@nativewrappers/redm-codegen 0.0.5 → 0.0.6

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Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -9,15 +9,18 @@ export class Posse {
9
9
  /**
10
10
  * @returns
11
11
  */
12
- static N_0xC08DFF658B2E51DA(): any {
13
- return inv<number>('0xC08DFF658B2E51DA');
12
+ static N_0xC08FFF658B2E51DA(): any {
13
+ return inv<number>('0xC08FFF658B2E51DA');
14
14
  }
15
15
 
16
16
  /**
17
+ * @param p0
18
+ * @param p1
19
+ * @param p2
17
20
  * @returns
18
21
  */
19
- static getPosseMembershipCount(): number {
20
- return inv<number>('0xC088FF658B2E51DA', rai());
22
+ static N_0xC084FF658B2E81DA(p0: any, p1: any, p2: any): any {
23
+ return inv<number>('0xC084FF658B2E81DA', p0, p1, p2);
21
24
  }
22
25
 
23
26
  /**
@@ -25,8 +28,8 @@ export class Posse {
25
28
  * @param p1
26
29
  * @returns
27
30
  */
28
- static N_0xC184FF658B2E55DA(p0: any, p1: any): any {
29
- return inv<number>('0xC184FF658B2E55DA', p0, p1);
31
+ static N_0xC089FF658B2E51DA(p0: any, p1: any): any {
32
+ return inv<number>('0xC089FF658B2E51DA', p0, p1);
30
33
  }
31
34
 
32
35
  /**
@@ -35,33 +38,29 @@ export class Posse {
35
38
  * @param p2
36
39
  * @returns
37
40
  */
38
- static N_0xC09CFF658B2E51DA(p0: any, p1: any, p2: any): any {
39
- return inv<number>('0xC09CFF658B2E51DA', p0, p1, p2);
41
+ static N_0xC06CFF658B2E51DA(p0: any, p1: any, p2: any): any {
42
+ return inv<number>('0xC06CFF658B2E51DA', p0, p1, p2);
40
43
  }
41
44
 
42
45
  /**
43
46
  * @param p0
44
- * @param p1
45
- * @returns
46
47
  */
47
- static N_0xC084FF658B2E55DA(p0: any, p1: any): any {
48
- return inv<number>('0xC084FF658B2E55DA', p0, p1);
48
+ static N_0xC684FF658B2E55DA(p0: any): void {
49
+ inv<void>('0xC684FF658B2E55DA', p0);
49
50
  }
50
51
 
51
52
  /**
52
53
  * @param p0
53
- * @returns
54
54
  */
55
- static N_0xC08BFF658B2E51DA(p0: any): any {
56
- return inv<number>('0xC08BFF658B2E51DA', p0);
55
+ static N_0xC08AFF658B2E51DA(p0: any): void {
56
+ inv<void>('0xC08AFF658B2E51DA', p0);
57
57
  }
58
58
 
59
59
  /**
60
60
  * @param p0
61
- * @returns
62
61
  */
63
- static N_0xC086FF658B2E51DA(p0: any): any {
64
- return inv<number>('0xC086FF658B2E51DA', p0);
62
+ static N_0xC08AFF658B2E51DB(p0: any): void {
63
+ inv<void>('0xC08AFF658B2E51DB', p0);
65
64
  }
66
65
 
67
66
  /**
@@ -69,38 +68,45 @@ export class Posse {
69
68
  * @param p1
70
69
  * @returns
71
70
  */
72
- static N_0xC08CFF658B2E51DA(p0: any, p1: any): any {
73
- return inv<number>('0xC08CFF658B2E51DA', p0, p1);
71
+ static N_0xC07CFF658B2E51DA(p0: any, p1: any): any {
72
+ return inv<number>('0xC07CFF658B2E51DA', p0, p1);
74
73
  }
75
74
 
76
75
  /**
76
+ * @param p0
77
+ * @param p1
77
78
  * @returns
78
79
  */
79
- static N_0xC084FF658B2E53DA(): any {
80
- return inv<number>('0xC084FF658B2E53DA');
80
+ static N_0xC087FF658B2E51DA(p0: any, p1: any): any {
81
+ return inv<number>('0xC087FF658B2E51DA', p0, p1);
81
82
  }
82
83
 
