@nativewrappers/redm-codegen 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +126 -126
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +184 -184
- package/dist/classes/BaseModel.d.ts +17 -17
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +25 -25
- package/dist/classes/BaseTask.d.ts +12 -12
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +14 -14
- package/dist/classes/Cam.d.ts +94 -94
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +126 -126
- package/dist/classes/Entity.d.ts +471 -471
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +672 -672
- package/dist/classes/PedTask.d.ts +155 -155
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +204 -204
- package/dist/classes/PersChar.d.ts +9 -9
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +21 -21
- package/dist/classes/Pickup.d.ts +5 -5
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +9 -9
- package/dist/classes/Player.d.ts +687 -687
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +1013 -1013
- package/dist/classes/Prop.d.ts +87 -87
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +121 -121
- package/dist/classes/PropSet.d.ts +4 -4
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +6 -6
- package/dist/classes/VehicleTask.d.ts +17 -17
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +21 -21
- package/dist/classes/Weapon.d.ts +306 -306
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +411 -411
- package/dist/namespaces/Animscene.d.ts +59 -59
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +77 -77
- package/dist/namespaces/Audio.d.ts +569 -569
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +728 -728
- package/dist/namespaces/Bounty.d.ts +70 -70
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +115 -115
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +399 -399
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +574 -574
- package/dist/namespaces/Clock.d.ts +51 -51
- package/dist/namespaces/Clock.d.ts.map +1 -1
- package/dist/namespaces/Clock.js +73 -73
- package/dist/namespaces/Collection.d.ts +76 -76
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +108 -108
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +38 -38
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +52 -52
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Crew.d.ts +9 -9
- package/dist/namespaces/Crew.d.ts.map +1 -1
- package/dist/namespaces/Crew.js +14 -14
- package/dist/namespaces/Databinding.d.ts +177 -177
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +271 -271
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +193 -193
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +263 -263
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +820 -820
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1118 -1118
- package/dist/namespaces/Hud.d.ts +494 -494
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +789 -789
- package/dist/namespaces/Inventory.d.ts +180 -180
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +239 -239
- package/dist/namespaces/Itemdatabase.d.ts +78 -78
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +106 -106
- package/dist/namespaces/Map.d.ts +156 -156
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +207 -207
- package/dist/namespaces/Minigame.d.ts +78 -78
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +116 -116
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +23 -23
- package/dist/namespaces/Network.d.ts +636 -636
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +915 -915
- package/dist/namespaces/Object.d.ts +121 -121
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +162 -162
- package/dist/namespaces/Pad.d.ts +94 -94
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +127 -127
- package/dist/namespaces/Perschar.d.ts +44 -44
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +68 -68
- package/dist/namespaces/Physics.d.ts +158 -158
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +207 -207
- package/dist/namespaces/PlayerStatics.d.ts +127 -127
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +177 -177
- package/dist/namespaces/Population.d.ts +75 -75
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +101 -101
- package/dist/namespaces/Posse.d.ts +38 -38
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +62 -62
- package/dist/namespaces/Propset.d.ts +30 -30
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +38 -38
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Stats.d.ts +88 -88
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +123 -123
- package/dist/namespaces/Streaming.d.ts +58 -58
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +92 -92
- package/dist/namespaces/Task.d.ts +62 -62
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +90 -90
- package/dist/namespaces/Telemetry.d.ts +172 -172
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +240 -240
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +24 -24
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +56 -56
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +346 -346
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +199 -199
- package/src/classes/BaseModel.ts +29 -29
- package/src/classes/BaseTask.ts +15 -15
- package/src/classes/Cam.ts +135 -135
- package/src/classes/Entity.ts +687 -687
- package/src/classes/PedTask.ts +223 -223
- package/src/classes/PersChar.ts +24 -24
- package/src/classes/Pickup.ts +10 -10
- package/src/classes/Player.ts +1024 -1024
- package/src/classes/Prop.ts +136 -136
- package/src/classes/PropSet.ts +7 -7
- package/src/classes/VehicleTask.ts +23 -23
- package/src/classes/Weapon.ts +429 -429
- package/src/namespaces/Animscene.ts +86 -86
- package/src/namespaces/Audio.ts +804 -804
- package/src/namespaces/Bounty.ts +131 -131
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +599 -599
- package/src/namespaces/Clock.ts +82 -82
- package/src/namespaces/Collection.ts +109 -109
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +59 -59
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Crew.ts +16 -16
- package/src/namespaces/Databinding.ts +286 -286
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +279 -279
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1196 -1196
- package/src/namespaces/Hud.ts +799 -799
- package/src/namespaces/Inventory.ts +245 -245
- package/src/namespaces/Itemdatabase.ts +118 -118
- package/src/namespaces/Map.ts +215 -215
- package/src/namespaces/Minigame.ts +132 -132
- package/src/namespaces/Missiondata.ts +27 -27
- package/src/namespaces/Network.ts +951 -951
- package/src/namespaces/Object.ts +171 -171
- package/src/namespaces/Pad.ts +127 -127
- package/src/namespaces/Perschar.ts +72 -72
- package/src/namespaces/Physics.ts +231 -231
- package/src/namespaces/PlayerStatics.ts +202 -202
- package/src/namespaces/Population.ts +114 -114
- package/src/namespaces/Posse.ts +62 -62
- package/src/namespaces/Propset.ts +42 -42
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Stats.ts +139 -139
- package/src/namespaces/Streaming.ts +104 -104
- package/src/namespaces/Task.ts +100 -100
- package/src/namespaces/Telemetry.ts +265 -265
- package/src/namespaces/Uifeed.ts +27 -27
- package/src/namespaces/Voice.ts +65 -65
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +365 -365
package/dist/classes/Weapon.d.ts
CHANGED
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@@ -9,6 +9,68 @@ import type { Ped } from './Ped';
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export declare class Weapon {
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protected ped: Ped;
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constructor(ped: Ped);
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/**
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* Stores longarms to your horse on dismount
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* Params: p2 = 0
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* SET_[I - M]*
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*
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* @param storeLongarms
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* @param p2
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*/
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setInstantlyStoreLongarmsOnDismount(storeLongarms: boolean, p2: number): void;
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/**
