@alpsckr/unitycli 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +389 -0
- package/contracts/command-contract.json +3972 -0
- package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
- package/contracts/stable-session/admission-response-v1.schema.json +30 -0
- package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
- package/contracts/stable-session/admission-transport-v1.json +36 -0
- package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
- package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
- package/contracts/stable-session/completion-contract.schema.json +46 -0
- package/contracts/stable-session/direct-call-semantics.json +102 -0
- package/contracts/stable-session/editor-state.schema.json +92 -0
- package/contracts/stable-session/health-v3.schema.json +47 -0
- package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
- package/contracts/stable-session/removal-map.json +27 -0
- package/contracts/stable-session/request-digest-v1-golden.json +7 -0
- package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
- package/contracts/static-capability-catalog.json +48226 -0
- package/contracts/tool-completion-contract.json +11322 -0
- package/dist/args.d.ts +27 -0
- package/dist/args.js +109 -0
- package/dist/args.js.map +1 -0
- package/dist/bridge/admission.d.ts +28 -0
- package/dist/bridge/admission.js +29 -0
- package/dist/bridge/admission.js.map +1 -0
- package/dist/bridge/args.d.ts +16 -0
- package/dist/bridge/args.js +123 -0
- package/dist/bridge/args.js.map +1 -0
- package/dist/bridge/domains/animation.d.ts +2 -0
- package/dist/bridge/domains/animation.js +199 -0
- package/dist/bridge/domains/animation.js.map +1 -0
- package/dist/bridge/domains/asset.d.ts +2 -0
- package/dist/bridge/domains/asset.js +85 -0
- package/dist/bridge/domains/asset.js.map +1 -0
- package/dist/bridge/domains/build.d.ts +2 -0
- package/dist/bridge/domains/build.js +35 -0
- package/dist/bridge/domains/build.js.map +1 -0
- package/dist/bridge/domains/camera.d.ts +2 -0
- package/dist/bridge/domains/camera.js +54 -0
- package/dist/bridge/domains/camera.js.map +1 -0
- package/dist/bridge/domains/code.d.ts +2 -0
- package/dist/bridge/domains/code.js +17 -0
- package/dist/bridge/domains/code.js.map +1 -0
- package/dist/bridge/domains/console.d.ts +2 -0
- package/dist/bridge/domains/console.js +34 -0
- package/dist/bridge/domains/console.js.map +1 -0
- package/dist/bridge/domains/diagnose.d.ts +2 -0
- package/dist/bridge/domains/diagnose.js +11 -0
- package/dist/bridge/domains/diagnose.js.map +1 -0
- package/dist/bridge/domains/editor.d.ts +2 -0
- package/dist/bridge/domains/editor.js +66 -0
- package/dist/bridge/domains/editor.js.map +1 -0
- package/dist/bridge/domains/extension.d.ts +8 -0
- package/dist/bridge/domains/extension.js +20 -0
- package/dist/bridge/domains/extension.js.map +1 -0
- package/dist/bridge/domains/game-object.d.ts +2 -0
- package/dist/bridge/domains/game-object.js +179 -0
- package/dist/bridge/domains/game-object.js.map +1 -0
- package/dist/bridge/domains/graphics.d.ts +2 -0
- package/dist/bridge/domains/graphics.js +185 -0
- package/dist/bridge/domains/graphics.js.map +1 -0
- package/dist/bridge/domains/material.d.ts +2 -0
- package/dist/bridge/domains/material.js +70 -0
- package/dist/bridge/domains/material.js.map +1 -0
- package/dist/bridge/domains/navmesh.d.ts +2 -0
- package/dist/bridge/domains/navmesh.js +34 -0
- package/dist/bridge/domains/navmesh.js.map +1 -0
- package/dist/bridge/domains/object.d.ts +2 -0
- package/dist/bridge/domains/object.js +43 -0
- package/dist/bridge/domains/object.js.map +1 -0
- package/dist/bridge/domains/occlusion.d.ts +2 -0
- package/dist/bridge/domains/occlusion.js +12 -0
- package/dist/bridge/domains/occlusion.js.map +1 -0
- package/dist/bridge/domains/package.d.ts +2 -0
- package/dist/bridge/domains/package.js +2 -0
- package/dist/bridge/domains/package.js.map +1 -0
- package/dist/bridge/domains/physics.d.ts +2 -0
- package/dist/bridge/domains/physics.js +139 -0
- package/dist/bridge/domains/physics.js.map +1 -0
- package/dist/bridge/domains/prefab.d.ts +2 -0
- package/dist/bridge/domains/prefab.js +104 -0
- package/dist/bridge/domains/prefab.js.map +1 -0
- package/dist/bridge/domains/profiler.d.ts +2 -0
- package/dist/bridge/domains/profiler.js +105 -0
- package/dist/bridge/domains/profiler.js.map +1 -0
- package/dist/bridge/domains/project-tool.d.ts +2 -0
- package/dist/bridge/domains/project-tool.js +46 -0
- package/dist/bridge/domains/project-tool.js.map +1 -0
- package/dist/bridge/domains/reflection.d.ts +2 -0
- package/dist/bridge/domains/reflection.js +48 -0
- package/dist/bridge/domains/reflection.js.map +1 -0
- package/dist/bridge/domains/runtime-tool.d.ts +2 -0
- package/dist/bridge/domains/runtime-tool.js +48 -0
- package/dist/bridge/domains/runtime-tool.js.map +1 -0
- package/dist/bridge/domains/scene.d.ts +2 -0
- package/dist/bridge/domains/scene.js +100 -0
- package/dist/bridge/domains/scene.js.map +1 -0
- package/dist/bridge/domains/screenshot.d.ts +2 -0
- package/dist/bridge/domains/screenshot.js +85 -0
- package/dist/bridge/domains/screenshot.js.map +1 -0
- package/dist/bridge/domains/scriptable-object.d.ts +2 -0
- package/dist/bridge/domains/scriptable-object.js +53 -0
- package/dist/bridge/domains/scriptable-object.js.map +1 -0
- package/dist/bridge/domains/shader.d.ts +2 -0
- package/dist/bridge/domains/shader.js +66 -0
- package/dist/bridge/domains/shader.js.map +1 -0
- package/dist/bridge/domains/texture.d.ts +2 -0
- package/dist/bridge/domains/texture.js +78 -0
- package/dist/bridge/domains/texture.js.map +1 -0
- package/dist/bridge/domains/timeline.d.ts +2 -0
- package/dist/bridge/domains/timeline.js +75 -0
- package/dist/bridge/domains/timeline.js.map +1 -0
- package/dist/bridge/domains/ui.d.ts +2 -0
- package/dist/bridge/domains/ui.js +193 -0
- package/dist/bridge/domains/ui.js.map +1 -0
- package/dist/bridge/index.d.ts +9 -0
- package/dist/bridge/index.js +124 -0
- package/dist/bridge/index.js.map +1 -0
- package/dist/bridge/registry.d.ts +19 -0
- package/dist/bridge/registry.js +114 -0
- package/dist/bridge/registry.js.map +1 -0
- package/dist/bridge/session-supervisor.d.ts +138 -0
- package/dist/bridge/session-supervisor.js +873 -0
- package/dist/bridge/session-supervisor.js.map +1 -0
- package/dist/bridge/types.d.ts +61 -0
- package/dist/bridge/types.js +17 -0
- package/dist/bridge/types.js.map +1 -0
- package/dist/capabilities.d.ts +5 -0
- package/dist/capabilities.js +84 -0
- package/dist/capabilities.js.map +1 -0
- package/dist/cli-commands/command.d.ts +7 -0
- package/dist/cli-commands/command.js +513 -0
- package/dist/cli-commands/command.js.map +1 -0
- package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
- package/dist/cli-commands/extension-auto-detect.js +119 -0
- package/dist/cli-commands/extension-auto-detect.js.map +1 -0
- package/dist/cli-commands/extensions.d.ts +24 -0
- package/dist/cli-commands/extensions.js +428 -0
