@nativewrappers/redm-codegen 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -2,160 +2,6 @@ import { Vector3 } from '../types/Vector3';
2
2
  import { createFromHandle } from '../types/HandleRegistry';
3
3
  import { inv, rai, raf, rav, pvi, f } from '../types/NativeAliases';
4
4
  export class Physics {
5
- /**
6
- * @param ropeId
7
- * @param entity
8
- */
9
- static detachRopeFromEntity(ropeId, entity) {
10
- inv('0xBCF3026912A8647D', ropeId, entity.handle);
11
- }
12
- /**
13
- * @param ropeId
14
- * @param p1
15
- */
16
- static N_0xDEDE679ED29DD4E7(ropeId, p1) {
17
- inv('0xDEDE679ED29DD4E7', ropeId, p1);
18
- }
19
- /**
20
- * @param ropeId
21
- */
22
- static stopRopeUnwindingBack(ropeId) {
23
- inv('0x10DAA76CB8A201A1', ropeId);
24
- }
25
- /**
26
- * @param p0
27
- * @param p1
28
- */
29
- static N_0x483D4E917B0D35A9(p0, p1) {
30
- inv('0x483D4E917B0D35A9', p0, p1);
31
- }
32
- /**
33
- * @param p0
34
- * @param p1
35
- * @param p2
36
- */
37
- static N_0x32F4DBFDFCCCC735(p0, p1, p2) {
38
- inv('0x32F4DBFDFCCCC735', p0, p1, p2);
39
- }
40
- /**
41
- * Attaches a rope to two entities: binds two bones from two entities; one entity can be an object, i.e. a suspension point, the other an NPC bone
42
- *
43
- * @param ropeId
44
- * @param entity1
45
- * @param entity2
46
- * @param ent1X
47
- * @param ent1Y
48
- * @param ent1Z
49
- * @param ent2X
50
- * @param ent2Y
51
- * @param ent2Z
52
- * @param boneName1
53
- * @param boneName2
54
- */
55
- static attachEntitiesToRope2(ropeId, entity1, entity2, ent1X, ent1Y, ent1Z, ent2X, ent2Y, ent2Z, boneName1, boneName2) {
56
- inv('0x462FF2A432733A44', ropeId, entity1.handle, entity2.handle, f(ent1X), f(ent1Y), f(ent1Z), f(ent2X), f(ent2Y), f(ent2Z), boneName1, boneName2);
57
- }
58
- /**
59
- * @param horse
60
- */
61
- static unhitchHorse(horse) {
62
- inv('0x0348469DAA17576C', horse.handle);
63
- }
64
- /**
65
- * @param ropeId
66
- * @param entity1
67
- * @param entity2
68
- * @param p3
69
- * @param p4
70
- * @param p5
71
- * @param p6
72
- * @param p7
73
- * @param p8
74
- * @param p9
75
- * @param p10
76
- */
77
- static attachEntitesToRope3(ropeId, entity1, entity2, p3, p4, p5, p6, p7, p8, p9, p10) {
78
- inv('0xE9CD9A67834985A7', ropeId, entity1.handle, entity2.handle, f(p3), f(p4), f(p5), f(p6), f(p7), f(p8), p9, p10);
79
- }
80
- /**
81
- * @param ropeId
82
- * @returns
83
- */
84
- static getRopeVertexCount(ropeId) {
85
- return inv('0x3655F544CD30F0B5', ropeId, rai());
86
- }
87
- /**
88
- * @param horse
89
- * @param pos
90
- */
91
- static hitchHorse(horse, pos) {
92
- inv('0x06AADE17334F7A40', horse.handle, f(pos.x), f(pos.y), f(pos.z));
93
- }
94
- /**
95
- * @param ropeId
96
- * @returns
97
- */
98
- static ropeGetBreakerOfRope(ropeId) {
99
- return createFromHandle('Player', inv('0xEE360CFC80C8B2BC', ropeId, rai()));
100
- }
101
- /**
102
- * *ROPE_SET**
103
- *
104
- * @param ropeId
105
- * @param p1
106
- */
107
- static N_0x8D59079C37C21D78(ropeId, p1) {
108
- inv('0x8D59079C37C21D78', ropeId, f(p1));
109
- }
110
- /**
111
- * @param ropeId
112
- */
113
- static startRopeUnwindingBack(ropeId) {
114
- inv('0x00F611A794A3C36E', ropeId);
115
- }
116
- /**
117
- * Attaches entity 1 to entity 2.
