@nativewrappers/redm-codegen 0.0.5 → 0.0.6

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Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -5,74 +5,85 @@ import type { Vehicle } from '../classes/Vehicle';
5
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  import { Vector3 } from '../types/Vector3';
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  export declare class CamStatics {
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  /**
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- * @param dictionary
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- * @param shotName
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- * @param duration
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- * @returns
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- */
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- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
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- /**
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- * @param p0
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+ * p6 & p7 - possibly length or time
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+ *
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+ * @param entity
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+ * @param offset
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+ * @param p4
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+ * @param p5
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+ * @param p6
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+ * @param p7
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+ * @param p8
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  */
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- static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
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+ static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void;
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  /**
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- * @param cameraDictionary
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+ * Forces camera position to second furthest 3rd person
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  */
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- static unloadCameraDataDict(cameraDictionary: string | null): void;
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+ static forceThirdPersonCamThisFrame(): void;
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  /**
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- * @param sLocationDictName
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- * @returns
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+ * @param p0
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  */
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- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
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+ static setGameplayHintFollowDistanceScalar(p0: number): void;
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  /**
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  * @returns
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  */
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- static N_0x450769C833D58844(): any;
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+ static isCamPhotofxRunning(): any;
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  /**
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- * @param p0
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- * @param p1
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- * @param p2
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- * @param p3
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- * @param p4
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- * @param p5
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+ * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
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+ *
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+ * @param amplitude
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  */
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- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
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+ static setGameplayCamShakeAmplitude(amplitude: number): void;
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  /**
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- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
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- * *DISABLE**
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+ * @param dictionary
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+ * @param shotName
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+ * @param duration
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  */
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- static N_0x0F1FFEF5D54AE832(): void;
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+ static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void;
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  /**
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- * Returns true if player is in first person
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+ * Sets the camera pitch. Parameters:
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+ * x = pitches the camera on the x axis.
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+ * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
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  *
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- * @returns
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- */
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- static isInFullFirstPersonMode(): any;
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- /**
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- * @returns
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+ * @param x
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+ * @param Value2
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  */
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- static isFirstPersonAimCamActive(): boolean;
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+ static setGameplayCamRelativePitch(x: number, Value2: number): void;
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  /**
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- * @param cameraDictionary
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+ * Creates Kill Cam for specified Ped Handle
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+ *
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+ * @param ped
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  */
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- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
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+ static createKillCam(ped: Ped): void;
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  /**
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  * @param p0
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  */
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- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
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+ static setGameplayHintBaseOrbitPitchOffset(p0: number): void;
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  /**
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  * @param p0
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- * @param pos1
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+ * @param p1
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+ * @param p2
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+ * @param p3
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  * @param p4
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  * @param p5
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  * @param p6
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  * @param p7
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  */
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- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
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+ static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
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  /**
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- * @returns
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+ * Forces camera position to furthest 3rd person
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  */
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- static getFinalRenderedCamCoord(): Vector3;
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+ static forceThirdPersonCamFarThisFrame(): void;
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+ /**
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+ * Used to enable headshot kill replay when you headshot set ped.
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+ * Params: p1 seems to be 0 or 1 in R* Scripts
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+ *
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+ * @param ped
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+ * @param p1
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+ */
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+ static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void;
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+ static N_0x641092322A8852AB(): void;
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+ static triggerMissionFailedCam(): void;
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  /**
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  * @param p0
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  */
@@ -144,147 +155,296 @@ export declare class CamStatics {
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  * @param entity
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  */
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  static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
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+ /**
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+ * Zooms in the third person camera closer to ground level.
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+ * Must be called every frame to interpolate.
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+ * Pass false to reset.
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+ *
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+ * @param toggle
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+ */
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+ static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
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  /**
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  * @returns
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  */
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- static N_0x1811A02277A9E49D(): boolean;
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+ static isAimCamActive(): boolean;
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+ /**
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+ * @param p0
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+ * @param p1
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+ * @param p2
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+ */
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+ static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
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+ /**
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+ * Zooms in the gameplay camera to the next zoom level?
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+ * USE_* - WAS_*
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+ */
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+ static N_0x632BE8D84846FA56(): void;
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+ /**
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+ * This native makes the gameplay camera zoom into first person/third person with a special effect.
