@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
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@@ -7,6 +7,52 @@ import type { Prop } from '../classes/Prop';
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import type { Vehicle } from '../classes/Vehicle';
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import { Vector3 } from '../types/Vector3';
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export declare class WeaponStatics {
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/**
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* @param ammoType
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* @returns
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*/
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static getWeaponTypeFromAmmoType(ammoType: string | number): number;
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/**
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* Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
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*
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* @param weaponHash
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* @returns
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*/
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static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
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/**
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* this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
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*
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* @returns
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*/
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static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number;
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/**
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* entity can be a ped or weapon object.
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*
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* @param entity
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param p3
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*/
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static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
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/**
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* @returns
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*/
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static N_0xA2091482ED42EF85(p0: any, p1: any): any;
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/**
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* @param weapon
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* @param addonHash
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* @returns
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*/
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static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
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/**
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* @param weaponObject
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*/
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static getWeaponSoot(weaponObject: Prop): number;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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*/
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static
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static N_0x404514D231DB27A0(p0: any, p1: any): void;
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static listenProjectileHitEvents(listen: boolean): void;
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/**
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static isWeaponLasso(weaponHash: eWeaponHash): any;
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static isWeaponThrowable(weaponHash: eWeaponHash): any;
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static getWeaponName(weaponHash: eWeaponHash): string | null;
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static getWeaponStatId(weaponHash: eWeaponHash): number;
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static isWeaponOneHanded(weaponHash: eWeaponHash): any;
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/**
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* @param ammoType
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* @returns
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*/
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static getWeaponTypeFromAmmoType(ammoType: string | number): number;
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/**
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* Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
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*
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* @param weaponHash
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* @returns
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*/
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static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
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/**
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* this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
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*
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* @param weaponCollection
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* @returns
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*/
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static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number;
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/**
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* entity can be a ped or weapon object.
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param p3
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*/
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static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
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/**
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* @param p0
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* @param p1
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* @returns
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*/
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static N_0xA2091482ED42EF85(p0: any, p1: any): any;
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/**
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* @param weapon
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* @param addonHash
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* @returns
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*/
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static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
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/**
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* @param weaponObject
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* @returns
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*/
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static getWeaponSoot(weaponObject: Prop): number;
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/**
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* @param componentHash
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* @returns
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*/
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static getWeaponComponentTypeModel(componentHash: string | number): number;
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/**
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* @param weaponObject
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* @param level
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*/
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static setWeaponDegradation(weaponObject: Prop, level: number): void;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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*/
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static isWeaponShotgun(weaponHash: eWeaponHash): boolean;
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/**
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* @param ammoHash Refer to [enum: eAmmoType]
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* @returns
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*/
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static
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/**
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* @param ammoHash Refer to [enum: eAmmoType]
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* @returns
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*/
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static isAmmoSilent2(ammoHash: eAmmoType): any;
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static N_0xBC9444F2FF94A9C0(p0: any): any;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param permanentDegradationLevel
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* @returns
|
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*/
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|
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static
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+
static isWeaponValid(weaponHash: eWeaponHash): boolean;
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237
|
/**
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* @param
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* @param
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* @param p0
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* @param p1
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|
* @param p2
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*/
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static
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static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void;
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|
/**
|
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* Returns
|
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|
-
*
|
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+
* Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
|
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|
+
* _IS_WEAPON_M* - _IS_WEAPON_P*
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246
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*
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|
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* @param pedModel
|
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|
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* @returns
|
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305
|
-
*/
|
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|
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static getDefaultPedWeaponCollection(pedModel: string | number): number;
|
|
307
|
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/**
|
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|
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* @param vehicle
|
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|
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* @param seatIndex Refer to [enum: eVehicleSeat]
|
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|
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* @param heading
|
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|
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* @param p3
|
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|
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*/
|
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|
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static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void;
|
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|
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/**
|
|
315
|
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* @param weaponHash Refer to [enum: eWeaponHash]
|
|
316
|
-
* @returns
|
|
317
|
-
*/
|
|
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|
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static isWeaponLantern(weaponHash: eWeaponHash): any;
|
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|
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/**
|
|
320
247
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
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248
|
* @returns
|
|
322
249
|
*/
|
|
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|
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static
|
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|
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/**
|
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|
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* @param p0
|
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|
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*/
|
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|
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static N_0x74C90AAACC1DD48F(p0: any): void;
|
|
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|
+
static isWeaponKit2(weaponHash: eWeaponHash): any;
|
|
328
251
|
/**
|
|
329
|
-
*
|
|
252
|
+
* 0.0: good condition, 1.0: poor condition
|
|
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253
|
*
|
|
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254
|
* @param weaponObject
|
|
332
|
-
* @
|
|
333
|
-
* @param p2
|
|
255
|
+
* @returns
|
|
334
256
|
*/
|
|
335
|
-
static
|
|
257
|
+
static getWeaponDegradation(weaponObject: Prop): number;
|
|
336
258
|
/**
|
|
337
259
|
* @param p0
|
|
338
260
|
* @param p1
|
|
339
261
|
* @returns
|
|
340
262
|
*/
|
|
341
|
-
static
|
|
263
|
+
static N_0xFDCEDFB0577A390D(p0: any, p1: any): any;
|
|
342
264
|
/**
|
|
343
|
-
* _IS_WEAPON_CLOSE_RANGE?
