@alpsckr/unitycli 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +389 -0
- package/contracts/command-contract.json +3972 -0
- package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
- package/contracts/stable-session/admission-response-v1.schema.json +30 -0
- package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
- package/contracts/stable-session/admission-transport-v1.json +36 -0
- package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
- package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
- package/contracts/stable-session/completion-contract.schema.json +46 -0
- package/contracts/stable-session/direct-call-semantics.json +102 -0
- package/contracts/stable-session/editor-state.schema.json +92 -0
- package/contracts/stable-session/health-v3.schema.json +47 -0
- package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
- package/contracts/stable-session/removal-map.json +27 -0
- package/contracts/stable-session/request-digest-v1-golden.json +7 -0
- package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
- package/contracts/static-capability-catalog.json +48226 -0
- package/contracts/tool-completion-contract.json +11322 -0
- package/dist/args.d.ts +27 -0
- package/dist/args.js +109 -0
- package/dist/args.js.map +1 -0
- package/dist/bridge/admission.d.ts +28 -0
- package/dist/bridge/admission.js +29 -0
- package/dist/bridge/admission.js.map +1 -0
- package/dist/bridge/args.d.ts +16 -0
- package/dist/bridge/args.js +123 -0
- package/dist/bridge/args.js.map +1 -0
- package/dist/bridge/domains/animation.d.ts +2 -0
- package/dist/bridge/domains/animation.js +199 -0
- package/dist/bridge/domains/animation.js.map +1 -0
- package/dist/bridge/domains/asset.d.ts +2 -0
- package/dist/bridge/domains/asset.js +85 -0
- package/dist/bridge/domains/asset.js.map +1 -0
- package/dist/bridge/domains/build.d.ts +2 -0
- package/dist/bridge/domains/build.js +35 -0
- package/dist/bridge/domains/build.js.map +1 -0
- package/dist/bridge/domains/camera.d.ts +2 -0
- package/dist/bridge/domains/camera.js +54 -0
- package/dist/bridge/domains/camera.js.map +1 -0
- package/dist/bridge/domains/code.d.ts +2 -0
- package/dist/bridge/domains/code.js +17 -0
- package/dist/bridge/domains/code.js.map +1 -0
- package/dist/bridge/domains/console.d.ts +2 -0
- package/dist/bridge/domains/console.js +34 -0
- package/dist/bridge/domains/console.js.map +1 -0
- package/dist/bridge/domains/diagnose.d.ts +2 -0
- package/dist/bridge/domains/diagnose.js +11 -0
- package/dist/bridge/domains/diagnose.js.map +1 -0
- package/dist/bridge/domains/editor.d.ts +2 -0
- package/dist/bridge/domains/editor.js +66 -0
- package/dist/bridge/domains/editor.js.map +1 -0
- package/dist/bridge/domains/extension.d.ts +8 -0
- package/dist/bridge/domains/extension.js +20 -0
- package/dist/bridge/domains/extension.js.map +1 -0
- package/dist/bridge/domains/game-object.d.ts +2 -0
- package/dist/bridge/domains/game-object.js +179 -0
- package/dist/bridge/domains/game-object.js.map +1 -0
- package/dist/bridge/domains/graphics.d.ts +2 -0
- package/dist/bridge/domains/graphics.js +185 -0
- package/dist/bridge/domains/graphics.js.map +1 -0
- package/dist/bridge/domains/material.d.ts +2 -0
- package/dist/bridge/domains/material.js +70 -0
- package/dist/bridge/domains/material.js.map +1 -0
- package/dist/bridge/domains/navmesh.d.ts +2 -0
- package/dist/bridge/domains/navmesh.js +34 -0
- package/dist/bridge/domains/navmesh.js.map +1 -0
- package/dist/bridge/domains/object.d.ts +2 -0
- package/dist/bridge/domains/object.js +43 -0
- package/dist/bridge/domains/object.js.map +1 -0
- package/dist/bridge/domains/occlusion.d.ts +2 -0
- package/dist/bridge/domains/occlusion.js +12 -0
- package/dist/bridge/domains/occlusion.js.map +1 -0
- package/dist/bridge/domains/package.d.ts +2 -0
- package/dist/bridge/domains/package.js +2 -0
- package/dist/bridge/domains/package.js.map +1 -0
- package/dist/bridge/domains/physics.d.ts +2 -0
- package/dist/bridge/domains/physics.js +139 -0
- package/dist/bridge/domains/physics.js.map +1 -0
- package/dist/bridge/domains/prefab.d.ts +2 -0
- package/dist/bridge/domains/prefab.js +104 -0
- package/dist/bridge/domains/prefab.js.map +1 -0
- package/dist/bridge/domains/profiler.d.ts +2 -0
- package/dist/bridge/domains/profiler.js +105 -0
- package/dist/bridge/domains/profiler.js.map +1 -0
- package/dist/bridge/domains/project-tool.d.ts +2 -0
- package/dist/bridge/domains/project-tool.js +46 -0
- package/dist/bridge/domains/project-tool.js.map +1 -0
- package/dist/bridge/domains/reflection.d.ts +2 -0
- package/dist/bridge/domains/reflection.js +48 -0
- package/dist/bridge/domains/reflection.js.map +1 -0
- package/dist/bridge/domains/runtime-tool.d.ts +2 -0
- package/dist/bridge/domains/runtime-tool.js +48 -0
- package/dist/bridge/domains/runtime-tool.js.map +1 -0
- package/dist/bridge/domains/scene.d.ts +2 -0
- package/dist/bridge/domains/scene.js +100 -0
- package/dist/bridge/domains/scene.js.map +1 -0
- package/dist/bridge/domains/screenshot.d.ts +2 -0
- package/dist/bridge/domains/screenshot.js +85 -0
- package/dist/bridge/domains/screenshot.js.map +1 -0
- package/dist/bridge/domains/scriptable-object.d.ts +2 -0
- package/dist/bridge/domains/scriptable-object.js +53 -0
- package/dist/bridge/domains/scriptable-object.js.map +1 -0
- package/dist/bridge/domains/shader.d.ts +2 -0
- package/dist/bridge/domains/shader.js +66 -0
- package/dist/bridge/domains/shader.js.map +1 -0
- package/dist/bridge/domains/texture.d.ts +2 -0
- package/dist/bridge/domains/texture.js +78 -0
- package/dist/bridge/domains/texture.js.map +1 -0
- package/dist/bridge/domains/timeline.d.ts +2 -0
- package/dist/bridge/domains/timeline.js +75 -0
- package/dist/bridge/domains/timeline.js.map +1 -0
- package/dist/bridge/domains/ui.d.ts +2 -0
- package/dist/bridge/domains/ui.js +193 -0
- package/dist/bridge/domains/ui.js.map +1 -0
- package/dist/bridge/index.d.ts +9 -0
- package/dist/bridge/index.js +124 -0
- package/dist/bridge/index.js.map +1 -0
- package/dist/bridge/registry.d.ts +19 -0
- package/dist/bridge/registry.js +114 -0
- package/dist/bridge/registry.js.map +1 -0
- package/dist/bridge/session-supervisor.d.ts +138 -0
- package/dist/bridge/session-supervisor.js +873 -0
- package/dist/bridge/session-supervisor.js.map +1 -0
- package/dist/bridge/types.d.ts +61 -0