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+ * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
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+ *
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+ * @param render
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+ * @param distance
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+ * @param blendBackSmoothingType
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+ * @param p3
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+ * @param p4
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+ * @param p5
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+ */
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+ static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
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+ static N_0x7E40A01B11398FCB(): void;
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+ /**
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+ * @param p0
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+ */
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+ static N_0x39073DA4EDDBC91D(p0: any): void;
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  /**
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  * @returns
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  */
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- static N_0x80D7A3E39B120BC4(): any;
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+ static isFollowVehicleCamActive(): boolean;
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  /**
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- * Not official name
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- * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
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- * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
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+ * ease - smooth transition between the camera's positions
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+ * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
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+ * character (gameplay) camera, call this native with render set to FALSE.
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+ * Setting ease to TRUE will smooth the transition.
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  *
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- * @param camSpeed
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- * @param enableSlide
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- * @param slideOffset
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- * @param enableZoom
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- * @param zoomOffset
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+ * @param render
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+ * @param ease
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+ * @param easeTime
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+ * @param p3
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+ * @param p4
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+ * @param p5
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  */
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- static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
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+ static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
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  /**
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  * @param p0
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+ * @param p1
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+ * @param p2
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+ * @param p3
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  */
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- static stopCodeGameplayHint(p0: boolean): void;
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+ static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
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  /**
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- * @param camHash
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- * @param pos
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- * @param rot
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- * @param fov
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- * @param p8
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- * @param p9
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+ * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
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+ *
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  * @returns
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  */
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- static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
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+ static hasLetterBox(): any;
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+ /**
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+ * @returns
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+ */
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+ static N_0x6DFD37E586D4F44F(): any;
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+ /**
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+ * @param locationDictName
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+ */
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+ static loadCinematicCamLocation(locationDictName: string | null): void;
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+ /**
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+ * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
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+ *
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+ * @param shakeName
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+ * @param intensity
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+ */
243
+ static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
244
+ /**
245
+ * @returns
246
+ */
247
+ static N_0x5060FA977CEA4455(): any;
248
+ /**
249
+ * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
250
+ * p0: struct<32> /*256*\/
251
+ *
252
+ * @returns p0
253
+ */
254
+ static startCameraOrbit(): number;
255
+ /**
256
+ * @param p0
257
+ * @param p1
258
+ */
259
+ static setWidescreenBorders(p0: boolean, p1: number): void;
260
+ static N_0x06557F6D96C86881(): void;
261
+ /**
262
+ * minimum: Degrees between -180f and 180f.
263
+ * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
264
+ *
265
+ * @param minimum
266
+ * @param maximum
267
+ */
268
+ static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
269
+ /**
270
+ * @param p0
271
+ */
272
+ static N_0xDF7F5BE9150E47E4(p0: any): void;
273
+ static N_0x04084490CC302CFB(): void;
181
274
  /**
182
275
  * @param p0
183
276
  */
184
- static setCinematicModeActive(p0: boolean): void;
277
+ static stopGameplayCamShaking(p0: boolean): void;
278
+ /**
279
+ * Creates Cinematic Black Bars (at top and bottom)
280
+ * Disable instantly: false/false, Enable instantly: true/true
281
+ *
282
+ * @param p0
283
+ * @param p1
284
+ */
285
+ static requestLetterBoxNow(p0: boolean, p1: boolean): void;
286
+ /**
287
+ * @param entity
288
+ */
289
+ static disableCamCollisionForObject(entity: Entity): void;
290
+ /**
291
+ * @returns
292
+ */
293
+ static getGameplayCamFov(): number;
294
+ /**
295
+ * Fades the screen in. duration: The time the fade should take, in milliseconds.
