@nativewrappers/redm-codegen 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -10,192 +10,6 @@ import { createFromHandle } from '../types/HandleRegistry';
10
10
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
11
11
 
12
12
  export class PlayerStatics {
13
- /**
14
- * @param p0
15
- */
16
- static N_0x3BB84F812E052C90(p0: any): void {
17
- inv<void>('0x3BB84F812E052C90', p0);
18
- }
19
-
20
- /**
21
- * Disables the player's teleportation
22
- */
23
- static stopPlayerTeleport(): void {
24
- inv<void>('0x0858B86146601BE8');
25
- }
26
-
27
- /**
28
- * @param p0
29
- */
30
- static N_0x2C2D287748E8E9B7(p0: boolean): void {
31
- inv<void>('0x2C2D287748E8E9B7', p0);
32
- }
33
-
34
- /**
35
- * @param p0
36
- * @returns
37
- */
38
- static N_0xA54000D4BFD90BDE(p0: any): any {
39
- return inv<number>('0xA54000D4BFD90BDE', p0);
40
- }
41
-
42
- /**
43
- * _IS_PLAYER_D* - _IS_PLAYER_F*
44
- *
45
- * @returns
46
- */
47
- static N_0x57028FD99886F6F9(): boolean {
48
- return !!inv<boolean>('0x57028FD99886F6F9', rai());
49
- }
50
-
51
- /**
52
- * @param p0
53
- * @param p1
54
- * @param p2
55
- */
56
- static N_0x5C2E5E3CAEEB1F58(p0: any, p1: any, p2: any): void {
57
- inv<void>('0x5C2E5E3CAEEB1F58', p0, p1, p2);
58
- }
59
-
60
- /**
61
- * @param p0
62
- * @param p1
63
- */
64
- static N_0x67659A8F248E0141(p0: any, p1: any): void {
65
- inv<void>('0x67659A8F248E0141', p0, p1);
66
- }
67
-
68
- /**
69
- * @param p0
70
- * @param p1
71
- * @returns
72
- */
73
- static N_0xE50A67C33514A390(p0: any, p1: any): any {
74
- return inv<number>('0xE50A67C33514A390', p0, p1);
75
- }
76
-
77
- /**
78
- * @param p0
79
- * @returns
80
- */
81
- static N_0x6C54E69516CC56BD(p0: any): any {
82
- return inv<number>('0x6C54E69516CC56BD', p0);
83
- }
84
-
85
- /**
86
- * Enable/disable a color on the entity in eagle eye mode.
87
- *
88
- * @param entity
89
- * @param enable
90
- */
91
- static eagleEyeSetRegisteredEntityGlow(entity: Entity, enable: boolean): void {
92
- inv<void>('0xBC02B3D151D3859F', entity.handle, enable);
93
- }
94
-
95
- /**
96
- * @param toggle
97
- */
98
- static forceRestScenario(toggle: boolean): void {
99
- inv<void>('0xE5A3DD2FF84E1A4B', toggle);
100
- }
101
-
102
- /**
103
- * @param ped
104
- * @returns
105
- */
106
- static getTargetCharacterNameForLocalPlayer(ped: Ped): number {
107
- return (inv<number>('0x36E3D8B5A6552FE8', ped.handle, rai())) & 0xFFFFFFFF;
108
- }
109
-
110
- /**
111
- * @returns
112
- */
113
- static getCauseOfMostRecentForceCleanup(): number {
114
- return inv<number>('0x84E8E29EBD4A46D2', rai());
115
- }
116
-
117
- /**
118
- * @param p0
119
- * @param p1
120
- */
121
- static N_0xC71D07C96946E263(p0: any, p1: any): void {
122
- inv<void>('0xC71D07C96946E263', p0, p1);
123
- }
124
-
125
- /**
126
- * @param p0
127
- * @param p1
128
- */
129
- static N_0x9044835BE9D9DBFE(p0: any, p1: any): void {
130
- inv<void>('0x9044835BE9D9DBFE', p0, p1);
131
- }
132
-
133
- /**
134
- * @param ped
135
- * @returns
136
- */
137
- static getTargetCharacterNameScriptOverrideHash(ped: Ped): number {
138
- return (inv<number>('0x0335106F3ACABBED', ped.handle, rai())) & 0xFFFFFFFF;
139
- }
140
-
141
- /**
142
- * This returns YOUR 'identity' as a Player type. Always returns 0 in story mode.
