@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
package/dist/classes/Player.js
CHANGED
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@@ -9,1800 +9,1800 @@ export class Player {
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return handle === 0 ? null : new Player(handle);
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}
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/**
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*
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*
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* @returns
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* @param p2
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* @param p3
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* @returns outEntity
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*/
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getInteractionTargetEntity(p2, p3) {
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const result = inv('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
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return [result[0], createFromHandle('Entity', result[1])];
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}
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/**
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*
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*/
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inv('
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set DeadeyeTaggingEnabled(toggle) {
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inv('0x6B5DDFB967E5073D', this.handle, toggle);
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}
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/**
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* _IS_PLAYER_S* - _IS_PLAYER_T*
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return
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}
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/**
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* Decreases the damage the player receives while on horseback
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* Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
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set ReceivedDamageTakenOnHorsebackModifier(damageDecrease) {
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inv('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
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get Stamina() {
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return inv('0x0FF421E467373FCF', this.handle, raf());
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}
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* @param modifier
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*/
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set
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inv('
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set MeleeWeaponDamageModifier(modifier) {
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inv('0xE4CB5A3F18170381', this.handle, f(modifier));
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}
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*/
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return inv('
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hasBeenSpottedInStolenVehicle() {
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return !!inv('0xC932F57F31EA9152', this.handle, rai());
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}
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* Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
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*
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* @param canPickup
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*/
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set
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inv('
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set CanPickupHat(canPickup) {
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inv('0xACA45DDCEF6071C4', this.handle, canPickup);
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}
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* Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
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* some colors
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* 0: Default aura
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* 1014693585
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* 1936842089
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* @param auraColorHash
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inv('
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set DeadEyeAuraByHash(auraColorHash) {
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inv('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
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}
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/**
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inv('
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specialAbilitySetDisabled(disabled) {
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inv('0xAE637BB8EF017875', this.handle, disabled);
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}
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setMaxAmmoOverrideForAmmoType(ammoType, amount) {
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inv('0xE133C1EC5300F740', this.handle, _h(ammoType), amount);
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}
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inv('
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eagleEyeSetTrackingUpgrade2(p1) {
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inv('0x6FA957D1B55941C1', this.handle, f(p1));
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}
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setAllNeutralRandomPedsFleeThisFrame() {
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inv('0x16752DAA7E6D3F72', this.handle);
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restoreStamina(p1) {
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inv('0xC41F4B6E23FE6A4A', this.handle, f(p1));
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get
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return inv('
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get CachedDeadEyeAmount() {
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return inv('0xDF66A37936D5F3D9', this.handle, raf());
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}
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clearHasDamagedAtLeastOnePed() {
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inv('0x270B63A641BE32F2', this.handle);
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}
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inv('
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isTargettingEntity(entity, p2) {
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return !!inv('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
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/**
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* Returns -1 in singleplayer.
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* If player has less Dead Eye than required, Dead Eye cant be triggered.
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* @returns
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125
114
|
*/
|
|
126
|
-
get
|
|
127
|
-
return inv('
|
|
115
|
+
get RequiredDeadEyeAmount() {
|
|
116
|
+
return inv('0x811A748B1BE231BA', this.handle, raf());
|
|
128
117
|
}
|
|
129
118
|
/**
|
|
130
|
-
* @
|
|
119
|
+
* @param p1
|
|
131
120
|
*/
|
|
132
|
-
|
|
133
|
-
|
|
121
|
+
N_0x263D69767F76059C(p1) {
|
|
122
|
+
inv('0x263D69767F76059C', this.handle, p1);
|
|
134
123
|
}
|
|
135
124
|
/**
|
|
136
|
-
*
|
|
137
|
-
* followMode:
|
|
138
|
-
* HORSEFOLLOWMODE_AUTO = 0,
|
|
139
|
-
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
140
|
-
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
141
|
-
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
142
|
-
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
143
|
-
* followPriority:
|
|
144
|
-
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
145
|
-
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
146
|
-
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
147
|
-
* HORSEFOLLOWPRIORITY_HIGH
|
|
125
|
+
* Make sure to request the model first and wait until it has loaded.
|
|
148
126
|
*
|
|
149
|
-
* @param
|
|
127
|
+
* @param modelHash
|
|
150
128
|
* @param p2
|
|
151
|
-
* @param p3
|
|
152
|
-
* @param followMode
|
|
153
|
-
* @param followPriority
|
|
154
|
-
* @param p6
|
|
155
129
|
*/
|
|
156
|
-
|
|
157
|
-
inv('
|
|
130
|
+
setModel(modelHash, p2) {
|
|
131
|
+
inv('0xED40380076A31506', this.handle, _h(modelHash), p2);
|
|
158
132
|
}
|
|
159
133
|
/**
|
|
160
|
-
*
|
|
161
|
-
*
|
|
162
|
-
* @param promptTextKey
|
|
134
|
+
* @param toggle
|
|
163
135
|
*/
|
|
164
|
-
set
|
|
165
|
-
inv('
|
|
136
|
+
set Lockon(toggle) {
|
|
137
|
+
inv('0x462AA1973CBBA75E', this.handle, toggle);
|
|
166
138
|
}
|
|
167
139
|
/**
|
|
168
|
-
*
|
|
140
|
+
* Sets the player's ability to wear hats based on the specified flag. The flag value determines whether the player can wear all hats or only the ones they own.
|
|
141
|
+
* If the flag is set to 15 and `allow` is true, the player can wear all available hats. However, if you want to restrict the player to wearing only their owned hats (flag 1), you **must first** disable flag 15 by setting it to false, and then set flag 1 to true.
|
|
169
142
|
*
|
|
170
|
-
* @param
|
|
171
|
-
* @
|
|
143
|
+
* @param flag
|
|
144
|
+
* @param allow
|
|
172
145
|
*/
|
|
173
|
-
|
|
174
|
-
|
|
146
|
+
setHatAccess(flag, allow) {
|
|
147
|
+
inv('0xA0C683284DF027C7', this.handle, flag, allow);
|
|
175
148
|
}
|
|
176
149
|
/**
|
|
177
|
-
* @
|
|
150
|
+
* @param closeDamageBonus
|
|
178
151
|
*/
|
|
179
|
-
|
|
180
|
-
|
|
152
|
+
set DamageCloseDistanceBonusTotal(closeDamageBonus) {
|
|
153
|
+
inv('0x5006C36652D6EC56', this.handle, f(closeDamageBonus));
|
|
181
154
|
}
|
|
182
155
|
/**
|
|
156
|
+
* Params: p1 = -1 in R* Scripts
|
|
157
|
+
*
|
|
183
158
|
* @param p1
|
|
184
|
-
* @
|
|
159
|
+
* @param p2
|
|
185
160
|
*/
|
|
186
|
-
|
|
187
|
-
|
|
161
|
+
specialAbilityStartRestore(p1, p2) {
|
|
162
|
+
inv('0x1D77B47AFA584E90', this.handle, p1, p2);
|
|
188
163
|
}
|
|
189
164
|
/**
|
|
190
|
-
*
|
|
191
|
-
* Params: See 0x0751D461F06E41CE
|
|
192
|
-
*
|
|
193
|
-
* @param ped
|
|
194
|
-
* @param promptType
|
|
195
|
-
* @param promptMode
|
|
196
|
-
* @returns
|
|
165
|
+
* @param multiplier
|
|
197
166
|
*/
|
|
198
|
-
|
|
199
|
-
|
|
167
|
+
set StaminaSprintDepletionMultiplier(multiplier) {
|
|
168
|
+
inv('0xBBADFB5E5E5766FB', this.handle, f(multiplier));
|
|
200
169
|
}
|
|
201
170
|
/**
|
|
202
|
-
*
|
|
203
|
-
*
|
|
204
|
-
* @param flag
|
|
171
|
+
* @param p1
|
|
205
172
|
*/
|
|
206
|
-
|
|
207
|
-
inv('
|
|
173
|
+
eagleEyeSetTrackingUpgrade(p1) {
|
|
174
|
+
inv('0xDFC85C5199045026', this.handle, f(p1));
|
|
208
175
|
}
|
|
209
176
|
/**
|
|
210
|
-
*
|
|
177
|
+
* Get the entity the player is aiming at with/without weapon.
|
|
178
|
+
*
|
|
179
|
+
* @returns entity
|
|
211
180
|
*/
|
|
212
|
-
get
|
|
213
|
-
|
|
181
|
+
get InteractionAimEntity() {
|
|
182
|
+
const result = inv('0xBEA3A6E5F5F79A6F', this.handle, pvi(), rai());
|
|
183
|
+
return [!!result[0], createFromHandle('Entity', result[1])];
|
|
214
184
|
}
|
|
215
185
|
/**
|
|
216
|
-
* @param
|
|
217
|
-
* @param damageModifier
|
|
186
|
+
* @param modifier
|
|
218
187
|
*/
|
|
219
|
-
|
|
220
|
-
inv('
|
|
188
|
+
set WeaponDefenseModifier(modifier) {
|
|
189
|
+
inv('0xD15CC2D493160BE3', this.handle, f(modifier));
|
|
221
190
|
}
|
|
222
191
|
/**
|
|
223
|
-
*
|
|
224
|
-
* *GET_PLAYER**
|
|
225
|
-
*
|
|
226
|
-
* @returns ped
|
|
192
|
+
* @returns
|
|
227
193
|
*/
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
return [!!result[0], createFromHandle('Ped', result[1])];
|
|
194
|
+
hasDamagedAtLeastOneNonAnimalPed() {
|
|
195
|
+
return !!inv('0x16C8D205DD5A2E90', this.handle, rai());
|
|
231
196
|
}
|
|
232
197
|
/**
|
|
233
|
-
* @
|
|
234
|
-
* @param duration
|
|
235
|
-
* @param heading
|
|
236
|
-
* @param p4
|
|
237
|
-
* @param p5
|
|
198
|
+
* @returns
|
|
238
199
|
*/
|
|
239
|
-
|
|
240
|
-
inv('
|
|
200
|
+
get DeadeyeAbilityLevel() {
|
|
201
|
+
return inv('0xCCE7C695C164C35F', this.handle, rai());
|
|
241
202
|
}
|
|
242
203
|
/**
|
|
243
|
-
*
|
|
204
|
+
* This native is used to determine if the player has an active lockon an entity while riding a horse.
|
|
205
|
+
*
|
|
244
206
|
* @returns
|
|
245
207
|
*/
|
|
246
|
-
|
|
247
|
-
return inv('
|
|
208
|
+
get IsOnMountLockonEntity() {
|
|
209
|
+
return !!inv('0x2009F8AB7A5E9D6D', this.handle, rai());
|
|
248
210
|
}
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
*/
|
|
252
|
-
set BowDrawReductionTimeInDeadeye(drawReductionTime) {
|
|
253
|
-
inv('0xBE0C524970892D41', this.handle, f(drawReductionTime));
|
|
211
|
+
suppressWitnessesCallingPoliceThisFrame() {
|
|
212
|
+
inv('0x96722257E5381E00', this.handle);
|
|
254
213
|
}
|
|
255
214
|
/**
|
|
256
|
-
*
|
|
215
|
+
* bullet damage modifier: type = 4
|
|
216
|
+
* explosive damage Defense mod: type = 7
|
|
217
|
+
* fire damage Defense mod: type = 8, 15
|
|
257
218
|
*
|
|
258
|
-
* @
|
|
219
|
+
* @param type
|
|
220
|
+
* @param defenseModifier
|
|
259
221
|
*/
|
|
260
|
-
|
|
261
|
-
|
|
222
|
+
setDefenseTypeModifier(type, defenseModifier) {
|
|
223
|
+
inv('0x93F499CAE53FCD05', this.handle, type, f(defenseModifier));
|
|
262
224
|
}
|
|
263
225
|
/**
|
|
264
|
-
*
|
|
226
|
+
* *CLEAR_FACIAL** - _CLEAR_PED_BLOOD*
|
|
265
227
|
*/
|
|
266
|
-
|
|
267
|
-
inv('
|
|
228
|
+
N_0xF21C7A3F3FFBA629() {
|
|
229
|
+
inv('0xF21C7A3F3FFBA629', this.handle);
|
|
268
230
|
}
|
|
269
231
|
/**
|
|
270
|
-
*
|
|
232
|
+
* Associates a specific interactive focus mode preset between a player and a ped, with a specified location and target entity.
|
|
233
|
+
* To access all available presets, refer to the file located at: `/update_1.rpf/common/data/interactive_focus_mode_presets.meta`
|
|
271
234
|
*
|
|
272
|
-
* @param
|
|
235
|
+
* @param ped
|
|
236
|
+
* @param preset
|
|
237
|
+
* @param pos
|
|
238
|
+
* @param targetEntity
|
|
239
|
+
* @param name
|
|
273
240
|
*/
|
|
274
|
-
|
|
275
|
-
inv('
|
|
241
|
+
addAmbientInteractiveFocusPreset(ped, preset, pos, targetEntity, name) {
|
|
242
|
+
inv('0x3946FC742AC305CD', this.handle, ped.handle, preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
|
|
276
243
|
}
|
|
277
244
|
/**
|
|
278
|
-
*
|
|
279
|
-
*
|
|
280
|
-
* @param amount
|
|
281
|
-
* @param p2
|
|
245
|
+
* Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `_SET_DEADEYE_ENTITY_AURA_WITH_FLAG - 0x2B12B6FC8B8772AB` and `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`
|
|
282
246
|
*/
|
|
283
|
-
|
|
284
|
-
inv('
|
|
247
|
+
resetDeadeyeAuraEffect() {
|
|
248
|
+
inv('0xE910932F4B30BE23', this.handle);
|
|
285
249
|
}
|
|
286
250
|
/**
|
|
287
|
-
* @param
|
|
288
|
-
* @param toggle
|
|
251
|
+
* @param accuracy
|
|
289
252
|
*/
|
|
290
|
-
|
|
291
|
-
inv('
|
|
253
|
+
set TotalAccuracyModifier(accuracy) {
|
|
254
|
+
inv('0x967FF5BC0CFE6D26', this.handle, f(accuracy));
|
|
292
255
|
}
|
|
293
256
|
/**
|
|
294
|
-
* Returns false if PromptType is enabled
|
|
295
|
-
* Params: See 0x0751D461F06E41CE
|
|
296
|
-
*
|
|
297
|
-
* @param promptType
|
|
298
|
-
* @param promptMode
|
|
299
257
|
* @returns
|
|
300
258
|
*/
|
|
301
|
-
|
|
302
|
-
return inv('
|
|
259
|
+
get VehicleOwnedByPlayer() {
|
|
260
|
+
return createFromHandle('Vehicle', inv('0xB9050A97594C8832', this.handle, rai()));
|
|
303
261
|
}
|
|
304
262
|
/**
|
|
305
|
-
*
|
|
263
|
+
* Activates EagleEye, called together with 0x28A13BF6B05C3D83
|
|
306
264
|
*/
|
|
307
|
-
|
|
308
|
-
inv('
|
|
265
|
+
secondarySpecialAbilitySetActive() {
|
|
266
|
+
inv('0x1710BC33CFB83634', this.handle);
|
|
309
267
|
}
|
|
310
268
|
/**
|
|
311
|
-
*
|
|
269
|
+
* _GET_A* - _GET_C*
|
|
312
270
|
*
|
|
313
|
-
* @
|
|
314
|
-
* @param promptOrder
|
|
315
|
-
* @param p3
|
|
271
|
+
* @returns
|
|
316
272
|
*/
|
|
317
|
-
|
|
318
|
-
inv('
|
|
273
|
+
N_0x927861B2C08DBEA5() {
|
|
274
|
+
return !!inv('0x927861B2C08DBEA5', this.handle, rai());
|
|
319
275
|
}
|
|
320
276
|
/**
|
|
321
|
-
*
|
|
322
|
-
*
|
|
277
|
+
* it is used to check for that period of time if player damaged any peds only returns the last 3 hits with the entity ids so if you hit the same entity 3 times it will return the same entity id 3 times, if you hit 4 different entities within that time it will return the last 3 entity ids
|
|
278
|
+
* only stores the last 3 hits in the data view buffer
|
|
279
|
+
* duration is in miliseconds
|
|
280
|
+
* you need dataview
|
|
323
281
|
*
|
|
324
|
-
* @param
|
|
325
|
-
* @
|
|
282
|
+
* @param duration
|
|
283
|
+
* @returns struct
|
|
326
284
|
*/
|
|
327
|
-
|
|
328
|
-
inv('
|
|
285
|
+
getPedsDamagedByRecently(duration) {
|
|
286
|
+
const result = inv('0x1A6E84F13C952094', this.handle, duration, pvi(), rai());
|
|
287
|
+
return [!!result[0], result[1]];
|
|
329
288
|
}
|
|
330
289
|
/**
|
|
331
|
-
* @
|
|
290
|
+
* @param multiplier
|
|
332
291
|
*/
|
|
333
|
-
|
|
334
|
-
|
|
292
|
+
set StaminaRechargeMultiplier(multiplier) {
|
|
293
|
+
inv('0xFECA17CF3343694B', this.handle, f(multiplier));
|
|
335
294
|
}
|
|
336
295
|
/**
|
|
337
|
-
*
|
|
338
|
-
*
|
|
296
|
+
* Deactivates EagleEye, called together with 0xC0B21F235C02139C
|
|
297
|
+
*
|
|
298
|
+
* @param disabled
|
|
339
299
|
*/
|
|
340
|
-
|
|
341
|
-
inv('
|
|
300
|
+
secondarySpecialAbilitySetDisabled(disabled) {
|
|
301
|
+
inv('0x64FF4BF9AF59E139', this.handle, disabled);
|
|
342
302
|
}
|
|
343
303
|
/**
|
|
344
|
-
* @
|
|
304
|
+
* @returns
|
|
345
305
|
*/
|
|
346
|
-
|
|
347
|
-
inv('
|
|
306
|
+
updateTeleport() {
|
|
307
|
+
return !!inv('0xC39DCE4672CBFBC1', this.handle, rai());
|
|
308
|
+
}
|
|
309
|
+
resetInputGait() {
|
|
310
|
+
inv('0x61A2EECAB274829B', this.handle);
|
|
348
311
|
}
|
|
349
312
|
/**
|
|
350
|
-
*
|
|
351
|
-
*
|
|
352
|
-
* @param team
|
|
353
|
-
* @param bRestrictToThisScript
|
|
313
|
+
* Activates the special ability for the specified player.
