@nativewrappers/redm-codegen 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -7,89 +7,53 @@ import { createFromHandle } from '../types/HandleRegistry';
7
7
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
8
8
 
9
9
  export class Telemetry {
10
- /**
11
- * @returns data
12
- */
13
- static bountyTarget(): number {
14
- const result = inv<number>('0x52FA31DB8F3AD25D', pvi());
15
- return result;
16
- }
17
-
18
10
  /**
19
11
  * @param p0
20
12
  * @param p1
21
13
  * @param p2
22
- * @param p3
23
- * @param p4
24
- * @param p5
25
- */
26
- static roleTokenTransaction(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
27
- inv<void>('0x32C2939564D74BFF', p0, p1, p2, p3, p4, p5);
28
- }
29
-
30
- /**
31
- * @returns p0; p1
32
14
  */
33
- static matchStarted(): [number, number] {
34
- const result = inv<[number, number]>('0xF620F47B4F4A78C4', pvi(), pvi());
35
- return [result[0], result[1]];
15
+ static favorEmote(p0: any, p1: any, p2: any): void {
16
+ inv<void>('0x16B23D4F7A1F50D9', p0, p1, p2);
36
17
  }
37
18
 
38
19
  /**
39
- * @param shopType
40
- * @param shopRegion
41
- * @param region
42
- * @param p3
43
- * @param p4
44
- * @param p5
20
+ * @param toggle
45
21
  */
46
- static shopEntry(shopType: any, shopRegion: any, region: any, p3: any, p4: any, p5: any): void {
47
- inv<void>('0x775B2ED944E44973', shopType, shopRegion, region, p3, p4, p5);
22
+ static setIsFlow(toggle: boolean): void {
23
+ inv<void>('0x9BEE018A63FFFAD9', toggle);
48
24
  }
49
25
 
50
26
  /**
51
- * @param transactionId
27
+ * @param p0
52
28
  * @param p1
53
29
  * @param p2
54
30
  * @param p3
55
31
  * @param p4
56
32
  * @param p5
57
33
  * @param p6
58
- * @param p7
59
- * @param p8
60
- * @param p9
61
34
  */
62
- static roleNaturalist(transactionId: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
63
- inv<void>('0x6FB9EA308F302922', transactionId, p1, p2, p3, p4, p5, p6, p7, p8, p9);
35
+ static ambientVignette(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
36
+ inv<void>('0x3145044F3990D321', p0, p1, p2, p3, p4, p5, p6);
64
37
  }
65
38
 
66
39
  /**
67
40
  * @param p0
68
41
  * @param p1
69
- * @param p2
70
- * @param p3
71
42
  */
72
- static hubNavigation(p0: any, p1: any, p2: any, p3: any): void {
73
- inv<void>('0x25CC50EC1A6F3A96', p0, p1, p2, p3);
43
+ static missionOver(p0: any, p1: any): void {
44
+ inv<void>('0xD894437E12C17AEC', p0, p1);
74
45
  }
75
46
 
76
47
  /**
77
- * @param p0
48
+ * @param couponItem
78
49
  * @param p1
79
- * @param p2
80
- * @param p3
81
50
  */
82
- static gangShares(p0: any, p1: any, p2: any, p3: any): void {
83
- inv<void>('0xE6DC9B21AC7A8729', p0, p1, p2, p3);
51
+ static hubOffers(couponItem: any, p1: any): void {
52
+ inv<void>('0x37AA282163B0D2C4', couponItem, p1);
84
53
  }
85
54
 
86
- /**
87
- * @param p0
88
- * @param p1
89
- * @param p2
90
- */
91
- static defensive(p0: any, p1: any, p2: any): void {
92
- inv<void>('0xE57529D23541D2DD', p0, p1, p2);
55
+ static clearTelemetryShopUi(): void {
56
+ inv<void>('0x32D5898C4898CD95');
93
57
  }
94
58
 
95
59
  /**
@@ -97,74 +61,75 @@ export class Telemetry {
97
61
  * @param p1
98
62
  * @param p2
99
63
  * @param p3
100
- * @param p4
101
- * @param p5
102
- * @param p6
103
64
  */
104
- static charCreator(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
105
- inv<void>('0x7207AD471BC9278C', p0, p1, p2, p3, p4, p5, p6);
65
+ static playerMenuPin(p0: any, p1: any, p2: any, p3: any): void {
66
+ inv<void>('0x076C5843371EB889', p0, p1, p2, p3);
106
67
  }
107
68
 
