@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
package/src/classes/Weapon.ts
CHANGED
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@@ -19,6 +19,98 @@ export class Weapon {
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this.ped = ped;
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}
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/**
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* Stores longarms to your horse on dismount
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* Params: p2 = 0
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* SET_[I - M]*
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*
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* @param storeLongarms
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* @param p2
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*/
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setInstantlyStoreLongarmsOnDismount(storeLongarms: boolean, p2: number): void {
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inv<void>('0xB832F1A686B9B810', this.ped.handle, storeLongarms, p2);
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}
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/**
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* @param removeReason Refer to [enum: eRemoveItemReason]
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* @returns weaponGuid
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*/
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removeWeaponFromPedByGuid(removeReason: eRemoveItemReason): number {
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const result = inv<number>('0x51C3B71591811485', this.ped.handle, pvi(), removeReason);
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return result;
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}
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/**
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* attachPoint:
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param equipNow
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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* @param p4
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* @param p5
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*/
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setCurrentPedWeapon(weaponHash: eWeaponHash, equipNow: boolean, attachPoint: number, p4: boolean, p5: boolean): void {
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inv<void>('0xADF692B254977C0C', this.ped.handle, weaponHash, equipNow, attachPoint, p4, p5);
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}
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/**
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* Equips a weapon from a weaponItem, similar to GIVE_WEAPON_TO_PED
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*
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* @param p2
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* @param p3
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* @param p4
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* @param p5
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* @returns weaponUid
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*/
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setCurrentPedWeaponByGuid(p2: boolean, p3: boolean, p4: boolean, p5: boolean): number {
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const result = inv<number>('0x12FB95FE3D579238', this.ped.handle, pvi(), p2, p3, p4, p5);
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return result;
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}
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/**
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* @param componentHash
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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*/
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hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any {
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return inv<number>('0xBBC67A6F965C688A', this.ped.handle, _h(componentHash), weaponHash);
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param amount The amount of ped to add to the ammo
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* @param addReason Refer to [enum: eAddItemReason]
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*/
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addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void {
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inv<void>('0xB190BCA3F4042F95', this.ped.handle, weaponHash, amount, addReason);
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}
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/**
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* @param ammoType
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* @param amount
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* @param addReason Refer to [enum: eAddItemReason]
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*/
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addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void {
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inv<void>('0x106A811C6D3035F3', this.ped.handle, _h(ammoType), amount, addReason);
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}
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/**
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* @param targetPed
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* @returns
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*/
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isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean {
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return !!inv<boolean>('0x8D50F43298AB9545', this.ped.handle, targetPed.handle, rai());
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}
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/**
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* @param p1
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* @returns guidPrimary
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*/
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getBestPedWeaponInInventory(p1: any): [any, number] {
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const result = inv<[number, number]>('0x7B98500614C8E8B8', this.ped.handle, p1, pvi());
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return [result[0], result[1]];
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}
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/**
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* @param visible
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*/
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@@ -101,102 +193,72 @@ export class Weapon {
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}
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/**
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* @param ammoType
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* @returns
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*/
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getPedAmmoByType(ammoType: string | number): number {
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return inv<number>('0x39D22031557946C1', this.ped.handle, _h(ammoType), rai());
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}
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/**
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* @param p1
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* @param p2
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* @returns
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*/
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getBestPedWeapon(p1: boolean, p2: boolean): number {
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return (inv<number>('0x8483E98E8B888AE2', this.ped.handle, p1, p2, rai())) & 0xFFFFFFFF;
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}
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/**
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* @param toggle
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* @param weaponHash Refer to [enum: eWeaponHash]
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*/
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setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void {
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inv<void>('0x3EDCB0505123623B', this.ped.handle, toggle, weaponHash);
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammoHash Refer to [enum: eAmmoType]
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*/
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-
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inv<void>('
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disableAmmoTypeForPed(ammoHash: eAmmoType): void {
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inv<void>('0xAA5A52204E077883', this.ped.handle, ammoHash);
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}
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/**
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*
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* Returns whether the ped has a shotgun p1: 0 or 1
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* @
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* @param p1
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* @returns
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*/
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return [!!result[0], result[1]];
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doesPedHaveShotgun(p1: number): any {
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return inv<number>('0xABC18A28BAD4B46F', this.ped.handle, p1);
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}
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* @returns
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*/
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setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean {
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return !!inv<boolean>('0x75C55983C2C39DAA', this.ped.handle, weaponHash, rai());
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clearPedLastWeaponDamage(): void {
|
|
213
|
+
inv<void>('0x087D8F4BC65F68E4', this.ped.handle);
|
|
152
214
|
}
|
|
153
215
|
|
|
154
216
|
/**
|
|
155
|
-
* Returns
|
|
217
|
+
* Returns true if ped is on a horse while inside of a town
|
|
218
|
+
* Params: p1 = 0
|
|
219
|
+
* GET_L* - GET_MA*
|
|
156
220
|
*
|
|
157
221
|
* @param p1
|
|
158
222
|
* @returns
|
|
159
223
|
*/
|
|
160
|
-
|
|
161
|
-
return inv<number>('
|
|
224
|
+
N_0x5A695BD328586B44(p1: number): any {
|
|
225
|
+
return inv<number>('0x5A695BD328586B44', this.ped.handle, p1);
|
|
162
226
|
}
|
|
163
227
|
|
|
164
228
|
/**
|
|
165
|
-
* Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
|
|
166
|
-
* _A* or _B*
|
|
167
|
-
*
|
|
168
229
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
169
|
-
* @param
|
|
230
|
+
* @param amount
|
|
231
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
170
232
|
*/
|
|
171
|
-
|
|
172
|
-
inv<void>('
|
|
233
|
+
removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void {
|
|
234
|
+
inv<void>('0xF4823C813CB8277D', this.ped.handle, weaponHash, amount, removeReason);
|
|
173
235
|
}
|
|
174
236
|
|
|
175
237
|
/**
|
|
176
|
-
*
|
|
177
|
-
*
|
|
178
|
-
* @param weaponEmoteVariation
|
|
179
|
-
* @returns
|
|
238
|
+
* @param p1
|
|
239
|
+
* @param p2
|
|
180
240
|
*/
|
|
181
|
-
|
|
182
|
-
|
|
241
|
+
setPedAmmoToDrop(p1: number, p2: number): void {
|
|
242
|
+
inv<void>('0xA4EFEF9440A5B0EF', this.ped.handle, p1, p2);
|
|
183
243
|
}
|
|
184
244
|
|
|
185
245
|
/**
|
|
186
|
-
* Returns
|
|
246
|
+
* Returns the current ammo type of the specified ped's specified weapon.