|
|
354
314
|
*/
|
|
355
|
-
|
|
356
|
-
inv('
|
|
315
|
+
specialAbilitySetActivate() {
|
|
316
|
+
inv('0xBBA140062B15A8AC', this.handle);
|
|
317
|
+
}
|
|
318
|
+
clearHasDamagedAtLeastOneNonAnimalPed() {
|
|
319
|
+
inv('0x0361096D6CE4372C', this.handle);
|
|
357
320
|
}
|
|
358
321
|
/**
|
|
359
|
-
*
|
|
360
|
-
*
|
|
361
|
-
* @returns
|
|
322
|
+
* @param modifier
|
|
362
323
|
*/
|
|
363
|
-
|
|
364
|
-
|
|
324
|
+
set WeaponDegradationModifier(modifier) {
|
|
325
|
+
inv('0x11A7FF918EF6BC66', this.handle, f(modifier));
|
|
365
326
|
}
|
|
366
327
|
/**
|
|
367
|
-
*
|
|
368
|
-
*
|
|
369
|
-
* @
|
|
328
|
+
* Only used in R* SP Script short_update
|
|
329
|
+
*
|
|
330
|
+
* @param timer
|
|
370
331
|
*/
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
return [result[0], createFromHandle('Entity', result[1])];
|
|
332
|
+
set SpecialAbilityDisableTimer(timer) {
|
|
333
|
+
inv('0xC0B1C05B313693D1', this.handle, f(timer));
|
|
374
334
|
}
|
|
375
335
|
/**
|
|
336
|
+
* @param abilityType
|
|
376
337
|
* @param toggle
|
|
377
338
|
*/
|
|
378
|
-
|
|
379
|
-
inv('
|
|
339
|
+
setDeadeyeAbilityLocked(abilityType, toggle) {
|
|
340
|
+
inv('0x2797B8D66DD0EBB8', this.handle, abilityType, toggle);
|
|
380
341
|
}
|
|
381
342
|
/**
|
|
343
|
+
* playerResetFlag: See 0x9F9A829C6751F3C7
|
|
344
|
+
*
|
|
345
|
+
* @param playerResetFlag
|
|
382
346
|
* @returns
|
|
383
347
|
*/
|
|
384
|
-
|
|
385
|
-
return inv('
|
|
348
|
+
getResetFlag(playerResetFlag) {
|
|
349
|
+
return inv('0xFE691E89C08937B6', this.handle, playerResetFlag);
|
|
386
350
|
}
|
|
387
351
|
/**
|
|
388
|
-
*
|
|
352
|
+
* Returns TRUE if the player ('s ped) is climbing at the moment.
|
|
353
|
+
*
|
|
354
|
+
* @returns
|
|
389
355
|
*/
|
|
390
|
-
|
|
391
|
-
inv('
|
|
356
|
+
get IsClimbing() {
|
|
357
|
+
return !!inv('0xB8A70C22FD48197A', this.handle, rai());
|
|
392
358
|
}
|
|
393
359
|
/**
|
|
394
|
-
* @returns
|
|
360
|
+
* @returns Refer to [enum: ePedMood]
|
|
395
361
|
*/
|
|
396
|
-
|
|
397
|
-
return
|
|
362
|
+
get Mood() {
|
|
363
|
+
return inv('0x054473164C012699', this.handle, rai());
|
|
364
|
+
}
|
|
365
|
+
clearBountyTarget() {
|
|
366
|
+
inv('0x8F2A81C09DA9124A', this.handle);
|
|
398
367
|
}
|
|
399
368
|
/**
|
|
400
|
-
*
|
|
369
|
+
* Focus Fire VFX start for player: p1 = focusfire
|
|
401
370
|
*
|
|
402
|
-
* @param
|
|
371
|
+
* @param p1
|
|
403
372
|
*/
|
|
404
|
-
set
|
|
405
|
-
inv('
|
|
373
|
+
set LockonFocusFireVfx(p1) {
|
|
374
|
+
inv('0x5F8E0303C229C84B', this.handle, p1);
|
|
406
375
|
}
|
|
407
376
|
/**
|
|
408
|
-
*
|
|
409
|
-
*
|
|
410
|
-
* 0: Default aura
|
|
411
|
-
* 1014693585
|
|
412
|
-
* 1936842089
|
|
413
|
-
* 1979474018
|
|
377
|
+
* Params: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePromptType
|
|
378
|
+
* promptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts
|
|
414
379
|
*
|
|
415
|
-
* @param
|
|
380
|
+
* @param promptType
|
|
381
|
+
* @param promptMode
|
|
382
|
+
* @param disabled
|
|
416
383
|
*/
|
|
417
|
-
|
|
418
|
-
inv('
|
|
384
|
+
modifyUiPrompt(promptType, promptMode, disabled) {
|
|
385
|
+
inv('0x0751D461F06E41CE', this.handle, promptType, promptMode, disabled);
|
|
419
386
|
}
|
|
420
387
|
/**
|
|
421
|
-
* @param
|
|
388
|
+
* @param p1
|
|
422
389
|
* @returns
|
|
423
390
|
*/
|
|
424
|
-
|
|
425
|
-
return inv('
|
|
391
|
+
getMaxDeadEye(p1) {
|
|
392
|
+
return inv('0x592F58BC4D2A2CF3', this.handle, p1, raf());
|
|
426
393
|
}
|
|
427
394
|
/**
|
|
428
|
-
*
|
|
429
|
-
*
|
|
430
|
-
*
|
|
431
|
-
* @param amount
|
|
432
|
-
* @param p2
|
|
395
|
+
* @param toggle
|
|
396
|
+
* @param ped
|
|
433
397
|
* @param p3
|
|
434
398
|
* @param p4
|
|
435
399
|
*/
|
|
436
|
-
|
|
437
|
-
inv('
|
|
438
|
-
}
|
|
439
|
-
/**
|
|
440
|
-
* Only used in R* SP Script short_update
|
|
441
|
-
*
|
|
442
|
-
* @param delay
|
|
443
|
-
*/
|
|
444
|
-
set DeadeyeAbilityDepletionDelay(delay) {
|
|
445
|
-
inv('0x870634493CB4372C', this.handle, f(delay));
|
|
400
|
+
setForcedAim(toggle, ped, p3, p4) {
|
|
401
|
+
inv('0xD5FCC166AEB2FD0F', this.handle, toggle, ped.handle, p3, p4);
|
|
446
402
|
}
|
|
447
|
-
|
|
448
|
-
|
|
449
|
-
* Multiplier goes up to 1.49f
|
|
450
|
-
*
|
|
451
|
-
* @param multiplier
|
|
452
|
-
*/
|
|
453
|
-
set SwimMultiplierForPlayer(multiplier) {
|
|
454
|
-
inv('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
403
|
+
N_0x93624B36E8851B42() {
|
|
404
|
+
inv('0x93624B36E8851B42', this.handle);
|
|
455
405
|
}
|
|
456
406
|
/**
|
|
407
|
+
* @param abilityType
|
|
457
408
|
* @returns
|
|
458
409
|
*/
|
|
459
|
-
|
|
460
|
-
return
|
|
410
|
+
isDeadeyeAbilityLocked(abilityType) {
|
|
411
|
+
return inv('0x8A0643B0B4CA276B', this.handle, abilityType);
|
|
461
412
|
}
|
|
462
413
|
/**
|
|
463
414
|
* @param ped
|
|
464
|
-
* @param
|
|
415
|
+
* @param useSteerassist
|
|
465
416
|
*/
|
|
466
|
-
|
|
467
|
-
inv('
|
|
417
|
+
N_0x1FDA57E8908F2609(ped, useSteerassist) {
|
|
418
|
+
inv('0x1FDA57E8908F2609', this.handle, ped.handle, useSteerassist);
|
|
468
419
|
}
|
|
469
420
|
/**
|
|
470
|
-
*
|
|
421
|
+
* Returns Deadeye value from player
|
|
422
|
+
*
|
|
423
|
+
* @returns
|
|
471
424
|
*/
|
|
472
|
-
|
|
473
|
-
inv('
|
|
425
|
+
specialAbilityGetAmountCached() {
|
|
426
|
+
return inv('0x029884FB65821B07', this.handle, raf());
|
|
474
427
|
}
|
|
475
428
|
/**
|
|
476
|
-
* @param
|
|
429
|
+
* @param vehicle
|
|
477
430
|
*/
|
|
478
|
-
|
|
479
|
-
inv('
|
|
431
|
+
set OwnsVehicle(vehicle) {
|
|
432
|
+
inv('0xD0E02AA618020D17', this.handle, vehicle.handle);
|
|
480
433
|
}
|
|
481
434
|
/**
|
|
482
|
-
* Returns the player's invincibility status.
|
|
483
|
-
*
|
|
484
435
|
* @returns
|
|
485
436
|
*/
|
|
486
|
-
|
|
487
|
-
return !!inv('
|
|
488
|
-
}
|
|
489
|
-
resetArrestState() {
|
|
490
|
-
inv('0x12917931C31F1750', this.handle);
|
|
437
|
+
hasDamagedAtLeastOnePed() {
|
|
438
|
+
return !!inv('0xDA4A4B9B96E20092', this.handle, rai());
|
|
491
439
|
}
|
|
492
440
|
/**
|
|
493
|
-
*
|
|
441
|
+
* Seems to enable active horse equipment prompt when being near it and enables the control that opens the inventory as well
|
|
494
442
|
*
|
|
495
|
-
* @param
|
|
443
|
+
* @param mount
|
|
496
444
|
*/
|
|
497
|
-
|
|
498
|
-
inv('
|
|
445
|
+
set OwnsMount(mount) {
|
|
446
|
+
inv('0xE6D4E435B56D5BD0', this.handle, mount.handle);
|
|
499
447
|
}
|
|
500
448
|
/**
|
|
501
|
-
*
|
|
502
|
-
*
|
|
503
|
-
* @param toggle
|
|
449
|
+
* nullsub, doesn't do anything
|
|
504
450
|
*/
|
|
505
|
-
|
|
506
|
-
inv('
|
|
451
|
+
clearWantedLevel() {
|
|
452
|
+
inv('0x4E4B996C928C7AA6', this.handle);
|
|
507
453
|
}
|
|
508
454
|
/**
|
|
509
|
-
*
|
|
455
|
+
* Does the same like PLAYER::GET_PLAYER_PED
|
|
510
456
|
*
|
|
511
457
|
* @returns
|
|
512
458
|
*/
|
|
513
|
-
get
|
|
514
|
-
return
|
|
459
|
+
get PedScriptIndex() {
|
|
460
|
+
return createFromHandle('Ped', inv('0x5C880F9056D784C8', this.handle, rai()));
|
|
515
461
|
}
|
|
516
462
|
/**
|
|
517
|
-
*
|
|
463
|
+
* Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.
|
|
464
|
+
*
|
|
465
|
+
* @returns
|
|
518
466
|
*/
|
|
519
|
-
|
|
520
|
-
inv('
|
|
467
|
+
eagleEyeGetTrackedPedId() {
|
|
468
|
+
return inv('0x3813E11A378958A5', this.handle);
|
|
521
469
|
}
|
|
522
470
|
/**
|
|
523
|
-
* @
|
|
471
|
+
* @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
|
|
524
472
|
*/
|
|
525
|
-
|
|
526
|
-
inv('
|
|
473
|
+
get Name() {
|
|
474
|
+
return inv('0x7124FD9AC0E01BA0', this.handle, ras());
|
|
527
475
|
}
|
|
528
476
|
/**
|
|
529
|
-
*
|
|
530
|
-
*
|
|
477
|
+
* Seems to work similar to 0xD2CB0FB0FDCB473D
|
|
478
|
+
*
|
|
479
|
+
* @param horse
|
|
531
480
|
*/
|
|
532
|
-
|
|
533
|
-
inv('
|
|
481
|
+
set PedActiveHorse(horse) {
|
|
482
|
+
inv('0x8FBF9EDB378CCB8C', this.handle, horse.handle);
|
|
534
483
|
}
|
|
535
484
|
/**
|
|
536
|
-
*
|
|
485
|
+
* Name could potentially be inaccurate.