118
- * If you use a boneName (p12/p13) make sure boneId (p15/p16) is set to -1.
119
- *
120
- * @param ropeId
121
- * @param entity1
122
- * @param entity2
123
- * @param ent1X
124
- * @param ent1Y
125
- * @param ent1Z
126
- * @param ent2X
127
- * @param ent2Y
128
- * @param ent2Z
129
- * @param length
130
- * @param alwaysZero1
131
- * @param alwaysZero2
132
- * @param boneName1
133
- * @param boneName2
134
- * @param p14
135
- * @param boneId1
136
- * @param boneId2
137
- * @param alwaysZero3
138
- * @param alwaysZero4
139
- * @param p19
140
- * @param p20
141
- */
142
- static attachEntitiesToRope(ropeId, entity1, entity2, ent1X, ent1Y, ent1Z, ent2X, ent2Y, ent2Z, length, alwaysZero1, alwaysZero2, boneName1, boneName2, p14, boneId1, boneId2, alwaysZero3, alwaysZero4, p19, p20) {
143
- inv('0x3D95EC8B6D940AC3', ropeId, entity1.handle, entity2.handle, f(ent1X), f(ent1Y), f(ent1Z), f(ent2X), f(ent2Y), f(ent2Z), f(length), alwaysZero1, alwaysZero2, boneName1, boneName2, p14, boneId1, boneId2, alwaysZero3, alwaysZero4, p19, p20);
144
- }
145
- /**
146
- * @param visible
147
- * @returns ropeId
148
- */
149
- static ropeChangeVisibility(visible) {
150
- const result = inv('0x7A54D82227A139DB', pvi(), visible);
151
- return result;
152
- }
153
- /**
154
- * @param ropeId
155
- */
156
- static deleteChildRope(ropeId) {
157
- inv('0xAA5D6B1888E4DB20', ropeId);
158
- }
159
5
  /**
160
6
  * @param ropeId
161
7
  * @param p1
@@ -457,6 +303,213 @@ export class Physics {
457
303
  static N_0x423C6B1F3786D28B(p0, p1) {
458
304
  inv('0x423C6B1F3786D28B', p0, p1);
459
305
  }
306
+ /**
307
+ * @param object
308
+ * @param toggle
309
+ */
310
+ static setDisableBreaking(object, toggle) {
311
+ inv('0x5CEC1A84620E7D5B', object.handle, toggle);
312
+ }
313
+ /**
314
+ * @param entity
315
+ */
316
+ static activatePhysics(entity) {
317
+ inv('0x710311ADF0E20730', entity.handle);
318
+ }
319
+ /**
320
+ * @param p0
321
+ */
322
+ static N_0xEAF529446488EB18(p0) {
323
+ inv('0xEAF529446488EB18', p0);
324
+ }
325
+ /**
326
+ * @param ropeId
327
+ * @returns
328
+ */
329
+ static getRopeLastVertexCoord(ropeId) {
330
+ return Vector3.fromArray(inv('0x21BB0FBD3E217C2D', ropeId, rav()));
331
+ }
332
+ /**
333
+ * @param p0
334
+ */
335
+ static N_0x751DF00EEFF122E3(p0) {
336
+ inv('0x751DF00EEFF122E3', p0);
337
+ }
338
+ /**
339
+ * @param ropeId
340
+ * @param p1
341
+ * @param pos
342
+ */
343
+ static N_0xE54BF2CE6C7D23A9(ropeId, p1, pos) {
344
+ inv('0xE54BF2CE6C7D23A9', ropeId, p1, f(pos.x), f(pos.y), f(pos.z));
345
+ }
346
+ /**
347
+ * @param ropeId
348
+ * @param p1
349
+ */
350
+ static N_0xF1EA2A881EB7F2CD(ropeId, p1) {
351
+ inv('0xF1EA2A881EB7F2CD', ropeId, p1);
352
+ }
353
+ /**
354
+ * @param p0
355
+ */
356
+ static N_0x6EA0E93CFFA472CC(p0) {
357
+ inv('0x6EA0E93CFFA472CC', p0);
358
+ }
359
+ /**
360
+ * @param ropeId
361
+ * @param entity
362
+ */
363