296
+ *
297
+ * @param duration
298
+ */
299
+ static doScreenFadeIn(duration: number): void;
300
+ /**
301
+ * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
302
+ * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
303
+ * _STOP_GAMEPLAY_CAM* - _STOP_I*
304
+ *
305
+ * @param shakeName
306
+ * @param p1
307
+ */
308
+ static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
309
+ /**
310
+ * @returns
311
+ */
312
+ static isInterpolatingToScriptCams(): boolean;
313
+ /**
314
+ * @returns
315
+ */
316
+ static getFinalRenderedCamFov(): number;
317
+ /**
318
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
319
+ * Return type char in ida
320
+ * *SET_GAMEPLAY_HINT**
321
+ *
322
+ * @param p0
323
+ */
324
+ static N_0x88544C0E3291DCAE(p0: boolean): void;
325
+ /**
326
+ * @returns
327
+ */
328
+ static isScreenFadedIn(): boolean;
329
+ /**
330
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
331
+ */
332
+ static disableOnFootFirstPersonViewThisUpdate(): void;
333
+ /**
334
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
335
+ */
336
+ static invalidateCinematicVehicleIdleMode(): void;
337
+ /**
338
+ * @param dictionaryName
339
+ */
340
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void;
341
+ /**
342
+ * @returns
343
+ */
344
+ static isScreenFadedOut(): boolean;
345
+ /**
346
+ * @param dictionary
347
+ * @param shotName
348
+ * @param duration
349
+ */
350
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
351
+ /**
352
+ * @returns
353
+ */
354
+ static isDeathFailCameraRunning(): boolean;
185
355
  /**
186
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
187
- *
188
- * @param p0
356
+ * @returns
189
357
  */
190
- static setGameplayHintCameraRelativeSideOffset(p0: number): void;
358
+ static N_0xDC62CD70658E7A02(): any;
191
359
  /**
192
- * @param p0
360
+ * @param cameraDictionary
193
361
  */
194
- static N_0x6519238858AF5479(p0: any): void;
362
+ static loadCameraDataDict(cameraDictionary: string | null): void;
195
363
  /**
196
- * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
197
- *
198
- * @param heading
199
- * @param p1
364
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
200
365
  */
201
- static setGameplayCamRelativeHeading(heading: number, p1: number): void;
366
+ static disableOnFootFirstPersonViewThisUpdate2(): void;
367
+ static N_0xF1A6FEEDF3776EF9(): void;
202
368
  /**
369
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
370
+ *
203
371
  * @param p0
204
- * @param p1
372
+ * @param distance
205
373
  */
206
- static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
374
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
207
375
  /**
376
+ * More info: see HAS_LETTER_BOX
377
+ *
208
378
  * @returns
209
379
  */
210
- static getPhotoModeFocalLength(): number;
380
+ static getLetterBoxRatio(): number;
211
381
  /**
212
382
  * @returns
213
383
  */
214
- static N_0x2AB7C81B3F70570C(): any;
215
- static N_0xCF69EA05CD9C33C9(): void;
384
+ static N_0x7CE9DC58E3E4755F(): any;
216
385
  /**
217
- * @param camHash
386
+ * @param p0
218
387
  * @param p1
219
- * @returns
220
388
  */
221
- static createCamera(camHash: string | number, p1: boolean): Cam | null;
389
+ static N_0xFEB8646818294C75(p0: any, p1: any): void;
222
390
  /**
223
- * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
224
- *
225
- * @param camInitialZoom
391
+ * @param p0
226
392
  */
227
- static setGameplayCamInitialZoom(camInitialZoom: number): void;
393
+ static N_0xDB382FE20C2DA222(p0: any): void;
228
394
  /**
229
- * Only used in R* Script fm_mission_controller
230
- *
231
- * @param name
232
- * @param entity
395
+ * @param p0
233
396
  */
234
- static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
397
+ static N_0x29E6655DF3590B0D(p0: any): void;
235
398
  /**
236
- * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
237
- * *IS_SC(REEN*)* (?)
238
- *
399
+ * @param pos
400
+ * @param radius
239
401
  * @returns
240
402
  */
241
- static N_0x1204EB53A5FBC63D(): boolean;
242
- static freezeGameplayCamThisFrame(): void;
403
+ static isSphereVisible(pos: Vector3, radius: number): boolean;
243
404
  /**
244
- * @returns
405
+ * @param camInitialHeading
245
406
  */
246
- static isInterpolatingFromScriptCams(): boolean;
407
+ static setGameplayCamInitialHeading(camInitialHeading: number): void;
247
408
  /**
248
409
  * @param p0
249
410
  */
250
- static N_0x9AC65A36D3C0C189(p0: any): void;
411
+ static stopGameplayHint(p0: boolean): void;
251
412
  /**
252
- * @returns
413
+ * @param p0
253
414
  */
254
- static N_0xF824530B612FE0CE(): any;
415
+ static N_0x0961B089947BA6D0(p0: any): void;
255
416
  /**
256
- * @returns
417
+ * minimum: Degrees between -90f and 90f.