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* @param removeReason Refer to [enum: eRemoveItemReason]
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* @returns weaponGuid
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*/
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removeWeaponFromPedByGuid(removeReason: eRemoveItemReason): number;
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/**
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* attachPoint:
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param equipNow
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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* @param p4
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* @param p5
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*/
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setCurrentPedWeapon(weaponHash: eWeaponHash, equipNow: boolean, attachPoint: number, p4: boolean, p5: boolean): void;
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/**
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* Equips a weapon from a weaponItem, similar to GIVE_WEAPON_TO_PED
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*
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* @param p2
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* @param p3
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* @param p4
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* @param p5
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* @returns weaponUid
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*/
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setCurrentPedWeaponByGuid(p2: boolean, p3: boolean, p4: boolean, p5: boolean): number;
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/**
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* @param componentHash
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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*/
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hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param amount The amount of ped to add to the ammo
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* @param addReason Refer to [enum: eAddItemReason]
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*/
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addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void;
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/**
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* @param ammoType
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* @param amount
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* @param addReason Refer to [enum: eAddItemReason]
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*/
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addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void;
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/**
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* @param targetPed
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* @returns
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*/
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isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean;
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/**
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* @param p1
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* @returns guidPrimary
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*/
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getBestPedWeaponInInventory(p1: any): [any, number];
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/**
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* @param visible
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*/
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*/
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N_0x2EBF70E1D8C06683(p1: string | number): void;
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/**
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* @param ammoType
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* @returns
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*/
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getPedAmmoByType(ammoType: string | number): number;
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/**
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* @param p1
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* @param p2
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* @returns
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*/
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getBestPedWeapon(p1: boolean, p2: boolean): number;
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/**
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* @param toggle
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* @param weaponHash Refer to [enum: eWeaponHash]
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*/
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setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammoHash Refer to [enum: eAmmoType]
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*/
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disableAmmoTypeForPed(ammoHash: eAmmoType): void;
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/**
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*
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* Returns whether the ped has a shotgun p1: 0 or 1
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*
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* @
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*/
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get CorrectKitEmoteTwirlGun(): [boolean, number];
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param p1
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* @returns
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*/
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doesPedHaveShotgun(p1: number): any;
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clearPedLastWeaponDamage(): void;
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/**
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* Returns
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* Returns true if ped is on a horse while inside of a town
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* Params: p1 = 0
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* GET_L* - GET_MA*
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*
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* @param p1
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* @returns
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*/
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N_0x5A695BD328586B44(p1: number): any;
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/**
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* Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
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* _A* or _B*
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param
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* @param amount
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* @param removeReason Refer to [enum: eRemoveItemReason]
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*/
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removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void;
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/**
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*
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*
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* @param weaponEmoteVariation
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* @returns
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* @param p1
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* @param p2
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*/
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setPedAmmoToDrop(p1: number, p2: number): void;
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/**
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* Returns
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* Returns the current ammo type of the specified ped's specified weapon.
