@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,75 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+ using UnityEditor;
5
+
6
+ namespace UnityCli
7
+ {
8
+ /// <summary>
9
+ /// vfx.particle-main - 修改 ParticleSystem 主模块。
10
+ /// </summary>
11
+ public class VfxParticleMainTool : IUnityCliTool<VfxParticleMainTool.Request, VfxParticleMainTool.Result>
12
+ {
13
+ public sealed class Request : ParticleMainFields
14
+ {
15
+ [UnityCliRequired]
16
+ public string Target { get; set; }
17
+ }
18
+
19
+ public sealed class Result
20
+ {
21
+ public VfxParticleSystemInfo ParticleSystem { get; set; }
22
+ public List<VfxPlannedEffect> PlannedEffects { get; set; }
23
+ }
24
+
25
+ public ToolDescriptor Describe() => new()
26
+ {
27
+ Name = "vfx.particle-main",
28
+ Summary = "Update ParticleSystem main module fields such as lifetime, speed, size, looping, and simulation space.",
29
+ Description = "Update the main module of an existing ParticleSystem. Supports duration, start lifetime, start speed, start size, start color, rotation, gravity, maxParticles, loop, playOnAwake, simulationSpace, and scalingMode.",
30
+ Group = "vfx",
31
+ DestructiveHint = false,
32
+ SideEffects = new[] { "particle-main-edit" },
33
+ Target = "editor",
34
+ PlayModeSupport = "supported",
35
+ DefaultTimeoutMs = 30000,
36
+ MaxTimeoutMs = 600000,
37
+ Examples = new[]
38
+ {
39
+ new ToolExample { Description = "Set looping dust", Input = new Request { Target = "Effects/Dust", Loop = true, Duration = 3 } },
40
+ new ToolExample { Description = "Switch to world simulation", Input = new Request { Target = "Effects/Dust", SimulationSpace = "World" } }
41
+ }
42
+ };
43
+
44
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
45
+ {
46
+ VfxToolSupport.EnsureEditorReady("vfx.particle-main");
47
+ var particleSystem = VfxToolSupport.ResolveParticleSystem(request.Target);
48
+ if (particleSystem == null)
49
+ {
50
+ throw new UnityCliBridge.BridgeCommandException(
51
+ "E_PARTICLE_SYSTEM_NOT_FOUND",
52
+ "ParticleSystem not found: " + request.Target,
53
+ "Pass a GameObject name / hierarchy path with a ParticleSystem component.");
54
+ }
55
+
56
+ VfxToolSupport.PrepareParticleMainFields(request);
57
+ VfxToolSupport.RequireMutation(request.Duration.HasValue || request.StartLifetime.HasValue || request.StartSpeed.HasValue || request.StartSize.HasValue || !string.IsNullOrWhiteSpace(request.StartColor) || request.StartRotation.HasValue || request.GravityModifier.HasValue || request.MaxParticles.HasValue || request.Loop.HasValue || request.PlayOnAwake.HasValue || !string.IsNullOrWhiteSpace(request.SimulationSpace) || !string.IsNullOrWhiteSpace(request.ScalingMode), "vfx.particle-main");
58
+ var gameObjectId = particleSystem.gameObject.GetInstanceID();
59
+ var effects = new List<VfxPlannedEffect>();
60
+ ctx.CommitEffect();
61
+ var writable = VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle-main");
62
+ VfxToolSupport.ApplyParticleMainFields(writable, request, "vfx.particle-main", effects);
63
+ var observed = VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle-main");
64
+ VfxToolSupport.VerifyParticleMainFields(observed, request);
65
+ UnityCliSceneMutation.MarkSceneObjectDirty(observed);
66
+ VfxToolSupport.MarkSceneDirty(observed.gameObject);
67
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
68
+ {
69
+ ParticleSystem = VfxToolSupport.BuildParticleSystemInfo(observed),
70
+ PlannedEffects = effects
71
+ });
72
+ }
73
+ }
74
+ }
75
+ #endif
@@ -0,0 +1,38 @@
1
+ #if UNITY_EDITOR
2
+ using UnityEngine;
3
+
4
+ namespace UnityCli
5
+ {
6
+ /// <summary>暂停目标 ParticleSystem。</summary>
7
+ public sealed class VfxParticlePauseTool : IUnityCliTool<VfxParticlePauseTool.Request, VfxParticleActionResult>
8
+ {
9
+ public sealed class Request { [UnityCliRequired] public string Target { get; set; } public bool? WithChildren { get; set; } }
