@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
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import { Vector3 } from '../types/Vector3';
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export declare class CamStatics {
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static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void;
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static forceThirdPersonCamThisFrame(): void;
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static setGameplayHintFollowDistanceScalar(p0: number): void;
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static isCamPhotofxRunning(): any;
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* Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
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* Zooms in the gameplay camera to the next zoom level?
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* USE_* - WAS_*
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* This native makes the gameplay camera zoom into first person/third person with a special effect.
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* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
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*/
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static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
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static isFollowVehicleCamActive(): boolean;
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*
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* ease - smooth transition between the camera's positions
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* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
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* character (gameplay) camera, call this native with render set to FALSE.
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* Setting ease to TRUE will smooth the transition.
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* @param render
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* @param easeTime
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static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
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static
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static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
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*
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*
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* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
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*
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*/
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static hasLetterBox(): any;
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* @returns
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*/
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static N_0x6DFD37E586D4F44F(): any;
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/**
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* @param locationDictName
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*/
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static loadCinematicCamLocation(locationDictName: string | null): void;
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/**
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* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
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*
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* @param intensity
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*/
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static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
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/**
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* @returns
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*/
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static N_0x5060FA977CEA4455(): any;
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/**
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* [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
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* p0: struct<32> /*256*\/
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*
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* @returns p0
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*/
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static startCameraOrbit(): number;
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/**
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* @param p0
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* @param p1
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*/
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static setWidescreenBorders(p0: boolean, p1: number): void;
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static N_0x06557F6D96C86881(): void;
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/**
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* minimum: Degrees between -180f and 180f.
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* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
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*
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* @param minimum
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* @param maximum
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*/
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static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
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/**
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* @param p0
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*/
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static N_0xDF7F5BE9150E47E4(p0: any): void;
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static N_0x04084490CC302CFB(): void;
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static stopGameplayCamShaking(p0: boolean): void;
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/**
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* Creates Cinematic Black Bars (at top and bottom)
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* Disable instantly: false/false, Enable instantly: true/true
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*
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* @param p0
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* @param p1
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*/
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static requestLetterBoxNow(p0: boolean, p1: boolean): void;
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/**
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* @param entity
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*/
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static disableCamCollisionForObject(entity: Entity): void;
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/**
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* @returns
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*/
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static getGameplayCamFov(): number;
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/**
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* Fades the screen in. duration: The time the fade should take, in milliseconds.
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*
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* @param duration
|
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*/
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static doScreenFadeIn(duration: number): void;
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/**
