@nativewrappers/redm-codegen 0.0.5 → 0.0.6

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Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -7,97 +7,159 @@ import { Vector2 } from '../types/Vector2';
7
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  import { Vector3 } from '../types/Vector3';
8
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  export declare class Map {
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  /**
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- * Doesn't actually return anything.
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+ * Clear blip data. It must be used before RemoveBlip I'm pretty sure that blips are handled internally with databinding. This function should then allow you to clear blip container and therefore free up memory?.
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  *
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+ * @param blipid
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  * @returns
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  */
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- static forceSonarBlipsThisFrame(): any;
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+ static clearBlip(blipid: number): any;
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  /**
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- * @param scale
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- * @param p1
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+ * hash can be the hash of "guarma" or "world".
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+ *
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+ * @param zone
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  */
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- static setMinimapFowOverrideRevealScale(scale: number, p1: string | number): void;
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+ static setMinimapZone(zone: string | number): void;
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  /**
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- * @param regionHash
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+ * @param blipHash
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+ * @param pos
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+ * @param radius
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+ * @returns
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  */
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- static disableRegionBlip(regionHash: string | number): void;
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+ static blipAddForRadius(blipHash: string | number, pos: Vector3, radius: number): number;
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  /**
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- * in the decompiles this doesnt seem to ever be executed the param needed needs to be above 0 but its always passed as 0
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- * removes the icon from lockon prompt
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- *
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- * @param entity
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- * @param p1
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+ * @param waypointRecording
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+ * @param point
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+ * @param numPoints
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+ * @param colorNameHash
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+ * @param p4
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+ * @param p5
30
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  */
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- static removeBlipIconFromEntityLockonPrompt(entity: Entity, p1: number): void;
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+ static startGpsCustomRouteFromWaypointRecordingRoute(waypointRecording: string | null, point: number, numPoints: number, colorNameHash: string | number, p4: boolean, p5: boolean): void;
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  /**
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- * @param hash
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+ * @param pos
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+ * @returns outPosition
34
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  */
35
- static revealMinimapFow(hash: string | number): void;
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+ static findClosestGpsPosition(pos: Vector3): [any, Vector3];
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+ /**
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+ * @returns
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+ */
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+ static getMainPlayerBlipId(): number;
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+ /**
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+ * @param blipHash
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+ * @param pos
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+ * @param scale
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+ * @param p7
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+ * @returns
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+ */
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+ static blipAddForArea(blipHash: string | number, pos: Vector3, scale: Vector3, p7: number): number;
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  /**
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  * @param blip
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+ * @param scale
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+ */
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+ static setBlipScale(blip: number, scale: number): void;
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+ /**
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+ * Checks if the GPS route to the waypoint is navigable along a road. If a route exists but there is no valid road path, this function returns false.
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+ *
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  * @returns
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  */
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- static getBlipCoords(blip: number): Vector3;
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+ static isGpsRouteOnRoad(): any;
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  /**
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- * https://github.com/femga/rdr3_discoveries/blob/master/graphics/minimap/radar/radar_configs.lua
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- * configHash: -1943724816, 347777538, -117986897, -789269373, -547506804, -1986542417, 2080113112
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- * p1: usually 898171178 or 0 in R* scripts (doesn't seems to have any effect)
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+ * list of minimap props: https://github.com/femga/rdr3_discoveries/tree/master/graphics/minimap/minimapObjects
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+ * variations parameter are the interior locations you see on the map like these bellow
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+ * variation 0 https://i.imgur.com/jkLhn3Z.png
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+ * variation 2 https://i.imgur.com/eKV0Tcm.png
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+ * variation 4 https://i.imgur.com/rjwOgEH.png
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+ * there are more and you can find them in the decompiles
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  *
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- * @param configHash
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+ * @param minimapProp
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+ * @param pos
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+ * @param rotation
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+ * @param variation
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+ */
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+ static addPropToMinimap(minimapProp: string | number, pos: Vector2, rotation: number, variation: number): void;
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+ /**
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+ * @param minimapProp
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+ */
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+ static removePropFromMinimap(minimapProp: string | number): void;
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+ /**
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+ * will remove the blip icon from the entity lockon prompt, use 0 for p1
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+ *
87
+ * @param entity
47
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  * @param p1
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  */
49
- static setRadarConfigType(configHash: string | number, p1: string | number): void;
90
+ static clearBlipIconFromLockonEntityPrompt(entity: Entity, p1: number): void;
50
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  /**
51
- * It's unclear what exactly this does, but I assume it marks the blip as "no longer needed"
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+ * https://alloc8or.re/rdr3/doc/enums/rage__eGpsFlags.txt
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  *
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- * @param blip
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+ * @param p0
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+ * @param p1
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  */
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- static abandonBlip(blip: number): void;
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+ static setGpsFlags(p0: number, p1: number): void;
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  /**
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  * @param blip
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- * @param styleHash
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- * @returns
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+ * @param player
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  */
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- static blipAddStyle(blip: number, styleHash: string | number): any;
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+ static setBlipNameToPlayerName(blip: number, player: Player): void;
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  /**
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+ * @param blip
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+ * @param blipType
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  * @param blipHash
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- * @param volume
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- * @returns
66
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  */
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- static blipAddForVolume(blipHash: string | number, volume: Volume): number;
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+ static setBlipFlashTimer(blip: number, blipType: number, blipHash: string | number): void;
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  /**
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- * If modifierHash is 0, ALL modifiers will be removed.