- package/dist/cli-commands/extensions.js.map +1 -0
- package/dist/cli-commands/package.d.ts +4 -0
- package/dist/cli-commands/package.js +151 -0
- package/dist/cli-commands/package.js.map +1 -0
- package/dist/cli-commands/skill-installer.d.ts +83 -0
- package/dist/cli-commands/skill-installer.js +703 -0
- package/dist/cli-commands/skill-installer.js.map +1 -0
- package/dist/cli-commands/types.d.ts +17 -0
- package/dist/cli-commands/types.js +2 -0
- package/dist/cli-commands/types.js.map +1 -0
- package/dist/cli.d.ts +17 -0
- package/dist/cli.js +302 -0
- package/dist/cli.js.map +1 -0
- package/dist/contracts/command-contract.d.ts +21 -0
- package/dist/contracts/command-contract.js +143 -0
- package/dist/contracts/command-contract.js.map +1 -0
- package/dist/contracts/csharp-command-extractor.d.ts +1 -0
- package/dist/contracts/csharp-command-extractor.js +89 -0
- package/dist/contracts/csharp-command-extractor.js.map +1 -0
- package/dist/contracts/validate-command-contract.d.ts +1 -0
- package/dist/contracts/validate-command-contract.js +86 -0
- package/dist/contracts/validate-command-contract.js.map +1 -0
- package/dist/doctor.d.ts +22 -0
- package/dist/doctor.js +498 -0
- package/dist/doctor.js.map +1 -0
- package/dist/editor-blocker-observer.d.ts +45 -0
- package/dist/editor-blocker-observer.js +55 -0
- package/dist/editor-blocker-observer.js.map +1 -0
- package/dist/editor-dialogs.d.ts +53 -0
- package/dist/editor-dialogs.js +79 -0
- package/dist/editor-dialogs.js.map +1 -0
- package/dist/extension-availability.d.ts +30 -0
- package/dist/extension-availability.js +83 -0
- package/dist/extension-availability.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
- package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
- package/dist/extensions/.generated-registry-data.d.ts +7 -0
- package/dist/extensions/.generated-registry-data.js +895 -0
- package/dist/extensions/.generated-registry-data.js.map +1 -0
- package/dist/extensions/contribution-loader.d.ts +27 -0
- package/dist/extensions/contribution-loader.js +60 -0
- package/dist/extensions/contribution-loader.js.map +1 -0
- package/dist/extensions/descriptor-loader.d.ts +73 -0
- package/dist/extensions/descriptor-loader.js +126 -0
- package/dist/extensions/descriptor-loader.js.map +1 -0
- package/dist/extensions/index.d.ts +19 -0
- package/dist/extensions/index.js +23 -0
- package/dist/extensions/index.js.map +1 -0
- package/dist/extensions/installer.d.ts +80 -0
- package/dist/extensions/installer.js +594 -0
- package/dist/extensions/installer.js.map +1 -0
- package/dist/extensions/metadata/index.d.ts +15 -0
- package/dist/extensions/metadata/index.js +41 -0
- package/dist/extensions/metadata/index.js.map +1 -0
- package/dist/extensions/metadata/types.d.ts +38 -0
- package/dist/extensions/metadata/types.js +11 -0
- package/dist/extensions/metadata/types.js.map +1 -0
- package/dist/extensions/project-resolver.d.ts +35 -0
- package/dist/extensions/project-resolver.js +61 -0
- package/dist/extensions/project-resolver.js.map +1 -0
- package/dist/extensions/registry.d.ts +86 -0
- package/dist/extensions/registry.js +262 -0
- package/dist/extensions/registry.js.map +1 -0
- package/dist/extensions/tool-manifest.d.ts +29 -0
- package/dist/extensions/tool-manifest.js +53 -0
- package/dist/extensions/tool-manifest.js.map +1 -0
- package/dist/extensions/types.d.ts +115 -0
- package/dist/extensions/types.js +12 -0
- package/dist/extensions/types.js.map +1 -0
- package/dist/instances.d.ts +163 -0
- package/dist/instances.js +1137 -0
- package/dist/instances.js.map +1 -0
- package/dist/output.d.ts +119 -0
- package/dist/output.js +204 -0
- package/dist/output.js.map +1 -0
- package/dist/package-manager.d.ts +280 -0
- package/dist/package-manager.js +1832 -0
- package/dist/package-manager.js.map +1 -0
- package/dist/platform.d.ts +3 -0
- package/dist/platform.js +19 -0
- package/dist/platform.js.map +1 -0
- package/dist/project-identity.d.ts +48 -0
- package/dist/project-identity.js +254 -0
- package/dist/project-identity.js.map +1 -0
- package/dist/project-tool-discovery.d.ts +23 -0
- package/dist/project-tool-discovery.js +292 -0
- package/dist/project-tool-discovery.js.map +1 -0
- package/dist/protocol/envelope.d.ts +64 -0
- package/dist/protocol/envelope.js +8 -0
- package/dist/protocol/envelope.js.map +1 -0
- package/dist/protocol/index.d.ts +7 -0
- package/dist/protocol/index.js +2 -0
- package/dist/protocol/index.js.map +1 -0
- package/dist/runtime-code.d.ts +20 -0
- package/dist/runtime-code.js +232 -0
- package/dist/runtime-code.js.map +1 -0
- package/dist/schema/any-json.d.ts +4 -0
- package/dist/schema/any-json.js +2 -0
- package/dist/schema/any-json.js.map +1 -0
- package/dist/schema/validator.d.ts +7 -0
- package/dist/schema/validator.js +135 -0
- package/dist/schema/validator.js.map +1 -0
- package/dist/services/docs-reflect-cache.d.ts +106 -0
- package/dist/services/docs-reflect-cache.js +301 -0
- package/dist/services/docs-reflect-cache.js.map +1 -0
- package/dist/services/docs-service.d.ts +16 -0
- package/dist/services/docs-service.js +208 -0
- package/dist/services/docs-service.js.map +1 -0
- package/dist/services/reflect-service.d.ts +12 -0
- package/dist/services/reflect-service.js +122 -0
- package/dist/services/reflect-service.js.map +1 -0
- package/dist/static-capability-catalog.d.ts +13 -0
- package/dist/static-capability-catalog.js +41 -0
- package/dist/static-capability-catalog.js.map +1 -0
- package/dist/test-results.d.ts +13 -0
- package/dist/test-results.js +44 -0
- package/dist/test-results.js.map +1 -0
- package/dist/tools/.generated-completion-registry.d.ts +17 -0
- package/dist/tools/.generated-completion-registry.js +5862 -0
- package/dist/tools/.generated-completion-registry.js.map +1 -0
- package/dist/tools/.generated-registry.d.ts +53 -0
- package/dist/tools/.generated-registry.js +55 -0
- package/dist/tools/.generated-registry.js.map +1 -0
- package/dist/tools/.generated-schemas.d.ts +1 -0
- package/dist/tools/.generated-schemas.js +56 -0
- package/dist/tools/.generated-schemas.js.map +1 -0
- package/dist/tools/asset/refresh.d.ts +26 -0
- package/dist/tools/asset/refresh.js +97 -0
- package/dist/tools/asset/refresh.js.map +1 -0
- package/dist/tools/build/run.d.ts +45 -0
- package/dist/tools/build/run.js +115 -0
- package/dist/tools/build/run.js.map +1 -0
- package/dist/tools/catalog.d.ts +33 -0
- package/dist/tools/catalog.js +202 -0
- package/dist/tools/catalog.js.map +1 -0
- package/dist/tools/code/exec.d.ts +53 -0
- package/dist/tools/code/exec.js +59 -0
- package/dist/tools/code/exec.js.map +1 -0
- package/dist/tools/commands.d.ts +5 -0
- package/dist/tools/commands.js +45 -0
- package/dist/tools/commands.js.map +1 -0
- package/dist/tools/completion-probe.d.ts +22 -0
- package/dist/tools/completion-probe.js +2 -0
- package/dist/tools/completion-probe.js.map +1 -0
- package/dist/tools/define.d.ts +77 -0
- package/dist/tools/define.js +58 -0