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* script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
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* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
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* _STOP_GAMEPLAY_CAM* - _STOP_I*
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*
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* @param shakeName
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* @param p1
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*/
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static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
|
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/**
|
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* @returns
|
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*/
|
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+
static isInterpolatingToScriptCams(): boolean;
|
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/**
|
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* @returns
|
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315
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+
*/
|
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|
+
static getFinalRenderedCamFov(): number;
|
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+
/**
|
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* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
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+
* Return type char in ida
|
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+
* *SET_GAMEPLAY_HINT**
|
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*
|
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* @param p0
|
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+
*/
|
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static N_0x88544C0E3291DCAE(p0: boolean): void;
|
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+
/**
|
|
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+
* @returns
|
|
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|
+
*/
|
|
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|
+
static isScreenFadedIn(): boolean;
|
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|
+
/**
|
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+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
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+
*/
|
|
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|
+
static disableOnFootFirstPersonViewThisUpdate(): void;
|
|
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|
+
/**
|
|
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|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
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|
+
*/
|
|
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|
+
static invalidateCinematicVehicleIdleMode(): void;
|
|
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|
+
/**
|
|
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|
+
* @param dictionaryName
|
|
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|
+
*/
|
|
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|
+
static unloadCinematicCameraLocation(dictionaryName: string | null): void;
|
|
341
|
+
/**
|
|
342
|
+
* @returns
|
|
343
|
+
*/
|
|
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|
+
static isScreenFadedOut(): boolean;
|
|
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|
+
/**
|
|
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|
+
* @param dictionary
|
|
347
|
+
* @param shotName
|
|
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|
+
* @param duration
|
|
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|
+
*/
|
|
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|
+
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
|
|
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|
+
/**
|
|
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|
+
* @returns
|
|
353
|
+
*/
|
|
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|
+
static isDeathFailCameraRunning(): boolean;
|
|
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|
/**
|
|
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|
-
*
|
|
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|
-
*
|
|
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|
-
* @param p0
|
|
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|
+
* @returns
|
|
189
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|
*/
|
|
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|
-
static
|
|
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|
+
static N_0xDC62CD70658E7A02(): any;
|
|
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359
|
/**
|
|
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|
-
* @param
|
|
360
|
+
* @param cameraDictionary
|
|
193
361
|
*/
|
|
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|
-
static
|
|
362
|
+
static loadCameraDataDict(cameraDictionary: string | null): void;
|
|
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363
|
/**
|
|
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|
-
*
|
|
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|
-
*
|
|
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|
-
* @param heading
|
|
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|
-
* @param p1
|
|
364
|
+
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
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|
*/
|
|
201
|
-
static
|
|
366
|
+
static disableOnFootFirstPersonViewThisUpdate2(): void;
|
|
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|
+
static N_0xF1A6FEEDF3776EF9(): void;
|
|
202
368
|
/**
|
|
369
|
+
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
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|
+
*
|
|
203
371
|
* @param p0
|
|
204
|
-
* @param
|
|
372
|
+
* @param distance
|
|
205
373
|
*/
|
|
206
|
-
static
|
|
374
|
+
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
|
|
207
375
|
/**
|
|
376
|
+
* More info: see HAS_LETTER_BOX
|
|
377
|
+
*
|
|
208
378
|
* @returns
|
|
209
379
|
*/
|
|
210
|
-
static
|
|
380
|
+
static getLetterBoxRatio(): number;
|
|
211
381
|
/**
|
|
212
382
|
* @returns
|
|
213
383
|
*/
|
|
214
|
-
static
|
|
215
|
-
static N_0xCF69EA05CD9C33C9(): void;
|
|
384
|
+
static N_0x7CE9DC58E3E4755F(): any;
|
|
216
385
|
/**
|
|
217
|
-
* @param
|
|
386
|
+
* @param p0
|
|
218
387
|
* @param p1
|
|
219
|
-
* @returns
|
|
220
388
|
*/
|
|
221
|
-
static
|
|
389
|
+
static N_0xFEB8646818294C75(p0: any, p1: any): void;
|
|
222
390
|
/**
|
|
223
|
-
*
|
|
224
|
-
*
|
|
225
|
-
* @param camInitialZoom
|
|
391
|
+
* @param p0
|
|
226
392
|
*/
|
|
227
|
-
static
|
|
393
|
+
static N_0xDB382FE20C2DA222(p0: any): void;
|
|
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394
|
/**
|
|
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|
-
*
|
|
230
|
-
*
|
|
231
|
-
* @param name
|
|
232
|
-
* @param entity
|
|
395
|
+
* @param p0
|
|
233
396
|
*/
|
|
234
|
-
static
|
|
397
|
+
static N_0x29E6655DF3590B0D(p0: any): void;
|
|
235
398
|
/**
|
|
236
|
-
*
|
|
237
|
-
*
|
|
238
|
-
*
|
|
399
|
+
* @param pos
|
|
400
|
+
* @param radius
|
|
239
401
|
* @returns
|
|
240
402
|
*/
|
|
241
|
-
static
|
|
242
|
-
static freezeGameplayCamThisFrame(): void;
|
|
403
|
+
static isSphereVisible(pos: Vector3, radius: number): boolean;
|
|
243
404
|
/**
|
|
244
|
-
* @
|
|
405
|
+
* @param camInitialHeading
|
|
245
406
|
*/
|
|
246
|
-
static
|
|
407
|
+
static setGameplayCamInitialHeading(camInitialHeading: number): void;
|
|
247
408
|
/**
|
|
248
409
|
* @param p0
|
|
249
410
|
*/
|
|
250
|
-
static
|
|
411
|
+
static stopGameplayHint(p0: boolean): void;
|
|
251
412
|
/**
|
|
252
|
-
* @
|
|
413
|
+
* @param p0
|
|
253
414
|
*/
|
|
254
|
-
static
|
|
415
|
+
static N_0x0961B089947BA6D0(p0: any): void;
|
|
255
416
|
/**
|
|
256
|
-
*
|
|
417
|
+
* minimum: Degrees between -90f and 90f.
