@nativewrappers/redm-codegen 0.0.5 → 0.0.6

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Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -1,6 +1,66 @@
1
1
  import { createFromHandle } from '../types/HandleRegistry';
2
2
  import { inv, rai, raf, ras, pvi, _h, f } from '../types/NativeAliases';
3
3
  export class WeaponStatics {
4
+ /**
5
+ * @param ammoType
6
+ * @returns
7
+ */
8
+ static getWeaponTypeFromAmmoType(ammoType) {
9
+ return (inv('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
10
+ }
11
+ /**
12
+ * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
13
+ *
14
+ * @param weaponHash
15
+ * @returns
16
+ */
17
+ static getAmmoTypeForWeapon2(weaponHash) {
18
+ return inv('0xEC97101A8F311282', weaponHash, rai());
19
+ }
20
+ /**
21
+ * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
22
+ *
23
+ * @param weaponCollection
24
+ * @param weaponGroup
25
+ * @returns
26
+ */
27
+ static getWeaponFromDefaultPedWeaponCollection(weaponCollection, weaponGroup) {
28
+ return (inv('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
29
+ }
30
+ /**
31
+ * entity can be a ped or weapon object.
32
+ *
33
+ * @param entity
34
+ * @param componentHash
35
+ * @param weaponHash Refer to [enum: eWeaponHash]
36
+ * @param p3
37
+ */
38
+ static giveWeaponComponentToEntity(entity, componentHash, weaponHash, p3) {
39
+ inv('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
40
+ }
41
+ /**
42
+ * @param p0
43
+ * @param p1
44
+ * @returns
45
+ */
46
+ static N_0xA2091482ED42EF85(p0, p1) {
47
+ return inv('0xA2091482ED42EF85', p0, p1);
48
+ }
49
+ /**
50
+ * @param weapon
51
+ * @param addonHash
52
+ * @returns
53
+ */
54
+ static hasWeaponGotWeaponComponent(weapon, addonHash) {
55
+ return !!inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
56
+ }
57
+ /**
58
+ * @param weaponObject
59
+ * @returns
60
+ */
61
+ static getWeaponSoot(weaponObject) {
62
+ return inv('0x4BF66F8878F67663', weaponObject.handle, raf());
63
+ }
4
64
  /**
5
65
  * @param weaponHash Refer to [enum: eWeaponHash]
6
66
  * @param ammoHash Refer to [enum: eAmmoType]
@@ -60,45 +120,59 @@ export class WeaponStatics {
60
120
  /**
61
121
  * @param p0
62
122
  * @param p1
63
- * @param p2
64
123
  */
65
- static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
66
- inv('0xB0FB9B196A3D13F0', p0, p1, p2);
124
+ static N_0x404514D231DB27A0(p0, p1) {
125
+ inv('0x404514D231DB27A0', p0, p1);
67
126
  }
68
127
  /**
69
- * @param entity
70
- * @param weaponName
71
- * @param weaponType
128
+ * @param listen
129
+ */
130
+ static listenProjectileHitEvents(listen) {
131
+ inv('0xDA5D3F2C6DD5B5D4', listen);
132
+ }
133
+ /**
134
+ * @param weaponHash Refer to [enum: eWeaponHash]
72
135
  * @returns
73
136
  */
74
- static hasEntityBeenDamagedByWeapon(entity, weaponName, weaponType) {
75
- return inv('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
137
+ static getWeapontypeGroup(weaponHash) {
138
+ return (inv('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
76
139
  }
77
140
  /**
78
- * @param weaponObject
141
+ * @param weaponHash Refer to [enum: eWeaponHash]
79
142
  * @returns
80
143
  */
81
- static getWeaponScale(weaponObject) {
82
- return inv('0x22084CA699219624', weaponObject.handle, raf());
144
+ static isWeaponLasso(weaponHash) {
145
+ return inv('0x6E4E1A82081EABED', weaponHash);
83
146
  }
84
147
  /**
85
- * Returns iSpinHash
86
- *
87
- * @param emote
88
- * @param weaponEmoteTrickType
148
+ * @param p0
89
149
  * @returns
90
150
  */
91
- static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote, weaponEmoteTrickType) {
92
- return (inv('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
151
+ static N_0xAFFD0CCF31F469B8(p0) {
152
+ return inv('0xAFFD0CCF31F469B8', p0);
93
153
  }
94
154
  /**
95
- * Returns true if CWeaponInfoFlags::Flags::Gun is set.