- package/dist/tools/define.js.map +1 -0
- package/dist/tools/diagnose/capabilities.d.ts +13 -0
- package/dist/tools/diagnose/capabilities.js +34 -0
- package/dist/tools/diagnose/capabilities.js.map +1 -0
- package/dist/tools/dispatcher.d.ts +27 -0
- package/dist/tools/dispatcher.js +971 -0
- package/dist/tools/dispatcher.js.map +1 -0
- package/dist/tools/docs/get.d.ts +22 -0
- package/dist/tools/docs/get.js +22 -0
- package/dist/tools/docs/get.js.map +1 -0
- package/dist/tools/docs/search.d.ts +31 -0
- package/dist/tools/docs/search.js +22 -0
- package/dist/tools/docs/search.js.map +1 -0
- package/dist/tools/editor/compile.d.ts +66 -0
- package/dist/tools/editor/compile.js +225 -0
- package/dist/tools/editor/compile.js.map +1 -0
- package/dist/tools/editor/dialog/click.d.ts +12 -0
- package/dist/tools/editor/dialog/click.js +71 -0
- package/dist/tools/editor/dialog/click.js.map +1 -0
- package/dist/tools/editor/dialogs.d.ts +12 -0
- package/dist/tools/editor/dialogs.js +58 -0
- package/dist/tools/editor/dialogs.js.map +1 -0
- package/dist/tools/editor/readiness.d.ts +13 -0
- package/dist/tools/editor/readiness.js +24 -0
- package/dist/tools/editor/readiness.js.map +1 -0
- package/dist/tools/editor/refresh.d.ts +25 -0
- package/dist/tools/editor/refresh.js +154 -0
- package/dist/tools/editor/refresh.js.map +1 -0
- package/dist/tools/editor/state.d.ts +63 -0
- package/dist/tools/editor/state.js +286 -0
- package/dist/tools/editor/state.js.map +1 -0
- package/dist/tools/errors.d.ts +30 -0
- package/dist/tools/errors.js +46 -0
- package/dist/tools/errors.js.map +1 -0
- package/dist/tools/metadata/derived.d.ts +34 -0
- package/dist/tools/metadata/derived.js +136 -0
- package/dist/tools/metadata/derived.js.map +1 -0
- package/dist/tools/metadata/index.d.ts +34 -0
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- package/dist/tools/metadata/schemas.d.ts +3 -0
- package/dist/tools/metadata/schemas.js +19 -0
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- package/dist/tools/metadata/status.d.ts +4 -0
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- package/dist/tools/metadata/types.d.ts +79 -0
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- package/dist/tools/navmesh/bake-cancel.d.ts +7 -0
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- package/dist/tools/navmesh/bake-status.d.ts +5 -0
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- package/dist/tools/navmesh/bake.d.ts +5 -0
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- package/dist/tools/navmesh/live.d.ts +86 -0
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- package/dist/tools/navmesh/live.js.map +1 -0
- package/dist/tools/navmesh/surface-bake.d.ts +5 -0
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- package/dist/tools/occlusion/bake-cancel.d.ts +7 -0
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- package/dist/tools/occlusion/bake.d.ts +11 -0
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- package/dist/tools/occlusion/live.d.ts +74 -0
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- package/dist/tools/package/bridge-remove.d.ts +26 -0
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- package/dist/tools/package/bridge-remove.js.map +1 -0
- package/dist/tools/package/deploy.d.ts +49 -0
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- package/dist/tools/package/deploy.js.map +1 -0
- package/dist/tools/package/embed.d.ts +14 -0
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- package/dist/tools/package/embed.js.map +1 -0
- package/dist/tools/package/file-mutation-worker.d.ts +6 -0
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- package/dist/tools/package/file-mutation-worker.js.map +1 -0
- package/dist/tools/package/info.d.ts +19 -0
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- package/dist/tools/package/info.js.map +1 -0
- package/dist/tools/package/install.d.ts +24 -0
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- package/dist/tools/package/list.d.ts +27 -0
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- package/dist/tools/package/live-resolve.d.ts +46 -0
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- package/dist/tools/package/public-result.d.ts +4 -0
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- package/dist/tools/package/registry-clear.d.ts +15 -0
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- package/dist/tools/package/registry-get.d.ts +10 -0
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public List<VfxPlannedEffect> PlannedEffects { get; set; }
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
public ToolDescriptor Describe() => new()
|
|
29
|
+
{
|
|
30
|
+
Name = "vfx.line-positions",
|
|
31
|
+
Summary = "Replace all LineRenderer positions or patch a single indexed point.",
|
|
32
|
+
Description = "Update a LineRenderer's position set. Provide positions to replace the full array, or provide index plus position to patch one point in place.",
|
|
33
|
+
Group = "vfx",
|
|
34
|
+
DestructiveHint = false,
|
|
35
|
+
SideEffects = new[] { "line-renderer-edit" },
|
|
36
|
+
Target = "editor",
|
|
37
|
+
PlayModeSupport = "supported",
|
|
38
|
+
DefaultTimeoutMs = 30000,
|
|
39
|
+
MaxTimeoutMs = 600000,
|
|
40
|
+
Examples = new[]
|
|
41
|
+
{
|
|
42
|
+
new ToolExample { Description = "Replace all positions", Input = new Request { Target = "AimLine", Positions = new List<Vector3Input> { new Vector3Input { X = 0, Y = 0, Z = 0 }, new Vector3Input { X = 4, Y = 0, Z = 0 } } } },
|
|
43
|
+
new ToolExample { Description = "Patch one point", Input = new Request { Target = "AimLine", Index = 1, Position = new Vector3Input { X = 2, Y = 1, Z = 0 } } }
|
|
44
|
+
}
|
|
45
|
+
};
|
|
46
|
+
|
|
47
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
48
|
+
{
|
|
49
|
+
VfxToolSupport.EnsureEditorReady("vfx.line-positions");
|
|
50
|
+
var line = VfxToolSupport.ResolveLineRenderer(request.Target);
|
|
51
|
+
if (line == null)
|
|
52
|
+
{
|
|
53
|
+
throw new UnityCliBridge.BridgeCommandException(
|
|
54
|
+
"E_LINE_RENDERER_NOT_FOUND",
|
|
55
|
+
"LineRenderer not found: " + request.Target,
|
|
56
|
+
"Pass a GameObject name / hierarchy path with a LineRenderer component.");
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
var effects = new List<VfxPlannedEffect>();
|
|
60
|
+
VfxToolSupport.RequireMutation((request.Positions != null && request.Positions.Count > 0) || (request.Index.HasValue && request.Position != null), "vfx.line-positions");
|
|
61
|
+
if (request.Positions != null) foreach (var item in request.Positions) { VfxToolSupport.RequireFinite(item.X, "positions.x"); VfxToolSupport.RequireFinite(item.Y, "positions.y"); VfxToolSupport.RequireFinite(item.Z, "positions.z"); }
|
|
62
|
+
if (request.Position != null) { VfxToolSupport.RequireFinite(request.Position.X, "position.x"); VfxToolSupport.RequireFinite(request.Position.Y, "position.y"); VfxToolSupport.RequireFinite(request.Position.Z, "position.z"); }
|
|
63
|
+
