@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,248 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Reflection;
5
+ using UnityEditor;
6
+ using UnityEngine;
7
+
8
+ namespace UnityCli
9
+ {
10
+ /// <summary>VFX 单动作 Tool 共用的目标解析、反射调用和结果构造。</summary>
11
+ internal static class VfxActionToolSupport
12
+ {
13
+ // 解析目标上的 VisualEffect;缺组件时必须失败,不能把空操作报告为成功。
14
+ internal static Component RequireEffect(string target, string toolName)
15
+ {
16
+ VfxToolSupport.EnsureEditorReady(toolName);
17
+ var effectType = VfxToolSupport.RequireVisualEffectType();
18
+ var gameObject = GameObjectToolSupport.ResolveUniqueTarget(target, toolName + " requires target.");
19
+ var effect = gameObject.GetComponent(effectType);
20
+ if (effect == null)
21
+ {
22
+ throw new UnityCliBridge.BridgeCommandException(
23
+ "E_VFX_COMPONENT_NOT_FOUND",
24
+ "VisualEffect component not found on target: " + GameObjectToolSupport.HierarchyPath(gameObject),
25
+ "Add one with vfx.effect.add or pass a target that already has VisualEffect.");
26
+ }
27
+ return effect;
28
+ }
29
+
30
+ internal static Component ResolveObservedEffect(int gameObjectId, Type effectType, string toolName)
31
+ {
32
+ var root = VfxToolSupport.FindGameObjectByTarget(gameObjectId.ToString(System.Globalization.CultureInfo.InvariantCulture));
33
+ var effect = root == null ? null : root.GetComponent(effectType);
34
+ if (effect == null) throw new UnityCliBridge.BridgeCommandException("E_VFX_OBSERVED_TARGET_MISSING", toolName + " target/component disappeared after commit.", "Retry after checking the target still exists.");
35
+ return effect;
36
+ }
37
+
38
+ // 控制 API 的可调用签名必须在 CommitEffect 前确定,避免在 effect 后才发现版本不支持。
39
+ internal static void PrepareControlMethod(Type effectType, string methodName)
40
+ {
41
+ var method = effectType.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public, null, Type.EmptyTypes, null);
42
+ if (method == null || method.ReturnType != typeof(void))
43
+ throw new UnityCliBridge.BridgeCommandException("E_VFX_CONTROL_UNSUPPORTED", "VisualEffect method is unavailable: " + methodName, "Check the installed Visual Effect Graph package version.");
44
+ }
45
+
46
+ internal static void PrepareWritableBoolProperty(Type effectType, string propertyName)
47
+ {
48
+ var property = effectType.GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public);
49
+ if (property == null || !property.CanRead || !property.CanWrite || property.PropertyType != typeof(bool))
50
+ throw new UnityCliBridge.BridgeCommandException("E_VFX_PROPERTY_UNSUPPORTED", "VisualEffect property is not readable and writable: " + propertyName, "Check the installed Visual Effect Graph package version.");
51
+ }
52
+
53
+ // 调用无参 VFX API;调用前已经由 PrepareControlMethod 验证签名。
54
+ internal static void InvokeRequired(Component effect, string methodName)
55
+ {
56
+ PrepareControlMethod(effect.GetType(), methodName);
57
+ effect.GetType().GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public, null, Type.EmptyTypes, null).Invoke(effect, null);
58
+ }
59
+
60
+ // 写入公开 VFX 属性并标记场景状态。
61
+ internal static void SetRequired(Component effect, string propertyName, object value)
62
+ {
63
+ var property = effect.GetType().GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public);
64
+ if (property == null || !property.CanWrite)
65
+ {
66
+ throw new UnityCliBridge.BridgeCommandException(
67
+ "E_VFX_PROPERTY_UNSUPPORTED",
68
+ "VisualEffect property is not writable: " + propertyName,
69
+ "Check the installed Visual Effect Graph package version.");
70
+ }
71
+ property.SetValue(effect, value, null);
72
+ UnityCliSceneMutation.MarkSceneObjectDirty(effect);
73
+ VfxToolSupport.MarkSceneDirty(effect.gameObject);
74
+ }
75
+
76
+ // 写入后必须从公开属性读回,避免把请求值当作实际状态返回。
77
+ internal static T SetAndReadRequired<T>(Component effect, string propertyName, T value)
78
+ {
79
+ SetRequired(effect, propertyName, value);
80
+ var property = effect.GetType().GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public);
81
+ if (property == null || !property.CanRead || property.PropertyType != typeof(T))
82
+ throw new UnityCliBridge.BridgeCommandException("E_VFX_PROPERTY_UNSUPPORTED", "VisualEffect property is not readable: " + propertyName, "Check the installed Visual Effect Graph package version.");
83
+ var actual = (T)property.GetValue(effect, null);
84
+ if (!EqualityComparer<T>.Default.Equals(actual, value))
85