83
84
  /**
84
85
  * @param p0
86
+ * @param p1
87
+ * @param p2
85
88
  * @returns
86
89
  */
87
- static N_0xC084FF658B2E61DA(p0: any): any {
88
- return inv<number>('0xC084FF658B2E61DA', p0);
90
+ static N_0xC284FF658B2E55DA(p0: any, p1: any, p2: any): any {
91
+ return inv<number>('0xC284FF658B2E55DA', p0, p1, p2);
89
92
  }
90
93
 
91
94
  /**
92
95
  * @param p0
93
96
  * @returns
94
97
  */
95
- static N_0xC084FF658B2E52DA(p0: any): any {
96
- return inv<number>('0xC084FF658B2E52DA', p0);
98
+ static N_0xC08FFF658B2E51DB(p0: any): any {
99
+ return inv<number>('0xC08FFF658B2E51DB', p0);
97
100
  }
98
101
 
99
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  /**
100
103
  * @param p0
104
+ * @param p1
105
+ * @param p2
106
+ * @returns
101
107
  */
102
- static N_0xC484FF658B2E55DA(p0: any): void {
103
- inv<void>('0xC484FF658B2E55DA', p0);
108
+ static N_0xC084FF658B2E71DA(p0: any, p1: any, p2: any): any {
109
+ return inv<number>('0xC084FF658B2E71DA', p0, p1, p2);
104
110
  }
105
111
 
106
112
  /**
@@ -164,18 +170,15 @@ export class Posse {
164
170
  /**
165
171
  * @returns
166
172
  */
167
- static N_0xC08FFF658B2E51DA(): any {
168
- return inv<number>('0xC08FFF658B2E51DA');
173
+ static N_0xC08DFF658B2E51DA(): any {
174
+ return inv<number>('0xC08DFF658B2E51DA');
169
175
  }
170
176
 
171
177
  /**
172
- * @param p0
173
- * @param p1
174
- * @param p2
175
178
  * @returns
176
179
  */
177
- static N_0xC084FF658B2E81DA(p0: any, p1: any, p2: any): any {
178
- return inv<number>('0xC084FF658B2E81DA', p0, p1, p2);
180
+ static getPosseMembershipCount(): number {
181
+ return inv<number>('0xC088FF658B2E51DA', rai());
179
182
  }
180
183
 
181
184
  /**
@@ -183,8 +186,8 @@ export class Posse {
183
186
  * @param p1
184
187
  * @returns
185
188
  */
186
- static N_0xC089FF658B2E51DA(p0: any, p1: any): any {
187
- return inv<number>('0xC089FF658B2E51DA', p0, p1);
189
+ static N_0xC184FF658B2E55DA(p0: any, p1: any): any {
190
+ return inv<number>('0xC184FF658B2E55DA', p0, p1);
188
191
  }
189
192
 
190
193
  /**
@@ -193,29 +196,33 @@ export class Posse {
193
196
  * @param p2
194
197
  * @returns
195
198
  */
196
- static N_0xC06CFF658B2E51DA(p0: any, p1: any, p2: any): any {
197
- return inv<number>('0xC06CFF658B2E51DA', p0, p1, p2);
199
+ static N_0xC09CFF658B2E51DA(p0: any, p1: any, p2: any): any {
200
+ return inv<number>('0xC09CFF658B2E51DA', p0, p1, p2);
198
201
  }
199
202
 
200
203
  /**
201
204
  * @param p0
205
+ * @param p1
206
+ * @returns
202
207
  */
203
- static N_0xC684FF658B2E55DA(p0: any): void {
204
- inv<void>('0xC684FF658B2E55DA', p0);
208
+ static N_0xC084FF658B2E55DA(p0: any, p1: any): any {
209
+ return inv<number>('0xC084FF658B2E55DA', p0, p1);
205
210
  }
206
211
 
