@nativewrappers/redm-codegen 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -59,270 +59,270 @@ export class Pad {
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  return inv('0x43F35DDB2905D945', p0, p1);
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  }
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  /**
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- * @param action
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+ * This is for simulating player input.
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+ * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
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+ *
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  * @param control
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+ * @param action
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+ * @param value
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  * @returns
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  */
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- static isControlActionValid(action, control) {
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- return inv('0xBC0884BC590951C7', _h(action), control);
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+ static setControlValueNextFrame(control, action, value) {
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+ return !!inv('0xE8A25867FBA3B05E', control, _h(action), f(value), rai());
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  }
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  /**
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- * nullsub, doesn't do anything
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- *
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  * @param control
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+ * @param action
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+ * @returns
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  */
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- static clearControlLightEffect(control) {
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- inv('0xCB0360EFEFB2580D', control);
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+ static getControlValue(control, action) {
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+ return inv('0xD95E79E8686D2C27', control, _h(action), rai());
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  }
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  /**
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  * @param control
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  * @param action
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  * @returns
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  */
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- static isDisabledControlPressed(control, action) {
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- return !!inv('0xE2587F8CBBD87B1D', control, _h(action), rai());
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+ static getDisabledControlUnboundNormal(control, action) {
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+ return inv('0x4F8A26A890FD62FB', control, _h(action), raf());
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  }
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  /**
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- * _IS_R* - _IS_S*
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- *
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+ * @param control
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+ * @param action
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  * @returns
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  */
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- static N_0x1252C029FC8EBB4D() {
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- return !!inv('0x1252C029FC8EBB4D', rai());
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+ static getDisabledControlNormal(control, action) {
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+ return inv('0x11E65974A982637C', control, _h(action), raf());
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  }
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  /**
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- * Old name: STOP_PAD_SHAKE
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+ * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
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  *
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  * @param control
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+ * @param color
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  */
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- static stopControlShake(control) {
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- inv('0x38C16A305E8CDC8D', control);
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+ static setControlLightEffectColor(control, color) {
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+ inv('0x8290252FFF36ACB5', control, color.r, color.g, color.b, color.a);
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  }
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  /**
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- * @param control
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- * @param action
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  * @returns
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  */
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- static getControlNormal(control, action) {
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- return inv('0xEC3C9B8D5327B563', control, _h(action), raf());
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+ static isLookInverted() {
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+ return !!inv('0x77B612531280010D', rai());
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  }
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  /**
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- * Returns time in ms since last input.
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+ * padIndex is not used Old name: _IS_USING_KEYBOARD
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  *
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  * @param control
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  * @returns
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  */
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- static getControlHowLongAgo(control) {
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- return inv('0xD7D22F5592AED8BA', control, rai());
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+ static isUsingKeyboardAndMouse(control) {
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+ return !!inv('0xA571D46727E2B718', control, rai());
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  }
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  /**
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  * @param control
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- * @param action
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- * @returns
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  */
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- static isDisabledControlJustPressed(control, action) {
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- return !!inv('0x91AEF906BCA88877', control, _h(action), rai());
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+ static disableAllControlActions(control) {
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+ inv('0x5F4B6931816E599B', control);
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  }
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  /**
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- * Old name: SET_PAD_SHAKE
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- *
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  * @param control
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- * @param duration
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- * @param frequency
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+ * @param action