|
|
187
247
|
*
|
|
188
|
-
* @param
|
|
248
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
189
249
|
* @returns
|
|
190
250
|
*/
|
|
191
|
-
|
|
192
|
-
return inv<number>('
|
|
251
|
+
getPedAmmoTypeFromWeapon(weaponHash: eWeaponHash): number {
|
|
252
|
+
return (inv<number>('0x7FEAD38B326B9F74', this.ped.handle, weaponHash, rai())) & 0xFFFFFFFF;
|
|
193
253
|
}
|
|
194
254
|
|
|
195
255
|
/**
|
|
196
|
-
* @param
|
|
256
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
257
|
+
* @returns ammo
|
|
197
258
|
*/
|
|
198
|
-
|
|
199
|
-
inv<
|
|
259
|
+
getMaxAmmo(weaponHash: eWeaponHash): [boolean, number] {
|
|
260
|
+
const result = inv<[boolean, number]>('0xDC16122C7A20C933', this.ped.handle, pvi(), weaponHash, rai());
|
|
261
|
+
return [!!result[0], result[1]];
|
|
200
262
|
}
|
|
201
263
|
|
|
202
264
|
/**
|
|
@@ -274,280 +336,329 @@ export class Weapon {
|
|
|
274
336
|
|
|
275
337
|
/**
|
|
276
338
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
277
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
278
339
|
*/
|
|
279
|
-
|
|
280
|
-
inv<void>('
|
|
340
|
+
enableAmmoTypeForPed(weaponHash: eWeaponHash): void {
|
|
341
|
+
inv<void>('0x3B7B7908B7ADFB4B', this.ped.handle, weaponHash);
|
|
281
342
|
}
|
|
282
343
|
|
|
283
344
|
/**
|
|
284
|
-
*
|
|
345
|
+
* Detaches the weapon from the ped and actually removes the ped's weapon
|
|
346
|
+
*
|
|
347
|
+
* @param p1
|
|
348
|
+
* @returns
|
|
285
349
|
*/
|
|
286
|
-
|
|
287
|
-
inv<
|
|
350
|
+
getWeaponObjectFromPed(p1: boolean): Prop | null {
|
|
351
|
+
return createFromHandle<Prop>('Prop', inv<number>('0xC6A6789BB405D11C', this.ped.handle, p1, rai()));
|
|
288
352
|
}
|
|
289
353
|
|
|
290
354
|
/**
|
|
291
|
-
* @
|
|
292
|
-
* @param p3
|
|
293
|
-
* @returns outGUID
|
|
355
|
+
* @returns
|
|
294
356
|
*/
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
return result;
|
|
357
|
+
get IsPedCurrentWeaponHolstered(): any {
|
|
358
|
+
return inv<number>('0xBDD9C235D8D1052E', this.ped.handle);
|
|
298
359
|
}
|
|
299
360
|
|
|
300
361
|
/**
|
|
301
|
-
* @
|
|
362
|
+
* @param toggle
|
|
302
363
|
*/
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
return [!!result[0], Vector3.fromArray(result[1])];
|
|
364
|
+
set InstantlyEquipWeaponPickups(toggle: boolean) {
|
|
365
|
+
inv<void>('0x739B9C6D0E7F7F93', this.ped.handle, toggle);
|
|
306
366
|
}
|
|
307
367
|
|
|
308
368
|
/**
|
|
309
|
-
*
|
|
369
|
+
* Hides the ped's weapon during a cutscene.
|
|
310
370
|
*
|
|
311
|
-
* @param
|
|
312
|
-
* @returns
|
|
371
|
+
* @param toggle
|
|
313
372
|
*/
|
|
314
|
-
|
|
315
|
-
|
|
373
|
+
hidePedWeaponForScriptedCutscene(toggle: boolean): void {
|
|
374
|
+
inv<void>('0x6F6981D2253C208F', this.ped.handle, toggle);
|
|
316
375
|
}
|
|
317
376
|
|
|
318
377
|
/**
|
|
319
|
-
* @
|
|
320
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
321
|
-
* @param p4
|
|
322
|
-
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
378
|
+
* @returns guidPrimary; guidSecondary
|
|
323
379
|
*/
|
|
324
|
-
|
|
325
|
-
const result = inv<[
|
|
326
|
-
return [
|
|
380
|
+
setPlayerPedQuickSwapWeaponByGuid(): [number, number] {
|
|
381
|
+
const result = inv<[number, number]>('0xEC1F85DA51D3D6C4', this.ped.handle, pvi(), pvi());
|
|
382
|
+
return [result[0], result[1]];
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
/**
|
|
386
|
+
* @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
|
|
387
|
+
*/
|
|
388
|
+
get AmmoInPedWeaponFromGuid(): [number, number] {
|
|
389
|
+
const result = inv<[number, number]>('0x4823F13A21F51964', this.ped.handle, pvi(), rai());
|
|
390
|
+
return [result[0], result[1]];
|
|
327
391
|
}
|
|
328
392
|
|
|
329
393
|
/**
|
|
330
|
-
* Returns whether the ped has a revolver p1: 0 or 1
|
|
331
|
-
*
|
|
332
394
|
* @param p1
|
|
333
|
-
* @
|
|
395
|
+
* @param p2
|
|
334
396
|
*/
|
|
335
|
-
|
|
336
|
-
|
|
397
|
+
removeAllPedWeapons(p1: boolean, p2: boolean): void {
|
|
398
|
+
inv<void>('0xF25DF915FA38C5F3', this.ped.handle, p1, p2);
|
|
337
399
|
}
|
|
338
400
|
|
|
339
401
|
/**
|
|
340
|
-
* Returns emote Hash
|
|
341
|
-
*
|
|
342
402
|
* @returns
|
|
343
403
|
*/
|
|
344
|
-
get
|
|
345
|
-
return
|
|
404
|
+
get AllowDualWield(): any {
|
|
405
|
+
return inv<number>('0x918990BD9CE08582', this.ped.handle);
|
|
346
406
|
}
|
|
347
407
|
|
|
348
408
|
/**
|
|
349
|
-
*
|
|
409
|
+
* Returns eCurrentHeldWeapon
|
|
410
|
+
* _GET_R* - _GET_T*
|
|
411
|
+
*
|
|
412
|
+
* @returns
|
|
350
413
|
*/
|
|
351
|
-
|
|
352
|
-
inv<
|
|
414
|
+
get PedCurrentHeldWeapon(): number {
|
|
415
|
+
return (inv<number>('0x8425C5F057012DAB', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
353
416
|
}
|
|
354
417
|
|
|
355
418
|
/**
|
|
356
|
-
*
|
|
357
|
-
*
|
|
358
|
-
* @param p1
|
|
359
|
-
* @returns
|
|
419
|
+
* @param toggle
|
|
360
420
|
*/
|
|
361
|
-
|
|
362
|
-
|
|
421
|
+
set ForceAutoEquip(toggle: boolean) {
|
|
422
|
+
inv<void>('0xBE711B14A159E84F', this.ped.handle, toggle);
|
|
363
423
|
}
|
|
364
424
|
|
|
365
425
|
/**
|
|
366
|
-
* @
|
|
426
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
427
|
+
* @param ammo
|
|
367
428
|
*/
|
|
368
|
-
|
|
369
|
-
|
|
429
|
+
setPedAmmo(weaponHash: eWeaponHash, ammo: number): void {
|
|
430
|
+
inv<void>('0x14E56BC5B5DB6A19', this.ped.handle, weaponHash, ammo);
|
|
370
431
|
}
|
|
371
432
|
|
|
372
433
|
/**
|
|
373
|
-
*
|
|
434
|
+
* Gives the ped the weapon.
