@nativewrappers/redm-codegen 0.0.5 → 0.0.6

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Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -6,6 +6,170 @@ export class PedTask extends BaseTask {
6
6
  constructor(entity) {
7
7
  super(entity);
8
8
  }
9
+ /**
10
+ * @param toggle
11
+ */
12
+ set PedPathCanUseLadders(toggle) {
13
+ inv('0x77A5B103C87F476E', this.entity.handle, toggle);
14
+ }
15
+ /**
16
+ * @param p1
17
+ * @param p2
18
+ */
19
+ stopAnimPlayback(p1, p2) {
20
+ inv('0xEE08C992D238C5D1', this.entity.handle, p1, p2);
21
+ }
22
+ /**
23
+ * @param targetPed
24
+ * @param p2
25
+ * @returns
26
+ */
27
+ confront(targetPed, p2) {
28
+ return inv('0x3A2A2071DF5CC569', this.entity.handle, targetPed.handle, p2);
29
+ }
30
+ N_0x1F298C7BD30D1240() {
31
+ inv('0x1F298C7BD30D1240', this.entity.handle);
32
+ }
33
+ /**
34
+ * @param p1
35
+ * @param p2
36
+ * @param p3
37
+ */
38
+ setCrouchMovement(p1, p2, p3) {
39
+ inv('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
40
+ }
41
+ /**
42
+ * Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
43
+ *
44
+ * @param entity
45
+ * @param offset
46
+ * @param moveBlendRatio
47
+ * @param timeBeforeTeleport
48
+ * @param p7
49
+ */
50
+ goStraightToCoordRelativeToEntity(entity, offset, moveBlendRatio, timeBeforeTeleport, p7) {
51
+ inv('0x61E360B7E040D12E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), moveBlendRatio, timeBeforeTeleport, p7);
52
+ }
53
+ /**
54
+ * Sets the time it takes for a hogtied ped to escape
55
+ * -1.0f for ped to never escape
56
+ *
57
+ * @param time
58
+ */
59
+ set HogtieEscapeTimer(time) {
60
+ inv('0xAB591AE6B48B913E', this.entity.handle, f(time));
61
+ }
62
+ /**
63
+ * Makes the ped run to take cover
64
+ */
65
+ stayInCover() {
66
+ inv('0xE5DA8615A6180789', this.entity.handle);
67
+ }
68
+ /**
69
+ * @param p1
70
+ */
71
+ followWaypointRecordingAdvanced(p1) {
72
+ inv('0x0CFC13EBC19BCA52', this.entity.handle, p1);
73
+ }
74
+ /**
75
+ * Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
76
+ *
77
+ * @param pos
78
+ * @param moveBlendRatio
79
+ * @param timeBeforeTeleport
80
+ * @param finalHeading
81
+ * @param targetRadius
82
+ * @param p8
83
+ */
84
+ goStraightToCoord(pos, moveBlendRatio, timeBeforeTeleport, finalHeading, targetRadius, p8) {
85
+ inv('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
86
+ }
87
+ /**
88
+ * @param pos
89
+ * @param speedMultiplier
90
+ * @param timeout
91
+ * @param stoppingRange
92
+ * @param flags
93
+ * @param p8
94
+ * @param p9
95
+ * @param p10
96
+ * @param entity
97
+ * @param unk
98
+ */
99
+ followNavMeshToCoordAdvanced(pos, speedMultiplier, timeout, stoppingRange, flags, p8, p9, p10, entity, unk) {
100
+ inv('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
101
+ }
102
+ /**
103
+ * @param radius
104
+ * @param time
105
+ * @param flags
106
+ */
107
+ combatHatedTargetsAroundPedTimed(radius, time, flags) {
108
+ inv('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
109
+ }
110
+ /**
111
+ * @returns
112
+ */
113
+ get IsPedRunning() {
114
+ return !!inv('0xC5286FFC176F28A2', this.entity.handle, rai());
115
+ }
116
+ /**
117
+ * @returns
118
+ */
119
+ get IsPedSprinting() {
120
+ return !!inv('0x57E457CD2C0FC168', this.entity.handle, rai());
121
+ }
122
+ /**
123
+ * @param useSlidingSurfaces
124
+ */
125
+ set PedPathMayUseSlidingSurfaces(useSlidingSurfaces) {
126
+ inv('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
127
+ }
128
+ /**
129
+ * Force a ped that is already attacking to aim directly at the specified world coordinates.
