@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
|
@@ -11,111 +11,125 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
|
|
|
11
11
|
|
|
12
12
|
export class CamStatics {
|
|
13
13
|
/**
|
|
14
|
-
*
|
|
15
|
-
*
|
|
16
|
-
* @param
|
|
17
|
-
* @
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
/**
|
|
24
|
-
* @param p0
|
|
14
|
+
* p6 & p7 - possibly length or time
|
|
15
|
+
*
|
|
16
|
+
* @param entity
|
|
17
|
+
* @param offset
|
|
18
|
+
* @param p4
|
|
19
|
+
* @param p5
|
|
20
|
+
* @param p6
|
|
21
|
+
* @param p7
|
|
22
|
+
* @param p8
|
|
25
23
|
*/
|
|
26
|
-
static
|
|
27
|
-
inv<void>('
|
|
24
|
+
static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void {
|
|
25
|
+
inv<void>('0xD1F7F32640ADFD12', entity.handle, f(offset.x), f(offset.y), f(offset.z), p4, p5, p6, p7, p8);
|
|
28
26
|
}
|
|
29
27
|
|
|
30
28
|
/**
|
|
31
|
-
*
|
|
29
|
+
* Forces camera position to second furthest 3rd person
|
|
32
30
|
*/
|
|
33
|
-
static
|
|
34
|
-
inv<void>('
|
|
31
|
+
static forceThirdPersonCamThisFrame(): void {
|
|
32
|
+
inv<void>('0x8370D34BD2E60B73');
|
|
35
33
|
}
|
|
36
34
|
|
|
37
35
|
/**
|
|
38
|
-
* @param
|
|
39
|
-
* @returns
|
|
36
|
+
* @param p0
|
|
40
37
|
*/
|
|
41
|
-
static
|
|
42
|
-
|
|
38
|
+
static setGameplayHintFollowDistanceScalar(p0: number): void {
|
|
39
|
+
inv<void>('0xDDDC54181868F81F', f(p0));
|
|
43
40
|
}
|
|
44
41
|
|
|
45
42
|
/**
|
|
46
43
|
* @returns
|
|
47
44
|
*/
|
|
48
|
-
static
|
|
49
|
-
return inv<number>('
|
|
45
|
+
static isCamPhotofxRunning(): any {
|
|
46
|
+
return inv<number>('0xA14D5FE82BCB1D9E');
|
|
50
47
|
}
|
|
51
48
|
|
|
52
49
|
/**
|
|
53
|
-
*
|
|
54
|
-
*
|
|
55
|
-
* @param
|
|
56
|
-
* @param p3
|
|
57
|
-
* @param p4
|
|
58
|
-
* @param p5
|
|
50
|
+
* Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
|
|
51
|
+
*
|
|
52
|
+
* @param amplitude
|
|
59
53
|
*/
|
|
60
|
-
static
|
|
61
|
-
inv<void>('
|
|
54
|
+
static setGameplayCamShakeAmplitude(amplitude: number): void {
|
|
55
|
+
inv<void>('0x570E35F5C4A44838', f(amplitude));
|
|
62
56
|
}
|
|
63
57
|
|
|
64
58
|
/**
|
|
65
|
-
*
|
|
66
|
-
*
|
|
59
|
+
* @param dictionary
|
|
60
|
+
* @param shotName
|
|
61
|
+
* @param duration
|
|
67
62
|
*/
|
|
68
|
-
static
|
|
69
|
-
inv<void>('
|
|
63
|
+
static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void {
|
|
64
|
+
inv<void>('0xBC016635D6A73B31', dictionary, shotName, duration);
|
|
70
65
|
}
|
|
71
66
|
|
|
72
67
|
/**
|
|
73
|
-
*
|
|
68
|
+
* Sets the camera pitch. Parameters:
|
|
69
|
+
* x = pitches the camera on the x axis.
|
|
70
|
+
* Value2 = always seems to be hex 0x3F800000 (1.000000 float).
|
|
74
71
|
*
|
|
75
|
-
* @
|
|
76
|
-
|
|
77
|
-
static isInFullFirstPersonMode(): any {
|
|
78
|
-
return inv<number>('0xD1BA66940E94C547');
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
/**
|
|
82
|
-
* @returns
|
|
72
|
+
* @param x
|
|
73
|
+
* @param Value2
|
|
83
74
|
*/
|
|
84
|
-
static
|
|
85
|
-
|
|
75
|
+
static setGameplayCamRelativePitch(x: number, Value2: number): void {
|
|
76
|
+
inv<void>('0xFB760AF4F537B8BF', f(x), f(Value2));
|
|
86
77
|
}
|
|
87
78
|
|
|
88
79
|
/**
|
|
89
|
-
*
|
|
80
|
+
* Creates Kill Cam for specified Ped Handle
|
|
81
|
+
*
|
|
82
|
+
* @param ped
|
|
90
83
|
*/
|
|
91
|
-
static
|
|
92
|
-
inv<void>('
|
|
84
|
+
static createKillCam(ped: Ped): void {
|
|
85
|
+
inv<void>('0x2F994CC29CAA9D22', ped.handle);
|
|
93
86
|
}
|
|
94
87
|
|
|
95
88
|
/**
|
|
96
89
|
* @param p0
|
|
97
90
|
*/
|
|
98
|
-
static
|
|
99
|
-
inv<void>('
|
|
91
|
+
static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
|
|
92
|
+
inv<void>('0x421192A2DA48FD01', f(p0));
|
|
100
93
|
}
|
|
101
94
|
|
|
102
95
|
/**
|
|
103
96
|
* @param p0
|
|
104
|
-
* @param
|
|
97
|
+
* @param p1
|
|
98
|
+
* @param p2
|
|
99
|
+
* @param p3
|
|
105
100
|
* @param p4
|
|
106
101
|
* @param p5
|
|
107
102
|
* @param p6
|
|
108
103
|
* @param p7
|
|
109
104
|
*/
|
|
110
|
-
static
|
|
111
|
-
inv<void>('
|
|
105
|
+
static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
106
|
+
inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
112
107
|
}
|
|
113
108
|
|
|
114
109
|
/**
|
|
115
|
-
*
|
|
110
|
+
* Forces camera position to furthest 3rd person
|
|
116
111
|
*/
|
|
117
|
-
static
|
|
118
|
-
|
|
112
|
+
static forceThirdPersonCamFarThisFrame(): void {
|
|
113
|
+
inv<void>('0x1CFB749AD4317BDE');
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
* Used to enable headshot kill replay when you headshot set ped.
|
|
118
|
+
* Params: p1 seems to be 0 or 1 in R* Scripts
|
|
119
|
+
*
|
|
120
|
+
* @param ped
|
|
121
|
+
* @param p1
|
|
122
|
+
*/
|
|
123
|
+
static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
|
|
124
|
+
inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
static N_0x641092322A8852AB(): void {
|
|
128
|
+
inv<void>('0x641092322A8852AB');
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
static triggerMissionFailedCam(): void {
|
|
132
|
+
inv<void>('0x9A92C06ACBAF9731');
|
|
119
133
|
}
|
|
120
134
|
|
|
121
135
|
/**
|
|
@@ -238,228 +252,462 @@ export class CamStatics {
|
|
|
238
252
|
}
|
|
239
253
|
|
|
240
254
|
/**
|
|
241
|
-
*
|
|
255
|
+
* Zooms in the third person camera closer to ground level.
|
|
256
|
+
* Must be called every frame to interpolate.
|
|
257
|
+
* Pass false to reset.
|
|
258
|
+
*
|
|
259
|
+
* @param toggle
|
|
242
260
|
*/
|
|
243
|
-
static
|
|
244
|
-
|
|
261
|
+
static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
|
|
262
|
+
inv<void>('0x71D71E08A7ED5BD7', toggle);
|
|
245
263
|
}
|
|
246
264
|
|
|
247
265
|
/**
|
|
248
266
|
* @returns
|
|
249
267
|
*/
|
|
250
|
-
static
|
|
251
|
-
return inv<
|
|
268
|
+
static isAimCamActive(): boolean {
|
|
269
|
+
return !!inv<boolean>('0x698F456FB909E077', rai());
|
|
252
270
|
}
|
|
253
271
|
|
|
254
272
|
/**
|
|
255
|
-
*
|
|
256
|
-
*
|
|
257
|
-
*
|
|
258
|
-
*
|
|
259
|
-
* @param camSpeed
|
|
260
|
-
* @param enableSlide
|
|
261
|
-
* @param slideOffset
|
|
262
|
-
* @param enableZoom
|
|
263
|
-
* @param zoomOffset
|
|
273
|
+
* @param p0
|
|
274
|
+
* @param p1
|
|
275
|
+
* @param p2
|
|
264
276
|
*/
|
|
265
|
-
static
|
|
266
|
-
inv<void>('
|
|
277
|
+
static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
|
|
278
|
+
inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
|
|
267
279
|
}
|
|
268
280
|
|
|
269
281
|
/**
|
|
270
|
-
*
|
|
282
|
+
* Zooms in the gameplay camera to the next zoom level?
