@nativewrappers/redm-codegen 0.0.5 → 0.0.6

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Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -7,6 +7,52 @@ import type { Prop } from '../classes/Prop';
7
7
  import type { Vehicle } from '../classes/Vehicle';
8
8
  import { Vector3 } from '../types/Vector3';
9
9
  export declare class WeaponStatics {
10
+ /**
11
+ * @param ammoType
12
+ * @returns
13
+ */
14
+ static getWeaponTypeFromAmmoType(ammoType: string | number): number;
15
+ /**
16
+ * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
17
+ *
18
+ * @param weaponHash
19
+ * @returns
20
+ */
21
+ static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
22
+ /**
23
+ * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
24
+ *
25
+ * @param weaponCollection
26
+ * @param weaponGroup
27
+ * @returns
28
+ */
29
+ static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number;
30
+ /**
31
+ * entity can be a ped or weapon object.
32
+ *
33
+ * @param entity
34
+ * @param componentHash
35
+ * @param weaponHash Refer to [enum: eWeaponHash]
36
+ * @param p3
37
+ */
38
+ static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
39
+ /**
40
+ * @param p0
41
+ * @param p1
42
+ * @returns
43
+ */
44
+ static N_0xA2091482ED42EF85(p0: any, p1: any): any;
45
+ /**
46
+ * @param weapon
47
+ * @param addonHash
48
+ * @returns
49
+ */
50
+ static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
51
+ /**
52
+ * @param weaponObject
53
+ * @returns
54
+ */
55
+ static getWeaponSoot(weaponObject: Prop): number;
10
56
  /**
11
57
  * @param weaponHash Refer to [enum: eWeaponHash]
12
58
  * @param ammoHash Refer to [enum: eAmmoType]
@@ -52,36 +98,44 @@ export declare class WeaponStatics {
52
98
  /**
53
99
  * @param p0
54
100
  * @param p1
55
- * @param p2
56
101
  */
57
- static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void;
102
+ static N_0x404514D231DB27A0(p0: any, p1: any): void;
58
103
  /**
59
- * @param entity
60
- * @param weaponName
61
- * @param weaponType
104
+ * @param listen
105
+ */
106
+ static listenProjectileHitEvents(listen: boolean): void;
107
+ /**
108
+ * @param weaponHash Refer to [enum: eWeaponHash]
62
109
  * @returns
63
110
  */
64
- static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any;
111
+ static getWeapontypeGroup(weaponHash: eWeaponHash): number;
65
112
  /**
66
- * @param weaponObject
113
+ * @param weaponHash Refer to [enum: eWeaponHash]
67
114
  * @returns
68
115
  */
69
- static getWeaponScale(weaponObject: Prop): number;
116
+ static isWeaponLasso(weaponHash: eWeaponHash): any;
70
117
  /**
71
- * Returns iSpinHash
72
- *
73
- * @param emote
74
- * @param weaponEmoteTrickType
118
+ * @param p0
75
119
  * @returns
76
120
  */
77
- static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number;
121
+ static N_0xAFFD0CCF31F469B8(p0: any): any;
78
122
  /**
79
- * Returns true if CWeaponInfoFlags::Flags::Gun is set.
123
+ * @param weaponHash Refer to [enum: eWeaponHash]
124
+ * @returns
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+ */
126
+ static isWeaponThrowable(weaponHash: eWeaponHash): any;
127
+ /**
128
+ * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
80
129
  *
81
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  * @param weaponHash Refer to [enum: eWeaponHash]
82
131
  * @returns
83
132
  */
84
- static isWeaponAGun(weaponHash: eWeaponHash): boolean;
133
+ static getWeaponName(weaponHash: eWeaponHash): string | null;
134
+ /**
135
+ * @param weaponHash Refer to [enum: eWeaponHash]
136
+ * @returns
137
+ */
138
+ static getWeaponStatId(weaponHash: eWeaponHash): number;
85
139
  /**
86
140
  * Returns hash where WEAPON_ is replaced with SLOT_
87
141
  *
@@ -130,49 +184,6 @@ export declare class WeaponStatics {
130
184
  * @param ammo
131
185
  */
132
186
  static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void;
133
- /**
134
- * @param weaponObject
135
- * @param scale
136
- */
137
- static setWeaponScale(weaponObject: Prop, scale: number): void;
138
- /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
140
- * @returns
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- */
142
- static isWeaponSniper(weaponHash: eWeaponHash): any;
143
- /**
144
- * @param weaponHash Refer to [enum: eWeaponHash]
145
- * @returns
146
- */
147
- static isWeaponTorch(weaponHash: eWeaponHash): any;
148
- /**
149
- * Gets the model hash from the weapon hash.