10
+
11
+ public ToolDescriptor Describe() => new()
12
+ {
13
+ Name = "vfx.particle.pause", Summary = "Pause a ParticleSystem.",
14
+ Description = "Pause the existing ParticleSystem, optionally including child systems.",
15
+ Group = "vfx",SideEffects = new[] { "particle-playback-edit" },
16
+ Target = "editor", PlayModeSupport = "supported", DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
17
+ Examples = new[]
18
+ {
19
+ new ToolExample { Description = "Pause the dust system", Input = new Request { Target = "Effects/Dust" } },
20
+ new ToolExample { Description = "Pause child systems", Input = new Request { Target = "Effects/Dust", WithChildren = true } }
21
+ }
22
+ };
23
+
24
+ public async System.Threading.Tasks.ValueTask<VfxParticleActionResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
25
+ {
26
+ var particleSystem = VfxActionToolSupport.RequireParticle(request.Target, "vfx.particle.pause");
27
+ var withChildren = request.WithChildren ?? true;
28
+ var gameObjectId = particleSystem.gameObject.GetInstanceID();
29
+ ctx.CommitEffect();
30
+
31
+ particleSystem = VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle.pause");
32
+ particleSystem.Pause(withChildren);
33
+ await VfxActionToolSupport.RequireParticleState(particleSystem, withChildren, system => system.isPaused, "vfx.particle.pause", ctx, ct);
34
+ return VfxActionToolSupport.BuildParticleResult(VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle.pause"), "vfx.particle.pause", ctx.LogPath);
35
+ }
36
+ }
37
+ }
38
+ #endif
@@ -0,0 +1,38 @@
1
+ #if UNITY_EDITOR
2
+ using UnityEngine;
3
+
4
+ namespace UnityCli
5
+ {
6
+ /// <summary>播放目标 ParticleSystem。</summary>
7
+ public sealed class VfxParticlePlayTool : IUnityCliTool<VfxParticlePlayTool.Request, VfxParticleActionResult>
8
+ {
9
+ public sealed class Request { [UnityCliRequired] public string Target { get; set; } public bool? WithChildren { get; set; } }
10
+
11
+ public ToolDescriptor Describe() => new()
12
+ {
13
+ Name = "vfx.particle.play", Summary = "Play a ParticleSystem.",
14
+ Description = "Play the existing ParticleSystem, optionally including child systems.",
15
+ Group = "vfx",SideEffects = new[] { "particle-playback-edit" },
16
+ Target = "editor", PlayModeSupport = "supported", DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
17
+ Examples = new[]
18
+ {
19
+ new ToolExample { Description = "Play the dust system", Input = new Request { Target = "Effects/Dust" } },
20
+ new ToolExample { Description = "Play with child systems", Input = new Request { Target = "Effects/Dust", WithChildren = true } }
21
+ }
22
+ };
23
+
24
+ public async System.Threading.Tasks.ValueTask<VfxParticleActionResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
25
+ {
26
+ var particleSystem = VfxActionToolSupport.RequireParticle(request.Target, "vfx.particle.play");
27
+ var withChildren = request.WithChildren ?? true;
28
+ var gameObjectId = particleSystem.gameObject.GetInstanceID();
29
+ ctx.CommitEffect();
30
+
31
+ particleSystem = VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle.play");
32
+ particleSystem.Play(withChildren);
33
+ await VfxActionToolSupport.RequireParticleState(particleSystem, withChildren, system => system.isPlaying && !system.isPaused, "vfx.particle.play", ctx, ct);
34
+ return VfxActionToolSupport.BuildParticleResult(VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle.play"), "vfx.particle.play", ctx.LogPath);
35
+ }
36
+ }
37
+ }
38
+ #endif
@@ -0,0 +1,148 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEngine;
5
+
6
+ namespace UnityCli
7
+ {
8
+ /// <summary>
9
+ /// vfx.particle-shape - 修改 ParticleSystem 形状模块。
10
+ /// </summary>
11
+ public class VfxParticleShapeTool : IUnityCliTool<VfxParticleShapeTool.Request, VfxParticleShapeTool.Result>
