@nativewrappers/redm-codegen 0.0.5 → 0.0.6

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Files changed (213) hide show
  1. package/dist/classes/AnimScene.d.ts +126 -126
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +184 -184
  4. package/dist/classes/BaseModel.d.ts +17 -17
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +25 -25
  7. package/dist/classes/BaseTask.d.ts +12 -12
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +14 -14
  10. package/dist/classes/Cam.d.ts +94 -94
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +126 -126
  13. package/dist/classes/Entity.d.ts +471 -471
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +672 -672
  16. package/dist/classes/PedTask.d.ts +155 -155
  17. package/dist/classes/PedTask.d.ts.map +1 -1
  18. package/dist/classes/PedTask.js +204 -204
  19. package/dist/classes/PersChar.d.ts +9 -9
  20. package/dist/classes/PersChar.d.ts.map +1 -1
  21. package/dist/classes/PersChar.js +21 -21
  22. package/dist/classes/Pickup.d.ts +5 -5
  23. package/dist/classes/Pickup.d.ts.map +1 -1
  24. package/dist/classes/Pickup.js +9 -9
  25. package/dist/classes/Player.d.ts +687 -687
  26. package/dist/classes/Player.d.ts.map +1 -1
  27. package/dist/classes/Player.js +1013 -1013
  28. package/dist/classes/Prop.d.ts +87 -87
  29. package/dist/classes/Prop.d.ts.map +1 -1
  30. package/dist/classes/Prop.js +121 -121
  31. package/dist/classes/PropSet.d.ts +4 -4
  32. package/dist/classes/PropSet.d.ts.map +1 -1
  33. package/dist/classes/PropSet.js +6 -6
  34. package/dist/classes/VehicleTask.d.ts +17 -17
  35. package/dist/classes/VehicleTask.d.ts.map +1 -1
  36. package/dist/classes/VehicleTask.js +21 -21
  37. package/dist/classes/Weapon.d.ts +306 -306
  38. package/dist/classes/Weapon.d.ts.map +1 -1
  39. package/dist/classes/Weapon.js +411 -411
  40. package/dist/namespaces/Animscene.d.ts +59 -59
  41. package/dist/namespaces/Animscene.d.ts.map +1 -1
  42. package/dist/namespaces/Animscene.js +77 -77
  43. package/dist/namespaces/Audio.d.ts +569 -569
  44. package/dist/namespaces/Audio.d.ts.map +1 -1
  45. package/dist/namespaces/Audio.js +728 -728
  46. package/dist/namespaces/Bounty.d.ts +70 -70
  47. package/dist/namespaces/Bounty.d.ts.map +1 -1
  48. package/dist/namespaces/Bounty.js +115 -115
  49. package/dist/namespaces/Brain.d.ts +15 -15
  50. package/dist/namespaces/Brain.d.ts.map +1 -1
  51. package/dist/namespaces/Brain.js +20 -20
  52. package/dist/namespaces/CamStatics.d.ts +399 -399
  53. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  54. package/dist/namespaces/CamStatics.js +574 -574
  55. package/dist/namespaces/Clock.d.ts +51 -51
  56. package/dist/namespaces/Clock.d.ts.map +1 -1
  57. package/dist/namespaces/Clock.js +73 -73
  58. package/dist/namespaces/Collection.d.ts +76 -76
  59. package/dist/namespaces/Collection.d.ts.map +1 -1
  60. package/dist/namespaces/Collection.js +108 -108
  61. package/dist/namespaces/Companion.d.ts +22 -22
  62. package/dist/namespaces/Companion.d.ts.map +1 -1
  63. package/dist/namespaces/Companion.js +30 -30
  64. package/dist/namespaces/Compendium.d.ts +38 -38
  65. package/dist/namespaces/Compendium.d.ts.map +1 -1
  66. package/dist/namespaces/Compendium.js +52 -52
  67. package/dist/namespaces/Crashlog.d.ts +10 -10
  68. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  69. package/dist/namespaces/Crashlog.js +14 -14
  70. package/dist/namespaces/Crew.d.ts +9 -9
  71. package/dist/namespaces/Crew.d.ts.map +1 -1
  72. package/dist/namespaces/Crew.js +14 -14
  73. package/dist/namespaces/Databinding.d.ts +177 -177
  74. package/dist/namespaces/Databinding.d.ts.map +1 -1
  75. package/dist/namespaces/Databinding.js +271 -271
  76. package/dist/namespaces/Dlc.d.ts +5 -5
  77. package/dist/namespaces/Dlc.d.ts.map +1 -1
  78. package/dist/namespaces/Dlc.js +9 -9
  79. package/dist/namespaces/EntityStatics.d.ts +193 -193
  80. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  81. package/dist/namespaces/EntityStatics.js +263 -263
  82. package/dist/namespaces/Fire.d.ts +7 -7
  83. package/dist/namespaces/Fire.d.ts.map +1 -1
  84. package/dist/namespaces/Fire.js +9 -9
  85. package/dist/namespaces/Graphics.d.ts +820 -820
  86. package/dist/namespaces/Graphics.d.ts.map +1 -1
  87. package/dist/namespaces/Graphics.js +1118 -1118
  88. package/dist/namespaces/Hud.d.ts +494 -494
  89. package/dist/namespaces/Hud.d.ts.map +1 -1
  90. package/dist/namespaces/Hud.js +789 -789
  91. package/dist/namespaces/Inventory.d.ts +180 -180
  92. package/dist/namespaces/Inventory.d.ts.map +1 -1
  93. package/dist/namespaces/Inventory.js +239 -239
  94. package/dist/namespaces/Itemdatabase.d.ts +78 -78
  95. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  96. package/dist/namespaces/Itemdatabase.js +106 -106
