@nativewrappers/redm-codegen 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -10,176 +10,6 @@ import { createFromHandle } from '../types/HandleRegistry';
10
10
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
11
11
 
12
12
  export class Physics {
13
- /**
14
- * @param ropeId
15
- * @param entity
16
- */
17
- static detachRopeFromEntity(ropeId: number, entity: Entity): void {
18
- inv<void>('0xBCF3026912A8647D', ropeId, entity.handle);
19
- }
20
-
21
- /**
22
- * @param ropeId
23
- * @param p1
24
- */
25
- static N_0xDEDE679ED29DD4E7(ropeId: number, p1: boolean): void {
26
- inv<void>('0xDEDE679ED29DD4E7', ropeId, p1);
27
- }
28
-
29
- /**
30
- * @param ropeId
31
- */
32
- static stopRopeUnwindingBack(ropeId: number): void {
33
- inv<void>('0x10DAA76CB8A201A1', ropeId);
34
- }
35
-
36
- /**
37
- * @param p0
38
- * @param p1
39
- */
40
- static N_0x483D4E917B0D35A9(p0: any, p1: any): void {
41
- inv<void>('0x483D4E917B0D35A9', p0, p1);
42
- }
43
-
44
- /**
45
- * @param p0
46
- * @param p1
47
- * @param p2
48
- */
49
- static N_0x32F4DBFDFCCCC735(p0: any, p1: any, p2: any): void {
50
- inv<void>('0x32F4DBFDFCCCC735', p0, p1, p2);
51
- }
52
-
53
- /**
54
- * Attaches a rope to two entities: binds two bones from two entities; one entity can be an object, i.e. a suspension point, the other an NPC bone
55
- *
56
- * @param ropeId
57
- * @param entity1
58
- * @param entity2
59
- * @param ent1X
60
- * @param ent1Y
61
- * @param ent1Z
62
- * @param ent2X
63
- * @param ent2Y
64
- * @param ent2Z
65
- * @param boneName1
66
- * @param boneName2
67
- */
68
- static attachEntitiesToRope2(ropeId: number, entity1: Entity, entity2: Entity, ent1X: number, ent1Y: number, ent1Z: number, ent2X: number, ent2Y: number, ent2Z: number, boneName1: string | null, boneName2: string | null): void {
69
- inv<void>('0x462FF2A432733A44', ropeId, entity1.handle, entity2.handle, f(ent1X), f(ent1Y), f(ent1Z), f(ent2X), f(ent2Y), f(ent2Z), boneName1, boneName2);
70
- }
71
-
72
- /**
73
- * @param horse
74
- */
75
- static unhitchHorse(horse: Ped): void {
76
- inv<void>('0x0348469DAA17576C', horse.handle);
77
- }
78
-
79
- /**
80
- * @param ropeId
81
- * @param entity1
82
- * @param entity2
83
- * @param p3
84
- * @param p4
85
- * @param p5
86
- * @param p6
87
- * @param p7
88
- * @param p8
89
- * @param p9
90
- * @param p10
91
- */
92
- static attachEntitesToRope3(ropeId: number, entity1: Entity, entity2: Entity, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: any, p10: any): void {
93
- inv<void>('0xE9CD9A67834985A7', ropeId, entity1.handle, entity2.handle, f(p3), f(p4), f(p5), f(p6), f(p7), f(p8), p9, p10);
94
- }
95
-
96
- /**
97
- * @param ropeId
98
- * @returns
99
- */
100
- static getRopeVertexCount(ropeId: number): number {
101
- return inv<number>('0x3655F544CD30F0B5', ropeId, rai());
102
- }
103
-
104
- /**
105
- * @param horse
106
- * @param pos
107
- */
108
- static hitchHorse(horse: Ped, pos: Vector3): void {
109
- inv<void>('0x06AADE17334F7A40', horse.handle, f(pos.x), f(pos.y), f(pos.z));
110
- }
111
-
112
- /**
113
- * @param ropeId
114
- * @returns
115
- */
116
- static ropeGetBreakerOfRope(ropeId: number): Player | null {
117
- return createFromHandle<Player>('Player', inv<number>('0xEE360CFC80C8B2BC', ropeId, rai()));
118
- }
119
-
120
- /**
121
- * *ROPE_SET**
122
- *
123
- * @param ropeId
124
- * @param p1
125
- */
126
- static N_0x8D59079C37C21D78(ropeId: number, p1: number): void {
127
- inv<void>('0x8D59079C37C21D78', ropeId, f(p1));
128
- }
129
-
130
- /**
131
- * @param ropeId
132
- */
133
- static startRopeUnwindingBack(ropeId: number): void {
134
- inv<void>('0x00F611A794A3C36E', ropeId);
135
- }
136
-
137
- /**
138
- * Attaches entity 1 to entity 2.
