@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
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import { createFromHandle } from '../types/HandleRegistry';
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import { inv, rai, raf, ras, pvi, _h, f } from '../types/NativeAliases';
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export class WeaponStatics {
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/**
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* @param ammoType
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* @returns
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*/
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static getWeaponTypeFromAmmoType(ammoType) {
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return (inv('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
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}
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/**
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* Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
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*
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* @param weaponHash
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* @returns
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*/
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static getAmmoTypeForWeapon2(weaponHash) {
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return inv('0xEC97101A8F311282', weaponHash, rai());
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}
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/**
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* this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
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*
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* @param weaponCollection
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* @param weaponGroup
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* @returns
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*/
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static getWeaponFromDefaultPedWeaponCollection(weaponCollection, weaponGroup) {
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return (inv('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
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}
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/**
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* entity can be a ped or weapon object.
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*
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* @param entity
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* @param componentHash
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param p3
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*/
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static giveWeaponComponentToEntity(entity, componentHash, weaponHash, p3) {
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inv('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
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}
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/**
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* @param p0
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* @param p1
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* @returns
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*/
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static N_0xA2091482ED42EF85(p0, p1) {
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return inv('0xA2091482ED42EF85', p0, p1);
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}
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/**
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* @param weapon
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* @param addonHash
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* @returns
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*/
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static hasWeaponGotWeaponComponent(weapon, addonHash) {
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return !!inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
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}
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/**
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* @param weaponObject
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* @returns
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*/
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static getWeaponSoot(weaponObject) {
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return inv('0x4BF66F8878F67663', weaponObject.handle, raf());
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammoHash Refer to [enum: eAmmoType]
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/**
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static
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inv('
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static N_0x404514D231DB27A0(p0, p1) {
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inv('0x404514D231DB27A0', p0, p1);
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}
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*/
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static listenProjectileHitEvents(listen) {
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inv('0xDA5D3F2C6DD5B5D4', listen);
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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*/
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static
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return inv('
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static getWeapontypeGroup(weaponHash) {
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return (inv('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
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}
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static