108
69
  /**
109
70
  * @param p0
110
71
  * @param p1
111
- * @param p2
112
72
  */
113
- static missionCheckpoint(p0: any, p1: any, p2: any): void {
114
- inv<void>('0x8EC7890D446BD9C1', p0, p1, p2);
73
+ static honor(p0: any, p1: any): void {
74
+ inv<void>('0xE6B763C7F4902201', p0, p1);
115
75
  }
116
76
 
117
- static analyticsPlaytimeFreemodeStart(): void {
118
- inv<void>('0xE9F24081D84931B8');
77
+ /**
78
+ * @param ped
79
+ */
80
+ static playerSpawned(ped: Ped): void {
81
+ inv<void>('0x5DA4718DF897EB25', ped.handle);
119
82
  }
120
83
 
121
84
  /**
122
85
  * @param p0
123
86
  * @param p1
87
+ * @param p2
88
+ * @param p3
124
89
  */
125
- static gameProgress(p0: any, p1: any): void {
126
- inv<void>('0x51EC204A6E5B5A1A', p0, p1);
90
+ static goldStore(p0: any, p1: any, p2: any, p3: any): void {
91
+ inv<void>('0x536B6025E94AC48F', p0, p1, p2, p3);
127
92
  }
128
93
 
129
94
  /**
130
95
  * @param p0
131
96
  * @param p1
132
97
  * @param p2
133
- * @param p3
134
98
  */
135
- static lobbyProgression(p0: any, p1: any, p2: any, p3: any): void {
136
- inv<void>('0xECD67E9FA677CCCF', p0, p1, p2, p3);
99
+ static personalVehicleWagon(p0: any, p1: any, p2: any): void {
100
+ inv<void>('0xE67AF24C5A3B6058', p0, p1, p2);
137
101
  }
138
102
 
139
103
  /**
140
- * _TELEMETRY_C* - _TELEMETRY_G*
141
- *
142
104
  * @param p0
143
105
  * @param p1
144
- * @param pos
145
- * @param reason
106
+ * @param p2
107
+ * @param p3
108
+ * @param p4
109
+ * @param p5
110
+ * @param p6
111
+ * @param p7
112
+ * @param p8
113
+ * @param p9
146
114
  */
147
- static missionFailedToLaunch(p0: any, p1: any, pos: Vector3, reason: number): void {
148
- inv<void>('0x6571E4327390EC0B', p0, p1, f(pos.x), f(pos.y), f(pos.z), reason);
115
+ static pokerOver(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
116
+ inv<void>('0x8127C5AA05C5A210', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
149
117
  }
150
118
 
151
119
  /**
152
120
  * @param p0
153
- * @param p1
154
- * @param p2
155
121
  */
156
- static introSkip(p0: any, p1: any, p2: any): void {
157
- inv<void>('0x1B554723799245F4', p0, p1, p2);
122
+ static sleep(p0: any): void {
123
+ inv<void>('0xF9F14080D80937BD', p0);
158
124
  }
159
125
 
160
126
  /**
161
- * Works in MP only.
162
- *
163
- * @returns uuid
127
+ * @param p0
128
+ * @param p1
129
+ * @param emote
164
130
  */
165
- static createUuid(): [boolean, number] {
166
- const result = inv<[boolean, number]>('0xE692D336F8A2A97F', pvi(), rai());
167
- return [!!result[0], result[1]];
131
+ static emoteAddCategoryToSave(p0: any, p1: any, emote: string | number): void {
132
+ inv<void>('0x2C24AF8EEEEF8A55', p0, p1, _h(emote));
168
133
  }
169
134
 
170
135
  /**
@@ -319,19 +284,11 @@ export class Telemetry {
319
284
  }
320
285
 
321
286
  /**
322
- * @param p0
323
- * @param p1
324
- * @param p2
325
- */
326
- static favorEmote(p0: any, p1: any, p2: any): void {
327
- inv<void>('0x16B23D4F7A1F50D9', p0, p1, p2);
328
- }
329
-
330
- /**
331
- * @param toggle
287
+ * @returns data
332
288
  */
333
- static setIsFlow(toggle: boolean): void {
334
- inv<void>('0x9BEE018A63FFFAD9', toggle);
289
+ static bountyTarget(): number {
290
+ const result = inv<number>('0x52FA31DB8F3AD25D', pvi());
291
+ return result;
335
292
  }
336
293
 
