@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
package/src/classes/PedTask.ts
CHANGED
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@@ -19,6 +19,189 @@ export class PedTask extends BaseTask {
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super(entity);
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}
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/**
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* @param toggle
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*/
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set PedPathCanUseLadders(toggle: boolean) {
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inv<void>('0x77A5B103C87F476E', this.entity.handle, toggle);
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}
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/**
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* @param p1
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* @param p2
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*/
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stopAnimPlayback(p1: number, p2: boolean): void {
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inv<void>('0xEE08C992D238C5D1', this.entity.handle, p1, p2);
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}
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/**
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* @param targetPed
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* @param p2
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* @returns
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*/
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confront(targetPed: Ped, p2: number): any {
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return inv<number>('0x3A2A2071DF5CC569', this.entity.handle, targetPed.handle, p2);
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}
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N_0x1F298C7BD30D1240(): void {
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inv<void>('0x1F298C7BD30D1240', this.entity.handle);
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}
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/**
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* @param p1
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* @param p2
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* @param p3
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*/
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setCrouchMovement(p1: boolean, p2: any, p3: boolean): void {
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inv<void>('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
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}
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/**
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* Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
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*
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* @param entity
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* @param offset
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* @param moveBlendRatio
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* @param timeBeforeTeleport
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* @param p7
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*/
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goStraightToCoordRelativeToEntity(entity: Entity, offset: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, p7: number): void {
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inv<void>('0x61E360B7E040D12E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), moveBlendRatio, timeBeforeTeleport, p7);
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}
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/**
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* Sets the time it takes for a hogtied ped to escape
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* -1.0f for ped to never escape
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*
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* @param time
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*/
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set HogtieEscapeTimer(time: number) {
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inv<void>('0xAB591AE6B48B913E', this.entity.handle, f(time));
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}
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/**
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* Makes the ped run to take cover
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*/
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stayInCover(): void {
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inv<void>('0xE5DA8615A6180789', this.entity.handle);
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}
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/**
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* @param p1
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*/
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followWaypointRecordingAdvanced(p1: any): void {
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inv<void>('0x0CFC13EBC19BCA52', this.entity.handle, p1);
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}
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/**
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* Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
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*
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* @param pos
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* @param moveBlendRatio
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* @param timeBeforeTeleport
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* @param finalHeading
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* @param targetRadius
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* @param p8
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*/
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goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void {
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inv<void>('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
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}
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/**
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* @param pos
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* @param speedMultiplier
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* @param timeout
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* @param stoppingRange
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* @param flags
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* @param p8
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* @param p9
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* @param p10
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* @param entity
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* @param unk
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*/
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followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void {
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inv<void>('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
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}
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/**
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* @param radius
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* @param time
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* @param flags
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*/
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combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void {
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inv<void>('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
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}
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/**
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* @returns
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*/
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get IsPedRunning(): boolean {
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return !!inv<boolean>('0xC5286FFC176F28A2', this.entity.handle, rai());
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}
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/**
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* @returns
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*/
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get IsPedSprinting(): boolean {
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return !!inv<boolean>('0x57E457CD2C0FC168', this.entity.handle, rai());
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}
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/**
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* @param useSlidingSurfaces
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*/
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set PedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean) {
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inv<void>('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
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}
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/**
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* Force a ped that is already attacking to aim directly at the specified world coordinates.
