@nativewrappers/redm-codegen 0.0.5 → 0.0.6

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Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -12,142 +12,196 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
12
12
 
13
13
  export class Inventory {
14
14
  /**
15
- * Returns stats entry id of CatalogItemInspection container
16
- *
17
- * @param entryId
18
- * @param name
19
- * @param unk1
20
- * @param playerid
15
+ * @param provision
16
+ * @param slotId
21
17
  * @returns
22
18
  */
23
- static getCatalogItemInspectionStatsEntry(entryId: number, name: string | null, unk1: number, playerid: Player): number {
24
- return (inv<number>('0x9D21B185ABC2DBC5', entryId, name, unk1, playerid.handle, rai())) & 0xFFFFFFFF;
19
+ static getItemSlotMaxCount(provision: string | number, slotId: string | number): number {
20
+ return inv<number>('0xE80E50BEE276A54A', _h(provision), _h(slotId), rai());
25
21
  }
26
22
 
27
23
  /**
28
- * Returns CopyID
24
+ * Params: p0 is only 0 or 1
25
+ * Only used in R* SP Scripts
29
26
  *
27
+ * @param p0
30
28
  * @param inventoryId
31
29
  * @returns guid
32
30
  */
33
- static getInventoryItemWeaponCopyId(inventoryId: number): [number, number] {
34
- const result = inv<[number, number]>('0xAB5F12746A099A0E', inventoryId, pvi(), rai());
35
- return [result[0], result[1]];
31
+ static N_0x0349404A22736740(p0: boolean, inventoryId: number): number {
32
+ const result = inv<number>('0x0349404A22736740', p0, inventoryId, pvi());
33
+ return result;
36
34
  }
37
35
 
38
36
  /**
39
37
  * @param inventoryId
40
- * @returns itemGUID
38
+ * @param eInventoryItem
39
+ * @param p2
40
+ * @returns
41
41
  */
42
- static N_0xB1DD74A1F5536622(inventoryId: number): [boolean, number] {
43
- const result = inv<[boolean, number]>('0xB1DD74A1F5536622', inventoryId, pvi(), rai());
44
- return [!!result[0], result[1]];
42
+ static getInventoryItemCountWithItemid(inventoryId: number, eInventoryItem: string | number, p2: boolean): number {
43
+ return inv<number>('0xE787F05DFC977BDE', inventoryId, _h(eInventoryItem), p2, rai());
45
44
  }
46
45
 
47
46
  /**
48
- * @param p0
49
- * @param p1
50
- * @param bCopySatchelItems
51
- * @param bCopyEmotes
52
- * @param bCopyHorse
53
- * @param p5
47
+ * Returns collectionId
48
+ *
49
+ * @returns collectionSize
54
50
  */
55
- static copyMpInventoryToMissionInventory(p0: boolean, p1: boolean, bCopySatchelItems: boolean, bCopyEmotes: boolean, bCopyHorse: boolean, p5: boolean): void {
56
- inv<void>('0x644CCB76A76CFBD6', p0, p1, bCopySatchelItems, bCopyEmotes, bCopyHorse, p5);
51
+ static createItemCollection2(): [number, number] {
52
+ const result = inv<[number, number]>('0x97A3646645727F42', pvi(), rai());
53
+ return [result[0], result[1]];
57
54
  }
58
55
 
59
- static disableMissionInventoryPickups(): void {
60
- inv<void>('0xE1F389F03DC83673');
56
+ /**
57
+ * @param inventoryId
58
+ * @param inventoryIdCloned
59
+ * @param p3
60
+ * @returns p2
61
+ */
62
+ static copyItemToInventory(inventoryId: number, inventoryIdCloned: number, p3: any): number {
63
+ const result = inv<number>('0xC04F47D488EF9EBA', inventoryId, inventoryIdCloned, pvi(), p3);
64
+ return result;
61
65
  }
62
66
 
63
67
  /**
64
- * inventoryId: see _INVENTORY_GET_PED_INVENTORY_ID
65
- *
66
68
  * @param inventoryId
67
- * @returns
69
+ * @returns filter; numInCollection
68
70
  */
69
- static areLocalChangesAllowed(inventoryId: number): any {
70
- return inv<number>('0x0FBBFFC891A97C81', inventoryId);
71
+ static createItemCollectionWithFilter(inventoryId: number): [number, number, number] {
72
+ const result = inv<[number, number, number]>('0x640F890C3E5A3FFD', inventoryId, pvi(), pvi(), rai());
73
+ return [result[0], result[1], result[2]];
71
74
  }
72
75
 
