;;;;;OAKG;IACH,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAInD;;OAEG;IACH,IAAI,iBAAiB,CAAC,OAAO,EAAE,MAAM,EAEpC;IAED;;;;OAIG;IACH,IAAI,mBAAmB,CAAC,EAAE,EAAE,OAAO,EAElC;IAED;;OAEG;IACH,IAAI,eAAe,IAAI,OAAO,CAE7B;IAED,iBAAiB,IAAI,IAAI;IAIzB;;OAEG;IACH,IAAI,mBAAmB,CAAC,SAAS,EAAE,MAAM,EAExC;IAED;;OAEG;IACH,IAAI,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAExC;IAED;;OAEG;IACH,yBAAyB,IAAI,OAAO;IAIpC;;OAEG;IACH,qBAAqB,IAAI,OAAO;IAIhC;;;;OAIG;IACH,IAAI,kBAAkB,CAAC,EAAE,EAAE,OAAO,EAEjC;IAED;;OAEG;IACH,IAAI,cAAc,CAAC,QAAQ,EAAE,OAAO,EAEnC;IAED;;;OAGG;IACH,2BAA2B,CAAC,EAAE,EAAE,OAAO,GAAG,OAAO;IAIjD;;;;OAIG;IACH,IAAI,eAAe,CAAC,gBAAgB,EAAE,MAAM,EAE3C;IAED;;;;OAIG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC,qBAAqB,IAAI,IAAI;IAI7B;;;OAGG;IACH,iCAAiC,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIjE;;OAEG;IACH,IAAI,2CAA2C,CAAC,OAAO,EAAE,OAAO,EAE/D;IAED;;OAEG;IACH,+BAA+B,IAAI,IAAI;IAIvC;;OAEG;IACH,IAAI,iBAAiB,CAAC,WAAW,EAAE,OAAO,EAEzC;IAED,2BAA2B,IAAI,IAAI;IAInC;;OAEG;IACH,IAAI,uBAAuB,IAAI,OAAO,CAErC;IAED;;OAEG;IACH,IAAI,yCAAyC,CAAC,MAAM,EAAE,OAAO,EAE5D;IAED,mBAAmB,IAAI,IAAI;IAI3B;;OAEG;IACH,gBAAgB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAIpC;;;;;OAKG;IACH,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI;IAI/D;;;;OAIG;IACH,IAAI,0BAA0B,CAAC,KAAK,EAAE,MAAM,EAE3C;IAED;;OAEG;IACH,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,gBAAgB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIvC;;OAEG;IACH,IAAI,gBAAgB,CAAC,KAAK,EAAE,MAAM,EAEjC;IAED;;;;;;;;;OASG;IACH,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,OAAO;IAI/H;;OAEG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC;;;;;OAKG;IACH,oBAAoB,CAAC,EAAE,EAAE,MAAM,GAAG,GAAG;IAIrC;;OAEG;IACH,IAAI,gCAAgC,CAAC,OAAO,EAAE,OAAO,EAEpD;IAED;;OAEG;IACH,IAAI,yBAAyB,IAAI,MAAM,CAEtC;IAED;;OAEG;IACH,oBAAoB,IAAI,GAAG;IAI3B;;OAEG;IACH,iBAAiB,IAAI,IAAI;IAIzB;;;;;OAKG;IACH,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,GAAG,IAAI;IAIrE;;OAEG;IACH,IAAI,uBAAuB,IAAI,MAAM,CAEpC;IAED;;OAEG;IACH,yBAAyB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI;IAIzC;;OAEG;IACH,IAAI,uBAAuB,CAAC,cAAc,EAAE,MAAM,EAEjD;IAED,+BAA+B,IAAI,IAAI;IAIvC;;;;OAIG;IACH,yBAAyB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG,IAAI;CAI5E"}
@@ -52,6 +52,62 @@ export class Prop extends Entity {
52
52
  set ObjectPromptName(name) {
53
53
  inv('0xAEE6C800E124CFE1', this.handle, name);
54
54
  }
55
+ /**
56
+ * @param targettable
57
+ */
58
+ set ObjectTargettable2(targettable) {
59
+ inv('0x581EDBE56E8D62C9', this.handle, targettable);
60
+ }
61
+ /**
62
+ * Not official native name
63
+ *
64
+ * @param gxtEntryHash
65
+ */
66
+ set ObjectPromptNameFromGxtEntry(gxtEntryHash) {
67
+ inv('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
68
+ }
69
+ /**
70
+ * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
71
+ * p3: seems similar to p2