|
|
283
|
+
* USE_* - WAS_*
|
|
271
284
|
*/
|
|
272
|
-
static
|
|
273
|
-
inv<void>('
|
|
285
|
+
static N_0x632BE8D84846FA56(): void {
|
|
286
|
+
inv<void>('0x632BE8D84846FA56');
|
|
274
287
|
}
|
|
275
288
|
|
|
276
289
|
/**
|
|
277
|
-
*
|
|
278
|
-
*
|
|
279
|
-
*
|
|
280
|
-
* @param
|
|
281
|
-
* @param
|
|
282
|
-
* @param
|
|
283
|
-
* @
|
|
290
|
+
* This native makes the gameplay camera zoom into first person/third person with a special effect.
|
|
291
|
+
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
292
|
+
*
|
|
293
|
+
* @param render
|
|
294
|
+
* @param distance
|
|
295
|
+
* @param blendBackSmoothingType
|
|
296
|
+
* @param p3
|
|
297
|
+
* @param p4
|
|
298
|
+
* @param p5
|
|
284
299
|
*/
|
|
285
|
-
static
|
|
286
|
-
|
|
300
|
+
static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
|
|
301
|
+
inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
|
|
287
302
|
}
|
|
288
303
|
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
*/
|
|
292
|
-
static setCinematicModeActive(p0: boolean): void {
|
|
293
|
-
inv<void>('0xCE7A90B160F75046', p0);
|
|
304
|
+
static N_0x7E40A01B11398FCB(): void {
|
|
305
|
+
inv<void>('0x7E40A01B11398FCB');
|
|
294
306
|
}
|
|
295
307
|
|
|
296
308
|
/**
|
|
297
|
-
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
298
|
-
*
|
|
299
309
|
* @param p0
|
|
300
310
|
*/
|
|
301
|
-
static
|
|
302
|
-
inv<void>('
|
|
311
|
+
static N_0x39073DA4EDDBC91D(p0: any): void {
|
|
312
|
+
inv<void>('0x39073DA4EDDBC91D', p0);
|
|
303
313
|
}
|
|
304
314
|
|
|
305
315
|
/**
|
|
306
|
-
* @
|
|
316
|
+
* @returns
|
|
307
317
|
*/
|
|
308
|
-
static
|
|
309
|
-
inv<
|
|
318
|
+
static isFollowVehicleCamActive(): boolean {
|
|
319
|
+
return !!inv<boolean>('0xA40C2F51FB589E9A', rai());
|
|
310
320
|
}
|
|
311
321
|
|
|
312
322
|
/**
|
|
313
|
-
*
|
|
323
|
+
* ease - smooth transition between the camera's positions
|
|
324
|
+
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
325
|
+
* character (gameplay) camera, call this native with render set to FALSE.
|
|
326
|
+
* Setting ease to TRUE will smooth the transition.
|
|
314
327
|
*
|
|
315
|
-
* @param
|
|
316
|
-
* @param
|
|
328
|
+
* @param render
|
|
329
|
+
* @param ease
|
|
330
|
+
* @param easeTime
|
|
331
|
+
* @param p3
|
|
332
|
+
* @param p4
|
|
333
|
+
* @param p5
|
|
317
334
|
*/
|
|
318
|
-
static
|
|
319
|
-
inv<void>('
|
|
335
|
+
static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
|
|
336
|
+
inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
|
|
320
337
|
}
|
|
321
338
|
|
|
322
339
|
/**
|
|
323
340
|
* @param p0
|
|
324
341
|
* @param p1
|
|
342
|
+
* @param p2
|
|
343
|
+
* @param p3
|
|
325
344
|
*/
|
|
326
|
-
static
|
|
327
|
-
inv<void>('
|
|
345
|
+
static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void {
|
|
346
|
+
inv<void>('0xE28F73212A813E82', p0, p1, p2, p3);
|
|
328
347
|
}
|
|
329
348
|
|
|
330
349
|
/**
|
|
350
|
+
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
351
|
+
*
|
|
331
352
|
* @returns
|
|
332
353
|
*/
|
|
333
|
-
static
|
|
334
|
-
return inv<number>('
|
|
354
|
+
static hasLetterBox(): any {
|
|
355
|
+
return inv<number>('0x81DCFD13CF39920E');
|
|
335
356
|
}
|
|
336
357
|
|
|
337
358
|
/**
|
|
338
359
|
* @returns
|
|
339
360
|
*/
|
|
340
|
-
static
|
|
341
|
-
return inv<number>('
|
|
342
|
-
}
|
|
343
|
-
|
|
344
|
-
static N_0xCF69EA05CD9C33C9(): void {
|
|
345
|
-
inv<void>('0xCF69EA05CD9C33C9');
|
|
361
|
+
static N_0x6DFD37E586D4F44F(): any {
|
|
362
|
+
return inv<number>('0x6DFD37E586D4F44F');
|
|
346
363
|
}
|
|
347
364
|
|
|
348
365
|
/**
|
|
349
|
-
* @param
|
|
350
|
-
* @param p1
|
|
351
|
-
* @returns
|
|
366
|
+
* @param locationDictName
|
|
352
367
|
*/
|
|
353
|
-
static
|
|
354
|
-
|
|
368
|
+
static loadCinematicCamLocation(locationDictName: string | null): void {
|
|
369
|
+
inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
|
|
355
370
|
}
|
|
356
371
|
|
|
357
372
|
/**
|
|
358
|
-
*
|
|
373
|
+
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
359
374
|
*
|
|
360
|
-
* @param
|
|
375
|
+
* @param shakeName
|
|
376
|
+
* @param intensity
|
|
361
377
|
*/
|
|
362
|
-
static
|
|
363
|
-
inv<void>('
|
|
378
|
+
static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
|
|
379
|
+
inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
|
|
364
380
|
}
|
|
365
381
|
|
|
366
382
|
/**
|
|
367
|
-
*
|
|
383
|
+
* @returns
|
|
384
|
+
*/
|
|
385
|
+
static N_0x5060FA977CEA4455(): any {
|
|
386
|
+
return inv<number>('0x5060FA977CEA4455');
|
|
387
|
+
}
|
|
388
|
+
|
|
389
|
+
/**
|
|
390
|
+
* [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
|
|
391
|
+
* p0: struct<32> /*256*\/
|
|
368
392
|
*
|
|
369
|
-
* @
|
|
370
|
-
* @param entity
|
|
393
|
+
* @returns p0
|
|
371
394
|
*/
|
|
372
|
-
static
|
|
373
|
-
inv<
|
|
395
|
+
static startCameraOrbit(): number {
|
|
396
|
+
const result = inv<number>('0x65B205BF30C13DDB', pvi());
|
|
397
|
+
return result;
|
|
374
398
|
}
|
|
375
399
|
|
|
376
400
|
/**
|
|
377
|
-
*
|
|
378
|
-
*
|
|
401
|
+
* @param p0
|
|
402
|
+
* @param p1
|
|
403
|
+
*/
|
|
404
|
+
static setWidescreenBorders(p0: boolean, p1: number): void {
|
|
405
|
+
inv<void>('0xD7F4D54CF80AFA34', p0, p1);
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
static N_0x06557F6D96C86881(): void {
|
|
409
|
+
inv<void>('0x06557F6D96C86881');
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
/**
|
|
413
|
+
* minimum: Degrees between -180f and 180f.
