@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
package/dist/classes/Entity.d.ts
CHANGED
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@@ -23,225 +23,184 @@ export declare class Entity implements IHandle {
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*/
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get ForwardVectorYx(): Vector3;
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/**
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* @param
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* @
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* @param yAxis
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* @param zAxis
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* @param clearArea
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* @param targetEntity
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* @returns
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*/
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isTouchingEntity(targetEntity: Entity): boolean;
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deleteCarriable(): void;
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/**
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*
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* Returns a normalized value between 0.0f and 1.0f. You can get the actual anim time by multiplying this by GET_ANIM_DURATION
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*
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* @param animDict
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* @param animName
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*/
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getAnimCurrentTime(animDict: string | null, animName: string | null): number;
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* @param
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* @param entity2
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setNoCollisionEntity(entity2: Entity, thisFrameOnly: boolean): void;
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/**
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*
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* Result is in meters per second (m/s)
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*
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* @returns
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get Speed(): number;
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*
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*
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* @param type
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* @param bOnlyDamagedWhenRunningScript
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set
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set CanOnlyBeDamagedByScriptParticipants(bOnlyDamagedWhenRunningScript: boolean);
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* @returns
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get IsTrackedVisible(): any;
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*/
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detachEntity(p1: boolean, collision: boolean): void;
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get IsVisibleToScript(): boolean;
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hasClearLosToEntity(entity2: Entity, traceType: number): boolean;
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* Used in Script Function GENERIC_ITEM_HAS_ANIM_COMPLETED
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* *GET_ENTITY**
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*/
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N_0x8E46E18AA828334F(animDict: string | null, animClip: string | null): number;
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/**
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* @param playerPedToIgnore
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getNearestPlayerToEntity(playerPedToIgnore: Ped, flags: number): Player | null;
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get ForwardY(): number;
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setRotation(pitch: number, roll: number, yaw: number, rotationOrder: number, p5: boolean): void;
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setOnlyDamagedByRelationshipGroup(p1: boolean, relationshipGroup: string | number): void;
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* https://github.com/femga/rdr3_discoveries/tree/master/AI/ENTITY_PROOFS
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* BOOL p2: handles an additional special proofs flag, so it simply indicates whether it should be enabled or disabled, not sure what exactly it proofs the entity from though
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get IsCarriablePelt(): any;
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getVelocity(p1: number): Vector3;
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set CanAutoVaultOnEntity(toggle: boolean);
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* Sets the loot table an entity will carry. Returns true if loot table has been successfully set. Returns false if entity is not a ped or object.
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|
+
* https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/loot_rewards.lua
|
|
135
|
+
*
|
|
136
|
+
* @param lootTable
|
|
138
137
|
* @returns
|
|
139
138
|
*/
|
|
140
|
-
|
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139
|
+
scriptOverrideLootTablePermanent(lootTable: string | number): any;
|
|
141
140
|
/**
|
|
142
|
-
* @
|
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143
|
-
* @param relGroup
|
|
141
|
+
* @returns argStruct
|
|
144
142
|
*/
|
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145
|
-
|
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143
|
+
get Script(): [number, number];
|
|
146
144
|
/**
|
|
145
|
+
* @param actionHash
|
|
147
146
|
* @returns
|
|
148
147
|
*/
|
|
149
|
-
|
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148
|
+
hasAnimEventFired(actionHash: string | number): boolean;
|
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150
149
|
/**
|
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|
-
* @param
|
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152
|
-
* @param heading
|
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|
-
* @param xAxis
|
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|
-
* @param yAxis
|
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155
|
-
* @param zAxis
|
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150
|
+
* @param p1
|
|
156
151
|
*/
|
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157
|
-
|
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152
|
+
N_0xEF259AA1E097E0AD(p1: any): void;
|
|
158
153
|
/**
|
|
159
|
-
*
|
|
154
|
+
* Getter for FREEZE_ENTITY_POSITION
|
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160
155
|
*
|
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161
156
|
* @returns
|
|
162
157
|
*/
|
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163
|
-
get
|
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158
|
+
get IsFrozen(): any;
|
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164
159
|
/**
|
|
165
|
-
*
|
|
160
|
+
* Returns the entity that is looting a ped but only while the looting is active
|
|
166
161
|
*
|
|
167
|
-
* @
|
|
168
|
-
* @param p2
|
|
162
|
+
* @returns
|
|
169
163
|
*/
|
|
170
|
-
|
|
164
|
+
get LootingPed(): Ped | null;
|
|
171
165
|
/**
|
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172
|
-
* Returns the heading of the entity in degrees. Also know as the "Yaw" of an entity.
|
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173
|
-
*
|
|
174
166
|
* @returns
|
|
175
167
|
*/
|
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176
|
-
get
|
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168
|
+
get IsWaitingForWorldCollision(): boolean;
|
|
177
169
|
/**
|
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178
|
-
*
|
|
170
|
+
* Gets the X-component of the entity's forward vector.
|
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179
171
|
*
|
|
180
172
|
* @returns
|
|
181
173
|
*/
|
|
182
|
-
get
|
|
174
|
+
get ForwardX(): number;
|
|
183
175
|
/**
|
|
184
176
|
* @returns
|
|
185
177
|
*/
|
|
186
|
-
|
|
187
|
-
/**
|
|
188
|
-
* @param xyzw
|
|
189
|
-
*/
|
|
190
|
-
set Quaternion(xyzw: Vector4);
|
|
178
|
+
get IsAPed(): boolean;
|
|
191
179
|
/**
|
|
192
180
|
* @returns
|
|
193
181
|
*/
|
|
194
|
-
get
|
|
182
|
+
get Pitch(): number;
|
|
195
183
|
/**
|
|
196
|
-
*
|
|
197
|
-
*
|
|
198
|
-
* @param toggle
|
|
184
|
+
* @returns
|
|
199
185
|
*/
|
|
200
|
-
|
|
186
|
+
get IsStatic(): boolean;
|
|
201
187
|
/**
|
|
202
|
-
*
|
|
203
|
-
* https://github.com/femga/rdr3_discoveries/tree/master/boneNames useSoftPinning - if set to false attached entity will not detach when fixed
|
|
204
|
-
* collision - controls collision between the two entities (FALSE disables collision).