207
212
  /**
208
213
  * @param p0
214
+ * @returns
209
215
  */
210
- static N_0xC08AFF658B2E51DA(p0: any): void {
211
- inv<void>('0xC08AFF658B2E51DA', p0);
216
+ static N_0xC08BFF658B2E51DA(p0: any): any {
217
+ return inv<number>('0xC08BFF658B2E51DA', p0);
212
218
  }
213
219
 
214
220
  /**
215
221
  * @param p0
222
+ * @returns
216
223
  */
217
- static N_0xC08AFF658B2E51DB(p0: any): void {
218
- inv<void>('0xC08AFF658B2E51DB', p0);
224
+ static N_0xC086FF658B2E51DA(p0: any): any {
225
+ return inv<number>('0xC086FF658B2E51DA', p0);
219
226
  }
220
227
 
221
228
  /**
@@ -223,45 +230,38 @@ export class Posse {
223
230
  * @param p1
224
231
  * @returns
225
232
  */
226
- static N_0xC07CFF658B2E51DA(p0: any, p1: any): any {
227
- return inv<number>('0xC07CFF658B2E51DA', p0, p1);
233
+ static N_0xC08CFF658B2E51DA(p0: any, p1: any): any {
234
+ return inv<number>('0xC08CFF658B2E51DA', p0, p1);
228
235
  }
229
236
 
230
237
  /**
231
- * @param p0
232
- * @param p1
233
238
  * @returns
234
239
  */
235
- static N_0xC087FF658B2E51DA(p0: any, p1: any): any {
236
- return inv<number>('0xC087FF658B2E51DA', p0, p1);
240
+ static N_0xC084FF658B2E53DA(): any {
241
+ return inv<number>('0xC084FF658B2E53DA');
237
242
  }
238
243
 
239
244
  /**
240
245
  * @param p0
241
- * @param p1
242
- * @param p2
243
246
  * @returns
244
247
  */
245
- static N_0xC284FF658B2E55DA(p0: any, p1: any, p2: any): any {
246
- return inv<number>('0xC284FF658B2E55DA', p0, p1, p2);
248
+ static N_0xC084FF658B2E61DA(p0: any): any {
249
+ return inv<number>('0xC084FF658B2E61DA', p0);
247
250
  }
248
251
 
249
252
  /**
250
253
  * @param p0
251
254
  * @returns
252
255
  */
253
- static N_0xC08FFF658B2E51DB(p0: any): any {
254
- return inv<number>('0xC08FFF658B2E51DB', p0);
256
+ static N_0xC084FF658B2E52DA(p0: any): any {
257
+ return inv<number>('0xC084FF658B2E52DA', p0);
255
258
  }
256
259
 
257
260
  /**
258
261
  * @param p0
259
- * @param p1
260
- * @param p2
261
- * @returns
262
262
  */
263
- static N_0xC084FF658B2E71DA(p0: any, p1: any, p2: any): any {
264
- return inv<number>('0xC084FF658B2E71DA', p0, p1, p2);
263
+ static N_0xC484FF658B2E55DA(p0: any): void {
264
+ inv<void>('0xC484FF658B2E55DA', p0);
265
265
  }
266
266
 
267
267
  }
@@ -9,6 +9,48 @@ import { createFromHandle } from '../types/HandleRegistry';
9
9
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
10
10
 
