@nativewrappers/redm-codegen 0.0.5 → 0.0.6

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Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -2,36 +2,6 @@ import type { AnimScene } from '../classes/AnimScene';
2
2
  import type { Entity } from '../classes/Entity';
3
3
  import type { Ped } from '../classes/Ped';
4
4
  export declare class Animscene {
5
- /**
6
- * Used in SP R* Scripts only
7
- * _IS_ANIM_SCENE_R* - _IS_ANIM_SCENE_S*
8
- *
9
- * @param p0
10
- * @returns
11
- */
12
- static N_0x5D7BFDA2290B4E39(p0: string | null): boolean;
13
- /**
14
- * Returns mgmHandle
15
- *
16
- * @param mgmFilename
17
- * @returns
18
- */
19
- static createMgmSystem(mgmFilename: string | null): number;
20
- /**
21
- * p2: MINIGAME_GET_SECONDARY_VOICE_STRING
22
- * *SET**
23
- *
24
- * @param mgmHandle
25
- * @param ped
26
- * @param secondaryVoiceString
27
- */
28
- static N_0x3641FCD53E59B335(mgmHandle: number, ped: Ped, secondaryVoiceString: string | null): void;
29
- /**
30
- * Pauses all script threads except the one that called it.
31
- *
32
- * @param toggle
33
- */
34
- static pauseScriptThreads(toggle: boolean): void;
35
5
  /**
36
6
  * Used in SP R* Scripts only
37
7
  * *IS**
@@ -51,35 +21,6 @@ export declare class Animscene {
51
21
  * @returns
52
22
  */
53
23
  static createAnimScene(animDict: string | null, flags: number, playbackListName: string | null, p3: boolean, p4: boolean): AnimScene | null;
54
- /**
55
- * Used in SP R* Scripts only
56
- * _SET_B* - _SET_C*
57
- */
58
- static N_0xE12D7B4B959644CD(): void;
59
- /**
60
- * @param mgmEventHandle
61
- * @param p1
62
- * @param seatId
63
- * @param p3
64
- * @param p4
65
- */
66
- static setMgmEvent(mgmEventHandle: number, p1: string | null, seatId: any, p3: number, p4: number): void;
67
- /**
68
- * *PREPARE** - *REGISTER**
69
- *
70
- * @param mgmHandle
71
- * @param ped
72
- */
73
- static N_0xB1A196BAFE650402(mgmHandle: number, ped: Ped): void;
74
- static requestPhotoModeFreeze(): void;
75
- /**
76
- * Used in SP R* Scripts only
77
- * *RESUME** - _SET_A*
78
- *
79
- * @param entity
80
- * @param p1
81
- */
82
- static N_0xC1193521E3B9FADD(entity: Entity, p1: boolean): void;
83
24
  /**
84
25
  * MGM stands for MiniGameMoments.
85
26
  *
@@ -134,6 +75,65 @@ export declare class Animscene {
134
75
  * _A*
135
76
  */
136
77
  static N_0x1AD896BF43619551(): void;
78
+ /**
79
+ * Pauses all script threads except the one that called it.
80
+ *
81
+ * @param toggle
82
+ */
83
+ static pauseScriptThreads(toggle: boolean): void;
84
+ /**
85
+ * Used in SP R* Scripts only
86
+ * _SET_B* - _SET_C*
87
+ */
88
+ static N_0xE12D7B4B959644CD(): void;
89
+ /**
90
+ * @param mgmEventHandle
91
+ * @param p1
92
+ * @param seatId
93
+ * @param p3
94
+ * @param p4
95
+ */
96
+ static setMgmEvent(mgmEventHandle: number, p1: string | null, seatId: any, p3: number, p4: number): void;
97
+ /**
98
+ * *PREPARE** - *REGISTER**
99
+ *
100
+ * @param mgmHandle
101
+ * @param ped
102
+ */
103
+ static N_0xB1A196BAFE650402(mgmHandle: number, ped: Ped): void;
104
+ static requestPhotoModeFreeze(): void;
105
+ /**
106
+ * Used in SP R* Scripts only
107
+ * *RESUME** - _SET_A*
108
+ *
109
+ * @param entity
110
+ * @param p1
111
+ */
112
+ static N_0xC1193521E3B9FADD(entity: Entity, p1: boolean): void;
113
+ /**
114
+ * Used in SP R* Scripts only
115
+ * _IS_ANIM_SCENE_R* - _IS_ANIM_SCENE_S*
116
+ *
117
+ * @param p0
118
+ * @returns
119
+ */
120
+ static N_0x5D7BFDA2290B4E39(p0: string | null): boolean;
121
+ /**
122
+ * Returns mgmHandle
123
+ *
124
+ * @param mgmFilename
125
+ * @returns
126
+ */
127
+ static createMgmSystem(mgmFilename: string | null): number;
128
+ /**
129
+ * p2: MINIGAME_GET_SECONDARY_VOICE_STRING