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return inv('
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static isWeaponLasso(weaponHash) {
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*/
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static isWeaponThrowable(weaponHash) {
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}
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static getWeaponName(weaponHash) {
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return inv('0x89CF5FF3D363311E', weaponHash, ras());
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}
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*/
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static getWeaponStatId(weaponHash) {
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return (inv('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
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static setAmmoInTurret(vehicle, turretHash, ammo) {
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inv('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
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static setWeaponScale(weaponObject, scale) {
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}
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static isWeaponSniper(weaponHash) {
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return inv('0x6AD66548840472E5', weaponHash);
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}
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-
/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
|
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184
|
-
*/
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185
|
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static isWeaponTorch(weaponHash) {
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-
return inv('0x506F1DE1BFC75304', weaponHash);
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}
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-
/**
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* Gets the model hash from the weapon hash.
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
|
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-
* @returns
|
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193
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-
*/
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194
|
-
static getWeapontypeModel(weaponHash) {
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return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
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196
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}
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-
/**
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* @param p0
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-
* @param p1
|
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-
*/
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201
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-
static N_0xD63B4BA3A02A99E0(p0, p1) {
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inv('0xD63B4BA3A02A99E0', p0, p1);
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}
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/**
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* @param p0
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* @param p1
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*/
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208
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-
static N_0x74C2365FDD1BB48F(p0, p1) {
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inv('0x74C2365FDD1BB48F', p0, p1);
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}
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/**
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* @param weaponObject
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* @param component
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-
*/
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215
|
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static removeWeaponComponentFromWeaponObject(weaponObject, component) {
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inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
|
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}
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/**
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* @param p0
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* @param p1
|
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-
* @returns
|
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222
|
-
*/
|
|
223
|
-
static N_0xF2F585411E748B9C(p0, p1) {
|
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|
-
return inv('0xF2F585411E748B9C', p0, p1);
|
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}
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241
|
/**
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227
242
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
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228
243
|
* @returns
|
|
@@ -280,107 +295,172 @@ export class WeaponStatics {
|
|
|
280
295
|
return inv('0xD955FEE4B87AFA07', weaponHash);
|
|
281
296
|
}
|
|
282
297
|
/**
|
|
283
|
-
* @param
|
|
298
|
+
* @param p0
|
|
284
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|
* @returns
|
|
285
300
|
*/
|
|
286
|
-
static
|
|
287
|
-
return
|
|
301
|
+
static N_0xBC9444F2FF94A9C0(p0) {
|
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302
|
+
return inv('0xBC9444F2FF94A9C0', p0);
|
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288
303
|
}
|
|
289
304
|
/**
|
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|
-
*
|
|
291
|
-
*
|
|
292
|
-
* @param weaponHash
|
|
305
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
293
306
|
* @returns
|
|
294
307
|
*/
|
|
295
|
-
static
|
|
296
|
-
return inv('
|
|
308
|
+
static isWeaponValid(weaponHash) {
|
|
309
|
+
return !!inv('0x937C71165CF334B3', weaponHash, rai());
