@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
package/src/classes/Player.ts
CHANGED
|
@@ -18,2044 +18,2044 @@ export class Player implements IHandle {
|
|
|
18
18
|
}
|
|
19
19
|
|
|
20
20
|
/**
|
|
21
|
-
*
|
|
22
|
-
*
|
|
23
|
-
* @returns
|
|
21
|
+
* @param p2
|
|
22
|
+
* @param p3
|
|
23
|
+
* @returns outEntity
|
|
24
24
|
*/
|
|
25
|
-
|
|
26
|
-
|
|
25
|
+
getInteractionTargetEntity(p2: boolean, p3: boolean): [any, Entity | null] {
|
|
26
|
+
const result = inv<[number, number]>('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
|
|
27
|
+
return [result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
27
28
|
}
|
|
28
29
|
|
|
29
30
|
/**
|
|
30
|
-
*
|
|
31
|
-
*
|
|
32
|
-
* @param hide
|
|
31
|
+
* @param toggle
|
|
33
32
|
*/
|
|
34
|
-
|
|
35
|
-
inv<void>('
|
|
33
|
+
set DeadeyeTaggingEnabled(toggle: boolean) {
|
|
34
|
+
inv<void>('0x6B5DDFB967E5073D', this.handle, toggle);
|
|
36
35
|
}
|
|
37
36
|
|
|
38
37
|
/**
|
|
39
|
-
* _IS_PLAYER_S* - _IS_PLAYER_T*
|
|
40
|
-
*
|
|
41
38
|
* @returns
|
|
42
39
|
*/
|
|
43
|
-
|
|
44
|
-
return
|
|
40
|
+
get Stamina(): number {
|
|
41
|
+
return inv<number>('0x0FF421E467373FCF', this.handle, raf());
|
|
45
42
|
}
|
|
46
43
|
|
|
47
44
|
/**
|
|
48
|
-
*
|
|
49
|
-
* Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
|
|
50
|
-
*
|
|
51
|
-
* @param damageDecrease
|
|
45
|
+
* @param modifier
|
|
52
46
|
*/
|
|
53
|
-
set
|
|
54
|
-
inv<void>('
|
|
47
|
+
set MeleeWeaponDamageModifier(modifier: number) {
|
|
48
|
+
inv<void>('0xE4CB5A3F18170381', this.handle, f(modifier));
|
|
55
49
|
}
|
|
56
50
|
|
|
57
51
|
/**
|
|
58
|
-
* @
|
|
52
|
+
* @returns
|
|
59
53
|
*/
|
|
60
|
-
|
|
61
|
-
inv<
|
|
54
|
+
hasBeenSpottedInStolenVehicle(): boolean {
|
|
55
|
+
return !!inv<boolean>('0xC932F57F31EA9152', this.handle, rai());
|
|
62
56
|
}
|
|
63
57
|
|
|
64
58
|
/**
|
|
65
|
-
*
|
|
66
|
-
*
|
|
67
|
-
* @
|
|
59
|
+
* Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
|
|
60
|
+
*
|
|
61
|
+
* @param canPickup
|
|
68
62
|
*/
|
|
69
|
-
|
|
70
|
-
|
|
63
|
+
set CanPickupHat(canPickup: boolean) {
|
|
64
|
+
inv<void>('0xACA45DDCEF6071C4', this.handle, canPickup);
|
|
71
65
|
}
|
|
72
66
|
|
|
73
67
|
/**
|
|
74
|
-
*
|
|
68
|
+
* Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
|
|
69
|
+
* some colors
|
|
70
|
+
* 0: Default aura
|
|
71
|
+
* 1014693585
|
|
72
|
+
* 1936842089
|
|
73
|
+
* 1979474018
|
|
74
|
+
*
|
|
75
|
+
* @param auraColorHash
|
|
75
76
|
*/
|
|
76
|
-
set
|
|
77
|
-
inv<void>('
|
|
77
|
+
set DeadEyeAuraByHash(auraColorHash: string | number) {
|
|
78
|
+
inv<void>('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
|
|
78
79
|
}
|
|
79
80
|
|
|
80
81
|
/**
|
|
81
|
-
*
|
|
82
|
-
*
|
|
83
|
-
* @param multiplier
|
|
82
|
+
* @param disabled
|
|
84
83
|
*/
|
|
85
|
-
|
|
86
|
-
inv<void>('
|
|
84
|
+
specialAbilitySetDisabled(disabled: boolean): void {
|
|
85
|
+
inv<void>('0xAE637BB8EF017875', this.handle, disabled);
|
|
87
86
|
}
|
|
88
87
|
|
|
89
88
|
/**
|
|
90
|
-
*
|
|
91
|
-
*
|
|
92
|
-
* @param wagon
|
|
89
|
+
* @param ammoType
|
|
90
|
+
* @param amount
|
|
93
91
|
*/
|
|
94
|
-
|
|
95
|
-
inv<void>('
|
|
92
|
+
setMaxAmmoOverrideForAmmoType(ammoType: string | number, amount: number): void {
|
|
93
|
+
inv<void>('0xE133C1EC5300F740', this.handle, _h(ammoType), amount);
|
|
96
94
|
}
|
|
97
95
|
|
|
98
96
|
/**
|
|
99
|
-
* Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
|
|
100
|
-
*
|
|
101
97
|
* @param p1
|
|
102
|
-
* @param p2
|
|
103
|
-
* @param p3
|
|
104
|
-
* @param intensity
|
|
105
|
-
* @param flag
|
|
106
98
|
*/
|
|
107
|
-
|
|
108
|
-
inv<void>('
|
|
99
|
+
eagleEyeSetTrackingUpgrade2(p1: number): void {
|
|
100
|
+
inv<void>('0x6FA957D1B55941C1', this.handle, f(p1));
|
|
109
101
|
}
|
|
110
102
|
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
*/
|
|
114
|
-
set BountyTarget(target: Player) {
|
|
115
|
-
inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
|
|
103
|
+
setAllNeutralRandomPedsFleeThisFrame(): void {
|
|
104
|
+
inv<void>('0x16752DAA7E6D3F72', this.handle);
|
|
116
105
|
}
|
|
117
106
|
|
|
118
107
|
/**
|
|
119
|
-
*
|
|
120
|
-
*
|
|
121
|
-
* @returns
|
|
108
|
+
* @param p1
|
|
122
109
|
*/
|
|
123
|
-
|
|
124
|
-
|
|
110
|
+
restoreStamina(p1: number): void {
|
|
111
|
+
inv<void>('0xC41F4B6E23FE6A4A', this.handle, f(p1));
|
|
125
112
|
}
|
|
126
113
|
|
|
127
114
|
/**
|
|
128
115
|
* @returns
|
|
129
116
|
*/
|
|
130
|
-
get
|
|
131
|
-
return inv<number>('
|
|
117
|
+
get CachedDeadEyeAmount(): number {
|
|
118
|
+
return inv<number>('0xDF66A37936D5F3D9', this.handle, raf());
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
clearHasDamagedAtLeastOnePed(): void {
|
|
122
|
+
inv<void>('0x270B63A641BE32F2', this.handle);
|
|
132
123
|
}
|
|
133
124
|
|
|
134
125
|
/**
|
|
135
|
-
*
|
|
136
|
-
*
|
|
137
|
-
* @
|
|
126
|
+
* @param entity
|
|
127
|
+
* @param p2
|
|
128
|
+
* @returns
|
|
138
129
|
*/
|
|
139
|
-
|
|
140
|
-
inv<
|
|
130
|
+
isTargettingEntity(entity: Entity, p2: boolean): boolean {
|
|
131
|
+
return !!inv<boolean>('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
|
|
141
132
|
}
|
|
142
133
|
|
|
143
134
|
/**
|
|
144
|
-
*
|
|
145
|
-
* Returns -1 in singleplayer.
|
|
135
|
+
* If player has less Dead Eye than required, Dead Eye cant be triggered.
|
|
146
136
|
*
|
|
147
137
|
* @returns
|
|
148
138
|
*/
|
|
149
|
-
get
|
|
150
|
-
return inv<number>('
|
|
139
|
+
get RequiredDeadEyeAmount(): number {
|
|
140
|
+
return inv<number>('0x811A748B1BE231BA', this.handle, raf());
|
|
151
141
|
}
|
|
152
142
|
|
|
153
143
|
/**
|
|
154
|
-
* @
|
|
144
|
+
* @param p1
|
|
155
145
|
*/
|
|
156
|
-
|
|
157
|
-
|
|
146
|
+
N_0x263D69767F76059C(p1: number): void {
|
|
147
|
+
inv<void>('0x263D69767F76059C', this.handle, p1);
|
|
158
148
|
}
|
|
159
149
|
|
|
160
150
|
/**
|
|
161
|
-
*
|
|
162
|
-
* followMode:
|
|
163
|
-
* HORSEFOLLOWMODE_AUTO = 0,
|
|
164
|
-
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
165
|
-
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
166
|
-
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
167
|
-
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
168
|
-
* followPriority:
|
|
169
|
-
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
170
|
-
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
171
|
-
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
172
|
-
* HORSEFOLLOWPRIORITY_HIGH
|
|
151
|
+
* Make sure to request the model first and wait until it has loaded.
|
|
173
152
|
*
|
|
174
|
-
* @param
|
|
153
|
+
* @param modelHash
|
|
175
154
|
* @param p2
|
|
176
|
-
* @param p3
|
|
177
|
-
* @param followMode
|
|
178
|
-
* @param followPriority
|
|
179
|
-
* @param p6
|
|
180
155
|
*/
|
|
181
|
-
|
|
182
|
-
inv<void>('
|
|
156
|
+
setModel(modelHash: string | number, p2: boolean): void {
|
|
157
|
+
inv<void>('0xED40380076A31506', this.handle, _h(modelHash), p2);
|
|
183
158
|
}
|
|
184
159
|
|
|
185
160
|
/**
|
|
186
|
-
*
|
|
187
|
-
*
|
|
188
|
-
* @param promptTextKey
|
|
161
|
+
* @param toggle
|
|
189
162
|
*/
|
|
190
|
-
set
|
|
191
|
-
inv<void>('
|
|
163
|
+
set Lockon(toggle: boolean) {
|
|
164
|
+
inv<void>('0x462AA1973CBBA75E', this.handle, toggle);
|
|
192
165
|
}
|
|
193
166
|
|
|
194
167
|
/**
|
|
195
|
-
*
|
|
168
|
+
* Sets the player's ability to wear hats based on the specified flag. The flag value determines whether the player can wear all hats or only the ones they own.
|
|
169
|
+
* If the flag is set to 15 and `allow` is true, the player can wear all available hats. However, if you want to restrict the player to wearing only their owned hats (flag 1), you **must first** disable flag 15 by setting it to false, and then set flag 1 to true.
|
|
196
170
|
*
|
|
197
|
-
* @param
|
|
198
|
-
* @
|
|
171
|
+
* @param flag
|
|
172
|
+
* @param allow
|
|
199
173
|
*/
|
|
200
|
-
|
|
201
|
-
|
|
174
|
+
setHatAccess(flag: number, allow: boolean): void {
|
|
175
|
+
inv<void>('0xA0C683284DF027C7', this.handle, flag, allow);
|
|
202
176
|
}
|
|
203
177
|
|
|
204
178
|
/**
|
|
205
|
-
* @
|
|
179
|
+
* @param closeDamageBonus
|
|
206
180
|
*/
|
|
207
|
-
|
|
208
|
-
|
|
181
|
+
set DamageCloseDistanceBonusTotal(closeDamageBonus: number) {
|
|
182
|
+
inv<void>('0x5006C36652D6EC56', this.handle, f(closeDamageBonus));
|
|
209
183
|
}
|
|
210
184
|
|
|
211
185
|
/**
|
|
186
|
+
* Params: p1 = -1 in R* Scripts
|
|
187
|
+
*
|
|
212
188
|
* @param p1
|
|
213
|
-
* @
|
|
189
|
+
* @param p2
|
|
214
190
|
*/
|
|
215
|
-
|
|
216
|
-
|
|
191
|
+
specialAbilityStartRestore(p1: number, p2: boolean): void {
|
|
192
|
+
inv<void>('0x1D77B47AFA584E90', this.handle, p1, p2);
|
|
217
193
|
}
|
|
218
194
|
|
|
219
195
|
/**
|
|
220
|
-
*
|
|
221
|
-
* Params: See 0x0751D461F06E41CE
|
|
222
|
-
*
|
|
223
|
-
* @param ped
|
|
224
|
-
* @param promptType
|
|
225
|
-
* @param promptMode
|
|
226
|
-
* @returns
|
|
196
|
+
* @param multiplier
|
|
227
197
|
*/
|
|
228
|
-
|
|
229
|
-
|
|
198
|
+
set StaminaSprintDepletionMultiplier(multiplier: number) {
|
|
199
|
+
inv<void>('0xBBADFB5E5E5766FB', this.handle, f(multiplier));
|
|
230
200
|
}
|
|
231
201
|
|
|
232
202
|
/**
|
|
233
|
-
*
|
|
234
|
-
*
|
|
235
|
-
* @param flag
|
|
203
|
+
* @param p1
|
|
236
204
|
*/
|
|
237
|
-
|
|
238
|
-
inv<void>('
|
|
205
|
+
eagleEyeSetTrackingUpgrade(p1: number): void {
|
|
206
|
+
inv<void>('0xDFC85C5199045026', this.handle, f(p1));
|
|
239
207
|
}
|
|
240
208
|
|
|
241
209
|
/**
|
|
242
|
-
*
|
|
210
|
+
* Get the entity the player is aiming at with/without weapon.
|
|
211
|
+
*
|
|
212
|
+
* @returns entity
|
|
243
213
|
*/
|
|
244
|
-
get
|
|
245
|
-
|
|
214
|
+
get InteractionAimEntity(): [boolean, Entity | null] {
|
|
215
|
+
const result = inv<[boolean, number]>('0xBEA3A6E5F5F79A6F', this.handle, pvi(), rai());
|
|
216
|
+
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
246
217
|
}
|
|
247
218
|
|
|
248
219
|
/**
|
|
249
|
-
* @param
|
|
250
|
-
* @param damageModifier
|
|
220
|
+
* @param modifier
|
|
251
221
|
*/
|
|
252
|
-
|
|
253
|
-
inv<void>('
|
|
222
|
+
set WeaponDefenseModifier(modifier: number) {
|
|
223
|
+
inv<void>('0xD15CC2D493160BE3', this.handle, f(modifier));
|
|
254
224
|
}
|
|
255
225
|
|
|
256
226
|
/**
|
|
257
|
-
*
|
|
258
|
-
* *GET_PLAYER**
|
|
259
|
-
*
|
|
260
|
-
* @returns ped
|
|
227
|
+
* @returns
|
|
261
228
|
*/
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
return [!!result[0], createFromHandle<Ped>('Ped', result[1])];
|
|
229
|
+
hasDamagedAtLeastOneNonAnimalPed(): boolean {
|
|
230
|
+
return !!inv<boolean>('0x16C8D205DD5A2E90', this.handle, rai());
|
|
265
231
|
}
|
|
266
232
|
|
|
267
233
|
/**
|
|
268
|
-
* @
|
|
269
|
-
* @param duration
|
|
270
|
-
* @param heading
|
|
271
|
-
* @param p4
|
|
272
|
-
* @param p5
|
|
234
|
+
* @returns
|
|
273
235
|
*/
|
|
274
|
-
|
|
275
|
-
inv<
|
|
236
|
+
get DeadeyeAbilityLevel(): number {
|
|
237
|
+
return inv<number>('0xCCE7C695C164C35F', this.handle, rai());
|
|
276
238
|
}
|
|
277
239
|
|
|
278
240
|
/**
|
|
279
|
-
*
|
|
241
|
+
* This native is used to determine if the player has an active lockon an entity while riding a horse.
|
|
242
|
+
*
|
|
280
243
|
* @returns
|
|
281
244
|
*/
|
|
282
|
-
|
|
283
|
-
return inv<
|
|
245
|
+
get IsOnMountLockonEntity(): boolean {
|
|
246
|
+
return !!inv<boolean>('0x2009F8AB7A5E9D6D', this.handle, rai());
|
|
284
247
|
}
|
|
285
248
|
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
*/
|
|
289
|
-
set BowDrawReductionTimeInDeadeye(drawReductionTime: number) {
|
|
290
|
-
inv<void>('0xBE0C524970892D41', this.handle, f(drawReductionTime));
|
|
249
|
+
suppressWitnessesCallingPoliceThisFrame(): void {
|
|
250
|
+
inv<void>('0x96722257E5381E00', this.handle);
|
|
291
251
|
}
|
|
292
252
|
|
|
293
253
|
/**
|
|
294
|
-
*
|
|
254
|
+
* bullet damage modifier: type = 4
|
|
255
|
+
* explosive damage Defense mod: type = 7
|
|
256
|
+
* fire damage Defense mod: type = 8, 15
|
|
295
257
|
*
|
|
296
|
-
* @
|
|
258
|
+
* @param type
|
|
259
|
+
* @param defenseModifier
|
|
297
260
|
*/
|
|
298
|
-
|
|
299
|
-
|
|
261
|
+
setDefenseTypeModifier(type: number, defenseModifier: number): void {
|
|
262
|
+
inv<void>('0x93F499CAE53FCD05', this.handle, type, f(defenseModifier));
|
|
300
263
|
}
|
|
301
264
|
|
|
302
265
|
/**
|
|
303
|
-
*
|
|
266
|
+
* *CLEAR_FACIAL** - _CLEAR_PED_BLOOD*
|
|
304
267
|
*/
|
|
305
|
-
|
|
306
|
-
inv<void>('
|
|
268
|
+
N_0xF21C7A3F3FFBA629(): void {
|
|
269
|
+
inv<void>('0xF21C7A3F3FFBA629', this.handle);
|
|
307
270
|
}
|
|
308
271
|
|
|
309
272
|
/**
|
|
310
|
-
*
|
|
273
|
+
* Associates a specific interactive focus mode preset between a player and a ped, with a specified location and target entity.