12
+ {
13
+ public sealed class Request
14
+ {
15
+ [UnityCliRequired]
16
+ public string Target { get; set; }
17
+ public bool? Enabled { get; set; }
18
+ public string ShapeType { get; set; }
19
+ public double? Radius { get; set; }
20
+ public double? Angle { get; set; }
21
+ public double? Arc { get; set; }
22
+ public double? Length { get; set; }
23
+ public double? BoxX { get; set; }
24
+ public double? BoxY { get; set; }
25
+ public double? BoxZ { get; set; }
26
+ public bool? RandomDirection { get; set; }
27
+ }
28
+
29
+ public sealed class Result
30
+ {
31
+ public VfxParticleShapeInfo Shape { get; set; }
32
+ public List<VfxPlannedEffect> PlannedEffects { get; set; }
33
+ }
34
+
35
+ public ToolDescriptor Describe() => new()
36
+ {
37
+ Name = "vfx.particle-shape",
38
+ Summary = "Update ParticleSystem shape type, dimensions, and random direction settings.",
39
+ Description = "Update the shape module of an existing ParticleSystem. Supports enabled, shapeType, radius, angle, arc, length, box axes, and randomDirection.",
40
+ Group = "vfx",
41
+ DestructiveHint = false,
42
+ SideEffects = new[] { "particle-shape-edit" },
43
+ Target = "editor",
44
+ PlayModeSupport = "supported",
45
+ DefaultTimeoutMs = 30000,
46
+ MaxTimeoutMs = 600000,
47
+ Examples = new[]
48
+ {
49
+ new ToolExample { Description = "Switch to cone", Input = new Request { Target = "Effects/Dust", ShapeType = "Cone", Radius = 0.5, Angle = 15 } },
50
+ new ToolExample { Description = "Edit box extents", Input = new Request { Target = "Effects/Dust", BoxX = 1, BoxY = 2, BoxZ = 3 } }
51
+ }
52
+ };
53
+
54
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
55
+ {
56
+ VfxToolSupport.EnsureEditorReady("vfx.particle-shape");
57
+ var particleSystem = VfxToolSupport.ResolveParticleSystem(request.Target);
58
+ if (particleSystem == null)
59
+ {
60
+ throw new UnityCliBridge.BridgeCommandException(
61
+ "E_PARTICLE_SYSTEM_NOT_FOUND",
62
+ "ParticleSystem not found: " + request.Target,
63
+ "Pass a GameObject name / hierarchy path with a ParticleSystem component.");
64
+ }
65
+
66
+ VfxToolSupport.RequireFinite(request.Radius, "radius", 0); VfxToolSupport.RequireFinite(request.Angle, "angle"); VfxToolSupport.RequireFinite(request.Arc, "arc", 0, 360); VfxToolSupport.RequireFinite(request.Length, "length", 0); VfxToolSupport.RequireFinite(request.BoxX, "boxX", 0); VfxToolSupport.RequireFinite(request.BoxY, "boxY", 0); VfxToolSupport.RequireFinite(request.BoxZ, "boxZ", 0);
67
+ if (!string.IsNullOrWhiteSpace(request.ShapeType)) VfxToolSupport.ParseEnum<ParticleSystemShapeType>(request.ShapeType, "E_PARTICLE_SHAPE_TYPE_INVALID", "Use a valid ParticleSystemShapeType value.");
68
+ VfxToolSupport.RequireMutation(request.Enabled.HasValue || !string.IsNullOrWhiteSpace(request.ShapeType) || request.Radius.HasValue || request.Angle.HasValue || request.Arc.HasValue || request.Length.HasValue || request.BoxX.HasValue || request.BoxY.HasValue || request.BoxZ.HasValue || request.RandomDirection.HasValue, "vfx.particle-shape");
69
+ var gameObjectId = particleSystem.gameObject.GetInstanceID();
70
+ var effects = new List<VfxPlannedEffect>();
71
+ ctx.CommitEffect();
72
+ particleSystem = VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle-shape");
73
+ var shape = particleSystem.shape;
74
+ if (request.Enabled.HasValue)
75
+ {
76
+ shape.enabled = request.Enabled.Value;
77
+ effects.Add(VfxToolSupport.Effect("vfx.particle-shape", "enabled", VfxToolSupport.Bool(shape.enabled)));
78
+ }
79
+ if (!string.IsNullOrWhiteSpace(request.ShapeType))
80
+ {
81
+ shape.shapeType = VfxToolSupport.ParseEnum<ParticleSystemShapeType>(request.ShapeType, "E_PARTICLE_SHAPE_TYPE_INVALID", "Use a valid ParticleSystemShapeType value.");
82
+ effects.Add(VfxToolSupport.Effect("vfx.particle-shape", "shapeType", shape.shapeType.ToString()));
