@nativewrappers/redm-codegen 0.0.5 → 0.0.6

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Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -3,6 +3,20 @@ export class BaseTask {
3
3
  constructor(entity) {
4
4
  this.entity = entity;
5
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  }
6
+ /**
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+ * Returns the entity coverpoint with offset.
8
+ *
9
+ * @param offset
10
+ * @param heading
11
+ * @param p5
12
+ * @param p6
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+ * @param p7
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+ * @param p8
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+ * @returns
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+ */
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+ getCoverpointFromEntityWithOffset(offset, heading, p5, p6, p7, p8) {
18
+ return inv('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
19
+ }
6
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  /**
7
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  * Returns m_eContainerState
8
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  *
@@ -112,18 +126,4 @@ export class BaseTask {
112
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  N_0x2416EC2F31F75266(targetEntity, duration, p3, p4) {
113
127
  inv('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
114
128
  }
115
- /**
116
- * Returns the entity coverpoint with offset.
117
- *
118
- * @param offset
119
- * @param heading
120
- * @param p5
121
- * @param p6
122
- * @param p7
123
- * @param p8
124
- * @returns
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- */
126
- getCoverpointFromEntityWithOffset(offset, heading, p5, p6, p7, p8) {
127
- return inv('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
128
- }
129
129
  }
@@ -8,48 +8,87 @@ export declare class Cam implements IHandle {
8
8
  constructor(handle: number);
9
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  static fromHandle(handle: number): Cam | null;
10
10
  /**
11
- * @returns
11
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
12
+ *
13
+ * @param ped
14
+ * @param boneIndex
15
+ * @param pos
16
+ * @param heading
12
17
  */
13
- get Coord(): Vector3;
14
- detachCam(): void;
18
+ attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
15
19
  /**
16
- * @param timeDuration
20
+ * @param camFrom
21
+ * @param duration
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+ * @param easeLocation
23
+ * @param easeRotation
17
24
  */
18
- set SplineDuration(timeDuration: number);
25
+ setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
19
26
  /**
20
- * @param animName
21
- * @param animDictionary
27
+ * @param distance
28
+ */
29
+ set FocusDistance(distance: number);
30
+ /**
31
+ * Sets the position of the cam.
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+ *
22
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  * @param pos
23
- * @param rot
24
- * @param animFlags
25
- * @param rotOrder
26
- * @returns
27
34
  */
28
- playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean;
35
+ set Coord(pos: Vector3);
29
36
  /**
30
- * Returns whether or not the passed camera handle exists.
37
+ * @param smoothingStyle
38
+ */
39
+ set SplineSmoothingStyle(smoothingStyle: number);
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+ /**
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+ * @param farClip
42
+ */
43
+ set FarClip(farClip: number);
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+ /**
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+ * @param strength
46
+ */
47
+ set MotionBlurStrength(strength: number);
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+ /**
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+ * @param p1
50
+ */
51
+ stopShaking(p1: boolean): void;
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+ /**
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+ * @param nearClip
54
+ */
55
+ set NearClip(nearClip: number);
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+ /**
57
+ * @param pos
58
+ */
59
+ pointAtCoord(pos: Vector3): void;
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+ /**
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+ * @param entity
62
+ * @param p2
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+ * @param p3
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+ * @param p4
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+ * @param p5
66
+ */
67
+ pointAtEntity(entity: Entity, p2: number, p3: number, p4: number, p5: boolean): void;
68
+ /**
69
+ * @param pause
70
+ */
71
+ pauseCameraFocus(pause: boolean): void;
72
+ /**
73
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
31
74
  *
75
+ * @param p1
76
+ */
77
+ destroyCam(p1: boolean): void;
78
+ /**
32
79
  * @returns
33
80
  */
34
- doesExist(): boolean;
81
+ get IsRendering(): boolean;
35
82
  /**
36
- * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
83
+ * Returns whether or not the passed camera handle is active.
37
84
  *
38
- * @param pos
39
- * @param rot
40
- * @param length
41
- * @param p8
42
- * @param p9
85
+ * @returns
43
86
  */
44
- addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void;
87
+ get IsActive(): boolean;
45
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  /**
46
- * Last param determines if its relative to the Entity
47
- *
48
- * @param entity
49
- * @param offset
50
- * @param isRelative
89
+ * @param p1
51
90
  */
52
- attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void;
91
+ allowMotionBlurDecay(p1: boolean): void;
53
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  /**
54
93
  * @param rotationOrder Refer to [enum: eEulerRotationOrder]
55
94
  * @returns
@@ -75,24 +114,6 @@ export declare class Cam implements IHandle {
75
114
  */
76
115
  set Fov(fieldOfView: number);
77
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  stopPointing(): void;
78
- /**
79
- * @param distance
80
- */
81
- set FocusDistance(distance: number);
82
- /**
83
- * Sets the position of the cam.