73
76
  /**
74
- * p1 (out) and p2 (in) are both script arrays?
75
- * item: can be a component item, see SHOP_CATALOG_BUILD_LIST_OF_WEAPON_COMPONENTS
77
+ * @param inventoryId
78
+ * @param p2
79
+ * @returns guid
80
+ */
81
+ static getInventoryItemCountWithGuid(inventoryId: number, p2: boolean): [number, number] {
82
+ const result = inv<[number, number]>('0xC97E0D2302382211', inventoryId, pvi(), p2, rai());
83
+ return [result[0], result[1]];
84
+ }
85
+
86
+ /**
87
+ * filterName (collections): "ALL", "ALL SATCHEL", "ALL HORSES", "ALL COACHES", "ALL MOUNTS", "ALL CLOTHING", "ALL WEAPONS", "ALL SATCHEL EXCLUDING CLOTHING", "ALL EXCLUDING CLOTHING"
88
+ * slotId: -1591664384
89
+ * p3: outCollectionSize (?)
90
+ * Returns collectionId
76
91
  *
77
- * @param item
78
- * @returns p1; p2
92
+ * @param inventoryId
93
+ * @param filterName
94
+ * @param slotId
95
+ * @returns size
79
96
  */
80
- static N_0x9AC53CB6907B4428(item: string | number): [boolean, number, number] {
81
- const result = inv<[boolean, number, number]>('0x9AC53CB6907B4428', _h(item), pvi(), pvi(), rai());
82
- return [!!result[0], result[1], result[2]];
97
+ static createItemCollection(inventoryId: number, filterName: string | null, slotId: string | number): [number, number] {
98
+ const result = inv<[number, number]>('0x80D78BDC9D88EF07', inventoryId, filterName, _h(slotId), pvi(), rai());
99
+ return [result[0], result[1]];
83
100
  }
84
101
 
85
102
  /**
86
- * This native has no functionality.
103
+ * p1: 32
104
+ * Returns collectionId
87
105
  *
88
- * @param toggle
106
+ * @param inventoryId
107
+ * @param p1
108
+ * @returns size
89
109
  */
90
- static setUseMissionInventory(toggle: boolean): void {
91
- inv<void>('0x597F571DDEE3FFAC', toggle);
110
+ static createSortedCollection(inventoryId: number, p1: number): [number, number] {
111
+ const result = inv<[number, number]>('0xBB7F968675B34B0C', inventoryId, p1, pvi(), rai());
112
+ return [result[0], result[1]];
92
113
  }
93
114
 
94
115
  /**
95
116
  * @param inventoryId
96
- * @returns parentGuid
117
+ * @param item
118
+ * @returns guid
97
119
  */
98
- static getChildrenCount(inventoryId: number): [number, number] {
99
- const result = inv<[number, number]>('0xE843D21A8E2498AA', inventoryId, pvi(), rai());
120
+ static doesItemOwnEquipment(inventoryId: number, item: string | number): [any, number] {
121
+ const result = inv<[number, number]>('0x88B58B83A43A8CAB', inventoryId, pvi(), _h(item));
100
122
  return [result[0], result[1]];
101
123
  }
102
124
 
103
125
  /**
104
- * @returns itemGUID
126
+ * Returns a unique inventory ID for this ped.
127
+ * For the local player ped, it is an eInventories value.
128
+ * For other peds, it is the inventory address casted to unsigned int. enum eInventories
129
+ * {
130
+ * INVENTORY_INVALID,
131
+ * INVENTORY_SP_PLAYER,
132
+ * INVENTORY_MP_PLAYER,
133
+ * INVENTORY_MP_MISSION,
134
+ * INVENTORY_SECOND_SCREEN,
135
+ * INVENTORY_SP_BACKUP,
136
+ * INVENTORY_SP_SNAPSHOT,
137
+ * INVENTORY_0xDE2AE452,
138
+ * INVENTORY_0x399D9B3A,
139
+ * INVENTORY_0x4BD43FA7,
140
+ * INVENTORY_0x9529D251,
141
+ * INVENTORY_0xA75776AC,
142
+ * INVENTORY_MAX_ID = 11,
143
+ * INVENTORY_IDS_COUNT
144
+ * };
145
+ *
146
+ * @param ped
147
+ * @returns
105
148
  */
106
- static isItemExpired(): [boolean, number] {
107
- const result = inv<[boolean, number]>('0x0137C77A2EC64536', pvi(), rai());
108
- return [!!result[0], result[1]];
149
+ static getInventoryIdFromPed(ped: Ped): number {
150
+ return inv<number>('0x13D234A2A3F66E63', ped.handle, rai());
109
151
  }
110
152
 