|
|
486
|
+
* Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
|
|
487
|
+
* _SET_PLAYER_L* - _SET_PLAYER_M*
|
|
488
|
+
*
|
|
489
|
+
* @param active
|
|
537
490
|
*/
|
|
538
|
-
|
|
539
|
-
inv('
|
|
491
|
+
set MountStateActive(active) {
|
|
492
|
+
inv('0xDF93973251FB2CA5', this.handle, active);
|
|
540
493
|
}
|
|
541
|
-
|
|
542
|
-
|
|
494
|
+
/**
|
|
495
|
+
* _IS_PLAYER_I* - _IS_PLAYER_P*
|
|
496
|
+
*
|
|
497
|
+
* @returns p1
|
|
498
|
+
*/
|
|
499
|
+
N_0xB331D8A73F9D2BDF() {
|
|
500
|
+
const result = inv('0xB331D8A73F9D2BDF', this.handle, pvi(), rai());
|
|
501
|
+
return [!!result[0], result[1]];
|
|
543
502
|
}
|
|
544
503
|
/**
|
|
545
|
-
*
|
|
504
|
+
* Inhibits the player from using any method of combat including melee and firearms. NOTE: Only disables the firing for one frame
|
|
505
|
+
*
|
|
506
|
+
* @param toggle
|
|
546
507
|
*/
|
|
547
|
-
|
|
548
|
-
inv('
|
|
508
|
+
disableFiring(toggle) {
|
|
509
|
+
inv('0x2970929FD5F9FC89', this.handle, toggle);
|
|
510
|
+
}
|
|
511
|
+
specialAbilitySetEagleEyeDisabled() {
|
|
512
|
+
inv('0xC0B21F235C02139C', this.handle);
|
|
549
513
|
}
|
|
550
514
|
/**
|
|
551
|
-
*
|
|
515
|
+
* Sets the sit prompt for a specific player using a predefined text entry. use game strings like PLAYER_SIT or use custom with
|
|
516
|
+
* AddTextEntry("sit_custom", "Take a seat")
|
|
517
|
+
* this native must be invoked
|
|
518
|
+
* https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
|
|
519
|
+
*
|
|
520
|
+
* @param label
|
|
552
521
|
*/
|
|
553
|
-
|
|
554
|
-
|
|
522
|
+
set SitPromptText(label) {
|
|
523
|
+
inv('0x988C9045531B9FCE', this.handle, label);
|
|
555
524
|
}
|
|
556
|
-
|
|
557
|
-
inv('
|
|
525
|
+
updateWantedPositionThisFrame() {
|
|
526
|
+
inv('0xD0B0B044112BF424', this.handle);
|
|
558
527
|
}
|
|
559
528
|
/**
|
|
560
529
|
* @param entity
|
|
561
|
-
* @param p2
|
|
562
|
-
* @returns
|
|
563
530
|
*/
|
|
564
|
-
|
|
565
|
-
|
|
531
|
+
unregisterEagleEyeForEntity(entity) {
|
|
532
|
+
inv('0x9DAE1380CC5C6451', this.handle, entity.handle);
|
|
566
533
|
}
|
|
567
534
|
/**
|
|
568
|
-
*
|
|
535
|
+
* @param farRangeLowerBound
|
|
536
|
+
* @param farRangeUpperBound
|
|
537
|
+
*/
|
|
538
|
+
setDamageFarDistanceBonus(farRangeLowerBound, farRangeUpperBound) {
|
|
539
|
+
inv('0xED591CB17C8BA216', this.handle, f(farRangeLowerBound), f(farRangeUpperBound));
|
|
540
|
+
}
|
|
541
|
+
/**
|
|
542
|
+
* Sets the melee combat prompt for a specific player using a predefined text entry. use game string or
|
|
543
|
+
* AddTextEntry("custom_text", "Throw a punch") and use custom_text in the native
|
|
569
544
|
*
|
|
570
|
-
* @
|
|
545
|
+
* @param label
|
|
571
546
|
*/
|
|
572
|
-
|
|
573
|
-
|
|
547
|
+
set MeleePromptText(label) {
|
|
548
|
+
inv('0x0FAF95D71ED67ADE', this.handle, label);
|
|
574
549
|
}
|
|
575
550
|
/**
|
|
551
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
552
|
+
*
|
|
576
553
|
* @param p1
|
|
577
554
|
*/
|
|
578
|
-
|
|
579
|
-
inv('
|
|
555
|
+
N_0x570A13A4CA2799BB(p1) {
|
|
556
|
+
inv('0x570A13A4CA2799BB', this.handle, p1);
|
|
580
557
|
}
|
|
581
558
|
/**
|
|
582
|
-
*
|
|
583
|
-
*
|
|
584
|
-
* @param modelHash
|
|
559
|
+
* @param activationCost
|
|
585
560
|
* @param p2
|
|
586
561
|
*/
|
|
587
|
-
|
|
588
|
-
inv('
|
|
562
|
+
setSpecialAbilityActivationCost(activationCost, p2) {
|
|
563
|
+
inv('0xAE4BCC79C587EBBF', this.handle, f(activationCost), p2);
|
|
589
564
|
}
|
|
590
565
|
/**
|
|
591
|
-
*
|
|
566
|
+
* Used for setting up eagle eye for entity
|
|
567
|
+
* Params: p2 = re-register or not?
|
|
568
|
+
*
|
|
569
|
+
* @param entity
|
|
570
|
+
* @param p2
|
|
592
571
|
*/
|
|
593
|
-
|
|
594
|
-
inv('
|
|
572
|
+
registerEagleEyeForEntity(entity, p2) {
|
|
573
|
+
inv('0x543DFE14BE720027', this.handle, entity.handle, p2);
|
|
595
574
|
}
|
|
596
575
|
/**
|
|
597
|
-
*
|
|
598
|
-
* If the flag is set to 15 and `allow` is true, the player can wear all available hats. However, if you want to restrict the player to wearing only their owned hats (flag 1), you **must first** disable flag 15 by setting it to false, and then set flag 1 to true.
|
|
599
|
-
*
|
|
600
|
-
* @param flag
|
|
601
|
-
* @param allow
|
|
576
|
+
* @param p1
|
|
602
577
|
*/
|
|
603
|
-
|
|
604
|
-
inv('
|
|
578
|
+
N_0x22B3CABEDDB538B2(p1) {
|
|
579
|
+
inv('0x22B3CABEDDB538B2', this.handle, f(p1));
|
|
605
580
|
}
|
|
606
581
|
/**
|
|
607
|
-
* @param
|
|
582
|
+
* @param modifier
|
|
608
583
|
*/
|
|
609
|
-
set
|
|
610
|
-
inv('
|
|
584
|
+
set ExplosiveWeaponDamageModifier(modifier) {
|
|
585
|
+
inv('0x2D3ACE3DE0A2B622', this.handle, f(modifier));
|
|
611
586
|
}
|
|
612
587
|
/**
|
|
613
|
-
*
|
|
588
|
+
* returns true if the player is on a road while riding a horse but at a certain speed, if you go off road then it returns false or if you go too slow like walking state it also returns false
|
|
614
589
|
*
|
|
615
|
-
* @
|
|
616
|
-
* @param p2
|
|
590
|
+
* @returns
|
|
617
591
|
*/
|
|
618
|
-
|
|
619
|
-
inv('
|
|
592
|
+
get IsMountOnRoad() {
|
|
593
|
+
return inv('0xE631EAF35828FA67', this.handle);
|
|
620
594
|
}
|
|
621
595
|
/**
|
|
622
|
-
* @param
|
|
596
|
+
* @param entity
|
|
597
|
+
* @returns
|
|
623
598
|
*/
|
|
624
|
-
|
|
625
|
-
inv('
|
|
599
|
+
isEagleEyeRegisteredForEntity(entity) {
|
|
600
|
+
return inv('0x0E6846476906C9DD', this.handle, entity.handle);
|
|
626
601
|
}
|
|
627
602
|
/**
|
|
628
|
-
*
|
|
603
|
+
* Max level is 5.
|
|
604
|
+
*
|
|
605
|
+
* @param level
|
|
629
606
|
*/
|
|
630
|
-
|
|
631
|
-
inv('
|
|
607
|
+
set DeadeyeAbilityLevel(level) {
|
|
608
|
+
inv('0xF0FE8E790BFEB5BB', this.handle, level);
|
|
632
609
|
}
|
|
633
610
|
/**
|
|
634
|
-
*
|
|
611
|
+
* Shows or hides all Pick Up prompts for the specified player, including the prompt for picking up hats from the ground. When set to true, the player will see Pick Up prompts for all nearby items. If set to false, all Pick Up prompts will be hidden.
|
|
635
612
|
*
|
|
636
|
-
* @
|
|
613
|
+
* @param enable
|
|
637
614
|
*/
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
return [!!result[0], createFromHandle('Entity', result[1])];
|
|
615
|
+
set PickupPromptVisible(enable) {
|
|
616
|
+
inv('0xD1A70C1E8D1031FE', this.handle, enable);
|
|
641
617
|
}
|
|
642
618
|
/**
|
|
643
|
-
* @param
|
|
619
|
+
* @param mount
|
|
644
620
|
*/
|
|
645
|
-
set
|
|
646
|
-
inv('
|
|
621
|
+
set PedAsSaddleHorseForPlayer(mount) {
|
|
622
|
+
inv('0xD2CB0FB0FDCB473D', this.handle, mount.handle);
|
|
647
623
|
}
|
|
648
624
|
/**
|
|
649
625
|
* @returns
|
|
650
626
|
*/
|
|
651
|
-
|
|
652
|
-
return
|
|
627
|
+
get ActiveHorseForPlayer() {
|
|
628
|
+
return createFromHandle('Ped', inv('0x46FA0AE18F4C7FA9', this.handle, rai()));
|
|
653
629
|
}
|
|
654
630
|
/**
|
|
655
|
-
* @
|
|
631
|
+
* @param entity
|
|
632
|
+
* @param p2
|
|
656
633
|
*/
|
|
657
|
-
|
|
658
|
-
|
|
634
|
+
unregisterEagleEyeTrailsForEntity(entity, p2) {
|
|
635
|
+
inv('0x9A957912CE2EABD1', this.handle, entity.handle, p2);
|
|
659
636
|
}
|
|
660
637
|
/**
|
|
661
|
-
*
|
|
662
|
-
*
|
|
663
|
-
* @returns
|
|
638
|
+
* Resetter for 0x4DBC4873707E8FD6, sets x, y, z to 1.0
|
|
664
639
|
*/
|
|
665
|
-
|
|
666
|
-
|
|
640
|
+
N_0xCEDC16930526F728() {
|
|
641
|
+
inv('0xCEDC16930526F728', this.handle);
|
|
667
642
|
}
|
|
668
|
-
|
|
669
|
-
|
|
643
|
+
/**
|
|
644
|
+
* @param ped
|
|
645
|
+
* @param p2
|
|
646
|
+
*/
|
|
647
|
+
N_0xDD33A82352C4652F(ped, p2) {
|
|
648
|
+
inv('0xDD33A82352C4652F', this.handle, ped.handle, p2);
|
|
649
|
+
}
|
|
650
|
+
/**
|
|
651
|
+
* _RESET_PLAYER_A* - _RESET_PLAYER_I*
|
|
652
|
+
*/
|
|
653
|
+
N_0x1F488807BC8E0630() {
|
|
654
|
+
inv('0x1F488807BC8E0630', this.handle);
|
|
670
655
|
}
|
|
671
656
|
/**
|
|
672
|
-
*
|
|
673
|
-
* explosive damage Defense mod: type = 7
|
|
674
|
-
* fire damage Defense mod: type = 8, 15
|
|
675
|
-
*
|
|
676
|
-
* @param type
|
|
677
|
-
* @param defenseModifier
|
|
657
|
+
* @param p1
|
|
678
658
|
*/
|
|
679
|
-
|
|
680
|
-
inv('
|
|
659
|
+
N_0x4EC8BE63B8A5D4EF(p1) {
|
|
660
|
+
inv('0x4EC8BE63B8A5D4EF', this.handle, p1);
|
|
681
661
|
}
|
|
682
662
|
/**
|
|
683
|
-
*
|
|
663
|
+
* @returns
|
|
684
664
|
*/
|
|
685
|
-
|
|
686
|
-
inv('
|
|
665
|
+
canStartMission() {
|
|
666
|
+
return !!inv('0x2DF170B1185AF777', this.handle, rai());
|
|
687
667
|
}
|
|
688
668
|
/**
|
|
689
|
-
*
|
|
690
|
-
* To access all available presets, refer to the file located at:
|
|
669
|
+
* Adds an interactive focus mode preset between a player and a specific set of coordinates with a target entity.
|
|
670
|
+
* To access all available presets, refer to the file located at:update_1.rpf.common.data.interactive_focus_mode_presets.meta
|
|
691
671
|
*
|
|
692
|
-
* @param ped
|
|
693
672
|
* @param preset
|
|
694
673
|
* @param pos
|
|
695
674
|
* @param targetEntity
|
|
696
675
|
* @param name
|
|
676
|
+
* @returns p1
|
|
697
677
|
*/
|
|
698
|
-
|
|
699
|
-
inv('
|
|
678
|
+
addAmbientInteractiveFocusPresetAtCoords(preset, pos, targetEntity, name) {
|
|
679
|
+
const result = inv('0xD48227263E3D06AE', this.handle, pvv(), preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
|
|
680
|
+
return Vector3.fromArray(result);
|
|
700
681
|
}
|
|
701
682
|
/**
|
|
702
|
-
*
|
|
683
|
+
* @returns
|
|
703
684
|
*/
|
|
704
|
-
|
|
705
|
-
inv('
|
|
685
|
+
get StaminaRechargeMultiplier() {
|
|
686
|
+
return inv('0x617D3494AD58200F', this.handle, raf());
|
|
706
687
|
}
|
|
707
688
|
/**
|
|
708
|
-
*
|
|
689
|
+
* Returns the depletion delay value for the Deadeye ability that was previously set using `SetDeadeyeAbilityDepletionDelay - 0x870634493CB4372C`
|
|
690
|
+
*
|
|
691
|
+
* @returns
|
|
709
692
|
*/
|
|
710
|
-
|
|
711
|
-
inv('
|
|
693
|
+
get DeadeyeAbilityDepletionDelay() {
|
|
694
|
+
return inv('0xE92261BD28C0878F', this.handle);
|
|
712
695
|
}
|
|
713
696
|
/**
|
|
714
697
|
* @returns
|
|
715
698
|
*/
|
|
716
|
-
get
|
|
717
|
-
return
|
|
699
|
+
get IsReadyForCutscene() {
|
|
700
|
+
return !!inv('0xAA67BCB0097F2FA3', this.handle, rai());
|
|
718
701
|
}
|
|
719
702
|
/**
|
|
720
|
-
*
|
|
703
|
+
* @param p1
|
|
721
704
|
*/
|
|
722
|
-
|
|
723
|
-
inv('
|
|
705
|
+
N_0x216BC0D3D2E413D2(p1) {
|
|
706
|
+
inv('0x216BC0D3D2E413D2', this.handle, p1);
|
|
724
707
|
}
|
|
725
708
|
/**
|
|
726
|
-
*
|
|
709
|
+
* nullsub, doesn't do anything
|
|
727
710
|
*
|
|
728
|
-
* @
|
|
711
|
+
* @param wantedLevel
|
|
712
|
+
* @param disableNoMission
|
|
729
713
|
*/
|
|
730
|
-
|
|
731
|
-
|
|
714
|
+
setWantedLevel(wantedLevel, disableNoMission) {
|
|
715
|
+
inv('0x384D4765395E006C', this.handle, wantedLevel, disableNoMission);
|
|
732
716
|
}
|
|
733
717
|
/**
|
|
734
|
-
*
|
|
735
|
-
*
|
|
736
|
-
* duration is in miliseconds
|
|
737
|
-
* you need dataview
|
|
718
|
+
* false: default eagleeye color
|
|
719
|
+
* true: green eagleeye color
|
|
738
720
|
*
|
|
739
|
-
* @param
|
|
740
|
-
* @returns
|
|
741
|
-
*/
|
|
742
|
-
getPedsDamagedByRecently(duration) {
|
|
743
|
-
const result = inv('0x1A6E84F13C952094', this.handle, duration, pvi(), rai());
|
|
744
|
-
return [!!result[0], result[1]];
|
|
745
|
-
}
|
|
746
|
-
/**
|
|
747
|
-
* @param multiplier
|
|
721
|
+
* @param p1
|
|
722
|
+
* @returns p2
|
|
748
723
|
*/
|
|
749
|
-
|
|
750
|
-
inv('
|
|
724
|
+
eagleEyeSetColor(p1) {
|
|
725
|
+
const result = inv('0x2C41D93F550D5E37', this.handle, p1, pvi());
|
|
726
|
+
return result;
|
|
751
727
|
}
|
|
752
728
|
/**
|
|
753
|
-
*
|
|
729
|
+
* *SET_PLAYER_DAMAGE** - *SET_PLAYER_DEFENSE**
|
|
754
730
|
*
|
|
755
|
-
* @param
|
|
731
|
+
* @param p1
|
|
756
732
|
*/
|
|
757
|
-
|
|
758
|
-
inv('
|
|
733
|
+
N_0x818241B3EDA84191(p1) {
|
|
734
|
+
inv('0x818241B3EDA84191', this.handle, p1);
|
|
759
735
|
}
|
|
760
736
|
/**
|
|
761
737
|
* @returns
|
|
762
738
|
*/
|
|
763
|
-
|
|
764
|
-
return
|
|
765
|
-
}
|
|
766
|
-
resetInputGait() {
|
|
767
|
-
inv('0x61A2EECAB274829B', this.handle);
|
|
739
|
+
get Ped() {
|
|
740
|
+
return createFromHandle('Ped', inv('0x275F255ED201B937', this.handle, rai()));
|
|
768
741
|
}
|
|
769
742
|
/**
|
|
770
|
-
*
|
|
743
|
+
* Sets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false).