84
- *
85
- * @param pos
86
- */
87
- set Coord(pos: Vector3);
88
- /**
89
- * @param smoothingStyle
90
- */
91
- set SplineSmoothingStyle(smoothingStyle: number);
92
- /**
93
- * @param farClip
94
- */
95
- set FarClip(farClip: number);
96
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  /**
97
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  * @param p1
98
119
  */
@@ -120,74 +141,53 @@ export declare class Cam implements IHandle {
120
141
  * @returns
121
142
  */
122
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  get IsInterpolating(): boolean;
123
- /**
124
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
125
- *
126
- * @param p1
127
- */
128
- destroyCam(p1: boolean): void;
129
144
  /**
130
145
  * @returns
131
146
  */
132
- get IsRendering(): boolean;
133
- /**
134
- * Returns whether or not the passed camera handle is active.
135
- *
136
- * @returns
137
- */
138
- get IsActive(): boolean;
139
- /**
140
- * @param p1
141
- */
142
- allowMotionBlurDecay(p1: boolean): void;
143
- /**
144
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
145
- *
146
- * @param ped
147
- * @param boneIndex
148
- * @param pos
149
- * @param heading
150
- */
151
- attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
147
+ get Coord(): Vector3;
148
+ detachCam(): void;
152
149
  /**
153
- * @param camFrom
154
- * @param duration
155
- * @param easeLocation
156
- * @param easeRotation
150
+ * @param timeDuration
157
151
  */
158
- setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
152
+ set SplineDuration(timeDuration: number);
159
153
  /**
160
154
  * @param p1
161
155
  */
162
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  set SplinePhase(p1: number);
163
157
  /**
164
- * @param strength
165
- */
166
- set MotionBlurStrength(strength: number);
167
- /**
168
- * @param p1
158
+ * @param animName
159
+ * @param animDictionary
160
+ * @param pos
161
+ * @param rot
162
+ * @param animFlags
163
+ * @param rotOrder
164
+ * @returns
169
165
  */
170
- stopShaking(p1: boolean): void;
166
+ playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean;
171
167
  /**
172
- * @param nearClip
168
+ * Returns whether or not the passed camera handle exists.
169
+ *
170
+ * @returns
173
171
  */
174
- set NearClip(nearClip: number);
172
+ doesExist(): boolean;
175
173
  /**
174
+ * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
175
+ *
176
176
  * @param pos
177
+ * @param rot
178
+ * @param length
179
+ * @param p8
180
+ * @param p9
177
181
  */
178
- pointAtCoord(pos: Vector3): void;
182
+ addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void;
179
183
  /**
184
+ * Last param determines if its relative to the Entity
185
+ *
180
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  * @param entity
181
- * @param p2
182
- * @param p3
183
- * @param p4
184
- * @param p5
185
- */
186
- pointAtEntity(entity: Entity, p2: number, p3: number, p4: number, p5: boolean): void;
187
- /**
188
- * @param pause
187
+ * @param offset
188
+ * @param isRelative
189
189
  */
190
- pauseCameraFocus(pause: boolean): void;
190
+ attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void;
191
191
  /**
192
192
  * Set camera as active/inactive.