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+ * @returns
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  */
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- static setControlShake(control, duration, frequency) {
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- inv('0x48B3886C1358D0D5', control, duration, frequency);
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+ static getControlUnboundNormal(control, action) {
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+ return inv('0x5B84D09CEC5209C5', control, _h(action), raf());
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  }
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  /**
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  * @param control
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  * @param action
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+ * @param enableRelatedActions
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  */
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- static setInputExclusive(control, action) {
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- inv('0xEDE476E5EE29EDB1', control, _h(action));
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+ static enableControlAction(control, action, enableRelatedActions) {
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+ inv('0x351220255D64C155', control, _h(action), enableRelatedActions);
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  }
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  /**
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+ * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
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+ *
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  * @param control
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- * @param action
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- * @returns
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+ * @param uniqueId
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  */
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- static isControlJustPressed(control, action) {
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- return !!inv('0x580417101DDB492F', control, _h(action), rai());
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+ static setControlShakeSuppressedId(control, uniqueId) {
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+ inv('0xF239400E16C23E08', control, uniqueId);
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  }
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  /**
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- * @param control
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- * @param action
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- * @returns
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+ * rumbleCurve: common_0/data/rumblecurves.meta
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+ *
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+ * @param rumbleCurve
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+ * @param p1
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  */
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- static isControlEnabled(control, action) {
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- return !!inv('0x1CEA6BFDF248E5D9', control, _h(action), rai());
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+ static N_0x5F217BC1190503D8(rumbleCurve, p1) {
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+ inv('0x5F217BC1190503D8', rumbleCurve, f(p1));
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  }
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  /**
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- * @param control
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- * @param action
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- * @returns
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+ * @param p0
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  */
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- static isDisabledControlJustReleased(control, action) {
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- return !!inv('0x305C8DCD79DA8B0F', control, _h(action), rai());
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+ static N_0x52C68E92D6E23ADD(p0) {
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+ inv('0x52C68E92D6E23ADD', p0);
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  }
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  /**
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+ * Gets the current control context. See: _SET_CONTROL_CONTEXT
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+ *
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  * @param control
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- * @param action
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- * @param disableRelatedActions
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+ * @returns
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  */
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- static disableControlAction(control, action, disableRelatedActions) {
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- inv('0xFE99B66D079CF6BC', control, _h(action), disableRelatedActions);
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+ static getCurrentControlContext(control) {
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+ return (inv('0xDDCEB0F26C89C00F', control, rai())) & 0xFFFFFFFF;
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  }
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  /**
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- * nullsub, doesn't do anything
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+ * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
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+ * For more information, see common:/data/control/settings.meta
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+ * https://github.com/femga/rdr3_discoveries/tree/master/Controls
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  *
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  * @param control
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- * @param leftDuration
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- * @param leftFrequency
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- * @param rightDuration
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- * @param rightFrequency
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+ * @param context
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  */
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- static setControlTriggerShake(control, leftDuration, leftFrequency, rightDuration, rightFrequency) {
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- inv('0x14D29BB12D47F68C', control, leftDuration, leftFrequency, rightDuration, rightFrequency);
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+ static setControlContext(control, context) {
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+ inv('0x2804658EB7D8A50B', control, _h(context));
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  }
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  /**
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- * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
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- *
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  * @param control
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+ * @returns
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  */
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- static clearControlShakeSuppressedId(control) {
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- inv('0xA0CEFCEA390AAB9B', control);
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+ static haveControlsChanged(control) {
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+ return !!inv('0x6CD79468A1E595C6', control, rai());
194
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  }
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  /**
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- * This is for simulating player input.