- package/dist/bridge/types.js +17 -0
- package/dist/bridge/types.js.map +1 -0
- package/dist/capabilities.d.ts +5 -0
- package/dist/capabilities.js +84 -0
- package/dist/capabilities.js.map +1 -0
- package/dist/cli-commands/command.d.ts +7 -0
- package/dist/cli-commands/command.js +513 -0
- package/dist/cli-commands/command.js.map +1 -0
- package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
- package/dist/cli-commands/extension-auto-detect.js +119 -0
- package/dist/cli-commands/extension-auto-detect.js.map +1 -0
- package/dist/cli-commands/extensions.d.ts +24 -0
- package/dist/cli-commands/extensions.js +428 -0
- package/dist/cli-commands/extensions.js.map +1 -0
- package/dist/cli-commands/package.d.ts +4 -0
- package/dist/cli-commands/package.js +151 -0
- package/dist/cli-commands/package.js.map +1 -0
- package/dist/cli-commands/skill-installer.d.ts +83 -0
- package/dist/cli-commands/skill-installer.js +703 -0
- package/dist/cli-commands/skill-installer.js.map +1 -0
- package/dist/cli-commands/types.d.ts +17 -0
- package/dist/cli-commands/types.js +2 -0
- package/dist/cli-commands/types.js.map +1 -0
- package/dist/cli.d.ts +17 -0
- package/dist/cli.js +302 -0
- package/dist/cli.js.map +1 -0
- package/dist/contracts/command-contract.d.ts +21 -0
- package/dist/contracts/command-contract.js +143 -0
- package/dist/contracts/command-contract.js.map +1 -0
- package/dist/contracts/csharp-command-extractor.d.ts +1 -0
- package/dist/contracts/csharp-command-extractor.js +89 -0
- package/dist/contracts/csharp-command-extractor.js.map +1 -0
- package/dist/contracts/validate-command-contract.d.ts +1 -0
- package/dist/contracts/validate-command-contract.js +86 -0
- package/dist/contracts/validate-command-contract.js.map +1 -0
- package/dist/doctor.d.ts +22 -0
- package/dist/doctor.js +498 -0
- package/dist/doctor.js.map +1 -0
- package/dist/editor-blocker-observer.d.ts +45 -0
- package/dist/editor-blocker-observer.js +55 -0
- package/dist/editor-blocker-observer.js.map +1 -0
- package/dist/editor-dialogs.d.ts +53 -0
- package/dist/editor-dialogs.js +79 -0
- package/dist/editor-dialogs.js.map +1 -0
- package/dist/extension-availability.d.ts +30 -0
- package/dist/extension-availability.js +83 -0
- package/dist/extension-availability.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
- package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
- package/dist/extensions/.generated-registry-data.d.ts +7 -0
- package/dist/extensions/.generated-registry-data.js +895 -0
- package/dist/extensions/.generated-registry-data.js.map +1 -0
- package/dist/extensions/contribution-loader.d.ts +27 -0
- package/dist/extensions/contribution-loader.js +60 -0
- package/dist/extensions/contribution-loader.js.map +1 -0
- package/dist/extensions/descriptor-loader.d.ts +73 -0
- package/dist/extensions/descriptor-loader.js +126 -0
- package/dist/extensions/descriptor-loader.js.map +1 -0
- package/dist/extensions/index.d.ts +19 -0
- package/dist/extensions/index.js +23 -0
- package/dist/extensions/index.js.map +1 -0
- package/dist/extensions/installer.d.ts +80 -0
- package/dist/extensions/installer.js +594 -0
- package/dist/extensions/installer.js.map +1 -0
- package/dist/extensions/metadata/index.d.ts +15 -0
- package/dist/extensions/metadata/index.js +41 -0
- package/dist/extensions/metadata/index.js.map +1 -0
- package/dist/extensions/metadata/types.d.ts +38 -0
- package/dist/extensions/metadata/types.js +11 -0
- package/dist/extensions/metadata/types.js.map +1 -0
- package/dist/extensions/project-resolver.d.ts +35 -0
- package/dist/extensions/project-resolver.js +61 -0
- package/dist/extensions/project-resolver.js.map +1 -0
- package/dist/extensions/registry.d.ts +86 -0
- package/dist/extensions/registry.js +262 -0
- package/dist/extensions/registry.js.map +1 -0
- package/dist/extensions/tool-manifest.d.ts +29 -0
- package/dist/extensions/tool-manifest.js +53 -0
- package/dist/extensions/tool-manifest.js.map +1 -0
- package/dist/extensions/types.d.ts +115 -0
- package/dist/extensions/types.js +12 -0
- package/dist/extensions/types.js.map +1 -0
- package/dist/instances.d.ts +163 -0
- package/dist/instances.js +1137 -0
- package/dist/instances.js.map +1 -0
- package/dist/output.d.ts +119 -0
- package/dist/output.js +204 -0
- package/dist/output.js.map +1 -0
- package/dist/package-manager.d.ts +280 -0
- package/dist/package-manager.js +1832 -0
- package/dist/package-manager.js.map +1 -0
- package/dist/platform.d.ts +3 -0
- package/dist/platform.js +19 -0
- package/dist/platform.js.map +1 -0
- package/dist/project-identity.d.ts +48 -0
- package/dist/project-identity.js +254 -0
- package/dist/project-identity.js.map +1 -0
- package/dist/project-tool-discovery.d.ts +23 -0
- package/dist/project-tool-discovery.js +292 -0
- package/dist/project-tool-discovery.js.map +1 -0
- package/dist/protocol/envelope.d.ts +64 -0
- package/dist/protocol/envelope.js +8 -0
- package/dist/protocol/envelope.js.map +1 -0
- package/dist/protocol/index.d.ts +7 -0
- package/dist/protocol/index.js +2 -0
- package/dist/protocol/index.js.map +1 -0
- package/dist/runtime-code.d.ts +20 -0
- package/dist/runtime-code.js +232 -0
- package/dist/runtime-code.js.map +1 -0
- package/dist/schema/any-json.d.ts +4 -0
- package/dist/schema/any-json.js +2 -0
- package/dist/schema/any-json.js.map +1 -0
- package/dist/schema/validator.d.ts +7 -0
- package/dist/schema/validator.js +135 -0
- package/dist/schema/validator.js.map +1 -0
- package/dist/services/docs-reflect-cache.d.ts +106 -0
- package/dist/services/docs-reflect-cache.js +301 -0
- package/dist/services/docs-reflect-cache.js.map +1 -0
- package/dist/services/docs-service.d.ts +16 -0
- package/dist/services/docs-service.js +208 -0
- package/dist/services/docs-service.js.map +1 -0
- package/dist/services/reflect-service.d.ts +12 -0
- package/dist/services/reflect-service.js +122 -0
- package/dist/services/reflect-service.js.map +1 -0
- package/dist/static-capability-catalog.d.ts +13 -0
- package/dist/static-capability-catalog.js +41 -0
- package/dist/static-capability-catalog.js.map +1 -0
- package/dist/test-results.d.ts +13 -0
- package/dist/test-results.js +44 -0
- package/dist/test-results.js.map +1 -0
- package/dist/tools/.generated-completion-registry.d.ts +17 -0
- package/dist/tools/.generated-completion-registry.js +5862 -0
- package/dist/tools/.generated-completion-registry.js.map +1 -0
