@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
package/dist/classes/BaseTask.js
CHANGED
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@@ -3,6 +3,20 @@ export class BaseTask {
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constructor(entity) {
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this.entity = entity;
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}
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/**
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* Returns the entity coverpoint with offset.
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*
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* @param offset
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* @param heading
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* @param p5
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* @param p6
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* @param p7
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* @param p8
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* @returns
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*/
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getCoverpointFromEntityWithOffset(offset, heading, p5, p6, p7, p8) {
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return inv('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
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}
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/**
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*
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N_0x2416EC2F31F75266(targetEntity, duration, p3, p4) {
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inv('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
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}
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/**
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* Returns the entity coverpoint with offset.
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*/
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getCoverpointFromEntityWithOffset(offset, heading, p5, p6, p7, p8) {
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return inv('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
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}
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}
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package/dist/classes/Cam.d.ts
CHANGED
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constructor(handle: number);
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static fromHandle(handle: number): Cam | null;
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/**
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*
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* boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
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*
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* @param ped
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* @param heading
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*/
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detachCam(): void;
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attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
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setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
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set FocusDistance(distance: number);
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* Sets the position of the cam.
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*
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set Coord(pos: Vector3);
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set SplineSmoothingStyle(smoothingStyle: number);
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/**
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set FarClip(farClip: number);
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/**
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set MotionBlurStrength(strength: number);
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/**
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stopShaking(p1: boolean): void;
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/**
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/**
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pointAtCoord(pos: Vector3): void;
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pointAtEntity(entity: Entity, p2: number, p3: number, p4: number, p5: boolean): void;
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pauseCameraFocus(pause: boolean): void;
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/**
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* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
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destroyCam(p1: boolean): void;
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get IsActive(): boolean;
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allowMotionBlurDecay(p1: boolean): void;
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/**
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* @param rotationOrder Refer to [enum: eEulerRotationOrder]
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set Fov(fieldOfView: number);
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stopPointing(): void;
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set FocusDistance(distance: number);
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set Coord(pos: Vector3);
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|
-
set FarClip(farClip: number);
|
|
96
117
|
/**
|
|
97
118
|
* @param p1
|
|
98
119
|
*/
|
|
@@ -120,74 +141,53 @@ export declare class Cam implements IHandle {
|
|
|
120
141
|
* @returns
|
|
121
142
|
*/
|
|
122
143
|
get IsInterpolating(): boolean;
|
|
123
|
-
/**
|
|
124
|
-
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
125
|
-
*
|
|
126
|
-
* @param p1
|
|
127
|
-
*/
|
|
128
|
-
destroyCam(p1: boolean): void;
|
|
129
144
|
/**
|
|
130
145
|
* @returns
|
|
131
146
|
*/
|
|
132
|
-
get
|
|
133
|
-
|
|
134
|
-
* Returns whether or not the passed camera handle is active.
|
|
135
|
-
*
|
|
136
|
-
* @returns
|
|
137
|
-
*/
|
|
138
|
-
get IsActive(): boolean;
|
|
139
|
-
/**
|
|
140
|
-
* @param p1
|
|
141
|
-
*/
|
|
142
|
-
allowMotionBlurDecay(p1: boolean): void;
|
|
143
|
-
/**
|
|
144
|
-
* boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
|
|
145
|
-
*
|
|
146
|
-
* @param ped
|
|
147
|
-
* @param boneIndex
|
|
148
|
-
* @param pos
|
|
149
|
-
* @param heading
|
|
150
|
-
*/
|
|
151
|
-
attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
|
|
147
|
+
get Coord(): Vector3;
|
|
148
|
+
detachCam(): void;
|
|
152
149
|
/**
|
|
153
|
-
* @param
|
|
154
|
-
* @param duration
|
|
155
|
-
* @param easeLocation
|
|
156
|
-
* @param easeRotation
|
|
150
|
+
* @param timeDuration
|
|
157
151
|
*/
|
|
158
|
-
|
|
152
|
+
set SplineDuration(timeDuration: number);
|
|
159
153
|
/**
|
|
160
154
|
* @param p1
|
|
161
155
|
*/
|
|
162
156
|
set SplinePhase(p1: number);
|
|
163
157
|
/**
|
|
164
|
-
* @param
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
* @param
|
|
158
|
+
* @param animName
|
|
159
|
+
* @param animDictionary
|
|
160
|
+
* @param pos
|
|
161
|
+
* @param rot
|
|
162
|
+
* @param animFlags
|
|
163
|
+
* @param rotOrder
|
|
164
|
+
* @returns
|
|
169
165
|
*/
|
|
170
|
-
|
|
166
|
+
playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean;
|
|
171
167
|
/**
|
|
172
|
-
*
|
|
168
|
+
* Returns whether or not the passed camera handle exists.