|
|
414
|
+
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
415
|
+
*
|
|
416
|
+
* @param minimum
|
|
417
|
+
* @param maximum
|
|
418
|
+
*/
|
|
419
|
+
static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
|
|
420
|
+
inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
/**
|
|
424
|
+
* @param p0
|
|
425
|
+
*/
|
|
426
|
+
static N_0xDF7F5BE9150E47E4(p0: any): void {
|
|
427
|
+
inv<void>('0xDF7F5BE9150E47E4', p0);
|
|
428
|
+
}
|
|
429
|
+
|
|
430
|
+
static N_0x04084490CC302CFB(): void {
|
|
431
|
+
inv<void>('0x04084490CC302CFB');
|
|
432
|
+
}
|
|
433
|
+
|
|
434
|
+
/**
|
|
435
|
+
* @param p0
|
|
436
|
+
*/
|
|
437
|
+
static stopGameplayCamShaking(p0: boolean): void {
|
|
438
|
+
inv<void>('0xE0DE43D290FB65F9', p0);
|
|
439
|
+
}
|
|
440
|
+
|
|
441
|
+
/**
|
|
442
|
+
* Creates Cinematic Black Bars (at top and bottom)
|
|
443
|
+
* Disable instantly: false/false, Enable instantly: true/true
|
|
379
444
|
*
|
|
445
|
+
* @param p0
|
|
446
|
+
* @param p1
|
|
447
|
+
*/
|
|
448
|
+
static requestLetterBoxNow(p0: boolean, p1: boolean): void {
|
|
449
|
+
inv<void>('0x69D65E89FFD72313', p0, p1);
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
/**
|
|
453
|
+
* @param entity
|
|
454
|
+
*/
|
|
455
|
+
static disableCamCollisionForObject(entity: Entity): void {
|
|
456
|
+
inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
/**
|
|
380
460
|
* @returns
|
|
381
461
|
*/
|
|
382
|
-
static
|
|
383
|
-
return
|
|
462
|
+
static getGameplayCamFov(): number {
|
|
463
|
+
return inv<number>('0xF6A96E5ACEEC6E50', raf());
|
|
384
464
|
}
|
|
385
465
|
|
|
386
|
-
|
|
387
|
-
|
|
466
|
+
/**
|
|
467
|
+
* Fades the screen in. duration: The time the fade should take, in milliseconds.
|
|
468
|
+
*
|
|
469
|
+
* @param duration
|
|
470
|
+
*/
|
|
471
|
+
static doScreenFadeIn(duration: number): void {
|
|
472
|
+
inv<void>('0x6A053CF596F67DF7', duration);
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
/**
|
|
476
|
+
* script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
477
|
+
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
478
|
+
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
479
|
+
*
|
|
480
|
+
* @param shakeName
|
|
481
|
+
* @param p1
|
|
482
|
+
*/
|
|
483
|
+
static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
|
|
484
|
+
inv<void>('0x4285804FD65D8066', shakeName, p1);
|
|
388
485
|
}
|
|
389
486
|
|
|
390
487
|
/**
|
|
391
488
|
* @returns
|
|
392
489
|
*/
|
|
393
|
-
static
|
|
394
|
-
return !!inv<boolean>('
|
|
490
|
+
static isInterpolatingToScriptCams(): boolean {
|
|
491
|
+
return !!inv<boolean>('0x43AB9D5A7D415478', rai());
|
|
395
492
|
}
|
|
396
493
|
|
|
397
494
|
/**
|
|
495
|
+
* @returns
|
|
496
|
+
*/
|
|
497
|
+
static getFinalRenderedCamFov(): number {
|
|
498
|
+
return inv<number>('0x04AF77971E508F6A', raf());
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
/**
|
|
502
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
503
|
+
* Return type char in ida
|
|
504
|
+
* *SET_GAMEPLAY_HINT**
|
|
505
|
+
*
|
|
398
506
|
* @param p0
|
|
399
507
|
*/
|
|
400
|
-
static
|
|
401
|
-
inv<void>('
|
|
508
|
+
static N_0x88544C0E3291DCAE(p0: boolean): void {
|
|
509
|
+
inv<void>('0x88544C0E3291DCAE', p0);
|
|
402
510
|
}
|
|
403
511
|
|
|
404
512
|
/**
|
|
405
513
|
* @returns
|
|
406
514
|
*/
|
|
407
|
-
static
|
|
408
|
-
return inv<
|
|
515
|
+
static isScreenFadedIn(): boolean {
|
|
516
|
+
return !!inv<boolean>('0x37F9A426FBCF4AF2', rai());
|
|
517
|
+
}
|
|
518
|
+
|
|
519
|
+
/**
|
|
520
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
521
|
+
*/
|
|
522
|
+
static disableOnFootFirstPersonViewThisUpdate(): void {
|
|
523
|
+
inv<void>('0x9C473089A934C930');
|
|
524
|
+
}
|
|
525
|
+
|
|
526
|
+
/**
|
|
527
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
528
|
+
*/
|
|
529
|
+
static invalidateCinematicVehicleIdleMode(): void {
|
|
530
|
+
inv<void>('0x634F4A0562CF19B8');
|
|
531
|
+
}
|
|
532
|
+
|
|
533
|
+
/**
|
|
534
|
+
* @param dictionaryName
|
|
535
|
+
*/
|
|
536
|
+
static unloadCinematicCameraLocation(dictionaryName: string | null): void {
|
|
537
|
+
inv<void>('0x2412216FCC7B4E3E', dictionaryName);
|
|
409
538
|
}
|
|
410
539
|
|
|
411
540
|
/**
|
|
412
541
|
* @returns
|
|
413
542
|
*/
|
|
414
|
-
static
|
|
415
|
-
return inv<
|
|
543
|
+
static isScreenFadedOut(): boolean {
|
|
544
|
+
return !!inv<boolean>('0xF5472C80DF2FF847', rai());
|
|
545
|
+
}
|
|
546
|
+
|
|
547
|
+
/**
|
|
548
|
+
* @param dictionary
|
|
549
|
+
* @param shotName
|
|
550
|
+
* @param duration
|
|
551
|
+
*/
|
|
552
|
+
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
|
|
553
|
+
inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
416
554
|
}
|
|
417
555
|
|
|
418
556
|
/**
|
|
419
|
-
* @param rotationOrder
|
|
420
557
|
* @returns
|
|
421
558
|
*/
|
|
422
|
-
static
|
|
423
|
-
return
|
|
559
|
+
static isDeathFailCameraRunning(): boolean {
|
|
560
|
+
return !!inv<boolean>('0x139EFB0A71DD9011', rai());
|
|
424
561
|
}
|
|
425
562
|
|
|
426
563
|
/**
|
|
427
|
-
* @param camName
|
|
428
|
-
* @param p1
|
|
429
564
|
* @returns
|
|
430
565
|
*/
|
|
431
|
-
static
|
|
432
|
-
return
|
|
566
|
+
static N_0xDC62CD70658E7A02(): any {
|
|
567
|
+
return inv<number>('0xDC62CD70658E7A02');
|
|
433
568
|
}
|
|
434
569
|
|
|
435
570
|
/**
|
|
436
|
-
*
|
|
571
|
+
* @param cameraDictionary
|
|
572
|
+
*/
|
|
573
|
+
static loadCameraDataDict(cameraDictionary: string | null): void {
|
|
574
|
+
inv<void>('0x6A4D224FC7643941', cameraDictionary);
|
|
575
|
+
}
|
|
576
|
+
|
|
577
|
+
/**
|
|
578
|
+
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
579
|
+
*/
|
|
580
|
+
static disableOnFootFirstPersonViewThisUpdate2(): void {
|
|
581
|
+
inv<void>('0x05AB44D906738426');
|
|
582
|
+
}
|
|
583
|
+
|
|
584
|
+
static N_0xF1A6FEEDF3776EF9(): void {
|
|
585
|
+
inv<void>('0xF1A6FEEDF3776EF9');
|
|
586
|
+
}
|
|
587
|
+
|
|
588
|
+
/**
|
|
589
|
+
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
437
590
|
*
|
|
438
|
-
* @param
|
|
591
|
+
* @param p0
|
|
592
|
+
* @param distance
|
|
439
593
|
*/
|
|
440
|
-
static
|
|
441
|
-
inv<void>('
|
|
594
|
+