337
294
  /**
@@ -341,55 +298,55 @@ export class Telemetry {
341
298
  * @param p3
342
299
  * @param p4
343
300
  * @param p5
344
- * @param p6
345
301
  */
346
- static ambientVignette(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
347
- inv<void>('0x3145044F3990D321', p0, p1, p2, p3, p4, p5, p6);
302
+ static roleTokenTransaction(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
303
+ inv<void>('0x32C2939564D74BFF', p0, p1, p2, p3, p4, p5);
348
304
  }
349
305
 
350
306
  /**
351
- * @param p0
352
- * @param p1
307
+ * @returns p0; p1
353
308
  */
354
- static missionOver(p0: any, p1: any): void {
355
- inv<void>('0xD894437E12C17AEC', p0, p1);
309
+ static matchStarted(): [number, number] {
310
+ const result = inv<[number, number]>('0xF620F47B4F4A78C4', pvi(), pvi());
311
+ return [result[0], result[1]];
356
312
  }
357
313
 
358
314
  /**
359
- * @param couponItem
360
- * @param p1
315
+ * @param shopType
316
+ * @param shopRegion
317
+ * @param region
318
+ * @param p3
319
+ * @param p4
320
+ * @param p5
361
321
  */
362
- static hubOffers(couponItem: any, p1: any): void {
363
- inv<void>('0x37AA282163B0D2C4', couponItem, p1);
364
- }
365
-
366
- static clearTelemetryShopUi(): void {
367
- inv<void>('0x32D5898C4898CD95');
322
+ static shopEntry(shopType: any, shopRegion: any, region: any, p3: any, p4: any, p5: any): void {
323
+ inv<void>('0x775B2ED944E44973', shopType, shopRegion, region, p3, p4, p5);
368
324
  }
369
325
 
370
326
  /**
371
- * @param p0
327
+ * @param transactionId
372
328
  * @param p1
373
329
  * @param p2
374
330
  * @param p3
331
+ * @param p4
332
+ * @param p5
333
+ * @param p6
334
+ * @param p7
335
+ * @param p8
336
+ * @param p9
375
337
  */
376
- static playerMenuPin(p0: any, p1: any, p2: any, p3: any): void {
377
- inv<void>('0x076C5843371EB889', p0, p1, p2, p3);
338
+ static roleNaturalist(transactionId: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
339
+ inv<void>('0x6FB9EA308F302922', transactionId, p1, p2, p3, p4, p5, p6, p7, p8, p9);
378
340
  }
379
341
 
380
342
  /**
381
343
  * @param p0
382
344
  * @param p1
345
+ * @param p2
346
+ * @param p3
383
347
  */
384
- static honor(p0: any, p1: any): void {
385
- inv<void>('0xE6B763C7F4902201', p0, p1);
386
- }
387
-
388
- /**
389
- * @param ped
390
- */
391
- static playerSpawned(ped: Ped): void {
392
- inv<void>('0x5DA4718DF897EB25', ped.handle);
348
+ static hubNavigation(p0: any, p1: any, p2: any, p3: any): void {
349
+ inv<void>('0x25CC50EC1A6F3A96', p0, p1, p2, p3);
393
350
  }
394
351
 
395
352
  /**
@@ -398,8 +355,8 @@ export class Telemetry {
398
355
  * @param p2
399
356
  * @param p3
400
357
  */
401
- static goldStore(p0: any, p1: any, p2: any, p3: any): void {
402
- inv<void>('0x536B6025E94AC48F', p0, p1, p2, p3);
358
+ static gangShares(p0: any, p1: any, p2: any, p3: any): void {
359
+ inv<void>('0xE6DC9B21AC7A8729', p0, p1, p2, p3);
403
360
  }
404
361
 
405
362
  /**
@@ -407,8 +364,8 @@ export class Telemetry {
407
364
  * @param p1
408
365
  * @param p2
409
366
  */
410
- static personalVehicleWagon(p0: any, p1: any, p2: any): void {
411
- inv<void>('0xE67AF24C5A3B6058', p0, p1, p2);
367
+ static defensive(p0: any, p1: any, p2: any): void {
368
+ inv<void>('0xE57529D23541D2DD', p0, p1, p2);
412
369
  }
413
370
 
