@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,333 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using UnityEditor;
5
+ using UnityEngine;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>创建一个或一批 scene GameObject,并以完整 fresh object set 证明终态。</summary>
10
+ public class GameObjectCreateTool : IUnityCliTool<GameObjectCreateTool.Request, GameObjectCreateTool.Result>
11
+ {
12
+ private const int MaxBatchCount = 1000;
13
+
14
+ public sealed class Request
15
+ {
16
+ public string Name { get; set; }
17
+ public string Target { get; set; }
18
+ public string Parent { get; set; }
19
+ public string Primitive { get; set; }
20
+ public int? Count { get; set; }
21
+ public List<List<double>> Positions { get; set; }
22
+ public List<List<double>> Rotations { get; set; }
23
+ public List<List<double>> Scales { get; set; }
24
+ public bool? Active { get; set; }
25
+ public string TagValue { get; set; }
26
+ public string LayerValue { get; set; }
27
+ public double? X { get; set; }
28
+ public double? Y { get; set; }
29
+ public double? Z { get; set; }
30
+ public double? RotationX { get; set; }
31
+ public double? RotationY { get; set; }
32
+ public double? RotationZ { get; set; }
33
+ public double? ScaleX { get; set; }
34
+ public double? ScaleY { get; set; }
35
+ public double? ScaleZ { get; set; }
36
+ }
37
+
38
+ public sealed class Result
39
+ {
40
+ public long Count { get; set; }
41
+ public GameObjectDetail GameObject { get; set; }
42
+ public List<GameObjectDetail> GameObjects { get; set; }
43
+ public List<PlannedEffect> PlannedEffects { get; set; }
44
+ }
45
+
46
+ public sealed class PlannedEffect
47
+ {
48
+ public string Type { get; set; }
49
+ public long Count { get; set; }
50
+ public string Parent { get; set; }
51
+ public string Target { get; set; }
52
+ }
53
+
54
+ private sealed class CreatePlan
55
+ {
56
+ public int Count;
57
+ public Transform Parent;
58
+ public PrimitiveType? Primitive;
59
+ public bool? Active;
60
+ public string TagValue;
61
+ public string LayerValue;
62
+ public List<CreateItemPlan> Items;
63
+ }
64
+
65
+ private sealed class CreateItemPlan
66
+ {
67
+ public string Name;
68
+ public double? X;
69
+ public double? Y;
70
+ public double? Z;
71
+ public double? RotationX;
72
+ public double? RotationY;
73
+ public double? RotationZ;
74
+ public double? ScaleX;
75
+ public double? ScaleY;
76
+ public double? ScaleZ;
77
+ public List<double> LocalPosition;
78
+ public List<double> LocalRotation;
79
+ public List<double> LocalScale;
80
+ }
81
+
82
+ public ToolDescriptor Describe() => new()
83
+ {
84
+ Name = "go.create",
85
+ Summary = "Create one or up to 1000 scene GameObjects in one call, with optional primitive, parent, and per-object local transforms.",
86
+ Description = "count defaults to 1. For a batch, positions/rotations/scales are optional arrays of exactly count [x,y,z] vectors; scalar transform fields remain the single-object form. The parent and every input are resolved before one effect barrier. Success returns the complete ordered object set from fresh instance-id readback.",
87
+ Group = "go",
88
+ DestructiveHint = false,
89
+ SideEffects = new[] { "scene-modify", "undo-stack" },
90
+ Target = "editor",
91
+ PlayModeSupport = "session-affecting",
92
+ DefaultTimeoutMs = 30000,
93
+ MaxTimeoutMs = 600000,
94
+ Examples = new[]
95
+ {
96
+ new ToolExample { Description = "Create one cube under the scene root.", Input = new Request { Name = "AlignmentCube", Primitive = "cube", X = 0, Y = 1, Z = 0 } },
97
+ new ToolExample
98
+ {
99
+ Description = "Create three individually addressable spheres with local positions.",
100
+ Input = new Request
101
+ {
102
+ Name = "Probe", Primitive = "sphere", Count = 3,
103
+ Positions = new List<List<double>>
104
+ {
105
+ new List<double> { 0, 0, 0 }, new List<double> { 1, 0, 0 }, new List<double> { 2, 0, 0 }
