@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,155 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Linq;
7
+ using System.Net;
8
+ using System.Text;
9
+ using UnityEngine;
10
+
11
+ namespace UnityCli
12
+ {
13
+ public static partial class UnityCliBridge
14
+ {
15
+ private static List<object> CapabilitiesData()
16
+ {
17
+ return new List<object> {
18
+ CapabilityData("camera", CameraCommands), CapabilityData("scene", SceneCommands), CapabilityData("go", GameObjectCommands), CapabilityData("asset", AssetCommands),
19
+ CapabilityData("diagnose", DiagnoseCommands), CapabilityData("screenshot", ScreenshotCommands), CapabilityData("prefab", PrefabCommands), CapabilityData("ui", UiCommands),
20
+ CapabilityData("material", MaterialCommands), CapabilityData("graphics", GraphicsCommands), CapabilityData("physics", PhysicsCommands), CapabilityData("scriptable-object", ScriptableObjectCommands),
21
+ CapabilityData("profiler", ProfilerCommands), CapabilityData("animation", AnimationCommands), CapabilityData("shader", ShaderCommands), CapabilityData("texture", TextureCommands),
22
+ CapabilityData("editor", EditorCommands), CapabilityData("code", CodeCommands), CapabilityData("project-tool", ProjectToolCommands), CapabilityData("runtime-tool", RuntimeToolCommands),
23
+ CapabilityData("extension", ExtensionCommands)
24
+ };
25
+ }
26
+
27
+ private static bool IsMutatingCommand(string command) => CommandRegistry.IsMutating(command);
28
+
29
+ private static Dictionary<string, object> CapabilityData(string domain, string[] commands)
30
+ {
31
+ return new Dictionary<string, object> { { "domain", domain }, { "route", "POST /bridge/execute" }, { "commands", (commands ?? Array.Empty<string>()).Cast<object>().ToList() } };
32
+ }
33
+
34
+ private static string HierarchyPath(GameObject gameObject)
35
+ {
36
+ var names = new Stack<string>();
37
+ var current = gameObject.transform;
38
+ while (current != null) { names.Push(current.name); current = current.parent; }
39
+ return string.Join("/", names.ToArray());
40
+ }
41
+
42
+ /// <summary>读取 HTTP 收到的 exact bytes;chunked body 同样受 1 MiB hard limit 约束。</summary>
43
+ private static byte[] ReadBodyBytes(HttpListenerRequest request)
44
+ {
45
+ const int maximumBytes = 1024 * 1024;
46
+ using (var stream = request.InputStream)
47
+ {
48
+ if (request.ContentLength64 >= 0)
49
+ {
50
+ var length = request.ContentLength64;
51
+ if (length > maximumBytes) throw new InvalidOperationException("Bridge request body is too large.");
52
+ var bytes = new byte[(int)length];
53
+ var offset = 0;
54
+ while (offset < bytes.Length)
55
+ {
56
+ var read = stream.Read(bytes, offset, bytes.Length - offset);
57
+ if (read <= 0) throw new EndOfStreamException("Request body ended before Content-Length bytes were read.");
58
+ offset += read;
59
+ }
60
+ return bytes;
61
+ }
62
+ using (var buffer = new MemoryStream())
63
+ {
64
+ var chunk = new byte[8192];
65
+ for (;;)
66
+ {
67
+ var read = stream.Read(chunk, 0, chunk.Length);
68
+ if (read <= 0) break;
69
+ if (buffer.Length + read > maximumBytes) throw new InvalidOperationException("Bridge request body is too large.");
70
+ buffer.Write(chunk, 0, read);
71
+ }
72
+ return buffer.ToArray();
73
+ }
74
+ }
75
+ }
76
+
77
+ /// <summary>协议只接受无 BOM 的 strict UTF-8;digest 仍使用解码前 exact bytes。</summary>
78
+ private static string DecodeRequestBody(byte[] bytes)
79
+ {
80
+ if (bytes == null) throw new ArgumentNullException("bytes");
81
+ if (bytes.Length >= 3 && bytes[0] == 0xef && bytes[1] == 0xbb && bytes[2] == 0xbf)
82
+ throw new FormatException("Bridge request body must not contain a UTF-8 BOM.");
83
+ return new UTF8Encoding(false, true).GetString(bytes);
84
+ }
85
+
86
+ // HTTP 边界接收最终 JSON response body,不在业务 helper 中拼接 JSON。
87
+ private static void WriteJson(HttpListenerContext context, string json, int statusCode)
88
+ {
89
+ try
90
+ {
91
+ var bytes = Encoding.UTF8.GetBytes(json);
92
+ context.Response.StatusCode = statusCode;
93
+ context.Response.ContentType = "application/json; charset=utf-8";
94