418
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
419
+ *
420
+ * @param minimum
421
+ * @param maximum
257
422
  */
258
- static getFirstPersonAimCamZoomFactor(): number;
423
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
259
424
  /**
260
- * @param rotationOrder
261
425
  * @returns
262
426
  */
263
- static getGameplayCamRot(rotationOrder: number): Vector3;
427
+ static N_0x6072B7420A83A03F(): any;
264
428
  /**
265
- * @param camName
266
- * @param p1
267
- * @returns
429
+ * @param p0
268
430
  */
269
- static createCam(camName: string | null, p1: boolean): Cam | null;
431
+ static N_0xC205B3C54C6A4E37(p0: any): void;
270
432
  /**
271
- * Fades the screen out. duration: The time the fade should take, in milliseconds.
433
+ * Only used in R* Script camera_photomode
272
434
  *
273
- * @param duration
435
+ * @returns
274
436
  */
275
- static doScreenFadeOut(duration: number): void;
437
+ static isAnimSceneCamActive(): any;
276
438
  /**
277
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
278
- * Params: targetPed = death cam focuses on it
439
+ * Hash used in finale1.ysc: 1726668277
279
440
  *
280
- * @param targetPed
281
- */
282
- static forceCinematicDeathCamOnPed(targetPed: Ped): void;
283
- /**
284
- * @param p0
441
+ * @param pos
442
+ * @param duration
443
+ * @param blendOutDuration
444
+ * @param blendInDuration
445
+ * @param p6
285
446
  */
286
- static N_0xC252C0CC969AF79A(p0: any): void;
287
- static N_0x3C486E334520579D(): void;
447
+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
288
448
  /**
289
449
  * @returns
290
450
  */
@@ -405,81 +565,6 @@ export declare class CamStatics {
405
565
  */
406
566
  static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
407
567
  static disableCinematicModeThisFrame(): void;
408
- /**
409
- * Zooms in the third person camera closer to ground level.
410
- * Must be called every frame to interpolate.
411
- * Pass false to reset.
412
- *
413
- * @param toggle
414
- */
415
- static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
416
- /**
417
- * @returns
418
- */
419
- static isAimCamActive(): boolean;
420
- /**
421
- * @param p0
422
- * @param p1
423
- * @param p2
424
- */
425
- static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
426
- /**
427
- * Zooms in the gameplay camera to the next zoom level?
428
- * USE_* - WAS_*
429
- */
430
- static N_0x632BE8D84846FA56(): void;
431
- /**
432
- * This native makes the gameplay camera zoom into first person/third person with a special effect.
433
- * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
434
- *
435
- * @param render
436
- * @param distance
437
- * @param blendBackSmoothingType
438
- * @param p3
439
- * @param p4
440
- * @param p5
441
- */
442
- static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
443
- static N_0x7E40A01B11398FCB(): void;
444
- /**
445
- * @param p0
446
- */
447
- static N_0x39073DA4EDDBC91D(p0: any): void;
448
- /**
449
- * @returns
450
- */
451
- static isFollowVehicleCamActive(): boolean;
452
- /**
453
- * ease - smooth transition between the camera's positions
454
- * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
455
- * character (gameplay) camera, call this native with render set to FALSE.
456
- * Setting ease to TRUE will smooth the transition.
457
- *
458
- * @param render
459
- * @param ease
460
- * @param easeTime
461
- * @param p3
462
- * @param p4
463
- * @param p5
464
- */
465
- static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
466
- /**
467
- * @param p0
468
- * @param p1
469
- * @param p2
470
- * @param p3
471
- */
472
- static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
473
- /**
474
- * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
475
- *
476
- * @returns
477
- */
478
- static hasLetterBox(): any;
479
- /**
480
- * @returns
481
- */
482
- static N_0x6DFD37E586D4F44F(): any;
483
568
  /**
484
569
  * @param p0
485
570
  * @param p1
@@ -532,187 +617,148 @@ export declare class CamStatics {
532
617
  * @returns
533
618
  */
534
619
  static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
620
+ static N_0xCF69EA05CD9C33C9(): void;
535
621
  /**
536
- * @param cameraDictionary
622
+ * @param camHash
623
+ * @param p1
624
+ * @returns
537
625
  */
538
- static loadCameraDataDict(cameraDictionary: string | null): void;
626
+ static createCamera(camHash: string | number, p1: boolean): Cam | null;
539
627
  /**
540
- * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
628
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
629
+ *
630
+ * @param camInitialZoom
541
631
  */
542
- static disableOnFootFirstPersonViewThisUpdate2(): void;
543
- static N_0xF1A6FEEDF3776EF9(): void;
632
+ static setGameplayCamInitialZoom(camInitialZoom: number): void;
544
633
  /**
545
- * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
634
+ * Only used in R* Script fm_mission_controller
546
635
  *
547
- * @param p0
548
- * @param distance
636
+ * @param name
637
+ * @param entity
549
638
  */
550
- static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
639
+ static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
551
640
  /**
552
- * More info: see HAS_LETTER_BOX
641
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
642
+ * *IS_SC(REEN*)* (?)