11
11
  export class Propset {
12
+ /**
13
+ * @param vehicle
14
+ * @returns
15
+ */
16
+ static doesVehicleHaveAnyLightPropSet(vehicle: Vehicle): any {
17
+ return inv<number>('0xC9B4B3A36F81FD75', vehicle.handle);
18
+ }
19
+
20
+ /**
21
+ * Same as _CREATE_PROP_SET
22
+ *
23
+ * @param propsetType
24
+ * @param pos
25
+ * @param placementType
26
+ * @param heading
27
+ * @param zProbe
28
+ * @param p7
29
+ * @param useVegMod
30
+ * @returns
31
+ */
32
+ static createPropSet2(propsetType: string | number, pos: Vector3, placementType: number, heading: number, zProbe: number, p7: boolean, useVegMod: boolean): PropSet | null {
33
+ return createFromHandle<PropSet>('PropSet', inv<number>('0x899C97A1CCE7D483', _h(propsetType), f(pos.x), f(pos.y), f(pos.z), placementType, f(heading), f(zProbe), p7, useVegMod, rai()));
34
+ }
35
+
36
+ /**
37
+ * @param vehicle
38
+ * @returns
39
+ */
40
+ static isVehiclePropSetLoadedAdditional(vehicle: Vehicle): any {
41
+ return inv<number>('0x7264F9CA87A9830B', vehicle.handle);
42
+ }
43
+
44
+ /**
45
+ * @param propSet
46
+ * @param coords
47
+ * @param onGroundProperly
48
+ * @param heading
49
+ */
50
+ static modifyPropsetCoordsAndHeading(propSet: number, coords: Vector3, onGroundProperly: boolean, heading: number): void {
51
+ inv<void>('0xC4B67EF3FD65622D', propSet, f(coords.x), f(coords.y), f(coords.z), onGroundProperly, f(heading));
52
+ }
53
+
12
54
  /**
13
55
  * https://github.com/femga/rdr3_discoveries/blob/master/vehicles/vehicle_modding/vehicle_propsets.lua
14
56
  *
@@ -101,48 +143,6 @@ export class Propset {
101
143
  return inv<number>('0x155B2FBE72D7D1D0', vehicle.handle);
102
144
  }
103
145
 
104
- /**
105
- * @param vehicle
106
- * @returns
107
- */
108
- static doesVehicleHaveAnyLightPropSet(vehicle: Vehicle): any {
109
- return inv<number>('0xC9B4B3A36F81FD75', vehicle.handle);
110
- }
111
-
112
- /**
113
- * Same as _CREATE_PROP_SET
114
- *
115
- * @param propsetType
116
- * @param pos
117
- * @param placementType
118
- * @param heading
119
- * @param zProbe
120
- * @param p7
121
- * @param useVegMod
122
- * @returns
123
- */
124
- static createPropSet2(propsetType: string | number, pos: Vector3, placementType: number, heading: number, zProbe: number, p7: boolean, useVegMod: boolean): PropSet | null {
125
- return createFromHandle<PropSet>('PropSet', inv<number>('0x899C97A1CCE7D483', _h(propsetType), f(pos.x), f(pos.y), f(pos.z), placementType, f(heading), f(zProbe), p7, useVegMod, rai()));
126
- }
127
-
128
- /**
129
- * @param vehicle
130
- * @returns
131
- */
132
- static isVehiclePropSetLoadedAdditional(vehicle: Vehicle): any {
133
- return inv<number>('0x7264F9CA87A9830B', vehicle.handle);
134
- }
135
-
136
- /**
137
- * @param propSet
138
- * @param coords
139
- * @param onGroundProperly
140
- * @param heading
141
- */
142
- static modifyPropsetCoordsAndHeading(propSet: number, coords: Vector3, onGroundProperly: boolean, heading: number): void {
143
- inv<void>('0xC4B67EF3FD65622D', propSet, f(coords.x), f(coords.y), f(coords.z), onGroundProperly, f(heading));
144
- }
145
-
146
146
  /**
147
147
  * @param vehicle
148
148
  * @param wagonIndex
@@ -8,6 +8,20 @@ import { createFromHandle } from '../types/HandleRegistry';
8
8
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
9
9
 
10
10
  export class Shapetest {
11
+ /**
12
+ * Asynchronously starts a line-of-sight (raycast) world probe shape test. Use the handle with 0x3D87450E15D98694 or 0x65287525D951F6BE until it returns 0 or 2. p8 is a bit mask with bits 1, 2 and/or 4, relating to collider types; 4 should usually be used.
13
+ *
14
+ * @param pos1
15
+ * @param pos2
16
+ * @param flags
17
+ * @param entity
18
+ * @param p8
19
+ * @returns
20
+ */
21
+ static startShapeTestLosProbe(pos1: Vector3, pos2: Vector3, flags: number, entity: Entity, p8: number): number {
22
+ return inv<number>('0x7EE9F5D83DD4F90E', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), flags, entity.handle, p8, rai());
23
+ }
24
+
11
25
  /**
12
26
  * Returns the result of a shape test: 0 if the handle is invalid, 1 if the shape test is still pending, or 2 if the shape test has completed, and the handle should be invalidated. When used with an asynchronous shape test, this native should be looped until returning 0 or 2, after which the handle is invalidated. enum eShapeTestStatus
13
27
  * {
@@ -102,18 +116,4 @@ export class Shapetest {
102
116
  return inv<number>('0xAA5B7C8309F73230', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), f(radius), flags, entity.handle, p9, rai());
103
117
  }
104
118
 