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*
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* @param pos
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* @param p4
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* @param p5
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* @param p6
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*/
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forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void {
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inv<void>('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
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}
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/**
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* @param p1
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* @param p2
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* @param p3
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* @param p4
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*/
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174
|
+
swapWeapon(p1: any, p2: any, p3: any, p4: any): void {
|
|
175
|
+
inv<void>('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
/**
|
|
179
|
+
* @param p1
|
|
180
|
+
* @param p2
|
|
181
|
+
* @param p3
|
|
182
|
+
* @param p4
|
|
183
|
+
* @param p5
|
|
184
|
+
* @param p6
|
|
185
|
+
* @param p7
|
|
186
|
+
* @param p8
|
|
187
|
+
*/
|
|
188
|
+
gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
|
|
189
|
+
inv<void>('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
/**
|
|
193
|
+
* @param pos
|
|
194
|
+
* @param distance
|
|
195
|
+
* @param duration
|
|
196
|
+
* @param p6
|
|
197
|
+
* @param p7
|
|
198
|
+
* @param p8
|
|
199
|
+
* @param p9
|
|
200
|
+
*/
|
|
201
|
+
useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void {
|
|
202
|
+
inv<void>('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
|
|
203
|
+
}
|
|
204
|
+
|
|
22
205
|
/**
|
|
23
206
|
* Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
|
|
24
207
|
*
|
|
@@ -115,111 +298,77 @@ export class PedTask extends BaseTask {
|
|
|
115
298
|
inv<void>('0xC35B5CDB2824CF69', this.entity.handle);
|
|
116
299
|
}
|
|
117
300
|
|
|
118
|
-
clearLookAt(): void {
|
|
119
|
-
inv<void>('0x0F804F1DB19B9689', this.entity.handle);
|
|
120
|
-
}
|
|
121
|
-
|
|
122
301
|
/**
|
|
123
|
-
* @param
|
|
302
|
+
* @param p1
|
|
124
303
|
* @returns
|
|
125
304
|
*/
|
|
126
|
-
|
|
127
|
-
return inv<number>('
|
|
305
|
+
N_0x2D657B10F211C572(p1: number): any {
|
|
306
|
+
return inv<number>('0x2D657B10F211C572', this.entity.handle, f(p1));
|
|
128
307
|
}
|
|
129
308
|
|
|
130
309
|
/**
|
|
310
|
+
* Coords: volume coords used in R* Script smuggler2
|
|
311
|
+
* p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
|
|
312
|
+
*
|
|
131
313
|
* @param pos
|
|
132
|
-
* @param
|
|
133
|
-
* @param
|
|
134
|
-
* @param stoppingRange
|
|
135
|
-
* @param flags
|
|
136
|
-
* @param p8
|
|
137
|
-
* @param p9
|
|
138
|
-
* @param p10
|
|
139
|
-
* @param entity
|
|
140
|
-
* @param unk
|
|
314
|
+
* @param p4
|
|
315
|
+
* @param p5
|
|
141
316
|
*/
|
|
142
|
-
|
|
143
|
-
inv<void>('
|
|
317
|
+
combatPedAtCoords(pos: Vector3, p4: number, p5: number): void {
|
|
318
|
+
inv<void>('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
|
|
144
319
|
}
|
|
145
320
|
|
|
146
321
|
/**
|
|
147
|
-
*
|
|
322
|
+
* Makes the specified ped stand still for (time) milliseconds.
|
|
323
|
+
*
|
|
148
324
|
* @param time
|
|
149
|
-
* @param flags
|
|
150
325
|
*/
|
|
151
|
-
|
|
152
|
-
inv<void>('
|
|
153
|
-
}
|
|
154
|
-
|
|
155
|
-
/**
|
|
156