553
643
  *
554
644
  * @returns
555
645
  */
556
- static getLetterBoxRatio(): number;
646
+ static N_0x1204EB53A5FBC63D(): boolean;
647
+ static freezeGameplayCamThisFrame(): void;
557
648
  /**
558
649
  * @returns
559
650
  */
560
- static N_0x7CE9DC58E3E4755F(): any;
561
- /**
562
- * @param p0
563
- * @param p1
564
- */
565
- static N_0xFEB8646818294C75(p0: any, p1: any): void;
566
- /**
567
- * @param p0
568
- */
569
- static N_0xDB382FE20C2DA222(p0: any): void;
651
+ static isInterpolatingFromScriptCams(): boolean;
570
652
  /**
571
653
  * @param p0
572
654
  */
573
- static N_0x29E6655DF3590B0D(p0: any): void;
655
+ static N_0x9AC65A36D3C0C189(p0: any): void;
574
656
  /**
575
- * @param pos
576
- * @param radius
577
657
  * @returns
578
658
  */
579
- static isSphereVisible(pos: Vector3, radius: number): boolean;
580
- /**
581
- * @param camInitialHeading
582
- */
583
- static setGameplayCamInitialHeading(camInitialHeading: number): void;
584
- /**
585
- * @param p0
586
- */
587
- static stopGameplayHint(p0: boolean): void;
588
- /**
589
- * @param p0
590
- */
591
- static N_0x0961B089947BA6D0(p0: any): void;
592
- /**
593
- * minimum: Degrees between -90f and 90f.
594
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
595
- *
596
- * @param minimum
597
- * @param maximum
598
- */
599
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
659
+ static N_0xF824530B612FE0CE(): any;
600
660
  /**
601
661
  * @returns
602
662
  */
603
- static N_0x6072B7420A83A03F(): any;
604
- /**
605
- * @param p0
606
- */
607
- static N_0xC205B3C54C6A4E37(p0: any): void;
608
- /**
609
- * @param p0
610
- */
611
- static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
663
+ static getFirstPersonAimCamZoomFactor(): number;
612
664
  /**
613
- * @param p0
614
- * @param p1
615
- * @param p2
665
+ * @param rotationOrder
616
666
  * @returns
617
667
  */
618
- static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean;
619
- static N_0x3C8F74E8FE751614(): void;
668
+ static getGameplayCamRot(rotationOrder: number): Vector3;
620
669
  /**
621
- * Only used in R* Script camera_photomode
622
- *
670
+ * @param camName
671
+ * @param p1
623
672
  * @returns
624
673
  */
625
- static isAnimSceneCamActive(): any;
674
+ static createCam(camName: string | null, p1: boolean): Cam | null;
626
675
  /**
627
- * Hash used in finale1.ysc: 1726668277
676
+ * Fades the screen out. duration: The time the fade should take, in milliseconds.