|
|
744
|
+
*
|
|
745
|
+
* @param toggle
|
|
771
746
|
*/
|
|
772
|
-
|
|
773
|
-
inv('
|
|
774
|
-
}
|
|
775
|
-
clearHasDamagedAtLeastOneNonAnimalPed() {
|
|
776
|
-
inv('0x0361096D6CE4372C', this.handle);
|
|
747
|
+
set AllRandomPedsFlee(toggle) {
|
|
748
|
+
inv('0xE705309B8C6445A4', this.handle, toggle);
|
|
777
749
|
}
|
|
778
750
|
/**
|
|
779
|
-
* @param
|
|
751
|
+
* @param p1
|
|
752
|
+
* @param discoveryHash
|
|
780
753
|
*/
|
|
781
|
-
|
|
782
|
-
inv('
|
|
754
|
+
setHasDiscoveredCharacterNameSp(p1, discoveryHash) {
|
|
755
|
+
inv('0x946D46CD6DFB9742', this.handle, p1, _h(discoveryHash));
|
|
783
756
|
}
|
|
784
757
|
/**
|
|
785
|
-
*
|
|
786
|
-
*
|
|
787
|
-
* @param timer
|
|
758
|
+
* @returns entity
|
|
788
759
|
*/
|
|
789
|
-
|
|
790
|
-
inv('
|
|
760
|
+
get EntityIsFreeAimingAt() {
|
|
761
|
+
const result = inv('0xA6817C110B830EAD', this.handle, pvi(), rai());
|
|
762
|
+
return [!!result[0], createFromHandle('Entity', result[1])];
|
|
791
763
|
}
|
|
792
764
|
/**
|
|
793
|
-
* @
|
|
794
|
-
* @param toggle
|
|
765
|
+
* @returns
|
|
795
766
|
*/
|
|
796
|
-
|
|
797
|
-
inv('
|
|
767
|
+
get TempHorse() {
|
|
768
|
+
return createFromHandle('Ped', inv('0xD3F7445CEA2E5035', this.handle, rai()));
|
|
798
769
|
}
|
|
799
770
|
/**
|
|
800
|
-
*
|
|
771
|
+
* this native checks if the player has damaged or killed any ped human/animal recently within the duration passed, either by shooting or even using melee
|
|
772
|
+
* duration is in miliseconds
|
|
801
773
|
*
|
|
802
|
-
* @param
|
|
774
|
+
* @param duration
|
|
803
775
|
* @returns
|
|
804
776
|
*/
|
|
805
|
-
|
|
806
|
-
return inv('
|
|
777
|
+
hasDamagedAnyPedRecently(duration) {
|
|
778
|
+
return !!inv('0x72AD59F7B7FB6E24', this.handle, duration, rai());
|
|
807
779
|
}
|
|
808
780
|
/**
|
|
809
|
-
*
|
|
810
|
-
*
|
|
811
|
-
* @returns
|
|
781
|
+
* @returns entity
|
|
812
782
|
*/
|
|
813
|
-
get
|
|
814
|
-
|
|
783
|
+
get TargetEntity() {
|
|
784
|
+
const result = inv('0xAE663DDD99C8A670', this.handle, pvi(), rai());
|
|
785
|
+
return [!!result[0], createFromHandle('Entity', result[1])];
|
|
815
786
|
}
|
|
816
787
|
/**
|
|
817
|
-
* @returns
|
|
788
|
+
* @returns Returns true if the ped has a ped, and the ped is alive and not arrested.
|
|
818
789
|
*/
|
|
819
|
-
get
|
|
820
|
-
return inv('
|
|
790
|
+
get IsPlaying() {
|
|
791
|
+
return !!inv('0xBFFB35986CAAE58C', this.handle, rai());
|
|
821
792
|
}
|
|
822
|
-
|
|
823
|
-
|
|
793
|
+
/**
|
|
794
|
+
* @returns
|
|
795
|
+
*/
|
|
796
|
+
get SaddleHorseForPlayer() {
|
|
797
|
+
return createFromHandle('Ped', inv('0xB48050D326E9A2F3', this.handle, rai()));
|
|
824
798
|
}
|
|
825
799
|
/**
|
|
826
|
-
*
|
|
800
|
+
* Affects the range of auto aim target.
|
|
827
801
|
*
|
|
828
|
-
* @param
|
|
802
|
+
* @param range
|
|
829
803
|
*/
|
|
830
|
-
set
|
|
831
|
-
inv('
|
|
804
|
+
set LockonRangeOverride(range) {
|
|
805
|
+
inv('0x3A3CD06597388322', this.handle, f(range));
|
|
832
806
|
}
|
|
833
807
|
/**
|
|
834
|
-
*
|
|
835
|
-
* promptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts
|
|
836
|
-
*
|
|
837
|
-
* @param promptType
|
|
838
|
-
* @param promptMode
|
|
839
|
-
* @param disabled
|
|
808
|
+
* @returns
|
|
840
809
|
*/
|
|
841
|
-
|
|
842
|
-
inv('
|
|
810
|
+
get HuntingWagon() {
|
|
811
|
+
return createFromHandle('Vehicle', inv('0x5CA6BBD4A7D8145E', this.handle, rai()));
|
|
843
812
|
}
|
|
844
813
|
/**
|
|
845
|
-
* @param
|
|
814
|
+
* @param modifier
|
|
815
|
+
*/
|
|
816
|
+
set TrampleDamageModifier(modifier) {
|
|
817
|
+
inv('0xAF341032E97FB061', this.handle, f(modifier));
|
|
818
|
+
}
|
|
819
|
+
/**
|
|
820
|
+
* Checks if player is focused on any entity
|
|
821
|
+
*
|
|
846
822
|
* @returns
|
|
847
823
|
*/
|
|
848
|
-
|
|
849
|
-
return inv('
|
|
824
|
+
get IsFreeFocusing() {
|
|
825
|
+
return inv('0x1A51BFE60708E482', this.handle);
|
|
850
826
|
}
|
|
851
827
|
/**
|
|
828
|
+
* flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eSetPlayerControlFlags
|
|
829
|
+
*
|
|
852
830
|
* @param toggle
|
|
853
|
-
* @param
|
|
854
|
-
* @param
|
|
855
|
-
* @param p4
|
|
831
|
+
* @param flags
|
|
832
|
+
* @param bPreventHeadingChange
|
|
856
833
|
*/
|
|
857
|
-
|
|
858
|
-
inv('
|
|
859
|
-
}
|
|
860
|
-
N_0x93624B36E8851B42() {
|
|
861
|
-
inv('0x93624B36E8851B42', this.handle);
|
|
834
|
+
setControl(toggle, flags, bPreventHeadingChange) {
|
|
835
|
+
inv('0x4D51E59243281D80', this.handle, toggle, flags, bPreventHeadingChange);
|
|
862
836
|
}
|
|
863
837
|
/**
|
|
864
|
-
*
|
|
838
|
+
* Returns true if eagle eye is enabled for the player
|
|
839
|
+
*
|
|
865
840
|
* @returns
|
|
866
841
|
*/
|
|
867
|
-
|
|
868
|
-
return inv('
|
|
842
|
+
get IsSecondarySpecialAbilityEnabled() {
|
|
843
|
+
return !!inv('0xE022CC1B545F1D9F', this.handle, rai());
|
|
869
844
|
}
|
|
870
845
|
/**
|
|
871
|
-
* @param
|
|
872
|
-
* @param useSteerassist
|
|
846
|
+
* @param multiplier
|
|
873
847
|
*/
|
|
874
|
-
|
|
875
|
-
inv('
|
|
848
|
+
set NoiseMultiplier(multiplier) {
|
|
849
|
+
inv('0xB5EC6BDAEBCA454C', this.handle, f(multiplier));
|
|
876
850
|
}
|
|
877
851
|
/**
|
|
878
|
-
*
|
|
852
|
+
* Gets a value indicating whether the specified player is currently aiming freely.
|
|
879
853
|
*
|
|
880
854
|
* @returns
|
|
881
855
|
*/
|
|
882
|
-
|
|
883
|
-
return inv('
|
|
856
|
+
get IsFreeAiming() {
|
|
857
|
+
return !!inv('0x936F967D4BE1CE9D', this.handle, rai());
|
|
884
858
|
}
|
|
885
859
|
/**
|
|
886
|
-
* @param
|
|
860
|
+
* @param showingInfoCard
|
|
887
861
|
*/
|
|
888
|
-
set
|
|
889
|
-
inv('
|
|
862
|
+
set ShowInfoCard(showingInfoCard) {
|
|
863
|
+
inv('0xDC68829BB3F37023', this.handle, showingInfoCard);
|
|
890
864
|
}
|
|
891
865
|
/**
|
|
892
|
-
* @
|
|
866
|
+
* @param regenRate
|
|
893
867
|
*/
|
|
894
|
-
|
|
895
|
-
|
|
868
|
+
set HealthRechargeMultiplier(regenRate) {
|
|
869
|
+
inv('0x8899C244EBCF70DE', this.handle, f(regenRate));
|
|
896
870
|
}
|
|
897
871
|
/**
|
|
898
|
-
*
|
|
872
|
+
* damageInfo: STANDARD_PED_DAMAGE, STANDARD_FEMALE_PED_DAMAGE, STANDARD_PLAYER_PED_DAMAGE_MP, STANDARD_FEMALE_PLAYER_PED_DAMAGE_MP
|
|
899
873
|
*
|
|
900
|
-
* @param
|
|
874
|
+
* @param damageInfo
|
|
901
875
|
*/
|
|
902
|
-
set
|
|
903
|
-
inv('
|
|
876
|
+
set DamageInfoOverride(damageInfo) {
|
|
877
|
+
inv('0x78B3D19AF6391A55', this.handle, damageInfo);
|
|
904
878
|
}
|
|
905
879
|
/**
|
|
906
|
-
*
|
|
880
|
+
* Sets whether this player can be hassled by gangs.
|
|
881
|
+
*
|
|
882
|
+
* @param toggle
|
|
907
883
|
*/
|
|
908
|
-
|
|
909
|
-
inv('
|
|
884
|
+
set CanBeHassledByGangs(toggle) {
|
|
885
|
+
inv('0xC7FE774412046825', this.handle, toggle);
|
|
910
886
|
}
|
|
911
887
|
/**
|
|
912
|
-
*
|
|
888
|
+
* Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`, restoring affected entities' aura intensity to their default state.
|
|
913
889
|
*
|
|
914
|
-
* @
|
|
890
|
+
* @param bitflag
|
|
915
891
|
*/
|
|
916
|
-
|
|
917
|
-
|
|
892
|
+
clearDeadeyeAuraIntensityWithFlag(bitflag) {
|
|
893
|
+
inv('0x0E9057A9DA78D0F8', this.handle, bitflag);
|
|
918
894
|
}
|
|
919
895
|
/**
|
|
920
|
-
*
|
|
896
|
+
* Decreases Stamina bar drain speed by % when drawing a bow.
|
|
921
897
|
*
|
|
922
|
-
* @
|
|
898
|
+
* @param staminaDrain
|
|
923
899
|
*/
|
|
924
|
-
|
|
925
|
-
|
|
900
|
+
set BowStaminaDrainSpeed(staminaDrain) {
|
|
901
|
+
inv('0xFE7C9CF376D23342', this.handle, f(staminaDrain));
|
|
902
|
+
}
|
|
903
|
+
setAllRandomPedsFleeThisFrame() {
|
|
904
|
+
inv('0xD5C198A62F1DEB0A', this.handle);
|
|
926
905
|
}
|
|
927
906
|
/**
|
|
928
|
-
*
|
|
907
|
+
* Unsure what it does, sets a Vector on the CPlayerInfo but it doesn't? look like its used anywhere
|
|
908
|
+
*
|
|
909
|
+
* @param pos
|
|
929
910
|
*/
|
|
930
|
-
|
|
931
|
-
|
|
911
|
+
N_0x4DBC4873707E8FD6(pos) {
|
|
912
|
+
inv('0x4DBC4873707E8FD6', this.handle, f(pos.x), f(pos.y), f(pos.z));
|
|
932
913
|
}
|
|
933
914
|
/**
|
|
934
|
-
*
|
|
915
|
+
* _SET_PLAYER_A* - _SET_PLAYER_C*
|
|
935
916
|
*
|
|
936
|
-
* @param
|
|
917
|
+
* @param damage
|
|
937
918
|
*/
|
|
938
|
-
set
|
|
939
|
-
inv('
|
|
919
|
+
set LassoDamagePerSecond(damage) {
|
|
920
|
+
inv('0x43F50A7CD2482156', this.handle, f(damage));
|
|
940
921
|
}
|
|
941
922
|
/**
|
|
942
|
-
*
|
|
943
|
-
* Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
|
|
944
|
-
* _SET_PLAYER_L* - _SET_PLAYER_M*
|
|
923
|
+
* Return true while player is being arrested / busted. If atArresting is set to 1, this function will return 1 when player is being arrested (while player is putting his hand up, but still have control) If atArresting is set to 0, this function will return 1 only when the busted screen is shown.
|
|
945
924
|
*
|
|
946
|
-
* @param
|
|
925
|
+
* @param atArresting
|
|
926
|
+
* @returns
|
|
947
927
|
*/
|
|
948
|
-
|
|
949
|
-
inv('
|
|
928
|
+
isBeingArrested(atArresting) {
|
|
929
|
+
return !!inv('0xC8183AE963C58374', this.handle, atArresting, rai());
|
|
950
930
|
}
|
|
951
931
|
/**
|
|
952
|
-
*
|
|
932
|
+
* Gets a value indicating whether the specified player is currently aiming freely at the specified entity.