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
|
|
595
|
+
inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
|
|
442
596
|
}
|
|
443
597
|
|
|
444
598
|
/**
|
|
445
|
-
*
|
|
446
|
-
* Params: targetPed = death cam focuses on it
|
|
599
|
+
* More info: see HAS_LETTER_BOX
|
|
447
600
|
*
|
|
448
|
-
* @
|
|
601
|
+
* @returns
|
|
449
602
|
*/
|
|
450
|
-
static
|
|
451
|
-
inv<
|
|
603
|
+
static getLetterBoxRatio(): number {
|
|
604
|
+
return inv<number>('0xA2B1C7EF759A63CE', raf());
|
|
605
|
+
}
|
|
606
|
+
|
|
607
|
+
/**
|
|
608
|
+
* @returns
|
|
609
|
+
*/
|
|
610
|
+
static N_0x7CE9DC58E3E4755F(): any {
|
|
611
|
+
return inv<number>('0x7CE9DC58E3E4755F');
|
|
612
|
+
}
|
|
613
|
+
|
|
614
|
+
/**
|
|
615
|
+
* @param p0
|
|
616
|
+
* @param p1
|
|
617
|
+
*/
|
|
618
|
+
static N_0xFEB8646818294C75(p0: any, p1: any): void {
|
|
619
|
+
inv<void>('0xFEB8646818294C75', p0, p1);
|
|
452
620
|
}
|
|
453
621
|
|
|
454
622
|
/**
|
|
455
623
|
* @param p0
|
|
456
624
|
*/
|
|
457
|
-
static
|
|
458
|
-
inv<void>('
|
|
625
|
+
static N_0xDB382FE20C2DA222(p0: any): void {
|
|
626
|
+
inv<void>('0xDB382FE20C2DA222', p0);
|
|
459
627
|
}
|
|
460
628
|
|
|
461
|
-
|
|
462
|
-
|
|
629
|
+
/**
|
|
630
|
+
* @param p0
|
|
631
|
+
*/
|
|
632
|
+
static N_0x29E6655DF3590B0D(p0: any): void {
|
|
633
|
+
inv<void>('0x29E6655DF3590B0D', p0);
|
|
634
|
+
}
|
|
635
|
+
|
|
636
|
+
/**
|
|
637
|
+
* @param pos
|
|
638
|
+
* @param radius
|
|
639
|
+
* @returns
|
|
640
|
+
*/
|
|
641
|
+
static isSphereVisible(pos: Vector3, radius: number): boolean {
|
|
642
|
+
return !!inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
|
|
643
|
+
}
|
|
644
|
+
|
|
645
|
+
/**
|
|
646
|
+
* @param camInitialHeading
|
|
647
|
+
*/
|
|
648
|
+
static setGameplayCamInitialHeading(camInitialHeading: number): void {
|
|
649
|
+
inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
|
|
650
|
+
}
|
|
651
|
+
|
|
652
|
+
/**
|
|
653
|
+
* @param p0
|
|
654
|
+
*/
|
|
655
|
+
static stopGameplayHint(p0: boolean): void {
|
|
656
|
+
inv<void>('0x1BCEC33D54CFCA8A', p0);
|
|
657
|
+
}
|
|
658
|
+
|
|
659
|
+
/**
|
|
660
|
+
* @param p0
|
|
661
|
+
*/
|
|
662
|
+
static N_0x0961B089947BA6D0(p0: any): void {
|
|
663
|
+
inv<void>('0x0961B089947BA6D0', p0);
|
|
664
|
+
}
|
|
665
|
+
|
|
666
|
+
/**
|
|
667
|
+
* minimum: Degrees between -90f and 90f.
|
|
668
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
669
|
+
*
|
|
670
|
+
* @param minimum
|
|
671
|
+
* @param maximum
|
|
672
|
+
*/
|
|
673
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
|
|
674
|
+
inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
|
|
675
|
+
}
|
|
676
|
+
|
|
677
|
+
/**
|
|
678
|
+
* @returns
|
|
679
|
+
*/
|
|
680
|
+
static N_0x6072B7420A83A03F(): any {
|
|
681
|
+
return inv<number>('0x6072B7420A83A03F');
|
|
682
|
+
}
|
|
683
|
+
|
|
684
|
+
/**
|
|
685
|
+
* @param p0
|
|
686
|
+
*/
|
|
687
|
+
static N_0xC205B3C54C6A4E37(p0: any): void {
|
|
688
|
+
inv<void>('0xC205B3C54C6A4E37', p0);
|
|
689
|
+
}
|
|
690
|
+
|
|
691
|
+
/**
|
|
692
|
+
* Only used in R* Script camera_photomode
|
|
693
|
+
*
|
|
694
|
+
* @returns
|
|
695
|
+
*/
|
|
696
|
+
static isAnimSceneCamActive(): any {
|
|
697
|
+
return inv<number>('0x20389408F0E93B9A');
|
|
698
|
+
}
|
|
699
|
+
|
|
700
|
+
/**
|
|
701
|
+
* Hash used in finale1.ysc: 1726668277
|
|
702
|
+
*
|
|
703
|
+
* @param pos
|
|
704
|
+
* @param duration
|
|
705
|
+
* @param blendOutDuration
|
|
706
|
+
* @param blendInDuration
|
|
707
|
+
* @param p6
|
|
708
|
+
*/
|
|
709
|
+
static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
|
|
710
|
+
inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
|
|
463
711
|
}
|
|
464
712
|
|
|
465
713
|
/**
|
|
@@ -628,150 +876,39 @@ export class CamStatics {
|
|
|
628
876
|
inv<void>('0x2DD3149DC34A3F4C', p0);
|
|
629
877
|
}
|
|
630
878
|
|
|
631
|
-
static N_0xFC3F638BE2B6BB02(): void {
|
|
632
|
-
inv<void>('0xFC3F638BE2B6BB02');
|
|
633
|
-
}
|
|
634
|
-
|
|
635
|
-
/**
|
|
636
|
-
* _IS_SCRIPTED_S*
|
|
637
|
-
*
|
|
638
|
-
* @returns
|
|
639
|
-
*/
|
|
640
|
-
static N_0x975F6EBB62632FE3(): boolean {
|
|
641
|
-
return !!inv<boolean>('0x975F6EBB62632FE3', rai());
|
|
642
|
-
}
|
|
643
|
-
|
|
644
|
-
/**
|
|
645
|
-
* @param dictionary
|
|
646
|
-
* @param shotName
|
|
647
|
-
* @param duration
|
|
648
|
-
* @returns
|
|
649
|
-
*/
|
|
650
|
-
static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any {
|
|
651
|
-
return inv<number>('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
|
|
652
|
-
}
|
|
653
|
-
|
|
654
|
-
/**
|
|
655
|
-
* @param cameraDictionary
|
|
656
|
-
* @returns
|
|
657
|
-
*/
|
|
658
|
-
static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean {
|
|
659
|
-
return !!inv<boolean>('0xC285FD21294A1C49', cameraDictionary, rai());
|
|
660
|
-
}
|
|
661
|
-
|
|
662
|
-
static disableCinematicModeThisFrame(): void {
|
|
663
|
-
inv<void>('0x8910C24B7E0046EC');
|
|
664
|
-
}
|
|
665
|
-
|
|
666
|
-
/**
|
|
667
|
-
* Zooms in the third person camera closer to ground level.
|
|
668
|
-
* Must be called every frame to interpolate.
|
|
669
|
-
* Pass false to reset.
|
|
670
|
-
*
|
|
671
|
-
* @param toggle
|
|
672
|
-
*/
|
|
673
|
-
static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
|
|
674
|
-
inv<void>('0x71D71E08A7ED5BD7', toggle);
|
|
675
|
-
}
|
|
676
|
-
|
|
677
|
-
/**
|
|
678
|
-
* @returns
|
|
679
|
-
*/
|
|
680
|
-
static isAimCamActive(): boolean {
|
|
681
|
-
return !!inv<boolean>('0x698F456FB909E077', rai());
|
|
682
|
-
}
|
|
683
|
-
|
|
684
|
-
/**
|
|
685
|
-
* @param p0
|
|
686
|
-
* @param p1
|
|
687
|
-
* @param p2
|
|
688
|
-
*/
|
|
689
|
-
static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
|
|
690
|
-
inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
|
|
691
|
-
}
|
|
692
|
-
|
|
693
|
-
/**
|
|
694
|
-
* Zooms in the gameplay camera to the next zoom level?
|
|
695
|
-
* USE_* - WAS_*
|
|
696
|
-
*/
|
|
697
|
-
static N_0x632BE8D84846FA56(): void {
|
|
698
|
-
inv<void>('0x632BE8D84846FA56');
|
|
699
|
-
}
|
|
700
|
-
|
|
701
|
-
/**
|
|
702
|
-
* This native makes the gameplay camera zoom into first person/third person with a special effect.