106
+ }
107
+ }
108
+ }
109
+ }
110
+ };
111
+
112
+ /// <summary>整批预检后跨越唯一 effect barrier,在一个 Undo group 中创建并 fresh 证明完整集合。</summary>
113
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default(System.Threading.CancellationToken))
114
+ {
115
+ GameObjectToolSupport.EnsureEditorNotBusy("go.create");
116
+ ct.ThrowIfCancellationRequested();
117
+ var plan = Prepare(request ?? new Request());
118
+
119
+ ct.ThrowIfCancellationRequested();
120
+ ctx.CommitEffect();
121
+ var instanceIds = new List<int>(plan.Count);
122
+ var undoGroup = UnityCliSceneMutation.BeginUndoGroup("go.create");
123
+ try
124
+ {
125
+ foreach (var item in plan.Items)
126
+ {
127
+ var gameObject = plan.Primitive.HasValue
128
+ ? GameObject.CreatePrimitive(plan.Primitive.Value)
129
+ : new GameObject(item.Name);
130
+ gameObject.name = item.Name;
131
+ if (plan.Parent != null) gameObject.transform.SetParent(plan.Parent, false);
132
+ GameObjectToolSupport.ApplyGameObjectMutations(gameObject, null, plan.Active, plan.TagValue, plan.LayerValue,
133
+ item.X, item.Y, item.Z, item.RotationX, item.RotationY, item.RotationZ, item.ScaleX, item.ScaleY, item.ScaleZ);
134
+ ApplyLocalTransforms(gameObject.transform, item);
135
+ UnityCliSceneMutation.RegisterCreatedObject(gameObject, "go.create");
136
+ UnityCliSceneMutation.MarkSceneDirty(gameObject.scene);
137
+ instanceIds.Add(gameObject.GetInstanceID());
138
+ }
139
+ }
140
+ finally
141
+ {
142
+ UnityCliSceneMutation.EndUndoGroup(undoGroup);
143
+ }
144
+
145
+ var observed = Prove(plan, instanceIds);
146
+ var parentPath = plan.Parent == null ? null : GameObjectToolSupport.HierarchyPath(plan.Parent.gameObject);
147
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
148
+ {
149
+ Count = observed.Count,
150
+ GameObject = observed[0],
151
+ GameObjects = observed,
152
+ PlannedEffects = new List<PlannedEffect>
153
+ {
154
+ new PlannedEffect { Type = "go.create", Count = observed.Count, Parent = parentPath, Target = parentPath ?? "<scene-root>" }
155
+ }
156
+ });
157
+ }
158
+
159
+ /// <summary>冻结 count、parent、primitive、每个名称与 transform;任一非法项都在 effect 前终止。</summary>
160
+ private static CreatePlan Prepare(Request request)
161
+ {
162
+ var count = request.Count ?? 1;
163
+ if (count < 1 || count > MaxBatchCount)
164
+ throw Error("E_GO_BATCH_COUNT_INVALID", "go.create count must be between 1 and " + MaxBatchCount + ".", "count", count);
165
+ ValidateVectorArray(request.Positions, count, "positions");
166
+ ValidateVectorArray(request.Rotations, count, "rotations");
167
+ ValidateVectorArray(request.Scales, count, "scales");
168
+ RejectTransformConflict(request.Positions, "positions", request.X, request.Y, request.Z);
169
+ RejectTransformConflict(request.Rotations, "rotations", request.RotationX, request.RotationY, request.RotationZ);
170
+ RejectTransformConflict(request.Scales, "scales", request.ScaleX, request.ScaleY, request.ScaleZ);
171
+ if (count > 1 && HasScalarTransform(request))
172
+ throw Error("E_GO_BATCH_TRANSFORM_CONFLICT", "Scalar transform fields are available only when count is 1; use positions, rotations, or scales for a batch.", "count", count);
173
+
174
+ GameObjectToolSupport.ValidateMutationInputs(request.TagValue, request.LayerValue);
175
+ var parent = string.IsNullOrEmpty(request.Parent)
176
+ ? null
177
+ : GameObjectToolSupport.ResolveUniqueTarget(request.Parent, "Parent GameObject is required.").transform;
178
+ var primitive = string.IsNullOrEmpty(request.Primitive)
179
+ ? (PrimitiveType?)null
180
+ : GameObjectToolSupport.ParsePrimitiveType(request.Primitive);
181
+ var baseName = request.Name ?? request.Target ?? "GameObject";
182
+ if (string.IsNullOrWhiteSpace(baseName))
183
+ throw Error("E_GO_CREATE_NAME_INVALID", "go.create name must not be empty or whitespace.", "name", null);
184
+
185