111
153
  /**
112
- * Alternative Name: _INVENTORY_IS_ITEM_DISABLED
154
+ * Only works on CClothingItem
113
155
  *
114
156
  * @param inventoryId
115
- * @param item
116
- * @param p2
117
- * @returns
157
+ * @param inUse
158
+ * @returns guid
118
159
  */
119
- static isInventoryItemEquipped(inventoryId: number, item: string | number, p2: boolean): any {
120
- return inv<number>('0x3D10D7179D7034AF', inventoryId, _h(item), p2);
160
+ static setInventoryItemInUse(inventoryId: number, inUse: boolean): number {
161
+ const result = inv<number>('0x65A5F70F4A292EBE', inventoryId, pvi(), inUse);
162
+ return result;
121
163
  }
122
164
 
123
165
  /**
124
166
  * @param inventoryId
125
- * @param p3
126
- * @param p4
127
- * @returns guid; p2
167
+ * @param slotId
168
+ * @returns guid; outGuid
128
169
  */
129
- static getFullInventoryItemData(inventoryId: number, p3: number, p4: number): [any, number, number] {
130
- const result = inv<[number, number, number]>('0x025A1B1FB03FBF61', inventoryId, pvi(), pvi(), p3, p4);
170
+ static getInventoryItemEquippedInSlotByRef(inventoryId: number, slotId: string | number): [any, number, number] {
171
+ const result = inv<[number, number, number]>('0x22E590F108289A9D', inventoryId, pvi(), _h(slotId), pvi());
131
172
  return [result[0], result[1], result[2]];
132
173
  }
133
174
 
175
+ /**
176
+ * Apply the weapon stats to the CatalogItemInspection stats entry id. get entryId with _INVENTORY_GET_CATALOG_ITEM_INSPECTION_STATS_ENTRY
177
+ *
178
+ * @param entryId
179
+ * @param weapon
180
+ * @param ped
181
+ */
182
+ static applyWeaponStatsToEntry(entryId: number, weapon: string | number, ped: Ped): void {
183
+ inv<void>('0x75CFAC49301E134E', entryId, _h(weapon), ped.handle);
184
+ }
185
+
134
186
  /**
135
187
  * @param inventoryId
188
+ * @param item
136
189
  */
137
- static enableWeapons(inventoryId: number): void {
138
- inv<void>('0xD5D72F1624F3BA7C', inventoryId);
190
+ static enableItem(inventoryId: number, item: string | number): void {
191
+ inv<void>('0x6A564540FAC12211', inventoryId, _h(item));
139
192
  }
140
193
 
141
194
  /**
142
- * Params: p3 returns an int between 0 and 20 (?)
143
- * Only used in R* SP Scripts
195
+ * Returns databindingEntryId to be used with 0x951847CEF3D829FF (p0)
144
196
  *
145
- * @param inventoryId
146
- * @returns guid; p2; p3
197
+ * @param data
198
+ * @param stats
199
+ * @param ped
200
+ * @returns guid
147
201
  */
148
- static N_0xD08685BA892DBFAB(inventoryId: number): [boolean, number, number, number] {
149
- const result = inv<[boolean, number, number, number]>('0xD08685BA892DBFAB', inventoryId, pvi(), pvi(), pvi(), rai());
150
- return [!!result[0], result[1], result[2], result[3]];
202
+ static N_0x46DB71883EE9D5AF(data: any, stats: string | null, ped: Ped): [number, number] {
203
+ const result = inv<[number, number]>('0x46DB71883EE9D5AF', data, stats, pvi(), ped.handle, rai());
204
+ return [result[0] & 0xFFFFFFFF, result[1]];
151
205
  }
152
206
 
153
207
  /**
@@ -316,196 +370,207 @@ export class Inventory {
316
370
  }
317
371
 
