@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
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@@ -3,99 +3,112 @@ import { createFromHandle } from '../types/HandleRegistry';
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import { inv, rai, raf, rav, pvi, _h, f } from '../types/NativeAliases';
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export class CamStatics {
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/**
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*
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* @param offset
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* @param p4
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*/
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static
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inv('
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static setGameplayEntityHint(entity, offset, p4, p5, p6, p7, p8) {
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inv('0xD1F7F32640ADFD12', entity.handle, f(offset.x), f(offset.y), f(offset.z), p4, p5, p6, p7, p8);
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}
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/**
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* Forces camera position to second furthest 3rd person
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*/
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static
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inv('
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static forceThirdPersonCamThisFrame() {
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}
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*/
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static setGameplayHintFollowDistanceScalar(p0) {
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}
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/**
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static
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return inv('
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static isCamPhotofxRunning() {
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}
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static setGameplayCamShakeAmplitude(amplitude) {
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static cinematicLocationTriggerScriptedShotEvent2(dictionary, shotName, duration) {
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}
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/**
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}
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}
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* Used to enable headshot kill replay when you headshot set ped.
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* Params: p1 seems to be 0 or 1 in R* Scripts
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*/
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}
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static N_0x641092322A8852AB() {
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inv('0x641092322A8852AB');
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}
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}
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/**
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* Zooms in the third person camera closer to ground level.
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* Must be called every frame to interpolate.
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* Pass false to reset.
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*
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* @param toggle
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static N_0x71D71E08A7ED5BD7(toggle) {
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inv('0x71D71E08A7ED5BD7', toggle);
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}
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*/
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static
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return inv('
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}
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/**
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* Not official name
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* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
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* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
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*
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static setGameplayCamParamsThisUpdate(camSpeed, enableSlide, slideOffset, enableZoom, zoomOffset) {
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inv('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
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static isAimCamActive() {
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return !!inv('0x698F456FB909E077', rai());
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}
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/**
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* @param p1
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* @param p2
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static
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inv('
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static cinematicLocationStopScriptedShotEvent(p0, p1, p2) {
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inv('0x6D4D25C2137FF511', p0, p1, p2);
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}
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/**
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*
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*
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* @returns
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* Zooms in the gameplay camera to the next zoom level?
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* USE_* - WAS_*
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*/
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static
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static N_0x632BE8D84846FA56() {
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inv('0x632BE8D84846FA56');
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}
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/**
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*
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* This native makes the gameplay camera zoom into first person/third person with a special effect.
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* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
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*
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* @param render
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* @param distance
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* @param blendBackSmoothingType
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* @param p4
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* @param p5
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*/
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static
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inv('
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static stopRenderingScriptCamsUsingCatchUp(render, distance, blendBackSmoothingType, p3, p4, p5) {
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inv('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
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}
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static N_0x7E40A01B11398FCB() {
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inv('0x7E40A01B11398FCB');
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}
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/**
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|
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* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
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*
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* @param p0
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*/
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static
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inv('
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static N_0x39073DA4EDDBC91D(p0) {
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inv('0x39073DA4EDDBC91D', p0);
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}
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/**
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* @
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* @returns
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|
*/
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static
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inv('
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static isFollowVehicleCamActive() {
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return !!inv('0xA40C2F51FB589E9A', rai());
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275
|
}
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|
/**
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*
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+
* ease - smooth transition between the camera's positions
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+
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
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* character (gameplay) camera, call this native with render set to FALSE.
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* Setting ease to TRUE will smooth the transition.
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*
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* @param
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* @param
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* @param render
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* @param ease
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* @param easeTime
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* @param p3
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* @param p4
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* @param p5
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*/
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static
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|
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inv('
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+
static renderScriptCams(render, ease, easeTime, p3, p4, p5) {
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inv('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
|
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|
}
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|
/**
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* @param p0
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* @param p1
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* @param p2
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* @param p3
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|
*/
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static
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|
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inv('
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|
+
static N_0xE28F73212A813E82(p0, p1, p2, p3) {
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inv('0xE28F73212A813E82', p0, p1, p2, p3);
|
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|
}
|
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301
|
/**
|
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|
+
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
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|
+
*
|
|
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|
* @returns
|
|
285
305
|
*/
|
|
286
|
-
static
|
|
287
|
-
return inv('
|
|
306
|
+
static hasLetterBox() {
|
|
307
|
+
return inv('0x81DCFD13CF39920E');
|
|
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308
|
}
|
|
289
309
|
/**
|
|
290
310
|
* @returns
|
|
291
311
|
*/
|
|
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|
-
static
|
|
293
|
-
return inv('
|
|
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|
-
}
|
|
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|
-
static N_0xCF69EA05CD9C33C9() {
|
|
296
|
-
inv('0xCF69EA05CD9C33C9');
|
|
312
|
+
static N_0x6DFD37E586D4F44F() {
|
|
313
|
+
return inv('0x6DFD37E586D4F44F');
|
|
297
314
|
}
|
|
298
315
|
/**
|
|
299
|
-
* @param
|
|
300
|
-
* @param p1
|
|
301
|
-
* @returns
|
|
316
|
+
* @param locationDictName
|
|
302
317
|
*/
|
|
303
|
-
static
|
|
304
|
-
|
|
318
|
+
static loadCinematicCamLocation(locationDictName) {
|
|
319
|
+
inv('0x1B3C2D961F5FC0E1', locationDictName);
|
|
305
320
|
}
|
|
306
321
|
/**
|
|
307
|
-
*
|
|
322
|
+
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
308
323
|
*
|
|
309
|
-
* @param
|
|
324
|
+
* @param shakeName
|
|
325
|
+
* @param intensity
|
|
310
326
|
*/
|
|
311
|
-
static
|
|
312
|
-
inv('
|
|
327
|
+
static N_0xFEFDDC6E8FDF8A75(shakeName, intensity) {
|
|
328
|
+
inv('0xFEFDDC6E8FDF8A75', shakeName, f(intensity));
|
|
313
329
|
}
|
|
314
330
|
/**
|
|
315
|
-
*
|
|
316
|
-
*
|
|
317
|
-
* @param name
|
|
318
|
-
* @param entity
|
|
331
|
+
* @returns
|
|
319
332
|
*/
|
|
320
|
-
static
|
|
321
|
-
inv('
|
|
333
|
+
static N_0x5060FA977CEA4455() {
|
|
334
|
+
return inv('0x5060FA977CEA4455');
|
|
322
335
|
}
|
|
323
336
|
/**
|
|
324
|
-
*
|
|
325
|
-
*
|
|
337
|
+
* [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
|
|
338
|
+
* p0: struct<32> /*256*\/
|
|
339
|
+
*
|
|
340
|
+
* @returns p0
|
|
341
|
+
*/
|
|
342
|
+
static startCameraOrbit() {
|
|
343
|
+
const result = inv('0x65B205BF30C13DDB', pvi());
|
|
344
|
+
return result;
|
|
345
|
+
}
|
|
346
|
+
/**
|
|
347
|
+
* @param p0
|
|
348
|
+
* @param p1
|
|
349
|
+
*/
|
|
350
|
+
static setWidescreenBorders(p0, p1) {
|
|
351
|
+
inv('0xD7F4D54CF80AFA34', p0, p1);
|
|
352
|
+
}
|
|
353
|
+
static N_0x06557F6D96C86881() {
|
|
354
|
+
inv('0x06557F6D96C86881');
|
|
355
|
+
}
|
|
356
|
+
/**
|
|
357
|
+
* minimum: Degrees between -180f and 180f.