130
+ *
131
+ * @param pos
132
+ * @param p4
133
+ * @param p5
134
+ * @param p6
135
+ */
136
+ forcePointAimAtCoord(pos, p4, p5, p6) {
137
+ inv('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
138
+ }
139
+ /**
140
+ * @param p1
141
+ * @param p2
142
+ * @param p3
143
+ * @param p4
144
+ */
145
+ swapWeapon(p1, p2, p3, p4) {
146
+ inv('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
147
+ }
148
+ /**
149
+ * @param p1
150
+ * @param p2
151
+ * @param p3
152
+ * @param p4
153
+ * @param p5
154
+ * @param p6
155
+ * @param p7
156
+ * @param p8
157
+ */
158
+ gotoEntityOffsetXyz(p1, p2, p3, p4, p5, p6, p7, p8) {
159
+ inv('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
160
+ }
161
+ /**
162
+ * @param pos
163
+ * @param distance
164
+ * @param duration
165
+ * @param p6
166
+ * @param p7
167
+ * @param p8
168
+ * @param p9
169
+ */
170
+ useNearestScenarioToCoordWarp(pos, distance, duration, p6, p7, p8, p9) {
171
+ inv('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
172
+ }
9
173
  /**
10
174
  * Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
11
175
  *
@@ -93,101 +257,70 @@ export class PedTask extends BaseTask {
93
257
  clearDrivebyTaskUnderneathDrivingTask() {
94
258
  inv('0xC35B5CDB2824CF69', this.entity.handle);
95
259
  }
96
- clearLookAt() {
97
- inv('0x0F804F1DB19B9689', this.entity.handle);
98
- }
99
260
  /**
100
- * @param inputContext
261
+ * @param p1
101
262
  * @returns
102
263
  */
103
- getItemInteractionPromptProgress(inputContext) {
104
- return inv('0xBC864A70AD55E0C1', this.entity.handle, _h(inputContext), raf());
264
+ N_0x2D657B10F211C572(p1) {
265
+ return inv('0x2D657B10F211C572', this.entity.handle, f(p1));
105
266
  }
106
267
  /**
268
+ * Coords: volume coords used in R* Script smuggler2
269
+ * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
270
+ *
107
271
  * @param pos
108
- * @param speedMultiplier
109
- * @param timeout
110
- * @param stoppingRange
111
- * @param flags
112
- * @param p8
113
- * @param p9
114
- * @param p10
115
- * @param entity
116
- * @param unk
272
+ * @param p4
273
+ * @param p5
117
274
  */
118
- followNavMeshToCoordAdvanced(pos, speedMultiplier, timeout, stoppingRange, flags, p8, p9, p10, entity, unk) {
119
- inv('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
275
+ combatPedAtCoords(pos, p4, p5) {
276
+ inv('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
120
277
  }
121
278
  /**
122
- * @param radius
279
+ * Makes the specified ped stand still for (time) milliseconds.
280
+ *
123
281
  * @param time
124
- * @param flags
125
- */
126
- combatHatedTargetsAroundPedTimed(radius, time, flags) {
127
- inv('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
128
- }
129
- /**
130
- * @returns
131
282
  */
132
- get IsPedRunning() {
133
- return !!inv('0xC5286FFC176F28A2', this.entity.handle, rai());
283
+ standStill(time) {
284
+ inv('0x919BE13EED931959', this.entity.handle, time);
134
285
  }
135
286
  /**
136
- * @returns
287
+ * @param animDictionary
288
+ * @param animationName
289
+ * @param p3
137
290
  */
138
- get IsPedSprinting() {
139
- return !!inv('0x57E457CD2C0FC168', this.entity.handle, rai());
291
+ stopAnimTask(animDictionary, animationName, p3) {
292
+ inv('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
140
293
  }
141
294
  /**
142
- * @param useSlidingSurfaces
295
+ * @param p1
296
+ * @param p2
297
+ * @param p3
143
298
  */
144
- set PedPathMayUseSlidingSurfaces(useSlidingSurfaces) {
145
- inv('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
299
+ turnToFaceClosestPed(p1, p2, p3) {
300
+ inv('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
146
301
  }
147
302
  /**
148
- * Force a ped that is already attacking to aim directly at the specified world coordinates.