139
- * If you use a boneName (p12/p13) make sure boneId (p15/p16) is set to -1.
140
- *
141
- * @param ropeId
142
- * @param entity1
143
- * @param entity2
144
- * @param ent1X
145
- * @param ent1Y
146
- * @param ent1Z
147
- * @param ent2X
148
- * @param ent2Y
149
- * @param ent2Z
150
- * @param length
151
- * @param alwaysZero1
152
- * @param alwaysZero2
153
- * @param boneName1
154
- * @param boneName2
155
- * @param p14
156
- * @param boneId1
157
- * @param boneId2
158
- * @param alwaysZero3
159
- * @param alwaysZero4
160
- * @param p19
161
- * @param p20
162
- */
163
- static attachEntitiesToRope(ropeId: number, entity1: Entity, entity2: Entity, ent1X: number, ent1Y: number, ent1Z: number, ent2X: number, ent2Y: number, ent2Z: number, length: number, alwaysZero1: number, alwaysZero2: number, boneName1: string | null, boneName2: string | null, p14: boolean, boneId1: number, boneId2: number, alwaysZero3: number, alwaysZero4: number, p19: boolean, p20: boolean): void {
164
- inv<void>('0x3D95EC8B6D940AC3', ropeId, entity1.handle, entity2.handle, f(ent1X), f(ent1Y), f(ent1Z), f(ent2X), f(ent2Y), f(ent2Z), f(length), alwaysZero1, alwaysZero2, boneName1, boneName2, p14, boneId1, boneId2, alwaysZero3, alwaysZero4, p19, p20);
165
- }
166
-
167
- /**
168
- * @param visible
169
- * @returns ropeId
170
- */
171
- static ropeChangeVisibility(visible: boolean): number {
172
- const result = inv<number>('0x7A54D82227A139DB', pvi(), visible);
173
- return result;
174
- }
175
-
176
- /**
177
- * @param ropeId
178
- */
179
- static deleteChildRope(ropeId: number): void {
180
- inv<void>('0xAA5D6B1888E4DB20', ropeId);
181
- }
182
-
183
13
  /**
184
14
  * @param ropeId
185
15
  * @param p1
@@ -513,6 +343,237 @@ export class Physics {
513
343
  inv<void>('0x423C6B1F3786D28B', p0, p1);
514
344
  }
515
345
 
346
+ /**
347
+ * @param object
348
+ * @param toggle
349
+ */
350
+ static setDisableBreaking(object: Prop, toggle: boolean): void {
351
+ inv<void>('0x5CEC1A84620E7D5B', object.handle, toggle);
352
+ }
353
+
354
+ /**
355
+ * @param entity
356
+ */
357
+ static activatePhysics(entity: Entity): void {
358
+ inv<void>('0x710311ADF0E20730', entity.handle);
359
+ }
360
+
361
+ /**
362
+ * @param p0
363
+ */
364
+ static N_0xEAF529446488EB18(p0: any): void {
365
+ inv<void>('0xEAF529446488EB18', p0);
366
+ }
367
+
368
+ /**
369
+ * @param ropeId
370
+ * @returns
371
+ */
372
+ static getRopeLastVertexCoord(ropeId: number): Vector3 {
373
+ return Vector3.fromArray(inv<number[]>('0x21BB0FBD3E217C2D', ropeId, rav()));
374
+ }
375
+
376
+ /**
377
+ * @param p0
378
+ */
379
+ static N_0x751DF00EEFF122E3(p0: any): void {
380
+ inv<void>('0x751DF00EEFF122E3', p0);
381
+ }
382
+
383
+ /**
384
+ * @param ropeId
385
+ * @param p1
386
+ * @param pos
387
+ */
388
+ static N_0xE54BF2CE6C7D23A9(ropeId: number, p1: number, pos: Vector3): void {
389
+ inv<void>('0xE54BF2CE6C7D23A9', ropeId, p1, f(pos.x), f(pos.y), f(pos.z));
390
+ }
391
+
392
+ /**
393
+ * @param ropeId
394
+ * @param p1
395
+ */
396
+ static N_0xF1EA2A881EB7F2CD(ropeId: number, p1: boolean): void {
397
+ inv<void>('0xF1EA2A881EB7F2CD', ropeId, p1);
398
+ }
399
+
400
+ /**
401
+ * @param p0
402
+ */
403
+ static N_0x6EA0E93CFFA472CC(p0: any): void {
404
+ inv<void>('0x6EA0E93CFFA472CC', p0);
405
+ }
406
+
407
+ /**
408
+ * @param ropeId
409
+ * @param entity
410
+ */
411
+ static detachRopeFromEntity(ropeId: number, entity: Entity): void {