+ static detachRopeFromEntity(ropeId, entity) {
364
+ inv('0xBCF3026912A8647D', ropeId, entity.handle);
365
+ }
366
+ /**
367
+ * @param ropeId
368
+ * @param p1
369
+ */
370
+ static N_0xDEDE679ED29DD4E7(ropeId, p1) {
371
+ inv('0xDEDE679ED29DD4E7', ropeId, p1);
372
+ }
373
+ /**
374
+ * @param ropeId
375
+ */
376
+ static stopRopeUnwindingBack(ropeId) {
377
+ inv('0x10DAA76CB8A201A1', ropeId);
378
+ }
379
+ /**
380
+ * @param p0
381
+ * @param p1
382
+ */
383
+ static N_0x483D4E917B0D35A9(p0, p1) {
384
+ inv('0x483D4E917B0D35A9', p0, p1);
385
+ }
386
+ /**
387
+ * @param p0
388
+ * @param p1
389
+ * @param p2
390
+ */
391
+ static N_0x32F4DBFDFCCCC735(p0, p1, p2) {
392
+ inv('0x32F4DBFDFCCCC735', p0, p1, p2);
393
+ }
394
+ /**
395
+ * Attaches a rope to two entities: binds two bones from two entities; one entity can be an object, i.e. a suspension point, the other an NPC bone
396
+ *
397
+ * @param ropeId
398
+ * @param entity1
399
+ * @param entity2
400
+ * @param ent1X
401
+ * @param ent1Y
402
+ * @param ent1Z
403
+ * @param ent2X
404
+ * @param ent2Y
405
+ * @param ent2Z
406
+ * @param boneName1
407
+ * @param boneName2
408
+ */
409
+ static attachEntitiesToRope2(ropeId, entity1, entity2, ent1X, ent1Y, ent1Z, ent2X, ent2Y, ent2Z, boneName1, boneName2) {
410
+ inv('0x462FF2A432733A44', ropeId, entity1.handle, entity2.handle, f(ent1X), f(ent1Y), f(ent1Z), f(ent2X), f(ent2Y), f(ent2Z), boneName1, boneName2);
411
+ }
412
+ /**
413
+ * @param horse
414
+ */
415
+ static unhitchHorse(horse) {
416
+ inv('0x0348469DAA17576C', horse.handle);
417
+ }
418
+ /**
419
+ * @param ropeId
420
+ * @param entity1
421
+ * @param entity2
422
+ * @param p3
423
+ * @param p4
424
+ * @param p5
425
+ * @param p6
426
+ * @param p7
427
+ * @param p8
428
+ * @param p9
429
+ * @param p10
430
+ */
431
+ static attachEntitesToRope3(ropeId, entity1, entity2, p3, p4, p5, p6, p7, p8, p9, p10) {
432
+ inv('0xE9CD9A67834985A7', ropeId, entity1.handle, entity2.handle, f(p3), f(p4), f(p5), f(p6), f(p7), f(p8), p9, p10);
433
+ }
434
+ /**
435
+ * @param ropeId
436
+ * @returns
437
+ */
438
+ static getRopeVertexCount(ropeId) {
439
+ return inv('0x3655F544CD30F0B5', ropeId, rai());
440
+ }
441
+ /**
442
+ * @param horse
443
+ * @param pos
444
+ */
445
+ static hitchHorse(horse, pos) {
446
+ inv('0x06AADE17334F7A40', horse.handle, f(pos.x), f(pos.y), f(pos.z));
447
+ }
448
+ /**
449
+ * @param ropeId
450
+ * @returns
451
+ */
452
+ static ropeGetBreakerOfRope(ropeId) {
453
+ return createFromHandle('Player', inv('0xEE360CFC80C8B2BC', ropeId, rai()));
454
+ }
455
+ /**
456
+ * *ROPE_SET**
457
+ *
458
+ * @param ropeId
459
+ * @param p1
460
+ */
461
+ static N_0x8D59079C37C21D78(ropeId, p1) {
462
+ inv('0x8D59079C37C21D78', ropeId, f(p1));
463
+ }
464
+ /**
465
+ * @param ropeId
466
+ */
467
+ static startRopeUnwindingBack(ropeId) {
468
+ inv('0x00F611A794A3C36E', ropeId);
469
+ }
470
+ /**
471
+ * Attaches entity 1 to entity 2.