83
+ }
84
+ if (request.Radius.HasValue)
85
+ {
86
+ shape.radius = (float)request.Radius.Value;
87
+ effects.Add(VfxToolSupport.Effect("vfx.particle-shape", "radius", VfxToolSupport.Number(shape.radius)));
88
+ }
89
+ if (request.Angle.HasValue)
90
+ {
91
+ shape.angle = (float)request.Angle.Value;
92
+ effects.Add(VfxToolSupport.Effect("vfx.particle-shape", "angle", VfxToolSupport.Number(shape.angle)));
93
+ }
94
+ if (request.Arc.HasValue)
95
+ {
96
+ shape.arc = (float)request.Arc.Value;
97
+ effects.Add(VfxToolSupport.Effect("vfx.particle-shape", "arc", VfxToolSupport.Number(shape.arc)));
98
+ }
99
+ if (request.Length.HasValue)
100
+ {
101
+ shape.length = (float)request.Length.Value;
102
+ effects.Add(VfxToolSupport.Effect("vfx.particle-shape", "length", VfxToolSupport.Number(shape.length)));
103
+ }
104
+ if (request.BoxX.HasValue)
105
+ {
106
+ shape.scale = new Vector3((float)request.BoxX.Value, shape.scale.y, shape.scale.z);
107
+ }
108
+ if (request.BoxY.HasValue)
109
+ {
110
+ shape.scale = new Vector3(shape.scale.x, (float)request.BoxY.Value, shape.scale.z);
111
+ }
112
+ if (request.BoxZ.HasValue)
113
+ {
114
+ shape.scale = new Vector3(shape.scale.x, shape.scale.y, (float)request.BoxZ.Value);
115
+ }
116
+ if (request.BoxX.HasValue || request.BoxY.HasValue || request.BoxZ.HasValue)
117
+ {
118
+ effects.Add(VfxToolSupport.Effect("vfx.particle-shape", "box", VfxToolSupport.Number(shape.scale.x) + "," + VfxToolSupport.Number(shape.scale.y) + "," + VfxToolSupport.Number(shape.scale.z)));
119
+ }
120
+ if (request.RandomDirection.HasValue)
121
+ {
122
+ shape.randomDirectionAmount = request.RandomDirection.Value ? 1f : 0f;
123
+ effects.Add(VfxToolSupport.Effect("vfx.particle-shape", "randomDirection", VfxToolSupport.Bool(request.RandomDirection.Value)));
124
+ }
125
+
126
+ var observed = VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle-shape");
127
+ VfxToolSupport.VerifyParticleShapeFields(observed, request.Enabled, request.ShapeType, request.Radius, request.Angle, request.Arc, request.Length, request.BoxX, request.BoxY, request.BoxZ, request.RandomDirection);
128
+ UnityCliSceneMutation.MarkSceneObjectDirty(observed);
129
+ VfxToolSupport.MarkSceneDirty(observed.gameObject);
130
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
131
+ {
132
+ Shape = new VfxParticleShapeInfo
133
+ {
134
+ Enabled = observed.shape.enabled,
135
+ ShapeType = observed.shape.shapeType.ToString(),
136
+ Radius = observed.shape.radius,
137
+ Angle = observed.shape.angle,
138
+ Arc = observed.shape.arc,
139
+ Length = observed.shape.length,
140
+ Box = new Vector3Data(observed.shape.scale),
141
+ RandomDirection = observed.shape.randomDirectionAmount > 0f
142
+ },
143
+ PlannedEffects = effects
144
+ });
145
+ }
146
+ }
147
+ }
148
+ #endif
@@ -0,0 +1,41 @@
1
+ #if UNITY_EDITOR
2
+ using UnityEngine;
3
+
4
+ namespace UnityCli
5
+ {
6
+ /// <summary>停止目标 ParticleSystem。</summary>
7
+ public sealed class VfxParticleStopTool : IUnityCliTool<VfxParticleStopTool.Request, VfxParticleActionResult>
8
+ {
9
+ public sealed class Request { [UnityCliRequired] public string Target { get; set; } public bool? WithChildren { get; set; } public string StopBehavior { get; set; } }
10
+
11
+ public ToolDescriptor Describe() => new()
12
+ {
13
+ Name = "vfx.particle.stop", Summary = "Stop a ParticleSystem.",
14
+ Description = "Stop the existing ParticleSystem with optional child propagation and stop behavior.",
15
+ Group = "vfx",SideEffects = new[] { "particle-playback-edit" },
16
+ Target = "editor", PlayModeSupport = "supported", DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
17
+ Examples = new[]
18
+ {
19
+ new ToolExample { Description = "Stop the dust system", Input = new Request { Target = "Effects/Dust" } },
20