155
+ * @param weaponHash Refer to [enum: eWeaponHash]
156
+ * @returns
157
+ */
158
+ static isWeaponThrowable(weaponHash) {
159
+ return inv('0x30E7C16B12DA8211', weaponHash);
160
+ }
161
+ /**
162
+ * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
96
163
  *
97
164
  * @param weaponHash Refer to [enum: eWeaponHash]
98
165
  * @returns
99
166
  */
100
- static isWeaponAGun(weaponHash) {
101
- return !!inv('0x705BE297EEBDB95D', weaponHash, rai());
167
+ static getWeaponName(weaponHash) {
168
+ return inv('0x89CF5FF3D363311E', weaponHash, ras());
169
+ }
170
+ /**
171
+ * @param weaponHash Refer to [enum: eWeaponHash]
172
+ * @returns
173
+ */
174
+ static getWeaponStatId(weaponHash) {
175
+ return (inv('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
102
176
  }
103
177
  /**
104
178
  * Returns hash where WEAPON_ is replaced with SLOT_
@@ -164,65 +238,6 @@ export class WeaponStatics {
164
238
  static setAmmoInTurret(vehicle, turretHash, ammo) {
165
239
  inv('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
166
240
  }
167
- /**
168
- * @param weaponObject
169
- * @param scale
170
- */
171
- static setWeaponScale(weaponObject, scale) {
172
- inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
173
- }
174
- /**
175
- * @param weaponHash Refer to [enum: eWeaponHash]
176
- * @returns
177
- */
178
- static isWeaponSniper(weaponHash) {
179
- return inv('0x6AD66548840472E5', weaponHash);
180
- }
181
- /**
182
- * @param weaponHash Refer to [enum: eWeaponHash]
183
- * @returns
184
- */
185
- static isWeaponTorch(weaponHash) {
186
- return inv('0x506F1DE1BFC75304', weaponHash);
187
- }
188
- /**
189
- * Gets the model hash from the weapon hash.
190
- *
191
- * @param weaponHash Refer to [enum: eWeaponHash]
192
- * @returns
193
- */
194
- static getWeapontypeModel(weaponHash) {
195
- return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
196
- }
197
- /**
198
- * @param p0
199
- * @param p1
200
- */
201
- static N_0xD63B4BA3A02A99E0(p0, p1) {
202
- inv('0xD63B4BA3A02A99E0', p0, p1);
203
- }
204
- /**
205
- * @param p0
206
- * @param p1
207
- */
208
- static N_0x74C2365FDD1BB48F(p0, p1) {
209
- inv('0x74C2365FDD1BB48F', p0, p1);
210
- }
211
- /**
212
- * @param weaponObject
213
- * @param component
214
- */
215
- static removeWeaponComponentFromWeaponObject(weaponObject, component) {
216
- inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
217
- }
218
- /**
219
- * @param p0
220
- * @param p1
221
- * @returns
222
- */
223
- static N_0xF2F585411E748B9C(p0, p1) {
224
- return inv('0xF2F585411E748B9C', p0, p1);
225
- }
226
241
  /**
227
242
  * @param weaponHash Refer to [enum: eWeaponHash]
228
243
  * @returns
@@ -280,107 +295,172 @@ export class WeaponStatics {
280
295
  return inv('0xD955FEE4B87AFA07', weaponHash);
281
296
  }
282
297
  /**
283
- * @param ammoType
298
+ * @param p0
284
299
  * @returns
285
300
  */
286
- static getWeaponTypeFromAmmoType(ammoType) {
287
- return (inv('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
301
+ static N_0xBC9444F2FF94A9C0(p0) {
302
+ return inv('0xBC9444F2FF94A9C0', p0);
288
303
  }
289
304
  /**
290
- * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
291
- *
292
- * @param weaponHash
305
+ * @param weaponHash Refer to [enum: eWeaponHash]
293
306
  * @returns
294
307
  */
295
- static getAmmoTypeForWeapon2(weaponHash) {
296
- return inv('0xEC97101A8F311282', weaponHash, rai());
308
+ static isWeaponValid(weaponHash) {
309
+ return !!inv('0x937C71165CF334B3', weaponHash, rai());
297
310
  }
298
311
  /**
299
- * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
312
+ * @param p0
313
+ * @param p1
314
+ * @param p2
315
+ */
316
+ static N_0xE9B3FEC825668291(p0, p1, p2) {
317
+ inv('0xE9B3FEC825668291', p0, p1, p2);
318
+ }
319
+ /**
320
+ * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
321
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
300
322
  *
301
- * @param weaponCollection
302
- * @param weaponGroup
323
+ * @param weaponHash Refer to [enum: eWeaponHash]
303
324
  * @returns
304
325
  */
305
- static getWeaponFromDefaultPedWeaponCollection(weaponCollection, weaponGroup) {
306
- return (inv('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
326
+ static isWeaponKit2(weaponHash) {
327
+ return inv('0x49E40483948AF062', weaponHash);
307
328
  }
308
329
  /**
309
- * entity can be a ped or weapon object.