var positions = request.Positions != null && request.Positions.Count > 0 ? VfxToolSupport.ToUnityVector3Array(request.Positions) : null;
|
|
64
|
+
var patchPosition = request.Position == null ? Vector3.zero : VfxToolSupport.ToUnityVector3(request.Position);
|
|
65
|
+
if (request.Index.HasValue && request.Position != null && (request.Index.Value < 0 || request.Index.Value >= (positions == null ? line.positionCount : positions.Length)))
|
|
66
|
+
{
|
|
67
|
+
throw new UnityCliBridge.BridgeCommandException(
|
|
68
|
+
"E_INDEX_OUT_OF_RANGE",
|
|
69
|
+
"Line position index out of range: " + request.Index.Value.ToString(System.Globalization.CultureInfo.InvariantCulture),
|
|
70
|
+
"Use an index between 0 and " + ((positions == null ? line.positionCount : positions.Length) - 1).ToString(System.Globalization.CultureInfo.InvariantCulture) + ".");
|
|
71
|
+
}
|
|
72
|
+
var gameObjectId = line.gameObject.GetInstanceID();
|
|
73
|
+
if (positions != null || (request.Index.HasValue && request.Position != null)) ctx.CommitEffect();
|
|
74
|
+
line = VfxToolSupport.ResolveObservedComponent<LineRenderer>(gameObjectId, "vfx.line-positions");
|
|
75
|
+
if (positions != null)
|
|
76
|
+
{
|
|
77
|
+
line.positionCount = positions.Length;
|
|
78
|
+
line.SetPositions(positions);
|
|
79
|
+
effects.Add(new VfxPlannedEffect { Type = "vfx.line-positions", Target = GameObjectToolSupport.HierarchyPath(line.gameObject), Property = "positions", Value = positions.Length.ToString(System.Globalization.CultureInfo.InvariantCulture) });
|
|
80
|
+
}
|
|
81
|
+
if (request.Index.HasValue && request.Position != null)
|
|
82
|
+
{
|
|
83
|
+
line.SetPosition(request.Index.Value, patchPosition);
|
|
84
|
+
effects.Add(new VfxPlannedEffect { Type = "vfx.line-positions", Target = GameObjectToolSupport.HierarchyPath(line.gameObject), Property = "index", Value = request.Index.Value.ToString(System.Globalization.CultureInfo.InvariantCulture) });
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
var observed = VfxToolSupport.ResolveObservedComponent<LineRenderer>(gameObjectId, "vfx.line-positions");
|
|
88
|
+
if (positions != null) VfxToolSupport.VerifyLineRendererFields(observed, new LineRendererFields { Positions = request.Positions });
|
|
89
|
+
if (request.Index.HasValue && request.Position != null && observed.GetPosition(request.Index.Value) != patchPosition) throw new UnityCliBridge.BridgeCommandException("E_LINE_VERIFY_FAILED", "LineRenderer indexed position did not retain the requested value.", "Retry after checking the LineRenderer.");
|
|
90
|
+
UnityCliSceneMutation.MarkSceneObjectDirty(observed);
|
|
91
|
+
VfxToolSupport.MarkSceneDirty(observed.gameObject);
|
|
92
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
93
|
+
{
|
|
94
|
+
Line = VfxToolSupport.BuildLineRendererInfo(observed),
|
|
95
|
+
PlannedEffects = effects
|
|
96
|
+
});
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
}
|
|
100
|
+
#endif
|
|
@@ -0,0 +1,216 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System;
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using System.Reflection;
|
|
5
|
+
using UnityEditor;
|
|
6
|
+
using UnityEngine;
|
|
7
|
+
|
|
8
|
+
namespace UnityCli
|
|
9
|
+
{
|
|
10
|
+
/// <summary>
|
|
11
|
+
/// vfx.parameter - 设置 VisualEffect 暴露参数。
|
|
12
|
+
/// </summary>
|
|
13
|
+
public class VfxParameterTool : IUnityCliTool<VfxParameterTool.Request, VfxParameterTool.Result>
|
|
14
|
+
{
|
|
15
|
+
public sealed class Request
|
|
16
|
+
{
|
|
17
|
+
[UnityCliRequired]
|
|
18
|
+
public string Target { get; set; }
|
|
19
|
+
[UnityCliRequired]
|
|
20
|
+
public string Name { get; set; }
|
|
21
|
+
public string Type { get; set; }
|
|
22
|
+
public double? NumberValue { get; set; }
|
|
23
|
+
public int? IntValue { get; set; }
|
|
24
|
+
public bool? BoolValue { get; set; }
|
|
25
|
+
public string AssetPath { get; set; }
|
|
26
|
+
public double? X { get; set; }
|
|
27
|
+
public double? Y { get; set; }
|
|
28
|
+
public double? Z { get; set; }
|
|
29
|
+
public double? W { get; set; }
|
|
30
|
+
public double? R { get; set; }
|
|
31
|
+
public double? G { get; set; }
|
|
32
|
+
public double? B { get; set; }
|
|
33
|
+
public double? A { get; set; }
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
public sealed class Result
|
|
37
|
+
{
|
|
38
|
+
public string ParameterName { get; set; }
|
|
39
|
+
public string ParameterType { get; set; }
|
|
40
|
+
public List<VfxPlannedEffect> PlannedEffects { get; set; }
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
public ToolDescriptor Describe() => new()
|
|
44
|
+
{
|
|
45
|
+
Name = "vfx.parameter",
|
|
46
|
+
Summary = "Set an exposed VisualEffect parameter by explicit scalar, vector, color, texture, or mesh input.",
|
|
47
|
+
Description = "Set an exposed VisualEffect parameter on a target component using an explicit type, then require matching Has*/Get* APIs to verify its typed readback. Use numberValue, intValue, boolValue, assetPath, or the vector/color axis fields that match the requested type. This tool reflects the package API at runtime and does not require compile-time VFX references.",
|
|
48
|
+
Group = "vfx",
|
|
49
|
+
DestructiveHint = false,
|
|
50
|
+
RequiresPackages = new[] { "com.unity.visualeffectgraph" },
|
|
51
|
+
SideEffects = new[] { "component-state-edit" },
|
|
52
|
+
Target = "editor",
|
|
53
|
+
PlayModeSupport = "supported",
|
|
54
|
+
DefaultTimeoutMs = 30000,
|
|
55
|
+
MaxTimeoutMs = 600000,
|
|
56
|
+
Examples = new[]
|
|
57
|
+
{
|
|
58
|
+
new ToolExample { Description = "Set float parameter", Input = new Request { Target = "Effects/Emitter", Name = "SpawnRate", Type = "float", NumberValue = 12.5 } },
|
|
59
|
+
new ToolExample { Description = "Set color parameter", Input = new Request { Target = "Effects/Emitter", Name = "Tint", Type = "color", R = 1, G = 0.5, B = 0.2, A = 1 } }
|
|
60
|
+
}
|
|
61
|
+
};
|
|
62
|
+
|
|
63
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
64
|
+
{
|
|
65
|
+
VfxToolSupport.EnsureEditorReady("vfx.parameter");
|
|
66
|
+
var visualEffectType = VfxToolSupport.RequireVisualEffectType();
|
|
67
|
+
var gameObject = GameObjectToolSupport.ResolveUniqueTarget(request.Target, "VFX parameter requires target.");
|
|
68
|
+
var component = gameObject.GetComponent(visualEffectType);
|
|
69
|
+
if (component == null)
|
|
70
|
+
{
|
|
71
|
+
throw new UnityCliBridge.BridgeCommandException(
|
|
72
|
+
"E_VFX_COMPONENT_NOT_FOUND",
|
|
73
|
+
"VisualEffect component not found on target: " + GameObjectToolSupport.HierarchyPath(gameObject),
|
|
74
|
+
"Use vfx.effect.add or choose a target with VisualEffect.");
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
if (string.IsNullOrWhiteSpace(request.Name)) throw new UnityCliBridge.BridgeCommandException("E_VFX_PARAMETER_NAME_REQUIRED", "VFX parameter name is required.", "Pass a non-empty exposed parameter name.");
|
|
78
|
+
var parameterType = (request.Type ?? "float").Trim().ToLowerInvariant();