|
|
418
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
419
|
+
*
|
|
420
|
+
* @param minimum
|
|
421
|
+
* @param maximum
|
|
257
422
|
*/
|
|
258
|
-
static
|
|
423
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
|
|
259
424
|
/**
|
|
260
|
-
* @param rotationOrder
|
|
261
425
|
* @returns
|
|
262
426
|
*/
|
|
263
|
-
static
|
|
427
|
+
static N_0x6072B7420A83A03F(): any;
|
|
264
428
|
/**
|
|
265
|
-
* @param
|
|
266
|
-
* @param p1
|
|
267
|
-
* @returns
|
|
429
|
+
* @param p0
|
|
268
430
|
*/
|
|
269
|
-
static
|
|
431
|
+
static N_0xC205B3C54C6A4E37(p0: any): void;
|
|
270
432
|
/**
|
|
271
|
-
*
|
|
433
|
+
* Only used in R* Script camera_photomode
|
|
272
434
|
*
|
|
273
|
-
* @
|
|
435
|
+
* @returns
|
|
274
436
|
*/
|
|
275
|
-
static
|
|
437
|
+
static isAnimSceneCamActive(): any;
|
|
276
438
|
/**
|
|
277
|
-
*
|
|
278
|
-
* Params: targetPed = death cam focuses on it
|
|
439
|
+
* Hash used in finale1.ysc: 1726668277
|
|
279
440
|
*
|
|
280
|
-
* @param
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
* @param
|
|
441
|
+
* @param pos
|
|
442
|
+
* @param duration
|
|
443
|
+
* @param blendOutDuration
|
|
444
|
+
* @param blendInDuration
|
|
445
|
+
* @param p6
|
|
285
446
|
*/
|
|
286
|
-
static
|
|
287
|
-
static N_0x3C486E334520579D(): void;
|
|
447
|
+
static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
|
|
288
448
|
/**
|
|
289
449
|
* @returns
|
|
290
450
|
*/
|
|
@@ -405,81 +565,6 @@ export declare class CamStatics {
|
|
|
405
565
|
*/
|
|
406
566
|
static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
|
|
407
567
|
static disableCinematicModeThisFrame(): void;
|
|
408
|
-
/**
|
|
409
|
-
* Zooms in the third person camera closer to ground level.
|
|
410
|
-
* Must be called every frame to interpolate.
|
|
411
|
-
* Pass false to reset.
|
|
412
|
-
*
|
|
413
|
-
* @param toggle
|
|
414
|
-
*/
|
|
415
|
-
static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
|
|
416
|
-
/**
|
|
417
|
-
* @returns
|
|
418
|
-
*/
|
|
419
|
-
static isAimCamActive(): boolean;
|
|
420
|
-
/**
|
|
421
|
-
* @param p0
|
|
422
|
-
* @param p1
|
|
423
|
-
* @param p2
|
|
424
|
-
*/
|
|
425
|
-
static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
|
|
426
|
-
/**
|
|
427
|
-
* Zooms in the gameplay camera to the next zoom level?
|
|
428
|
-
* USE_* - WAS_*
|
|
429
|
-
*/
|
|
430
|
-
static N_0x632BE8D84846FA56(): void;
|
|
431
|
-
/**
|
|
432
|
-
* This native makes the gameplay camera zoom into first person/third person with a special effect.
|
|
433
|
-
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
434
|
-
*
|
|
435
|
-
* @param render
|
|
436
|
-
* @param distance
|
|
437
|
-
* @param blendBackSmoothingType
|
|
438
|
-
* @param p3
|
|
439
|
-
* @param p4
|
|
440
|
-
* @param p5
|
|
441
|
-
*/
|
|
442
|
-
static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
|
|
443
|
-
static N_0x7E40A01B11398FCB(): void;
|
|
444
|
-
/**
|
|
445
|
-
* @param p0
|
|
446
|
-
*/
|
|
447
|
-
static N_0x39073DA4EDDBC91D(p0: any): void;
|
|
448
|
-
/**
|
|
449
|
-
* @returns
|
|
450
|
-
*/
|
|
451
|
-
static isFollowVehicleCamActive(): boolean;
|
|
452
|
-
/**
|
|
453
|
-
* ease - smooth transition between the camera's positions
|
|
454
|
-
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
455
|
-
* character (gameplay) camera, call this native with render set to FALSE.