  97. package/dist/namespaces/Map.d.ts +156 -156
  98. package/dist/namespaces/Map.d.ts.map +1 -1
  99. package/dist/namespaces/Map.js +207 -207
  100. package/dist/namespaces/Minigame.d.ts +78 -78
  101. package/dist/namespaces/Minigame.d.ts.map +1 -1
  102. package/dist/namespaces/Minigame.js +116 -116
  103. package/dist/namespaces/Missiondata.d.ts +15 -15
  104. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  105. package/dist/namespaces/Missiondata.js +23 -23
  106. package/dist/namespaces/Network.d.ts +636 -636
  107. package/dist/namespaces/Network.d.ts.map +1 -1
  108. package/dist/namespaces/Network.js +915 -915
  109. package/dist/namespaces/Object.d.ts +121 -121
  110. package/dist/namespaces/Object.d.ts.map +1 -1
  111. package/dist/namespaces/Object.js +162 -162
  112. package/dist/namespaces/Pad.d.ts +94 -94
  113. package/dist/namespaces/Pad.d.ts.map +1 -1
  114. package/dist/namespaces/Pad.js +127 -127
  115. package/dist/namespaces/Perschar.d.ts +44 -44
  116. package/dist/namespaces/Perschar.d.ts.map +1 -1
  117. package/dist/namespaces/Perschar.js +68 -68
  118. package/dist/namespaces/Physics.d.ts +158 -158
  119. package/dist/namespaces/Physics.d.ts.map +1 -1
  120. package/dist/namespaces/Physics.js +207 -207
  121. package/dist/namespaces/PlayerStatics.d.ts +127 -127
  122. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  123. package/dist/namespaces/PlayerStatics.js +177 -177
  124. package/dist/namespaces/Population.d.ts +75 -75
  125. package/dist/namespaces/Population.d.ts.map +1 -1
  126. package/dist/namespaces/Population.js +101 -101
  127. package/dist/namespaces/Posse.d.ts +38 -38
  128. package/dist/namespaces/Posse.d.ts.map +1 -1
  129. package/dist/namespaces/Posse.js +62 -62
  130. package/dist/namespaces/Propset.d.ts +30 -30
  131. package/dist/namespaces/Propset.d.ts.map +1 -1
  132. package/dist/namespaces/Propset.js +38 -38
  133. package/dist/namespaces/Shapetest.d.ts +11 -11
  134. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  135. package/dist/namespaces/Shapetest.js +13 -13
  136. package/dist/namespaces/Stats.d.ts +88 -88
  137. package/dist/namespaces/Stats.d.ts.map +1 -1
  138. package/dist/namespaces/Stats.js +123 -123
  139. package/dist/namespaces/Streaming.d.ts +58 -58
  140. package/dist/namespaces/Streaming.d.ts.map +1 -1
  141. package/dist/namespaces/Streaming.js +92 -92
  142. package/dist/namespaces/Task.d.ts +62 -62
  143. package/dist/namespaces/Task.d.ts.map +1 -1
  144. package/dist/namespaces/Task.js +90 -90
  145. package/dist/namespaces/Telemetry.d.ts +172 -172
  146. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  147. package/dist/namespaces/Telemetry.js +240 -240
  148. package/dist/namespaces/Uifeed.d.ts +15 -15
  149. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  150. package/dist/namespaces/Uifeed.js +24 -24
  151. package/dist/namespaces/Voice.d.ts +38 -38
  152. package/dist/namespaces/Voice.d.ts.map +1 -1
  153. package/dist/namespaces/Voice.js +56 -56
  154. package/dist/namespaces/Water.d.ts +27 -27
  155. package/dist/namespaces/Water.d.ts.map +1 -1
  156. package/dist/namespaces/Water.js +41 -41
  157. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  158. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  159. package/dist/namespaces/WeaponStatics.js +346 -346
  160. package/package.json +1 -1
  161. package/src/classes/AnimScene.ts +199 -199
  162. package/src/classes/BaseModel.ts +29 -29
  163. package/src/classes/BaseTask.ts +15 -15
  164. package/src/classes/Cam.ts +135 -135
  165. package/src/classes/Entity.ts +687 -687
  166. package/src/classes/PedTask.ts +223 -223
  167. package/src/classes/PersChar.ts +24 -24
  168. package/src/classes/Pickup.ts +10 -10
  169. package/src/classes/Player.ts +1024 -1024
  170. package/src/classes/Prop.ts +136 -136
  171. package/src/classes/PropSet.ts +7 -7
  172. package/src/classes/VehicleTask.ts +23 -23
  173. package/src/classes/Weapon.ts +429 -429
  174. package/src/namespaces/Animscene.ts +86 -86
  175. package/src/namespaces/Audio.ts +804 -804
  176. package/src/namespaces/Bounty.ts +131 -131
  177. package/src/namespaces/Brain.ts +22 -22
  178. package/src/namespaces/CamStatics.ts +599 -599
  179. package/src/namespaces/Clock.ts +82 -82
  180. package/src/namespaces/Collection.ts +109 -109
  181. package/src/namespaces/Companion.ts +34 -34
  182. package/src/namespaces/Compendium.ts +59 -59
  183. package/src/namespaces/Crashlog.ts +16 -16
  184. package/src/namespaces/Crew.ts +16 -16
  185. package/src/namespaces/Databinding.ts +286 -286
  186. package/src/namespaces/Dlc.ts +9 -9
  187. package/src/namespaces/EntityStatics.ts +279 -279
  188. package/src/namespaces/Fire.ts +10 -10
  189. package/src/namespaces/Graphics.ts +1196 -1196
  190. package/src/namespaces/Hud.ts +799 -799
