@nativewrappers/redm-codegen 0.0.5 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -43,207 +43,207 @@ export declare class Pad {
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  */
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  static N_0x43F35DDB2905D945(p0: any, p1: any): any;
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  /**
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- * @param action
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+ * This is for simulating player input.
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+ * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
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+ *
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  * @param control
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+ * @param action
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+ * @param value
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  * @returns
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  */
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- static isControlActionValid(action: string | number, control: number): any;
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+ static setControlValueNextFrame(control: number, action: string | number, value: number): boolean;
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  /**
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- * nullsub, doesn't do anything
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- *
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  * @param control
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+ * @param action
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+ * @returns
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  */
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- static clearControlLightEffect(control: number): void;
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+ static getControlValue(control: number, action: string | number): number;
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  /**
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  * @param control
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  * @param action
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  * @returns
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  */
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- static isDisabledControlPressed(control: number, action: string | number): boolean;
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+ static getDisabledControlUnboundNormal(control: number, action: string | number): number;
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  /**
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- * _IS_R* - _IS_S*
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- *
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+ * @param control
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+ * @param action
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  * @returns
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  */
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- static N_0x1252C029FC8EBB4D(): boolean;
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+ static getDisabledControlNormal(control: number, action: string | number): number;
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  /**
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- * Old name: STOP_PAD_SHAKE
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+ * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
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  *
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  * @param control
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+ * @param color
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  */
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- static stopControlShake(control: number): void;
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+ static setControlLightEffectColor(control: number, color: Color): void;
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  /**
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- * @param control
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- * @param action
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  * @returns
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  */
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- static getControlNormal(control: number, action: string | number): number;
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+ static isLookInverted(): boolean;
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  /**
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- * Returns time in ms since last input.
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+ * padIndex is not used Old name: _IS_USING_KEYBOARD
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  *
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  * @param control
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  * @returns
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  */
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- static getControlHowLongAgo(control: number): number;
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+ static isUsingKeyboardAndMouse(control: number): boolean;
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  /**
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  * @param control
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- * @param action
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- * @returns
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  */
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- static isDisabledControlJustPressed(control: number, action: string | number): boolean;
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+ static disableAllControlActions(control: number): void;
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  /**
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- * Old name: SET_PAD_SHAKE
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- *
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  * @param control
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- * @param duration
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- * @param frequency
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+ * @param action
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+ * @returns
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  */
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- static setControlShake(control: number, duration: number, frequency: number): void;
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+ static getControlUnboundNormal(control: number, action: string | number): number;
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  /**
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  * @param control
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  * @param action
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+ * @param enableRelatedActions
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  */
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- static setInputExclusive(control: number, action: string | number): void;
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+ static enableControlAction(control: number, action: string | number, enableRelatedActions: boolean): void;
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  /**
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+ * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
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+ *
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  * @param control
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- * @param action
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- * @returns
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+ * @param uniqueId
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  */
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- static isControlJustPressed(control: number, action: string | number): boolean;
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+ static setControlShakeSuppressedId(control: number, uniqueId: number): void;
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+ /**
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+ * rumbleCurve: common_0/data/rumblecurves.meta
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+ *
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+ * @param rumbleCurve
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+ * @param p1
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+ */
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+ static N_0x5F217BC1190503D8(rumbleCurve: string | null, p1: number): void;
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+ /**
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+ * @param p0
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+ */
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+ static N_0x52C68E92D6E23ADD(p0: any): void;
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  /**
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+ * Gets the current control context. See: _SET_CONTROL_CONTEXT
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+ *
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  * @param control
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- * @param action
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  * @returns
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  */
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- static isControlEnabled(control: number, action: string | number): boolean;
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+ static getCurrentControlContext(control: number): number;
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  /**
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+ * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
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+ * For more information, see common:/data/control/settings.meta
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+ * https://github.com/femga/rdr3_discoveries/tree/master/Controls
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+ *
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  * @param control
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- * @param action
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- * @returns
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+ * @param context
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  */
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- static isDisabledControlJustReleased(control: number, action: string | number): boolean;
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+ static setControlContext(control: number, context: string | number): void;
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  /**
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  * @param control
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- * @param action
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- * @param disableRelatedActions
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+ * @returns
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  */
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- static disableControlAction(control: number, action: string | number, disableRelatedActions: boolean): void;
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+ static haveControlsChanged(control: number): boolean;
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  /**
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- * nullsub, doesn't do anything
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- *
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+ * @param action
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  * @param control
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- * @param leftDuration
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- * @param leftFrequency
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- * @param rightDuration
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- * @param rightFrequency
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+ * @returns
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  */
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- static setControlTriggerShake(control: number, leftDuration: number, leftFrequency: number, rightDuration: number, rightFrequency: number): void;
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+ static isControlActionValid(action: string | number, control: number): any;
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  /**
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- * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
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+ * nullsub, doesn't do anything
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  *
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  * @param control
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  */
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- static clearControlShakeSuppressedId(control: number): void;
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+ static clearControlLightEffect(control: number): void;
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  /**
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- * This is for simulating player input.