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* @param
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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*/
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getPedAmmoTypeFromWeapon(weaponHash: eWeaponHash): number;
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/**
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* @param
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns ammo
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getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
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/**
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* @returns
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*/
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@@ -175,52 +216,6 @@ export declare class Weapon {
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* @returns Returns the weapon entity
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*/
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getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammoHash Refer to [enum: eAmmoType]
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*/
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enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
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/**
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* @param toggle
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*/
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N_0x431240A58484D5D0(toggle: boolean): void;
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/**
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* @param p2
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* @param p3
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* @returns outGUID
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*/
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getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
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/**
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* @returns coords
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*/
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get PedLastWeaponImpactCoord(): [boolean, Vector3];
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/**
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* Returns WeaponAttachPoint
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*
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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* @returns
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*/
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getWeaponAttachPoint(attachPoint: number): number;
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/**
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* @param p2
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
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* @param p4
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* @returns weaponHash: Refer to [enum: eWeaponHash]
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*/
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getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
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/**
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* Returns whether the ped has a revolver p1: 0 or 1
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*
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* @param p1
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* @returns
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*/
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doesPedHaveRevolver(p1: number): any;
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/**
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* Returns emote Hash
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*
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* @returns
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-
*/
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get PedGunSpinningEquippedKitEmoteTwirl(): number;
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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*/
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@@ -260,97 +255,180 @@ export declare class Weapon {
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260
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*/
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removeAllPedWeapons(p1: boolean, p2: boolean): void;
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/**
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*
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* Params: p2 = 0
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* SET_[I - M]*
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*
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|
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* @param storeLongarms
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* @param p2
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-
*/
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|
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setInstantlyStoreLongarmsOnDismount(storeLongarms: boolean, p2: number): void;
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|
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/**
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* @param removeReason Refer to [enum: eRemoveItemReason]
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* @returns weaponGuid
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|
+
* @returns
|
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|
*/
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-
|
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260
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+
get AllowDualWield(): any;
|
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|
/**
|
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|
-
*
|
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262
|
+
* Returns eCurrentHeldWeapon
|
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|
+
* _GET_R* - _GET_T*
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|
*
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|
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* @
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|
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* @param equipNow
|
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|
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* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
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|
-
* @param p4
|
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|
-
* @param p5
|
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|
+
* @returns
|
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284
266
|
*/
|
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285
|
-
|
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267
|
+
get PedCurrentHeldWeapon(): number;
|
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286
268
|
/**
|
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287
|
-
*
|
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288
|
-
*
|
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|
-
* @param p2
|
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|
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* @param p3
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|
-
* @param p4
|
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292
|
-
* @param p5
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293
|
-
* @returns weaponUid
|
|
269
|
+
* @param toggle
|
|
294
270
|
*/
|
|
295
|
-
|
|
271
|
+
set ForceAutoEquip(toggle: boolean);
|
|
296
272
|
/**
|
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297
|
-
* @param componentHash
|
|
298
273
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
299
|
-
* @
|
|
274
|
+
* @param ammo
|
|
300
275
|
*/
|
|
301
|
-
|
|
276
|
+
setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
|
|
302
277
|
/**
|
|
278
|
+
* Gives the ped the weapon.