|
|
205
|
-
* isPed - pitch doesn't work when false and roll will only work on negative numbers (only peds)
|
|
206
|
-
* vertexIndex - position of vertex
|
|
207
|
-
* fixedRot - if false it ignores entity vector
|
|
188
|
+
* Returns the model hash from the entity
|
|
208
189
|
*
|
|
209
|
-
* @param entity2
|
|
210
|
-
* @param boneIndex
|
|
211
|
-
* @param pos
|
|
212
|
-
* @param rot
|
|
213
|
-
* @param p9
|
|
214
|
-
* @param useSoftPinning
|
|
215
|
-
* @param collision
|
|
216
|
-
* @param isPed
|
|
217
|
-
* @param vertexIndex
|
|
218
|
-
* @param fixedRot
|
|
219
|
-
* @param p15
|
|
220
|
-
* @param p16
|
|
221
|
-
*/
|
|
222
|
-
attachToEntity(entity2: Entity, boneIndex: number, pos: Vector3, rot: Vector3, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean, p15: boolean, p16: boolean): void;
|
|
223
|
-
/**
|
|
224
190
|
* @returns
|
|
225
191
|
*/
|
|
226
|
-
get
|
|
192
|
+
get Model(): number;
|
|
227
193
|
/**
|
|
228
|
-
*
|
|
229
|
-
* p7/highForce - setting false will make the force really low
|
|
230
|
-
*
|
|
231
|
-
* @param forceType
|
|
232
|
-
* @param pos
|
|
233
|
-
* @param component
|
|
234
|
-
* @param isDirectionRel
|
|
235
|
-
* @param isForceRel
|
|
236
|
-
* @param p8
|
|
194
|
+
* Deletes the specified entity, then sets the handle pointed to by the pointer to NULL.
|
|
237
195
|
*/
|
|
238
|
-
|
|
196
|
+
deleteEntity(): void;
|
|
239
197
|
/**
|
|
240
|
-
*
|
|
241
|
-
*
|
|
198
|
+
* @param team
|
|
199
|
+
* @param playerPedToIgnore
|
|
200
|
+
* @param flags
|
|
242
201
|
* @returns
|
|
243
202
|
*/
|
|
244
|
-
|
|
203
|
+
getNearestPlayerToOnTeam(team: number, playerPedToIgnore: Ped, flags: number): Player | null;
|
|
245
204
|
/**
|
|
246
205
|
* @param p1
|
|
247
206
|
*/
|
|
@@ -295,61 +254,146 @@ export declare class Entity implements IHandle {
|
|
|
295
254
|
*/
|
|
296
255
|
get NearestParticipantToEntity(): Player | null;
|
|
297
256
|
/**
|
|
298
|
-
*
|
|
257
|
+
* enum eCarriableState
|
|
258
|
+
* {
|
|
259
|
+
* CARRIABLE_STATE_NONE,
|
|
260
|
+
* CARRIABLE_STATE_TRANSITIONING_TO_HOGTIED,
|
|
261
|
+
* CARRIABLE_STATE_CARRIABLE_INTRO,
|
|
262
|
+
* CARRIABLE_STATE_CARRIABLE,
|
|
263
|
+
* CARRIABLE_STATE_BEING_PICKED_UP_FROM_GROUND,
|
|
264
|
+
* CARRIABLE_STATE_CARRIED_BY_HUMAN,
|
|
265
|
+
* CARRIABLE_STATE_BEING_PLACED_ON_GROUND,
|
|
266
|
+
* CARRIABLE_STATE_CARRIED_BY_MOUNT,
|
|
267
|
+
* CARRIABLE_STATE_BEING_PLACED_ON_MOUNT,
|
|
268
|
+
* CARRIABLE_STATE_BEING_PICKED_UP_FROM_MOUNT,
|
|
269
|
+
* CARRIABLE_STATE_BEING_CUT_FREE,
|
|
270
|
+
* CARRIABLE_STATE_BEING_PLACED_ON_GROUND_ESCAPE,
|
|
271
|
+
* CARRIABLE_STATE_BEING_PLACED_IN_VEHICLE
|
|
272
|
+
* };
|
|
299
273
|
*
|
|
300
274
|
* @returns
|
|
301
275
|
*/
|
|
302
|
-
get
|
|
276
|
+
get CarriableState(): number;
|
|
303
277
|
/**
|
|
304
|
-
* @
|
|
278
|
+
* @param value
|
|
305
279
|
*/
|
|
306
|
-
|
|
280
|
+
set MaxHealth(value: number);
|
|
307
281
|
/**
|
|
308
|
-
*
|
|
309
|
-
*
|
|
310
|
-
* @param
|
|
282
|
+
* Params: p1 (probably animType) = 1, 0
|
|
283
|
+
*
|
|
284
|
+
* @param p1
|
|
311
285
|
* @returns
|
|
312
286
|
*/
|
|
313
|
-
|
|
287
|
+
isPlayingAnyAnim(p1: number): boolean;
|
|
314
288
|
/**
|
|
315
|
-
*
|
|
289
|
+
* @param enabled
|
|
316
290
|
*/
|
|
317
|
-
|
|
291
|
+
set LightsEnabled(enabled: boolean);
|
|
292
|
+
/**
|
|
293
|
+
* Offset values are relative to the entity. x = left/right
|
|
294
|
+
* y = forward/backward
|
|
295
|
+
* z = up/down
|
|
296
|
+
*
|
|
297
|
+
* @param offset
|
|
298
|
+
* @returns
|
|
299
|
+
*/
|
|
300
|
+
getOffsetFromInWorldCoords(offset: Vector3): Vector3;
|
|
318
301
|
/**
|
|
302
|
+
* Checks if entity1 is within the box defined by x/y/zSize of entity2. Last three parameters are almost always p5 = 0, p6 = 1, p7 = 0
|
|
303
|
+
*
|
|
304
|
+
* @param entity2
|
|
305
|
+
* @param xSize
|
|
306
|
+
* @param ySize
|
|
307
|
+
* @param zSize
|
|
308
|
+
* @param p5
|
|
309
|
+
* @param p6
|
|
310
|
+
* @param p7
|
|
319
311
|
* @returns
|
|
320
312
|
*/
|
|
321
|
-
|
|
313
|
+
isAtEntity(entity2: Entity, xSize: number, ySize: number, zSize: number, p5: boolean, p6: boolean, p7: number): boolean;
|
|
322
314
|
/**
|
|
323
|
-
* @param
|
|
324
|
-
* @param animName
|
|
325
|
-
* @param speedMultiplier
|
|
315
|
+
* @param toggle
|
|
326
316
|
*/
|
|
327
|
-
|
|
328
|
-
unpinMapEntity(): void;
|
|
317
|
+
set Visible(toggle: boolean);
|
|
329
318
|
/**
|
|
330
|
-
*
|
|
319
|
+
* Old name: _SET_ENTITY_CLEANUP_BY_ENGINE
|
|
331
320
|
*
|
|
332
|
-
* @
|
|
321
|
+
* @param toggle
|
|
333
322
|
*/
|
|
334
|
-
|
|
323
|
+
set ShouldFreezeWaitingOnCollision(toggle: boolean);
|
|
335
324
|
/**
|
|
325
|
+
* Note: this native was removed in 1232 but added back in 1311
|
|
326
|
+
* Old name: _GET_ENTITY_PROOFS
|
|
327
|
+
*
|
|
336
328
|
* @returns
|
|
337
329
|
*/
|
|
338
|
-
get
|
|
330
|
+
get Proofs(): number;
|
|
339
331
|
/**
|
|
340
|
-
*
|
|
332
|
+
* skin - everything alpha except skin
|
|
333
|
+
* Set entity alpha level. Ranging from 0 to 255 but changes occur after every 20 percent (after every 51).