- package/dist/tools/.generated-registry.d.ts +53 -0
- package/dist/tools/.generated-registry.js +55 -0
- package/dist/tools/.generated-registry.js.map +1 -0
- package/dist/tools/.generated-schemas.d.ts +1 -0
- package/dist/tools/.generated-schemas.js +56 -0
- package/dist/tools/.generated-schemas.js.map +1 -0
- package/dist/tools/asset/refresh.d.ts +26 -0
- package/dist/tools/asset/refresh.js +97 -0
- package/dist/tools/asset/refresh.js.map +1 -0
- package/dist/tools/build/run.d.ts +45 -0
- package/dist/tools/build/run.js +115 -0
- package/dist/tools/build/run.js.map +1 -0
- package/dist/tools/catalog.d.ts +33 -0
- package/dist/tools/catalog.js +202 -0
- package/dist/tools/catalog.js.map +1 -0
- package/dist/tools/code/exec.d.ts +53 -0
- package/dist/tools/code/exec.js +59 -0
- package/dist/tools/code/exec.js.map +1 -0
- package/dist/tools/commands.d.ts +5 -0
- package/dist/tools/commands.js +45 -0
- package/dist/tools/commands.js.map +1 -0
- package/dist/tools/completion-probe.d.ts +22 -0
- package/dist/tools/completion-probe.js +2 -0
- package/dist/tools/completion-probe.js.map +1 -0
- package/dist/tools/define.d.ts +77 -0
- package/dist/tools/define.js +58 -0
- package/dist/tools/define.js.map +1 -0
- package/dist/tools/diagnose/capabilities.d.ts +13 -0
- package/dist/tools/diagnose/capabilities.js +34 -0
- package/dist/tools/diagnose/capabilities.js.map +1 -0
- package/dist/tools/dispatcher.d.ts +27 -0
- package/dist/tools/dispatcher.js +971 -0
- package/dist/tools/dispatcher.js.map +1 -0
- package/dist/tools/docs/get.d.ts +22 -0
- package/dist/tools/docs/get.js +22 -0
- package/dist/tools/docs/get.js.map +1 -0
- package/dist/tools/docs/search.d.ts +31 -0
- package/dist/tools/docs/search.js +22 -0
- package/dist/tools/docs/search.js.map +1 -0
- package/dist/tools/editor/compile.d.ts +66 -0
- package/dist/tools/editor/compile.js +225 -0
- package/dist/tools/editor/compile.js.map +1 -0
- package/dist/tools/editor/dialog/click.d.ts +12 -0
- package/dist/tools/editor/dialog/click.js +71 -0
- package/dist/tools/editor/dialog/click.js.map +1 -0
- package/dist/tools/editor/dialogs.d.ts +12 -0
- package/dist/tools/editor/dialogs.js +58 -0
- package/dist/tools/editor/dialogs.js.map +1 -0
- package/dist/tools/editor/readiness.d.ts +13 -0
- package/dist/tools/editor/readiness.js +24 -0
- package/dist/tools/editor/readiness.js.map +1 -0
- package/dist/tools/editor/refresh.d.ts +25 -0
- package/dist/tools/editor/refresh.js +154 -0
- package/dist/tools/editor/refresh.js.map +1 -0
- package/dist/tools/editor/state.d.ts +63 -0
- package/dist/tools/editor/state.js +286 -0
- package/dist/tools/editor/state.js.map +1 -0
- package/dist/tools/errors.d.ts +30 -0
- package/dist/tools/errors.js +46 -0
- package/dist/tools/errors.js.map +1 -0
- package/dist/tools/metadata/derived.d.ts +34 -0
- package/dist/tools/metadata/derived.js +136 -0
- package/dist/tools/metadata/derived.js.map +1 -0
- package/dist/tools/metadata/index.d.ts +34 -0
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- package/dist/tools/metadata/schemas.d.ts +3 -0
- package/dist/tools/metadata/schemas.js +19 -0
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- package/dist/tools/metadata/status.d.ts +4 -0
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- package/dist/tools/metadata/types.d.ts +79 -0
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- package/dist/tools/navmesh/bake-cancel.d.ts +7 -0
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- package/dist/tools/navmesh/bake-status.d.ts +5 -0
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- package/dist/tools/navmesh/bake.d.ts +5 -0
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- package/dist/tools/navmesh/live.d.ts +86 -0
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- package/dist/tools/navmesh/live.js.map +1 -0
- package/dist/tools/navmesh/surface-bake.d.ts +5 -0
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- package/dist/tools/occlusion/bake-cancel.d.ts +7 -0
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- package/dist/tools/occlusion/bake.d.ts +11 -0
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- package/dist/tools/occlusion/live.d.ts +74 -0
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- package/dist/tools/package/bridge-remove.d.ts +26 -0
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- package/dist/tools/package/bridge-remove.js.map +1 -0
- package/dist/tools/package/deploy.d.ts +49 -0
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- package/dist/tools/package/deploy.js.map +1 -0
- package/dist/tools/package/embed.d.ts +14 -0
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- package/dist/tools/package/embed.js.map +1 -0
- package/dist/tools/package/file-mutation-worker.d.ts +6 -0
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- package/dist/tools/package/file-mutation-worker.js.map +1 -0
- package/dist/tools/package/info.d.ts +19 -0
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- package/dist/tools/package/info.js.map +1 -0
- package/dist/tools/package/install.d.ts +24 -0
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- package/dist/tools/package/list.d.ts +27 -0
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- package/dist/tools/package/live-resolve.d.ts +46 -0
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- package/dist/tools/package/public-result.d.ts +4 -0
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- package/dist/tools/package/registry-clear.d.ts +15 -0
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- package/dist/tools/package/registry-get.d.ts +10 -0
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{
|
|
26
|
+
public bool HasRigidbody { get; set; }
|
|
27
|
+
public RigidbodyInfo Rigidbody { get; set; }
|
|
28
|
+
public Rigidbody2DInfo Rigidbody2D { get; set; }
|
|
29
|
+
public List<string> NextActions { get; set; }
|
|
30
|
+
public List<PhysicsPlannedEffect> PlannedEffects { get; set; }
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
public ToolDescriptor Describe() => new()
|
|
34
|
+
{
|
|
35
|
+
Name = "physics.rigidbody",
|
|
36
|
+
Summary = "Add, configure, or validate a Rigidbody on a target GameObject.",
|
|
37
|
+
Description = "Add a Rigidbody (if missing) and configure mass/drag/angularDrag/useGravity/isKinematic. validate=true reads existing Rigidbody/Rigidbody2D without mutating.",