|
-
* @returns
|
|
157
|
-
*/
|
|
158
|
-
get IsPedRunning(): boolean {
|
|
159
|
-
return !!inv<boolean>('0xC5286FFC176F28A2', this.entity.handle, rai());
|
|
326
|
+
standStill(time: number): void {
|
|
327
|
+
inv<void>('0x919BE13EED931959', this.entity.handle, time);
|
|
160
328
|
}
|
|
161
329
|
|
|
162
330
|
/**
|
|
163
|
-
* @
|
|
331
|
+
* @param animDictionary
|
|
332
|
+
* @param animationName
|
|
333
|
+
* @param p3
|
|
164
334
|
*/
|
|
165
|
-
|
|
166
|
-
|
|
335
|
+
stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void {
|
|
336
|
+
inv<void>('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
|
|
167
337
|
}
|
|
168
338
|
|
|
169
339
|
/**
|
|
170
|
-
* @param
|
|
340
|
+
* @param p1
|
|
341
|
+
* @param p2
|
|
342
|
+
* @param p3
|
|
171
343
|
*/
|
|
172
|
-
|
|
173
|
-
inv<void>('
|
|
344
|
+
turnToFaceClosestPed(p1: number, p2: number, p3: number): void {
|
|
345
|
+
inv<void>('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
|
|
174
346
|
}
|
|
175
347
|
|
|
176
348
|
/**
|
|
177
|
-
*
|
|
349
|
+
* Fishing Research: https://pastebin.com/NmK5ZLVs
|
|
350
|
+
* Only used in R* Scripts fishing_core and av_fishing_river
|
|
178
351
|
*
|
|
179
|
-
* @
|
|
180
|
-
* @param p4
|
|
181
|
-
* @param p5
|
|
182
|
-
* @param p6
|
|
183
|
-
*/
|
|
184
|
-
forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void {
|
|
185
|
-
inv<void>('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
/**
|
|
189
|
-
* @param p1
|
|
190
|
-
* @param p2
|
|
191
|
-
* @param p3
|
|
192
|
-
* @param p4
|
|
352
|
+
* @returns p1
|
|
193
353
|
*/
|
|
194
|
-
|
|
195
|
-
inv<
|
|
354
|
+
get TaskFishing(): [any, number] {
|
|
355
|
+
const result = inv<[number, number]>('0xF3735ACD11ACD500', this.entity.handle, pvi());
|
|
356
|
+
return [result[0], result[1]];
|
|
196
357
|
}
|
|
197
358
|
|
|
198
359
|
/**
|
|
199
360
|
* @param p1
|
|
200
361
|
* @param p2
|
|
201
|
-
* @param p3
|
|
202
|
-
* @param p4
|
|
203
|
-
* @param p5
|
|
204
|
-
* @param p6
|
|
205
|
-
* @param p7
|
|
206
|
-
* @param p8
|
|
207
362
|
*/
|
|
208
|
-
|
|
209
|
-
inv<void>('
|
|
363
|
+
shockingEventReact(p1: any, p2: any): void {
|
|
364
|
+
inv<void>('0x452419CBD838065B', this.entity.handle, p1, p2);
|
|
210
365
|
}
|
|
211
366
|
|
|
212
367
|
/**
|
|
213
|
-
* @
|
|
214
|
-
* @param distance
|
|
215
|
-
* @param duration
|
|
216
|
-
* @param p6
|
|
217
|
-
* @param p7
|
|
218
|
-
* @param p8
|
|
219
|
-
* @param p9
|
|
368
|
+
* @returns
|
|
220
369
|
*/
|
|
221
|
-
|
|
222
|
-
inv<
|
|
370
|
+
N_0xB520DBDA7FCF573F(): boolean {
|
|
371
|
+
return !!inv<boolean>('0xB520DBDA7FCF573F', this.entity.handle, rai());
|
|
223
372
|
}
|
|
224
373
|
|
|
225
374
|
/**
|
|
@@ -3480,165 +3629,16 @@ export class PedTask extends BaseTask {
|
|
|
3480
3629
|
inv<void>('0x7AA80209BDA643EB', this.entity.handle, vehicle.handle);
|
|
3481
3630
|
}
|
|
3482
3631
|
|
|
3483
|
-
|
|
3484
|
-
|
|
3485
|
-
* @returns
|
|
3486
|
-
*/
|
|
3487
|
-
N_0x2D657B10F211C572(p1: number): any {
|
|
3488
|
-
return inv<number>('0x2D657B10F211C572', this.entity.handle, f(p1));
|
|
3489
|
-
}
|
|
3490
|
-
|
|
3491
|
-
/**
|
|
3492
|
-
* Coords: volume coords used in R* Script smuggler2
|
|
3493
|
-
* p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
|
|
3494
|
-
*
|
|
3495
|
-
* @param pos
|
|
3496
|
-
* @param p4
|
|
3497
|
-
* @param p5
|
|
3498
|
-
*/
|
|
3499
|
-
combatPedAtCoords(pos: Vector3, p4: number, p5: number): void {
|
|
3500
|
-
inv<void>('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
|
|
3501
|
-
}
|
|
3502
|
-
|
|
3503
|
-
/**
|
|
3504
|
-
* Makes the specified ped stand still for (time) milliseconds.