414
371
  /**
@@ -419,36 +376,30 @@ export class Telemetry {
419
376
  * @param p4
420
377
  * @param p5
421
378
  * @param p6
422
- * @param p7
423
- * @param p8
424
- * @param p9
425
379
  */
426
- static pokerOver(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
427
- inv<void>('0x8127C5AA05C5A210', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
380
+ static charCreator(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
381
+ inv<void>('0x7207AD471BC9278C', p0, p1, p2, p3, p4, p5, p6);
428
382
  }
429
383
 
430
384
  /**
431
385
  * @param p0
386
+ * @param p1
387
+ * @param p2
432
388
  */
433
- static sleep(p0: any): void {
434
- inv<void>('0xF9F14080D80937BD', p0);
389
+ static missionCheckpoint(p0: any, p1: any, p2: any): void {
390
+ inv<void>('0x8EC7890D446BD9C1', p0, p1, p2);
435
391
  }
436
392
 
437
- /**
438
- * @param p0
439
- * @param p1
440
- * @param emote
441
- */
442
- static emoteAddCategoryToSave(p0: any, p1: any, emote: string | number): void {
443
- inv<void>('0x2C24AF8EEEEF8A55', p0, p1, _h(emote));
393
+ static analyticsPlaytimeFreemodeStart(): void {
394
+ inv<void>('0xE9F24081D84931B8');
444
395
  }
445
396
 
446
397
  /**
447
398
  * @param p0
448
- * @param transactionId
399
+ * @param p1
449
400
  */
450
- static roleMoonshiner(p0: any, transactionId: any): void {
451
- inv<void>('0x99D40C5D74BC88E9', p0, transactionId);
401
+ static gameProgress(p0: any, p1: any): void {
402
+ inv<void>('0x51EC204A6E5B5A1A', p0, p1);
452
403
  }
453
404
 
454
405
  /**
@@ -456,145 +407,40 @@ export class Telemetry {
456
407
  * @param p1
457
408
  * @param p2
458
409
  * @param p3
459
- * @param p4
460
- * @param p5
461
- * @param p6
462
410
  */
463
- static matchQueue(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
464
- inv<void>('0x4C08D2B6D8BE17E4', p0, p1, p2, p3, p4, p5, p6);
411
+ static lobbyProgression(p0: any, p1: any, p2: any, p3: any): void {
412
+ inv<void>('0xECD67E9FA677CCCF', p0, p1, p2, p3);
465
413
  }
466
414
 
467
415
  /**
468
- * @param toggle
416
+ * _TELEMETRY_C* - _TELEMETRY_G*
417
+ *
418
+ * @param p0
419
+ * @param p1
420
+ * @param pos
421
+ * @param reason
469
422
  */
470
- static N_0xEC0BD8736DCAF841(toggle: boolean): void {
471
- inv<void>('0xEC0BD8736DCAF841', toggle);
472
- }
473
-
474
- /**
475
- * @param regionHash
476
- */
477
- static region(regionHash: string | number): void {
478
- inv<void>('0xCD6F8A0335D821F9', _h(regionHash));
479
- }
480
-
481
- /**
482
- * @returns args
483
- */
484
- static matchNomination(): number {
485
- const result = inv<number>('0x330029E121380CEB', pvi());
486
- return result;
423
+ static missionFailedToLaunch(p0: any, p1: any, pos: Vector3, reason: number): void {
424
+ inv<void>('0x6571E4327390EC0B', p0, p1, f(pos.x), f(pos.y), f(pos.z), reason);
487
425
  }
488
426
 