|
|
38
|
+
Group = "physics",DestructiveHint = false, SideEffects = new[] { "scene-modify" },
|
|
39
|
+
Target = "editor", PlayModeSupport = "supported",
|
|
40
|
+
DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
|
|
41
|
+
Examples = new[] { new ToolExample { Description = "Validate rigidbody", Input = new Request { Target = "Player", Validate = true } } }
|
|
42
|
+
};
|
|
43
|
+
|
|
44
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
45
|
+
{
|
|
46
|
+
ValidateRequest(request);
|
|
47
|
+
var target = GameObjectToolSupport.ResolveUniqueTarget(request.Target, "physics.rigidbody requires --target.");
|
|
48
|
+
var targetId = target.GetInstanceID();
|
|
49
|
+
var rigidbody = target.GetComponent<Rigidbody>();
|
|
50
|
+
if (request.Validate)
|
|
51
|
+
{
|
|
52
|
+
var rigidbody2D = target.GetComponent<Rigidbody2D>();
|
|
53
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
54
|
+
{
|
|
55
|
+
HasRigidbody = rigidbody != null,
|
|
56
|
+
Rigidbody = rigidbody == null ? null : PhysicsToolSupport.BuildRigidbodyInfo(rigidbody),
|
|
57
|
+
Rigidbody2D = rigidbody2D == null ? null : PhysicsToolSupport.BuildRigidbody2DInfo(rigidbody2D),
|
|
58
|
+
NextActions = rigidbody != null ? new List<string>() : new List<string> { "No Rigidbody is attached; run physics.rigidbody without validate=true to add and configure one." }
|
|
59
|
+
});
|
|
60
|
+
}
|
|
61
|
+
var hasSetter = request.Mass.HasValue || request.Drag.HasValue || request.AngularDrag.HasValue || request.UseGravity.HasValue || request.IsKinematic.HasValue;
|
|
62
|
+
if (rigidbody != null && !hasSetter)
|
|
63
|
+
{
|
|
64
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
65
|
+
{
|
|
66
|
+
HasRigidbody = true,
|
|
67
|
+
Rigidbody = PhysicsToolSupport.BuildRigidbodyInfo(rigidbody),
|
|
68
|
+
PlannedEffects = new List<PhysicsPlannedEffect>()
|
|
69
|
+
});
|
|
70
|
+
}
|
|
71
|
+
ctx.CommitEffect();
|
|
72
|
+
if (rigidbody == null) rigidbody = UnityCliSceneMutation.AddComponent<Rigidbody>(target);
|
|
73
|
+
if (request.Mass.HasValue) rigidbody.mass = request.Mass.Value;
|
|
74
|
+
if (request.Drag.HasValue) rigidbody.drag = request.Drag.Value;
|
|
75
|
+
if (request.AngularDrag.HasValue) rigidbody.angularDrag = request.AngularDrag.Value;
|
|
76
|
+
if (request.UseGravity.HasValue) rigidbody.useGravity = request.UseGravity.Value;
|
|
77
|
+
if (request.IsKinematic.HasValue) rigidbody.isKinematic = request.IsKinematic.Value;
|
|
78
|
+
UnityCliSceneMutation.MarkSceneDirty(target.scene);
|
|
79
|
+
var observedTarget = EditorUtility.InstanceIDToObject(targetId) as GameObject;
|
|
80
|
+
var observedRigidbody = observedTarget == null ? null : observedTarget.GetComponent<Rigidbody>();
|
|
81
|
+
if (observedRigidbody == null ||
|
|
82
|
+
(request.Mass.HasValue && !Mathf.Approximately(observedRigidbody.mass, request.Mass.Value)) ||
|
|
83
|
+
(request.Drag.HasValue && !Mathf.Approximately(observedRigidbody.drag, request.Drag.Value)) ||
|
|
84
|
+
(request.AngularDrag.HasValue && !Mathf.Approximately(observedRigidbody.angularDrag, request.AngularDrag.Value)) ||
|
|
85
|
+
(request.UseGravity.HasValue && observedRigidbody.useGravity != request.UseGravity.Value) ||
|
|
86
|
+
(request.IsKinematic.HasValue && observedRigidbody.isKinematic != request.IsKinematic.Value))
|
|
87
|
+
throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_RIGIDBODY_STATE_MISMATCH", "Rigidbody state did not match the requested values.", "Inspect the Rigidbody component and retry after the Editor is idle.");
|
|
88
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
89
|
+
{
|
|
90
|
+
HasRigidbody = observedRigidbody != null,
|
|
91
|
+
Rigidbody = PhysicsToolSupport.BuildRigidbodyInfo(observedRigidbody),
|
|
92
|
+
PlannedEffects = new List<PhysicsPlannedEffect> { new PhysicsPlannedEffect { Type = "physics.rigidbody", Target = GameObjectToolSupport.HierarchyPath(observedTarget) } }
|
|
93
|
+
});
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
/// <summary>在 effect barrier 前校验全部数值,避免 Unity setter 截断或拒绝请求。</summary>
|
|
97
|
+
private static void ValidateRequest(Request request)
|
|
98
|
+
{
|
|
99
|
+
RequireFinite(request.Mass, "mass");
|
|
100
|
+
RequireFinite(request.Drag, "drag");
|
|
101
|
+
RequireFinite(request.AngularDrag, "angularDrag");
|
|
102
|
+
if (request.Mass.HasValue && request.Mass.Value <= 0f)
|
|
103
|
+
throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_RIGIDBODY_INPUT_INVALID", "mass must be greater than zero.", "Pass a finite positive mass.");
|
|
104
|
+
if ((request.Drag.HasValue && request.Drag.Value < 0f) || (request.AngularDrag.HasValue && request.AngularDrag.Value < 0f))
|
|
105
|
+
throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_RIGIDBODY_INPUT_INVALID", "drag and angularDrag must be non-negative.", "Pass finite non-negative drag values.");
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
// 可选 float 必须能作为有限 Unity 数值使用。
|
|
109
|
+
private static void RequireFinite(float? value, string field)
|
|
110
|
+
{
|
|
111
|
+
if (value.HasValue && (float.IsNaN(value.Value) || float.IsInfinity(value.Value)))
|
|
112
|
+
throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_RIGIDBODY_INPUT_INVALID", field + " must be finite.", "Pass a finite numeric value for " + field + ".");
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
#endif
|
|
@@ -0,0 +1,116 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System;
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using System.Globalization;
|
|
5
|
+
using UnityEngine;
|
|
6
|
+
|
|
7
|
+
namespace UnityCli
|
|
8
|
+
{
|
|
9
|
+
public class PhysicsSettingsTool : IUnityCliTool<PhysicsSettingsTool.Request, PhysicsSettingsTool.Result>
|
|
10
|
+
{
|
|
11
|
+
public sealed class Request
|
|
12
|
+
{
|
|
13
|
+
public Vector3? Gravity { get; set; }
|
|
14
|
+
public Vector2? Gravity2d { get; set; }
|
|
15
|
+
public float? DefaultContactOffset { get; set; }
|
|
16
|
+
public float? BounceThreshold { get; set; }
|
|
17
|
+
public int? DefaultSolverIterations { get; set; }
|
|
18
|
+
public int? DefaultSolverVelocityIterations { get; set; }
|
|
19
|
+
public bool? QueriesHitTriggers { get; set; }
|
|
20
|
+
public bool? QueriesHitBackfaces { get; set; }
|
|
21
|
+
public bool? QueriesStartInColliders { get; set; }
|
|
22
|
+