193
193
  *
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Cam.d.ts","sourceRoot":"","sources":["../../src/classes/Cam.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AACxE,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,GAAI,YAAW,OAAO;IACd,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,GAAG,GAAG,IAAI;IAI7C;;;;;;;OAOG;IACH,eAAe,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE,MAAM,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI;IAIlF;;;;;OAKG;IACH,mBAAmB,CAAC,OAAO,EAAE,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,GAAG,IAAI;IAIrG;;OAEG;IACH,IAAI,aAAa,CAAC,QAAQ,EAAE,MAAM,EAEjC;IAED;;;;OAIG;IACH,IAAI,KAAK,CAAC,GAAG,EAAE,OAAO,EAErB;IAED;;OAEG;IACH,IAAI,oBAAoB,CAAC,cAAc,EAAE,MAAM,EAE9C;IAED;;OAEG;IACH,IAAI,OAAO,CAAC,OAAO,EAAE,MAAM,EAE1B;IAED;;OAEG;IACH,IAAI,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAEtC;IAED;;OAEG;IACH,WAAW,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAI9B;;OAEG;IACH,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAE5B;IAED;;OAEG;IACH,YAAY,CAAC,GAAG,EAAE,OAAO,GAAG,IAAI;IAIhC;;;;;;OAMG;IACH,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIpF;;OAEG;IACH,gBAAgB,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAItC;;;;OAIG;IACH,UAAU,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAI7B;;OAEG;IACH,IAAI,WAAW,IAAI,OAAO,CAEzB;IAED;;;;OAIG;IACH,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;OAEG;IACH,oBAAoB,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAIvC;;;OAGG;IACH,MAAM,CAAC,aAAa,EAAE,mBAAmB,GAAG,OAAO;IAInD;;;;OAIG;IACH,IAAI,aAAa,CAAC,MAAM,EAAE,OAAO,EAEhC;IAED;;;;OAIG;IACH,YAAY,IAAI,MAAM;IAKtB;;;;;OAKG;IACH,IAAI,GAAG,CAAC,WAAW,EAAE,MAAM,EAE1B;IAED,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,IAAI,sBAAsB,CAAC,EAAE,EAAE,OAAO,EAErC;IAED;;;;OAIG;IACH,IAAI,WAAW,IAAI,MAAM,CAExB;IAED;;OAEG;IACH,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED;;OAEG;IACH,IAAI,GAAG,IAAI,MAAM,CAEhB;IAED;;;OAGG;IACH,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI;IAItD;;OAEG;IACH,IAAI,eAAe,IAAI,OAAO,CAE7B;IAED;;OAEG;IACH,IAAI,KAAK,IAAI,OAAO,CAEnB;IAED,SAAS,IAAI,IAAI;IAIjB;;OAEG;IACH,IAAI,cAAc,CAAC,YAAY,EAAE,MAAM,EAEtC;IAED;;OAEG;IACH,IAAI,WAAW,CAAC,EAAE,EAAE,MAAM,EAEzB;IAED;;;;;;;;OAQG;IACH,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,EAAE,cAAc,EAAE,MAAM,GAAG,IAAI,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,OAAO;IAI1I;;;;OAIG;IACH,SAAS,IAAI,OAAO;IAIpB;;;;;;;;OAQG;IACH,aAAa,CAAC,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAIvF;;;;;;OAMG;IACH,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,GAAG,IAAI;IAI1E;;;;OAIG;IACH,IAAI,MAAM,CAAC,MAAM,EAAE,OAAO,EAEzB;IAED;;;;;;;;;;OAUG;IACH,SAAS,CAAC,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG,IAAI;IAInI;;;;;OAKG;IACH,MAAM,CAAC,GAAG,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,GAAG,IAAI;CAIlD"}
@@ -9,61 +9,118 @@ export class Cam {
9
9
  return handle === 0 ? null : new Cam(handle);
10
10
  }
11
11
  /**
12
- * @returns
12
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
13
+ *
14
+ * @param ped
15
+ * @param boneIndex
16
+ * @param pos
17
+ * @param heading
13
18
  */
14
- get Coord() {
15
- return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
19
+ attachToPedBone(ped, boneIndex, pos, heading) {
20
+ inv('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
16
21
  }
17
- detachCam() {
18
- inv('0x05B41DDBEB559556', this.handle);
22
+ /**
23
+ * @param camFrom
24
+ * @param duration
25
+ * @param easeLocation
26
+ * @param easeRotation
27
+ */
28
+ setActiveWithInterp(camFrom, duration, easeLocation, easeRotation) {
29
+ inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
19
30
  }
20
31
  /**
21
- * @param timeDuration
32
+ * @param distance
22
33
  */
23
- set SplineDuration(timeDuration) {
24
- inv('0xFF6311652CA91015', this.handle, timeDuration);
34
+ set FocusDistance(distance) {
35
+ inv('0x11F32BB61B756732', this.handle, f(distance));
25
36
  }
26
37
  /**
27
- * @param animName
28
- * @param animDictionary
38
+ * Sets the position of the cam.
39
+ *
29
40
  * @param pos
30
- * @param rot
31
- * @param animFlags
32
- * @param rotOrder
33
- * @returns
34
41
  */
35
- playAnim(animName, animDictionary, pos, rot, animFlags, rotOrder) {
36
- return !!inv('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
42
+ set Coord(pos) {
43
+ inv('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
37
44
  }
38
45
  /**
39
- * Returns whether or not the passed camera handle exists.
