@nativewrappers/redm-codegen 0.0.5 → 0.0.6

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Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -11,111 +11,125 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
11
11
 
12
12
  export class CamStatics {
13
13
  /**
14
- * @param dictionary
15
- * @param shotName
16
- * @param duration
17
- * @returns
18
- */
19
- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
20
- return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
21
- }
22
-
23
- /**
24
- * @param p0
14
+ * p6 & p7 - possibly length or time
15
+ *
16
+ * @param entity
17
+ * @param offset
18
+ * @param p4
19
+ * @param p5
20
+ * @param p6
21
+ * @param p7
22
+ * @param p8
25
23
  */
26
- static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
27
- inv<void>('0xE2BB2D6A9FE2ECDE', p0);
24
+ static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void {
25
+ inv<void>('0xD1F7F32640ADFD12', entity.handle, f(offset.x), f(offset.y), f(offset.z), p4, p5, p6, p7, p8);
28
26
  }
29
27
 
30
28
  /**
31
- * @param cameraDictionary
29
+ * Forces camera position to second furthest 3rd person
32
30
  */
33
- static unloadCameraDataDict(cameraDictionary: string | null): void {
34
- inv<void>('0x798BE43C9393632B', cameraDictionary);
31
+ static forceThirdPersonCamThisFrame(): void {
32
+ inv<void>('0x8370D34BD2E60B73');
35
33
  }
36
34
 
37
35
  /**
38
- * @param sLocationDictName
39
- * @returns
36
+ * @param p0
40
37
  */
41
- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
42
- return !!inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
38
+ static setGameplayHintFollowDistanceScalar(p0: number): void {
39
+ inv<void>('0xDDDC54181868F81F', f(p0));
43
40
  }
44
41
 
45
42
  /**
46
43
  * @returns
47
44
  */
48
- static N_0x450769C833D58844(): any {
49
- return inv<number>('0x450769C833D58844');
45
+ static isCamPhotofxRunning(): any {
46
+ return inv<number>('0xA14D5FE82BCB1D9E');
50
47
  }
51
48
 
52
49
  /**
53
- * @param p0
54
- * @param p1
55
- * @param p2
56
- * @param p3
57
- * @param p4
58
- * @param p5
50
+ * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
51
+ *
52
+ * @param amplitude
59
53
  */
60
- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
61
- inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
54
+ static setGameplayCamShakeAmplitude(amplitude: number): void {
55
+ inv<void>('0x570E35F5C4A44838', f(amplitude));
62
56
  }
63
57
 
64
58
  /**
65
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
66
- * *DISABLE**
59
+ * @param dictionary
60
+ * @param shotName
61
+ * @param duration
67
62
  */
68
- static N_0x0F1FFEF5D54AE832(): void {
69
- inv<void>('0x0F1FFEF5D54AE832');
63
+ static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void {
64
+ inv<void>('0xBC016635D6A73B31', dictionary, shotName, duration);
70
65
  }
71
66
 
72
67
  /**
73
- * Returns true if player is in first person
68
+ * Sets the camera pitch. Parameters:
69
+ * x = pitches the camera on the x axis.
70
+ * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
74
71
  *
75
- * @returns
76
- */
77
- static isInFullFirstPersonMode(): any {
78
- return inv<number>('0xD1BA66940E94C547');
79
- }
80
-
81
- /**
82
- * @returns
72
+ * @param x
73
+ * @param Value2
83
74
  */
84
- static isFirstPersonAimCamActive(): boolean {
85
- return !!inv<boolean>('0xF63134C54B6EC212', rai());
75
+ static setGameplayCamRelativePitch(x: number, Value2: number): void {
76
+ inv<void>('0xFB760AF4F537B8BF', f(x), f(Value2));
86
77
  }
87
78
 
88
79
  /**
89
- * @param cameraDictionary
80
+ * Creates Kill Cam for specified Ped Handle
81
+ *
82
+ * @param ped
90
83
  */
91
- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
92
- inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
84
+ static createKillCam(ped: Ped): void {
85
+ inv<void>('0x2F994CC29CAA9D22', ped.handle);
93
86
  }
94
87
 
95
88
  /**
96
89
  * @param p0
97
90
  */
98
- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
99
- inv<void>('0x8459B3E64257B21D', f(p0));
91
+ static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
92
+ inv<void>('0x421192A2DA48FD01', f(p0));
100
93
  }
101
94
 
102
95
  /**
103
96
  * @param p0
104
- * @param pos1
97
+ * @param p1
98
+ * @param p2
99
+ * @param p3
105
100
  * @param p4
106
101
  * @param p5
107
102
  * @param p6
108
103
  * @param p7
109
104
  */
110
- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
111
- inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
105
+ static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
106
+ inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
112
107
  }
113
108
 
114
109
  /**
115
- * @returns
110
+ * Forces camera position to furthest 3rd person
116
111
  */
117
- static getFinalRenderedCamCoord(): Vector3 {
118
- return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
112
+ static forceThirdPersonCamFarThisFrame(): void {
113
+ inv<void>('0x1CFB749AD4317BDE');
114
+ }
115
+
116
+ /**
117
+ * Used to enable headshot kill replay when you headshot set ped.
118
+ * Params: p1 seems to be 0 or 1 in R* Scripts
119
+ *
120
+ * @param ped
121
+ * @param p1
122
+ */
123
+ static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
124
+ inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
125
+ }
126
+
127
+ static N_0x641092322A8852AB(): void {
128
+ inv<void>('0x641092322A8852AB');
129
+ }
130
+
131
+ static triggerMissionFailedCam(): void {
132
+ inv<void>('0x9A92C06ACBAF9731');
119
133
  }
120
134
 
121
135
  /**
@@ -238,228 +252,462 @@ export class CamStatics {
238
252
  }
239
253
 
240
254
  /**
241
- * @returns
255
+ * Zooms in the third person camera closer to ground level.
256
+ * Must be called every frame to interpolate.
257
+ * Pass false to reset.
258
+ *
259
+ * @param toggle
242
260
  */
243
- static N_0x1811A02277A9E49D(): boolean {
244
- return !!inv<boolean>('0x1811A02277A9E49D', rai());
261
+ static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
262
+ inv<void>('0x71D71E08A7ED5BD7', toggle);
245
263
  }
246
264
 
247
265
  /**
248
266
  * @returns
249
267
  */
250
- static N_0x80D7A3E39B120BC4(): any {
251
- return inv<number>('0x80D7A3E39B120BC4');
268
+ static isAimCamActive(): boolean {
269
+ return !!inv<boolean>('0x698F456FB909E077', rai());
252
270
  }
253
271
 
