@alpsckr/unitycli 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +389 -0
- package/contracts/command-contract.json +3972 -0
- package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
- package/contracts/stable-session/admission-response-v1.schema.json +30 -0
- package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
- package/contracts/stable-session/admission-transport-v1.json +36 -0
- package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
- package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
- package/contracts/stable-session/completion-contract.schema.json +46 -0
- package/contracts/stable-session/direct-call-semantics.json +102 -0
- package/contracts/stable-session/editor-state.schema.json +92 -0
- package/contracts/stable-session/health-v3.schema.json +47 -0
- package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
- package/contracts/stable-session/removal-map.json +27 -0
- package/contracts/stable-session/request-digest-v1-golden.json +7 -0
- package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
- package/contracts/static-capability-catalog.json +48226 -0
- package/contracts/tool-completion-contract.json +11322 -0
- package/dist/args.d.ts +27 -0
- package/dist/args.js +109 -0
- package/dist/args.js.map +1 -0
- package/dist/bridge/admission.d.ts +28 -0
- package/dist/bridge/admission.js +29 -0
- package/dist/bridge/admission.js.map +1 -0
- package/dist/bridge/args.d.ts +16 -0
- package/dist/bridge/args.js +123 -0
- package/dist/bridge/args.js.map +1 -0
- package/dist/bridge/domains/animation.d.ts +2 -0
- package/dist/bridge/domains/animation.js +199 -0
- package/dist/bridge/domains/animation.js.map +1 -0
- package/dist/bridge/domains/asset.d.ts +2 -0
- package/dist/bridge/domains/asset.js +85 -0
- package/dist/bridge/domains/asset.js.map +1 -0
- package/dist/bridge/domains/build.d.ts +2 -0
- package/dist/bridge/domains/build.js +35 -0
- package/dist/bridge/domains/build.js.map +1 -0
- package/dist/bridge/domains/camera.d.ts +2 -0
- package/dist/bridge/domains/camera.js +54 -0
- package/dist/bridge/domains/camera.js.map +1 -0
- package/dist/bridge/domains/code.d.ts +2 -0
- package/dist/bridge/domains/code.js +17 -0
- package/dist/bridge/domains/code.js.map +1 -0
- package/dist/bridge/domains/console.d.ts +2 -0
- package/dist/bridge/domains/console.js +34 -0
- package/dist/bridge/domains/console.js.map +1 -0
- package/dist/bridge/domains/diagnose.d.ts +2 -0
- package/dist/bridge/domains/diagnose.js +11 -0
- package/dist/bridge/domains/diagnose.js.map +1 -0
- package/dist/bridge/domains/editor.d.ts +2 -0
- package/dist/bridge/domains/editor.js +66 -0
- package/dist/bridge/domains/editor.js.map +1 -0
- package/dist/bridge/domains/extension.d.ts +8 -0
- package/dist/bridge/domains/extension.js +20 -0
- package/dist/bridge/domains/extension.js.map +1 -0
- package/dist/bridge/domains/game-object.d.ts +2 -0
- package/dist/bridge/domains/game-object.js +179 -0
- package/dist/bridge/domains/game-object.js.map +1 -0
- package/dist/bridge/domains/graphics.d.ts +2 -0
- package/dist/bridge/domains/graphics.js +185 -0
- package/dist/bridge/domains/graphics.js.map +1 -0
- package/dist/bridge/domains/material.d.ts +2 -0
- package/dist/bridge/domains/material.js +70 -0
- package/dist/bridge/domains/material.js.map +1 -0
- package/dist/bridge/domains/navmesh.d.ts +2 -0
- package/dist/bridge/domains/navmesh.js +34 -0
- package/dist/bridge/domains/navmesh.js.map +1 -0
- package/dist/bridge/domains/object.d.ts +2 -0
- package/dist/bridge/domains/object.js +43 -0
- package/dist/bridge/domains/object.js.map +1 -0
- package/dist/bridge/domains/occlusion.d.ts +2 -0
- package/dist/bridge/domains/occlusion.js +12 -0
- package/dist/bridge/domains/occlusion.js.map +1 -0
- package/dist/bridge/domains/package.d.ts +2 -0
- package/dist/bridge/domains/package.js +2 -0
- package/dist/bridge/domains/package.js.map +1 -0
- package/dist/bridge/domains/physics.d.ts +2 -0
- package/dist/bridge/domains/physics.js +139 -0
- package/dist/bridge/domains/physics.js.map +1 -0
- package/dist/bridge/domains/prefab.d.ts +2 -0
- package/dist/bridge/domains/prefab.js +104 -0
- package/dist/bridge/domains/prefab.js.map +1 -0
- package/dist/bridge/domains/profiler.d.ts +2 -0
- package/dist/bridge/domains/profiler.js +105 -0