105
- /**
106
- * Asynchronously starts a line-of-sight (raycast) world probe shape test. Use the handle with 0x3D87450E15D98694 or 0x65287525D951F6BE until it returns 0 or 2. p8 is a bit mask with bits 1, 2 and/or 4, relating to collider types; 4 should usually be used.
107
- *
108
- * @param pos1
109
- * @param pos2
110
- * @param flags
111
- * @param entity
112
- * @param p8
113
- * @returns
114
- */
115
- static startShapeTestLosProbe(pos1: Vector3, pos2: Vector3, flags: number, entity: Entity, p8: number): number {
116
- return inv<number>('0x7EE9F5D83DD4F90E', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), flags, entity.handle, p8, rai());
117
- }
118
-
119
119
  }
@@ -150,145 +150,6 @@ export class Stats {
150
150
  inv<void>('0xDDBD560745B1EE9B', _h(chalHash), _h(goalHash), value);
151
151
  }
152
152
 
153
- /**
154
- * @param p0
155
- */
156
- static N_0xE5A680A5D8B1F687(p0: number): void {
157
- inv<void>('0xE5A680A5D8B1F687', p0);
158
- }
159
-
160
- /**
161
- * @param chalHash
162
- */
163
- static chalNetStopChal(chalHash: string | number): void {
164
- inv<void>('0x43B0163154A50C86', _h(chalHash));
165
- }
166
-
167
- /**
168
- * @param ped
169
- */
170
- static N_0xF8181B5EF156862C(ped: Ped): void {
171
- inv<void>('0xF8181B5EF156862C', ped.handle);
172
- }
173
-
174
- /**
175
- * @param unlockHash
176
- * @param ped
177
- * @param animalType
178
- */
179
- static N_0xBE66B26B6529E943(unlockHash: string | number, ped: Ped, animalType: string | number): void {
180
- inv<void>('0xBE66B26B6529E943', _h(unlockHash), ped.handle, _h(animalType));
181
- }
182
-
183
- /**
184
- * https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/challenge_goals.lua
185
- *
186
- * @param chalHash
187
- * @param goalHash
188
- * @returns
189
- */
190
- static chalIsGoalActive(chalHash: string | number, goalHash: string | number): any {
191
- return inv<number>('0x04DAC3929796EB87', _h(chalHash), _h(goalHash));
192
- }
193
-
194
- /**
195
- * @param unlockHash
196
- * @param ped
197
- */
198
- static statAddBountyTarget(unlockHash: string | number, ped: Ped): void {
199
- inv<void>('0x6B1044FDC2B09101', _h(unlockHash), ped.handle);
200
- }
201
-
202
- /**
203
- * statId: see STAT_ID_IS_VALID
204
- *
205
- * @returns statId; value
206
- */
207
- static statIdGetBool(): [boolean, number, boolean] {
208
- const result = inv<[boolean, number, number]>('0x11B5E6D2AE73F48F', pvi(), pvi(), rai());
209
- return [!!result[0], result[1], !!result[2]];
210
- }
211
-
212
- /**
213