254
272
  /**
255
- * Not official name
256
- * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
257
- * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
258
- *
259
- * @param camSpeed
260
- * @param enableSlide
261
- * @param slideOffset
262
- * @param enableZoom
263
- * @param zoomOffset
273
+ * @param p0
274
+ * @param p1
275
+ * @param p2
264
276
  */
265
- static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
266
- inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
277
+ static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
278
+ inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
267
279
  }
268
280
 
269
281
  /**
270
- * @param p0
282
+ * Zooms in the gameplay camera to the next zoom level?
283
+ * USE_* - WAS_*
271
284
  */
272
- static stopCodeGameplayHint(p0: boolean): void {
273
- inv<void>('0x93759A83D0D844E7', p0);
285
+ static N_0x632BE8D84846FA56(): void {
286
+ inv<void>('0x632BE8D84846FA56');
274
287
  }
275
288
 
276
289
  /**
277
- * @param camHash
278
- * @param pos
279
- * @param rot
280
- * @param fov
281
- * @param p8
282
- * @param p9
283
- * @returns
290
+ * This native makes the gameplay camera zoom into first person/third person with a special effect.
291
+ * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
292
+ *
293
+ * @param render
294
+ * @param distance
295
+ * @param blendBackSmoothingType
296
+ * @param p3
297
+ * @param p4
298
+ * @param p5
284
299
  */
285
- static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
286
- return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
300
+ static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
301
+ inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
287
302
  }
288
303
 
289
- /**
290
- * @param p0
291
- */
292
- static setCinematicModeActive(p0: boolean): void {
293
- inv<void>('0xCE7A90B160F75046', p0);
304
+ static N_0x7E40A01B11398FCB(): void {
305
+ inv<void>('0x7E40A01B11398FCB');
294
306
  }
295
307
 
296
308
  /**
297
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
298
- *
299
309
  * @param p0
300
310
  */
301
- static setGameplayHintCameraRelativeSideOffset(p0: number): void {
302
- inv<void>('0xF86B6F93727C59C9', f(p0));
311
+ static N_0x39073DA4EDDBC91D(p0: any): void {
312
+ inv<void>('0x39073DA4EDDBC91D', p0);
303
313
  }
304
314
 
305
315
  /**
306
- * @param p0
316
+ * @returns
307
317
  */
308
- static N_0x6519238858AF5479(p0: any): void {
309
- inv<void>('0x6519238858AF5479', p0);
318
+ static isFollowVehicleCamActive(): boolean {
319
+ return !!inv<boolean>('0xA40C2F51FB589E9A', rai());
310
320
  }
311
321
 
312
322
  /**
313
- * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
323
+ * ease - smooth transition between the camera's positions
324
+ * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
325
+ * character (gameplay) camera, call this native with render set to FALSE.
326
+ * Setting ease to TRUE will smooth the transition.
314
327
  *
315
- * @param heading
316
- * @param p1
328
+ * @param render
329
+ * @param ease
330
+ * @param easeTime
331
+ * @param p3
332
+ * @param p4
333
+ * @param p5
317
334
  */
318
- static setGameplayCamRelativeHeading(heading: number, p1: number): void {
319
- inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
335
+ static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
336
+ inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
320
337
  }
321
338
 
322
339
  /**
323
340
  * @param p0
324
341
  * @param p1
342
+ * @param p2
343
+ * @param p3
325
344
  */
326
- static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
327
- inv<void>('0x4D2F46D1B28D90FB', p0, p1);
345
+ static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void {
346
+ inv<void>('0xE28F73212A813E82', p0, p1, p2, p3);
328
347
  }
329
348
 
330
349
  /**
350
+ * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
351
+ *
331
352
  * @returns
332
353
  */
333
- static getPhotoModeFocalLength(): number {
334
- return inv<number>('0x2533BAFFBE737E54', raf());
354
+ static hasLetterBox(): any {
355
+ return inv<number>('0x81DCFD13CF39920E');
335
356
  }
336
357
 
337
358
  /**
338
359
  * @returns
339
360
  */
340
- static N_0x2AB7C81B3F70570C(): any {
341
- return inv<number>('0x2AB7C81B3F70570C');
342
- }
343
-
344
- static N_0xCF69EA05CD9C33C9(): void {
345
- inv<void>('0xCF69EA05CD9C33C9');
361
+ static N_0x6DFD37E586D4F44F(): any {
362
+ return inv<number>('0x6DFD37E586D4F44F');
346
363
  }
347
364
 
348
365
  /**
349
- * @param camHash
350
- * @param p1
351
- * @returns
366
+ * @param locationDictName
352
367
  */
353
- static createCamera(camHash: string | number, p1: boolean): Cam | null {
354
- return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
368
+ static loadCinematicCamLocation(locationDictName: string | null): void {
369
+ inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
355
370
  }
356
371
 
357
372
  /**
358
- * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
373
+ * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
359
374
  *
360
- * @param camInitialZoom
375
+ * @param shakeName
376
+ * @param intensity
361
377
  */
362
- static setGameplayCamInitialZoom(camInitialZoom: number): void {
363
- inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
378
+ static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
379
+ inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
364
380
  }
365
381
 
366
382
  /**
367
- * Only used in R* Script fm_mission_controller
383
+ * @returns
384
+ */
385
+ static N_0x5060FA977CEA4455(): any {
386
+ return inv<number>('0x5060FA977CEA4455');
387
+ }
388
+
389
+ /**
390
+ * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
391
+ * p0: struct<32> /*256*\/
368
392
  *
369
- * @param name
370
- * @param entity
393
+ * @returns p0
371
394
  */
372
- static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
373
- inv<void>('0x0B0F914459731F60', name, entity.handle);
395
+ static startCameraOrbit(): number {
396
+ const result = inv<number>('0x65B205BF30C13DDB', pvi());
397
+ return result;
374
398
  }
375
399
 