|
|
279
|
+
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
280
|
+
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
281
|
+
*
|
|
303
282
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
304
|
-
* @param
|
|
305
|
-
* @param
|
|
306
|
-
|
|
307
|
-
|
|
308
|
-
|
|
309
|
-
* @param
|
|
310
|
-
* @param
|
|
283
|
+
* @param ammoCount
|
|
284
|
+
* @param bForceInHand
|
|
285
|
+
* @param bForceInHolster
|
|
286
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
287
|
+
* @param bAllowMultipleCopies
|
|
288
|
+
* @param p7
|
|
289
|
+
* @param p8
|
|
311
290
|
* @param addReason Refer to [enum: eAddItemReason]
|
|
291
|
+
* @param bIgnoreUnlocks
|
|
292
|
+
* @param permanentDegradation
|
|
293
|
+
* @param p12
|
|
294
|
+
* @returns
|
|
312
295
|
*/
|
|
313
|
-
|
|
296
|
+
giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
|
|
314
297
|
/**
|
|
315
|
-
* @param
|
|
298
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
316
299
|
* @returns
|
|
317
300
|
*/
|
|
318
|
-
|
|
301
|
+
getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
|
|
319
302
|
/**
|
|
320
|
-
* @param
|
|
321
|
-
* @returns
|
|
303
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
304
|
+
* @returns weaponGuid
|
|
322
305
|
*/
|
|
323
|
-
|
|
306
|
+
getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
|
|
324
307
|
/**
|
|
325
|
-
* @param
|
|
308
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
309
|
+
* @returns ammo
|
|
326
310
|
*/
|
|
327
|
-
|
|
311
|
+
getAmmoInClip(weaponHash: eWeaponHash): [boolean, number];
|
|
328
312
|
/**
|
|
329
|
-
* @
|
|
313
|
+
* @param toggle
|
|
330
314
|
*/
|
|
331
|
-
|
|
315
|
+
N_0x16D9841A85FA627E(toggle: boolean): void;
|
|
332
316
|
/**
|
|
333
317
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
318
|
+
* @param offset
|
|
334
319
|
* @param ammoCount
|
|
335
|
-
* @param p3
|
|
336
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
337
320
|
*/
|
|
338
|
-
|
|
321
|
+
setPedDropsInventoryWeapon(weaponHash: eWeaponHash, offset: Vector3, ammoCount: number): void;
|
|
322
|
+
/**
|
|
323
|
+
* spinHash can be -1, 0 to disable
|
|
324
|
+
*
|
|
325
|
+
* @param weaponEmoteTrickType
|
|
326
|
+
* @param spin
|
|
327
|
+
*/
|
|
328
|
+
setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void;
|
|
329
|
+
/**
|
|
330
|
+
* Appears to just send specified weapon to your horse holster without having to be close
|
|
331
|
+
* However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
|
|
332
|
+
*
|
|
333
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
334
|
+
*/
|
|
335
|
+
sendWeaponToInventory(weaponHash: eWeaponHash): void;
|
|
336
|
+
/**
|
|
337
|
+
* If near your horse when called, weapons stored on your horse will be considered
|
|
338
|
+
* Returns weaponHash
|
|
339
|
+
*
|
|
340
|
+
* @param weaponGroup
|
|
341
|
+
* @param p2
|
|
342
|
+
* @param p3
|
|
343
|
+
* @returns
|
|
344
|
+
*/
|
|
345
|
+
getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): number;
|
|
346
|
+
/**
|
|
347
|
+
* Only used in R* SP Scripts native_son2, native_son3 and smuggler2
|
|
348
|
+
* Params: p2 = -1
|
|
349
|
+
*
|
|
350
|
+
* @param p1
|
|
351
|
+
* @param p2
|
|
352
|
+
*/
|
|
353
|
+
N_0x8A779706DA5CA3DD(p1: boolean, p2: number): void;