+ new ToolExample { Description = "Stop and clear particles", Input = new Request { Target = "Effects/Dust", WithChildren = true, StopBehavior = "StopEmittingAndClear" } }
21
+ }
22
+ };
23
+
24
+ public async System.Threading.Tasks.ValueTask<VfxParticleActionResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
25
+ {
26
+ var particleSystem = VfxActionToolSupport.RequireParticle(request.Target, "vfx.particle.stop");
27
+ var withChildren = request.WithChildren ?? true;
28
+ var behavior = string.IsNullOrEmpty(request.StopBehavior)
29
+ ? UnityEngine.ParticleSystemStopBehavior.StopEmitting
30
+ : VfxToolSupport.ParseEnum<UnityEngine.ParticleSystemStopBehavior>(request.StopBehavior, "E_PARTICLE_STOP_BEHAVIOR_INVALID", "Use StopEmitting or StopEmittingAndClear.");
31
+ var gameObjectId = particleSystem.gameObject.GetInstanceID();
32
+ ctx.CommitEffect();
33
+
34
+ particleSystem = VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle.stop");
35
+ particleSystem.Stop(withChildren, behavior);
36
+ await VfxActionToolSupport.RequireParticleState(particleSystem, withChildren, system => !system.isPlaying && !system.isEmitting && !system.isPaused, "vfx.particle.stop", ctx, ct);
37
+ return VfxActionToolSupport.BuildParticleResult(VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle.stop"), "vfx.particle.stop", ctx.LogPath);
38
+ }
39
+ }
40
+ }
41
+ #endif
@@ -0,0 +1,58 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+
5
+ namespace UnityCli
6
+ {
7
+ /// <summary>从 package 模板创建一个 VFX Graph 资产。</summary>
8
+ public sealed class VfxTemplateCreateTool : IUnityCliTool<VfxTemplateCreateTool.Request, VfxTemplateCreateTool.Result>
9
+ {
10
+ public sealed class Request { [UnityCliRequired] public string Template { get; set; } [UnityCliRequired] public string Path { get; set; } public bool? Overwrite { get; set; } }
11
+ public sealed class Result { public VfxGraphInfo Graph { get; set; } public string TemplateName { get; set; } public bool DryRun { get; set; } public List<VfxPlannedEffect> PlannedEffects { get; set; } }
12
+
13
+ public ToolDescriptor Describe() => new()
14
+ {
15
+ Name = "vfx.template.create", Summary = "Create a VFX Graph from a package template.",
16
+ Description = "Copy one installed VFX Graph template to an Assets/*.vfx destination. Supports --dry-run and explicit overwrite.",
17
+ Group = "vfx",DestructiveHint = true, SupportsDryRun = true,
18
+ RequiresPackages = new[] { "com.unity.visualeffectgraph" }, SideEffects = new[] { "asset-write" },
19
+ Target = "editor", PlayModeSupport = "editor-only", DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
20
+ Examples = new[] { new ToolExample { Description = "Create a simple particle graph", Input = new Request { Template = "SimpleParticleSystem", Path = "Assets/VFX/SimpleParticle.vfx", Overwrite = true } } }
21
+ };
22
+
23
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
24
+ {
25
+ VfxToolSupport.EnsureEditorReady("vfx.template.create");
26
+ VfxToolSupport.RequireVfxPackageInstalled();
27
+ var destinationPath = VfxToolSupport.RequireVfxGraphPath(request.Path);
28
+ var graphType = VfxToolSupport.RequireVfxAssetType();
29
+ var existing = AssetDatabase.LoadAssetAtPath(destinationPath, graphType);
30
+ if (existing != null && request.Overwrite != true)
31
+ throw new UnityCliBridge.BridgeCommandException("E_VFX_GRAPH_EXISTS", "VFX Graph already exists: " + destinationPath, "Pass overwrite=true or choose a different Assets/*.vfx path.");
32
+ var templatePath = VfxToolSupport.ResolveVfxTemplatePath(request.Template);
33
+ if (string.IsNullOrEmpty(templatePath))
34
+ throw new UnityCliBridge.BridgeCommandException("E_VFX_TEMPLATE_NOT_FOUND", "VFX Graph template not found: " + request.Template, "Run vfx.template.list to discover available templates.");
35
+
36