|
|
169
|
+
*
|
|
170
|
+
* @returns
|
|
173
171
|
*/
|
|
174
|
-
|
|
172
|
+
doesExist(): boolean;
|
|
175
173
|
/**
|
|
174
|
+
* p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
|
|
175
|
+
*
|
|
176
176
|
* @param pos
|
|
177
|
+
* @param rot
|
|
178
|
+
* @param length
|
|
179
|
+
* @param p8
|
|
180
|
+
* @param p9
|
|
177
181
|
*/
|
|
178
|
-
|
|
182
|
+
addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void;
|
|
179
183
|
/**
|
|
184
|
+
* Last param determines if its relative to the Entity
|
|
185
|
+
*
|
|
180
186
|
* @param entity
|
|
181
|
-
* @param
|
|
182
|
-
* @param
|
|
183
|
-
* @param p4
|
|
184
|
-
* @param p5
|
|
185
|
-
*/
|
|
186
|
-
pointAtEntity(entity: Entity, p2: number, p3: number, p4: number, p5: boolean): void;
|
|
187
|
-
/**
|
|
188
|
-
* @param pause
|
|
187
|
+
* @param offset
|
|
188
|
+
* @param isRelative
|
|
189
189
|
*/
|
|
190
|
-
|
|
190
|
+
attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void;
|
|
191
191
|
/**
|
|
192
192
|
* Set camera as active/inactive.
|
|
193
193
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Cam.d.ts","sourceRoot":"","sources":["../../src/classes/Cam.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AACxE,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,GAAI,YAAW,OAAO;IACd,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,GAAG,GAAG,IAAI;IAI7C
|
|
1
|
+
{"version":3,"file":"Cam.d.ts","sourceRoot":"","sources":["../../src/classes/Cam.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AACxE,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,GAAI,YAAW,OAAO;IACd,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,GAAG,GAAG,IAAI;IAI7C;;;;;;;OAOG;IACH,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE,MAAM,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI;IAIlF;;;;;OAKG;IACH,mBAAmB,CAAC,OAAO,EAAE,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,IAAI;IAIrG;;OAEG;IACH,IAAI,aAAa,CAAC,QAAQ,EAAE,MAAM,EAEjC;IAED;;;;OAIG;IACH,IAAI,KAAK,CAAC,GAAG,EAAE,OAAO,EAErB;IAED;;OAEG;IACH,IAAI,oBAAoB,CAAC,cAAc,EAAE,MAAM,EAE9C;IAED;;OAEG;IACH,IAAI,OAAO,CAAC,OAAO,EAAE,MAAM,EAE1B;IAED;;OAEG;IACH,IAAI,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAEtC;IAED;;OAEG;IACH,WAAW,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAI9B;;OAEG;IACH,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAE5B;IAED;;OAEG;IACH,YAAY,CAAC,GAAG,EAAE,OAAO,GAAG,IAAI;IAIhC;;;;;;OAMG;IACH,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIpF;;OAEG;IACH,gBAAgB,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAItC;;;;OAIG;IACH,UAAU,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAI7B;;OAEG;IACH,IAAI,WAAW,IAAI,OAAO,CAEzB;IAED;;;;OAIG;IACH,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;OAEG;IACH,oBAAoB,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAIvC;;;OAGG;IACH,MAAM,CAAC,aAAa,EAAE,mBAAmB,GAAG,OAAO;IAInD;;;;OAIG;IACH,IAAI,aAAa,CAAC,MAAM,EAAE,OAAO,EAEhC;IAED;;;;OAIG;IACH,YAAY,IAAI,MAAM;IAKtB;;;;;OAKG;IACH,IAAI,GAAG,CAAC,WAAW,EAAE,MAAM,EAE1B;IAED,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,IAAI,sBAAsB,CAAC,EAAE,EAAE,OAAO,EAErC;IAED;;;;OAIG;IACH,IAAI,WAAW,IAAI,MAAM,CAExB;IAED;;OAEG;IACH,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED;;OAEG;IACH,IAAI,GAAG,IAAI,MAAM,CAEhB;IAED;;;OAGG;IACH,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI;IAItD;;OAEG;IACH,IAAI,eAAe,IAAI,OAAO,CAE7B;IAED;;OAEG;IACH,IAAI,KAAK,IAAI,OAAO,CAEnB;IAED,SAAS,IAAI,IAAI;IAIjB;;OAEG;IACH,IAAI,cAAc,CAAC,YAAY,EAAE,MAAM,EAEtC;IAED;;OAEG;IACH,IAAI,WAAW,CAAC,EAAE,EAAE,MAAM,EAEzB;IAED;;;;;;;;OAQG;IACH,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,EAAE,cAAc,EAAE,MAAM,GAAG,IAAI,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,OAAO;IAI1I;;;;OAIG;IACH,SAAS,IAAI,OAAO;IAIpB;;;;;;;;OAQG;IACH,aAAa,CAAC,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAIvF;;;;;;OAMG;IACH,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,GAAG,IAAI;IAI1E;;;;OAIG;IACH,IAAI,MAAM,CAAC,MAAM,EAAE,OAAO,EAEzB;IAED;;;;;;;;;;OAUG;IACH,SAAS,CAAC,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG,IAAI;IAInI;;;;;OAKG;IACH,MAAM,CAAC,GAAG,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,GAAG,IAAI;CAIlD"}
|