|
|
354
|
+
/**
|
|
355
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
356
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
357
|
+
*/
|
|
358
|
+
disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
|
|
359
|
+
/**
|
|
360
|
+
* @returns data; outData
|
|
361
|
+
*/
|
|
362
|
+
giveWeaponToPedWithOptions(): [boolean, number, number];
|
|
363
|
+
/**
|
|
364
|
+
* @returns
|
|
365
|
+
*/
|
|
366
|
+
get MaxLockonDistanceOfCurrentPedWeapon(): number;
|
|
367
|
+
/**
|
|
368
|
+
* @param ammoType
|
|
369
|
+
* @returns
|
|
370
|
+
*/
|
|
371
|
+
getPedAmmoByType(ammoType: string | number): number;
|
|
372
|
+
/**
|
|
373
|
+
* @param p1
|
|
374
|
+
* @param p2
|
|
375
|
+
* @returns
|
|
376
|
+
*/
|
|
377
|
+
getBestPedWeapon(p1: boolean, p2: boolean): number;
|
|
339
378
|
/**
|
|
340
379
|
* @param toggle
|
|
380
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
341
381
|
*/
|
|
342
|
-
|
|
382
|
+
setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void;
|
|
343
383
|
/**
|
|
384
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
344
385
|
* @param ammoHash Refer to [enum: eAmmoType]
|
|
345
|
-
* @returns weaponInventoryUid
|
|
346
386
|
*/
|
|
347
|
-
|
|
387
|
+
setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
|
|
388
|
+
/**
|
|
389
|
+
* *GET_BEST** - *GET_CLOSEST**
|
|
390
|
+
*
|
|
391
|
+
* @returns weaponGuid
|
|
392
|
+
*/
|
|
393
|
+
get CorrectKitEmoteTwirlGun(): [boolean, number];
|
|
348
394
|
/**
|
|
349
395
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
350
|
-
* @
|
|
351
|
-
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
396
|
+
* @returns
|
|
352
397
|
*/
|
|
353
|
-
|
|
398
|
+
setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean;
|
|
399
|
+
/**
|
|
400
|
+
* Returns whether the ped has a rifle p1: 0 or 1
|
|
401
|
+
*
|
|
402
|
+
* @param p1
|
|
403
|
+
* @returns
|
|
404
|
+
*/
|
|
405
|
+
doesPedHaveRifle(p1: number): any;
|
|
406
|
+
/**
|
|
407
|
+
* Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
|
|
408
|
+
* _A* or _B*
|
|
409
|
+
*
|
|
410
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
411
|
+
* @param ped
|
|
412
|
+
*/
|
|
413
|
+
N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void;
|
|
414
|
+
/**
|
|
415
|
+
* Returns iSpinHash / iVariationSpin
|
|
416
|
+
*
|
|
417
|
+
* @param weaponEmoteVariation
|
|
418
|
+
* @returns
|
|
419
|
+
*/
|
|
420
|
+
getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number;
|
|
421
|
+
/**
|
|
422
|
+
* Returns whether the ped has a repeater p1: 0 or 1
|
|
423
|
+
*
|
|
424
|
+
* @param p1
|
|
425
|
+
* @returns
|
|
426
|
+
*/
|
|
427
|
+
doesPedHaveRepeater(p1: number): any;
|
|
428
|
+
/**
|
|
429
|
+
* @param weaponCollection
|
|
430
|
+
*/
|
|
431
|
+
giveWeaponCollectionToPed(weaponCollection: string | number): void;
|
|
354
432
|
/**
|
|
355
433
|
* @returns
|
|
356
434
|
*/
|
|
@@ -415,179 +493,157 @@ export declare class Weapon {
|
|
|
415
493
|
*/
|
|
416
494
|
hidePedWeapons(p0: number, immediately: boolean): void;
|
|
417
495
|
/**
|
|
418
|
-
*
|
|
496
|
+
* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
|
|
497
|
+
*
|
|
498
|
+
* @param weaponObject
|
|
499
|
+
* @returns
|
|
419
500
|
*/
|
|
420
|
-
|
|
501
|
+
getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
|
|
421
502
|
/**
|
|
422
|
-
* @
|
|
503
|
+
* @param p1
|
|
504
|
+
* @param p2
|
|
505
|
+
* @param p3
|
|
506
|
+
* @returns
|
|
423
507
|
*/
|
|
424
|
-
|
|
508
|
+
getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
|
|
425
509
|
/**
|
|
426
|
-
*
|
|
427
|
-
*
|
|
428
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
429
|
-
* @param amount
|
|
430
|
-
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
510
|
+
* @param toggle
|
|
431
511
|
*/
|
|
432
|
-
|
|
512
|
+
set PedDropsWeaponsWhenDead(toggle: boolean);
|
|
433
513
|
/**
|
|
434
|
-
*
|
|
514
|
+
* Returns ammoHash
|
|
435
515
|
*
|
|
436
|
-
* @
|
|
516
|
+
* @returns Returns the [enum: eAmmoType]; weaponGuid
|
|
437
517
|
*/
|
|
438
|
-
|
|
518
|
+
get CurrentAmmoTypeFromGuid(): [number, number];
|
|
439
519
|
/**
|
|
440
|
-
* @param
|
|
441
|
-
* @param ammo
|
|
520
|
+
* @param toggle
|
|
442
521
|
*/
|
|
443
|
-
|
|
522
|
+
set PedInfiniteAmmoClip(toggle: boolean);
|
|
444
523
|
/**
|
|
445
|
-
*
|
|
524
|
+
* returns the amount of peds that were restrained with the weapon thrown bolas
|
|
525
|
+
*
|
|
446
526
|
* @returns
|
|
447
527
|
*/
|
|
448
|
-
|
|
528
|
+
get NumPedsRestrainedFromWeaponBolas(): any;
|
|
449
529
|
/**
|
|
450
|
-
*
|
|
530
|
+
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
531
|
+
*
|
|
532
|
+
* @param emote
|
|
451
533
|
*/
|
|
452
|
-
set
|
|
534
|
+
set ActiveGunSpinningEquipKitEmoteTwirl(emote: string | number);
|
|
453
535
|
/**
|
|
454
|
-
* @param
|
|
455
|
-
* @returns ammo
|
|
536
|
+
* @param toggle
|
|
456
537
|
*/
|
|
457
|
-
|
|
538
|
+
set AllowAnyWeaponDrop(toggle: boolean);
|
|
458
539
|
/**
|
|
459
|
-
* @
|
|
540
|
+
* @returns
|
|
460
541
|
*/
|
|
461
|
-
|
|
542
|
+
makePedReload(): any;
|
|
462
543
|
/**
|
|
463
544
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
464
|
-
* @param offset
|
|
465
545
|
* @param ammoCount
|
|
546
|
+
* @param p3
|
|
547
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
466
548
|
*/
|
|
467
|
-
|
|
468
|
-
/**
|
|
469
|
-
* spinHash can be -1, 0 to disable
|
|
470
|
-
*
|
|
471
|
-
* @param weaponEmoteTrickType
|
|
472
|
-
* @param spin
|
|
473
|
-
*/
|
|
474
|
-
setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void;
|
|
549
|
+
giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
|
|
475
550
|
/**
|
|
476
|
-
*
|
|
477
|
-
* However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
|
|
478
|
-
*
|
|
479
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
551
|
+
* @param toggle
|
|
480
552
|
*/
|
|
481
|
-
|
|
553
|
+
N_0x45E57FDD531C9477(toggle: boolean): void;
|
|
482
554
|
/**
|
|
483
|
-
*
|
|
484
|
-
*
|
|
485
|
-
*
|
|
486
|
-
* @param weaponGroup
|
|
487
|
-
* @param p2
|
|
488
|
-
* @param p3
|
|
489
|
-
* @returns
|
|
555
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
556
|
+
* @returns weaponInventoryUid
|
|
490
557
|
*/
|
|
491
|
-
|
|
558
|
+
setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
|
|
492
559
|
/**
|
|
493
|
-
*
|
|
494
|
-
* Params: p2 = -1
|
|
495
|
-
*
|
|
496
|
-
* @param p1
|
|
560
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
497
561
|
* @param p2
|
|
562
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
498
563
|
*/
|
|
499
