@nativewrappers/redm-codegen 0.0.5 → 0.0.6

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Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -73,21 +73,25 @@ export class Pad {
73
73
  }
74
74
 
75
75
  /**
76
- * @param action
76
+ * This is for simulating player input.
77
+ * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
78
+ *
77
79
  * @param control
80
+ * @param action
81
+ * @param value
78
82
  * @returns
79
83
  */
80
- static isControlActionValid(action: string | number, control: number): any {
81
- return inv<number>('0xBC0884BC590951C7', _h(action), control);
84
+ static setControlValueNextFrame(control: number, action: string | number, value: number): boolean {
85
+ return !!inv<boolean>('0xE8A25867FBA3B05E', control, _h(action), f(value), rai());
82
86
  }
83
87
 
84
88
  /**
85
- * nullsub, doesn't do anything
86
- *
87
89
  * @param control
90
+ * @param action
91
+ * @returns
88
92
  */
89
- static clearControlLightEffect(control: number): void {
90
- inv<void>('0xCB0360EFEFB2580D', control);
93
+ static getControlValue(control: number, action: string | number): number {
94
+ return inv<number>('0xD95E79E8686D2C27', control, _h(action), rai());
91
95
  }
92
96
 
93
97
  /**
@@ -95,153 +99,144 @@ export class Pad {
95
99
  * @param action
96
100
  * @returns
97
101
  */
98
- static isDisabledControlPressed(control: number, action: string | number): boolean {
99
- return !!inv<boolean>('0xE2587F8CBBD87B1D', control, _h(action), rai());
102
+ static getDisabledControlUnboundNormal(control: number, action: string | number): number {
103
+ return inv<number>('0x4F8A26A890FD62FB', control, _h(action), raf());
100
104
  }
101
105
 
102
106
  /**
103
- * _IS_R* - _IS_S*
104
- *
107
+ * @param control
108
+ * @param action
105
109
  * @returns
106
110
  */
107
- static N_0x1252C029FC8EBB4D(): boolean {
108
- return !!inv<boolean>('0x1252C029FC8EBB4D', rai());
111
+ static getDisabledControlNormal(control: number, action: string | number): number {
112
+ return inv<number>('0x11E65974A982637C', control, _h(action), raf());
109
113
  }
110
114
 
111
115
  /**
112
- * Old name: STOP_PAD_SHAKE
116
+ * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
113
117
  *
114
118
  * @param control
119
+ * @param color
115
120
  */
116
- static stopControlShake(control: number): void {
117
- inv<void>('0x38C16A305E8CDC8D', control);
121
+ static setControlLightEffectColor(control: number, color: Color): void {
122
+ inv<void>('0x8290252FFF36ACB5', control, color.r, color.g, color.b, color.a);
118
123
  }
119
124
 
120
125
  /**
121
- * @param control
122
- * @param action
123
126
  * @returns
124
127
  */
125
- static getControlNormal(control: number, action: string | number): number {
126
- return inv<number>('0xEC3C9B8D5327B563', control, _h(action), raf());
128
+ static isLookInverted(): boolean {
129
+ return !!inv<boolean>('0x77B612531280010D', rai());
127
130
  }
128
131
 
129
132
  /**
130
- * Returns time in ms since last input.
133
+ * padIndex is not used Old name: _IS_USING_KEYBOARD
131
134
  *
132
135
  * @param control
133
136
  * @returns
134
137
  */
135
- static getControlHowLongAgo(control: number): number {
136
- return inv<number>('0xD7D22F5592AED8BA', control, rai());
138
+ static isUsingKeyboardAndMouse(control: number): boolean {
139
+ return !!inv<boolean>('0xA571D46727E2B718', control, rai());
137
140
  }
138
141
 