|
|
456
|
-
* Setting ease to TRUE will smooth the transition.
|
|
457
|
-
*
|
|
458
|
-
* @param render
|
|
459
|
-
* @param ease
|
|
460
|
-
* @param easeTime
|
|
461
|
-
* @param p3
|
|
462
|
-
* @param p4
|
|
463
|
-
* @param p5
|
|
464
|
-
*/
|
|
465
|
-
static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
|
|
466
|
-
/**
|
|
467
|
-
* @param p0
|
|
468
|
-
* @param p1
|
|
469
|
-
* @param p2
|
|
470
|
-
* @param p3
|
|
471
|
-
*/
|
|
472
|
-
static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
|
|
473
|
-
/**
|
|
474
|
-
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
475
|
-
*
|
|
476
|
-
* @returns
|
|
477
|
-
*/
|
|
478
|
-
static hasLetterBox(): any;
|
|
479
|
-
/**
|
|
480
|
-
* @returns
|
|
481
|
-
*/
|
|
482
|
-
static N_0x6DFD37E586D4F44F(): any;
|
|
483
568
|
/**
|
|
484
569
|
* @param p0
|
|
485
570
|
* @param p1
|
|
@@ -532,187 +617,148 @@ export declare class CamStatics {
|
|
|
532
617
|
* @returns
|
|
533
618
|
*/
|
|
534
619
|
static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
|
|
620
|
+
static N_0xCF69EA05CD9C33C9(): void;
|
|
535
621
|
/**
|
|
536
|
-
* @param
|
|
622
|
+
* @param camHash
|
|
623
|
+
* @param p1
|
|
624
|
+
* @returns
|
|
537
625
|
*/
|
|
538
|
-
static
|
|
626
|
+
static createCamera(camHash: string | number, p1: boolean): Cam | null;
|
|
539
627
|
/**
|
|
540
|
-
*
|
|
628
|
+
* Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
|
|
629
|
+
*
|
|
630
|
+
* @param camInitialZoom
|
|
541
631
|
*/
|
|
542
|
-
static
|
|
543
|
-
static N_0xF1A6FEEDF3776EF9(): void;
|
|
632
|
+
static setGameplayCamInitialZoom(camInitialZoom: number): void;
|
|
544
633
|
/**
|
|
545
|
-
*
|
|
634
|
+
* Only used in R* Script fm_mission_controller
|
|
546
635
|
*
|
|
547
|
-
* @param
|
|
548
|
-
* @param
|
|
636
|
+
* @param name
|
|
637
|
+
* @param entity
|
|
549
638
|
*/
|
|
550
|
-
static
|
|
639
|
+
static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
|
|
551
640
|
/**
|
|
552
|
-
*
|
|
641
|
+
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
642
|
+
* *IS_SC(REEN*)* (?)