|
|
274
|
+
* To access all available presets, refer to the file located at: `/update_1.rpf/common/data/interactive_focus_mode_presets.meta`
|
|
311
275
|
*
|
|
312
|
-
* @param
|
|
276
|
+
* @param ped
|
|
277
|
+
* @param preset
|
|
278
|
+
* @param pos
|
|
279
|
+
* @param targetEntity
|
|
280
|
+
* @param name
|
|
313
281
|
*/
|
|
314
|
-
|
|
315
|
-
inv<void>('
|
|
282
|
+
addAmbientInteractiveFocusPreset(ped: Ped, preset: string | null, pos: Vector3, targetEntity: Entity, name: string | null): void {
|
|
283
|
+
inv<void>('0x3946FC742AC305CD', this.handle, ped.handle, preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
|
|
316
284
|
}
|
|
317
285
|
|
|
318
286
|
/**
|
|
319
|
-
*
|
|
320
|
-
*
|
|
321
|
-
* @param amount
|
|
322
|
-
* @param p2
|
|
287
|
+
* Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `_SET_DEADEYE_ENTITY_AURA_WITH_FLAG - 0x2B12B6FC8B8772AB` and `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`
|
|
323
288
|
*/
|
|
324
|
-
|
|
325
|
-
inv<void>('
|
|
289
|
+
resetDeadeyeAuraEffect(): void {
|
|
290
|
+
inv<void>('0xE910932F4B30BE23', this.handle);
|
|
326
291
|
}
|
|
327
292
|
|
|
328
293
|
/**
|
|
329
|
-
* @param
|
|
330
|
-
* @param toggle
|
|
294
|
+
* @param accuracy
|
|
331
295
|
*/
|
|
332
|
-
|
|
333
|
-
inv<void>('
|
|
296
|
+
set TotalAccuracyModifier(accuracy: number) {
|
|
297
|
+
inv<void>('0x967FF5BC0CFE6D26', this.handle, f(accuracy));
|
|
334
298
|
}
|
|
335
299
|
|
|
336
300
|
/**
|
|
337
|
-
* Returns false if PromptType is enabled
|
|
338
|
-
* Params: See 0x0751D461F06E41CE
|
|
339
|
-
*
|
|
340
|
-
* @param promptType
|
|
341
|
-
* @param promptMode
|
|
342
301
|
* @returns
|
|
343
302
|
*/
|
|
344
|
-
|
|
345
|
-
return inv<number>('
|
|
303
|
+
get VehicleOwnedByPlayer(): Vehicle | null {
|
|
304
|
+
return createFromHandle<Vehicle>('Vehicle', inv<number>('0xB9050A97594C8832', this.handle, rai()));
|
|
346
305
|
}
|
|
347
306
|
|
|
348
307
|
/**
|
|
349
|
-
*
|
|
308
|
+
* Activates EagleEye, called together with 0x28A13BF6B05C3D83
|
|
350
309
|
*/
|
|
351
|
-
|
|
352
|
-
inv<void>('
|
|
310
|
+
secondarySpecialAbilitySetActive(): void {
|
|
311
|
+
inv<void>('0x1710BC33CFB83634', this.handle);
|
|
353
312
|
}
|
|
354
313
|
|
|
355
314
|
/**
|
|
356
|
-
*
|
|
315
|
+
* _GET_A* - _GET_C*
|
|
357
316
|
*
|
|
358
|
-
* @
|
|
359
|
-
* @param promptOrder
|
|
360
|
-
* @param p3
|
|
317
|
+
* @returns
|
|
361
318
|
*/
|
|
362
|
-
|
|
363
|
-
inv<
|
|
319
|
+
N_0x927861B2C08DBEA5(): boolean {
|
|
320
|
+
return !!inv<boolean>('0x927861B2C08DBEA5', this.handle, rai());
|
|
364
321
|
}
|
|
365
322
|
|
|
366
323
|
/**
|
|
367
|
-
*
|
|
368
|
-
*
|
|
324
|
+
* it is used to check for that period of time if player damaged any peds only returns the last 3 hits with the entity ids so if you hit the same entity 3 times it will return the same entity id 3 times, if you hit 4 different entities within that time it will return the last 3 entity ids
|
|
325
|
+
* only stores the last 3 hits in the data view buffer
|
|
326
|
+
* duration is in miliseconds
|
|
327
|
+
* you need dataview
|
|
369
328
|
*
|
|
370
|
-
* @param
|
|
371
|
-
* @
|
|
329
|
+
* @param duration
|
|
330
|
+
* @returns struct
|
|
372
331
|
*/
|
|
373
|
-
|
|
374
|
-
inv<
|
|
332
|
+
getPedsDamagedByRecently(duration: number): [boolean, number] {
|
|
333
|
+
const result = inv<[boolean, number]>('0x1A6E84F13C952094', this.handle, duration, pvi(), rai());
|
|
334
|
+
return [!!result[0], result[1]];
|
|
375
335
|
}
|
|
376
336
|
|
|
377
337
|
/**
|
|
378
|
-
* @
|
|
338
|
+
* @param multiplier
|
|
379
339
|
*/
|
|
380
|
-
|
|
381
|
-
|
|
340
|
+
set StaminaRechargeMultiplier(multiplier: number) {
|
|
341
|
+
inv<void>('0xFECA17CF3343694B', this.handle, f(multiplier));
|
|
382
342
|
}
|
|
383
343
|
|
|
384
344
|
/**
|
|
385
|
-
*
|
|
386
|
-
*
|
|
345
|
+
* Deactivates EagleEye, called together with 0xC0B21F235C02139C
|
|
346
|
+
*
|
|
347
|
+
* @param disabled
|
|
387
348
|
*/
|
|
388
|
-
|
|
389
|
-
inv<void>('
|
|
349
|
+
secondarySpecialAbilitySetDisabled(disabled: boolean): void {
|
|
350
|
+
inv<void>('0x64FF4BF9AF59E139', this.handle, disabled);
|
|
390
351
|
}
|
|
391
352
|
|
|
392
353
|
/**
|
|
393
|
-
* @
|
|
354
|
+
* @returns
|
|
394
355
|
*/
|
|
395
|
-
|
|
396
|
-
inv<
|
|
356
|
+
updateTeleport(): boolean {
|
|
357
|
+
return !!inv<boolean>('0xC39DCE4672CBFBC1', this.handle, rai());
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
resetInputGait(): void {
|
|
361
|
+
inv<void>('0x61A2EECAB274829B', this.handle);
|
|
397
362
|
}
|
|
398
363
|
|
|
399
364
|
/**
|
|
400
|
-
*
|
|
401
|
-
*
|
|
402
|
-
* @param team
|
|
403
|
-
* @param bRestrictToThisScript
|
|
365
|
+
* Activates the special ability for the specified player.
|
|
404
366
|
*/
|
|
405
|
-
|
|
406
|
-
inv<void>('
|
|
367
|
+
specialAbilitySetActivate(): void {
|
|
368
|
+
inv<void>('0xBBA140062B15A8AC', this.handle);
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
clearHasDamagedAtLeastOneNonAnimalPed(): void {
|
|
372
|
+
inv<void>('0x0361096D6CE4372C', this.handle);
|
|
407
373
|
}
|
|
408
374
|
|
|
409
375
|
/**
|
|
410
|
-
*
|
|
411
|
-
*
|
|
412
|
-
* @returns
|
|
376
|
+
* @param modifier
|
|
413
377
|
*/
|
|
414
|
-
|
|
415
|
-
|
|
378
|
+
set WeaponDegradationModifier(modifier: number) {
|
|
379
|
+
inv<void>('0x11A7FF918EF6BC66', this.handle, f(modifier));
|
|
416
380
|
}
|
|
417
381
|
|
|
418
382
|
/**
|
|
419
|
-
*
|
|
420
|
-
*
|
|
421
|
-
* @
|
|
383
|
+
* Only used in R* SP Script short_update
|
|
384
|
+
*
|
|
385
|
+
* @param timer
|
|
422
386
|
*/
|
|
423
|
-
|
|
424
|
-
|
|
425
|
-
return [result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
387
|
+
set SpecialAbilityDisableTimer(timer: number) {
|
|
388
|
+
inv<void>('0xC0B1C05B313693D1', this.handle, f(timer));
|
|
426
389
|
}
|
|
427
390
|
|
|
428
391
|
/**
|
|
392
|
+
* @param abilityType
|
|
429
393
|
* @param toggle
|
|
430
394
|
*/
|
|
431
|
-
|
|
432
|
-
inv<void>('
|
|
395
|
+
setDeadeyeAbilityLocked(abilityType: number, toggle: boolean): void {
|
|
396
|
+
inv<void>('0x2797B8D66DD0EBB8', this.handle, abilityType, toggle);
|
|
433
397
|
}
|
|
434
398
|
|
|
435
399
|
/**
|
|
400
|
+
* playerResetFlag: See 0x9F9A829C6751F3C7
|
|
401
|
+
*
|
|
402
|
+
* @param playerResetFlag
|
|
436
403
|
* @returns
|
|
437
404
|
*/
|
|
438
|
-
|
|
439
|
-
return inv<number>('
|
|
405
|
+
getResetFlag(playerResetFlag: number): any {
|
|
406
|
+
return inv<number>('0xFE691E89C08937B6', this.handle, playerResetFlag);
|
|
440
407
|
}
|
|
441
408
|
|
|
442
409
|
/**
|
|
443
|
-
*
|
|
410
|
+
* Returns TRUE if the player ('s ped) is climbing at the moment.
|
|
411
|
+
*
|
|
412
|
+
* @returns
|
|
444
413
|
*/
|
|
445
|
-
|
|
446
|
-
inv<
|
|
414
|
+
get IsClimbing(): boolean {
|
|
415
|
+
return !!inv<boolean>('0xB8A70C22FD48197A', this.handle, rai());
|
|
447
416
|
}
|
|
448
417
|
|
|
449
418
|
/**
|
|
450
|
-
* @returns
|
|
419
|
+
* @returns Refer to [enum: ePedMood]
|
|
451
420
|
*/
|
|
452
|
-
|
|
453
|
-
return
|
|
421
|
+
get Mood(): number {
|
|
422
|
+
return inv<number>('0x054473164C012699', this.handle, rai());
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
clearBountyTarget(): void {
|
|
426
|
+
inv<void>('0x8F2A81C09DA9124A', this.handle);
|
|
454
427
|
}
|
|
455
428
|
|
|
456
429
|
/**
|
|
457
|
-
*
|
|
430
|
+
* Focus Fire VFX start for player: p1 = focusfire
|
|
458
431
|
*
|
|
459
|
-
* @param
|
|
432
|
+
* @param p1
|
|
460
433
|
*/
|
|
461
|
-
set
|
|
462
|
-
inv<void>('
|
|
434
|
+
set LockonFocusFireVfx(p1: string | null) {
|
|
435
|
+
inv<void>('0x5F8E0303C229C84B', this.handle, p1);
|
|
463
436
|
}
|
|
464
437
|
|
|
465
438
|
/**
|
|
466
|
-
*
|
|
467
|
-
*
|
|
468
|
-
* 0: Default aura
|
|
469
|
-
* 1014693585
|
|
470
|
-
* 1936842089
|
|
471
|
-
* 1979474018
|
|
439
|
+
* Params: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePromptType
|
|
440
|
+
* promptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts
|
|
472
441
|
*
|
|
473
|
-
* @param
|
|
442
|
+
* @param promptType
|
|
443
|
+
* @param promptMode
|
|
444
|
+
* @param disabled
|
|
474
445
|
*/
|
|
475
|
-
|
|
476
|
-
inv<void>('
|
|
446
|
+
modifyUiPrompt(promptType: number, promptMode: number, disabled: boolean): void {
|
|
447
|
+
inv<void>('0x0751D461F06E41CE', this.handle, promptType, promptMode, disabled);
|
|
477
448
|
}
|
|
478
449
|
|
|
479
450
|
/**
|
|
480
|
-
* @param
|
|
451
|
+
* @param p1
|
|
481
452
|
* @returns
|
|
482
453
|
*/
|
|
483
|
-
|
|
484
|
-
return inv<number>('
|
|
454
|
+
getMaxDeadEye(p1: any): number {
|
|
455
|
+
return inv<number>('0x592F58BC4D2A2CF3', this.handle, p1, raf());
|
|
485
456
|
}
|
|
486
457
|
|
|
487
458
|
/**
|
|
488
|
-
*
|
|
489
|
-
*
|
|
490
|
-
*
|
|
491
|
-
* @param amount
|
|
492
|
-
* @param p2
|
|
459
|
+
* @param toggle
|
|
460
|
+
* @param ped
|
|
493
461
|
* @param p3
|
|
494
462
|
* @param p4
|
|
495
463
|
*/
|
|
496
|
-
|
|
497
|
-
inv<void>('
|
|
498
|
-
}
|
|
499
|
-
|
|
500
|
-
/**
|
|
501
|
-
* Only used in R* SP Script short_update
|
|
502
|
-
*
|
|
503
|
-
* @param delay
|
|
504
|
-
*/
|
|
505
|
-
set DeadeyeAbilityDepletionDelay(delay: number) {
|
|
506
|
-
inv<void>('0x870634493CB4372C', this.handle, f(delay));
|
|
464
|
+
setForcedAim(toggle: boolean, ped: Ped, p3: number, p4: boolean): void {
|
|
465
|
+
inv<void>('0xD5FCC166AEB2FD0F', this.handle, toggle, ped.handle, p3, p4);
|
|
507
466
|
}
|
|
508
467
|
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
* Multiplier goes up to 1.49f
|
|
512
|
-
*
|
|
513
|
-
* @param multiplier
|
|
514
|
-
*/
|
|
515
|
-
set SwimMultiplierForPlayer(multiplier: number) {
|
|
516
|
-
inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
468
|
+
N_0x93624B36E8851B42(): void {
|
|
469
|
+
inv<void>('0x93624B36E8851B42', this.handle);
|
|
517
470
|
}
|
|
518
471
|
|
|
519
472
|
/**
|
|
473
|
+
* @param abilityType
|
|
520
474
|
* @returns
|
|
521
475
|
*/
|
|
522
|
-
|
|
523
|
-
return
|
|
476
|
+
isDeadeyeAbilityLocked(abilityType: number): any {
|
|
477
|
+
return inv<number>('0x8A0643B0B4CA276B', this.handle, abilityType);
|
|
524
478
|
}
|
|
525
479
|
|
|
526
480
|
/**
|
|
527
481
|
* @param ped
|
|
528
|
-
* @param
|
|
482
|
+
* @param useSteerassist
|
|
529
483
|
*/
|
|
530
|
-
|
|
531
|
-
inv<void>('
|
|
484
|
+
N_0x1FDA57E8908F2609(ped: Ped, useSteerassist: boolean): void {
|
|
485
|
+
inv<void>('0x1FDA57E8908F2609', this.handle, ped.handle, useSteerassist);
|
|
532
486
|
}
|
|
533
487
|
|
|
534
488
|
/**
|
|
535
|
-
*
|
|
489
|
+
* Returns Deadeye value from player
|
|
490
|
+
*
|
|
491
|
+
* @returns
|
|
536
492
|
*/
|
|
537
|
-
|
|
538
|
-
inv<
|
|
493
|
+
specialAbilityGetAmountCached(): number {
|
|
494
|
+
return inv<number>('0x029884FB65821B07', this.handle, raf());
|
|
539
495
|
}
|
|
540
496
|
|
|
541
497
|
/**
|
|
542
|
-
* @param
|
|
498
|
+
* @param vehicle
|
|
543
499
|
*/
|
|
544
|
-
|
|
545
|
-
inv<void>('
|
|
500
|
+
set OwnsVehicle(vehicle: Vehicle) {
|
|
501
|
+
inv<void>('0xD0E02AA618020D17', this.handle, vehicle.handle);
|
|
546
502
|
}
|
|
547
503
|
|
|
548
504
|
/**
|
|
549
|
-
* Returns the player's invincibility status.