139
142
  /**
140
143
  * @param control
141
- * @param action
142
- * @returns
143
144
  */
144
- static isDisabledControlJustPressed(control: number, action: string | number): boolean {
145
- return !!inv<boolean>('0x91AEF906BCA88877', control, _h(action), rai());
145
+ static disableAllControlActions(control: number): void {
146
+ inv<void>('0x5F4B6931816E599B', control);
146
147
  }
147
148
 
148
149
  /**
149
- * Old name: SET_PAD_SHAKE
150
- *
151
150
  * @param control
152
- * @param duration
153
- * @param frequency
151
+ * @param action
152
+ * @returns
154
153
  */
155
- static setControlShake(control: number, duration: number, frequency: number): void {
156
- inv<void>('0x48B3886C1358D0D5', control, duration, frequency);
154
+ static getControlUnboundNormal(control: number, action: string | number): number {
155
+ return inv<number>('0x5B84D09CEC5209C5', control, _h(action), raf());
157
156
  }
158
157
 
159
158
  /**
160
159
  * @param control
161
160
  * @param action
161
+ * @param enableRelatedActions
162
162
  */
163
- static setInputExclusive(control: number, action: string | number): void {
164
- inv<void>('0xEDE476E5EE29EDB1', control, _h(action));
163
+ static enableControlAction(control: number, action: string | number, enableRelatedActions: boolean): void {
164
+ inv<void>('0x351220255D64C155', control, _h(action), enableRelatedActions);
165
165
  }
166
166
 
167
167
  /**
168
+ * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
169
+ *
168
170
  * @param control
169
- * @param action
170
- * @returns
171
+ * @param uniqueId
171
172
  */
172
- static isControlJustPressed(control: number, action: string | number): boolean {
173
- return !!inv<boolean>('0x580417101DDB492F', control, _h(action), rai());
173
+ static setControlShakeSuppressedId(control: number, uniqueId: number): void {
174
+ inv<void>('0xF239400E16C23E08', control, uniqueId);
174
175
  }
175
176
 
176
177
  /**
177
- * @param control
178
- * @param action
179
- * @returns
178
+ * rumbleCurve: common_0/data/rumblecurves.meta
179
+ *
180
+ * @param rumbleCurve
181
+ * @param p1
180
182
  */
181
- static isControlEnabled(control: number, action: string | number): boolean {
182
- return !!inv<boolean>('0x1CEA6BFDF248E5D9', control, _h(action), rai());
183
+ static N_0x5F217BC1190503D8(rumbleCurve: string | null, p1: number): void {
184
+ inv<void>('0x5F217BC1190503D8', rumbleCurve, f(p1));
183
185
  }
184
186
 
185
187
  /**
186
- * @param control
187
- * @param action
188
- * @returns
188
+ * @param p0
189
189
  */
190
- static isDisabledControlJustReleased(control: number, action: string | number): boolean {
191
- return !!inv<boolean>('0x305C8DCD79DA8B0F', control, _h(action), rai());
190
+ static N_0x52C68E92D6E23ADD(p0: any): void {
191
+ inv<void>('0x52C68E92D6E23ADD', p0);
192
192
  }
193
193
 
194
194
  /**
195
+ * Gets the current control context. See: _SET_CONTROL_CONTEXT
196
+ *
195
197
  * @param control
196
- * @param action
197
- * @param disableRelatedActions
198
+ * @returns
198
199
  */
199
- static disableControlAction(control: number, action: string | number, disableRelatedActions: boolean): void {
200
- inv<void>('0xFE99B66D079CF6BC', control, _h(action), disableRelatedActions);
200
+ static getCurrentControlContext(control: number): number {
201
+ return (inv<number>('0xDDCEB0F26C89C00F', control, rai())) & 0xFFFFFFFF;
201
202
  }
202
203
 