72
+ * p4: makes obj fall slower the higher the value
73
+ * p5: similar to p4
74
+ *
75
+ * @param weight
76
+ * @param p2
77
+ * @param p3
78
+ * @param p4
79
+ * @param p5
80
+ * @param gravity
81
+ * @param p7
82
+ * @param p8
83
+ * @param p9
84
+ * @param p10
85
+ * @param buoyancy
86
+ */
87
+ setObjectPhysicsParams(weight, p2, p3, p4, p5, gravity, p7, p8, p9, p10, buoyancy) {
88
+ inv('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
89
+ }
90
+ setPickupCollectableOnMount() {
91
+ inv('0x00EE08603EADEE92', this.handle);
92
+ }
93
+ breakAllObjectFragmentBones() {
94
+ inv('0x8462BE2341A55B6F', this.handle);
95
+ }
96
+ /**
97
+ * p2 is usually the same as speed parameter
98
+ *
99
+ * @param speed
100
+ * @param p2
101
+ */
102
+ setObjectBurnSpeed(speed, p2) {
103
+ inv('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
104
+ }
105
+ /**
106
+ * @param opacity
107
+ */
108
+ set ObjectBurnOpacity(opacity) {
109
+ inv('0x7D7285EFEAB5AF15', this.handle, f(opacity));
110
+ }
55
111
  /**
56
112
  * Sets object as auto-jumpable by horse.
57
113
  *
@@ -81,16 +137,70 @@ export class Prop extends Entity {
81
137
  set StateOfRayfireMapObject(state) {
82
138
  inv('0x5C29F698D404C5E1', this.handle, state);
83
139
  }
84
- setPickupDoNotAutoPlaceOnGround() {
85
- inv('0x634C19521485AB25', this.handle);
140
+ /**
141
+ * @returns
142
+ */
143
+ doesRayfireMapObjectExist() {
144
+ return !!inv('0x52AF537A0C5B8AAD', this.handle, rai());
86
145
  }
87
146
  /**
88
- * @param txdHash
147
+ * @returns
148
+ */
149
+ doesPickupObjectExist() {
150
+ return !!inv('0xD9EFB6DBF7DAAEA3', this.handle, rai());
151
+ }
152
+ /**
153
+ * Sets object as not jumpable by horse.
154
+ *
155
+ * @param p1
156
+ */
157
+ set NotJumpableByHorse(p1) {
158
+ inv('0xE1C708BA4885796B', this.handle, p1);
159
+ }
160
+ /**
161
+ * @param kickable
162
+ */
163
+ set ObjectKickable(kickable) {
164
+ inv('0xB7017DA4D498269F', this.handle, kickable);
165
+ }
166
+ /**
167
+ * @param p1
168
+ * @returns
169
+ */
170
+ placeObjectOnGroundProperly(p1) {
171
+ return !!inv('0x58A850EAEE20FAA3', this.handle, p1, rai());
172
+ }
173
+ /**
174
+ * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
175
+ *
176
+ * @param textureVariation
177
+ */
178
+ set ObjectTintIndex(textureVariation) {
179
+ inv('0x971DA0055324D033', this.handle, textureVariation);
180
+ }
181
+ /**
182
+ * *SET_OBJECT**
183
+ *
184
+ * @param p1
185
+ */
186
+ N_0xCAAF2BCCFEF37F77(p1) {
187
+ inv('0xCAAF2BCCFEF37F77', this.handle, p1);
188
+ }
189
+ trackObjectVisibility() {
190
+ inv('0xB252BC036B525623', this.handle);
191
+ }
192
+ /**
193
+ * @param p1
89
194
  * @param p2
90
- * @param p3
91
195
  */
92
- setCustomTexturesOnObject(txdHash, p2, p3) {
93
- inv('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
196
