@nativewrappers/redm-codegen 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@nativewrappers/redm-codegen",
3
- "version": "0.0.5",
3
+ "version": "0.0.6",
4
4
  "description": "Auto-generated native function bindings with class-based API",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",
@@ -18,110 +18,223 @@ export class AnimScene implements IHandle {
18
18
  }
19
19
 
20
20
  /**
21
- * @param p1
21
+ * @param playlistName
22
+ * @param p2
23
+ */
24
+ setAnimScenePlayList(playlistName: string | null, p2: boolean): void {
25
+ inv<void>('0x15598CFB25F3DC7E', this.handle, playlistName, p2);
26
+ }
27
+
28
+ /**
22
29
  * @returns
23
30
  */
24
- isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any {
25
- return inv<number>('0xF8D1D2DAB6007EEF', this.handle, p1);
31
+ get AnimScenePhase(): number {
32
+ return inv<number>('0x3FBC3F51BF12DFBF', this.handle, raf());
33
+ }
34
+
35
+ deleteAnimScene(): void {
36
+ inv<void>('0x84EEDB2C6E650000', this.handle);
26
37
  }
27
38
 
28
39
  /**
29
40
  * @param entityName
41
+ * @param entity
42
+ */
43
+ removeAnimSceneEntity(entityName: string | null, entity: Entity): void {
44
+ inv<void>('0x2BF96692C67F3E53', this.handle, entityName, entity.handle);
45
+ }
46
+
47
+ /**
48
+ * @param p1
49
+ */
50
+ abortAnimScene(p1: boolean): void {
51
+ inv<void>('0x718CF1328D20C2B3', this.handle, p1);
52
+ }
53
+
54
+ /**
30
55
  * @returns
31
56
  */
32
- hasEntityExitedAnimScene(entityName: string | null): any {
33
- return inv<number>('0xB89FCFF19DAFFF28', this.handle, entityName);
57
+ get AnimSceneCurrentActiveCameraCount(): number {
58
+ return inv<number>('0x4822A65D5AF64E69', this.handle, rai());
34
59
  }
35
60
 
36
61
  /**
37
- * @param order
38
- * @returns position; rotation
62
+ * @param name
63
+ * @returns
39
64
  */
40
- getAnimSceneOrigin(order: number): [Vector3, Vector3] {
41
- const result = inv<[number[], number[]]>('0xADF1D53F3B1FE0A7', this.handle, pvv(), pvv(), order);
42
- return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
65
+ getAnimSceneFloat(name: string | null): number {
66
+ return inv<number>('0xCC24CB07F60B496E', this.handle, name, raf());
43
67
  }
44
68
 
45
69
  /**
46
- * @param entityName
70
+ * @param p1
47
71
  * @returns
48
72
  */
49
- doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any {
50
- return inv<number>('0x9D1ECA9337BE9FC3', this.handle, entityName);
73
+ isAnimSceneLoading(p1: boolean): any {
74
+ return inv<number>('0x59606519FF9D3EC2', this.handle, p1);
51
75
  }
52
76
 
53
77
  /**
54
- * @param pos
55
- * @param rot
56
- * @param order
78
+ * @param entity
79
+ * @param boneId
57
80
  */
58
- setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void {
59
- inv<void>('0x020894BF17A02EF2', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), order);
81
+ attachAnimSceneToEntity(entity: Entity, boneId?: number): void {
82
+ inv<void>('0xDC418495DBA327A1', this.handle, entity.handle, boneId);
60
83
  }
61
84
 