|
|
553
643
|
*
|
|
554
644
|
* @returns
|
|
555
645
|
*/
|
|
556
|
-
static
|
|
646
|
+
static N_0x1204EB53A5FBC63D(): boolean;
|
|
647
|
+
static freezeGameplayCamThisFrame(): void;
|
|
557
648
|
/**
|
|
558
649
|
* @returns
|
|
559
650
|
*/
|
|
560
|
-
static
|
|
561
|
-
/**
|
|
562
|
-
* @param p0
|
|
563
|
-
* @param p1
|
|
564
|
-
*/
|
|
565
|
-
static N_0xFEB8646818294C75(p0: any, p1: any): void;
|
|
566
|
-
/**
|
|
567
|
-
* @param p0
|
|
568
|
-
*/
|
|
569
|
-
static N_0xDB382FE20C2DA222(p0: any): void;
|
|
651
|
+
static isInterpolatingFromScriptCams(): boolean;
|
|
570
652
|
/**
|
|
571
653
|
* @param p0
|
|
572
654
|
*/
|
|
573
|
-
static
|
|
655
|
+
static N_0x9AC65A36D3C0C189(p0: any): void;
|
|
574
656
|
/**
|
|
575
|
-
* @param pos
|
|
576
|
-
* @param radius
|
|
577
657
|
* @returns
|
|
578
658
|
*/
|
|
579
|
-
static
|
|
580
|
-
/**
|
|
581
|
-
* @param camInitialHeading
|
|
582
|
-
*/
|
|
583
|
-
static setGameplayCamInitialHeading(camInitialHeading: number): void;
|
|
584
|
-
/**
|
|
585
|
-
* @param p0
|
|
586
|
-
*/
|
|
587
|
-
static stopGameplayHint(p0: boolean): void;
|
|
588
|
-
/**
|
|
589
|
-
* @param p0
|
|
590
|
-
*/
|
|
591
|
-
static N_0x0961B089947BA6D0(p0: any): void;
|
|
592
|
-
/**
|
|
593
|
-
* minimum: Degrees between -90f and 90f.
|
|
594
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
595
|
-
*
|
|
596
|
-
* @param minimum
|
|
597
|
-
* @param maximum
|
|
598
|
-
*/
|
|
599
|
-
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
|
|
659
|
+
static N_0xF824530B612FE0CE(): any;
|
|
600
660
|
/**
|
|
601
661
|
* @returns
|
|
602
662
|
*/
|
|
603
|
-
static
|
|
604
|
-
/**
|
|
605
|
-
* @param p0
|
|
606
|
-
*/
|
|
607
|
-
static N_0xC205B3C54C6A4E37(p0: any): void;
|
|
608
|
-
/**
|
|
609
|
-
* @param p0
|
|
610
|
-
*/
|
|
611
|
-
static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
|
|
663
|
+
static getFirstPersonAimCamZoomFactor(): number;
|
|
612
664
|
/**
|
|
613
|
-
* @param
|
|
614
|
-
* @param p1
|
|
615
|
-
* @param p2
|
|
665
|
+
* @param rotationOrder
|
|
616
666
|
* @returns
|
|
617
667
|
*/
|
|
618
|
-
static
|
|
619
|
-
static N_0x3C8F74E8FE751614(): void;
|
|
668
|
+
static getGameplayCamRot(rotationOrder: number): Vector3;
|
|
620
669
|
/**
|
|
621
|
-
*
|
|
622
|
-
*
|
|
670
|
+
* @param camName
|
|
671
|
+
* @param p1
|
|
623
672
|
* @returns
|
|
624
673
|
*/
|
|
625
|
-
static
|
|
674
|
+
static createCam(camName: string | null, p1: boolean): Cam | null;
|
|
626
675
|
/**
|
|
627
|
-
*
|
|
676
|
+
* Fades the screen out. duration: The time the fade should take, in milliseconds.