|
|
344
|
-
* returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
|
|
345
|
-
* all guns ,bows and animal weapons return false
|
|
346
|
-
*
|
|
347
265
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
348
266
|
* @returns
|
|
349
267
|
*/
|
|
350
|
-
static
|
|
268
|
+
static isWeaponPistol(weaponHash: eWeaponHash): boolean;
|
|
351
269
|
/**
|
|
352
270
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
353
271
|
* @returns
|
|
354
272
|
*/
|
|
355
|
-
static
|
|
356
|
-
/**
|
|
357
|
-
* @param ped
|
|
358
|
-
* @param componentHash
|
|
359
|
-
* @param p3
|
|
360
|
-
* @returns weaponObject
|
|
361
|
-
*/
|
|
362
|
-
static giveWeaponComponentToWeaponObject(ped: Ped, componentHash: string | number, p3: boolean): Prop | null;
|
|
363
|
-
/**
|
|
364
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
365
|
-
* @returns
|
|
366
|
-
*/
|
|
367
|
-
static isAmmoSilent(ammoHash: eAmmoType): boolean;
|
|
368
|
-
/**
|
|
369
|
-
* @param p0
|
|
370
|
-
* @param p1
|
|
371
|
-
*/
|
|
372
|
-
static N_0x641351E9AD103890(p0: any, p1: any): void;
|
|
273
|
+
static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
|
|
373
274
|
/**
|
|
374
275
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
375
276
|
* @returns
|
|
376
277
|
*/
|
|
377
|
-
static
|
|
378
|
-
/**
|
|
379
|
-
* @param weaponObject
|
|
380
|
-
* @param level
|
|
381
|
-
* @param p2
|
|
382
|
-
*/
|
|
383
|
-
static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void;
|
|
278
|
+
static isWeaponRepeater(weaponHash: eWeaponHash): boolean;
|
|
384
279
|
/**
|
|
385
280
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
386
281
|
* @param ammoCount
|
|
@@ -427,44 +322,71 @@ export declare class WeaponStatics {
|
|
|
427
322
|
/**
|
|
428
323
|
* @param p0
|
|
429
324
|
* @param p1
|
|
325
|
+
* @param p2
|
|
430
326
|
*/
|
|
431
|
-
static
|
|
432
|
-
/**
|
|
433
|
-
* @param listen
|
|
434
|
-
*/
|
|
435
|
-
static listenProjectileHitEvents(listen: boolean): void;
|
|
327
|
+
static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void;
|
|
436
328
|
/**
|
|
437
|
-
* @param
|
|
329
|
+
* @param entity
|
|
330
|
+
* @param weaponName
|
|
331
|
+
* @param weaponType
|
|
438
332
|
* @returns
|
|
439
333
|
*/
|
|
440
|
-
static
|
|
334
|
+
static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any;
|
|
441
335
|
/**
|
|
442
|
-
* @param
|
|
336
|
+
* @param weaponObject
|
|
443
337
|
* @returns
|
|
444
338
|
*/
|
|
445
|
-
static
|
|
339
|
+
static getWeaponScale(weaponObject: Prop): number;
|
|
446
340
|
/**
|
|
447
|
-
*
|
|
341
|
+
* Returns iSpinHash
|
|
342
|
+
*
|
|
343
|
+
* @param emote
|
|
344
|
+
* @param weaponEmoteTrickType
|
|
448
345
|
* @returns
|
|
449
346
|
*/
|
|
450
|
-
static
|
|
347
|
+
static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number;
|
|
451
348
|
/**
|
|
349
|
+
* Returns true if CWeaponInfoFlags::Flags::Gun is set.