376
400
  /**
377
- * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
378
- * *IS_SC(REEN*)* (?)
401
+ * @param p0
402
+ * @param p1
403
+ */
404
+ static setWidescreenBorders(p0: boolean, p1: number): void {
405
+ inv<void>('0xD7F4D54CF80AFA34', p0, p1);
406
+ }
407
+
408
+ static N_0x06557F6D96C86881(): void {
409
+ inv<void>('0x06557F6D96C86881');
410
+ }
411
+
412
+ /**
413
+ * minimum: Degrees between -180f and 180f.
414
+ * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
415
+ *
416
+ * @param minimum
417
+ * @param maximum
418
+ */
419
+ static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
420
+ inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
421
+ }
422
+
423
+ /**
424
+ * @param p0
425
+ */
426
+ static N_0xDF7F5BE9150E47E4(p0: any): void {
427
+ inv<void>('0xDF7F5BE9150E47E4', p0);
428
+ }
429
+
430
+ static N_0x04084490CC302CFB(): void {
431
+ inv<void>('0x04084490CC302CFB');
432
+ }
433
+
434
+ /**
435
+ * @param p0
436
+ */
437
+ static stopGameplayCamShaking(p0: boolean): void {
438
+ inv<void>('0xE0DE43D290FB65F9', p0);
439
+ }
440
+
441
+ /**
442
+ * Creates Cinematic Black Bars (at top and bottom)
443
+ * Disable instantly: false/false, Enable instantly: true/true
379
444
  *
445
+ * @param p0
446
+ * @param p1
447
+ */
448
+ static requestLetterBoxNow(p0: boolean, p1: boolean): void {
449
+ inv<void>('0x69D65E89FFD72313', p0, p1);
450
+ }
451
+
452
+ /**
453
+ * @param entity
454
+ */
455
+ static disableCamCollisionForObject(entity: Entity): void {
456
+ inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
457
+ }
458
+
459
+ /**
380
460
  * @returns
381
461
  */
382
- static N_0x1204EB53A5FBC63D(): boolean {
383
- return !!inv<boolean>('0x1204EB53A5FBC63D', rai());
462
+ static getGameplayCamFov(): number {
463
+ return inv<number>('0xF6A96E5ACEEC6E50', raf());
384
464
  }
385
465
 
386
- static freezeGameplayCamThisFrame(): void {
387
- inv<void>('0x027CAB2C3AF27010');
466
+ /**
467
+ * Fades the screen in. duration: The time the fade should take, in milliseconds.
468
+ *
469
+ * @param duration
470
+ */
471
+ static doScreenFadeIn(duration: number): void {
472
+ inv<void>('0x6A053CF596F67DF7', duration);
473
+ }
474
+
475
+ /**
476
+ * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
477
+ * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
478
+ * _STOP_GAMEPLAY_CAM* - _STOP_I*
479
+ *
480
+ * @param shakeName
481
+ * @param p1
482
+ */
483
+ static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
484
+ inv<void>('0x4285804FD65D8066', shakeName, p1);
388
485
  }
389
486
 
390
487
  /**
391
488
  * @returns
392
489
  */
393
- static isInterpolatingFromScriptCams(): boolean {
394
- return !!inv<boolean>('0x251241CAEC707106', rai());
490
+ static isInterpolatingToScriptCams(): boolean {
491
+ return !!inv<boolean>('0x43AB9D5A7D415478', rai());
395
492
  }
396
493
 
397
494
  /**
495
+ * @returns
496
+ */
497
+ static getFinalRenderedCamFov(): number {
498
+ return inv<number>('0x04AF77971E508F6A', raf());
499
+ }
500
+
501
+ /**
502
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
503
+ * Return type char in ida
504
+ * *SET_GAMEPLAY_HINT**
505
+ *
398
506
  * @param p0
399
507
  */
400
- static N_0x9AC65A36D3C0C189(p0: any): void {
401
- inv<void>('0x9AC65A36D3C0C189', p0);
508
+ static N_0x88544C0E3291DCAE(p0: boolean): void {
509
+ inv<void>('0x88544C0E3291DCAE', p0);
402
510
  }
403
511
 
404
512
  /**
405
513
  * @returns
406
514
  */
407
- static N_0xF824530B612FE0CE(): any {
408
- return inv<number>('0xF824530B612FE0CE');
515
+ static isScreenFadedIn(): boolean {
516
+ return !!inv<boolean>('0x37F9A426FBCF4AF2', rai());
517
+ }
518
+
519
+ /**
520
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
521
+ */
522
+ static disableOnFootFirstPersonViewThisUpdate(): void {
523
+ inv<void>('0x9C473089A934C930');
524
+ }
525
+
526
+ /**
527
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
528
+ */
529
+ static invalidateCinematicVehicleIdleMode(): void {
530
+ inv<void>('0x634F4A0562CF19B8');
531
+ }
532
+
533
+ /**
534
+ * @param dictionaryName
535
+ */
536
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void {
537
+ inv<void>('0x2412216FCC7B4E3E', dictionaryName);
409
538
  }
410
539
 
411
540
  /**
412
541
  * @returns
413
542
  */
414
- static getFirstPersonAimCamZoomFactor(): number {
415
- return inv<number>('0xB4132CA1B0EE1365', raf());
543
+ static isScreenFadedOut(): boolean {
544
+ return !!inv<boolean>('0xF5472C80DF2FF847', rai());
545
+ }
546
+
547
+ /**
548
+ * @param dictionary
549
+ * @param shotName
550
+ * @param duration
551
+ */
552
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
553
+ inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
416
554
  }
417
555
 
418
556
  /**
419
- * @param rotationOrder
420
557
  * @returns
421
558
  */
422
- static getGameplayCamRot(rotationOrder: number): Vector3 {
423
- return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
559
+ static isDeathFailCameraRunning(): boolean {
560
+ return !!inv<boolean>('0x139EFB0A71DD9011', rai());
424
561
  }
425
562
 
426
563
  /**
427
- * @param camName
428
- * @param p1
429
564
  * @returns
430
565
  */
431
- static createCam(camName: string | null, p1: boolean): Cam | null {
432
- return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
566
+ static N_0xDC62CD70658E7A02(): any {
567
+ return inv<number>('0xDC62CD70658E7A02');
433
568
  }
434
569
 
435
570
  /**
436
- * Fades the screen out. duration: The time the fade should take, in milliseconds.
571
+ * @param cameraDictionary
572
+ */
573
+ static loadCameraDataDict(cameraDictionary: string | null): void {
574
+ inv<void>('0x6A4D224FC7643941', cameraDictionary);
575
+ }
576
+
577
+ /**
578
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
579
+ */
580
+ static disableOnFootFirstPersonViewThisUpdate2(): void {
581
+ inv<void>('0x05AB44D906738426');
582
+ }
583
+
584
+ static N_0xF1A6FEEDF3776EF9(): void {
585
+ inv<void>('0xF1A6FEEDF3776EF9');
586
+ }
587
+
588
+ /**
589
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
437
590
  *
438
- * @param duration
591
+ * @param p0
592
+ * @param distance
439
593
  */
440
- static doScreenFadeOut(duration: number): void {
441
- inv<void>('0x40C719A5E410B9E4', duration);
594
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
595
+ inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
442
596
  }
443
597
 