|
|
341
334
|
*
|
|
335
|
+
* @param alphaLevel
|
|
336
|
+
* @param skin
|
|
337
|
+
*/
|
|
338
|
+
setAlpha(alphaLevel: number, skin: boolean): void;
|
|
339
|
+
/**
|
|
340
|
+
* @returns
|
|
341
|
+
*/
|
|
342
|
+
get ThreatTier(): number;
|
|
343
|
+
/**
|
|
342
344
|
* @param p1
|
|
343
345
|
*/
|
|
344
|
-
|
|
346
|
+
N_0xA48E4801DEBDF7E4(p1: boolean): void;
|
|
345
347
|
/**
|
|
346
|
-
* @param
|
|
348
|
+
* @param toggle
|
|
349
|
+
* @param keepPhysics
|
|
347
350
|
*/
|
|
348
|
-
|
|
351
|
+
setCompletelyDisableCollision(toggle: boolean, keepPhysics: boolean): void;
|
|
349
352
|
/**
|
|
353
|
+
* @param p1
|
|
354
|
+
*/
|
|
355
|
+
N_0xCDB682BB47C02F0A(p1: string | number): void;
|
|
356
|
+
/**
|
|
357
|
+
* @param volume
|
|
358
|
+
* @param p2
|
|
359
|
+
* @param p3
|
|
350
360
|
* @returns
|
|
351
361
|
*/
|
|
352
|
-
|
|
362
|
+
isInVolume(volume: number, p2: boolean, p3: number): boolean;
|
|
363
|
+
/**
|
|
364
|
+
* @returns rightVector; forwardVector; upVector; position
|
|
365
|
+
*/
|
|
366
|
+
get Matrix(): [Vector3, Vector3, Vector3, Vector3];
|
|
367
|
+
/**
|
|
368
|
+
* Called if entity is in water and submerged level is larger than 1f. If CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION is true, it gets disabled as well.
|
|
369
|
+
*/
|
|
370
|
+
N_0x371D179701D9C082(): void;
|
|
371
|
+
/**
|
|
372
|
+
* @param p1
|
|
373
|
+
* @returns
|
|
374
|
+
*/
|
|
375
|
+
getMaxHealth(p1: boolean): number;
|
|
376
|
+
/**
|
|
377
|
+
* @param animDict
|
|
378
|
+
* @param animName
|
|
379
|
+
* @param time
|
|
380
|
+
*/
|
|
381
|
+
setAnimCurrentTime(animDict: string | null, animName: string | null, time: number): void;
|
|
382
|
+
/**
|
|
383
|
+
* Gets the current coordinates for a specified entity.
|
|
384
|
+
* `entity` = The entity to get the coordinates from.
|
|
385
|
+
* `alive` = Unused by the game, potentially used by debug builds in order to assert whether or not an entity was alive. If entity is a ped and it's in a vehicle or on a mount the coords of that entity are returned. Set 'realCoords' to true when you need the true ped coords.
|
|
386
|
+
*
|
|
387
|
+
* @param alive
|
|
388
|
+
* @param realCoords
|
|
389
|
+
* @returns
|
|
390
|
+
*/
|
|
391
|
+
getCoords(alive?: boolean, realCoords?: boolean): Vector3;
|
|
392
|
+
get Coords(): Vector3;
|
|
393
|
+
/**
|
|
394
|
+
* @returns
|
|
395
|
+
*/
|
|
396
|
+
get IsAnObject(): boolean;
|
|
353
397
|
/**
|
|
354
398
|
* Used in Script Function DUELING_DID_PLAYER_DISARM_OPPONENT
|
|
355
399
|
*
|
|
@@ -375,39 +419,98 @@ export declare class Entity implements IHandle {
|
|
|
375
419
|
/**
|
|
376
420
|
* @returns
|
|
377
421
|
*/
|
|
378
|
-
get IsAttachedToAnyPed(): boolean;
|
|
422
|
+
get IsAttachedToAnyPed(): boolean;
|
|
423
|
+
/**
|
|
424
|
+
* @param to
|
|
425
|
+
* @returns
|
|
426
|
+
*/
|
|
427
|
+
isAttachedToEntity(to: Entity): boolean;
|
|
428
|
+
/**
|
|
429
|
+
* @returns
|
|
430
|
+
*/
|
|
431
|
+
hasBeenDamagedByAnyObject(): boolean;
|
|
432
|
+
/**
|
|
433
|
+
* @param rotationOrder
|
|
434
|
+
* @returns
|
|
435
|
+
*/
|
|
436
|
+
getRotation(rotationOrder: number): Vector3;
|
|
437
|
+
/**
|
|
438
|
+
* @param toggle
|
|
439
|
+
*/
|
|
440
|
+
set MotionBlur(toggle: boolean);
|
|
441
|
+
resetAlpha(): void;
|
|
442
|
+
/**
|
|
443
|
+
* Checks if entity is within x/y/zSize distance of x/y/z. Last three are unknown ints, almost always p7 = 0, p8 = 1, p9 = 0
|
|
444
|
+
*
|
|
445
|
+
* @param pos
|
|
446
|
+
* @param xSize
|
|
447
|
+
* @param ySize
|
|
448
|
+
* @param zSize
|
|
449
|
+
* @param p7
|
|
450
|
+
* @param p8
|
|
451
|
+
* @param p9
|
|
452
|
+
* @returns
|
|
453
|
+
*/
|
|
454
|
+
isAtCoord(pos: Vector3, xSize: number, ySize: number, zSize: number, p7: boolean, p8: boolean, p9: number): boolean;
|
|
455
|
+
/**
|
|
456
|
+
* LOD distance can be 0 to 0xFFFF (higher values will result in 0xFFFF) as it is actually stored as a 16-bit value (aka uint16_t).
