@nativewrappers/redm-codegen 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -7,137 +7,6 @@ import { createFromHandle } from '../types/HandleRegistry';
7
7
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
8
8
 
9
9
  export class Bounty {
10
- static cancelLegendaryMission(): void {
11
- inv<void>('0x2BA1BCC99826CDA2');
12
- }
13
-
14
- /**
15
- * @returns outRpcGuid
16
- */
17
- static requestPosseLeaderEscapedCharacterBountyHunt(): [any, number] {
18
- const result = inv<[number, number]>('0x2D874BA20E8E1F20', pvi());
19
- return [result[0], result[1]];
20
- }
21
-
22
- /**
23
- * @returns rpcGuid
24
- */
25
- static isRequestPending(): [any, number] {
26
- const result = inv<[number, number]>('0x03B61CD51097DE60', pvi());
27
- return [result[0], result[1]];
28
- }
29
-
30
- /**
31
- * @returns outRpcGuid
32
- */
33
- static requestBecomeTargetOfCharacterBountyHunt(): [any, number] {
34
- const result = inv<[number, number]>('0xB096547D61868254', pvi());
35
- return [result[0], result[1]];
36
- }
37
-
38
- /**
39
- * @returns outRpcGuid
40
- */
41
- static requestPayOffBounty(): [any, number] {
42
- const result = inv<[number, number]>('0x537CE992BD2D7BCB', pvi());
43
- return [result[0], result[1]];
44
- }
45
-
46
- /**
47
- * @param p1
48
- * @param p2
49
- * @returns outRpcGuid
50
- */
51
- static requestBeginLegendaryMissionForPosse(p1: number, p2: number): [boolean, number] {
52
- const result = inv<[boolean, number]>('0x48E4E23F1739E197', pvi(), p1, p2, rai());
53
- return [!!result[0], result[1]];
54
- }
55
-
56
- /**
57
- * _BOUNTY_C* or *BOUNTY_GET**
58
- *
59
- * @returns p0
60
- */
61
- static N_0x86EC5F83867C4B70(): [boolean, number] {
62
- const result = inv<[boolean, number]>('0x86EC5F83867C4B70', pvi(), rai());
63
- return [!!result[0], result[1]];
64
- }
65
-
66
- /**
67
- * @returns outRpcGuid; p1
68
- */
69
- static requestCompleteSplitWantedPoster(): [any, number, number] {
70
- const result = inv<[number, number, number]>('0xFBD137BF0EC50FC9', pvi(), pvi());
71
- return [result[0], result[1], result[2]];
72
- }
73
-
74
- /**
75
- * @returns outRpcGuid
76
- */
77
- static requestSelfReportKilledByBountyHunter(): [any, number] {
78
- const result = inv<[number, number]>('0xB462D69D406A2602', pvi());
79
- return [result[0], result[1]];
80
- }
81
-
82
- /**
83
- * @returns p0
84
- */
85
- static getCooldownCollection(): [any, number] {
86
- const result = inv<[number, number]>('0x8FAF4D262FABA99C', pvi());
87
- return [result[0], result[1]];
88
- }
89
-
90
- /**
91
- * @param p1
92
- * @param p2
93
- * @returns outRpcGuid
94
- */
95
- static requestBeginLegendaryMission(p1: number, p2: number): [any, number] {
96
- const result = inv<[number, number]>('0xFC81D7C7A151CFAA', pvi(), p1, p2);
97
- return [result[0], result[1]];
98
- }
99
-
100
- /**
101
- * *BOUNTY_GET**
102
- *
103
- * @param p0
104
- * @returns
105
- */
106
- static N_0xD6A67E2FF373D0E3(p0: number): number {
107
- return inv<number>('0xD6A67E2FF373D0E3', p0, rai());
108
- }
109
-
110
- /**
111
- * @param p1
112
- * @returns outRpcGuid
113
- */
114
- static requestBribeJailGuard(p1: number): [any, number] {
115
- const result = inv<[number, number]>('0x28717806D3BDD0D0', pvi(), p1);
116