|
|
358
|
+
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
326
359
|
*
|
|
360
|
+
* @param minimum
|
|
361
|
+
* @param maximum
|
|
362
|
+
*/
|
|
363
|
+
static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum, maximum) {
|
|
364
|
+
inv('0x14F3947318CA8AD2', f(minimum), f(maximum));
|
|
365
|
+
}
|
|
366
|
+
/**
|
|
367
|
+
* @param p0
|
|
368
|
+
*/
|
|
369
|
+
static N_0xDF7F5BE9150E47E4(p0) {
|
|
370
|
+
inv('0xDF7F5BE9150E47E4', p0);
|
|
371
|
+
}
|
|
372
|
+
static N_0x04084490CC302CFB() {
|
|
373
|
+
inv('0x04084490CC302CFB');
|
|
374
|
+
}
|
|
375
|
+
/**
|
|
376
|
+
* @param p0
|
|
377
|
+
*/
|
|
378
|
+
static stopGameplayCamShaking(p0) {
|
|
379
|
+
inv('0xE0DE43D290FB65F9', p0);
|
|
380
|
+
}
|
|
381
|
+
/**
|
|
382
|
+
* Creates Cinematic Black Bars (at top and bottom)
|
|
383
|
+
* Disable instantly: false/false, Enable instantly: true/true
|
|
384
|
+
*
|
|
385
|
+
* @param p0
|
|
386
|
+
* @param p1
|
|
387
|
+
*/
|
|
388
|
+
static requestLetterBoxNow(p0, p1) {
|
|
389
|
+
inv('0x69D65E89FFD72313', p0, p1);
|
|
390
|
+
}
|
|
391
|
+
/**
|
|
392
|
+
* @param entity
|
|
393
|
+
*/
|
|
394
|
+
static disableCamCollisionForObject(entity) {
|
|
395
|
+
inv('0x7E3F546ACFE6C8D9', entity.handle);
|
|
396
|
+
}
|
|
397
|
+
/**
|
|
327
398
|
* @returns
|
|
328
399
|
*/
|
|
329
|
-
static
|
|
330
|
-
return
|
|
400
|
+
static getGameplayCamFov() {
|
|
401
|
+
return inv('0xF6A96E5ACEEC6E50', raf());
|
|
331
402
|
}
|
|
332
|
-
|
|
333
|
-
|
|
403
|
+
/**
|
|
404
|
+
* Fades the screen in. duration: The time the fade should take, in milliseconds.
|
|
405
|
+
*
|
|
406
|
+
* @param duration
|
|
407
|
+
*/
|
|
408
|
+
static doScreenFadeIn(duration) {
|
|
409
|
+
inv('0x6A053CF596F67DF7', duration);
|
|
410
|
+
}
|
|
411
|
+
/**
|
|
412
|
+
* script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
413
|
+
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
414
|
+
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
415
|
+
*
|
|
416
|
+
* @param shakeName
|
|
417
|
+
* @param p1
|
|
418
|
+
*/
|
|
419
|
+
static stopGameplayCamShakingWithName(shakeName, p1) {
|
|
420
|
+
inv('0x4285804FD65D8066', shakeName, p1);
|
|
334
421
|
}
|
|
335
422
|
/**
|
|
336
423
|
* @returns
|
|
337
424
|
*/
|
|
338
|
-
static
|
|
339
|
-
return !!inv('
|
|
425
|
+
static isInterpolatingToScriptCams() {
|
|
426
|
+
return !!inv('0x43AB9D5A7D415478', rai());
|
|
427
|
+
}
|
|
428
|
+
/**
|
|
429
|
+
* @returns
|
|
430
|
+
*/
|
|
431
|
+
static getFinalRenderedCamFov() {
|
|
432
|
+
return inv('0x04AF77971E508F6A', raf());
|
|
340
433
|
}
|
|
341
434
|
/**
|
|
435
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
436
|
+
* Return type char in ida
|
|
437
|
+
* *SET_GAMEPLAY_HINT**
|
|
438
|
+
*
|
|
342
439
|
* @param p0
|
|
343
440
|
*/
|
|
344
|
-
static
|
|
345
|
-
inv('
|
|
441
|
+
static N_0x88544C0E3291DCAE(p0) {
|
|
442
|
+
inv('0x88544C0E3291DCAE', p0);
|
|
346
443
|
}
|
|
347
444
|
/**
|
|
348
445
|
* @returns
|
|
349
446
|
*/
|
|
350
|
-
static
|
|
351
|
-
return inv('
|
|
447
|
+
static isScreenFadedIn() {
|
|
448
|
+
return !!inv('0x37F9A426FBCF4AF2', rai());
|
|
449
|
+
}
|
|
450
|
+
/**
|
|
451
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
452
|
+
*/
|
|
453
|
+
static disableOnFootFirstPersonViewThisUpdate() {
|
|
454
|
+
inv('0x9C473089A934C930');
|
|
455
|
+
}
|
|
456
|
+
/**
|
|
457
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
458
|
+
*/
|
|
459
|
+
static invalidateCinematicVehicleIdleMode() {
|
|
460
|
+
inv('0x634F4A0562CF19B8');
|
|
461
|
+
}
|
|
462
|
+
/**
|
|
463
|
+
* @param dictionaryName
|
|
464
|
+
*/
|
|
465
|
+
static unloadCinematicCameraLocation(dictionaryName) {
|
|
466
|
+
inv('0x2412216FCC7B4E3E', dictionaryName);
|
|
352
467
|
}
|
|
353
468
|
/**
|
|
354
469
|
* @returns
|
|
355
470
|
*/
|
|
356
|
-
static
|
|
357
|
-
return inv('
|
|
471
|
+
static isScreenFadedOut() {
|
|
472
|
+
return !!inv('0xF5472C80DF2FF847', rai());
|
|
473
|
+
}
|
|
474
|
+
/**
|
|
475
|
+
* @param dictionary
|
|
476
|
+
* @param shotName
|
|
477
|
+
* @param duration
|
|
478
|
+
*/
|
|
479
|
+
static N_0xA54D643D0773EB65(dictionary, shotName, duration) {
|
|
480
|
+
inv('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
358
481
|
}
|
|
359
482
|
/**
|
|
360
|
-
* @param rotationOrder
|
|
361
483
|
* @returns
|
|
362
484
|
*/
|
|
363
|
-
static
|
|
364
|
-
return
|
|
485
|
+
static isDeathFailCameraRunning() {
|
|
486
|
+
return !!inv('0x139EFB0A71DD9011', rai());
|
|
365
487
|
}
|
|
366
488
|
/**
|
|
367
|
-
* @param camName
|
|
368
|
-
* @param p1
|
|
369
489
|
* @returns
|
|
370
490
|
*/
|
|
371
|
-
static
|
|
372
|
-
return
|
|
491
|
+
static N_0xDC62CD70658E7A02() {
|
|
492
|
+
return inv('0xDC62CD70658E7A02');
|
|
373
493
|
}
|
|
374
494
|
/**
|
|
375
|
-
*
|
|
495
|
+
* @param cameraDictionary
|
|
496
|
+
*/
|
|
497
|
+
static loadCameraDataDict(cameraDictionary) {
|
|
498
|
+
inv('0x6A4D224FC7643941', cameraDictionary);
|
|
499
|
+
}
|
|
500
|
+
/**
|
|
501
|
+
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
502
|
+
*/
|
|
503
|
+
static disableOnFootFirstPersonViewThisUpdate2() {
|
|
504
|
+
inv('0x05AB44D906738426');
|
|
505
|
+
}
|
|
506
|
+
static N_0xF1A6FEEDF3776EF9() {
|
|
507
|
+
inv('0xF1A6FEEDF3776EF9');
|
|
508
|
+
}
|
|
509
|
+
/**
|
|
510
|
+
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