|
|
3505
|
-
*
|
|
3506
|
-
* @param time
|
|
3507
|
-
*/
|
|
3508
|
-
standStill(time: number): void {
|
|
3509
|
-
inv<void>('0x919BE13EED931959', this.entity.handle, time);
|
|
3510
|
-
}
|
|
3511
|
-
|
|
3512
|
-
/**
|
|
3513
|
-
* @param animDictionary
|
|
3514
|
-
* @param animationName
|
|
3515
|
-
* @param p3
|
|
3516
|
-
*/
|
|
3517
|
-
stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void {
|
|
3518
|
-
inv<void>('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
|
|
3519
|
-
}
|
|
3520
|
-
|
|
3521
|
-
/**
|
|
3522
|
-
* @param p1
|
|
3523
|
-
* @param p2
|
|
3524
|
-
* @param p3
|
|
3525
|
-
*/
|
|
3526
|
-
turnToFaceClosestPed(p1: number, p2: number, p3: number): void {
|
|
3527
|
-
inv<void>('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
|
|
3528
|
-
}
|
|
3529
|
-
|
|
3530
|
-
/**
|
|
3531
|
-
* Fishing Research: https://pastebin.com/NmK5ZLVs
|
|
3532
|
-
* Only used in R* Scripts fishing_core and av_fishing_river
|
|
3533
|
-
*
|
|
3534
|
-
* @returns p1
|
|
3535
|
-
*/
|
|
3536
|
-
get TaskFishing(): [any, number] {
|
|
3537
|
-
const result = inv<[number, number]>('0xF3735ACD11ACD500', this.entity.handle, pvi());
|
|
3538
|
-
return [result[0], result[1]];
|
|
3539
|
-
}
|
|
3540
|
-
|
|
3541
|
-
/**
|
|
3542
|
-
* @param p1
|
|
3543
|
-
* @param p2
|
|
3544
|
-
*/
|
|
3545
|
-
shockingEventReact(p1: any, p2: any): void {
|
|
3546
|
-
inv<void>('0x452419CBD838065B', this.entity.handle, p1, p2);
|
|
3547
|
-
}
|
|
3548
|
-
|
|
3549
|
-
/**
|
|
3550
|
-
* @returns
|
|
3551
|
-
*/
|
|
3552
|
-
N_0xB520DBDA7FCF573F(): boolean {
|
|
3553
|
-
return !!inv<boolean>('0xB520DBDA7FCF573F', this.entity.handle, rai());
|
|
3554
|
-
}
|
|
3555
|
-
|
|
3556
|
-
/**
|
|
3557
|
-
* @param toggle
|
|
3558
|
-
*/
|
|
3559
|
-
set PedPathCanUseLadders(toggle: boolean) {
|
|
3560
|
-
inv<void>('0x77A5B103C87F476E', this.entity.handle, toggle);
|
|
3561
|
-
}
|
|
3562
|
-
|
|
3563
|
-
/**
|
|
3564
|
-
* @param p1
|
|
3565
|
-
* @param p2
|
|
3566
|
-
*/
|
|
3567
|
-
stopAnimPlayback(p1: number, p2: boolean): void {
|
|
3568
|
-
inv<void>('0xEE08C992D238C5D1', this.entity.handle, p1, p2);
|
|
3632
|
+
clearLookAt(): void {
|
|
3633
|
+
inv<void>('0x0F804F1DB19B9689', this.entity.handle);
|
|
3569
3634
|
}
|
|
3570
3635
|
|
|
3571
3636
|
/**
|
|
3572
|
-
* @param
|
|
3573
|
-
* @param p2
|
|
3637
|
+
* @param inputContext
|
|
3574
3638
|
* @returns
|
|
3575
3639
|
*/
|
|
3576
|
-
|
|
3577
|
-
return inv<number>('
|
|
3578
|
-
}
|
|
3579
|
-
|
|
3580
|
-
N_0x1F298C7BD30D1240(): void {
|
|
3581
|
-
inv<void>('0x1F298C7BD30D1240', this.entity.handle);
|
|
3582
|
-
}
|
|
3583
|
-
|
|
3584
|
-
/**
|
|
3585
|
-
* @param p1
|
|
3586
|
-
* @param p2
|
|
3587
|
-
* @param p3
|
|
3588
|
-
*/
|
|
3589
|
-
setCrouchMovement(p1: boolean, p2: any, p3: boolean): void {