444
598
  /**
445
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
446
- * Params: targetPed = death cam focuses on it
599
+ * More info: see HAS_LETTER_BOX
447
600
  *
448
- * @param targetPed
601
+ * @returns
449
602
  */
450
- static forceCinematicDeathCamOnPed(targetPed: Ped): void {
451
- inv<void>('0xE3639DB78B3B5400', targetPed.handle);
603
+ static getLetterBoxRatio(): number {
604
+ return inv<number>('0xA2B1C7EF759A63CE', raf());
605
+ }
606
+
607
+ /**
608
+ * @returns
609
+ */
610
+ static N_0x7CE9DC58E3E4755F(): any {
611
+ return inv<number>('0x7CE9DC58E3E4755F');
612
+ }
613
+
614
+ /**
615
+ * @param p0
616
+ * @param p1
617
+ */
618
+ static N_0xFEB8646818294C75(p0: any, p1: any): void {
619
+ inv<void>('0xFEB8646818294C75', p0, p1);
452
620
  }
453
621
 
454
622
  /**
455
623
  * @param p0
456
624
  */
457
- static N_0xC252C0CC969AF79A(p0: any): void {
458
- inv<void>('0xC252C0CC969AF79A', p0);
625
+ static N_0xDB382FE20C2DA222(p0: any): void {
626
+ inv<void>('0xDB382FE20C2DA222', p0);
459
627
  }
460
628
 
461
- static N_0x3C486E334520579D(): void {
462
- inv<void>('0x3C486E334520579D');
629
+ /**
630
+ * @param p0
631
+ */
632
+ static N_0x29E6655DF3590B0D(p0: any): void {
633
+ inv<void>('0x29E6655DF3590B0D', p0);
634
+ }
635
+
636
+ /**
637
+ * @param pos
638
+ * @param radius
639
+ * @returns
640
+ */
641
+ static isSphereVisible(pos: Vector3, radius: number): boolean {
642
+ return !!inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
643
+ }
644
+
645
+ /**
646
+ * @param camInitialHeading
647
+ */
648
+ static setGameplayCamInitialHeading(camInitialHeading: number): void {
649
+ inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
650
+ }
651
+
652
+ /**
653
+ * @param p0
654
+ */
655
+ static stopGameplayHint(p0: boolean): void {
656
+ inv<void>('0x1BCEC33D54CFCA8A', p0);
657
+ }
658
+
659
+ /**
660
+ * @param p0
661
+ */
662
+ static N_0x0961B089947BA6D0(p0: any): void {
663
+ inv<void>('0x0961B089947BA6D0', p0);
664
+ }
665
+
666
+ /**
667
+ * minimum: Degrees between -90f and 90f.
668
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
669
+ *
670
+ * @param minimum
671
+ * @param maximum
672
+ */
673
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
674
+ inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
675
+ }
676
+
677
+ /**
678
+ * @returns
679
+ */
680
+ static N_0x6072B7420A83A03F(): any {
681
+ return inv<number>('0x6072B7420A83A03F');
682
+ }
683
+
684
+ /**
685
+ * @param p0
686
+ */
687
+ static N_0xC205B3C54C6A4E37(p0: any): void {
688
+ inv<void>('0xC205B3C54C6A4E37', p0);
689
+ }
690
+
691
+ /**
692
+ * Only used in R* Script camera_photomode
693
+ *
694
+ * @returns
695
+ */
696
+ static isAnimSceneCamActive(): any {
697
+ return inv<number>('0x20389408F0E93B9A');
698
+ }
699
+
700
+ /**
701
+ * Hash used in finale1.ysc: 1726668277
702
+ *
703
+ * @param pos
704
+ * @param duration
705
+ * @param blendOutDuration
706
+ * @param blendInDuration
707
+ * @param p6
708
+ */
709
+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
710
+ inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
463
711
  }
464
712
 
465
713
  /**
@@ -628,150 +876,39 @@ export class CamStatics {
628
876
  inv<void>('0x2DD3149DC34A3F4C', p0);
629
877
  }
630
878
 
631
- static N_0xFC3F638BE2B6BB02(): void {
632
- inv<void>('0xFC3F638BE2B6BB02');
633
- }
634
-
635
- /**
636
- * _IS_SCRIPTED_S*
637
- *
638
- * @returns
639
- */
640
- static N_0x975F6EBB62632FE3(): boolean {
641
- return !!inv<boolean>('0x975F6EBB62632FE3', rai());
642
- }
643
-
644
- /**
645
- * @param dictionary
646
- * @param shotName
647
- * @param duration
648
- * @returns
649
- */
650
- static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any {
651
- return inv<number>('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
652
- }
653
-
654
- /**
655
- * @param cameraDictionary
656
- * @returns
657
- */
658
- static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean {
659
- return !!inv<boolean>('0xC285FD21294A1C49', cameraDictionary, rai());
660
- }
661
-
662
- static disableCinematicModeThisFrame(): void {
663
- inv<void>('0x8910C24B7E0046EC');
664
- }
665
-
666
- /**
667
- * Zooms in the third person camera closer to ground level.
668
- * Must be called every frame to interpolate.
669
- * Pass false to reset.
670
- *
671
- * @param toggle
672
- */
673
- static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
674
- inv<void>('0x71D71E08A7ED5BD7', toggle);
675
- }
676
-
677
- /**
678
- * @returns
679
- */
680
- static isAimCamActive(): boolean {
681
- return !!inv<boolean>('0x698F456FB909E077', rai());
682
- }
683
-
684
- /**
685
- * @param p0
686
- * @param p1
687
- * @param p2
688
- */
689
- static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
690
- inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
691
- }
692
-
693
- /**
694
- * Zooms in the gameplay camera to the next zoom level?
695
- * USE_* - WAS_*
696
- */
697
- static N_0x632BE8D84846FA56(): void {
698
- inv<void>('0x632BE8D84846FA56');
699
- }
700
-
701
- /**
702
- * This native makes the gameplay camera zoom into first person/third person with a special effect.
703
- * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
704
- *
705
- * @param render
706
- * @param distance
707
- * @param blendBackSmoothingType
708
- * @param p3
709
- * @param p4
710
- * @param p5
711
- */
712
- static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
713
- inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
714
- }
715
-
716
- static N_0x7E40A01B11398FCB(): void {
717
- inv<void>('0x7E40A01B11398FCB');
718
- }
719
-
720
- /**
721
- * @param p0
722
- */
723
- static N_0x39073DA4EDDBC91D(p0: any): void {
724
- inv<void>('0x39073DA4EDDBC91D', p0);
725
- }
726
-
727
- /**
728
- * @returns
729
- */
730
- static isFollowVehicleCamActive(): boolean {
731
- return !!inv<boolean>('0xA40C2F51FB589E9A', rai());
732
- }
733
-
734
- /**
735
- * ease - smooth transition between the camera's positions
736
- * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
737
- * character (gameplay) camera, call this native with render set to FALSE.
738
- * Setting ease to TRUE will smooth the transition.
739
- *
740
- * @param render
741
- * @param ease
742
- * @param easeTime
743
- * @param p3
744
- * @param p4
745
- * @param p5
746
- */
747
- static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
748
- inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
749
- }
750
-
879
+ static N_0xFC3F638BE2B6BB02(): void {
880
+ inv<void>('0xFC3F638BE2B6BB02');
881
+ }
882
+
751
883
  /**
752
- * @param p0
753
- * @param p1
754
- * @param p2
755
- * @param p3
884
+ * _IS_SCRIPTED_S*
885
+ *
886
+ * @returns
756
887
  */
757
- static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void {
758
- inv<void>('0xE28F73212A813E82', p0, p1, p2, p3);
888
+ static N_0x975F6EBB62632FE3(): boolean {
889
+ return !!inv<boolean>('0x975F6EBB62632FE3', rai());
759
890
  }
760
891
 