|
|
550
|
-
*
|
|
551
505
|
* @returns
|
|
552
506
|
*/
|
|
553
|
-
|
|
554
|
-
return !!inv<boolean>('
|
|
555
|
-
}
|
|
556
|
-
|
|
557
|
-
resetArrestState(): void {
|
|
558
|
-
inv<void>('0x12917931C31F1750', this.handle);
|
|
507
|
+
hasDamagedAtLeastOnePed(): boolean {
|
|
508
|
+
return !!inv<boolean>('0xDA4A4B9B96E20092', this.handle, rai());
|
|
559
509
|
}
|
|
560
510
|
|
|
561
511
|
/**
|
|
562
|
-
*
|
|
512
|
+
* Seems to enable active horse equipment prompt when being near it and enables the control that opens the inventory as well
|
|
563
513
|
*
|
|
564
|
-
* @param
|
|
514
|
+
* @param mount
|
|
565
515
|
*/
|
|
566
|
-
|
|
567
|
-
inv<void>('
|
|
516
|
+
set OwnsMount(mount: Ped) {
|
|
517
|
+
inv<void>('0xE6D4E435B56D5BD0', this.handle, mount.handle);
|
|
568
518
|
}
|
|
569
519
|
|
|
570
520
|
/**
|
|
571
|
-
*
|
|
572
|
-
*
|
|
573
|
-
* @param toggle
|
|
521
|
+
* nullsub, doesn't do anything
|
|
574
522
|
*/
|
|
575
|
-
|
|
576
|
-
inv<void>('
|
|
523
|
+
clearWantedLevel(): void {
|
|
524
|
+
inv<void>('0x4E4B996C928C7AA6', this.handle);
|
|
577
525
|
}
|
|
578
526
|
|
|
579
527
|
/**
|
|
580
|
-
*
|
|
528
|
+
* Does the same like PLAYER::GET_PLAYER_PED
|
|
581
529
|
*
|
|
582
530
|
* @returns
|
|
583
531
|
*/
|
|
584
|
-
get
|
|
585
|
-
return
|
|
532
|
+
get PedScriptIndex(): Ped | null {
|
|
533
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x5C880F9056D784C8', this.handle, rai()));
|
|
586
534
|
}
|
|
587
535
|
|
|
588
536
|
/**
|
|
589
|
-
*
|
|
537
|
+
* Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.
|
|
538
|
+
*
|
|
539
|
+
* @returns
|
|
590
540
|
*/
|
|
591
|
-
|
|
592
|
-
inv<
|
|
541
|
+
eagleEyeGetTrackedPedId(): any {
|
|
542
|
+
return inv<number>('0x3813E11A378958A5', this.handle);
|
|
593
543
|
}
|
|
594
544
|
|
|
595
545
|
/**
|
|
596
|
-
* @
|
|
546
|
+
* @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
|
|
597
547
|
*/
|
|
598
|
-
|
|
599
|
-
inv<
|
|
548
|
+
get Name(): string | null {
|
|
549
|
+
return inv<string>('0x7124FD9AC0E01BA0', this.handle, ras());
|
|
600
550
|
}
|
|
601
551
|
|
|
602
552
|
/**
|
|
603
|
-
*
|
|
604
|
-
*
|
|
553
|
+
* Seems to work similar to 0xD2CB0FB0FDCB473D
|
|
554
|
+
*
|
|
555
|
+
* @param horse
|
|
605
556
|
*/
|
|
606
|
-
|
|
607
|
-
inv<void>('
|
|
557
|
+
set PedActiveHorse(horse: Ped) {
|
|
558
|
+
inv<void>('0x8FBF9EDB378CCB8C', this.handle, horse.handle);
|
|
608
559
|
}
|
|
609
560
|
|
|
610
561
|
/**
|
|
611
|
-
*
|
|
562
|
+
* Name could potentially be inaccurate.
|
|
563
|
+
* Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
|
|
564
|
+
* _SET_PLAYER_L* - _SET_PLAYER_M*
|
|
565
|
+
*
|
|
566
|
+
* @param active
|
|
612
567
|
*/
|
|
613
|
-
|
|
614
|
-
inv<void>('
|
|
568
|
+
set MountStateActive(active: boolean) {
|
|
569
|
+
inv<void>('0xDF93973251FB2CA5', this.handle, active);
|
|
615
570
|
}
|
|
616
571
|
|
|
617
|
-
|
|
618
|
-
|
|
572
|
+
/**
|
|
573
|
+
* _IS_PLAYER_I* - _IS_PLAYER_P*
|
|
574
|
+
*
|
|
575
|
+
* @returns p1
|
|
576
|
+
*/
|
|
577
|
+
N_0xB331D8A73F9D2BDF(): [boolean, number] {
|
|
578
|
+
const result = inv<[boolean, number]>('0xB331D8A73F9D2BDF', this.handle, pvi(), rai());
|
|
579
|
+
return [!!result[0], result[1]];
|
|
619
580
|
}
|
|
620
581
|
|
|
621
582
|
/**
|
|
622
|
-
*
|
|
583
|
+
* Inhibits the player from using any method of combat including melee and firearms. NOTE: Only disables the firing for one frame
|
|
584
|
+
*
|
|
585
|
+
* @param toggle
|
|
623
586
|
*/
|
|
624
|
-
|
|
625
|
-
inv<void>('
|
|
587
|
+
disableFiring(toggle: boolean): void {
|
|
588
|
+
inv<void>('0x2970929FD5F9FC89', this.handle, toggle);
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
specialAbilitySetEagleEyeDisabled(): void {
|
|
592
|
+
inv<void>('0xC0B21F235C02139C', this.handle);
|
|
626
593
|
}
|
|
627
594
|
|
|
628
595
|
/**
|
|
629
|
-
*
|
|
596
|
+
* Sets the sit prompt for a specific player using a predefined text entry. use game strings like PLAYER_SIT or use custom with
|
|
597
|
+
* AddTextEntry("sit_custom", "Take a seat")
|
|
598
|
+
* this native must be invoked
|
|
599
|
+
* https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
|
|
600
|
+
*
|
|
601
|
+
* @param label
|
|
630
602
|
*/
|
|
631
|
-
|
|
632
|
-
|
|
603
|
+
set SitPromptText(label: string | null) {
|
|
604
|
+
inv<void>('0x988C9045531B9FCE', this.handle, label);
|
|
633
605
|
}
|
|
634
606
|
|
|
635
|
-
|
|
636
|
-
inv<void>('
|
|
607
|
+
updateWantedPositionThisFrame(): void {
|
|
608
|
+
inv<void>('0xD0B0B044112BF424', this.handle);
|
|
637
609
|
}
|
|
638
610
|
|
|
639
611
|
/**
|
|
640
612
|
* @param entity
|
|
641
|
-
* @param p2
|
|
642
|
-
* @returns
|
|
643
613
|
*/
|
|
644
|
-
|
|
645
|
-
|
|
614
|
+
unregisterEagleEyeForEntity(entity: Entity): void {
|
|
615
|
+
inv<void>('0x9DAE1380CC5C6451', this.handle, entity.handle);
|
|
646
616
|
}
|
|
647
617
|
|
|
648
618
|
/**
|
|
649
|
-
*
|
|
619
|
+
* @param farRangeLowerBound
|
|
620
|
+
* @param farRangeUpperBound
|
|
621
|
+
*/
|
|
622
|
+
setDamageFarDistanceBonus(farRangeLowerBound: number, farRangeUpperBound: number): void {
|
|
623
|
+
inv<void>('0xED591CB17C8BA216', this.handle, f(farRangeLowerBound), f(farRangeUpperBound));
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
/**
|
|
627
|
+
* Sets the melee combat prompt for a specific player using a predefined text entry. use game string or
|
|
628
|
+
* AddTextEntry("custom_text", "Throw a punch") and use custom_text in the native
|
|
650
629
|
*
|
|
651
|
-
* @
|
|
630
|
+
* @param label
|
|
652
631
|
*/
|
|
653
|
-
|
|
654
|
-
|
|
632
|
+
set MeleePromptText(label: string | null) {
|
|
633
|
+
inv<void>('0x0FAF95D71ED67ADE', this.handle, label);
|
|
655
634
|
}
|
|
656
635
|
|
|
657
636
|
/**
|
|
637
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
638
|
+
*
|
|
658
639
|
* @param p1
|
|
659
640
|
*/
|
|
660
|
-
|
|
661
|
-
inv<void>('
|
|
641
|
+
N_0x570A13A4CA2799BB(p1: boolean): void {
|
|
642
|
+
inv<void>('0x570A13A4CA2799BB', this.handle, p1);
|
|
662
643
|
}
|
|
663
644
|
|
|
664
645
|
/**
|
|
665
|
-
*
|
|
666
|
-
*
|
|
667
|
-
* @param modelHash
|
|
646
|
+
* @param activationCost
|
|
668
647
|
* @param p2
|
|
669
648
|
*/
|
|
670
|
-
|
|
671
|
-
inv<void>('
|
|
649
|
+
setSpecialAbilityActivationCost(activationCost: number, p2: number): void {
|
|
650
|
+
inv<void>('0xAE4BCC79C587EBBF', this.handle, f(activationCost), p2);
|
|
672
651
|
}
|
|
673
652
|
|
|
674
653
|
/**
|
|
675
|
-
*
|
|
654
|
+
* Used for setting up eagle eye for entity
|
|
655
|
+
* Params: p2 = re-register or not?
|
|
656
|
+
*
|
|
657
|
+
* @param entity
|
|
658
|
+
* @param p2
|
|
676
659
|
*/
|
|
677
|
-
|
|
678
|
-
inv<void>('
|
|
660
|
+
registerEagleEyeForEntity(entity: Entity, p2: boolean): void {
|
|
661
|
+
inv<void>('0x543DFE14BE720027', this.handle, entity.handle, p2);
|
|
679
662
|
}
|
|
680
663
|
|
|
681
664
|
/**
|
|
682
|
-
*
|
|
683
|
-
* If the flag is set to 15 and `allow` is true, the player can wear all available hats. However, if you want to restrict the player to wearing only their owned hats (flag 1), you **must first** disable flag 15 by setting it to false, and then set flag 1 to true.
|
|
684
|
-
*
|
|
685
|
-
* @param flag
|
|
686
|
-
* @param allow
|
|
665
|
+
* @param p1
|
|
687
666
|
*/
|
|
688
|
-
|
|
689
|
-
inv<void>('
|
|
667
|
+
N_0x22B3CABEDDB538B2(p1: number): void {
|
|
668
|
+
inv<void>('0x22B3CABEDDB538B2', this.handle, f(p1));
|
|
690
669
|
}
|
|
691
670
|
|
|
692
671
|
/**
|
|
693
|
-
* @param
|
|
672
|
+
* @param modifier
|
|
694
673
|
*/
|
|
695
|
-
set
|
|
696
|
-
inv<void>('
|
|
674
|
+
set ExplosiveWeaponDamageModifier(modifier: number) {
|
|
675
|
+
inv<void>('0x2D3ACE3DE0A2B622', this.handle, f(modifier));
|
|
697
676
|
}
|
|
698
677
|
|
|
699
678
|
/**
|
|
700
|
-
*
|
|
679
|
+
* returns true if the player is on a road while riding a horse but at a certain speed, if you go off road then it returns false or if you go too slow like walking state it also returns false
|
|
701
680
|
*
|
|
702
|
-
* @
|
|
703
|
-
* @param p2
|
|
681
|
+
* @returns
|
|
704
682
|
*/
|
|
705
|
-
|
|
706
|
-
inv<
|
|
683
|
+
get IsMountOnRoad(): any {
|
|
684
|
+
return inv<number>('0xE631EAF35828FA67', this.handle);
|
|
707
685
|
}
|
|
708
686
|
|
|
709
687
|
/**
|
|
710
|
-
* @param
|
|
688
|
+
* @param entity
|
|
689
|
+
* @returns
|
|
711
690
|
*/
|
|
712
|
-
|
|
713
|
-
inv<
|
|
691
|
+
isEagleEyeRegisteredForEntity(entity: Entity): any {
|
|
692
|
+
return inv<number>('0x0E6846476906C9DD', this.handle, entity.handle);
|
|
714
693
|
}
|
|
715
694
|
|
|
716
695
|
/**
|
|
717
|
-
*
|
|
696
|
+
* Max level is 5.
|
|
697
|
+
*
|
|
698
|
+
* @param level
|
|
718
699
|
*/
|
|
719
|
-
|
|
720
|
-
inv<void>('
|
|
700
|
+
set DeadeyeAbilityLevel(level: number) {
|
|
701
|
+
inv<void>('0xF0FE8E790BFEB5BB', this.handle, level);
|
|
721
702
|
}
|
|
722
703
|
|
|
723
704
|
/**
|
|
724
|
-
*
|
|
705
|
+
* Shows or hides all Pick Up prompts for the specified player, including the prompt for picking up hats from the ground. When set to true, the player will see Pick Up prompts for all nearby items. If set to false, all Pick Up prompts will be hidden.
|
|
725
706
|
*
|
|
726
|
-
* @
|
|
707
|
+
* @param enable
|
|
727
708
|
*/
|
|
728
|
-
|
|
729
|
-
|
|
730
|
-
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
709
|
+
set PickupPromptVisible(enable: boolean) {
|
|
710
|
+
inv<void>('0xD1A70C1E8D1031FE', this.handle, enable);
|
|
731
711
|
}
|
|
732
712
|
|
|
733
713
|
/**
|
|
734
|
-
* @param
|
|
714
|
+
* @param mount
|
|
735
715
|
*/
|
|
736
|
-
set
|
|
737
|
-
inv<void>('
|
|
716
|
+
set PedAsSaddleHorseForPlayer(mount: Ped) {
|
|
717
|
+
inv<void>('0xD2CB0FB0FDCB473D', this.handle, mount.handle);
|
|
738
718
|
}
|
|
739
719
|
|
|
740
720
|
/**
|
|
741
721
|
* @returns
|
|
742
722
|
*/
|
|
743
|
-
|
|
744
|
-
return
|
|
723
|
+
get ActiveHorseForPlayer(): Ped | null {
|
|
724
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x46FA0AE18F4C7FA9', this.handle, rai()));
|
|
745
725
|
}
|
|
746
726
|
|
|
747
727
|
/**
|
|
748
|
-
* @
|
|
728
|
+
* @param entity
|
|
729
|
+
* @param p2
|
|
749
730
|
*/
|
|
750
|
-
|
|
751
|
-
|
|
731
|
+
unregisterEagleEyeTrailsForEntity(entity: Entity, p2: any): void {
|
|
732
|
+
inv<void>('0x9A957912CE2EABD1', this.handle, entity.handle, p2);
|
|
752
733
|
}
|
|
753
734
|
|
|
754
735
|
/**
|
|
755
|
-
*
|
|
756
|
-
*
|
|
757
|
-
* @returns
|
|
736
|
+
* Resetter for 0x4DBC4873707E8FD6, sets x, y, z to 1.0
|
|
758
737
|
*/
|
|
759
|
-
|
|
760
|
-
|
|
738
|
+
N_0xCEDC16930526F728(): void {
|
|
739
|
+
inv<void>('0xCEDC16930526F728', this.handle);
|
|
761
740
|
}
|
|
762
741
|
|
|
763
|
-
|
|
764
|
-
|
|
742
|
+
/**
|
|
743
|
+
* @param ped
|
|
744
|
+
* @param p2
|
|
745
|
+
*/
|
|
746
|
+
N_0xDD33A82352C4652F(ped: Ped, p2: number): void {
|
|
747
|
+
inv<void>('0xDD33A82352C4652F', this.handle, ped.handle, p2);
|
|
765
748
|
}
|
|
766
749
|
|
|
767
750
|
/**
|
|
768
|
-
*
|
|
769
|
-
* explosive damage Defense mod: type = 7
|
|
770
|
-
* fire damage Defense mod: type = 8, 15
|
|
771
|
-
*
|
|
772
|
-
* @param type
|
|
773
|
-
* @param defenseModifier
|
|
751
|
+
* _RESET_PLAYER_A* - _RESET_PLAYER_I*
|
|
774
752
|
*/
|
|
775
|
-
|
|
776
|
-
inv<void>('
|
|
753
|
+
N_0x1F488807BC8E0630(): void {
|
|
754
|
+
inv<void>('0x1F488807BC8E0630', this.handle);
|
|
755
|
+
}
|
|
756
|
+
|
|
757
|
+
/**
|
|
758
|
+
* @param p1
|
|
759
|
+
*/
|
|
760
|
+
N_0x4EC8BE63B8A5D4EF(p1: number): void {
|
|
761
|
+
inv<void>('0x4EC8BE63B8A5D4EF', this.handle, p1);
|
|
777
762
|
}
|
|
778
763
|
|
|
779
764
|
/**
|
|
780
|
-
*
|
|
765
|
+
* @returns
|
|
781
766
|
*/
|
|
782
|
-
|
|
783
|
-
inv<
|
|
767
|
+
canStartMission(): boolean {
|
|
768
|
+
return !!inv<boolean>('0x2DF170B1185AF777', this.handle, rai());
|
|
784
769
|
}
|
|
785
770
|
|
|
786
771
|
/**
|
|
787
|
-
*
|
|
788
|
-
* To access all available presets, refer to the file located at:
|
|
772
|
+
* Adds an interactive focus mode preset between a player and a specific set of coordinates with a target entity.
