@nativewrappers/redm-codegen 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -9,72 +9,140 @@ export declare class AnimScene implements IHandle {
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  constructor(handle: number);
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  static fromHandle(handle: number): AnimScene | null;
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  /**
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- * @param p1
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+ * @param playlistName
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+ * @param p2
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+ */
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+ setAnimScenePlayList(playlistName: string | null, p2: boolean): void;
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+ /**
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  * @returns
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  */
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- isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any;
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+ get AnimScenePhase(): number;
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+ deleteAnimScene(): void;
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  /**
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  * @param entityName
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+ * @param entity
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+ */
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+ removeAnimSceneEntity(entityName: string | null, entity: Entity): void;
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+ /**
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+ * @param p1
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+ */
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+ abortAnimScene(p1: boolean): void;
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+ /**
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  * @returns
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  */
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- hasEntityExitedAnimScene(entityName: string | null): any;
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+ get AnimSceneCurrentActiveCameraCount(): number;
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  /**
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- * @param order
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- * @returns position; rotation
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+ * @param name
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+ * @returns
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  */
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- getAnimSceneOrigin(order: number): [Vector3, Vector3];
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+ getAnimSceneFloat(name: string | null): number;
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  /**
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- * @param entityName
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+ * @param p1
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  * @returns
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  */
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- doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any;
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+ isAnimSceneLoading(p1: boolean): any;
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  /**
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- * @param pos
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- * @param rot
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- * @param order
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+ * @param entity
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+ * @param boneId
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  */
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- setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void;
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+ attachAnimSceneToEntity(entity: Entity, boneId?: number): void;
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  /**
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  * @param name
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+ * @param value
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+ * @param p3
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+ * @param p4
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+ */
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+ setAnimSceneFloat(name: string | null, value: number, p3: boolean, p4: boolean): void;
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+ /**
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+ * Used in SP R* Scripts only
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+ * *IS_ANIM_SCENE**
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+ *
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  * @returns
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  */
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- getAnimSceneBool(name: string | null): any;
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+ N_0x9AAE3C1148A09BCA(): boolean;
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+ /**
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+ * @param name
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+ * @param value
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+ * @param p3
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+ */
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+ setAnimSceneInt(name: string | null, value: number, p3: boolean): void;
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+ detachAnimScenePreservingLocation(): void;
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  /**
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  * @param phaseName
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  * @returns
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  */
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- getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number;
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+ isAnimScenePlaybackListPhaseLoading(phaseName: string | null): any;
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  /**
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- * @param playlistName
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+ * _HAS_L* (?)
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+ *
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+ * @param entityName
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  * @returns
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  */
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- releaseAnimScenePlayList(playlistName: string | null): any;
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+ hasEntityEnteredAnimScene(entityName: string | null): any;
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  /**
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  * @param entityName
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- * @param entity
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- * @param flags
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+ * @param p3
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+ * @param playbackListName
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+ * @param p5
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+ * @returns matrix
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  */
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- setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void;
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+ getAnimSceneEntityLocationData(entityName: string | null, p3: boolean, playbackListName: string | null, p5: number): [any, Vector3];
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+ clearAnimSceneWasSkipped(): void;
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  /**
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- * @param rate
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+ * @param p1
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  */
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- set AnimSceneRate(rate: number);
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+ fadeAnimSceneAudioOut(p1: number): void;
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  /**
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- * @param entityId
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+ * @param entityName
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  * @returns
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  */
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- doesEntityWithIdExistInAnimScene(entityId: string | null): any;
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+ isEntityExitingAnimSceneThisFrame(entityName: string | null): boolean;
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  /**
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- * @param playbackListName
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+ * @param p1
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+ * @returns
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  */
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- set AnimScenePlaybackList(playbackListName: string | null);
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+ isAnimSceneMetadataLoaded(p1: boolean): boolean;
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  /**
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- * @param entityName
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+ * Used in SP R* Scripts only
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+ * _IS_ANIM_SCENE_P*
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+ *
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+ * @param phaseName
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+ * @returns
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+ */
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+ N_0x1C5D33A4293E6DDE(phaseName: string | null): boolean;
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+ triggerAnimSceneSkip(): void;
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+ /**
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+ * @param entity
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  * @param p2
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- * @param p3
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+ */
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+ attachAnimSceneToEntityPreservingLocation(entity: Entity, p2: number): void;
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+ /**
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+ * @param playlistName
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  * @returns
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  */
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- couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any;
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+ requestAnimScenePlayList(playlistName: string | null): any;
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+ /**
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+ * @returns
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+ */