|
|
297
310
|
}
|
|
298
311
|
/**
|
|
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|
-
*
|
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312
|
+
* @param p0
|
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|
+
* @param p1
|
|
314
|
+
* @param p2
|
|
315
|
+
*/
|
|
316
|
+
static N_0xE9B3FEC825668291(p0, p1, p2) {
|
|
317
|
+
inv('0xE9B3FEC825668291', p0, p1, p2);
|
|
318
|
+
}
|
|
319
|
+
/**
|
|
320
|
+
* Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
|
|
321
|
+
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
300
322
|
*
|
|
301
|
-
* @param
|
|
302
|
-
* @param weaponGroup
|
|
323
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
303
324
|
* @returns
|
|
304
325
|
*/
|
|
305
|
-
static
|
|
306
|
-
return
|
|
326
|
+
static isWeaponKit2(weaponHash) {
|
|
327
|
+
return inv('0x49E40483948AF062', weaponHash);
|
|
307
328
|
}
|
|
308
329
|
/**
|
|
309
|
-
*
|
|
330
|
+
* 0.0: good condition, 1.0: poor condition
|
|
310
331
|
*
|
|
311
|
-
* @param
|
|
312
|
-
* @
|
|
313
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
314
|
-
* @param p3
|
|
332
|
+
* @param weaponObject
|
|
333
|
+
* @returns
|
|
315
334
|
*/
|
|
316
|
-
static
|
|
317
|
-
inv('
|
|
335
|
+
static getWeaponDegradation(weaponObject) {
|
|
336
|
+
return inv('0x0D78E1097F89E637', weaponObject.handle, raf());
|
|
318
337
|
}
|
|
319
338
|
/**
|
|
320
339
|
* @param p0
|
|
321
340
|
* @param p1
|
|
322
341
|
* @returns
|
|
323
342
|
*/
|
|
324
|
-
static
|
|
325
|
-
return inv('
|
|
343
|
+
static N_0xFDCEDFB0577A390D(p0, p1) {
|
|
344
|
+
return inv('0xFDCEDFB0577A390D', p0, p1);
|
|
326
345
|
}
|
|
327
346
|
/**
|
|
328
|
-
* @param
|
|
329
|
-
* @param addonHash
|
|
347
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
330
348
|
* @returns
|
|
331
349
|
*/
|
|
332
|
-
static
|
|
333
|
-
return !!inv('
|
|
350
|
+
static isWeaponPistol(weaponHash) {
|
|
351
|
+
return !!inv('0xDDC64F5E31EEDAB6', weaponHash, rai());
|
|
334
352
|
}
|
|
335
353
|
/**
|
|
336
|
-
* @param
|
|
354
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
337
355
|
* @returns
|
|
338
356
|
*/
|
|
339
|
-
static
|
|
340
|
-
return inv('
|
|
357
|
+
static hasWeaponAssetLoaded(weaponHash) {
|
|
358
|
+
return inv('0xFF07CF465F48B830', weaponHash);
|
|
341
359
|
}
|
|
342
360
|
/**
|
|
343
|
-
* @param
|
|
361
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
344
362
|
* @returns
|
|
345
363
|
*/
|
|
346
|
-
static
|
|
347
|
-
return
|
|
364
|
+
static isWeaponRepeater(weaponHash) {
|
|
365
|
+
return !!inv('0xDDB2578E95EF7138', weaponHash, rai());
|
|
348
366
|
}
|
|
349
367
|
/**
|
|
350
|
-
* @param
|
|
351
|
-
* @param
|
|
368
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
369
|
+
* @param ammoCount
|
|
370
|
+
* @param pos
|
|
371
|
+
* @param showWorldModel
|
|
372
|
+
* @param scale
|
|
373
|
+
* @returns
|
|
352
374
|
*/
|
|
353
|
-
static
|
|
354
|
-
inv('
|
|
375
|
+
static createWeaponObject(weaponHash, ammoCount, pos, showWorldModel, scale) {
|
|
376
|
+
return createFromHandle('Prop', inv('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
|
|
355
377
|
}
|
|
356
378
|
/**
|
|
379
|
+
* Returns true when the weapon passed is either a lasso, the camera or the binoculars
|
|
380
|
+
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
381
|
+
*
|
|
357
382
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
358
383
|
* @returns
|
|
359
384
|
*/
|
|
360
|
-
static
|
|
361
|
-
return
|
|
385
|
+
static isWeaponKit(weaponHash) {
|
|
386
|
+
return inv('0x6ABAD7B0A854F8FB', weaponHash);
|
|
362
387
|
}
|
|
363
388
|
/**
|
|
364
|
-
* @param
|
|
389
|
+
* @param entity
|
|
390
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
391
|
+
* @param ms
|
|
365
392
|
* @returns
|
|
366
393
|
*/
|
|
367
|
-
static
|
|
368
|
-
return inv('
|
|
394
|
+
static hasEntityBeenDamagedByWeaponRecently(entity, weaponHash, ms) {
|
|
395
|
+
return inv('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
|
|
369
396
|
}
|
|
370
397
|
/**
|
|
371
|
-
* @param
|
|
398
|
+
* @param weaponObject
|
|
372
399
|
* @returns
|
|
373
400
|
*/
|
|
374
|
-
static
|
|
375
|
-
return inv('
|
|
401
|
+
static getWeaponDirt(weaponObject) {
|
|
402
|
+
return inv('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
|
|
403
|
+
}
|
|
404
|
+
/**
|
|
405
|
+
* @param p0
|
|
406
|
+
*/
|
|
407
|
+
static N_0xC5899C4CD2E2495D(p0) {
|
|
408
|
+
inv('0xC5899C4CD2E2495D', p0);
|
|
376
409
|
}
|
|
377
410
|
/**
|
|
411
|
+
* Returns weaponHash
|
|
412
|
+
*
|
|
413
|
+
* @param weaponGroupHash
|
|
414
|
+
* @param p1
|
|
415
|
+
* @param p2
|
|
416
|
+
* @param p3
|
|
417
|
+
* @returns
|
|
418
|
+
*/
|
|
419
|
+
static N_0xF8204EF17410BF43(weaponGroupHash, p1, p2, p3) {
|
|
420
|
+
return (inv('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
|
|
421
|
+
}
|
|
422
|
+
/**
|
|
423
|
+
* @param p0
|
|
424
|
+
* @param p1
|
|
425
|
+
* @param p2
|
|
426
|
+
*/
|
|
427
|
+
static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
|
|
428
|
+
inv('0xB0FB9B196A3D13F0', p0, p1, p2);
|
|
429
|
+
}
|
|
430
|
+
/**
|
|
431
|
+
* @param entity
|
|
432
|
+
* @param weaponName
|
|
433
|
+
* @param weaponType
|
|
434
|
+
* @returns
|
|
435
|
+
*/
|
|
436
|
+
static hasEntityBeenDamagedByWeapon(entity, weaponName, weaponType) {
|
|
437
|
+
return inv('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
|
|
438
|
+
}
|
|
439
|
+
/**
|
|
440
|
+
* @param weaponObject
|
|
441
|
+
* @returns
|
|
442
|
+
*/
|
|
443
|
+
static getWeaponScale(weaponObject) {
|
|
444
|
+
return inv('0x22084CA699219624', weaponObject.handle, raf());
|
|
445
|
+
}
|
|
446
|
+
/**
|
|
447
|
+
* Returns iSpinHash
|
|
448
|
+
*
|
|
449
|
+
* @param emote
|
|
450
|
+
* @param weaponEmoteTrickType
|
|
451
|
+
* @returns
|
|
452
|
+
*/
|
|
453
|
+
static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote, weaponEmoteTrickType) {
|
|
454
|
+
return (inv('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
|
|
455
|
+
}
|
|
456
|
+
/**
|
|
457
|
+
* Returns true if CWeaponInfoFlags::Flags::Gun is set.