+ var items = new List<CreateItemPlan>(count);
186
+ for (var index = 0; index < count; index++)
187
+ {
188
+ var item = new CreateItemPlan
189
+ {
190
+ Name = count > 1 ? baseName + (index + 1) : baseName,
191
+ X = request.Positions == null ? request.X : null,
192
+ Y = request.Positions == null ? request.Y : null,
193
+ Z = request.Positions == null ? request.Z : null,
194
+ RotationX = request.Rotations == null ? request.RotationX : null,
195
+ RotationY = request.Rotations == null ? request.RotationY : null,
196
+ RotationZ = request.Rotations == null ? request.RotationZ : null,
197
+ ScaleX = request.Scales == null ? request.ScaleX : null,
198
+ ScaleY = request.Scales == null ? request.ScaleY : null,
199
+ ScaleZ = request.Scales == null ? request.ScaleZ : null,
200
+ LocalPosition = request.Positions == null ? null : request.Positions[index],
201
+ LocalRotation = request.Rotations == null ? null : request.Rotations[index],
202
+ LocalScale = request.Scales == null ? null : request.Scales[index]
203
+ };
204
+ GameObjectToolSupport.ValidateTransformMutationValues(
205
+ item.LocalPosition == null ? item.X : item.LocalPosition[0],
206
+ item.LocalPosition == null ? item.Y : item.LocalPosition[1],
207
+ item.LocalPosition == null ? item.Z : item.LocalPosition[2],
208
+ item.LocalRotation == null ? item.RotationX : item.LocalRotation[0],
209
+ item.LocalRotation == null ? item.RotationY : item.LocalRotation[1],
210
+ item.LocalRotation == null ? item.RotationZ : item.LocalRotation[2],
211
+ item.LocalScale == null ? item.ScaleX : item.LocalScale[0],
212
+ item.LocalScale == null ? item.ScaleY : item.LocalScale[1],
213
+ item.LocalScale == null ? item.ScaleZ : item.LocalScale[2]);
214
+ items.Add(item);
215
+ }
216
+ return new CreatePlan
217
+ {
218
+ Count = count,
219
+ Parent = parent,
220
+ Primitive = primitive,
221
+ Active = request.Active,
222
+ TagValue = request.TagValue,
223
+ LayerValue = request.LayerValue,
224
+ Items = items
225
+ };
226
+ }
227
+
228
+ private static void ValidateVectorArray(List<List<double>> values, int count, string field)
229
+ {
230
+ if (values == null) return;
231
+ if (values.Count != count)
232
+ throw Error("E_GO_BATCH_LENGTH_MISMATCH", field + " must contain exactly count vectors.", field, values.Count);
233
+ for (var index = 0; index < values.Count; index++)
234
+ {
235
+ if (values[index] == null || values[index].Count != 3)
236
+ throw Error("E_GO_BATCH_VECTOR_INVALID", field + "[" + index + "] must be an [x,y,z] vector.", field + "[" + index + "]", values[index] == null ? null : (object)values[index].Count);
237
+ }
238
+ }
239
+
240
+ private static void RejectTransformConflict(List<List<double>> vectors, string field, double? x, double? y, double? z)
241
+ {
242
+ if (vectors != null && (x.HasValue || y.HasValue || z.HasValue))
243
+ throw Error("E_GO_BATCH_TRANSFORM_CONFLICT", field + " cannot be combined with its scalar transform fields.", field, null);
244
+ }
245
+
246
+ private static bool HasScalarTransform(Request request)
247
+ {
248
+ return request.X.HasValue || request.Y.HasValue || request.Z.HasValue
249
+ || request.RotationX.HasValue || request.RotationY.HasValue || request.RotationZ.HasValue
250
+ || request.ScaleX.HasValue || request.ScaleY.HasValue || request.ScaleZ.HasValue;
251
+ }
252
+
253
+ private static void ApplyLocalTransforms(Transform transform, CreateItemPlan item)
254
+ {
255
+ if (item.LocalPosition != null) transform.localPosition = Vector(item.LocalPosition);
256
+ if (item.LocalRotation != null) transform.localEulerAngles = Vector(item.LocalRotation);
257
+ if (item.LocalScale != null) transform.localScale = Vector(item.LocalScale);
258
+ }
259
+
260
+ /// <summary>effect 后只按冻结 instance id 顺序重取对象,并验证 identity、parent 与全部请求状态。</summary>
261
+ private static List<GameObjectDetail> Prove(CreatePlan plan, List<int> instanceIds)