|
|
703
|
-
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
704
|
-
*
|
|
705
|
-
* @param render
|
|
706
|
-
* @param distance
|
|
707
|
-
* @param blendBackSmoothingType
|
|
708
|
-
* @param p3
|
|
709
|
-
* @param p4
|
|
710
|
-
* @param p5
|
|
711
|
-
*/
|
|
712
|
-
static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
|
|
713
|
-
inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
|
|
714
|
-
}
|
|
715
|
-
|
|
716
|
-
static N_0x7E40A01B11398FCB(): void {
|
|
717
|
-
inv<void>('0x7E40A01B11398FCB');
|
|
718
|
-
}
|
|
719
|
-
|
|
720
|
-
/**
|
|
721
|
-
* @param p0
|
|
722
|
-
*/
|
|
723
|
-
static N_0x39073DA4EDDBC91D(p0: any): void {
|
|
724
|
-
inv<void>('0x39073DA4EDDBC91D', p0);
|
|
725
|
-
}
|
|
726
|
-
|
|
727
|
-
/**
|
|
728
|
-
* @returns
|
|
729
|
-
*/
|
|
730
|
-
static isFollowVehicleCamActive(): boolean {
|
|
731
|
-
return !!inv<boolean>('0xA40C2F51FB589E9A', rai());
|
|
732
|
-
}
|
|
733
|
-
|
|
734
|
-
/**
|
|
735
|
-
* ease - smooth transition between the camera's positions
|
|
736
|
-
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
737
|
-
* character (gameplay) camera, call this native with render set to FALSE.
|
|
738
|
-
* Setting ease to TRUE will smooth the transition.
|
|
739
|
-
*
|
|
740
|
-
* @param render
|
|
741
|
-
* @param ease
|
|
742
|
-
* @param easeTime
|
|
743
|
-
* @param p3
|
|
744
|
-
* @param p4
|
|
745
|
-
* @param p5
|
|
746
|
-
*/
|
|
747
|
-
static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
|
|
748
|
-
inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
|
|
749
|
-
}
|
|
750
|
-
|
|
879
|
+
static N_0xFC3F638BE2B6BB02(): void {
|
|
880
|
+
inv<void>('0xFC3F638BE2B6BB02');
|
|
881
|
+
}
|
|
882
|
+
|
|
751
883
|
/**
|
|
752
|
-
*
|
|
753
|
-
*
|
|
754
|
-
* @
|
|
755
|
-
* @param p3
|
|
884
|
+
* _IS_SCRIPTED_S*
|
|
885
|
+
*
|
|
886
|
+
* @returns
|
|
756
887
|
*/
|
|
757
|
-
static
|
|
758
|
-
inv<
|
|
888
|
+
static N_0x975F6EBB62632FE3(): boolean {
|
|
889
|
+
return !!inv<boolean>('0x975F6EBB62632FE3', rai());
|
|
759
890
|
}
|
|
760
891
|
|
|
761
892
|
/**
|
|
762
|
-
*
|
|
763
|
-
*
|
|
893
|
+
* @param dictionary
|
|
894
|
+
* @param shotName
|
|
895
|
+
* @param duration
|
|
764
896
|
* @returns
|
|
765
897
|
*/
|
|
766
|
-
static
|
|
767
|
-
return inv<number>('
|
|
898
|
+
static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any {
|
|
899
|
+
return inv<number>('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
|
|
768
900
|
}
|
|
769
901
|
|
|
770
902
|
/**
|
|
903
|
+
* @param cameraDictionary
|
|
771
904
|
* @returns
|
|
772
905
|
*/
|
|
773
|
-
static
|
|
774
|
-
return inv<
|
|
906
|
+
static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean {
|
|
907
|
+
return !!inv<boolean>('0xC285FD21294A1C49', cameraDictionary, rai());
|
|
908
|
+
}
|
|
909
|
+
|
|
910
|
+
static disableCinematicModeThisFrame(): void {
|
|
911
|
+
inv<void>('0x8910C24B7E0046EC');
|
|
775
912
|
}
|
|
776
913
|
|
|
777
914
|
/**
|
|
@@ -856,290 +993,233 @@ export class CamStatics {
|
|
|
856
993
|
return !!inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
|
|
857
994
|
}
|
|
858
995
|
|
|
859
|
-
|
|
860
|
-
|
|
861
|
-
*/
|
|
862
|
-
static loadCameraDataDict(cameraDictionary: string | null): void {
|
|
863
|
-
inv<void>('0x6A4D224FC7643941', cameraDictionary);
|
|
996
|
+
static N_0xCF69EA05CD9C33C9(): void {
|
|
997
|
+
inv<void>('0xCF69EA05CD9C33C9');
|
|
864
998
|
}
|
|
865
999
|
|
|
866
1000
|
/**
|
|
867
|
-
*
|
|
1001
|
+
* @param camHash
|
|
1002
|
+
* @param p1
|
|
1003
|
+
* @returns
|
|
868
1004
|
*/
|
|
869
|
-
static
|
|
870
|
-
inv<
|
|
871
|
-
}
|
|
872
|
-
|
|
873
|
-
static N_0xF1A6FEEDF3776EF9(): void {
|
|
874
|
-
inv<void>('0xF1A6FEEDF3776EF9');
|
|
1005
|
+
static createCamera(camHash: string | number, p1: boolean): Cam | null {
|
|
1006
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
|
|
875
1007
|
}
|
|
876
1008
|
|
|
877
1009
|
/**
|
|
878
|
-
*
|
|
1010
|
+
* Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
|
|
879
1011
|
*
|
|
880
|
-
* @param
|
|
881
|
-
* @param distance
|
|
1012
|
+
* @param camInitialZoom
|
|
882
1013
|
*/
|
|
883
|
-
static
|
|
884
|
-
inv<void>('
|
|
1014
|
+
static setGameplayCamInitialZoom(camInitialZoom: number): void {
|
|
1015
|
+
inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
|
|
885
1016
|
}
|
|
886
1017
|
|
|
887
1018
|
/**
|
|
888
|
-
*
|
|
1019
|
+
* Only used in R* Script fm_mission_controller
|
|
889
1020
|
*
|
|
890
|
-
* @
|
|
1021
|
+
* @param name
|
|
1022
|
+
* @param entity
|
|
891
1023
|
*/
|
|
892
|
-
static
|
|
893
|
-
|
|
1024
|
+
static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
|
|
1025
|
+
inv<void>('0x0B0F914459731F60', name, entity.handle);
|
|
894
1026
|
}
|
|
895
1027
|
|
|
896
1028
|
/**
|
|
1029
|
+
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
1030
|
+
* *IS_SC(REEN*)* (?)