- package/dist/bridge/domains/profiler.js.map +1 -0
- package/dist/bridge/domains/project-tool.d.ts +2 -0
- package/dist/bridge/domains/project-tool.js +46 -0
- package/dist/bridge/domains/project-tool.js.map +1 -0
- package/dist/bridge/domains/reflection.d.ts +2 -0
- package/dist/bridge/domains/reflection.js +48 -0
- package/dist/bridge/domains/reflection.js.map +1 -0
- package/dist/bridge/domains/runtime-tool.d.ts +2 -0
- package/dist/bridge/domains/runtime-tool.js +48 -0
- package/dist/bridge/domains/runtime-tool.js.map +1 -0
- package/dist/bridge/domains/scene.d.ts +2 -0
- package/dist/bridge/domains/scene.js +100 -0
- package/dist/bridge/domains/scene.js.map +1 -0
- package/dist/bridge/domains/screenshot.d.ts +2 -0
- package/dist/bridge/domains/screenshot.js +85 -0
- package/dist/bridge/domains/screenshot.js.map +1 -0
- package/dist/bridge/domains/scriptable-object.d.ts +2 -0
- package/dist/bridge/domains/scriptable-object.js +53 -0
- package/dist/bridge/domains/scriptable-object.js.map +1 -0
- package/dist/bridge/domains/shader.d.ts +2 -0
- package/dist/bridge/domains/shader.js +66 -0
- package/dist/bridge/domains/shader.js.map +1 -0
- package/dist/bridge/domains/texture.d.ts +2 -0
- package/dist/bridge/domains/texture.js +78 -0
- package/dist/bridge/domains/texture.js.map +1 -0
- package/dist/bridge/domains/timeline.d.ts +2 -0
- package/dist/bridge/domains/timeline.js +75 -0
- package/dist/bridge/domains/timeline.js.map +1 -0
- package/dist/bridge/domains/ui.d.ts +2 -0
- package/dist/bridge/domains/ui.js +193 -0
- package/dist/bridge/domains/ui.js.map +1 -0
- package/dist/bridge/index.d.ts +9 -0
- package/dist/bridge/index.js +124 -0
- package/dist/bridge/index.js.map +1 -0
- package/dist/bridge/registry.d.ts +19 -0
- package/dist/bridge/registry.js +114 -0
- package/dist/bridge/registry.js.map +1 -0
- package/dist/bridge/session-supervisor.d.ts +138 -0
- package/dist/bridge/session-supervisor.js +873 -0
- package/dist/bridge/session-supervisor.js.map +1 -0
- package/dist/bridge/types.d.ts +61 -0
- package/dist/bridge/types.js +17 -0
- package/dist/bridge/types.js.map +1 -0
- package/dist/capabilities.d.ts +5 -0
- package/dist/capabilities.js +84 -0
- package/dist/capabilities.js.map +1 -0
- package/dist/cli-commands/command.d.ts +7 -0
- package/dist/cli-commands/command.js +513 -0
- package/dist/cli-commands/command.js.map +1 -0
- package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
- package/dist/cli-commands/extension-auto-detect.js +119 -0
- package/dist/cli-commands/extension-auto-detect.js.map +1 -0
- package/dist/cli-commands/extensions.d.ts +24 -0
- package/dist/cli-commands/extensions.js +428 -0
- package/dist/cli-commands/extensions.js.map +1 -0
- package/dist/cli-commands/package.d.ts +4 -0
- package/dist/cli-commands/package.js +151 -0
- package/dist/cli-commands/package.js.map +1 -0
- package/dist/cli-commands/skill-installer.d.ts +83 -0
- package/dist/cli-commands/skill-installer.js +703 -0
- package/dist/cli-commands/skill-installer.js.map +1 -0
- package/dist/cli-commands/types.d.ts +17 -0
- package/dist/cli-commands/types.js +2 -0
- package/dist/cli-commands/types.js.map +1 -0
- package/dist/cli.d.ts +17 -0
- package/dist/cli.js +302 -0
- package/dist/cli.js.map +1 -0
- package/dist/contracts/command-contract.d.ts +21 -0
- package/dist/contracts/command-contract.js +143 -0
- package/dist/contracts/command-contract.js.map +1 -0
- package/dist/contracts/csharp-command-extractor.d.ts +1 -0
- package/dist/contracts/csharp-command-extractor.js +89 -0
- package/dist/contracts/csharp-command-extractor.js.map +1 -0
- package/dist/contracts/validate-command-contract.d.ts +1 -0
- package/dist/contracts/validate-command-contract.js +86 -0
- package/dist/contracts/validate-command-contract.js.map +1 -0
- package/dist/doctor.d.ts +22 -0
- package/dist/doctor.js +498 -0
- package/dist/doctor.js.map +1 -0
- package/dist/editor-blocker-observer.d.ts +45 -0
- package/dist/editor-blocker-observer.js +55 -0
- package/dist/editor-blocker-observer.js.map +1 -0
- package/dist/editor-dialogs.d.ts +53 -0
- package/dist/editor-dialogs.js +79 -0
- package/dist/editor-dialogs.js.map +1 -0
- package/dist/extension-availability.d.ts +30 -0
- package/dist/extension-availability.js +83 -0
- package/dist/extension-availability.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