|
|
773
|
+
* To access all available presets, refer to the file located at:update_1.rpf.common.data.interactive_focus_mode_presets.meta
|
|
789
774
|
*
|
|
790
|
-
* @param ped
|
|
791
775
|
* @param preset
|
|
792
776
|
* @param pos
|
|
793
777
|
* @param targetEntity
|
|
794
778
|
* @param name
|
|
779
|
+
* @returns p1
|
|
795
780
|
*/
|
|
796
|
-
|
|
797
|
-
inv<
|
|
781
|
+
addAmbientInteractiveFocusPresetAtCoords(preset: string | null, pos: Vector3, targetEntity: Entity, name: string | null): Vector3 {
|
|
782
|
+
const result = inv<number[]>('0xD48227263E3D06AE', this.handle, pvv(), preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
|
|
783
|
+
return Vector3.fromArray(result);
|
|
798
784
|
}
|
|
799
785
|
|
|
800
786
|
/**
|
|
801
|
-
*
|
|
787
|
+
* @returns
|
|
802
788
|
*/
|
|
803
|
-
|
|
804
|
-
inv<
|
|
789
|
+
get StaminaRechargeMultiplier(): number {
|
|
790
|
+
return inv<number>('0x617D3494AD58200F', this.handle, raf());
|
|
805
791
|
}
|
|
806
792
|
|
|
807
793
|
/**
|
|
808
|
-
*
|
|
794
|
+
* Returns the depletion delay value for the Deadeye ability that was previously set using `SetDeadeyeAbilityDepletionDelay - 0x870634493CB4372C`
|
|
795
|
+
*
|
|
796
|
+
* @returns
|
|
809
797
|
*/
|
|
810
|
-
|
|
811
|
-
inv<
|
|
798
|
+
get DeadeyeAbilityDepletionDelay(): any {
|
|
799
|
+
return inv<number>('0xE92261BD28C0878F', this.handle);
|
|
812
800
|
}
|
|
813
801
|
|
|
814
802
|
/**
|
|
815
803
|
* @returns
|
|
816
804
|
*/
|
|
817
|
-
get
|
|
818
|
-
return
|
|
805
|
+
get IsReadyForCutscene(): boolean {
|
|
806
|
+
return !!inv<boolean>('0xAA67BCB0097F2FA3', this.handle, rai());
|
|
819
807
|
}
|
|
820
808
|
|
|
821
809
|
/**
|
|
822
|
-
*
|
|
810
|
+
* @param p1
|
|
823
811
|
*/
|
|
824
|
-
|
|
825
|
-
inv<void>('
|
|
812
|
+
N_0x216BC0D3D2E413D2(p1: any): void {
|
|
813
|
+
inv<void>('0x216BC0D3D2E413D2', this.handle, p1);
|
|
826
814
|
}
|
|
827
815
|
|
|
828
816
|
/**
|
|
829
|
-
*
|
|
817
|
+
* nullsub, doesn't do anything
|
|
830
818
|
*
|
|
831
|
-
* @
|
|
819
|
+
* @param wantedLevel
|
|
820
|
+
* @param disableNoMission
|
|
832
821
|
*/
|
|
833
|
-
|
|
834
|
-
|
|
822
|
+
setWantedLevel(wantedLevel: number, disableNoMission: boolean): void {
|
|
823
|
+
inv<void>('0x384D4765395E006C', this.handle, wantedLevel, disableNoMission);
|
|
835
824
|
}
|
|
836
825
|
|
|
837
826
|
/**
|
|
838
|
-
*
|
|
839
|
-
*
|
|
840
|
-
* duration is in miliseconds
|
|
841
|
-
* you need dataview
|
|
827
|
+
* false: default eagleeye color
|
|
828
|
+
* true: green eagleeye color
|
|
842
829
|
*
|
|
843
|
-
* @param
|
|
844
|
-
* @returns
|
|
845
|
-
*/
|
|
846
|
-
getPedsDamagedByRecently(duration: number): [boolean, number] {
|
|
847
|
-
const result = inv<[boolean, number]>('0x1A6E84F13C952094', this.handle, duration, pvi(), rai());
|
|
848
|
-
return [!!result[0], result[1]];
|
|
849
|
-
}
|
|
850
|
-
|
|
851
|
-
/**
|
|
852
|
-
* @param multiplier
|
|
830
|
+
* @param p1
|
|
831
|
+
* @returns p2
|
|
853
832
|
*/
|
|
854
|
-
|
|
855
|
-
inv<
|
|
833
|
+
eagleEyeSetColor(p1: boolean): number {
|
|
834
|
+
const result = inv<number>('0x2C41D93F550D5E37', this.handle, p1, pvi());
|
|
835
|
+
return result;
|
|
856
836
|
}
|
|
857
837
|
|
|
858
838
|
/**
|
|
859
|
-
*
|
|
839
|
+
* *SET_PLAYER_DAMAGE** - *SET_PLAYER_DEFENSE**
|
|
860
840
|
*
|
|
861
|
-
* @param
|
|
841
|
+
* @param p1
|
|
862
842
|
*/
|
|
863
|
-
|
|
864
|
-
inv<void>('
|
|
843
|
+
N_0x818241B3EDA84191(p1: boolean): void {
|
|
844
|
+
inv<void>('0x818241B3EDA84191', this.handle, p1);
|
|
865
845
|
}
|
|
866
846
|
|
|
867
847
|
/**
|
|
868
848
|
* @returns
|
|
869
849
|
*/
|
|
870
|
-
|
|
871
|
-
return
|
|
850
|
+
get Ped(): Ped | null {
|
|
851
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x275F255ED201B937', this.handle, rai()));
|
|
872
852
|
}
|
|
873
853
|
|
|
874
|
-
|
|
875
|
-
|
|
854
|
+
/**
|
|
855
|
+
* Sets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false).
|
|
856
|
+
*
|
|
857
|
+
* @param toggle
|
|
858
|
+
*/
|
|
859
|
+
set AllRandomPedsFlee(toggle: boolean) {
|
|
860
|
+
inv<void>('0xE705309B8C6445A4', this.handle, toggle);
|
|
876
861
|
}
|
|
877
862
|
|
|
878
863
|
/**
|
|
879
|
-
*
|
|
864
|
+
* @param p1
|
|
865
|
+
* @param discoveryHash
|
|
880
866
|
*/
|
|
881
|
-
|
|
882
|
-
inv<void>('
|
|
867
|
+
setHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): void {
|
|
868
|
+
inv<void>('0x946D46CD6DFB9742', this.handle, p1, _h(discoveryHash));
|
|
883
869
|
}
|
|
884
870
|
|
|
885
|
-
|
|
886
|
-
|
|
871
|
+
/**
|
|
872
|
+
* @returns entity
|
|
873
|
+
*/
|
|
874
|
+
get EntityIsFreeAimingAt(): [boolean, Entity | null] {
|
|
875
|
+
const result = inv<[boolean, number]>('0xA6817C110B830EAD', this.handle, pvi(), rai());
|
|
876
|
+
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
887
877
|
}
|
|
888
878
|
|
|
889
879
|
/**
|
|
890
|
-
* @
|
|
880
|
+
* @returns
|
|
891
881
|
*/
|
|
892
|
-
|
|
893
|
-
inv<
|
|
882
|
+
get TempHorse(): Ped | null {
|
|
883
|
+
return createFromHandle<Ped>('Ped', inv<number>('0xD3F7445CEA2E5035', this.handle, rai()));
|
|
894
884
|
}
|
|
895
885
|
|
|
896
886
|
/**
|
|
897
|
-
*
|
|
887
|
+
* this native checks if the player has damaged or killed any ped human/animal recently within the duration passed, either by shooting or even using melee
|
|
888
|
+
* duration is in miliseconds
|
|
898
889
|
*
|
|
899
|
-
* @param
|
|
890
|
+
* @param duration
|
|
891
|
+
* @returns
|
|
900
892
|
*/
|
|
901
|
-
|
|
902
|
-
inv<
|
|
893
|
+
hasDamagedAnyPedRecently(duration: number): boolean {
|
|
894
|
+
return !!inv<boolean>('0x72AD59F7B7FB6E24', this.handle, duration, rai());
|
|
903
895
|
}
|
|
904
896
|
|
|
905
897
|
/**
|
|
906
|
-
* @
|
|
907
|
-
* @param toggle
|
|
898
|
+
* @returns entity
|
|
908
899
|
*/
|
|
909
|
-
|
|
910
|
-
inv<
|
|
900
|
+
get TargetEntity(): [boolean, Entity | null] {
|
|
901
|
+
const result = inv<[boolean, number]>('0xAE663DDD99C8A670', this.handle, pvi(), rai());
|
|
902
|
+
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
911
903
|
}
|
|
912
904
|
|
|
913
905
|
/**
|
|
914
|
-
*
|
|
915
|
-
*
|
|
916
|
-
* @param playerResetFlag
|
|
917
|
-
* @returns
|
|
906
|
+
* @returns Returns true if the ped has a ped, and the ped is alive and not arrested.
|
|
918
907
|
*/
|
|
919
|
-
|
|
920
|
-
return inv<
|
|
908
|
+
get IsPlaying(): boolean {
|
|
909
|
+
return !!inv<boolean>('0xBFFB35986CAAE58C', this.handle, rai());
|
|
921
910
|
}
|
|
922
911
|
|
|
923
912
|
/**
|
|
924
|
-
* Returns TRUE if the player ('s ped) is climbing at the moment.
|
|
925
|
-
*
|
|
926
913
|
* @returns
|
|
927
914
|
*/
|
|
928
|
-
get
|
|
929
|
-
return
|
|
915
|
+
get SaddleHorseForPlayer(): Ped | null {
|
|
916
|
+
return createFromHandle<Ped>('Ped', inv<number>('0xB48050D326E9A2F3', this.handle, rai()));
|
|
930
917
|
}
|
|
931
918
|
|
|
932
919
|
/**
|
|
933
|
-
*
|
|
920
|
+
* Affects the range of auto aim target.
|
|
921
|
+
*
|
|
922
|
+
* @param range
|
|
934
923
|
*/
|
|
935
|
-
|
|
936
|
-
|
|
937
|
-
}
|
|
938
|
-
|
|
939
|
-
clearBountyTarget(): void {
|
|
940
|
-
inv<void>('0x8F2A81C09DA9124A', this.handle);
|
|
924
|
+
set LockonRangeOverride(range: number) {
|
|
925
|
+
inv<void>('0x3A3CD06597388322', this.handle, f(range));
|
|
941
926
|
}
|
|
942
927
|
|
|
943
928
|
/**
|
|
944
|
-
*
|
|
945
|
-
*
|
|
946
|
-
* @param p1
|
|
929
|
+
* @returns
|
|
947
930
|
*/
|
|
948
|
-
|
|
949
|
-
inv<
|
|
931
|
+
get HuntingWagon(): Vehicle | null {
|
|
932
|
+
return createFromHandle<Vehicle>('Vehicle', inv<number>('0x5CA6BBD4A7D8145E', this.handle, rai()));
|
|
950
933
|
}
|
|
951
934
|
|
|
952
935
|
/**
|
|
953
|
-
*
|
|
954
|
-
* promptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts
|
|
955
|
-
*
|
|
956
|
-
* @param promptType
|
|
957
|
-
* @param promptMode
|
|
958
|
-
* @param disabled
|
|
936
|
+
* @param modifier
|
|
959
937
|
*/
|
|
960
|
-
|
|
961
|
-
inv<void>('
|
|
938
|
+
set TrampleDamageModifier(modifier: number) {
|
|
939
|
+
inv<void>('0xAF341032E97FB061', this.handle, f(modifier));
|
|
962
940
|
}
|
|
963
941
|
|
|
964
942
|
/**
|
|
965
|
-
*
|
|
943
|
+
* Checks if player is focused on any entity
|
|
944
|
+
*
|
|
966
945
|
* @returns
|
|
967
946
|
*/
|
|
968
|
-
|
|
969
|
-
return inv<number>('
|
|
947
|
+
get IsFreeFocusing(): any {
|
|
948
|
+
return inv<number>('0x1A51BFE60708E482', this.handle);
|
|
970
949
|
}
|
|
971
950
|
|
|
972
951
|
/**
|
|
952
|
+
* flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eSetPlayerControlFlags
|
|
953
|
+
*
|
|
973
954
|
* @param toggle
|
|
974
|
-
* @param
|
|
975
|
-
* @param
|
|
976
|
-
* @param p4
|
|
955
|
+
* @param flags
|
|
956
|
+
* @param bPreventHeadingChange
|
|
977
957
|
*/
|
|
978
|
-
|
|
979
|
-
inv<void>('
|
|
980
|
-
}
|
|
981
|
-
|
|
982
|
-
N_0x93624B36E8851B42(): void {
|
|
983
|
-
inv<void>('0x93624B36E8851B42', this.handle);
|
|
958
|
+
setControl(toggle: boolean, flags: number, bPreventHeadingChange: boolean): void {
|
|
959
|
+
inv<void>('0x4D51E59243281D80', this.handle, toggle, flags, bPreventHeadingChange);
|
|
984
960
|
}
|
|
985
961
|
|
|
986
962
|
/**
|
|
987
|
-
*
|
|
963
|
+
* Returns true if eagle eye is enabled for the player
|
|
964
|
+
*
|
|
988
965
|
* @returns
|
|
989
966
|
*/
|
|
990
|
-
|
|
991
|
-
return inv<
|
|
967
|
+
get IsSecondarySpecialAbilityEnabled(): boolean {
|
|
968
|
+
return !!inv<boolean>('0xE022CC1B545F1D9F', this.handle, rai());
|
|
992
969
|
}
|
|
993
970
|
|
|
994
971
|
/**
|
|
995
|
-
* @param
|
|
996
|
-
* @param useSteerassist
|
|
972
|
+
* @param multiplier
|
|
997
973
|
*/
|
|
998
|
-
|
|
999
|
-
inv<void>('
|
|
974
|
+
set NoiseMultiplier(multiplier: number) {
|
|
975
|
+
inv<void>('0xB5EC6BDAEBCA454C', this.handle, f(multiplier));
|
|
1000
976
|
}
|
|
1001
977
|
|
|
1002
978
|
/**
|
|
1003
|
-
*
|
|
979
|
+
* Gets a value indicating whether the specified player is currently aiming freely.
|
|
1004
980
|
*
|
|
1005
981
|
* @returns
|
|
1006
982
|
*/
|
|
1007
|
-
|
|
1008
|
-
return inv<
|
|
983
|
+
get IsFreeAiming(): boolean {
|
|
984
|
+
return !!inv<boolean>('0x936F967D4BE1CE9D', this.handle, rai());
|
|
1009
985
|
}
|
|
1010
986
|
|
|
1011
987
|
/**
|
|
1012
|
-
* @param
|
|
988
|
+
* @param showingInfoCard
|
|
1013
989
|
*/
|
|
1014
|
-
set
|
|
1015
|
-
inv<void>('
|
|
990
|
+
set ShowInfoCard(showingInfoCard: boolean) {
|
|
991
|
+
inv<void>('0xDC68829BB3F37023', this.handle, showingInfoCard);
|
|
1016
992
|
}
|
|
1017
993
|
|
|
1018
994
|
/**
|
|
1019
|
-
* @
|
|
995
|
+
* @param regenRate
|
|
1020
996
|
*/
|
|
1021
|
-
|
|
1022
|
-
|
|
997
|
+
set HealthRechargeMultiplier(regenRate: number) {
|
|
998
|
+
inv<void>('0x8899C244EBCF70DE', this.handle, f(regenRate));
|
|
1023
999
|
}
|
|
1024
1000
|
|
|
1025
1001
|
/**
|
|
1026
|
-
*
|
|
1002
|
+
* damageInfo: STANDARD_PED_DAMAGE, STANDARD_FEMALE_PED_DAMAGE, STANDARD_PLAYER_PED_DAMAGE_MP, STANDARD_FEMALE_PLAYER_PED_DAMAGE_MP
|
|
1027
1003
|
*
|
|
1028
|
-
* @param
|
|
1004
|
+
* @param damageInfo
|
|
1029
1005
|
*/
|
|
1030
|
-
set
|
|
1031
|
-
inv<void>('
|
|
1006
|
+
set DamageInfoOverride(damageInfo: string | null) {
|
|
1007
|
+
inv<void>('0x78B3D19AF6391A55', this.handle, damageInfo);
|
|
1032
1008
|
}
|
|
1033
1009
|
|
|
1034
1010
|
/**
|
|
1035
|
-
*
|
|
1011
|
+
* Sets whether this player can be hassled by gangs.
|
|
1012
|
+
*
|
|
1013
|
+
* @param toggle
|
|
1036
1014
|
*/
|
|
1037
|
-
|
|
1038
|
-
inv<void>('
|
|
1015
|
+
set CanBeHassledByGangs(toggle: boolean) {
|
|
1016
|
+
inv<void>('0xC7FE774412046825', this.handle, toggle);
|
|
1039
1017
|
}
|
|
1040
1018
|
|
|
1041
1019
|
/**
|
|
1042
|
-
*
|
|
1020
|
+
* Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`, restoring affected entities' aura intensity to their default state.
|
|
1043
1021
|
*
|
|
1044
|
-
* @
|
|
1022
|
+
* @param bitflag
|
|
1045
1023
|
*/
|
|
1046
|
-
|
|
1047
|
-
|
|
1024
|
+
clearDeadeyeAuraIntensityWithFlag(bitflag: number): void {
|
|
1025
|
+
inv<void>('0x0E9057A9DA78D0F8', this.handle, bitflag);
|
|
1048
1026
|
}
|
|
1049
1027
|
|
|
1050
1028
|
/**
|
|
1051
|
-
*
|
|
1029
|
+
* Decreases Stamina bar drain speed by % when drawing a bow.