- return [result[0], result[1]];
117
- }
118
-
119
- /**
120
- * @returns gamerHandle; bountyData
121
- */
122
- static getBountyOnPlayer(): [any, number, number] {
123
- const result = inv<[number, number, number]>('0x4EF23E04A0C8FF51', pvi(), pvi());
124
- return [result[0], result[1], result[2]];
125
- }
126
-
127
- /**
128
- * @param p1
129
- * @param costType
130
- * @returns outRpcGuid
131
- */
132
- static requestPayOffBountyEx(p1: string | number, costType: string | number): [boolean, number] {
133
- const result = inv<[boolean, number]>('0x587BCEC31D64F382', pvi(), _h(p1), _h(costType), rai());
134
- return [!!result[0], result[1]];
135
- }
136
-
137
- static clearBeingBountyHunter(): void {
138
- inv<void>('0xA59D1997ECD99F0A');
139
- }
140
-
141
10
  /**
142
11
  * @param p1
143
12
  * @returns outRpcGuid; p2
@@ -286,4 +155,135 @@ export class Bounty {
286
155
  return [result[0], result[1]];
287
156
  }
288
157
 
158
+ static cancelLegendaryMission(): void {
159
+ inv<void>('0x2BA1BCC99826CDA2');
160
+ }
161
+
162
+ /**
163
+ * @returns outRpcGuid
164
+ */
165
+ static requestPosseLeaderEscapedCharacterBountyHunt(): [any, number] {
166
+ const result = inv<[number, number]>('0x2D874BA20E8E1F20', pvi());
167
+ return [result[0], result[1]];
168
+ }
169
+
170
+ /**
171
+ * @returns rpcGuid
172
+ */
173
+ static isRequestPending(): [any, number] {
174
+ const result = inv<[number, number]>('0x03B61CD51097DE60', pvi());
175
+ return [result[0], result[1]];
176
+ }
177
+
178
+ /**
179
+ * @returns outRpcGuid
180
+ */
181
+ static requestBecomeTargetOfCharacterBountyHunt(): [any, number] {
182
+ const result = inv<[number, number]>('0xB096547D61868254', pvi());
183
+ return [result[0], result[1]];
184
+ }
185
+
186
+ /**
187
+ * @returns outRpcGuid
188
+ */
189
+ static requestPayOffBounty(): [any, number] {
190
+ const result = inv<[number, number]>('0x537CE992BD2D7BCB', pvi());
191
+ return [result[0], result[1]];
192
+ }
193
+
194
+ /**
195
+ * @param p1
196
+ * @param p2
197
+ * @returns outRpcGuid
198
+ */
199
+ static requestBeginLegendaryMissionForPosse(p1: number, p2: number): [boolean, number] {
200
+ const result = inv<[boolean, number]>('0x48E4E23F1739E197', pvi(), p1, p2, rai());
201
+ return [!!result[0], result[1]];
202
+ }
203
+
204
+ /**
205
+ * _BOUNTY_C* or *BOUNTY_GET**
206
+ *
207
+ * @returns p0
208
+ */
209
+ static N_0x86EC5F83867C4B70(): [boolean, number] {
210
+ const result = inv<[boolean, number]>('0x86EC5F83867C4B70', pvi(), rai());
211
+ return [!!result[0], result[1]];
212
+ }
213
+
214
+ /**
215
+ * @returns outRpcGuid; p1
216
+ */
217
+ static requestCompleteSplitWantedPoster(): [any, number, number] {
218
+ const result = inv<[number, number, number]>('0xFBD137BF0EC50FC9', pvi(), pvi());
219
+ return [result[0], result[1], result[2]];
220
+ }
221
+
222
+ /**
223
+ * @returns outRpcGuid
224
+ */
225
+ static requestSelfReportKilledByBountyHunter(): [any, number] {
226
+ const result = inv<[number, number]>('0xB462D69D406A2602', pvi());
227
+ return [result[0], result[1]];
228
+ }
229
+
230
+ /**
231
+ * @returns p0
232
+ */
233
+ static getCooldownCollection(): [any, number] {
234
+ const result = inv<[number, number]>('0x8FAF4D262FABA99C', pvi());
235