318
372
  /**
319
- * @param provision
320
- * @param slotId
321
- * @returns
373
+ * @param ped
374
+ * @param p1
322
375
  */
323
- static getItemSlotMaxCount(provision: string | number, slotId: string | number): number {
324
- return inv<number>('0xE80E50BEE276A54A', _h(provision), _h(slotId), rai());
376
+ static N_0x9E58207B194488AC(ped: Ped, p1: number): void {
377
+ inv<void>('0x9E58207B194488AC', ped.handle, p1);
325
378
  }
326
379
 
327
380
  /**
328
- * Params: p0 is only 0 or 1
329
- * Only used in R* SP Scripts
330
- *
331
- * @param p0
332
381
  * @param inventoryId
333
382
  * @returns guid
334
383
  */
335
- static N_0x0349404A22736740(p0: boolean, inventoryId: number): number {
336
- const result = inv<number>('0x0349404A22736740', p0, inventoryId, pvi());
337
- return result;
384
+ static getInventoryItemHidden(inventoryId: number): [any, number] {
385
+ const result = inv<[number, number]>('0xF9933164965533B7', inventoryId, pvi());
386
+ return [result[0], result[1]];
338
387
  }
339
388
 
340
389
  /**
341
- * @param inventoryId
342
- * @param eInventoryItem
343
- * @param p2
390
+ * soundType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CItemInfoSoundsInterface__sSoundsInfo__eSoundType
391
+ *
392
+ * @param item
393
+ * @param soundType Refer to [enum: eInventoryItemSound]
344
394
  * @returns
345
395
  */
346
- static getInventoryItemCountWithItemid(inventoryId: number, eInventoryItem: string | number, p2: boolean): number {
347
- return inv<number>('0xE787F05DFC977BDE', inventoryId, _h(eInventoryItem), p2, rai());
396
+ static getIsInventoryItemSoundValid(item: string | number, soundType: eInventoryItemSound): any {
397
+ return inv<number>('0x2BAE4880DCDD560B', _h(item), soundType);
348
398
  }
349
399
 
350
400
  /**
351
- * Returns collectionId
401
+ * Getter: _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA
352
402
  *
353
- * @returns collectionSize
403
+ * @param inventoryId
404
+ * @param p3
405
+ * @returns guid1; guid2
354
406
  */
355
- static createItemCollection2(): [number, number] {
356
- const result = inv<[number, number]>('0x97A3646645727F42', pvi(), rai());
357
- return [result[0], result[1]];
407
+ static updateInventoryItem(inventoryId: number, p3: number): [any, number, number] {
408
+ const result = inv<[number, number, number]>('0xD80A8854DB5CFBA5', inventoryId, pvi(), pvi(), p3);
409
+ return [result[0], result[1], result[2]];
358
410
  }
359
411
 
360
412
  /**
413
+ * OWE_INVALID = -1,
414
+ * OWE_GOOD_IN_HOT
415
+ * OWE_GOOD_IN_NONE
416
+ * OWE_GOOD_IN_COLD
417
+ * OWE_GOOD_IN_ALL
418
+ *
361
419
  * @param inventoryId
362
- * @param inventoryIdCloned
363
- * @param p3
364
- * @returns p2
420
+ * @param weatherEffectiveness
421
+ * @returns guid
365
422
  */
366
- static copyItemToInventory(inventoryId: number, inventoryIdCloned: number, p3: any): number {
367
- const result = inv<number>('0xC04F47D488EF9EBA', inventoryId, inventoryIdCloned, pvi(), p3);
423
+ static setInventoryItemWeatherEffectiveness(inventoryId: number, weatherEffectiveness: number): number {
424
+ const result = inv<number>('0x6D2F987736A42D4C', inventoryId, pvi(), weatherEffectiveness);
368
425
  return result;
369
426
  }
370
427
 
371
428
  /**
372
- * @param inventoryId
373
- * @returns filter; numInCollection
429
+ * Only used in R* SP Scripts
430
+ *
431
+ * @param p0
374
432
  */
375
- static createItemCollectionWithFilter(inventoryId: number): [number, number, number] {
376
- const result = inv<[number, number, number]>('0x640F890C3E5A3FFD', inventoryId, pvi(), pvi(), rai());
377
- return [result[0], result[1], result[2]];
433
+ static useBackupInventory(p0: boolean): void {
434
+ inv<void>('0xE36D4A38D28D9CFB', p0);
378
435
  }
379
436
 