761
892
  /**
762
- * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
763
- *
893
+ * @param dictionary
894
+ * @param shotName
895
+ * @param duration
764
896
  * @returns
765
897
  */
766
- static hasLetterBox(): any {
767
- return inv<number>('0x81DCFD13CF39920E');
898
+ static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any {
899
+ return inv<number>('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
768
900
  }
769
901
 
770
902
  /**
903
+ * @param cameraDictionary
771
904
  * @returns
772
905
  */
773
- static N_0x6DFD37E586D4F44F(): any {
774
- return inv<number>('0x6DFD37E586D4F44F');
906
+ static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean {
907
+ return !!inv<boolean>('0xC285FD21294A1C49', cameraDictionary, rai());
908
+ }
909
+
910
+ static disableCinematicModeThisFrame(): void {
911
+ inv<void>('0x8910C24B7E0046EC');
775
912
  }
776
913
 
777
914
  /**
@@ -856,290 +993,233 @@ export class CamStatics {
856
993
  return !!inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
857
994
  }
858
995
 
859
- /**
860
- * @param cameraDictionary
861
- */
862
- static loadCameraDataDict(cameraDictionary: string | null): void {
863
- inv<void>('0x6A4D224FC7643941', cameraDictionary);
996
+ static N_0xCF69EA05CD9C33C9(): void {
997
+ inv<void>('0xCF69EA05CD9C33C9');
864
998
  }
865
999
 
866
1000
  /**
867
- * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
1001
+ * @param camHash
1002
+ * @param p1
1003
+ * @returns
868
1004
  */
869
- static disableOnFootFirstPersonViewThisUpdate2(): void {
870
- inv<void>('0x05AB44D906738426');
871
- }
872
-
873
- static N_0xF1A6FEEDF3776EF9(): void {
874
- inv<void>('0xF1A6FEEDF3776EF9');
1005
+ static createCamera(camHash: string | number, p1: boolean): Cam | null {
1006
+ return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
875
1007
  }
876
1008
 
877
1009
  /**
878
- * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
1010
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
879
1011
  *
880
- * @param p0
881
- * @param distance
1012
+ * @param camInitialZoom
882
1013
  */
883
- static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
884
- inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
1014
+ static setGameplayCamInitialZoom(camInitialZoom: number): void {
1015
+ inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
885
1016
  }
886
1017
 
887
1018
  /**
888
- * More info: see HAS_LETTER_BOX
1019
+ * Only used in R* Script fm_mission_controller
889
1020
  *
890
- * @returns
1021
+ * @param name
1022
+ * @param entity
891
1023
  */
892
- static getLetterBoxRatio(): number {
893
- return inv<number>('0xA2B1C7EF759A63CE', raf());
1024
+ static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
1025
+ inv<void>('0x0B0F914459731F60', name, entity.handle);
894
1026
  }
895
1027
 
896
1028
  /**
1029
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
1030
+ * *IS_SC(REEN*)* (?)
1031
+ *
897
1032
  * @returns
898
1033
  */
899
- static N_0x7CE9DC58E3E4755F(): any {
900
- return inv<number>('0x7CE9DC58E3E4755F');
1034
+ static N_0x1204EB53A5FBC63D(): boolean {
1035
+ return !!inv<boolean>('0x1204EB53A5FBC63D', rai());
901
1036
  }
902
1037
 
903
- /**
904
- * @param p0
905
- * @param p1
906
- */
907
- static N_0xFEB8646818294C75(p0: any, p1: any): void {
908
- inv<void>('0xFEB8646818294C75', p0, p1);
1038
+ static freezeGameplayCamThisFrame(): void {
1039
+ inv<void>('0x027CAB2C3AF27010');
909
1040
  }
910
1041
 
911
1042
  /**
912
- * @param p0
1043
+ * @returns
913
1044
  */
914
- static N_0xDB382FE20C2DA222(p0: any): void {
915
- inv<void>('0xDB382FE20C2DA222', p0);
1045
+ static isInterpolatingFromScriptCams(): boolean {
1046
+ return !!inv<boolean>('0x251241CAEC707106', rai());
916
1047
  }
917
1048
 
918
1049
  /**
919
1050
  * @param p0
920
1051
  */
921
- static N_0x29E6655DF3590B0D(p0: any): void {
922
- inv<void>('0x29E6655DF3590B0D', p0);
1052
+ static N_0x9AC65A36D3C0C189(p0: any): void {
1053
+ inv<void>('0x9AC65A36D3C0C189', p0);
923
1054
  }
924
1055
 
925
1056
  /**
926
- * @param pos
927
- * @param radius
928
1057
  * @returns
929
1058
  */
930
- static isSphereVisible(pos: Vector3, radius: number): boolean {
931
- return !!inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
1059
+ static N_0xF824530B612FE0CE(): any {
1060
+ return inv<number>('0xF824530B612FE0CE');
932
1061
  }
933
1062
 