303
+ * Fishing Research: https://pastebin.com/NmK5ZLVs
304
+ * Only used in R* Scripts fishing_core and av_fishing_river
149
305
  *
150
- * @param pos
151
- * @param p4
152
- * @param p5
153
- * @param p6
154
- */
155
- forcePointAimAtCoord(pos, p4, p5, p6) {
156
- inv('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
157
- }
158
- /**
159
- * @param p1
160
- * @param p2
161
- * @param p3
162
- * @param p4
306
+ * @returns p1
163
307
  */
164
- swapWeapon(p1, p2, p3, p4) {
165
- inv('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
308
+ get TaskFishing() {
309
+ const result = inv('0xF3735ACD11ACD500', this.entity.handle, pvi());
310
+ return [result[0], result[1]];
166
311
  }
167
312
  /**
168
313
  * @param p1
169
314
  * @param p2
170
- * @param p3
171
- * @param p4
172
- * @param p5
173
- * @param p6
174
- * @param p7
175
- * @param p8
176
315
  */
177
- gotoEntityOffsetXyz(p1, p2, p3, p4, p5, p6, p7, p8) {
178
- inv('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
316
+ shockingEventReact(p1, p2) {
317
+ inv('0x452419CBD838065B', this.entity.handle, p1, p2);
179
318
  }
180
319
  /**
181
- * @param pos
182
- * @param distance
183
- * @param duration
184
- * @param p6
185
- * @param p7
186
- * @param p8
187
- * @param p9
320
+ * @returns
188
321
  */
189
- useNearestScenarioToCoordWarp(pos, distance, duration, p6, p7, p8, p9) {
190
- inv('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
322
+ N_0xB520DBDA7FCF573F() {
323
+ return !!inv('0xB520DBDA7FCF573F', this.entity.handle, rai());
191
324
  }
192
325
  /**
193
326
  * @param neverUseInteriors
@@ -3130,147 +3263,14 @@ export class PedTask extends BaseTask {
3130
3263
  shuffleToNextVehicleSeat(vehicle) {
3131
3264
  inv('0x7AA80209BDA643EB', this.entity.handle, vehicle.handle);
3132
3265
  }
3133
- /**
3134
- * @param p1
3135
- * @returns
3136
- */
3137
- N_0x2D657B10F211C572(p1) {
3138
- return inv('0x2D657B10F211C572', this.entity.handle, f(p1));
3139
- }
3140
- /**
3141
- * Coords: volume coords used in R* Script smuggler2
3142
- * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
3143
- *
3144
- * @param pos
3145
- * @param p4
3146
- * @param p5
3147
- */
3148
- combatPedAtCoords(pos, p4, p5) {
3149
- inv('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
3150
- }
3151
- /**
3152
- * Makes the specified ped stand still for (time) milliseconds.
3153
- *
3154
- * @param time
3155
- */
3156
- standStill(time) {
3157
- inv('0x919BE13EED931959', this.entity.handle, time);
3158
- }
3159
- /**
3160
- * @param animDictionary
3161
- * @param animationName
3162
- * @param p3
3163
- */
3164
- stopAnimTask(animDictionary, animationName, p3) {
3165
- inv('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
3166
- }
3167
- /**
3168
- * @param p1
3169
- * @param p2
3170
- * @param p3
3171
- */
3172
- turnToFaceClosestPed(p1, p2, p3) {
3173
- inv('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
3174
- }
3175
- /**
3176
- * Fishing Research: https://pastebin.com/NmK5ZLVs
3177
- * Only used in R* Scripts fishing_core and av_fishing_river
3178
- *
3179
- * @returns p1
3180
- */
3181
- get TaskFishing() {
3182
- const result = inv('0xF3735ACD11ACD500', this.entity.handle, pvi());
3183
- return [result[0], result[1]];
3184
- }
3185
- /**
3186
- * @param p1
3187
- * @param p2