+ throw new UnityCliBridge.BridgeCommandException("E_VFX_STATE_UNOBSERVABLE", "VisualEffect property did not retain the requested value: " + propertyName, "Check the Visual Effect Graph component state and retry.");
86
+ return actual;
87
+ }
88
+
89
+ internal static void PrepareGraphAssignment(Type effectType)
90
+ {
91
+ var property = effectType.GetProperty("visualEffectAsset", BindingFlags.Instance | BindingFlags.Public);
92
+ if (property == null || !property.CanRead || !property.CanWrite || !typeof(UnityEngine.Object).IsAssignableFrom(property.PropertyType))
93
+ throw new UnityCliBridge.BridgeCommandException("E_VFX_PROPERTY_UNSUPPORTED", "VisualEffect graph property is not readable and writable.", "Check the installed Visual Effect Graph package version.");
94
+ }
95
+
96
+ // 给现有 VisualEffect 绑定图资产,并在反射 API 不可写时失败。
97
+ internal static void AssignGraph(Component effect, string graphPath)
98
+ {
99
+ var normalizedPath = AssetToolSupport.NormalizeAssetPath(graphPath);
100
+ var graph = AssetDatabase.LoadAssetAtPath(normalizedPath, VfxToolSupport.RequireVfxAssetType());
101
+ if (graph == null)
102
+ {
103
+ throw new UnityCliBridge.BridgeCommandException(
104
+ "E_VFX_GRAPH_NOT_FOUND",
105
+ "VFX Graph asset not found: " + graphPath,
106
+ "Create it with vfx.graph.create or pass an existing Assets/*.vfx path.");
107
+ }
108
+ SetRequired(effect, "visualEffectAsset", graph);
109
+ }
110
+
111
+ internal static void VerifyAssignedGraph(Component effect, string graphPath)
112
+ {
113
+ var expectedPath = AssetToolSupport.NormalizeAssetPath(graphPath);
114
+ var property = effect.GetType().GetProperty("visualEffectAsset", BindingFlags.Instance | BindingFlags.Public);
115
+ var actual = property == null ? null : property.GetValue(effect, null) as UnityEngine.Object;
116
+ var actualPath = actual == null ? null : AssetToolSupport.NormalizeAssetPath(AssetDatabase.GetAssetPath(actual));
117
+ if (!string.Equals(actualPath, expectedPath, StringComparison.OrdinalIgnoreCase) || string.IsNullOrEmpty(AssetDatabase.AssetPathToGUID(actualPath)))
118
+ throw new UnityCliBridge.BridgeCommandException("E_VFX_GRAPH_VERIFY_FAILED", "VisualEffect graph assignment could not be read back by asset path/GUID.", "Check the graph asset and VisualEffect component state.");
119
+ }
120
+
121
+ // 读取 bool 状态;缺失时返回 null,调用动作本身仍由 InvokeRequired 保证。
122
+ internal static bool? ReadBool(Component effect, string propertyName)
123
+ {
124
+ var property = effect.GetType().GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public);
125
+ return property != null && property.CanRead && property.PropertyType == typeof(bool)
126
+ ? (bool?)property.GetValue(effect, null)
127
+ : null;
128
+ }
129
+
130
+ // 读取公开数值状态;用于以 aliveParticleCount 证明 play/stop/reinitialize 终态。
131
+ internal static long? ReadLong(Component effect, string propertyName)
132
+ {
133
+ var property = effect.GetType().GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public);
134
+ if (property == null || !property.CanRead) return null;
135
+ var value = property.GetValue(effect, null);
136
+ try { return value == null ? (long?)null : Convert.ToInt64(value); }
137
+ catch { return null; }
138
+ }
139
+
140
+ internal static async System.Threading.Tasks.ValueTask RequireAliveState(Component effect, System.Func<long, bool> predicate, string action, UnityCliProjectToolContext context, System.Threading.CancellationToken ct)
141
+ {
142
+ var rootId = effect.gameObject.GetInstanceID(); var effectType = effect.GetType();
143
+ var observed = await context.Wait.UntilStable(() =>
144
+ {
145
+ var current = ResolveObservedEffect(rootId, effectType, action);
146
+ var count = ReadLong(current, "aliveParticleCount");
147
+ return count.HasValue && predicate(count.Value);
148
+ }, System.TimeSpan.FromMilliseconds(context.TimeoutMs), ct: ct);
149
+ if (!observed) throw new UnityCliBridge.BridgeCommandException("E_VFX_STATE_TIMEOUT", "VisualEffect " + action + " did not reach its observable alive-particle terminal state before timeout.", "Check the VFX Graph spawn/output behavior and retry only when the target state is observable.");
150
+ }
151
+
152
+ // 解析 ParticleSystem 目标。
153
+ internal static ParticleSystem RequireParticle(string target, string toolName)
154
+ {
155
+ VfxToolSupport.EnsureEditorReady(toolName);
156
+ var particleSystem = VfxToolSupport.ResolveParticleSystem(target);
157
+ if (particleSystem == null)
158
+ {
159