+ // transport attestation 由 supervisor 消费,禁止写入公开 business envelope。
95
+ context.Response.Headers["x-unity-cli-instance-id"] = InstanceId();
96
+ context.Response.Headers["x-unity-cli-session-id"] = EditorSessionId();
97
+ context.Response.Headers["x-unity-cli-target"] = "editor";
98
+ context.Response.Headers["x-unity-cli-listener-id"] = ListenerId;
99
+ context.Response.Headers["x-unity-cli-listener-generation"] = CurrentListenerGeneration().ToString(CultureInfo.InvariantCulture);
100
+ context.Response.ContentLength64 = bytes.Length;
101
+ context.Response.OutputStream.Write(bytes, 0, bytes.Length);
102
+ context.Response.OutputStream.Close();
103
+ }
104
+ catch (Exception exception) { WriteLog("write_json_failed " + exception.GetType().Name + ": " + exception.Message); }
105
+ }
106
+
107
+ private static void TryWriteSerializeErrorEnvelope(HttpListenerContext context, string code, string message, string nextAction)
108
+ {
109
+ try { WriteJson(context, SerializeErrorEnvelope(code, message, nextAction), 200); }
110
+ catch (Exception exception) { WriteLog("try_write_error_json_failed " + exception.GetType().Name + ": " + exception.Message); }
111
+ }
112
+
113
+ private static string SerializeSuccessEnvelope(object data)
114
+ {
115
+ return UnityCliSerializer.Serialize(UnityCli.Protocol.ProtocolEnvelopeFactory.Success(string.Empty, data));
116
+ }
117
+
118
+ private static string SerializeTransientErrorEnvelope(string requestId, string code, string message, string nextAction, int retryAfterMs)
119
+ {
120
+ return UnityCliSerializer.Serialize(UnityCli.Protocol.ProtocolEnvelopeFactory.Error(requestId, code, message, nextActions: new[] { nextAction }, transient: true, retryAfterMs: retryAfterMs));
121
+ }
122
+
123
+ private static string SerializeErrorEnvelope(string code, string message, string nextAction)
124
+ {
125
+ return UnityCliSerializer.Serialize(UnityCli.Protocol.ProtocolEnvelopeFactory.Error(string.Empty, code, message, nextActions: string.IsNullOrWhiteSpace(nextAction) ? Array.Empty<string>() : new[] { nextAction }));
126
+ }
127
+
128
+ private static string SerializeBridgeExceptionEnvelope(string requestId, BridgeCommandException exception)
129
+ {
130
+ return UnityCliSerializer.Serialize(UnityCli.Protocol.ProtocolEnvelopeFactory.Error(requestId, exception.Code, exception.Message, exception.Details, exception.NextActions, exception.Transient, exception.RetryAfterMs > 0 ? (double?)exception.RetryAfterMs : null));
131
+ }
132
+
133
+ private static string TargetAmbiguousSerializeErrorEnvelope(string label, string target, TargetResolution resolution, string nextAction)
134
+ {
135
+ var details = new Dictionary<string, object> { { "label", label }, { "target", target }, { "count", resolution.Matches.Count }, { "matches", TargetMatchesData(resolution.Matches) } };
136
+ return UnityCliSerializer.Serialize(UnityCli.Protocol.ProtocolEnvelopeFactory.Error(string.Empty, "E_TARGET_AMBIGUOUS", "Multiple targets matched.", details, new[] { nextAction }));
137
+ }
138
+
139
+ private static List<object> TargetMatchesData(List<GameObject> matches)
140
+ {
141
+ var items = new List<object>();
142
+ var limit = Math.Min(matches.Count, 10);
143
+ for (var index = 0; index < limit; index++)
144
+ {
145
+ var gameObject = matches[index];
146
+ items.Add(new Dictionary<string, object> { { "id", (long)gameObject.GetInstanceID() }, { "name", gameObject.name }, { "path", HierarchyPath(gameObject) }, { "components", ComponentNamesData(gameObject) } });
147
+ }
148
+ return items;
149
+ }
150
+
151
+ // 仅供文本日志使用,保持既有小写布尔格式,不承担 JSON 构造职责。
152
+ private static string Bool(bool value) => value ? "true" : "false";
153
+ }
154
+ }
155
+ #endif
@@ -0,0 +1,128 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using UnityEngine;
6
+
7
+ namespace UnityCli
8
+ {
9
+ public static partial class UnityCliBridge
10
+ {
11
+ private const int InlineImageMaxBytes = 512 * 1024;
12
+
13
+ /// <summary>解析统一分页大小,避免大列表默认返回过多条目。</summary>
14
+ private static int LargeOutputPageSize(UnityCli.Protocol.BridgeRequest request, int fallback, int max)