262
+ {
263
+ if (instanceIds.Count != plan.Count)
264
+ throw Error("E_GO_CREATE_SET_MISMATCH", "go.create did not produce the requested object count.", "count", instanceIds.Count);
265
+ var uniqueIds = new HashSet<int>();
266
+ var result = new List<GameObjectDetail>(plan.Count);
267
+ for (var index = 0; index < instanceIds.Count; index++)
268
+ {
269
+ if (!uniqueIds.Add(instanceIds[index]))
270
+ throw Error("E_GO_CREATE_SET_MISMATCH", "go.create returned a duplicate object identity.", "instanceId", instanceIds[index]);
271
+ var observed = EditorUtility.InstanceIDToObject(instanceIds[index]) as GameObject;
272
+ var expected = plan.Items[index];
273
+ if (observed == null || !observed.scene.IsValid() || !observed.scene.isLoaded
274
+ || observed.name != expected.Name || observed.transform.parent != plan.Parent
275
+ || (plan.Active.HasValue && observed.activeSelf != plan.Active.Value)
276
+ || (!string.IsNullOrEmpty(plan.TagValue) && observed.tag != plan.TagValue)
277
+ || (!string.IsNullOrEmpty(plan.LayerValue) && observed.layer != GameObjectToolSupport.ParseLayer(plan.LayerValue))
278
+ || !TransformMatches(observed.transform, expected))
279
+ throw Error("E_GO_CREATE_SET_MISMATCH", "A created GameObject did not match the frozen batch plan.", "index", index);
280
+ result.Add(GameObjectToolSupport.BuildGameObjectDetail(observed));
281
+ }
282
+ return result;
283
+ }
284
+
285
+ private static bool TransformMatches(Transform transform, CreateItemPlan item)
286
+ {
287
+ if (item.LocalPosition != null && !Approximately(transform.localPosition, item.LocalPosition, false)) return false;
288
+ if (item.LocalRotation != null && !Approximately(transform.localEulerAngles, item.LocalRotation, true)) return false;
289
+ if (item.LocalScale != null && !Approximately(transform.localScale, item.LocalScale, false)) return false;
290
+ if (item.X.HasValue && !Approximately(transform.position.x, item.X.Value)) return false;
291
+ if (item.Y.HasValue && !Approximately(transform.position.y, item.Y.Value)) return false;
292
+ if (item.Z.HasValue && !Approximately(transform.position.z, item.Z.Value)) return false;
293
+ if (item.RotationX.HasValue && !AngleApproximately(transform.eulerAngles.x, item.RotationX.Value)) return false;
294
+ if (item.RotationY.HasValue && !AngleApproximately(transform.eulerAngles.y, item.RotationY.Value)) return false;
295
+ if (item.RotationZ.HasValue && !AngleApproximately(transform.eulerAngles.z, item.RotationZ.Value)) return false;
296
+ if (item.ScaleX.HasValue && !Approximately(transform.localScale.x, item.ScaleX.Value)) return false;
297
+ if (item.ScaleY.HasValue && !Approximately(transform.localScale.y, item.ScaleY.Value)) return false;
298
+ return !item.ScaleZ.HasValue || Approximately(transform.localScale.z, item.ScaleZ.Value);
299
+ }
300
+
301
+ private static bool Approximately(Vector3 actual, List<double> expected, bool angle)
302
+ {
303
+ return angle
304
+ ? AngleApproximately(actual.x, expected[0]) && AngleApproximately(actual.y, expected[1]) && AngleApproximately(actual.z, expected[2])
305
+ : Approximately(actual.x, expected[0]) && Approximately(actual.y, expected[1]) && Approximately(actual.z, expected[2]);
306
+ }
307
+
308
+ private static bool Approximately(float actual, double expected)
309
+ {
310
+ return Mathf.Abs(actual - (float)expected) <= 0.0001f;
311
+ }
312
+
313
+ private static bool AngleApproximately(float actual, double expected)
314
+ {
315
+ return Mathf.Abs(Mathf.DeltaAngle(actual, (float)expected)) <= 0.0001f;
316
+ }
317
+
318
+ private static Vector3 Vector(List<double> values)
319
+ {
320
+ return new Vector3((float)values[0], (float)values[1], (float)values[2]);
321
+ }
322
+
323
+ private static UnityCliBridge.BridgeCommandException Error(string code, string message, string field, object actual)