|
|
628
677
|
*
|
|
629
|
-
* @param pos
|
|
630
678
|
* @param duration
|
|
631
|
-
* @param blendOutDuration
|
|
632
|
-
* @param blendInDuration
|
|
633
|
-
* @param p6
|
|
634
679
|
*/
|
|
635
|
-
static
|
|
680
|
+
static doScreenFadeOut(duration: number): void;
|
|
636
681
|
/**
|
|
637
|
-
*
|
|
682
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
683
|
+
* Params: targetPed = death cam focuses on it
|
|
638
684
|
*
|
|
639
|
-
* @param
|
|
640
|
-
* @param offset
|
|
641
|
-
* @param p4
|
|
642
|
-
* @param p5
|
|
643
|
-
* @param p6
|
|
644
|
-
* @param p7
|
|
645
|
-
* @param p8
|
|
685
|
+
* @param targetPed
|
|
646
686
|
*/
|
|
647
|
-
static
|
|
687
|
+
static forceCinematicDeathCamOnPed(targetPed: Ped): void;
|
|
648
688
|
/**
|
|
649
|
-
*
|
|
689
|
+
* @param p0
|
|
650
690
|
*/
|
|
651
|
-
static
|
|
691
|
+
static N_0xC252C0CC969AF79A(p0: any): void;
|
|
692
|
+
static N_0x3C486E334520579D(): void;
|
|
693
|
+
/**
|
|
694
|
+
* @param dictionary
|
|
695
|
+
* @param shotName
|
|
696
|
+
* @param duration
|
|
697
|
+
* @returns
|
|
698
|
+
*/
|
|
699
|
+
static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
|
|
652
700
|
/**
|
|
653
701
|
* @param p0
|
|
654
702
|
*/
|
|
655
|
-
static
|
|
703
|
+
static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
|
|
704
|
+
/**
|
|
705
|
+
* @param cameraDictionary
|
|
706
|
+
*/
|
|
707
|
+
static unloadCameraDataDict(cameraDictionary: string | null): void;
|
|
656
708
|
/**
|
|
709
|
+
* @param sLocationDictName
|
|
657
710
|
* @returns
|
|
658
711
|
*/
|
|
659
|
-
static
|
|
712
|
+
static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
|
|
660
713
|
/**
|
|
661
|
-
*
|
|
662
|
-
*
|
|
663
|
-
* @param amplitude
|
|
714
|
+
* @returns
|
|
664
715
|
*/
|
|
665
|
-
static
|
|
716
|
+
static N_0x450769C833D58844(): any;
|
|
666
717
|
/**
|
|
667
|
-
* @param
|
|
668
|
-
* @param
|
|
669
|
-
* @param
|
|
718
|
+
* @param p0
|
|
719
|
+
* @param p1
|
|
720
|
+
* @param p2
|
|
721
|
+
* @param p3
|
|
722
|
+
* @param p4
|
|
723
|
+
* @param p5
|
|
670
724
|
*/
|
|
671
|
-
static
|
|
725
|
+
static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
|
|
672
726
|
/**
|
|
673
|
-
*
|
|
674
|
-
*
|
|
675
|
-
* Value2 = always seems to be hex 0x3F800000 (1.000000 float).
|
|
676
|
-
*
|
|
677
|
-
* @param x
|
|
678
|
-
* @param Value2
|
|
727
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
728
|
+
* *DISABLE**
|
|
679
729
|
*/
|
|
680
|
-
static
|
|
730
|
+
static N_0x0F1FFEF5D54AE832(): void;
|
|
681
731
|
/**
|
|
682
|
-
*
|
|
732
|
+
* Returns true if player is in first person
|
|
683
733
|
*
|
|
684
|
-
* @
|
|
734
|
+
* @returns
|
|
685
735
|
*/
|
|
686
|
-
static
|
|
736
|
+
static isInFullFirstPersonMode(): any;
|
|
737
|
+
/**
|
|
738
|
+
* @returns
|
|
739
|
+
*/
|
|
740
|
+
static isFirstPersonAimCamActive(): boolean;
|
|
741
|
+
/**
|
|
742
|
+
* @param cameraDictionary
|
|
743
|
+
*/
|
|
744
|
+
static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
|
|
687
745
|
/**
|
|
688
746
|
* @param p0
|
|
689
747
|
*/
|
|
690
|
-
static
|
|
748
|
+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
|
|
691
749
|
/**
|
|
692
750
|
* @param p0
|
|
693
|
-
* @param
|
|
694
|
-
* @param p2
|
|
695
|
-
* @param p3
|
|
751
|
+
* @param pos1
|
|
696
752
|