|
|
458
|
+
*
|
|
378
459
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
379
|
-
* @param permanentDegradationLevel
|
|
380
460
|
* @returns
|
|
381
461
|
*/
|
|
382
|
-
static
|
|
383
|
-
return inv('
|
|
462
|
+
static isWeaponAGun(weaponHash) {
|
|
463
|
+
return !!inv('0x705BE297EEBDB95D', weaponHash, rai());
|
|
384
464
|
}
|
|
385
465
|
/**
|
|
386
466
|
* @param weaponObject
|
|
@@ -429,266 +509,273 @@ export class WeaponStatics {
|
|
|
429
509
|
static N_0x74C90AAACC1DD48F(p0) {
|
|
430
510
|
inv('0x74C90AAACC1DD48F', p0);
|
|
431
511
|
}
|
|
432
|
-
/**
|
|
433
|
-
* Related to weapon visual damage, not actual damage.
|
|
434
|
-
*
|
|
435
|
-
* @param weaponObject
|
|
436
|
-
* @param level
|
|
437
|
-
* @param p2
|
|
438
|
-
*/
|
|
439
|
-
static setWeaponDamage(weaponObject, level, p2) {
|
|
440
|
-
inv('0xE22060121602493B', weaponObject.handle, f(level), p2);
|
|
441
|
-
}
|
|
442
512
|
/**
|
|
443
513
|
* @param p0
|
|
444
514
|
* @param p1
|
|
445
|
-
* @
|
|
515
|
+
* @param p2
|
|
446
516
|
*/
|
|
447
|
-
static
|
|
448
|
-
|
|
517
|
+
static N_0xD53846B9C931C181(p0, p1, p2) {
|
|
518
|
+
inv('0xD53846B9C931C181', p0, p1, p2);
|
|
449
519
|
}
|
|
450
520
|
/**
|
|
451
|
-
* _IS_WEAPON_CLOSE_RANGE?
|
|
452
|
-
* returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
|
|
453
|
-
* all guns ,bows and animal weapons return false
|
|
454
|
-
*
|
|
455
521
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
456
522
|
* @returns
|
|
457
523
|
*/
|
|
458
|
-
static
|
|
459
|
-
return inv('
|
|
524
|
+
static getWeaponClipSize(weaponHash) {
|
|
525
|
+
return inv('0xD3750CCC00635FC2', weaponHash, rai());
|
|
460
526
|
}
|
|
461
527
|
/**
|
|
462
|
-
* @param
|
|
463
|
-
* @returns
|
|
528
|
+
* @param p0
|
|
464
529
|
*/
|
|
465
|
-
static
|
|
466
|
-
|
|
530
|
+
static N_0x000FA7A4A8443AF7(p0) {
|
|
531
|
+
inv('0x000FA7A4A8443AF7', p0);
|
|
467
532
|
}
|
|
468
533
|
/**
|
|
469
|
-
*
|
|
470
|
-
*
|
|
471
|
-
* @param
|
|
472
|
-
* @returns weaponObject
|
|
534
|
+
* Only used in R* Script fme_escaped_convicts, p0 = 0
|
|
535
|
+
*
|
|
536
|
+
* @param p0
|
|
473
537
|
*/
|
|
474
|
-
static
|
|
475
|
-
|
|
476
|
-
return createFromHandle('Prop', result);
|
|
538
|
+
static N_0x63B83A526329AFBC(p0) {
|
|
539
|
+
inv('0x63B83A526329AFBC', p0);
|
|
477
540
|
}
|
|
478
541
|
/**
|
|
479
|
-
*
|
|
542
|
+
* Related to rust of weapons
|
|
543
|
+
*
|
|
544
|
+
* @param weaponObject
|
|
480
545
|
* @returns
|
|
481
546
|
*/
|
|
482
|
-
static
|
|
483
|
-
return
|
|
547
|
+
static getWeaponPermanentDegradation(weaponObject) {
|
|
548
|
+
return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
|
|
549
|
+
}
|
|
550
|
+
/**
|
|
551
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
552
|
+
*/
|
|
553
|
+
static removeWeaponAsset(weaponHash) {
|
|
554
|
+
inv('0xC3896D03E2852236', weaponHash);
|
|
484
555
|
}
|
|
485
556
|
/**
|
|
486
557
|
* @param p0
|
|
487
|
-
* @
|
|
558
|
+
* @returns
|
|
488
559
|
*/
|
|
489
|
-
static
|
|
490
|
-
inv('
|
|
560
|
+
static N_0x23BF601A42F329A0(p0) {
|
|
561
|
+
return inv('0x23BF601A42F329A0', p0);
|
|
491
562
|
}
|
|
492
563
|
/**