46
+ * @param smoothingStyle
47
+ */
48
+ set SplineSmoothingStyle(smoothingStyle) {
49
+ inv('0x84B3645618E726B0', this.handle, smoothingStyle);
50
+ }
51
+ /**
52
+ * @param farClip
53
+ */
54
+ set FarClip(farClip) {
55
+ inv('0x5E32817BF6302111', this.handle, f(farClip));
56
+ }
57
+ /**
58
+ * @param strength
59
+ */
60
+ set MotionBlurStrength(strength) {
61
+ inv('0x45FD891364181F9E', this.handle, f(strength));
62
+ }
63
+ /**
64
+ * @param p1
65
+ */
66
+ stopShaking(p1) {
67
+ inv('0xB78CC4B4706614B0', this.handle, p1);
68
+ }
69
+ /**
70
+ * @param nearClip
71
+ */
72
+ set NearClip(nearClip) {
73
+ inv('0xA924028272A61364', this.handle, f(nearClip));
74
+ }
75
+ /**
76
+ * @param pos
77
+ */
78
+ pointAtCoord(pos) {
79
+ inv('0x948B39341C3A40C2', this.handle, f(pos.x), f(pos.y), f(pos.z));
80
+ }
81
+ /**
82
+ * @param entity
83
+ * @param p2
84
+ * @param p3
85
+ * @param p4
86
+ * @param p5
87
+ */
88
+ pointAtEntity(entity, p2, p3, p4, p5) {
89
+ inv('0xFC2867E6074D3A61', this.handle, entity.handle, f(p2), f(p3), f(p4), p5);
90
+ }
91
+ /**
92
+ * @param pause
93
+ */
94
+ pauseCameraFocus(pause) {
95
+ inv('0x9F97E85EC142255E', this.handle, pause);
96
+ }
97
+ /**
98
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
40
99
  *
100
+ * @param p1
101
+ */
102
+ destroyCam(p1) {
103
+ inv('0x4E67E0B6D7FD5145', this.handle, p1);
104
+ }
105
+ /**
41
106
  * @returns
42
107
  */
43
- doesExist() {
44
- return !!inv('0x153AD457764FD704', this.handle, rai());
108
+ get IsRendering() {
109
+ return !!inv('0x4415F8A6C536D39F', this.handle, rai());
45
110
  }
46
111
  /**
47
- * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
112
+ * Returns whether or not the passed camera handle is active.
48
113
  *
49
- * @param pos
50
- * @param rot
51
- * @param length
52
- * @param p8
53
- * @param p9
114
+ * @returns
54
115
  */
55
- addSplineNode(pos, rot, length, p8, p9) {
56
- inv('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
116
+ get IsActive() {
117
+ return !!inv('0x63EFCC7E1810B8E6', this.handle, rai());
57
118
  }
58
119
  /**
59
- * Last param determines if its relative to the Entity
60
- *
61
- * @param entity
62
- * @param offset
63
- * @param isRelative
120
+ * @param p1
64
121
  */
65
- attachToEntity(entity, offset, isRelative) {
66
- inv('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
122
+ allowMotionBlurDecay(p1) {
123
+ inv('0x42ED56B02E05D109', this.handle, p1);
67
124
  }
68
125
  /**
69
126
  * @param rotationOrder Refer to [enum: eEulerRotationOrder]
@@ -101,32 +158,6 @@ export class Cam {
101
158
  stopPointing() {
102
159
  inv('0xCA1B30A3357C71F1', this.handle);
103
160
  }
104
- /**
105
- * @param distance
106
- */
107
- set FocusDistance(distance) {
108
- inv('0x11F32BB61B756732', this.handle, f(distance));
109
- }
110
- /**
111
- * Sets the position of the cam.