489
427
  /**
490
428
  * @param p0
491
429
  * @param p1
492
430
  * @param p2
493
- * @param p3
494
- * @param p4
495
431
  */
496
- static shopPurchase(p0: any, p1: any, p2: any, p3: any, p4: any): void {
497
- inv<void>('0x2A374E6F0075EE81', p0, p1, p2, p3, p4);
498
- }
499
-
500
- /**
501
- * @param p0
502
- * @param p1
503
- * @param p2
504
- * @param p3
505
- * @param p4
506
- */
507
- static matchOver(p0: any, p1: any, p2: any, p3: any, p4: any): void {
508
- inv<void>('0xA2058154357726BB', p0, p1, p2, p3, p4);
509
- }
510
-
511
- /**
512
- * @param p0
513
- * @param p1
514
- */
515
- static shopExit(p0: any, p1: any): void {
516
- inv<void>('0xF78E669FDC202E73', p0, p1);
517
- }
518
-
519
- static startGunLockerInteraction(): void {
520
- inv<void>('0xF0D54E0651DD7E07');
521
- }
522
-
523
- /**
524
- * @param p0
525
- */
526
- static gunLockerWeaponStored(p0: string | number): void {
527
- inv<void>('0xC3ADF4880784FA9C', _h(p0));
528
- }
529
-
530
- /**
531
- * @param transactionId
532
- * @param bountyAmount
533
- * @param ped
534
- * @param completionType
535
- * @param jailTimeServed
536
- * @param jailTimeLeft
537
- * @param posseRole
538
- */
539
- static prison(transactionId: any, bountyAmount: any, ped: Ped, completionType: any, jailTimeServed: any, jailTimeLeft: any, posseRole: any): void {
540
- inv<void>('0xB204BF9F30298D77', transactionId, bountyAmount, ped.handle, completionType, jailTimeServed, jailTimeLeft, posseRole);
541
- }
542
-
543
- /**
544
- * @param p0
545
- * @param p1
546
- * @param p2
547
- * @param p3
548
- */
549
- static notoriety(p0: any, p1: any, p2: any, p3: any): void {
550
- inv<void>('0xE26970A7AE0F28E9', p0, p1, p2, p3);
551
- }
552
-
553
- /**
554
- * @param p0
555
- * @param p1
556
- * @param p2
557
- * @param p3
558
- * @param p4
559
- * @param p5
560
- * @param p6
561
- * @param p7
562
- * @param p8
563
- */
564
- static photoCam(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
565
- inv<void>('0x0777D65EE8A17517', p0, p1, p2, p3, p4, p5, p6, p7, p8);
566
- }
567
-
568
- /**
569
- * @param p0
570
- * @param p1
571
- * @param p2
572
- * @param p3
573
- */
574
- static menuNavigation(p0: any, p1: any, p2: any, p3: any): void {
575
- inv<void>('0x3255D4D2082C6339', p0, p1, p2, p3);
576
- }
577
-
578
- /**
579
- * @param p0
580
- */
581
- static gunLockerWeaponRemoved(p0: string | number): void {
582
- inv<void>('0x317D9C9560529CC2', _h(p0));
432
+ static introSkip(p0: any, p1: any, p2: any): void {
433
+ inv<void>('0x1B554723799245F4', p0, p1, p2);
583
434
  }
584
435
 
585
436
  /**
586
- * @param transactionId
587
- * @param p1
588
- * @param p2
589
- * @param p3
590
- * @param p4
591
- * @param slotId
592
- * @param p6
593
- * @param p7
594
- * @param p8
437
+ * Works in MP only.
438
+ *
439
+ * @returns uuid
595
440
  */
596
- static campDonate(transactionId: any, p1: any, p2: any, p3: any, p4: any, slotId: string | number, p6: string | number, p7: any, p8: boolean): void {
597
- inv<void>('0xDF516E598D966D06', transactionId, p1, p2, p3, p4, _h(slotId), _h(p6), p7, p8);
441
+ static createUuid(): [boolean, number] {
442
+ const result = inv<[boolean, number]>('0xE692D336F8A2A97F', pvi(), rai());
443
+ return [!!result[0], result[1]];
598
444
  }
599
445
 
600
446
  /**
@@ -752,4 +598,158 @@ export class Telemetry {
752
598
  inv<void>('0x7E002A36AEFCFB55');
753
599
  }
754
600
 