62
85
  /**
63
86
  * @param name
87
+ * @param value
88
+ * @param p3
89
+ * @param p4
90
+ */
91
+ setAnimSceneFloat(name: string | null, value: number, p3: boolean, p4: boolean): void {
92
+ inv<void>('0x6BC5104E68CBEFE8', this.handle, name, f(value), p3, p4);
93
+ }
94
+
95
+ /**
96
+ * Used in SP R* Scripts only
97
+ * *IS_ANIM_SCENE**
98
+ *
64
99
  * @returns
65
100
  */
66
- getAnimSceneBool(name: string | null): any {
67
- return inv<number>('0x07A6F6447ECA9B64', this.handle, name);
101
+ N_0x9AAE3C1148A09BCA(): boolean {
102
+ return !!inv<boolean>('0x9AAE3C1148A09BCA', this.handle, rai());
103
+ }
104
+
105
+ /**
106
+ * @param name
107
+ * @param value
108
+ * @param p3
109
+ */
110
+ setAnimSceneInt(name: string | null, value: number, p3: boolean): void {
111
+ inv<void>('0x3A379D2166CF5B92', this.handle, name, value, p3);
112
+ }
113
+
114
+ detachAnimScenePreservingLocation(): void {
115
+ inv<void>('0xA2507C4948C83D2E', this.handle);
68
116
  }
69
117
 
70
118
  /**
71
119
  * @param phaseName
72
120
  * @returns
73
121
  */
74
- getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number {
75
- return inv<number>('0x9E036D5204FFBBC8', this.handle, phaseName, rai());
122
+ isAnimScenePlaybackListPhaseLoading(phaseName: string | null): any {
123
+ return inv<number>('0x0DF57F86FE71DBE5', this.handle, phaseName);
76
124
  }
77
125
 
78
126
  /**
79
- * @param playlistName
127
+ * _HAS_L* (?)
128
+ *
129
+ * @param entityName
80
130
  * @returns
81
131
  */
82
- releaseAnimScenePlayList(playlistName: string | null): any {
83
- return inv<number>('0xAE6ADA8FE7E84ACC', this.handle, playlistName);
132
+ hasEntityEnteredAnimScene(entityName: string | null): any {
133
+ return inv<number>('0x337F1CC8EE895601', this.handle, entityName);
84
134
  }
85
135
 
86
136
  /**
87
137
  * @param entityName
88
- * @param entity
89
- * @param flags
138
+ * @param p3
139
+ * @param playbackListName
140
+ * @param p5
141
+ * @returns matrix
90
142
  */
91
- setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void {
92
- inv<void>('0x8B720AD451CA2AB3', this.handle, entityName, entity.handle, flags);
143
+ getAnimSceneEntityLocationData(entityName: string | null, p3: boolean, playbackListName: string | null, p5: number): [any, Vector3] {
144
+ const result = inv<[number, number[]]>('0x8398438D8F14F56D', this.handle, entityName, pvv(), p3, playbackListName, p5);
145
+ return [result[0], Vector3.fromArray(result[1])];
146
+ }
147
+
148
+ clearAnimSceneWasSkipped(): void {
149
+ inv<void>('0x8A8208AE92BF87A5', this.handle);
93
150
  }
94
151
 
95
152
  /**
96
- * @param rate
153
+ * @param p1
97
154
  */
98
- set AnimSceneRate(rate: number) {
99
- inv<void>('0x75820B801CFF262A', this.handle, f(rate));
155
+ fadeAnimSceneAudioOut(p1: number): void {
156
+ inv<void>('0x323E3AD772BA5D57', this.handle, f(p1));
100
157
  }
101
158
 
102
159
  /**
103
- * @param entityId
160
+ * @param entityName
104
161
  * @returns
105
162
  */
106
- doesEntityWithIdExistInAnimScene(entityId: string | null): any {
107
- return inv<number>('0x6F1F0B17109309DA', this.handle, entityId);
163
+ isEntityExitingAnimSceneThisFrame(entityName: string | null): boolean {
164
+ return !!inv<boolean>('0x005E6F28DD7ED58D', this.handle, entityName, rai());
108
165
  }
109
166
 
110
167
  /**
111
- * @param playbackListName
168
+ * @param p1
169
+ * @returns
112
170
  */
113
- set AnimScenePlaybackList(playbackListName: string | null) {
114
- inv<void>('0xAB5E7CAB074D6B84', this.handle, playbackListName);
171
+ isAnimSceneMetadataLoaded(p1: boolean): boolean {
172
+ return !!inv<boolean>('0x95531A4A20CCE7BC', this.handle, p1, rai());
115
173
  }
116
174
 