public bool? AutoSimulation { get; set; }
|
|
23
|
+
public string SimulationMode2D { get; set; }
|
|
24
|
+
public string Property { get; set; }
|
|
25
|
+
public string Value { get; set; }
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
public sealed class Result { public PhysicsSettingsInfo Physics { get; set; } public List<PhysicsPlannedEffect> PlannedEffects { get; set; } }
|
|
29
|
+
private sealed class SettingPlan
|
|
30
|
+
{
|
|
31
|
+
public readonly string Property; public readonly string Value; public readonly Action Apply; public readonly Func<bool> ReadbackMatches;
|
|
32
|
+
public SettingPlan(string property, string value, Action apply, Func<bool> readbackMatches) { Property = property; Value = value; Apply = apply; ReadbackMatches = readbackMatches; }
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
public ToolDescriptor Describe() => new()
|
|
36
|
+
{
|
|
37
|
+
Name = "physics.settings", Summary = "Read and update Physics and Physics2D global settings, including manual simulation mode.",
|
|
38
|
+
Description = "Read and update Physics and Physics2D global settings. Pass individual fields to update; omit all to read current values. simulationMode2D accepts FixedUpdate, Update, or Script so physics.simulation prerequisites can be configured through the public Tool. Supports a generic property/value pair for gravityY, defaultContactOffset, queriesHitTriggers.",
|
|
39
|
+
Group = "physics",DestructiveHint = true, SideEffects = new[] { "settings-write" }, Target = "editor", PlayModeSupport = "supported", DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
|
|
40
|
+
Examples = new[] { new ToolExample { Description = "Read physics settings", Input = new Request { } } }
|
|
41
|
+
};
|
|
42
|
+
|
|
43
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
44
|
+
{
|
|
45
|
+
var plans = new List<SettingPlan>();
|
|
46
|
+
AddTypedPlans(request, plans);
|
|
47
|
+
AddGenericPlan(request, plans);
|
|
48
|
+
var immutablePlans = plans.AsReadOnly();
|
|
49
|
+
if (immutablePlans.Count > 0)
|
|
50
|
+
{
|
|
51
|
+
ctx.CommitEffect();
|
|
52
|
+
foreach (var plan in immutablePlans) plan.Apply();
|
|
53
|
+
foreach (var plan in immutablePlans)
|
|
54
|
+
if (!plan.ReadbackMatches())
|
|
55
|
+
throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_SETTINGS_STATE_MISMATCH", "Physics setting did not match after readback: " + plan.Property, "Inspect Project Settings > Physics and retry after the Editor is idle.");
|
|
56
|
+
}
|
|
57
|
+
var effects = new List<PhysicsPlannedEffect>();
|
|
58
|
+
foreach (var plan in immutablePlans) effects.Add(new PhysicsPlannedEffect { Type = "physics.settings", Property = plan.Property, Value = plan.Value });
|
|
59
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result { Physics = PhysicsToolSupport.BuildPhysicsSettings(), PlannedEffects = effects });
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
// 先将所有 typed 输入校验为不可变计划,确保任何写入前已完成完整校验。
|
|
63
|
+
private static void AddTypedPlans(Request request, List<SettingPlan> plans)
|
|
64
|
+
{
|
|
65
|
+
if (request.Gravity.HasValue) { var value = request.Gravity.Value; ValidateFinite(value, "gravity"); plans.Add(new SettingPlan("gravity", JsonVec(value), () => Physics.gravity = value, () => Physics.gravity == value)); }
|
|
66
|
+
if (request.Gravity2d.HasValue) { var value = request.Gravity2d.Value; ValidateFinite(value, "gravity2d"); plans.Add(new SettingPlan("gravity2d", JsonVec(value), () => Physics2D.gravity = value, () => Physics2D.gravity == value)); }
|
|
67
|
+
if (request.DefaultContactOffset.HasValue) { var value = request.DefaultContactOffset.Value; ValidateFinite(value, "defaultContactOffset"); ValidatePositive(value, "defaultContactOffset"); plans.Add(new SettingPlan("defaultContactOffset", Number(value), () => Physics.defaultContactOffset = value, () => Mathf.Approximately(Physics.defaultContactOffset, value))); }
|
|
68
|
+
if (request.BounceThreshold.HasValue) { var value = request.BounceThreshold.Value; ValidateFinite(value, "bounceThreshold"); ValidateNonNegative(value, "bounceThreshold"); plans.Add(new SettingPlan("bounceThreshold", Number(value), () => Physics.bounceThreshold = value, () => Mathf.Approximately(Physics.bounceThreshold, value))); }
|
|
69
|
+
if (request.DefaultSolverIterations.HasValue) { var value = request.DefaultSolverIterations.Value; ValidatePositive(value, "defaultSolverIterations"); plans.Add(new SettingPlan("defaultSolverIterations", Number(value), () => Physics.defaultSolverIterations = value, () => Physics.defaultSolverIterations == value)); }
|
|
70
|
+
if (request.DefaultSolverVelocityIterations.HasValue) { var value = request.DefaultSolverVelocityIterations.Value; ValidatePositive(value, "defaultSolverVelocityIterations"); plans.Add(new SettingPlan("defaultSolverVelocityIterations", Number(value), () => Physics.defaultSolverVelocityIterations = value, () => Physics.defaultSolverVelocityIterations == value)); }
|
|
71
|
+
if (request.QueriesHitTriggers.HasValue) { var value = request.QueriesHitTriggers.Value; plans.Add(new SettingPlan("queriesHitTriggers", value.ToString().ToLowerInvariant(), () => Physics.queriesHitTriggers = value, () => Physics.queriesHitTriggers == value)); }
|
|
72
|
+
if (request.QueriesHitBackfaces.HasValue) { var value = request.QueriesHitBackfaces.Value; plans.Add(new SettingPlan("queriesHitBackfaces", value.ToString().ToLowerInvariant(), () => Physics.queriesHitBackfaces = value, () => Physics.queriesHitBackfaces == value)); }
|
|
73
|
+
if (request.QueriesStartInColliders.HasValue) { var value = request.QueriesStartInColliders.Value; plans.Add(new SettingPlan("queriesStartInColliders", value.ToString().ToLowerInvariant(), () => Physics2D.queriesStartInColliders = value, () => Physics2D.queriesStartInColliders == value)); }
|
|
74
|
+
if (request.AutoSimulation.HasValue) { var value = request.AutoSimulation.Value; plans.Add(new SettingPlan("autoSimulation", value.ToString().ToLowerInvariant(), () => PhysicsToolSupport.SetAutoSimulation3D(value), () => PhysicsToolSupport.IsAutoSimulation3D() == value)); }
|
|
75
|
+
if (!string.IsNullOrEmpty(request.SimulationMode2D))
|
|
76
|
+
{
|
|
77
|
+
var value = ParseSimulationMode2D(request.SimulationMode2D);
|
|
78
|
+
plans.Add(new SettingPlan("simulationMode2D", value.ToString(), () => Physics2D.simulationMode = value, () => Physics2D.simulationMode == value));