  191. package/src/namespaces/Inventory.ts +245 -245
  192. package/src/namespaces/Itemdatabase.ts +118 -118
  193. package/src/namespaces/Map.ts +215 -215
  194. package/src/namespaces/Minigame.ts +132 -132
  195. package/src/namespaces/Missiondata.ts +27 -27
  196. package/src/namespaces/Network.ts +951 -951
  197. package/src/namespaces/Object.ts +171 -171
  198. package/src/namespaces/Pad.ts +127 -127
  199. package/src/namespaces/Perschar.ts +72 -72
  200. package/src/namespaces/Physics.ts +231 -231
  201. package/src/namespaces/PlayerStatics.ts +202 -202
  202. package/src/namespaces/Population.ts +114 -114
  203. package/src/namespaces/Posse.ts +62 -62
  204. package/src/namespaces/Propset.ts +42 -42
  205. package/src/namespaces/Shapetest.ts +14 -14
  206. package/src/namespaces/Stats.ts +139 -139
  207. package/src/namespaces/Streaming.ts +104 -104
  208. package/src/namespaces/Task.ts +100 -100
  209. package/src/namespaces/Telemetry.ts +265 -265
  210. package/src/namespaces/Uifeed.ts +27 -27
  211. package/src/namespaces/Voice.ts +65 -65
  212. package/src/namespaces/Water.ts +47 -47
  213. package/src/namespaces/WeaponStatics.ts +365 -365
@@ -9,6 +9,68 @@ import type { Ped } from './Ped';
9
9
  export declare class Weapon {
10
10
  protected ped: Ped;
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11
  constructor(ped: Ped);
12
+ /**
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+ * Stores longarms to your horse on dismount
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+ * Params: p2 = 0
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+ * SET_[I - M]*
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+ *
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+ * @param storeLongarms
18
+ * @param p2
19
+ */
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+ setInstantlyStoreLongarmsOnDismount(storeLongarms: boolean, p2: number): void;
21
+ /**
22
+ * @param removeReason Refer to [enum: eRemoveItemReason]
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+ * @returns weaponGuid
24
+ */
25
+ removeWeaponFromPedByGuid(removeReason: eRemoveItemReason): number;
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+ /**
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+ * attachPoint:
28
+ *
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+ * @param weaponHash Refer to [enum: eWeaponHash]
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+ * @param equipNow
31
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
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+ * @param p4
33
+ * @param p5
34
+ */
35
+ setCurrentPedWeapon(weaponHash: eWeaponHash, equipNow: boolean, attachPoint: number, p4: boolean, p5: boolean): void;
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+ /**
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+ * Equips a weapon from a weaponItem, similar to GIVE_WEAPON_TO_PED
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+ *
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+ * @param p2
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+ * @param p3
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+ * @param p4
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+ * @param p5
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+ * @returns weaponUid
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+ */
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+ setCurrentPedWeaponByGuid(p2: boolean, p3: boolean, p4: boolean, p5: boolean): number;
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+ /**
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+ * @param componentHash
48
+ * @param weaponHash Refer to [enum: eWeaponHash]
49
+ * @returns
50
+ */
51
+ hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any;
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+ /**
53
+ * @param weaponHash Refer to [enum: eWeaponHash]
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+ * @param amount The amount of ped to add to the ammo
55
+ * @param addReason Refer to [enum: eAddItemReason]
56
+ */
57
+ addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void;
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+ /**
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+ * @param ammoType
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+ * @param amount
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+ * @param addReason Refer to [enum: eAddItemReason]
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+ */
63
+ addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void;
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+ /**
65
+ * @param targetPed
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+ * @returns
67
+ */
68
+ isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean;
69
+ /**
