@nativewrappers/redm-codegen 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -65,6 +65,69 @@ export class Prop extends Entity {
65
65
  inv<void>('0xAEE6C800E124CFE1', this.handle, name);
66
66
  }
67
67
 
68
+ /**
69
+ * @param targettable
70
+ */
71
+ set ObjectTargettable2(targettable: boolean) {
72
+ inv<void>('0x581EDBE56E8D62C9', this.handle, targettable);
73
+ }
74
+
75
+ /**
76
+ * Not official native name
77
+ *
78
+ * @param gxtEntryHash
79
+ */
80
+ set ObjectPromptNameFromGxtEntry(gxtEntryHash: string | number) {
81
+ inv<void>('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
82
+ }
83
+
84
+ /**
85
+ * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
86
+ * p3: seems similar to p2
87
+ * p4: makes obj fall slower the higher the value
88
+ * p5: similar to p4
89
+ *
90
+ * @param weight
91
+ * @param p2
92
+ * @param p3
93
+ * @param p4
94
+ * @param p5
95
+ * @param gravity
96
+ * @param p7
97
+ * @param p8
98
+ * @param p9
99
+ * @param p10
100
+ * @param buoyancy
101
+ */
102
+ setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void {
103
+ inv<void>('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
104
+ }
105
+
106
+ setPickupCollectableOnMount(): void {
107
+ inv<void>('0x00EE08603EADEE92', this.handle);
108
+ }
109
+
110
+ breakAllObjectFragmentBones(): void {
111
+ inv<void>('0x8462BE2341A55B6F', this.handle);
112
+ }
113
+
114
+ /**
115
+ * p2 is usually the same as speed parameter
116
+ *
117
+ * @param speed
118
+ * @param p2
119
+ */
120
+ setObjectBurnSpeed(speed: number, p2: number): void {
121
+ inv<void>('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
122
+ }
123
+
124
+ /**
125
+ * @param opacity
126
+ */
127
+ set ObjectBurnOpacity(opacity: number) {
128
+ inv<void>('0x7D7285EFEAB5AF15', this.handle, f(opacity));
129
+ }
130
+
68
131
  /**
69
132
  * Sets object as auto-jumpable by horse.
70
133
  *
@@ -99,17 +162,79 @@ export class Prop extends Entity {
99
162
  inv<void>('0x5C29F698D404C5E1', this.handle, state);
100
163
  }
101
164
 
102
- setPickupDoNotAutoPlaceOnGround(): void {
103
- inv<void>('0x634C19521485AB25', this.handle);
165
+ /**
166
+ * @returns
167
+ */
168
+ doesRayfireMapObjectExist(): boolean {
169
+ return !!inv<boolean>('0x52AF537A0C5B8AAD', this.handle, rai());
104
170
  }
105
171
 
106
172
  /**
107
- * @param txdHash
173
+ * @returns
174
+ */
175
+ doesPickupObjectExist(): boolean {
176
+ return !!inv<boolean>('0xD9EFB6DBF7DAAEA3', this.handle, rai());
177
+ }
178
+
179
+ /**
180
+ * Sets object as not jumpable by horse.
181
+ *
182
+ * @param p1
183
+ */
184
+ set NotJumpableByHorse(p1: boolean) {
185
+ inv<void>('0xE1C708BA4885796B', this.handle, p1);
186
+ }
187
+
188
+ /**
189
+ * @param kickable
190
+ */
191
+ set ObjectKickable(kickable: boolean) {
192
+ inv<void>('0xB7017DA4D498269F', this.handle, kickable);
193
+ }
194
+
195
+ /**
196
+ * @param p1
197
+ * @returns
198
+ */
199
+ placeObjectOnGroundProperly(p1: boolean): boolean {
200
+ return !!inv<boolean>('0x58A850EAEE20FAA3', this.handle, p1, rai());
201
+ }
202
+
203
+ /**
204
+ * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
205
+ *
206
+ * @param textureVariation
207
+ */
208
+ set ObjectTintIndex(textureVariation: number) {
209
+ inv<void>('0x971DA0055324D033', this.handle, textureVariation);
210
+ }
211
+
212
+ /**
213
+ * *SET_OBJECT**
214
+ *
215
+ * @param p1
216
+ */
217
+ N_0xCAAF2BCCFEF37F77(p1: any): void {
218
+ inv<void>('0xCAAF2BCCFEF37F77', this.handle, p1);
219
+ }
220
+
221
+ trackObjectVisibility(): void {
222
+ inv<void>('0xB252BC036B525623', this.handle);
223
+ }
224
+
225
+ /**
226
+ * @param p1
108
227
  * @param p2
109
- * @param p3
110
228
  */
111
- setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void {
112
- inv<void>('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
229
+ preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void {
230
+ inv<void>('0x92AEFB5F6E294023', this.handle, p1, p2);
231
+ }
232
+
233
+ /**
234
+ * @param enabled
235
+ */
236
+ set ObjectTakesDamageFromCollidingWithBuildings(enabled: boolean) {
237
+ inv<void>('0xEB6F1A9B5510A5D2', this.handle, enabled);
113
238
  }
114
239
 