376
511
|
*
|
|
377
|
-
* @param
|
|
512
|
+
* @param p0
|
|
513
|
+
* @param distance
|
|
378
514
|
*/
|
|
379
|
-
static
|
|
380
|
-
inv('
|
|
515
|
+
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0, distance) {
|
|
516
|
+
inv('0x2126C740A4AC370B', f(p0), f(distance));
|
|
381
517
|
}
|
|
382
518
|
/**
|
|
383
|
-
*
|
|
384
|
-
* Params: targetPed = death cam focuses on it
|
|
519
|
+
* More info: see HAS_LETTER_BOX
|
|
385
520
|
*
|
|
386
|
-
* @
|
|
521
|
+
* @returns
|
|
387
522
|
*/
|
|
388
|
-
static
|
|
389
|
-
inv('
|
|
523
|
+
static getLetterBoxRatio() {
|
|
524
|
+
return inv('0xA2B1C7EF759A63CE', raf());
|
|
525
|
+
}
|
|
526
|
+
/**
|
|
527
|
+
* @returns
|
|
528
|
+
*/
|
|
529
|
+
static N_0x7CE9DC58E3E4755F() {
|
|
530
|
+
return inv('0x7CE9DC58E3E4755F');
|
|
390
531
|
}
|
|
391
532
|
/**
|
|
392
533
|
* @param p0
|
|
534
|
+
* @param p1
|
|
393
535
|
*/
|
|
394
|
-
static
|
|
395
|
-
inv('
|
|
536
|
+
static N_0xFEB8646818294C75(p0, p1) {
|
|
537
|
+
inv('0xFEB8646818294C75', p0, p1);
|
|
396
538
|
}
|
|
397
|
-
|
|
398
|
-
|
|
539
|
+
/**
|
|
540
|
+
* @param p0
|
|
541
|
+
*/
|
|
542
|
+
static N_0xDB382FE20C2DA222(p0) {
|
|
543
|
+
inv('0xDB382FE20C2DA222', p0);
|
|
544
|
+
}
|
|
545
|
+
/**
|
|
546
|
+
* @param p0
|
|
547
|
+
*/
|
|
548
|
+
static N_0x29E6655DF3590B0D(p0) {
|
|
549
|
+
inv('0x29E6655DF3590B0D', p0);
|
|
550
|
+
}
|
|
551
|
+
/**
|
|
552
|
+
* @param pos
|
|
553
|
+
* @param radius
|
|
554
|
+
* @returns
|
|
555
|
+
*/
|
|
556
|
+
static isSphereVisible(pos, radius) {
|
|
557
|
+
return !!inv('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
|
|
558
|
+
}
|
|
559
|
+
/**
|
|
560
|
+
* @param camInitialHeading
|
|
561
|
+
*/
|
|
562
|
+
static setGameplayCamInitialHeading(camInitialHeading) {
|
|
563
|
+
inv('0x6C1053C433A573CF', f(camInitialHeading));
|
|
564
|
+
}
|
|
565
|
+
/**
|
|
566
|
+
* @param p0
|
|
567
|
+
*/
|
|
568
|
+
static stopGameplayHint(p0) {
|
|
569
|
+
inv('0x1BCEC33D54CFCA8A', p0);
|
|
570
|
+
}
|
|
571
|
+
/**
|
|
572
|
+
* @param p0
|
|
573
|
+
*/
|
|
574
|
+
static N_0x0961B089947BA6D0(p0) {
|
|
575
|
+
inv('0x0961B089947BA6D0', p0);
|
|
576
|
+
}
|
|
577
|
+
/**
|
|
578
|
+
* minimum: Degrees between -90f and 90f.
|
|
579
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
580
|
+
*
|
|
581
|
+
* @param minimum
|
|
582
|
+
* @param maximum
|
|
583
|
+
*/
|
|
584
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum, maximum) {
|
|
585
|
+
inv('0x326C7AA308F3DF6A', f(minimum), f(maximum));
|
|
586
|
+
}
|
|
587
|
+
/**
|
|
588
|
+
* @returns
|
|
589
|
+
*/
|
|
590
|
+
static N_0x6072B7420A83A03F() {
|
|
591
|
+
return inv('0x6072B7420A83A03F');
|
|
592
|
+
}
|
|
593
|
+
/**
|
|
594
|
+
* @param p0
|
|
595
|
+
*/
|
|
596
|
+
static N_0xC205B3C54C6A4E37(p0) {
|
|
597
|
+
inv('0xC205B3C54C6A4E37', p0);
|
|
598
|
+
}
|
|
599
|
+
/**
|
|
600
|
+
* Only used in R* Script camera_photomode
|
|
601
|
+
*
|
|
602
|
+
* @returns
|
|
603
|
+
*/
|
|
604
|
+
static isAnimSceneCamActive() {
|
|
605
|
+
return inv('0x20389408F0E93B9A');
|
|
606
|
+
}
|
|
607
|
+
/**
|
|
608
|
+
* Hash used in finale1.ysc: 1726668277
|
|
609
|
+
*
|
|
610
|
+
* @param pos
|
|
611
|
+
* @param duration
|
|
612
|
+
* @param blendOutDuration
|
|
613
|
+
* @param blendInDuration
|
|
614
|
+
* @param p6
|
|
615
|
+
*/
|
|
616
|
+
static setGameplayCoordHint(pos, duration, blendOutDuration, blendInDuration, p6) {
|
|
617
|
+
inv('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
|
|
399
618
|
}
|
|
400
619
|
/**
|
|
401
620
|
* @returns
|
|
@@ -521,154 +740,55 @@ export class CamStatics {
|
|
|
521
740
|
* Camera will be or is running
|
|
522
741
|
*/
|
|
523
742
|
static N_0xC3742F1FDF0A6824() {
|
|
524
|
-
inv('0xC3742F1FDF0A6824');
|
|
525
|
-
}
|
|
526
|
-
/**
|
|
527
|
-
* @returns
|
|
528
|
-
*/
|
|
529
|
-
static getRenderingCam() {
|
|
530
|
-
return createFromHandle('Cam', inv('0x03A8931ECC8015D6', rai()));
|
|
531
|
-
}
|
|
532
|
-
/**
|
|
533
|
-
* @param p0
|
|
534
|
-
*/
|
|
535
|
-
static N_0x8505E05FC8822843(p0) {
|
|
536
|
-
inv('0x8505E05FC8822843', p0);
|
|
537
|
-
}
|
|
538
|
-
/**
|
|
539
|
-
* @param p0
|
|
540
|
-
*/
|
|
541
|
-
static N_0x2DD3149DC34A3F4C(p0) {
|
|
542
|
-
inv('0x2DD3149DC34A3F4C', p0);
|
|
543
|
-
}
|
|
544
|
-
static N_0xFC3F638BE2B6BB02() {
|
|
545
|
-
inv('0xFC3F638BE2B6BB02');
|
|
546
|
-
}
|
|
547
|
-
/**
|
|
548
|
-
* _IS_SCRIPTED_S*
|
|
549
|
-
*
|
|
550
|
-
* @returns
|
|
551
|
-
*/
|
|
552
|
-
static N_0x975F6EBB62632FE3() {
|
|
553
|
-
return !!inv('0x975F6EBB62632FE3', rai());
|
|
554
|
-
}
|
|
555
|
-
/**
|
|
556
|
-
* @param dictionary
|
|
557
|
-
* @param shotName
|
|
558
|
-
* @param duration
|
|
559
|
-
* @returns
|
|
560
|
-
*/
|
|
561
|
-
static N_0xEA113BF9B0C0C5D7(dictionary, shotName, duration) {
|
|
562
|
-
return inv('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
|
|
563
|
-
}
|
|
564
|
-
/**
|
|
565
|
-
* @param cameraDictionary
|
|
566
|
-
* @returns
|
|
567
|
-
*/
|
|
568
|
-
static N_0xC285FD21294A1C49(cameraDictionary) {
|
|
569
|
-
return !!inv('0xC285FD21294A1C49', cameraDictionary, rai());
|
|
570
|
-
}
|
|
571
|
-
static disableCinematicModeThisFrame() {
|
|
572
|
-
inv('0x8910C24B7E0046EC');
|
|
573
|
-
}
|
|
574
|
-
/**
|
|
575
|
-
* Zooms in the third person camera closer to ground level.