|
|
953
933
|
*
|
|
954
|
-
* @
|
|
934
|
+
* @param entity
|
|
935
|
+
* @returns
|
|
955
936
|
*/
|
|
956
|
-
|
|
957
|
-
|
|
958
|
-
return [!!result[0], result[1]];
|
|
937
|
+
isFreeAimingAtEntity(entity) {
|
|
938
|
+
return !!inv('0x8C67C11C68713D25', this.handle, entity.handle, rai());
|
|
959
939
|
}
|
|
960
940
|
/**
|
|
961
|
-
*
|
|
962
|
-
*
|
|
963
|
-
* @param toggle
|
|
941
|
+
* @param farDamageBonus
|
|
964
942
|
*/
|
|
965
|
-
|
|
966
|
-
inv('
|
|
943
|
+
set DamageFarDistanceBonusTotal(farDamageBonus) {
|
|
944
|
+
inv('0x1F0E3A4434565F8F', this.handle, f(farDamageBonus));
|
|
967
945
|
}
|
|
968
|
-
|
|
969
|
-
inv('
|
|
946
|
+
setMayNotEnterAnyVehicle() {
|
|
947
|
+
inv('0xBEC463B3A11C909E', this.handle);
|
|
970
948
|
}
|
|
971
949
|
/**
|
|
972
|
-
*
|
|
973
|
-
* AddTextEntry("sit_custom", "Take a seat")
|
|
974
|
-
* this native must be invoked
|
|
975
|
-
* https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
|
|
976
|
-
*
|
|
977
|
-
* @param label
|
|
950
|
+
* @returns
|
|
978
951
|
*/
|
|
979
|
-
|
|
980
|
-
inv('
|
|
952
|
+
get Health() {
|
|
953
|
+
return inv('0x0317C947D062854E', this.handle, raf());
|
|
981
954
|
}
|
|
982
|
-
|
|
983
|
-
inv('
|
|
955
|
+
resetWantedLevelDifficulty() {
|
|
956
|
+
inv('0x062D14F18E8B0CAE', this.handle);
|
|
984
957
|
}
|
|
985
958
|
/**
|
|
986
|
-
* @param
|
|
959
|
+
* @param linkedWaypointPed
|
|
987
960
|
*/
|
|
988
|
-
|
|
989
|
-
inv('
|
|
961
|
+
eagleEyeSetFocusOnAssociatedClueTrail(linkedWaypointPed) {
|
|
962
|
+
inv('0x2AF423D6ECB2C485', this.handle, linkedWaypointPed.handle);
|
|
990
963
|
}
|
|
991
964
|
/**
|
|
992
|
-
* @
|
|
993
|
-
* @param farRangeUpperBound
|
|
965
|
+
* @returns
|
|
994
966
|
*/
|
|
995
|
-
|
|
996
|
-
inv('
|
|
967
|
+
get NumMarkedDeadeyeTargets() {
|
|
968
|
+
return inv('0xCCD9B77F70D31C9D', this.handle, rai());
|
|
997
969
|
}
|
|
998
970
|
/**
|
|
999
|
-
*
|
|
1000
|
-
*
|
|
1001
|
-
*
|
|
1002
|
-
* @param label
|
|
971
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
972
|
+
* @returns
|
|
1003
973
|
*/
|
|
1004
|
-
|
|
1005
|
-
inv('
|
|
974
|
+
getWeaponDamage(weaponHash) {
|
|
975
|
+
return inv('0xFE0304050261442C', this.handle, weaponHash, raf());
|
|
1006
976
|
}
|
|
1007
977
|
/**
|
|
1008
|
-
*
|
|
978
|
+
* Sets the behavior of sprinting while the Eagleeye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
|
|
979
|
+
* old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
|
|
1009
980
|
*
|
|
1010
|
-
* @param
|
|
981
|
+
* @param disabled
|
|
1011
982
|
*/
|
|
1012
|
-
|
|
1013
|
-
inv('
|
|
983
|
+
eagleeyeSetSprintBehavior(disabled) {
|
|
984
|
+
inv('0xCE285A4413B00B7F', this.handle, disabled);
|
|
1014
985
|
}
|
|
1015
986
|
/**
|
|
1016
|
-
* @param
|
|
1017
|
-
* @param p2
|
|
987
|
+
* @param speech
|
|
1018
988
|
*/
|
|
1019
|
-
|
|
1020
|
-
inv('
|
|
989
|
+
set InteractionNegativeResponse(speech) {
|
|
990
|
+
inv('0x98CD760DE43B612E', this.handle, speech);
|
|
1021
991
|
}
|
|
1022
992
|
/**
|
|
1023
|
-
*
|
|
1024
|
-
*
|
|
993
|
+
* Params: p1, p2, p3, p4 = 1.f, 0, 0, 0 in R* Scripts
|
|
994
|
+
* _SPECIAL_ABILITY*
|
|
1025
995
|
*
|
|
1026
|
-
* @param
|
|
996
|
+
* @param p1
|
|
1027
997
|
* @param p2
|
|
998
|
+
* @param p3
|
|
999
|
+
* @param p4
|
|
1028
1000
|
*/
|
|
1029
|
-
|
|
1030
|
-
inv('
|
|
1001
|
+
N_0xFA437FA0738C370C(p1, p2, p3, p4) {
|
|
1002
|
+
inv('0xFA437FA0738C370C', this.handle, f(p1), p2, p3, p4);
|
|
1031
1003
|
}
|
|
1032
1004
|
/**
|
|
1033
|
-
* @param
|
|
1005
|
+
* @param toggle
|
|
1034
1006
|
*/
|
|
1035
|
-
|
|
1036
|
-
inv('
|
|
1007
|
+
set SimulateAiming(toggle) {
|
|
1008
|
+
inv('0xE0447DEF81CCDFD2', this.handle, toggle);
|
|
1037
1009
|
}
|
|
1038
1010
|
/**
|
|
1039
|
-
* @
|
|
1011
|
+
* @returns
|
|
1040
1012
|
*/
|
|
1041
|
-
|
|
1042
|
-
inv('
|
|
1013
|
+
get AiDefenseModifierAgainstAi() {
|
|
1014
|
+
return inv('0x2E78D822208E740A', this.handle, raf());
|
|
1043
1015
|
}
|
|
1044
1016
|
/**
|
|
1045
|
-
*
|
|
1017
|
+
* Setting player's Health recharge time to zero forces immediate health regen
|
|
1046
1018
|
*
|
|
1047
|
-
* @
|
|
1019
|
+
* @param modifier
|
|
1048
1020
|
*/
|
|
1049
|
-
|
|
1050
|
-
|
|
1021
|
+
set HealthRechargeTimeModifier(modifier) {
|
|
1022
|
+
inv('0x535ED4605F89AB6E', this.handle, f(modifier));
|
|
1051
1023
|
}
|
|
1052
1024
|
/**
|
|
1053
|
-
*
|
|
1025
|
+
* Returns true if the given player has a valid ped.
|
|
1026
|
+
*
|
|
1054
1027
|
* @returns
|
|
1055
1028
|
*/
|
|
1056
|
-
|
|
1057
|
-
return inv('
|
|
1029
|
+
networkHasValidPed() {
|
|
1030
|
+
return inv('0x0760D6F70EBCC05C', this.handle);
|
|
1058
1031
|
}
|
|
1059
1032
|
/**
|
|
1060
|
-
*
|
|
1061
|
-
*
|
|
1062
|
-
* @param level
|
|
1033
|
+
* @param accuracy
|
|
1063
1034
|
*/
|
|
1064
|
-
set
|
|
1065
|
-
inv('
|
|
1035
|
+
set RemoteAccuracyFloorModifier(accuracy) {
|
|
1036
|
+
inv('0xDEE80FEDFDD43C9B', this.handle, f(accuracy));
|
|
1066
1037
|
}
|
|
1067
1038
|
/**
|
|
1068
|
-
*
|
|
1069
|
-
*
|
|
1070
|
-
* @param enable
|
|
1039
|
+
* @param weapon
|
|
1040
|
+
* @param speed
|
|
1071
1041
|
*/
|
|
1072
|
-
|
|
1073
|
-
inv('
|
|
1042
|
+
setWeaponDrawSpeed(weapon, speed) {
|
|
1043
|
+
inv('0x00EB5A760638DB55', this.handle, _h(weapon), f(speed));
|
|
1074
1044
|
}
|
|
1075
1045
|
/**
|
|
1076
|
-
* @
|
|
1046
|
+
* @returns
|
|
1077
1047
|
*/
|
|
1078
|
-
|
|
1079
|
-
inv('
|
|
1048
|
+
get StaminaDepletionMultiplier() {
|
|
1049
|
+
return inv('0x68A0389E0718AC8F', this.handle, raf());
|
|
1080
1050
|
}
|
|
1081
1051
|
/**
|
|
1082
1052
|
* @returns
|
|
1083
1053
|
*/
|
|
1084
|
-
get
|
|
1085
|
-
return
|
|
1054
|
+
get CurrentStealthNoise() {
|
|
1055
|
+
return inv('0xD7ECC25E176ECBA5', this.handle, raf());
|
|
1086
1056
|
}
|
|
1087
1057
|
/**
|
|
1088
|
-
* @param
|
|
1089
|
-
* @
|
|
1058
|
+
* @param ped
|
|
1059
|
+
* @returns
|
|
1090
1060
|
*/
|
|
1091
|
-
|
|
1092
|
-
inv('
|
|
1061
|
+
isFollowingTarget(ped) {
|
|
1062
|
+
return inv('0xE24C64D9ADED2EF5', this.handle, ped.handle);
|
|
1093
1063
|
}
|
|
1094
1064
|
/**
|
|
1095
|
-
*
|
|
1065
|
+
* mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePedMood
|
|
1066
|
+
*
|
|
1067
|
+
* @param mood Refer to [enum: ePedMood]
|
|
1096
1068
|
*/
|
|
1097
|
-
|
|
1098
|
-
inv('
|
|
1069
|
+
set Mood(mood) {
|
|
1070
|
+
inv('0x39BED552DB46FFA9', this.handle, mood);
|
|
1099
1071
|
}
|
|
1100
1072
|
/**
|
|
1073
|
+
* Params: See 0x0751D461F06E41CE
|
|
1074
|
+
*
|
|
1101
1075
|
* @param ped
|
|
1102
|
-
* @param
|
|
1103
|
-
|
|
1104
|
-
|
|
1105
|
-
inv('0xDD33A82352C4652F', this.handle, ped.handle, p2);
|
|
1106
|
-
}
|
|
1107
|
-
/**
|
|
1108
|
-
* _RESET_PLAYER_A* - _RESET_PLAYER_I*
|
|
1076
|
+
* @param promptType
|
|
1077
|
+
* @param promptMode
|
|
1078
|
+
* @param enabled
|
|
1109
1079
|
*/
|
|
1110
|
-
|
|
1111
|
-
inv('
|
|
1080
|
+
modifyUiPromptForPed(ped, promptType, promptMode, enabled) {
|
|
1081
|
+
inv('0xA3DB37EDF9A74635', this.handle, ped.handle, promptType, promptMode, enabled);
|
|
1112
1082
|
}
|
|
1113
1083
|
/**
|
|
1084
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
1085
|
+
*
|
|
1114
1086
|
* @param p1
|
|
1115
1087
|
*/
|
|
1116
|
-
|
|
1117
|
-
inv('
|
|
1118
|
-
}
|
|
1119
|
-
/**
|
|
1120
|
-
* @returns
|
|
1121
|
-
*/
|
|
1122
|
-
canStartMission() {
|
|
1123
|
-
return !!inv('0x2DF170B1185AF777', this.handle, rai());
|
|
1088
|
+
N_0x3ACAC8832E77BC93(p1) {
|
|
1089
|
+
inv('0x3ACAC8832E77BC93', this.handle, p1);
|
|
1124
1090
|
}
|
|
1125
1091
|
/**
|
|
1126
|
-
*
|
|
1127
|
-
* To access all available presets, refer to the file located at:update_1.rpf.common.data.interactive_focus_mode_presets.meta
|
|
1092
|
+
* Disables the players ability to be wanted by lawmen
|
|
1128
1093
|
*
|
|
1129
|
-
* @param
|
|
1130
|
-
* @param pos
|
|
1131
|
-
* @param targetEntity
|
|
1132
|
-
* @param name
|
|
1133
|
-
* @returns p1
|
|
1134
|
-
*/
|
|
1135
|
-
addAmbientInteractiveFocusPresetAtCoords(preset, pos, targetEntity, name) {
|
|
1136
|
-
const result = inv('0xD48227263E3D06AE', this.handle, pvv(), preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
|
|
1137
|
-
return Vector3.fromArray(result);
|
|
1138
|
-
}
|
|
1139
|
-
/**
|
|
1140
|
-
* @returns
|
|
1094
|
+
* @param disable
|
|
1141
1095
|
*/
|
|
1142
|
-
|
|
1143
|
-
|
|
1096
|
+
set DisableWantedLevel(disable) {
|
|
1097
|
+
inv('0x8674D138391FFB1B', this.handle, disable);
|
|
1144
1098
|
}
|
|
1145
1099
|
/**
|
|
1146
|
-
*
|
|
1100
|
+
* Disables the previously set interactive focus mode preset for a given player. see `_SET_PLAYER_INTERACTIVE_FOCUS_PRESET - 0x3C1B1807C7A415D6`
|
|
1147
1101
|
*
|
|
1148
|
-
* @
|
|
1102
|
+
* @param name
|
|
1149
1103
|
*/
|
|
1150
|
-
|
|
1151
|
-
|
|
1104
|
+
disableInteractiveFocusPreset(name) {
|
|
1105
|
+
inv('0xC67A4910425F11F1', this.handle, name);
|
|
1152
1106
|
}
|
|
1153
1107
|
/**
|
|
1154
|
-
* @
|
|
1108
|
+
* @param p1
|
|
1155
1109
|
*/
|
|
1156
|
-
|
|
1157
|
-
|
|
1110
|
+
set ManageBuffSuperJump(p1) {
|
|
1111
|
+
inv('0x292F0B6EDC82E3A4', this.handle, f(p1));
|
|
1158
1112
|
}
|
|
1159
1113
|
/**
|
|
1160
|
-
* @param
|
|
1114
|
+
* @param multiplier
|
|
1161
1115
|
*/
|
|
1162
|
-
|
|
1163
|
-
inv('
|
|
1116
|
+
set SpecialAbilityMultiplier(multiplier) {
|
|
1117
|
+
inv('0x5A498FCA232F71E1', this.handle, f(multiplier));
|
|
1164
1118
|
}
|
|
1165
1119
|
/**
|
|
1166
|
-
*
|
|
1167
|
-
*
|
|
1168
|
-
* @param wantedLevel
|
|
1169
|
-
* @param disableNoMission
|
|
1120
|
+
* @param accuracy
|
|
1170
1121
|
*/
|
|
1171
|
-
|
|
1172
|
-
inv('
|
|
1122
|
+
set LocalAccuracyFloorModifier(accuracy) {
|
|
1123
|
+
inv('0x4EA69188FBCE6A7D', this.handle, f(accuracy));
|
|
1173
1124
|
}
|
|
1174
1125
|
/**
|
|
1175
|
-
*
|
|
1176
|
-
*
|
|
1177
|
-
*
|
|
1178
|
-
* @param p1
|
|
1179
|
-
* @returns p2
|
|
1126
|
+
* @param wantedLevel
|
|
1127
|
+
* @returns
|
|
1180
1128
|
*/
|
|
1181
|
-
|
|
1182
|
-
|
|
1183
|
-
return result;
|
|
1129
|
+
isWantedLevelGreater(wantedLevel) {
|
|
1130
|
+
return !!inv('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
|
|
1184
1131
|
}
|
|
1185
1132
|
/**
|
|
1186
|
-
*
|
|
1133
|
+
* SPECIAL_ABILITY_NONE = -1,
|
|
1134
|
+
* SPECIAL_ABILITY_CAR_SLOWDOWN,
|
|
1135
|
+
* SPECIAL_ABILITY_RAGE,
|
|
1136
|
+
* SPECIAL_ABILITY_BULLET_TIME,
|
|
1137
|
+
* SPECIAL_ABILITY_SNAPSHOT,
|
|
1138
|
+
* SPECIAL_ABILITY_INSULT,
|
|
1139
|
+
* SPECIAL_ABILITY_DEADEYE,
|
|
1140
|
+
* SPECIAL_ABILITY_REVIVE
|
|
1187
1141
|
*
|
|
1188
|
-
* @param
|
|
1142
|
+
* @param type
|
|
1189
1143
|
*/
|
|
1190
|
-
|
|
1191
|
-
inv('
|
|
1144
|
+
set SpecialAbilityType(type) {
|
|
1145
|
+
inv('0x00BA333DA05ADC23', this.handle, type);
|
|
1192
1146
|
}
|
|
1193
1147
|
/**
|
|
1194
|
-
* @
|
|
1148
|
+
* @param toggle
|
|
1195
1149
|
*/
|
|
1196
|
-
|
|
1197
|
-
|
|
1150
|
+
set EveryoneIgnorePlayer(toggle) {
|
|
1151
|
+
inv('0x34630A768925B852', this.handle, toggle);
|
|
1198
1152
|
}
|
|
1199
1153
|
/**
|
|
1200
|
-
* Sets whether
|
|
1154
|
+
* Sets whether this player can take cover.