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+ * @param hash
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+ */
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+ static resetMinimapFow(hash: string | number): void;
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+ /**
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+ * @param colorNameHash
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+ * @param onFoot
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+ * @param inVehicle
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+ */
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+ static startGpsMultiRoute(colorNameHash: string | number, onFoot: boolean, inVehicle: boolean): void;
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+ /**
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+ * will add a blip icon to the entity lockon prompt that you specify
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  *
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- * @param blip
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- * @param modifierHash
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- * @returns
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+ * @param entity
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+ * @param blipIcon
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  */
75
- static blipRemoveModifier(blip: number, modifierHash: string | number): any;
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- static unlockMinimapAngle(): void;
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+ static setBlipIconToLockonEntityPrompt(entity: Entity, blipIcon: string | number): void;
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  /**
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- * @param blipHash
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+ * Returns the Blip handle of given Entity.
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+ *
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  * @param entity
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  * @returns
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  */
82
- static blipAddForEntity(blipHash: string | number, entity: Entity): number;
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+ static getBlipFromEntity(entity: Entity): number;
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  /**
84
- * @param typeHash
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- * @param entity
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+ * Clears the previously set coordinates for the pause map view, removing any specified focal point and radius that were set using `SetPausemapCoordsWithRadius - 0xE0884C184728C75B`
86
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  */
87
- static triggerSonarBlipOnEntity(typeHash: string | number, entity: Entity): void;
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+ static clearPausemapCoords(): void;
88
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  /**
89
- * Not official native name
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- * Removes the blip from an entity and makes it static on the map, try it on GetMainPlayerBlipId() for a demonstration
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+ * Used for GUARMA MODE; Enabled: toggle = false, 0; Disabled: toggle = true, 0
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+ * Hash p1 seems to be unused, always 0
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  *
141
+ * @param toggle
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+ * @param p1
143
+ */
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+ static setFowUpdatePlayerOverride(toggle: boolean, p1: string | number): void;
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+ /**
92
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  * @param blip
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+ * @returns
93
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  */
94
- static blipDetachFromEntity(blip: number): void;
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+ static isBlipOnMinimap(blip: number): boolean;
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  /**
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- * Locks the minimap to the specified angle in integer degrees. angle: The angle in whole degrees. If less than 0 or greater than 360, unlocks the angle.
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+ * https://alloc8or.re/rdr3/doc/enums/eBlipModifier.txt
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+ * https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/blip_modifiers Old name: _BLIP_SET_MODIFIER
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  *
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- * @param angle
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+ * @param blip
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+ * @param modifierHash
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+ * @returns
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  */
100
- static lockMinimapAngle(angle: number): void;
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+ static blipAddModifier(blip: number, modifierHash: string | number): any;
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+ /**
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+ * Does the same as SET_GPS_MULTI_ROUTE_RENDER(false);
161
+ */
162
+ static clearGpsMultiRoute(): void;
101
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  /**
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  * adds the entity blip icon to the entity lockon prompt if wrong param will remove the icon if had any
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  *
@@ -241,159 +303,97 @@ export declare class Map {
241
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  */
242
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  static setMinimapHideFow(toggle: boolean): void;
243
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  /**
244
- * Clear blip data. It must be used before RemoveBlip I'm pretty sure that blips are handled internally with databinding. This function should then allow you to clear blip container and therefore free up memory?.