|
-
|
|
564
|
+
removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
|
|
500
565
|
/**
|
|
501
566
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
502
567
|
* @param ammoHash Refer to [enum: eAmmoType]
|
|
503
568
|
*/
|
|
504
|
-
|
|
505
|
-
/**
|
|
506
|
-
* @returns data; outData
|
|
507
|
-
*/
|
|
508
|
-
giveWeaponToPedWithOptions(): [boolean, number, number];
|
|
569
|
+
enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
|
|
509
570
|
/**
|
|
510
|
-
* @
|
|
571
|
+
* @param toggle
|
|
511
572
|
*/
|
|
512
|
-
|
|
573
|
+
N_0x431240A58484D5D0(toggle: boolean): void;
|
|
513
574
|
/**
|
|
514
|
-
* @param
|
|
575
|
+
* @param p2
|
|
576
|
+
* @param p3
|
|
577
|
+
* @returns outGUID
|
|
515
578
|
*/
|
|
516
|
-
|
|
579
|
+
getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
|
|
517
580
|
/**
|
|
518
|
-
*
|
|
519
|
-
*
|
|
520
|
-
* @param p1
|
|
521
|
-
* @returns
|
|
581
|
+
* @returns coords
|
|
522
582
|
*/
|
|
523
|
-
|
|
524
|
-
clearPedLastWeaponDamage(): void;
|
|
583
|
+
get PedLastWeaponImpactCoord(): [boolean, Vector3];
|
|
525
584
|
/**
|
|
526
|
-
* Returns
|
|
527
|
-
* Params: p1 = 0
|
|
528
|
-
* GET_L* - GET_MA*
|
|
585
|
+
* Returns WeaponAttachPoint
|
|
529
586
|
*
|
|
530
|
-
* @param
|
|
587
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
531
588
|
* @returns
|
|
532
589
|
*/
|
|
533
|
-
|
|
534
|
-
/**
|
|
535
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
536
|
-
* @param amount
|
|
537
|
-
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
538
|
-
*/
|
|
539
|
-
removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void;
|
|
590
|
+
getWeaponAttachPoint(attachPoint: number): number;
|
|
540
591
|
/**
|
|
541
|
-
* @param p1
|
|
542
592
|
* @param p2
|
|
593
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
594
|
+
* @param p4
|
|
595
|
+
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
543
596
|
*/
|
|
544
|
-
|
|
597
|
+
getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
|
|
545
598
|
/**
|
|
546
|
-
* Returns the
|
|
599
|
+
* Returns whether the ped has a revolver p1: 0 or 1
|
|
547
600
|
*
|
|
548
|
-
* @param
|
|
601
|
+
* @param p1
|
|
549
602
|
* @returns
|
|
550
603
|
*/
|
|
551
|
-
|
|
552
|
-
/**
|
|
553
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
554
|
-
* @returns ammo
|
|
555
|
-
*/
|
|
556
|
-
getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
|
|
604
|
+
doesPedHaveRevolver(p1: number): any;
|
|
557
605
|
/**
|
|
558
|
-
* Returns
|
|
606
|
+
* Returns emote Hash
|
|
559
607
|
*
|
|
560
|
-
* @param weaponObject
|
|
561
608
|
* @returns
|
|
562
609
|
*/
|
|
563
|
-
|
|
610
|
+
get PedGunSpinningEquippedKitEmoteTwirl(): number;
|
|
564
611
|
/**
|
|
565
|
-
* @param
|
|
566
|
-
* @param p2
|
|
567
|
-
* @param p3
|
|
568
|
-
* @returns
|
|
612
|
+
* @param toggle
|
|
569
613
|
*/
|
|
570
|
-
|
|
614
|
+
N_0xF08D8FEB455F2C8C(toggle: boolean): void;
|
|
571
615
|
/**
|
|
572
|
-
* @
|
|
616
|
+
* @returns ammo; inventoryUid
|
|
573
617
|
*/
|
|
574
|
-
|
|
618
|
+
get AmmoInClipByInventoryUid(): [any, number, number];
|
|
575
619
|
/**
|
|
576
|
-
*
|
|
620
|
+
* removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
|
|
577
621
|
*
|
|
578
|
-
* @
|
|
622
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