117
175
  /**
118
- * @param entityName
176
+ * Used in SP R* Scripts only
177
+ * _IS_ANIM_SCENE_P*
178
+ *
179
+ * @param phaseName
180
+ * @returns
181
+ */
182
+ N_0x1C5D33A4293E6DDE(phaseName: string | null): boolean {
183
+ return !!inv<boolean>('0x1C5D33A4293E6DDE', this.handle, phaseName, rai());
184
+ }
185
+
186
+ triggerAnimSceneSkip(): void {
187
+ inv<void>('0x4B85B3CF9197AEDF', this.handle);
188
+ }
189
+
190
+ /**
191
+ * @param entity
119
192
  * @param p2
120
- * @param p3
193
+ */
194
+ attachAnimSceneToEntityPreservingLocation(entity: Entity, p2: number): void {
195
+ inv<void>('0x1C0B105C3F30B88D', this.handle, entity.handle, p2);
196
+ }
197
+
198
+ /**
199
+ * @param playlistName
121
200
  * @returns
122
201
  */
123
- couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any {
124
- return inv<number>('0x73616E64696C616E', this.handle, entityName, p2, p3);
202
+ requestAnimScenePlayList(playlistName: string | null): any {
203
+ return inv<number>('0xDF7B5144E25CD3FE', this.handle, playlistName);
204
+ }
205
+
206
+ /**
207
+ * @returns
208
+ */
209
+ get IsAnimSceneSkippable(): any {
210
+ return inv<number>('0x4CDFFE3189EBDBD0', this.handle);
211
+ }
212
+
213
+ /**
214
+ * @param p1
215
+ * @returns
216
+ */
217
+ isAnimSceneRunning(p1: boolean): boolean {
218
+ return !!inv<boolean>('0xCBFC7725DE6CE2E0', this.handle, p1, rai());
219
+ }
220
+
221
+ /**
222
+ * Used in SP R* Scripts only
223
+ * *IS_ANIM_SCENE**
224
+ *
225
+ * @returns
226
+ */
227
+ N_0xD70C7A30412F8FA0(): boolean {
228
+ return !!inv<boolean>('0xD70C7A30412F8FA0', this.handle, rai());
229
+ }
230
+
231
+ /**
232
+ * @param name
233
+ * @param value
234
+ * @param p3
235
+ */
236
+ setAnimSceneBool(name: string | null, value: boolean, p3: boolean): void {
237
+ inv<void>('0x519E96C2C68B404B', this.handle, name, value, p3);
125
238
  }
126
239
 
127
240
  /**
@@ -247,40 +360,6 @@ export class AnimScene implements IHandle {
247
360
  return !!inv<boolean>('0xCDC5512A407CF08D', this.handle, rai());
248
361
  }
249
362
 
250
- /**
251
- * @param playlistName
252
- * @param p2
253
- */
254
- setAnimScenePlayList(playlistName: string | null, p2: boolean): void {
255
- inv<void>('0x15598CFB25F3DC7E', this.handle, playlistName, p2);
256
- }
257
-
258
- /**
259
- * @returns
260
- */
261
- get AnimScenePhase(): number {
262
- return inv<number>('0x3FBC3F51BF12DFBF', this.handle, raf());
263
- }
264
-
265
- deleteAnimScene(): void {
266
- inv<void>('0x84EEDB2C6E650000', this.handle);
267
- }
268
-
269
- /**
270
- * @param entityName
271
- * @param entity
272
- */
273
- removeAnimSceneEntity(entityName: string | null, entity: Entity): void {
274
- inv<void>('0x2BF96692C67F3E53', this.handle, entityName, entity.handle);
275
- }
276
-
277
- /**
278
- * @param p1
279
- */
280
- abortAnimScene(p1: boolean): void {
281
- inv<void>('0x718CF1328D20C2B3', this.handle, p1);
282
- }
283
-
284
363
  /**
285
364
  * @param playbackListName
286
365
  * @returns
@@ -359,190 +438,111 @@ export class AnimScene implements IHandle {
359
438
  inv<void>('0xAF068580194D9DC7', this.handle);
360
439
  }
361
440
 
