@nativewrappers/redm-codegen 0.0.5 → 0.0.6

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Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -17,67 +17,133 @@ export class Cam implements IHandle {
17
17
  }
18
18
 
19
19
  /**
20
- * @returns
20
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
21
+ *
22
+ * @param ped
23
+ * @param boneIndex
24
+ * @param pos
25
+ * @param heading
21
26
  */
22
- get Coord(): Vector3 {
23
- return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
27
+ attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
28
+ inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
24
29
  }
25
30
 
26
- detachCam(): void {
27
- inv<void>('0x05B41DDBEB559556', this.handle);
31
+ /**
32
+ * @param camFrom
33
+ * @param duration
34
+ * @param easeLocation
35
+ * @param easeRotation
36
+ */
37
+ setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
38
+ inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
28
39
  }
29
40
 
30
41
  /**
31
- * @param timeDuration
42
+ * @param distance
32
43
  */
33
- set SplineDuration(timeDuration: number) {
34
- inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
44
+ set FocusDistance(distance: number) {
45
+ inv<void>('0x11F32BB61B756732', this.handle, f(distance));
35
46
  }
36
47
 
37
48
  /**
38
- * @param animName
39
- * @param animDictionary
49
+ * Sets the position of the cam.
50
+ *
40
51
  * @param pos
41
- * @param rot
42
- * @param animFlags
43
- * @param rotOrder
44
- * @returns
45
52
  */
46
- playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean {
47
- return !!inv<boolean>('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
53
+ set Coord(pos: Vector3) {
54
+ inv<void>('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
48
55
  }
49
56
 
50
57
  /**
51
- * Returns whether or not the passed camera handle exists.
58
+ * @param smoothingStyle
59
+ */
60
+ set SplineSmoothingStyle(smoothingStyle: number) {
61
+ inv<void>('0x84B3645618E726B0', this.handle, smoothingStyle);
62
+ }
63
+
64
+ /**
65
+ * @param farClip
66
+ */
67
+ set FarClip(farClip: number) {
68
+ inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
69
+ }
70
+
71
+ /**
72
+ * @param strength
73
+ */
74
+ set MotionBlurStrength(strength: number) {
75
+ inv<void>('0x45FD891364181F9E', this.handle, f(strength));
76
+ }
77
+
78
+ /**
79
+ * @param p1
80
+ */
81
+ stopShaking(p1: boolean): void {
82
+ inv<void>('0xB78CC4B4706614B0', this.handle, p1);
83
+ }
84
+
85
+ /**
86
+ * @param nearClip
87
+ */
88
+ set NearClip(nearClip: number) {
89
+ inv<void>('0xA924028272A61364', this.handle, f(nearClip));
90
+ }
91
+
92
+ /**
93
+ * @param pos
94
+ */
95
+ pointAtCoord(pos: Vector3): void {
96
+ inv<void>('0x948B39341C3A40C2', this.handle, f(pos.x), f(pos.y), f(pos.z));
97
+ }
98
+
99
+ /**
100
+ * @param entity
101
+ * @param p2
102
+ * @param p3
103
+ * @param p4
104
+ * @param p5
105
+ */
106
+ pointAtEntity(entity: Entity, p2: number, p3: number, p4: number, p5: boolean): void {
107
+ inv<void>('0xFC2867E6074D3A61', this.handle, entity.handle, f(p2), f(p3), f(p4), p5);
108
+ }
109
+
110
+ /**
111
+ * @param pause
112
+ */
113
+ pauseCameraFocus(pause: boolean): void {
114
+ inv<void>('0x9F97E85EC142255E', this.handle, pause);
115
+ }
116
+
117
+ /**
118
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
52
119
  *
120
+ * @param p1
121
+ */
122
+ destroyCam(p1: boolean): void {
123
+ inv<void>('0x4E67E0B6D7FD5145', this.handle, p1);
124
+ }
125
+
126
+ /**
53
127
  * @returns
54
128
  */
55
- doesExist(): boolean {
56
- return !!inv<boolean>('0x153AD457764FD704', this.handle, rai());
129
+ get IsRendering(): boolean {
130
+ return !!inv<boolean>('0x4415F8A6C536D39F', this.handle, rai());
57
131
  }
58
132
 
59
133
  /**
60
- * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
134
+ * Returns whether or not the passed camera handle is active.
61
135
  *
62
- * @param pos
63
- * @param rot
64
- * @param length
65
- * @param p8
66
- * @param p9
136
+ * @returns
67
137
  */
68
- addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void {
69
- inv<void>('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
138
+ get IsActive(): boolean {
139
+ return !!inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
70
140
  }
71
141
 
72
142
  /**
73
- * Last param determines if its relative to the Entity
74
- *
75
- * @param entity
76
- * @param offset
77
- * @param isRelative
143
+ * @param p1
78
144
  */
79
- attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void {
80
- inv<void>('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
145
+ allowMotionBlurDecay(p1: boolean): void {
146
+ inv<void>('0x42ED56B02E05D109', this.handle, p1);
81
147
  }
82
148
 
83
149
  /**
@@ -121,36 +187,6 @@ export class Cam implements IHandle {
121
187
  inv<void>('0xCA1B30A3357C71F1', this.handle);
122
188
  }
123
189
 