143
- *
144
- * @returns
145
- */
146
- static id(): Player | null {
147
- return createFromHandle<Player>('Player', inv<number>('0x217E9DC48139933D', rai()));
148
- }
149
-
150
- /**
151
- * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
152
- *
153
- * @param value
154
- * @returns
155
- */
156
- static intToPlayerindex(value: number): Player | null {
157
- return createFromHandle<Player>('Player', inv<number>('0x748B3A65C2604C33', value, rai()));
158
- }
159
-
160
- /**
161
- * @param disabled
162
- */
163
- static setMountPromptDisabled(disabled: boolean): void {
164
- inv<void>('0x5B9813ECF7633FE8', disabled);
165
- }
166
-
167
- /**
168
- * @param id
169
- * @param cleanupFlags
170
- */
171
- static forceCleanupForThreadWithThisId(id: number, cleanupFlags: number): void {
172
- inv<void>('0xF4C9512A2F0A3031', id, cleanupFlags);
173
- }
174
-
175
- /**
176
- * @param p0
177
- * @param p1
178
- */
179
- static N_0x694FFA4308060CD1(p0: any, p1: any): void {
180
- inv<void>('0x694FFA4308060CD1', p0, p1);
181
- }
182
-
183
- /**
184
- * @param p0
185
- * @param p1
186
- */
187
- static N_0x3C4AE8506638C7E2(p0: any, p1: any): void {
188
- inv<void>('0x3C4AE8506638C7E2', p0, p1);
189
- }
190
-
191
- /**
192
- * @param p0
193
- * @param p1
194
- */
195
- static N_0x08E22898A6AF4905(p0: any, p1: any): void {
196
- inv<void>('0x08E22898A6AF4905', p0, p1);
197
- }
198
-
199
13
  /**
200
14
  * @param p0
201
15
  * @param p1
@@ -264,22 +78,6 @@ export class PlayerStatics {
264
78
  inv<void>('0x1D256EED194F5B58', p0);
265
79
  }
266
80
 
267
- /**
268
- * @param p0
269
- * @param p1
270
- * @param p2
271
- */
272
- static N_0xCFB2EED4FCB7BD77(p0: any, p1: any, p2: any): void {
273
- inv<void>('0xCFB2EED4FCB7BD77', p0, p1, p2);
274
- }
275
-
276
- /**
277
- * @returns
278
- */
279
- static isPlayerTeleportActive(): boolean {
280
- return !!inv<boolean>('0x085EEAEB8783FEB5', rai());
281
- }
282
-
283
81
  /**
284
82
  * @param p0
285
83
  * @param p1
@@ -1303,4 +1101,206 @@ export class PlayerStatics {
1303
1101
  return inv<number>('0xA82964B9D8D6A983', raf());
1304
1102
  }
1305
1103
 
1104
+ /**
1105
+ * @param p0
1106
+ */
1107
+ static N_0x3BB84F812E052C90(p0: any): void {
1108
+ inv<void>('0x3BB84F812E052C90', p0);
1109
+ }
1110
+
1111
+ /**
1112
+ * Disables the player's teleportation
1113
+ */
1114
+ static stopPlayerTeleport(): void {
1115
+ inv<void>('0x0858B86146601BE8');
1116
+ }
1117
+
1118
+ /**
1119
+ * @param p0
1120
+ */
1121
+ static N_0x2C2D287748E8E9B7(p0: boolean): void {
1122
+ inv<void>('0x2C2D287748E8E9B7', p0);
1123
+ }
1124
+
1125
+ /**
1126
+ * @param p0
1127
+ * @returns
1128
+ */
1129
+ static N_0xA54000D4BFD90BDE(p0: any): any {
1130
+ return inv<number>('0xA54000D4BFD90BDE', p0);
1131
+ }
1132
+
1133
+ /**
1134
+ * _IS_PLAYER_D* - _IS_PLAYER_F*
1135
+ *
1136
+ * @returns
1137
+ */
1138
+ static N_0x57028FD99886F6F9(): boolean {
1139
+ return !!inv<boolean>('0x57028FD99886F6F9', rai());
1140
+ }
1141
+
1142
+ /**
1143
+ * @param p0
1144
+ * @param p1
1145
+ * @param p2
1146
+ */
1147
+ static N_0x5C2E5E3CAEEB1F58(p0: any, p1: any, p2: any): void {
1148
+ inv<void>('0x5C2E5E3CAEEB1F58', p0, p1, p2);
1149
+ }
1150
+
1151
+ /**
1152
+ * @param p0
1153
+ * @param p1
1154
+ */
1155
+ static N_0xC71D07C96946E263(p0: any, p1: any): void {
1156
+ inv<void>('0xC71D07C96946E263', p0, p1);
1157
+ }
1158
+
1159
+ /**
1160
+ * @param p0
1161
+ * @param p1
1162
+ */
1163
+ static N_0x9044835BE9D9DBFE(p0: any, p1: any): void {
1164
+ inv<void>('0x9044835BE9D9DBFE', p0, p1);
1165
+ }
1166
+
1167
+ /**
1168
+ * @param ped
1169
+ * @returns
1170
+ */
1171
+ static getTargetCharacterNameScriptOverrideHash(ped: Ped): number {
1172
+ return (inv<number>('0x0335106F3ACABBED', ped.handle, rai())) & 0xFFFFFFFF;
1173
+ }
1174
+
1175
+ /**
1176
+ * This returns YOUR 'identity' as a Player type. Always returns 0 in story mode.