245
- *
246
- * @param blipid
247
- * @returns
248
- */
249
- static clearBlip(blipid: number): any;
250
- /**
251
- * hash can be the hash of "guarma" or "world".
306
+ * Doesn't actually return anything.
252
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  *
253
- * @param zone
254
- */
255
- static setMinimapZone(zone: string | number): void;
256
- /**
257
- * @param blipHash
258
- * @param pos
259
- * @param radius
260
308
  * @returns
261
309
  */
262
- static blipAddForRadius(blipHash: string | number, pos: Vector3, radius: number): number;
263
- /**
264
- * @param waypointRecording
265
- * @param point
266
- * @param numPoints
267
- * @param colorNameHash
268
- * @param p4
269
- * @param p5
270
- */
271
- static startGpsCustomRouteFromWaypointRecordingRoute(waypointRecording: string | null, point: number, numPoints: number, colorNameHash: string | number, p4: boolean, p5: boolean): void;
272
- /**
273
- * @param pos
274
- * @returns outPosition
275
- */
276
- static findClosestGpsPosition(pos: Vector3): [any, Vector3];
277
- /**
278
- * @returns
279
- */
280
- static getMainPlayerBlipId(): number;
310
+ static forceSonarBlipsThisFrame(): any;
281
311
  /**
282
- * @param blipHash
283
- * @param pos
284
312
  * @param scale
285
- * @param p7
286
- * @returns
313
+ * @param p1
287
314
  */
288
- static blipAddForArea(blipHash: string | number, pos: Vector3, scale: Vector3, p7: number): number;
315
+ static setMinimapFowOverrideRevealScale(scale: number, p1: string | number): void;
289
316
  /**
290
- * @param blip
291
- * @param scale
317
+ * @param regionHash
292
318
  */
293
- static setBlipScale(blip: number, scale: number): void;
319
+ static disableRegionBlip(regionHash: string | number): void;
294
320
  /**
295
- * Checks if the GPS route to the waypoint is navigable along a road. If a route exists but there is no valid road path, this function returns false.
321
+ * in the decompiles this doesnt seem to ever be executed the param needed needs to be above 0 but its always passed as 0
322
+ * removes the icon from lockon prompt
296
323
  *
297
- * @returns
324
+ * @param entity
325
+ * @param p1
298
326
  */
299
- static isGpsRouteOnRoad(): any;
327
+ static removeBlipIconFromEntityLockonPrompt(entity: Entity, p1: number): void;
300
328
  /**
301
- * list of minimap props: https://github.com/femga/rdr3_discoveries/tree/master/graphics/minimap/minimapObjects
302
- * variations parameter are the interior locations you see on the map like these bellow
303
- * variation 0 https://i.imgur.com/jkLhn3Z.png
304
- * variation 2 https://i.imgur.com/eKV0Tcm.png
305
- * variation 4 https://i.imgur.com/rjwOgEH.png
306
- * there are more and you can find them in the decompiles
307
- *
308
- * @param minimapProp
309
- * @param pos
310
- * @param rotation
311
- * @param variation
329
+ * @param hash
312
330
  */
313
- static addPropToMinimap(minimapProp: string | number, pos: Vector2, rotation: number, variation: number): void;
331
+ static revealMinimapFow(hash: string | number): void;
314
332
  /**
315
- * @param minimapProp
333
+ * @param blip
334
+ * @returns
316
335
  */
317
- static removePropFromMinimap(minimapProp: string | number): void;
336
+ static getBlipCoords(blip: number): Vector3;
318
337
  /**
319
- * will remove the blip icon from the entity lockon prompt, use 0 for p1
338
+ * https://github.com/femga/rdr3_discoveries/blob/master/graphics/minimap/radar/radar_configs.lua
339
+ * configHash: -1943724816, 347777538, -117986897, -789269373, -547506804, -1986542417, 2080113112
340
+ * p1: usually 898171178 or 0 in R* scripts (doesn't seems to have any effect)
320
341
  *
321
- * @param entity
342
+ * @param configHash
322
343
  * @param p1
323
344
  */
324
- static clearBlipIconFromLockonEntityPrompt(entity: Entity, p1: number): void;
345
+ static setRadarConfigType(configHash: string | number, p1: string | number): void;
325
346
  /**
326