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- * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
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- *
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- * @param control
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  * @param action
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- * @param value
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+ * @param control
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  * @returns
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  */
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- static setControlValueNextFrame(control, action, value) {
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- return !!inv('0xE8A25867FBA3B05E', control, _h(action), f(value), rai());
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+ static isControlActionValid(action, control) {
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+ return inv('0xBC0884BC590951C7', _h(action), control);
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  }
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  /**
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+ * nullsub, doesn't do anything
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+ *
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  * @param control
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- * @param action
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- * @returns
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  */
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- static getControlValue(control, action) {
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- return inv('0xD95E79E8686D2C27', control, _h(action), rai());
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+ static clearControlLightEffect(control) {
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+ inv('0xCB0360EFEFB2580D', control);
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  }
215
210
  /**
216
211
  * @param control
217
212
  * @param action
218
213
  * @returns
219
214
  */
220
- static getDisabledControlUnboundNormal(control, action) {
221
- return inv('0x4F8A26A890FD62FB', control, _h(action), raf());
215
+ static isDisabledControlPressed(control, action) {
216
+ return !!inv('0xE2587F8CBBD87B1D', control, _h(action), rai());
222
217
  }
223
218
  /**
224
- * @param control
225
- * @param action
219
+ * _IS_R* - _IS_S*
220
+ *
226
221
  * @returns
227
222
  */
228
- static getDisabledControlNormal(control, action) {
229
- return inv('0x11E65974A982637C', control, _h(action), raf());
223
+ static N_0x1252C029FC8EBB4D() {
224
+ return !!inv('0x1252C029FC8EBB4D', rai());
230
225
  }
231
226
  /**
232
- * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
227
+ * Old name: STOP_PAD_SHAKE
233
228
  *
234
229
  * @param control
235
- * @param color
236
230
  */
237
- static setControlLightEffectColor(control, color) {
238
- inv('0x8290252FFF36ACB5', control, color.r, color.g, color.b, color.a);
231
+ static stopControlShake(control) {
232
+ inv('0x38C16A305E8CDC8D', control);
239
233
  }
240
234
  /**
235
+ * @param control
236
+ * @param action
241
237
  * @returns
242
238
  */
243
- static isLookInverted() {
244
- return !!inv('0x77B612531280010D', rai());
239
+ static getControlNormal(control, action) {
240
+ return inv('0xEC3C9B8D5327B563', control, _h(action), raf());
245
241
  }
246
242
  /**
247
- * padIndex is not used Old name: _IS_USING_KEYBOARD
243
+ * Returns time in ms since last input.
248
244
  *
249
245
  * @param control
250
246
  * @returns
251
247
  */
252
- static isUsingKeyboardAndMouse(control) {
253
- return !!inv('0xA571D46727E2B718', control, rai());
248
+ static getControlHowLongAgo(control) {
249
+ return inv('0xD7D22F5592AED8BA', control, rai());
254
250
  }
255
251
  /**
256
252
  * @param control
253
+ * @param action
254
+ * @returns
257
255
  */
258
- static disableAllControlActions(control) {
259
- inv('0x5F4B6931816E599B', control);