|
|
1052
1030
|
*
|
|
1053
|
-
* @
|
|
1031
|
+
* @param staminaDrain
|
|
1054
1032
|
*/
|
|
1055
|
-
|
|
1056
|
-
|
|
1033
|
+
set BowStaminaDrainSpeed(staminaDrain: number) {
|
|
1034
|
+
inv<void>('0xFE7C9CF376D23342', this.handle, f(staminaDrain));
|
|
1057
1035
|
}
|
|
1058
1036
|
|
|
1059
|
-
|
|
1060
|
-
|
|
1061
|
-
*/
|
|
1062
|
-
get Name(): string | null {
|
|
1063
|
-
return inv<string>('0x7124FD9AC0E01BA0', this.handle, ras());
|
|
1037
|
+
setAllRandomPedsFleeThisFrame(): void {
|
|
1038
|
+
inv<void>('0xD5C198A62F1DEB0A', this.handle);
|
|
1064
1039
|
}
|
|
1065
1040
|
|
|
1066
1041
|
/**
|
|
1067
|
-
*
|
|
1042
|
+
* Unsure what it does, sets a Vector on the CPlayerInfo but it doesn't? look like its used anywhere
|
|
1068
1043
|
*
|
|
1069
|
-
* @param
|
|
1044
|
+
* @param pos
|
|
1070
1045
|
*/
|
|
1071
|
-
|
|
1072
|
-
inv<void>('
|
|
1046
|
+
N_0x4DBC4873707E8FD6(pos: Vector3): void {
|
|
1047
|
+
inv<void>('0x4DBC4873707E8FD6', this.handle, f(pos.x), f(pos.y), f(pos.z));
|
|
1073
1048
|
}
|
|
1074
1049
|
|
|
1075
1050
|
/**
|
|
1076
|
-
*
|
|
1077
|
-
* Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
|
|
1078
|
-
* _SET_PLAYER_L* - _SET_PLAYER_M*
|
|
1051
|
+
* _SET_PLAYER_A* - _SET_PLAYER_C*
|
|
1079
1052
|
*
|
|
1080
|
-
* @param
|
|
1053
|
+
* @param damage
|
|
1081
1054
|
*/
|
|
1082
|
-
set
|
|
1083
|
-
inv<void>('
|
|
1055
|
+
set LassoDamagePerSecond(damage: number) {
|
|
1056
|
+
inv<void>('0x43F50A7CD2482156', this.handle, f(damage));
|
|
1084
1057
|
}
|
|
1085
1058
|
|
|
1086
1059
|
/**
|
|
1087
|
-
*
|
|
1060
|
+
* Return true while player is being arrested / busted. If atArresting is set to 1, this function will return 1 when player is being arrested (while player is putting his hand up, but still have control) If atArresting is set to 0, this function will return 1 only when the busted screen is shown.
|
|
1088
1061
|
*
|
|
1089
|
-
* @
|
|
1062
|
+
* @param atArresting
|
|
1063
|
+
* @returns
|
|
1090
1064
|
*/
|
|
1091
|
-
|
|
1092
|
-
|
|
1093
|
-
return [!!result[0], result[1]];
|
|
1065
|
+
isBeingArrested(atArresting: boolean): boolean {
|
|
1066
|
+
return !!inv<boolean>('0xC8183AE963C58374', this.handle, atArresting, rai());
|
|
1094
1067
|
}
|
|
1095
1068
|
|
|
1096
1069
|
/**
|
|
1097
|
-
*
|
|
1070
|
+
* Gets a value indicating whether the specified player is currently aiming freely at the specified entity.
|
|
1098
1071
|
*
|
|
1099
|
-
* @param
|
|
1072
|
+
* @param entity
|
|
1073
|
+
* @returns
|
|
1100
1074
|
*/
|
|
1101
|
-
|
|
1102
|
-
inv<
|
|
1103
|
-
}
|
|
1104
|
-
|
|
1105
|
-
specialAbilitySetEagleEyeDisabled(): void {
|
|
1106
|
-
inv<void>('0xC0B21F235C02139C', this.handle);
|
|
1075
|
+
isFreeAimingAtEntity(entity: Entity): boolean {
|
|
1076
|
+
return !!inv<boolean>('0x8C67C11C68713D25', this.handle, entity.handle, rai());
|
|
1107
1077
|
}
|
|
1108
1078
|
|
|
1109
1079
|
/**
|
|
1110
|
-
*
|
|
1111
|
-
* AddTextEntry("sit_custom", "Take a seat")
|
|
1112
|
-
* this native must be invoked
|
|
1113
|
-
* https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
|
|
1114
|
-
*
|
|
1115
|
-
* @param label
|
|
1080
|
+
* @param farDamageBonus
|
|
1116
1081
|
*/
|
|
1117
|
-
set
|
|
1118
|
-
inv<void>('
|
|
1082
|
+
set DamageFarDistanceBonusTotal(farDamageBonus: number) {
|
|
1083
|
+
inv<void>('0x1F0E3A4434565F8F', this.handle, f(farDamageBonus));
|
|
1119
1084
|
}
|
|
1120
1085
|
|
|
1121
|
-
|
|
1122
|
-
inv<void>('
|
|
1086
|
+
setMayNotEnterAnyVehicle(): void {
|
|
1087
|
+
inv<void>('0xBEC463B3A11C909E', this.handle);
|
|
1123
1088
|
}
|
|
1124
1089
|
|
|
1125
1090
|
/**
|
|
1126
|
-
* @
|
|
1091
|
+
* @returns
|
|
1127
1092
|
*/
|
|
1128
|
-
|
|
1129
|
-
inv<
|
|
1093
|
+
get Health(): number {
|
|
1094
|
+
return inv<number>('0x0317C947D062854E', this.handle, raf());
|
|
1130
1095
|
}
|
|
1131
1096
|
|
|
1132
|
-
|
|
1133
|
-
|
|
1134
|
-
* @param farRangeUpperBound
|
|
1135
|
-
*/
|
|
1136
|
-
setDamageFarDistanceBonus(farRangeLowerBound: number, farRangeUpperBound: number): void {
|
|
1137
|
-
inv<void>('0xED591CB17C8BA216', this.handle, f(farRangeLowerBound), f(farRangeUpperBound));
|
|
1097
|
+
resetWantedLevelDifficulty(): void {
|
|
1098
|
+
inv<void>('0x062D14F18E8B0CAE', this.handle);
|
|
1138
1099
|
}
|
|
1139
1100
|
|
|
1140
1101
|
/**
|
|
1141
|
-
*
|
|
1142
|
-
* AddTextEntry("custom_text", "Throw a punch") and use custom_text in the native
|
|
1143
|
-
*
|
|
1144
|
-
* @param label
|
|
1102
|
+
* @param linkedWaypointPed
|
|
1145
1103
|
*/
|
|
1146
|
-
|
|
1147
|
-
inv<void>('
|
|
1104
|
+
eagleEyeSetFocusOnAssociatedClueTrail(linkedWaypointPed: Entity): void {
|
|
1105
|
+
inv<void>('0x2AF423D6ECB2C485', this.handle, linkedWaypointPed.handle);
|
|
1148
1106
|
}
|
|
1149
1107
|
|
|
1150
1108
|
/**
|
|
1151
|
-
*
|
|
1152
|
-
*
|
|
1153
|
-
* @param p1
|
|
1109
|
+
* @returns
|
|
1154
1110
|
*/
|
|
1155
|
-
|
|
1156
|
-
inv<
|
|
1111
|
+
get NumMarkedDeadeyeTargets(): number {
|
|
1112
|
+
return inv<number>('0xCCD9B77F70D31C9D', this.handle, rai());
|
|
1157
1113
|
}
|
|
1158
1114
|
|
|
1159
1115
|
/**
|
|
1160
|
-
* @param
|
|
1161
|
-
* @
|
|
1116
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1117
|
+
* @returns
|
|
1162
1118
|
*/
|
|
1163
|
-
|
|
1164
|
-
inv<
|
|
1119
|
+
getWeaponDamage(weaponHash: eWeaponHash): number {
|
|
1120
|
+
return inv<number>('0xFE0304050261442C', this.handle, weaponHash, raf());
|
|
1165
1121
|
}
|
|
1166
1122
|
|
|
1167
1123
|
/**
|
|
1168
|
-
*
|
|
1169
|
-
*
|
|
1124
|
+
* Sets the behavior of sprinting while the Eagleeye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
|
|
1125
|
+
* old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
|
|
1170
1126
|
*
|
|
1171
|
-
* @param
|
|
1172
|
-
* @param p2
|
|
1127
|
+
* @param disabled
|
|
1173
1128
|
*/
|
|
1174
|
-
|
|
1175
|
-
inv<void>('
|
|
1129
|
+
eagleeyeSetSprintBehavior(disabled: boolean): void {
|
|
1130
|
+
inv<void>('0xCE285A4413B00B7F', this.handle, disabled);
|
|
1176
1131
|
}
|
|
1177
1132
|
|
|
1178
1133
|
/**
|
|
1179
|
-
* @param
|
|
1134
|
+
* @param speech
|
|
1180
1135
|
*/
|
|
1181
|
-
|
|
1182
|
-
inv<void>('
|
|
1136
|
+
set InteractionNegativeResponse(speech: string | null) {
|
|
1137
|
+
inv<void>('0x98CD760DE43B612E', this.handle, speech);
|
|
1183
1138
|
}
|
|
1184
1139
|
|
|
1185
1140
|
/**
|
|
1186
|
-
*
|
|
1141
|
+
* Params: p1, p2, p3, p4 = 1.f, 0, 0, 0 in R* Scripts
|
|
1142
|
+
* _SPECIAL_ABILITY*
|
|
1143
|
+
*
|
|
1144
|
+
* @param p1
|
|
1145
|
+
* @param p2
|
|
1146
|
+
* @param p3
|
|
1147
|
+
* @param p4
|
|
1187
1148
|
*/
|
|
1188
|
-
|
|
1189
|
-
inv<void>('
|
|
1149
|
+
N_0xFA437FA0738C370C(p1: number, p2: number, p3: number, p4: number): void {
|
|
1150
|
+
inv<void>('0xFA437FA0738C370C', this.handle, f(p1), p2, p3, p4);
|
|
1190
1151
|
}
|
|
1191
1152
|
|
|
1192
1153
|
/**
|
|
1193
|
-
*
|
|
1194
|
-
*
|
|
1195
|
-
* @returns
|
|
1154
|
+
* @param toggle
|
|
1196
1155
|
*/
|
|
1197
|
-
|
|
1198
|
-
|
|
1156
|
+
set SimulateAiming(toggle: boolean) {
|
|
1157
|
+
inv<void>('0xE0447DEF81CCDFD2', this.handle, toggle);
|
|
1199
1158
|
}
|
|
1200
1159
|
|
|
1201
1160
|
/**
|
|
1202
|
-
* @param entity
|
|
1203
1161
|
* @returns
|
|
1204
1162
|
*/
|
|
1205
|
-
|
|
1206
|
-
return inv<number>('
|
|
1163
|
+
get AiDefenseModifierAgainstAi(): number {
|
|
1164
|
+
return inv<number>('0x2E78D822208E740A', this.handle, raf());
|
|
1207
1165
|
}
|
|
1208
1166
|
|
|
1209
1167
|
/**
|
|
1210
|
-
*
|
|
1168
|
+
* Setting player's Health recharge time to zero forces immediate health regen
|
|
1211
1169
|
*
|
|
1212
|
-
* @param
|
|
1170
|
+
* @param modifier
|
|
1213
1171
|
*/
|
|
1214
|
-
set
|
|
1215
|
-
inv<void>('
|
|
1172
|
+
set HealthRechargeTimeModifier(modifier: number) {
|
|
1173
|
+
inv<void>('0x535ED4605F89AB6E', this.handle, f(modifier));
|
|
1216
1174
|
}
|
|
1217
1175
|
|
|
1218
1176
|
/**
|
|
1219
|
-
*
|
|
1177
|
+
* Returns true if the given player has a valid ped.
|
|
1220
1178
|
*
|
|
1221
|
-
* @
|
|
1179
|
+
* @returns
|
|
1222
1180
|
*/
|
|
1223
|
-
|
|
1224
|
-
inv<
|
|
1181
|
+
networkHasValidPed(): any {
|
|
1182
|
+
return inv<number>('0x0760D6F70EBCC05C', this.handle);
|
|
1225
1183
|
}
|
|
1226
1184
|
|
|
1227
1185
|
/**
|
|
1228
|
-
* @param
|
|
1186
|
+
* @param accuracy
|
|
1229
1187
|
*/
|
|
1230
|
-
set
|
|
1231
|
-
inv<void>('
|
|
1188
|
+
set RemoteAccuracyFloorModifier(accuracy: number) {
|
|
1189
|
+
inv<void>('0xDEE80FEDFDD43C9B', this.handle, f(accuracy));
|
|
1232
1190
|
}
|
|
1233
1191
|
|
|
1234
1192
|
/**
|
|
1235
|
-
* @
|
|
1193
|
+
* @param weapon
|
|
1194
|
+
* @param speed
|
|
1236
1195
|
*/
|
|
1237
|
-
|
|
1238
|
-
|
|
1196
|
+
setWeaponDrawSpeed(weapon: string | number, speed: number): void {
|
|
1197
|
+
inv<void>('0x00EB5A760638DB55', this.handle, _h(weapon), f(speed));
|
|
1239
1198
|
}
|
|
1240
1199
|
|
|
1241
1200
|
/**
|
|
1242
|
-
* @
|
|
1243
|
-
* @param p2
|
|
1201
|
+
* @returns
|
|
1244
1202
|
*/
|
|
1245
|
-
|
|
1246
|
-
inv<
|
|
1203
|
+
get StaminaDepletionMultiplier(): number {
|
|
1204
|
+
return inv<number>('0x68A0389E0718AC8F', this.handle, raf());
|
|
1247
1205
|
}
|
|
1248
1206
|
|
|
1249
1207
|
/**
|
|
1250
|
-
*
|
|
1208
|
+
* @returns
|
|
1251
1209
|
*/
|
|
1252
|
-
|
|
1253
|
-
inv<
|
|
1210
|
+
get CurrentStealthNoise(): number {
|
|
1211
|
+
return inv<number>('0xD7ECC25E176ECBA5', this.handle, raf());
|
|
1254
1212
|
}
|
|
1255
1213
|
|
|
1256
1214
|
/**
|
|
1257
1215
|
* @param ped
|
|
1258
|
-
* @
|
|
1259
|
-
*/
|
|
1260
|
-
N_0xDD33A82352C4652F(ped: Ped, p2: number): void {
|
|
1261
|
-
inv<void>('0xDD33A82352C4652F', this.handle, ped.handle, p2);
|
|
1262
|
-
}
|
|
1263
|
-
|
|
1264
|
-
/**
|
|
1265
|
-
* _RESET_PLAYER_A* - _RESET_PLAYER_I*
|
|
1216
|
+
* @returns
|
|
1266
1217
|
*/
|
|
1267
|
-
|
|
1268
|
-
inv<
|
|
1218
|
+
isFollowingTarget(ped: Ped): any {
|
|
1219
|
+
return inv<number>('0xE24C64D9ADED2EF5', this.handle, ped.handle);
|
|
1269
1220
|
}
|
|
1270
1221
|
|
|
1271
1222
|
/**
|
|
1272
|
-
*
|
|
1223
|
+
* mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePedMood
|
|
1224
|
+
*
|
|
1225
|
+
* @param mood Refer to [enum: ePedMood]
|
|
1273
1226
|
*/
|
|
1274
|
-
|
|
1275
|
-
inv<void>('
|
|
1227
|
+
set Mood(mood: number) {
|
|
1228
|
+
inv<void>('0x39BED552DB46FFA9', this.handle, mood);
|
|
1276
1229
|
}
|
|
1277
1230
|
|
|
1278
1231
|
/**
|
|
1279
|
-
*
|
|
1232
|
+
* Params: See 0x0751D461F06E41CE
|
|
1233
|
+
*
|
|
1234
|
+
* @param ped
|
|
1235
|
+
* @param promptType
|
|
1236
|
+
* @param promptMode
|
|
1237
|
+
* @param enabled
|
|
1280
1238
|
*/
|
|
1281
|
-
|
|
1282
|
-
|
|
1239
|
+
modifyUiPromptForPed(ped: Ped, promptType: number, promptMode: number, enabled: boolean): void {
|
|
1240
|
+
inv<void>('0xA3DB37EDF9A74635', this.handle, ped.handle, promptType, promptMode, enabled);
|
|
1283
1241
|
}
|
|
1284
1242
|
|
|
1285
1243
|
/**
|
|
1286
|
-
*
|
|
1287
|
-
* To access all available presets, refer to the file located at:update_1.rpf.common.data.interactive_focus_mode_presets.meta
|
|
1244
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
1288
1245
|
*
|
|
1289
|
-
* @param
|
|
1290
|
-
* @param pos
|
|
1291
|
-
* @param targetEntity
|
|
1292
|
-
* @param name
|
|
1293
|
-
* @returns p1
|
|
1246
|
+
* @param p1
|
|
1294
1247
|
*/
|
|
1295
|
-
|
|
1296
|
-
|
|
1297
|
-
return Vector3.fromArray(result);
|
|
1248
|
+
N_0x3ACAC8832E77BC93(p1: boolean): void {
|
|
1249
|
+
inv<void>('0x3ACAC8832E77BC93', this.handle, p1);
|
|
1298
1250
|
}
|
|
1299
1251
|
|
|
1300
1252
|
/**
|
|
1301
|
-
*
|
|
1253
|
+
* Disables the players ability to be wanted by lawmen
|
|
1254
|
+
*
|
|
1255
|
+
* @param disable
|
|
1302
1256
|
*/
|
|
1303
|
-
|
|
1304
|
-
|
|
1257
|
+
set DisableWantedLevel(disable: boolean) {
|
|
1258
|
+
inv<void>('0x8674D138391FFB1B', this.handle, disable);
|
|
1305
1259
|
}
|
|
1306
1260
|
|
|
1307
1261
|
/**
|
|
1308
|
-
*
|
|
1262
|
+
* Disables the previously set interactive focus mode preset for a given player. see `_SET_PLAYER_INTERACTIVE_FOCUS_PRESET - 0x3C1B1807C7A415D6`
|
|
1309
1263
|
*
|
|
1310
|
-
* @
|
|
1264
|
+
* @param name
|
|
1311
1265
|
*/
|
|
1312
|
-
|
|
1313
|
-
|
|
1266
|
+
disableInteractiveFocusPreset(name: string | null): void {
|
|
1267
|
+
inv<void>('0xC67A4910425F11F1', this.handle, name);
|
|
1314
1268
|
}
|
|
1315
1269
|
|
|
1316
1270
|
/**
|
|
1317
|
-
* @
|
|
1271
|
+
* @param p1
|
|
1318
1272
|
*/
|
|
1319
|
-
|
|
1320
|
-
|
|
1273
|
+
set ManageBuffSuperJump(p1: number) {
|
|
1274
|
+
inv<void>('0x292F0B6EDC82E3A4', this.handle, f(p1));
|
|
1321
1275
|
}
|
|
1322
1276
|
|
|
1323
1277
|
/**
|
|
1324
|
-
* @param
|
|
1278
|
+
* @param multiplier
|
|
1325
1279
|
*/
|
|
1326
|
-
|
|
1327
|
-
inv<void>('
|
|
1280
|
+
set SpecialAbilityMultiplier(multiplier: number) {
|
|
1281
|
+
inv<void>('0x5A498FCA232F71E1', this.handle, f(multiplier));
|
|
1328
1282
|
}
|
|
1329
1283
|
|
|
1330
1284
|
/**
|
|
1331
|
-
*
|
|
1332
|
-
*
|
|
1333
|
-
* @param wantedLevel
|
|
1334
|
-
* @param disableNoMission
|
|
1285
|
+
* @param accuracy
|
|
1335
1286
|
*/
|
|
1336
|
-
|
|
1337
|
-
inv<void>('
|
|
1287
|
+
set LocalAccuracyFloorModifier(accuracy: number) {
|
|
1288
|
+
inv<void>('0x4EA69188FBCE6A7D', this.handle, f(accuracy));
|
|
1338
1289
|
}
|
|
1339
1290
|
|
|
1340
1291
|
/**
|
|
1341
|
-
*
|
|
1342
|
-
*
|
|
1343
|
-
*
|
|
1344
|
-
* @param p1
|
|
1345
|
-
* @returns p2
|
|
1292
|
+
* @param wantedLevel
|
|
1293
|
+
* @returns
|
|
1346
1294
|
*/
|
|
1347
|
-
|
|
1348
|
-
|
|
1349
|
-
return result;
|
|
1295
|
+
isWantedLevelGreater(wantedLevel: number): boolean {
|
|
1296
|
+
return !!inv<boolean>('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
|
|
1350
1297
|
}
|
|
1351
1298
|
|
|
1352
1299
|
/**
|
|
1353
|
-
*
|
|
1300
|
+
* SPECIAL_ABILITY_NONE = -1,
|
|
1301
|
+
* SPECIAL_ABILITY_CAR_SLOWDOWN,
|
|
1302
|
+
* SPECIAL_ABILITY_RAGE,
|
|
1303
|
+
* SPECIAL_ABILITY_BULLET_TIME,
|
|
1304
|
+
* SPECIAL_ABILITY_SNAPSHOT,
|
|
1305
|
+
* SPECIAL_ABILITY_INSULT,
|
|
1306
|
+
* SPECIAL_ABILITY_DEADEYE,
|
|
1307
|
+
* SPECIAL_ABILITY_REVIVE
|
|
1354
1308
|
*
|
|
1355
|
-
* @param
|
|
1309
|
+
* @param type
|
|
1356
1310
|
*/
|
|
1357
|
-
|
|
1358
|
-
inv<void>('
|
|
1311
|
+
set SpecialAbilityType(type: number) {
|
|
1312
|
+
inv<void>('0x00BA333DA05ADC23', this.handle, type);
|
|
1359
1313
|
}
|
|
1360
1314
|
|
|
1361
1315
|
/**
|
|
1362
|
-
* @
|
|
1316
|
+
* @param toggle
|
|
1363
1317
|
*/
|
|
1364
|
-
|
|
1365
|
-
|
|
1318
|
+
set EveryoneIgnorePlayer(toggle: boolean) {
|
|
1319
|
+
inv<void>('0x34630A768925B852', this.handle, toggle);
|
|
1366
1320
|
}
|
|
1367
1321
|
|
|
1368
1322
|
/**
|
|
1369
|
-
* Sets whether
|
|
1323
|
+
* Sets whether this player can take cover.