150
- *
151
- * @param weaponHash Refer to [enum: eWeaponHash]
152
- * @returns
153
- */
154
- static getWeapontypeModel(weaponHash: eWeaponHash): number;
155
- /**
156
- * @param p0
157
- * @param p1
158
- */
159
- static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void;
160
- /**
161
- * @param p0
162
- * @param p1
163
- */
164
- static N_0x74C2365FDD1BB48F(p0: any, p1: any): void;
165
- /**
166
- * @param weaponObject
167
- * @param component
168
- */
169
- static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void;
170
- /**
171
- * @param p0
172
- * @param p1
173
- * @returns
174
- */
175
- static N_0xF2F585411E748B9C(p0: any, p1: any): any;
176
187
  /**
177
188
  * @param weaponHash Refer to [enum: eWeaponHash]
178
189
  * @returns
@@ -213,174 +224,58 @@ export declare class WeaponStatics {
213
224
  * @returns
214
225
  */
215
226
  static isWeaponOneHanded(weaponHash: eWeaponHash): any;
216
- /**
217
- * @param ammoType
218
- * @returns
219
- */
220
- static getWeaponTypeFromAmmoType(ammoType: string | number): number;
221
- /**
222
- * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
223
- *
224
- * @param weaponHash
225
- * @returns
226
- */
227
- static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
228
- /**
229
- * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
230
- *
231
- * @param weaponCollection
232
- * @param weaponGroup
233
- * @returns
234
- */
235
- static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number;
236
- /**
237
- * entity can be a ped or weapon object.
238
- *
239
- * @param entity
240
- * @param componentHash
241
- * @param weaponHash Refer to [enum: eWeaponHash]
242
- * @param p3
243
- */
244
- static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
245
227
  /**
246
228
  * @param p0
247
- * @param p1
248
- * @returns
249
- */
250
- static N_0xA2091482ED42EF85(p0: any, p1: any): any;
251
- /**
252
- * @param weapon
253
- * @param addonHash
254
- * @returns
255
- */
256
- static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
257
- /**
258
- * @param weaponObject
259
- * @returns
260
- */
261
- static getWeaponSoot(weaponObject: Prop): number;
262
- /**
263
- * @param componentHash
264
- * @returns
265
- */
266
- static getWeaponComponentTypeModel(componentHash: string | number): number;
267
- /**
268
- * @param weaponObject
269
- * @param level
270
- */
271
- static setWeaponDegradation(weaponObject: Prop, level: number): void;
272
- /**
273
- * @param weaponHash Refer to [enum: eWeaponHash]
274
- * @returns
275
- */
276
- static isWeaponShotgun(weaponHash: eWeaponHash): boolean;
277
- /**
278
- * @param ammoHash Refer to [enum: eAmmoType]
279
229
  * @returns
280
230
  */
281
- static isAmmoValid(ammoHash: eAmmoType): any;
282
- /**
283
- * @param ammoHash Refer to [enum: eAmmoType]
284
- * @returns
285
- */
286
- static isAmmoSilent2(ammoHash: eAmmoType): any;
231
+ static N_0xBC9444F2FF94A9C0(p0: any): any;
287
232
  /**
288
233
  * @param weaponHash Refer to [enum: eWeaponHash]
289
- * @param permanentDegradationLevel
290
234
  * @returns
291
235
  */
292
- static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
236
+ static isWeaponValid(weaponHash: eWeaponHash): boolean;
293
237
  /**
294
- * @param weaponObject
295
- * @param level
238
+ * @param p0
239
+ * @param p1
296
240
  * @param p2
297
241
  */
298
- static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void;
242
+ static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void;
299
243
  /**
300
- * Returns weaponCollection Hash
301
- * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
244
+ * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
245
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
302
246
  *
303
- * @param pedModel
304
- * @returns
305
- */
306
- static getDefaultPedWeaponCollection(pedModel: string | number): number;
307
- /**
308
- * @param vehicle
309
- * @param seatIndex Refer to [enum: eVehicleSeat]
310
- * @param heading
311
- * @param p3
312
- */
313