623
|
+
* @param amount
|
|
624
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
579
625
|
*/
|
|
580
|
-
|
|
626
|
+
removeAmmoFromPedByType(ammoHash: eAmmoType, amount: number, removeReason: eRemoveItemReason): void;
|
|
581
627
|
/**
|
|
582
|
-
*
|
|
628
|
+
* Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster
|
|
629
|
+
*
|
|
630
|
+
* @param disableAnim
|
|
583
631
|
*/
|
|
584
|
-
set
|
|
632
|
+
set PedWeaponOnBack(disableAnim: boolean);
|
|
585
633
|
/**
|
|
586
|
-
*
|
|
587
|
-
*
|
|
634
|
+
* @param ammoType
|
|
635
|
+
* @param ammo
|
|
636
|
+
*/
|
|
637
|
+
setPedAmmoByType(ammoType: string | number, ammo: number): void;
|
|
638
|
+
/**
|
|
639
|
+
* @param p1
|
|
588
640
|
* @returns
|
|
589
641
|
*/
|
|
590
|
-
|
|
642
|
+
getPedBackupWeapon(p1: boolean): number;
|
|
643
|
+
/**
|
|
644
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
645
|
+
*/
|
|
646
|
+
set ForceCurrentWeaponIntoCockedState(attachPoint: number);
|
|
591
647
|
/**
|
|
592
648
|
* @returns
|
|
593
649
|
*/
|
|
@@ -630,61 +686,5 @@ export declare class Weapon {
|
|
|
630
686
|
* @returns
|
|
631
687
|
*/
|
|
632
688
|
hasPedGotWeapon(weaponHash: eWeaponHash, p2: number, onlyCheckPlayerInventory: boolean): boolean;
|
|
633
|
-
/**
|
|
634
|
-
* @returns
|
|
635
|
-
*/
|
|
636
|
-
get AllowDualWield(): any;
|
|
637
|
-
/**
|
|
638
|
-
* Returns eCurrentHeldWeapon
|
|
639
|
-
* _GET_R* - _GET_T*
|
|
640
|
-
*
|
|
641
|
-
* @returns
|
|
642
|
-
*/
|
|
643
|
-
get PedCurrentHeldWeapon(): number;
|
|
644
|
-
/**
|
|
645
|
-
* @param toggle
|
|
646
|
-
*/
|
|
647
|
-
set ForceAutoEquip(toggle: boolean);
|
|
648
|
-
/**
|
|
649
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
650
|
-
* @param ammo
|
|
651
|
-
*/
|
|
652
|
-
setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
|
|
653
|
-
/**
|
|
654
|
-
* Gives the ped the weapon.
|
|
655
|
-
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
656
|
-
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
657
|
-
*
|
|
658
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
659
|
-
* @param ammoCount
|
|
660
|
-
* @param bForceInHand
|
|
661
|
-
* @param bForceInHolster
|
|
662
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
663
|
-
* @param bAllowMultipleCopies
|
|
664
|
-
* @param p7
|
|
665
|
-
* @param p8
|
|
666
|
-
* @param addReason Refer to [enum: eAddItemReason]
|
|
667
|
-
* @param bIgnoreUnlocks
|
|
668
|
-
* @param permanentDegradation
|
|
669
|
-
* @param p12
|
|
670
|
-
* @returns
|
|
671
|
-
*/
|
|
672
|
-
giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
|
|
673
|
-
/**
|
|
674
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
675
|
-
* @returns
|
|
676
|
-
*/
|
|
677
|
-
getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
|
|
678
|
-
/**
|
|
679
|
-
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
680
|
-
* @returns weaponGuid
|
|
681
|
-
*/
|
|
682
|
-
getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
|
|
683
|
-
/**
|
|
684
|
-
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
685
|
-
*
|
|
686
|
-
* @param emote
|
|
687
|
-
*/
|
|
688
|
-
set ActiveGunSpinningEquipKitEmoteTwirl(emote: string | number);
|
|
689
689
|
}
|
|
690
690
|
//# sourceMappingURL=Weapon.d.ts.map
|