+ preventCollectionOfPortablePickup(p1, p2) {
197
+ inv('0x92AEFB5F6E294023', this.handle, p1, p2);
198
+ }
199
+ /**
200
+ * @param enabled
201
+ */
202
+ set ObjectTakesDamageFromCollidingWithBuildings(enabled) {
203
+ inv('0xEB6F1A9B5510A5D2', this.handle, enabled);
94
204
  }
95
205
  /**
96
206
  * Old name: _MARK_OBJECT_FOR_DELETION
@@ -242,126 +352,16 @@ export class Prop extends Entity {
242
352
  set LightIntensityForObject(lightIntensity) {
243
353
  inv('0xF49574E2332A8F06', this.handle, f(lightIntensity));
244
354
  }
245
- /**
246
- * @param p1
247
- * @param p2
248
- */
249
- preventCollectionOfPortablePickup(p1, p2) {
250
- inv('0x92AEFB5F6E294023', this.handle, p1, p2);
251
- }
252
- /**
253
- * @param enabled
254
- */
255
- set ObjectTakesDamageFromCollidingWithBuildings(enabled) {
256
- inv('0xEB6F1A9B5510A5D2', this.handle, enabled);
257
- }
258
- /**
259
- * @param targettable
260
- */
261
- set ObjectTargettable2(targettable) {
262
- inv('0x581EDBE56E8D62C9', this.handle, targettable);
263
- }
264
- /**
265
- * Not official native name
266
- *
267
- * @param gxtEntryHash
268
- */
269
- set ObjectPromptNameFromGxtEntry(gxtEntryHash) {
270
- inv('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
355
+ setPickupDoNotAutoPlaceOnGround() {
356
+ inv('0x634C19521485AB25', this.handle);
271
357
  }
272
358
  /**
273
- * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
274
- * p3: seems similar to p2
275
- * p4: makes obj fall slower the higher the value
276
- * p5: similar to p4
277
- *
278
- * @param weight
359
+ * @param txdHash
279
360
  * @param p2
280
361
  * @param p3
281
- * @param p4
282
- * @param p5
283
- * @param gravity
284
- * @param p7
285
- * @param p8
286
- * @param p9
287
- * @param p10
288
- * @param buoyancy
289
- */
290
- setObjectPhysicsParams(weight, p2, p3, p4, p5, gravity, p7, p8, p9, p10, buoyancy) {
291
- inv('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
292
- }
293
- setPickupCollectableOnMount() {
294
- inv('0x00EE08603EADEE92', this.handle);
295
- }
296
- breakAllObjectFragmentBones() {
297
- inv('0x8462BE2341A55B6F', this.handle);
298
- }
299
- /**
300
- * p2 is usually the same as speed parameter
301
- *
302
- * @param speed
303
- * @param p2
304
362
  */
305
- setObjectBurnSpeed(speed, p2) {
306
- inv('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
307
- }
308
- /**
309
- * @param opacity
310
- */
311
- set ObjectBurnOpacity(opacity) {
312
- inv('0x7D7285EFEAB5AF15', this.handle, f(opacity));
313
- }
314
- /**
315
- * @returns
316
- */
317
- doesRayfireMapObjectExist() {
318
- return !!inv('0x52AF537A0C5B8AAD', this.handle, rai());
319
- }
320
- /**
321
- * @returns
322
- */
323
- doesPickupObjectExist() {
324
- return !!inv('0xD9EFB6DBF7DAAEA3', this.handle, rai());
325
- }
326
- /**
327
- * Sets object as not jumpable by horse.