|
|
435
|
+
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
436
|
+
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
437
|
+
*
|
|
438
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
439
|
+
* @param ammoCount
|
|
440
|
+
* @param bForceInHand
|
|
441
|
+
* @param bForceInHolster
|
|
442
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
443
|
+
* @param bAllowMultipleCopies
|
|
444
|
+
* @param p7
|
|
445
|
+
* @param p8
|
|
446
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
447
|
+
* @param bIgnoreUnlocks
|
|
448
|
+
* @param permanentDegradation
|
|
449
|
+
* @param p12
|
|
450
|
+
* @returns
|
|
374
451
|
*/
|
|
375
|
-
|
|
376
|
-
inv<
|
|
452
|
+
giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number {
|
|
453
|
+
return (inv<number>('0x5E3BDDBCB83F3D84', this.ped.handle, weaponHash, ammoCount, bForceInHand, bForceInHolster, attachPoint, bAllowMultipleCopies, f(p7), f(p8), addReason, bIgnoreUnlocks, f(permanentDegradation), p12, rai())) & 0xFFFFFFFF;
|
|
377
454
|
}
|
|
378
455
|
|
|
379
456
|
/**
|
|
380
|
-
*
|
|
381
|
-
*
|
|
382
|
-
* @param toggle
|
|
457
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
458
|
+
* @returns
|
|
383
459
|
*/
|
|
384
|
-
|
|
385
|
-
inv<
|
|
460
|
+
getAmmoInPedWeapon(weaponHash: eWeaponHash): number {
|
|
461
|
+
return inv<number>('0x015A522136D7F951', this.ped.handle, weaponHash, rai());
|
|
386
462
|
}
|
|
387
463
|
|
|
388
464
|
/**
|
|
389
|
-
* @
|
|
465
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
466
|
+
* @returns weaponGuid
|
|
390
467
|
*/
|
|
391
|
-
|
|
392
|
-
const result = inv<[number, number]>('
|
|
468
|
+
getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number] {
|
|
469
|
+
const result = inv<[number, number]>('0x6929E22158E52265', this.ped.handle, attachPoint, pvi());
|
|
393
470
|
return [result[0], result[1]];
|
|
394
471
|
}
|
|
395
472
|
|
|
396
473
|
/**
|
|
397
|
-
* @
|
|
474
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
475
|
+
* @returns ammo
|
|
398
476
|
*/
|
|
399
|
-
|
|
400
|
-
const result = inv<[
|
|
401
|
-
return [result[0], result[1]];
|
|
477
|
+
getAmmoInClip(weaponHash: eWeaponHash): [boolean, number] {
|
|
478
|
+
const result = inv<[boolean, number]>('0x2E1202248937775C', this.ped.handle, pvi(), weaponHash, rai());
|
|
479
|
+
return [!!result[0], result[1]];
|
|
402
480
|
}
|
|
403
481
|
|
|
404
482
|
/**
|
|
405
|
-
* @param
|
|
406
|
-
* @param p2
|
|
483
|
+
* @param toggle
|
|
407
484
|
*/
|
|
408
|
-
|
|
409
|
-
inv<void>('
|
|
485
|
+
N_0x16D9841A85FA627E(toggle: boolean): void {
|
|
486
|
+
inv<void>('0x16D9841A85FA627E', this.ped.handle, toggle);
|
|
410
487
|
}
|
|
411
488
|
|
|
412
489
|
/**
|
|
413
|
-
*
|
|
414
|
-
*
|
|
415
|
-
*
|
|
416
|
-
*
|
|
417
|
-
* @param storeLongarms
|
|
418
|
-
* @param p2
|
|
490
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
491
|
+
* @param offset
|
|
492
|
+
* @param ammoCount
|
|
419
493
|
*/
|
|
420
|
-
|
|
421
|
-
inv<void>('
|
|
494
|
+
setPedDropsInventoryWeapon(weaponHash: eWeaponHash, offset: Vector3, ammoCount: number): void {
|
|
495
|
+
inv<void>('0x208A1888007FC0E6', this.ped.handle, weaponHash, f(offset.x), f(offset.y), f(offset.z), ammoCount);
|
|
422
496
|
}
|
|
423
497
|
|
|
424
498
|
/**
|
|
425
|
-
*
|
|
426
|
-
*
|
|
499
|
+
* spinHash can be -1, 0 to disable
|
|
500
|
+
*
|
|
501
|
+
* @param weaponEmoteTrickType
|
|
502
|
+
* @param spin
|
|
427
503
|
*/
|
|
428
|
-
|
|
429
|
-
|
|
430
|
-
return result;
|
|
504
|
+
setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void {
|
|
505
|
+
inv<void>('0x01F661BB9C71B465', this.ped.handle, weaponEmoteTrickType, _h(spin));
|
|
431
506
|
}
|
|
432
507
|
|
|
433
508
|
/**
|
|
434
|
-
*
|
|
509
|
+
* Appears to just send specified weapon to your horse holster without having to be close
|
|
510
|
+
* However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
|
|
435
511
|
*
|
|
436
512
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
437
|
-
* @param equipNow
|
|
438
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
439
|
-
* @param p4
|
|
440
|
-
* @param p5
|
|
441
513
|
*/
|
|
442
|
-
|
|
443
|
-
inv<void>('
|
|
514
|
+
sendWeaponToInventory(weaponHash: eWeaponHash): void {
|
|
515
|
+
inv<void>('0xE9BD19F8121ADE3E', this.ped.handle, weaponHash);
|
|
444
516
|
}
|
|
445
517
|
|
|
446
518
|
/**
|
|
447
|
-
*
|
|
519
|
+
* If near your horse when called, weapons stored on your horse will be considered