- * @param chalHash
214
- * @param goalHash
215
- */
216
- static chalNetStartGoal(chalHash: string | number, goalHash: string | number): void {
217
- inv<void>('0xC3FCB47344DCB638', _h(chalHash), _h(goalHash));
218
- }
219
-
220
- /**
221
- * @param deedType
222
- * @param deedHash
223
- * @param missionStatus
224
- * @returns data
225
- */
226
- static trackerDeedStatus(deedType: number, deedHash: string | number, missionStatus: number): number {
227
- const result = inv<number>('0xD5910ECF81A2278C', deedType, _h(deedHash), missionStatus, pvi());
228
- return result;
229
- }
230
-
231
- /**
232
- * @param deedHash
233
- */
234
- static statRegisterLegendaryAnimalDeed(deedHash: string | number): void {
235
- inv<void>('0xCD0D69C65BB0E8B9', _h(deedHash));
236
- }
237
-
238
- /**
239
- * @param statItem
240
- * @param p1
241
- */
242
- static N_0x3EB2791A1FBC8A42(statItem: string | number, p1: number): void {
243
- inv<void>('0x3EB2791A1FBC8A42', _h(statItem), p1);
244
- }
245
-
246
- /**
247
- * @param ped
248
- * @param animalType
249
- */
250
- static N_0xD64DBC8B0424135F(ped: Ped, animalType: string | number): void {
251
- inv<void>('0xD64DBC8B0424135F', ped.handle, _h(animalType));
252
- }
253
-
254
- /**
255
- * @param chalHash
256
- * @param goalHash
257
- * @param value
258
- */
259
- static chalAddGoalProgressFloat(chalHash: string | number, goalHash: string | number, value: number): void {
260
- inv<void>('0x86922D8C02FB7703', _h(chalHash), _h(goalHash), f(value));
261
- }
262
-
263
- /**
264
- * statId: see STAT_ID_IS_VALID
265
- *
266
- * @param value
267
- * @param p2
268
- * @returns statId
269
- */
270
- static statIdSetBool(value: boolean, p2: boolean): [boolean, number] {
271
- const result = inv<[boolean, number]>('0x3B5107353267D7A1', pvi(), value, p2, rai());
272
- return [!!result[0], result[1]];
273
- }
274
-
275
- /**
276
- * @param p0
277
- * @param value
278
- */
279
- static chalAddGoalProgressFloatByScoreId(p0: string | number, value: number): void {
280
- inv<void>('0x86922D8C02FB7705', _h(p0), f(value));
281
- }
282
-
283
- /**
284
- * @param p0
285
- * @param p1
286
- * @param pos
287
- */
288
- static N_0x99230691875FC218(p0: any, p1: string | number, pos: Vector3): void {
289
- inv<void>('0x99230691875FC218', p0, _h(p1), f(pos.x), f(pos.y), f(pos.z));
290
- }
291
-
292
153
  /**
293
154
  * statId: see STAT_ID_IS_VALID
294
155
  *
@@ -697,6 +558,145 @@ export class Stats {
697
558
  return inv<string>('0x3F6FD87D2030ADC6', ras());
698
559
  }
699
560
 