- static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void;
314
- /**
315
- * @param weaponHash Refer to [enum: eWeaponHash]
316
- * @returns
317
- */
318
- static isWeaponLantern(weaponHash: eWeaponHash): any;
319
- /**
320
247
  * @param weaponHash Refer to [enum: eWeaponHash]
321
248
  * @returns
322
249
  */
323
- static isWeaponRevolver(weaponHash: eWeaponHash): boolean;
324
- /**
325
- * @param p0
326
- */
327
- static N_0x74C90AAACC1DD48F(p0: any): void;
250
+ static isWeaponKit2(weaponHash: eWeaponHash): any;
328
251
  /**
329
- * Related to weapon visual damage, not actual damage.
252
+ * 0.0: good condition, 1.0: poor condition
330
253
  *
331
254
  * @param weaponObject
332
- * @param level
333
- * @param p2
255
+ * @returns
334
256
  */
335
- static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void;
257
+ static getWeaponDegradation(weaponObject: Prop): number;
336
258
  /**
337
259
  * @param p0
338
260
  * @param p1
339
261
  * @returns
340
262
  */
341
- static N_0x74C8000FDD1BB111(p0: any, p1: any): any;
263
+ static N_0xFDCEDFB0577A390D(p0: any, p1: any): any;
342
264
  /**
343
- * _IS_WEAPON_CLOSE_RANGE?
344
- * returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
345
- * all guns ,bows and animal weapons return false
346
- *
347
265
  * @param weaponHash Refer to [enum: eWeaponHash]
348
266
  * @returns
349
267
  */
350
- static isWeaponCloseRange(weaponHash: eWeaponHash): any;
268
+ static isWeaponPistol(weaponHash: eWeaponHash): boolean;
351
269
  /**
352
270
  * @param weaponHash Refer to [enum: eWeaponHash]
353
271
  * @returns
354
272
  */
355
- static isWeaponMeleeWeapon(weaponHash: eWeaponHash): boolean;
356
- /**
357
- * @param ped
358
- * @param componentHash
359
- * @param p3
360
- * @returns weaponObject
361
- */
362
- static giveWeaponComponentToWeaponObject(ped: Ped, componentHash: string | number, p3: boolean): Prop | null;
363
- /**
364
- * @param ammoHash Refer to [enum: eAmmoType]
365
- * @returns
366
- */
367
- static isAmmoSilent(ammoHash: eAmmoType): boolean;
368
- /**
369
- * @param p0
370
- * @param p1
371
- */
372
- static N_0x641351E9AD103890(p0: any, p1: any): void;
273
+ static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
373
274
  /**
374
275
  * @param weaponHash Refer to [enum: eWeaponHash]
375
276
  * @returns
376
277
  */
377
- static getWeaponName2(weaponHash: eWeaponHash): string | null;
378
- /**
379
- * @param weaponObject
380
- * @param level
381
- * @param p2
382
- */
383
- static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void;
278
+ static isWeaponRepeater(weaponHash: eWeaponHash): boolean;
384
279
  /**
385
280
  * @param weaponHash Refer to [enum: eWeaponHash]
386
281
  * @param ammoCount
@@ -427,44 +322,71 @@ export declare class WeaponStatics {
427
322
  /**
428
323
  * @param p0
429
324
  * @param p1
325
+ * @param p2
430
326
  */
431
- static N_0x404514D231DB27A0(p0: any, p1: any): void;
432
- /**
433
- * @param listen
434
- */
435
- static listenProjectileHitEvents(listen: boolean): void;
327
+ static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void;
436
328
  /**
437
- * @param weaponHash Refer to [enum: eWeaponHash]
329
+ * @param entity
330
+ * @param weaponName
331
+ * @param weaponType
438
332
  * @returns
439
333
  */
440
- static getWeapontypeGroup(weaponHash: eWeaponHash): number;
334
+ static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any;
441
335
  /**
442
- * @param weaponHash Refer to [enum: eWeaponHash]
336
+ * @param weaponObject
443
337
  * @returns
444
338
  */
445
- static isWeaponLasso(weaponHash: eWeaponHash): any;
339
+ static getWeaponScale(weaponObject: Prop): number;
446
340
  /**
447
- * @param p0
341
+ * Returns iSpinHash
342
+ *
343
+ * @param emote
344
+ * @param weaponEmoteTrickType
448
345
  * @returns
449
346
  */
450
- static N_0xAFFD0CCF31F469B8(p0: any): any;
347
+ static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number;
451
348
  /**
349
+ * Returns true if CWeaponInfoFlags::Flags::Gun is set.