362
- /**
363
- * @returns
364
- */
365
- get AnimSceneCurrentActiveCameraCount(): number {
366
- return inv<number>('0x4822A65D5AF64E69', this.handle, rai());
367
- }
368
-
369
- /**
370
- * @param name
371
- * @returns
372
- */
373
- getAnimSceneFloat(name: string | null): number {
374
- return inv<number>('0xCC24CB07F60B496E', this.handle, name, raf());
375
- }
376
-
377
441
  /**
378
442
  * @param p1
379
443
  * @returns
380
444
  */
381
- isAnimSceneLoading(p1: boolean): any {
382
- return inv<number>('0x59606519FF9D3EC2', this.handle, p1);
383
- }
384
-
385
- /**
386
- * @param entity
387
- * @param p2
388
- */
389
- attachAnimSceneToEntity(entity: Entity, p2: number): void {
390
- inv<void>('0xDC418495DBA327A1', this.handle, entity.handle, p2);
391
- }
392
-
393
- /**
394
- * @param name
395
- * @param value
396
- * @param p3
397
- * @param p4
398
- */
399
- setAnimSceneFloat(name: string | null, value: number, p3: boolean, p4: boolean): void {
400
- inv<void>('0x6BC5104E68CBEFE8', this.handle, name, f(value), p3, p4);
445
+ isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any {
446
+ return inv<number>('0xF8D1D2DAB6007EEF', this.handle, p1);
401
447
  }
402
448
 
403
449
  /**
404
- * Used in SP R* Scripts only
405
- * *IS_ANIM_SCENE**
406
- *
450
+ * @param entityName
407
451
  * @returns
408
452
  */
409
- N_0x9AAE3C1148A09BCA(): boolean {
410
- return !!inv<boolean>('0x9AAE3C1148A09BCA', this.handle, rai());
411
- }
412
-
413
- /**
414
- * @param name
415
- * @param value
416
- * @param p3
417
- */
418
- setAnimSceneInt(name: string | null, value: number, p3: boolean): void {
419
- inv<void>('0x3A379D2166CF5B92', this.handle, name, value, p3);
420
- }
421
-
422
- detachAnimScenePreservingLocation(): void {
423
- inv<void>('0xA2507C4948C83D2E', this.handle);
453
+ hasEntityExitedAnimScene(entityName: string | null): any {
454
+ return inv<number>('0xB89FCFF19DAFFF28', this.handle, entityName);
424
455
  }
425
456
 
426
457
  /**
427
- * @param phaseName
428
- * @returns
458
+ * @param order
459
+ * @returns position; rotation
429
460
  */
430
- isAnimScenePlaybackListPhaseLoading(phaseName: string | null): any {
431
- return inv<number>('0x0DF57F86FE71DBE5', this.handle, phaseName);
461
+ getAnimSceneOrigin(order: number): [Vector3, Vector3] {
462
+ const result = inv<[number[], number[]]>('0xADF1D53F3B1FE0A7', this.handle, pvv(), pvv(), order);
463
+ return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
432
464
  }
433
465
 
434
466
  /**
435
- * _HAS_L* (?)
436
- *
437
467
  * @param entityName
438
468
  * @returns
439
469
  */
440
- hasEntityEnteredAnimScene(entityName: string | null): any {
441
- return inv<number>('0x337F1CC8EE895601', this.handle, entityName);
442
- }
443
-
444
- /**
445
- * @param entityName
446
- * @param p3
447
- * @param playbackListName
448
- * @param p5
449
- * @returns matrix
450
- */
451
- getAnimSceneEntityLocationData(entityName: string | null, p3: boolean, playbackListName: string | null, p5: number): [any, Vector3] {
452
- const result = inv<[number, number[]]>('0x8398438D8F14F56D', this.handle, entityName, pvv(), p3, playbackListName, p5);
453
- return [result[0], Vector3.fromArray(result[1])];
454
- }
455
-
456
- clearAnimSceneWasSkipped(): void {
457
- inv<void>('0x8A8208AE92BF87A5', this.handle);
470
+ doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any {
471
+ return inv<number>('0x9D1ECA9337BE9FC3', this.handle, entityName);
458
472
  }
459
473
 