3188
- */
3189
- shockingEventReact(p1, p2) {
3190
- inv('0x452419CBD838065B', this.entity.handle, p1, p2);
3191
- }
3192
- /**
3193
- * @returns
3194
- */
3195
- N_0xB520DBDA7FCF573F() {
3196
- return !!inv('0xB520DBDA7FCF573F', this.entity.handle, rai());
3197
- }
3198
- /**
3199
- * @param toggle
3200
- */
3201
- set PedPathCanUseLadders(toggle) {
3202
- inv('0x77A5B103C87F476E', this.entity.handle, toggle);
3203
- }
3204
- /**
3205
- * @param p1
3206
- * @param p2
3207
- */
3208
- stopAnimPlayback(p1, p2) {
3209
- inv('0xEE08C992D238C5D1', this.entity.handle, p1, p2);
3266
+ clearLookAt() {
3267
+ inv('0x0F804F1DB19B9689', this.entity.handle);
3210
3268
  }
3211
3269
  /**
3212
- * @param targetPed
3213
- * @param p2
3270
+ * @param inputContext
3214
3271
  * @returns
3215
3272
  */
3216
- confront(targetPed, p2) {
3217
- return inv('0x3A2A2071DF5CC569', this.entity.handle, targetPed.handle, p2);
3218
- }
3219
- N_0x1F298C7BD30D1240() {
3220
- inv('0x1F298C7BD30D1240', this.entity.handle);
3221
- }
3222
- /**
3223
- * @param p1
3224
- * @param p2
3225
- * @param p3
3226
- */
3227
- setCrouchMovement(p1, p2, p3) {
3228
- inv('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
3229
- }
3230
- /**
3231
- * Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
3232
- *
3233
- * @param entity
3234
- * @param offset
3235
- * @param moveBlendRatio
3236
- * @param timeBeforeTeleport
3237
- * @param p7
3238
- */
3239
- goStraightToCoordRelativeToEntity(entity, offset, moveBlendRatio, timeBeforeTeleport, p7) {
3240
- inv('0x61E360B7E040D12E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), moveBlendRatio, timeBeforeTeleport, p7);
3241
- }
3242
- /**
3243
- * Sets the time it takes for a hogtied ped to escape
3244
- * -1.0f for ped to never escape
3245
- *
3246
- * @param time
3247
- */
3248
- set HogtieEscapeTimer(time) {
3249
- inv('0xAB591AE6B48B913E', this.entity.handle, f(time));
3250
- }
3251
- /**
3252
- * Makes the ped run to take cover
3253
- */
3254
- stayInCover() {
3255
- inv('0xE5DA8615A6180789', this.entity.handle);
3256
- }
3257
- /**
3258
- * @param p1
3259
- */
3260
- followWaypointRecordingAdvanced(p1) {
3261
- inv('0x0CFC13EBC19BCA52', this.entity.handle, p1);
3262
- }
3263
- /**
3264
- * Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
3265
- *
3266
- * @param pos
3267
- * @param moveBlendRatio
3268
- * @param timeBeforeTeleport
3269
- * @param finalHeading
3270
- * @param targetRadius
3271
- * @param p8
3272
- */
3273
- goStraightToCoord(pos, moveBlendRatio, timeBeforeTeleport, finalHeading, targetRadius, p8) {
3274
- inv('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
3273
+ getItemInteractionPromptProgress(inputContext) {
3274
+ return inv('0xBC864A70AD55E0C1', this.entity.handle, _h(inputContext), raf());
3275
3275
  }
3276
3276
  }
@@ -5,26 +5,26 @@ export declare class PersChar implements IHandle {
5
5
  handle: number;
6
6
  constructor(handle: number);
7
7
  static fromHandle(handle: number): PersChar | null;
8
- N_0xFCC6DB8DBE709BC8(): void;
9
- N_0xA8C406C2A56EDC16(): void;
8
+ N_0xB65E7F733956CF25(): void;
9
+ forceDespawnPerschar(): void;
10
+ deletePerschar(): void;
11
+ N_0xBB68908CD11AEBDC(): void;
10
12
  /**
11
13
  * @returns
12
14
  */
13
- get IsPersistentCharacterDead(): any;
14