115
240
  /**
@@ -285,142 +410,17 @@ export class Prop extends Entity {
285
410
  inv<void>('0xF49574E2332A8F06', this.handle, f(lightIntensity));
286
411
  }
287
412
 
288
- /**
289
- * @param p1
290
- * @param p2
291
- */
292
- preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void {
293
- inv<void>('0x92AEFB5F6E294023', this.handle, p1, p2);
294
- }
295
-
296
- /**
297
- * @param enabled
298
- */
299
- set ObjectTakesDamageFromCollidingWithBuildings(enabled: boolean) {
300
- inv<void>('0xEB6F1A9B5510A5D2', this.handle, enabled);
301
- }
302
-
303
- /**
304
- * @param targettable
305
- */
306
- set ObjectTargettable2(targettable: boolean) {
307
- inv<void>('0x581EDBE56E8D62C9', this.handle, targettable);
308
- }
309
-
310
- /**
311
- * Not official native name
312
- *
313
- * @param gxtEntryHash
314
- */
315
- set ObjectPromptNameFromGxtEntry(gxtEntryHash: string | number) {
316
- inv<void>('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
413
+ setPickupDoNotAutoPlaceOnGround(): void {
414
+ inv<void>('0x634C19521485AB25', this.handle);
317
415
  }
318
416
 
319
417
  /**
320
- * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
321
- * p3: seems similar to p2
322
- * p4: makes obj fall slower the higher the value
323
- * p5: similar to p4
324
- *
325
- * @param weight
418
+ * @param txdHash
326
419
  * @param p2
327
420
  * @param p3
328
- * @param p4
329
- * @param p5
330
- * @param gravity
331
- * @param p7
332
- * @param p8
333
- * @param p9
334
- * @param p10
335
- * @param buoyancy
336
- */
337
- setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void {
338
- inv<void>('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
339
- }
340
-
341
- setPickupCollectableOnMount(): void {
342
- inv<void>('0x00EE08603EADEE92', this.handle);
343
- }
344
-
345
- breakAllObjectFragmentBones(): void {
346
- inv<void>('0x8462BE2341A55B6F', this.handle);
347
- }
348
-
349
- /**
350
- * p2 is usually the same as speed parameter
351
- *
352
- * @param speed
353
- * @param p2
354
- */
355
- setObjectBurnSpeed(speed: number, p2: number): void {
356
- inv<void>('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
357
- }
358
-
359
- /**
360
- * @param opacity
361
- */
362
- set ObjectBurnOpacity(opacity: number) {
363
- inv<void>('0x7D7285EFEAB5AF15', this.handle, f(opacity));
364
- }
365
-
366
- /**
367
- * @returns
368
- */
369
- doesRayfireMapObjectExist(): boolean {
370
- return !!inv<boolean>('0x52AF537A0C5B8AAD', this.handle, rai());
371
- }
372
-
373
- /**
374
- * @returns
375
- */
376
- doesPickupObjectExist(): boolean {
377
- return !!inv<boolean>('0xD9EFB6DBF7DAAEA3', this.handle, rai());
378
- }
379
-
380
- /**
381
- * Sets object as not jumpable by horse.
382
- *
383
- * @param p1
384
- */
385
- set NotJumpableByHorse(p1: boolean) {
386
- inv<void>('0xE1C708BA4885796B', this.handle, p1);
387
- }
388
-
389
- /**
390
- * @param kickable
391
421
  */
392
- set ObjectKickable(kickable: boolean) {
393
- inv<void>('0xB7017DA4D498269F', this.handle, kickable);
394
- }
395
-
396
- /**
397
- * @param p1
398
- * @returns
399
- */
400
- placeObjectOnGroundProperly(p1: boolean): boolean {
401
- return !!inv<boolean>('0x58A850EAEE20FAA3', this.handle, p1, rai());
402
- }
403
-
404
- /**
405
- * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
406
- *
407
- * @param textureVariation
408
- */
409
- set ObjectTintIndex(textureVariation: number) {
410
- inv<void>('0x971DA0055324D033', this.handle, textureVariation);
411
- }
412
-
413
- /**
414
- * *SET_OBJECT**
415
- *
416
- * @param p1
417
- */
418
- N_0xCAAF2BCCFEF37F77(p1: any): void {
419
- inv<void>('0xCAAF2BCCFEF37F77', this.handle, p1);
420
- }
421
-
422
- trackObjectVisibility(): void {
423
- inv<void>('0xB252BC036B525623', this.handle);
422
+ setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void {
423
+ inv<void>('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
424
424
  }
425
425
 