460
474
  /**
461
- * @param p1
475
+ * @param pos
476
+ * @param rot
477
+ * @param order
462
478
  */
463
- fadeAnimSceneAudioOut(p1: number): void {
464
- inv<void>('0x323E3AD772BA5D57', this.handle, f(p1));
479
+ setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void {
480
+ inv<void>('0x020894BF17A02EF2', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), order);
465
481
  }
466
482
 
467
483
  /**
468
- * @param entityName
484
+ * @param name
469
485
  * @returns
470
486
  */
471
- isEntityExitingAnimSceneThisFrame(entityName: string | null): boolean {
472
- return !!inv<boolean>('0x005E6F28DD7ED58D', this.handle, entityName, rai());
487
+ getAnimSceneBool(name: string | null): any {
488
+ return inv<number>('0x07A6F6447ECA9B64', this.handle, name);
473
489
  }
474
490
 
475
491
  /**
476
- * @param p1
492
+ * @param phaseName
477
493
  * @returns
478
494
  */
479
- isAnimSceneMetadataLoaded(p1: boolean): boolean {
480
- return !!inv<boolean>('0x95531A4A20CCE7BC', this.handle, p1, rai());
495
+ getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number {
496
+ return inv<number>('0x9E036D5204FFBBC8', this.handle, phaseName, rai());
481
497
  }
482
498
 
483
499
  /**
484
- * Used in SP R* Scripts only
485
- * _IS_ANIM_SCENE_P*
486
- *
487
- * @param phaseName
500
+ * @param playlistName
488
501
  * @returns
489
502
  */
490
- N_0x1C5D33A4293E6DDE(phaseName: string | null): boolean {
491
- return !!inv<boolean>('0x1C5D33A4293E6DDE', this.handle, phaseName, rai());
492
- }
493
-
494
- triggerAnimSceneSkip(): void {
495
- inv<void>('0x4B85B3CF9197AEDF', this.handle);
503
+ releaseAnimScenePlayList(playlistName: string | null): any {
504
+ return inv<number>('0xAE6ADA8FE7E84ACC', this.handle, playlistName);
496
505
  }
497
506
 
498
507
  /**
508
+ * @param entityName
499
509
  * @param entity
500
- * @param p2
501
- */
502
- attachAnimSceneToEntityPreservingLocation(entity: Entity, p2: number): void {
503
- inv<void>('0x1C0B105C3F30B88D', this.handle, entity.handle, p2);
504
- }
505
-
506
- /**
507
- * @param playlistName
508
- * @returns
510
+ * @param flags
509
511
  */
510
- requestAnimScenePlayList(playlistName: string | null): any {
511
- return inv<number>('0xDF7B5144E25CD3FE', this.handle, playlistName);
512
+ setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void {
513
+ inv<void>('0x8B720AD451CA2AB3', this.handle, entityName, entity.handle, flags);
512
514
  }
513
515
 
514
516
  /**
515
- * @returns
517
+ * @param rate
516
518
  */
517
- get IsAnimSceneSkippable(): any {
518
- return inv<number>('0x4CDFFE3189EBDBD0', this.handle);
519
+ set AnimSceneRate(rate: number) {
520
+ inv<void>('0x75820B801CFF262A', this.handle, f(rate));
519
521
  }
520
522
 
521
523
  /**
522
- * @param p1
524
+ * @param entityId
523
525
  * @returns
524
526
  */
525
- isAnimSceneRunning(p1: boolean): boolean {
526
- return !!inv<boolean>('0xCBFC7725DE6CE2E0', this.handle, p1, rai());
527
+ doesEntityWithIdExistInAnimScene(entityId: string | null): any {
528
+ return inv<number>('0x6F1F0B17109309DA', this.handle, entityId);
527
529
  }
528
530
 
529
531
  /**
530
- * Used in SP R* Scripts only
531
- * *IS_ANIM_SCENE**
532
- *
533
- * @returns
532
+ * @param playbackListName
534
533
  */
535
- N_0xD70C7A30412F8FA0(): boolean {
536
- return !!inv<boolean>('0xD70C7A30412F8FA0', this.handle, rai());
534
+ set AnimScenePlaybackList(playbackListName: string | null) {
535
+ inv<void>('0xAB5E7CAB074D6B84', this.handle, playbackListName);
537
536
  }
538
537
 
