@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
package/src/classes/Cam.ts
CHANGED
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@@ -17,67 +17,133 @@ export class Cam implements IHandle {
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}
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/**
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*
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* boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
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*
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* @param ped
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* @param boneIndex
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* @param pos
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* @param heading
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*/
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-
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attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
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inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
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}
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/**
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* @param camFrom
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* @param duration
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* @param easeLocation
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* @param easeRotation
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*/
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setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
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inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
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}
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/**
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* @param
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* @param distance
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*/
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set
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inv<void>('
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set FocusDistance(distance: number) {
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inv<void>('0x11F32BB61B756732', this.handle, f(distance));
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}
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/**
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*
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*
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* Sets the position of the cam.
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*
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* @param pos
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* @param rot
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* @param animFlags
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* @param rotOrder
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* @returns
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*/
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set Coord(pos: Vector3) {
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inv<void>('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
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}
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/**
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*
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* @param smoothingStyle
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*/
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set SplineSmoothingStyle(smoothingStyle: number) {
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inv<void>('0x84B3645618E726B0', this.handle, smoothingStyle);
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}
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/**
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* @param farClip
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*/
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set FarClip(farClip: number) {
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inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
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}
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/**
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* @param strength
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*/
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set MotionBlurStrength(strength: number) {
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inv<void>('0x45FD891364181F9E', this.handle, f(strength));
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}
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/**
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* @param p1
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*/
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stopShaking(p1: boolean): void {
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inv<void>('0xB78CC4B4706614B0', this.handle, p1);
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}
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/**
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* @param nearClip
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*/
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set NearClip(nearClip: number) {
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inv<void>('0xA924028272A61364', this.handle, f(nearClip));
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}
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/**
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* @param pos
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*/
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pointAtCoord(pos: Vector3): void {
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inv<void>('0x948B39341C3A40C2', this.handle, f(pos.x), f(pos.y), f(pos.z));
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}
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/**
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* @param entity
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* @param p2
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* @param p3
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* @param p4
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* @param p5
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*/
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pointAtEntity(entity: Entity, p2: number, p3: number, p4: number, p5: boolean): void {
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inv<void>('0xFC2867E6074D3A61', this.handle, entity.handle, f(p2), f(p3), f(p4), p5);
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}
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/**
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* @param pause
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*/
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pauseCameraFocus(pause: boolean): void {
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inv<void>('0x9F97E85EC142255E', this.handle, pause);
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}
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/**
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* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
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* @param p1
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*/
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destroyCam(p1: boolean): void {
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inv<void>('0x4E67E0B6D7FD5145', this.handle, p1);
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}
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/**
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* @returns
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return !!inv<boolean>('
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get IsRendering(): boolean {
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return !!inv<boolean>('0x4415F8A6C536D39F', this.handle, rai());
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}
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/**
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* Returns whether or not the passed camera handle is active.
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* @
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* @param rot
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* @param length
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* @param p9
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* @returns
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inv<
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get IsActive(): boolean {
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return !!inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
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}
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/**
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*
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* @param offset
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* @param isRelative
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* @param p1
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inv<void>('
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allowMotionBlurDecay(p1: boolean): void {
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inv<void>('0x42ED56B02E05D109', this.handle, p1);
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}
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/**
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inv<void>('0xCA1B30A3357C71F1', this.handle);
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}
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/**
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* @param distance
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set FocusDistance(distance: number) {
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inv<void>('0x11F32BB61B756732', this.handle, f(distance));
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}
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-
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/**
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* Sets the position of the cam.
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*
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* @param pos
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*/
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set Coord(pos: Vector3) {
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inv<void>('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
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}
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-
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/**
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* @param smoothingStyle
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*/
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set SplineSmoothingStyle(smoothingStyle: number) {
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inv<void>('0x84B3645618E726B0', this.handle, smoothingStyle);
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}
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-
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/**
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* @param farClip
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*/
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150
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set FarClip(farClip: number) {
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inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
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}
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-
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154
190
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/**
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191
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* @param p1
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156
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*/
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@@ -196,58 +232,22 @@ export class Cam implements IHandle {
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return !!inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
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197
233
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}
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234
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/**
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200
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* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
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201
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*
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202
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* @param p1
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*/
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destroyCam(p1: boolean): void {
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205
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inv<void>('0x4E67E0B6D7FD5145', this.handle, p1);
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}
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-
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208
235
|
/**
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236
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* @returns
|
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210
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*/
|
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get
|
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return
|
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213
|
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}
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|
214
|
-
|
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215
|
-
/**
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216
|
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* Returns whether or not the passed camera handle is active.