324
+ {
325
+ return new UnityCliBridge.BridgeCommandException(
326
+ code,
327
+ message,
328
+ new Dictionary<string, object> { { "field", field }, { "actual", actual } },
329
+ new[] { "Inspect tools describe go.create and submit one valid single-object or batch request." });
330
+ }
331
+ }
332
+ }
333
+ #endif
@@ -0,0 +1,87 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+
4
+ namespace UnityCli
5
+ {
6
+ /// <summary>
7
+ /// go.delete — 从场景删除单个 GameObject(递归删除子级)。支持 dryRun 预览。
8
+ /// </summary>
9
+ public class GameObjectDeleteTool : IUnityCliTool<GameObjectDeleteTool.Request, GameObjectDeleteTool.Result>
10
+ {
11
+ public sealed class Request
12
+ {
13
+ public string Target { get; set; }
14
+ }
15
+
16
+ public sealed class Result
17
+ {
18
+ public bool? DryRun { get; set; }
19
+ public GameObjectRef Deleted { get; set; }
20
+ public bool Destroyed { get; set; }
21
+ public List<GameObjectPlannedEffect> PlannedEffects { get; set; }
22
+ }
23
+
24
+ public ToolDescriptor Describe() => new()
25
+ {
26
+ Name = "go.delete",
27
+ Summary = "Delete one scene GameObject; EditMode stays dirty, and final PlayMode proof requires reading editor.state.",
28
+ Description = "Delete one GameObject from the current scene/session and recursively remove its children. Dry-run returns target with destroyed=false. Live execution returns deleted with destroyed=true only after the target no longer exists; Play Mode scene instances are destroyed synchronously before the command returns. In EditMode, deletion adds shared Undo history and intentionally leaves the scene dirty. If a task started from a clean scene and must discard all temporary in-memory changes without saving, finish business verification, delete the temporary object, then call scene.load once with the exact active scene path; do not probe or repeat editor.undo when pre-existing Undo history is unknown. When final PlayMode is a task requirement, read the editor.state Context after cleanup. Prefer hierarchy paths or instance ids when plain names may be ambiguous.",
29
+ Group = "go",
30
+ DestructiveHint = false,
31
+ SupportsDryRun = true,
32
+ SideEffects = new[] { "scene-modify", "undo-stack", "recursive-delete" },
33
+ Target = "editor",
34
+ PlayModeSupport = "session-affecting",
35
+ DefaultTimeoutMs = 30000,
36
+ MaxTimeoutMs = 600000,
37
+ Examples = new[]
38
+ {
39
+ new ToolExample { Description = "Dry-run deletion by hierarchy path", Input = new Request { Target = "TempRoot/GeneratedChild" }, Execution = new ToolExampleExecution { DryRun = true } },
40
+ new ToolExample { Description = "Delete the generated child", Input = new Request { Target = "TempRoot/GeneratedChild" } }
41
+ }
42
+ };
43
+
44
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
45
+ {
46
+ GameObjectToolSupport.EnsureEditorNotBusy("go.delete");
47
+ if (string.IsNullOrEmpty(request.Target))
48
+ {
49
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "GameObject delete requires a target.", "Pass a GameObject name, hierarchy path or instance id.");
50
+ }
51
+ var gameObject = GameObjectToolSupport.ResolveUniqueTarget(request.Target, "GameObject delete requires a target.");
52
+ var targetRef = GameObjectToolSupport.BuildGameObjectRef(gameObject);
53
+ if (ctx.DryRun)
54
+ {
55
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
56
+ {
57
+ DryRun = true,
58
+ Destroyed = false,
59
+ PlannedEffects = new List<GameObjectPlannedEffect> { new GameObjectPlannedEffect { Type = "go.delete", Target = targetRef.Path, SideEffects = "none" } }
60
+ });
61
+ }
62
+ var scene = gameObject.scene;
63
+ ctx.CommitEffect();
64
+ UnityCliSceneMutation.DestroyObject(gameObject);
65
+ if (gameObject != null)
66
+ {
67
+ throw new UnityCliBridge.BridgeCommandException(
68
+ "E_GAMEOBJECT_DELETE_FAILED",
69
+ "GameObject remained alive after synchronous deletion: " + targetRef.Path,