330
+ * 0.0: good condition, 1.0: poor condition
310
331
  *
311
- * @param entity
312
- * @param componentHash
313
- * @param weaponHash Refer to [enum: eWeaponHash]
314
- * @param p3
332
+ * @param weaponObject
333
+ * @returns
315
334
  */
316
- static giveWeaponComponentToEntity(entity, componentHash, weaponHash, p3) {
317
- inv('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
335
+ static getWeaponDegradation(weaponObject) {
336
+ return inv('0x0D78E1097F89E637', weaponObject.handle, raf());
318
337
  }
319
338
  /**
320
339
  * @param p0
321
340
  * @param p1
322
341
  * @returns
323
342
  */
324
- static N_0xA2091482ED42EF85(p0, p1) {
325
- return inv('0xA2091482ED42EF85', p0, p1);
343
+ static N_0xFDCEDFB0577A390D(p0, p1) {
344
+ return inv('0xFDCEDFB0577A390D', p0, p1);
326
345
  }
327
346
  /**
328
- * @param weapon
329
- * @param addonHash
347
+ * @param weaponHash Refer to [enum: eWeaponHash]
330
348
  * @returns
331
349
  */
332
- static hasWeaponGotWeaponComponent(weapon, addonHash) {
333
- return !!inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
350
+ static isWeaponPistol(weaponHash) {
351
+ return !!inv('0xDDC64F5E31EEDAB6', weaponHash, rai());
334
352
  }
335
353
  /**
336
- * @param weaponObject
354
+ * @param weaponHash Refer to [enum: eWeaponHash]
337
355
  * @returns
338
356
  */
339
- static getWeaponSoot(weaponObject) {
340
- return inv('0x4BF66F8878F67663', weaponObject.handle, raf());
357
+ static hasWeaponAssetLoaded(weaponHash) {
358
+ return inv('0xFF07CF465F48B830', weaponHash);
341
359
  }
342
360
  /**
343
- * @param componentHash
361
+ * @param weaponHash Refer to [enum: eWeaponHash]
344
362
  * @returns
345
363
  */
346
- static getWeaponComponentTypeModel(componentHash) {
347
- return (inv('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
364
+ static isWeaponRepeater(weaponHash) {
365
+ return !!inv('0xDDB2578E95EF7138', weaponHash, rai());
348
366
  }
349
367
  /**
350
- * @param weaponObject
351
- * @param level
368
+ * @param weaponHash Refer to [enum: eWeaponHash]
369
+ * @param ammoCount
370
+ * @param pos
371
+ * @param showWorldModel
372
+ * @param scale
373
+ * @returns
352
374
  */
353
- static setWeaponDegradation(weaponObject, level) {
354
- inv('0xA7A57E89E965D839', weaponObject.handle, f(level));
375
+ static createWeaponObject(weaponHash, ammoCount, pos, showWorldModel, scale) {
376
+ return createFromHandle('Prop', inv('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
355
377
  }
356
378
  /**
379
+ * Returns true when the weapon passed is either a lasso, the camera or the binoculars
380
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
381
+ *
357
382
  * @param weaponHash Refer to [enum: eWeaponHash]
358
383
  * @returns
359
384
  */
360
- static isWeaponShotgun(weaponHash) {
361
- return !!inv('0xC75386174ECE95D5', weaponHash, rai());
385
+ static isWeaponKit(weaponHash) {
386
+ return inv('0x6ABAD7B0A854F8FB', weaponHash);
362
387
  }
363
388
  /**
364
- * @param ammoHash Refer to [enum: eAmmoType]
389
+ * @param entity
390
+ * @param weaponHash Refer to [enum: eWeaponHash]
391
+ * @param ms
365
392
  * @returns
366
393
  */
367
- static isAmmoValid(ammoHash) {
368