350
+ *
452
351
  * @param weaponHash Refer to [enum: eWeaponHash]
453
352
  * @returns
454
353
  */
455
- static isWeaponThrowable(weaponHash: eWeaponHash): any;
354
+ static isWeaponAGun(weaponHash: eWeaponHash): boolean;
456
355
  /**
457
- * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
356
+ * @param weaponObject
357
+ * @param level
358
+ * @param p2
359
+ */
360
+ static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void;
361
+ /**
362
+ * Returns weaponCollection Hash
363
+ * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
458
364
  *
365
+ * @param pedModel
366
+ * @returns
367
+ */
368
+ static getDefaultPedWeaponCollection(pedModel: string | number): number;
369
+ /**
370
+ * @param vehicle
371
+ * @param seatIndex Refer to [enum: eVehicleSeat]
372
+ * @param heading
373
+ * @param p3
374
+ */
375
+ static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void;
376
+ /**
459
377
  * @param weaponHash Refer to [enum: eWeaponHash]
460
378
  * @returns
461
379
  */
462
- static getWeaponName(weaponHash: eWeaponHash): string | null;
380
+ static isWeaponLantern(weaponHash: eWeaponHash): any;
463
381
  /**
464
382
  * @param weaponHash Refer to [enum: eWeaponHash]
465
383
  * @returns
466
384
  */
467
- static getWeaponStatId(weaponHash: eWeaponHash): number;
385
+ static isWeaponRevolver(weaponHash: eWeaponHash): boolean;
386
+ /**
387
+ * @param p0
388
+ */
389
+ static N_0x74C90AAACC1DD48F(p0: any): void;
468
390
  /**
469
391
  * @param p0
470
392
  * @param p1
@@ -520,119 +442,197 @@ export declare class WeaponStatics {
520
442
  */
521
443
  static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any;
522
444
  /**
523
- * @param p0
445
+ * @param vehicle
446
+ * @param p1
447
+ * @param minHeading
448
+ * @param maxHeading
524
449
  */
525
- static N_0xD4C6E24D955FF061(p0: any): void;
450
+ static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
526
451
  /**
527
- * @param weaponHash Refer to [enum: eWeaponHash]
452
+ * @param p0
528
453
  * @param p1
529
- * @param p2
454
+ * @returns
530
455
  */
531
- static requestWeaponAsset(weaponHash: eWeaponHash, p1: number, p2: boolean): void;
456
+ static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
457
+ /**
458
+ * @param componentHash
459
+ * @returns
460
+ */
461
+ static getWeaponComponentTypeModel(componentHash: string | number): number;
462
+ /**
463
+ * @param weaponObject
464
+ * @param level
465
+ */
466
+ static setWeaponDegradation(weaponObject: Prop, level: number): void;
532
467
  /**
533
- * Returns whether the weapon has multiple ammo types or not.