256
+ static isDisabledControlJustPressed(control, action) {
257
+ return !!inv('0x91AEF906BCA88877', control, _h(action), rai());
260
258
  }
261
259
  /**
260
+ * Old name: SET_PAD_SHAKE
261
+ *
262
262
  * @param control
263
- * @param action
264
- * @returns
263
+ * @param duration
264
+ * @param frequency
265
265
  */
266
- static getControlUnboundNormal(control, action) {
267
- return inv('0x5B84D09CEC5209C5', control, _h(action), raf());
266
+ static setControlShake(control, duration, frequency) {
267
+ inv('0x48B3886C1358D0D5', control, duration, frequency);
268
268
  }
269
269
  /**
270
270
  * @param control
271
271
  * @param action
272
- * @param enableRelatedActions
273
272
  */
274
- static enableControlAction(control, action, enableRelatedActions) {
275
- inv('0x351220255D64C155', control, _h(action), enableRelatedActions);
273
+ static setInputExclusive(control, action) {
274
+ inv('0xEDE476E5EE29EDB1', control, _h(action));
276
275
  }
277
276
  /**
278
- * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
279
- *
280
277
  * @param control
281
- * @param uniqueId
278
+ * @param action
279
+ * @returns
282
280
  */
283
- static setControlShakeSuppressedId(control, uniqueId) {
284
- inv('0xF239400E16C23E08', control, uniqueId);
281
+ static isControlJustPressed(control, action) {
282
+ return !!inv('0x580417101DDB492F', control, _h(action), rai());
285
283
  }
286
284
  /**
287
- * rumbleCurve: common_0/data/rumblecurves.meta
288
- *
289
- * @param rumbleCurve
290
- * @param p1
285
+ * @param control
286
+ * @param action
287
+ * @returns
291
288
  */
292
- static N_0x5F217BC1190503D8(rumbleCurve, p1) {
293
- inv('0x5F217BC1190503D8', rumbleCurve, f(p1));
289
+ static isControlEnabled(control, action) {
290
+ return !!inv('0x1CEA6BFDF248E5D9', control, _h(action), rai());
294
291
  }
295
292
  /**
296
- * @param p0
293
+ * @param control
294
+ * @param action
295
+ * @returns
297
296
  */
298
- static N_0x52C68E92D6E23ADD(p0) {
299
- inv('0x52C68E92D6E23ADD', p0);
297
+ static isDisabledControlJustReleased(control, action) {
298
+ return !!inv('0x305C8DCD79DA8B0F', control, _h(action), rai());
300
299
  }
301
300
  /**
302
- * Gets the current control context. See: _SET_CONTROL_CONTEXT
303
- *
304
301
  * @param control
305
- * @returns
302
+ * @param action
303
+ * @param disableRelatedActions
306
304
  */
307
- static getCurrentControlContext(control) {
308
- return (inv('0xDDCEB0F26C89C00F', control, rai())) & 0xFFFFFFFF;
305
+ static disableControlAction(control, action, disableRelatedActions) {
306
+ inv('0xFE99B66D079CF6BC', control, _h(action), disableRelatedActions);
309
307
  }
310
308
  /**
311
- * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
312
- * For more information, see common:/data/control/settings.meta
313
- * https://github.com/femga/rdr3_discoveries/tree/master/Controls
309
+ * nullsub, doesn't do anything
314
310
  *
315
311
  * @param control
316
- * @param context
312
+ * @param leftDuration
313
+ * @param leftFrequency
314
+ * @param rightDuration
315
+ * @param rightFrequency
317
316
  */
318
- static setControlContext(control, context) {
319
- inv('0x2804658EB7D8A50B', control, _h(context));
317
+ static setControlTriggerShake(control, leftDuration, leftFrequency, rightDuration, rightFrequency) {
318
+ inv('0x14D29BB12D47F68C', control, leftDuration, leftFrequency, rightDuration, rightFrequency);
320
319
  }
321
320
  /**
321
+ * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
322
+ *
322
323
  * @param control
323
- * @returns
324
324
  */
325
- static haveControlsChanged(control) {
326
- return !!inv('0x6CD79468A1E595C6', control, rai());
325
+ static clearControlShakeSuppressedId(control) {
326
+ inv('0xA0CEFCEA390AAB9B', control);
327
327
  }
328
328
  }
@@ -5,58 +5,44 @@ import { Vector3 } from '../types/Vector3';
5
5
  export declare class Perschar {
6
6
  /**
7
7
  * @param p0
8
+ * @returns
8
9
  */
9
- static N_0x0B3A99AB6713AA52(p0: any): void;
10
- /**
11
- * @param persCharHash