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
// property/value 只接受当前公开的设置,并在写入前转换为对应的强类型值。
|
|
83
|
+
private static void AddGenericPlan(Request request, List<SettingPlan> plans)
|
|
84
|
+
{
|
|
85
|
+
if (string.IsNullOrEmpty(request.Property) && string.IsNullOrEmpty(request.Value)) return;
|
|
86
|
+
if (string.IsNullOrEmpty(request.Property) || string.IsNullOrEmpty(request.Value)) throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_SETTING_VALUE_INVALID", "property and value must be supplied together.", "Pass both property and value, or use a typed setting field.");
|
|
87
|
+
if (request.Property == "gravityY") { var value = ParseFiniteFloat(request.Value, request.Property); plans.Add(new SettingPlan(request.Property, Number(value), () => Physics.gravity = new Vector3(Physics.gravity.x, value, Physics.gravity.z), () => Mathf.Approximately(Physics.gravity.y, value))); return; }
|
|
88
|
+
if (request.Property == "defaultContactOffset") { var value = ParseFiniteFloat(request.Value, request.Property); ValidatePositive(value, request.Property); plans.Add(new SettingPlan(request.Property, Number(value), () => Physics.defaultContactOffset = value, () => Mathf.Approximately(Physics.defaultContactOffset, value))); return; }
|
|
89
|
+
if (request.Property == "queriesHitTriggers") { bool value; if (!bool.TryParse(request.Value, out value)) throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_SETTING_VALUE_INVALID", "queriesHitTriggers value must be true or false.", "Pass true or false."); plans.Add(new SettingPlan(request.Property, value.ToString().ToLowerInvariant(), () => Physics.queriesHitTriggers = value, () => Physics.queriesHitTriggers == value)); return; }
|
|
90
|
+
throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_SETTING_UNSUPPORTED", "Unsupported physics setting: " + request.Property, "Use gravityY, defaultContactOffset, queriesHitTriggers, or a typed setting field.");
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
private static float ParseFiniteFloat(string text, string name) { float value; if (!float.TryParse(text, NumberStyles.Float, CultureInfo.InvariantCulture, out value)) throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_SETTING_VALUE_INVALID", name + " must be a float.", "Pass a finite numeric value."); ValidateFinite(value, name); return value; }
|
|
94
|
+
|
|
95
|
+
// 只接受 Unity 2022.3 公开的 SimulationMode2D 成员,避免未定义数值进入全局设置。
|
|
96
|
+
private static SimulationMode2D ParseSimulationMode2D(string text)
|
|
97
|
+
{
|
|
98
|
+
SimulationMode2D value;
|
|
99
|
+
if (!Enum.TryParse(text, true, out value) || !Enum.IsDefined(typeof(SimulationMode2D), value))
|
|
100
|
+
throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_SETTING_VALUE_INVALID", "simulationMode2D must be FixedUpdate, Update, or Script.", "Pass one named SimulationMode2D value.");
|
|
101
|
+
return value;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
private static void ValidateFinite(float value, string name) { if (float.IsNaN(value) || float.IsInfinity(value)) throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_SETTING_VALUE_INVALID", name + " must be finite.", "Pass a finite numeric value."); }
|
|
105
|
+
private static void ValidateFinite(Vector3 value, string name) { ValidateFinite(value.x, name + ".x"); ValidateFinite(value.y, name + ".y"); ValidateFinite(value.z, name + ".z"); }
|
|
106
|
+
private static void ValidateFinite(Vector2 value, string name) { ValidateFinite(value.x, name + ".x"); ValidateFinite(value.y, name + ".y"); }
|
|
107
|
+
private static void ValidatePositive(int value, string name) { if (value <= 0) throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_SETTING_VALUE_INVALID", name + " must be greater than zero.", "Pass a value greater than zero."); }
|
|
108
|
+
private static void ValidatePositive(float value, string name) { if (value <= 0f) throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_SETTING_VALUE_INVALID", name + " must be greater than zero.", "Pass a value greater than zero."); }
|
|
109
|
+
private static void ValidateNonNegative(float value, string name) { if (value < 0f) throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_SETTING_VALUE_INVALID", name + " must be non-negative.", "Pass zero or a positive value."); }
|
|
110
|
+
private static string Number(float value) => value.ToString(CultureInfo.InvariantCulture);
|
|
111
|
+
private static string Number(int value) => value.ToString(CultureInfo.InvariantCulture);
|
|
112
|
+
private static string JsonVec(Vector3 value) => value.x + "," + value.y + "," + value.z;
|
|
113
|
+
private static string JsonVec(Vector2 value) => value.x + "," + value.y;
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
#endif
|
|
@@ -0,0 +1,127 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System;
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using UnityEngine;
|
|
5
|
+
|
|
6
|
+
namespace UnityCli
|
|
7
|
+
{
|
|
8
|
+
/// <summary>
|
|
9
|
+
/// physics.shapecast — 球体/盒子/胶囊体投射查询(3D/2D)。
|
|
10
|
+
/// </summary>
|
|
11
|
+
public class PhysicsShapecastTool : IUnityCliTool<PhysicsShapecastTool.Request, PhysicsShapecastTool.Result>
|
|
12
|
+
{
|
|
13
|
+
public sealed class Request
|
|
14
|
+
{
|
|
15
|
+
public string Shape { get; set; } = "sphere";
|
|
16
|
+
public string Mode { get; set; }
|
|
17
|
+
public float OriginX { get; set; }
|
|
18
|
+
public float OriginY { get; set; }
|
|
19
|
+
public float OriginZ { get; set; }
|
|
20
|
+
public float DirectionX { get; set; }
|
|
21
|
+
public float DirectionY { get; set; }
|
|
22
|
+
public float DirectionZ { get; set; } = 1f;
|
|
23
|
+
public float Distance { get; set; } = 100f;
|
|
24
|
+
public float Radius { get; set; } = 0.5f;
|
|
25
|
+
public float HalfExtentX { get; set; } = 0.5f;
|
|
26
|
+
public float HalfExtentY { get; set; } = 0.5f;
|
|
27
|
+
public float HalfExtentZ { get; set; } = 0.5f;
|
|
28
|
+
public float Height { get; set; } = 1f;
|
|
29
|
+
public int CapsuleDirection { get; set; } = 1;
|
|
30
|
+
public float Angle { get; set; }
|
|
31
|
+
public float SizeX { get; set; }
|
|
32
|
+
public float SizeY { get; set; }
|
|
33
|
+
public float? Point1X { get; set; }
|
|
34
|
+
public float Point1Y { get; set; }
|
|
35
|
+
public float Point1Z { get; set; }
|
|