- return inv('0x1F7977C9101F807F', ammoHash);
394
+ static hasEntityBeenDamagedByWeaponRecently(entity, weaponHash, ms) {
395
+ return inv('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
369
396
  }
370
397
  /**
371
- * @param ammoHash Refer to [enum: eAmmoType]
398
+ * @param weaponObject
372
399
  * @returns
373
400
  */
374
- static isAmmoSilent2(ammoHash) {
375
- return inv('0x7EFACC589B98C488', ammoHash);
401
+ static getWeaponDirt(weaponObject) {
402
+ return inv('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
403
+ }
404
+ /**
405
+ * @param p0
406
+ */
407
+ static N_0xC5899C4CD2E2495D(p0) {
408
+ inv('0xC5899C4CD2E2495D', p0);
376
409
  }
377
410
  /**
411
+ * Returns weaponHash
412
+ *
413
+ * @param weaponGroupHash
414
+ * @param p1
415
+ * @param p2
416
+ * @param p3
417
+ * @returns
418
+ */
419
+ static N_0xF8204EF17410BF43(weaponGroupHash, p1, p2, p3) {
420
+ return (inv('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
421
+ }
422
+ /**
423
+ * @param p0
424
+ * @param p1
425
+ * @param p2
426
+ */
427
+ static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
428
+ inv('0xB0FB9B196A3D13F0', p0, p1, p2);
429
+ }
430
+ /**
431
+ * @param entity
432
+ * @param weaponName
433
+ * @param weaponType
434
+ * @returns
435
+ */
436
+ static hasEntityBeenDamagedByWeapon(entity, weaponName, weaponType) {
437
+ return inv('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
438
+ }
439
+ /**
440
+ * @param weaponObject
441
+ * @returns
442
+ */
443
+ static getWeaponScale(weaponObject) {
444
+ return inv('0x22084CA699219624', weaponObject.handle, raf());
445
+ }
446
+ /**
447
+ * Returns iSpinHash
448
+ *
449
+ * @param emote
450
+ * @param weaponEmoteTrickType
451
+ * @returns
452
+ */
453
+ static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote, weaponEmoteTrickType) {
454
+ return (inv('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
455
+ }
456
+ /**
457
+ * Returns true if CWeaponInfoFlags::Flags::Gun is set.
458
+ *
378
459
  * @param weaponHash Refer to [enum: eWeaponHash]
379
- * @param permanentDegradationLevel
380
460
  * @returns
381
461
  */
382
- static getWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel) {
383
- return inv('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
462
+ static isWeaponAGun(weaponHash) {
463
+ return !!inv('0x705BE297EEBDB95D', weaponHash, rai());
384
464
  }
385
465
  /**
386
466
  * @param weaponObject
@@ -429,266 +509,273 @@ export class WeaponStatics {
429
509
  static N_0x74C90AAACC1DD48F(p0) {
430
510
  inv('0x74C90AAACC1DD48F', p0);
431
511
  }
432
- /**
433
- * Related to weapon visual damage, not actual damage.
434
- *
435
- * @param weaponObject
436
- * @param level
437
- * @param p2
438
- */
439
- static setWeaponDamage(weaponObject, level, p2) {
440
- inv('0xE22060121602493B', weaponObject.handle, f(level), p2);
441
- }
442
512
  /**
443
513
  * @param p0
444
514
  * @param p1
445
- * @returns
515
+ * @param p2
446
516
  */
447
- static N_0x74C8000FDD1BB111(p0, p1) {
448
- return inv('0x74C8000FDD1BB111', p0, p1);
517
+ static N_0xD53846B9C931C181(p0, p1, p2) {
518
+ inv('0xD53846B9C931C181', p0, p1, p2);
449
519
  }
450
520
  /**
451
- * _IS_WEAPON_CLOSE_RANGE?