15
+ {
16
+ return Math.Max(1, Math.Min(request.IntArg("pageSize", fallback), max));
17
+ }
18
+
19
+ /// <summary>解析统一分页游标,负数游标按 0 处理。</summary>
20
+ private static int LargeOutputCursor(UnityCli.Protocol.BridgeRequest request)
21
+ {
22
+ return Math.Max(0, request.IntArg("cursor", 0));
23
+ }
24
+
25
+ // 分页元数据保持为 typed 数据,最终 response 统一在协议层序列化。
26
+ private static Dictionary<string, object> PageInfoData(int pageSize, int cursor, int totalCount, int returnedCount)
27
+ {
28
+ var next = cursor + returnedCount < totalCount ? (object)(long)(cursor + returnedCount) : null;
29
+ return new Dictionary<string, object>
30
+ {
31
+ { "total", (long)totalCount },
32
+ { "totalCount", (long)totalCount },
33
+ { "returnedCount", (long)returnedCount },
34
+ { "pageSize", (long)pageSize },
35
+ { "cursor", (long)cursor },
36
+ { "nextCursor", next },
37
+ { "hasMore", next != null },
38
+ { "truncated", next != null }
39
+ };
40
+ }
41
+
42
+ /// <summary>通用文本筛选;query 为空时视为匹配。</summary>
43
+ private static bool LargeOutputTextMatches(string query, params string[] values)
44
+ {
45
+ if (string.IsNullOrEmpty(query)) return true;
46
+ foreach (var value in values ?? new string[0])
47
+ {
48
+ if (!string.IsNullOrEmpty(value) && value.IndexOf(query, StringComparison.OrdinalIgnoreCase) >= 0) return true;
49
+ }
50
+ return false;
51
+ }
52
+
53
+ /// <summary>判断 GameObject 是否拥有指定 Component 类型;空 componentType 表示不过滤。</summary>
54
+ private static bool LargeOutputComponentMatches(GameObject gameObject, string componentType)
55
+ {
56
+ if (gameObject == null || string.IsNullOrEmpty(componentType)) return true;
57
+ var resolved = ResolveComponentType(componentType);
58
+ if (resolved != null) return gameObject.GetComponent(resolved) != null;
59
+ foreach (var component in gameObject.GetComponents<Component>())
60
+ {
61
+ if (LargeOutputComponentTypeMatches(component, componentType)) return true;
62
+ }
63
+ return false;
64
+ }
65
+
66
+ /// <summary>判断单个 Component 是否匹配类型筛选;空 componentType 表示不过滤。</summary>
67
+ private static bool LargeOutputComponentTypeMatches(Component component, string componentType)
68
+ {
69
+ if (string.IsNullOrEmpty(componentType)) return true;
70
+ if (component == null) return string.Equals(componentType, "MissingScript", StringComparison.OrdinalIgnoreCase);
71
+ var type = component.GetType();
72
+ return string.Equals(type.Name, componentType, StringComparison.OrdinalIgnoreCase)
73
+ || string.Equals(type.FullName, componentType, StringComparison.OrdinalIgnoreCase)
74
+ || type.FullName.IndexOf(componentType, StringComparison.OrdinalIgnoreCase) >= 0;
75
+ }
76
+
77
+ /// <summary>返回轻量组件类型摘要,供层级节点默认输出。</summary>
78
+ private static List<object> ComponentTypesData(GameObject gameObject)
79
+ {
80
+ var types = new List<object>();
81
+ foreach (var component in gameObject.GetComponents<Component>()) types.Add(component == null ? "MissingScript" : component.GetType().Name);
82
+ return types;
83
+ }
84
+
85
+ // 图片字段与告警直接写入业务数据,避免把局部 JSON 再嵌入 response。
86
+ private static void AppendInlineScreenshotBytes(Dictionary<string, object> data, UnityCli.Protocol.BridgeRequest request, byte[] bytes, int width, int height, string mimeType = "image/png")
87
+ {
88
+ if (!request.BoolArg("inlineBase64", false) || bytes == null || bytes.Length == 0) return;
89
+ if (bytes.Length > InlineImageMaxBytes)
90
+ {
91
+ AddInlineScreenshotTooLargeWarning(data, bytes.Length);
92
+ return;
93
+ }
94
+ data["imageBase64"] = Convert.ToBase64String(bytes);
95
+ data["imageWidth"] = (long)width;
96
+ data["imageHeight"] = (long)height;
97
+ data["imageMimeType"] = mimeType;
98
+ }
99
+
100
+ private static bool ShouldInlineScreenshotBase64(Dictionary<string, object> data, string imageBase64)
101
+ {
102
+ if (string.IsNullOrEmpty(imageBase64)) return false;
103
+ var approximateBytes = (long)Math.Ceiling(imageBase64.Length * 3.0 / 4.0);
104
+ if (approximateBytes <= InlineImageMaxBytes) return true;
105
+ AddInlineScreenshotTooLargeWarning(data, approximateBytes);