539
538
  /**
540
- * @param name
541
- * @param value
539
+ * @param entityName
540
+ * @param p2
542
541
  * @param p3
542
+ * @returns
543
543
  */
544
- setAnimSceneBool(name: string | null, value: boolean, p3: boolean): void {
545
- inv<void>('0x519E96C2C68B404B', this.handle, name, value, p3);
544
+ couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any {
545
+ return inv<number>('0x73616E64696C616E', this.handle, entityName, p2, p3);
546
546
  }
547
547
 
548
548
  /**
@@ -11,31 +11,6 @@ export class BaseModel {
11
11
  this.hash = hash;
12
12
  }
13
13
 
14
- /**
15
- * Old name: _REQUEST_IMAP_2
16
- */
17
- requestIplByHash(): void {
18
- inv<void>('0x9E211A378F95C97C', this.hash);
19
- }
20
-
21
- /**
22
- * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
23
- *
24
- * @param p1
25
- */
26
- requestModel(p1: boolean): void {
27
- inv<void>('0xFA28FE3A6246FC30', this.hash, p1);
28
- }
29
-
30
- /**
31
- * Old name: _IS_IMAP_ACTIVE_2
32
- *
33
- * @returns
34
- */
35
- get IsIplActiveByHash(): boolean {
36
- return !!inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
37
- }
38
-
39
14
  /**
40
15
  * @returns
41
16
  */
@@ -161,6 +136,35 @@ export class BaseModel {
161
136
  return !!inv<boolean>('0xD779B9B910BD3B7C', this.hash, rai());
162
137
  }
163
138
 
139
+ /**
140
+ * Old name: _REQUEST_IMAP_2
141
+ */
142
+ requestIplByHash(): void {
143
+ inv<void>('0x9E211A378F95C97C', this.hash);
144
+ }
145
+
146
+ /**
147
+ * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
148
+ *
149
+ * @param p1
150
+ */
151
+ requestModel(p1: boolean): void {
152
+ inv<void>('0xFA28FE3A6246FC30', this.hash, p1);
153
+ }
154
+
155
+ /**
156
+ * Old name: _IS_IMAP_ACTIVE_2
157
+ *
158
+ * @returns
159
+ */
160
+ get IsIplActiveByHash(): boolean {
161
+ return !!inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
162
+ }
163
+
164
+ requestClipSetByHash(): void {
165
+ inv<void>('0xAC37644A538F7524', this.hash);
166
+ }
167
+
164
168
  /**
165
169
  * @returns
166
170
  */
@@ -182,8 +186,4 @@ export class BaseModel {
182
186
  inv<void>('0x4AD96EF928BD4F9A', this.hash);
183
187
  }
184
188
 
185
- requestClipSetByHash(): void {
186
- inv<void>('0xAC37644A538F7524', this.hash);
187
- }
188
-
189
189
  }
@@ -14,6 +14,21 @@ export class BaseTask {
14
14
  this.entity = entity;
15
15
  }
16
16
 
17
+ /**
18
+ * Returns the entity coverpoint with offset.
19
+ *
20
+ * @param offset
21
+ * @param heading
22
+ * @param p5
23
+ * @param p6
24
+ * @param p7
25
+ * @param p8
26
+ * @returns
27
+ */
28
+ getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any {
29
+ return inv<number>('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
30
+ }
31
+
17
32
  /**
18
33
  * Returns m_eContainerState
19
34
  *
@@ -136,19 +151,4 @@ export class BaseTask {
136
151
  inv<void>('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
137
152
  }
138
153
 
139
- /**
140
- * Returns the entity coverpoint with offset.
141
- *
142
- * @param offset
143
- * @param heading
144
- * @param p5
145
- * @param p6
146
- * @param p7
147
- * @param p8
148
- * @returns
149
- */
150
- getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any {
151
- return inv<number>('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
152
- }
153
-
154
154
  }