628
677
  *
629
- * @param pos
630
678
  * @param duration
631
- * @param blendOutDuration
632
- * @param blendInDuration
633
- * @param p6
634
679
  */
635
- static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
680
+ static doScreenFadeOut(duration: number): void;
636
681
  /**
637
- * p6 & p7 - possibly length or time
682
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
683
+ * Params: targetPed = death cam focuses on it
638
684
  *
639
- * @param entity
640
- * @param offset
641
- * @param p4
642
- * @param p5
643
- * @param p6
644
- * @param p7
645
- * @param p8
685
+ * @param targetPed
646
686
  */
647
- static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void;
687
+ static forceCinematicDeathCamOnPed(targetPed: Ped): void;
648
688
  /**
649
- * Forces camera position to second furthest 3rd person
689
+ * @param p0
650
690
  */
651
- static forceThirdPersonCamThisFrame(): void;
691
+ static N_0xC252C0CC969AF79A(p0: any): void;
692
+ static N_0x3C486E334520579D(): void;
693
+ /**
694
+ * @param dictionary
695
+ * @param shotName
696
+ * @param duration
697
+ * @returns
698
+ */
699
+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
652
700
  /**
653
701
  * @param p0
654
702
  */
655
- static setGameplayHintFollowDistanceScalar(p0: number): void;
703
+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
704
+ /**
705
+ * @param cameraDictionary
706
+ */
707
+ static unloadCameraDataDict(cameraDictionary: string | null): void;
656
708
  /**
709
+ * @param sLocationDictName
657
710
  * @returns
658
711
  */
659
- static isCamPhotofxRunning(): any;
712
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
660
713
  /**
661
- * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
662
- *
663
- * @param amplitude
714
+ * @returns
664
715
  */
665
- static setGameplayCamShakeAmplitude(amplitude: number): void;
716
+ static N_0x450769C833D58844(): any;
666
717
  /**
667
- * @param dictionary
668
- * @param shotName
669
- * @param duration
718
+ * @param p0
719
+ * @param p1
720
+ * @param p2
721
+ * @param p3
722
+ * @param p4
723
+ * @param p5
670
724
  */
671
- static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void;
725
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
672
726
  /**
673
- * Sets the camera pitch. Parameters:
674
- * x = pitches the camera on the x axis.
675
- * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
676
- *
677
- * @param x
678
- * @param Value2
727
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
728
+ * *DISABLE**
679
729
  */
680
- static setGameplayCamRelativePitch(x: number, Value2: number): void;
730
+ static N_0x0F1FFEF5D54AE832(): void;
681
731
  /**
682
- * Creates Kill Cam for specified Ped Handle
732
+ * Returns true if player is in first person
683
733
  *
684
- * @param ped
734
+ * @returns
685
735
  */
686
- static createKillCam(ped: Ped): void;
736
+ static isInFullFirstPersonMode(): any;
737
+ /**
738
+ * @returns
739
+ */
740
+ static isFirstPersonAimCamActive(): boolean;
741
+ /**
742
+ * @param cameraDictionary
743
+ */
744
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
687
745
  /**
688
746
  * @param p0
689
747
  */
690
- static setGameplayHintBaseOrbitPitchOffset(p0: number): void;
748
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
691
749
  /**
692
750
  * @param p0
693
- * @param p1
694
- * @param p2
695
- * @param p3
751
+ * @param pos1
696
752
  * @param p4
697
753
  * @param p5
698
754
  * @param p6
699
755
  * @param p7
700
756
  */
701
- static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
702
- /**
703
- * Forces camera position to furthest 3rd person
704
- */
705
- static forceThirdPersonCamFarThisFrame(): void;
757
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
706
758
  /**
707
- * Used to enable headshot kill replay when you headshot set ped.
708
- * Params: p1 seems to be 0 or 1 in R* Scripts
709
- *
710
- * @param ped
711
- * @param p1
759
+ * @returns
712
760
  */
713
- static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void;
714
- static N_0x641092322A8852AB(): void;
715
- static triggerMissionFailedCam(): void;
761
+ static getFinalRenderedCamCoord(): Vector3;
716
762
  /**
717
763
  * @returns
718
764
  */
@@ -789,131 +835,73 @@ export declare class CamStatics {
789
835
  */
790
836
  static getFinalRenderedCamRot(rotationOrder: number): Vector3;
791
837
  /**
792
- * @param locationDictName
793
- */
794
- static loadCinematicCamLocation(locationDictName: string | null): void;
795
- /**
796
- * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
797
- *
798
- * @param shakeName
799
- * @param intensity
838
+ * @returns
800
839
  */
801
- static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
840
+ static N_0x1811A02277A9E49D(): boolean;
802
841
  /**
803
842
  * @returns
804
843
  */
805
- static N_0x5060FA977CEA4455(): any;
844
+ static N_0x80D7A3E39B120BC4(): any;
806
845
  /**
807
- * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
808
- * p0: struct<32> /*256*\/
846
+ * Not official name
847
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
848
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
809
849
  *
810
- * @returns p0
850
+ * @param camSpeed
851
+ * @param enableSlide
852
+ * @param slideOffset
853
+ * @param enableZoom
854
+ * @param zoomOffset
811
855
  */
812
- static startCameraOrbit(): number;
856
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
813
857
  /**
814
858
  * @param p0
815
- * @param p1
816
- */
817
- static setWidescreenBorders(p0: boolean, p1: number): void;
818
- static N_0x06557F6D96C86881(): void;
819
- /**
820
- * minimum: Degrees between -180f and 180f.