|
|
457
|
+
*
|
|
458
|
+
* @param value
|
|
459
|
+
*/
|
|
460
|
+
set LodDist(value: number);
|
|
461
|
+
/**
|
|
462
|
+
* @param toggle
|
|
463
|
+
*/
|
|
464
|
+
set Dynamic(toggle: boolean);
|
|
465
|
+
/**
|
|
466
|
+
* @param radius
|
|
467
|
+
*/
|
|
468
|
+
set CustomPickupRadius(radius: number);
|
|
469
|
+
/**
|
|
470
|
+
* @returns
|
|
471
|
+
*/
|
|
472
|
+
get PopulationType(): number;
|
|
473
|
+
/**
|
|
474
|
+
* @returns
|
|
475
|
+
*/
|
|
476
|
+
get IsAVehicle(): boolean;
|
|
477
|
+
/**
|
|
478
|
+
* @param pos
|
|
479
|
+
* @param atTop
|
|
480
|
+
* @param inWorldCoords
|
|
481
|
+
* @returns
|
|
482
|
+
*/
|
|
483
|
+
getHeight(pos: Vector3, atTop: boolean, inWorldCoords: boolean): number;
|
|
484
|
+
/**
|
|
485
|
+
* @param pos
|
|
486
|
+
* @returns
|
|
487
|
+
*/
|
|
488
|
+
getOffsetFromGivenWorldCoords(pos: Vector3): Vector3;
|
|
489
|
+
addTrackingTrails(): void;
|
|
379
490
|
/**
|
|
380
|
-
* @param
|
|
381
|
-
* @returns
|
|
491
|
+
* @param toggle
|
|
382
492
|
*/
|
|
383
|
-
|
|
493
|
+
set CanClimbOnEntity(toggle: boolean);
|
|
384
494
|
/**
|
|
385
|
-
* @returns
|
|
495
|
+
* @returns minimum; maximum
|
|
386
496
|
*/
|
|
387
|
-
|
|
497
|
+
get WorldPositionOfDimensions(): [Vector3, Vector3];
|
|
388
498
|
/**
|
|
389
|
-
* @param
|
|
499
|
+
* @param p1
|
|
390
500
|
* @returns
|
|
391
501
|
*/
|
|
392
|
-
|
|
502
|
+
isUnderwater(p1: boolean): any;
|
|
393
503
|
/**
|
|
394
|
-
* @param
|
|
504
|
+
* @param animation
|
|
505
|
+
* @param animGroup
|
|
506
|
+
* @param p3
|
|
507
|
+
* @returns
|
|
395
508
|
*/
|
|
396
|
-
|
|
397
|
-
resetAlpha(): void;
|
|
509
|
+
stopAnim(animation: string | null, animGroup: string | null, p3: number): any;
|
|
398
510
|
/**
|
|
399
|
-
* Checks if entity is within x/y/zSize distance of x/y/z. Last three are unknown ints, almost always p7 = 0, p8 = 1, p9 = 0
|
|
400
|
-
*
|
|
401
|
-
* @param pos
|
|
402
|
-
* @param xSize
|
|
403
|
-
* @param ySize
|
|
404
|
-
* @param zSize
|
|
405
|
-
* @param p7
|
|
406
|
-
* @param p8
|
|
407
|
-
* @param p9
|
|
408
511
|
* @returns
|
|
409
512
|
*/
|
|
410
|
-
|
|
513
|
+
hasCollidedWithAnything(): boolean;
|
|
411
514
|
/**
|
|
412
515
|
* @param entity2
|
|
413
516
|
* @param p2
|
|
@@ -504,184 +607,255 @@ export declare class Entity implements IHandle {
|
|
|
504
607
|
*/
|
|
505
608
|
isUpright(angle: number): boolean;
|
|
506
609
|
/**
|
|
507
|
-
*
|
|
610
|
+
* Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
|
|
611
|
+
*
|
|
508
612
|
* @returns
|
|
509
613
|
*/
|
|
510
|
-
|
|
511
|
-
deleteCarriable(): void;
|
|
614
|
+
get VehicleIndexFromIndex(): Vehicle | null;
|
|
512
615
|
/**
|
|
513
|
-
* Returns a normalized value between 0.0f and 1.0f. You can get the actual anim time by multiplying this by GET_ANIM_DURATION
|
|
514
|
-
*
|
|
515
|
-
* @param animDict
|
|
516
|
-
* @param animName
|
|
517
616
|
* @returns
|
|
518
617
|
*/
|
|
519
|
-
|
|
618
|
+
get IsVisible(): boolean;
|
|
520
619
|
/**
|
|
521
|
-
*
|
|
522
|
-
*
|
|
620
|
+
* SET_ENTITY_LO*
|
|
621
|
+
*
|
|
622
|
+
* @param toggle
|
|
523
623
|
*/
|
|
524
|
-
|
|
624
|
+
N_0xFF9965C47FA404DA(toggle: boolean): void;
|
|
525
625
|
/**
|
|
526
|
-
*
|
|
626
|
+
* Valid indices: 0 - 3
|
|
627
|
+
* Index 1 always returns a `hogtied` config, doesn't matter the entity.
|
|
628
|
+
* It's for humans only and the ped must be resurrected first if it's dead.