106
+ return false;
107
+ }
108
+
109
+ private static void AddInlineScreenshotTooLargeWarning(Dictionary<string, object> data, long sizeBytes)
110
+ {
111
+ object rawWarnings;
112
+ var warnings = data.TryGetValue("warnings", out rawWarnings) ? rawWarnings as List<object> : null;
113
+ if (warnings == null)
114
+ {
115
+ warnings = new List<object>();
116
+ data["warnings"] = warnings;
117
+ }
118
+ warnings.Add(new Dictionary<string, object>
119
+ {
120
+ { "code", "INLINE_IMAGE_TOO_LARGE" },
121
+ { "message", "inlineBase64 was requested, but the image exceeds the internal inline limit; use the artifact path instead." },
122
+ { "sizeBytes", sizeBytes },
123
+ { "maxInlineBytes", (long)InlineImageMaxBytes }
124
+ });
125
+ }
126
+ }
127
+ }
128
+ #endif
@@ -0,0 +1,230 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Linq;
7
+ using System.Security.Cryptography;
8
+ using System.Text;
9
+ using System.Threading;
10
+ using System.Threading.Tasks;
11
+ using UnityEditor;
12
+ using UnityEditor.Build.Reporting;
13
+ using UnityCli.Protocol;
14
+
15
+ namespace UnityCli
16
+ {
17
+ public static partial class UnityCliBridge
18
+ {
19
+ /// <summary>BuildPlayer 的进行中状态只保留在 active-build 文件,终态立即删除。</summary>
20
+ internal static class UnityCliLiveBuildCoordinator
21
+ {
22
+ internal const string Command = "internal.build.run.start";
23
+ private const string Scope = "build";
24
+ private static bool reloadRecoveryPending;
25
+ internal static bool IsCommand(string command) { return command == Command; }
26
+ internal static void Register(BridgeCommandRegistry registry)
27
+ {
28
+ registry.Register<BridgeRequest>(Command, "internal", true, 600000, (r, c) => { throw new InvalidOperationException("Build is coordinator-owned."); });
29
+ }
30
+
31
+ /// <summary>reload后先持久化outcome-unknown标记,再释放已终止旧domain的exact lease。</summary>
32
+ internal static void Initialize() { RecoverTerminalCleanup(); reloadRecoveryPending = true; MarkReloadOutcomeUnknownAndRelease(); }
33
+ internal static void Tick() { RecoverTerminalCleanup(); if (reloadRecoveryPending) MarkReloadOutcomeUnknownAndRelease(); }
34
+
35
+ private static void MarkReloadOutcomeUnknownAndRelease()
36
+ {
37
+ Dictionary<string, object> active;
38
+ try { active = UnityCliActiveOperation.Load(Scope); }
39
+ catch { return; }
40
+ if (active == null) { reloadRecoveryPending = false; return; }
41
+ var requestId = Value(active, "requestId");
42
+ var requestDigest = Value(active, "requestDigest");
43
+ var editorSessionId = Value(active, "editorSessionId");
44
+ if (!IsSafeId(requestId) || !IsSha256(requestDigest)) return;
45
+ if (!string.Equals(editorSessionId, EditorSessionId(), StringComparison.Ordinal))
46
+ {
47
+ try { UnityCliActiveOperation.Clear(Scope); reloadRecoveryPending = false; } catch { }
48
+ return;
49
+ }
50
+ object marked;
51
+ if (!active.TryGetValue("reloadOutcomeUnknown", out marked) || !(marked is bool) || !(bool)marked)
52
+ {
53
+ active["reloadOutcomeUnknown"] = true;
54
+ try { UnityCliActiveOperation.Save(Scope, active); }
55
+ catch { return; }
56
+ }
57
+ UnityCliSessionMutationLease.Release(requestId, requestDigest);
58
+ bool isOwned;
59
+ if (UnityCliSessionMutationLease.TryIsOwnedBy(requestId, requestDigest, out isOwned) && !isOwned)
60
+ reloadRecoveryPending = false;
61
+ }
62
+
63
+ internal static void BeforeReload() { }
64
+ internal static void Shutdown() { reloadRecoveryPending = false; }
65
+
66
+ internal static async Task<string> Execute(BridgeRequest request, byte[] rawRequestBytes, Func<bool> tryAccept, CancellationToken cancellationToken)
67
+ {
68
+ var args = request.DeserializeArgs<Args>();
69
+ if (request.Execution != null && request.Execution.DryRun == true)
70
+ {
71
+ Validate(args);
72
+ return UnityCliSerializer.Serialize(ProtocolEnvelopeFactory.Success(request.RequestId, new Dictionary<string, object> { { "dryRun", true }, { "plannedEffects", args.Targets.Select(x => (object)new Dictionary<string, object> { { "type", "build-player" }, { "target", x.Target }, { "outputPath", x.OutputPath } }).ToList() } }));