|
|
576
|
-
* Must be called every frame to interpolate.
|
|
577
|
-
* Pass false to reset.
|
|
578
|
-
*
|
|
579
|
-
* @param toggle
|
|
580
|
-
*/
|
|
581
|
-
static N_0x71D71E08A7ED5BD7(toggle) {
|
|
582
|
-
inv('0x71D71E08A7ED5BD7', toggle);
|
|
583
|
-
}
|
|
584
|
-
/**
|
|
585
|
-
* @returns
|
|
586
|
-
*/
|
|
587
|
-
static isAimCamActive() {
|
|
588
|
-
return !!inv('0x698F456FB909E077', rai());
|
|
589
|
-
}
|
|
590
|
-
/**
|
|
591
|
-
* @param p0
|
|
592
|
-
* @param p1
|
|
593
|
-
* @param p2
|
|
594
|
-
*/
|
|
595
|
-
static cinematicLocationStopScriptedShotEvent(p0, p1, p2) {
|
|
596
|
-
inv('0x6D4D25C2137FF511', p0, p1, p2);
|
|
597
|
-
}
|
|
598
|
-
/**
|
|
599
|
-
* Zooms in the gameplay camera to the next zoom level?
|
|
600
|
-
* USE_* - WAS_*
|
|
601
|
-
*/
|
|
602
|
-
static N_0x632BE8D84846FA56() {
|
|
603
|
-
inv('0x632BE8D84846FA56');
|
|
604
|
-
}
|
|
605
|
-
/**
|
|
606
|
-
* This native makes the gameplay camera zoom into first person/third person with a special effect.
|
|
607
|
-
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
608
|
-
*
|
|
609
|
-
* @param render
|
|
610
|
-
* @param distance
|
|
611
|
-
* @param blendBackSmoothingType
|
|
612
|
-
* @param p3
|
|
613
|
-
* @param p4
|
|
614
|
-
* @param p5
|
|
615
|
-
*/
|
|
616
|
-
static stopRenderingScriptCamsUsingCatchUp(render, distance, blendBackSmoothingType, p3, p4, p5) {
|
|
617
|
-
inv('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
|
|
618
|
-
}
|
|
619
|
-
static N_0x7E40A01B11398FCB() {
|
|
620
|
-
inv('0x7E40A01B11398FCB');
|
|
621
|
-
}
|
|
622
|
-
/**
|
|
623
|
-
* @param p0
|
|
624
|
-
*/
|
|
625
|
-
static N_0x39073DA4EDDBC91D(p0) {
|
|
626
|
-
inv('0x39073DA4EDDBC91D', p0);
|
|
743
|
+
inv('0xC3742F1FDF0A6824');
|
|
627
744
|
}
|
|
628
745
|
/**
|
|
629
746
|
* @returns
|
|
630
747
|
*/
|
|
631
|
-
static
|
|
632
|
-
return
|
|
748
|
+
static getRenderingCam() {
|
|
749
|
+
return createFromHandle('Cam', inv('0x03A8931ECC8015D6', rai()));
|
|
633
750
|
}
|
|
634
751
|
/**
|
|
635
|
-
*
|
|
636
|
-
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
637
|
-
* character (gameplay) camera, call this native with render set to FALSE.
|
|
638
|
-
* Setting ease to TRUE will smooth the transition.
|
|
639
|
-
*
|
|
640
|
-
* @param render
|
|
641
|
-
* @param ease
|
|
642
|
-
* @param easeTime
|
|
643
|
-
* @param p3
|
|
644
|
-
* @param p4
|
|
645
|
-
* @param p5
|
|
752
|
+
* @param p0
|
|
646
753
|
*/
|
|
647
|
-
static
|
|
648
|
-
inv('
|
|
754
|
+
static N_0x8505E05FC8822843(p0) {
|
|
755
|
+
inv('0x8505E05FC8822843', p0);
|
|
649
756
|
}
|
|
650
757
|
/**
|
|
651
758
|
* @param p0
|
|
652
|
-
* @param p1
|
|
653
|
-
* @param p2
|
|
654
|
-
* @param p3
|
|
655
759
|
*/
|
|
656
|
-
static
|
|
657
|
-
inv('
|
|
760
|
+
static N_0x2DD3149DC34A3F4C(p0) {
|
|
761
|
+
inv('0x2DD3149DC34A3F4C', p0);
|
|
762
|
+
}
|
|
763
|
+
static N_0xFC3F638BE2B6BB02() {
|
|
764
|
+
inv('0xFC3F638BE2B6BB02');
|
|
658
765
|
}
|
|
659
766
|
/**
|
|
660
|
-
*
|
|
767
|
+
* _IS_SCRIPTED_S*
|
|
661
768
|
*
|
|
662
769
|
* @returns
|
|
663
770
|
*/
|
|
664
|
-
static
|
|
665
|
-
return inv('
|
|
771
|
+
static N_0x975F6EBB62632FE3() {
|
|
772
|
+
return !!inv('0x975F6EBB62632FE3', rai());
|
|
666
773
|
}
|
|
667
774
|
/**
|
|
775
|
+
* @param dictionary
|
|
776
|
+
* @param shotName
|
|
777
|
+
* @param duration
|
|
668
778
|
* @returns
|
|
669
779
|
*/
|
|
670
|
-
static
|
|
671
|
-
return inv('
|
|
780
|
+
static N_0xEA113BF9B0C0C5D7(dictionary, shotName, duration) {
|
|
781
|
+
return inv('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
|
|
782
|
+
}
|
|
783
|
+
/**
|
|
784
|
+
* @param cameraDictionary
|
|
785
|
+
* @returns
|
|
786
|
+
*/
|
|
787
|
+
static N_0xC285FD21294A1C49(cameraDictionary) {
|
|
788
|
+
return !!inv('0xC285FD21294A1C49', cameraDictionary, rai());
|
|
789
|
+
}
|
|
790
|
+
static disableCinematicModeThisFrame() {
|
|
791
|
+
inv('0x8910C24B7E0046EC');
|
|
672
792
|
}
|
|
673
793
|
/**
|
|
674
794
|
* @param p0
|
|
@@ -742,256 +862,205 @@ export class CamStatics {
|
|
|
742
862
|
static N_0x1D931B7CC0EE3956(dictionary, shotName, cameraName) {
|
|
743
863
|
return !!inv('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