|
|
350
|
+
*
|
|
452
351
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
453
352
|
* @returns
|
|
454
353
|
*/
|
|
455
|
-
static
|
|
354
|
+
static isWeaponAGun(weaponHash: eWeaponHash): boolean;
|
|
456
355
|
/**
|
|
457
|
-
*
|
|
356
|
+
* @param weaponObject
|
|
357
|
+
* @param level
|
|
358
|
+
* @param p2
|
|
359
|
+
*/
|
|
360
|
+
static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void;
|
|
361
|
+
/**
|
|
362
|
+
* Returns weaponCollection Hash
|
|
363
|
+
* Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
|
|
458
364
|
*
|
|
365
|
+
* @param pedModel
|
|
366
|
+
* @returns
|
|
367
|
+
*/
|
|
368
|
+
static getDefaultPedWeaponCollection(pedModel: string | number): number;
|
|
369
|
+
/**
|
|
370
|
+
* @param vehicle
|
|
371
|
+
* @param seatIndex Refer to [enum: eVehicleSeat]
|
|
372
|
+
* @param heading
|
|
373
|
+
* @param p3
|
|
374
|
+
*/
|
|
375
|
+
static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void;
|
|
376
|
+
/**
|
|
459
377
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
460
378
|
* @returns
|
|
461
379
|
*/
|
|
462
|
-
static
|
|
380
|
+
static isWeaponLantern(weaponHash: eWeaponHash): any;
|
|
463
381
|
/**
|
|
464
382
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
465
383
|
* @returns
|
|
466
384
|
*/
|
|
467
|
-
static
|
|
385
|
+
static isWeaponRevolver(weaponHash: eWeaponHash): boolean;
|
|
386
|
+
/**
|
|
387
|
+
* @param p0
|
|
388
|
+
*/
|
|
389
|
+
static N_0x74C90AAACC1DD48F(p0: any): void;
|
|
468
390
|
/**
|
|
469
391
|
* @param p0
|
|
470
392
|
* @param p1
|
|
@@ -520,119 +442,197 @@ export declare class WeaponStatics {
|
|
|
520
442
|
*/
|
|
521
443
|
static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any;
|
|
522
444
|
/**
|
|
523
|
-
* @param
|
|
445
|
+
* @param vehicle
|
|
446
|
+
* @param p1
|
|
447
|
+
* @param minHeading
|
|
448
|
+
* @param maxHeading
|
|
524
449
|
*/
|
|
525
|
-
static
|
|
450
|
+
static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
|
|
526
451
|
/**
|
|
527
|
-
* @param
|
|
452
|
+
* @param p0
|
|
528
453
|
* @param p1
|
|
529
|
-
* @
|
|
454
|
+
* @returns
|
|
530
455
|
*/
|
|
531
|
-
static
|
|
456
|
+
static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
|
|
457
|
+
/**
|
|
458
|
+
* @param componentHash
|
|
459
|
+
* @returns
|
|
460
|
+
*/
|
|
461
|
+
static getWeaponComponentTypeModel(componentHash: string | number): number;
|
|
462
|
+
/**
|
|
463
|
+
* @param weaponObject
|
|
464
|
+
* @param level
|
|
465
|
+
*/
|
|
466
|
+
static setWeaponDegradation(weaponObject: Prop, level: number): void;
|
|
532
467
|
/**
|
|
533
|
-
* Returns whether the weapon has multiple ammo types or not.