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- * value is a float value from 0 - 1 control: see IS_CONTROL_ENABLED Old name: _SET_CONTROL_NORMAL
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- *
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  * @param control
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  * @param action
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- * @param value
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  * @returns
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  */
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- static setControlValueNextFrame(control: number, action: string | number, value: number): boolean;
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+ static isDisabledControlPressed(control: number, action: string | number): boolean;
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  /**
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- * @param control
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- * @param action
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+ * _IS_R* - _IS_S*
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+ *
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  * @returns
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  */
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- static getControlValue(control: number, action: string | number): number;
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+ static N_0x1252C029FC8EBB4D(): boolean;
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  /**
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+ * Old name: STOP_PAD_SHAKE
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+ *
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  * @param control
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- * @param action
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- * @returns
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  */
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- static getDisabledControlUnboundNormal(control: number, action: string | number): number;
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+ static stopControlShake(control: number): void;
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  /**
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  * @param control
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  * @param action
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  * @returns
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  */
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- static getDisabledControlNormal(control: number, action: string | number): number;
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+ static getControlNormal(control: number, action: string | number): number;
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  /**
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- * nullsub, doesn't do anything Old name: _SET_CONTROL_GROUP_COLOR
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+ * Returns time in ms since last input.
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  *
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  * @param control
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- * @param color
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+ * @returns
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  */
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- static setControlLightEffectColor(control: number, color: Color): void;
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+ static getControlHowLongAgo(control: number): number;
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  /**
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+ * @param control
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+ * @param action
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  * @returns
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  */
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- static isLookInverted(): boolean;
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+ static isDisabledControlJustPressed(control: number, action: string | number): boolean;
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  /**
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- * padIndex is not used Old name: _IS_USING_KEYBOARD
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+ * Old name: SET_PAD_SHAKE
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  *
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  * @param control
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- * @returns
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+ * @param duration
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+ * @param frequency
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  */
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- static isUsingKeyboardAndMouse(control: number): boolean;
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+ static setControlShake(control: number, duration: number, frequency: number): void;
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  /**
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  * @param control
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+ * @param action
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  */
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- static disableAllControlActions(control: number): void;
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+ static setInputExclusive(control: number, action: string | number): void;
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  /**
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  * @param control
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  * @param action
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  * @returns
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  */
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- static getControlUnboundNormal(control: number, action: string | number): number;
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+ static isControlJustPressed(control: number, action: string | number): boolean;
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  /**
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  * @param control
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  * @param action
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- * @param enableRelatedActions
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+ * @returns
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  */
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- static enableControlAction(control: number, action: string | number, enableRelatedActions: boolean): void;
219
+ static isControlEnabled(control: number, action: string | number): boolean;
209
220
  /**
210
- * Old name: SET_PAD_SHAKE_SUPPRESSED_ID
211
- *
212
221
  * @param control
213
- * @param uniqueId
214
- */
215
- static setControlShakeSuppressedId(control: number, uniqueId: number): void;
216
- /**
217
- * rumbleCurve: common_0/data/rumblecurves.meta
218
- *
219
- * @param rumbleCurve
220
- * @param p1
221
- */
222
- static N_0x5F217BC1190503D8(rumbleCurve: string | null, p1: number): void;
223
- /**
224
- * @param p0
222
+ * @param action
223
+ * @returns
225
224
  */
226
- static N_0x52C68E92D6E23ADD(p0: any): void;
225
+ static isDisabledControlJustReleased(control: number, action: string | number): boolean;
227
226
  /**
228
- * Gets the current control context. See: _SET_CONTROL_CONTEXT
229
- *
230
227
  * @param control
231
- * @returns
228
+ * @param action
229
+ * @param disableRelatedActions
232
230
  */
233
- static getCurrentControlContext(control: number): number;
231
+ static disableControlAction(control: number, action: string | number, disableRelatedActions: boolean): void;
234
232
  /**
235
- * Sets the current control context. Must be called every frame. context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt
236
- * For more information, see common:/data/control/settings.meta
237
- * https://github.com/femga/rdr3_discoveries/tree/master/Controls
233
+ * nullsub, doesn't do anything
238
234
  *
239
235
  * @param control
240
- * @param context
236
+ * @param leftDuration
237
+ * @param leftFrequency
238
+ * @param rightDuration
239
+ * @param rightFrequency
241
240
  */
242
- static setControlContext(control: number, context: string | number): void;
241
+ static setControlTriggerShake(control: number, leftDuration: number, leftFrequency: number, rightDuration: number, rightFrequency: number): void;
243
242
  /**
243
+ * Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
244
+ *
244
245
  * @param control
245
- * @returns
246
246
  */
247
- static haveControlsChanged(control: number): boolean;
247
+ static clearControlShakeSuppressedId(control: number): void;
248
248
  }
249
249
  //# sourceMappingURL=Pad.d.ts.map
@@ -1 +1 @@
1
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