70
+ * @param p1
71
+ * @returns guidPrimary
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+ */
73
+ getBestPedWeaponInInventory(p1: any): [any, number];
12
74
  /**
13
75
  * @param visible
14
76
  */
@@ -62,70 +124,49 @@ export declare class Weapon {
62
124
  */
63
125
  N_0x2EBF70E1D8C06683(p1: string | number): void;
64
126
  /**
65
- * @param ammoType
66
- * @returns
67
- */
68
- getPedAmmoByType(ammoType: string | number): number;
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- /**
70
- * @param p1
71
- * @param p2
72
- * @returns
73
- */
74
- getBestPedWeapon(p1: boolean, p2: boolean): number;
75
- /**
76
- * @param toggle
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- * @param weaponHash Refer to [enum: eWeaponHash]
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- */
79
- setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void;
80
- /**
81
- * @param weaponHash Refer to [enum: eWeaponHash]
82
127
  * @param ammoHash Refer to [enum: eAmmoType]
83
128
  */
84
- setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
129
+ disableAmmoTypeForPed(ammoHash: eAmmoType): void;
85
130
  /**
86
- * *GET_BEST** - *GET_CLOSEST**
131
+ * Returns whether the ped has a shotgun p1: 0 or 1
87
132
  *
88
- * @returns weaponGuid
89
- */
90
- get CorrectKitEmoteTwirlGun(): [boolean, number];
91
- /**
92
- * @param weaponHash Refer to [enum: eWeaponHash]
133
+ * @param p1
93
134
  * @returns
94
135
  */
95
- setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean;
136
+ doesPedHaveShotgun(p1: number): any;
137
+ clearPedLastWeaponDamage(): void;
96
138
  /**
97
- * Returns whether the ped has a rifle p1: 0 or 1
139
+ * Returns true if ped is on a horse while inside of a town
140
+ * Params: p1 = 0
141
+ * GET_L* - GET_MA*
98
142
  *
99
143
  * @param p1
100
144
  * @returns
101
145
  */
102
- doesPedHaveRifle(p1: number): any;
146
+ N_0x5A695BD328586B44(p1: number): any;
103
147
  /**
104
- * Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
105
- * _A* or _B*
106
- *
107
148
  * @param weaponHash Refer to [enum: eWeaponHash]
108
- * @param ped
149
+ * @param amount
150
+ * @param removeReason Refer to [enum: eRemoveItemReason]
109
151
  */
110
- N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void;
152
+ removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void;
111
153
  /**
112
- * Returns iSpinHash / iVariationSpin
113
- *
114
- * @param weaponEmoteVariation
115
- * @returns
154
+ * @param p1
155
+ * @param p2
116
156
  */
117
- getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number;
157
+ setPedAmmoToDrop(p1: number, p2: number): void;
118
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  /**
119
- * Returns whether the ped has a repeater p1: 0 or 1
159
+ * Returns the current ammo type of the specified ped's specified weapon.
120
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  *
121
- * @param p1
161
+ * @param weaponHash Refer to [enum: eWeaponHash]
122
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  * @returns
123
163
  */
124
- doesPedHaveRepeater(p1: number): any;
164
+ getPedAmmoTypeFromWeapon(weaponHash: eWeaponHash): number;
125
165
  /**
126
- * @param weaponCollection
166
+ * @param weaponHash Refer to [enum: eWeaponHash]
167
+ * @returns ammo
127
168
  */
128
- giveWeaponCollectionToPed(weaponCollection: string | number): void;
169
+ getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
129
170
  /**
130
171
  * @returns
131
172
  */
@@ -175,52 +216,6 @@ export declare class Weapon {
175
216
  * @returns Returns the weapon entity
176
217
  */
177
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  getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null;
178
- /**
179
- * @param weaponHash Refer to [enum: eWeaponHash]
180
- * @param ammoHash Refer to [enum: eAmmoType]
181
- */
182
- enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
183
- /**
184
- * @param toggle
185
- */
186
- N_0x431240A58484D5D0(toggle: boolean): void;
187
- /**
188
- * @param p2
189
- * @param p3
190
- * @returns outGUID
191
- */
192
- getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
193
- /**
194
- * @returns coords
195
- */
196
- get PedLastWeaponImpactCoord(): [boolean, Vector3];
197
- /**
198
- * Returns WeaponAttachPoint
199
- *
200
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
201
- * @returns
202
- */
203
- getWeaponAttachPoint(attachPoint: number): number;
204
- /**
205
- * @param p2
206
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
207
- * @param p4
208
- * @returns weaponHash: Refer to [enum: eWeaponHash]
209
- */
210
- getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
211
- /**
212
- * Returns whether the ped has a revolver p1: 0 or 1
213
- *
214
- * @param p1
215
- * @returns
216
- */
217
- doesPedHaveRevolver(p1: number): any;