124
- /**
125
- * @param distance
126
- */
127
- set FocusDistance(distance: number) {
128
- inv<void>('0x11F32BB61B756732', this.handle, f(distance));
129
- }
130
-
131
- /**
132
- * Sets the position of the cam.
133
- *
134
- * @param pos
135
- */
136
- set Coord(pos: Vector3) {
137
- inv<void>('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
138
- }
139
-
140
- /**
141
- * @param smoothingStyle
142
- */
143
- set SplineSmoothingStyle(smoothingStyle: number) {
144
- inv<void>('0x84B3645618E726B0', this.handle, smoothingStyle);
145
- }
146
-
147
- /**
148
- * @param farClip
149
- */
150
- set FarClip(farClip: number) {
151
- inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
152
- }
153
-
154
190
  /**
155
191
  * @param p1
156
192
  */
@@ -196,58 +232,22 @@ export class Cam implements IHandle {
196
232
  return !!inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
197
233
  }
198
234
 
199
- /**
200
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
201
- *
202
- * @param p1
203
- */
204
- destroyCam(p1: boolean): void {
205
- inv<void>('0x4E67E0B6D7FD5145', this.handle, p1);
206
- }
207
-
208
235
  /**
209
236
  * @returns
210
237
  */
211
- get IsRendering(): boolean {
212
- return !!inv<boolean>('0x4415F8A6C536D39F', this.handle, rai());
213
- }
214
-
215
- /**
216
- * Returns whether or not the passed camera handle is active.
217
- *
218
- * @returns
219
- */
220
- get IsActive(): boolean {
221
- return !!inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
222
- }
223
-
224
- /**
225
- * @param p1
226
- */
227
- allowMotionBlurDecay(p1: boolean): void {
228
- inv<void>('0x42ED56B02E05D109', this.handle, p1);
238
+ get Coord(): Vector3 {
239
+ return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
229
240
  }
230
241
 
231
- /**
232
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
233
- *
234
- * @param ped
235
- * @param boneIndex
236
- * @param pos
237
- * @param heading
238
- */
239
- attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
240
- inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
242
+ detachCam(): void {
243
+ inv<void>('0x05B41DDBEB559556', this.handle);
241
244
  }
242
245
 
243
246
  /**
244
- * @param camFrom
245
- * @param duration
246
- * @param easeLocation
247
- * @param easeRotation
247
+ * @param timeDuration
248
248
  */
249
- setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
250
- inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
249
+ set SplineDuration(timeDuration: number) {
250
+ inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
251
251
  }
252
252
 
253
253
  /**
@@ -258,49 +258,49 @@ export class Cam implements IHandle {
258
258
  }
259
259
 
260
260
  /**
261
- * @param strength
262
- */
263
- set MotionBlurStrength(strength: number) {
264
- inv<void>('0x45FD891364181F9E', this.handle, f(strength));
265
- }
266
-
267
- /**
268
- * @param p1
261
+ * @param animName
262
+ * @param animDictionary
263
+ * @param pos
264
+ * @param rot
265
+ * @param animFlags
266
+ * @param rotOrder
267
+ * @returns
269
268
  */
270
- stopShaking(p1: boolean): void {
271
- inv<void>('0xB78CC4B4706614B0', this.handle, p1);
269
+ playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean {
270
+ return !!inv<boolean>('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
272
271
  }
273
272
 
274
273
  /**
275
- * @param nearClip
274
+ * Returns whether or not the passed camera handle exists.
275
+ *
276
+ * @returns
276
277
  */
277
- set NearClip(nearClip: number) {
278
- inv<void>('0xA924028272A61364', this.handle, f(nearClip));
278
+ doesExist(): boolean {
279
+ return !!inv<boolean>('0x153AD457764FD704', this.handle, rai());
279
280
  }
280
281
 
281
282
  /**
283
+ * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
284
+ *
282
285
  * @param pos
286
+ * @param rot
287
+ * @param length
288
+ * @param p8
289
+ * @param p9
283
290
  */
284
- pointAtCoord(pos: Vector3): void {
285
- inv<void>('0x948B39341C3A40C2', this.handle, f(pos.x), f(pos.y), f(pos.z));
291
+ addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void {
292
+ inv<void>('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
286
293
  }
287
294
 
288
295
  /**
296
+ * Last param determines if its relative to the Entity
297
+ *
289
298
  * @param entity
290
- * @param p2
291
- * @param p3
292
- * @param p4
293
- * @param p5
294
- */
295
- pointAtEntity(entity: Entity, p2: number, p3: number, p4: number, p5: boolean): void {
296
- inv<void>('0xFC2867E6074D3A61', this.handle, entity.handle, f(p2), f(p3), f(p4), p5);
297
- }
298
-
299
- /**
300
- * @param pause
299
+ * @param offset
300
+ * @param isRelative
301
301
  */
302
- pauseCameraFocus(pause: boolean): void {
303
- inv<void>('0x9F97E85EC142255E', this.handle, pause);
302
+ attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void {
303
+ inv<void>('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
304
304
  }
305
305
 
306
306
  /**