* @param p4
|
|
697
753
|
* @param p5
|
|
698
754
|
* @param p6
|
|
699
755
|
* @param p7
|
|
700
756
|
*/
|
|
701
|
-
static
|
|
702
|
-
/**
|
|
703
|
-
* Forces camera position to furthest 3rd person
|
|
704
|
-
*/
|
|
705
|
-
static forceThirdPersonCamFarThisFrame(): void;
|
|
757
|
+
static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
|
|
706
758
|
/**
|
|
707
|
-
*
|
|
708
|
-
* Params: p1 seems to be 0 or 1 in R* Scripts
|
|
709
|
-
*
|
|
710
|
-
* @param ped
|
|
711
|
-
* @param p1
|
|
759
|
+
* @returns
|
|
712
760
|
*/
|
|
713
|
-
static
|
|
714
|
-
static N_0x641092322A8852AB(): void;
|
|
715
|
-
static triggerMissionFailedCam(): void;
|
|
761
|
+
static getFinalRenderedCamCoord(): Vector3;
|
|
716
762
|
/**
|
|
717
763
|
* @returns
|
|
718
764
|
*/
|
|
@@ -789,131 +835,73 @@ export declare class CamStatics {
|
|
|
789
835
|
*/
|
|
790
836
|
static getFinalRenderedCamRot(rotationOrder: number): Vector3;
|
|
791
837
|
/**
|
|
792
|
-
* @
|
|
793
|
-
*/
|
|
794
|
-
static loadCinematicCamLocation(locationDictName: string | null): void;
|
|
795
|
-
/**
|
|
796
|
-
* _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
|
|
797
|
-
*
|
|
798
|
-
* @param shakeName
|
|
799
|
-
* @param intensity
|
|
838
|
+
* @returns
|
|
800
839
|
*/
|
|
801
|
-
static
|
|
840
|
+
static N_0x1811A02277A9E49D(): boolean;
|
|
802
841
|
/**
|
|
803
842
|
* @returns
|
|
804
843
|
*/
|
|
805
|
-
static
|
|
844
|
+
static N_0x80D7A3E39B120BC4(): any;
|
|
806
845
|
/**
|
|
807
|
-
*
|
|
808
|
-
*
|
|
846
|
+
* Not official name
|
|
847
|
+
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
848
|
+
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
809
849
|
*
|
|
810
|
-
* @
|
|
850
|
+
* @param camSpeed
|
|
851
|
+
* @param enableSlide
|
|
852
|
+
* @param slideOffset
|
|
853
|
+
* @param enableZoom
|
|
854
|
+
* @param zoomOffset
|
|
811
855
|
*/
|
|
812
|
-
static
|
|
856
|
+
static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
|
|
813
857
|
/**
|
|
814
858
|
* @param p0
|
|
815
|
-
* @param p1
|
|
816
|
-
*/
|
|
817
|
-
static setWidescreenBorders(p0: boolean, p1: number): void;
|
|
818
|
-
static N_0x06557F6D96C86881(): void;
|
|
819
|
-
/**
|
|
820
|
-
* minimum: Degrees between -180f and 180f.
|
|
821
|
-
* maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
|
|
822
|
-
*
|
|
823
|
-
* @param minimum
|
|
824
|
-
* @param maximum
|
|
825
859
|
*/
|
|
826
|
-
static
|
|
860
|
+
static stopCodeGameplayHint(p0: boolean): void;
|
|
827
861
|
/**
|
|
828
|
-
* @param
|
|
862
|
+
* @param camHash
|
|
863
|
+
* @param pos
|
|
864
|
+
* @param rot
|
|
865
|
+
* @param fov
|
|
866
|
+
* @param p8
|
|
867
|
+
* @param p9
|
|
868
|
+
* @returns
|
|
829
869
|
*/
|
|
830
|
-
static
|
|
831
|
-
static N_0x04084490CC302CFB(): void;
|
|
870
|
+
static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
|
|
832
871
|
/**
|
|
833
872
|
* @param p0
|
|
834
873
|
*/
|
|
835
|
-
static
|
|
874
|
+
static setCinematicModeActive(p0: boolean): void;
|
|
836
875
|
/**
|
|
837
|
-
*
|
|
838
|
-
* Disable instantly: false/false, Enable instantly: true/true
|
|
876
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
839
877
|
*
|
|
840
878
|
* @param p0
|
|
841
|
-
* @param p1
|
|
842
|
-
*/
|
|
843
|
-
static requestLetterBoxNow(p0: boolean, p1: boolean): void;