+ var effects = new List<VfxPlannedEffect> { new VfxPlannedEffect { Type = "vfx.template.create", Template = request.Template, Path = destinationPath } };
37
+ if (ctx.DryRun)
38
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { TemplateName = request.Template, DryRun = true, PlannedEffects = effects });
39
+
40
+ ctx.CommitEffect();
41
+ AssetToolSupport.CreateAssetDirectory(destinationPath);
42
+ if (existing != null) AssetDatabase.DeleteAsset(destinationPath);
43
+ if (!AssetDatabase.CopyAsset(templatePath, destinationPath))
44
+ throw new UnityCliBridge.BridgeCommandException("E_VFX_TEMPLATE_COPY_FAILED", "Failed to copy template to: " + destinationPath, "Check the destination path and Unity Console errors.");
45
+ AssetDatabase.ImportAsset(destinationPath, ImportAssetOptions.ForceUpdate);
46
+ AssetDatabase.SaveAssets();
47
+ var created = AssetDatabase.LoadAssetAtPath(destinationPath, graphType);
48
+ if (created == null || !graphType.IsInstanceOfType(created))
49
+ throw new UnityCliBridge.BridgeCommandException("E_VFX_TEMPLATE_COPY_FAILED", "Copied template did not produce a readable VisualEffectAsset: " + destinationPath, "Check the template and Unity Console errors.");
50
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
51
+ {
52
+ Graph = VfxToolSupport.BuildGraphInfo(destinationPath, created), TemplateName = request.Template,
53
+ PlannedEffects = effects
54
+ });
55
+ }
56
+ }
57
+ }
58
+ #endif
@@ -0,0 +1,31 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+
4
+ namespace UnityCli
5
+ {
6
+ /// <summary>列出当前 VFX Graph package 提供的模板。</summary>
7
+ public sealed class VfxTemplateListTool : IUnityCliTool<VfxTemplateListTool.Request, VfxTemplateListTool.Result>
8
+ {
9
+ public sealed class Request { }
10
+ public sealed class Result { public List<string> Templates { get; set; } public long Count { get; set; } }
11
+
12
+ public ToolDescriptor Describe() => new()
13
+ {
14
+ Name = "vfx.template.list", Summary = "List available VFX Graph templates.",
15
+ Description = "List template names discovered in the installed Visual Effect Graph package without creating assets.",
16
+ Group = "vfx",RequiresPackages = new[] { "com.unity.visualeffectgraph" },
17
+ SideEffects = new string[0], Target = "editor", PlayModeSupport = "supported",
18
+ DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
19
+ Examples = new[] { new ToolExample { Description = "List graph templates", Input = new Request() } }
20
+ };
21
+
22
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext context, System.Threading.CancellationToken ct = default)
23
+ {
24
+ VfxToolSupport.EnsureEditorReady("vfx.template.list");
25
+ VfxToolSupport.RequireVfxPackageInstalled();
26
+ var templates = VfxToolSupport.DiscoverVfxTemplates();
27
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { Templates = templates, Count = templates.Count });
28
+ }
29
+ }
30
+ }
31
+ #endif
@@ -0,0 +1,41 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEngine;
5
+
6
+ namespace UnityCli
7
+ {
8
+ /// <summary>创建并配置一个 TrailRenderer。</summary>
9
+ public sealed class VfxTrailCreateTool : IUnityCliTool<VfxTrailCreateTool.Request, VfxTrailCreateTool.Result>
10
+ {
11
+ public sealed class Request : TrailRendererFields { public string Name { get; set; } }
12
+ public sealed class Result { public GameObjectRef Target { get; set; } public VfxTrailRendererInfo Trail { get; set; } public List<VfxPlannedEffect> PlannedEffects { get; set; } }
13
+
14
+ public ToolDescriptor Describe() => new()
15
+ {
16
+ Name = "vfx.trail.create", Summary = "Create and configure a TrailRenderer.",
17
+ Description = "Create one scene GameObject with a TrailRenderer and apply width, gradient, material, lifetime, emission, alignment, texture, and vertex settings.",
18
+ Group = "vfx",SideEffects = new[] { "scene-object-create", "component-add", "trail-renderer-edit" },
19