1177
+ *
1178
+ * @returns
1179
+ */
1180
+ static id(): Player | null {
1181
+ return createFromHandle<Player>('Player', inv<number>('0x217E9DC48139933D', rai()));
1182
+ }
1183
+
1184
+ /**
1185
+ * @param p0
1186
+ * @returns
1187
+ */
1188
+ static N_0x6C54E69516CC56BD(p0: any): any {
1189
+ return inv<number>('0x6C54E69516CC56BD', p0);
1190
+ }
1191
+
1192
+ /**
1193
+ * Enable/disable a color on the entity in eagle eye mode.
1194
+ *
1195
+ * @param entity
1196
+ * @param enable
1197
+ */
1198
+ static eagleEyeSetRegisteredEntityGlow(entity: Entity, enable: boolean): void {
1199
+ inv<void>('0xBC02B3D151D3859F', entity.handle, enable);
1200
+ }
1201
+
1202
+ /**
1203
+ * @param toggle
1204
+ */
1205
+ static forceRestScenario(toggle: boolean): void {
1206
+ inv<void>('0xE5A3DD2FF84E1A4B', toggle);
1207
+ }
1208
+
1209
+ /**
1210
+ * @param ped
1211
+ * @returns
1212
+ */
1213
+ static getTargetCharacterNameForLocalPlayer(ped: Ped): number {
1214
+ return (inv<number>('0x36E3D8B5A6552FE8', ped.handle, rai())) & 0xFFFFFFFF;
1215
+ }
1216
+
1217
+ /**
1218
+ * @returns
1219
+ */
1220
+ static getCauseOfMostRecentForceCleanup(): number {
1221
+ return inv<number>('0x84E8E29EBD4A46D2', rai());
1222
+ }
1223
+
1224
+ /**
1225
+ * @param p0
1226
+ * @param p1
1227
+ * @param p2
1228
+ */
1229
+ static N_0xCFB2EED4FCB7BD77(p0: any, p1: any, p2: any): void {
1230
+ inv<void>('0xCFB2EED4FCB7BD77', p0, p1, p2);
1231
+ }
1232
+
1233
+ /**
1234
+ * @returns
1235
+ */
1236
+ static isPlayerTeleportActive(): boolean {
1237
+ return !!inv<boolean>('0x085EEAEB8783FEB5', rai());
1238
+ }
1239
+
1240
+ /**
1241
+ * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
1242
+ *
1243
+ * @param value
1244
+ * @returns
1245
+ */
1246
+ static intToPlayerindex(value: number): Player | null {
1247
+ return createFromHandle<Player>('Player', inv<number>('0x748B3A65C2604C33', value, rai()));
1248
+ }
1249
+
1250
+ /**
1251
+ * @param disabled
1252
+ */
1253
+ static setMountPromptDisabled(disabled: boolean): void {
1254
+ inv<void>('0x5B9813ECF7633FE8', disabled);
1255
+ }
1256
+
1257
+ /**
1258
+ * @param id
1259
+ * @param cleanupFlags
1260
+ */
1261
+ static forceCleanupForThreadWithThisId(id: number, cleanupFlags: number): void {
1262
+ inv<void>('0xF4C9512A2F0A3031', id, cleanupFlags);
1263
+ }
1264
+
1265
+ /**
1266
+ * @param p0
1267
+ * @param p1
1268
+ */
1269
+ static N_0x694FFA4308060CD1(p0: any, p1: any): void {
1270
+ inv<void>('0x694FFA4308060CD1', p0, p1);
1271
+ }
1272
+
1273
+ /**
1274
+ * @param p0
1275
+ * @param p1
1276
+ */
1277
+ static N_0x3C4AE8506638C7E2(p0: any, p1: any): void {
1278
+ inv<void>('0x3C4AE8506638C7E2', p0, p1);
1279
+ }
1280
+
1281
+ /**
1282
+ * @param p0
1283
+ * @param p1
1284
+ */
1285
+ static N_0x08E22898A6AF4905(p0: any, p1: any): void {
1286
+ inv<void>('0x08E22898A6AF4905', p0, p1);
1287
+ }
1288
+
1289
+ /**
1290
+ * @param p0
1291
+ * @param p1
1292
+ */
1293
+ static N_0x67659A8F248E0141(p0: any, p1: any): void {
1294
+ inv<void>('0x67659A8F248E0141', p0, p1);
1295
+ }
1296
+
1297
+ /**
1298
+ * @param p0
1299
+ * @param p1
1300
+ * @returns
1301
+ */
1302