203
204
  /**
204
- * nullsub, doesn't do anything
205
+ * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
206
+ * For more information, see common:/data/control/settings.meta
207
+ * https://github.com/femga/rdr3_discoveries/tree/master/Controls
205
208
  *
206
209
  * @param control
207
- * @param leftDuration
208
- * @param leftFrequency
209
- * @param rightDuration
210
- * @param rightFrequency
210
+ * @param context
211
211
  */
212
- static setControlTriggerShake(control: number, leftDuration: number, leftFrequency: number, rightDuration: number, rightFrequency: number): void {
213
- inv<void>('0x14D29BB12D47F68C', control, leftDuration, leftFrequency, rightDuration, rightFrequency);
212
+ static setControlContext(control: number, context: string | number): void {
213
+ inv<void>('0x2804658EB7D8A50B', control, _h(context));
214
214
  }
215
215
 
216
216
  /**
217
- * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
218
- *
219
217
  * @param control
218
+ * @returns
220
219
  */
221
- static clearControlShakeSuppressedId(control: number): void {
222
- inv<void>('0xA0CEFCEA390AAB9B', control);
220
+ static haveControlsChanged(control: number): boolean {
221
+ return !!inv<boolean>('0x6CD79468A1E595C6', control, rai());
223
222
  }
224
223
 
225
224
  /**
226
- * This is for simulating player input.
227
- * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
228
- *
229
- * @param control
230
225
  * @param action
231
- * @param value
226
+ * @param control
232
227
  * @returns
233
228
  */
234
- static setControlValueNextFrame(control: number, action: string | number, value: number): boolean {
235
- return !!inv<boolean>('0xE8A25867FBA3B05E', control, _h(action), f(value), rai());
229
+ static isControlActionValid(action: string | number, control: number): any {
230
+ return inv<number>('0xBC0884BC590951C7', _h(action), control);
236
231
  }
237
232
 
238
233
  /**
234
+ * nullsub, doesn't do anything
235
+ *
239
236
  * @param control
240
- * @param action
241
- * @returns
242
237
  */
243
- static getControlValue(control: number, action: string | number): number {
244
- return inv<number>('0xD95E79E8686D2C27', control, _h(action), rai());
238
+ static clearControlLightEffect(control: number): void {
239
+ inv<void>('0xCB0360EFEFB2580D', control);
245
240
  }
246
241
 
247
242
  /**
@@ -249,126 +244,131 @@ export class Pad {
249
244
  * @param action
250
245
  * @returns
251
246
  */
252
- static getDisabledControlUnboundNormal(control: number, action: string | number): number {
253
- return inv<number>('0x4F8A26A890FD62FB', control, _h(action), raf());
247
+ static isDisabledControlPressed(control: number, action: string | number): boolean {
248
+ return !!inv<boolean>('0xE2587F8CBBD87B1D', control, _h(action), rai());
254
249
  }
255
250
 
256
251
  /**
257
- * @param control
258
- * @param action
252
+ * _IS_R* - _IS_S*
253
+ *
259
254
  * @returns
260
255
  */
261
- static getDisabledControlNormal(control: number, action: string | number): number {
262
- return inv<number>('0x11E65974A982637C', control, _h(action), raf());
256
+ static N_0x1252C029FC8EBB4D(): boolean {
257
+ return !!inv<boolean>('0x1252C029FC8EBB4D', rai());
263
258
  }
264
259
 
265
260
  /**
266
- * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
261
+ * Old name: STOP_PAD_SHAKE
267
262
  *
268
263
  * @param control
269
- * @param color
270
264
  */
271
- static setControlLightEffectColor(control: number, color: Color): void {
272
- inv<void>('0x8290252FFF36ACB5', control, color.r, color.g, color.b, color.a);
265
+ static stopControlShake(control: number): void {
266
+ inv<void>('0x38C16A305E8CDC8D', control);
273
267
  }
274
268
 
275
269
  /**
270
+ * @param control
271
+ * @param action
276
272
  * @returns
277
273
  */
278
- static isLookInverted(): boolean {
279
- return !!inv<boolean>('0x77B612531280010D', rai());
274
+ static getControlNormal(control: number, action: string | number): number {
275
+ return inv<number>('0xEC3C9B8D5327B563', control, _h(action), raf());
280
276
  }
281
277
 