|
|
534
|
-
*
|
|
535
468
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
536
469
|
* @returns
|
|
537
470
|
*/
|
|
538
|
-
static
|
|
471
|
+
static isWeaponShotgun(weaponHash: eWeaponHash): boolean;
|
|
539
472
|
/**
|
|
540
|
-
* @param
|
|
541
|
-
* @
|
|
473
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
474
|
+
* @returns
|
|
542
475
|
*/
|
|
543
|
-
static
|
|
476
|
+
static isAmmoValid(ammoHash: eAmmoType): any;
|
|
477
|
+
/**
|
|
478
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
479
|
+
* @returns
|
|
480
|
+
*/
|
|
481
|
+
static isAmmoSilent2(ammoHash: eAmmoType): any;
|
|
482
|
+
/**
|
|
483
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
484
|
+
* @param permanentDegradationLevel
|
|
485
|
+
* @returns
|
|
486
|
+
*/
|
|
487
|
+
static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
|
|
544
488
|
/**
|
|
545
|
-
* every other level will have the max value of (brokeLevel - threshold)
|
|
546
|
-
*
|
|
547
489
|
* @param weaponObject
|
|
548
|
-
* @param
|
|
490
|
+
* @param scale
|
|
549
491
|
*/
|
|
550
|
-
static
|
|
492
|
+
static setWeaponScale(weaponObject: Prop, scale: number): void;
|
|
551
493
|
/**
|
|
552
494
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
553
495
|
* @returns
|
|
554
496
|
*/
|
|
555
|
-
static
|
|
497
|
+
static isWeaponSniper(weaponHash: eWeaponHash): any;
|
|
556
498
|
/**
|
|
557
|
-
* @param
|
|
499
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
558
500
|
* @returns
|
|
559
501
|
*/
|
|
560
|
-
static
|
|
502
|
+
static isWeaponTorch(weaponHash: eWeaponHash): any;
|
|
561
503
|
/**
|
|
562
|
-
*
|
|
504
|
+
* Gets the model hash from the weapon hash.
|
|
563
505
|
*
|
|
564
|
-
* @param
|
|
506
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
507
|
+
* @returns
|
|
508
|
+
*/
|
|
509
|
+
static getWeapontypeModel(weaponHash: eWeaponHash): number;
|
|
510
|
+
/**
|
|
511
|
+
* @param p0
|
|
565
512
|
* @param p1
|
|
566
513
|
*/
|
|
567
|
-
static
|
|
514
|
+
static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void;
|
|
568
515
|
/**
|
|
569
516
|
* @param p0
|
|
517
|
+
* @param p1
|
|
570
518
|
*/
|
|
571
|
-
static
|
|
519
|
+
static N_0x74C2365FDD1BB48F(p0: any, p1: any): void;
|
|
520
|
+
/**
|
|
521
|
+
* @param weaponObject
|
|
522
|
+
* @param component
|
|
523
|
+
*/
|
|
524
|
+
static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void;
|
|
572
525
|
/**
|
|
573
526
|
* @param p0
|
|
527
|
+
* @param p1
|
|
574
528
|
* @returns
|
|
575
529
|
*/
|
|
576
|
-
static
|
|
530
|
+
static N_0xF2F585411E748B9C(p0: any, p1: any): any;
|
|
577
531
|
/**
|
|
578
|
-
*
|
|
579
|
-
*
|
|
532
|
+
* Related to weapon visual damage, not actual damage.
|
|
533
|
+
*
|
|
534
|
+
* @param weaponObject
|
|
535
|
+
* @param level
|
|
536
|
+
* @param p2
|
|
580
537
|
*/
|
|
581
|
-
static
|
|
538
|
+
static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void;
|
|
582
539
|
/**
|
|
583
540
|
* @param p0
|
|
584
541
|
* @param p1
|
|
585
|
-
* @
|
|
542
|
+
* @returns
|
|
586
543
|
*/
|
|
587
|
-
static
|
|
544
|
+
static N_0x74C8000FDD1BB111(p0: any, p1: any): any;
|
|
588
545
|
/**
|
|
589
|
-
*
|
|
590
|
-
*
|
|
546
|
+
* _IS_WEAPON_CLOSE_RANGE?