+ static N_0xE50A67C33514A390(p0: any, p1: any): any {
1303
+ return inv<number>('0xE50A67C33514A390', p0, p1);
1304
+ }
1305
+
1306
1306
  }
@@ -26,6 +26,120 @@ export class Population {
26
26
  inv<void>('0x7E6BC0B94F5928F0', popZone, p1, p2);
27
27
  }
28
28
 
29
+ /**
30
+ * @param popZone
31
+ * @param populationSetHash
32
+ */
33
+ static setPopzonePopulationSet(popZone: number, populationSetHash: string | number): void {
34
+ inv<void>('0x3E6A49D9B519E85C', popZone, _h(populationSetHash));
35
+ }
36
+
37
+ /**
38
+ * @param p0
39
+ * @param p1
40
+ * @param priority
41
+ */
42
+ static setSpawnerInfoPriority(p0: string | number, p1: string | number, priority: number): void {
43
+ inv<void>('0x60CDE717A6D47769', _h(p0), _h(p1), priority);
44
+ }
45
+
46
+ /**
47
+ * flags: see 0xB56D41A694E42E86
48
+ *
49
+ * @param volume
50
+ * @param includeFlags
51
+ * @param excludeFlags
52
+ * @param p3
53
+ * @param p4
54
+ * @param p5
55
+ * @param p6
56
+ */
57
+ static addAmbientSpawnRestriction(volume: Volume, includeFlags: number, excludeFlags: number, p3: string | number, p4: string | number, p5: string | number, p6: number): void {
58
+ inv<void>('0x18262CAFEBB5FBE1', volume.handle, includeFlags, excludeFlags, _h(p3), _h(p4), _h(p5), p6);
59
+ }
60
+
61
+ /**
62
+ * Only used for Special Event (XMAS).
63
+ * _SET_P*
64
+ *
65
+ * @param p0
66
+ */
67
+ static N_0xEC116EDB683AD479(p0: boolean): void {
68
+ inv<void>('0xEC116EDB683AD479', p0);
69
+ }
70
+
71
+ /**
72
+ * @param p0
73
+ * @param p1
74
+ * @param p2
75
+ */
76
+ static N_0x2660E7720EDC4BD0(p0: any, p1: any, p2: any): void {
77
+ inv<void>('0x2660E7720EDC4BD0', p0, p1, p2);
78
+ }
79
+
80
+ static enableAmbientRoadPopulation(): void {
81
+ inv<void>('0xBC90BDF4E5228EA1');
82
+ }
83
+
84
+ /**
85
+ * Returns model hash of the closest fish
86
+ *
87
+ * @returns
88
+ */
89
+ static getRandomFishTypeForLocation(): number {
90
+ return (inv<number>('0x595478B3BBC3076D', rai())) & 0xFFFFFFFF;
91
+ }
92
+
93
+ /**
94
+ * @param p0
95
+ * @param p1
96
+ * @param p2
97
+ * @param p3
98
+ * @param p4
99
+ * @param p5
100
+ */
101
+ static N_0x8EC7CD701F872F87(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
102
+ inv<void>('0x8EC7CD701F872F87', p0, p1, p2, p3, p4, p5);
103
+ }
104
+
105
+ /**
106
+ * @param p0
107
+ * @param p1
108
+ */
109
+ static N_0x638FCFC6042A9473(p0: any, p1: any): void {
110
+ inv<void>('0x638FCFC6042A9473', p0, p1);
111
+ }
112
+
113
+ /**
114
+ * @param popZone
115
+ * @returns
116
+ */
117
+ static isPopzoneValid(popZone: number): any {
118
+ return inv<number>('0xA5BD585005EFCAD4', popZone);
119
+ }
120
+
121
+ /**
122
+ * @param popZone
123
+ * @param p1
124
+ */
125
+ static N_0x08892122769770D5(popZone: number, p1: boolean): void {
126
+ inv<void>('0x08892122769770D5', popZone, p1);
127
+ }
128
+
129
+ /**
130
+ * @param p0
131
+ */
132
+ static N_0xC4533E3E87125C9E(p0: any): void {
133
+ inv<void>('0xC4533E3E87125C9E', p0);
134
+ }
135
+
136
+ /**
137
+ * @param popZone
138
+ */
139
+ static deleteScriptPopzone(popZone: number): void {
140
+ inv<void>('0xA6E6A66FC4CA4224', popZone);
141
+ }
142
+
29