218
- /**
219
- * Returns emote Hash
220
- *
221
- * @returns
222
- */
223
- get PedGunSpinningEquippedKitEmoteTwirl(): number;
224
219
  /**
225
220
  * @param weaponHash Refer to [enum: eWeaponHash]
226
221
  */
@@ -260,97 +255,180 @@ export declare class Weapon {
260
255
  */
261
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  removeAllPedWeapons(p1: boolean, p2: boolean): void;
262
257
  /**
263
- * Stores longarms to your horse on dismount
264
- * Params: p2 = 0
265
- * SET_[I - M]*
266
- *
267
- * @param storeLongarms
268
- * @param p2
269
- */
270
- setInstantlyStoreLongarmsOnDismount(storeLongarms: boolean, p2: number): void;
271
- /**
272
- * @param removeReason Refer to [enum: eRemoveItemReason]
273
- * @returns weaponGuid
258
+ * @returns
274
259
  */
275
- removeWeaponFromPedByGuid(removeReason: eRemoveItemReason): number;
260
+ get AllowDualWield(): any;
276
261
  /**
277
- * attachPoint:
262
+ * Returns eCurrentHeldWeapon
263
+ * _GET_R* - _GET_T*
278
264
  *
279
- * @param weaponHash Refer to [enum: eWeaponHash]
280
- * @param equipNow
281
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
282
- * @param p4
283
- * @param p5
265
+ * @returns
284
266
  */
285
- setCurrentPedWeapon(weaponHash: eWeaponHash, equipNow: boolean, attachPoint: number, p4: boolean, p5: boolean): void;
267
+ get PedCurrentHeldWeapon(): number;
286
268
  /**
287
- * Equips a weapon from a weaponItem, similar to GIVE_WEAPON_TO_PED
288
- *
289
- * @param p2
290
- * @param p3
291
- * @param p4
292
- * @param p5
293
- * @returns weaponUid
269
+ * @param toggle
294
270
  */
295
- setCurrentPedWeaponByGuid(p2: boolean, p3: boolean, p4: boolean, p5: boolean): number;
271
+ set ForceAutoEquip(toggle: boolean);
296
272
  /**
297
- * @param componentHash
298
273
  * @param weaponHash Refer to [enum: eWeaponHash]
299
- * @returns
274
+ * @param ammo
300
275
  */
301
- hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any;
276
+ setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
302
277
  /**
278
+ * Gives the ped the weapon.
279
+ * List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
280
+ * permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
281
+ *
303
282
  * @param weaponHash Refer to [enum: eWeaponHash]
304
- * @param amount The amount of ped to add to the ammo
305
- * @param addReason Refer to [enum: eAddItemReason]
306
- */
307
- addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void;
308
- /**
309
- * @param ammoType
310
- * @param amount
283
+ * @param ammoCount
284
+ * @param bForceInHand
285
+ * @param bForceInHolster
286
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
287
+ * @param bAllowMultipleCopies
288
+ * @param p7
289
+ * @param p8
311
290
  * @param addReason Refer to [enum: eAddItemReason]
291
+ * @param bIgnoreUnlocks
292
+ * @param permanentDegradation
293
+ * @param p12
294
+ * @returns
312
295
  */
313
- addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void;
296
+ giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
314
297
  /**
315
- * @param targetPed
298
+ * @param weaponHash Refer to [enum: eWeaponHash]
316
299
  * @returns
317
300
  */
318
- isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean;
301
+ getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
319
302
  /**
320
- * @param p1
321
- * @returns guidPrimary
303
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
304
+ * @returns weaponGuid
322
305
  */
323
- getBestPedWeaponInInventory(p1: any): [any, number];
306
+ getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
324
307
  /**
325
- * @param toggle
308
+ * @param weaponHash Refer to [enum: eWeaponHash]
309
+ * @returns ammo
326
310
  */
327
- set AllowAnyWeaponDrop(toggle: boolean);
311
+ getAmmoInClip(weaponHash: eWeaponHash): [boolean, number];
328
312
  /**
329
- * @returns
313
+ * @param toggle
330
314
  */
331
- makePedReload(): any;
315
+ N_0x16D9841A85FA627E(toggle: boolean): void;
332
316
  /**
333
317
  * @param weaponHash Refer to [enum: eWeaponHash]
318
+ * @param offset
334
319
  * @param ammoCount
335
- * @param p3
336
- * @param addReason Refer to [enum: eAddItemReason]
337
320
  */
338
- giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
321
+ setPedDropsInventoryWeapon(weaponHash: eWeaponHash, offset: Vector3, ammoCount: number): void;
322
+ /**
323
+ * spinHash can be -1, 0 to disable
324
+ *
325
+ * @param weaponEmoteTrickType
326
+ * @param spin
327
+ */
328
+ setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void;
329
+ /**
330
+ * Appears to just send specified weapon to your horse holster without having to be close
331
+ * However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
332
+ *
333
+ * @param weaponHash Refer to [enum: eWeaponHash]
334
+ */
335
+ sendWeaponToInventory(weaponHash: eWeaponHash): void;