|
|
493
564
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
494
565
|
* @returns
|
|
495
566
|
*/
|
|
496
|
-
static
|
|
497
|
-
return inv('
|
|
567
|
+
static isWeaponRifle(weaponHash) {
|
|
568
|
+
return !!inv('0x0A82317B7EBFC420', weaponHash, rai());
|
|
498
569
|
}
|
|
499
570
|
/**
|
|
500
|
-
* @param
|
|
501
|
-
* @
|
|
502
|
-
* @param p2
|
|
571
|
+
* @param p0
|
|
572
|
+
* @returns
|
|
503
573
|
*/
|
|
504
|
-
static
|
|
505
|
-
inv('
|
|
574
|
+
static N_0x3799EFCC3C8CD5E1(p0) {
|
|
575
|
+
return inv('0x3799EFCC3C8CD5E1', p0);
|
|
506
576
|
}
|
|
507
577
|
/**
|
|
508
|
-
* @param
|
|
509
|
-
* @param
|
|
510
|
-
* @param
|
|
511
|
-
* @param showWorldModel
|
|
512
|
-
* @param scale
|
|
578
|
+
* @param p0
|
|
579
|
+
* @param p1
|
|
580
|
+
* @param p2
|
|
513
581
|
* @returns
|
|
514
582
|
*/
|
|
515
|
-
static
|
|
516
|
-
return
|
|
583
|
+
static N_0x9CCA3131E6B53C68(p0, p1, p2) {
|
|
584
|
+
return inv('0x9CCA3131E6B53C68', p0, p1, p2);
|
|
517
585
|
}
|
|
518
586
|
/**
|
|
519
|
-
*
|
|
520
|
-
*
|
|
521
|
-
*
|
|
522
|
-
* @param
|
|
523
|
-
* @returns
|
|
587
|
+
* @param vehicle
|
|
588
|
+
* @param p1
|
|
589
|
+
* @param minHeading
|
|
590
|
+
* @param maxHeading
|
|
524
591
|
*/
|
|
525
|
-
static
|
|
526
|
-
|
|
592
|
+
static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
|
|
593
|
+
inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
527
594
|
}
|
|
528
595
|
/**
|
|
529
|
-
* @param
|
|
530
|
-
* @param
|
|
531
|
-
* @param ms
|
|
596
|
+
* @param p0
|
|
597
|
+
* @param p1
|
|
532
598
|
* @returns
|
|
533
599
|
*/
|
|
534
|
-
static
|
|
535
|
-
return inv('
|
|
600
|
+
static N_0x74C8000FDD1BB222(p0, p1) {
|
|
601
|
+
return inv('0x74C8000FDD1BB222', p0, p1);
|
|
536
602
|
}
|
|
537
603
|
/**
|
|
538
|
-
* @param
|
|
604
|
+
* @param componentHash
|
|
539
605
|
* @returns
|
|
540
606
|
*/
|
|
541
|
-
static
|
|
542
|
-
return inv('
|
|
607
|
+
static getWeaponComponentTypeModel(componentHash) {
|
|
608
|
+
return (inv('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
|
|
543
609
|
}
|
|
544
610
|
/**
|
|
545
|
-
* @param
|
|
611
|
+
* @param weaponObject
|
|
612
|
+
* @param level
|
|
546
613
|
*/
|
|
547
|
-
static
|
|
548
|
-
inv('
|
|
614
|
+
static setWeaponDegradation(weaponObject, level) {
|
|
615
|
+
inv('0xA7A57E89E965D839', weaponObject.handle, f(level));
|
|
549
616
|
}
|
|
550
617
|
/**
|
|
551
|
-
*
|
|
552
|
-
*
|
|
553
|
-
* @param weaponGroupHash
|
|
554
|
-
* @param p1
|
|
555
|
-
* @param p2
|
|
556
|
-
* @param p3
|
|
618
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
557
619
|
* @returns
|
|
558
620
|
*/
|
|
559
|
-
static
|
|
560
|
-
return
|
|
621
|
+
static isWeaponShotgun(weaponHash) {
|
|
622
|
+
return !!inv('0xC75386174ECE95D5', weaponHash, rai());
|
|
561
623
|
}
|
|
562
624
|
/**
|
|
563
|
-
* @param
|
|
564
|
-
* @
|
|
625
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
626
|
+
* @returns
|
|
565
627
|
*/
|
|
566
|
-
static
|
|
567
|
-
inv('
|
|
628
|
+
static isAmmoValid(ammoHash) {
|
|
629
|
+
return inv('0x1F7977C9101F807F', ammoHash);
|
|
568
630
|
}
|
|
569
631
|
/**
|
|
570
|
-
* @param
|