+ Target = "editor", PlayModeSupport = "supported", DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
20
+ Examples = new[] { new ToolExample { Description = "Create a dash trail", Input = new Request { Name = "DashTrail", Time = 0.5, Emitting = true } } }
21
+ };
22
+
23
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
24
+ {
25
+ VfxToolSupport.EnsureEditorReady("vfx.trail.create");
26
+ VfxToolSupport.PrepareTrailRendererFields(request);
27
+ ctx.CommitEffect();
28
+ var gameObject = VfxToolSupport.CreateSceneObject(string.IsNullOrWhiteSpace(request.Name) ? "Trail" : request.Name);
29
+ var gameObjectId = gameObject.GetInstanceID();
30
+ var trail = gameObject.AddComponent<TrailRenderer>();
31
+ var effects = new List<VfxPlannedEffect> { new VfxPlannedEffect { Type = "vfx.trail.create", Target = GameObjectToolSupport.HierarchyPath(gameObject), Property = "component", Value = "added" } };
32
+ VfxToolSupport.ApplyTrailRendererFields(trail, request, effects, "vfx.trail.create");
33
+ var observed = VfxToolSupport.ResolveObservedComponent<TrailRenderer>(gameObjectId, "vfx.trail.create");
34
+ VfxToolSupport.VerifyTrailRendererFields(observed, request);
35
+ UnityCliSceneMutation.MarkSceneObjectDirty(observed);
36
+ VfxToolSupport.MarkSceneDirty(observed.gameObject);
37
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { Target = GameObjectToolSupport.BuildGameObjectRef(observed.gameObject), Trail = VfxToolSupport.BuildTrailRendererInfo(observed), PlannedEffects = effects });
38
+ }
39
+ }
40
+ }
41
+ #endif
@@ -0,0 +1,44 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEngine;
5
+
6
+ namespace UnityCli
7
+ {
8
+ /// <summary>配置现有 TrailRenderer。</summary>
9
+ public sealed class VfxTrailSetTool : IUnityCliTool<VfxTrailSetTool.Request, VfxTrailSetTool.Result>
10
+ {
11
+ public sealed class Request : TrailRendererFields { [UnityCliRequired] public string Target { get; set; } }
12
+ public sealed class Result { public VfxTrailRendererInfo Trail { get; set; } public List<VfxPlannedEffect> PlannedEffects { get; set; } }
13
+
14
+ public ToolDescriptor Describe() => new()
15
+ {
16
+ Name = "vfx.trail.set", Summary = "Configure an existing TrailRenderer.",
17
+ Description = "Apply width, gradient, material, lifetime, emission, alignment, texture, and vertex settings to one existing TrailRenderer.",
18
+ Group = "vfx",SideEffects = new[] { "trail-renderer-edit" },
19
+ Target = "editor", PlayModeSupport = "supported", DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
20
+ Examples = new[] { new ToolExample { Description = "Update the matrix trail", Input = new Request { Target = "Trail", StartWidth = 0.2, EndWidth = 0 } } }
21
+ };
22
+
23
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
24
+ {
25
+ VfxToolSupport.EnsureEditorReady("vfx.trail.set");
26
+ var gameObject = GameObjectToolSupport.ResolveUniqueTarget(request.Target, "vfx.trail.set requires target.");
27
+ var trail = gameObject.GetComponent<TrailRenderer>();
28
+ if (trail == null) throw new UnityCliBridge.BridgeCommandException("E_TRAIL_RENDERER_NOT_FOUND", "TrailRenderer not found on target: " + GameObjectToolSupport.HierarchyPath(gameObject), "Create one with vfx.trail.create or pass a target with TrailRenderer.");
29
+ VfxToolSupport.PrepareTrailRendererFields(request);
30
+ VfxToolSupport.RequireMutation(request.Time.HasValue || request.StartWidth.HasValue || request.EndWidth.HasValue || request.WidthMultiplier.HasValue || request.WidthCurve?.Count > 0 || !string.IsNullOrWhiteSpace(request.StartColor) || !string.IsNullOrWhiteSpace(request.EndColor) || request.ColorGradient?.Count > 0 || !string.IsNullOrWhiteSpace(request.Material) || request.MinVertexDistance.HasValue || request.Autodestruct.HasValue || request.Emitting.HasValue || !string.IsNullOrWhiteSpace(request.Alignment) || !string.IsNullOrWhiteSpace(request.TextureMode) || request.NumCornerVertices.HasValue || request.NumCapVertices.HasValue, "vfx.trail.set");
