@nativewrappers/redm-codegen 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -6,6 +6,33 @@ import { createFromHandle } from '../types/HandleRegistry';
6
6
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
7
7
 
8
8
  export class Uifeed {
9
+ /**
10
+ * @param p2
11
+ * @returns p0; p1
12
+ */
13
+ static uiFeedPostGameUpdateShard(p2: boolean): [number, number, number] {
14
+ const result = inv<[number, number, number]>('0x8D1249BD28791878', pvi(), pvi(), p2, rai());
15
+ return [result[0], result[1], result[2]];
16
+ }
17
+
18
+ /**
19
+ * @param p2
20
+ * @returns p0; p1
21
+ */
22
+ static uiFeedPostReticleMessage(p2: boolean): [number, number, number] {
23
+ const result = inv<[number, number, number]>('0x893128CDB4B81FBB', pvi(), pvi(), p2, rai());
24
+ return [result[0], result[1], result[2]];
25
+ }
26
+
27
+ /**
28
+ * @param p2
29
+ * @returns p0; p1
30
+ */
31
+ static uiFeedPostVoiceChatFeed(p2: boolean): [number, number, number] {
32
+ const result = inv<[number, number, number]>('0xC48152BC6B3E821C', pvi(), pvi(), p2, rai());
33
+ return [result[0], result[1], result[2]];
34
+ }
35
+
9
36
  /**
10
37
  * Returns feedMessage
11
38
  *
@@ -87,33 +114,6 @@ export class Uifeed {
87
114
  return [result[0], result[1], result[2]];
88
115
  }
89
116
 
90
- /**
91
- * @param p2
92
- * @returns p0; p1
93
- */
94
- static uiFeedPostGameUpdateShard(p2: boolean): [number, number, number] {
95
- const result = inv<[number, number, number]>('0x8D1249BD28791878', pvi(), pvi(), p2, rai());
96
- return [result[0], result[1], result[2]];
97
- }
98
-
99
- /**
100
- * @param p2
101
- * @returns p0; p1
102
- */
103
- static uiFeedPostReticleMessage(p2: boolean): [number, number, number] {
104
- const result = inv<[number, number, number]>('0x893128CDB4B81FBB', pvi(), pvi(), p2, rai());
105
- return [result[0], result[1], result[2]];
106
- }
107
-
108
- /**
109
- * @param p2
110
- * @returns p0; p1
111
- */
112
- static uiFeedPostVoiceChatFeed(p2: boolean): [number, number, number] {
113
- const result = inv<[number, number, number]>('0xC48152BC6B3E821C', pvi(), pvi(), p2, rai());
114
- return [result[0], result[1], result[2]];
115
- }
116
-
117
117
  /**
118
118
  * Example : https://pastebin.com/13tuRa63
119
119
  *
@@ -7,71 +7,6 @@ import { createFromHandle } from '../types/HandleRegistry';
7
7
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
8
8
 