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+ get IsAnimSceneSkippable(): any;
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+ /**
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+ * @param p1
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+ * @returns
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+ */
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+ isAnimSceneRunning(p1: boolean): boolean;
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+ /**
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+ * Used in SP R* Scripts only
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+ * *IS_ANIM_SCENE**
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+ *
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+ * @returns
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+ */
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+ N_0xD70C7A30412F8FA0(): boolean;
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+ /**
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+ * @param name
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+ * @param value
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+ * @param p3
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+ */
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+ setAnimSceneBool(name: string | null, value: boolean, p3: boolean): void;
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  /**
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  * Used in SP R* Scripts only
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  * _CO* - _CR*
@@ -153,25 +221,6 @@ export declare class AnimScene implements IHandle {
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  * @returns
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  */
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  get IsAnimSceneExitingThisFrame(): boolean;
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- /**
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- * @param playlistName
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- * @param p2
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- */
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- setAnimScenePlayList(playlistName: string | null, p2: boolean): void;
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- /**
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- * @returns
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- */
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- get AnimScenePhase(): number;
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- deleteAnimScene(): void;
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- /**
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- * @param entityName
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- * @param entity
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- */
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- removeAnimSceneEntity(entityName: string | null, entity: Entity): void;
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- /**
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- * @param p1
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- */
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- abortAnimScene(p1: boolean): void;
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  /**
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  * @param playbackListName
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  * @returns
@@ -217,122 +266,73 @@ export declare class AnimScene implements IHandle {
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  */
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  get AnimSceneDict(): number;
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  loadAnimScene(): void;
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- /**
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- * @returns
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- */
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- get AnimSceneCurrentActiveCameraCount(): number;
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- /**
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- * @param name
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- * @returns
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- */
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- getAnimSceneFloat(name: string | null): number;
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  /**
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  * @param p1
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  * @returns
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  */
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- isAnimSceneLoading(p1: boolean): any;
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- /**
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- * @param entity
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- * @param p2
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- */
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- attachAnimSceneToEntity(entity: Entity, p2: number): void;
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- /**
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- * @param name
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- * @param value
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- * @param p3
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- * @param p4
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- */
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- setAnimSceneFloat(name: string | null, value: number, p3: boolean, p4: boolean): void;
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+ isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any;
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  /**
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- * Used in SP R* Scripts only
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- * *IS_ANIM_SCENE**
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- *
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+ * @param entityName
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  * @returns
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  */
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- N_0x9AAE3C1148A09BCA(): boolean;
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- /**
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- * @param name
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- * @param value
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- * @param p3
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- */
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- setAnimSceneInt(name: string | null, value: number, p3: boolean): void;
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- detachAnimScenePreservingLocation(): void;
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+ hasEntityExitedAnimScene(entityName: string | null): any;
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  /**
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- * @param phaseName
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- * @returns
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+ * @param order
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+ * @returns position; rotation
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  */
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- isAnimScenePlaybackListPhaseLoading(phaseName: string | null): any;
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+ getAnimSceneOrigin(order: number): [Vector3, Vector3];
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  /**
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- * _HAS_L* (?)
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- *
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  * @param entityName
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  * @returns
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  */
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- hasEntityEnteredAnimScene(entityName: string | null): any;
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- /**
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- * @param entityName
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- * @param p3
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- * @param playbackListName
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- * @param p5
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- * @returns matrix
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- */
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- getAnimSceneEntityLocationData(entityName: string | null, p3: boolean, playbackListName: string | null, p5: number): [any, Vector3];
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- clearAnimSceneWasSkipped(): void;
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+ doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any;
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  /**
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- * @param p1
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+ * @param pos
291
+ * @param rot
292
+ * @param order
283
293
  */
284
- fadeAnimSceneAudioOut(p1: number): void;
294
+ setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void;
285
295
  /**
286
- * @param entityName
296
+ * @param name
287
297
  * @returns
288
298
  */
289
- isEntityExitingAnimSceneThisFrame(entityName: string | null): boolean;
299
+ getAnimSceneBool(name: string | null): any;
290
300
  /**
291
- * @param p1
301
+ * @param phaseName
292
302
  * @returns
293
303
  */
294
- isAnimSceneMetadataLoaded(p1: boolean): boolean;
304
+ getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number;
295
305
  /**
296
- * Used in SP R* Scripts only
297
- * _IS_ANIM_SCENE_P*
298
- *
299
- * @param phaseName
306
+ * @param playlistName
300
307
  * @returns
301
308
  */
302
- N_0x1C5D33A4293E6DDE(phaseName: string | null): boolean;
303
- triggerAnimSceneSkip(): void;
309
+ releaseAnimScenePlayList(playlistName: string | null): any;
304
310
  /**
311
+ * @param entityName
305
312
  * @param entity
306
- * @param p2
307
- */
308
- attachAnimSceneToEntityPreservingLocation(entity: Entity, p2: number): void;
309
- /**
310
- * @param playlistName
311
- * @returns
313
+ * @param flags
312
314
  */
313
- requestAnimScenePlayList(playlistName: string | null): any;
315
+ setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void;
314
316
  /**
315
- * @returns
317
+ * @param rate
316
318
  */
317
- get IsAnimSceneSkippable(): any;
319
+ set AnimSceneRate(rate: number);
318
320
  /**
319
- * @param p1
321
+ * @param entityId
320
322
  * @returns
321
323
  */
322
- isAnimSceneRunning(p1: boolean): boolean;
324
+ doesEntityWithIdExistInAnimScene(entityId: string | null): any;
323
325
  /**
324
- * Used in SP R* Scripts only
325
- * *IS_ANIM_SCENE**
326
- *
327
- * @returns
326
+ * @param playbackListName
328
327
  */
329
- N_0xD70C7A30412F8FA0(): boolean;
328
+ set AnimScenePlaybackList(playbackListName: string | null);
330
329
  /**
331
- * @param name
332
- * @param value
330
+ * @param entityName
331
+ * @param p2
333
332
  * @param p3
333
+ * @returns
334
334
  */
335
- setAnimSceneBool(name: string | null, value: boolean, p3: boolean): void;
335
+ couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any;
336
336
  /**
337
337
  * @returns
338
338
  */
@@ -1 +1 @@
1
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