282
278
  /**
283
- * padIndex is not used Old name: _IS_USING_KEYBOARD
279
+ * Returns time in ms since last input.
284
280
  *
285
281
  * @param control
286
282
  * @returns
287
283
  */
288
- static isUsingKeyboardAndMouse(control: number): boolean {
289
- return !!inv<boolean>('0xA571D46727E2B718', control, rai());
284
+ static getControlHowLongAgo(control: number): number {
285
+ return inv<number>('0xD7D22F5592AED8BA', control, rai());
290
286
  }
291
287
 
292
288
  /**
293
289
  * @param control
290
+ * @param action
291
+ * @returns
294
292
  */
295
- static disableAllControlActions(control: number): void {
296
- inv<void>('0x5F4B6931816E599B', control);
293
+ static isDisabledControlJustPressed(control: number, action: string | number): boolean {
294
+ return !!inv<boolean>('0x91AEF906BCA88877', control, _h(action), rai());
297
295
  }
298
296
 
299
297
  /**
298
+ * Old name: SET_PAD_SHAKE
299
+ *
300
300
  * @param control
301
- * @param action
302
- * @returns
301
+ * @param duration
302
+ * @param frequency
303
303
  */
304
- static getControlUnboundNormal(control: number, action: string | number): number {
305
- return inv<number>('0x5B84D09CEC5209C5', control, _h(action), raf());
304
+ static setControlShake(control: number, duration: number, frequency: number): void {
305
+ inv<void>('0x48B3886C1358D0D5', control, duration, frequency);
306
306
  }
307
307
 
308
308
  /**
309
309
  * @param control
310
310
  * @param action
311
- * @param enableRelatedActions
312
311
  */
313
- static enableControlAction(control: number, action: string | number, enableRelatedActions: boolean): void {
314
- inv<void>('0x351220255D64C155', control, _h(action), enableRelatedActions);
312
+ static setInputExclusive(control: number, action: string | number): void {
313
+ inv<void>('0xEDE476E5EE29EDB1', control, _h(action));
315
314
  }
316
315
 
317
316
  /**
318
- * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
319
- *
320
317
  * @param control
321
- * @param uniqueId
318
+ * @param action
319
+ * @returns
322
320
  */
323
- static setControlShakeSuppressedId(control: number, uniqueId: number): void {
324
- inv<void>('0xF239400E16C23E08', control, uniqueId);
321
+ static isControlJustPressed(control: number, action: string | number): boolean {
322
+ return !!inv<boolean>('0x580417101DDB492F', control, _h(action), rai());
325
323
  }
326
324
 
327
325
  /**
328
- * rumbleCurve: common_0/data/rumblecurves.meta
329
- *
330
- * @param rumbleCurve
331
- * @param p1
326
+ * @param control
327
+ * @param action
328
+ * @returns
332
329
  */
333
- static N_0x5F217BC1190503D8(rumbleCurve: string | null, p1: number): void {
334
- inv<void>('0x5F217BC1190503D8', rumbleCurve, f(p1));
330
+ static isControlEnabled(control: number, action: string | number): boolean {
331
+ return !!inv<boolean>('0x1CEA6BFDF248E5D9', control, _h(action), rai());
335
332
  }
336
333
 
337
334
  /**
338
- * @param p0
335
+ * @param control
336
+ * @param action
337
+ * @returns
339
338
  */
340
- static N_0x52C68E92D6E23ADD(p0: any): void {
341
- inv<void>('0x52C68E92D6E23ADD', p0);
339
+ static isDisabledControlJustReleased(control: number, action: string | number): boolean {
340
+ return !!inv<boolean>('0x305C8DCD79DA8B0F', control, _h(action), rai());
342
341
  }
343
342
 