+ return [result[0], result[1]];
236
+ }
237
+
238
+ /**
239
+ * @param p1
240
+ * @param p2
241
+ * @returns outRpcGuid
242
+ */
243
+ static requestBeginLegendaryMission(p1: number, p2: number): [any, number] {
244
+ const result = inv<[number, number]>('0xFC81D7C7A151CFAA', pvi(), p1, p2);
245
+ return [result[0], result[1]];
246
+ }
247
+
248
+ /**
249
+ * *BOUNTY_GET**
250
+ *
251
+ * @param p0
252
+ * @returns
253
+ */
254
+ static N_0xD6A67E2FF373D0E3(p0: number): number {
255
+ return inv<number>('0xD6A67E2FF373D0E3', p0, rai());
256
+ }
257
+
258
+ /**
259
+ * @param p1
260
+ * @returns outRpcGuid
261
+ */
262
+ static requestBribeJailGuard(p1: number): [any, number] {
263
+ const result = inv<[number, number]>('0x28717806D3BDD0D0', pvi(), p1);
264
+ return [result[0], result[1]];
265
+ }
266
+
267
+ /**
268
+ * @returns gamerHandle; bountyData
269
+ */
270
+ static getBountyOnPlayer(): [any, number, number] {
271
+ const result = inv<[number, number, number]>('0x4EF23E04A0C8FF51', pvi(), pvi());
272
+ return [result[0], result[1], result[2]];
273
+ }
274
+
275
+ /**
276
+ * @param p1
277
+ * @param costType
278
+ * @returns outRpcGuid
279
+ */
280
+ static requestPayOffBountyEx(p1: string | number, costType: string | number): [boolean, number] {
281
+ const result = inv<[boolean, number]>('0x587BCEC31D64F382', pvi(), _h(p1), _h(costType), rai());
282
+ return [!!result[0], result[1]];
283
+ }
284
+
285
+ static clearBeingBountyHunter(): void {
286
+ inv<void>('0xA59D1997ECD99F0A');
287
+ }
288
+
289
289
  }
@@ -7,6 +7,28 @@ import { createFromHandle } from '../types/HandleRegistry';
7
7
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
8
8
 
9
9
  export class Brain {
10
+ /**
11
+ * Returns threadId
12
+ *
13
+ * @param entity
14
+ * @param scriptName
15
+ * @param p2
16
+ * @param p4
17
+ * @param p5
18
+ * @returns p3
19
+ */
20
+ static startScriptBrain(entity: Entity, scriptName: string | null, p2: number, p4: number, p5: boolean): [number, number] {
21
+ const result = inv<[number, number]>('0x6F62FAE266DCFC81', entity.handle, scriptName, p2, pvi(), p4, p5, rai());
22
+ return [result[0], result[1]];
23
+ }
24
+
25
+ /**
26
+ * @returns
27
+ */
28
+ static getScriptBrainEntity(): Entity | null {
29
+ return createFromHandle<Entity>('Entity', inv<number>('0x6818D1A194E29983', rai()));
30
+ }
31
+
10
32
  /**
11
33
  * Called with flag 0 before 0xA6AC35DB4A7957A8 in net_entity_brain
12
34
  * _SET_SCRIPT_BRAIN*
@@ -90,26 +112,4 @@ export class Brain {
90
112
  inv<void>('0xA32B0B05EFF75730');
91
113
  }
92
114
 
93
- /**
94
- * Returns threadId
95
- *
96
- * @param entity
97
- * @param scriptName
98
- * @param p2
99
- * @param p4
100
- * @param p5
101
- * @returns p3
102
- */
103
- static startScriptBrain(entity: Entity, scriptName: string | null, p2: number, p4: number, p5: boolean): [number, number] {
104
- const result = inv<[number, number]>('0x6F62FAE266DCFC81', entity.handle, scriptName, p2, pvi(), p4, p5, rai());
105
- return [result[0], result[1]];
106
- }
107
-
108
- /**
109
- * @returns
110
- */
111
- static getScriptBrainEntity(): Entity | null {
112
- return createFromHandle<Entity>('Entity', inv<number>('0x6818D1A194E29983', rai()));
113
- }
114
-
115
115
  }