package/dist/classes/Cam.js
CHANGED
|
@@ -9,61 +9,118 @@ export class Cam {
|
|
|
9
9
|
return handle === 0 ? null : new Cam(handle);
|
|
10
10
|
}
|
|
11
11
|
/**
|
|
12
|
-
*
|
|
12
|
+
* boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
|
|
13
|
+
*
|
|
14
|
+
* @param ped
|
|
15
|
+
* @param boneIndex
|
|
16
|
+
* @param pos
|
|
17
|
+
* @param heading
|
|
13
18
|
*/
|
|
14
|
-
|
|
15
|
-
|
|
19
|
+
attachToPedBone(ped, boneIndex, pos, heading) {
|
|
20
|
+
inv('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
|
|
16
21
|
}
|
|
17
|
-
|
|
18
|
-
|
|
22
|
+
/**
|
|
23
|
+
* @param camFrom
|
|
24
|
+
* @param duration
|
|
25
|
+
* @param easeLocation
|
|
26
|
+
* @param easeRotation
|
|
27
|
+
*/
|
|
28
|
+
setActiveWithInterp(camFrom, duration, easeLocation, easeRotation) {
|
|
29
|
+
inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
|
|
19
30
|
}
|
|
20
31
|
/**
|
|
21
|
-
* @param
|
|
32
|
+
* @param distance
|
|
22
33
|
*/
|
|
23
|
-
set
|
|
24
|
-
inv('
|
|
34
|
+
set FocusDistance(distance) {
|
|
35
|
+
inv('0x11F32BB61B756732', this.handle, f(distance));
|
|
25
36
|
}
|
|
26
37
|
/**
|
|
27
|
-
*
|
|
28
|
-
*
|
|
38
|
+
* Sets the position of the cam.
|
|
39
|
+
*
|
|
29
40
|
* @param pos
|
|
30
|
-
* @param rot
|
|
31
|
-
* @param animFlags
|
|
32
|
-
* @param rotOrder
|
|
33
|
-
* @returns
|
|
34
41
|
*/
|
|
35
|
-
|
|
36
|
-
|
|
42
|
+
set Coord(pos) {
|
|
43
|
+
inv('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
|
|
37
44
|
}
|
|
38
45
|
/**
|
|
39
|
-
*
|
|
46
|
+
* @param smoothingStyle
|
|
47
|
+
*/
|
|
48
|
+
set SplineSmoothingStyle(smoothingStyle) {
|
|
49
|
+
inv('0x84B3645618E726B0', this.handle, smoothingStyle);
|
|
50
|
+
}
|
|
51
|
+
/**
|
|
52
|
+
* @param farClip
|
|
53
|
+
*/
|
|
54
|
+
set FarClip(farClip) {
|
|
55
|
+
inv('0x5E32817BF6302111', this.handle, f(farClip));
|
|
56
|
+
}
|
|
57
|
+
/**
|
|
58
|
+
* @param strength
|
|
59
|
+
*/
|
|
60
|
+
set MotionBlurStrength(strength) {
|
|
61
|
+
inv('0x45FD891364181F9E', this.handle, f(strength));
|
|
62
|
+
}
|
|
63
|
+
/**
|
|
64
|
+
* @param p1
|
|
65
|
+
*/
|
|
66
|
+
stopShaking(p1) {
|
|
67
|
+
inv('0xB78CC4B4706614B0', this.handle, p1);
|
|
68
|
+
}
|
|
69
|
+
/**
|
|
70
|
+
* @param nearClip
|
|
71
|
+
*/
|
|
72
|
+
set NearClip(nearClip) {
|
|
73
|
+
inv('0xA924028272A61364', this.handle, f(nearClip));
|
|
74
|
+
}
|
|
75
|
+
/**
|
|
76
|
+
* @param pos
|
|
77
|
+
*/
|
|
78
|
+
pointAtCoord(pos) {
|
|
79
|
+
inv('0x948B39341C3A40C2', this.handle, f(pos.x), f(pos.y), f(pos.z));
|
|
80
|
+
}
|
|
81
|
+
/**
|
|
82
|
+
* @param entity
|
|
83
|
+
* @param p2
|
|
84
|
+
* @param p3
|
|
85
|
+
* @param p4
|
|
86
|
+
* @param p5
|
|
87
|
+
*/
|
|
88
|
+
pointAtEntity(entity, p2, p3, p4, p5) {
|
|
89
|
+
inv('0xFC2867E6074D3A61', this.handle, entity.handle, f(p2), f(p3), f(p4), p5);
|
|
90
|
+
}
|
|
91
|
+
/**
|
|
92
|
+
* @param pause
|
|
93
|
+
*/
|
|
94
|
+
pauseCameraFocus(pause) {
|
|
95
|
+
inv('0x9F97E85EC142255E', this.handle, pause);
|
|
96
|
+
}
|
|
97
|
+
/**
|
|
98
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
40
99
|
*
|
|
100
|
+
* @param p1
|
|
101
|
+
*/
|
|
102
|
+
destroyCam(p1) {
|
|
103
|
+
inv('0x4E67E0B6D7FD5145', this.handle, p1);
|
|
104
|
+
}
|
|
105
|
+
/**
|
|
41
106
|
* @returns
|
|
42
107
|
*/
|
|
43
|
-
|
|
44
|
-
return !!inv('
|
|
108
|
+
get IsRendering() {
|
|
109
|
+
return !!inv('0x4415F8A6C536D39F', this.handle, rai());
|
|
45
110
|
}
|
|
46
111
|
/**
|
|
47
|
-
*
|
|
112
|
+
* Returns whether or not the passed camera handle is active.
|
|
48
113
|
*
|
|
49
|
-
* @
|
|
50
|
-
* @param rot
|
|
51
|
-
* @param length
|
|
52
|
-
* @param p8
|
|
53
|
-
* @param p9
|
|
114
|
+
* @returns
|
|
54
115
|
*/
|
|
55
|
-
|
|
56
|
-
inv('
|
|
116
|
+
get IsActive() {
|
|
117
|
+
return !!inv('0x63EFCC7E1810B8E6', this.handle, rai());
|
|
57
118
|
}
|
|
58
119
|
/**
|
|
59
|
-
*
|
|
60
|
-
*
|
|
61
|
-
* @param entity
|
|
62
|
-
* @param offset
|
|
63
|
-
* @param isRelative
|
|
120
|
+
* @param p1
|
|
64
121
|
*/
|
|
65
|
-
|
|
66
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-
inv('
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+
allowMotionBlurDecay(p1) {