73
+ }
74
+ var digest = UnityCliRequestDigest.Compute(rawRequestBytes, request.InstanceId);
75
+ object recoveredTerminal;
76
+ if (UnityCliActiveOperation.TryGetTerminal(Scope, request.RequestId, digest, out recoveredTerminal))
77
+ {
78
+ try { UnityCliActiveOperation.BeginExactTerminalCleanup(Scope, request.RequestId, digest); } catch { }
79
+ return Terminal(request.RequestId, recoveredTerminal);
80
+ }
81
+ Dictionary<string, object> active;
82
+ try { active = UnityCliActiveOperation.Load(Scope); }
83
+ catch (Exception) { return SerializeBridgeExceptionEnvelope(request.RequestId, new BridgeCommandException("E_EXECUTION_TIMEOUT", "Build active state cannot be read; outcome is unknown.")); }
84
+ if (active != null)
85
+ {
86
+ if (!string.Equals(Value(active, "requestId"), request.RequestId, StringComparison.Ordinal)) return Busy(request.RequestId);
87
+ if (!string.Equals(Value(active, "requestDigest"), digest, StringComparison.Ordinal))
88
+ return SerializeBridgeExceptionEnvelope(request.RequestId, new BridgeCommandException("E_REQUEST_ID_REUSED", "Build requestId was reused with different input."));
89
+ object reloadUnknown;
90
+ if (!active.TryGetValue("reloadOutcomeUnknown", out reloadUnknown) || !(reloadUnknown is bool) || !(bool)reloadUnknown)
91
+ return Busy(request.RequestId);
92
+ var unknown = ProtocolEnvelopeFactory.Error(request.RequestId, "E_EXECUTION_TIMEOUT", "A previous build did not reach a terminal result before reload or timeout.", null, new[] { "Inspect build output and editor.state before retrying." });
93
+ return FinishTerminal(request.RequestId, digest, unknown);
94
+ }
95
+ bool newlyAcquiredLease;
96
+ if (!UnityCliSessionMutationLease.TryAcquire(request.RequestId, digest, out newlyAcquiredLease) || !newlyAcquiredLease) return Busy(request.RequestId);
97
+ try
98
+ {
99
+ if (tryAccept == null || !tryAccept()) throw new OperationCanceledException();
100
+ Validate(args);
101
+ var prepared = args.Targets.Select(Prepare).ToList();
102
+ active = NewActive(request, digest, args);
103
+ UnityCliActiveOperation.Save(Scope, active);
104
+ cancellationToken.ThrowIfCancellationRequested();
105
+ active["phase"] = "running";
106
+ UnityCliActiveOperation.Save(Scope, active);
107
+ var reports = new List<object>();
108
+ foreach (var item in prepared)
109
+ {
110
+ bool ownedBefore;
111
+ if (!UnityCliSessionMutationLease.TryIsOwnedBy(request.RequestId, digest, out ownedBefore) || !ownedBefore)
112
+ return FinishTerminal(request.RequestId, digest, UnknownLeaseTerminal(request.RequestId));
113
+ reports.Add(Build(item));
114
+ bool ownedAfter;
115
+ if (!UnityCliSessionMutationLease.TryIsOwnedBy(request.RequestId, digest, out ownedAfter) || !ownedAfter)
116
+ return FinishTerminal(request.RequestId, digest, UnknownLeaseTerminal(request.RequestId));
117
+ }
118
+ var data = new Dictionary<string, object> { { "targets", reports } };
119
+ var failed = reports.Cast<Dictionary<string, object>>().Any(x => !string.Equals(x["result"] as string, "Succeeded", StringComparison.Ordinal));
120
+ object envelope = failed ? (object)ProtocolEnvelopeFactory.Error(request.RequestId, "E_BUILD_FAILED", "One or more BuildPlayer reports were not successful.", data, new[] { "Inspect the returned BuildReport summaries and Unity Console." }) : ProtocolEnvelopeFactory.Success(request.RequestId, data);
121
+ return FinishTerminal(request.RequestId, digest, envelope);
122
+ }
123
+ catch (OperationCanceledException)
124
+ {
125
+ return FinishTerminal(request.RequestId, digest, ProtocolEnvelopeFactory.Error(request.RequestId, "E_EXECUTION_TIMEOUT", "Build did not complete before the request deadline.", null, new[] { "Inspect editor.state and retry." }));
126
+ }
127
+ catch (BridgeCommandException ex)
128
+ {
129
+ return SerializeBridgeExceptionEnvelope(request.RequestId, ex);
130
+ }
131
+ catch (Exception ex)
132
+ {
133
+ return FinishTerminal(request.RequestId, digest, SerializeException(request.RequestId, ex));
134
+ }
135
+ finally
136
+ {
137
+ try