328
- *
329
- * @param p1
330
- */
331
- set NotJumpableByHorse(p1) {
332
- inv('0xE1C708BA4885796B', this.handle, p1);
333
- }
334
- /**
335
- * @param kickable
336
- */
337
- set ObjectKickable(kickable) {
338
- inv('0xB7017DA4D498269F', this.handle, kickable);
339
- }
340
- /**
341
- * @param p1
342
- * @returns
343
- */
344
- placeObjectOnGroundProperly(p1) {
345
- return !!inv('0x58A850EAEE20FAA3', this.handle, p1, rai());
346
- }
347
- /**
348
- * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
349
- *
350
- * @param textureVariation
351
- */
352
- set ObjectTintIndex(textureVariation) {
353
- inv('0x971DA0055324D033', this.handle, textureVariation);
354
- }
355
- /**
356
- * *SET_OBJECT**
357
- *
358
- * @param p1
359
- */
360
- N_0xCAAF2BCCFEF37F77(p1) {
361
- inv('0xCAAF2BCCFEF37F77', this.handle, p1);
362
- }
363
- trackObjectVisibility() {
364
- inv('0xB252BC036B525623', this.handle);
363
+ setCustomTexturesOnObject(txdHash, p2, p3) {
364
+ inv('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
365
365
  }
366
366
  }
367
367
  registerHandle('Prop', Prop);
@@ -4,6 +4,10 @@ export declare class PropSet implements IHandle {
4
4
  handle: number;
5
5
  constructor(handle: number);
6
6
  static fromHandle(handle: number): PropSet | null;
7
+ /**
8
+ * @returns
9
+ */
10
+ get IsPropSetVisible(): any;
7
11
  /**
8
12
  * @returns
9
13
  */
@@ -25,10 +29,6 @@ export declare class PropSet implements IHandle {
25
29
  */
26
30
  set PropSetFlag(flag: number);
27
31
  setPropSetAsNoLongerNeeded(): void;
28
- /**
29
- * @returns
30
- */
31
- get IsPropSetVisible(): any;
32
32
  /**
33
33
  * @param toggle
34
34
  */
@@ -1 +1 @@
1
- {"version":3,"file":"PropSet.d.ts","sourceRoot":"","sources":["../../src/classes/PropSet.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAKlD,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,OAAQ,YAAW,OAAO;IAClB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,GAAG,IAAI;IAIjD;;OAEG;IACH,gBAAgB,IAAI,GAAG;IAIvB;;OAEG;IACH,IAAI,YAAY,IAAI,MAAM,CAEzB;IAED;;;;;;OAMG;IACH,sBAAsB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,MAAM;IAIlG;;OAEG;IACH,IAAI,WAAW,CAAC,IAAI,EAAE,MAAM,EAE3B;IAED,0BAA0B,IAAI,IAAI;IAIlC;;OAEG;IACH,IAAI,gBAAgB,IAAI,GAAG,CAE1B;IAED;;OAEG;IACH,IAAI,cAAc,CAAC,MAAM,EAAE,OAAO,EAEjC;IAED;;OAEG;IACH,IAAI,oBAAoB,IAAI,OAAO,CAElC;IAED;;;OAGG;IACH,aAAa,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;CAI9C"}
1
+ {"version":3,"file":"PropSet.d.ts","sourceRoot":"","sources":["../../src/classes/PropSet.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAKlD,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,OAAQ,YAAW,OAAO;IAClB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,GAAG,IAAI;IAIjD;;OAEG;IACH,IAAI,gBAAgB,IAAI,GAAG,CAE1B;IAED;;OAEG;IACH,gBAAgB,IAAI,GAAG;IAIvB;;OAEG;IACH,IAAI,YAAY,IAAI,MAAM,CAEzB;IAED;;;;;;OAMG;IACH,sBAAsB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,MAAM;IAIlG;;OAEG;IACH,IAAI,WAAW,CAAC,IAAI,EAAE,MAAM,EAE3B;IAED,0BAA0B,IAAI,IAAI;IAIlC;;OAEG;IACH,IAAI,cAAc,CAAC,MAAM,EAAE,OAAO,EAEjC;IAED;;OAEG;IACH,IAAI,oBAAoB,IAAI,OAAO,CAElC;IAED;;;OAGG;IACH,aAAa,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;CAI9C"}
@@ -7,6 +7,12 @@ export class PropSet {
7
7
  static fromHandle(handle) {
8
8
  return handle === 0 ? null : new PropSet(handle);
9
9
  }
10
+ /**
11
+ * @returns
12
+ */
13
+ get IsPropSetVisible() {
14
+ return inv('0x0CE8AAFE9E433A23', this.handle);
15
+ }
10
16
  /**
11
17
  * @returns
12
18
  */
@@ -38,12 +44,6 @@ export class PropSet {
38
44
  setPropSetAsNoLongerNeeded() {
39
45
  inv('0x909E3C7FAE539FB1', this.handle);
40
46
  }
41
- /**
42
- * @returns
43
- */
44
- get IsPropSetVisible() {
45
- return inv('0x0CE8AAFE9E433A23', this.handle);
46
- }
47
47
  /**
48
48
  * @param toggle
49
49
  */
@@ -8,6 +8,23 @@ export declare class VehicleTask extends BaseTask {
8
8
  * @param p1
9
9
  */
10
10
  everyoneLeaveVehicleInOrder(p1: boolean): void;
11
+ /**
12
+ * Vehicle Auto Drive (?)