36
|
+
public float Point2X { get; set; }
|
|
37
|
+
public float Point2Y { get; set; }
|
|
38
|
+
public float Point2Z { get; set; }
|
|
39
|
+
public int? LayerMask { get; set; }
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
public sealed class Result
|
|
43
|
+
{
|
|
44
|
+
public RaycastQuery Query { get; set; }
|
|
45
|
+
public long HitCount { get; set; }
|
|
46
|
+
public List<RaycastHitInfo> Hits { get; set; }
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
public ToolDescriptor Describe() => new()
|
|
50
|
+
{
|
|
51
|
+
Name = "physics.shapecast",
|
|
52
|
+
Summary = "Cast a sphere, box, or capsule shape and return all hits in 3D or 2D.",
|
|
53
|
+
Description = "Shape cast: sphere (default), box, or capsule. mode=3d (default) or 2d. 2D supports circle (default), box, and capsule.",
|
|
54
|
+
Group = "physics",DestructiveHint = false,
|
|
55
|
+
Target = "editor", PlayModeSupport = "supported",
|
|
56
|
+
DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
|
|
57
|
+
Examples = new[] { new ToolExample { Description = "Sphere cast forward", Input = new Request { Shape = "sphere", DirectionZ = 1f } } }
|
|
58
|
+
};
|
|
59
|
+
|
|
60
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
61
|
+
{
|
|
62
|
+
var shape = request.Shape ?? "sphere";
|
|
63
|
+
var mode = PhysicsToolSupport.NormalizeMode(request.Mode);
|
|
64
|
+
var distance = Math.Max(0f, request.Distance);
|
|
65
|
+
var layerMask = request.LayerMask ?? Physics.DefaultRaycastLayers;
|
|
66
|
+
var origin = new Vector3(request.OriginX, request.OriginY, request.OriginZ);
|
|
67
|
+
var direction = PhysicsToolSupport.NormalizeVector3(new Vector3(request.DirectionX, request.DirectionY, request.DirectionZ));
|
|
68
|
+
var radius = request.Radius;
|
|
69
|
+
var halfExtents = new Vector3(request.HalfExtentX, request.HalfExtentY, request.HalfExtentZ);
|
|
70
|
+
|
|
71
|
+
if (mode == "2d")
|
|
72
|
+
{
|
|
73
|
+
var origin2d = new Vector2(origin.x, origin.y);
|
|
74
|
+
var direction2d = PhysicsToolSupport.NormalizeVector2(new Vector2(direction.x, direction.y));
|
|
75
|
+
RaycastHit2D[] hits2d;
|
|
76
|
+
if (shape == "box")
|
|
77
|
+
{
|
|
78
|
+
var size = new Vector2(request.SizeX > 0 ? request.SizeX : halfExtents.x * 2f, request.SizeY > 0 ? request.SizeY : halfExtents.y * 2f);
|
|
79
|
+
hits2d = Physics2D.BoxCastAll(origin2d, size, request.Angle, direction2d, distance, layerMask);
|
|
80
|
+
}
|
|
81
|
+
else if (shape == "capsule")
|
|
82
|
+
{
|
|
83
|
+
var size = new Vector2(request.SizeX > 0 ? request.SizeX : radius * 2f, request.SizeY > 0 ? request.SizeY : request.Height);
|
|
84
|
+
hits2d = Physics2D.CapsuleCastAll(origin2d, size, PhysicsToolSupport.ParseCapsuleDirection2D(null, request.CapsuleDirection), request.Angle, direction2d, distance, layerMask);
|
|
85
|
+
}
|
|
86
|
+
else
|
|
87
|
+
{
|
|
88
|
+
hits2d = Physics2D.CircleCastAll(origin2d, radius, direction2d, distance, layerMask);
|
|
89
|
+
}
|
|
90
|
+
var hitList = new List<RaycastHitInfo>();
|
|
91
|
+
foreach (var h in hits2d) hitList.Add(PhysicsToolSupport.BuildRaycast2DHit(h));
|
|
92
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result { Query = PhysicsToolSupport.BuildRaycast2DQuery(origin2d, direction2d, distance, layerMask), HitCount = hits2d.Length, Hits = hitList });
|
|
93
|
+
}
|
|
94
|
+
RaycastHit[] hits;
|
|
95
|
+
if (shape == "box")
|
|
96
|
+
{
|
|
97
|
+
hits = Physics.BoxCastAll(origin, halfExtents, direction, Quaternion.identity, distance, layerMask);
|
|
98
|
+
}
|
|
99
|
+
else if (shape == "capsule")
|
|
100
|
+
{
|
|
101
|
+
var capDir = request.CapsuleDirection;
|
|
102
|
+
Vector3 point1, point2;
|
|
103
|
+
if (request.Point1X.HasValue)
|
|
104
|
+
{
|
|
105
|
+
point1 = new Vector3(request.Point1X.Value, request.Point1Y, request.Point1Z);
|
|
106
|
+
point2 = new Vector3(request.Point2X, request.Point2Y, request.Point2Z);
|
|
107
|
+
}
|
|
108
|
+
else
|
|
109
|
+
{
|
|
110
|
+
var halfH = Math.Max(0, request.Height / 2f - radius);
|
|
111
|
+
var offset = capDir == 0 ? new Vector3(halfH, 0, 0) : capDir == 2 ? new Vector3(0, 0, halfH) : new Vector3(0, halfH, 0);
|
|
112
|
+
point1 = origin + offset;
|
|
113
|
+
point2 = origin - offset;
|
|
114
|
+
}
|
|
115
|
+
hits = Physics.CapsuleCastAll(point1, point2, radius, direction, distance, layerMask);
|
|
116
|
+
}
|
|
117
|
+
else
|
|
118
|
+
{
|
|
119
|
+
hits = Physics.SphereCastAll(origin, radius, direction, distance, layerMask);
|
|
120
|
+
}
|
|
121
|
+
var list = new List<RaycastHitInfo>();
|
|
122
|
+
foreach (var h in hits) list.Add(PhysicsToolSupport.BuildRaycast3DHit(h));
|
|
123
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result { Query = PhysicsToolSupport.BuildRaycast3DQuery(origin, direction, distance, layerMask), HitCount = hits.Length, Hits = list });
|
|
124
|
+
}
|
|
125
|
+
}
|
|
126
|
+
}
|
|
127
|
+
#endif
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace UnityCli
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
/// physics.simulation — 步进 Physics/Physics2D 模拟。
|
|
9
|
+
/// </summary>
|
|
10
|
+
public class PhysicsSimulationTool : IUnityCliTool<PhysicsSimulationTool.Request, PhysicsSimulationTool.Result>
|
|
11
|
+
{
|
|
12
|
+
public sealed class Request
|
|
13
|
+
{
|
|
14
|
+
public int Steps { get; set; } = 1;
|
|
15
|
+
public float DeltaTime { get; set; }
|
|
16
|
+
public bool Simulate { get; set; }
|
|
17
|
+
[UnityCliRequired] public UnityCliCompletionProbe CompletionProbe { get; set; }
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
public sealed class Result
|
|
21
|
+
{
|
|
22
|
+
public SimulationInfo Simulation { get; set; }
|
|
23
|
+
public PhysicsSettingsInfo Physics { get; set; }
|
|
24
|
+
public UnityCliCompletionProbeReadback Completion { get; set; }
|
|
25
|
+
public List<PhysicsPlannedEffect> PlannedEffects { get; set; }
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
public ToolDescriptor Describe() => new()
|
|
29
|
+
{
|
|
30
|
+
Name = "physics.simulation",
|
|
31
|
+
Summary = "Step manual Physics and Physics2D simulation and prove one declared body state.",
|
|
32
|
+
Description = "simulate=true advances manual 3D and 2D physics synchronously. completionProbe is mandatory and must prove a target resource before/after state through an eligible read Tool; API return values are not completion proof. deltaTime defaults to Time.fixedDeltaTime.",