|
|
217
|
-
*
|
|
218
|
-
* @returns
|
|
219
|
-
*/
|
|
220
|
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get IsActive(): boolean {
|
|
221
|
-
return !!inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
|
|
222
|
-
}
|
|
223
|
-
|
|
224
|
-
/**
|
|
225
|
-
* @param p1
|
|
226
|
-
*/
|
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227
|
-
allowMotionBlurDecay(p1: boolean): void {
|
|
228
|
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inv<void>('0x42ED56B02E05D109', this.handle, p1);
|
|
238
|
+
get Coord(): Vector3 {
|
|
239
|
+
return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
|
|
229
240
|
}
|
|
230
241
|
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
*
|
|
234
|
-
* @param ped
|
|
235
|
-
* @param boneIndex
|
|
236
|
-
* @param pos
|
|
237
|
-
* @param heading
|
|
238
|
-
*/
|
|
239
|
-
attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
|
|
240
|
-
inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
|
|
242
|
+
detachCam(): void {
|
|
243
|
+
inv<void>('0x05B41DDBEB559556', this.handle);
|
|
241
244
|
}
|
|
242
245
|
|
|
243
246
|
/**
|
|
244
|
-
* @param
|
|
245
|
-
* @param duration
|
|
246
|
-
* @param easeLocation
|
|
247
|
-
* @param easeRotation
|
|
247
|
+
* @param timeDuration
|
|
248
248
|
*/
|
|
249
|
-
|
|
250
|
-
inv<void>('
|
|
249
|
+
set SplineDuration(timeDuration: number) {
|
|
250
|
+
inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
|
|
251
251
|
}
|
|
252
252
|
|
|
253
253
|
/**
|
|
@@ -258,49 +258,49 @@ export class Cam implements IHandle {
|
|
|
258
258
|
}
|
|
259
259
|
|
|
260
260
|
/**
|
|
261
|
-
* @param
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
* @param p1
|
|
261
|
+
* @param animName
|
|
262
|
+
* @param animDictionary
|
|
263
|
+
* @param pos
|
|
264
|
+
* @param rot
|
|
265
|
+
* @param animFlags
|
|
266
|
+
* @param rotOrder
|
|
267
|
+
* @returns
|
|
269
268
|
*/
|
|
270
|
-
|
|
271
|
-
inv<
|
|
269
|
+
playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean {
|
|
270
|
+
return !!inv<boolean>('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
|
|
272
271
|
}
|
|
273
272
|
|
|
274
273
|
/**
|
|
275
|
-
*
|
|
274
|
+
* Returns whether or not the passed camera handle exists.
|
|
275
|
+
*
|
|
276
|
+
* @returns
|
|
276
277
|
*/
|
|
277
|
-
|
|
278
|
-
inv<
|
|
278
|
+
doesExist(): boolean {
|
|
279
|
+
return !!inv<boolean>('0x153AD457764FD704', this.handle, rai());
|
|
279
280
|
}
|
|
280
281
|
|
|
281
282
|
/**
|
|
283
|
+
* p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
|
|
284
|
+
*
|
|
282
285
|
* @param pos
|
|
286
|
+
* @param rot
|
|
287
|
+
* @param length
|
|
288
|
+
* @param p8
|
|
289
|
+
* @param p9
|
|
283
290
|
*/
|
|
284
|
-
|
|
285
|
-
inv<void>('
|
|
291
|
+
addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void {
|
|
292
|
+
inv<void>('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
|
|
286
293
|
}
|
|
287
294
|
|
|
288
295
|
/**
|
|
296
|
+
* Last param determines if its relative to the Entity
|
|
297
|
+
*
|
|
289
298
|
* @param entity
|
|
290
|
-
* @param
|
|
291
|
-
* @param
|
|
292
|
-
* @param p4
|
|
293
|
-
* @param p5
|
|
294
|
-
*/
|
|
295
|
-
pointAtEntity(entity: Entity, p2: number, p3: number, p4: number, p5: boolean): void {
|
|
296
|
-
inv<void>('0xFC2867E6074D3A61', this.handle, entity.handle, f(p2), f(p3), f(p4), p5);
|
|
297
|
-
}
|
|
298
|
-
|
|
299
|
-
/**
|
|
300
|
-
* @param pause
|
|
299
|
+
* @param offset
|
|
300
|
+
* @param isRelative
|
|
301
301
|
*/
|
|
302
|
-
|
|
303
|
-
inv<void>('
|
|
302
|
+
attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void {
|
|
303
|
+
inv<void>('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
|
|
304
304
|
}
|
|
305
305
|
|
|
306
306
|
/**
|