|
632
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
633
|
+
* @returns
|
|
571
634
|
*/
|
|
572
|
-
static
|
|
573
|
-
inv('
|
|
635
|
+
static isAmmoSilent2(ammoHash) {
|
|
636
|
+
return inv('0x7EFACC589B98C488', ammoHash);
|
|
574
637
|
}
|
|
575
638
|
/**
|
|
576
639
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
640
|
+
* @param permanentDegradationLevel
|
|
577
641
|
* @returns
|
|
578
642
|
*/
|
|
579
|
-
static
|
|
580
|
-
return
|
|
643
|
+
static getWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel) {
|
|
644
|
+
return inv('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
|
|
581
645
|
}
|
|
582
646
|
/**
|
|
583
|
-
* @param
|
|
584
|
-
* @
|
|
647
|
+
* @param weaponObject
|
|
648
|
+
* @param scale
|
|
585
649
|
*/
|
|
586
|
-
static
|
|
587
|
-
|
|
650
|
+
static setWeaponScale(weaponObject, scale) {
|
|
651
|
+
inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
|
|
588
652
|
}
|
|
589
653
|
/**
|
|
590
|
-
* @param
|
|
654
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
591
655
|
* @returns
|
|
592
656
|
*/
|
|
593
|
-
static
|
|
594
|
-
return inv('
|
|
657
|
+
static isWeaponSniper(weaponHash) {
|
|
658
|
+
return inv('0x6AD66548840472E5', weaponHash);
|
|
595
659
|
}
|
|
596
660
|
/**
|
|
597
661
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
598
662
|
* @returns
|
|
599
663
|
*/
|
|
600
|
-
static
|
|
601
|
-
return inv('
|
|
664
|
+
static isWeaponTorch(weaponHash) {
|
|
665
|
+
return inv('0x506F1DE1BFC75304', weaponHash);
|
|
602
666
|
}
|
|
603
667
|
/**
|
|
604
|
-
*
|
|
668
|
+
* Gets the model hash from the weapon hash.
|
|
605
669
|
*
|
|
606
670
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
607
671
|
* @returns
|
|
608
672
|
*/
|
|
609
|
-
static
|
|
610
|
-
return inv('
|
|
673
|
+
static getWeapontypeModel(weaponHash) {
|
|
674
|
+
return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
|
|
611
675
|
}
|
|
612
676
|
/**
|
|
613
|
-
* @param
|
|
614
|
-
* @
|
|
677
|
+
* @param p0
|
|
678
|
+
* @param p1
|
|
615
679
|
*/
|
|
616
|
-
static
|
|
617
|
-
|
|
680
|
+
static N_0xD63B4BA3A02A99E0(p0, p1) {
|
|
681
|
+
inv('0xD63B4BA3A02A99E0', p0, p1);
|
|
618
682
|
}
|
|
619
683
|
/**
|
|
620
684
|
* @param p0
|
|
621
685
|
* @param p1
|
|
622
|
-
* @param p2
|
|
623
686
|
*/
|
|
624
|
-
static
|
|
625
|
-
inv('
|
|
687
|
+
static N_0x74C2365FDD1BB48F(p0, p1) {
|
|
688
|
+
inv('0x74C2365FDD1BB48F', p0, p1);
|
|
626
689
|
}
|
|
627
690
|
/**
|
|
628
|
-
* @param
|
|
629
|
-
* @
|
|
691
|
+
* @param weaponObject
|
|
692
|
+
* @param component
|
|
630
693
|
*/
|
|
631
|
-
static
|
|
632
|
-
|
|
694
|
+
static removeWeaponComponentFromWeaponObject(weaponObject, component) {
|
|
695
|
+
inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
|
|
633
696
|
}
|
|
634
697
|
/**
|
|
635
698
|
* @param p0
|
|
699
|
+
* @param p1
|
|
700
|
+
* @returns
|
|
636
701
|
*/
|
|
637
|
-
static
|
|
638
|
-
inv('
|
|
702
|
+
static N_0xF2F585411E748B9C(p0, p1) {
|
|
703
|
+
return inv('0xF2F585411E748B9C', p0, p1);
|
|
639
704
|
}
|
|
640
705
|
/**
|
|
641
|
-
*
|
|
706
|
+
* Related to weapon visual damage, not actual damage.