380
437
  /**
381
- * @param inventoryId
382
- * @param p2
383
- * @returns guid
438
+ * Returns stats entry id of CatalogItemInspection container
439
+ *
440
+ * @param entryId
441
+ * @param name
442
+ * @param unk1
443
+ * @param playerid
444
+ * @returns
384
445
  */
385
- static getInventoryItemCountWithGuid(inventoryId: number, p2: boolean): [number, number] {
386
- const result = inv<[number, number]>('0xC97E0D2302382211', inventoryId, pvi(), p2, rai());
387
- return [result[0], result[1]];
446
+ static getCatalogItemInspectionStatsEntry(entryId: number, name: string | null, unk1: number, playerid: Player): number {
447
+ return (inv<number>('0x9D21B185ABC2DBC5', entryId, name, unk1, playerid.handle, rai())) & 0xFFFFFFFF;
388
448
  }
389
449
 
390
450
  /**
391
- * filterName (collections): "ALL", "ALL SATCHEL", "ALL HORSES", "ALL COACHES", "ALL MOUNTS", "ALL CLOTHING", "ALL WEAPONS", "ALL SATCHEL EXCLUDING CLOTHING", "ALL EXCLUDING CLOTHING"
392
- * slotId: -1591664384
393
- * p3: outCollectionSize (?)
394
- * Returns collectionId
451
+ * Returns CopyID
395
452
  *
396
453
  * @param inventoryId
397
- * @param filterName
398
- * @param slotId
399
- * @returns size
454
+ * @returns guid
400
455
  */
401
- static createItemCollection(inventoryId: number, filterName: string | null, slotId: string | number): [number, number] {
402
- const result = inv<[number, number]>('0x80D78BDC9D88EF07', inventoryId, filterName, _h(slotId), pvi(), rai());
456
+ static getInventoryItemWeaponCopyId(inventoryId: number): [number, number] {
457
+ const result = inv<[number, number]>('0xAB5F12746A099A0E', inventoryId, pvi(), rai());
403
458
  return [result[0], result[1]];
404
459
  }
405
460
 
406
461
  /**
407
- * p1: 32
408
- * Returns collectionId
409
- *
410
462
  * @param inventoryId
463
+ * @returns itemGUID
464
+ */
465
+ static N_0xB1DD74A1F5536622(inventoryId: number): [boolean, number] {
466
+ const result = inv<[boolean, number]>('0xB1DD74A1F5536622', inventoryId, pvi(), rai());
467
+ return [!!result[0], result[1]];
468
+ }
469
+
470
+ /**
471
+ * @param p0
411
472
  * @param p1
412
- * @returns size
473
+ * @param bCopySatchelItems
474
+ * @param bCopyEmotes
475
+ * @param bCopyHorse
476
+ * @param p5
413
477
  */
414
- static createSortedCollection(inventoryId: number, p1: number): [number, number] {
415
- const result = inv<[number, number]>('0xBB7F968675B34B0C', inventoryId, p1, pvi(), rai());
416
- return [result[0], result[1]];
478
+ static copyMpInventoryToMissionInventory(p0: boolean, p1: boolean, bCopySatchelItems: boolean, bCopyEmotes: boolean, bCopyHorse: boolean, p5: boolean): void {
479
+ inv<void>('0x644CCB76A76CFBD6', p0, p1, bCopySatchelItems, bCopyEmotes, bCopyHorse, p5);
480
+ }
481
+
482
+ static disableMissionInventoryPickups(): void {
483
+ inv<void>('0xE1F389F03DC83673');
417
484
  }
418
485
 
419
486
  /**
487
+ * inventoryId: see _INVENTORY_GET_PED_INVENTORY_ID
488
+ *
420
489
  * @param inventoryId
421
- * @param item
422
- * @returns guid
490
+ * @returns
423
491
  */
424
- static doesItemOwnEquipment(inventoryId: number, item: string | number): [any, number] {
425
- const result = inv<[number, number]>('0x88B58B83A43A8CAB', inventoryId, pvi(), _h(item));
426
- return [result[0], result[1]];
492
+ static areLocalChangesAllowed(inventoryId: number): any {
493
+ return inv<number>('0x0FBBFFC891A97C81', inventoryId);
427
494
  }
428
495
 