|
|
520
|
+
* Returns weaponHash
|
|
448
521
|
*
|
|
522
|
+
* @param weaponGroup
|
|
449
523
|
* @param p2
|
|
450
524
|
* @param p3
|
|
451
|
-
* @
|
|
452
|
-
* @param p5
|
|
453
|
-
* @returns weaponUid
|
|
525
|
+
* @returns
|
|
454
526
|
*/
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
return result;
|
|
527
|
+
getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): number {
|
|
528
|
+
return (inv<number>('0x9F67929D98E7C6E8', this.ped.handle, _h(weaponGroup), p2, p3, rai())) & 0xFFFFFFFF;
|
|
458
529
|
}
|
|
459
530
|
|
|
460
531
|
/**
|
|
461
|
-
*
|
|
462
|
-
*
|
|
463
|
-
*
|
|
532
|
+
* Only used in R* SP Scripts native_son2, native_son3 and smuggler2
|
|
533
|
+
* Params: p2 = -1
|
|
534
|
+
*
|
|
535
|
+
* @param p1
|
|
536
|
+
* @param p2
|
|
464
537
|
*/
|
|
465
|
-
|
|
466
|
-
|
|
538
|
+
N_0x8A779706DA5CA3DD(p1: boolean, p2: number): void {
|
|
539
|
+
inv<void>('0x8A779706DA5CA3DD', this.ped.handle, p1, p2);
|
|
467
540
|
}
|
|
468
541
|
|
|
469
542
|
/**
|
|
470
543
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
471
|
-
* @param
|
|
472
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
544
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
473
545
|
*/
|
|
474
|
-
|
|
475
|
-
inv<void>('
|
|
546
|
+
disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void {
|
|
547
|
+
inv<void>('0xF0D728EEA3C99775', this.ped.handle, weaponHash, ammoHash);
|
|
476
548
|
}
|
|
477
549
|
|
|
478
550
|
/**
|
|
479
|
-
* @
|
|
480
|
-
* @param amount
|
|
481
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
551
|
+
* @returns data; outData
|
|
482
552
|
*/
|
|
483
|
-
|
|
484
|
-
inv<
|
|
553
|
+
giveWeaponToPedWithOptions(): [boolean, number, number] {
|
|
554
|
+
const result = inv<[boolean, number, number]>('0xBE7E42B07FD317AC', this.ped.handle, pvi(), pvi(), rai());
|
|
555
|
+
return [!!result[0], result[1], result[2]];
|
|
485
556
|
}
|
|
486
557
|
|
|
487
558
|
/**
|
|
488
|
-
* @param targetPed
|
|
489
559
|
* @returns
|
|
490
560
|
*/
|
|
491
|
-
|
|
492
|
-
return
|
|
561
|
+
get MaxLockonDistanceOfCurrentPedWeapon(): number {
|
|
562
|
+
return inv<number>('0x79B1A6E780266DB0', this.ped.handle, raf());
|
|
563
|
+
}
|
|
564
|
+
|
|
565
|
+
/**
|
|
566
|
+
* @param ammoType
|
|
567
|
+
* @returns
|
|
568
|
+
*/
|
|
569
|
+
getPedAmmoByType(ammoType: string | number): number {
|
|
570
|
+
return inv<number>('0x39D22031557946C1', this.ped.handle, _h(ammoType), rai());
|
|
493
571
|
}
|
|
494
572
|
|
|
495
573
|
/**
|
|
496
574
|
* @param p1
|
|
497
|
-
* @
|
|
575
|
+
* @param p2
|
|
576
|
+
* @returns
|
|
498
577
|
*/
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
return [result[0], result[1]];
|
|
578
|
+
getBestPedWeapon(p1: boolean, p2: boolean): number {
|
|
579
|
+
return (inv<number>('0x8483E98E8B888AE2', this.ped.handle, p1, p2, rai())) & 0xFFFFFFFF;
|
|
502
580
|
}
|
|
503
581
|
|
|
504
582
|
/**
|
|
505
583
|
* @param toggle
|
|
584
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
506
585
|
*/
|
|
507
|
-
|
|
508
|
-
inv<void>('
|
|
586
|
+
setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void {
|
|
587
|
+
inv<void>('0x3EDCB0505123623B', this.ped.handle, toggle, weaponHash);
|
|
588
|
+
}
|
|
589
|
+
|
|
590
|
+
/**
|
|
591
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
592
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
593
|
+
*/
|
|
594
|
+
setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void {
|
|
595
|
+
inv<void>('0xCC9C4393523833E2', this.ped.handle, weaponHash, ammoHash);
|
|
596
|
+
}
|
|
597
|
+
|
|
598
|
+
/**
|
|
599
|
+
* *GET_BEST** - *GET_CLOSEST**
|
|
600
|
+
*
|
|
601
|
+
* @returns weaponGuid
|
|
602
|
+
*/
|
|
603
|
+
get CorrectKitEmoteTwirlGun(): [boolean, number] {
|
|
604
|
+
const result = inv<[boolean, number]>('0xCD356B42C57BFE01', this.ped.handle, pvi(), rai());
|
|
605
|
+
return [!!result[0], result[1]];
|
|
509
606
|
}
|
|
510
607
|
|
|
511
608
|
/**
|
|
609
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
512
610
|
* @returns
|
|
513
611
|
*/
|
|
514
|
-
|
|
515
|
-
return inv<
|
|
612
|
+
setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean {
|
|
613
|
+
return !!inv<boolean>('0x75C55983C2C39DAA', this.ped.handle, weaponHash, rai());
|
|
614
|
+
}
|
|
615
|
+
|
|
616
|
+
/**
|
|
617
|
+
* Returns whether the ped has a rifle p1: 0 or 1
|
|
618
|
+
*
|
|
619
|
+
* @param p1
|
|
620
|
+
* @returns
|
|