+ throw new UnityCliBridge.BridgeCommandException(
160
+ "E_PARTICLE_SYSTEM_NOT_FOUND",
161
+ "ParticleSystem not found: " + target,
162
+ "Pass a GameObject name or hierarchy path with a ParticleSystem component.");
163
+ }
164
+ return particleSystem;
165
+ }
166
+
167
+ // 只以 VisualEffect 公开 pause 属性作为控制终态;不存在或不匹配时不能报告成功。
168
+ internal static async System.Threading.Tasks.ValueTask RequirePauseState(Component effect, bool expected, string action, UnityCliProjectToolContext context, System.Threading.CancellationToken ct)
169
+ {
170
+ var rootId = effect.gameObject.GetInstanceID(); var effectType = effect.GetType();
171
+ var stable = await context.Wait.UntilStable(() =>
172
+ {
173
+ var current = ResolveObservedEffect(rootId, effectType, action);
174
+ var observed = ReadBool(current, "pause");
175
+ return observed.HasValue && observed.Value == expected;
176
+ }, System.TimeSpan.FromMilliseconds(context.TimeoutMs), ct: ct);
177
+ var finalState = ReadBool(ResolveObservedEffect(rootId, effectType, action), "pause");
178
+ if (!stable || !finalState.HasValue || finalState.Value != expected)
179
+ throw new UnityCliBridge.BridgeCommandException("E_VFX_STATE_UNOBSERVABLE", "VisualEffect " + action + " did not produce an observable pause-state readback.", "Use a Visual Effect Graph version exposing the public pause property, then retry.");
180
+ }
181
+
182
+ // ParticleSystem 公开状态是可观察终态;包含子系统时全部子系统都必须满足。
183
+ internal static async System.Threading.Tasks.ValueTask RequireParticleState(ParticleSystem particleSystem, bool withChildren, System.Func<ParticleSystem, bool> predicate, string action, UnityCliProjectToolContext context, System.Threading.CancellationToken ct)
184
+ {
185
+ var rootId = particleSystem.gameObject.GetInstanceID();
186
+ var observed = await context.Wait.UntilStable(() =>
187
+ {
188
+ // 每次稳定等待轮询都从 instance ID 新鲜解析根与全部子系统,避免销毁/替换后的旧引用成为证明。
189
+ var root = VfxToolSupport.FindGameObjectByTarget(rootId.ToString(System.Globalization.CultureInfo.InvariantCulture));
190
+ var current = root == null ? null : root.GetComponent<ParticleSystem>();
191
+ if (current == null) return false;
192
+ var systems = withChildren ? current.GetComponentsInChildren<ParticleSystem>(true) : new[] { current };
193
+ if (systems == null || systems.Length == 0) return false;
194
+ foreach (var system in systems) if (system == null || !predicate(system)) return false;
195
+ return true;
196
+ }, System.TimeSpan.FromMilliseconds(context.TimeoutMs), ct: ct);
197
+ if (!observed) throw new UnityCliBridge.BridgeCommandException("E_PARTICLE_STATE_TIMEOUT", "ParticleSystem " + action + " did not reach its observable terminal state before timeout.", "Check particle simulation state and retry.");
198
+ }
199
+
200
+ internal static VfxControlActionResult BuildControlResult(Component effect, string action, string logPath)
201
+ {
202
+ return new VfxControlActionResult
203
+ {
204
+ Action = action,
205
+ IsPaused = ReadBool(effect, "pause"),
206
+ AliveParticleCount = ReadLong(effect, "aliveParticleCount"),
207
+ PlannedEffects = new List<VfxPlannedEffect> { VfxToolSupport.Effect(action, "action", action) }
208
+ };
209
+ }
210
+
211
+ internal static VfxParticleActionResult BuildParticleResult(ParticleSystem particleSystem, string action, string logPath)
212
+ {
213
+ return new VfxParticleActionResult
214
+ {
215
+ Action = action,
216
+ IsPlaying = particleSystem.isPlaying,
217
+ IsPaused = particleSystem.isPaused,
218
+ IsEmitting = particleSystem.isEmitting,
219
+ PlannedEffects = new List<VfxPlannedEffect> { VfxToolSupport.Effect(action, "action", action) }
220
+ };
221
+ }
222
+ }
223
+
224
+ public sealed class VfxControlActionResult
225
+ {
226
+ public string Action { get; set; }
227
+ public bool? IsPaused { get; set; }
228
+ public long? AliveParticleCount { get; set; }
229
+ public List<VfxPlannedEffect> PlannedEffects { get; set; }
230
+ }
231
+
232
+ public sealed class VfxEffectActionResult
233
+ {
234
+ public string Action { get; set; }
235
+ public VfxEffectInfo Effect { get; set; }
236
+ public List<VfxPlannedEffect> PlannedEffects { get; set; }
237
+ }
238
+
239
+ public sealed class VfxParticleActionResult
240
+ {
241
+ public string Action { get; set; }
242
+ public bool IsPlaying { get; set; }
243
+ public bool IsPaused { get; set; }
244
+ public bool IsEmitting { get; set; }
245
+ public List<VfxPlannedEffect> PlannedEffects { get; set; }
246
+ }
247
+ }
248
+ #endif