- N_0x6759BEE6762E140B(): void;
15
+ get IsPersistentCharacterValid(): any;
15
16
  /**
16
17
  * @returns
17
18
  */
18
19
  revivePerschar(): any;
19
20
  N_0x4F81EAD1DE8FA19B(): void;
20
- N_0xB65E7F733956CF25(): void;
21
- forceDespawnPerschar(): void;
22
- deletePerschar(): void;
23
- N_0xBB68908CD11AEBDC(): void;
21
+ N_0xFCC6DB8DBE709BC8(): void;
22
+ N_0xA8C406C2A56EDC16(): void;
24
23
  /**
25
24
  * @returns
26
25
  */
27
- get IsPersistentCharacterValid(): any;
26
+ get IsPersistentCharacterDead(): any;
27
+ N_0x6759BEE6762E140B(): void;
28
28
  /**
29
29
  * @param p1
30
30
  * @returns
@@ -1 +1 @@
1
- {"version":3,"file":"PersChar.d.ts","sourceRoot":"","sources":["../../src/classes/PersChar.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAK1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,QAAS,YAAW,OAAO;IACnB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAIlD,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,IAAI,yBAAyB,IAAI,GAAG,CAEnC;IAED,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,cAAc,IAAI,GAAG;IAIrB,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B,cAAc,IAAI,IAAI;IAItB,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,IAAI,0BAA0B,IAAI,GAAG,CAEpC;IAED;;;OAGG;IACH,kBAAkB,CAAC,EAAE,EAAE,OAAO,GAAG,MAAM,GAAG,IAAI;IAI9C;;OAEG;IACH,IAAI,QAAQ,IAAI,GAAG,GAAG,IAAI,CAEzB;IAED,yBAAyB,IAAI,IAAI;CAIlC"}
1
+ {"version":3,"file":"PersChar.d.ts","sourceRoot":"","sources":["../../src/classes/PersChar.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAK1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,QAAS,YAAW,OAAO;IACnB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAIlD,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B,cAAc,IAAI,IAAI;IAItB,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,IAAI,0BAA0B,IAAI,GAAG,CAEpC;IAED;;OAEG;IACH,cAAc,IAAI,GAAG;IAIrB,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,IAAI,yBAAyB,IAAI,GAAG,CAEnC;IAED,oBAAoB,IAAI,IAAI;IAI5B;;;OAGG;IACH,kBAAkB,CAAC,EAAE,EAAE,OAAO,GAAG,MAAM,GAAG,IAAI;IAI9C;;OAEG;IACH,IAAI,QAAQ,IAAI,GAAG,GAAG,IAAI,CAEzB;IAED,yBAAyB,IAAI,IAAI;CAIlC"}
@@ -7,20 +7,23 @@ export class PersChar {
7
7
  static fromHandle(handle) {
8
8
  return handle === 0 ? null : new PersChar(handle);
9
9
  }
10
- N_0xFCC6DB8DBE709BC8() {
11
- inv('0xFCC6DB8DBE709BC8', this.handle);
10
+ N_0xB65E7F733956CF25() {
11
+ inv('0xB65E7F733956CF25', this.handle);
12
12
  }
13
- N_0xA8C406C2A56EDC16() {
14
- inv('0xA8C406C2A56EDC16', this.handle);
13
+ forceDespawnPerschar() {
14
+ inv('0x7B204F88F6C3D287', this.handle);
15
+ }
16
+ deletePerschar() {
17
+ inv('0xFC77C5B44D5FF7C0', this.handle);
18
+ }
19
+ N_0xBB68908CD11AEBDC() {
20
+ inv('0xBB68908CD11AEBDC', this.handle);
15
21
  }
16
22
  /**
17
23
  * @returns
18
24
  */
19
- get IsPersistentCharacterDead() {
20
- return inv('0xEB98B38CA60742D7', this.handle);
21
- }
22
- N_0x6759BEE6762E140B() {
23
- inv('0x6759BEE6762E140B', this.handle);
25
+ get IsPersistentCharacterValid() {
26
+ return inv('0x800DF3FC913355F3', this.handle);
24
27
  }
25
28
  /**
26
29
  * @returns
@@ -31,23 +34,20 @@ export class PersChar {
31
34
  N_0x4F81EAD1DE8FA19B() {
32
35
  inv('0x4F81EAD1DE8FA19B', this.handle);
33
36
  }
34
- N_0xB65E7F733956CF25() {
35
- inv('0xB65E7F733956CF25', this.handle);
36
- }
37
- forceDespawnPerschar() {
38