138
+ {
139
+ UnityCliActiveOperation.RetryExactTerminalCleanup(Scope);
140
+ if (!UnityCliActiveOperation.Exists(Scope) && !UnityCliActiveOperation.Exists(Scope + "-terminal-cleanup"))
141
+ UnityCliSessionMutationLease.Release(request.RequestId, digest);
142
+ }
143
+ catch { }
144
+ await Task.FromResult(0);
145
+ }
146
+ }
147
+
148
+ private static Dictionary<string, object> NewActive(BridgeRequest request, string digest, Args args) { return new Dictionary<string, object> { { "requestId", request.RequestId }, { "requestDigest", digest }, { "editorSessionId", EditorSessionId() }, { "phase", "accepted" }, { "startedAt", DateTimeOffset.UtcNow.ToString("O", CultureInfo.InvariantCulture) }, { "targets", args.Targets.Select(x => (object)new Dictionary<string, object> { { "target", x.Target }, { "outputPath", x.OutputPath } }).ToList() } }; }
149
+ private static string Value(IDictionary<string, object> value, string key) { object item; return value != null && value.TryGetValue(key, out item) ? item as string : null; }
150
+ private static string Busy(string id) { return UnityCliSerializer.Serialize(ProtocolEnvelopeFactory.Error(id, "E_UNITY_BUSY", "Another mutation owns the selected Unity instance.", null, new[] { "Wait for the current mutation to reach its terminal result, then retry." }, true, 250)); }
151
+ private static string FinishTerminal(string id, string digest, object envelope)
152
+ {
153
+ bool isOwned;
154
+ if (!UnityCliSessionMutationLease.TryIsOwnedBy(id, digest, out isOwned) || !isOwned) envelope = UnknownLeaseTerminal(id);
155
+ var active = UnityCliActiveOperation.Load(Scope);
156
+ if (active != null)
157
+ {
158
+ if (!string.Equals(Value(active, "requestId"), id, StringComparison.Ordinal)
159
+ || !string.Equals(Value(active, "requestDigest"), digest, StringComparison.Ordinal))
160
+ throw new BridgeCommandException("E_EXECUTION_TIMEOUT", "Build terminal active identity cannot be proven.");
161
+ active["phase"] = "terminal_pending";
162
+ active["terminalEnvelope"] = envelope;
163
+ UnityCliActiveOperation.Save(Scope, active);
164
+ }
165
+ var first = UnityCliActiveOperation.StoreTerminalFirst(Scope, id, digest, envelope);
166
+ UnityCliActiveOperation.BeginExactTerminalCleanup(Scope, id, digest);
167
+ return Terminal(id, first);
168
+ }
169
+ private static void RecoverTerminalCleanup()
170
+ {
171
+ try
172
+ {
173
+ if (UnityCliActiveOperation.RetryExactTerminalCleanup(Scope)) return;
174
+ var active = UnityCliActiveOperation.Load(Scope);
175
+ if (active == null) return;
176
+ var requestId = Value(active, "requestId");
177
+ var requestDigest = Value(active, "requestDigest");
178
+ object terminal = null;
179
+ var hasTerminal = IsSafeId(requestId) && IsSha256(requestDigest)
180
+ && UnityCliActiveOperation.TryGetTerminal(Scope, requestId, requestDigest, out terminal);
181
+ if (!hasTerminal)
182
+ {
183
+ object pending;
184
+ if (!active.TryGetValue("terminalEnvelope", out pending) || pending == null)
185
+ {
186
+ if (!string.Equals(Value(active, "phase"), "running", StringComparison.Ordinal)) return;
187
+ pending = UnknownLeaseTerminal(requestId);
188
+ active["phase"] = "terminal_pending";
189
+ active["terminalEnvelope"] = pending;
190
+ UnityCliActiveOperation.Save(Scope, active);
191
+ }
192
+ terminal = UnityCliActiveOperation.StoreTerminalFirst(Scope, requestId, requestDigest, pending);
193
+ }
194
+ if (terminal != null) UnityCliActiveOperation.BeginExactTerminalCleanup(Scope, requestId, requestDigest);
195
+ }
196
+ catch { }
197
+ }
198
+ private static object UnknownLeaseTerminal(string id) { return ProtocolEnvelopeFactory.Error(id, "E_EXECUTION_TIMEOUT", "Build lost its exact mutation lease after BuildPlayer; outcome is unknown.", null, new[] { "Inspect build artifacts before submitting another mutation." }); }
199
+ private static string Terminal(string id, object envelope) { return UnityCliSerializer.Serialize(ProtocolEnvelopeFactory.Success(id, new Dictionary<string, object> { { "terminal", true }, { "rootEnvelope", envelope } })); }
200