|
|
527
629
|
*
|
|
630
|
+
* @param index
|
|
528
631
|
* @returns
|
|
529
632
|
*/
|
|
530
|
-
|
|
531
|
-
|
|
532
|
-
* @param bOnlyDamagedWhenRunningScript
|
|
533
|
-
*/
|
|
534
|
-
set CanOnlyBeDamagedByScriptParticipants(bOnlyDamagedWhenRunningScript: boolean);
|
|
633
|
+
getOptimalCarryConfig(index: number): number;
|
|
634
|
+
setFadeIn(): void;
|
|
535
635
|
/**
|
|
536
636
|
* @returns
|
|
537
637
|
*/
|
|
538
|
-
|
|
638
|
+
hasBeenDamagedByAnyPed(): boolean;
|
|
539
639
|
/**
|
|
540
|
-
* @param
|
|
541
|
-
* @param
|
|
640
|
+
* @param pos
|
|
641
|
+
* @param xAxis
|
|
642
|
+
* @param yAxis
|
|
643
|
+
* @param zAxis
|
|
644
|
+
* @param clearArea
|
|
542
645
|
*/
|
|
543
|
-
|
|
646
|
+
setCoords(pos: Vector3, xAxis: boolean, yAxis: boolean, zAxis: boolean, clearArea: boolean): void;
|
|
544
647
|
/**
|
|
648
|
+
* @param boneName
|
|
545
649
|
* @returns
|
|
546
650
|
*/
|
|
547
|
-
|
|
651
|
+
getBoneIndexByName(boneName: string | null): number;
|
|
548
652
|
/**
|
|
549
|
-
* @param
|
|
550
|
-
* @param traceType
|
|
551
|
-
* @returns
|
|
653
|
+
* @param pause
|
|
552
654
|
*/
|
|
553
|
-
|
|
655
|
+
pauseTracking(pause: boolean): void;
|
|
554
656
|
/**
|
|
555
|
-
*
|
|
556
|
-
|
|
657
|
+
* @param toggle
|
|
658
|
+
*/
|
|
659
|
+
set LoadCollisionFlag(toggle: boolean);
|
|
660
|
+
/**
|
|
661
|
+
* Changes type and quality of skins
|
|
662
|
+
* type hashes: https://pastebin.com/C1WvQjCy
|
|
557
663
|
*
|
|
558
|
-
* @param
|
|
559
|
-
|
|
664
|
+
* @param type
|
|
665
|
+
*/
|
|
666
|
+
set CarcassType(type: string | number);
|
|
667
|
+
/**
|
|
668
|
+
* @param toggle
|
|
669
|
+
*/
|
|
670
|
+
set HasGravity(toggle: boolean);
|
|
671
|
+
/**
|
|
672
|
+
* @param relative
|
|
560
673
|
* @returns
|
|
561
674
|
*/
|
|
562
|
-
|
|
675
|
+
getSpeedVector(relative: boolean): Vector3;
|
|
563
676
|
/**
|
|
564
|
-
* @param
|
|
565
|
-
* @param
|
|
677
|
+
* @param entity2
|
|
678
|
+
* @param p2
|
|
679
|
+
* @param p3
|
|
566
680
|
* @returns
|
|
567
681
|
*/
|
|
568
|
-
|
|
682
|
+
hasBeenDamagedByEntity(entity2: Entity, p2: boolean, p3: boolean): boolean;
|
|
569
683
|
/**
|
|
570
|
-
* Gets the Y-component of the entity's forward vector.
|
|
571
|
-
*
|
|
572
684
|
* @returns
|
|
573
685
|
*/
|
|
574
|
-
get
|
|
686
|
+
get IsFullyLooted(): any;
|
|
575
687
|
/**
|
|
576
|
-
* @
|
|
577
|
-
* @param roll
|
|
578
|
-
* @param yaw
|
|
579
|
-
* @param rotationOrder
|
|
580
|
-
* @param p5
|
|
688
|
+
* @returns
|
|
581
689
|
*/
|
|
582
|
-
|
|
690
|
+
get IsOccluded(): boolean;
|
|
583
691
|
/**
|
|
584
|
-
* @param
|
|
585
|
-
* @param relationshipGroup
|
|
692
|
+
* @param toggle
|
|
586
693
|
*/
|
|
587
|
-
|
|
694
|
+
set CanBeDamaged(toggle: boolean);
|
|
588
695
|
/**
|
|
589
|
-
*
|
|
590
|
-
*
|
|
591
|
-
*
|
|
592
|
-
* @param
|
|
593
|
-
* @param
|
|
696
|
+
* @param forceFlags
|
|
697
|
+
* @param pos
|
|
698
|
+
* @param offset
|
|
699
|
+
* @param boneIndex
|
|
700
|
+
* @param isDirectionRel
|
|
701
|
+
* @param ignoreUpVec
|
|
702
|
+
* @param isForceRel
|
|
703
|
+
* @param p12
|
|
704
|
+
* @param p13
|
|
594
705
|
*/
|
|
595
|
-
|
|
706
|
+
applyForceToEntity(forceFlags: number, pos: Vector3, offset: Vector3, boneIndex: number, isDirectionRel: boolean, ignoreUpVec: boolean, isForceRel: boolean, p12: boolean, p13: boolean): void;
|
|
596
707
|
/**
|
|
597
708
|
* @returns
|
|
598
709
|
*/
|
|
599
|
-
|
|
710
|
+
get IsDead(): boolean;
|
|
600
711
|
/**
|
|
712
|
+
* @param pos1
|
|
713
|
+
* @param pos2
|
|
714
|
+
* @param p7
|
|
715
|
+
* @param p8
|
|
716
|
+
* @param p9
|
|
601
717
|
* @returns
|
|
602
718
|
*/
|
|
603
|
-
|
|
719
|
+
isInArea(pos1: Vector3, pos2: Vector3, p7: boolean, p8: boolean, p9: any): boolean;
|
|
604
720
|
/**
|
|
605
|
-
*
|
|
721
|
+
* Returns the coordinates of an entity-bone.
|
|
722
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/boneNames
|
|
723
|
+
*
|
|
724
|
+
* @param boneIndex
|
|
606
725
|
* @returns
|
|
607
726
|
*/
|
|
608
|
-
|
|
727
|
+
getWorldPositionOfBone(boneIndex: number): Vector3;
|
|
609
728
|
/**
|
|
610
|
-
*
|
|
729
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/animations
|
|
730
|
+
*
|
|
731
|
+
* @param animName
|
|
732
|
+
* @param animDict
|
|
733
|
+
* @param p3
|
|
734
|
+
* @param loop
|
|
735
|
+
* @param stayInAnim
|
|
736
|
+
* @param p6
|
|
737
|
+
* @param delta
|
|
738
|
+
* @param bitset
|
|
739
|
+
* @returns
|
|
611
740
|
*/
|
|
612
|
-
|
|
741
|
+
playAnim(animName: string | null, animDict: string | null, p3: number, loop: boolean, stayInAnim: boolean, p6: boolean, delta: number, bitset: any): boolean;
|
|
613
742
|
/**
|
|
614
|
-
*
|
|
615
|
-
* https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/loot_rewards.lua
|
|
743
|
+
* Returns false if entity is not a ped or object.