70
+ new Dictionary<string, object>
71
+ {
72
+ { "target", targetRef.Path },
73
+ { "instanceId", targetRef.Id }
74
+ },
75
+ new[] { "Run tools run go.inspect for the target and inspect the Unity Console before retrying." });
76
+ }
77
+ UnityCliSceneMutation.MarkSceneDirty(scene);
78
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
79
+ {
80
+ Deleted = targetRef,
81
+ Destroyed = true,
82
+ PlannedEffects = new List<GameObjectPlannedEffect> { new GameObjectPlannedEffect { Type = "go.delete", Target = targetRef.Path } }
83
+ });
84
+ }
85
+ }
86
+ }
87
+ #endif
@@ -0,0 +1,76 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEditor.SceneManagement;
5
+ using UnityEngine;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// go.duplicate — 复制场景中的 GameObject,可指定新名称或父级。
11
+ /// </summary>
12
+ public class GameObjectDuplicateTool : IUnityCliTool<GameObjectDuplicateTool.Request, GameObjectDuplicateTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ public string Target { get; set; }
17
+ public string Name { get; set; }
18
+ public string NewName { get; set; }
19
+ public string Parent { get; set; }
20
+ }
21
+
22
+ public sealed class Result
23
+ {
24
+ public GameObjectDetail GameObject { get; set; }
25
+ public List<GameObjectPlannedEffect> PlannedEffects { get; set; }
26
+ }
27
+
28
+ public ToolDescriptor Describe() => new()
29
+ {
30
+ Name = "go.duplicate",
31
+ Summary = "Duplicate a GameObject in the active scene, optionally assigning a new name or parent.",
32
+ Description = "Duplicate a GameObject in the active scene, optionally assigning a new name or parent. Prefer hierarchy paths or instance ids for target and parent; returns the duplicate path/id so follow-up calls can avoid ambiguous names.",
33
+ Group = "go",
34
+ DestructiveHint = false,
35
+ SideEffects = new[] { "scene-modify", "undo-stack" },
36
+ Target = "editor",
37
+ PlayModeSupport = "session-affecting",
38
+ DefaultTimeoutMs = 30000,
39
+ MaxTimeoutMs = 600000,
40
+ Examples = new[]
41
+ {
42
+ new ToolExample { Description = "Duplicate by hierarchy path", Input = new Request { Target = "Player/Avatar", NewName = "Player Copy" } }
43
+ }
44
+ };
45
+
46
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
47
+ {
48
+ GameObjectToolSupport.EnsureEditorNotBusy("go.duplicate");
49
+ if (string.IsNullOrEmpty(request.Target))
50
+ {
51
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "GameObject duplicate requires a target.", "Pass a GameObject name, hierarchy path or instance id.");
52
+ }
53
+ var source = GameObjectToolSupport.ResolveUniqueTarget(request.Target, "GameObject duplicate requires a target.");
54
+ var parentTransform = string.IsNullOrEmpty(request.Parent) ? source.transform.parent : GameObjectToolSupport.ResolveUniqueTarget(request.Parent, "Parent GameObject is required.").transform;
55
+ var parentId = parentTransform == null ? 0 : parentTransform.gameObject.GetInstanceID();
56
+ var duplicateName = request.NewName ?? request.Name ?? (source.name + " Copy");
57
+ ctx.CommitEffect();
58
+ var duplicate = UnityEngine.Object.Instantiate(source);
59
+ UnityCliSceneMutation.RegisterCreatedObject(duplicate, "go.duplicate");
60
+ var duplicateId = duplicate.GetInstanceID();
61
+ duplicate.name = duplicateName;
62
+ duplicate.transform.SetParent(parentTransform, true);
63
+ duplicate.transform.SetSiblingIndex(source.transform.GetSiblingIndex() + 1);
64
+ UnityCliSceneMutation.MarkSceneDirty(duplicate.scene);
65
+ var observed = EditorUtility.InstanceIDToObject(duplicateId) as GameObject;
66
+ if (observed == null || observed.name != duplicateName || (observed.transform.parent == null ? 0 : observed.transform.parent.gameObject.GetInstanceID()) != parentId)
67