621
|
+
*/
|
|
622
|
+
doesPedHaveRifle(p1: number): any {
|
|
623
|
+
return inv<number>('0x95CA12E2C68043E5', this.ped.handle, p1);
|
|
516
624
|
}
|
|
517
625
|
|
|
518
626
|
/**
|
|
627
|
+
* Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
|
|
628
|
+
* _A* or _B*
|
|
629
|
+
*
|
|
519
630
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
520
|
-
* @param
|
|
521
|
-
* @param p3
|
|
522
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
631
|
+
* @param ped
|
|
523
632
|
*/
|
|
524
|
-
|
|
525
|
-
inv<void>('
|
|
633
|
+
N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void {
|
|
634
|
+
inv<void>('0x14FF0C2545527F9B', this.ped.handle, weaponHash, ped.handle);
|
|
526
635
|
}
|
|
527
636
|
|
|
528
637
|
/**
|
|
529
|
-
*
|
|
638
|
+
* Returns iSpinHash / iVariationSpin
|
|
639
|
+
*
|
|
640
|
+
* @param weaponEmoteVariation
|
|
641
|
+
* @returns
|
|
530
642
|
*/
|
|
531
|
-
|
|
532
|
-
inv<
|
|
643
|
+
getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number {
|
|
644
|
+
return (inv<number>('0xF3B1620B920D1708', this.ped.handle, weaponEmoteVariation, rai())) & 0xFFFFFFFF;
|
|
533
645
|
}
|
|
534
646
|
|
|
535
647
|
/**
|
|
536
|
-
*
|
|
537
|
-
*
|
|
648
|
+
* Returns whether the ped has a repeater p1: 0 or 1
|
|
649
|
+
*
|
|
650
|
+
* @param p1
|
|
651
|
+
* @returns
|
|
538
652
|
*/
|
|
539
|
-
|
|
540
|
-
|
|
541
|
-
return result;
|
|
653
|
+
doesPedHaveRepeater(p1: number): any {
|
|
654
|
+
return inv<number>('0x495A04CAEC263AF8', this.ped.handle, p1);
|
|
542
655
|
}
|
|
543
656
|
|
|
544
657
|
/**
|
|
545
|
-
* @param
|
|
546
|
-
* @param p2
|
|
547
|
-
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
658
|
+
* @param weaponCollection
|
|
548
659
|
*/
|
|
549
|
-
|
|
550
|
-
inv<void>('
|
|
660
|
+
giveWeaponCollectionToPed(weaponCollection: string | number): void {
|
|
661
|
+
inv<void>('0x899A04AFCC725D04', this.ped.handle, _h(weaponCollection));
|
|
551
662
|
}
|
|
552
663
|
|
|
553
664
|
/**
|
|
@@ -644,275 +755,245 @@ export class Weapon {
|
|
|
644
755
|
}
|
|
645
756
|
|
|
646
757
|
/**
|
|
647
|
-
*
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
758
|
+
* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
|
|
759
|
+
*
|
|
760
|
+
* @param weaponObject
|
|
761
|
+
* @returns
|
|
762
|
+
*/
|
|
763
|
+
getCurrentPedWeaponAmmoType(weaponObject: Prop): number {
|
|
764
|
+
return (inv<number>('0x7E7B19A4355FEE13', this.ped.handle, weaponObject.handle, rai())) & 0xFFFFFFFF;
|
|
651
765
|
}
|
|
652
766
|
|
|
653
767
|
/**
|
|
654
|
-
* @
|
|
768
|
+
* @param p1
|
|
769
|
+
* @param p2
|
|
770
|
+
* @param p3
|
|
771
|
+
* @returns
|
|
655
772
|
*/
|
|
656
|
-
|
|
657
|
-
|
|
658
|
-
return [result[0], result[1], result[2]];
|
|
773
|
+
getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number {
|
|
774
|
+
return (inv<number>('0xDA37A053C1522F5D', this.ped.handle, p1, p2, p3, rai())) & 0xFFFFFFFF;
|
|
659
775
|
}
|
|
660
776
|
|
|
661
777
|
/**
|
|
662
|
-
*
|
|
663
|
-
*
|
|
664
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
665
|
-
* @param amount
|
|
666
|
-
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
778
|
+
* @param toggle
|
|
667
779
|
*/
|
|
668
|
-
|
|
669
|
-
inv<void>('
|
|
780
|
+
set PedDropsWeaponsWhenDead(toggle: boolean) {
|
|
781
|
+
inv<void>('0x476AE72C1D19D1A8', this.ped.handle, toggle);
|
|
670
782
|
}
|
|
671
783
|
|
|
672
784
|
/**
|
|
673
|
-
*
|
|
785
|
+
* Returns ammoHash
|
|
674
786
|
*
|
|
675
|
-
* @
|
|
787
|
+
* @returns Returns the [enum: eAmmoType]; weaponGuid
|
|
676
788
|
*/
|
|
677
|
-
|
|
678
|
-
inv<
|
|
789
|
+
get CurrentAmmoTypeFromGuid(): [number, number] {
|
|
790
|
+
const result = inv<[number, number]>('0xAF9D167A5656D6A6', this.ped.handle, pvi(), rai());
|
|
791
|
+
return [result[0] & 0xFFFFFFFF, result[1]];
|
|
679
792
|
}
|
|
680
793
|
|
|
681
794
|
/**
|
|
682
|
-
* @param
|
|
683
|
-
* @param ammo
|
|
795
|
+
* @param toggle
|
|
684
796
|
*/
|
|
685
|
-
|
|
686
|
-
inv<void>('
|
|
797
|
+
set PedInfiniteAmmoClip(toggle: boolean) {
|
|
798
|
+
inv<void>('0xFBAA1E06B6BCA741', this.ped.handle, toggle);
|
|
687
799
|
}
|
|
688
800
|
|
|
689
801
|
/**
|
|
690
|
-
*
|
|
802
|
+
* returns the amount of peds that were restrained with the weapon thrown bolas
|
|
803
|
+
*
|
|
691
804
|
* @returns
|
|
692
805
|
*/
|
|
693
|
-
|
|
694
|
-
return
|
|
806
|
+
get NumPedsRestrainedFromWeaponBolas(): any {
|
|
807
|
+