426
426
  }
@@ -14,6 +14,13 @@ export class PropSet implements IHandle {
14
14
  return handle === 0 ? null : new PropSet(handle);
15
15
  }
16
16
 
17
+ /**
18
+ * @returns
19
+ */
20
+ get IsPropSetVisible(): any {
21
+ return inv<number>('0x0CE8AAFE9E433A23', this.handle);
22
+ }
23
+
17
24
  /**
18
25
  * @returns
19
26
  */
@@ -50,13 +57,6 @@ export class PropSet implements IHandle {
50
57
  inv<void>('0x909E3C7FAE539FB1', this.handle);
51
58
  }
52
59
 
53
- /**
54
- * @returns
55
- */
56
- get IsPropSetVisible(): any {
57
- return inv<number>('0x0CE8AAFE9E433A23', this.handle);
58
- }
59
-
60
60
  /**
61
61
  * @param toggle
62
62
  */
@@ -20,6 +20,29 @@ export class VehicleTask extends BaseTask {
20
20
  inv<void>('0x6F1C49F275BD25B3', this.entity.handle, p1);
21
21
  }
22
22
 
23
+ /**
24
+ * Vehicle Auto Drive (?)
25
+ * p1/p2/p3: usually 1f, 1f, 0f or 0f, 0f, 0f
26
+ * Speed: usually 8f
27
+ * Types: 1148979456 (task with flee), 1148979587 (dismissing the vehicle)
28
+ *
29
+ * @param p1
30
+ * @param p2
31
+ * @param p3
32
+ * @param speed
33
+ * @param type
34
+ */
35
+ vehicleFleeOnCleanup(p1: number, p2: number, p3: number, speed: number, type: string | number): void {
36
+ inv<void>('0x55CD5FDDD4335C1E', this.entity.handle, f(p1), f(p2), f(p3), f(speed), _h(type));
37
+ }
38
+
39
+ /**
40
+ * @param speed
41
+ */
42
+ vehicleWaypointPlaybackOverrideSpeed(speed: number): void {
43
+ inv<void>('0x121F0593E0A431D7', this.entity.handle, f(speed));
44
+ }
45
+
23
46
  /**
24
47
  * @returns
25
48
  */
@@ -117,27 +140,4 @@ export class VehicleTask extends BaseTask {
117
140
  inv<void>('0xDC04FCAA7839D492', this.entity.handle);
118
141
  }
119
142
 
120
- /**
121
- * Vehicle Auto Drive (?)
122
- * p1/p2/p3: usually 1f, 1f, 0f or 0f, 0f, 0f
123
- * Speed: usually 8f
124
- * Types: 1148979456 (task with flee), 1148979587 (dismissing the vehicle)
125
- *
126
- * @param p1
127
- * @param p2
128
- * @param p3
129
- * @param speed
130
- * @param type
131
- */
132
- vehicleFleeOnCleanup(p1: number, p2: number, p3: number, speed: number, type: string | number): void {
133
- inv<void>('0x55CD5FDDD4335C1E', this.entity.handle, f(p1), f(p2), f(p3), f(speed), _h(type));
134
- }
135
-
136
- /**
137
- * @param speed
138
- */
139
- vehicleWaypointPlaybackOverrideSpeed(speed: number): void {
140
- inv<void>('0x121F0593E0A431D7', this.entity.handle, f(speed));
141
- }
142
-
143
143
  }