130
+ * *SET**
131
+ *
132
+ * @param mgmHandle
133
+ * @param ped
134
+ * @param secondaryVoiceString
135
+ */
136
+ static N_0x3641FCD53E59B335(mgmHandle: number, ped: Ped, secondaryVoiceString: string | null): void;
137
137
  /**
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  * Only used in tg_p R* Script
139
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  * Returns true when mgm event success
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Animscene.d.ts","sourceRoot":"","sources":["../../src/namespaces/Animscene.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAQ1C,qBAAa,SAAS;IACpB;;;;;;OAMG;IACH,MAAM,CAAC,oBAAoB,CAAC,GAAG,EAAE,GAAG,GAAG,OAAO;IAI9C;;;;;;;;;OASG;IACH,MAAM,CAAC,eAAe,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,SAAS,GAAG,IAAI;IAI3I;;;;;OAKG;IACH,MAAM,CAAC,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,GAAG,GAAG;IAIzD;;;;;;;;;;OAUG;IACH,MAAM,CAAC,aAAa,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,GAAG,GAAG;IAIrD,MAAM,CAAC,wBAAwB,IAAI,IAAI;IAIvC;;;OAGG;IACH,MAAM,CAAC,6BAA6B,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIpE;;;;;OAKG;IACH,MAAM,CAAC,oBAAoB,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAI9C;;;;OAIG;IACH,MAAM,CAAC,wBAAwB,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,GAAG,OAAO;IAI9E;;OAEG;IACH,MAAM,CAAC,eAAe,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAI/C;;;;;OAKG;IACH,MAAM,CAAC,oBAAoB,IAAI,OAAO;IAItC;;;OAGG;IACH,MAAM,CAAC,oBAAoB,IAAI,IAAI;IAInC;;;;OAIG;IACH,MAAM,CAAC,kBAAkB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIhD;;;OAGG;IACH,MAAM,CAAC,oBAAoB,IAAI,IAAI;IAInC;;;;;;OAMG;IACH,MAAM,CAAC,WAAW,CAAC,cAAc,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAIxG;;;;;OAKG;IACH,MAAM,CAAC,oBAAoB,CAAC,SAAS,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,IAAI;IAI9D,MAAM,CAAC,sBAAsB,IAAI,IAAI;IAIrC;;;;;;OAMG;IACH,MAAM,CAAC,oBAAoB,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAI9D;;;;;;OAMG;IACH,MAAM,CAAC,oBAAoB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,OAAO;IAIvD;;;;;OAKG;IACH,MAAM,CAAC,eAAe,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,GAAG,MAAM;IAI1D;;;;;;;OAOG;IACH,MAAM,CAAC,oBAAoB,CAAC,SAAS,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,oBAAoB,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAInG;;;;;;;;;;;OAWG;IACH,MAAM,CAAC,oBAAoB,CAAC,cAAc,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,OAAO,GAAG,OAAO;IAIxH;;;;;OAKG;IACH,MAAM,CAAC,oBAAoB,IAAI,OAAO;IAItC;;;OAGG;IACH,MAAM,CAAC,oBAAoB,CAAC,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAIrE;;OAEG;IACH,MAAM,CAAC,sBAAsB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI;IAI7C;;;;;OAKG;IACH,MAAM,CAAC,oBAAoB,CAAC,SAAS,EAAE,MAAM,EAAE,GAAG,EAAE,GAAG,GAAG,IAAI;CAI/D"}
@@ -1,44 +1,6 @@
1
1
  import { createFromHandle } from '../types/HandleRegistry';
2
2
  import { inv, rai, f } from '../types/NativeAliases';
3
3
  export class Animscene {
4
- /**
5
- * Used in SP R* Scripts only
6
- * _IS_ANIM_SCENE_R* - _IS_ANIM_SCENE_S*
7
- *
8
- * @param p0
9
- * @returns
10
- */
11
- static N_0x5D7BFDA2290B4E39(p0) {
12
- return !!inv('0x5D7BFDA2290B4E39', p0, rai());
13
- }
14
- /**
15
- * Returns mgmHandle
16
- *
17
- * @param mgmFilename
18
- * @returns
19
- */
20
- static createMgmSystem(mgmFilename) {
21
- return inv('0xA1300DE03E5D1973', mgmFilename, rai());
22
- }
23
- /**
24
- * p2: MINIGAME_GET_SECONDARY_VOICE_STRING
25
- * *SET**
26
- *
27
- * @param mgmHandle
28
- * @param ped
29
- * @param secondaryVoiceString
30
- */
31
- static N_0x3641FCD53E59B335(mgmHandle, ped, secondaryVoiceString) {
32
- inv('0x3641FCD53E59B335', mgmHandle, ped.handle, secondaryVoiceString);
33
- }
34
- /**
35
- * Pauses all script threads except the one that called it.