13
+ * p1/p2/p3: usually 1f, 1f, 0f or 0f, 0f, 0f
14
+ * Speed: usually 8f
15
+ * Types: 1148979456 (task with flee), 1148979587 (dismissing the vehicle)
16
+ *
17
+ * @param p1
18
+ * @param p2
19
+ * @param p3
20
+ * @param speed
21
+ * @param type
22
+ */
23
+ vehicleFleeOnCleanup(p1: number, p2: number, p3: number, speed: number, type: string | number): void;
24
+ /**
25
+ * @param speed
26
+ */
27
+ vehicleWaypointPlaybackOverrideSpeed(speed: number): void;
11
28
  /**
12
29
  * @returns
13
30
  */
@@ -66,22 +83,5 @@ export declare class VehicleTask extends BaseTask {
66
83
  */
67
84
  clearVehicleTasksSecondary(): void;
68
85
  vehicleWaypointPlaybackResume(): void;
69
- /**
70
- * Vehicle Auto Drive (?)
71
- * p1/p2/p3: usually 1f, 1f, 0f or 0f, 0f, 0f
72
- * Speed: usually 8f
73
- * Types: 1148979456 (task with flee), 1148979587 (dismissing the vehicle)
74
- *
75
- * @param p1
76
- * @param p2
77
- * @param p3
78
- * @param speed
79
- * @param type
80
- */
81
- vehicleFleeOnCleanup(p1: number, p2: number, p3: number, speed: number, type: string | number): void;
82
- /**
83
- * @param speed
84
- */
85
- vehicleWaypointPlaybackOverrideSpeed(speed: number): void;
86
86
  }
87
87
  //# sourceMappingURL=VehicleTask.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"VehicleTask.d.ts","sourceRoot":"","sources":["../../src/classes/VehicleTask.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAE1D,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAIzC,qBAAa,WAAY,SAAQ,QAAQ;gBAC3B,MAAM,EAAE,OAAO;IAI3B;;OAEG;IACH,2BAA2B,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAI9C;;OAEG;IACH,IAAI,uBAAuB,IAAI,MAAM,CAEpC;IAED;;OAEG;IACH,iBAAiB,IAAI,IAAI;IAIzB;;;;OAIG;IACH,IAAI,WAAW,CAAC,SAAS,EAAE,YAAY,EAEtC;IAED;;OAEG;IACH,IAAI,WAAW,IAAI,MAAM,CAExB;IAED;;;;;;;;;OASG;IACH,0BAA0B,CAAC,GAAG,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,GAAG,IAAI;IAI/I;;OAEG;IACH,IAAI,wBAAwB,IAAI,MAAM,CAErC;IAED;;;OAGG;IACH,sBAAsB,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO;IAIrD;;OAEG;IACH,IAAI,0BAA0B,IAAI,MAAM,CAEvC;IAED,4BAA4B,IAAI,IAAI;IAIpC;;;;;;;OAOG;IACH,oBAAoB,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,GAAG,IAAI;IAIzE,sCAAsC,IAAI,IAAI;IAI9C;;OAEG;IACH,0BAA0B,IAAI,IAAI;IAIlC,6BAA6B,IAAI,IAAI;IAIrC;;;;;;;;;;;OAWG;IACH,oBAAoB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAIpG;;OAEG;IACH,oCAAoC,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;CAI1D"}
1