return inv<number>('0x46D42883E873C1D7', this.ped.handle);
|
|
695
808
|
}
|
|
696
809
|
|
|
697
810
|
/**
|
|
698
|
-
*
|
|
811
|
+
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
812
|
+
*
|
|
813
|
+
* @param emote
|
|
699
814
|
*/
|
|
700
|
-
set
|
|
701
|
-
inv<void>('
|
|
815
|
+
set ActiveGunSpinningEquipKitEmoteTwirl(emote: string | number) {
|
|
816
|
+
inv<void>('0xCBCFFF805F1B4596', this.ped.handle, _h(emote));
|
|
702
817
|
}
|
|
703
818
|
|
|
704
819
|
/**
|
|
705
|
-
* @param
|
|
706
|
-
* @returns ammo
|
|
820
|
+
* @param toggle
|
|
707
821
|
*/
|
|
708
|
-
|
|
709
|
-
|
|
710
|
-
return [!!result[0], result[1]];
|
|
822
|
+
set AllowAnyWeaponDrop(toggle: boolean) {
|
|
823
|
+
inv<void>('0x78030C7867D8B9B6', this.ped.handle, toggle);
|
|
711
824
|
}
|
|
712
825
|
|
|
713
826
|
/**
|
|
714
|
-
* @
|
|
827
|
+
* @returns
|
|
715
828
|
*/
|
|
716
|
-
|
|
717
|
-
inv<
|
|
829
|
+
makePedReload(): any {
|
|
830
|
+
return inv<number>('0x79E1E511FF7EFB13', this.ped.handle);
|
|
718
831
|
}
|
|
719
832
|
|
|
720
833
|
/**
|
|
721
834
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
722
|
-
* @param offset
|
|
723
835
|
* @param ammoCount
|
|
836
|
+
* @param p3
|
|
837
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
724
838
|
*/
|
|
725
|
-
|
|
726
|
-
inv<void>('
|
|
727
|
-
}
|
|
728
|
-
|
|
729
|
-
/**
|
|
730
|
-
* spinHash can be -1, 0 to disable
|
|
731
|
-
*
|
|
732
|
-
* @param weaponEmoteTrickType
|
|
733
|
-
* @param spin
|
|
734
|
-
*/
|
|
735
|
-
setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void {
|
|
736
|
-
inv<void>('0x01F661BB9C71B465', this.ped.handle, weaponEmoteTrickType, _h(spin));
|
|
839
|
+
giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void {
|
|
840
|
+
inv<void>('0xB282DC6EBD803C75', this.ped.handle, weaponHash, ammoCount, p3, addReason);
|
|
737
841
|
}
|
|
738
842
|
|
|
739
843
|
/**
|
|
740
|
-
*
|
|
741
|
-
* However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
|
|
742
|
-
*
|
|
743
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
844
|
+
* @param toggle
|
|
744
845
|
*/
|
|
745
|
-
|
|
746
|
-
inv<void>('
|
|
846
|
+
N_0x45E57FDD531C9477(toggle: boolean): void {
|
|
847
|
+
inv<void>('0x45E57FDD531C9477', this.ped.handle, toggle);
|
|
747
848
|
}
|
|
748
849
|
|
|
749
850
|
/**
|
|
750
|
-
*
|
|
751
|
-
*
|
|
752
|
-
*
|
|
753
|
-
* @param weaponGroup
|
|
754
|
-
* @param p2
|
|
755
|
-
* @param p3
|
|
756
|
-
* @returns
|
|
851
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
852
|
+
* @returns weaponInventoryUid
|
|
757
853
|
*/
|
|
758
|
-
|
|
759
|
-
|
|
854
|
+
setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number {
|
|
855
|
+
const result = inv<number>('0xEBE46B501BC3FBCF', this.ped.handle, pvi(), ammoHash);
|
|
856
|
+
return result;
|
|
760
857
|
}
|
|
761
858
|
|
|
762
859
|
/**
|
|
763
|
-
*
|
|
764
|
-
* Params: p2 = -1
|
|
765
|
-
*
|
|
766
|
-
* @param p1
|
|
860
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
767
861
|
* @param p2
|
|
862
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
768
863
|
*/
|
|
769
|
-
|
|
770
|
-
inv<void>('
|
|
864
|
+
removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void {
|
|
865
|
+
inv<void>('0x4899CB088EDF59B8', this.ped.handle, weaponHash, p2, removeReason);
|
|
771
866
|
}
|
|
772
867
|
|
|
773
868
|
/**
|
|
774
869
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
775
870
|
* @param ammoHash Refer to [enum: eAmmoType]
|
|
776
871
|
*/
|
|
777
|
-
|
|
778
|
-
inv<void>('
|
|
779
|
-
}
|
|
780
|
-
|
|
781
|
-
/**
|
|
782
|
-
* @returns data; outData
|
|
783
|
-
*/
|
|
784
|
-
giveWeaponToPedWithOptions(): [boolean, number, number] {
|
|
785
|
-
const result = inv<[boolean, number, number]>('0xBE7E42B07FD317AC', this.ped.handle, pvi(), pvi(), rai());
|
|
786
|
-
return [!!result[0], result[1], result[2]];
|
|
872
|
+
enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void {
|
|
873
|
+
inv<void>('0x23FB9FACA28779C1', this.ped.handle, weaponHash, ammoHash);
|
|
787
874
|
}
|
|
788
875
|
|
|
789
876
|
/**
|
|
790
|
-
* @
|
|
877
|
+
* @param toggle
|
|
791
878
|
*/
|
|
792
|
-
|
|
793
|
-
|
|
879
|
+
N_0x431240A58484D5D0(toggle: boolean): void {
|
|
880
|
+
inv<void>('0x431240A58484D5D0', this.ped.handle, toggle);
|
|
794
881
|
}
|
|
795
882
|
|
|
796
883
|
/**
|
|
797
|
-
* @param
|
|
884
|
+
* @param p2
|
|
885
|
+
* @param p3
|
|
886
|
+
* @returns outGUID
|
|
798
887
|
*/
|
|
799
|
-
|
|
800
|
-
inv<