534
- *
535
468
  * @param weaponHash Refer to [enum: eWeaponHash]
536
469
  * @returns
537
470
  */
538
- static getWeaponHasMultipleAmmoTypes(weaponHash: eWeaponHash): any;
471
+ static isWeaponShotgun(weaponHash: eWeaponHash): boolean;
539
472
  /**
540
- * @param p0
541
- * @param p1
473
+ * @param ammoHash Refer to [enum: eAmmoType]
474
+ * @returns
542
475
  */
543
- static N_0x74C9080FDD1BB48E(p0: any, p1: any): void;
476
+ static isAmmoValid(ammoHash: eAmmoType): any;
477
+ /**
478
+ * @param ammoHash Refer to [enum: eAmmoType]
479
+ * @returns
480
+ */
481
+ static isAmmoSilent2(ammoHash: eAmmoType): any;
482
+ /**
483
+ * @param weaponHash Refer to [enum: eWeaponHash]
484
+ * @param permanentDegradationLevel
485
+ * @returns
486
+ */
487
+ static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
544
488
  /**
545
- * every other level will have the max value of (brokeLevel - threshold)
546
- *
547
489
  * @param weaponObject
548
- * @param threshold
490
+ * @param scale
549
491
  */
550
- static setWeaponLevelThreshold(weaponObject: Prop, threshold: number): void;
492
+ static setWeaponScale(weaponObject: Prop, scale: number): void;
551
493
  /**
552
494
  * @param weaponHash Refer to [enum: eWeaponHash]
553
495
  * @returns
554
496
  */
555
- static isWeaponTwoHanded(weaponHash: eWeaponHash): any;
497
+ static isWeaponSniper(weaponHash: eWeaponHash): any;
556
498
  /**
557
- * @param p0
499
+ * @param weaponHash Refer to [enum: eWeaponHash]
558
500
  * @returns
559
501
  */
560
- static N_0x9F0E1892C7F228A8(p0: boolean): any;
502
+ static isWeaponTorch(weaponHash: eWeaponHash): any;
561
503
  /**
562
- * Only used in R* SP Script guama3
504
+ * Gets the model hash from the weapon hash.
563
505
  *
564
- * @param vehicle
506
+ * @param weaponHash Refer to [enum: eWeaponHash]
507
+ * @returns
508
+ */
509
+ static getWeapontypeModel(weaponHash: eWeaponHash): number;
510
+ /**
511
+ * @param p0
565
512
  * @param p1
566
513
  */
567
- static N_0x9409C62504A8F9E9(vehicle: Vehicle, p1: boolean): void;
514
+ static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void;
568
515
  /**
569
516
  * @param p0
517
+ * @param p1
570
518
  */
571
- static N_0x457B16951AD77C1B(p0: any): void;
519
+ static N_0x74C2365FDD1BB48F(p0: any, p1: any): void;
520
+ /**
521
+ * @param weaponObject
522
+ * @param component
523
+ */
524
+ static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void;
572
525
  /**
573
526
  * @param p0
527
+ * @param p1
574
528
  * @returns
575
529
  */
576
- static N_0xBC9444F2FF94A9C0(p0: any): any;
530
+ static N_0xF2F585411E748B9C(p0: any, p1: any): any;
577
531
  /**
578
- * @param weaponHash Refer to [enum: eWeaponHash]
579
- * @returns
532
+ * Related to weapon visual damage, not actual damage.
533
+ *
534
+ * @param weaponObject
535
+ * @param level
536
+ * @param p2
580
537
  */
581
- static isWeaponValid(weaponHash: eWeaponHash): boolean;
538
+ static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void;
582
539
  /**
583
540
  * @param p0
584
541
  * @param p1
585
- * @param p2
542
+ * @returns
586
543
  */
587
- static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void;
544
+ static N_0x74C8000FDD1BB111(p0: any, p1: any): any;
588
545
  /**
589
- * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
590
- * _IS_WEAPON_M* - _IS_WEAPON_P*
546
+ * _IS_WEAPON_CLOSE_RANGE?