|
|
1201
1155
|
*
|
|
1202
1156
|
* @param toggle
|
|
1203
1157
|
*/
|
|
1204
|
-
set
|
|
1205
|
-
inv('
|
|
1158
|
+
set CanUseCover(toggle) {
|
|
1159
|
+
inv('0x5EDA520F7A3BAF4E', this.handle, toggle);
|
|
1206
1160
|
}
|
|
1207
1161
|
/**
|
|
1208
|
-
* @param
|
|
1209
|
-
* @param discoveryHash
|
|
1162
|
+
* @param ped
|
|
1210
1163
|
*/
|
|
1211
|
-
|
|
1212
|
-
inv('
|
|
1164
|
+
removeAsFollowTarget(ped) {
|
|
1165
|
+
inv('0x0C6B89876262A99D', this.handle, ped.handle);
|
|
1213
1166
|
}
|
|
1214
1167
|
/**
|
|
1215
|
-
* @
|
|
1168
|
+
* @param weaponGroup
|
|
1169
|
+
* @param modifier
|
|
1216
1170
|
*/
|
|
1217
|
-
|
|
1218
|
-
|
|
1219
|
-
return [!!result[0], createFromHandle('Entity', result[1])];
|
|
1171
|
+
setWeaponGroupDamageModifier(weaponGroup, modifier) {
|
|
1172
|
+
inv('0xFC79DCC94D0A5897', this.handle, _h(weaponGroup), f(modifier));
|
|
1220
1173
|
}
|
|
1221
1174
|
/**
|
|
1222
|
-
* @
|
|
1175
|
+
* @param ped
|
|
1176
|
+
* @param p2
|
|
1223
1177
|
*/
|
|
1224
|
-
|
|
1225
|
-
|
|
1178
|
+
N_0x84481018E668E1B8(ped, p2) {
|
|
1179
|
+
inv('0x84481018E668E1B8', this.handle, ped.handle, p2);
|
|
1226
1180
|
}
|
|
1227
1181
|
/**
|
|
1228
|
-
*
|
|
1229
|
-
*
|
|
1230
|
-
*
|
|
1231
|
-
* @param duration
|
|
1232
|
-
* @returns
|
|
1182
|
+
* @param entity
|
|
1183
|
+
* @param p2
|
|
1233
1184
|
*/
|
|
1234
|
-
|
|
1235
|
-
|
|
1185
|
+
registerEagleEyeTrailsForEntity(entity, p2) {
|
|
1186
|
+
inv('0xAC67098A1E54ABB0', this.handle, entity.handle, p2);
|
|
1236
1187
|
}
|
|
1237
1188
|
/**
|
|
1238
|
-
* @
|
|
1189
|
+
* @param filter
|
|
1239
1190
|
*/
|
|
1240
|
-
|
|
1241
|
-
|
|
1242
|
-
return [!!result[0], createFromHandle('Entity', result[1])];
|
|
1191
|
+
set DeadeyeTaggingConfig(filter) {
|
|
1192
|
+
inv('0x83FCD6921FC8FD05', this.handle, filter);
|
|
1243
1193
|
}
|
|
1244
1194
|
/**
|
|
1245
|
-
*
|
|
1195
|
+
* (Un)lock Eagle Eye functionality
|
|
1196
|
+
*
|
|
1197
|
+
* @param enable
|
|
1246
1198
|
*/
|
|
1247
|
-
|
|
1248
|
-
|
|
1199
|
+
enableEagleeye(enable) {
|
|
1200
|
+
inv('0xA63FCAD3A6FEC6D2', this.handle, enable);
|
|
1249
1201
|
}
|
|
1250
1202
|
/**
|
|
1251
|
-
*
|
|
1203
|
+
* Only used in R* SP Script short_update
|
|
1204
|
+
* Restores Deadeye Outer Ring
|
|
1205
|
+
*
|
|
1206
|
+
* @param amount
|
|
1252
1207
|
*/
|
|
1253
|
-
|
|
1254
|
-
|
|
1208
|
+
specialAbilityRestoreOuterRing(amount) {
|
|
1209
|
+
inv('0x2498035289B5688F', this.handle, f(amount));
|
|
1255
1210
|
}
|
|
1256
1211
|
/**
|
|
1257
|
-
*
|
|
1258
|
-
*
|
|
1259
|
-
* @param range
|
|
1212
|
+
* @returns
|
|
1260
1213
|
*/
|
|
1261
|
-
|
|
1262
|
-
inv('
|
|
1214
|
+
get IsSpecialAbilityActive() {
|
|
1215
|
+
return inv('0xB16223CB7DA965F0', this.handle);
|
|
1216
|
+
}
|
|
1217
|
+
reportPoliceSpottedPlayer() {
|
|
1218
|
+
inv('0xCBCCF73FFA69CC6B', this.handle);
|
|
1263
1219
|
}
|
|
1264
1220
|
/**
|
|
1221
|
+
* @param p1
|
|
1222
|
+
* @param p2
|
|
1265
1223
|
* @returns
|
|
1266
1224
|
*/
|
|
1267
|
-
|
|
1268
|
-
return
|
|
1225
|
+
getReceivedBattleEventRecently(p1, p2) {
|
|
1226
|
+
return !!inv('0xFB6EB8785F808551', this.handle, p1, p2, rai());
|
|
1269
1227
|
}
|
|
1270
1228
|
/**
|
|
1271
|
-
* @
|
|
1229
|
+
* @returns
|
|
1272
1230
|
*/
|
|
1273
|
-
|
|
1274
|
-
inv('
|
|
1231
|
+
get SpecialAbilityMultiplier() {
|
|
1232
|
+
return inv('0xAB3773E7AA1E9DCC', this.handle, raf());
|
|
1275
1233
|
}
|
|
1276
1234
|
/**
|
|
1277
|
-
*
|
|
1235
|
+
* Sets the weapon that the specified player will aim with. The weapon must already be assigned to the PED. This also determines the weapon order, specifying which weapon the player will automatically switch to when the current weapon runs out of ammo.
|
|
1278
1236
|
*
|
|
1279
|
-
* @
|
|
1237
|
+
* @param weapon
|
|
1238
|
+
* @param attachSlotId
|
|
1280
1239
|
*/
|
|
1281
|
-
|
|
1282
|
-
|
|
1240
|
+
setAimWeapon(weapon, attachSlotId) {
|
|
1241
|
+
inv('0xCFFC3ECCD7A5CCEB', this.handle, _h(weapon), attachSlotId);
|
|
1283
1242
|
}
|
|
1284
1243
|
/**
|
|
1285
|
-
*
|
|
1286
|
-
*
|
|
1287
|
-
* @param
|
|
1288
|
-
* @param
|
|
1289
|
-
* @param
|
|
1244
|
+
* @param pos
|
|
1245
|
+
* @param heading
|
|
1246
|
+
* @param p5
|
|
1247
|
+
* @param p6
|
|
1248
|
+
* @param p7
|
|
1249
|
+
* @param p8
|
|
1290
1250
|
*/
|
|
1291
|
-
|
|
1292
|
-
inv('
|
|
1251
|
+
startTeleport(pos, heading, p5, p6, p7, p8) {
|
|
1252
|
+
inv('0xDF8822C55EDDA65B', this.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), p5, p6, p7, p8);
|
|
1293
1253
|
}
|
|
1294
1254
|
/**
|
|
1295
|
-
*
|
|
1255
|
+
* _IS_PLAYER_A* - _IS_PLAYER_BE*
|
|
1296
1256
|
*
|
|
1257
|
+
* @param ped
|
|
1297
1258
|
* @returns
|
|
1298
1259
|
*/
|
|
1299
|
-
|
|
1300
|
-
return !!inv('
|
|
1260
|
+
N_0xE7F8707269544B29(ped) {
|
|
1261
|
+
return !!inv('0xE7F8707269544B29', this.handle, ped.handle, rai());
|
|
1301
1262
|
}
|
|
1302
1263
|
/**
|
|
1303
|
-
* @
|
|
1264
|
+
* @returns
|
|
1304
1265
|
*/
|
|
1305
|
-
|
|
1306
|
-
inv('
|
|
1266
|
+
get IsScriptControlOn() {
|
|
1267
|
+
return !!inv('0xB78350754157C00F', this.handle, rai());
|
|
1307
1268
|
}
|
|
1308
1269
|
/**
|
|
1309
|
-
* Gets a value indicating whether the specified player is currently aiming freely.
|
|
1310
|
-
*
|
|
1311
1270
|
* @returns
|
|
1312
1271
|
*/
|
|
1313
|
-
get
|
|
1314
|
-
return
|
|
1272
|
+
get IsSecondarySpecialAbilityActive() {
|
|
1273
|
+
return inv('0x45AB66D02B601FA7', this.handle);
|
|
1274
|
+
}
|
|
1275
|
+
N_0xC900A465364A85D6() {
|
|
1276
|
+
inv('0xC900A465364A85D6', this.handle);
|
|
1315
1277
|
}
|
|
1316
1278
|
/**
|
|
1317
|
-
*
|
|
1279
|
+
* Returns the group ID the player is member of.
|
|
1280
|
+
*
|
|
1281
|
+
* @returns
|
|
1318
1282
|
*/
|
|
1319
|
-
|
|
1320
|
-
inv('
|
|
1283
|
+
get Group() {
|
|
1284
|
+
return inv('0x9BAB31815159ABCF', this.handle, rai());
|
|
1321
1285
|
}
|
|
1322
1286
|
/**
|
|
1323
|
-
*
|
|
1287
|
+
* Sets stamina core drains peed using ranged damage scale and melee damage scale
|
|
1288
|
+
*
|
|
1289
|
+
* @param weaponDefenseMod
|
|
1290
|
+
* @param meleeDefenseMod
|
|
1324
1291
|
*/
|
|
1325
|
-
|
|
1326
|
-
inv('
|
|
1292
|
+
setDefenseModifier(weaponDefenseMod, meleeDefenseMod) {
|
|
1293
|
+
inv('0x497A6539BB0E8787', this.handle, f(weaponDefenseMod), f(meleeDefenseMod));
|
|
1327
1294
|
}
|
|
1328
1295
|
/**
|
|
1329
|
-
*
|
|
1296
|
+
* This modifies the damage value of your weapon. Whether it is a multiplier or base damage is unknown.
|
|
1330
1297
|
*
|
|
1331
|
-
* @param
|
|
1298
|
+
* @param modifier
|
|
1332
1299
|
*/
|
|
1333
|
-
set
|
|
1334
|
-
inv('
|
|
1300
|
+
set WeaponDamageModifier(modifier) {
|
|
1301
|
+
inv('0x94D529F7B73D7A85', this.handle, f(modifier));
|
|
1335
1302
|
}
|
|
1336
1303
|
/**
|
|
1337
|
-
*
|
|
1304
|
+
* durationCost: per second
|
|
1338
1305
|
*
|
|
1339
|
-
* @param
|
|
1306
|
+
* @param durationCost
|
|
1340
1307
|
*/
|
|
1341
|
-
set
|
|
1342
|
-
inv('
|
|
1308
|
+
set SpecialAbilityDurationCost(durationCost) {
|
|
1309
|
+
inv('0xB783F75940B23014', this.handle, f(durationCost));
|
|
1343
1310
|
}
|
|
1344
1311
|
/**
|
|
1345
|
-
*
|
|
1346
|
-
*
|
|
1347
|
-
* @param bitflag
|
|
1312
|
+
* @returns
|
|
1348
1313
|
*/
|
|
1349
|
-
|
|
1350
|
-
inv('
|
|
1314
|
+
get IsTargettingAnything() {
|
|
1315
|
+
return !!inv('0x4605C66E0F935F83', this.handle, rai());
|
|
1351
1316
|
}
|
|
1352
1317
|
/**
|
|
1353
|
-
*
|
|
1354
|
-
*
|
|
1355
|
-
* @param staminaDrain
|
|
1318
|
+
* @param modifier
|
|
1356
1319
|
*/
|
|
1357
|
-
|
|
1358
|
-
inv('
|
|
1320
|
+
eagleEyeSetDrainRateModifier(modifier) {
|
|
1321
|
+
inv('0xE0D6C2A146A5C993', this.handle, f(modifier));
|
|
1359
1322
|
}
|
|
1360
|
-
|
|
1361
|
-
|
|
1323
|
+
/**
|
|
1324
|
+
* @returns
|
|
1325
|
+
*/
|
|
1326
|
+
get DeadEye() {
|
|
1327
|
+
return inv('0xA81D24AE0AF99A5E', this.handle, raf());
|
|
1362
1328
|
}
|
|
1363
1329
|
/**
|
|
1364
|
-
*
|
|
1365
|
-
*
|
|
1366
|
-
* @param pos
|
|
1330
|
+
* @returns
|
|
1367
1331
|
*/
|
|
1368
|
-
|
|
1369
|
-
inv('
|
|
1332
|
+
get IsInScope() {
|
|
1333
|
+
return inv('0x04D7F33640662FA2', this.handle);
|
|
1370
1334
|
}
|
|
1371
1335
|
/**
|
|
1372
|
-
*
|
|
1336
|
+
* SET_PLAYER_S/T*
|
|
1373
1337
|
*
|
|
1374
|
-
* @param
|
|
1338
|
+
* @param toggle
|
|
1375
1339
|
*/
|
|
1376
|
-
|
|
1377
|
-
inv('
|
|
1340
|
+
N_0x8591EE69CC3ED257(toggle) {
|
|
1341
|
+
inv('0x8591EE69CC3ED257', this.handle, toggle);
|
|
1378
1342
|
}
|
|
1379
1343
|
/**
|
|
1380
|
-
*
|
|
1381
|
-
*
|
|
1382
|
-
* @param atArresting
|
|
1383
|
-
* @returns
|
|
1344
|
+
* @param speedBoost
|
|
1345
|
+
* @param duration
|
|
1384
1346
|
*/
|
|
1385
|
-
|
|
1386
|
-
|
|
1347
|
+
boostHorseSpeedForTime(speedBoost, duration) {
|
|
1348
|
+
inv('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
|
|
1387
1349
|
}
|
|
1388
1350
|
/**
|
|
1389
|
-
*
|
|
1351
|
+
* Returns true if the player is riding a train.