|
|
1031
|
+
*
|
|
897
1032
|
* @returns
|
|
898
1033
|
*/
|
|
899
|
-
static
|
|
900
|
-
return inv<
|
|
1034
|
+
static N_0x1204EB53A5FBC63D(): boolean {
|
|
1035
|
+
return !!inv<boolean>('0x1204EB53A5FBC63D', rai());
|
|
901
1036
|
}
|
|
902
1037
|
|
|
903
|
-
|
|
904
|
-
|
|
905
|
-
* @param p1
|
|
906
|
-
*/
|
|
907
|
-
static N_0xFEB8646818294C75(p0: any, p1: any): void {
|
|
908
|
-
inv<void>('0xFEB8646818294C75', p0, p1);
|
|
1038
|
+
static freezeGameplayCamThisFrame(): void {
|
|
1039
|
+
inv<void>('0x027CAB2C3AF27010');
|
|
909
1040
|
}
|
|
910
1041
|
|
|
911
1042
|
/**
|
|
912
|
-
* @
|
|
1043
|
+
* @returns
|
|
913
1044
|
*/
|
|
914
|
-
static
|
|
915
|
-
inv<
|
|
1045
|
+
static isInterpolatingFromScriptCams(): boolean {
|
|
1046
|
+
return !!inv<boolean>('0x251241CAEC707106', rai());
|
|
916
1047
|
}
|
|
917
1048
|
|
|
918
1049
|
/**
|
|
919
1050
|
* @param p0
|
|
920
1051
|
*/
|
|
921
|
-
static
|
|
922
|
-
inv<void>('
|
|
1052
|
+
static N_0x9AC65A36D3C0C189(p0: any): void {
|
|
1053
|
+
inv<void>('0x9AC65A36D3C0C189', p0);
|
|
923
1054
|
}
|
|
924
1055
|
|
|
925
1056
|
/**
|
|
926
|
-
* @param pos
|
|
927
|
-
* @param radius
|
|
928
1057
|
* @returns
|
|
929
1058
|
*/
|
|
930
|
-
static
|
|
931
|
-
return
|
|
1059
|
+
static N_0xF824530B612FE0CE(): any {
|
|
1060
|
+
return inv<number>('0xF824530B612FE0CE');
|
|
932
1061
|
}
|
|
933
1062
|
|
|
934
1063
|
/**
|
|
935
|
-
* @
|
|
1064
|
+
* @returns
|
|
936
1065
|
*/
|
|
937
|
-
static
|
|
938
|
-
inv<
|
|
1066
|
+
static getFirstPersonAimCamZoomFactor(): number {
|
|
1067
|
+
return inv<number>('0xB4132CA1B0EE1365', raf());
|
|
939
1068
|
}
|
|
940
1069
|
|
|
941
1070
|
/**
|
|
942
|
-
* @param
|
|
1071
|
+
* @param rotationOrder
|
|
1072
|
+
* @returns
|
|
943
1073
|
*/
|
|
944
|
-
static
|
|
945
|
-
inv<
|
|
1074
|
+
static getGameplayCamRot(rotationOrder: number): Vector3 {
|
|
1075
|
+
return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
|
|
946
1076
|
}
|
|
947
1077
|
|
|
948
1078
|
/**
|
|
949
|
-
* @param
|
|
1079
|
+
* @param camName
|
|
1080
|
+
* @param p1
|
|
1081
|
+
* @returns
|
|
950
1082
|
*/
|
|
951
|
-
static
|
|
952
|
-
inv<
|
|
1083
|
+
static createCam(camName: string | null, p1: boolean): Cam | null {
|
|
1084
|
+
return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
|
|
953
1085
|
}
|
|
954
1086
|
|
|
955
1087
|
/**
|
|
956
|
-
*
|
|
957
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
1088
|
+
* Fades the screen out. duration: The time the fade should take, in milliseconds.
|
|
958
1089
|
*
|
|
959
|
-
* @param
|
|
960
|
-
* @param maximum
|
|
1090
|
+
* @param duration
|
|
961
1091
|
*/
|
|
962
|
-
static
|
|
963
|
-
inv<void>('
|
|
1092
|
+
static doScreenFadeOut(duration: number): void {
|
|
1093
|
+
inv<void>('0x40C719A5E410B9E4', duration);
|
|
964
1094
|
}
|
|
965
1095
|
|
|
966
1096
|
/**
|
|
967
|
-
*
|
|
1097
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
1098
|
+
* Params: targetPed = death cam focuses on it
|
|
1099
|
+
*
|
|
1100
|
+
* @param targetPed
|
|
968
1101
|
*/
|
|
969
|
-
static
|
|
970
|
-
|
|
1102
|
+
static forceCinematicDeathCamOnPed(targetPed: Ped): void {
|
|
1103
|
+
inv<void>('0xE3639DB78B3B5400', targetPed.handle);
|
|
971
1104
|
}
|
|
972
1105
|
|
|
973
1106
|
/**
|
|
974
1107
|
* @param p0
|
|
975
1108
|
*/
|
|
976
|
-
static
|
|
977
|
-
inv<void>('
|
|
1109
|
+
static N_0xC252C0CC969AF79A(p0: any): void {
|
|
1110
|
+
inv<void>('0xC252C0CC969AF79A', p0);
|
|
978
1111
|
}
|
|
979
1112
|
|
|
980
|
-
|
|
981
|
-
|
|
982
|
-
*/
|
|
983
|
-
static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
|
|
984
|
-
inv<void>('0x1DD95A8D6B24A0C9', p0);
|
|
1113
|
+
static N_0x3C486E334520579D(): void {
|
|
1114
|
+
inv<void>('0x3C486E334520579D');
|
|
985
1115
|
}
|
|
986
1116
|
|
|
987
1117
|
/**
|
|
988
|
-
* @param
|
|
989
|
-
* @param
|
|
990
|
-
* @param
|
|
1118
|
+
* @param dictionary
|
|
1119
|
+
* @param shotName
|
|
1120
|
+
* @param duration
|
|
991
1121
|
* @returns
|
|
992
1122
|
*/
|
|
993
|
-
static
|
|
994
|
-
return
|
|
995
|
-
}
|
|
996
|
-
|
|
997
|
-
static N_0x3C8F74E8FE751614(): void {
|
|
998
|
-
inv<void>('0x3C8F74E8FE751614');
|
|
1123
|
+
static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
|
|
1124
|
+
return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
|
|
999
1125
|
}
|
|
1000
1126
|
|
|
1001
1127
|
/**
|
|
1002
|
-
*
|
|
1003
|
-
*
|
|
1004
|
-
* @returns
|
|
1128
|
+
* @param p0
|
|
1005
1129
|
*/
|
|
1006
|
-
static
|
|
1007
|
-
|
|
1130
|
+
static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
|
|
1131
|
+
inv<void>('0xE2BB2D6A9FE2ECDE', p0);
|
|
1008
1132
|
}
|
|
1009
1133
|
|
|
1010
1134
|
/**
|
|
1011
|
-
*
|
|
1012
|
-
*
|
|
1013
|
-
* @param pos
|
|
1014
|
-
* @param duration
|
|
1015
|
-
* @param blendOutDuration
|
|
1016
|
-
* @param blendInDuration
|
|
1017
|
-
* @param p6
|
|
1135
|
+
* @param cameraDictionary
|
|
1018
1136
|
*/
|
|
1019
|
-
static
|
|
1020
|
-
inv<void>('
|
|
1137
|
+
static unloadCameraDataDict(cameraDictionary: string | null): void {
|
|
1138
|
+
inv<void>('0x798BE43C9393632B', cameraDictionary);
|
|
1021
1139
|
}
|
|
1022
1140
|
|
|
1023
1141
|
/**
|
|
1024
|
-
*
|
|
1025
|
-
*
|
|
1026
|
-
* @param entity
|
|
1027
|
-
* @param offset
|
|
1028
|
-
* @param p4
|
|
1029
|
-
* @param p5
|
|
1030
|
-
* @param p6
|
|
1031
|
-
* @param p7
|
|
1032
|
-
* @param p8
|
|
1142
|
+
* @param sLocationDictName
|
|
1143
|
+
* @returns
|
|
1033
1144
|
*/
|
|
1034
|
-
static
|
|
1035
|
-
inv<
|
|
1145
|
+
static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
|
|
1146
|
+
return !!inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
|
|
1036
1147
|
}
|
|
1037
1148
|
|
|
1038
1149
|
/**
|
|
1039
|
-
*
|
|
1150
|
+
* @returns
|
|
1040
1151
|
*/
|
|
1041
|
-
static
|
|
1042
|
-
inv<
|
|
1152
|
+
static N_0x450769C833D58844(): any {
|
|
1153
|
+
return inv<number>('0x450769C833D58844');
|
|
1043
1154
|
}
|
|
1044
1155
|
|
|
1045
1156
|
/**
|
|
1046
1157
|
* @param p0
|
|
1158
|
+
* @param p1
|
|
1159
|
+
* @param p2
|
|
1160
|
+
* @param p3
|
|
1161
|
+
* @param p4
|
|
1162
|
+
* @param p5
|
|
1047
1163
|
*/
|
|
1048
|
-
static
|
|
1049
|
-
inv<void>('
|
|
1164
|
+
static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
|
|
1165
|
+
inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
|
|
1050
1166
|
}
|
|
1051
1167
|
|
|
1052
1168
|
/**
|
|
1053
|
-
*
|
|
1169
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
1170
|
+
* *DISABLE**
|
|
1054
1171
|
*/
|
|
1055
|
-
static
|
|
1056
|
-
|
|
1172
|
+
static N_0x0F1FFEF5D54AE832(): void {
|
|
1173
|
+
inv<void>('0x0F1FFEF5D54AE832');
|
|
1057
1174
|
}
|
|
1058
1175
|
|
|
1059
1176
|
/**
|
|
1060
|
-
*
|
|
1177
|
+
* Returns true if player is in first person
|
|
1061
1178
|
*
|
|
1062
|
-
* @
|
|
1063
|
-
*/
|
|
1064
|
-
static setGameplayCamShakeAmplitude(amplitude: number): void {
|
|
1065
|
-
inv<void>('0x570E35F5C4A44838', f(amplitude));
|
|
1066
|
-
}
|
|
1067
|
-
|
|
1068
|
-
/**
|
|
1069
|
-
* @param dictionary
|
|
1070
|
-
* @param shotName
|
|
1071
|
-
* @param duration
|
|
1179
|
+
* @returns
|
|
1072
1180
|
*/
|
|
1073
|
-
static
|
|
1074
|
-
inv<
|
|
1181
|
+
static isInFullFirstPersonMode(): any {
|
|
1182
|
+
return inv<number>('0xD1BA66940E94C547');
|
|
1075
1183
|
}
|
|
1076
1184
|
|
|
1077
1185
|
/**
|
|
1078
|
-
*
|
|
1079
|
-
* x = pitches the camera on the x axis.