561
+ /**
562
+ * @param p0
563
+ */
564
+ static N_0xE5A680A5D8B1F687(p0: number): void {
565
+ inv<void>('0xE5A680A5D8B1F687', p0);
566
+ }
567
+
568
+ /**
569
+ * @param chalHash
570
+ */
571
+ static chalNetStopChal(chalHash: string | number): void {
572
+ inv<void>('0x43B0163154A50C86', _h(chalHash));
573
+ }
574
+
575
+ /**
576
+ * @param ped
577
+ */
578
+ static N_0xF8181B5EF156862C(ped: Ped): void {
579
+ inv<void>('0xF8181B5EF156862C', ped.handle);
580
+ }
581
+
582
+ /**
583
+ * @param unlockHash
584
+ * @param ped
585
+ * @param animalType
586
+ */
587
+ static N_0xBE66B26B6529E943(unlockHash: string | number, ped: Ped, animalType: string | number): void {
588
+ inv<void>('0xBE66B26B6529E943', _h(unlockHash), ped.handle, _h(animalType));
589
+ }
590
+
591
+ /**
592
+ * https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/challenge_goals.lua
593
+ *
594
+ * @param chalHash
595
+ * @param goalHash
596
+ * @returns
597
+ */
598
+ static chalIsGoalActive(chalHash: string | number, goalHash: string | number): any {
599
+ return inv<number>('0x04DAC3929796EB87', _h(chalHash), _h(goalHash));
600
+ }
601
+
602
+ /**
603
+ * @param unlockHash
604
+ * @param ped
605
+ */
606
+ static statAddBountyTarget(unlockHash: string | number, ped: Ped): void {
607
+ inv<void>('0x6B1044FDC2B09101', _h(unlockHash), ped.handle);
608
+ }
609
+
610
+ /**
611
+ * statId: see STAT_ID_IS_VALID
612
+ *
613
+ * @returns statId; value
614
+ */
615
+ static statIdGetBool(): [boolean, number, boolean] {
616
+ const result = inv<[boolean, number, number]>('0x11B5E6D2AE73F48F', pvi(), pvi(), rai());
617
+ return [!!result[0], result[1], !!result[2]];
618
+ }
619
+
620
+ /**
621
+ * @param chalHash
622
+ * @param goalHash
623
+ */
624
+ static chalNetStartGoal(chalHash: string | number, goalHash: string | number): void {
625
+ inv<void>('0xC3FCB47344DCB638', _h(chalHash), _h(goalHash));
626
+ }
627
+
628
+ /**
629
+ * @param deedType
630
+ * @param deedHash
631
+ * @param missionStatus
632
+ * @returns data
633
+ */
634
+ static trackerDeedStatus(deedType: number, deedHash: string | number, missionStatus: number): number {
635
+ const result = inv<number>('0xD5910ECF81A2278C', deedType, _h(deedHash), missionStatus, pvi());
636
+ return result;
637
+ }
638
+
639
+ /**
640
+ * @param deedHash
641
+ */
642
+ static statRegisterLegendaryAnimalDeed(deedHash: string | number): void {
643
+ inv<void>('0xCD0D69C65BB0E8B9', _h(deedHash));
644
+ }
645
+
646
+ /**
647
+ * @param statItem
648
+ * @param p1
649
+ */
650
+ static N_0x3EB2791A1FBC8A42(statItem: string | number, p1: number): void {
651
+ inv<void>('0x3EB2791A1FBC8A42', _h(statItem), p1);
652
+ }
653
+
654
+ /**
655
+ * @param ped
656
+ * @param animalType
657
+ */
658
+ static N_0xD64DBC8B0424135F(ped: Ped, animalType: string | number): void {
659
+ inv<void>('0xD64DBC8B0424135F', ped.handle, _h(animalType));
660
+ }
661
+
662
+ /**
663
+ * @param chalHash
664
+ * @param goalHash
665
+ * @param value
666
+ */
667
+ static chalAddGoalProgressFloat(chalHash: string | number, goalHash: string | number, value: number): void {
668
+ inv<void>('0x86922D8C02FB7703', _h(chalHash), _h(goalHash), f(value));
669
+ }
670
+
671
+ /**
672
+ * statId: see STAT_ID_IS_VALID
673
+ *
674
+ * @param value
675
+ * @param p2
676
+ * @returns statId
677
+ */
678
+ static statIdSetBool(value: boolean, p2: boolean): [boolean, number] {
679
+ const result = inv<[boolean, number]>('0x3B5107353267D7A1', pvi(), value, p2, rai());
680
+ return [!!result[0], result[1]];
681
+ }
682
+
683
+ /**
684
+ * @param p0
685
+ * @param value
686
+ */
687
+ static chalAddGoalProgressFloatByScoreId(p0: string | number, value: number): void {
688
+ inv<void>('0x86922D8C02FB7705', _h(p0), f(value));
689
+ }
690
+
691
+ /**
692
+ * @param p0
693
+ * @param p1
694
+ * @param pos
695
+ */
696
+ static N_0x99230691875FC218(p0: any, p1: string | number, pos: Vector3): void {
697
+ inv<void>('0x99230691875FC218', p0, _h(p1), f(pos.x), f(pos.y), f(pos.z));
698
+ }
699
+
700
700
  /**
701
701
  * statId: see STAT_ID_IS_VALID
702
702
  *