429
496
  /**
430
- * Returns a unique inventory ID for this ped.
431
- * For the local player ped, it is an eInventories value.
432
- * For other peds, it is the inventory address casted to unsigned int. enum eInventories
433
- * {
434
- * INVENTORY_INVALID,
435
- * INVENTORY_SP_PLAYER,
436
- * INVENTORY_MP_PLAYER,
437
- * INVENTORY_MP_MISSION,
438
- * INVENTORY_SECOND_SCREEN,
439
- * INVENTORY_SP_BACKUP,
440
- * INVENTORY_SP_SNAPSHOT,
441
- * INVENTORY_0xDE2AE452,
442
- * INVENTORY_0x399D9B3A,
443
- * INVENTORY_0x4BD43FA7,
444
- * INVENTORY_0x9529D251,
445
- * INVENTORY_0xA75776AC,
446
- * INVENTORY_MAX_ID = 11,
447
- * INVENTORY_IDS_COUNT
448
- * };
497
+ * p1 (out) and p2 (in) are both script arrays?
498
+ * item: can be a component item, see SHOP_CATALOG_BUILD_LIST_OF_WEAPON_COMPONENTS
449
499
  *
450
- * @param ped
451
- * @returns
500
+ * @param item
501
+ * @returns p1; p2
452
502
  */
453
- static getInventoryIdFromPed(ped: Ped): number {
454
- return inv<number>('0x13D234A2A3F66E63', ped.handle, rai());
503
+ static N_0x9AC53CB6907B4428(item: string | number): [boolean, number, number] {
504
+ const result = inv<[boolean, number, number]>('0x9AC53CB6907B4428', _h(item), pvi(), pvi(), rai());
505
+ return [!!result[0], result[1], result[2]];
455
506
  }
456
507
 
457
508
  /**
458
- * Only works on CClothingItem
509
+ * This native has no functionality.
459
510
  *
460
- * @param inventoryId
461
- * @param inUse
462
- * @returns guid
511
+ * @param toggle
463
512
  */
464
- static setInventoryItemInUse(inventoryId: number, inUse: boolean): number {
465
- const result = inv<number>('0x65A5F70F4A292EBE', inventoryId, pvi(), inUse);
466
- return result;
513
+ static setUseMissionInventory(toggle: boolean): void {
514
+ inv<void>('0x597F571DDEE3FFAC', toggle);
467
515
  }
468
516
 
469
517
  /**
470
518
  * @param inventoryId
471
- * @param slotId
472
- * @returns guid; outGuid
519
+ * @returns parentGuid
473
520
  */
474
- static getInventoryItemEquippedInSlotByRef(inventoryId: number, slotId: string | number): [any, number, number] {
475
- const result = inv<[number, number, number]>('0x22E590F108289A9D', inventoryId, pvi(), _h(slotId), pvi());
476
- return [result[0], result[1], result[2]];
521
+ static getChildrenCount(inventoryId: number): [number, number] {
522
+ const result = inv<[number, number]>('0xE843D21A8E2498AA', inventoryId, pvi(), rai());
523
+ return [result[0], result[1]];
477
524
  }
478
525
 
479
526
  /**
480
- * Apply the weapon stats to the CatalogItemInspection stats entry id. get entryId with _INVENTORY_GET_CATALOG_ITEM_INSPECTION_STATS_ENTRY
481
- *
482
- * @param entryId
483
- * @param weapon
484
- * @param ped
527
+ * @returns itemGUID
485
528
  */
486
- static applyWeaponStatsToEntry(entryId: number, weapon: string | number, ped: Ped): void {
487
- inv<void>('0x75CFAC49301E134E', entryId, _h(weapon), ped.handle);
529
+ static isItemExpired(): [boolean, number] {
530
+ const result = inv<[boolean, number]>('0x0137C77A2EC64536', pvi(), rai());
531
+ return [!!result[0], result[1]];
488
532
  }
489
533
 
490
534
  /**
535
+ * Alternative Name: _INVENTORY_IS_ITEM_DISABLED
536
+ *
491
537
  * @param inventoryId
492
538
  * @param item
539
+ * @param p2
540
+ * @returns
493
541
  */
494
- static enableItem(inventoryId: number, item: string | number): void {
495
- inv<void>('0x6A564540FAC12211', inventoryId, _h(item));
542
+ static isInventoryItemEquipped(inventoryId: number, item: string | number, p2: boolean): any {
543
+ return inv<number>('0x3D10D7179D7034AF', inventoryId, _h(item), p2);
496
544
  }
497
545
 