|
|
744
864
|
}
|
|
745
|
-
|
|
746
|
-
|
|
747
|
-
*/
|
|
748
|
-
static loadCameraDataDict(cameraDictionary) {
|
|
749
|
-
inv('0x6A4D224FC7643941', cameraDictionary);
|
|
865
|
+
static N_0xCF69EA05CD9C33C9() {
|
|
866
|
+
inv('0xCF69EA05CD9C33C9');
|
|
750
867
|
}
|
|
751
868
|
/**
|
|
752
|
-
*
|
|
869
|
+
* @param camHash
|
|
870
|
+
* @param p1
|
|
871
|
+
* @returns
|
|
753
872
|
*/
|
|
754
|
-
static
|
|
755
|
-
inv('
|
|
756
|
-
}
|
|
757
|
-
static N_0xF1A6FEEDF3776EF9() {
|
|
758
|
-
inv('0xF1A6FEEDF3776EF9');
|
|
873
|
+
static createCamera(camHash, p1) {
|
|
874
|
+
return createFromHandle('Cam', inv('0x57CDF879EA466C46', _h(camHash), p1, rai()));
|
|
759
875
|
}
|
|
760
876
|
/**
|
|
761
|
-
*
|
|
877
|
+
* Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
|
|
762
878
|
*
|
|
763
|
-
* @param
|
|
764
|
-
* @param distance
|
|
879
|
+
* @param camInitialZoom
|
|
765
880
|
*/
|
|
766
|
-
static
|
|
767
|
-
inv('
|
|
881
|
+
static setGameplayCamInitialZoom(camInitialZoom) {
|
|
882
|
+
inv('0xBCDA0BA8762FACB9', f(camInitialZoom));
|
|
768
883
|
}
|
|
769
884
|
/**
|
|
770
|
-
*
|
|
885
|
+
* Only used in R* Script fm_mission_controller
|
|
771
886
|
*
|
|
772
|
-
* @
|
|
887
|
+
* @param name
|
|
888
|
+
* @param entity
|
|
773
889
|
*/
|
|
774
|
-
static
|
|
775
|
-
|
|
890
|
+
static cinematicLocationOverrideTargetEntityThisUpdate(name, entity) {
|
|
891
|
+
inv('0x0B0F914459731F60', name, entity.handle);
|
|
776
892
|
}
|
|
777
893
|
/**
|
|
894
|
+
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
895
|
+
* *IS_SC(REEN*)* (?)
|
|
896
|
+
*
|
|
778
897
|
* @returns
|
|
779
898
|
*/
|
|
780
|
-
static
|
|
781
|
-
return inv('
|
|
899
|
+
static N_0x1204EB53A5FBC63D() {
|
|
900
|
+
return !!inv('0x1204EB53A5FBC63D', rai());
|
|
782
901
|
}
|
|
783
|
-
|
|
784
|
-
|
|
785
|
-
* @param p1
|
|
786
|
-
*/
|
|
787
|
-
static N_0xFEB8646818294C75(p0, p1) {
|
|
788
|
-
inv('0xFEB8646818294C75', p0, p1);
|
|
902
|
+
static freezeGameplayCamThisFrame() {
|
|
903
|
+
inv('0x027CAB2C3AF27010');
|
|
789
904
|
}
|
|
790
905
|
/**
|
|
791
|
-
* @
|
|
906
|
+
* @returns
|
|
792
907
|
*/
|
|
793
|
-
static
|
|
794
|
-
inv('
|
|
908
|
+
static isInterpolatingFromScriptCams() {
|
|
909
|
+
return !!inv('0x251241CAEC707106', rai());
|
|
795
910
|
}
|
|
796
911
|
/**
|
|
797
912
|
* @param p0
|
|
798
913
|
*/
|
|
799
|
-
static
|
|
800
|
-
inv('
|
|
914
|
+
static N_0x9AC65A36D3C0C189(p0) {
|
|
915
|
+
inv('0x9AC65A36D3C0C189', p0);
|
|
801
916
|
}
|
|
802
917
|
/**
|
|
803
|
-
* @param pos
|
|
804
|
-
* @param radius
|
|
805
918
|
* @returns
|
|
806
919
|
*/
|
|
807
|
-
static
|
|
808
|
-
return
|
|
809
|
-
}
|
|
810
|
-
/**
|
|
811
|
-
* @param camInitialHeading
|
|
812
|
-
*/
|
|
813
|
-
static setGameplayCamInitialHeading(camInitialHeading) {
|
|
814
|
-
inv('0x6C1053C433A573CF', f(camInitialHeading));
|
|
815
|
-
}
|
|
816
|
-
/**
|
|
817
|
-
* @param p0
|
|
818
|
-
*/
|
|
819
|
-
static stopGameplayHint(p0) {
|
|
820
|
-
inv('0x1BCEC33D54CFCA8A', p0);
|
|
920
|
+
static N_0xF824530B612FE0CE() {
|
|
921
|
+
return inv('0xF824530B612FE0CE');
|
|
821
922
|
}
|
|
822
923
|
/**
|
|
823
|
-
* @
|
|
924
|
+
* @returns
|
|
824
925
|
*/
|
|
825
|
-
static
|
|
826
|
-
inv('
|
|
926
|
+
static getFirstPersonAimCamZoomFactor() {
|
|
927
|
+
return inv('0xB4132CA1B0EE1365', raf());
|
|
827
928
|
}
|
|
828
929
|
/**
|
|
829
|
-
*
|
|
830
|
-
*
|
|
831
|
-
*
|
|
832
|
-
* @param minimum
|
|
833
|
-
* @param maximum
|
|
930
|
+
* @param rotationOrder
|
|
931
|
+
* @returns
|
|
834
932
|
*/
|
|
835
|
-
static
|
|
836
|
-
inv('
|
|
933
|
+
static getGameplayCamRot(rotationOrder) {
|
|
934
|
+
return Vector3.fromArray(inv('0x0252D2B5582957A6', rotationOrder, rav()));
|
|
837
935
|
}
|
|
838
936
|
/**
|
|
937
|
+
* @param camName
|
|
938
|
+
* @param p1
|
|
839
939
|
* @returns
|
|
840
940
|
*/
|
|
841
|
-
static
|
|
842
|
-
return inv('
|
|
941
|
+
static createCam(camName, p1) {
|
|
942
|
+
return createFromHandle('Cam', inv('0xE72CDBA7F0A02DD6', camName, p1, rai()));
|
|
843
943
|
}
|
|
844
944
|
/**
|
|
845
|
-
*
|
|
945
|
+
* Fades the screen out. duration: The time the fade should take, in milliseconds.