472
+ * If you use a boneName (p12/p13) make sure boneId (p15/p16) is set to -1.
473
+ *
474
+ * @param ropeId
475
+ * @param entity1
476
+ * @param entity2
477
+ * @param ent1X
478
+ * @param ent1Y
479
+ * @param ent1Z
480
+ * @param ent2X
481
+ * @param ent2Y
482
+ * @param ent2Z
483
+ * @param length
484
+ * @param alwaysZero1
485
+ * @param alwaysZero2
486
+ * @param boneName1
487
+ * @param boneName2
488
+ * @param p14
489
+ * @param boneId1
490
+ * @param boneId2
491
+ * @param alwaysZero3
492
+ * @param alwaysZero4
493
+ * @param p19
494
+ * @param p20
495
+ */
496
+ static attachEntitiesToRope(ropeId, entity1, entity2, ent1X, ent1Y, ent1Z, ent2X, ent2Y, ent2Z, length, alwaysZero1, alwaysZero2, boneName1, boneName2, p14, boneId1, boneId2, alwaysZero3, alwaysZero4, p19, p20) {
497
+ inv('0x3D95EC8B6D940AC3', ropeId, entity1.handle, entity2.handle, f(ent1X), f(ent1Y), f(ent1Z), f(ent2X), f(ent2Y), f(ent2Z), f(length), alwaysZero1, alwaysZero2, boneName1, boneName2, p14, boneId1, boneId2, alwaysZero3, alwaysZero4, p19, p20);
498
+ }
499
+ /**
500
+ * @param visible
501
+ * @returns ropeId
502
+ */
503
+ static ropeChangeVisibility(visible) {
504
+ const result = inv('0x7A54D82227A139DB', pvi(), visible);
505
+ return result;
506
+ }
507
+ /**
508
+ * @param ropeId
509
+ */
510
+ static deleteChildRope(ropeId) {
511
+ inv('0xAA5D6B1888E4DB20', ropeId);
512
+ }
460
513
  /**
461
514
  * ropeTop returns top half of rope, ropeBottom returns bottom half of rope
462
515
  *
@@ -581,57 +634,4 @@ export class Physics {
581
634
  static N_0x1FC92BDBA1106BD2(ropeId, p1) {
582
635
  inv('0x1FC92BDBA1106BD2', ropeId, f(p1));
583
636
  }
584
- /**
585
- * @param object
586
- * @param toggle
587
- */
588
- static setDisableBreaking(object, toggle) {
589
- inv('0x5CEC1A84620E7D5B', object.handle, toggle);
590
- }
591
- /**
592
- * @param entity
593
- */
594
- static activatePhysics(entity) {
595
- inv('0x710311ADF0E20730', entity.handle);
596
- }
597
- /**
598
- * @param p0
599
- */
600
- static N_0xEAF529446488EB18(p0) {
601
- inv('0xEAF529446488EB18', p0);
602
- }
603
- /**
604
- * @param ropeId
605
- * @returns
606
- */
607
- static getRopeLastVertexCoord(ropeId) {
608
- return Vector3.fromArray(inv('0x21BB0FBD3E217C2D', ropeId, rav()));
609
- }
610
- /**
611
- * @param p0
612
- */
613
- static N_0x751DF00EEFF122E3(p0) {
614
- inv('0x751DF00EEFF122E3', p0);
615
- }
616
- /**
617
- * @param ropeId
618
- * @param p1
619
- * @param pos
620
- */
621
- static N_0xE54BF2CE6C7D23A9(ropeId, p1, pos) {
622
- inv('0xE54BF2CE6C7D23A9', ropeId, p1, f(pos.x), f(pos.y), f(pos.z));
623
- }
624
- /**
625
- * @param ropeId
626
- * @param p1
627
- */
628
- static N_0xF1EA2A881EB7F2CD(ropeId, p1) {
629
- inv('0xF1EA2A881EB7F2CD', ropeId, p1);
630
- }
631
- /**
632
- * @param p0
633
- */
634
- static N_0x6EA0E93CFFA472CC(p0) {
635
- inv('0x6EA0E93CFFA472CC', p0);
636
- }
637
637
  }
@@ -4,123 +4,6 @@ import type { Player } from '../classes/Player';
4
4
  import type { Vehicle } from '../classes/Vehicle';
5
5
  import { Color } from '../types/Color';
6
6
  export declare class PlayerStatics {
7
- /**
8
- * @param p0
9
- */
10
- static N_0x3BB84F812E052C90(p0: any): void;
11