|
|
79
|
+
if (parameterType != "float" && parameterType != "int" && parameterType != "bool" && parameterType != "vector2" && parameterType != "vector3" && parameterType != "vector4" && parameterType != "color" && parameterType != "texture" && parameterType != "mesh") throw new UnityCliBridge.BridgeCommandException("E_VFX_PARAMETER_TYPE_UNSUPPORTED", "Unsupported VFX parameter type: " + parameterType, "Use float, int, bool, vector2, vector3, vector4, color, texture, or mesh.");
|
|
80
|
+
VfxToolSupport.RequireFinite(request.NumberValue, "numberValue"); VfxToolSupport.RequireFinite(request.X, "x"); VfxToolSupport.RequireFinite(request.Y, "y"); VfxToolSupport.RequireFinite(request.Z, "z"); VfxToolSupport.RequireFinite(request.W, "w"); VfxToolSupport.RequireFinite(request.R, "r", 0, 1); VfxToolSupport.RequireFinite(request.G, "g", 0, 1); VfxToolSupport.RequireFinite(request.B, "b", 0, 1); VfxToolSupport.RequireFinite(request.A, "a", 0, 1);
|
|
81
|
+
PrepareParameterApi(visualEffectType, component, parameterType, request.Name);
|
|
82
|
+
if ((parameterType == "texture" || parameterType == "mesh") && !string.IsNullOrWhiteSpace(request.AssetPath) && AssetDatabase.LoadAssetAtPath(AssetToolSupport.NormalizeAssetPath(request.AssetPath), parameterType == "texture" ? typeof(Texture) : typeof(Mesh)) == null) throw new UnityCliBridge.BridgeCommandException("E_VFX_PARAMETER_ASSET_NOT_FOUND", "Parameter asset not found: " + request.AssetPath, "Pass an existing compatible asset path.");
|
|
83
|
+
var gameObjectId = gameObject.GetInstanceID();
|
|
84
|
+
var effects = new List<VfxPlannedEffect>();
|
|
85
|
+
try
|
|
86
|
+
{
|
|
87
|
+
ctx.CommitEffect();
|
|
88
|
+
var observedObject = VfxToolSupport.FindGameObjectByTarget(gameObjectId.ToString(System.Globalization.CultureInfo.InvariantCulture));
|
|
89
|
+
component = observedObject == null ? null : observedObject.GetComponent(visualEffectType);
|
|
90
|
+
if (component == null) throw new UnityCliBridge.BridgeCommandException("E_VFX_OBSERVED_TARGET_MISSING", "vfx.parameter target/component disappeared after commit.", "Retry after checking the target still exists.");
|
|
91
|
+
switch (parameterType)
|
|
92
|
+
{
|
|
93
|
+
case "float":
|
|
94
|
+
var floatValue = (float)(request.NumberValue ?? 0d);
|
|
95
|
+
Invoke(visualEffectType, component, "SetFloat", new[] { typeof(string), typeof(float) }, request.Name, floatValue);
|
|
96
|
+
Verify(visualEffectType, component, "Float", request.Name, floatValue);
|
|
97
|
+
effects.Add(VfxToolSupport.Effect("vfx.parameter", request.Name, VfxToolSupport.Number(request.NumberValue ?? 0d)));
|
|
98
|
+
break;
|
|
99
|
+
case "int":
|
|
100
|
+
var intValue = request.IntValue ?? 0;
|
|
101
|
+
Invoke(visualEffectType, component, "SetInt", new[] { typeof(string), typeof(int) }, request.Name, intValue);
|
|
102
|
+
Verify(visualEffectType, component, "Int", request.Name, intValue);
|
|
103
|
+
effects.Add(VfxToolSupport.Effect("vfx.parameter", request.Name, (request.IntValue ?? 0).ToString(System.Globalization.CultureInfo.InvariantCulture)));
|
|
104
|
+
break;
|
|
105
|
+
case "bool":
|
|
106
|
+
var boolValue = request.BoolValue ?? false;
|
|
107
|
+
Invoke(visualEffectType, component, "SetBool", new[] { typeof(string), typeof(bool) }, request.Name, boolValue);
|
|
108
|
+
Verify(visualEffectType, component, "Bool", request.Name, boolValue);
|
|
109
|
+
effects.Add(VfxToolSupport.Effect("vfx.parameter", request.Name, VfxToolSupport.Bool(request.BoolValue ?? false)));
|
|
110
|
+
break;
|
|
111
|
+
case "vector2":
|
|
112
|
+
var vector2Value = new Vector2((float)(request.X ?? 0d), (float)(request.Y ?? 0d));
|
|
113
|
+
Invoke(visualEffectType, component, "SetVector2", new[] { typeof(string), typeof(Vector2) }, request.Name, vector2Value);
|
|
114
|
+
Verify(visualEffectType, component, "Vector2", request.Name, vector2Value);
|
|
115
|
+
effects.Add(VfxToolSupport.Effect("vfx.parameter", request.Name, "vector2"));
|
|
116
|
+
break;
|
|
117
|
+
case "vector3":
|
|
118
|
+
var vector3Value = new Vector3((float)(request.X ?? 0d), (float)(request.Y ?? 0d), (float)(request.Z ?? 0d));
|
|
119
|
+
Invoke(visualEffectType, component, "SetVector3", new[] { typeof(string), typeof(Vector3) }, request.Name, vector3Value);
|
|
120
|
+
Verify(visualEffectType, component, "Vector3", request.Name, vector3Value);
|
|
121
|
+
effects.Add(VfxToolSupport.Effect("vfx.parameter", request.Name, "vector3"));
|
|
122
|
+
break;
|
|
123
|
+
case "vector4":
|
|
124
|
+
var vector4Value = new Vector4((float)(request.X ?? 0d), (float)(request.Y ?? 0d), (float)(request.Z ?? 0d), (float)(request.W ?? 0d));
|
|
125
|
+
Invoke(visualEffectType, component, "SetVector4", new[] { typeof(string), typeof(Vector4) }, request.Name, vector4Value);
|
|
126
|
+
Verify(visualEffectType, component, "Vector4", request.Name, vector4Value);
|
|
127
|
+
effects.Add(VfxToolSupport.Effect("vfx.parameter", request.Name, "vector4"));
|
|
128
|
+
break;
|
|
129
|
+
case "color":
|
|
130
|
+
var colorValue = (Vector4)new Color((float)(request.R ?? 0d), (float)(request.G ?? 0d), (float)(request.B ?? 0d), (float)(request.A ?? 1d));
|
|
131
|
+
Invoke(visualEffectType, component, "SetVector4", new[] { typeof(string), typeof(Vector4) }, request.Name, colorValue);
|
|
132
|
+
Verify(visualEffectType, component, "Vector4", request.Name, colorValue);
|
|
133
|
+
effects.Add(VfxToolSupport.Effect("vfx.parameter", request.Name, "color"));
|
|
134
|
+
break;
|
|
135
|
+
case "texture":
|
|
136
|
+
var texture = string.IsNullOrWhiteSpace(request.AssetPath) ? null : AssetDatabase.LoadAssetAtPath<Texture>(AssetToolSupport.NormalizeAssetPath(request.AssetPath));
|
|
137
|
+
if (texture == null && !string.IsNullOrWhiteSpace(request.AssetPath))
|
|
138
|
+
{
|
|
139
|
+
throw new UnityCliBridge.BridgeCommandException("E_VFX_TEXTURE_NOT_FOUND", "Texture not found: " + request.AssetPath, "Pass a valid Assets/ texture path.");
|
|
140
|
+
}
|
|
141
|
+
Invoke(visualEffectType, component, "SetTexture", new[] { typeof(string), typeof(Texture) }, request.Name, texture);
|
|
142
|
+
Verify(visualEffectType, component, "Texture", request.Name, texture);
|
|
143
|
+
effects.Add(VfxToolSupport.Effect("vfx.parameter", request.Name, request.AssetPath ?? "null"));
|
|
144
|
+
break;
|
|
145
|
+
case "mesh":
|
|
146
|
+
var mesh = string.IsNullOrWhiteSpace(request.AssetPath) ? null : AssetDatabase.LoadAssetAtPath<Mesh>(AssetToolSupport.NormalizeAssetPath(request.AssetPath));
|
|
147
|
+
if (mesh == null && !string.IsNullOrWhiteSpace(request.AssetPath))
|
|
148
|
+
{
|
|
149
|
+
throw new UnityCliBridge.BridgeCommandException("E_VFX_MESH_NOT_FOUND", "Mesh not found: " + request.AssetPath, "Pass a valid Assets/ mesh path.");
|
|
150
|
+
}
|
|
151
|
+
Invoke(visualEffectType, component, "SetMesh", new[] { typeof(string), typeof(Mesh) }, request.Name, mesh);
|
|
152
|
+
Verify(visualEffectType, component, "Mesh", request.Name, mesh);
|
|
153