821
- * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
822
- *
823
- * @param minimum
824
- * @param maximum
825
859
  */
826
- static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
860
+ static stopCodeGameplayHint(p0: boolean): void;
827
861
  /**
828
- * @param p0
862
+ * @param camHash
863
+ * @param pos
864
+ * @param rot
865
+ * @param fov
866
+ * @param p8
867
+ * @param p9
868
+ * @returns
829
869
  */
830
- static N_0xDF7F5BE9150E47E4(p0: any): void;
831
- static N_0x04084490CC302CFB(): void;
870
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
832
871
  /**
833
872
  * @param p0
834
873
  */
835
- static stopGameplayCamShaking(p0: boolean): void;
874
+ static setCinematicModeActive(p0: boolean): void;
836
875
  /**
837
- * Creates Cinematic Black Bars (at top and bottom)
838
- * Disable instantly: false/false, Enable instantly: true/true
876
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
839
877
  *
840
878
  * @param p0
841
- * @param p1
842
- */
843
- static requestLetterBoxNow(p0: boolean, p1: boolean): void;
844
- /**
845
- * @param entity
846
- */
847
- static disableCamCollisionForObject(entity: Entity): void;
848
- /**
849
- * @returns
850
879
  */
851
- static getGameplayCamFov(): number;
880
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void;
852
881
  /**
853
- * Fades the screen in. duration: The time the fade should take, in milliseconds.
854
- *
855
- * @param duration
882
+ * @param p0
856
883
  */
857
- static doScreenFadeIn(duration: number): void;
884
+ static N_0x6519238858AF5479(p0: any): void;
858
885
  /**
859
- * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
860
- * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
861
- * _STOP_GAMEPLAY_CAM* - _STOP_I*
886
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
862
887
  *
863
- * @param shakeName
888
+ * @param heading
864
889
  * @param p1
865
890
  */
866
- static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
867
- /**
868
- * @returns
869
- */
870
- static isInterpolatingToScriptCams(): boolean;
871
- /**
872
- * @returns
873
- */
874
- static getFinalRenderedCamFov(): number;
891
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void;
875
892
  /**
876
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
877
- * Return type char in ida
878
- * *SET_GAMEPLAY_HINT**
879
- *
880
893
  * @param p0
894
+ * @param p1
881
895
  */
882
- static N_0x88544C0E3291DCAE(p0: boolean): void;
883
- /**
884
- * @returns
885
- */
886
- static isScreenFadedIn(): boolean;
887
- /**
888
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
889
- */
890
- static disableOnFootFirstPersonViewThisUpdate(): void;
891
- /**
892
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
893
- */
894
- static invalidateCinematicVehicleIdleMode(): void;
895
- /**
896
- * @param dictionaryName
897
- */
898
- static unloadCinematicCameraLocation(dictionaryName: string | null): void;
899
- /**
900
- * @returns
901
- */
902
- static isScreenFadedOut(): boolean;
903
- /**
904
- * @param dictionary
905
- * @param shotName
906
- * @param duration
907
- */
908
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
896
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
909
897
  /**
910
898
  * @returns
911
899
  */
912
- static isDeathFailCameraRunning(): boolean;
900
+ static getPhotoModeFocalLength(): number;
913
901
  /**
914
902
  * @returns
915
903
  */
916
- static N_0xDC62CD70658E7A02(): any;
904
+ static N_0x2AB7C81B3F70570C(): any;
917
905
  static forceLetterBoxThisUpdate(): void;
918
906
  /**
919
907
  * @param p0
@@ -968,5 +956,17 @@ export declare class CamStatics {
968
956
  * @returns
969
957
  */
970
958
  static isCinematicCamRendering(): boolean;
959
+ /**
960
+ * @param p0
961
+ */
962
+ static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
963
+ /**
964
+ * @param p0
965
+ * @param p1
966
+ * @param p2
967
+ * @returns
968
+ */
969
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean;
970
+ static N_0x3C8F74E8FE751614(): void;
971
971
  }
972
972
  //# sourceMappingURL=CamStatics.d.ts.map