|
|
844
|
-
/**
|
|
845
|
-
* @param entity
|
|
846
|
-
*/
|
|
847
|
-
static disableCamCollisionForObject(entity: Entity): void;
|
|
848
|
-
/**
|
|
849
|
-
* @returns
|
|
850
879
|
*/
|
|
851
|
-
static
|
|
880
|
+
static setGameplayHintCameraRelativeSideOffset(p0: number): void;
|
|
852
881
|
/**
|
|
853
|
-
*
|
|
854
|
-
*
|
|
855
|
-
* @param duration
|
|
882
|
+
* @param p0
|
|
856
883
|
*/
|
|
857
|
-
static
|
|
884
|
+
static N_0x6519238858AF5479(p0: any): void;
|
|
858
885
|
/**
|
|
859
|
-
*
|
|
860
|
-
* script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
861
|
-
* _STOP_GAMEPLAY_CAM* - _STOP_I*
|
|
886
|
+
* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
|
|
862
887
|
*
|
|
863
|
-
* @param
|
|
888
|
+
* @param heading
|
|
864
889
|
* @param p1
|
|
865
890
|
*/
|
|
866
|
-
static
|
|
867
|
-
/**
|
|
868
|
-
* @returns
|
|
869
|
-
*/
|
|
870
|
-
static isInterpolatingToScriptCams(): boolean;
|
|
871
|
-
/**
|
|
872
|
-
* @returns
|
|
873
|
-
*/
|
|
874
|
-
static getFinalRenderedCamFov(): number;
|
|
891
|
+
static setGameplayCamRelativeHeading(heading: number, p1: number): void;
|
|
875
892
|
/**
|
|
876
|
-
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
877
|
-
* Return type char in ida
|
|
878
|
-
* *SET_GAMEPLAY_HINT**
|
|
879
|
-
*
|
|
880
893
|
* @param p0
|
|
894
|
+
* @param p1
|
|
881
895
|
*/
|
|
882
|
-
static
|
|
883
|
-
/**
|
|
884
|
-
* @returns
|
|
885
|
-
*/
|
|
886
|
-
static isScreenFadedIn(): boolean;
|
|
887
|
-
/**
|
|
888
|
-
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
889
|
-
*/
|
|
890
|
-
static disableOnFootFirstPersonViewThisUpdate(): void;
|
|
891
|
-
/**
|
|
892
|
-
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
893
|
-
*/
|
|
894
|
-
static invalidateCinematicVehicleIdleMode(): void;
|
|
895
|
-
/**
|
|
896
|
-
* @param dictionaryName
|
|
897
|
-
*/
|
|
898
|
-
static unloadCinematicCameraLocation(dictionaryName: string | null): void;
|
|
899
|
-
/**
|
|
900
|
-
* @returns
|
|
901
|
-
*/
|
|
902
|
-
static isScreenFadedOut(): boolean;
|
|
903
|
-
/**
|
|
904
|
-
* @param dictionary
|
|
905
|
-
* @param shotName
|
|
906
|
-
* @param duration
|
|
907
|
-
*/
|
|
908
|
-
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
|
|
896
|
+
static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
|
|
909
897
|
/**
|
|
910
898
|
* @returns
|
|
911
899
|
*/
|
|
912
|
-
static
|
|
900
|
+
static getPhotoModeFocalLength(): number;
|
|
913
901
|
/**
|
|
914
902
|
* @returns
|
|
915
903
|
*/
|
|
916
|
-
static
|
|
904
|
+
static N_0x2AB7C81B3F70570C(): any;
|
|
917
905
|
static forceLetterBoxThisUpdate(): void;
|
|
918
906
|
/**
|
|
919
907
|
* @param p0
|
|
@@ -968,5 +956,17 @@ export declare class CamStatics {
|
|
|
968
956
|
* @returns
|
|
969
957
|
*/
|
|
970
958
|
static isCinematicCamRendering(): boolean;
|
|
959
|
+
/**
|
|
960
|
+
* @param p0
|
|
961
|
+
*/
|
|
962
|
+
static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
|
|
963
|
+
/**
|
|
964
|
+
* @param p0
|
|
965
|
+
* @param p1
|
|
966
|
+
* @param p2
|
|
967
|
+
* @returns
|
|
968
|
+
*/
|
|
969
|
+
static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean;
|
|
970
|
+
static N_0x3C8F74E8FE751614(): void;
|
|
971
971
|
}
|
|
972
972
|
//# sourceMappingURL=CamStatics.d.ts.map
|