|
+
effects.Add(VfxToolSupport.Effect("vfx.parameter", request.Name, request.AssetPath ?? "null"));
|
|
154
|
+
break;
|
|
155
|
+
default:
|
|
156
|
+
throw new UnityCliBridge.BridgeCommandException(
|
|
157
|
+
"E_VFX_PARAMETER_TYPE_UNSUPPORTED",
|
|
158
|
+
"Unsupported VFX parameter type: " + parameterType,
|
|
159
|
+
"Use float, int, bool, vector2, vector3, vector4, color, texture, or mesh.");
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
catch (TargetInvocationException exception)
|
|
163
|
+
{
|
|
164
|
+
throw new UnityCliBridge.BridgeCommandException(
|
|
165
|
+
"E_VFX_PARAMETER_SET_FAILED",
|
|
166
|
+
"Failed to set VFX parameter: " + (exception.InnerException == null ? exception.Message : exception.InnerException.Message),
|
|
167
|
+
"Check the parameter name and type match the VFX Graph exposed parameters.");
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
UnityCliSceneMutation.MarkSceneObjectDirty(component);
|
|
171
|
+
VfxToolSupport.MarkSceneDirty(component.gameObject);
|
|
172
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
173
|
+
{
|
|
174
|
+
ParameterName = request.Name,
|
|
175
|
+
ParameterType = parameterType,
|
|
176
|
+
PlannedEffects = effects
|
|
177
|
+
});
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
private static void PrepareParameterApi(Type owner, Component component, string parameterType, string name)
|
|
181
|
+
{
|
|
182
|
+
var suffix = parameterType == "color" ? "Vector4" : char.ToUpperInvariant(parameterType[0]) + parameterType.Substring(1);
|
|
183
|
+
var valueType = parameterType == "float" ? typeof(float) : parameterType == "int" ? typeof(int) : parameterType == "bool" ? typeof(bool) : parameterType == "vector2" ? typeof(Vector2) : parameterType == "vector3" ? typeof(Vector3) : typeof(Vector4);
|
|
184
|
+
if (parameterType == "texture") valueType = typeof(Texture);
|
|
185
|
+
if (parameterType == "mesh") valueType = typeof(Mesh);
|
|
186
|
+
var set = owner.GetMethod("Set" + suffix, new[] { typeof(string), valueType });
|
|
187
|
+
var has = owner.GetMethod("Has" + suffix, new[] { typeof(string) });
|
|
188
|
+
var get = owner.GetMethod("Get" + suffix, new[] { typeof(string) });
|
|
189
|
+
if (set == null || has == null || get == null || get.ReturnType != valueType || has.ReturnType != typeof(bool)) throw new UnityCliBridge.BridgeCommandException("E_VFX_PARAMETER_API_UNSUPPORTED", "VisualEffect typed parameter API is unavailable for " + parameterType + ".", "Check the installed Visual Effect Graph package version.");
|
|
190
|
+
if (!(bool)has.Invoke(component, new object[] { name })) throw new UnityCliBridge.BridgeCommandException("E_VFX_PARAMETER_NOT_EXPOSED", "VisualEffect parameter is not exposed: " + name, "Expose a parameter with the requested name and type in the VFX Graph.");
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
private static void Invoke(Type owner, Component component, string methodName, System.Type[] signature, params object[] args)
|
|
194
|
+
{
|
|
195
|
+
var method = owner.GetMethod(methodName, signature);
|
|
196
|
+
if (method == null)
|
|
197
|
+
throw new UnityCliBridge.BridgeCommandException("E_VFX_PARAMETER_API_UNSUPPORTED", "VisualEffect method is unavailable: " + methodName, "Check the installed Visual Effect Graph package version.");
|
|
198
|
+
method.Invoke(component, args);
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
// 每种参数都必须存在对应 Has*/Get* API,并且读回值与写入的强类型值一致。
|
|
202
|
+
private static void Verify(Type owner, Component component, string typeName, string name, object expected)
|
|
203
|
+
{
|
|
204
|
+
var has = owner.GetMethod("Has" + typeName, new[] { typeof(string) });
|
|
205
|
+
var get = owner.GetMethod("Get" + typeName, new[] { typeof(string) });
|
|
206
|
+
if (has == null || get == null)
|
|
207
|
+
throw new UnityCliBridge.BridgeCommandException("E_VFX_PARAMETER_API_UNSUPPORTED", "VisualEffect readback API is unavailable for " + typeName + ".", "Check the installed Visual Effect Graph package version.");
|
|
208
|
+
if (!(bool)has.Invoke(component, new object[] { name }))
|
|
209
|
+
throw new UnityCliBridge.BridgeCommandException("E_VFX_PARAMETER_NOT_EXPOSED", "VisualEffect parameter is not exposed: " + name, "Expose a parameter with the requested name and type in the VFX Graph.");
|
|
210
|
+
var actual = get.Invoke(component, new object[] { name });
|
|
211
|
+
if (!Equals(actual, expected))
|
|
212
|
+
throw new UnityCliBridge.BridgeCommandException("E_VFX_PARAMETER_VERIFY_FAILED", "VisualEffect parameter did not retain the requested value: " + name, "Check the parameter type and value in the VFX Graph.");
|
|
213
|
+
}
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
#endif
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using UnityEngine;
|
|
3
|
+
|
|
4
|
+
namespace UnityCli
|
|
5
|
+
{
|
|
6
|
+
/// <summary>清空目标 ParticleSystem 的活动粒子。</summary>
|
|
7
|
+
public sealed class VfxParticleClearTool : IUnityCliTool<VfxParticleClearTool.Request, VfxParticleActionResult>
|
|
8
|
+
{
|
|
9
|
+
public sealed class Request { [UnityCliRequired] public string Target { get; set; } public bool? WithChildren { get; set; } }
|
|
10
|
+
|
|
11
|
+
public ToolDescriptor Describe() => new()
|
|
12
|
+
{
|
|
13
|
+
Name = "vfx.particle.clear", Summary = "Clear live ParticleSystem particles.",
|
|
14
|
+
Description = "Clear live particles from the existing ParticleSystem, optionally including child systems.",
|
|
15
|
+
Group = "vfx",SideEffects = new[] { "particle-playback-edit" },
|
|
16
|
+
Target = "editor", PlayModeSupport = "supported", DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
|
|
17
|
+
Examples = new[]
|
|
18
|
+
{
|
|
19
|
+
new ToolExample { Description = "Clear the dust system", Input = new Request { Target = "Effects/Dust" } },
|
|
20
|
+
new ToolExample { Description = "Clear child systems", Input = new Request { Target = "Effects/Dust", WithChildren = true } }
|
|
21
|
+
}
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
public async System.Threading.Tasks.ValueTask<VfxParticleActionResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
25
|
+
{
|
|
26
|
+
var particleSystem = VfxActionToolSupport.RequireParticle(request.Target, "vfx.particle.clear");
|
|
27
|
+
var withChildren = request.WithChildren ?? true;
|
|
28
|
+
var gameObjectId = particleSystem.gameObject.GetInstanceID();
|
|
29
|
+
ctx.CommitEffect();
|
|
30
|
+
|
|
31
|
+
particleSystem = VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle.clear");
|
|
32
|
+
particleSystem.Clear(withChildren);
|
|
33
|
+
await VfxActionToolSupport.RequireParticleState(particleSystem, withChildren, system => system.particleCount == 0, "vfx.particle.clear", ctx, ct);
|
|
34
|
+
var observed = VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle.clear");
|
|
35
|
+
return VfxActionToolSupport.BuildParticleResult(observed, "vfx.particle.clear", ctx.LogPath);
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