344
343
  /**
345
- * Gets the current control context. See: _SET_CONTROL_CONTEXT
346
- *
347
344
  * @param control
348
- * @returns
345
+ * @param action
346
+ * @param disableRelatedActions
349
347
  */
350
- static getCurrentControlContext(control: number): number {
351
- return (inv<number>('0xDDCEB0F26C89C00F', control, rai())) & 0xFFFFFFFF;
348
+ static disableControlAction(control: number, action: string | number, disableRelatedActions: boolean): void {
349
+ inv<void>('0xFE99B66D079CF6BC', control, _h(action), disableRelatedActions);
352
350
  }
353
351
 
354
352
  /**
355
- * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
356
- * For more information, see common:/data/control/settings.meta
357
- * https://github.com/femga/rdr3_discoveries/tree/master/Controls
353
+ * nullsub, doesn't do anything
358
354
  *
359
355
  * @param control
360
- * @param context
356
+ * @param leftDuration
357
+ * @param leftFrequency
358
+ * @param rightDuration
359
+ * @param rightFrequency
361
360
  */
362
- static setControlContext(control: number, context: string | number): void {
363
- inv<void>('0x2804658EB7D8A50B', control, _h(context));
361
+ static setControlTriggerShake(control: number, leftDuration: number, leftFrequency: number, rightDuration: number, rightFrequency: number): void {
362
+ inv<void>('0x14D29BB12D47F68C', control, leftDuration, leftFrequency, rightDuration, rightFrequency);
364
363
  }
365
364
 
366
365
  /**
366
+ * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
367
+ *
367
368
  * @param control
368
- * @returns
369
369
  */
370
- static haveControlsChanged(control: number): boolean {
371
- return !!inv<boolean>('0x6CD79468A1E595C6', control, rai());
370
+ static clearControlShakeSuppressedId(control: number): void {
371
+ inv<void>('0xA0CEFCEA390AAB9B', control);
372
372
  }
373
373
 
374
374
  }
@@ -11,32 +11,22 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
11
11
  export class Perschar {
12
12
  /**
13
13
  * @param p0
14
+ * @returns
14
15
  */
15
- static N_0x0B3A99AB6713AA52(p0: any): void {
16
- inv<void>('0x0B3A99AB6713AA52', p0);
17
- }
18
-
19
- /**
20
- * @param persCharHash
21
- * @param outfit
22
- */
23
- static setPerscharOutfit(persCharHash: string | number, outfit: string | number): void {
24
- inv<void>('0x2DF89CD2ED1D0BDE', _h(persCharHash), _h(outfit));
16
+ static N_0xCEB40B678E403759(p0: any): any {
17
+ return inv<number>('0xCEB40B678E403759', p0);
25
18
  }
26
19
 
27
- /**
28
- * @param p0
29
- */
30
- static N_0xA2B18FF8D39F6D87(p0: any): void {
31
- inv<void>('0xA2B18FF8D39F6D87', p0);
20
+ static N_0x2E957AA81F2C61C9(): void {
21
+ inv<void>('0x2E957AA81F2C61C9');
32
22
  }
33
23
 
34
24
  /**
35
25
  * @param p0
36
26
  * @param p1
37
27
  */
38
- static N_0x669C25840C6F7AE2(p0: any, p1: any): void {
39
- inv<void>('0x669C25840C6F7AE2', p0, p1);
28
+ static N_0x535A66AAD2BF68F9(p0: any, p1: any): void {
29
+ inv<void>('0x535A66AAD2BF68F9', p0, p1);
40
30
  }
41
31
 