934
1063
  /**
935
- * @param camInitialHeading
1064
+ * @returns
936
1065
  */
937
- static setGameplayCamInitialHeading(camInitialHeading: number): void {
938
- inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
1066
+ static getFirstPersonAimCamZoomFactor(): number {
1067
+ return inv<number>('0xB4132CA1B0EE1365', raf());
939
1068
  }
940
1069
 
941
1070
  /**
942
- * @param p0
1071
+ * @param rotationOrder
1072
+ * @returns
943
1073
  */
944
- static stopGameplayHint(p0: boolean): void {
945
- inv<void>('0x1BCEC33D54CFCA8A', p0);
1074
+ static getGameplayCamRot(rotationOrder: number): Vector3 {
1075
+ return Vector3.fromArray(inv<number[]>('0x0252D2B5582957A6', rotationOrder, rav()));
946
1076
  }
947
1077
 
948
1078
  /**
949
- * @param p0
1079
+ * @param camName
1080
+ * @param p1
1081
+ * @returns
950
1082
  */
951
- static N_0x0961B089947BA6D0(p0: any): void {
952
- inv<void>('0x0961B089947BA6D0', p0);
1083
+ static createCam(camName: string | null, p1: boolean): Cam | null {
1084
+ return createFromHandle<Cam>('Cam', inv<number>('0xE72CDBA7F0A02DD6', camName, p1, rai()));
953
1085
  }
954
1086
 
955
1087
  /**
956
- * minimum: Degrees between -90f and 90f.
957
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
1088
+ * Fades the screen out. duration: The time the fade should take, in milliseconds.
958
1089
  *
959
- * @param minimum
960
- * @param maximum
1090
+ * @param duration
961
1091
  */
962
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
963
- inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
1092
+ static doScreenFadeOut(duration: number): void {
1093
+ inv<void>('0x40C719A5E410B9E4', duration);
964
1094
  }
965
1095
 
966
1096
  /**
967
- * @returns
1097
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1098
+ * Params: targetPed = death cam focuses on it
1099
+ *
1100
+ * @param targetPed
968
1101
  */
969
- static N_0x6072B7420A83A03F(): any {
970
- return inv<number>('0x6072B7420A83A03F');
1102
+ static forceCinematicDeathCamOnPed(targetPed: Ped): void {
1103
+ inv<void>('0xE3639DB78B3B5400', targetPed.handle);
971
1104
  }
972
1105
 
973
1106
  /**
974
1107
  * @param p0
975
1108
  */
976
- static N_0xC205B3C54C6A4E37(p0: any): void {
977
- inv<void>('0xC205B3C54C6A4E37', p0);
1109
+ static N_0xC252C0CC969AF79A(p0: any): void {
1110
+ inv<void>('0xC252C0CC969AF79A', p0);
978
1111
  }
979
1112
 
980
- /**
981
- * @param p0
982
- */
983
- static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
984
- inv<void>('0x1DD95A8D6B24A0C9', p0);
1113
+ static N_0x3C486E334520579D(): void {
1114
+ inv<void>('0x3C486E334520579D');
985
1115
  }
986
1116
 
987
1117
  /**
988
- * @param p0
989
- * @param p1
990
- * @param p2
1118
+ * @param dictionary
1119
+ * @param shotName
1120
+ * @param duration
991
1121
  * @returns
992
1122
  */
993
- static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean {
994
- return !!inv<boolean>('0xA24C1D341C6E0D53', p0, p1, p2, rai());
995
- }
996
-
997
- static N_0x3C8F74E8FE751614(): void {
998
- inv<void>('0x3C8F74E8FE751614');
1123
+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
1124
+ return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
999
1125
  }
1000
1126
 
1001
1127
  /**
1002
- * Only used in R* Script camera_photomode
1003
- *
1004
- * @returns
1128
+ * @param p0
1005
1129
  */
1006
- static isAnimSceneCamActive(): any {
1007
- return inv<number>('0x20389408F0E93B9A');
1130
+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
1131
+ inv<void>('0xE2BB2D6A9FE2ECDE', p0);
1008
1132
  }
1009
1133
 
1010
1134
  /**
1011
- * Hash used in finale1.ysc: 1726668277
1012
- *
1013
- * @param pos
1014
- * @param duration
1015
- * @param blendOutDuration
1016
- * @param blendInDuration
1017
- * @param p6
1135
+ * @param cameraDictionary
1018
1136
  */
1019
- static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
1020
- inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
1137
+ static unloadCameraDataDict(cameraDictionary: string | null): void {
1138
+ inv<void>('0x798BE43C9393632B', cameraDictionary);
1021
1139
  }
1022
1140
 
1023
1141
  /**
1024
- * p6 & p7 - possibly length or time
1025
- *
1026
- * @param entity
1027
- * @param offset
1028
- * @param p4
1029
- * @param p5
1030
- * @param p6
1031
- * @param p7
1032
- * @param p8
1142
+ * @param sLocationDictName
1143
+ * @returns
1033
1144
  */
1034
- static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void {
1035
- inv<void>('0xD1F7F32640ADFD12', entity.handle, f(offset.x), f(offset.y), f(offset.z), p4, p5, p6, p7, p8);
1145
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
1146
+ return !!inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
1036
1147
  }
1037
1148
 
1038
1149
  /**
1039
- * Forces camera position to second furthest 3rd person
1150
+ * @returns
1040
1151
  */
1041
- static forceThirdPersonCamThisFrame(): void {
1042
- inv<void>('0x8370D34BD2E60B73');
1152
+ static N_0x450769C833D58844(): any {
1153
+ return inv<number>('0x450769C833D58844');
1043
1154
  }
1044
1155
 
1045
1156
  /**
1046
1157
  * @param p0
1158
+ * @param p1
1159
+ * @param p2
1160
+ * @param p3
1161
+ * @param p4
1162
+ * @param p5
1047
1163
  */
1048
- static setGameplayHintFollowDistanceScalar(p0: number): void {
1049
- inv<void>('0xDDDC54181868F81F', f(p0));
1164
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
1165
+ inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
1050
1166
  }
1051
1167
 
1052
1168
  /**
1053
- * @returns
1169
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
1170
+ * *DISABLE**
1054
1171
  */
1055
- static isCamPhotofxRunning(): any {
1056
- return inv<number>('0xA14D5FE82BCB1D9E');
1172
+ static N_0x0F1FFEF5D54AE832(): void {
1173
+ inv<void>('0x0F1FFEF5D54AE832');
1057
1174
  }
1058
1175
 