336
+ /**
337
+ * If near your horse when called, weapons stored on your horse will be considered
338
+ * Returns weaponHash
339
+ *
340
+ * @param weaponGroup
341
+ * @param p2
342
+ * @param p3
343
+ * @returns
344
+ */
345
+ getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): number;
346
+ /**
347
+ * Only used in R* SP Scripts native_son2, native_son3 and smuggler2
348
+ * Params: p2 = -1
349
+ *
350
+ * @param p1
351
+ * @param p2
352
+ */
353
+ N_0x8A779706DA5CA3DD(p1: boolean, p2: number): void;
354
+ /**
355
+ * @param weaponHash Refer to [enum: eWeaponHash]
356
+ * @param ammoHash Refer to [enum: eAmmoType]
357
+ */
358
+ disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
359
+ /**
360
+ * @returns data; outData
361
+ */
362
+ giveWeaponToPedWithOptions(): [boolean, number, number];
363
+ /**
364
+ * @returns
365
+ */
366
+ get MaxLockonDistanceOfCurrentPedWeapon(): number;
367
+ /**
368
+ * @param ammoType
369
+ * @returns
370
+ */
371
+ getPedAmmoByType(ammoType: string | number): number;
372
+ /**
373
+ * @param p1
374
+ * @param p2
375
+ * @returns
376
+ */
377
+ getBestPedWeapon(p1: boolean, p2: boolean): number;
339
378
  /**
340
379
  * @param toggle
380
+ * @param weaponHash Refer to [enum: eWeaponHash]
341
381
  */
342
- N_0x45E57FDD531C9477(toggle: boolean): void;
382
+ setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void;
343
383
  /**
384
+ * @param weaponHash Refer to [enum: eWeaponHash]
344
385
  * @param ammoHash Refer to [enum: eAmmoType]
345
- * @returns weaponInventoryUid
346
386
  */
347
- setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
387
+ setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
388
+ /**
389
+ * *GET_BEST** - *GET_CLOSEST**
390
+ *
391
+ * @returns weaponGuid
392
+ */
393
+ get CorrectKitEmoteTwirlGun(): [boolean, number];
348
394
  /**
349
395
  * @param weaponHash Refer to [enum: eWeaponHash]
350
- * @param p2
351
- * @param removeReason Refer to [enum: eRemoveItemReason]
396
+ * @returns
352
397
  */
353
- removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
398
+ setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean;
399
+ /**
400
+ * Returns whether the ped has a rifle p1: 0 or 1
401
+ *
402
+ * @param p1
403
+ * @returns
404
+ */
405
+ doesPedHaveRifle(p1: number): any;
406
+ /**
407
+ * Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
408
+ * _A* or _B*
409
+ *
410
+ * @param weaponHash Refer to [enum: eWeaponHash]
411
+ * @param ped
412
+ */
413
+ N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void;
414
+ /**
415
+ * Returns iSpinHash / iVariationSpin
416
+ *
417
+ * @param weaponEmoteVariation
418
+ * @returns
419
+ */
420
+ getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number;
421
+ /**
422
+ * Returns whether the ped has a repeater p1: 0 or 1
423
+ *
424
+ * @param p1
425
+ * @returns
426
+ */
427
+ doesPedHaveRepeater(p1: number): any;
428
+ /**
429
+ * @param weaponCollection
430
+ */
431
+ giveWeaponCollectionToPed(weaponCollection: string | number): void;
354
432
  /**
355
433
  * @returns
356
434
  */
@@ -415,179 +493,157 @@ export declare class Weapon {
415
493
  */
416
494
  hidePedWeapons(p0: number, immediately: boolean): void;
417
495
  /**
418
- * @param toggle
496
+ * Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
497
+ *
498
+ * @param weaponObject
499
+ * @returns
419
500
  */
420
- N_0xF08D8FEB455F2C8C(toggle: boolean): void;
501
+ getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
421
502
  /**
422
- * @returns ammo; inventoryUid
503
+ * @param p1
504
+ * @param p2
505
+ * @param p3
506
+ * @returns
423
507
  */
424
- get AmmoInClipByInventoryUid(): [any, number, number];
508
+ getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
425
509
  /**
426
- * removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
427
- *
428
- * @param ammoHash Refer to [enum: eAmmoType]
429
- * @param amount
430
- * @param removeReason Refer to [enum: eRemoveItemReason]
510
+ * @param toggle
431
511
  */
432
- removeAmmoFromPedByType(ammoHash: eAmmoType, amount: number, removeReason: eRemoveItemReason): void;
512
+ set PedDropsWeaponsWhenDead(toggle: boolean);
433
513
  /**
434
- * Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster
514
+ * Returns ammoHash
435
515
  *
436
- * @param disableAnim
516
+ * @returns Returns the [enum: eAmmoType]; weaponGuid
437
517
  */
438
- set PedWeaponOnBack(disableAnim: boolean);
518
+ get CurrentAmmoTypeFromGuid(): [number, number];
439
519
  /**
440
- * @param ammoType
441
- * @param ammo
520
+ * @param toggle
442
521
  */
443
- setPedAmmoByType(ammoType: string | number, ammo: number): void;
522
+ set PedInfiniteAmmoClip(toggle: boolean);
444
523
  /**
445
- * @param p1
524
+ * returns the amount of peds that were restrained with the weapon thrown bolas