|
|
33
|
+
Group = "physics",DestructiveHint = false, SideEffects = new[] { "scene-modify" },
|
|
34
|
+
Target = "editor", PlayModeSupport = "supported",
|
|
35
|
+
DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
|
|
36
|
+
Examples = new[]
|
|
37
|
+
{
|
|
38
|
+
new ToolExample
|
|
39
|
+
{
|
|
40
|
+
Description = "Simulate one manual step for PhysicsProbe starting at y=1.",
|
|
41
|
+
Input = new Request
|
|
42
|
+
{
|
|
43
|
+
Steps = 1, Simulate = true, DeltaTime = 0.02f,
|
|
44
|
+
CompletionProbe = new UnityCliCompletionProbe
|
|
45
|
+
{
|
|
46
|
+
ReadTool = "scene.gameobject", Input = new Dictionary<string, object> { { "target", "PhysicsProbe" } },
|
|
47
|
+
Assertions = new List<UnityCliCompletionAssertion>
|
|
48
|
+
{
|
|
49
|
+
new UnityCliCompletionAssertion { Path = "/gameObject/transform/position/y", Operator = "approx", Before = 1.0, After = 0.996076, Tolerance = 0.001 }
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
};
|
|
56
|
+
|
|
57
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
58
|
+
{
|
|
59
|
+
if (request == null) request = new Request();
|
|
60
|
+
if (request.Steps < 1) throw new UnityCliBridge.BridgeCommandException("E_SCHEMA_INVALID", "physics.simulation steps must be at least 1.", "Pass steps >= 1.");
|
|
61
|
+
var deltaTime = request.DeltaTime == 0 ? Time.fixedDeltaTime : request.DeltaTime;
|
|
62
|
+
if (float.IsNaN(deltaTime) || float.IsInfinity(deltaTime) || deltaTime <= 0)
|
|
63
|
+
throw new UnityCliBridge.BridgeCommandException("E_SCHEMA_INVALID", "physics.simulation deltaTime must be finite and positive.", "Pass a positive finite deltaTime or omit it.");
|
|
64
|
+
var effects = new List<PhysicsPlannedEffect>();
|
|
65
|
+
UnityCliCompletionProbeReadback completion = null;
|
|
66
|
+
if (request.Simulate)
|
|
67
|
+
{
|
|
68
|
+
if (PhysicsToolSupport.IsAutoSimulation3D() || Physics2D.simulationMode != SimulationMode2D.Script)
|
|
69
|
+
throw new UnityCliBridge.BridgeCommandException("E_PHYSICS_MANUAL_SIMULATION_REQUIRED", "Manual simulation requires Physics.autoSimulation=false and Physics2D.simulationMode=Script.", "Configure manual simulation before invoking physics.simulation.");
|
|
70
|
+
completion = ctx.RunCompletionProbe(request.CompletionProbe, () =>
|
|
71
|
+
{
|
|
72
|
+
for (var i = 0; i < request.Steps; i++)
|
|
73
|
+
{
|
|
74
|
+
Physics.Simulate(deltaTime);
|
|
75
|
+
Physics2D.Simulate(deltaTime);
|
|
76
|
+
}
|
|
77
|
+
});
|
|
78
|
+
effects.Add(new PhysicsPlannedEffect { Type = "physics.simulation", Property = "steps", Value = request.Steps.ToString() });
|
|
79
|
+
}
|
|
80
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
81
|
+
{
|
|
82
|
+
Simulation = new SimulationInfo { Simulate = request.Simulate, Steps = request.Steps, DeltaTime = deltaTime, FixedDeltaTime = Time.fixedDeltaTime, AutoSimulation = PhysicsToolSupport.IsAutoSimulation3D() },
|
|
83
|
+
Physics = PhysicsToolSupport.BuildPhysicsSettings(), Completion = completion,
|
|
84
|
+
PlannedEffects = effects
|
|
85
|
+
});
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
#endif
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace UnityCli
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
/// physics.validate — 校验目标 GameObject 的 Rigidbody/Collider 配置合理性。
|
|
9
|
+
/// </summary>
|
|
10
|
+
public class PhysicsValidateTool : IUnityCliTool<PhysicsValidateTool.Request, PhysicsValidateTool.Result>
|
|
11
|
+
{
|
|
12
|
+
public sealed class Request
|
|
13
|
+
{
|
|
14
|
+
public string Target { get; set; }
|
|
15
|
+
public string Path { get; set; }
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
public sealed class Result
|
|
19
|
+
{
|
|
20
|
+
public bool Valid { get; set; }
|
|
21
|
+
public List<string> Issues { get; set; }
|
|
22
|
+
public bool HasRigidbody { get; set; }
|
|
23
|
+
public bool HasRigidbody2D { get; set; }
|
|
24
|
+
public long ColliderCount { get; set; }
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
public ToolDescriptor Describe() => new()
|
|
28
|
+
{
|
|
29
|
+
Name = "physics.validate",
|
|
30
|
+
Summary = "Validate Rigidbody and Collider configuration on a target GameObject.",
|
|
31
|
+
Description = "Check a GameObject's physics setup for common issues: Rigidbody without Collider, mixed 2D/3D bodies, kinematic body with only trigger colliders.",
|
|
32
|
+
Group = "physics",DestructiveHint = false,
|
|
33
|
+
Target = "editor", PlayModeSupport = "supported",
|
|
34
|
+
DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
|
|
35
|
+
Examples = new[] { new ToolExample { Description = "Validate Player", Input = new Request { Target = "Player" } } }
|
|
36
|
+
};
|
|
37
|
+
|
|
38
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
39
|
+
{
|
|
40
|
+
var target = request.Target ?? request.Path;
|
|
41
|
+
var go = string.IsNullOrEmpty(target) ? null : UnityCliBridge.ObjectRefResolver.FindGameObjectByPath(target);
|
|
42
|
+
if (go == null)
|
|
43
|
+
throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "physics.validate requires a target GameObject.", "Pass --target <path>.");
|
|
44
|
+
var rb = go.GetComponent<Rigidbody>();
|
|
45
|
+
var rb2d = go.GetComponent<Rigidbody2D>();
|
|
46
|
+
var colliders = go.GetComponents<Collider>();
|
|
47
|
+
var colliders2d = go.GetComponents<Collider2D>();
|
|
48
|
+
var issues = new List<string>();
|
|
49
|
+
if (rb != null && colliders.Length == 0 && colliders2d.Length == 0)
|
|
50
|
+
issues.Add("Rigidbody without any Collider: physics body will not collide.");
|
|
51
|
+
if (rb != null && rb2d != null)
|
|
52
|
+
issues.Add("Both Rigidbody and Rigidbody2D present: ambiguous physics domain.");
|
|
53
|
+
if (rb != null && rb.isKinematic && colliders.Length > 0)
|
|
54
|
+
{
|
|
55
|
+
var anyNonTrigger = false;
|
|
56
|
+
foreach (var c in colliders) if (!c.isTrigger) { anyNonTrigger = true; break; }
|
|
57
|
+
if (!anyNonTrigger) issues.Add("Kinematic Rigidbody with only trigger colliders: no solid collision.");
|
|
58
|
+
}
|
|
59
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
60
|
+
{
|
|
61
|
+
Valid = issues.Count == 0, Issues = issues,
|
|
62
|
+
HasRigidbody = rb != null, HasRigidbody2D = rb2d != null, ColliderCount = colliders.Length + colliders2d.Length
|
|
63
|
+
});
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
#endif
|