|
|
616
744
|
*
|
|
617
|
-
* @
|
|
745
|
+
* @returns lootTable
|
|
746
|
+
*/
|
|
747
|
+
get ScriptOverrideLootTablePermanent(): [any, number];
|
|
748
|
+
/**
|
|
749
|
+
* @param animDict
|
|
750
|
+
* @param animName
|
|
751
|
+
* @param p3
|
|
618
752
|
* @returns
|
|
619
753
|
*/
|
|
620
|
-
|
|
754
|
+
hasAnimFinished(animDict: string | null, animName: string | null, p3: number): boolean;
|
|
621
755
|
/**
|
|
622
|
-
* @
|
|
756
|
+
* @param bCanBeDamaged
|
|
757
|
+
* @param relGroup
|
|
623
758
|
*/
|
|
624
|
-
|
|
759
|
+
setCanBeDamagedByRelationshipGroup(bCanBeDamaged: boolean, relGroup: string | number): void;
|
|
625
760
|
/**
|
|
626
|
-
* @param actionHash
|
|
627
761
|
* @returns
|
|
628
762
|
*/
|
|
629
|
-
|
|
763
|
+
get UprightValue(): number;
|
|
630
764
|
/**
|
|
631
|
-
* @param
|
|
765
|
+
* @param pos
|
|
766
|
+
* @param heading
|
|
767
|
+
* @param xAxis
|
|
768
|
+
* @param yAxis
|
|
769
|
+
* @param zAxis
|
|
632
770
|
*/
|
|
633
|
-
|
|
771
|
+
setCoordsAndHeading(pos: Vector3, heading: number, xAxis: boolean, yAxis: boolean, zAxis: boolean): void;
|
|
634
772
|
/**
|
|
635
|
-
*
|
|
773
|
+
* Returns zero if the entity is not a carriable
|
|
636
774
|
*
|
|
637
775
|
* @returns
|
|
638
776
|
*/
|
|
639
|
-
get
|
|
777
|
+
get CarryConfig(): number;
|
|
640
778
|
/**
|
|
641
|
-
*
|
|
779
|
+
* tier: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityThreatTier
|
|
642
780
|
*
|
|
643
|
-
* @
|
|
781
|
+
* @param tier
|
|
782
|
+
* @param p2
|
|
644
783
|
*/
|
|
645
|
-
|
|
784
|
+
setThreatTier(tier: number, p2: boolean): void;
|
|
646
785
|
/**
|
|
786
|
+
* Returns the heading of the entity in degrees. Also know as the "Yaw" of an entity.
|
|
787
|
+
*
|
|
647
788
|
* @returns
|
|
648
789
|
*/
|
|
649
|
-
get
|
|
790
|
+
get Heading(): number;
|
|
650
791
|
/**
|
|
651
|
-
*
|
|
792
|
+
* Returns the LOD distance of an entity.
|
|
652
793
|
*
|
|
653
794
|
* @returns
|
|
654
795
|
*/
|
|
655
|
-
get
|
|
796
|
+
get LodDist(): number;
|
|
656
797
|
/**
|
|
657
798
|
* @returns
|
|
658
799
|
*/
|
|
659
|
-
|
|
800
|
+
doesHaveDrawable(): boolean;
|
|
801
|
+
/**
|
|
802
|
+
* @param xyzw
|
|
803
|
+
*/
|
|
804
|
+
set Quaternion(xyzw: Vector4);
|
|
660
805
|
/**
|
|
661
806
|
* @returns
|
|
662
807
|
*/
|
|
663
|
-
get
|
|
808
|
+
get IsAttachedToAnyObject(): boolean;
|
|
809
|
+
/**
|
|
810
|
+
* Sets a ped or an object totally invincible. It doesn't take any kind of damage. Peds will not ragdoll on explosions.
|
|
811
|
+
*
|
|
812
|
+
* @param toggle
|
|
813
|
+
*/
|
|
814
|
+
set Invincible(toggle: boolean);
|
|
815
|
+
/**
|
|
816
|
+
* Attaches entity1 to bone (boneIndex) of entity2. boneIndex - this is different to boneID, use GET_PED_BONE_INDEX to get the index from the ID. use the index for attaching to specific bones. entity1 will be attached to entity2's centre if bone index given doesn't correspond to bone indexes for that entity type.
|
|
817
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/boneNames useSoftPinning - if set to false attached entity will not detach when fixed
|
|
818
|
+
* collision - controls collision between the two entities (FALSE disables collision).
|
|
819
|
+
* isPed - pitch doesn't work when false and roll will only work on negative numbers (only peds)
|
|
820
|
+
* vertexIndex - position of vertex
|
|
821
|
+
* fixedRot - if false it ignores entity vector
|
|
822
|
+
*
|
|
823
|
+
* @param entity2
|
|
824
|
+
* @param boneIndex
|
|
825
|
+
* @param pos
|
|
826
|
+
* @param rot
|
|
827
|
+
* @param p9
|
|
828
|
+
* @param useSoftPinning
|
|
829
|
+
* @param collision
|
|
830
|
+
* @param isPed
|
|
831
|
+
* @param vertexIndex
|
|
832
|
+
* @param fixedRot
|
|
833
|
+
* @param p15
|
|
834
|
+
* @param p16
|
|
835
|
+
*/
|
|
836
|
+
attachToEntity(entity2: Entity, boneIndex: number, pos: Vector3, rot: Vector3, p9: boolean, useSoftPinning: boolean, collision: boolean, isPed: boolean, vertexIndex: number, fixedRot: boolean, p15: boolean, p16: boolean): void;
|
|
664
837
|
/**
|
|
665
838
|
* @returns
|
|
666
839
|
*/
|
|
667
|
-
get
|
|
840
|
+
get IsAnimal(): any;
|
|
668
841
|
/**
|
|
669
|
-
*
|
|
842
|
+
* p6/relative - makes the xyz force not relative to world coords, but to something else
|
|
843
|
+
* p7/highForce - setting false will make the force really low
|
|
670
844
|
*
|
|
671
|
-
* @
|
|
672
|
-
|
|
673
|
-
|
|
674
|
-
|
|
675
|
-
*
|
|
845
|
+
* @param forceType
|
|
846
|
+
* @param pos
|
|
847
|
+
* @param component
|
|
848
|
+
* @param isDirectionRel
|
|
849
|
+
* @param isForceRel
|
|
850
|
+
* @param p8
|
|
676
851
|
*/
|
|
677
|
-
|
|
852
|
+
applyForceToCenterOfMass(forceType: number, pos: Vector3, component: number, isDirectionRel: boolean, isForceRel: boolean, p8: boolean): void;