+ throw new UnityCliBridge.BridgeCommandException("E_GO_DUPLICATE_STATE_MISMATCH", "Duplicate did not satisfy the requested name or parent after creation.", "Inspect the scene hierarchy and retry after the Editor is idle.");
68
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
69
+ {
70
+ GameObject = GameObjectToolSupport.BuildGameObjectDetail(observed),
71
+ PlannedEffects = new List<GameObjectPlannedEffect> { new GameObjectPlannedEffect { Type = "go.duplicate", Target = GameObjectToolSupport.HierarchyPath(observed) } }
72
+ });
73
+ }
74
+ }
75
+ }
76
+ #endif
@@ -0,0 +1,152 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.Linq;
6
+ using UnityEngine;
7
+ using UnityEngine.SceneManagement;
8
+
9
+ namespace UnityCli
10
+ {
11
+ /// <summary>
12
+ /// go.find — 按名称/标签/层/组件/层级路径/实例ID 搜索 GameObject,可选优先 Prefab Stage。
13
+ /// </summary>
14
+ public class GameObjectFindTool : IUnityCliTool<GameObjectFindTool.Request, GameObjectFindTool.Result>
15
+ {
16
+ public sealed class Request
17
+ {
18
+ public string SearchTerm { get; set; }
19
+ public string Query { get; set; }
20
+ public string Target { get; set; }
21
+ public string Name { get; set; }
22
+ public string Tag { get; set; }
23
+ public string Layer { get; set; }
24
+ public string Component { get; set; }
25
+ public string Path { get; set; }
26
+ public string Id { get; set; }
27
+ public string SearchMethod { get; set; }
28
+ public bool IncludeInactive { get; set; }
29
+ public bool PreferPrefabStage { get; set; }
30
+ public int? PageSize { get; set; }
31
+ public int? Cursor { get; set; }
32
+ }
33
+
34
+ public sealed class Result
35
+ {
36
+ public bool PrefabStageOpen { get; set; }
37
+ public long MatchCount { get; set; }
38
+ public List<GoFindItem> Items { get; set; }
39
+ public GoPageInfo PageInfo { get; set; }
40
+ }
41
+
42
+ public ToolDescriptor Describe() => new()
43
+ {
44
+ Name = "go.find",
45
+ Summary = "Search GameObjects by name, tag, layer, component, hierarchy path, or instance id; optionally prefer an open Prefab Stage.",
46
+ Description = "Search GameObjects by name, tag, layer, component, hierarchy path, or instance id. Results are lightweight and paged. Pass preferPrefabStage=true to first match inside an open Prefab Stage (prefabContentsRoot), then merge scene matches.",
47
+ Group = "go",
48
+ DestructiveHint = false,
49
+ Target = "editor",
50
+ PlayModeSupport = "supported",
51
+ DefaultTimeoutMs = 30000,
52
+ MaxTimeoutMs = 600000,
53
+ Examples = new[]
54
+ {
55
+ new ToolExample { Description = "Find by name", Input = new Request { SearchTerm = "Player", SearchMethod = "by_name", PageSize = 25 } },
56
+ new ToolExample { Description = "Find objects with Camera component", Input = new Request { SearchTerm = "Camera", SearchMethod = "by_component", PageSize = 10 } }
57
+ }
58
+ };
59
+
60
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
61
+ {
62
+ var searchTerm = request.SearchTerm ?? request.Query ?? request.Target ?? request.Name ?? request.Tag ?? request.Layer ?? request.Component ?? request.Path ?? request.Id;
63
+ if (string.IsNullOrEmpty(searchTerm))
64
+ {
65
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "GameObject find requires a search term.", "Pass --input '{\"searchTerm\":\"Player\",\"searchMethod\":\"by_name\"}'.");
66
+ }
67
+ var searchMethod = request.SearchMethod ?? InferSearchMethod(request);
68
+ var includeInactive = request.IncludeInactive;
69
+ var preferPrefabStage = request.PreferPrefabStage;
70
+ var pageSize = Math.Max(1, Math.Min(request.PageSize ?? 50, 500));
71
+ var cursor = Math.Max(0, request.Cursor ?? 0);
72
+
73
+ // Prefab Stage 优先:preferPrefabStage=true 且有打开的 Prefab Stage 时,先在 prefab 内容里匹配,再合并场景匹配
74
+ var prefabStage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
75
+ var prefabStageMatches = new List<GameObject>();
76
+ var prefabStageOpen = preferPrefabStage && prefabStage != null && prefabStage.prefabContentsRoot != null;
77