#endif
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEditor;
|
|
4
|
+
using UnityEngine;
|
|
5
|
+
|
|
6
|
+
namespace UnityCli
|
|
7
|
+
{
|
|
8
|
+
/// <summary>
|
|
9
|
+
/// vfx.particle-create - 创建或初始化 ParticleSystem。
|
|
10
|
+
/// </summary>
|
|
11
|
+
public class VfxParticleCreateTool : IUnityCliTool<VfxParticleCreateTool.Request, VfxParticleCreateTool.Result>
|
|
12
|
+
{
|
|
13
|
+
public sealed class Request : ParticleMainFields
|
|
14
|
+
{
|
|
15
|
+
public string Target { get; set; }
|
|
16
|
+
public string Name { get; set; }
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
public sealed class Result
|
|
20
|
+
{
|
|
21
|
+
public VfxParticleSystemInfo ParticleSystem { get; set; }
|
|
22
|
+
public List<VfxPlannedEffect> PlannedEffects { get; set; }
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
public ToolDescriptor Describe() => new()
|
|
26
|
+
{
|
|
27
|
+
Name = "vfx.particle-create",
|
|
28
|
+
Summary = "Create or initialize a ParticleSystem on a target GameObject and apply main module defaults.",
|
|
29
|
+
Description = "Create a new GameObject when target is omitted, ensure a ParticleSystem and ParticleSystemRenderer exist, and apply any provided main module fields such as duration, startLifetime, startSpeed, size, color, looping, and simulation space.",
|
|
30
|
+
Group = "vfx",
|
|
31
|
+
DestructiveHint = false,
|
|
32
|
+
SideEffects = new[] { "scene-object-create", "component-add", "particle-main-edit" },
|
|
33
|
+
Target = "editor",
|
|
34
|
+
PlayModeSupport = "supported",
|
|
35
|
+
DefaultTimeoutMs = 30000,
|
|
36
|
+
MaxTimeoutMs = 600000,
|
|
37
|
+
Examples = new[]
|
|
38
|
+
{
|
|
39
|
+
new ToolExample { Description = "Create a new particle system", Input = new Request { Name = "Dust", Duration = 2, StartLifetime = 1, StartSpeed = 3 } },
|
|
40
|
+
new ToolExample { Description = "Ensure particle system on target", Input = new Request { Target = "Effects/Dust", Loop = true, MaxParticles = 512 } }
|
|
41
|
+
}
|
|
42
|
+
};
|
|
43
|
+
|
|
44
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
45
|
+
{
|
|
46
|
+
VfxToolSupport.EnsureEditorReady("vfx.particle-create");
|
|
47
|
+
VfxToolSupport.PrepareParticleMainFields(request);
|
|
48
|
+
var preparedTarget = string.IsNullOrWhiteSpace(request.Target) ? null : GameObjectToolSupport.ResolveUniqueTarget(request.Target, "vfx.particle-create requires target.");
|
|
49
|
+
ctx.CommitEffect();
|
|
50
|
+
var gameObject = preparedTarget == null
|
|
51
|
+
? VfxToolSupport.CreateSceneObject(string.IsNullOrWhiteSpace(request.Name) ? "ParticleSystem" : request.Name)
|
|
52
|
+
: VfxToolSupport.FindGameObjectByTarget(preparedTarget.GetInstanceID().ToString(System.Globalization.CultureInfo.InvariantCulture));
|
|
53
|
+
if (gameObject == null) throw new UnityCliBridge.BridgeCommandException("E_VFX_OBSERVED_TARGET_MISSING", "vfx.particle-create target disappeared after commit.", "Retry after checking the target still exists.");
|
|
54
|
+
var gameObjectId = gameObject.GetInstanceID();
|
|
55
|
+
var particleSystem = gameObject.GetComponent<ParticleSystem>();
|
|
56
|
+
var effects = new List<VfxPlannedEffect>();
|
|
57
|
+
if (particleSystem == null)
|
|
58
|
+
{
|
|
59
|
+
particleSystem = gameObject.AddComponent<ParticleSystem>();
|
|
60
|
+
if (gameObject.GetComponent<ParticleSystemRenderer>() == null)
|
|
61
|
+
{
|
|
62
|
+
gameObject.AddComponent<ParticleSystemRenderer>();
|
|
63
|
+
}
|
|
64
|
+
effects.Add(new VfxPlannedEffect { Type = "vfx.particle-create", Target = GameObjectToolSupport.HierarchyPath(gameObject), Property = "component", Value = "added" });
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
VfxToolSupport.ApplyParticleMainFields(particleSystem, request, "vfx.particle-create", effects);
|
|
68
|
+
var observed = VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle-create");
|
|
69
|
+
VfxToolSupport.VerifyParticleMainFields(observed, request);
|
|
70
|
+
UnityCliSceneMutation.MarkSceneObjectDirty(observed);
|
|
71
|
+
VfxToolSupport.MarkSceneDirty(observed.gameObject);
|
|
72
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
73
|
+
{
|
|
74
|
+
ParticleSystem = VfxToolSupport.BuildParticleSystemInfo(observed),
|
|
75
|
+
PlannedEffects = effects
|
|
76
|
+
});
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
#endif
|
|
@@ -0,0 +1,126 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEditor;
|
|
4
|
+
using UnityEngine;
|
|
5
|
+
|
|
6
|
+
namespace UnityCli
|
|
7
|
+
{
|
|
8
|
+
/// <summary>
|
|
9
|
+
/// vfx.particle-emission - 修改 ParticleSystem 发射模块。
|
|
10
|
+
/// </summary>
|
|
11
|
+
public class VfxParticleEmissionTool : IUnityCliTool<VfxParticleEmissionTool.Request, VfxParticleEmissionTool.Result>
|
|
12
|
+
{
|
|
13
|
+
public sealed class Request
|
|
14
|
+
{
|
|
15
|
+
[UnityCliRequired]
|
|
16
|
+
public string Target { get; set; }
|
|
17
|
+
public bool? Enabled { get; set; }
|
|
18
|
+
public double? RateOverTime { get; set; }
|
|
19
|
+
public double? RateOverDistance { get; set; }
|
|
20
|
+
public int? BurstCount { get; set; }
|
|
21
|
+
public List<ParticleBurstInput> Bursts { get; set; }
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
public sealed class Result
|
|
25
|
+
{
|
|
26
|
+
public VfxParticleEmissionInfo Emission { get; set; }
|
|
27
|
+
public List<VfxPlannedEffect> PlannedEffects { get; set; }
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
public ToolDescriptor Describe() => new()
|
|
31
|
+
{
|
|
32
|
+
Name = "vfx.particle-emission",
|
|
33
|
+
Summary = "Update ParticleSystem emission enablement, rates, and optional burst definitions.",
|
|
34
|
+
Description = "Update the emission module of an existing ParticleSystem. Supports enabled, rateOverTime, rateOverDistance, burstCount, and an optional bursts array with time/count/cycles/repeatInterval entries.",
|
|
35
|
+
Group = "vfx",
|
|
36
|
+
DestructiveHint = false,
|
|
37
|
+
SideEffects = new[] { "particle-emission-edit" },
|
|
38
|
+
Target = "editor",
|
|
39
|
+
PlayModeSupport = "supported",
|
|
40
|
+
DefaultTimeoutMs = 30000,
|
|
41
|
+
MaxTimeoutMs = 600000,
|
|
42
|
+
Examples = new[]
|
|
43
|
+
{
|
|
44
|
+
new ToolExample { Description = "Enable constant emission", Input = new Request { Target = "Effects/Dust", Enabled = true, RateOverTime = 12 } },
|
|
45
|
+
new ToolExample { Description = "Configure one burst", Input = new Request { Target = "Effects/Dust", BurstCount = 1, Bursts = new List<ParticleBurstInput> { new ParticleBurstInput { Time = 0, Count = 24 } } } }
|
|
46
|
+
}
|
|
47
|
+
};
|
|
48
|
+
|
|
49
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
50
|
+
{
|
|
51
|
+
VfxToolSupport.EnsureEditorReady("vfx.particle-emission");
|
|
52
|
+
var particleSystem = VfxToolSupport.ResolveParticleSystem(request.Target);
|
|
53
|
+
if (particleSystem == null)
|
|
54
|
+
{
|
|
55
|
+
throw new UnityCliBridge.BridgeCommandException(
|
|
56
|
+
"E_PARTICLE_SYSTEM_NOT_FOUND",
|
|