1059
1176
  /**
1060
- * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
1177
+ * Returns true if player is in first person
1061
1178
  *
1062
- * @param amplitude
1063
- */
1064
- static setGameplayCamShakeAmplitude(amplitude: number): void {
1065
- inv<void>('0x570E35F5C4A44838', f(amplitude));
1066
- }
1067
-
1068
- /**
1069
- * @param dictionary
1070
- * @param shotName
1071
- * @param duration
1179
+ * @returns
1072
1180
  */
1073
- static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void {
1074
- inv<void>('0xBC016635D6A73B31', dictionary, shotName, duration);
1181
+ static isInFullFirstPersonMode(): any {
1182
+ return inv<number>('0xD1BA66940E94C547');
1075
1183
  }
1076
1184
 
1077
1185
  /**
1078
- * Sets the camera pitch. Parameters:
1079
- * x = pitches the camera on the x axis.
1080
- * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
1081
- *
1082
- * @param x
1083
- * @param Value2
1186
+ * @returns
1084
1187
  */
1085
- static setGameplayCamRelativePitch(x: number, Value2: number): void {
1086
- inv<void>('0xFB760AF4F537B8BF', f(x), f(Value2));
1188
+ static isFirstPersonAimCamActive(): boolean {
1189
+ return !!inv<boolean>('0xF63134C54B6EC212', rai());
1087
1190
  }
1088
-
1089
- /**
1090
- * Creates Kill Cam for specified Ped Handle
1091
- *
1092
- * @param ped
1191
+
1192
+ /**
1193
+ * @param cameraDictionary
1093
1194
  */
1094
- static createKillCam(ped: Ped): void {
1095
- inv<void>('0x2F994CC29CAA9D22', ped.handle);
1195
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
1196
+ inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
1096
1197
  }
1097
1198
 
1098
1199
  /**
1099
1200
  * @param p0
1100
1201
  */
1101
- static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
1102
- inv<void>('0x421192A2DA48FD01', f(p0));
1202
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
1203
+ inv<void>('0x8459B3E64257B21D', f(p0));
1103
1204
  }
1104
1205
 
1105
1206
  /**
1106
1207
  * @param p0
1107
- * @param p1
1108
- * @param p2
1109
- * @param p3
1208
+ * @param pos1
1110
1209
  * @param p4
1111
1210
  * @param p5
1112
1211
  * @param p6
1113
1212
  * @param p7
1114
1213
  */
1115
- static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1116
- inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1117
- }
1118
-
1119
- /**
1120
- * Forces camera position to furthest 3rd person
1121
- */
1122
- static forceThirdPersonCamFarThisFrame(): void {
1123
- inv<void>('0x1CFB749AD4317BDE');
1214
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
1215
+ inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
1124
1216
  }
1125
1217
 
1126
1218
  /**
1127
- * Used to enable headshot kill replay when you headshot set ped.
1128
- * Params: p1 seems to be 0 or 1 in R* Scripts
1129
- *
1130
- * @param ped
1131
- * @param p1
1219
+ * @returns
1132
1220
  */
1133
- static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
1134
- inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
1135
- }
1136
-
1137
- static N_0x641092322A8852AB(): void {
1138
- inv<void>('0x641092322A8852AB');
1139
- }
1140
-
1141
- static triggerMissionFailedCam(): void {
1142
- inv<void>('0x9A92C06ACBAF9731');
1221
+ static getFinalRenderedCamCoord(): Vector3 {
1222
+ return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
1143
1223
  }
1144
1224
 
1145
1225
  /**
@@ -1263,208 +1343,107 @@ export class CamStatics {
1263
1343
  }
1264
1344
 
1265
1345
  /**
1266
- * @param locationDictName
1267
- */
1268
- static loadCinematicCamLocation(locationDictName: string | null): void {
1269
- inv<void>('0x1B3C2D961F5FC0E1', locationDictName);
1270
- }
1271
-
1272
- /**
1273
- * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
1274
- *
1275
- * @param shakeName
1276
- * @param intensity
1346
+ * @returns
1277
1347
  */
1278
- static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void {
1279
- inv<void>('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
1348
+ static N_0x1811A02277A9E49D(): boolean {
1349
+ return !!inv<boolean>('0x1811A02277A9E49D', rai());
1280
1350
  }
1281
1351
 
1282
1352
  /**
1283
1353
  * @returns
1284
1354
  */
1285
- static N_0x5060FA977CEA4455(): any {
1286
- return inv<number>('0x5060FA977CEA4455');
1355
+ static N_0x80D7A3E39B120BC4(): any {
1356
+ return inv<number>('0x80D7A3E39B120BC4');
1287
1357
  }
1288
1358
 
1289
1359
  /**
1290
- * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
1291
- * p0: struct<32> /*256*\/
1360
+ * Not official name
1361
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
1362
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
1292
1363
  *
1293
- * @returns p0
1364
+ * @param camSpeed
1365
+ * @param enableSlide
1366
+ * @param slideOffset
1367
+ * @param enableZoom
1368
+ * @param zoomOffset
1294
1369
  */
1295
- static startCameraOrbit(): number {
1296
- const result = inv<number>('0x65B205BF30C13DDB', pvi());
1297
- return result;
1370
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
1371
+ inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
1298
1372
  }
1299
1373
 
1300
1374
  /**
1301
1375
  * @param p0
1302
- * @param p1
1303
- */
1304
- static setWidescreenBorders(p0: boolean, p1: number): void {
1305
- inv<void>('0xD7F4D54CF80AFA34', p0, p1);
1306
- }
1307
-
1308
- static N_0x06557F6D96C86881(): void {
1309
- inv<void>('0x06557F6D96C86881');
1310
- }
1311
-
1312
- /**
1313
- * minimum: Degrees between -180f and 180f.
1314
- * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
1315
- *
1316
- * @param minimum
1317
- * @param maximum
1318
1376
  */
1319
- static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void {
1320
- inv<void>('0x14F3947318CA8AD2', f(minimum), f(maximum));
1377
+ static stopCodeGameplayHint(p0: boolean): void {
1378
+ inv<void>('0x93759A83D0D844E7', p0);
1321
1379
  }
1322
1380
 
1323
1381
  /**
1324
- * @param p0
1382
+ * @param camHash
1383
+ * @param pos
1384
+ * @param rot
1385
+ * @param fov
1386
+ * @param p8
1387
+ * @param p9
1388
+ * @returns
1325
1389
  */
1326
- static N_0xDF7F5BE9150E47E4(p0: any): void {
1327
- inv<void>('0xDF7F5BE9150E47E4', p0);
1328
- }
1329
-
1330
- static N_0x04084490CC302CFB(): void {
1331
- inv<void>('0x04084490CC302CFB');
1390
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
1391
+ return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
1332
1392
  }
1333
1393
 