9
9
  export class Voice {
10
- /**
11
- * @param teamId
12
- * @param allow
13
- */
14
- static N_0xB6E79850B759A30E(teamId: number, allow: boolean): void {
15
- inv<void>('0xB6E79850B759A30E', teamId, allow);
16
- }
17
-
18
- static N_0x1C38C3577901AF1F(): void {
19
- inv<void>('0x1C38C3577901AF1F');
20
- }
21
-
22
- /**
23
- * @param threshold
24
- */
25
- static N_0x08797A8C03868CB8(threshold: number): void {
26
- inv<void>('0x08797A8C03868CB8', f(threshold));
27
- }
28
-
29
- /**
30
- * Returns p2 value of 0x4791899615D70FA2
31
- *
32
- * @param player
33
- * @param p1
34
- * @returns
35
- */
36
- static N_0x767931C727DF2ED7(player: Player, p1: number): number {
37
- return inv<number>('0x767931C727DF2ED7', player.handle, p1, rai());
38
- }
39
-
40
- /**
41
- * @param player
42
- * @returns
43
- */
44
- static N_0xEF6F2A35FAAF2ED7(player: Player): boolean {
45
- return !!inv<boolean>('0xEF6F2A35FAAF2ED7', player.handle, rai());
46
- }
47
-
48
- /**
49
- * @param player
50
- * @returns
51
- */
52
- static N_0x5CA7FB7D6DE49DCC(player: Player): number {
53
- return inv<number>('0x5CA7FB7D6DE49DCC', player.handle, raf());
54
- }
55
-
56
- /**
57
- * @param player
58
- * @returns
59
- */
60
- static N_0x919AF2D93E9AA89D(player: Player): boolean {
61
- return !!inv<boolean>('0x919AF2D93E9AA89D', player.handle, rai());
62
- }
63
-
64
- /**
65
- * @param player
66
- */
67
- static N_0xDC9B361CB7776673(player: Player): void {
68
- inv<void>('0xDC9B361CB7776673', player.handle);
69
- }
70
-
71
- static N_0xEC8703E4536A9952(): void {
72
- inv<void>('0xEC8703E4536A9952');
73
- }
74
-
75
10
  /**
76
11
  * @param player
77
12
  * @returns
@@ -186,4 +121,69 @@ export class Voice {
186
121
  inv<void>('0xB779F4FA19269AEC', flag);
187
122
  }
188
123
 
124
+ /**
125
+ * @param teamId
126
+ * @param allow
127
+ */
128
+ static N_0xB6E79850B759A30E(teamId: number, allow: boolean): void {
129
+ inv<void>('0xB6E79850B759A30E', teamId, allow);
130
+ }
131
+
132
+ static N_0x1C38C3577901AF1F(): void {
133
+ inv<void>('0x1C38C3577901AF1F');
134
+ }
135
+
136
+ /**
137
+ * @param threshold
138
+ */
139
+ static N_0x08797A8C03868CB8(threshold: number): void {
140
+ inv<void>('0x08797A8C03868CB8', f(threshold));
141
+ }
142
+
143
+ /**
144
+ * Returns p2 value of 0x4791899615D70FA2
145
+ *
146
+ * @param player
147
+ * @param p1
148
+ * @returns
149
+ */
150
+ static N_0x767931C727DF2ED7(player: Player, p1: number): number {
151
+ return inv<number>('0x767931C727DF2ED7', player.handle, p1, rai());
152
+ }
153
+
154
+ /**
155
+ * @param player
156
+ * @returns
157
+ */
158
+ static N_0xEF6F2A35FAAF2ED7(player: Player): boolean {
159
+ return !!inv<boolean>('0xEF6F2A35FAAF2ED7', player.handle, rai());
160
+ }
161
+
162
+ /**
163
+ * @param player
164
+ * @returns
165
+ */
166
+ static N_0x5CA7FB7D6DE49DCC(player: Player): number {
167
+ return inv<number>('0x5CA7FB7D6DE49DCC', player.handle, raf());
168
+ }
169
+
170
+ /**
171
+ * @param player
172
+ * @returns
173
+ */
174
+ static N_0x919AF2D93E9AA89D(player: Player): boolean {
175
+ return !!inv<boolean>('0x919AF2D93E9AA89D', player.handle, rai());
176
+ }
177
+
178
+ /**
179
+ * @param player
180
+ */
181
+ static N_0xDC9B361CB7776673(player: Player): void {
182
+ inv<void>('0xDC9B361CB7776673', player.handle);
183
+ }
184
+
185
+ static N_0xEC8703E4536A9952(): void {
186
+ inv<void>('0xEC8703E4536A9952');
187
+ }
188
+
189
189
  }
@@ -8,6 +8,53 @@ import { createFromHandle } from '../types/HandleRegistry';
8
8
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
9
9
 