42
32
  /**
@@ -44,59 +34,43 @@ export class Perschar {
44
34
  * @param p1
45
35
  * @returns
46
36
  */
47
- static N_0x9C7F95946E304778(p0: any, p1: any): any {
48
- return inv<number>('0x9C7F95946E304778', p0, p1);
49
- }
50
-
51
- static N_0xB173599D61FAEB31(): void {
52
- inv<void>('0xB173599D61FAEB31');
53
- }
54
-
55
- /**
56
- * @param p0
57
- */
58
- static N_0x406808610220405B(p0: any): void {
59
- inv<void>('0x406808610220405B', p0);
37
+ static N_0x08FC896D2CB31FCC(p0: any, p1: boolean): Entity | null {
38
+ return createFromHandle<Entity>('Entity', inv<number>('0x08FC896D2CB31FCC', p0, p1, rai()));
60
39
  }
61
40
 
62
41
  /**
63
42
  * @param p0
64
43
  * @returns
65
44
  */
66
- static N_0x5EE6FCCC9C832CA2(p0: any): Vector3 {
67
- return Vector3.fromArray(inv<number[]>('0x5EE6FCCC9C832CA2', p0, rav()));
68
- }
69
-
70
- /**
71
- * @param ped
72
- * @returns
73
- */
74
- static getPerscharIndexFromPedIndex(ped: Ped): PersChar | null {
75
- return createFromHandle<PersChar>('PersChar', inv<number>('0x32A1E3B83D501096', ped.handle, rai()));
45
+ static N_0xF8DE7154F7D1458F(p0: any): any {
46
+ return inv<number>('0xF8DE7154F7D1458F', p0);
76
47
  }
77
48
 
78
49
  /**
79
- * @param persCharHash
50
+ * @param p0
80
51
  * @returns
81
52
  */
82
- static getPerscharOutfit(persCharHash: string | number): any {
83
- return inv<number>('0xDC9655D47DEC0353', _h(persCharHash));
53
+ static N_0xE4C51A8A3BD1664C(p0: any): any {
54
+ return inv<number>('0xE4C51A8A3BD1664C', p0);
84
55
  }
85
56
 
86
57
  /**
87
58
  * @param p0
88
- * @returns
59
+ * @param p1
89
60
  */
90
- static N_0x94995829ED15A598(p0: any): Vector3 {
91
- return Vector3.fromArray(inv<number[]>('0x94995829ED15A598', p0, rav()));
61
+ static N_0x70605812ABC9FF0F(p0: any, p1: any): void {
62
+ inv<void>('0x70605812ABC9FF0F', p0, p1);
92
63
  }
93
64
 
94
65
  /**
95
66
  * @param p0
96
- * @returns
67
+ * @param p1
68
+ * @param p2
69
+ * @param p3
70
+ * @param p4
97
71
  */
98
- static N_0xA8120EBEAF290C7A(p0: any): any {
99
- return inv<number>('0xA8120EBEAF290C7A', p0);
72
+ static N_0xA4DCB3F0DD7488BD(p0: any, p1: any, p2: any, p3: any, p4: any): void {
73
+ inv<void>('0xA4DCB3F0DD7488BD', p0, p1, p2, p3, p4);
100
74
  }
101
75
 
102
76
  /**
@@ -210,22 +184,32 @@ export class Perschar {
210
184
 
211
185
  /**
212
186
  * @param p0
213
- * @returns
214
187
  */
215
- static N_0xCEB40B678E403759(p0: any): any {
216
- return inv<number>('0xCEB40B678E403759', p0);
188
+ static N_0x0B3A99AB6713AA52(p0: any): void {
189
+ inv<void>('0x0B3A99AB6713AA52', p0);
217
190
  }
218
191
 
219
- static N_0x2E957AA81F2C61C9(): void {
220
- inv<void>('0x2E957AA81F2C61C9');
192
+ /**
193
+ * @param persCharHash
194
+ * @param outfit
195
+ */
196
+ static setPerscharOutfit(persCharHash: string | number, outfit: string | number): void {
197
+ inv<void>('0x2DF89CD2ED1D0BDE', _h(persCharHash), _h(outfit));
198
+ }
199
+
200
+ /**
201
+ * @param p0
202
+ */
203
+ static N_0xA2B18FF8D39F6D87(p0: any): void {
204
+ inv<void>('0xA2B18FF8D39F6D87', p0);
221
205
  }
222
206
 