- /**
12
- * Disables the player's teleportation
13
- */
14
- static stopPlayerTeleport(): void;
15
- /**
16
- * @param p0
17
- */
18
- static N_0x2C2D287748E8E9B7(p0: boolean): void;
19
- /**
20
- * @param p0
21
- * @returns
22
- */
23
- static N_0xA54000D4BFD90BDE(p0: any): any;
24
- /**
25
- * _IS_PLAYER_D* - _IS_PLAYER_F*
26
- *
27
- * @returns
28
- */
29
- static N_0x57028FD99886F6F9(): boolean;
30
- /**
31
- * @param p0
32
- * @param p1
33
- * @param p2
34
- */
35
- static N_0x5C2E5E3CAEEB1F58(p0: any, p1: any, p2: any): void;
36
- /**
37
- * @param p0
38
- * @param p1
39
- */
40
- static N_0x67659A8F248E0141(p0: any, p1: any): void;
41
- /**
42
- * @param p0
43
- * @param p1
44
- * @returns
45
- */
46
- static N_0xE50A67C33514A390(p0: any, p1: any): any;
47
- /**
48
- * @param p0
49
- * @returns
50
- */
51
- static N_0x6C54E69516CC56BD(p0: any): any;
52
- /**
53
- * Enable/disable a color on the entity in eagle eye mode.
54
- *
55
- * @param entity
56
- * @param enable
57
- */
58
- static eagleEyeSetRegisteredEntityGlow(entity: Entity, enable: boolean): void;
59
- /**
60
- * @param toggle
61
- */
62
- static forceRestScenario(toggle: boolean): void;
63
- /**
64
- * @param ped
65
- * @returns
66
- */
67
- static getTargetCharacterNameForLocalPlayer(ped: Ped): number;
68
- /**
69
- * @returns
70
- */
71
- static getCauseOfMostRecentForceCleanup(): number;
72
- /**
73
- * @param p0
74
- * @param p1
75
- */
76
- static N_0xC71D07C96946E263(p0: any, p1: any): void;
77
- /**
78
- * @param p0
79
- * @param p1
80
- */
81
- static N_0x9044835BE9D9DBFE(p0: any, p1: any): void;
82
- /**
83
- * @param ped
84
- * @returns
85
- */
86
- static getTargetCharacterNameScriptOverrideHash(ped: Ped): number;
87
- /**
88
- * This returns YOUR 'identity' as a Player type. Always returns 0 in story mode.
89
- *
90
- * @returns
91
- */
92
- static id(): Player | null;
93
- /**
94
- * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
95
- *
96
- * @param value
97
- * @returns
98
- */
99
- static intToPlayerindex(value: number): Player | null;
100
- /**
101
- * @param disabled
102
- */
103
- static setMountPromptDisabled(disabled: boolean): void;
104
- /**
105
- * @param id
106
- * @param cleanupFlags
107
- */
108
- static forceCleanupForThreadWithThisId(id: number, cleanupFlags: number): void;
109
- /**
110
- * @param p0
111
- * @param p1
112
- */
113
- static N_0x694FFA4308060CD1(p0: any, p1: any): void;
114
- /**
115
- * @param p0
116
- * @param p1
117
- */
118
- static N_0x3C4AE8506638C7E2(p0: any, p1: any): void;
119
- /**
120
- * @param p0
121
- * @param p1
122
- */
123
- static N_0x08E22898A6AF4905(p0: any, p1: any): void;
124
7
  /**
125
8
  * @param p0
126
9
  * @param p1
@@ -162,16 +45,6 @@ export declare class PlayerStatics {
162
45
  * @param p0
163
46
  */
164
47
  static N_0x1D256EED194F5B58(p0: any): void;
165
- /**
166
- * @param p0
167
- * @param p1
168
- * @param p2
169
- */
170
- static N_0xCFB2EED4FCB7BD77(p0: any, p1: any, p2: any): void;
171
- /**
172
- * @returns
173
- */
174
- static isPlayerTeleportActive(): boolean;
175
48
  /**
176
49
  * @param p0
177
50
  * @param p1
@@ -846,5 +719,132 @@ export declare class PlayerStatics {
846
719