+ if (prefabStageOpen)
78
+ {
79
+ foreach (var t in prefabStage.prefabContentsRoot.GetComponentsInChildren<Transform>(includeInactive))
80
+ {
81
+ if (MatchesGameObject(t.gameObject, searchMethod, searchTerm)) prefabStageMatches.Add(t.gameObject);
82
+ }
83
+ }
84
+ var sceneMatches = SearchGameObjects(searchMethod, searchTerm, includeInactive);
85
+ var matches = prefabStageOpen ? prefabStageMatches.Concat(sceneMatches).ToList() : sceneMatches;
86
+ var total = matches.Count;
87
+ var page = matches.Skip(cursor).Take(pageSize).ToList();
88
+ long? nextCursor = cursor + page.Count < total ? (long?)(cursor + page.Count) : null;
89
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
90
+ {
91
+ PrefabStageOpen = prefabStageOpen,
92
+ MatchCount = total,
93
+ Items = page.ConvertAll(BuildItem),
94
+ PageInfo = new GoPageInfo { PageSize = pageSize, Cursor = cursor, NextCursor = nextCursor, Total = total }
95
+ });
96
+ }
97
+
98
+ private static string InferSearchMethod(Request request)
99
+ {
100
+ if (!string.IsNullOrEmpty(request.Tag)) return "by_tag";
101
+ if (!string.IsNullOrEmpty(request.Layer)) return "by_layer";
102
+ if (!string.IsNullOrEmpty(request.Component)) return "by_component";
103
+ if (!string.IsNullOrEmpty(request.Path)) return "by_path";
104
+ if (!string.IsNullOrEmpty(request.Id)) return "by_id";
105
+ return "by_name";
106
+ }
107
+
108
+ private static List<GameObject> SearchGameObjects(string searchMethod, string searchTerm, bool includeInactive)
109
+ {
110
+ var allObjects = UnityEngine.Object.FindObjectsOfType<GameObject>(includeInactive)
111
+ .OrderBy(GameObjectToolSupport.HierarchyPath, StringComparer.Ordinal).ToList();
112
+ return allObjects.Where(go => MatchesGameObject(go, searchMethod, searchTerm)).ToList();
113
+ }
114
+
115
+ private static bool MatchesGameObject(GameObject gameObject, string searchMethod, string searchTerm)
116
+ {
117
+ var normalized = (searchMethod ?? "by_name").Trim().ToLowerInvariant();
118
+ if (normalized == "by_id") return gameObject.GetInstanceID().ToString(CultureInfo.InvariantCulture) == searchTerm;
119
+ if (normalized == "by_path") return string.Equals(GameObjectToolSupport.HierarchyPath(gameObject), searchTerm, StringComparison.Ordinal);
120
+ if (normalized == "by_tag") return string.Equals(gameObject.tag, searchTerm, StringComparison.Ordinal);
121
+ if (normalized == "by_layer") return gameObject.layer == GameObjectToolSupport.ParseLayer(searchTerm);
122
+ if (normalized == "by_component") { var type = GameObjectToolSupport.ResolveComponentType(searchTerm); return type != null && gameObject.GetComponent(type) != null; }
123
+ if (normalized != "by_name") throw new UnityCliBridge.BridgeCommandException("E_SEARCH_METHOD_INVALID", "Unsupported GameObject searchMethod: " + searchMethod, "Use by_name, by_tag, by_layer, by_component, by_path, or by_id.");
124
+ return string.Equals(gameObject.name, searchTerm, StringComparison.Ordinal);
125
+ }
126
+
127
+ private static GoFindItem BuildItem(GameObject gameObject)
128
+ {
129
+ var componentNames = new List<string>();
130
+ foreach (var component in gameObject.GetComponents<Component>())
131
+ {
132
+ componentNames.Add(component != null ? component.GetType().Name : "MissingScript");
133
+ }
134
+ return new GoFindItem
135
+ {
136
+ Id = gameObject.GetInstanceID(),
137
+ Name = gameObject.name,
138
+ Path = GameObjectToolSupport.HierarchyPath(gameObject),
139
+ Active = gameObject.activeSelf,
140
+ ActiveInHierarchy = gameObject.activeInHierarchy,
141
+ Tag = gameObject.tag,
142
+ Layer = gameObject.layer,
143
+ ChildCount = gameObject.transform.childCount,
144
+ ChildrenTruncated = gameObject.transform.childCount > 0,
145
+ ComponentCount = componentNames.Count,
146
+ ComponentTypes = componentNames,
147
+ Components = componentNames
148
+ };
149
+ }
150
+ }
151
+ }
152
+ #endif