- * https://alloc8or.re/rdr3/doc/enums/rage__eGpsFlags.txt
347
+ * It's unclear what exactly this does, but I assume it marks the blip as "no longer needed"
327
348
  *
328
- * @param p0
329
- * @param p1
330
- */
331
- static setGpsFlags(p0: number, p1: number): void;
332
- /**
333
349
  * @param blip
334
- * @param player
335
350
  */
336
- static setBlipNameToPlayerName(blip: number, player: Player): void;
351
+ static abandonBlip(blip: number): void;
337
352
  /**
338
353
  * @param blip
339
- * @param blipType
340
- * @param blipHash
341
- */
342
- static setBlipFlashTimer(blip: number, blipType: number, blipHash: string | number): void;
343
- /**
344
- * @param hash
354
+ * @param styleHash
355
+ * @returns
345
356
  */
346
- static resetMinimapFow(hash: string | number): void;
357
+ static blipAddStyle(blip: number, styleHash: string | number): any;
347
358
  /**
348
- * @param colorNameHash
349
- * @param onFoot
350
- * @param inVehicle
359
+ * @param blipHash
360
+ * @param volume
361
+ * @returns
351
362
  */
352
- static startGpsMultiRoute(colorNameHash: string | number, onFoot: boolean, inVehicle: boolean): void;
363
+ static blipAddForVolume(blipHash: string | number, volume: Volume): number;
353
364
  /**
354
- * will add a blip icon to the entity lockon prompt that you specify
365
+ * If modifierHash is 0, ALL modifiers will be removed.
355
366
  *
356
- * @param entity
357
- * @param blipIcon
367
+ * @param blip
368
+ * @param modifierHash
369
+ * @returns
358
370
  */
359
- static setBlipIconToLockonEntityPrompt(entity: Entity, blipIcon: string | number): void;
371
+ static blipRemoveModifier(blip: number, modifierHash: string | number): any;
372
+ static unlockMinimapAngle(): void;
360
373
  /**
361
- * Returns the Blip handle of given Entity.
362
- *
374
+ * @param blipHash
363
375
  * @param entity
364
376
  * @returns
365
377
  */
366
- static getBlipFromEntity(entity: Entity): number;
378
+ static blipAddForEntity(blipHash: string | number, entity: Entity): number;
367
379
  /**
368
- * Clears the previously set coordinates for the pause map view, removing any specified focal point and radius that were set using `SetPausemapCoordsWithRadius - 0xE0884C184728C75B`
380
+ * @param typeHash
381
+ * @param entity
369
382
  */
370
- static clearPausemapCoords(): void;
383
+ static triggerSonarBlipOnEntity(typeHash: string | number, entity: Entity): void;
371
384
  /**
372
- * Used for GUARMA MODE; Enabled: toggle = false, 0; Disabled: toggle = true, 0
373
- * Hash p1 seems to be unused, always 0
385
+ * Not official native name
386
+ * Removes the blip from an entity and makes it static on the map, try it on GetMainPlayerBlipId() for a demonstration
374
387
  *
375
- * @param toggle
376
- * @param p1
377
- */
378
- static setFowUpdatePlayerOverride(toggle: boolean, p1: string | number): void;
379
- /**
380
388
  * @param blip
381
- * @returns
382
389
  */
383
- static isBlipOnMinimap(blip: number): boolean;
390
+ static blipDetachFromEntity(blip: number): void;
384
391
  /**
385
- * https://alloc8or.re/rdr3/doc/enums/eBlipModifier.txt
386
- * https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/blip_modifiers Old name: _BLIP_SET_MODIFIER
392
+ * Locks the minimap to the specified angle in integer degrees. angle: The angle in whole degrees. If less than 0 or greater than 360, unlocks the angle.
387
393
  *
388
- * @param blip
389
- * @param modifierHash
390
- * @returns
391
- */
392
- static blipAddModifier(blip: number, modifierHash: string | number): any;
393
- /**
394
- * Does the same as SET_GPS_MULTI_ROUTE_RENDER(false);
394
+ * @param angle
395
395
  */
396
- static clearGpsMultiRoute(): void;
396
+ static lockMinimapAngle(angle: number): void;
397
397
  /**
398
398
  * @param blip
399
399
  * @returns
@@ -1 +1 @@
1
- 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1
+ 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