|
|
946
|
+
*
|
|
947
|
+
* @param duration
|
|
846
948
|
*/
|
|
847
|
-
static
|
|
848
|
-
inv('
|
|
949
|
+
static doScreenFadeOut(duration) {
|
|
950
|
+
inv('0x40C719A5E410B9E4', duration);
|
|
849
951
|
}
|
|
850
952
|
/**
|
|
851
|
-
*
|
|
953
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
954
|
+
* Params: targetPed = death cam focuses on it
|
|
955
|
+
*
|
|
956
|
+
* @param targetPed
|
|
852
957
|
*/
|
|
853
|
-
static
|
|
854
|
-
inv('
|
|
958
|
+
static forceCinematicDeathCamOnPed(targetPed) {
|
|
959
|
+
inv('0xE3639DB78B3B5400', targetPed.handle);
|
|
855
960
|
}
|
|
856
961
|
/**
|
|
857
962
|
* @param p0
|
|
858
|
-
* @param p1
|
|
859
|
-
* @param p2
|
|
860
|
-
* @returns
|
|
861
963
|
*/
|
|
862
|
-
static
|
|
863
|
-
|
|
864
|
-
}
|
|
865
|
-
static N_0x3C8F74E8FE751614() {
|
|
866
|
-
inv('0x3C8F74E8FE751614');
|
|
964
|
+
static N_0xC252C0CC969AF79A(p0) {
|
|
965
|
+
inv('0xC252C0CC969AF79A', p0);
|
|
867
966
|
}
|
|
868
|
-
|
|
869
|
-
|
|
870
|
-
*
|
|
871
|
-
* @returns
|
|
872
|
-
*/
|
|
873
|
-
static isAnimSceneCamActive() {
|
|
874
|
-
return inv('0x20389408F0E93B9A');
|
|
967
|
+
static N_0x3C486E334520579D() {
|
|
968
|
+
inv('0x3C486E334520579D');
|
|
875
969
|
}
|
|
876
970
|
/**
|
|
877
|
-
*
|
|
878
|
-
*
|
|
879
|
-
* @param pos
|
|
971
|
+
* @param dictionary
|
|
972
|
+
* @param shotName
|
|
880
973
|
* @param duration
|
|
881
|
-
* @
|
|
882
|
-
* @param blendInDuration
|
|
883
|
-
* @param p6
|
|
974
|
+
* @returns
|
|
884
975
|
*/
|
|
885
|
-
static
|
|
886
|
-
inv('
|
|
976
|
+
static N_0x465F04F68AD38197(dictionary, shotName, duration) {
|
|
977
|
+
return inv('0x465F04F68AD38197', dictionary, shotName, duration);
|
|
887
978
|
}
|
|
888
979
|
/**
|
|
889
|
-
*
|
|
890
|
-
*
|
|
891
|
-
* @param entity
|
|
892
|
-
* @param offset
|
|
893
|
-
* @param p4
|
|
894
|
-
* @param p5
|
|
895
|
-
* @param p6
|
|
896
|
-
* @param p7
|
|
897
|
-
* @param p8
|
|
980
|
+
* @param p0
|
|
898
981
|
*/
|
|
899
|
-
static
|
|
900
|
-
inv('
|
|
982
|
+
static N_0xE2BB2D6A9FE2ECDE(p0) {
|
|
983
|
+
inv('0xE2BB2D6A9FE2ECDE', p0);
|
|
901
984
|
}
|
|
902
985
|
/**
|
|
903
|
-
*
|
|
986
|
+
* @param cameraDictionary
|
|
904
987
|
*/
|
|
905
|
-
static
|
|
906
|
-
inv('
|
|
988
|
+
static unloadCameraDataDict(cameraDictionary) {
|
|
989
|
+
inv('0x798BE43C9393632B', cameraDictionary);
|
|
907
990
|
}
|
|
908
991
|
/**
|
|
909
|
-
* @param
|
|
992
|
+
* @param sLocationDictName
|
|
993
|
+
* @returns
|
|
910
994
|
*/
|
|
911
|
-
static
|
|
912
|
-
inv('
|
|
995
|
+
static isCinematicCamLocationLoaded(sLocationDictName) {
|
|
996
|
+
return !!inv('0xAA235E2F2C09E952', sLocationDictName, rai());
|
|
913
997
|
}
|
|
914
998
|
/**
|
|
915
999
|
* @returns
|
|
916
1000
|
*/
|
|
917
|
-
static
|
|
918
|
-
return inv('
|
|
1001
|
+
static N_0x450769C833D58844() {
|
|
1002
|
+
return inv('0x450769C833D58844');
|
|
919
1003
|
}
|
|
920
1004
|
/**
|
|
921
|
-
*
|
|
922
|
-
*
|
|
923
|
-
* @param
|
|
1005
|
+
* @param p0
|
|
1006
|
+
* @param p1
|
|
1007
|
+
* @param p2
|
|
1008
|
+
* @param p3
|
|
1009
|
+
* @param p4
|
|
1010
|
+
* @param p5
|
|
924
1011
|
*/
|
|
925
|
-
static
|
|
926
|
-
inv('
|
|
1012
|
+
static requestLetterBoxOvertime(p0, p1, p2, p3, p4, p5) {
|
|
1013
|
+
inv('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
|
|
927
1014
|
}
|
|
928
1015
|
/**
|
|
929
|
-
*
|
|
930
|
-
*
|
|
931
|
-
* @param duration
|
|
1016
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
1017
|
+
* *DISABLE**
|
|
932
1018
|
*/
|
|
933
|
-
static
|
|
934
|
-
inv('
|
|
1019
|
+
static N_0x0F1FFEF5D54AE832() {
|
|
1020
|
+
inv('0x0F1FFEF5D54AE832');
|
|
935
1021
|
}
|
|
936
1022
|
/**
|
|
937
|
-
*
|
|
938
|
-
* x = pitches the camera on the x axis.
|
|
939
|
-
* Value2 = always seems to be hex 0x3F800000 (1.000000 float).