57
|
+
"ParticleSystem not found: " + request.Target,
|
|
58
|
+
"Pass a GameObject name / hierarchy path with a ParticleSystem component.");
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
VfxToolSupport.RequireFinite(request.RateOverTime, "rateOverTime", 0);
|
|
62
|
+
VfxToolSupport.RequireFinite(request.RateOverDistance, "rateOverDistance", 0);
|
|
63
|
+
if (request.BurstCount.HasValue && request.BurstCount.Value < 0) throw new UnityCliBridge.BridgeCommandException("E_VFX_INPUT_RANGE_INVALID", "burstCount must be non-negative.", "Pass burstCount greater than or equal to zero.");
|
|
64
|
+
if (request.Bursts != null && (!request.BurstCount.HasValue || request.Bursts.Count > request.BurstCount.Value)) throw new UnityCliBridge.BridgeCommandException("E_VFX_INPUT_RANGE_INVALID", "bursts requires burstCount large enough to contain every burst.", "Set burstCount to the number of supplied bursts.");
|
|
65
|
+
VfxToolSupport.PrepareParticleBursts(request.Bursts);
|
|
66
|
+
VfxToolSupport.RequireMutation(request.Enabled.HasValue || request.RateOverTime.HasValue || request.RateOverDistance.HasValue || request.BurstCount.HasValue, "vfx.particle-emission");
|
|
67
|
+
var gameObjectId = particleSystem.gameObject.GetInstanceID();
|
|
68
|
+
var effects = new List<VfxPlannedEffect>();
|
|
69
|
+
ctx.CommitEffect();
|
|
70
|
+
particleSystem = VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle-emission");
|
|
71
|
+
var emission = particleSystem.emission;
|
|
72
|
+
if (request.Enabled.HasValue)
|
|
73
|
+
{
|
|
74
|
+
emission.enabled = request.Enabled.Value;
|
|
75
|
+
effects.Add(VfxToolSupport.Effect("vfx.particle-emission", "enabled", VfxToolSupport.Bool(emission.enabled)));
|
|
76
|
+
}
|
|
77
|
+
if (request.RateOverTime.HasValue)
|
|
78
|
+
{
|
|
79
|
+
emission.rateOverTime = (float)request.RateOverTime.Value;
|
|
80
|
+
effects.Add(VfxToolSupport.Effect("vfx.particle-emission", "rateOverTime", VfxToolSupport.Number(emission.rateOverTime.constant)));
|
|
81
|
+
}
|
|
82
|
+
if (request.RateOverDistance.HasValue)
|
|
83
|
+
{
|
|
84
|
+
emission.rateOverDistance = (float)request.RateOverDistance.Value;
|
|
85
|
+
effects.Add(VfxToolSupport.Effect("vfx.particle-emission", "rateOverDistance", VfxToolSupport.Number(emission.rateOverDistance.constant)));
|
|
86
|
+
}
|
|
87
|
+
if (request.BurstCount.HasValue)
|
|
88
|
+
{
|
|
89
|
+
var burstCount = request.BurstCount.Value;
|
|
90
|
+
var bursts = new ParticleSystem.Burst[burstCount];
|
|
91
|
+
for (var index = 0; index < burstCount; index++)
|
|
92
|
+
{
|
|
93
|
+
var burst = request.Bursts != null && index < request.Bursts.Count ? request.Bursts[index] : null;
|
|
94
|
+
bursts[index] = new ParticleSystem.Burst(
|
|
95
|
+
(float)(burst?.Time ?? 0d),
|
|
96
|
+
(short)(burst?.Count ?? 10),
|
|
97
|
+
(short)(burst?.Cycles ?? 1),
|
|
98
|
+
(float)(burst?.RepeatInterval ?? 0.01d));
|
|
99
|
+
}
|
|
100
|
+
emission.SetBursts(bursts);
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
var observed = VfxToolSupport.ResolveObservedComponent<ParticleSystem>(gameObjectId, "vfx.particle-emission");
|
|
104
|
+
VfxToolSupport.VerifyParticleEmissionFields(observed, request.Enabled, request.RateOverTime, request.RateOverDistance, request.BurstCount, request.Bursts);
|
|
105
|
+
var observedEmission = observed.emission;
|
|
106
|
+
if (request.Enabled.HasValue) effects.Add(VfxToolSupport.Effect("vfx.particle-emission", "enabled", VfxToolSupport.Bool(observedEmission.enabled)));
|
|
107
|
+
if (request.RateOverTime.HasValue) effects.Add(VfxToolSupport.Effect("vfx.particle-emission", "rateOverTime", VfxToolSupport.Number(observedEmission.rateOverTime.constant)));
|
|
108
|
+
if (request.RateOverDistance.HasValue) effects.Add(VfxToolSupport.Effect("vfx.particle-emission", "rateOverDistance", VfxToolSupport.Number(observedEmission.rateOverDistance.constant)));
|
|
109
|
+
if (request.BurstCount.HasValue) effects.Add(VfxToolSupport.Effect("vfx.particle-emission", "burstCount", observedEmission.burstCount.ToString(System.Globalization.CultureInfo.InvariantCulture)));
|
|
110
|
+
UnityCliSceneMutation.MarkSceneObjectDirty(observed);
|
|
111
|
+
VfxToolSupport.MarkSceneDirty(observed.gameObject);
|
|
112
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
113
|
+
{
|
|
114
|
+
Emission = new VfxParticleEmissionInfo
|
|
115
|
+
{
|
|
116
|
+
Enabled = observed.emission.enabled,
|
|
117
|
+
RateOverTime = observed.emission.rateOverTime.constant,
|
|
118
|
+
RateOverDistance = observed.emission.rateOverDistance.constant,
|
|
119
|
+
BurstCount = observed.emission.burstCount
|
|
120
|
+
},
|
|
121
|
+
PlannedEffects = effects
|
|
122
|
+
});
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
}
|
|
126
|
+
#endif
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
namespace UnityCli
|
|
3
|
+
{
|
|
4
|
+
/// <summary>
|
|
5
|
+
/// vfx.particle-info - 读取 ParticleSystem 摘要。
|
|
6
|
+
/// </summary>
|
|
7
|
+
public class VfxParticleInfoTool : IUnityCliTool<VfxParticleInfoTool.Request, VfxParticleInfoTool.Result>
|
|
8
|
+
{
|
|
9
|
+
public sealed class Request
|
|
10
|
+
{
|
|
11
|
+
public string Target { get; set; }
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
public sealed class Result
|
|
15
|
+
{
|
|
16
|
+
public VfxParticleSystemInfo ParticleSystem { get; set; }
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
public ToolDescriptor Describe() => new()
|
|
20
|
+
{
|
|
21
|
+
Name = "vfx.particle-info",
|
|
22
|
+
Summary = "Read ParticleSystem main, emission, shape, and module state for a target or the first scene particle system.",
|
|
23
|
+
Description = "Read a ParticleSystem summary without changing the scene. When target is omitted, the first ParticleSystem found in the loaded scenes is used.",
|
|
24
|
+
Group = "vfx",
|
|
25
|
+
DestructiveHint = false,
|
|
26
|
+
Target = "editor",
|
|
27
|
+
PlayModeSupport = "supported",
|
|
28
|
+
DefaultTimeoutMs = 30000,
|
|
29
|
+
MaxTimeoutMs = 600000,
|
|
30
|
+
Examples = new[]
|
|
31
|
+
{
|
|
32
|
+
new ToolExample { Description = "Inspect the first particle system", Input = new Request() },
|
|
33
|
+
new ToolExample { Description = "Inspect a named target", Input = new Request { Target = "Effects/Dust" } }
|
|
34
|
+
}
|
|
35
|
+
};
|
|
36
|
+
|
|
37
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
38
|
+
{
|
|
39
|
+
var particleSystem = VfxToolSupport.ResolveParticleSystem(request.Target);
|
|
40
|
+
if (particleSystem == null)
|
|
41
|
+
{
|
|
42
|
+
throw new UnityCliBridge.BridgeCommandException(
|
|
43
|
+
"E_PARTICLE_SYSTEM_NOT_FOUND",
|
|
44
|
+
"ParticleSystem not found: " + request.Target,
|
|
45
|
+
"Pass a GameObject name / hierarchy path with a ParticleSystem component.");
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
49
|
+
{
|
|
50
|
+
ParticleSystem = VfxToolSupport.BuildParticleSystemInfo(particleSystem)
|
|
51
|
+
});
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
#endif
|