223
207
  /**
224
208
  * @param p0
225
209
  * @param p1
226
210
  */
227
- static N_0x535A66AAD2BF68F9(p0: any, p1: any): void {
228
- inv<void>('0x535A66AAD2BF68F9', p0, p1);
211
+ static N_0x669C25840C6F7AE2(p0: any, p1: any): void {
212
+ inv<void>('0x669C25840C6F7AE2', p0, p1);
229
213
  }
230
214
 
231
215
  /**
@@ -233,43 +217,59 @@ export class Perschar {
233
217
  * @param p1
234
218
  * @returns
235
219
  */
236
- static N_0x08FC896D2CB31FCC(p0: any, p1: boolean): Entity | null {
237
- return createFromHandle<Entity>('Entity', inv<number>('0x08FC896D2CB31FCC', p0, p1, rai()));
220
+ static N_0x9C7F95946E304778(p0: any, p1: any): any {
221
+ return inv<number>('0x9C7F95946E304778', p0, p1);
222
+ }
223
+
224
+ static N_0xB173599D61FAEB31(): void {
225
+ inv<void>('0xB173599D61FAEB31');
238
226
  }
239
227
 
240
228
  /**
241
229
  * @param p0
242
- * @returns
243
230
  */
244
- static N_0xF8DE7154F7D1458F(p0: any): any {
245
- return inv<number>('0xF8DE7154F7D1458F', p0);
231
+ static N_0x406808610220405B(p0: any): void {
232
+ inv<void>('0x406808610220405B', p0);
246
233
  }
247
234
 
248
235
  /**
249
236
  * @param p0
250
237
  * @returns
251
238
  */
252
- static N_0xE4C51A8A3BD1664C(p0: any): any {
253
- return inv<number>('0xE4C51A8A3BD1664C', p0);
239
+ static N_0x5EE6FCCC9C832CA2(p0: any): Vector3 {
240
+ return Vector3.fromArray(inv<number[]>('0x5EE6FCCC9C832CA2', p0, rav()));
241
+ }
242
+
243
+ /**
244
+ * @param ped
245
+ * @returns
246
+ */
247
+ static getPerscharIndexFromPedIndex(ped: Ped): PersChar | null {
248
+ return createFromHandle<PersChar>('PersChar', inv<number>('0x32A1E3B83D501096', ped.handle, rai()));
249
+ }
250
+
251
+ /**
252
+ * @param persCharHash
253
+ * @returns
254
+ */
255
+ static getPerscharOutfit(persCharHash: string | number): any {
256
+ return inv<number>('0xDC9655D47DEC0353', _h(persCharHash));
254
257
  }
255
258
 
256
259
  /**
257
260
  * @param p0
258
- * @param p1
261
+ * @returns
259
262
  */
260
- static N_0x70605812ABC9FF0F(p0: any, p1: any): void {
261
- inv<void>('0x70605812ABC9FF0F', p0, p1);
263
+ static N_0x94995829ED15A598(p0: any): Vector3 {
264
+ return Vector3.fromArray(inv<number[]>('0x94995829ED15A598', p0, rav()));
262
265
  }
263
266
 
264
267
  /**
265
268
  * @param p0
266
- * @param p1
267
- * @param p2
268
- * @param p3
269
- * @param p4
269
+ * @returns
270
270
  */
271
- static N_0xA4DCB3F0DD7488BD(p0: any, p1: any, p2: any, p3: any, p4: any): void {
272
- inv<void>('0xA4DCB3F0DD7488BD', p0, p1, p2, p3, p4);
271
+ static N_0xA8120EBEAF290C7A(p0: any): any {
272
+ return inv<number>('0xA8120EBEAF290C7A', p0);
273
273
  }
274
274
 
275
275
  /**