412
+ inv<void>('0xBCF3026912A8647D', ropeId, entity.handle);
413
+ }
414
+
415
+ /**
416
+ * @param ropeId
417
+ * @param p1
418
+ */
419
+ static N_0xDEDE679ED29DD4E7(ropeId: number, p1: boolean): void {
420
+ inv<void>('0xDEDE679ED29DD4E7', ropeId, p1);
421
+ }
422
+
423
+ /**
424
+ * @param ropeId
425
+ */
426
+ static stopRopeUnwindingBack(ropeId: number): void {
427
+ inv<void>('0x10DAA76CB8A201A1', ropeId);
428
+ }
429
+
430
+ /**
431
+ * @param p0
432
+ * @param p1
433
+ */
434
+ static N_0x483D4E917B0D35A9(p0: any, p1: any): void {
435
+ inv<void>('0x483D4E917B0D35A9', p0, p1);
436
+ }
437
+
438
+ /**
439
+ * @param p0
440
+ * @param p1
441
+ * @param p2
442
+ */
443
+ static N_0x32F4DBFDFCCCC735(p0: any, p1: any, p2: any): void {
444
+ inv<void>('0x32F4DBFDFCCCC735', p0, p1, p2);
445
+ }
446
+
447
+ /**
448
+ * Attaches a rope to two entities: binds two bones from two entities; one entity can be an object, i.e. a suspension point, the other an NPC bone
449
+ *
450
+ * @param ropeId
451
+ * @param entity1
452
+ * @param entity2
453
+ * @param ent1X
454
+ * @param ent1Y
455
+ * @param ent1Z
456
+ * @param ent2X
457
+ * @param ent2Y
458
+ * @param ent2Z
459
+ * @param boneName1
460
+ * @param boneName2
461
+ */
462
+ static attachEntitiesToRope2(ropeId: number, entity1: Entity, entity2: Entity, ent1X: number, ent1Y: number, ent1Z: number, ent2X: number, ent2Y: number, ent2Z: number, boneName1: string | null, boneName2: string | null): void {
463
+ inv<void>('0x462FF2A432733A44', ropeId, entity1.handle, entity2.handle, f(ent1X), f(ent1Y), f(ent1Z), f(ent2X), f(ent2Y), f(ent2Z), boneName1, boneName2);
464
+ }
465
+
466
+ /**
467
+ * @param horse
468
+ */
469
+ static unhitchHorse(horse: Ped): void {
470
+ inv<void>('0x0348469DAA17576C', horse.handle);
471
+ }
472
+
473
+ /**
474
+ * @param ropeId
475
+ * @param entity1
476
+ * @param entity2
477
+ * @param p3
478
+ * @param p4
479
+ * @param p5
480
+ * @param p6
481
+ * @param p7
482
+ * @param p8
483
+ * @param p9
484
+ * @param p10
485
+ */
486
+ static attachEntitesToRope3(ropeId: number, entity1: Entity, entity2: Entity, p3: number, p4: number, p5: number, p6: number, p7: number, p8: number, p9: any, p10: any): void {
487
+ inv<void>('0xE9CD9A67834985A7', ropeId, entity1.handle, entity2.handle, f(p3), f(p4), f(p5), f(p6), f(p7), f(p8), p9, p10);
488
+ }
489
+
490
+ /**
491
+ * @param ropeId
492
+ * @returns
493
+ */
494
+ static getRopeVertexCount(ropeId: number): number {
495
+ return inv<number>('0x3655F544CD30F0B5', ropeId, rai());
496
+ }
497
+
498
+ /**
499
+ * @param horse
500
+ * @param pos
501
+ */
502
+ static hitchHorse(horse: Ped, pos: Vector3): void {
503
+ inv<void>('0x06AADE17334F7A40', horse.handle, f(pos.x), f(pos.y), f(pos.z));
504
+ }
505
+
506
+ /**
507
+ * @param ropeId
508
+ * @returns
509
+ */
510
+ static ropeGetBreakerOfRope(ropeId: number): Player | null {
511
+ return createFromHandle<Player>('Player', inv<number>('0xEE360CFC80C8B2BC', ropeId, rai()));
512
+ }
513
+
514
+ /**
515
+ * *ROPE_SET**
516
+ *
517
+ * @param ropeId
518
+ * @param p1
519
+ */
520
+ static N_0x8D59079C37C21D78(ropeId: number, p1: number): void {
521
+ inv<void>('0x8D59079C37C21D78', ropeId, f(p1));
522
+ }
523
+
524
+ /**
525
+ * @param ropeId
526
+ */
527
+ static startRopeUnwindingBack(ropeId: number): void {
528
+ inv<void>('0x00F611A794A3C36E', ropeId);
529
+ }
530
+
531
+ /**
532
+ * Attaches entity 1 to entity 2.