|
|
1370
1324
|
*
|
|
1371
1325
|
* @param toggle
|
|
1372
1326
|
*/
|
|
1373
|
-
set
|
|
1374
|
-
inv<void>('
|
|
1327
|
+
set CanUseCover(toggle: boolean) {
|
|
1328
|
+
inv<void>('0x5EDA520F7A3BAF4E', this.handle, toggle);
|
|
1375
1329
|
}
|
|
1376
1330
|
|
|
1377
1331
|
/**
|
|
1378
|
-
* @param
|
|
1379
|
-
* @param discoveryHash
|
|
1332
|
+
* @param ped
|
|
1380
1333
|
*/
|
|
1381
|
-
|
|
1382
|
-
inv<void>('
|
|
1334
|
+
removeAsFollowTarget(ped: Ped): void {
|
|
1335
|
+
inv<void>('0x0C6B89876262A99D', this.handle, ped.handle);
|
|
1383
1336
|
}
|
|
1384
1337
|
|
|
1385
1338
|
/**
|
|
1386
|
-
* @
|
|
1339
|
+
* @param weaponGroup
|
|
1340
|
+
* @param modifier
|
|
1387
1341
|
*/
|
|
1388
|
-
|
|
1389
|
-
|
|
1390
|
-
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
1342
|
+
setWeaponGroupDamageModifier(weaponGroup: string | number, modifier: number): void {
|
|
1343
|
+
inv<void>('0xFC79DCC94D0A5897', this.handle, _h(weaponGroup), f(modifier));
|
|
1391
1344
|
}
|
|
1392
1345
|
|
|
1393
1346
|
/**
|
|
1394
|
-
* @
|
|
1347
|
+
* @param ped
|
|
1348
|
+
* @param p2
|
|
1395
1349
|
*/
|
|
1396
|
-
|
|
1397
|
-
|
|
1350
|
+
N_0x84481018E668E1B8(ped: Ped, p2: any): void {
|
|
1351
|
+
inv<void>('0x84481018E668E1B8', this.handle, ped.handle, p2);
|
|
1398
1352
|
}
|
|
1399
1353
|
|
|
1400
1354
|
/**
|
|
1401
|
-
*
|
|
1402
|
-
*
|
|
1403
|
-
*
|
|
1404
|
-
* @param duration
|
|
1405
|
-
* @returns
|
|
1355
|
+
* @param entity
|
|
1356
|
+
* @param p2
|
|
1406
1357
|
*/
|
|
1407
|
-
|
|
1408
|
-
|
|
1358
|
+
registerEagleEyeTrailsForEntity(entity: Entity, p2: any): void {
|
|
1359
|
+
inv<void>('0xAC67098A1E54ABB0', this.handle, entity.handle, p2);
|
|
1409
1360
|
}
|
|
1410
1361
|
|
|
1411
1362
|
/**
|
|
1412
|
-
* @
|
|
1363
|
+
* @param filter
|
|
1413
1364
|
*/
|
|
1414
|
-
|
|
1415
|
-
|
|
1416
|
-
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
1365
|
+
set DeadeyeTaggingConfig(filter: number) {
|
|
1366
|
+
inv<void>('0x83FCD6921FC8FD05', this.handle, filter);
|
|
1417
1367
|
}
|
|
1418
1368
|
|
|
1419
1369
|
/**
|
|
1420
|
-
*
|
|
1370
|
+
* (Un)lock Eagle Eye functionality
|
|
1371
|
+
*
|
|
1372
|
+
* @param enable
|
|
1421
1373
|
*/
|
|
1422
|
-
|
|
1423
|
-
|
|
1374
|
+
enableEagleeye(enable: boolean): void {
|
|
1375
|
+
inv<void>('0xA63FCAD3A6FEC6D2', this.handle, enable);
|
|
1424
1376
|
}
|
|
1425
1377
|
|
|
1426
1378
|
/**
|
|
1427
|
-
*
|
|
1379
|
+
* Only used in R* SP Script short_update
|
|
1380
|
+
* Restores Deadeye Outer Ring
|
|
1381
|
+
*
|
|
1382
|
+
* @param amount
|
|
1428
1383
|
*/
|
|
1429
|
-
|
|
1430
|
-
|
|
1384
|
+
specialAbilityRestoreOuterRing(amount: number): void {
|
|
1385
|
+
inv<void>('0x2498035289B5688F', this.handle, f(amount));
|
|
1431
1386
|
}
|
|
1432
1387
|
|
|
1433
1388
|
/**
|
|
1434
|
-
*
|
|
1435
|
-
*
|
|
1436
|
-
* @param range
|
|
1389
|
+
* @returns
|
|
1437
1390
|
*/
|
|
1438
|
-
|
|
1439
|
-
inv<
|
|
1391
|
+
get IsSpecialAbilityActive(): any {
|
|
1392
|
+
return inv<number>('0xB16223CB7DA965F0', this.handle);
|
|
1393
|
+
}
|
|
1394
|
+
|
|
1395
|
+
reportPoliceSpottedPlayer(): void {
|
|
1396
|
+
inv<void>('0xCBCCF73FFA69CC6B', this.handle);
|
|
1440
1397
|
}
|
|
1441
1398
|
|
|
1442
1399
|
/**
|
|
1400
|
+
* @param p1
|
|
1401
|
+
* @param p2
|
|
1443
1402
|
* @returns
|
|
1444
1403
|
*/
|
|
1445
|
-
|
|
1446
|
-
return
|
|
1404
|
+
getReceivedBattleEventRecently(p1: number, p2: boolean): boolean {
|
|
1405
|
+
return !!inv<boolean>('0xFB6EB8785F808551', this.handle, p1, p2, rai());
|
|
1447
1406
|
}
|
|
1448
1407
|
|
|
1449
1408
|
/**
|
|
1450
|
-
* @
|
|
1409
|
+
* @returns
|
|
1451
1410
|
*/
|
|
1452
|
-
|
|
1453
|
-
inv<
|
|
1411
|
+
get SpecialAbilityMultiplier(): number {
|
|
1412
|
+
return inv<number>('0xAB3773E7AA1E9DCC', this.handle, raf());
|
|
1454
1413
|
}
|
|
1455
1414
|
|
|
1456
1415
|
/**
|
|
1457
|
-
*
|
|
1416
|
+
* Sets the weapon that the specified player will aim with. The weapon must already be assigned to the PED. This also determines the weapon order, specifying which weapon the player will automatically switch to when the current weapon runs out of ammo.
|
|
1458
1417
|
*
|
|
1459
|
-
* @
|
|
1418
|
+
* @param weapon
|
|
1419
|
+
* @param attachSlotId
|
|
1460
1420
|
*/
|
|
1461
|
-
|
|
1462
|
-
|
|
1421
|
+
setAimWeapon(weapon: string | number, attachSlotId: number): void {
|
|
1422
|
+
inv<void>('0xCFFC3ECCD7A5CCEB', this.handle, _h(weapon), attachSlotId);
|
|
1463
1423
|
}
|
|
1464
1424
|
|
|
1465
1425
|
/**
|
|
1466
|
-
*
|
|
1467
|
-
*
|
|
1468
|
-
* @param
|
|
1469
|
-
* @param
|
|
1470
|
-
* @param
|
|
1426
|
+
* @param pos
|
|
1427
|
+
* @param heading
|
|
1428
|
+
* @param p5
|
|
1429
|
+
* @param p6
|
|
1430
|
+
* @param p7
|
|
1431
|
+
* @param p8
|
|
1471
1432
|
*/
|
|
1472
|
-
|
|
1473
|
-
inv<void>('
|
|
1433
|
+
startTeleport(pos: Vector3, heading: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
|
|
1434
|
+
inv<void>('0xDF8822C55EDDA65B', this.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), p5, p6, p7, p8);
|
|
1474
1435
|
}
|
|
1475
1436
|
|
|
1476
1437
|
/**
|
|
1477
|
-
*
|
|
1438
|
+
* _IS_PLAYER_A* - _IS_PLAYER_BE*
|
|
1478
1439
|
*
|
|
1440
|
+
* @param ped
|
|
1479
1441
|
* @returns
|
|
1480
1442
|
*/
|
|
1481
|
-
|
|
1482
|
-
return !!inv<boolean>('
|
|
1443
|
+
N_0xE7F8707269544B29(ped: Ped): boolean {
|
|
1444
|
+
return !!inv<boolean>('0xE7F8707269544B29', this.handle, ped.handle, rai());
|
|
1483
1445
|
}
|
|
1484
1446
|
|
|
1485
1447
|
/**
|
|
1486
|
-
* @
|
|
1448
|
+
* @returns
|
|
1487
1449
|
*/
|
|
1488
|
-
|
|
1489
|
-
inv<
|
|
1450
|
+
get IsScriptControlOn(): boolean {
|
|
1451
|
+
return !!inv<boolean>('0xB78350754157C00F', this.handle, rai());
|
|
1490
1452
|
}
|
|
1491
1453
|
|
|
1492
1454
|
/**
|
|
1493
|
-
* Gets a value indicating whether the specified player is currently aiming freely.
|
|
1494
|
-
*
|
|
1495
1455
|
* @returns
|
|
1496
1456
|
*/
|
|
1497
|
-
get
|
|
1498
|
-
return
|
|
1457
|
+
get IsSecondarySpecialAbilityActive(): any {
|
|
1458
|
+
return inv<number>('0x45AB66D02B601FA7', this.handle);
|
|
1459
|
+
}
|
|
1460
|
+
|
|
1461
|
+
N_0xC900A465364A85D6(): void {
|
|
1462
|
+
inv<void>('0xC900A465364A85D6', this.handle);
|
|
1499
1463
|
}
|
|
1500
1464
|
|
|
1501
1465
|
/**
|
|
1502
|
-
*
|
|
1466
|
+
* Returns the group ID the player is member of.
|
|
1467
|
+
*
|
|
1468
|
+
* @returns
|
|
1503
1469
|
*/
|
|
1504
|
-
|
|
1505
|
-
inv<
|
|
1470
|
+
get Group(): number {
|
|
1471
|
+
return inv<number>('0x9BAB31815159ABCF', this.handle, rai());
|
|
1506
1472
|
}
|
|
1507
1473
|
|
|
1508
1474
|
/**
|
|
1509
|
-
*
|
|
1475
|
+
* Sets stamina core drains peed using ranged damage scale and melee damage scale
|
|
1476
|
+
*
|
|
1477
|
+
* @param weaponDefenseMod
|
|
1478
|
+
* @param meleeDefenseMod
|
|
1510
1479
|
*/
|
|
1511
|
-
|
|
1512
|
-
inv<void>('
|
|
1480
|
+
setDefenseModifier(weaponDefenseMod: number, meleeDefenseMod: number): void {
|
|
1481
|
+
inv<void>('0x497A6539BB0E8787', this.handle, f(weaponDefenseMod), f(meleeDefenseMod));
|
|
1513
1482
|
}
|
|
1514
1483
|
|
|
1515
1484
|
/**
|
|
1516
|
-
*
|
|
1485
|
+
* This modifies the damage value of your weapon. Whether it is a multiplier or base damage is unknown.