+ private static object SerializeException(string id, Exception ex) { return ProtocolEnvelopeFactory.Error(id, "E_BRIDGE_COMMAND_FAILED", ex.Message, null, new[] { "Check Unity Console and UnityCliBridge.log." }); }
201
+ private static Prepared Prepare(TargetArgs input)
202
+ {
203
+ if (input == null || string.IsNullOrWhiteSpace(input.Target) || string.IsNullOrWhiteSpace(input.OutputPath)) throw new BridgeCommandException("E_SCHEMA_INVALID", "Each build target requires target and outputPath.");
204
+ BuildTarget target; if (!Enum.TryParse(input.Target, false, out target)) throw new BridgeCommandException("E_SCHEMA_INVALID", "Unsupported Unity BuildTarget: " + input.Target);
205
+ var scenes = EditorBuildSettings.scenes.Where(x => x.enabled && File.Exists(x.path)).Select(x => x.path).ToArray(); if (scenes.Length == 0) throw new BridgeCommandException("E_BUILD_SCENES_EMPTY", "No enabled existing build scenes are available.");
206
+ var publicPath = input.OutputPath.Replace('\\', '/'); if (Path.IsPathRooted(input.OutputPath) || publicPath.Split('/').Any(x => x == "..")) throw new BridgeCommandException("E_SCHEMA_INVALID", "Build outputPath must be project-relative.");
207
+ var projectRoot = Path.GetFullPath(ProjectRoot()); var outputPath = Path.GetFullPath(Path.Combine(projectRoot, input.OutputPath)); if (!outputPath.StartsWith(projectRoot + Path.DirectorySeparatorChar, StringComparison.Ordinal) && !string.Equals(outputPath, projectRoot, StringComparison.Ordinal)) throw new BridgeCommandException("E_SCHEMA_INVALID", "Build outputPath escapes the project.");
208
+ return new Prepared { Target = target, TargetName = input.Target, OutputPath = outputPath, PublicOutputPath = publicPath, Scenes = scenes, Options = ParseOptions(input.Options) };
209
+ }
210
+ private static BuildOptions ParseOptions(List<string> values) { var result = BuildOptions.None; foreach (var value in values ?? new List<string>()) { BuildOptions option; if (string.IsNullOrWhiteSpace(value) || !Enum.TryParse(value, false, out option)) throw new BridgeCommandException("E_SCHEMA_INVALID", "Unsupported BuildOptions value: " + value); result |= option; } return result; }
211
+ private static Dictionary<string, object> Build(Prepared p)
212
+ {
213
+ var started = DateTimeOffset.UtcNow; var parent = Path.GetDirectoryName(p.OutputPath); if (!string.IsNullOrEmpty(parent)) Directory.CreateDirectory(parent);
214
+ var report = BuildPipeline.BuildPlayer(p.Scenes, p.OutputPath, p.Target, p.Options); var finished = DateTimeOffset.UtcNow; var artifact = ReadArtifact(p.OutputPath, p.PublicOutputPath);
215
+ if (report.summary.result == BuildResult.Succeeded && !SuccessfulArtifactProof(artifact)) throw new BridgeCommandException("E_BUILD_ARTIFACT_MISSING", "BuildReport succeeded but its fresh output artifact has no non-empty SHA-256 proof.");
216
+ var messages = report.steps.SelectMany(step => step.messages ?? new BuildStepMessage[0]).Where(message => !string.IsNullOrWhiteSpace(message.content)).Select(message => (object)new Dictionary<string, object> { { "type", message.type.ToString() }, { "message", message.content } }).Take(100).ToList();
217
+ return new Dictionary<string, object> { { "target", p.TargetName }, { "result", report.summary.result.ToString() }, { "outputPath", p.PublicOutputPath }, { "totalSize", report.summary.totalSize }, { "totalErrors", (long)report.summary.totalErrors }, { "totalWarnings", (long)report.summary.totalWarnings }, { "startedAt", started.ToString("O", CultureInfo.InvariantCulture) }, { "finishedAt", finished.ToString("O", CultureInfo.InvariantCulture) }, { "durationMs", (long)(finished - started).TotalMilliseconds }, { "messages", messages }, { "artifact", artifact } };
218
+ }
219