|
|
1390
1352
|
*
|
|
1391
|
-
* @param entity
|
|
1392
1353
|
* @returns
|
|
1393
1354
|
*/
|
|
1394
|
-
|
|
1395
|
-
return !!inv('
|
|
1355
|
+
get IsRidingTrain() {
|
|
1356
|
+
return !!inv('0x2FB0ACADA6A238DD', this.handle, rai());
|
|
1396
1357
|
}
|
|
1397
1358
|
/**
|
|
1398
|
-
*
|
|
1359
|
+
* Sets whether all trails are hidden during Eagle Eye mode.
|
|
1360
|
+
*
|
|
1361
|
+
* @param hide
|
|
1399
1362
|
*/
|
|
1400
|
-
|
|
1401
|
-
inv('
|
|
1402
|
-
}
|
|
1403
|
-
setMayNotEnterAnyVehicle() {
|
|
1404
|
-
inv('0xBEC463B3A11C909E', this.handle);
|
|
1363
|
+
eagleEyeSetHideAllTrails(hide) {
|
|
1364
|
+
inv('0x330CA55A3647FA1C', this.handle, hide);
|
|
1405
1365
|
}
|
|
1406
1366
|
/**
|
|
1367
|
+
* _IS_PLAYER_S* - _IS_PLAYER_T*
|
|
1368
|
+
*
|
|
1407
1369
|
* @returns
|
|
1408
1370
|
*/
|
|
1409
|
-
|
|
1410
|
-
return inv('
|
|
1371
|
+
N_0x621D1B289CAF5978() {
|
|
1372
|
+
return !!inv('0x621D1B289CAF5978', this.handle, rai());
|
|
1411
1373
|
}
|
|
1412
|
-
|
|
1413
|
-
|
|
1374
|
+
/**
|
|
1375
|
+
* Decreases the damage the player receives while on horseback
|
|
1376
|
+
* Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
|
|
1377
|
+
*
|
|
1378
|
+
* @param damageDecrease
|
|
1379
|
+
*/
|
|
1380
|
+
set ReceivedDamageTakenOnHorsebackModifier(damageDecrease) {
|
|
1381
|
+
inv('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
|
|
1414
1382
|
}
|
|
1415
1383
|
/**
|
|
1416
|
-
* @param
|
|
1384
|
+
* @param toggle
|
|
1417
1385
|
*/
|
|
1418
|
-
|
|
1419
|
-
inv('
|
|
1386
|
+
set CanMercyKill(toggle) {
|
|
1387
|
+
inv('0x39363DFD04E91496', this.handle, toggle);
|
|
1420
1388
|
}
|
|
1421
1389
|
/**
|
|
1390
|
+
* @param p1
|
|
1391
|
+
* @param discoveryHash
|
|
1422
1392
|
* @returns
|
|
1423
1393
|
*/
|
|
1424
|
-
|
|
1425
|
-
return inv('
|
|
1394
|
+
getHasDiscoveredCharacterNameSp(p1, discoveryHash) {
|
|
1395
|
+
return inv('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
|
|
1426
1396
|
}
|
|
1427
1397
|
/**
|
|
1428
|
-
* @param
|
|
1429
|
-
* @returns
|
|
1398
|
+
* @param speech
|
|
1430
1399
|
*/
|
|
1431
|
-
|
|
1432
|
-
|
|
1400
|
+
set InteractionPositiveResponse(speech) {
|
|
1401
|
+
inv('0xC6366A585659D15C', this.handle, speech);
|
|
1433
1402
|
}
|
|
1434
1403
|
/**
|
|
1435
|
-
*
|
|
1436
|
-
* old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
|
|
1404
|
+
* This can be between 1.0f - 50.0f
|
|
1437
1405
|
*
|
|
1438
|
-
* @param
|
|
1406
|
+
* @param multiplier
|
|
1439
1407
|
*/
|
|
1440
|
-
|
|
1441
|
-
inv('
|
|
1408
|
+
set AirDragMultiplierForPlayersVehicle(multiplier) {
|
|
1409
|
+
inv('0x5DA6500FE849DA16', this.handle, f(multiplier));
|
|
1442
1410
|
}
|
|
1443
1411
|
/**
|
|
1444
|
-
*
|
|
1412
|
+
* Only applies to HUNTERCART01
|
|
1413
|
+
*
|
|
1414
|
+
* @param wagon
|
|
1445
1415
|
*/
|
|
1446
|
-
set
|
|
1447
|
-
inv('
|
|
1416
|
+
set HuntingWagon(wagon) {
|
|
1417
|
+
inv('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
|
|
1448
1418
|
}
|
|
1449
1419
|
/**
|
|
1450
|
-
*
|
|
1451
|
-
* _SPECIAL_ABILITY*
|
|
1420
|
+
* Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
|
|
1452
1421
|
*
|
|
1453
1422
|
* @param p1
|
|
1454
1423
|
* @param p2
|
|
1455
1424
|
* @param p3
|
|
1456
|
-
* @param
|
|
1457
|
-
|
|
1458
|
-
N_0xFA437FA0738C370C(p1, p2, p3, p4) {
|
|
1459
|
-
inv('0xFA437FA0738C370C', this.handle, f(p1), p2, p3, p4);
|
|
1460
|
-
}
|
|
1461
|
-
/**
|
|
1462
|
-
* @param toggle
|
|
1425
|
+
* @param intensity
|
|
1426
|
+
* @param flag
|
|
1463
1427
|
*/
|
|
1464
|
-
|
|
1465
|
-
inv('
|
|
1428
|
+
setDeadeyeEntityAuraIntensityWithFlag(p1, p2, p3, intensity, flag) {
|
|
1429
|
+
inv('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
|
|
1466
1430
|
}
|
|
1467
1431
|
/**
|
|
1432
|
+
* Returns true if PromptType is enabled for ped (mount)
|
|
1433
|
+
* Params: See 0x0751D461F06E41CE
|
|
1434
|
+
*
|
|
1435
|
+
* @param ped
|
|
1436
|
+
* @param promptType
|
|
1437
|
+
* @param promptMode
|
|
1468
1438
|
* @returns
|
|
1469
1439
|
*/
|
|
1470
|
-
|
|
1471
|
-
return inv('
|
|
1440
|
+
getUiPromptForPedIsEnabled(ped, promptType, promptMode) {
|
|
1441
|
+
return inv('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
|
|
1472
1442
|
}
|
|
1473
1443
|
/**
|
|
1474
|
-
*
|
|
1444
|
+
* Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
|
|
1475
1445
|
*
|
|
1476
|
-
* @param
|
|
1446
|
+
* @param flag
|
|
1477
1447
|
*/
|
|
1478
|
-
set
|
|
1479
|
-
inv('
|
|
1448
|
+
set DeadeyeEntityAuraWithFlag(flag) {
|
|
1449
|
+
inv('0x2B12B6FC8B8772AB', this.handle, flag);
|
|
1480
1450
|
}
|
|
1481
1451
|
/**
|
|
1482
|
-
* Returns true if the given player has a valid ped.
|
|
1483
|
-
*
|
|
1484
1452
|
* @returns
|
|
1485
1453
|
*/
|
|
1486
|
-
|
|
1487
|
-
return inv('
|
|
1454
|
+
get MountOwnedByPlayer() {
|
|
1455
|
+
return createFromHandle('Ped', inv('0xF49F14462F0AE27C', this.handle, rai()));
|
|
1488
1456
|
}
|
|
1489
1457
|
/**
|
|
1490
|
-
* @param
|
|
1458
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1459
|
+
* @param damageModifier
|
|
1491
1460
|
*/
|
|
1492
|
-
|
|
1493
|
-
inv('
|
|
1461
|
+
setWeaponTypeDamageModifier(weaponHash, damageModifier) {
|
|
1462
|
+
inv('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
|
|
1463
|
+
}
|
|
1464
|
+
/**
|
|
1465
|
+
* Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
|
|
1466
|
+
* *GET_PLAYER**
|
|
1467
|
+
*
|
|
1468
|
+
* @returns ped
|
|
1469
|
+
*/
|
|
1470
|
+
N_0x7AE93C45EC14A166() {
|
|
1471
|
+
const result = inv('0x7AE93C45EC14A166', this.handle, pvi(), rai());
|
|
1472
|
+
return [!!result[0], createFromHandle('Ped', result[1])];
|
|
1494
1473
|
}
|
|
1495
1474
|
/**
|
|
1496
|
-
* @param weapon
|
|
1497
1475
|
* @param speed
|
|
1476
|
+
* @param duration
|
|
1477
|
+
* @param heading
|
|
1478
|
+
* @param p4
|
|
1479
|
+
* @param p5
|
|
1498
1480
|
*/
|
|
1499
|
-
|
|
1500
|
-
inv('
|
|
1481
|
+
simulateInputGait(speed, duration, heading, p4, p5) {
|
|
1482
|
+
inv('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
|
|
1501
1483
|
}
|
|
1502
1484
|
/**
|
|
1485
|
+
* @param p1
|
|
1503
1486
|
* @returns
|
|
1504
1487
|
*/
|
|
1505
|
-
|
|
1506
|
-
return inv('
|
|
1488
|
+
getDeadEyeMeterLevel(p1) {
|
|
1489
|
+
return inv('0x3A6AE4EEE30370FE', this.handle, p1, raf());
|
|
1507
1490
|
}
|
|
1508
1491
|
/**
|
|
1509
|
-
* @
|
|
1492
|
+
* @param drawReductionTime
|
|
1510
1493
|
*/
|
|
1511
|
-
|
|
1512
|
-
|
|
1494
|
+
set BowDrawReductionTimeInDeadeye(drawReductionTime) {
|
|
1495
|
+
inv('0xBE0C524970892D41', this.handle, f(drawReductionTime));
|
|
1513
1496
|
}
|
|
1514
1497
|
/**
|
|
1515
|
-
*
|
|
1498
|
+
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
1499
|
+
*
|
|
1516
1500
|
* @returns
|
|
1517
1501
|
*/
|
|
1518
|
-
|
|
1519
|
-
return inv('
|
|
1502
|
+
eagleEyeCanFocusOnTrack() {
|
|
1503
|
+
return inv('0x1DA5C5B0923E1B85', this.handle);
|
|
1520
1504
|
}
|
|
1521
1505
|
/**
|
|
1522
|
-
*
|
|
1523
|
-
*
|
|
1524
|
-
* @param mood Refer to [enum: ePedMood]
|
|
1506
|
+
* @param range
|
|
1525
1507
|
*/
|
|
1526
|
-
|
|
1527
|
-
inv('
|
|
1508
|
+
eagleEyeSetRange(range) {
|
|
1509
|
+
inv('0x22C8B10802301381', this.handle, f(range));
|
|
1528
1510
|
}
|
|
1529
1511
|
/**
|
|
1530
|
-
*
|
|
1512
|
+
* *SET_SPECIAL_ABILITY**
|
|
1531
1513
|
*
|
|
1532
|
-
* @param
|
|
1533
|
-
* @param promptType
|
|
1534
|
-
* @param promptMode
|
|
1535
|
-
* @param enabled
|
|
1514
|
+
* @param p1
|
|
1536
1515
|
*/
|
|
1537
|
-
|
|
1538
|
-
inv('
|
|
1516
|
+
N_0x4D1699543B1C023C(p1) {
|
|
1517
|
+
inv('0x4D1699543B1C023C', this.handle, f(p1));
|
|
1539
1518
|
}
|
|
1540
1519
|
/**
|
|
1541
|
-
*
|
|
1520
|
+
* Drains Deadeye by given amount.
|
|
1542
1521
|
*
|
|
1543
|
-
* @param
|
|
1522
|
+
* @param amount
|
|
1523
|
+
* @param p2
|
|
1544
1524
|
*/
|
|
1545
|
-
|
|
1546
|
-
inv('
|
|
1525
|
+
specialAbilityDrainByAmount(amount, p2) {
|
|
1526
|
+
inv('0x200114E99552462B', this.handle, f(amount), p2);
|
|
1547
1527
|
}
|
|
1548
1528
|
/**
|
|
1549
|
-
*
|
|
1529
|
+
* Sets Player's Defense against AI modifier
|
|
1550
1530
|
*
|
|
1551
|
-
* @param
|
|
1531
|
+
* @param modifier
|
|
1552
1532
|
*/
|
|
1553
|
-
set
|
|
1554
|
-
inv('
|
|
1533
|
+
set AiDefenseModifierAgainstAi(modifier) {
|
|
1534
|
+
inv('0x914071FF93AF2692', this.handle, f(modifier));
|
|
1555
1535
|
}
|
|
1556
1536
|
/**
|
|
1557
|
-
*
|
|
1537
|
+
* Gets the player's team.
|
|
1538
|
+
* Returns -1 in singleplayer.
|
|
1558
1539
|
*
|
|
1559
|
-
* @
|
|
1540
|
+
* @returns
|
|
1560
1541
|
*/
|
|
1561
|
-
|
|
1562
|
-
inv('
|
|
1542
|
+
get Team() {
|
|
1543
|
+
return inv('0xB464EB6A40C7975B', this.handle, rai());
|
|
1563
1544
|
}
|
|
1564
1545
|
/**
|
|
1565
|
-
* @
|
|
1546
|
+
* @returns
|
|
1566
1547
|
*/
|
|
1567
|
-
|
|
1568
|
-
inv('
|
|
1548
|
+
get HealthRechargeMultiplier() {
|
|
1549
|
+
return inv('0x22CD23BB0C45E0CD', this.handle, raf());
|
|
1569
1550
|
}
|
|
1570
1551
|
/**
|
|
1571
|
-
*
|
|
1552
|
+
* Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
|
|
1553
|
+
* followMode:
|
|
1554
|
+
* HORSEFOLLOWMODE_AUTO = 0,
|
|
1555
|
+
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
1556
|
+
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
1557
|
+
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
1558
|
+
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
1559
|
+
* followPriority:
|
|
1560
|
+
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
1561
|
+
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
1562
|
+
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
1563
|
+
* HORSEFOLLOWPRIORITY_HIGH
|
|
1564
|
+
*
|
|
1565
|
+
* @param ped
|
|
1566
|
+
* @param p2
|
|
1567
|
+
* @param p3
|
|
1568
|
+
* @param followMode
|
|
1569
|
+
* @param followPriority
|
|
1570
|
+
* @param p6
|
|
1572
1571
|
*/
|
|
1573
|
-
|
|
1574
|
-
inv('
|
|
1572
|
+
addAsFollowTarget(ped, p2, p3, followMode, followPriority, p6) {
|
|
1573
|
+
inv('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
|
|
1574
|
+
}
|
|
1575
|
+
/**
|
|
1576
|
+
* Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
|
|
1577
|
+
*
|
|
1578
|
+
* @param promptTextKey
|
|
1579
|
+
*/
|
|
1580
|
+
set PromptLeaveText(promptTextKey) {
|
|
1581
|
+
inv('0x06C3DB00B69D5435', this.handle, promptTextKey);
|
|
1575
1582
|
}
|
|
1576
1583
|
/**
|
|
1577
|
-
*
|
|
1584
|
+
* Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
|
|
1585
|
+
*
|
|
1586
|
+
* @param ped
|
|
1587
|
+
* @returns
|
|
1578
1588
|
*/
|
|
1579
|
-
|
|
1580
|
-
inv('
|
|
1589
|
+
getNumDeadeyeMarksOnPed(ped) {
|
|
1590
|
+
return inv('0x27AD7162D3FED01E', this.handle, ped.handle);
|
|
1581
1591
|
}
|
|
1582
1592
|
/**
|
|
1583
|
-
* @param wantedLevel
|
|
1584
1593
|
* @returns
|
|
1585
1594
|
*/
|
|
1586
|
-
|
|
1587
|
-
return
|
|
1595
|
+
get Ped2() {
|
|
1596
|
+
return createFromHandle('Ped', inv('0x5EBE38A20BC51C27', this.handle, rai()));
|
|
1588
1597
|
}
|
|
1589
1598
|
/**
|
|
1590
|
-
*
|
|
1591
|
-
*
|
|
1592
|
-
* SPECIAL_ABILITY_RAGE,
|
|
1593
|
-
* SPECIAL_ABILITY_BULLET_TIME,
|
|
1594
|
-
* SPECIAL_ABILITY_SNAPSHOT,
|
|
1595
|
-
* SPECIAL_ABILITY_INSULT,
|
|
1596
|
-
* SPECIAL_ABILITY_DEADEYE,
|
|
1597
|
-
* SPECIAL_ABILITY_REVIVE
|
|
1598
|
-
*
|
|
1599
|
-
* @param type
|
|
1599
|
+
* @param p1
|
|
1600
|
+
* @returns
|
|
1600
1601
|
*/
|
|
1601
|
-
|
|
1602
|
-
inv('
|
|
1602
|
+
getIsUiPromptActive(p1) {
|
|
1603
|
+
return inv('0x51BEA356B1C60225', this.handle, p1);
|
|
1603
1604
|
}
|
|
1604
1605
|
/**
|
|
1605
|
-
* @param
|
|
1606
|
+
* @param horse
|
|
1607
|
+
* @returns
|
|
1606
1608
|
*/
|
|
1607
|
-
|
|
1608
|
-
inv('
|
|
1609
|
+
setPedAsTempHorse(horse) {
|
|
1610
|
+
return inv('0x227B06324234FB09', this.handle, horse.handle);
|
|
1609
1611
|
}
|
|
1610
1612
|
/**
|
|
1611
|
-
*
|
|
1613
|
+
* Restores Deadeye by given amount.