452
- * returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
453
- * all guns ,bows and animal weapons return false
454
- *
455
521
  * @param weaponHash Refer to [enum: eWeaponHash]
456
522
  * @returns
457
523
  */
458
- static isWeaponCloseRange(weaponHash) {
459
- return inv('0xEA522F991E120D45', weaponHash);
524
+ static getWeaponClipSize(weaponHash) {
525
+ return inv('0xD3750CCC00635FC2', weaponHash, rai());
460
526
  }
461
527
  /**
462
- * @param weaponHash Refer to [enum: eWeaponHash]
463
- * @returns
528
+ * @param p0
464
529
  */
465
- static isWeaponMeleeWeapon(weaponHash) {
466
- return !!inv('0x959383DCD42040DA', weaponHash, rai());
530
+ static N_0x000FA7A4A8443AF7(p0) {
531
+ inv('0x000FA7A4A8443AF7', p0);
467
532
  }
468
533
  /**
469
- * @param ped
470
- * @param componentHash
471
- * @param p3
472
- * @returns weaponObject
534
+ * Only used in R* Script fme_escaped_convicts, p0 = 0
535
+ *
536
+ * @param p0
473
537
  */
474
- static giveWeaponComponentToWeaponObject(ped, componentHash, p3) {
475
- const result = inv('0x1A47699E8D533E8F', pvi(), ped.handle, _h(componentHash), p3);
476
- return createFromHandle('Prop', result);
538
+ static N_0x63B83A526329AFBC(p0) {
539
+ inv('0x63B83A526329AFBC', p0);
477
540
  }
478
541
  /**
479
- * @param ammoHash Refer to [enum: eAmmoType]
542
+ * Related to rust of weapons
543
+ *
544
+ * @param weaponObject
480
545
  * @returns
481
546
  */
482
- static isAmmoSilent(ammoHash) {
483
- return !!inv('0xD2866CBA797E872E', ammoHash, rai());
547
+ static getWeaponPermanentDegradation(weaponObject) {
548
+ return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
549
+ }
550
+ /**
551
+ * @param weaponHash Refer to [enum: eWeaponHash]
552
+ */
553
+ static removeWeaponAsset(weaponHash) {
554
+ inv('0xC3896D03E2852236', weaponHash);
484
555
  }
485
556
  /**
486
557
  * @param p0
487
- * @param p1
558
+ * @returns
488
559
  */
489
- static N_0x641351E9AD103890(p0, p1) {
490
- inv('0x641351E9AD103890', p0, p1);
560
+ static N_0x23BF601A42F329A0(p0) {
561
+ return inv('0x23BF601A42F329A0', p0);
491
562
  }
492
563
  /**
493
564
  * @param weaponHash Refer to [enum: eWeaponHash]
494
565
  * @returns
495
566
  */
496
- static getWeaponName2(weaponHash) {
497
- return inv('0x6D3AC61694A791C5', weaponHash, ras());
567
+ static isWeaponRifle(weaponHash) {
568
+ return !!inv('0x0A82317B7EBFC420', weaponHash, rai());
498
569
  }
499
570
  /**
500
- * @param weaponObject
501
- * @param level
502
- * @param p2
571
+ * @param p0
572
+ * @returns
503
573
  */
504
- static setWeaponDirt(weaponObject, level, p2) {
505
- inv('0x812CE61DEBCAB948', weaponObject.handle, f(level), p2);
574
+ static N_0x3799EFCC3C8CD5E1(p0) {
575
+ return inv('0x3799EFCC3C8CD5E1', p0);
506
576
  }
507
577
  /**
508
- * @param weaponHash Refer to [enum: eWeaponHash]
509
- * @param ammoCount
510
- * @param pos
511
- * @param showWorldModel
512
- * @param scale
578
+ * @param p0
579
+ * @param p1
580
+ * @param p2
513
581
  * @returns
514
582
  */
515
- static createWeaponObject(weaponHash, ammoCount, pos, showWorldModel, scale) {
516
- return createFromHandle('Prop', inv('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
583
+ static N_0x9CCA3131E6B53C68(p0, p1, p2) {
584
+ return inv('0x9CCA3131E6B53C68', p0, p1, p2);
517
585
  }
518
586
  /**
519
- * Returns true when the weapon passed is either a lasso, the camera or the binoculars
520
- * _IS_WEAPON_M* - _IS_WEAPON_P*
521
- *
522
- * @param weaponHash Refer to [enum: eWeaponHash]
523
- * @returns
587
+ * @param vehicle
588
+ * @param p1
589
+ * @param minHeading
590
+ * @param maxHeading
524
591
  */
525
- static isWeaponKit(weaponHash) {
526
- return inv('0x6ABAD7B0A854F8FB', weaponHash);
592
+ static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
593
+ inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
527
594
  }
528
595
  /**
529
- * @param entity
530
- * @param weaponHash Refer to [enum: eWeaponHash]
531
- * @param ms
596
+ * @param p0
597
+ * @param p1
532
598
  * @returns
533
599
  */
534
- static hasEntityBeenDamagedByWeaponRecently(entity, weaponHash, ms) {
535
- return inv('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
600
+ static N_0x74C8000FDD1BB222(p0, p1) {
601
+ return inv('0x74C8000FDD1BB222', p0, p1);
536
602
  }
537
603
  /**
538
- * @param weaponObject
604
+ * @param componentHash
539
605
  * @returns
540
606
  */
541
- static getWeaponDirt(weaponObject) {
542
- return inv('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
607
+ static getWeaponComponentTypeModel(componentHash) {
608
+ return (inv('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
543
609
  }
544
610
  /**
545
- * @param p0
611
+ * @param weaponObject
612
+ * @param level
546
613
  */
547
- static N_0xC5899C4CD2E2495D(p0) {
548
- inv('0xC5899C4CD2E2495D', p0);
614
+ static setWeaponDegradation(weaponObject, level) {
615
+ inv('0xA7A57E89E965D839', weaponObject.handle, f(level));
549
616
  }
550
617
  /**
551
- * Returns weaponHash
552
- *
553
- * @param weaponGroupHash
554
- * @param p1
555
- * @param p2
556
- * @param p3
618
+ * @param weaponHash Refer to [enum: eWeaponHash]
557
619
  * @returns
558
620
  */
559
- static N_0xF8204EF17410BF43(weaponGroupHash, p1, p2, p3) {
560
- return (inv('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
621
+ static isWeaponShotgun(weaponHash) {
622
+ return !!inv('0xC75386174ECE95D5', weaponHash, rai());
561
623
  }
562
624
  /**
563
- * @param p0
564
- * @param p1
625
+ * @param ammoHash Refer to [enum: eAmmoType]
626
+ * @returns
565
627
  */
566
- static N_0x404514D231DB27A0(p0, p1) {
567
- inv('0x404514D231DB27A0', p0, p1);
628
+ static isAmmoValid(ammoHash) {
629
+ return inv('0x1F7977C9101F807F', ammoHash);
568
630
  }
569
631
  /**
570
- * @param listen
632
+ * @param ammoHash Refer to [enum: eAmmoType]
633
+ * @returns
571
634
  */
572
- static listenProjectileHitEvents(listen) {
573
- inv('0xDA5D3F2C6DD5B5D4', listen);
635
+ static isAmmoSilent2(ammoHash) {
636
+ return inv('0x7EFACC589B98C488', ammoHash);
574
637
  }
575
638
  /**
576
639
  * @param weaponHash Refer to [enum: eWeaponHash]
640
+ * @param permanentDegradationLevel
577
641
  * @returns
578
642
  */
579
- static getWeapontypeGroup(weaponHash) {
580
- return (inv('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
643
+ static getWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel) {
644
+ return inv('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
581
645
  }
582
646
  /**
583
- * @param weaponHash Refer to [enum: eWeaponHash]
584
- * @returns
647
+ * @param weaponObject
648
+ * @param scale
585
649
  */
586
- static isWeaponLasso(weaponHash) {
587
- return inv('0x6E4E1A82081EABED', weaponHash);
650
+ static setWeaponScale(weaponObject, scale) {
651
+ inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
588
652
  }
589
653
  /**
590
- * @param p0
654
+ * @param weaponHash Refer to [enum: eWeaponHash]
591
655
  * @returns
592
656
  */
593
- static N_0xAFFD0CCF31F469B8(p0) {
594
- return inv('0xAFFD0CCF31F469B8', p0);
657
+ static isWeaponSniper(weaponHash) {
658
+ return inv('0x6AD66548840472E5', weaponHash);
595
659
  }
596
660
  /**
597
661
  * @param weaponHash Refer to [enum: eWeaponHash]
598
662
  * @returns
599
663
  */
600
- static isWeaponThrowable(weaponHash) {
601
- return inv('0x30E7C16B12DA8211', weaponHash);
664
+ static isWeaponTorch(weaponHash) {
665
+ return inv('0x506F1DE1BFC75304', weaponHash);
602
666
  }
603
667
  /**
604
- * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
668
+ * Gets the model hash from the weapon hash.