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inv('0x42ED56B02E05D109', this.handle, p1);
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}
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/**
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* @param rotationOrder Refer to [enum: eEulerRotationOrder]
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@@ -101,32 +158,6 @@ export class Cam {
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stopPointing() {
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inv('0xCA1B30A3357C71F1', this.handle);
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}
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-
/**
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* @param distance
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-
*/
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-
set FocusDistance(distance) {
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inv('0x11F32BB61B756732', this.handle, f(distance));
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}
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-
/**
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* Sets the position of the cam.
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-
*
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* @param pos
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-
*/
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set Coord(pos) {
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inv('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
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-
}
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-
/**
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-
* @param smoothingStyle
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-
*/
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-
set SplineSmoothingStyle(smoothingStyle) {
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-
inv('0x84B3645618E726B0', this.handle, smoothingStyle);
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-
}
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-
/**
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* @param farClip
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-
*/
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-
set FarClip(farClip) {
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-
inv('0x5E32817BF6302111', this.handle, f(farClip));
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-
}
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/**
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* @param p1
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*/
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@@ -167,52 +198,19 @@ export class Cam {
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return !!inv('0x578F8F1CAA17BD2B', this.handle, rai());
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}
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/**
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-
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
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-
*
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-
* @param p1
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-
*/
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-
destroyCam(p1) {
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-
inv('0x4E67E0B6D7FD5145', this.handle, p1);
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-
}
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-
/**
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|
-
* @returns
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-
*/
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180
|
-
get IsRendering() {
|
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181
|
-
return !!inv('0x4415F8A6C536D39F', this.handle, rai());
|
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182
|
-
}
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|
-
/**
|
|
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-
* Returns whether or not the passed camera handle is active.