10
10
  export class Water {
11
+ /**
12
+ * @returns
13
+ */
14
+ static getWorldWaterType(): number {
15
+ return inv<number>('0x189739A7631C1867', rai());
16
+ }
17
+
18
+ /**
19
+ * @param pos
20
+ * @returns height
21
+ */
22
+ static getWaterHeightNoWaves(pos: Vector3): [boolean, number] {
23
+ const result = inv<[boolean, number]>('0xDCF3690AA262C03F', f(pos.x), f(pos.y), f(pos.z), pvf(), rai());
24
+ return [!!result[0], result[1]];
25
+ }
26
+
27
+ /**
28
+ * Used in bounty1, fanale3, sean1 R* Scripts
29
+ *
30
+ * @param entity
31
+ */
32
+ static N_0xB34A6009A0DB80B8(entity: Entity): void {
33
+ inv<void>('0xB34A6009A0DB80B8', entity.handle);
34
+ }
35
+
36
+ static enableWaterLookup(): void {
37
+ inv<void>('0x754616EC6965D1BF');
38
+ }
39
+
40
+ /**
41
+ * Checks against a global variable that is set by _SET_WORLD_WATER_TYPE. If that is set to one it will fail. Likely not the only issue but part of it.
42
+ *
43
+ * @param pos
44
+ * @returns height
45
+ */
46
+ static getWaterHeight(pos: Vector3): [boolean, number] {
47
+ const result = inv<[boolean, number]>('0xFCA8B23F28813F69', f(pos.x), f(pos.y), f(pos.z), pvf(), rai());
48
+ return [!!result[0], result[1]];
49
+ }
50
+
51
+ /**
52
+ * Only used in fishing_core R* Script
53
+ */
54
+ static N_0xA33F5069B0CB89B8(): void {
55
+ inv<void>('0xA33F5069B0CB89B8');
56
+ }
57
+
11
58
  /**
12
59
  * Only used in native_son1 R* Script: p1 = 1
13
60
  *
@@ -125,51 +172,4 @@ export class Water {
125
172
  inv<void>('0x754616EC6965D1FB');
126
173
  }
127
174
 
128
- /**
129
- * @returns
130
- */
131
- static getWorldWaterType(): number {
132
- return inv<number>('0x189739A7631C1867', rai());
133
- }
134
-
135
- /**
136
- * @param pos
137
- * @returns height
138
- */
139
- static getWaterHeightNoWaves(pos: Vector3): [boolean, number] {
140
- const result = inv<[boolean, number]>('0xDCF3690AA262C03F', f(pos.x), f(pos.y), f(pos.z), pvf(), rai());
141
- return [!!result[0], result[1]];
142
- }
143
-
144
- /**
145
- * Used in bounty1, fanale3, sean1 R* Scripts
146
- *
147
- * @param entity
148
- */
149
- static N_0xB34A6009A0DB80B8(entity: Entity): void {
150
- inv<void>('0xB34A6009A0DB80B8', entity.handle);
151
- }
152
-
153
- static enableWaterLookup(): void {
154
- inv<void>('0x754616EC6965D1BF');
155
- }
156
-
157
- /**
158
- * Checks against a global variable that is set by _SET_WORLD_WATER_TYPE. If that is set to one it will fail. Likely not the only issue but part of it.
159
- *
160
- * @param pos
161
- * @returns height
162
- */
163
- static getWaterHeight(pos: Vector3): [boolean, number] {
164
- const result = inv<[boolean, number]>('0xFCA8B23F28813F69', f(pos.x), f(pos.y), f(pos.z), pvf(), rai());
165
- return [!!result[0], result[1]];
166
- }
167
-
168
- /**
169
- * Only used in fishing_core R* Script
170
- */
171
- static N_0xA33F5069B0CB89B8(): void {
172
- inv<void>('0xA33F5069B0CB89B8');
173
- }
174
-
175
175
  }