|
|
1517
1486
|
*
|
|
1518
|
-
* @param
|
|
1487
|
+
* @param modifier
|
|
1519
1488
|
*/
|
|
1520
|
-
set
|
|
1521
|
-
inv<void>('
|
|
1489
|
+
set WeaponDamageModifier(modifier: number) {
|
|
1490
|
+
inv<void>('0x94D529F7B73D7A85', this.handle, f(modifier));
|
|
1522
1491
|
}
|
|
1523
1492
|
|
|
1524
1493
|
/**
|
|
1525
|
-
*
|
|
1494
|
+
* durationCost: per second
|
|
1526
1495
|
*
|
|
1527
|
-
* @param
|
|
1496
|
+
* @param durationCost
|
|
1528
1497
|
*/
|
|
1529
|
-
set
|
|
1530
|
-
inv<void>('
|
|
1498
|
+
set SpecialAbilityDurationCost(durationCost: number) {
|
|
1499
|
+
inv<void>('0xB783F75940B23014', this.handle, f(durationCost));
|
|
1531
1500
|
}
|
|
1532
1501
|
|
|
1533
1502
|
/**
|
|
1534
|
-
*
|
|
1535
|
-
*
|
|
1536
|
-
* @param bitflag
|
|
1503
|
+
* @returns
|
|
1537
1504
|
*/
|
|
1538
|
-
|
|
1539
|
-
inv<
|
|
1505
|
+
get IsTargettingAnything(): boolean {
|
|
1506
|
+
return !!inv<boolean>('0x4605C66E0F935F83', this.handle, rai());
|
|
1540
1507
|
}
|
|
1541
1508
|
|
|
1542
1509
|
/**
|
|
1543
|
-
*
|
|
1544
|
-
*
|
|
1545
|
-
* @param staminaDrain
|
|
1510
|
+
* @param modifier
|
|
1546
1511
|
*/
|
|
1547
|
-
|
|
1548
|
-
inv<void>('
|
|
1512
|
+
eagleEyeSetDrainRateModifier(modifier: number): void {
|
|
1513
|
+
inv<void>('0xE0D6C2A146A5C993', this.handle, f(modifier));
|
|
1549
1514
|
}
|
|
1550
1515
|
|
|
1551
|
-
|
|
1552
|
-
|
|
1516
|
+
/**
|
|
1517
|
+
* @returns
|
|
1518
|
+
*/
|
|
1519
|
+
get DeadEye(): number {
|
|
1520
|
+
return inv<number>('0xA81D24AE0AF99A5E', this.handle, raf());
|
|
1553
1521
|
}
|
|
1554
1522
|
|
|
1555
1523
|
/**
|
|
1556
|
-
*
|
|
1557
|
-
*
|
|
1558
|
-
* @param pos
|
|
1524
|
+
* @returns
|
|
1559
1525
|
*/
|
|
1560
|
-
|
|
1561
|
-
inv<
|
|
1526
|
+
get IsInScope(): any {
|
|
1527
|
+
return inv<number>('0x04D7F33640662FA2', this.handle);
|
|
1562
1528
|
}
|
|
1563
1529
|
|
|
1564
1530
|
/**
|
|
1565
|
-
*
|
|
1531
|
+
* SET_PLAYER_S/T*
|
|
1566
1532
|
*
|
|
1567
|
-
* @param
|
|
1533
|
+
* @param toggle
|
|
1568
1534
|
*/
|
|
1569
|
-
|
|
1570
|
-
inv<void>('
|
|
1535
|
+
N_0x8591EE69CC3ED257(toggle: boolean): void {
|
|
1536
|
+
inv<void>('0x8591EE69CC3ED257', this.handle, toggle);
|
|
1571
1537
|
}
|
|
1572
1538
|
|
|
1573
1539
|
/**
|
|
1574
|
-
*
|
|
1575
|
-
*
|
|
1576
|
-
* @param atArresting
|
|
1577
|
-
* @returns
|
|
1540
|
+
* @param speedBoost
|
|
1541
|
+
* @param duration
|
|
1578
1542
|
*/
|
|
1579
|
-
|
|
1580
|
-
|
|
1543
|
+
boostHorseSpeedForTime(speedBoost: number, duration: number): void {
|
|
1544
|
+
inv<void>('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
|
|
1581
1545
|
}
|
|
1582
1546
|
|
|
1583
1547
|
/**
|
|
1584
|
-
*
|
|
1548
|
+
* Returns true if the player is riding a train.
|
|
1585
1549
|
*
|
|
1586
|
-
* @param entity
|
|
1587
1550
|
* @returns
|
|
1588
1551
|
*/
|
|
1589
|
-
|
|
1590
|
-
return !!inv<boolean>('
|
|
1552
|
+
get IsRidingTrain(): boolean {
|
|
1553
|
+
return !!inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
|
|
1591
1554
|
}
|
|
1592
1555
|
|
|
1593
1556
|
/**
|
|
1594
|
-
*
|
|
1557
|
+
* Sets whether all trails are hidden during Eagle Eye mode.
|
|
1558
|
+
*
|
|
1559
|
+
* @param hide
|
|
1595
1560
|
*/
|
|
1596
|
-
|
|
1597
|
-
inv<void>('
|
|
1598
|
-
}
|
|
1599
|
-
|
|
1600
|
-
setMayNotEnterAnyVehicle(): void {
|
|
1601
|
-
inv<void>('0xBEC463B3A11C909E', this.handle);
|
|
1561
|
+
eagleEyeSetHideAllTrails(hide: boolean): void {
|
|
1562
|
+
inv<void>('0x330CA55A3647FA1C', this.handle, hide);
|
|
1602
1563
|
}
|
|
1603
1564
|
|
|
1604
1565
|
/**
|
|
1566
|
+
* _IS_PLAYER_S* - _IS_PLAYER_T*
|
|
1567
|
+
*
|
|
1605
1568
|
* @returns
|
|
1606
1569
|
*/
|
|
1607
|
-
|
|
1608
|
-
return inv<
|
|
1570
|
+
N_0x621D1B289CAF5978(): boolean {
|
|
1571
|
+
return !!inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
|
|
1609
1572
|
}
|
|
1610
1573
|
|
|
1611
|
-
|
|
1612
|
-
|
|
1574
|
+
/**
|
|
1575
|
+
* Decreases the damage the player receives while on horseback
|
|
1576
|
+
* Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
|
|
1577
|
+
*
|
|
1578
|
+
* @param damageDecrease
|
|
1579
|
+
*/
|
|
1580
|
+
set ReceivedDamageTakenOnHorsebackModifier(damageDecrease: number) {
|
|
1581
|
+
inv<void>('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
|
|
1613
1582
|
}
|
|
1614
1583
|
|
|
1615
1584
|
/**
|
|
1616
|
-
* @param
|
|
1585
|
+
* @param toggle
|
|
1617
1586
|
*/
|
|
1618
|
-
|
|
1619
|
-
inv<void>('
|
|
1587
|
+
set CanMercyKill(toggle: boolean) {
|
|
1588
|
+
inv<void>('0x39363DFD04E91496', this.handle, toggle);
|
|
1620
1589
|
}
|
|
1621
1590
|
|
|
1622
1591
|
/**
|
|
1592
|
+
* @param p1
|
|
1593
|
+
* @param discoveryHash
|
|
1623
1594
|
* @returns
|
|
1624
1595
|
*/
|
|
1625
|
-
|
|
1626
|
-
return inv<number>('
|
|
1596
|
+
getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any {
|
|
1597
|
+
return inv<number>('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
|
|
1627
1598
|
}
|
|
1628
1599
|
|
|
1629
1600
|
/**
|
|
1630
|
-
* @param
|
|
1631
|
-
* @returns
|
|
1601
|
+
* @param speech
|
|
1632
1602
|
*/
|
|
1633
|
-
|
|
1634
|
-
|
|
1603
|
+
set InteractionPositiveResponse(speech: string | null) {
|
|
1604
|
+
inv<void>('0xC6366A585659D15C', this.handle, speech);
|
|
1635
1605
|
}
|
|
1636
1606
|
|
|
1637
1607
|
/**
|
|
1638
|
-
*
|
|
1639
|
-
* old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
|
|
1608
|
+
* This can be between 1.0f - 50.0f
|
|
1640
1609
|
*
|
|
1641
|
-
* @param
|
|
1610
|
+
* @param multiplier
|
|
1642
1611
|
*/
|
|
1643
|
-
|
|
1644
|
-
inv<void>('
|
|
1612
|
+
set AirDragMultiplierForPlayersVehicle(multiplier: number) {
|
|
1613
|
+
inv<void>('0x5DA6500FE849DA16', this.handle, f(multiplier));
|
|
1645
1614
|
}
|
|
1646
1615
|
|
|
1647
1616
|
/**
|
|
1648
|
-
*
|
|
1617
|
+
* Only applies to HUNTERCART01
|
|
1618
|
+
*
|
|
1619
|
+
* @param wagon
|
|
1649
1620
|
*/
|
|
1650
|
-
set
|
|
1651
|
-
inv<void>('
|
|
1621
|
+
set HuntingWagon(wagon: Vehicle) {
|
|
1622
|
+
inv<void>('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
|
|
1652
1623
|
}
|
|
1653
1624
|
|
|
1654
1625
|
/**
|
|
1655
|
-
*
|
|
1656
|
-
* _SPECIAL_ABILITY*
|
|
1626
|
+
* Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
|
|
1657
1627
|
*
|
|
1658
1628
|
* @param p1
|
|
1659
1629
|
* @param p2
|
|
1660
1630
|
* @param p3
|
|
1661
|
-
* @param
|
|
1631
|
+
* @param intensity
|
|
1632
|
+
* @param flag
|
|
1662
1633
|
*/
|
|
1663
|
-
|
|
1664
|
-
inv<void>('
|
|
1634
|
+
setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void {
|
|
1635
|
+
inv<void>('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
|
|
1665
1636
|
}
|
|
1666
1637
|
|
|
1667
1638
|
/**
|
|
1668
|
-
*
|
|
1639
|
+
* Returns true if PromptType is enabled for ped (mount)
|
|
1640
|
+
* Params: See 0x0751D461F06E41CE
|
|
1641
|
+
*
|
|
1642
|
+
* @param ped
|
|
1643
|
+
* @param promptType
|
|
1644
|
+
* @param promptMode
|
|
1645
|
+
* @returns
|
|
1669
1646
|
*/
|
|
1670
|
-
|
|
1671
|
-
inv<
|
|
1647
|
+
getUiPromptForPedIsEnabled(ped: Ped, promptType: number, promptMode: number): any {
|
|
1648
|
+
return inv<number>('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
|
|
1672
1649
|
}
|
|
1673
1650
|
|
|
1674
1651
|
/**
|
|
1675
|
-
*
|
|
1652
|
+
* Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
|
|
1653
|
+
*
|
|
1654
|
+
* @param flag
|
|
1676
1655
|
*/
|
|
1677
|
-
|
|
1678
|
-
|
|
1656
|
+
set DeadeyeEntityAuraWithFlag(flag: number) {
|
|
1657
|
+
inv<void>('0x2B12B6FC8B8772AB', this.handle, flag);
|
|
1679
1658
|
}
|
|
1680
1659
|
|
|
1681
1660
|
/**
|
|
1682
|
-
*
|
|
1683
|
-
*
|
|
1684
|
-
* @param modifier
|
|
1661
|
+
* @returns
|
|
1685
1662
|
*/
|
|
1686
|
-
|
|
1687
|
-
inv<
|
|
1663
|
+
get MountOwnedByPlayer(): Ped | null {
|
|
1664
|
+
return createFromHandle<Ped>('Ped', inv<number>('0xF49F14462F0AE27C', this.handle, rai()));
|
|
1688
1665
|
}
|
|
1689
1666
|
|
|
1690
1667
|
/**
|
|
1691
|
-
*
|
|
1692
|
-
*
|
|
1693
|
-
* @returns
|
|
1668
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1669
|
+
* @param damageModifier
|
|
1694
1670
|
*/
|
|
1695
|
-
|
|
1696
|
-
|
|
1671
|
+
setWeaponTypeDamageModifier(weaponHash: eWeaponHash, damageModifier: number): void {
|
|
1672
|
+
inv<void>('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
|
|
1697
1673
|
}
|
|
1698
1674
|
|
|
1699
1675
|
/**
|
|
1700
|
-
*
|
|
1676
|
+
* Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
|
|
1677
|
+
* *GET_PLAYER**
|
|
1678
|
+
*
|
|
1679
|
+
* @returns ped
|
|
1701
1680
|
*/
|
|
1702
|
-
|
|
1703
|
-
inv<
|
|
1681
|
+
N_0x7AE93C45EC14A166(): [boolean, Ped | null] {
|
|
1682
|
+
const result = inv<[boolean, number]>('0x7AE93C45EC14A166', this.handle, pvi(), rai());
|
|
1683
|
+
return [!!result[0], createFromHandle<Ped>('Ped', result[1])];
|
|
1704
1684
|
}
|
|
1705
1685
|
|
|
1706
1686
|
/**
|
|
1707
|
-
* @param weapon
|
|
1708
1687
|
* @param speed
|
|
1688
|
+
* @param duration
|
|
1689
|
+
* @param heading
|
|
1690
|
+
* @param p4
|
|
1691
|
+
* @param p5
|
|
1709
1692
|
*/
|
|
1710
|
-
|
|
1711
|
-
inv<void>('
|
|
1693
|
+
simulateInputGait(speed: number, duration: number, heading: number, p4: boolean, p5: boolean): void {
|
|
1694
|
+
inv<void>('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
|
|
1712
1695
|
}
|
|
1713
1696
|
|
|
1714
1697
|
/**
|
|
1698
|
+
* @param p1
|
|
1715
1699
|
* @returns
|
|
1716
1700
|
*/
|
|
1717
|
-
|
|
1718
|
-
return inv<number>('
|
|
1701
|
+
getDeadEyeMeterLevel(p1: boolean): number {
|
|
1702
|
+
return inv<number>('0x3A6AE4EEE30370FE', this.handle, p1, raf());
|
|
1719
1703
|
}
|
|
1720
1704
|
|
|
1721
1705
|
/**
|
|
1722
|
-
* @
|
|
1706
|
+
* @param drawReductionTime
|
|
1723
1707
|
*/
|
|
1724
|
-
|
|
1725
|
-
|
|
1708
|
+
set BowDrawReductionTimeInDeadeye(drawReductionTime: number) {
|
|
1709
|
+
inv<void>('0xBE0C524970892D41', this.handle, f(drawReductionTime));
|
|
1726
1710
|
}
|
|
1727
1711
|
|
|
1728
1712
|
/**
|
|
1729
|
-
*
|
|
1713
|
+
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
1714
|
+
*
|
|
1730
1715
|
* @returns
|
|
1731
1716
|
*/
|
|
1732
|
-
|
|
1733
|
-
return inv<number>('
|
|
1717
|
+
eagleEyeCanFocusOnTrack(): any {
|
|
1718
|
+
return inv<number>('0x1DA5C5B0923E1B85', this.handle);
|
|
1734
1719
|
}
|
|
1735
1720
|
|
|
1736
1721
|
/**
|
|
1737
|
-
*
|
|
1738
|
-
*
|
|
1739
|
-
* @param mood Refer to [enum: ePedMood]
|
|
1722
|
+
* @param range
|
|
1740
1723
|
*/
|
|
1741
|
-
|
|
1742
|
-
inv<void>('
|
|
1724
|
+
eagleEyeSetRange(range: number): void {
|
|
1725
|
+
inv<void>('0x22C8B10802301381', this.handle, f(range));
|
|
1743
1726
|
}
|
|
1744
1727
|
|
|
1745
1728
|
/**
|
|
1746
|
-
*
|
|
1729
|
+
* *SET_SPECIAL_ABILITY**
|
|
1747
1730
|
*
|
|
1748
|
-
* @param
|
|
1749
|
-
* @param promptType
|
|
1750
|
-
* @param promptMode
|
|
1751
|
-
* @param enabled
|
|
1731
|
+
* @param p1
|
|
1752
1732
|
*/
|
|
1753
|
-
|
|
1754
|
-
inv<void>('
|
|
1733
|
+
N_0x4D1699543B1C023C(p1: number): void {
|
|
1734
|
+
inv<void>('0x4D1699543B1C023C', this.handle, f(p1));
|
|
1755
1735
|
}
|
|
1756
1736
|
|
|
1757
1737
|
/**
|
|
1758
|
-
*
|
|
1738
|
+
* Drains Deadeye by given amount.
|
|
1759
1739
|
*
|
|
1760
|
-
* @param
|
|
1740
|
+
* @param amount
|
|
1741
|
+
* @param p2
|
|
1761
1742
|
*/
|
|
1762
|
-
|
|
1763
|
-
inv<void>('
|
|
1743
|
+
specialAbilityDrainByAmount(amount: number, p2: any): void {
|
|
1744
|
+
inv<void>('0x200114E99552462B', this.handle, f(amount), p2);
|
|
1764
1745
|
}
|
|
1765
1746
|
|
|
1766
1747
|
/**
|
|
1767
|
-
*
|
|
1748
|
+
* Sets Player's Defense against AI modifier
|
|
1768
1749
|
*
|
|
1769
|
-
* @param
|
|
1750
|
+
* @param modifier
|
|
1770
1751
|
*/
|
|
1771
|
-
set
|
|
1772
|
-
inv<void>('
|
|
1752
|
+
set AiDefenseModifierAgainstAi(modifier: number) {
|
|
1753
|
+
inv<void>('0x914071FF93AF2692', this.handle, f(modifier));
|
|
1773
1754
|
}
|
|
1774
1755
|
|
|
1775
1756
|
/**
|
|
1776
|
-
*
|
|
1757
|
+
* Gets the player's team.
|
|
1758
|
+
* Returns -1 in singleplayer.