112
- *
113
- * @param pos
114
- */
115
- set Coord(pos) {
116
- inv('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
117
- }
118
- /**
119
- * @param smoothingStyle
120
- */
121
- set SplineSmoothingStyle(smoothingStyle) {
122
- inv('0x84B3645618E726B0', this.handle, smoothingStyle);
123
- }
124
- /**
125
- * @param farClip
126
- */
127
- set FarClip(farClip) {
128
- inv('0x5E32817BF6302111', this.handle, f(farClip));
129
- }
130
161
  /**
131
162
  * @param p1
132
163
  */
@@ -167,52 +198,19 @@ export class Cam {
167
198
  return !!inv('0x578F8F1CAA17BD2B', this.handle, rai());
168
199
  }
169
200
  /**
170
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
171
- *
172
- * @param p1
173
- */
174
- destroyCam(p1) {
175
- inv('0x4E67E0B6D7FD5145', this.handle, p1);
176
- }
177
- /**
178
- * @returns
179
- */
180
- get IsRendering() {
181
- return !!inv('0x4415F8A6C536D39F', this.handle, rai());
182
- }
183
- /**
184
- * Returns whether or not the passed camera handle is active.
185
- *
186
201
  * @returns
187
202
  */
188
- get IsActive() {
189
- return !!inv('0x63EFCC7E1810B8E6', this.handle, rai());
190
- }
191
- /**
192
- * @param p1
193
- */
194
- allowMotionBlurDecay(p1) {
195
- inv('0x42ED56B02E05D109', this.handle, p1);
203
+ get Coord() {
204
+ return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
196
205
  }
197
- /**
198
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
199
- *
200
- * @param ped
201
- * @param boneIndex
202
- * @param pos
203
- * @param heading
204
- */
205
- attachToPedBone(ped, boneIndex, pos, heading) {
206
- inv('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
206
+ detachCam() {
207
+ inv('0x05B41DDBEB559556', this.handle);
207
208
  }
208
209
  /**
209
- * @param camFrom
210
- * @param duration
211
- * @param easeLocation
212
- * @param easeRotation
210
+ * @param timeDuration
213
211
  */
214
- setActiveWithInterp(camFrom, duration, easeLocation, easeRotation) {
215
- inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
212
+ set SplineDuration(timeDuration) {
213
+ inv('0xFF6311652CA91015', this.handle, timeDuration);
216
214
  }
217
215
  /**
218
216
  * @param p1
@@ -221,44 +219,46 @@ export class Cam {
221
219
  inv('0xF1898A68E7C15636', this.handle, f(p1));
222
220
  }
223
221
  /**
224
- * @param strength
225
- */
226
- set MotionBlurStrength(strength) {
227
- inv('0x45FD891364181F9E', this.handle, f(strength));
228
- }
229
- /**
230
- * @param p1
222
+ * @param animName
223
+ * @param animDictionary
224
+ * @param pos
225
+ * @param rot
226
+ * @param animFlags
227
+ * @param rotOrder
228
+ * @returns
231
229
  */
232
- stopShaking(p1) {
233
- inv('0xB78CC4B4706614B0', this.handle, p1);
230
+ playAnim(animName, animDictionary, pos, rot, animFlags, rotOrder) {
231
+ return !!inv('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
234
232
  }
235
233
  /**
236
- * @param nearClip
234
+ * Returns whether or not the passed camera handle exists.
235
+ *
236
+ * @returns
237
237
  */
238
- set NearClip(nearClip) {
239
- inv('0xA924028272A61364', this.handle, f(nearClip));
238
+ doesExist() {
239
+ return !!inv('0x153AD457764FD704', this.handle, rai());
240
240
  }
241
241
  /**
242
+ * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
243
+ *
242
244
  * @param pos
245
+ * @param rot
246
+ * @param length
247
+ * @param p8
248
+ * @param p9
243
249
  */
244
- pointAtCoord(pos) {
245
- inv('0x948B39341C3A40C2', this.handle, f(pos.x), f(pos.y), f(pos.z));
250
+ addSplineNode(pos, rot, length, p8, p9) {
251
+ inv('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
246
252
  }
247
253
  /**
254
+ * Last param determines if its relative to the Entity
255
+ *
248
256
  * @param entity
249
- * @param p2
250
- * @param p3
251
- * @param p4
252
- * @param p5
253
- */
254
- pointAtEntity(entity, p2, p3, p4, p5) {
255
- inv('0xFC2867E6074D3A61', this.handle, entity.handle, f(p2), f(p3), f(p4), p5);
256
- }
257
- /**
258
- * @param pause
257
+ * @param offset
258
+ * @param isRelative
259
259
  */
260
- pauseCameraFocus(pause) {
261
- inv('0x9F97E85EC142255E', this.handle, pause);
260
+ attachToEntity(entity, offset, isRelative) {
261
+ inv('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
262
262
  }
263
263
  /**
264
264
  * Set camera as active/inactive.