533
+ * If you use a boneName (p12/p13) make sure boneId (p15/p16) is set to -1.
534
+ *
535
+ * @param ropeId
536
+ * @param entity1
537
+ * @param entity2
538
+ * @param ent1X
539
+ * @param ent1Y
540
+ * @param ent1Z
541
+ * @param ent2X
542
+ * @param ent2Y
543
+ * @param ent2Z
544
+ * @param length
545
+ * @param alwaysZero1
546
+ * @param alwaysZero2
547
+ * @param boneName1
548
+ * @param boneName2
549
+ * @param p14
550
+ * @param boneId1
551
+ * @param boneId2
552
+ * @param alwaysZero3
553
+ * @param alwaysZero4
554
+ * @param p19
555
+ * @param p20
556
+ */
557
+ static attachEntitiesToRope(ropeId: number, entity1: Entity, entity2: Entity, ent1X: number, ent1Y: number, ent1Z: number, ent2X: number, ent2Y: number, ent2Z: number, length: number, alwaysZero1: number, alwaysZero2: number, boneName1: string | null, boneName2: string | null, p14: boolean, boneId1: number, boneId2: number, alwaysZero3: number, alwaysZero4: number, p19: boolean, p20: boolean): void {
558
+ inv<void>('0x3D95EC8B6D940AC3', ropeId, entity1.handle, entity2.handle, f(ent1X), f(ent1Y), f(ent1Z), f(ent2X), f(ent2Y), f(ent2Z), f(length), alwaysZero1, alwaysZero2, boneName1, boneName2, p14, boneId1, boneId2, alwaysZero3, alwaysZero4, p19, p20);
559
+ }
560
+
561
+ /**
562
+ * @param visible
563
+ * @returns ropeId
564
+ */
565
+ static ropeChangeVisibility(visible: boolean): number {
566
+ const result = inv<number>('0x7A54D82227A139DB', pvi(), visible);
567
+ return result;
568
+ }
569
+
570
+ /**
571
+ * @param ropeId
572
+ */
573
+ static deleteChildRope(ropeId: number): void {
574
+ inv<void>('0xAA5D6B1888E4DB20', ropeId);
575
+ }
576
+
516
577
  /**
517
578
  * ropeTop returns top half of rope, ropeBottom returns bottom half of rope
518
579
  *
@@ -653,65 +714,4 @@ export class Physics {
653
714
  inv<void>('0x1FC92BDBA1106BD2', ropeId, f(p1));
654
715
  }
655
716
 
656
- /**
657
- * @param object
658
- * @param toggle
659
- */
660
- static setDisableBreaking(object: Prop, toggle: boolean): void {
661
- inv<void>('0x5CEC1A84620E7D5B', object.handle, toggle);
662
- }
663
-
664
- /**
665
- * @param entity
666
- */
667
- static activatePhysics(entity: Entity): void {
668
- inv<void>('0x710311ADF0E20730', entity.handle);
669
- }
670
-
671
- /**
672
- * @param p0
673
- */
674
- static N_0xEAF529446488EB18(p0: any): void {
675
- inv<void>('0xEAF529446488EB18', p0);
676
- }
677
-
678
- /**
679
- * @param ropeId
680
- * @returns
681
- */
682
- static getRopeLastVertexCoord(ropeId: number): Vector3 {
683
- return Vector3.fromArray(inv<number[]>('0x21BB0FBD3E217C2D', ropeId, rav()));
684
- }
685
-
686
- /**
687
- * @param p0
688
- */
689
- static N_0x751DF00EEFF122E3(p0: any): void {
690
- inv<void>('0x751DF00EEFF122E3', p0);
691
- }
692
-
693
- /**
694
- * @param ropeId
695
- * @param p1
696
- * @param pos
697
- */
698
- static N_0xE54BF2CE6C7D23A9(ropeId: number, p1: number, pos: Vector3): void {
699
- inv<void>('0xE54BF2CE6C7D23A9', ropeId, p1, f(pos.x), f(pos.y), f(pos.z));
700
- }
701
-
702
- /**
703
- * @param ropeId
704
- * @param p1
705
- */
706
- static N_0xF1EA2A881EB7F2CD(ropeId: number, p1: boolean): void {
707
- inv<void>('0xF1EA2A881EB7F2CD', ropeId, p1);
708
- }
709
-
710
- /**
711
- * @param p0
712
- */
713
- static N_0x6EA0E93CFFA472CC(p0: any): void {
714
- inv<void>('0x6EA0E93CFFA472CC', p0);
715
- }
716
-
717
717
  }