|
|
3590
|
-
inv<void>('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
|
|
3591
|
-
}
|
|
3592
|
-
|
|
3593
|
-
/**
|
|
3594
|
-
* Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
|
|
3595
|
-
*
|
|
3596
|
-
* @param entity
|
|
3597
|
-
* @param offset
|
|
3598
|
-
* @param moveBlendRatio
|
|
3599
|
-
* @param timeBeforeTeleport
|
|
3600
|
-
* @param p7
|
|
3601
|
-
*/
|
|
3602
|
-
goStraightToCoordRelativeToEntity(entity: Entity, offset: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, p7: number): void {
|
|
3603
|
-
inv<void>('0x61E360B7E040D12E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), moveBlendRatio, timeBeforeTeleport, p7);
|
|
3604
|
-
}
|
|
3605
|
-
|
|
3606
|
-
/**
|
|
3607
|
-
* Sets the time it takes for a hogtied ped to escape
|
|
3608
|
-
* -1.0f for ped to never escape
|
|
3609
|
-
*
|
|
3610
|
-
* @param time
|
|
3611
|
-
*/
|
|
3612
|
-
set HogtieEscapeTimer(time: number) {
|
|
3613
|
-
inv<void>('0xAB591AE6B48B913E', this.entity.handle, f(time));
|
|
3614
|
-
}
|
|
3615
|
-
|
|
3616
|
-
/**
|
|
3617
|
-
* Makes the ped run to take cover
|
|
3618
|
-
*/
|
|
3619
|
-
stayInCover(): void {
|
|
3620
|
-
inv<void>('0xE5DA8615A6180789', this.entity.handle);
|
|
3621
|
-
}
|
|
3622
|
-
|
|
3623
|
-
/**
|
|
3624
|
-
* @param p1
|
|
3625
|
-
*/
|
|
3626
|
-
followWaypointRecordingAdvanced(p1: any): void {
|
|
3627
|
-
inv<void>('0x0CFC13EBC19BCA52', this.entity.handle, p1);
|
|
3628
|
-
}
|
|
3629
|
-
|
|
3630
|
-
/**
|
|
3631
|
-
* Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
|
|
3632
|
-
*
|
|
3633
|
-
* @param pos
|
|
3634
|
-
* @param moveBlendRatio
|
|
3635
|
-
* @param timeBeforeTeleport
|
|
3636
|
-
* @param finalHeading
|
|
3637
|
-
* @param targetRadius
|
|
3638
|
-
* @param p8
|
|
3639
|
-
*/
|
|
3640
|
-
goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void {
|
|
3641
|
-
inv<void>('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
|
|
3640
|
+
getItemInteractionPromptProgress(inputContext: string | number): number {
|
|
3641
|
+
return inv<number>('0xBC864A70AD55E0C1', this.entity.handle, _h(inputContext), raf());
|
|
3642
3642
|
}
|
|
3643
3643
|
|
|
3644
3644
|
}
|
package/src/classes/PersChar.ts
CHANGED
|
@@ -15,23 +15,27 @@ export class PersChar implements IHandle {
|
|
|
15
15
|
return handle === 0 ? null : new PersChar(handle);
|
|
16
16
|
}
|
|
17
17
|
|
|
18
|
-
|
|
19
|
-
inv<void>('
|
|
18
|
+
N_0xB65E7F733956CF25(): void {
|
|
19
|
+
inv<void>('0xB65E7F733956CF25', this.handle);
|
|
20
20
|
}
|
|
21
21
|
|
|
22
|
-
|
|
23
|
-
inv<void>('
|
|
22
|
+
forceDespawnPerschar(): void {
|
|
23
|
+
inv<void>('0x7B204F88F6C3D287', this.handle);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
deletePerschar(): void {
|
|
27
|
+
inv<void>('0xFC77C5B44D5FF7C0', this.handle);