|
|
642
707
|
*
|
|
708
|
+
* @param weaponObject
|
|
709
|
+
* @param level
|
|
710
|
+
* @param p2
|
|
711
|
+
*/
|
|
712
|
+
static setWeaponDamage(weaponObject, level, p2) {
|
|
713
|
+
inv('0xE22060121602493B', weaponObject.handle, f(level), p2);
|
|
714
|
+
}
|
|
715
|
+
/**
|
|
643
716
|
* @param p0
|
|
717
|
+
* @param p1
|
|
718
|
+
* @returns
|
|
644
719
|
*/
|
|
645
|
-
static
|
|
646
|
-
inv('
|
|
720
|
+
static N_0x74C8000FDD1BB111(p0, p1) {
|
|
721
|
+
return inv('0x74C8000FDD1BB111', p0, p1);
|
|
647
722
|
}
|
|
648
723
|
/**
|
|
649
|
-
*
|
|
724
|
+
* _IS_WEAPON_CLOSE_RANGE?
|
|
725
|
+
* returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
|
|
726
|
+
* all guns ,bows and animal weapons return false
|
|
650
727
|
*
|
|
651
|
-
* @param
|
|
728
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
652
729
|
* @returns
|
|
653
730
|
*/
|
|
654
|
-
static
|
|
655
|
-
return inv('
|
|
731
|
+
static isWeaponCloseRange(weaponHash) {
|
|
732
|
+
return inv('0xEA522F991E120D45', weaponHash);
|
|
656
733
|
}
|
|
657
734
|
/**
|
|
658
735
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
736
|
+
* @returns
|
|
659
737
|
*/
|
|
660
|
-
static
|
|
661
|
-
inv('
|
|
738
|
+
static isWeaponMeleeWeapon(weaponHash) {
|
|
739
|
+
return !!inv('0x959383DCD42040DA', weaponHash, rai());
|
|
662
740
|
}
|
|
663
741
|
/**
|
|
664
|
-
* @param
|
|
665
|
-
* @
|
|
742
|
+
* @param ped
|
|
743
|
+
* @param componentHash
|
|
744
|
+
* @param p3
|
|
745
|
+
* @returns weaponObject
|
|
666
746
|
*/
|
|
667
|
-
static
|
|
668
|
-
|
|
747
|
+
static giveWeaponComponentToWeaponObject(ped, componentHash, p3) {
|
|
748
|
+
const result = inv('0x1A47699E8D533E8F', pvi(), ped.handle, _h(componentHash), p3);
|
|
749
|
+
return createFromHandle('Prop', result);
|
|
669
750
|
}
|
|
670
751
|
/**
|
|
671
|
-
* @param
|
|
752
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
672
753
|
* @returns
|
|
673
754
|
*/
|
|
674
|
-
static
|
|
675
|
-
return !!inv('
|
|
755
|
+
static isAmmoSilent(ammoHash) {
|
|
756
|
+
return !!inv('0xD2866CBA797E872E', ammoHash, rai());
|
|
676
757
|
}
|
|
677
758
|
/**
|
|
678
759
|
* @param p0
|
|
760
|
+
* @param p1
|
|
761
|
+
*/
|
|
762
|
+
static N_0x641351E9AD103890(p0, p1) {
|
|
763
|
+
inv('0x641351E9AD103890', p0, p1);
|
|
764
|
+
}
|
|
765
|
+
/**
|
|
766
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
679
767
|
* @returns
|
|
680
768
|
*/
|
|
681
|
-
static
|
|
682
|
-
return inv('
|
|
769
|
+
static getWeaponName2(weaponHash) {
|
|
770
|
+
return inv('0x6D3AC61694A791C5', weaponHash, ras());
|
|
683
771
|
}
|
|
684
772
|
/**
|
|
685
|
-
* @param
|
|
686
|
-
* @param
|
|
773
|
+
* @param weaponObject
|
|
774
|
+
* @param level
|
|
687
775
|
* @param p2
|
|
688
|
-
* @returns
|
|
689
776
|
*/
|
|
690
|
-
static
|
|
691
|
-
|
|
777
|
+
static setWeaponDirt(weaponObject, level, p2) {
|
|
778
|
+
inv('0x812CE61DEBCAB948', weaponObject.handle, f(level), p2);
|
|
692
779
|
}
|
|
693
780
|
/**
|
|
694