498
546
  /**
499
- * Returns databindingEntryId to be used with 0x951847CEF3D829FF (p0)
547
+ * @param inventoryId
548
+ * @param p3
549
+ * @param p4
550
+ * @returns guid; p2
551
+ */
552
+ static getFullInventoryItemData(inventoryId: number, p3: number, p4: number): [any, number, number] {
553
+ const result = inv<[number, number, number]>('0x025A1B1FB03FBF61', inventoryId, pvi(), pvi(), p3, p4);
554
+ return [result[0], result[1], result[2]];
555
+ }
556
+
557
+ /**
558
+ * @param inventoryId
559
+ */
560
+ static enableWeapons(inventoryId: number): void {
561
+ inv<void>('0xD5D72F1624F3BA7C', inventoryId);
562
+ }
563
+
564
+ /**
565
+ * Params: p3 returns an int between 0 and 20 (?)
566
+ * Only used in R* SP Scripts
500
567
  *
501
- * @param data
502
- * @param stats
503
- * @param ped
504
- * @returns guid
568
+ * @param inventoryId
569
+ * @returns guid; p2; p3
505
570
  */
506
- static N_0x46DB71883EE9D5AF(data: any, stats: string | null, ped: Ped): [number, number] {
507
- const result = inv<[number, number]>('0x46DB71883EE9D5AF', data, stats, pvi(), ped.handle, rai());
508
- return [result[0] & 0xFFFFFFFF, result[1]];
571
+ static N_0xD08685BA892DBFAB(inventoryId: number): [boolean, number, number, number] {
572
+ const result = inv<[boolean, number, number, number]>('0xD08685BA892DBFAB', inventoryId, pvi(), pvi(), pvi(), rai());
573
+ return [!!result[0], result[1], result[2], result[3]];
509
574
  }
510
575
 
511
576
  /**
@@ -834,69 +899,4 @@ export class Inventory {
834
899
  return result;
835
900
  }
836
901
 
837
- /**
838
- * @param ped
839
- * @param p1
840
- */
841
- static N_0x9E58207B194488AC(ped: Ped, p1: number): void {
842
- inv<void>('0x9E58207B194488AC', ped.handle, p1);
843
- }
844
-
845
- /**
846
- * @param inventoryId
847
- * @returns guid
848
- */
849
- static getInventoryItemHidden(inventoryId: number): [any, number] {
850
- const result = inv<[number, number]>('0xF9933164965533B7', inventoryId, pvi());
851
- return [result[0], result[1]];
852
- }
853
-
854
- /**
855
- * soundType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CItemInfoSoundsInterface__sSoundsInfo__eSoundType
856
- *
857
- * @param item
858
- * @param soundType Refer to [enum: eInventoryItemSound]
859
- * @returns
860
- */
861
- static getIsInventoryItemSoundValid(item: string | number, soundType: eInventoryItemSound): any {
862
- return inv<number>('0x2BAE4880DCDD560B', _h(item), soundType);
863
- }
864
-
865
- /**
866
- * Getter: _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA
867
- *
868
- * @param inventoryId
869
- * @param p3
870
- * @returns guid1; guid2
871
- */
872
- static updateInventoryItem(inventoryId: number, p3: number): [any, number, number] {
873
- const result = inv<[number, number, number]>('0xD80A8854DB5CFBA5', inventoryId, pvi(), pvi(), p3);
874
- return [result[0], result[1], result[2]];
875
- }
876
-
877
- /**
878
- * OWE_INVALID = -1,
879
- * OWE_GOOD_IN_HOT
880
- * OWE_GOOD_IN_NONE
881
- * OWE_GOOD_IN_COLD
882
- * OWE_GOOD_IN_ALL
883
- *
884
- * @param inventoryId
885
- * @param weatherEffectiveness
886
- * @returns guid
887
- */
888
- static setInventoryItemWeatherEffectiveness(inventoryId: number, weatherEffectiveness: number): number {
889
- const result = inv<number>('0x6D2F987736A42D4C', inventoryId, pvi(), weatherEffectiveness);
890
- return result;
891
- }
892
-
893
- /**
894
- * Only used in R* SP Scripts
895
- *
896
- * @param p0
897
- */
898
- static useBackupInventory(p0: boolean): void {
899
- inv<void>('0xE36D4A38D28D9CFB', p0);
900
- }
901
-
902
902
  }