|
|
547
|
+
* returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
|
|
548
|
+
* all guns ,bows and animal weapons return false
|
|
591
549
|
*
|
|
592
550
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
593
551
|
* @returns
|
|
594
552
|
*/
|
|
595
|
-
static
|
|
553
|
+
static isWeaponCloseRange(weaponHash: eWeaponHash): any;
|
|
596
554
|
/**
|
|
597
|
-
*
|
|
598
|
-
*
|
|
599
|
-
* @param weaponObject
|
|
555
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
600
556
|
* @returns
|
|
601
557
|
*/
|
|
602
|
-
static
|
|
558
|
+
static isWeaponMeleeWeapon(weaponHash: eWeaponHash): boolean;
|
|
559
|
+
/**
|
|
560
|
+
* @param ped
|
|
561
|
+
* @param componentHash
|
|
562
|
+
* @param p3
|
|
563
|
+
* @returns weaponObject
|
|
564
|
+
*/
|
|
565
|
+
static giveWeaponComponentToWeaponObject(ped: Ped, componentHash: string | number, p3: boolean): Prop | null;
|
|
566
|
+
/**
|
|
567
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
568
|
+
* @returns
|
|
569
|
+
*/
|
|
570
|
+
static isAmmoSilent(ammoHash: eAmmoType): boolean;
|
|
603
571
|
/**
|
|
604
572
|
* @param p0
|
|
605
573
|
* @param p1
|
|
606
|
-
* @returns
|
|
607
574
|
*/
|
|
608
|
-
static
|
|
575
|
+
static N_0x641351E9AD103890(p0: any, p1: any): void;
|
|
609
576
|
/**
|
|
610
577
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
611
578
|
* @returns
|
|
612
579
|
*/
|
|
613
|
-
static
|
|
580
|
+
static getWeaponName2(weaponHash: eWeaponHash): string | null;
|
|
614
581
|
/**
|
|
582
|
+
* @param weaponObject
|
|
583
|
+
* @param level
|
|
584
|
+
* @param p2
|
|
585
|
+
*/
|
|
586
|
+
static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void;
|
|
587
|
+
/**
|
|
588
|
+
* @param p0
|
|
589
|
+
*/
|
|
590
|
+
static N_0xD4C6E24D955FF061(p0: any): void;
|
|
591
|
+
/**
|
|
592
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
593
|
+
* @param p1
|
|
594
|
+
* @param p2
|
|
595
|
+
*/
|
|
596
|
+
static requestWeaponAsset(weaponHash: eWeaponHash, p1: number, p2: boolean): void;
|
|
597
|
+
/**
|
|
598
|
+
* Returns whether the weapon has multiple ammo types or not.
|
|
599
|
+
*
|
|
615
600
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
616
601
|
* @returns
|
|
617
602
|
*/
|
|
618
|
-
static
|
|
603
|
+
static getWeaponHasMultipleAmmoTypes(weaponHash: eWeaponHash): any;
|
|
604
|
+
/**
|
|
605
|
+
* @param p0
|
|
606
|
+
* @param p1
|
|
607
|
+
*/
|
|
608
|
+
static N_0x74C9080FDD1BB48E(p0: any, p1: any): void;
|
|
609
|
+
/**
|
|
610
|
+
* every other level will have the max value of (brokeLevel - threshold)
|
|
611
|
+
*
|
|
612
|
+
* @param weaponObject
|
|
613
|
+
* @param threshold
|
|
614
|
+
*/
|
|
615
|
+
static setWeaponLevelThreshold(weaponObject: Prop, threshold: number): void;
|
|
619
616
|
/**
|
|
620
617
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
621
618
|
* @returns
|
|
622
619
|
*/
|
|
623
|
-
static
|
|
620
|
+
static isWeaponTwoHanded(weaponHash: eWeaponHash): any;
|
|
624
621
|
/**
|
|
622
|
+
* @param p0
|
|
623
|
+
* @returns
|
|
624
|
+
*/
|
|
625
|
+
static N_0x9F0E1892C7F228A8(p0: boolean): any;
|
|
626
|
+
/**
|
|
627
|
+
* Only used in R* SP Script guama3
|
|
628
|
+
*
|
|
625
629
|
* @param vehicle
|
|
626
630
|
* @param p1
|
|
627
|
-
* @param minHeading
|
|
628
|
-
* @param maxHeading
|
|
629
631
|
*/
|
|
630
|
-
static
|
|
632
|
+
static N_0x9409C62504A8F9E9(vehicle: Vehicle, p1: boolean): void;
|
|
631
633
|
/**
|
|
632
634
|
* @param p0
|
|
633
|
-
* @param p1
|
|
634
|
-
* @returns
|
|
635
635
|
*/
|
|
636
|
-
static
|
|
636
|
+
static N_0x457B16951AD77C1B(p0: any): void;
|
|
637
637
|
}
|
|
638
638
|
//# sourceMappingURL=WeaponStatics.d.ts.map
|