+ {"version":3,"file":"VehicleTask.d.ts","sourceRoot":"","sources":["../../src/classes/VehicleTask.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAE1D,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAIzC,qBAAa,WAAY,SAAQ,QAAQ;gBAC3B,MAAM,EAAE,OAAO;IAI3B;;OAEG;IACH,2BAA2B,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAI9C;;;;;;;;;;;OAWG;IACH,oBAAoB,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAIpG;;OAEG;IACH,oCAAoC,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAIzD;;OAEG;IACH,IAAI,uBAAuB,IAAI,MAAM,CAEpC;IAED;;OAEG;IACH,iBAAiB,IAAI,IAAI;IAIzB;;;;OAIG;IACH,IAAI,WAAW,CAAC,SAAS,EAAE,YAAY,EAEtC;IAED;;OAEG;IACH,IAAI,WAAW,IAAI,MAAM,CAExB;IAED;;;;;;;;;OASG;IACH,0BAA0B,CAAC,GAAG,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM,GAAG,IAAI;IAI/I;;OAEG;IACH,IAAI,wBAAwB,IAAI,MAAM,CAErC;IAED;;;OAGG;IACH,sBAAsB,CAAC,WAAW,EAAE,OAAO,GAAG,OAAO;IAIrD;;OAEG;IACH,IAAI,0BAA0B,IAAI,MAAM,CAEvC;IAED,4BAA4B,IAAI,IAAI;IAIpC;;;;;;;OAOG;IACH,oBAAoB,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,GAAG,IAAI;IAIzE,sCAAsC,IAAI,IAAI;IAI9C;;OAEG;IACH,0BAA0B,IAAI,IAAI;IAIlC,6BAA6B,IAAI,IAAI;CAItC"}
@@ -10,6 +10,27 @@ export class VehicleTask extends BaseTask {
10
10
  everyoneLeaveVehicleInOrder(p1) {
11
11
  inv('0x6F1C49F275BD25B3', this.entity.handle, p1);
12
12
  }
13
+ /**
14
+ * Vehicle Auto Drive (?)
15
+ * p1/p2/p3: usually 1f, 1f, 0f or 0f, 0f, 0f
16
+ * Speed: usually 8f
17
+ * Types: 1148979456 (task with flee), 1148979587 (dismissing the vehicle)
18
+ *
19
+ * @param p1
20
+ * @param p2
21
+ * @param p3
22
+ * @param speed
23
+ * @param type
24
+ */
25
+ vehicleFleeOnCleanup(p1, p2, p3, speed, type) {
26
+ inv('0x55CD5FDDD4335C1E', this.entity.handle, f(p1), f(p2), f(p3), f(speed), _h(type));
27
+ }
28
+ /**
29
+ * @param speed
30
+ */
31
+ vehicleWaypointPlaybackOverrideSpeed(speed) {
32
+ inv('0x121F0593E0A431D7', this.entity.handle, f(speed));
33
+ }
13
34
  /**
14
35
  * @returns
15
36
  */
@@ -94,25 +115,4 @@ export class VehicleTask extends BaseTask {
94
115
  vehicleWaypointPlaybackResume() {
95
116
  inv('0xDC04FCAA7839D492', this.entity.handle);
96
117
  }
97
- /**
98
- * Vehicle Auto Drive (?)
99
- * p1/p2/p3: usually 1f, 1f, 0f or 0f, 0f, 0f
100
- * Speed: usually 8f
101
- * Types: 1148979456 (task with flee), 1148979587 (dismissing the vehicle)
102
- *
103
- * @param p1
104
- * @param p2
105
- * @param p3
106
- * @param speed
107
- * @param type
108
- */
109
- vehicleFleeOnCleanup(p1, p2, p3, speed, type) {
110
- inv('0x55CD5FDDD4335C1E', this.entity.handle, f(p1), f(p2), f(p3), f(speed), _h(type));
111
- }
112
- /**
113
- * @param speed
114
- */
115
- vehicleWaypointPlaybackOverrideSpeed(speed) {
116
- inv('0x121F0593E0A431D7', this.entity.handle, f(speed));
117
- }
118
118
  }