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
N_0xBB68908CD11AEBDC(): void {
|
|
31
|
+
inv<void>('0xBB68908CD11AEBDC', this.handle);
|
|
24
32
|
}
|
|
25
33
|
|
|
26
34
|
/**
|
|
27
35
|
* @returns
|
|
28
36
|
*/
|
|
29
|
-
get
|
|
30
|
-
return inv<number>('
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
N_0x6759BEE6762E140B(): void {
|
|
34
|
-
inv<void>('0x6759BEE6762E140B', this.handle);
|
|
37
|
+
get IsPersistentCharacterValid(): any {
|
|
38
|
+
return inv<number>('0x800DF3FC913355F3', this.handle);
|
|
35
39
|
}
|
|
36
40
|
|
|
37
41
|
/**
|
|
@@ -45,27 +49,23 @@ export class PersChar implements IHandle {
|
|
|
45
49
|
inv<void>('0x4F81EAD1DE8FA19B', this.handle);
|
|
46
50
|
}
|
|
47
51
|
|
|
48
|
-
|
|
49
|
-
inv<void>('
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
forceDespawnPerschar(): void {
|
|
53
|
-
inv<void>('0x7B204F88F6C3D287', this.handle);
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
deletePerschar(): void {
|
|
57
|
-
inv<void>('0xFC77C5B44D5FF7C0', this.handle);
|
|
52
|
+
N_0xFCC6DB8DBE709BC8(): void {
|
|
53
|
+
inv<void>('0xFCC6DB8DBE709BC8', this.handle);
|
|
58
54
|
}
|
|
59
55
|
|
|
60
|
-
|
|
61
|
-
inv<void>('
|
|
56
|
+
N_0xA8C406C2A56EDC16(): void {
|
|
57
|
+
inv<void>('0xA8C406C2A56EDC16', this.handle);
|
|
62
58
|
}
|
|
63
59
|
|
|
64
60
|
/**
|
|
65
61
|
* @returns
|
|
66
62
|
*/
|
|
67
|
-
get
|
|
68
|
-
return inv<number>('
|
|
63
|
+
get IsPersistentCharacterDead(): any {
|
|
64
|
+
return inv<number>('0xEB98B38CA60742D7', this.handle);
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
N_0x6759BEE6762E140B(): void {
|
|
68
|
+
inv<void>('0x6759BEE6762E140B', this.handle);
|
|
69
69
|
}
|
|
70
70
|
|
|
71
71
|
/**
|
package/src/classes/Pickup.ts
CHANGED
|
@@ -28,15 +28,15 @@ export class Pickup implements IHandle {
|
|
|
28
28
|
return !!inv<boolean>('0xAFC1CA75AD4074D1', this.handle, rai());
|
|
29
29
|
}
|
|
30
30
|
|
|
31
|
-
removePickup(): void {
|
|
32
|
-
inv<void>('0x3288D8ACAECD2AB2', this.handle);
|
|
33
|
-
}
|
|
34
|
-
|
|
35
31
|
/**
|
|
36
|
-
* @
|
|
32
|
+
* @param duration
|
|
37
33
|
*/
|
|
38
|
-
|
|
39
|
-
|
|
34
|
+
set RegenerationTime(duration: number) {
|
|
35
|
+
inv<void>('0x78015C9B4B3ECC9D', this.handle, duration);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
removePickup(): void {
|
|
39
|
+
inv<void>('0x3288D8ACAECD2AB2', this.handle);
|
|
40
40
|
}
|
|
41
41
|
|
|
42
42
|
/**
|
|
@@ -47,10 +47,10 @@ export class Pickup implements IHandle {
|
|
|
47
47
|
}
|
|
48
48
|
|
|
49
49
|
/**
|
|
50
|
-
* @
|
|
50
|
+
* @returns
|
|
51
51
|
*/
|
|
52
|
-
|
|
53
|
-
inv<
|
|
52
|
+
get Object(): Prop | null {
|
|
53
|
+
return createFromHandle<Prop>('Prop', inv<number>('0x5099BC55630B25AE', this.handle, rai()));
|
|
54
54
|
}
|
|
55
55
|
|
|
56
56
|
}
|