|
|
888
|
+
getBestPedShortarmGuid(p2: boolean, p3: boolean): number {
|
|
889
|
+
const result = inv<number>('0xF52BD94B47CCF736', this.ped.handle, pvi(), p2, p3);
|
|
890
|
+
return result;
|
|
801
891
|
}
|
|
802
892
|
|
|
803
893
|
/**
|
|
804
|
-
*
|
|
805
|
-
*
|
|
806
|
-
* @param p1
|
|
807
|
-
* @returns
|
|
894
|
+
* @returns coords
|
|
808
895
|
*/
|
|
809
|
-
|
|
810
|
-
|
|
811
|
-
|
|
812
|
-
|
|
813
|
-
clearPedLastWeaponDamage(): void {
|
|
814
|
-
inv<void>('0x087D8F4BC65F68E4', this.ped.handle);
|
|
896
|
+
get PedLastWeaponImpactCoord(): [boolean, Vector3] {
|
|
897
|
+
const result = inv<[boolean, number[]]>('0x6C4D0409BA1A2BC2', this.ped.handle, pvv(), rai());
|
|
898
|
+
return [!!result[0], Vector3.fromArray(result[1])];
|
|
815
899
|
}
|
|
816
900
|
|
|
817
901
|
/**
|
|
818
|
-
* Returns
|
|
819
|
-
* Params: p1 = 0
|
|
820
|
-
* GET_L* - GET_MA*
|
|
902
|
+
* Returns WeaponAttachPoint
|
|
821
903
|
*
|
|
822
|
-
* @param
|
|
904
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
823
905
|
* @returns
|
|
824
906
|
*/
|
|
825
|
-
|
|
826
|
-
return inv<number>('
|
|
907
|
+
getWeaponAttachPoint(attachPoint: number): number {
|
|
908
|
+
return inv<number>('0xCAD4FE9398820D24', this.ped.handle, attachPoint, rai());
|
|
827
909
|
}
|
|
828
910
|
|
|
829
911
|
/**
|
|
830
|
-
* @param
|
|
831
|
-
* @param
|
|
832
|
-
* @param
|
|
912
|
+
* @param p2
|
|
913
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
914
|
+
* @param p4
|
|
915
|
+
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
833
916
|
*/
|
|
834
|
-
|
|
835
|
-
inv<
|
|
917
|
+
getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number] {
|
|
918
|
+
const result = inv<[boolean, number]>('0x3A87E44BB9A01D54', this.ped.handle, pvi(), p2, attachPoint, p4, rai());
|
|
919
|
+
return [!!result[0], result[1]];
|
|
836
920
|
}
|
|
837
921
|
|
|
838
922
|
/**
|
|
923
|
+
* Returns whether the ped has a revolver p1: 0 or 1
|
|
924
|
+
*
|
|
839
925
|
* @param p1
|
|
840
|
-
* @
|
|
926
|
+
* @returns
|
|
841
927
|
*/
|
|
842
|
-
|
|
843
|
-
inv<
|
|
928
|
+
doesPedHaveRevolver(p1: number): any {
|
|
929
|
+
return inv<number>('0x5B235F24472F2C3B', this.ped.handle, p1);
|
|
844
930
|
}
|
|
845
931
|
|
|
846
932
|
/**
|
|
847
|
-
* Returns
|
|
933
|
+
* Returns emote Hash
|
|
848
934
|
*
|
|
849
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
850
935
|
* @returns
|
|
851
936
|
*/
|
|
852
|
-
|
|
853
|
-
return (inv<number>('
|
|
937
|
+
get PedGunSpinningEquippedKitEmoteTwirl(): number {
|
|
938
|
+
return (inv<number>('0x2C4FEC3D0EFA9FC0', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
854
939
|
}
|
|
855
940
|
|
|
856
941
|
/**
|
|
857
|
-
* @param
|
|
858
|
-
* @returns ammo
|
|
942
|
+
* @param toggle
|
|
859
943
|
*/
|
|
860
|
-
|
|
861
|
-
|
|
862
|
-
return [!!result[0], result[1]];
|
|
944
|
+
N_0xF08D8FEB455F2C8C(toggle: boolean): void {
|
|
945
|
+
inv<void>('0xF08D8FEB455F2C8C', this.ped.handle, toggle);
|
|
863
946
|
}
|
|
864
947
|
|
|
865
948
|
/**
|
|
866
|
-
*
|
|
867
|
-
*
|
|
868
|
-
* @param weaponObject
|
|
869
|
-
* @returns
|
|
949
|
+
* @returns ammo; inventoryUid
|
|
870
950
|
*/
|
|
871
|
-
|
|
872
|
-
|
|
951
|
+
get AmmoInClipByInventoryUid(): [any, number, number] {
|
|
952
|
+
const result = inv<[number, number, number]>('0x678F00858980F516', this.ped.handle, pvi(), pvi());
|
|
953
|
+
return [result[0], result[1], result[2]];
|
|
873
954
|
}
|
|
874
955
|
|
|
875
956
|
/**
|
|
876
|
-
*
|
|
877
|
-
*
|
|
878
|
-
* @param
|
|
879
|
-
* @
|
|
957
|
+
* removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
|
|
958
|
+
*
|
|
959
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
960
|
+
* @param amount
|
|
961
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
880
962
|
*/
|
|
881
|
-
|
|
882
|
-
|
|
963
|
+
removeAmmoFromPedByType(ammoHash: eAmmoType, amount: number, removeReason: eRemoveItemReason): void {
|
|
964
|
+
inv<void>('0xB6CFEC32E3742779', this.ped.handle, ammoHash, amount, removeReason);
|
|
883
965
|
}
|
|
884
966
|
|
|
885
967
|
/**
|
|
886
|
-
*
|
|
968
|
+
* Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster
|
|
969
|
+
*
|
|
970
|
+
* @param disableAnim
|
|
887
971
|
*/
|
|
888
|
-
set
|
|
889
|
-
inv<void>('
|
|
972
|
+
set PedWeaponOnBack(disableAnim: boolean) {
|
|
973
|
+
inv<void>('0x4820A6939D7CEF28', this.ped.handle, disableAnim);
|
|
890
974
|
}
|
|
891
975
|
|
|
892
976
|
/**
|
|
893
|