+ private static Dictionary<string, object> ReadArtifact(string path, string publicPath) { var roots = new List<string>(); if (File.Exists(path)) roots.Add(path); if (Directory.Exists(path)) roots.Add(path); var sidecar = Path.Combine(Path.GetDirectoryName(path) ?? string.Empty, Path.GetFileNameWithoutExtension(path) + "_Data"); if (Directory.Exists(sidecar)) roots.Add(sidecar); var files = roots.SelectMany(root => File.Exists(root) ? new[] { root } : Directory.GetFiles(root, "*", SearchOption.AllDirectories)).Distinct(StringComparer.Ordinal).OrderBy(x => x, StringComparer.Ordinal).ToArray(); var size = files.Sum(x => new FileInfo(x).Length); var treeRoot = Path.GetDirectoryName(path) ?? path; return new Dictionary<string, object> { { "outputPath", publicPath }, { "exists", files.Length > 0 }, { "hash", File.Exists(path) ? HashFile(path) : null }, { "treeHash", files.Length > 0 ? HashTree(files, treeRoot) : null }, { "fileCount", (long)files.Length }, { "size", size } }; }
220
+ private static bool SuccessfulArtifactProof(Dictionary<string, object> artifact) { object exists; object count; object size; object hash; object treeHash; artifact.TryGetValue("exists", out exists); artifact.TryGetValue("fileCount", out count); artifact.TryGetValue("size", out size); artifact.TryGetValue("hash", out hash); artifact.TryGetValue("treeHash", out treeHash); return exists is bool && (bool)exists && count is long && (long)count > 0 && size is long && (long)size > 0 && (IsSha256(hash as string) || IsSha256(treeHash as string)); }
221
+ private static string HashFile(string path) { using (var sha = SHA256.Create()) using (var stream = File.OpenRead(path)) return BitConverter.ToString(sha.ComputeHash(stream)).Replace("-", "").ToLowerInvariant(); }
222
+ private static string HashTree(IEnumerable<string> files, string root) { using (var sha = SHA256.Create()) return BitConverter.ToString(sha.ComputeHash(Encoding.UTF8.GetBytes(string.Join("\n", files.Select(x => Path.GetRelativePath(root, x).Replace('\\', '/') + "\0" + HashFile(x)))))).Replace("-", "").ToLowerInvariant(); }
223
+ private static void Validate(Args args) { if (args == null || string.IsNullOrWhiteSpace(args.ExpectedEditorSessionId) || args.Targets == null || args.Targets.Count == 0) throw new BridgeCommandException("E_SCHEMA_INVALID", "Build targets and expectedEditorSessionId are required."); if (args.Targets.Any(x => x == null || string.IsNullOrWhiteSpace(x.Target) || string.IsNullOrWhiteSpace(x.OutputPath))) throw new BridgeCommandException("E_SCHEMA_INVALID", "Each build target requires target and outputPath."); if (args.Targets.Select(x => x.Target).Distinct(StringComparer.Ordinal).Count() != args.Targets.Count) throw new BridgeCommandException("E_SCHEMA_INVALID", "Build targets must not contain duplicates."); if (args.Targets.Select(x => x.OutputPath.Replace('\\', '/')).Distinct(StringComparer.OrdinalIgnoreCase).Count() != args.Targets.Count) throw new BridgeCommandException("E_SCHEMA_INVALID", "Build output paths must not conflict."); if (!string.Equals(args.ExpectedEditorSessionId, EditorSessionId(), StringComparison.Ordinal)) throw new BridgeCommandException("E_EDITOR_SESSION_REPLACED", "The selected Editor session changed before build execution."); if (EditorApplication.isPlaying || IsPlayModeChanging()) throw new BridgeCommandException("E_TOOL_PLAYMODE_UNAVAILABLE", "build.run is editor-only and requires stable Edit Mode.", new Dictionary<string, object> { { "toolName", "build.run" }, { "playModeSupport", "editor-only" } }, new[] { "Exit Play Mode before running build.run." }); if (EditorUtility.scriptCompilationFailed) throw new BridgeCommandException("E_UNITY_COMPILE_FAILED", "Unity has unresolved script compilation errors and cannot start BuildPlayer.", "Run editor.compile and fix all diagnostics before retrying build.run."); }
224
+ private sealed class Args { public List<TargetArgs> Targets { get; set; } public string ExpectedEditorSessionId { get; set; } }
225
+ private sealed class TargetArgs { public string Target { get; set; } public string OutputPath { get; set; } public List<string> Options { get; set; } }
226
+ private sealed class Prepared { public BuildTarget Target; public string TargetName; public string OutputPath; public string PublicOutputPath; public string[] Scenes; public BuildOptions Options; }
227
+ }
228
+ }
229
+ }
230
+ #endif