547
+ * returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
548
+ * all guns ,bows and animal weapons return false
591
549
  *
592
550
  * @param weaponHash Refer to [enum: eWeaponHash]
593
551
  * @returns
594
552
  */
595
- static isWeaponKit2(weaponHash: eWeaponHash): any;
553
+ static isWeaponCloseRange(weaponHash: eWeaponHash): any;
596
554
  /**
597
- * 0.0: good condition, 1.0: poor condition
598
- *
599
- * @param weaponObject
555
+ * @param weaponHash Refer to [enum: eWeaponHash]
600
556
  * @returns
601
557
  */
602
- static getWeaponDegradation(weaponObject: Prop): number;
558
+ static isWeaponMeleeWeapon(weaponHash: eWeaponHash): boolean;
559
+ /**
560
+ * @param ped
561
+ * @param componentHash
562
+ * @param p3
563
+ * @returns weaponObject
564
+ */
565
+ static giveWeaponComponentToWeaponObject(ped: Ped, componentHash: string | number, p3: boolean): Prop | null;
566
+ /**
567
+ * @param ammoHash Refer to [enum: eAmmoType]
568
+ * @returns
569
+ */
570
+ static isAmmoSilent(ammoHash: eAmmoType): boolean;
603
571
  /**
604
572
  * @param p0
605
573
  * @param p1
606
- * @returns
607
574
  */
608
- static N_0xFDCEDFB0577A390D(p0: any, p1: any): any;
575
+ static N_0x641351E9AD103890(p0: any, p1: any): void;
609
576
  /**
610
577
  * @param weaponHash Refer to [enum: eWeaponHash]
611
578
  * @returns
612
579
  */
613
- static isWeaponPistol(weaponHash: eWeaponHash): boolean;
580
+ static getWeaponName2(weaponHash: eWeaponHash): string | null;
614
581
  /**
582
+ * @param weaponObject
583
+ * @param level
584
+ * @param p2
585
+ */
586
+ static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void;
587
+ /**
588
+ * @param p0
589
+ */
590
+ static N_0xD4C6E24D955FF061(p0: any): void;
591
+ /**
592
+ * @param weaponHash Refer to [enum: eWeaponHash]
593
+ * @param p1
594
+ * @param p2
595
+ */
596
+ static requestWeaponAsset(weaponHash: eWeaponHash, p1: number, p2: boolean): void;
597
+ /**
598
+ * Returns whether the weapon has multiple ammo types or not.
599
+ *
615
600
  * @param weaponHash Refer to [enum: eWeaponHash]
616
601
  * @returns
617
602
  */
618
- static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
603
+ static getWeaponHasMultipleAmmoTypes(weaponHash: eWeaponHash): any;
604
+ /**
605
+ * @param p0
606
+ * @param p1
607
+ */
608
+ static N_0x74C9080FDD1BB48E(p0: any, p1: any): void;
609
+ /**
610
+ * every other level will have the max value of (brokeLevel - threshold)
611
+ *
612
+ * @param weaponObject
613
+ * @param threshold
614
+ */
615
+ static setWeaponLevelThreshold(weaponObject: Prop, threshold: number): void;
619
616
  /**
620
617
  * @param weaponHash Refer to [enum: eWeaponHash]
621
618
  * @returns
622
619
  */
623
- static isWeaponRepeater(weaponHash: eWeaponHash): boolean;
620
+ static isWeaponTwoHanded(weaponHash: eWeaponHash): any;
624
621
  /**
622
+ * @param p0
623
+ * @returns
624
+ */
625
+ static N_0x9F0E1892C7F228A8(p0: boolean): any;
626
+ /**
627
+ * Only used in R* SP Script guama3
628
+ *
625
629
  * @param vehicle
626
630
  * @param p1
627
- * @param minHeading
628
- * @param maxHeading
629
631
  */
630
- static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
632
+ static N_0x9409C62504A8F9E9(vehicle: Vehicle, p1: boolean): void;
631
633
  /**
632
634
  * @param p0
633
- * @param p1
634
- * @returns
635
635
  */
636
- static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
636
+ static N_0x457B16951AD77C1B(p0: any): void;
637
637
  }
638
638
  //# sourceMappingURL=WeaponStatics.d.ts.map