36
- *
37
- * @param toggle
38
- */
39
- static pauseScriptThreads(toggle) {
40
- inv('0x37C1257849DEF24A', toggle);
41
- }
42
4
  /**
43
5
  * Used in SP R* Scripts only
44
6
  * *IS**
@@ -62,45 +24,6 @@ export class Animscene {
62
24
  static createAnimScene(animDict, flags, playbackListName, p3, p4) {
63
25
  return createFromHandle('AnimScene', inv('0x1FCA98E33C1437B3', animDict, flags, playbackListName, p3, p4, rai()));
64
26
  }
65
- /**
66
- * Used in SP R* Scripts only
67
- * _SET_B* - _SET_C*
68
- */
69
- static N_0xE12D7B4B959644CD() {
70
- inv('0xE12D7B4B959644CD');
71
- }
72
- /**
73
- * @param mgmEventHandle
74
- * @param p1
75
- * @param seatId
76
- * @param p3
77
- * @param p4
78
- */
79
- static setMgmEvent(mgmEventHandle, p1, seatId, p3, p4) {
80
- inv('0x07706C4CC9C6CC9E', mgmEventHandle, p1, seatId, p3, f(p4));
81
- }
82
- /**
83
- * *PREPARE** - *REGISTER**
84
- *
85
- * @param mgmHandle
86
- * @param ped
87
- */
88
- static N_0xB1A196BAFE650402(mgmHandle, ped) {
89
- inv('0xB1A196BAFE650402', mgmHandle, ped.handle);
90
- }
91
- static requestPhotoModeFreeze() {
92
- inv('0x7C709C01D43D94CD');
93
- }
94
- /**
95
- * Used in SP R* Scripts only
96
- * *RESUME** - _SET_A*
97
- *
98
- * @param entity
99
- * @param p1
100
- */
101
- static N_0xC1193521E3B9FADD(entity, p1) {
102
- inv('0xC1193521E3B9FADD', entity.handle, p1);
103
- }
104
27
  /**
105
28
  * MGM stands for MiniGameMoments.
106
29
  *
@@ -173,6 +96,83 @@ export class Animscene {
173
96
  static N_0x1AD896BF43619551() {
174
97
  inv('0x1AD896BF43619551');
175
98
  }
99
+ /**
100
+ * Pauses all script threads except the one that called it.
101
+ *
102
+ * @param toggle
103
+ */
104
+ static pauseScriptThreads(toggle) {
105
+ inv('0x37C1257849DEF24A', toggle);
106
+ }
107
+ /**
108
+ * Used in SP R* Scripts only
109
+ * _SET_B* - _SET_C*
110
+ */
111
+ static N_0xE12D7B4B959644CD() {
112
+ inv('0xE12D7B4B959644CD');
113
+ }
114
+ /**
115
+ * @param mgmEventHandle
116
+ * @param p1
117
+ * @param seatId
118
+ * @param p3
119
+ * @param p4
120
+ */
121
+ static setMgmEvent(mgmEventHandle, p1, seatId, p3, p4) {
122
+ inv('0x07706C4CC9C6CC9E', mgmEventHandle, p1, seatId, p3, f(p4));
123
+ }
124
+ /**
125
+ * *PREPARE** - *REGISTER**
126
+ *
127
+ * @param mgmHandle
128
+ * @param ped
129
+ */
130
+ static N_0xB1A196BAFE650402(mgmHandle, ped) {
131
+ inv('0xB1A196BAFE650402', mgmHandle, ped.handle);
132
+ }
133
+ static requestPhotoModeFreeze() {
134
+ inv('0x7C709C01D43D94CD');
135
+ }
136
+ /**
137
+ * Used in SP R* Scripts only
138
+ * *RESUME** - _SET_A*
139
+ *
140
+ * @param entity
141
+ * @param p1
142
+ */
143
+ static N_0xC1193521E3B9FADD(entity, p1) {
144
+ inv('0xC1193521E3B9FADD', entity.handle, p1);
145
+ }
146
+ /**
147
+ * Used in SP R* Scripts only
148
+ * _IS_ANIM_SCENE_R* - _IS_ANIM_SCENE_S*
149
+ *
150
+ * @param p0
151
+ * @returns
152
+ */
153
+ static N_0x5D7BFDA2290B4E39(p0) {
154
+ return !!inv('0x5D7BFDA2290B4E39', p0, rai());
155
+ }
156
+ /**
157
+ * Returns mgmHandle
158
+ *
159
+ * @param mgmFilename
160
+ * @returns
161
+ */
162
+ static createMgmSystem(mgmFilename) {
163
+ return inv('0xA1300DE03E5D1973', mgmFilename, rai());
164
+ }
165
+ /**
166
+ * p2: MINIGAME_GET_SECONDARY_VOICE_STRING
167
+ * *SET**
168
+ *
169
+ * @param mgmHandle
170
+ * @param ped
171
+ * @param secondaryVoiceString
172
+ */
173
+ static N_0x3641FCD53E59B335(mgmHandle, ped, secondaryVoiceString) {
174
+ inv('0x3641FCD53E59B335', mgmHandle, ped.handle, secondaryVoiceString);
175
+ }
176
176
  /**
177
177
  * Only used in tg_p R* Script
178
178
  * Returns true when mgm event success