|
|
678
853
|
/**
|
|
679
|
-
*
|
|
680
|
-
*
|
|
681
|
-
* @param flags
|
|
854
|
+
* Old name: _GET_ENTITY_CAN_BE_DAMAGED
|
|
855
|
+
*
|
|
682
856
|
* @returns
|
|
683
857
|
*/
|
|
684
|
-
|
|
858
|
+
get CanBeDamaged(): any;
|
|
685
859
|
/**
|
|
686
860
|
* Seems to return true if entity is burned / scorched
|
|
687
861
|
* *GET_ENTITY**
|
|
@@ -807,146 +981,61 @@ export declare class Entity implements IHandle {
|
|
|
807
981
|
*/
|
|
808
982
|
get IsPredator(): any;
|
|
809
983
|
/**
|
|
810
|
-
*
|
|
811
|
-
* {
|
|
812
|
-
* CARRIABLE_STATE_NONE,
|
|
813
|
-
* CARRIABLE_STATE_TRANSITIONING_TO_HOGTIED,
|
|
814
|
-
* CARRIABLE_STATE_CARRIABLE_INTRO,
|
|
815
|
-
* CARRIABLE_STATE_CARRIABLE,
|
|
816
|
-
* CARRIABLE_STATE_BEING_PICKED_UP_FROM_GROUND,
|
|
817
|
-
* CARRIABLE_STATE_CARRIED_BY_HUMAN,
|
|
818
|
-
* CARRIABLE_STATE_BEING_PLACED_ON_GROUND,
|
|
819
|
-
* CARRIABLE_STATE_CARRIED_BY_MOUNT,
|
|
820
|
-
* CARRIABLE_STATE_BEING_PLACED_ON_MOUNT,
|
|
821
|
-
* CARRIABLE_STATE_BEING_PICKED_UP_FROM_MOUNT,
|
|
822
|
-
* CARRIABLE_STATE_BEING_CUT_FREE,
|
|
823
|
-
* CARRIABLE_STATE_BEING_PLACED_ON_GROUND_ESCAPE,
|
|
824
|
-
* CARRIABLE_STATE_BEING_PLACED_IN_VEHICLE
|
|
825
|
-
* };
|
|
826
|
-
*
|
|
827
|
-
* @returns
|
|
828
|
-
*/
|
|
829
|
-
get CarriableState(): number;
|
|
830
|
-
/**
|
|
831
|
-
* @param value
|
|
832
|
-
*/
|
|
833
|
-
set MaxHealth(value: number);
|
|
834
|
-
/**
|
|
835
|
-
* Params: p1 (probably animType) = 1, 0
|
|
984
|
+
* Returns entityType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityType
|
|
836
985
|
*
|
|
837
|
-
* @param p1
|
|
838
986
|
* @returns
|
|
839
987
|
*/
|
|
840
|
-
|
|
841
|
-
/**
|
|
842
|
-
* @param enabled
|
|
843
|
-
*/
|
|
844
|
-
set LightsEnabled(enabled: boolean);
|
|
988
|
+
get Type(): number;
|
|
845
989
|
/**
|
|
846
|
-
* Offset values are relative to the entity. x = left/right
|
|
847
|
-
* y = forward/backward
|
|
848
|
-
* z = up/down
|
|
849
|
-
*
|
|
850
|
-
* @param offset
|
|
851
990
|
* @returns
|
|
852
991
|
*/
|
|
853
|
-
|
|
992
|
+
get IsOwnedByPersistenceSystem(): any;
|
|
854
993
|
/**
|
|
855
|
-
*
|
|
856
|
-
*
|
|
857
|
-
* @param
|
|
858
|
-
* @param xSize
|
|
859
|
-
* @param ySize
|
|
860
|
-
* @param zSize
|
|
861
|
-
* @param p5
|
|
862
|
-
* @param p6
|
|
863
|
-
* @param p7
|
|
994
|
+
* @param animDict
|
|
995
|
+
* @param animName
|
|
996
|
+
* @param animType
|
|
864
997
|
* @returns
|
|
865
998
|
*/
|
|
866
|
-
|
|
867
|
-
/**
|
|
868
|
-
* @param toggle
|
|
869
|
-
*/
|
|
870
|
-
set Visible(toggle: boolean);
|
|
999
|
+
isPlayingAnim(animDict: string | null, animName: string | null, animType: number): boolean;
|
|
871
1000
|
/**
|
|
872
|
-
*
|
|
873
|
-
*
|
|
874
|
-
* @param toggle
|
|
1001
|
+
* Marks the specified entity (ped, vehicle or object) as no longer needed, allowing the game engine to delete it whenever it sees fit.
|
|
875
1002
|
*/
|
|
876
|
-
|
|
1003
|
+
setAsNoLongerNeeded(): void;
|
|
877
1004
|
/**
|
|
878
|
-
* Note: this native was removed in 1232 but added back in 1311
|
|
879
|
-
* Old name: _GET_ENTITY_PROOFS
|
|
880
|
-
*
|
|
881
1005
|
* @returns
|
|
882
1006
|
*/
|
|
883
|
-
|
|
1007
|
+
hasBeenDamagedByAnyVehicle(): boolean;
|
|
884
1008
|
/**
|
|
885
|
-
*
|
|
886
|
-
*
|
|
887
|
-
*
|
|
888
|
-
* @param alphaLevel
|
|
889
|
-
* @param skin
|
|
1009
|
+
* @param animDict
|
|
1010
|
+
* @param animName
|
|
1011
|
+
* @param speedMultiplier
|
|
890
1012
|
*/
|
|
891
|
-
|
|
1013
|
+
setAnimSpeed(animDict: string | null, animName: string | null, speedMultiplier: number): void;
|
|
1014
|
+
unpinMapEntity(): void;
|
|
892
1015
|
/**
|
|
1016
|
+
* Get how much of the entity is submerged. 1.0f is whole entity.
|
|
1017
|
+
*
|
|
893
1018
|
* @returns
|
|
894
1019
|
*/
|
|
895
|
-
get
|
|
896
|
-
/**
|
|
897
|
-
* @param p1
|
|
898
|
-
*/
|
|
899
|
-
N_0xA48E4801DEBDF7E4(p1: boolean): void;
|
|
900
|
-
/**
|
|
901
|
-
* @param toggle
|
|
902
|
-
* @param keepPhysics
|
|
903
|
-
*/
|
|
904
|
-
setCompletelyDisableCollision(toggle: boolean, keepPhysics: boolean): void;
|
|
905
|
-
/**
|
|
906
|
-
* @param p1
|
|
907
|
-
*/
|
|
908
|
-
N_0xCDB682BB47C02F0A(p1: string | number): void;
|
|
1020
|
+
get SubmergedLevel(): number;
|
|
909
1021
|
/**
|
|
910
|
-
* @param volume
|
|
911
|
-
* @param p2
|
|
912
|
-
* @param p3
|
|
913
1022
|
* @returns
|
|
914
1023
|
*/
|
|
915
|
-
|
|
916
|
-
/**
|
|
917
|
-
* @returns rightVector; forwardVector; upVector; position
|
|
918
|
-
*/
|
|
919
|
-
get Matrix(): [Vector3, Vector3, Vector3, Vector3];
|
|
920
|
-
/**
|
|
921
|
-
* Called if entity is in water and submerged level is larger than 1f. If CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION is true, it gets disabled as well.