605
669
  *
606
670
  * @param weaponHash Refer to [enum: eWeaponHash]
607
671
  * @returns
608
672
  */
609
- static getWeaponName(weaponHash) {
610
- return inv('0x89CF5FF3D363311E', weaponHash, ras());
673
+ static getWeapontypeModel(weaponHash) {
674
+ return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
611
675
  }
612
676
  /**
613
- * @param weaponHash Refer to [enum: eWeaponHash]
614
- * @returns
677
+ * @param p0
678
+ * @param p1
615
679
  */
616
- static getWeaponStatId(weaponHash) {
617
- return (inv('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
680
+ static N_0xD63B4BA3A02A99E0(p0, p1) {
681
+ inv('0xD63B4BA3A02A99E0', p0, p1);
618
682
  }
619
683
  /**
620
684
  * @param p0
621
685
  * @param p1
622
- * @param p2
623
686
  */
624
- static N_0xD53846B9C931C181(p0, p1, p2) {
625
- inv('0xD53846B9C931C181', p0, p1, p2);
687
+ static N_0x74C2365FDD1BB48F(p0, p1) {
688
+ inv('0x74C2365FDD1BB48F', p0, p1);
626
689
  }
627
690
  /**
628
- * @param weaponHash Refer to [enum: eWeaponHash]
629
- * @returns
691
+ * @param weaponObject
692
+ * @param component
630
693
  */
631
- static getWeaponClipSize(weaponHash) {
632
- return inv('0xD3750CCC00635FC2', weaponHash, rai());
694
+ static removeWeaponComponentFromWeaponObject(weaponObject, component) {
695
+ inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
633
696
  }
634
697
  /**
635
698
  * @param p0
699
+ * @param p1
700
+ * @returns
636
701
  */
637
- static N_0x000FA7A4A8443AF7(p0) {
638
- inv('0x000FA7A4A8443AF7', p0);
702
+ static N_0xF2F585411E748B9C(p0, p1) {
703
+ return inv('0xF2F585411E748B9C', p0, p1);
639
704
  }
640
705
  /**
641
- * Only used in R* Script fme_escaped_convicts, p0 = 0
706
+ * Related to weapon visual damage, not actual damage.
642
707
  *
708
+ * @param weaponObject
709
+ * @param level
710
+ * @param p2
711
+ */
712
+ static setWeaponDamage(weaponObject, level, p2) {
713
+ inv('0xE22060121602493B', weaponObject.handle, f(level), p2);
714
+ }
715
+ /**
643
716
  * @param p0
717
+ * @param p1
718
+ * @returns
644
719
  */
645
- static N_0x63B83A526329AFBC(p0) {
646
- inv('0x63B83A526329AFBC', p0);
720
+ static N_0x74C8000FDD1BB111(p0, p1) {
721
+ return inv('0x74C8000FDD1BB111', p0, p1);
647
722
  }
648
723
  /**
649
- * Related to rust of weapons
724
+ * _IS_WEAPON_CLOSE_RANGE?
725
+ * returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
726
+ * all guns ,bows and animal weapons return false
650
727
  *
651
- * @param weaponObject
728
+ * @param weaponHash Refer to [enum: eWeaponHash]
652
729
  * @returns
653
730
  */
654
- static getWeaponPermanentDegradation(weaponObject) {
655
- return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
731
+ static isWeaponCloseRange(weaponHash) {
732
+ return inv('0xEA522F991E120D45', weaponHash);
656
733
  }
657
734
  /**
658
735
  * @param weaponHash Refer to [enum: eWeaponHash]
736
+ * @returns
659
737
  */
660
- static removeWeaponAsset(weaponHash) {
661
- inv('0xC3896D03E2852236', weaponHash);
738
+ static isWeaponMeleeWeapon(weaponHash) {
739
+ return !!inv('0x959383DCD42040DA', weaponHash, rai());
662
740
  }
663
741
  /**
664
- * @param p0
665
- * @returns
742
+ * @param ped
743
+ * @param componentHash
744
+ * @param p3
745
+ * @returns weaponObject
666
746
  */
667
- static N_0x23BF601A42F329A0(p0) {
668
- return inv('0x23BF601A42F329A0', p0);
747
+ static giveWeaponComponentToWeaponObject(ped, componentHash, p3) {
748
+ const result = inv('0x1A47699E8D533E8F', pvi(), ped.handle, _h(componentHash), p3);
749
+ return createFromHandle('Prop', result);
669
750
  }
670
751
  /**
671