|
|
1777
1759
|
*
|
|
1778
|
-
* @
|
|
1760
|
+
* @returns
|
|
1779
1761
|
*/
|
|
1780
|
-
|
|
1781
|
-
inv<
|
|
1762
|
+
get Team(): number {
|
|
1763
|
+
return inv<number>('0xB464EB6A40C7975B', this.handle, rai());
|
|
1782
1764
|
}
|
|
1783
1765
|
|
|
1784
1766
|
/**
|
|
1785
|
-
* @
|
|
1767
|
+
* @returns
|
|
1786
1768
|
*/
|
|
1787
|
-
|
|
1788
|
-
inv<
|
|
1769
|
+
get HealthRechargeMultiplier(): number {
|
|
1770
|
+
return inv<number>('0x22CD23BB0C45E0CD', this.handle, raf());
|
|
1789
1771
|
}
|
|
1790
1772
|
|
|
1791
1773
|
/**
|
|
1792
|
-
*
|
|
1774
|
+
* Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
|
|
1775
|
+
* followMode:
|
|
1776
|
+
* HORSEFOLLOWMODE_AUTO = 0,
|
|
1777
|
+
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
1778
|
+
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
1779
|
+
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
1780
|
+
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
1781
|
+
* followPriority:
|
|
1782
|
+
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
1783
|
+
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
1784
|
+
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
1785
|
+
* HORSEFOLLOWPRIORITY_HIGH
|
|
1786
|
+
*
|
|
1787
|
+
* @param ped
|
|
1788
|
+
* @param p2
|
|
1789
|
+
* @param p3
|
|
1790
|
+
* @param followMode
|
|
1791
|
+
* @param followPriority
|
|
1792
|
+
* @param p6
|
|
1793
1793
|
*/
|
|
1794
|
-
|
|
1795
|
-
inv<void>('
|
|
1794
|
+
addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void {
|
|
1795
|
+
inv<void>('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
|
|
1796
1796
|
}
|
|
1797
1797
|
|
|
1798
1798
|
/**
|
|
1799
|
-
*
|
|
1799
|
+
* Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
|
|
1800
|
+
*
|
|
1801
|
+
* @param promptTextKey
|
|
1802
|
+
*/
|
|
1803
|
+
set PromptLeaveText(promptTextKey: string | null) {
|
|
1804
|
+
inv<void>('0x06C3DB00B69D5435', this.handle, promptTextKey);
|
|
1805
|
+
}
|
|
1806
|
+
|
|
1807
|
+
/**
|
|
1808
|
+
* Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
|
|
1809
|
+
*
|
|
1810
|
+
* @param ped
|
|
1811
|
+
* @returns
|
|
1800
1812
|
*/
|
|
1801
|
-
|
|
1802
|
-
inv<
|
|
1813
|
+
getNumDeadeyeMarksOnPed(ped: Ped): any {
|
|
1814
|
+
return inv<number>('0x27AD7162D3FED01E', this.handle, ped.handle);
|
|
1803
1815
|
}
|
|
1804
1816
|
|
|
1805
1817
|
/**
|
|
1806
|
-
* @param wantedLevel
|
|
1807
1818
|
* @returns
|
|
1808
1819
|
*/
|
|
1809
|
-
|
|
1810
|
-
return
|
|
1820
|
+
get Ped2(): Ped | null {
|
|
1821
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x5EBE38A20BC51C27', this.handle, rai()));
|
|
1811
1822
|
}
|
|
1812
1823
|
|
|
1813
1824
|
/**
|
|
1814
|
-
*
|
|
1815
|
-
*
|
|
1816
|
-
* SPECIAL_ABILITY_RAGE,
|
|
1817
|
-
* SPECIAL_ABILITY_BULLET_TIME,
|
|
1818
|
-
* SPECIAL_ABILITY_SNAPSHOT,
|
|
1819
|
-
* SPECIAL_ABILITY_INSULT,
|
|
1820
|
-
* SPECIAL_ABILITY_DEADEYE,
|
|
1821
|
-
* SPECIAL_ABILITY_REVIVE
|
|
1822
|
-
*
|
|
1823
|
-
* @param type
|
|
1825
|
+
* @param p1
|
|
1826
|
+
* @returns
|
|
1824
1827
|
*/
|
|
1825
|
-
|
|
1826
|
-
inv<
|
|
1828
|
+
getIsUiPromptActive(p1: number): any {
|
|
1829
|
+
return inv<number>('0x51BEA356B1C60225', this.handle, p1);
|
|
1827
1830
|
}
|
|
1828
1831
|
|
|
1829
1832
|
/**
|
|
1830
|
-
* @param
|
|
1833
|
+
* @param horse
|
|
1834
|
+
* @returns
|
|
1831
1835
|
*/
|
|
1832
|
-
|
|
1833
|
-
inv<
|
|
1836
|
+
setPedAsTempHorse(horse: Ped): any {
|
|
1837
|
+
return inv<number>('0x227B06324234FB09', this.handle, horse.handle);
|
|
1834
1838
|
}
|
|
1835
1839
|
|
|
1836
1840
|
/**
|
|
1837
|
-
*
|
|
1841
|
+
* Restores Deadeye by given amount.
|
|
1842
|
+
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
1838
1843
|
*
|
|
1839
|
-
* @param
|
|
1844
|
+
* @param amount
|
|
1845
|
+
* @param p2
|
|
1846
|
+
* @param p3
|
|
1847
|
+
* @param p4
|
|
1840
1848
|
*/
|
|
1841
|
-
|
|
1842
|
-
inv<void>('
|
|
1849
|
+
specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void {
|
|
1850
|
+
inv<void>('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
|
|
1843
1851
|
}
|
|
1844
1852
|
|
|
1845
1853
|
/**
|
|
1846
|
-
*
|
|
1854
|
+
* Only used in R* SP Script short_update
|
|
1855
|
+
*
|
|
1856
|
+
* @param delay
|
|
1847
1857
|
*/
|
|
1848
|
-
|
|
1849
|
-
inv<void>('
|
|
1858
|
+
set DeadeyeAbilityDepletionDelay(delay: number) {
|
|
1859
|
+
inv<void>('0x870634493CB4372C', this.handle, f(delay));
|
|
1850
1860
|
}
|
|
1851
1861
|
|
|
1852
1862
|
/**
|
|
1853
|
-
*
|
|
1854
|
-
*
|
|
1863
|
+
* Swim speed multiplier.
|
|
1864
|
+
* Multiplier goes up to 1.49f
|
|
1865
|
+
*
|
|
1866
|
+
* @param multiplier
|
|
1855
1867
|
*/
|
|
1856
|
-
|
|
1857
|
-
inv<void>('
|
|
1868
|
+
set SwimMultiplierForPlayer(multiplier: number) {
|
|
1869
|
+
inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
1858
1870
|
}
|
|
1859
1871
|
|
|
1860
1872
|
/**
|
|
1861
|
-
* @
|
|
1862
|
-
* @param p2
|
|
1873
|
+
* @returns
|
|
1863
1874
|
*/
|
|
1864
|
-
|
|
1865
|
-
inv<
|
|
1875
|
+
get IsDead(): boolean {
|
|
1876
|
+
return !!inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
|
|
1866
1877
|
}
|
|
1867
1878
|
|
|
1868
1879
|
/**
|
|
1869
|
-
* @param
|
|
1880
|
+
* @param ped
|
|
1870
1881
|
* @param p2
|
|
1871
1882
|
*/
|
|
1872
|
-
|
|
1873
|
-
inv<void>('
|
|
1883
|
+
N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void {
|
|
1884
|
+
inv<void>('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
|
|
1874
1885
|
}
|
|
1875
1886
|
|
|
1876
1887
|
/**
|
|
1877
|
-
*
|
|
1888
|
+
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
1878
1889
|
*/
|
|
1879
|
-
|
|
1880
|
-
inv<void>('
|
|
1890
|
+
eagleEyeClearRegisteredTrails(): void {
|
|
1891
|
+
inv<void>('0xE5D3EB37ABC1EB03', this.handle);
|
|
1881
1892
|
}
|
|
1882
1893
|
|
|
1883
1894
|
/**
|
|
1884
|
-
* (Un)lock Eagle Eye functionality
|
|
1885
|
-
*
|
|
1886
1895
|
* @param enable
|
|
1887
1896
|
*/
|
|
1888
|
-
|
|
1889
|
-
inv<void>('
|
|
1897
|
+
enableCustomDeadeyeAbility(enable: boolean): void {
|
|
1898
|
+
inv<void>('0x95EE1DEE1DCD9070', this.handle, enable);
|
|
1890
1899
|
}
|
|
1891
1900
|
|
|
1892
1901
|
/**
|
|
1893
|
-
*
|
|
1894
|
-
* Restores Deadeye Outer Ring
|
|
1902
|
+
* Returns the player's invincibility status.
|
|
1895
1903
|
*
|
|
1896
|
-
* @param amount
|
|
1897
|
-
*/
|
|
1898
|
-
specialAbilityRestoreOuterRing(amount: number): void {
|
|
1899
|
-
inv<void>('0x2498035289B5688F', this.handle, f(amount));
|
|
1900
|
-
}
|
|
1901
|
-
|
|
1902
|
-
/**
|
|
1903
1904
|
* @returns
|
|
1904
1905
|
*/
|
|
1905
|
-
get
|
|
1906
|
-
return inv<
|
|
1906
|
+
get Invincible(): boolean {
|
|
1907
|
+
return !!inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
|
|
1907
1908
|
}
|
|
1908
1909
|
|
|
1909
|
-
|
|
1910
|
-
inv<void>('
|
|
1910
|
+
resetArrestState(): void {
|
|
1911
|
+
inv<void>('0x12917931C31F1750', this.handle);
|
|
1911
1912
|
}
|
|
1912
1913
|
|
|
1913
1914
|
/**
|
|
1914
|
-
*
|
|
1915
|
-
*
|
|
1916
|
-
* @
|
|
1915
|
+
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
1916
|
+
*
|
|
1917
|
+
* @param toggle
|
|
1917
1918
|
*/
|
|
1918
|
-
|
|
1919
|
-
|
|
1919
|
+
modifyInfiniteTrailVision(toggle: boolean): void {
|
|
1920
|
+
inv<void>('0x28A13BF6B05C3D83', this.handle, toggle);
|
|
1920
1921
|
}
|
|
1921
1922
|
|
|
1922
1923
|
/**
|
|
1923
|
-
*
|
|
1924
|
+
* Simply sets you as invincible (Health will not deplete).
|
|
1925
|
+
*
|
|
1926
|
+
* @param toggle
|
|
1924
1927
|
*/
|
|
1925
|
-
|
|
1926
|
-
|
|
1928
|
+
set Invincible(toggle: boolean) {
|
|
1929
|
+
inv<void>('0xFEBEEBC9CBDF4B12', this.handle, toggle);
|
|
1927
1930
|
}
|
|
1928
1931
|
|
|
1929
1932
|
/**
|
|
1930
|
-
*
|
|
1933
|
+
* Returns whether the player can control himself.
|
|
1931
1934
|
*
|
|
1932
|
-
* @
|
|
1933
|
-
* @param attachSlotId
|
|
1935
|
+
* @returns
|
|
1934
1936
|
*/
|
|
1935
|
-
|
|
1936
|
-
inv<
|
|
1937
|
+
get IsControlOn(): boolean {
|
|
1938
|
+
return !!inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
|
|
1937
1939
|
}
|
|
1938
1940
|
|
|
1939
1941
|
/**
|
|
1940
|
-
* @param
|
|
1941
|
-
* @param heading
|
|
1942
|
-
* @param p5
|
|
1943
|
-
* @param p6
|
|
1944
|
-
* @param p7
|
|
1945
|
-
* @param p8
|
|
1942
|
+
* @param vehicle
|
|
1946
1943
|
*/
|
|
1947
|
-
|
|
1948
|
-
inv<void>('
|
|
1944
|
+
set MayOnlyEnterThisVehicle(vehicle: Vehicle) {
|
|
1945
|
+
inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
|
|
1949
1946
|
}
|
|
1950
1947
|
|
|
1951
1948
|
/**
|
|
1952
|
-
*
|
|
1953
|
-
*
|
|
1954
|
-
* @param ped
|
|
1955
|
-
* @returns
|
|
1949
|
+
* @param weaponGroup
|
|
1950
|
+
* @param toggle
|
|
1956
1951
|
*/
|
|
1957
|
-
|
|
1958
|
-
|
|
1952
|
+
setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
|
|
1953
|
+
inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
|
|
1959
1954
|
}
|
|
1960
1955
|
|
|
1961
1956
|
/**
|
|
1957
|
+
* Returns false if PromptType is enabled
|
|
1958
|
+
* Params: See 0x0751D461F06E41CE
|
|
1959
|
+
*
|
|
1960
|
+
* @param promptType
|
|
1961
|
+
* @param promptMode
|
|
1962
1962
|
* @returns
|
|
1963
1963
|
*/
|
|
1964
|
-
|
|
1965
|
-
return
|
|
1964
|
+
getUiPromptIsDisabled(promptType: number, promptMode: number): any {
|
|
1965
|
+
return inv<number>('0x6614F9039BD31931', this.handle, promptType, promptMode);
|
|
1966
1966
|
}
|
|
1967
1967
|
|
|
1968
1968
|
/**
|
|
1969
|
-
* @
|
|
1969
|
+
* @param toggle
|
|
1970
1970
|
*/
|
|
1971
|
-
|
|
1972
|
-
|
|
1973
|
-
}
|
|
1974
|
-
|
|
1975
|
-
N_0xC900A465364A85D6(): void {
|
|
1976
|
-
inv<void>('0xC900A465364A85D6', this.handle);
|
|
1971
|
+
set LockonToFriendlyPlayers(toggle: boolean) {
|
|
1972
|
+
inv<void>('0x4A056257802DD3E5', this.handle, toggle);
|
|
1977
1973
|
}
|
|
1978
1974
|
|
|
1979
1975
|
/**
|
|
1980
|
-
*
|
|
1976
|
+
* Activates the Surrender prompt for the specified player in the current frame.
|
|
1981
1977
|
*
|
|
1982
|
-
* @
|
|
1978
|
+
* @param targetPed
|
|
1979
|
+
* @param promptOrder
|
|
1980
|
+
* @param p3
|
|
1983
1981
|
*/
|
|
1984
|
-
|
|
1985
|
-
|
|
1982
|
+
setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
|
|
1983
|
+
inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
|
|
1986
1984
|
}
|
|
1987
1985
|
|
|
1988
1986
|
/**
|
|
1989
|
-
*
|
|
1987
|
+
* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
|
|
1988
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
1990
1989
|
*
|
|
1991
|
-
* @param
|
|
1992
|
-
* @param
|
|
1990
|
+
* @param playerResetFlag
|
|
1991
|
+
* @param p2
|
|
1993
1992
|
*/
|
|
1994
|
-
|
|
1995
|
-
inv<void>('
|
|
1993
|
+
setResetFlag(playerResetFlag: number, p2: boolean): void {
|
|
1994
|
+
inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
|
|
1996
1995
|
}
|
|
1997
1996
|
|
|
1998
1997
|
/**
|
|
1999
|
-
*
|
|
2000
|
-
*
|
|
2001
|
-
* @param modifier
|
|
1998
|
+
* @returns
|
|
2002
1999
|
*/
|
|
2003
|
-
|
|
2004
|
-
inv<
|
|
2000
|
+
get WantedLevel(): number {
|
|
2001
|
+
return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
|
|
2005
2002
|
}
|
|
2006
2003
|
|
|
2007
2004
|
/**
|
|
2008
|
-
*
|
|
2009
|
-
*
|
|
2010
|
-
* @param durationCost
|
|
2005
|
+
* @param closeRangeLowerBound
|
|
2006
|
+
* @param closeRangeUpperBound
|
|
2011
2007
|
*/
|
|
2012
|
-
|
|
2013
|
-
inv<void>('
|
|
2008
|
+
setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
|
|
2009
|
+
inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
|
|
2014
2010
|
}
|
|
2015
2011
|
|
|
2016
2012
|
/**
|
|
2017
|
-
* @
|
|
2013
|
+
* @param multiplier
|
|
2018
2014
|
*/
|
|
2019
|
-
|
|
2020
|
-
|
|
2015
|
+
set SneakingNoiseMultiplier(multiplier: number) {
|
|
2016
|
+
inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
|
|
2021
2017
|
}
|
|
2022
2018
|
|
|
2023
2019
|
/**
|
|
2024
|
-
*
|
|
2020
|
+
* Sets the player's team.
|
|
2021
|
+
*
|
|
2022
|
+
* @param team
|
|
2023
|
+
* @param bRestrictToThisScript
|
|
2025
2024
|
*/
|
|
2026
|
-
|
|
2027
|
-
inv<void>('
|
|
2025
|
+
setTeam(team: number, bRestrictToThisScript: boolean): void {
|
|
2026
|
+
inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
|
|
2028
2027
|
}
|
|
2029
2028
|
|
|
2030
2029
|
/**
|
|
2030
|
+
* Checks if the player's Deadeye ability is enabled.
|
|
2031
|
+
*
|
|
2031
2032
|
* @returns
|
|
2032
2033
|
*/
|
|
2033
|
-
get
|
|
2034
|
-
return inv<number>('
|
|
2034
|
+
get IsSpecialAbilityEnabled(): any {
|
|
2035
|
+
return inv<number>('0xDE6C85975F9D4894', this.handle);
|
|
2035
2036
|
}
|
|
2036
2037
|
|
|
2037
2038
|
/**
|
|
2038
|
-
* @
|
|
2039
|
+
* @param target
|
|
2039
2040
|
*/
|
|
2040
|
-
|
|
2041
|
-
|
|
2041
|
+
set BountyTarget(target: Player) {
|
|
2042
|
+
inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
|
|
2042
2043
|
}
|
|
2043
2044
|
|
|
2044
2045
|
/**
|
|
2045
|
-
*
|
|
2046
|
+
* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
|
|
2046
2047
|
*
|
|
2047
|
-
* @
|
|
2048
|
+
* @returns
|
|
2048
2049
|
*/
|
|
2049
|
-
|
|
2050
|
-
inv<
|
|
2050
|
+
eagleEyeAreAllTrailsHidden(): any {
|
|
2051
|
+
return inv<number>('0xA62BBAAE67A05BB0', this.handle);
|
|
2051
2052
|
}
|
|
2052
2053
|
|
|
2053
2054
|
/**
|
|
2054
|
-
* @
|
|
2055
|
-
* @param duration
|
|
2055
|
+
* @returns
|
|
2056
2056
|
*/
|
|
2057
|
-
|
|
2058
|
-
inv<
|
|
2057
|
+
get IsDeadeyeTaggingEnabled(): any {
|
|
2058
|
+
return inv<number>('0x32348719DCED2969', this.handle);
|
|
2059
2059
|
}
|
|
2060
2060
|
|
|
2061
2061
|
|