|
|
1614
|
+
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
1612
1615
|
*
|
|
1613
|
-
* @param
|
|
1616
|
+
* @param amount
|
|
1617
|
+
* @param p2
|
|
1618
|
+
* @param p3
|
|
1619
|
+
* @param p4
|
|
1614
1620
|
*/
|
|
1615
|
-
|
|
1616
|
-
inv('
|
|
1621
|
+
specialAbilityRestoreByAmount(amount, p2, p3, p4) {
|
|
1622
|
+
inv('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
|
|
1617
1623
|
}
|
|
1618
1624
|
/**
|
|
1619
|
-
*
|
|
1625
|
+
* Only used in R* SP Script short_update
|
|
1626
|
+
*
|
|
1627
|
+
* @param delay
|
|
1620
1628
|
*/
|
|
1621
|
-
|
|
1622
|
-
inv('
|
|
1629
|
+
set DeadeyeAbilityDepletionDelay(delay) {
|
|
1630
|
+
inv('0x870634493CB4372C', this.handle, f(delay));
|
|
1623
1631
|
}
|
|
1624
1632
|
/**
|
|
1625
|
-
*
|
|
1626
|
-
*
|
|
1633
|
+
* Swim speed multiplier.
|
|
1634
|
+
* Multiplier goes up to 1.49f
|
|
1635
|
+
*
|
|
1636
|
+
* @param multiplier
|
|
1627
1637
|
*/
|
|
1628
|
-
|
|
1629
|
-
inv('
|
|
1638
|
+
set SwimMultiplierForPlayer(multiplier) {
|
|
1639
|
+
inv('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
1630
1640
|
}
|
|
1631
1641
|
/**
|
|
1632
|
-
* @
|
|
1633
|
-
* @param p2
|
|
1642
|
+
* @returns
|
|
1634
1643
|
*/
|
|
1635
|
-
|
|
1636
|
-
inv('
|
|
1644
|
+
get IsDead() {
|
|
1645
|
+
return !!inv('0x2E9C3FCB6798F397', this.handle, rai());
|
|
1637
1646
|
}
|
|
1638
1647
|
/**
|
|
1639
|
-
* @param
|
|
1648
|
+
* @param ped
|
|
1640
1649
|
* @param p2
|
|
1641
1650
|
*/
|
|
1642
|
-
|
|
1643
|
-
inv('
|
|
1651
|
+
N_0x310CE349E0C0EC4B(ped, p2) {
|
|
1652
|
+
inv('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
|
|
1644
1653
|
}
|
|
1645
1654
|
/**
|
|
1646
|
-
*
|
|
1655
|
+
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
1647
1656
|
*/
|
|
1648
|
-
|
|
1649
|
-
inv('
|
|
1657
|
+
eagleEyeClearRegisteredTrails() {
|
|
1658
|
+
inv('0xE5D3EB37ABC1EB03', this.handle);
|
|
1650
1659
|
}
|
|
1651
1660
|
/**
|
|
1652
|
-
* (Un)lock Eagle Eye functionality
|
|
1653
|
-
*
|
|
1654
1661
|
* @param enable
|
|
1655
1662
|
*/
|
|
1656
|
-
|
|
1657
|
-
inv('
|
|
1663
|
+
enableCustomDeadeyeAbility(enable) {
|
|
1664
|
+
inv('0x95EE1DEE1DCD9070', this.handle, enable);
|
|
1658
1665
|
}
|
|
1659
1666
|
/**
|
|
1660
|
-
*
|
|
1661
|
-
* Restores Deadeye Outer Ring
|
|
1667
|
+
* Returns the player's invincibility status.
|
|
1662
1668
|
*
|
|
1663
|
-
* @param amount
|
|
1664
|
-
*/
|
|
1665
|
-
specialAbilityRestoreOuterRing(amount) {
|
|
1666
|
-
inv('0x2498035289B5688F', this.handle, f(amount));
|
|
1667
|
-
}
|
|
1668
|
-
/**
|
|
1669
1669
|
* @returns
|
|
1670
1670
|
*/
|
|
1671
|
-
get
|
|
1672
|
-
return inv('
|
|
1671
|
+
get Invincible() {
|
|
1672
|
+
return !!inv('0x0CBBCB2CCFA7DC4E', this.handle, rai());
|
|
1673
1673
|
}
|
|
1674
|
-
|
|
1675
|
-
inv('
|
|
1674
|
+
resetArrestState() {
|
|
1675
|
+
inv('0x12917931C31F1750', this.handle);
|
|
1676
1676
|
}
|
|
1677
1677
|
/**
|
|
1678
|
-
*
|
|
1679
|
-
*
|
|
1680
|
-
* @
|
|
1678
|
+
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
1679
|
+
*
|
|
1680
|
+
* @param toggle
|
|
1681
1681
|
*/
|
|
1682
|
-
|
|
1683
|
-
|
|
1682
|
+
modifyInfiniteTrailVision(toggle) {
|
|
1683
|
+
inv('0x28A13BF6B05C3D83', this.handle, toggle);
|
|
1684
1684
|
}
|
|
1685
1685
|
/**
|
|
1686
|
-
*
|
|
1686
|
+
* Simply sets you as invincible (Health will not deplete).
|
|
1687
|
+
*
|
|
1688
|
+
* @param toggle
|
|
1687
1689
|
*/
|
|
1688
|
-
|
|
1689
|
-
|
|
1690
|
+
set Invincible(toggle) {
|
|
1691
|
+
inv('0xFEBEEBC9CBDF4B12', this.handle, toggle);
|
|
1690
1692
|
}
|
|
1691
1693
|
/**
|
|
1692
|
-
*
|
|
1694
|
+
* Returns whether the player can control himself.
|
|
1693
1695
|
*
|
|
1694
|
-
* @
|
|
1695
|
-
* @param attachSlotId
|
|
1696
|
+
* @returns
|
|
1696
1697
|
*/
|
|
1697
|
-
|
|
1698
|
-
inv('
|
|
1698
|
+
get IsControlOn() {
|
|
1699
|
+
return !!inv('0x7964097FCE4C244B', this.handle, rai());
|
|
1699
1700
|
}
|
|
1700
1701
|
/**
|
|
1701
|
-
* @param
|
|
1702
|
-
* @param heading
|
|
1703
|
-
* @param p5
|
|
1704
|
-
* @param p6
|
|
1705
|
-
* @param p7
|
|
1706
|
-
* @param p8
|
|
1702
|
+
* @param vehicle
|
|
1707
1703
|
*/
|
|
1708
|
-
|
|
1709
|
-
inv('
|
|
1704
|
+
set MayOnlyEnterThisVehicle(vehicle) {
|
|
1705
|
+
inv('0xDA35A134038557EC', this.handle, vehicle.handle);
|
|
1710
1706
|
}
|
|
1711
1707
|
/**
|
|
1712
|
-
*
|
|
1713
|
-
*
|
|
1714
|
-
* @param ped
|
|
1715
|
-
* @returns
|
|
1708
|
+
* @param weaponGroup
|
|
1709
|
+
* @param toggle
|
|
1716
1710
|
*/
|
|
1717
|
-
|
|
1718
|
-
|
|
1711
|
+
setWeaponGroupAsInstantKill(weaponGroup, toggle) {
|
|
1712
|
+
inv('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
|
|
1719
1713
|
}
|
|
1720
1714
|
/**
|
|
1715
|
+
* Returns false if PromptType is enabled
|
|
1716
|
+
* Params: See 0x0751D461F06E41CE
|
|
1717
|
+
*
|
|
1718
|
+
* @param promptType
|
|
1719
|
+
* @param promptMode
|
|
1721
1720
|
* @returns
|
|
1722
1721
|
*/
|
|
1723
|
-
|
|
1724
|
-
return
|
|
1722
|
+
getUiPromptIsDisabled(promptType, promptMode) {
|
|
1723
|
+
return inv('0x6614F9039BD31931', this.handle, promptType, promptMode);
|
|
1725
1724
|
}
|
|
1726
1725
|
/**
|
|
1727
|
-
* @
|
|
1726
|
+
* @param toggle
|
|
1728
1727
|
*/
|
|
1729
|
-
|
|
1730
|
-
|
|
1731
|
-
}
|
|
1732
|
-
N_0xC900A465364A85D6() {
|
|
1733
|
-
inv('0xC900A465364A85D6', this.handle);
|
|
1728
|
+
set LockonToFriendlyPlayers(toggle) {
|
|
1729
|
+
inv('0x4A056257802DD3E5', this.handle, toggle);
|
|
1734
1730
|
}
|
|
1735
1731
|
/**
|
|
1736
|
-
*
|
|
1732
|
+
* Activates the Surrender prompt for the specified player in the current frame.
|
|
1737
1733
|
*
|
|
1738
|
-
* @
|
|
1734
|
+
* @param targetPed
|
|
1735
|
+
* @param promptOrder
|
|
1736
|
+
* @param p3
|
|
1739
1737
|
*/
|
|
1740
|
-
|
|
1741
|
-
|
|
1738
|
+
setCooperatePromptThisFrame(targetPed, promptOrder, p3) {
|
|
1739
|
+
inv('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
|
|
1742
1740
|
}
|
|
1743
1741
|
/**
|
|
1744
|
-
*
|
|
1742
|
+
* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
|
|
1743
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
1745
1744
|
*
|
|
1746
|
-
* @param
|
|
1747
|
-
* @param
|
|
1745
|
+
* @param playerResetFlag
|
|
1746
|
+
* @param p2
|
|
1748
1747
|
*/
|
|
1749
|
-
|
|
1750
|
-
inv('
|
|
1748
|
+
setResetFlag(playerResetFlag, p2) {
|
|
1749
|
+
inv('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
|
|
1751
1750
|
}
|
|
1752
1751
|
/**
|
|
1753
|
-
*
|
|
1754
|
-
*
|
|
1755
|
-
* @param modifier
|
|
1752
|
+
* @returns
|
|
1756
1753
|
*/
|
|
1757
|
-
|
|
1758
|
-
inv('
|
|
1754
|
+
get WantedLevel() {
|
|
1755
|
+
return inv('0xABC532F9098BFD9D', this.handle, rai());
|
|
1759
1756
|
}
|
|
1760
1757
|
/**
|
|
1761
|
-
*
|
|
1762
|
-
*
|
|
1763
|
-
* @param durationCost
|
|
1758
|
+
* @param closeRangeLowerBound
|
|
1759
|
+
* @param closeRangeUpperBound
|
|
1764
1760
|
*/
|
|
1765
|
-
|
|
1766
|
-
inv('
|
|
1761
|
+
setDamageCloseDistanceBonus(closeRangeLowerBound, closeRangeUpperBound) {
|
|
1762
|
+
inv('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
|
|
1767
1763
|
}
|
|
1768
1764
|
/**
|
|
1769
|
-
* @
|
|
1765
|
+
* @param multiplier
|
|
1770
1766
|
*/
|
|
1771
|
-
|
|
1772
|
-
|
|
1767
|
+
set SneakingNoiseMultiplier(multiplier) {
|
|
1768
|
+
inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
|
|
1773
1769
|
}
|
|
1774
1770
|
/**
|
|
1775
|
-
*
|
|
1771
|
+
* Sets the player's team.
|
|
1772
|
+
*
|
|
1773
|
+
* @param team
|
|
1774
|
+
* @param bRestrictToThisScript
|
|
1776
1775
|
*/
|
|
1777
|
-
|
|
1778
|
-
inv('
|
|
1776
|
+
setTeam(team, bRestrictToThisScript) {
|
|
1777
|
+
inv('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
|
|
1779
1778
|
}
|
|
1780
1779
|
/**
|
|
1780
|
+
* Checks if the player's Deadeye ability is enabled.
|
|
1781
|
+
*
|
|
1781
1782
|
* @returns
|
|
1782
1783
|
*/
|
|
1783
|
-
get
|
|
1784
|
-
return inv('
|
|
1784
|
+
get IsSpecialAbilityEnabled() {
|
|
1785
|
+
return inv('0xDE6C85975F9D4894', this.handle);
|
|
1785
1786
|
}
|
|
1786
1787
|
/**
|
|
1787
|
-
* @
|
|
1788
|
+
* @param target
|
|
1788
1789
|
*/
|
|
1789
|
-
|
|
1790
|
-
|
|
1790
|
+
set BountyTarget(target) {
|
|
1791
|
+
inv('0x6ADF821FBF21920E', this.handle, target.handle);
|
|
1791
1792
|
}
|
|
1792
1793
|
/**
|
|
1793
|
-
*
|
|
1794
|
+
* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
|
|
1794
1795
|
*
|
|
1795
|
-
* @
|
|
1796
|
+
* @returns
|
|
1796
1797
|
*/
|
|
1797
|
-
|
|
1798
|
-
inv('
|
|
1798
|
+
eagleEyeAreAllTrailsHidden() {
|
|
1799
|
+
return inv('0xA62BBAAE67A05BB0', this.handle);
|
|
1799
1800
|
}
|
|
1800
1801
|
/**
|
|
1801
|
-
* @
|
|
1802
|
-
* @param duration
|
|
1802
|
+
* @returns
|
|
1803
1803
|
*/
|
|
1804
|
-
|
|
1805
|
-
inv('
|
|
1804
|
+
get IsDeadeyeTaggingEnabled() {
|
|
1805
|
+
return inv('0x32348719DCED2969', this.handle);
|
|
1806
1806
|
}
|
|
1807
1807
|
/**
|
|
1808
1808
|
* Gets the player's server ID. In multiplayer, this is the player's unique server-side identifier.
|