  * @returns
847
720
  */
848
721
  static getWantedLevelMultiplier(): number;
722
+ /**
723
+ * @param p0
724
+ */
725
+ static N_0x3BB84F812E052C90(p0: any): void;
726
+ /**
727
+ * Disables the player's teleportation
728
+ */
729
+ static stopPlayerTeleport(): void;
730
+ /**
731
+ * @param p0
732
+ */
733
+ static N_0x2C2D287748E8E9B7(p0: boolean): void;
734
+ /**
735
+ * @param p0
736
+ * @returns
737
+ */
738
+ static N_0xA54000D4BFD90BDE(p0: any): any;
739
+ /**
740
+ * _IS_PLAYER_D* - _IS_PLAYER_F*
741
+ *
742
+ * @returns
743
+ */
744
+ static N_0x57028FD99886F6F9(): boolean;
745
+ /**
746
+ * @param p0
747
+ * @param p1
748
+ * @param p2
749
+ */
750
+ static N_0x5C2E5E3CAEEB1F58(p0: any, p1: any, p2: any): void;
751
+ /**
752
+ * @param p0
753
+ * @param p1
754
+ */
755
+ static N_0xC71D07C96946E263(p0: any, p1: any): void;
756
+ /**
757
+ * @param p0
758
+ * @param p1
759
+ */
760
+ static N_0x9044835BE9D9DBFE(p0: any, p1: any): void;
761
+ /**
762
+ * @param ped
763
+ * @returns
764
+ */
765
+ static getTargetCharacterNameScriptOverrideHash(ped: Ped): number;
766
+ /**
767
+ * This returns YOUR 'identity' as a Player type. Always returns 0 in story mode.
768
+ *
769
+ * @returns
770
+ */
771
+ static id(): Player | null;
772
+ /**
773
+ * @param p0
774
+ * @returns
775
+ */
776
+ static N_0x6C54E69516CC56BD(p0: any): any;
777
+ /**
778
+ * Enable/disable a color on the entity in eagle eye mode.
779
+ *
780
+ * @param entity
781
+ * @param enable
782
+ */
783
+ static eagleEyeSetRegisteredEntityGlow(entity: Entity, enable: boolean): void;
784
+ /**
785
+ * @param toggle
786
+ */
787
+ static forceRestScenario(toggle: boolean): void;
788
+ /**
789
+ * @param ped
790
+ * @returns
791
+ */
792
+ static getTargetCharacterNameForLocalPlayer(ped: Ped): number;
793
+ /**
794
+ * @returns
795
+ */
796
+ static getCauseOfMostRecentForceCleanup(): number;
797
+ /**
798
+ * @param p0
799
+ * @param p1
800
+ * @param p2
801
+ */
802
+ static N_0xCFB2EED4FCB7BD77(p0: any, p1: any, p2: any): void;
803
+ /**
804
+ * @returns
805
+ */
806
+ static isPlayerTeleportActive(): boolean;
807
+ /**
808
+ * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
809
+ *
810
+ * @param value
811
+ * @returns
812
+ */
813
+ static intToPlayerindex(value: number): Player | null;
814
+ /**
815
+ * @param disabled
816
+ */
817
+ static setMountPromptDisabled(disabled: boolean): void;
818
+ /**
819
+ * @param id
820
+ * @param cleanupFlags
821
+ */
822
+ static forceCleanupForThreadWithThisId(id: number, cleanupFlags: number): void;
823
+ /**
824
+ * @param p0
825
+ * @param p1
826
+ */
827
+ static N_0x694FFA4308060CD1(p0: any, p1: any): void;
828
+ /**
829
+ * @param p0
830
+ * @param p1
831
+ */
832
+ static N_0x3C4AE8506638C7E2(p0: any, p1: any): void;
833
+ /**
834
+ * @param p0
835
+ * @param p1
836
+ */
837
+ static N_0x08E22898A6AF4905(p0: any, p1: any): void;
838
+ /**
839
+ * @param p0
840
+ * @param p1
841
+ */
842
+ static N_0x67659A8F248E0141(p0: any, p1: any): void;
843
+ /**
844
+ * @param p0
845
+ * @param p1
846
+ * @returns
847
+ */
848
+ static N_0xE50A67C33514A390(p0: any, p1: any): any;
849
849
  }
850
850
  //# sourceMappingURL=PlayerStatics.d.ts.map