- inv('0x7B204F88F6C3D287', this.handle);
39
- }
40
- deletePerschar() {
41
- inv('0xFC77C5B44D5FF7C0', this.handle);
37
+ N_0xFCC6DB8DBE709BC8() {
38
+ inv('0xFCC6DB8DBE709BC8', this.handle);
42
39
  }
43
- N_0xBB68908CD11AEBDC() {
44
- inv('0xBB68908CD11AEBDC', this.handle);
40
+ N_0xA8C406C2A56EDC16() {
41
+ inv('0xA8C406C2A56EDC16', this.handle);
45
42
  }
46
43
  /**
47
44
  * @returns
48
45
  */
49
- get IsPersistentCharacterValid() {
50
- return inv('0x800DF3FC913355F3', this.handle);
46
+ get IsPersistentCharacterDead() {
47
+ return inv('0xEB98B38CA60742D7', this.handle);
48
+ }
49
+ N_0x6759BEE6762E140B() {
50
+ inv('0x6759BEE6762E140B', this.handle);
51
51
  }
52
52
  /**
53
53
  * @param p1
@@ -13,18 +13,18 @@ export declare class Pickup implements IHandle {
13
13
  * @returns
14
14
  */
15
15
  doesExist(): boolean;
16
- removePickup(): void;
17
16
  /**
18
- * @returns
17
+ * @param duration
19
18
  */
20
- get Object(): Prop | null;
19
+ set RegenerationTime(duration: number);
20
+ removePickup(): void;
21
21
  /**
22
22
  * @returns
23
23
  */
24
24
  get Coords(): Vector3;
25
25
  /**
26
- * @param duration
26
+ * @returns
27
27
  */
28
- set RegenerationTime(duration: number);
28
+ get Object(): Prop | null;
29
29
  }
30
30
  //# sourceMappingURL=Pickup.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Pickup.d.ts","sourceRoot":"","sources":["../../src/classes/Pickup.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,MAAO,YAAW,OAAO;IACjB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAIhD;;OAEG;IACH,gBAAgB,IAAI,OAAO;IAI3B;;OAEG;IACH,SAAS,IAAI,OAAO;IAIpB,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,IAAI,MAAM,IAAI,IAAI,GAAG,IAAI,CAExB;IAED;;OAEG;IACH,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED;;OAEG;IACH,IAAI,gBAAgB,CAAC,QAAQ,EAAE,MAAM,EAEpC;CAEF"}
1
+ {"version":3,"file":"Pickup.d.ts","sourceRoot":"","sources":["../../src/classes/Pickup.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,MAAO,YAAW,OAAO;IACjB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAIhD;;OAEG;IACH,gBAAgB,IAAI,OAAO;IAI3B;;OAEG;IACH,SAAS,IAAI,OAAO;IAIpB;;OAEG;IACH,IAAI,gBAAgB,CAAC,QAAQ,EAAE,MAAM,EAEpC;IAED,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED;;OAEG;IACH,IAAI,MAAM,IAAI,IAAI,GAAG,IAAI,CAExB;CAEF"}
@@ -20,14 +20,14 @@ export class Pickup {
20
20
  doesExist() {
21
21
  return !!inv('0xAFC1CA75AD4074D1', this.handle, rai());
22
22
  }
23
- removePickup() {
24
- inv('0x3288D8ACAECD2AB2', this.handle);
25
- }
26
23
  /**
27
- * @returns
24
+ * @param duration
28
25
  */
29
- get Object() {
30
- return createFromHandle('Prop', inv('0x5099BC55630B25AE', this.handle, rai()));
26
+ set RegenerationTime(duration) {
27
+ inv('0x78015C9B4B3ECC9D', this.handle, duration);
28
+ }
29
+ removePickup() {
30
+ inv('0x3288D8ACAECD2AB2', this.handle);
31
31
  }
32
32
  /**
33
33
  * @returns
@@ -36,10 +36,10 @@ export class Pickup {
36
36
  return Vector3.fromArray(inv('0x225B8B35C88029B3', this.handle, rav()));
37
37
  }
38
38
  /**
39
- * @param duration
39
+ * @returns
40
40
  */
41
- set RegenerationTime(duration) {
42
- inv('0x78015C9B4B3ECC9D', this.handle, duration);
41
+ get Object() {
42
+ return createFromHandle('Prop', inv('0x5099BC55630B25AE', this.handle, rai()));
43
43
  }
44
44
  }
45
45
  registerHandle('Pickup', Pickup);