143
  /**
30
144
  * @param volume
31
145
  * @returns
@@ -170,118 +284,4 @@ export class Population {
170
284
  inv<void>('0x74C2B3DC0B294102', volume.handle);
171
285
  }
172
286
 
173
- /**
174
- * @param popZone
175
- * @param populationSetHash
176
- */
177
- static setPopzonePopulationSet(popZone: number, populationSetHash: string | number): void {
178
- inv<void>('0x3E6A49D9B519E85C', popZone, _h(populationSetHash));
179
- }
180
-
181
- /**
182
- * @param p0
183
- * @param p1
184
- * @param priority
185
- */
186
- static setSpawnerInfoPriority(p0: string | number, p1: string | number, priority: number): void {
187
- inv<void>('0x60CDE717A6D47769', _h(p0), _h(p1), priority);
188
- }
189
-
190
- /**
191
- * flags: see 0xB56D41A694E42E86
192
- *
193
- * @param volume
194
- * @param includeFlags
195
- * @param excludeFlags
196
- * @param p3
197
- * @param p4
198
- * @param p5
199
- * @param p6
200
- */
201
- static addAmbientSpawnRestriction(volume: Volume, includeFlags: number, excludeFlags: number, p3: string | number, p4: string | number, p5: string | number, p6: number): void {
202
- inv<void>('0x18262CAFEBB5FBE1', volume.handle, includeFlags, excludeFlags, _h(p3), _h(p4), _h(p5), p6);
203
- }
204
-
205
- /**
206
- * Only used for Special Event (XMAS).
207
- * _SET_P*
208
- *
209
- * @param p0
210
- */
211
- static N_0xEC116EDB683AD479(p0: boolean): void {
212
- inv<void>('0xEC116EDB683AD479', p0);
213
- }
214
-
215
- /**
216
- * @param p0
217
- * @param p1
218
- * @param p2
219
- */
220
- static N_0x2660E7720EDC4BD0(p0: any, p1: any, p2: any): void {
221
- inv<void>('0x2660E7720EDC4BD0', p0, p1, p2);
222
- }
223
-
224
- static enableAmbientRoadPopulation(): void {
225
- inv<void>('0xBC90BDF4E5228EA1');
226
- }
227
-
228
- /**
229
- * Returns model hash of the closest fish
230
- *
231
- * @returns
232
- */
233
- static getRandomFishTypeForLocation(): number {
234
- return (inv<number>('0x595478B3BBC3076D', rai())) & 0xFFFFFFFF;
235
- }
236
-
237
- /**
238
- * @param p0
239
- * @param p1
240
- * @param p2
241
- * @param p3
242
- * @param p4
243
- * @param p5
244
- */
245
- static N_0x8EC7CD701F872F87(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
246
- inv<void>('0x8EC7CD701F872F87', p0, p1, p2, p3, p4, p5);
247
- }
248
-
249
- /**
250
- * @param p0
251
- * @param p1
252
- */
253
- static N_0x638FCFC6042A9473(p0: any, p1: any): void {
254
- inv<void>('0x638FCFC6042A9473', p0, p1);
255
- }
256
-
257
- /**
258
- * @param popZone
259
- * @returns
260
- */
261
- static isPopzoneValid(popZone: number): any {
262
- return inv<number>('0xA5BD585005EFCAD4', popZone);
263
- }
264
-
265
- /**
266
- * @param popZone
267
- * @param p1
268
- */
269
- static N_0x08892122769770D5(popZone: number, p1: boolean): void {
270
- inv<void>('0x08892122769770D5', popZone, p1);
271
- }
272
-
273
- /**
274
- * @param p0
275
- */
276
- static N_0xC4533E3E87125C9E(p0: any): void {
277
- inv<void>('0xC4533E3E87125C9E', p0);
278
- }
279
-
280
- /**
281
- * @param popZone
282
- */
283
- static deleteScriptPopzone(popZone: number): void {
284
- inv<void>('0xA6E6A66FC4CA4224', popZone);
285
- }
286
-
287
287
  }