|
|
1023
|
+
* Returns true if player is in first person
|
|
940
1024
|
*
|
|
941
|
-
* @
|
|
942
|
-
* @param Value2
|
|
1025
|
+
* @returns
|
|
943
1026
|
*/
|
|
944
|
-
static
|
|
945
|
-
inv('
|
|
1027
|
+
static isInFullFirstPersonMode() {
|
|
1028
|
+
return inv('0xD1BA66940E94C547');
|
|
946
1029
|
}
|
|
947
1030
|
/**
|
|
948
|
-
*
|
|
949
|
-
*
|
|
950
|
-
* @param ped
|
|
1031
|
+
* @returns
|
|
951
1032
|
*/
|
|
952
|
-
static
|
|
953
|
-
inv('
|
|
1033
|
+
static isFirstPersonAimCamActive() {
|
|
1034
|
+
return !!inv('0xF63134C54B6EC212', rai());
|
|
1035
|
+
}
|
|
1036
|
+
/**
|
|
1037
|
+
* @param cameraDictionary
|
|
1038
|
+
*/
|
|
1039
|
+
static N_0xAC77757C05DE9E5A(cameraDictionary) {
|
|
1040
|
+
inv('0xAC77757C05DE9E5A', cameraDictionary);
|
|
954
1041
|
}
|
|
955
1042
|
/**
|
|
956
1043
|
* @param p0
|
|
957
1044
|
*/
|
|
958
|
-
static
|
|
959
|
-
inv('
|
|
1045
|
+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0) {
|
|
1046
|
+
inv('0x8459B3E64257B21D', f(p0));
|
|
960
1047
|
}
|
|
961
1048
|
/**
|
|
962
1049
|
* @param p0
|
|
963
|
-
* @param
|
|
964
|
-
* @param p2
|
|
965
|
-
* @param p3
|
|
1050
|
+
* @param pos1
|
|
966
1051
|
* @param p4
|
|
967
1052
|
* @param p5
|
|
968
1053
|
* @param p6
|
|
969
1054
|
* @param p7
|
|
970
1055
|
*/
|
|
971
|
-
static
|
|
972
|
-
inv('
|
|
973
|
-
}
|
|
974
|
-
/**
|
|
975
|
-
* Forces camera position to furthest 3rd person
|
|
976
|
-
*/
|
|
977
|
-
static forceThirdPersonCamFarThisFrame() {
|
|
978
|
-
inv('0x1CFB749AD4317BDE');
|
|
1056
|
+
static setGameplayPedHint(p0, pos1, p4, p5, p6, p7) {
|
|
1057
|
+
inv('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
|
|
979
1058
|
}
|
|
980
1059
|
/**
|
|
981
|
-
*
|
|
982
|
-
* Params: p1 seems to be 0 or 1 in R* Scripts
|
|
983
|
-
*
|
|
984
|
-
* @param ped
|
|
985
|
-
* @param p1
|
|
1060
|
+
* @returns
|
|
986
1061
|
*/
|
|
987
|
-
static
|
|
988
|
-
inv('
|
|
989
|
-
}
|
|
990
|
-
static N_0x641092322A8852AB() {
|
|
991
|
-
inv('0x641092322A8852AB');
|
|
992
|
-
}
|
|
993
|
-
static triggerMissionFailedCam() {
|
|
994
|
-
inv('0x9A92C06ACBAF9731');
|
|
1062
|
+
static getFinalRenderedCamCoord() {
|
|
1063
|
+
return Vector3.fromArray(inv('0x5352E025EC2B416F', rav()));
|
|
995
1064
|
}
|
|
996
1065
|
/**
|
|
997
1066
|
* @returns
|
|
@@ -1099,183 +1168,96 @@ export class CamStatics {
|
|
|
1099
1168
|
return Vector3.fromArray(inv('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
1100
1169
|
}
|
|
1101
1170
|
/**
|
|
1102
|
-
* @
|
|
1103
|
-
*/
|
|
1104
|
-
static loadCinematicCamLocation(locationDictName) {
|
|
1105
|
-
inv('0x1B3C2D961F5FC0E1', locationDictName);
|
|
1106
|
-
}
|
|
1107
|
-
/**
|
|
1108
|
-
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
1109
|
-
*
|
|
1110
|
-
* @param shakeName
|
|
1111
|
-
* @param intensity
|
|
1171
|
+
* @returns
|
|
1112
1172
|
*/
|
|
1113
|
-
static
|
|
1114
|
-
inv('
|
|
1173
|
+
static N_0x1811A02277A9E49D() {
|
|
1174
|
+
return !!inv('0x1811A02277A9E49D', rai());
|
|
1115
1175
|
}
|
|
1116
1176
|
/**
|
|
1117
1177
|
* @returns
|
|
1118
1178
|
*/
|
|
1119
|
-
static
|
|
1120
|
-
return inv('
|
|
1179
|
+
static N_0x80D7A3E39B120BC4() {
|
|
1180
|
+
return inv('0x80D7A3E39B120BC4');
|
|
1121
1181
|
}
|
|
1122
1182
|
/**
|
|
1123
|
-
*
|
|
1124
|
-
*
|
|
1183
|
+
* Not official name
|
|
1184
|
+
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
1185
|
+
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
1125
1186
|
*
|
|
1126
|
-
* @
|
|
1187
|
+
* @param camSpeed
|
|
1188
|
+
* @param enableSlide
|
|
1189
|
+
* @param slideOffset
|
|
1190
|
+
* @param enableZoom
|
|
1191
|
+
* @param zoomOffset
|
|
1127
1192
|
*/
|
|
1128
|
-
static
|
|
1129
|
-
|
|
1130
|
-
return result;
|
|
1193
|
+
static setGameplayCamParamsThisUpdate(camSpeed, enableSlide, slideOffset, enableZoom, zoomOffset) {
|
|
1194
|
+
inv('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
|
|
1131
1195
|
}
|
|
1132
1196
|
/**
|
|
1133
1197
|
* @param p0
|
|
1134
|
-
* @param p1
|
|
1135
|
-
*/
|
|
1136
|
-
static setWidescreenBorders(p0, p1) {
|
|
1137
|
-
inv('0xD7F4D54CF80AFA34', p0, p1);
|
|
1138
|
-
}
|
|
1139
|
-
static N_0x06557F6D96C86881() {
|
|
1140
|
-
inv('0x06557F6D96C86881');
|
|
1141
|
-
}
|
|
1142
|
-
/**
|
|
1143
|
-
* minimum: Degrees between -180f and 180f.