- * @param weaponHash Refer to [enum: eWeaponHash]
752
+ * @param ammoHash Refer to [enum: eAmmoType]
672
753
  * @returns
673
754
  */
674
- static isWeaponRifle(weaponHash) {
675
- return !!inv('0x0A82317B7EBFC420', weaponHash, rai());
755
+ static isAmmoSilent(ammoHash) {
756
+ return !!inv('0xD2866CBA797E872E', ammoHash, rai());
676
757
  }
677
758
  /**
678
759
  * @param p0
760
+ * @param p1
761
+ */
762
+ static N_0x641351E9AD103890(p0, p1) {
763
+ inv('0x641351E9AD103890', p0, p1);
764
+ }
765
+ /**
766
+ * @param weaponHash Refer to [enum: eWeaponHash]
679
767
  * @returns
680
768
  */
681
- static N_0x3799EFCC3C8CD5E1(p0) {
682
- return inv('0x3799EFCC3C8CD5E1', p0);
769
+ static getWeaponName2(weaponHash) {
770
+ return inv('0x6D3AC61694A791C5', weaponHash, ras());
683
771
  }
684
772
  /**
685
- * @param p0
686
- * @param p1
773
+ * @param weaponObject
774
+ * @param level
687
775
  * @param p2
688
- * @returns
689
776
  */
690
- static N_0x9CCA3131E6B53C68(p0, p1, p2) {
691
- return inv('0x9CCA3131E6B53C68', p0, p1, p2);
777
+ static setWeaponDirt(weaponObject, level, p2) {
778
+ inv('0x812CE61DEBCAB948', weaponObject.handle, f(level), p2);
692
779
  }
693
780
  /**
694
781
  * @param p0
@@ -758,91 +845,4 @@ export class WeaponStatics {
758
845
  static N_0x457B16951AD77C1B(p0) {
759
846
  inv('0x457B16951AD77C1B', p0);
760
847
  }
761
- /**
762
- * @param p0
763
- * @returns
764
- */
765
- static N_0xBC9444F2FF94A9C0(p0) {
766
- return inv('0xBC9444F2FF94A9C0', p0);
767
- }
768
- /**
769
- * @param weaponHash Refer to [enum: eWeaponHash]
770
- * @returns
771
- */
772
- static isWeaponValid(weaponHash) {
773
- return !!inv('0x937C71165CF334B3', weaponHash, rai());
774
- }
775
- /**
776
- * @param p0
777
- * @param p1
778
- * @param p2
779
- */
780
- static N_0xE9B3FEC825668291(p0, p1, p2) {
781
- inv('0xE9B3FEC825668291', p0, p1, p2);
782
- }
783
- /**
784
- * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
785
- * _IS_WEAPON_M* - _IS_WEAPON_P*
786
- *
787
- * @param weaponHash Refer to [enum: eWeaponHash]
788
- * @returns
789
- */
790
- static isWeaponKit2(weaponHash) {
791
- return inv('0x49E40483948AF062', weaponHash);
792
- }
793
- /**
794
- * 0.0: good condition, 1.0: poor condition
795
- *
796
- * @param weaponObject
797
- * @returns
798
- */
799
- static getWeaponDegradation(weaponObject) {
800
- return inv('0x0D78E1097F89E637', weaponObject.handle, raf());
801
- }
802
- /**
803
- * @param p0
804
- * @param p1
805
- * @returns
806
- */
807
- static N_0xFDCEDFB0577A390D(p0, p1) {
808
- return inv('0xFDCEDFB0577A390D', p0, p1);
809
- }
810
- /**
811
- * @param weaponHash Refer to [enum: eWeaponHash]
812
- * @returns
813
- */
814
- static isWeaponPistol(weaponHash) {
815
- return !!inv('0xDDC64F5E31EEDAB6', weaponHash, rai());
816
- }
817
- /**
818
- * @param weaponHash Refer to [enum: eWeaponHash]
819
- * @returns
820
- */
821
- static hasWeaponAssetLoaded(weaponHash) {
822
- return inv('0xFF07CF465F48B830', weaponHash);
823
- }
824
- /**
825
- * @param weaponHash Refer to [enum: eWeaponHash]
826
- * @returns
827
- */
828
- static isWeaponRepeater(weaponHash) {
829
- return !!inv('0xDDB2578E95EF7138', weaponHash, rai());
830
- }
831
- /**
832
- * @param vehicle
833
- * @param p1
834
- * @param minHeading
835
- * @param maxHeading
836
- */
837
- static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
838
- inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
839
- }
840
- /**
841
- * @param p0
842
- * @param p1
843
- * @returns
844
- */
845
- static N_0x74C8000FDD1BB222(p0, p1) {
846
- return inv('0x74C8000FDD1BB222', p0, p1);
847
- }
848
848
  }