12
- * @param outfit
13
- */
14
- static setPerscharOutfit(persCharHash: string | number, outfit: string | number): void;
15
- /**
16
- * @param p0
17
- */
18
- static N_0xA2B18FF8D39F6D87(p0: any): void;
10
+ static N_0xCEB40B678E403759(p0: any): any;
11
+ static N_0x2E957AA81F2C61C9(): void;
19
12
  /**
20
13
  * @param p0
21
14
  * @param p1
22
15
  */
23
- static N_0x669C25840C6F7AE2(p0: any, p1: any): void;
16
+ static N_0x535A66AAD2BF68F9(p0: any, p1: any): void;
24
17
  /**
25
18
  * @param p0
26
19
  * @param p1
27
20
  * @returns
28
21
  */
29
- static N_0x9C7F95946E304778(p0: any, p1: any): any;
30
- static N_0xB173599D61FAEB31(): void;
31
- /**
32
- * @param p0
33
- */
34
- static N_0x406808610220405B(p0: any): void;
22
+ static N_0x08FC896D2CB31FCC(p0: any, p1: boolean): Entity | null;
35
23
  /**
36
24
  * @param p0
37
25
  * @returns
38
26
  */
39
- static N_0x5EE6FCCC9C832CA2(p0: any): Vector3;
40
- /**
41
- * @param ped
42
- * @returns
43
- */
44
- static getPerscharIndexFromPedIndex(ped: Ped): PersChar | null;
27
+ static N_0xF8DE7154F7D1458F(p0: any): any;
45
28
  /**
46
- * @param persCharHash
29
+ * @param p0
47
30
  * @returns
48
31
  */
49
- static getPerscharOutfit(persCharHash: string | number): any;
32
+ static N_0xE4C51A8A3BD1664C(p0: any): any;
50
33
  /**
51
34
  * @param p0
52
- * @returns
35
+ * @param p1
53
36
  */
54
- static N_0x94995829ED15A598(p0: any): Vector3;
37
+ static N_0x70605812ABC9FF0F(p0: any, p1: any): void;
55
38
  /**
56
39
  * @param p0
57
- * @returns
40
+ * @param p1
41
+ * @param p2
42
+ * @param p3
43
+ * @param p4
58
44
  */
59
- static N_0xA8120EBEAF290C7A(p0: any): any;
45
+ static N_0xA4DCB3F0DD7488BD(p0: any, p1: any, p2: any, p3: any, p4: any): void;
60
46
  /**
61
47
  * @param p0
62
48
  * @param p1
@@ -126,44 +112,58 @@ export declare class Perschar {
126
112
  static N_0x59C7AD6FEA2AC449(p0: any, p1: any, p2: any, p3: any): void;
127
113
  /**
128
114
  * @param p0
129
- * @returns
130
115
  */
131
- static N_0xCEB40B678E403759(p0: any): any;
132
- static N_0x2E957AA81F2C61C9(): void;
116
+ static N_0x0B3A99AB6713AA52(p0: any): void;
117
+ /**
118
+ * @param persCharHash
119
+ * @param outfit
120
+ */
121
+ static setPerscharOutfit(persCharHash: string | number, outfit: string | number): void;
122
+ /**
123
+ * @param p0
124
+ */
125
+ static N_0xA2B18FF8D39F6D87(p0: any): void;
133
126
  /**
134
127
  * @param p0
135
128
  * @param p1
136
129
  */
137
- static N_0x535A66AAD2BF68F9(p0: any, p1: any): void;
130
+ static N_0x669C25840C6F7AE2(p0: any, p1: any): void;
138
131
  /**
139
132
  * @param p0
140
133
  * @param p1
141
134
  * @returns
142
135
  */
143
- static N_0x08FC896D2CB31FCC(p0: any, p1: boolean): Entity | null;
136
+ static N_0x9C7F95946E304778(p0: any, p1: any): any;
137
+ static N_0xB173599D61FAEB31(): void;
144
138
  /**
145
139
  * @param p0
146
- * @returns
147
140
  */
148
- static N_0xF8DE7154F7D1458F(p0: any): any;
141
+ static N_0x406808610220405B(p0: any): void;
149
142
  /**
150
143
  * @param p0
151
144
  * @returns
152
145
  */
153
- static N_0xE4C51A8A3BD1664C(p0: any): any;
146
+ static N_0x5EE6FCCC9C832CA2(p0: any): Vector3;
147
+ /**
148
+ * @param ped
149
+ * @returns
150
+ */
151
+ static getPerscharIndexFromPedIndex(ped: Ped): PersChar | null;
152
+ /**
153
+ * @param persCharHash
154
+ * @returns
155
+ */
156
+ static getPerscharOutfit(persCharHash: string | number): any;
154
157
  /**
155
158
  * @param p0
156
- * @param p1
159
+ * @returns
157
160
  */
158
- static N_0x70605812ABC9FF0F(p0: any, p1: any): void;
161
+ static N_0x94995829ED15A598(p0: any): Vector3;
159
162
  /**
160
163
  * @param p0
161
- * @param p1
162
- * @param p2
163
- * @param p3
164
- * @param p4
164
+ * @returns
165
165
  */
166
- static N_0xA4DCB3F0DD7488BD(p0: any, p1: any, p2: any, p3: any, p4: any): void;
166
+ static N_0xA8120EBEAF290C7A(p0: any): any;
167
167
  /**
168
168
  * @param hash
169
169
  * @returns
@@ -1 +1 @@
1
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