|
|
1144
|
-
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
1145
|
-
*
|
|
1146
|
-
* @param minimum
|
|
1147
|
-
* @param maximum
|
|
1148
1198
|
*/
|
|
1149
|
-
static
|
|
1150
|
-
inv('
|
|
1199
|
+
static stopCodeGameplayHint(p0) {
|
|
1200
|
+
inv('0x93759A83D0D844E7', p0);
|
|
1151
1201
|
}
|
|
1152
1202
|
/**
|
|
1153
|
-
* @param
|
|
1203
|
+
* @param camHash
|
|
1204
|
+
* @param pos
|
|
1205
|
+
* @param rot
|
|
1206
|
+
* @param fov
|
|
1207
|
+
* @param p8
|
|
1208
|
+
* @param p9
|
|
1209
|
+
* @returns
|
|
1154
1210
|
*/
|
|
1155
|
-
static
|
|
1156
|
-
inv('
|
|
1157
|
-
}
|
|
1158
|
-
static N_0x04084490CC302CFB() {
|
|
1159
|
-
inv('0x04084490CC302CFB');
|
|
1211
|
+
static createCameraWithParams(camHash, pos, rot, fov, p8, p9) {
|
|
1212
|
+
return createFromHandle('Cam', inv('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
1160
1213
|
}
|
|
1161
1214
|
/**
|
|
1162
1215
|
* @param p0
|
|
1163
1216
|
*/
|
|
1164
|
-
static
|
|
1165
|
-
inv('
|
|
1217
|
+
static setCinematicModeActive(p0) {
|
|
1218
|
+
inv('0xCE7A90B160F75046', p0);
|
|
1166
1219
|
}
|
|
1167
1220
|
/**
|
|
1168
|
-
*
|
|
1169
|
-
* Disable instantly: false/false, Enable instantly: true/true
|
|
1221
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
1170
1222
|
*
|
|
1171
1223
|
* @param p0
|
|
1172
|
-
* @param p1
|
|
1173
|
-
*/
|
|
1174
|
-
static requestLetterBoxNow(p0, p1) {
|
|
1175
|
-
inv('0x69D65E89FFD72313', p0, p1);
|
|
1176
|
-
}
|
|
1177
|
-
/**
|
|
1178
|
-
* @param entity
|
|
1179
|
-
*/
|
|
1180
|
-
static disableCamCollisionForObject(entity) {
|
|
1181
|
-
inv('0x7E3F546ACFE6C8D9', entity.handle);
|
|
1182
|
-
}
|
|
1183
|
-
/**
|
|
1184
|
-
* @returns
|
|
1185
1224
|
*/
|
|
1186
|
-
static
|
|
1187
|
-
|
|
1225
|
+
static setGameplayHintCameraRelativeSideOffset(p0) {
|
|
1226
|
+
inv('0xF86B6F93727C59C9', f(p0));
|
|
1188
1227
|
}
|
|
1189
1228
|
/**
|
|
1190
|
-
*
|
|
1191
|
-
*
|
|
1192
|
-
* @param duration
|
|
1229
|
+
* @param p0
|
|
1193
1230
|
*/
|
|
1194
|
-
static
|
|
1195
|
-
inv('
|
|
1231
|
+
static N_0x6519238858AF5479(p0) {
|
|
1232
|
+
inv('0x6519238858AF5479', p0);
|
|
1196
1233
|
}
|
|
1197
1234
|
/**
|
|
1198
|
-
*
|
|
1199
|
-
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
1200
|
-
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
1235
|
+
* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
|
|
1201
1236
|
*
|
|
1202
|
-
* @param
|
|
1237
|
+
* @param heading
|
|
1203
1238
|
* @param p1
|
|
1204
1239
|
*/
|
|
1205
|
-
static
|
|
1206
|
-
inv('
|
|
1207
|
-
}
|
|
1208
|
-
/**
|
|
1209
|
-
* @returns
|
|
1210
|
-
*/
|
|
1211
|
-
static isInterpolatingToScriptCams() {
|
|
1212
|
-
return !!inv('0x43AB9D5A7D415478', rai());
|
|
1213
|
-
}
|
|
1214
|
-
/**
|
|
1215
|
-
* @returns
|
|
1216
|
-
*/
|
|
1217
|
-
static getFinalRenderedCamFov() {
|
|
1218
|
-
return inv('0x04AF77971E508F6A', raf());
|
|
1240
|
+
static setGameplayCamRelativeHeading(heading, p1) {
|
|
1241
|
+
inv('0x5D1EB123EAC5D071', f(heading), f(p1));
|
|
1219
1242
|
}
|
|
1220
1243
|
/**
|
|
1221
|
-
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
1222
|
-
* Return type char in ida
|
|
1223
|
-
* *SET_GAMEPLAY_HINT**
|
|
1224
|
-
*
|
|
1225
1244
|
* @param p0
|
|
1245
|
+
* @param p1
|
|
1226
1246
|
*/
|
|
1227
|
-
static
|
|
1228
|
-
inv('
|
|
1229
|
-
}
|
|
1230
|
-
/**
|
|
1231
|
-
* @returns
|
|
1232
|
-
*/
|
|
1233
|
-
static isScreenFadedIn() {
|
|
1234
|
-
return !!inv('0x37F9A426FBCF4AF2', rai());
|
|
1235
|
-
}
|
|
1236
|
-
/**
|
|
1237
|
-
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
1238
|
-
*/
|
|
1239
|
-
static disableOnFootFirstPersonViewThisUpdate() {
|
|
1240
|
-
inv('0x9C473089A934C930');
|
|
1241
|
-
}
|
|
1242
|
-
/**
|
|
1243
|
-
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
1244
|
-
*/
|
|
1245
|
-
static invalidateCinematicVehicleIdleMode() {
|
|
1246
|
-
inv('0x634F4A0562CF19B8');
|
|
1247
|
-
}
|
|
1248
|
-
/**
|
|
1249
|
-
* @param dictionaryName
|
|
1250
|
-
*/
|
|
1251
|
-
static unloadCinematicCameraLocation(dictionaryName) {
|
|
1252
|
-
inv('0x2412216FCC7B4E3E', dictionaryName);
|
|
1253
|
-
}
|
|
1254
|
-
/**
|
|
1255
|
-
* @returns
|
|
1256
|
-
*/
|
|
1257
|
-
static isScreenFadedOut() {
|
|
1258
|
-
return !!inv('0xF5472C80DF2FF847', rai());
|
|
1259
|
-
}
|
|
1260
|
-
/**
|
|
1261
|
-
* @param dictionary
|
|
1262
|
-
* @param shotName
|
|
1263
|
-
* @param duration
|
|
1264
|
-
*/
|
|
1265
|
-
static N_0xA54D643D0773EB65(dictionary, shotName, duration) {
|
|
1266
|
-
inv('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
1247
|
+
static N_0x4D2F46D1B28D90FB(p0, p1) {
|
|
1248
|
+
inv('0x4D2F46D1B28D90FB', p0, p1);
|
|
1267
1249
|
}
|
|
1268
1250
|
/**
|
|
1269
1251
|
* @returns
|
|
1270
1252
|
*/
|
|
1271
|
-
static
|
|
1272
|
-
return
|
|
1253
|
+
static getPhotoModeFocalLength() {
|
|
1254
|
+
return inv('0x2533BAFFBE737E54', raf());
|
|
1273
1255
|
}
|
|
1274
1256
|
/**
|
|
1275
1257
|
* @returns
|
|
1276
1258
|
*/
|
|
1277
|
-
static
|
|
1278
|
-
return inv('
|
|
1259
|
+
static N_0x2AB7C81B3F70570C() {
|
|
1260
|
+
return inv('0x2AB7C81B3F70570C');
|
|
1279
1261
|
}
|
|
1280
1262
|
static forceLetterBoxThisUpdate() {
|
|
1281
1263
|
inv('0xC64ABC0676AF262B');
|
|
@@ -1357,4 +1339,22 @@ export class CamStatics {
|
|
|
1357
1339
|
static isCinematicCamRendering() {
|
|
1358
1340
|
return !!inv('0xBF7C780731AADBF8', rai());
|
|
1359
1341
|
}
|
|
1342
|
+
/**
|
|
1343
|
+
* @param p0
|
|
1344
|
+
*/
|
|
1345
|
+
static setScriptedCameraIsFirstPersonThisFrame(p0) {
|
|
1346
|
+
inv('0x1DD95A8D6B24A0C9', p0);
|
|
1347
|
+
}
|
|
1348
|
+
/**
|
|
1349
|
+
* @param p0
|
|
1350
|
+
* @param p1
|
|
1351
|
+
* @param p2
|
|
1352
|
+
* @returns
|
|
1353
|
+
*/
|
|
1354
|
+
static isFirstPersonCameraActive(p0, p1, p2) {
|
|
1355
|
+
return !!inv('0xA24C1D341C6E0D53', p0, p1, p2, rai());
|
|
1356
|
+
}
|
|
1357
|
+
static N_0x3C8F74E8FE751614() {
|
|
1358
|
+
inv('0x3C8F74E8FE751614');
|
|
1359
|
+
}
|
|
1360
1360
|
}
|