601
+ /**
602
+ * @param p0
603
+ * @param transactionId
604
+ */
605
+ static roleMoonshiner(p0: any, transactionId: any): void {
606
+ inv<void>('0x99D40C5D74BC88E9', p0, transactionId);
607
+ }
608
+
609
+ /**
610
+ * @param p0
611
+ * @param p1
612
+ * @param p2
613
+ * @param p3
614
+ * @param p4
615
+ * @param p5
616
+ * @param p6
617
+ */
618
+ static matchQueue(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
619
+ inv<void>('0x4C08D2B6D8BE17E4', p0, p1, p2, p3, p4, p5, p6);
620
+ }
621
+
622
+ /**
623
+ * @param toggle
624
+ */
625
+ static N_0xEC0BD8736DCAF841(toggle: boolean): void {
626
+ inv<void>('0xEC0BD8736DCAF841', toggle);
627
+ }
628
+
629
+ /**
630
+ * @param regionHash
631
+ */
632
+ static region(regionHash: string | number): void {
633
+ inv<void>('0xCD6F8A0335D821F9', _h(regionHash));
634
+ }
635
+
636
+ /**
637
+ * @returns args
638
+ */
639
+ static matchNomination(): number {
640
+ const result = inv<number>('0x330029E121380CEB', pvi());
641
+ return result;
642
+ }
643
+
644
+ /**
645
+ * @param p0
646
+ * @param p1
647
+ * @param p2
648
+ * @param p3
649
+ * @param p4
650
+ */
651
+ static shopPurchase(p0: any, p1: any, p2: any, p3: any, p4: any): void {
652
+ inv<void>('0x2A374E6F0075EE81', p0, p1, p2, p3, p4);
653
+ }
654
+
655
+ /**
656
+ * @param p0
657
+ * @param p1
658
+ * @param p2
659
+ * @param p3
660
+ * @param p4
661
+ */
662
+ static matchOver(p0: any, p1: any, p2: any, p3: any, p4: any): void {
663
+ inv<void>('0xA2058154357726BB', p0, p1, p2, p3, p4);
664
+ }
665
+
666
+ /**
667
+ * @param p0
668
+ * @param p1
669
+ */
670
+ static shopExit(p0: any, p1: any): void {
671
+ inv<void>('0xF78E669FDC202E73', p0, p1);
672
+ }
673
+
674
+ static startGunLockerInteraction(): void {
675
+ inv<void>('0xF0D54E0651DD7E07');
676
+ }
677
+
678
+ /**
679
+ * @param p0
680
+ */
681
+ static gunLockerWeaponStored(p0: string | number): void {
682
+ inv<void>('0xC3ADF4880784FA9C', _h(p0));
683
+ }
684
+
685
+ /**
686
+ * @param transactionId
687
+ * @param bountyAmount
688
+ * @param ped
689
+ * @param completionType
690
+ * @param jailTimeServed
691
+ * @param jailTimeLeft
692
+ * @param posseRole
693
+ */
694
+ static prison(transactionId: any, bountyAmount: any, ped: Ped, completionType: any, jailTimeServed: any, jailTimeLeft: any, posseRole: any): void {
695
+ inv<void>('0xB204BF9F30298D77', transactionId, bountyAmount, ped.handle, completionType, jailTimeServed, jailTimeLeft, posseRole);
696
+ }
697
+
698
+ /**
699
+ * @param p0
700
+ * @param p1
701
+ * @param p2
702
+ * @param p3
703
+ */
704
+ static notoriety(p0: any, p1: any, p2: any, p3: any): void {
705
+ inv<void>('0xE26970A7AE0F28E9', p0, p1, p2, p3);
706
+ }
707
+
708
+ /**
709
+ * @param p0
710
+ * @param p1
711
+ * @param p2
712
+ * @param p3
713
+ * @param p4
714
+ * @param p5
715
+ * @param p6
716
+ * @param p7
717
+ * @param p8
718
+ */
719
+ static photoCam(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
720
+ inv<void>('0x0777D65EE8A17517', p0, p1, p2, p3, p4, p5, p6, p7, p8);
721
+ }
722
+
723
+ /**
724
+ * @param p0
725
+ * @param p1
726
+ * @param p2
727
+ * @param p3
728
+ */
729
+ static menuNavigation(p0: any, p1: any, p2: any, p3: any): void {
730
+ inv<void>('0x3255D4D2082C6339', p0, p1, p2, p3);
731
+ }
732
+
733
+ /**
734
+ * @param p0
735
+ */
736
+ static gunLockerWeaponRemoved(p0: string | number): void {
737
+ inv<void>('0x317D9C9560529CC2', _h(p0));
738
+ }
739
+
740
+ /**
741
+ * @param transactionId
742
+ * @param p1
743
+ * @param p2
744
+ * @param p3
745
+ * @param p4
746
+ * @param slotId
747
+ * @param p6
748
+ * @param p7
749
+ * @param p8
750
+ */
751
+ static campDonate(transactionId: any, p1: any, p2: any, p3: any, p4: any, slotId: string | number, p6: string | number, p7: any, p8: boolean): void {
752
+ inv<void>('0xDF516E598D966D06', transactionId, p1, p2, p3, p4, _h(slotId), _h(p6), p7, p8);
753
+ }
754
+
755
755
  }