525
+ *
446
526
  * @returns
447
527
  */
448
- getPedBackupWeapon(p1: boolean): number;
528
+ get NumPedsRestrainedFromWeaponBolas(): any;
449
529
  /**
450
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
530
+ * emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
531
+ *
532
+ * @param emote
451
533
  */
452
- set ForceCurrentWeaponIntoCockedState(attachPoint: number);
534
+ set ActiveGunSpinningEquipKitEmoteTwirl(emote: string | number);
453
535
  /**
454
- * @param weaponHash Refer to [enum: eWeaponHash]
455
- * @returns ammo
536
+ * @param toggle
456
537
  */
457
- getAmmoInClip(weaponHash: eWeaponHash): [boolean, number];
538
+ set AllowAnyWeaponDrop(toggle: boolean);
458
539
  /**
459
- * @param toggle
540
+ * @returns
460
541
  */
461
- N_0x16D9841A85FA627E(toggle: boolean): void;
542
+ makePedReload(): any;
462
543
  /**
463
544
  * @param weaponHash Refer to [enum: eWeaponHash]
464
- * @param offset
465
545
  * @param ammoCount
546
+ * @param p3
547
+ * @param addReason Refer to [enum: eAddItemReason]
466
548
  */
467
- setPedDropsInventoryWeapon(weaponHash: eWeaponHash, offset: Vector3, ammoCount: number): void;
468
- /**
469
- * spinHash can be -1, 0 to disable
470
- *
471
- * @param weaponEmoteTrickType
472
- * @param spin
473
- */
474
- setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void;
549
+ giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
475
550
  /**
476
- * Appears to just send specified weapon to your horse holster without having to be close
477
- * However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
478
- *
479
- * @param weaponHash Refer to [enum: eWeaponHash]
551
+ * @param toggle
480
552
  */
481
- sendWeaponToInventory(weaponHash: eWeaponHash): void;
553
+ N_0x45E57FDD531C9477(toggle: boolean): void;
482
554
  /**
483
- * If near your horse when called, weapons stored on your horse will be considered
484
- * Returns weaponHash
485
- *
486
- * @param weaponGroup
487
- * @param p2
488
- * @param p3
489
- * @returns
555
+ * @param ammoHash Refer to [enum: eAmmoType]
556
+ * @returns weaponInventoryUid
490
557
  */
491
- getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): number;
558
+ setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
492
559
  /**
493
- * Only used in R* SP Scripts native_son2, native_son3 and smuggler2
494
- * Params: p2 = -1
495
- *
496
- * @param p1
560
+ * @param weaponHash Refer to [enum: eWeaponHash]
497
561
  * @param p2
562
+ * @param removeReason Refer to [enum: eRemoveItemReason]
498
563
  */
499
- N_0x8A779706DA5CA3DD(p1: boolean, p2: number): void;
564
+ removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
500
565
  /**
501
566
  * @param weaponHash Refer to [enum: eWeaponHash]
502
567
  * @param ammoHash Refer to [enum: eAmmoType]
503
568
  */
504
- disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
505
- /**
506
- * @returns data; outData
507
- */
508
- giveWeaponToPedWithOptions(): [boolean, number, number];
569
+ enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
509
570
  /**
510
- * @returns
571
+ * @param toggle
511
572
  */
512
- get MaxLockonDistanceOfCurrentPedWeapon(): number;
573
+ N_0x431240A58484D5D0(toggle: boolean): void;
513
574
  /**
514
- * @param ammoHash Refer to [enum: eAmmoType]
575
+ * @param p2
576
+ * @param p3
577
+ * @returns outGUID
515
578
  */
516
- disableAmmoTypeForPed(ammoHash: eAmmoType): void;
579
+ getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
517
580
  /**
518
- * Returns whether the ped has a shotgun p1: 0 or 1
519
- *
520
- * @param p1
521
- * @returns
581
+ * @returns coords
522
582
  */
523
- doesPedHaveShotgun(p1: number): any;
524
- clearPedLastWeaponDamage(): void;
583
+ get PedLastWeaponImpactCoord(): [boolean, Vector3];
525
584
  /**
526
- * Returns true if ped is on a horse while inside of a town
527
- * Params: p1 = 0
528
- * GET_L* - GET_MA*
585
+ * Returns WeaponAttachPoint
529
586
  *
530
- * @param p1
587
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
531
588
  * @returns
532
589
  */
533
- N_0x5A695BD328586B44(p1: number): any;
534
- /**
535
- * @param weaponHash Refer to [enum: eWeaponHash]
536
- * @param amount
537
- * @param removeReason Refer to [enum: eRemoveItemReason]
538
- */
539
- removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void;
590
+ getWeaponAttachPoint(attachPoint: number): number;
540
591
  /**
541
- * @param p1
542
592
  * @param p2
593
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
594
+ * @param p4
595
+ * @returns weaponHash: Refer to [enum: eWeaponHash]
543
596
  */
544
- setPedAmmoToDrop(p1: number, p2: number): void;
597
+ getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
545
598
  /**
546
- * Returns the current ammo type of the specified ped's specified weapon.