|
|
922
|
-
*/
|
|
923
|
-
N_0x371D179701D9C082(): void;
|
|
1024
|
+
get IsAttached(): boolean;
|
|
924
1025
|
/**
|
|
1026
|
+
* SET_ENTITY_A*
|
|
1027
|
+
*
|
|
925
1028
|
* @param p1
|
|
926
|
-
* @returns
|
|
927
|
-
*/
|
|
928
|
-
getMaxHealth(p1: boolean): number;
|
|
929
|
-
/**
|
|
930
|
-
* @param animDict
|
|
931
|
-
* @param animName
|
|
932
|
-
* @param time
|
|
933
1029
|
*/
|
|
934
|
-
|
|
1030
|
+
N_0xC0EDEF16D90661EE(p1: number): void;
|
|
935
1031
|
/**
|
|
936
|
-
*
|
|
937
|
-
* `entity` = The entity to get the coordinates from.
|
|
938
|
-
* `alive` = Unused by the game, potentially used by debug builds in order to assert whether or not an entity was alive. If entity is a ped and it's in a vehicle or on a mount the coords of that entity are returned. Set 'realCoords' to true when you need the true ped coords.
|
|
939
|
-
*
|
|
940
|
-
* @param alive
|
|
941
|
-
* @param realCoords
|
|
942
|
-
* @returns
|
|
1032
|
+
* @param looted
|
|
943
1033
|
*/
|
|
944
|
-
|
|
945
|
-
get Coords(): Vector3;
|
|
1034
|
+
set FullyLooted(looted: boolean);
|
|
946
1035
|
/**
|
|
947
1036
|
* @returns
|
|
948
1037
|
*/
|
|
949
|
-
get
|
|
1038
|
+
get IsAttachedToAnyVehicle(): boolean;
|
|
950
1039
|
/**
|
|
951
1040
|
* @returns
|
|
952
1041
|
*/
|
|
@@ -1010,95 +1099,6 @@ export declare class Entity implements IHandle {
|
|
|
1010
1099
|
* @returns
|
|
1011
1100
|
*/
|
|
1012
1101
|
get HealthFloat(): number;
|
|
1013
|
-
/**
|
|
1014
|
-
* LOD distance can be 0 to 0xFFFF (higher values will result in 0xFFFF) as it is actually stored as a 16-bit value (aka uint16_t).
|
|
1015
|
-
*
|
|
1016
|
-
* @param value
|
|
1017
|
-
*/
|
|
1018
|
-
set LodDist(value: number);
|
|
1019
|
-
/**
|
|
1020
|
-
* @param toggle
|
|
1021
|
-
*/
|
|
1022
|
-
set Dynamic(toggle: boolean);
|
|
1023
|
-
/**
|
|
1024
|
-
* @param radius
|
|
1025
|
-
*/
|
|
1026
|
-
set CustomPickupRadius(radius: number);
|
|
1027
|
-
/**
|
|
1028
|
-
* @returns
|
|
1029
|
-
*/
|
|
1030
|
-
get PopulationType(): number;
|
|
1031
|
-
/**
|
|
1032
|
-
* @returns
|
|
1033
|
-
*/
|
|
1034
|
-
get IsAVehicle(): boolean;
|
|
1035
|
-
/**
|
|
1036
|
-
* @param pos
|
|
1037
|
-
* @param atTop
|
|
1038
|
-
* @param inWorldCoords
|
|
1039
|
-
* @returns
|
|
1040
|
-
*/
|
|
1041
|
-
getHeight(pos: Vector3, atTop: boolean, inWorldCoords: boolean): number;
|
|
1042
|
-
/**
|
|
1043
|
-
* @param pos
|
|
1044
|
-
* @returns
|
|
1045
|
-
*/
|
|
1046
|
-
getOffsetFromGivenWorldCoords(pos: Vector3): Vector3;
|
|
1047
|
-
addTrackingTrails(): void;
|
|
1048
|
-
/**
|
|
1049
|
-
* @param toggle
|
|
1050
|
-
*/
|
|
1051
|
-
set CanClimbOnEntity(toggle: boolean);
|
|
1052
|
-
/**
|
|
1053
|
-
* @returns minimum; maximum
|
|
1054
|
-
*/
|
|
1055
|
-
get WorldPositionOfDimensions(): [Vector3, Vector3];
|
|
1056
|
-
/**
|
|
1057
|
-
* @param p1
|
|
1058
|
-
* @returns
|
|
1059
|
-
*/
|
|
1060
|
-
isUnderwater(p1: boolean): any;
|
|
1061
|
-
/**
|
|
1062
|
-
* @param animation
|
|
1063
|
-
* @param animGroup
|
|
1064
|
-
* @param p3
|
|
1065
|
-
* @returns
|
|
1066
|
-
*/
|
|
1067
|
-
stopAnim(animation: string | null, animGroup: string | null, p3: number): any;
|
|
1068
|
-
/**
|
|
1069
|
-
* @returns
|
|
1070
|
-
*/
|
|
1071
|
-
hasCollidedWithAnything(): boolean;
|
|
1072
|
-
/**
|
|
1073
|
-
* Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
|
|
1074
|
-
*
|
|
1075
|
-
* @returns
|
|
1076
|
-
*/
|
|
1077
|
-
get VehicleIndexFromIndex(): Vehicle | null;
|
|
1078
|
-
/**
|
|
1079
|
-
* @returns
|
|
1080
|
-
*/
|
|
1081
|
-
get IsVisible(): boolean;
|
|
1082
|
-
/**
|
|
1083
|
-
* SET_ENTITY_LO*
|
|
1084
|
-
*
|
|
1085
|
-
* @param toggle
|
|
1086
|
-
*/
|
|
1087
|
-
N_0xFF9965C47FA404DA(toggle: boolean): void;
|
|
1088
|
-
/**
|
|
1089
|
-
* Valid indices: 0 - 3
|
|
1090
|
-
* Index 1 always returns a `hogtied` config, doesn't matter the entity.
|
|
1091
|
-
* It's for humans only and the ped must be resurrected first if it's dead.
|
|
1092
|
-
*
|
|
1093
|
-
* @param index
|
|
1094
|
-
* @returns
|
|
1095
|
-
*/
|
|
1096
|
-
getOptimalCarryConfig(index: number): number;
|
|
1097
|
-
setFadeIn(): void;
|
|
1098
|
-
/**
|
|
1099
|
-
* @returns
|
|
1100
|
-
*/
|
|
1101
|
-
hasBeenDamagedByAnyPed(): boolean;
|
|
1102
1102
|
/**
|
|
1103
1103
|
* Gets the network ID of this entity for network synchronization.
|
|
1104
1104
|
*/
|