31
+ var gameObjectId = gameObject.GetInstanceID();
32
+ var effects = new List<VfxPlannedEffect>();
33
+ ctx.CommitEffect();
34
+ trail = VfxToolSupport.ResolveObservedComponent<TrailRenderer>(gameObjectId, "vfx.trail.set");
35
+ VfxToolSupport.ApplyTrailRendererFields(trail, request, effects, "vfx.trail.set");
36
+ var observed = VfxToolSupport.ResolveObservedComponent<TrailRenderer>(gameObjectId, "vfx.trail.set");
37
+ VfxToolSupport.VerifyTrailRendererFields(observed, request);
38
+ UnityCliSceneMutation.MarkSceneObjectDirty(observed);
39
+ VfxToolSupport.MarkSceneDirty(observed.gameObject);
40
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { Trail = VfxToolSupport.BuildTrailRendererInfo(observed), PlannedEffects = effects });
41
+ }
42
+ }
43
+ }
44
+ #endif
@@ -0,0 +1,18 @@
1
+ {
2
+ "name": "UnityCli.Extensions.VfxGraph.Editor",
3
+ "rootNamespace": "UnityCli.Vfx",
4
+ "references": [
5
+ "UnityCli.Editor"
6
+ ],
7
+ "includePlatforms": [
8
+ "Editor"
9
+ ],
10
+ "excludePlatforms": [],
11
+ "allowUnsafeCode": false,
12
+ "overrideReferences": false,
13
+ "precompiledReferences": [],
14
+ "autoReferenced": true,
15
+ "defineConstraints": [],
16
+ "versionDefines": [],
17
+ "noEngineReferences": false
18
+ }
package/package.json ADDED
@@ -0,0 +1,46 @@
1
+ {
2
+ "name": "@alpsckr/unitycli",
3
+ "version": "0.4.0",
4
+ "description": "Windows-first CLI for UnityCLI automation.",
5
+ "type": "module",
6
+ "bin": {
7
+ "unitycli": "dist/cli.js"
8
+ },
9
+ "files": [
10
+ "dist",
11
+ "unitypkg",
12
+ "extensions",
13
+ "contracts",
14
+ "schemas",
15
+ "skills",
16
+ "docs",
17
+ "README.md"
18
+ ],
19
+ "scripts": {
20
+ "clean": "node -e \"require('node:fs').rmSync('dist',{recursive:true,force:true})\"",
21
+ "generate:extensions": "node scripts/gen-extension-projections.mjs",
22
+ "generate:registries": "node scripts/gen-ts-registries.mjs && node scripts/gen-tool-completion-registry.mjs",
23
+ "build": "npm run clean && npm run generate:extensions && npm run generate:registries && tsc -p tsconfig.json && node scripts/gen-command-contract.mjs && node scripts/gen-protocol.mjs && node scripts/gen-tool-schemas.mjs && npm run generate:registries && tsc -p tsconfig.json",
24
+ "build:test": "npm run clean && npm run generate:extensions && npm run generate:registries && tsc -p tsconfig.test.json && node scripts/gen-command-contract.mjs && node scripts/gen-protocol.mjs && node scripts/gen-tool-schemas.mjs && npm run generate:registries && tsc -p tsconfig.test.json && node scripts/copy-test-resources.cjs && tsc -p tsconfig.json",
25
+ "test": "node --test \"dist/tests/**/*.test.js\"",
26
+ "pretest": "npm run build:test",
27
+ "prepack": "npm run build",
28
+ "contracts:validate": "npm run build && node dist/contracts/validate-command-contract.js",
29
+ "architecture:audit": "node scripts/audit-final-architecture.mjs",
30
+ "static-catalog:audit": "node scripts/audit-static-capability-catalog.mjs",
31
+ "static-catalog:capture": "node scripts/capture-static-capability-catalog.mjs",
32
+ "architecture:validate": "node scripts/audit-final-architecture.mjs --strict && node scripts/audit-tool-completion-contract.mjs --strict && node scripts/audit-static-capability-catalog.mjs",
33
+ "completion:audit": "node scripts/audit-tool-completion-contract.mjs --strict",
34
+ "matrix:live": "node scripts/run-final-live-matrix.mjs",
35
+ "test:matrix-runner": "node --test scripts/run-final-live-matrix.test.mjs",
36
+ "matrix:live:dist": "node scripts/run-final-live-matrix.mjs --cli node --cli-arg dist/cli.js"
37
+ },
38
+ "engines": {
39
+ "node": ">=20.0.0"
40
+ },
41
+ "devDependencies": {
42
+ "@types/node": "^20.14.10",
43
+ "typescript": "^5.9.3"
44
+ },
45
+ "license": "MIT"
46
+ }