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|
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|
-
*
|
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|
* @returns
|
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|
*/
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|
-
get
|
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|
-
return
|
|
190
|
-
}
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|
191
|
-
/**
|
|
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|
-
* @param p1
|
|
193
|
-
*/
|
|
194
|
-
allowMotionBlurDecay(p1) {
|
|
195
|
-
inv('0x42ED56B02E05D109', this.handle, p1);
|
|
203
|
+
get Coord() {
|
|
204
|
+
return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
|
|
196
205
|
}
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
*
|
|
200
|
-
* @param ped
|
|
201
|
-
* @param boneIndex
|
|
202
|
-
* @param pos
|
|
203
|
-
* @param heading
|
|
204
|
-
*/
|
|
205
|
-
attachToPedBone(ped, boneIndex, pos, heading) {
|
|
206
|
-
inv('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
|
|
206
|
+
detachCam() {
|
|
207
|
+
inv('0x05B41DDBEB559556', this.handle);
|
|
207
208
|
}
|
|
208
209
|
/**
|
|
209
|
-
* @param
|
|
210
|
-
* @param duration
|
|
211
|
-
* @param easeLocation
|
|
212
|
-
* @param easeRotation
|
|
210
|
+
* @param timeDuration
|
|
213
211
|
*/
|
|
214
|
-
|
|
215
|
-
inv('
|
|
212
|
+
set SplineDuration(timeDuration) {
|
|
213
|
+
inv('0xFF6311652CA91015', this.handle, timeDuration);
|
|
216
214
|
}
|
|
217
215
|
/**
|
|
218
216
|
* @param p1
|
|
@@ -221,44 +219,46 @@ export class Cam {
|
|
|
221
219
|
inv('0xF1898A68E7C15636', this.handle, f(p1));
|
|
222
220
|
}
|
|
223
221
|
/**
|
|
224
|
-
* @param
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
* @
|
|
222
|
+
* @param animName
|
|
223
|
+
* @param animDictionary
|
|
224
|
+
* @param pos
|
|
225
|
+
* @param rot
|
|
226
|
+
* @param animFlags
|
|
227
|
+
* @param rotOrder
|
|
228
|
+
* @returns
|
|
231
229
|
*/
|
|
232
|
-
|
|
233
|
-
inv('
|
|
230
|
+
playAnim(animName, animDictionary, pos, rot, animFlags, rotOrder) {
|
|
231
|
+
return !!inv('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
|
|
234
232
|
}
|
|
235
233
|
/**
|
|
236
|
-
*
|
|
234
|
+
* Returns whether or not the passed camera handle exists.
|
|
235
|
+
*
|
|
236
|
+
* @returns
|
|
237
237
|
*/
|
|
238
|
-
|
|
239
|
-
inv('
|
|
238
|
+
doesExist() {
|
|
239
|
+
return !!inv('0x153AD457764FD704', this.handle, rai());
|
|
240
240
|
}
|
|
241
241
|
/**
|
|
242
|
+
* p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
|
|
243
|
+
*
|
|
242
244
|
* @param pos
|
|
245
|
+
* @param rot
|
|
246
|
+
* @param length
|
|
247
|
+
* @param p8
|
|
248
|
+
* @param p9
|
|
243
249
|
*/
|
|
244
|
-
|
|
245
|
-
inv('
|
|
250
|
+
addSplineNode(pos, rot, length, p8, p9) {
|
|
251
|
+
inv('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
|
|
246
252
|
}
|
|
247
253
|
/**
|
|
254
|
+
* Last param determines if its relative to the Entity
|
|
255
|
+
*
|
|
248
256
|
* @param entity
|
|
249
|
-
* @param
|
|
250
|
-
* @param
|
|
251
|
-
* @param p4
|
|
252
|
-
* @param p5
|
|
253
|
-
*/
|
|
254
|
-
pointAtEntity(entity, p2, p3, p4, p5) {
|
|
255
|
-
inv('0xFC2867E6074D3A61', this.handle, entity.handle, f(p2), f(p3), f(p4), p5);
|
|
256
|
-
}
|
|
257
|
-
/**
|
|
258
|
-
* @param pause
|
|
257
|
+
* @param offset
|
|
258
|
+
* @param isRelative
|
|
259
259
|
*/
|
|
260
|
-
|
|
261
|
-
inv('
|
|
260
|
+
attachToEntity(entity, offset, isRelative) {
|
|
261
|
+
inv('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
|
|
262
262
|
}
|
|
263
263
|
/**
|
|
264
264
|
* Set camera as active/inactive.
|