|
|
1080
|
-
* Value2 = always seems to be hex 0x3F800000 (1.000000 float).
|
|
1081
|
-
*
|
|
1082
|
-
* @param x
|
|
1083
|
-
* @param Value2
|
|
1186
|
+
* @returns
|
|
1084
1187
|
*/
|
|
1085
|
-
static
|
|
1086
|
-
inv<
|
|
1188
|
+
static isFirstPersonAimCamActive(): boolean {
|
|
1189
|
+
return !!inv<boolean>('0xF63134C54B6EC212', rai());
|
|
1087
1190
|
}
|
|
1088
|
-
|
|
1089
|
-
/**
|
|
1090
|
-
*
|
|
1091
|
-
*
|
|
1092
|
-
* @param ped
|
|
1191
|
+
|
|
1192
|
+
/**
|
|
1193
|
+
* @param cameraDictionary
|
|
1093
1194
|
*/
|
|
1094
|
-
static
|
|
1095
|
-
inv<void>('
|
|
1195
|
+
static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
|
|
1196
|
+
inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
|
|
1096
1197
|
}
|
|
1097
1198
|
|
|
1098
1199
|
/**
|
|
1099
1200
|
* @param p0
|
|
1100
1201
|
*/
|
|
1101
|
-
static
|
|
1102
|
-
inv<void>('
|
|
1202
|
+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
|
|
1203
|
+
inv<void>('0x8459B3E64257B21D', f(p0));
|
|
1103
1204
|
}
|
|
1104
1205
|
|
|
1105
1206
|
/**
|
|
1106
1207
|
* @param p0
|
|
1107
|
-
* @param
|
|
1108
|
-
* @param p2
|
|
1109
|
-
* @param p3
|
|
1208
|
+
* @param pos1
|
|
1110
1209
|
* @param p4
|
|
1111
1210
|
* @param p5
|
|
1112
1211
|
* @param p6
|
|
1113
1212
|
* @param p7
|
|
1114
1213
|
*/
|
|
1115
|
-
static
|
|
1116
|
-
inv<void>('
|
|
1117
|
-
}
|
|
1118
|
-
|
|
1119
|
-
/**
|
|
1120
|
-
* Forces camera position to furthest 3rd person
|
|
1121
|
-
*/
|
|
1122
|
-
static forceThirdPersonCamFarThisFrame(): void {
|
|
1123
|
-
inv<void>('0x1CFB749AD4317BDE');
|
|
1214
|
+
static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
1215
|
+
inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
|
|
1124
1216
|
}
|
|
1125
1217
|
|
|
1126
1218
|
/**
|
|
1127
|
-
*
|
|
1128
|
-
* Params: p1 seems to be 0 or 1 in R* Scripts
|
|
1129
|
-
*
|
|
1130
|
-
* @param ped
|
|
1131
|
-
* @param p1
|
|
1219
|
+
* @returns
|
|
1132
1220
|
*/
|
|
1133
|
-
static
|
|
1134
|
-
inv<
|
|
1135
|
-
}
|
|
1136
|
-
|
|
1137
|
-
static N_0x641092322A8852AB(): void {
|
|
1138
|
-
inv<void>('0x641092322A8852AB');
|
|
1139
|
-
}
|
|
1140
|
-
|
|
1141
|
-
static triggerMissionFailedCam(): void {
|
|
1142
|
-
inv<void>('0x9A92C06ACBAF9731');
|
|
1221
|
+
static getFinalRenderedCamCoord(): Vector3 {
|
|
1222
|
+
return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
|
|
1143
1223
|
}
|
|
1144
1224
|
|
|
1145
1225
|
/**
|
|
@@ -1263,208 +1343,107 @@ export class CamStatics {
|
|
|
1263
1343
|
}
|
|
1264
1344
|
|
|
1265
1345
|
/**
|
|
1266
|
-
* @
|
|
1267
|
-
*/
|
|
1268
|
-
static loadCinematicCamLocation(locationDictName: string | null): void {
|
|
1269
|
-
inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
|
|
1270
|
-
}
|
|
1271
|
-
|
|
1272
|
-
/**
|
|
1273
|
-
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
1274
|
-
*
|
|
1275
|
-
* @param shakeName
|
|
1276
|
-
* @param intensity
|
|
1346
|
+
* @returns
|
|
1277
1347
|
*/
|
|
1278
|
-
static
|
|
1279
|
-
inv<
|
|
1348
|
+
static N_0x1811A02277A9E49D(): boolean {
|
|
1349
|
+
return !!inv<boolean>('0x1811A02277A9E49D', rai());
|
|
1280
1350
|
}
|
|
1281
1351
|
|
|
1282
1352
|
/**
|
|
1283
1353
|
* @returns
|
|
1284
1354
|
*/
|
|
1285
|
-
static
|
|
1286
|
-
return inv<number>('
|
|
1355
|
+
static N_0x80D7A3E39B120BC4(): any {
|
|
1356
|
+
return inv<number>('0x80D7A3E39B120BC4');
|
|
1287
1357
|
}
|
|
1288
1358
|
|
|
1289
1359
|
/**
|
|
1290
|
-
*
|
|
1291
|
-
*
|
|
1360
|
+
* Not official name
|
|
1361
|
+
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
1362
|
+
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
1292
1363
|
*
|
|
1293
|
-
* @
|
|
1364
|
+
* @param camSpeed
|
|
1365
|
+
* @param enableSlide
|
|
1366
|
+
* @param slideOffset
|
|
1367
|
+
* @param enableZoom
|
|
1368
|
+
* @param zoomOffset
|
|
1294
1369
|
*/
|
|
1295
|
-
static
|
|
1296
|
-
|
|
1297
|
-
return result;
|
|
1370
|
+
static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
|
|
1371
|
+
inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
|
|
1298
1372
|
}
|
|
1299
1373
|
|
|
1300
1374
|
/**
|
|
1301
1375
|
* @param p0
|
|
1302
|
-
* @param p1
|
|
1303
|
-
*/
|
|
1304
|
-
static setWidescreenBorders(p0: boolean, p1: number): void {
|
|
1305
|
-
inv<void>('0xD7F4D54CF80AFA34', p0, p1);
|
|
1306
|
-
}
|
|
1307
|
-
|
|
1308
|
-
static N_0x06557F6D96C86881(): void {
|
|
1309
|
-
inv<void>('0x06557F6D96C86881');
|
|
1310
|
-
}
|
|
1311
|
-
|
|
1312
|
-
/**
|
|
1313
|
-
* minimum: Degrees between -180f and 180f.