1334
1394
  /**
1335
1395
  * @param p0
1336
1396
  */
1337
- static stopGameplayCamShaking(p0: boolean): void {
1338
- inv<void>('0xE0DE43D290FB65F9', p0);
1397
+ static setCinematicModeActive(p0: boolean): void {
1398
+ inv<void>('0xCE7A90B160F75046', p0);
1339
1399
  }
1340
1400
 
1341
1401
  /**
1342
- * Creates Cinematic Black Bars (at top and bottom)
1343
- * Disable instantly: false/false, Enable instantly: true/true
1402
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
1344
1403
  *
1345
1404
  * @param p0
1346
- * @param p1
1347
- */
1348
- static requestLetterBoxNow(p0: boolean, p1: boolean): void {
1349
- inv<void>('0x69D65E89FFD72313', p0, p1);
1350
- }
1351
-
1352
- /**
1353
- * @param entity
1354
- */
1355
- static disableCamCollisionForObject(entity: Entity): void {
1356
- inv<void>('0x7E3F546ACFE6C8D9', entity.handle);
1357
- }
1358
-
1359
- /**
1360
- * @returns
1361
1405
  */
1362
- static getGameplayCamFov(): number {
1363
- return inv<number>('0xF6A96E5ACEEC6E50', raf());
1406
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void {
1407
+ inv<void>('0xF86B6F93727C59C9', f(p0));
1364
1408
  }
1365
1409
 
1366
1410
  /**
1367
- * Fades the screen in. duration: The time the fade should take, in milliseconds.
1368
- *
1369
- * @param duration
1411
+ * @param p0
1370
1412
  */
1371
- static doScreenFadeIn(duration: number): void {
1372
- inv<void>('0x6A053CF596F67DF7', duration);
1413
+ static N_0x6519238858AF5479(p0: any): void {
1414
+ inv<void>('0x6519238858AF5479', p0);
1373
1415
  }
1374
1416
 
1375
1417
  /**
1376
- * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
1377
- * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
1378
- * _STOP_GAMEPLAY_CAM* - _STOP_I*
1418
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
1379
1419
  *
1380
- * @param shakeName
1420
+ * @param heading
1381
1421
  * @param p1
1382
1422
  */
1383
- static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void {
1384
- inv<void>('0x4285804FD65D8066', shakeName, p1);
1385
- }
1386
-
1387
- /**
1388
- * @returns
1389
- */
1390
- static isInterpolatingToScriptCams(): boolean {
1391
- return !!inv<boolean>('0x43AB9D5A7D415478', rai());
1392
- }
1393
-
1394
- /**
1395
- * @returns
1396
- */
1397
- static getFinalRenderedCamFov(): number {
1398
- return inv<number>('0x04AF77971E508F6A', raf());
1423
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void {
1424
+ inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
1399
1425
  }
1400
1426
 
1401
1427
  /**
1402
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
1403
- * Return type char in ida
1404
- * *SET_GAMEPLAY_HINT**
1405
- *
1406
1428
  * @param p0
1429
+ * @param p1
1407
1430
  */
1408
- static N_0x88544C0E3291DCAE(p0: boolean): void {
1409
- inv<void>('0x88544C0E3291DCAE', p0);
1410
- }
1411
-
1412
- /**
1413
- * @returns
1414
- */
1415
- static isScreenFadedIn(): boolean {
1416
- return !!inv<boolean>('0x37F9A426FBCF4AF2', rai());
1417
- }
1418
-
1419
- /**
1420
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
1421
- */
1422
- static disableOnFootFirstPersonViewThisUpdate(): void {
1423
- inv<void>('0x9C473089A934C930');
1424
- }
1425
-
1426
- /**
1427
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
1428
- */
1429
- static invalidateCinematicVehicleIdleMode(): void {
1430
- inv<void>('0x634F4A0562CF19B8');
1431
- }
1432
-
1433
- /**
1434
- * @param dictionaryName
1435
- */
1436
- static unloadCinematicCameraLocation(dictionaryName: string | null): void {
1437
- inv<void>('0x2412216FCC7B4E3E', dictionaryName);
1438
- }
1439
-
1440
- /**
1441
- * @returns
1442
- */
1443
- static isScreenFadedOut(): boolean {
1444
- return !!inv<boolean>('0xF5472C80DF2FF847', rai());
1445
- }
1446
-
1447
- /**
1448
- * @param dictionary
1449
- * @param shotName
1450
- * @param duration
1451
- */
1452
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
1453
- inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
1431
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
1432
+ inv<void>('0x4D2F46D1B28D90FB', p0, p1);
1454
1433
  }
1455
1434
 
1456
1435
  /**
1457
1436
  * @returns
1458
1437
  */
1459
- static isDeathFailCameraRunning(): boolean {
1460
- return !!inv<boolean>('0x139EFB0A71DD9011', rai());
1438
+ static getPhotoModeFocalLength(): number {
1439
+ return inv<number>('0x2533BAFFBE737E54', raf());
1461
1440
  }
1462
1441
 
1463
1442
  /**
1464
1443
  * @returns
1465
1444
  */
1466
- static N_0xDC62CD70658E7A02(): any {
1467
- return inv<number>('0xDC62CD70658E7A02');
1445
+ static N_0x2AB7C81B3F70570C(): any {
1446
+ return inv<number>('0x2AB7C81B3F70570C');
1468
1447
  }
1469
1448
 
1470
1449
  static forceLetterBoxThisUpdate(): void {
@@ -1560,4 +1539,25 @@ export class CamStatics {
1560
1539
  return !!inv<boolean>('0xBF7C780731AADBF8', rai());
1561
1540
  }
1562
1541
 
1542
+ /**
1543
+ * @param p0
1544
+ */
1545
+ static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
1546
+ inv<void>('0x1DD95A8D6B24A0C9', p0);
1547
+ }
1548
+
1549
+ /**
1550
+ * @param p0
1551
+ * @param p1
1552
+ * @param p2
1553
+ * @returns
1554
+ */
1555
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean {
1556
+ return !!inv<boolean>('0xA24C1D341C6E0D53', p0, p1, p2, rai());
1557
+ }
1558
+
1559
+ static N_0x3C8F74E8FE751614(): void {
1560
+ inv<void>('0x3C8F74E8FE751614');
1561
+ }
1562
+
1563
1563
  }