-
*
|
|
894
|
-
*
|
|
895
|
-
* @returns Returns the [enum: eAmmoType]; weaponGuid
|
|
977
|
+
* @param ammoType
|
|
978
|
+
* @param ammo
|
|
896
979
|
*/
|
|
897
|
-
|
|
898
|
-
|
|
899
|
-
return [result[0] & 0xFFFFFFFF, result[1]];
|
|
980
|
+
setPedAmmoByType(ammoType: string | number, ammo: number): void {
|
|
981
|
+
inv<void>('0x5FD1E1F011E76D7E', this.ped.handle, _h(ammoType), ammo);
|
|
900
982
|
}
|
|
901
983
|
|
|
902
984
|
/**
|
|
903
|
-
* @param
|
|
985
|
+
* @param p1
|
|
986
|
+
* @returns
|
|
904
987
|
*/
|
|
905
|
-
|
|
906
|
-
inv<
|
|
988
|
+
getPedBackupWeapon(p1: boolean): number {
|
|
989
|
+
return (inv<number>('0xC71FE230A513C30F', this.ped.handle, p1, rai())) & 0xFFFFFFFF;
|
|
907
990
|
}
|
|
908
991
|
|
|
909
992
|
/**
|
|
910
|
-
*
|
|
911
|
-
*
|
|
912
|
-
* @returns
|
|
993
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
913
994
|
*/
|
|
914
|
-
|
|
915
|
-
|
|
995
|
+
set ForceCurrentWeaponIntoCockedState(attachPoint: number) {
|
|
996
|
+
inv<void>('0x5230D3F6EE56CFE6', this.ped.handle, attachPoint);
|
|
916
997
|
}
|
|
917
998
|
|
|
918
999
|
/**
|
|
@@ -979,85 +1060,4 @@ export class Weapon {
|
|
|
979
1060
|
return !!inv<boolean>('0x8DECB02F88F428BC', this.ped.handle, weaponHash, p2, onlyCheckPlayerInventory, rai());
|
|
980
1061
|
}
|
|
981
1062
|
|
|
982
|
-
/**
|
|
983
|
-
* @returns
|
|
984
|
-
*/
|
|
985
|
-
get AllowDualWield(): any {
|
|
986
|
-
return inv<number>('0x918990BD9CE08582', this.ped.handle);
|
|
987
|
-
}
|
|
988
|
-
|
|
989
|
-
/**
|
|
990
|
-
* Returns eCurrentHeldWeapon
|
|
991
|
-
* _GET_R* - _GET_T*
|
|
992
|
-
*
|
|
993
|
-
* @returns
|
|
994
|
-
*/
|
|
995
|
-
get PedCurrentHeldWeapon(): number {
|
|
996
|
-
return (inv<number>('0x8425C5F057012DAB', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
997
|
-
}
|
|
998
|
-
|
|
999
|
-
/**
|
|
1000
|
-
* @param toggle
|
|
1001
|
-
*/
|
|
1002
|
-
set ForceAutoEquip(toggle: boolean) {
|
|
1003
|
-
inv<void>('0xBE711B14A159E84F', this.ped.handle, toggle);
|
|
1004
|
-
}
|
|
1005
|
-
|
|
1006
|
-
/**
|
|
1007
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1008
|
-
* @param ammo
|
|
1009
|
-
*/
|
|
1010
|
-
setPedAmmo(weaponHash: eWeaponHash, ammo: number): void {
|
|
1011
|
-
inv<void>('0x14E56BC5B5DB6A19', this.ped.handle, weaponHash, ammo);
|
|
1012
|
-
}
|
|
1013
|
-
|
|
1014
|
-
/**
|
|
1015
|
-
* Gives the ped the weapon.
|
|
1016
|
-
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
1017
|
-
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
1018
|
-
*
|
|
1019
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1020
|
-
* @param ammoCount
|
|
1021
|
-
* @param bForceInHand
|
|
1022
|
-
* @param bForceInHolster
|
|
1023
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
1024
|
-
* @param bAllowMultipleCopies
|
|
1025
|
-
* @param p7
|
|
1026
|
-
* @param p8
|
|
1027
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
1028
|
-
* @param bIgnoreUnlocks
|
|
1029
|
-
* @param permanentDegradation
|
|
1030
|
-
* @param p12
|
|
1031
|
-
* @returns
|
|
1032
|
-
*/
|
|
1033
|
-
giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number {
|
|
1034
|
-
return (inv<number>('0x5E3BDDBCB83F3D84', this.ped.handle, weaponHash, ammoCount, bForceInHand, bForceInHolster, attachPoint, bAllowMultipleCopies, f(p7), f(p8), addReason, bIgnoreUnlocks, f(permanentDegradation), p12, rai())) & 0xFFFFFFFF;
|
|
1035
|
-
}
|
|
1036
|
-
|
|
1037
|
-
/**
|
|
1038
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1039
|
-
* @returns
|
|
1040
|
-
*/
|
|
1041
|
-
getAmmoInPedWeapon(weaponHash: eWeaponHash): number {
|
|
1042
|
-
return inv<number>('0x015A522136D7F951', this.ped.handle, weaponHash, rai());
|
|
1043
|
-
}
|
|
1044
|
-
|
|
1045
|
-
/**
|
|
1046
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
1047
|
-
* @returns weaponGuid
|
|
1048
|
-
*/
|
|
1049
|
-
getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number] {
|
|
1050
|
-
const result = inv<[number, number]>('0x6929E22158E52265', this.ped.handle, attachPoint, pvi());
|
|
1051
|
-
return [result[0], result[1]];
|
|
1052
|
-
}
|
|
1053
|
-
|
|
1054
|
-
/**
|
|
1055
|
-
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
1056
|
-
*
|
|
1057
|
-
* @param emote
|
|
1058
|
-
*/
|
|
1059
|
-
set ActiveGunSpinningEquipKitEmoteTwirl(emote: string | number) {
|
|
1060
|
-
inv<void>('0xCBCFFF805F1B4596', this.ped.handle, _h(emote));
|
|
1061
|
-
}
|
|
1062
|
-
|
|
1063
1063
|
}
|