|
|
1314
|
-
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
1315
|
-
*
|
|
1316
|
-
* @param minimum
|
|
1317
|
-
* @param maximum
|
|
1318
1376
|
*/
|
|
1319
|
-
static
|
|
1320
|
-
inv<void>('
|
|
1377
|
+
static stopCodeGameplayHint(p0: boolean): void {
|
|
1378
|
+
inv<void>('0x93759A83D0D844E7', p0);
|
|
1321
1379
|
}
|
|
1322
1380
|
|
|
1323
1381
|
/**
|
|
1324
|
-
* @param
|
|
1382
|
+
* @param camHash
|
|
1383
|
+
* @param pos
|
|
1384
|
+
* @param rot
|
|
1385
|
+
* @param fov
|
|
1386
|
+
* @param p8
|
|
1387
|
+
* @param p9
|
|
1388
|
+
* @returns
|
|
1325
1389
|
*/
|
|
1326
|
-
static
|
|
1327
|
-
inv<
|
|
1328
|
-
}
|
|
1329
|
-
|
|
1330
|
-
static N_0x04084490CC302CFB(): void {
|
|
1331
|
-
inv<void>('0x04084490CC302CFB');
|
|
1390
|
+
static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
|
|
1391
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
1332
1392
|
}
|
|
1333
1393
|
|
|
1334
1394
|
/**
|
|
1335
1395
|
* @param p0
|
|
1336
1396
|
*/
|
|
1337
|
-
static
|
|
1338
|
-
inv<void>('
|
|
1397
|
+
static setCinematicModeActive(p0: boolean): void {
|
|
1398
|
+
inv<void>('0xCE7A90B160F75046', p0);
|
|
1339
1399
|
}
|
|
1340
1400
|
|
|
1341
1401
|
/**
|
|
1342
|
-
*
|
|
1343
|
-
* Disable instantly: false/false, Enable instantly: true/true
|
|
1402
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
1344
1403
|
*
|
|
1345
1404
|
* @param p0
|
|
1346
|
-
* @param p1
|
|
1347
|
-
*/
|
|
1348
|
-
static requestLetterBoxNow(p0: boolean, p1: boolean): void {
|
|
1349
|
-
inv<void>('0x69D65E89FFD72313', p0, p1);
|
|
1350
|
-
}
|
|
1351
|
-
|
|
1352
|
-
/**
|
|
1353
|
-
* @param entity
|
|
1354
|
-
*/
|
|
1355
|
-
static disableCamCollisionForObject(entity: Entity): void {
|
|
1356
|
-
inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
|
|
1357
|
-
}
|
|
1358
|
-
|
|
1359
|
-
/**
|
|
1360
|
-
* @returns
|
|
1361
1405
|
*/
|
|
1362
|
-
static
|
|
1363
|
-
|
|
1406
|
+
static setGameplayHintCameraRelativeSideOffset(p0: number): void {
|
|
1407
|
+
inv<void>('0xF86B6F93727C59C9', f(p0));
|
|
1364
1408
|
}
|
|
1365
1409
|
|
|
1366
1410
|
/**
|
|
1367
|
-
*
|
|
1368
|
-
*
|
|
1369
|
-
* @param duration
|
|
1411
|
+
* @param p0
|
|
1370
1412
|
*/
|
|
1371
|
-
static
|
|
1372
|
-
inv<void>('
|
|
1413
|
+
static N_0x6519238858AF5479(p0: any): void {
|
|
1414
|
+
inv<void>('0x6519238858AF5479', p0);
|
|
1373
1415
|
}
|
|
1374
1416
|
|
|
1375
1417
|
/**
|
|
1376
|
-
*
|
|
1377
|
-
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
1378
|
-
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
1418
|
+
* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
|
|
1379
1419
|
*
|
|
1380
|
-
* @param
|
|
1420
|
+
* @param heading
|
|
1381
1421
|
* @param p1
|
|
1382
1422
|
*/
|
|
1383
|
-
static
|
|
1384
|
-
inv<void>('
|
|
1385
|
-
}
|
|
1386
|
-
|
|
1387
|
-
/**
|
|
1388
|
-
* @returns
|
|
1389
|
-
*/
|
|
1390
|
-
static isInterpolatingToScriptCams(): boolean {
|
|
1391
|
-
return !!inv<boolean>('0x43AB9D5A7D415478', rai());
|
|
1392
|
-
}
|
|
1393
|
-
|
|
1394
|
-
/**
|
|
1395
|
-
* @returns
|
|
1396
|
-
*/
|
|
1397
|
-
static getFinalRenderedCamFov(): number {
|
|
1398
|
-
return inv<number>('0x04AF77971E508F6A', raf());
|
|
1423
|
+
static setGameplayCamRelativeHeading(heading: number, p1: number): void {
|
|
1424
|
+
inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
|
|
1399
1425
|
}
|
|
1400
1426
|
|
|
1401
1427
|
/**
|
|
1402
|
-
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
1403
|
-
* Return type char in ida
|
|
1404
|
-
* *SET_GAMEPLAY_HINT**
|
|
1405
|
-
*
|
|
1406
1428
|
* @param p0
|
|
1429
|
+
* @param p1
|
|
1407
1430
|
*/
|
|
1408
|
-
static
|
|
1409
|
-
inv<void>('
|
|
1410
|
-
}
|
|
1411
|
-
|
|
1412
|
-
/**
|
|
1413
|
-
* @returns
|
|
1414
|
-
*/
|
|
1415
|
-
static isScreenFadedIn(): boolean {
|
|
1416
|
-
return !!inv<boolean>('0x37F9A426FBCF4AF2', rai());
|
|
1417
|
-
}
|
|
1418
|
-
|
|
1419
|
-
/**
|
|
1420
|
-
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
1421
|
-
*/
|
|
1422
|
-
static disableOnFootFirstPersonViewThisUpdate(): void {
|
|
1423
|
-
inv<void>('0x9C473089A934C930');
|
|
1424
|
-
}
|
|
1425
|
-
|
|
1426
|
-
/**
|
|
1427
|
-
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
1428
|
-
*/
|
|
1429
|
-
static invalidateCinematicVehicleIdleMode(): void {
|
|
1430
|
-
inv<void>('0x634F4A0562CF19B8');
|
|
1431
|
-
}
|
|
1432
|
-
|
|
1433
|
-
/**
|
|
1434
|
-
* @param dictionaryName
|
|
1435
|
-
*/
|
|
1436
|
-
static unloadCinematicCameraLocation(dictionaryName: string | null): void {
|
|
1437
|
-
inv<void>('0x2412216FCC7B4E3E', dictionaryName);
|
|
1438
|
-
}
|
|
1439
|
-
|
|
1440
|
-
/**
|
|
1441
|
-
* @returns
|
|
1442
|
-
*/
|
|
1443
|
-
static isScreenFadedOut(): boolean {
|
|
1444
|
-
return !!inv<boolean>('0xF5472C80DF2FF847', rai());
|
|
1445
|
-
}
|
|
1446
|
-
|
|
1447
|
-
/**
|
|
1448
|
-
* @param dictionary
|
|
1449
|
-
* @param shotName
|
|
1450
|
-
* @param duration
|
|
1451
|
-
*/
|
|
1452
|
-
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
|
|
1453
|
-
inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
1431
|
+
static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
|
|
1432
|
+
inv<void>('0x4D2F46D1B28D90FB', p0, p1);
|
|
1454
1433
|
}
|
|
1455
1434
|
|
|
1456
1435
|
/**
|
|
1457
1436
|
* @returns
|
|
1458
1437
|
*/
|
|
1459
|
-
static
|
|
1460
|
-
return
|
|
1438
|
+
static getPhotoModeFocalLength(): number {
|
|
1439
|
+
return inv<number>('0x2533BAFFBE737E54', raf());
|
|
1461
1440
|
}
|
|
1462
1441
|
|
|
1463
1442
|
/**
|
|
1464
1443
|
* @returns
|
|
1465
1444
|
*/
|
|
1466
|
-
static
|
|
1467
|
-
return inv<number>('
|
|
1445
|
+
static N_0x2AB7C81B3F70570C(): any {
|
|
1446
|
+
return inv<number>('0x2AB7C81B3F70570C');
|
|
1468
1447
|
}
|
|
1469
1448
|
|
|
1470
1449
|
static forceLetterBoxThisUpdate(): void {
|
|
@@ -1560,4 +1539,25 @@ export class CamStatics {
|
|
|
1560
1539
|
return !!inv<boolean>('0xBF7C780731AADBF8', rai());
|
|
1561
1540
|
}
|
|
1562
1541
|
|
|
1542
|
+
/**
|
|
1543
|
+
* @param p0
|
|
1544
|
+
*/
|
|
1545
|
+
static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
|
|
1546
|
+
inv<void>('0x1DD95A8D6B24A0C9', p0);
|
|
1547
|
+
}
|
|
1548
|
+
|
|
1549
|
+
/**
|
|
1550
|
+
* @param p0
|
|
1551
|
+
* @param p1
|
|
1552
|
+
* @param p2
|
|
1553
|
+
* @returns
|
|
1554
|
+
*/
|
|
1555
|
+
static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean {
|
|
1556
|
+
return !!inv<boolean>('0xA24C1D341C6E0D53', p0, p1, p2, rai());
|
|
1557
|
+
}
|
|
1558
|
+
|
|
1559
|
+
static N_0x3C8F74E8FE751614(): void {
|
|
1560
|
+
inv<void>('0x3C8F74E8FE751614');
|
|
1561
|
+
}
|
|
1562
|
+
|
|
1563
1563
|
}
|