599
+ * Returns whether the ped has a revolver p1: 0 or 1
547
600
  *
548
- * @param weaponHash Refer to [enum: eWeaponHash]
601
+ * @param p1
549
602
  * @returns
550
603
  */
551
- getPedAmmoTypeFromWeapon(weaponHash: eWeaponHash): number;
552
- /**
553
- * @param weaponHash Refer to [enum: eWeaponHash]
554
- * @returns ammo
555
- */
556
- getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
604
+ doesPedHaveRevolver(p1: number): any;
557
605
  /**
558
- * Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
606
+ * Returns emote Hash
559
607
  *
560
- * @param weaponObject
561
608
  * @returns
562
609
  */
563
- getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
610
+ get PedGunSpinningEquippedKitEmoteTwirl(): number;
564
611
  /**
565
- * @param p1
566
- * @param p2
567
- * @param p3
568
- * @returns
612
+ * @param toggle
569
613
  */
570
- getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
614
+ N_0xF08D8FEB455F2C8C(toggle: boolean): void;
571
615
  /**
572
- * @param toggle
616
+ * @returns ammo; inventoryUid
573
617
  */
574
- set PedDropsWeaponsWhenDead(toggle: boolean);
618
+ get AmmoInClipByInventoryUid(): [any, number, number];
575
619
  /**
576
- * Returns ammoHash
620
+ * removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
577
621
  *
578
- * @returns Returns the [enum: eAmmoType]; weaponGuid
622
+ * @param ammoHash Refer to [enum: eAmmoType]
623
+ * @param amount
624
+ * @param removeReason Refer to [enum: eRemoveItemReason]
579
625
  */
580
- get CurrentAmmoTypeFromGuid(): [number, number];
626
+ removeAmmoFromPedByType(ammoHash: eAmmoType, amount: number, removeReason: eRemoveItemReason): void;
581
627
  /**
582
- * @param toggle
628
+ * Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster
629
+ *
630
+ * @param disableAnim
583
631
  */
584
- set PedInfiniteAmmoClip(toggle: boolean);
632
+ set PedWeaponOnBack(disableAnim: boolean);
585
633
  /**
586
- * returns the amount of peds that were restrained with the weapon thrown bolas
587
- *
634
+ * @param ammoType
635
+ * @param ammo
636
+ */
637
+ setPedAmmoByType(ammoType: string | number, ammo: number): void;
638
+ /**
639
+ * @param p1
588
640
  * @returns
589
641
  */
590
- get NumPedsRestrainedFromWeaponBolas(): any;
642
+ getPedBackupWeapon(p1: boolean): number;
643
+ /**
644
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
645
+ */
646
+ set ForceCurrentWeaponIntoCockedState(attachPoint: number);
591
647
  /**
592
648
  * @returns
593
649
  */
@@ -630,61 +686,5 @@ export declare class Weapon {
630
686
  * @returns
631
687
  */
632
688
  hasPedGotWeapon(weaponHash: eWeaponHash, p2: number, onlyCheckPlayerInventory: boolean): boolean;
633
- /**
634
- * @returns
635
- */
636
- get AllowDualWield(): any;
637
- /**
638
- * Returns eCurrentHeldWeapon
639
- * _GET_R* - _GET_T*
640
- *
641
- * @returns
642
- */
643
- get PedCurrentHeldWeapon(): number;
644
- /**
645
- * @param toggle
646
- */
647
- set ForceAutoEquip(toggle: boolean);
648
- /**
649
- * @param weaponHash Refer to [enum: eWeaponHash]
650
- * @param ammo
651
- */
652
- setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
653
- /**
654
- * Gives the ped the weapon.
655
- * List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
656
- * permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
657
- *
658
- * @param weaponHash Refer to [enum: eWeaponHash]
659
- * @param ammoCount
660
- * @param bForceInHand
661
- * @param bForceInHolster
662
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
663
- * @param bAllowMultipleCopies
664
- * @param p7
665
- * @param p8
666
- * @param addReason Refer to [enum: eAddItemReason]
667
- * @param bIgnoreUnlocks
668
- * @param permanentDegradation
669
- * @param p12
670
- * @returns
671
- */
672
- giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
673
- /**
674
- * @param weaponHash Refer to [enum: eWeaponHash]
675
- * @returns
676
- */
677
- getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
678
- /**
679
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
680
- * @returns weaponGuid
681
- */
682
- getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
683
- /**
684
- * emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
685
- *
686
- * @param emote
687
- */
688
- set ActiveGunSpinningEquipKitEmoteTwirl(emote: string | number);
689
689
  }
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690
  //# sourceMappingURL=Weapon.d.ts.map