781
|
* @param p0
|
|
@@ -758,91 +845,4 @@ export class WeaponStatics {
|
|
|
758
845
|
static N_0x457B16951AD77C1B(p0) {
|
|
759
846
|
inv('0x457B16951AD77C1B', p0);
|
|
760
847
|
}
|
|
761
|
-
/**
|
|
762
|
-
* @param p0
|
|
763
|
-
* @returns
|
|
764
|
-
*/
|
|
765
|
-
static N_0xBC9444F2FF94A9C0(p0) {
|
|
766
|
-
return inv('0xBC9444F2FF94A9C0', p0);
|
|
767
|
-
}
|
|
768
|
-
/**
|
|
769
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
770
|
-
* @returns
|
|
771
|
-
*/
|
|
772
|
-
static isWeaponValid(weaponHash) {
|
|
773
|
-
return !!inv('0x937C71165CF334B3', weaponHash, rai());
|
|
774
|
-
}
|
|
775
|
-
/**
|
|
776
|
-
* @param p0
|
|
777
|
-
* @param p1
|
|
778
|
-
* @param p2
|
|
779
|
-
*/
|
|
780
|
-
static N_0xE9B3FEC825668291(p0, p1, p2) {
|
|
781
|
-
inv('0xE9B3FEC825668291', p0, p1, p2);
|
|
782
|
-
}
|
|
783
|
-
/**
|
|
784
|
-
* Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
|
|
785
|
-
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
786
|
-
*
|
|
787
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
788
|
-
* @returns
|
|
789
|
-
*/
|
|
790
|
-
static isWeaponKit2(weaponHash) {
|
|
791
|
-
return inv('0x49E40483948AF062', weaponHash);
|
|
792
|
-
}
|
|
793
|
-
/**
|
|
794
|
-
* 0.0: good condition, 1.0: poor condition
|
|
795
|
-
*
|
|
796
|
-
* @param weaponObject
|
|
797
|
-
* @returns
|
|
798
|
-
*/
|
|
799
|
-
static getWeaponDegradation(weaponObject) {
|
|
800
|
-
return inv('0x0D78E1097F89E637', weaponObject.handle, raf());
|
|
801
|
-
}
|
|
802
|
-
/**
|
|
803
|
-
* @param p0
|
|
804
|
-
* @param p1
|
|
805
|
-
* @returns
|
|
806
|
-
*/
|
|
807
|
-
static N_0xFDCEDFB0577A390D(p0, p1) {
|
|
808
|
-
return inv('0xFDCEDFB0577A390D', p0, p1);
|
|
809
|
-
}
|
|
810
|
-
/**
|
|
811
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
812
|
-
* @returns
|
|
813
|
-
*/
|
|
814
|
-
static isWeaponPistol(weaponHash) {
|
|
815
|
-
return !!inv('0xDDC64F5E31EEDAB6', weaponHash, rai());
|
|
816
|
-
}
|
|
817
|
-
/**
|
|
818
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
819
|
-
* @returns
|
|
820
|
-
*/
|
|
821
|
-
static hasWeaponAssetLoaded(weaponHash) {
|
|
822
|
-
return inv('0xFF07CF465F48B830', weaponHash);
|
|
823
|
-
}
|
|
824
|
-
/**
|
|
825
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
826
|
-
* @returns
|
|
827
|
-
*/
|
|
828
|
-
static isWeaponRepeater(weaponHash) {
|
|
829
|
-
return !!inv('0xDDB2578E95EF7138', weaponHash, rai());
|
|
830
|
-
}
|
|
831
|
-
/**
|
|
832
|
-
* @param vehicle
|
|
833
|
-
* @param p1
|
|
834
|
-
* @param minHeading
|
|
835
|
-
* @param maxHeading
|
|
836
|
-
*/
|
|
837
|
-
static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
|
|
838
|
-
inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
839
|
-
}
|
|
840
|
-
/**
|
|
841
|
-
* @param p0
|
|
842
|
-
* @param p1
|
|
843
|
-
* @returns
|
|
844
|
-
*/
|
|
845
|
-
static N_0x74C8000FDD1BB222(p0, p1) {
|
|
846
|
-
return inv('0x74C8000FDD1BB222', p0, p1);
|
|
847
|
-
}
|
|
848
848
|
}
|