- package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
- package/dist/extensions/.generated-registry-data.d.ts +7 -0
- package/dist/extensions/.generated-registry-data.js +895 -0
- package/dist/extensions/.generated-registry-data.js.map +1 -0
- package/dist/extensions/contribution-loader.d.ts +27 -0
- package/dist/extensions/contribution-loader.js +60 -0
- package/dist/extensions/contribution-loader.js.map +1 -0
- package/dist/extensions/descriptor-loader.d.ts +73 -0
- package/dist/extensions/descriptor-loader.js +126 -0
- package/dist/extensions/descriptor-loader.js.map +1 -0
- package/dist/extensions/index.d.ts +19 -0
- package/dist/extensions/index.js +23 -0
- package/dist/extensions/index.js.map +1 -0
- package/dist/extensions/installer.d.ts +80 -0
- package/dist/extensions/installer.js +594 -0
- package/dist/extensions/installer.js.map +1 -0
- package/dist/extensions/metadata/index.d.ts +15 -0
- package/dist/extensions/metadata/index.js +41 -0
- package/dist/extensions/metadata/index.js.map +1 -0
- package/dist/extensions/metadata/types.d.ts +38 -0
- package/dist/extensions/metadata/types.js +11 -0
- package/dist/extensions/metadata/types.js.map +1 -0
- package/dist/extensions/project-resolver.d.ts +35 -0
- package/dist/extensions/project-resolver.js +61 -0
- package/dist/extensions/project-resolver.js.map +1 -0
- package/dist/extensions/registry.d.ts +86 -0
- package/dist/extensions/registry.js +262 -0
- package/dist/extensions/registry.js.map +1 -0
- package/dist/extensions/tool-manifest.d.ts +29 -0
- package/dist/extensions/tool-manifest.js +53 -0
- package/dist/extensions/tool-manifest.js.map +1 -0
- package/dist/extensions/types.d.ts +115 -0
- package/dist/extensions/types.js +12 -0
- package/dist/extensions/types.js.map +1 -0
- package/dist/instances.d.ts +163 -0
- package/dist/instances.js +1137 -0
- package/dist/instances.js.map +1 -0
- package/dist/output.d.ts +119 -0
- package/dist/output.js +204 -0
- package/dist/output.js.map +1 -0
- package/dist/package-manager.d.ts +280 -0
- package/dist/package-manager.js +1832 -0
- package/dist/package-manager.js.map +1 -0
- package/dist/platform.d.ts +3 -0
- package/dist/platform.js +19 -0
- package/dist/platform.js.map +1 -0
- package/dist/project-identity.d.ts +48 -0
- package/dist/project-identity.js +254 -0
- package/dist/project-identity.js.map +1 -0
- package/dist/project-tool-discovery.d.ts +23 -0
- package/dist/project-tool-discovery.js +292 -0
- package/dist/project-tool-discovery.js.map +1 -0
- package/dist/protocol/envelope.d.ts +64 -0
- package/dist/protocol/envelope.js +8 -0
- package/dist/protocol/envelope.js.map +1 -0
- package/dist/protocol/index.d.ts +7 -0
- package/dist/protocol/index.js +2 -0
- package/dist/protocol/index.js.map +1 -0
- package/dist/runtime-code.d.ts +20 -0
- package/dist/runtime-code.js +232 -0
- package/dist/runtime-code.js.map +1 -0
- package/dist/schema/any-json.d.ts +4 -0
- package/dist/schema/any-json.js +2 -0
- package/dist/schema/any-json.js.map +1 -0
- package/dist/schema/validator.d.ts +7 -0
- package/dist/schema/validator.js +135 -0
- package/dist/schema/validator.js.map +1 -0
- package/dist/services/docs-reflect-cache.d.ts +106 -0
- package/dist/services/docs-reflect-cache.js +301 -0
- package/dist/services/docs-reflect-cache.js.map +1 -0
- package/dist/services/docs-service.d.ts +16 -0
- package/dist/services/docs-service.js +208 -0
- package/dist/services/docs-service.js.map +1 -0
- package/dist/services/reflect-service.d.ts +12 -0
- package/dist/services/reflect-service.js +122 -0
- package/dist/services/reflect-service.js.map +1 -0
- package/dist/static-capability-catalog.d.ts +13 -0
- package/dist/static-capability-catalog.js +41 -0
- package/dist/static-capability-catalog.js.map +1 -0
- package/dist/test-results.d.ts +13 -0
- package/dist/test-results.js +44 -0
- package/dist/test-results.js.map +1 -0
- package/dist/tools/.generated-completion-registry.d.ts +17 -0
- package/dist/tools/.generated-completion-registry.js +5862 -0
- package/dist/tools/.generated-completion-registry.js.map +1 -0
- package/dist/tools/.generated-registry.d.ts +53 -0
- package/dist/tools/.generated-registry.js +55 -0
- package/dist/tools/.generated-registry.js.map +1 -0
- package/dist/tools/.generated-schemas.d.ts +1 -0
- package/dist/tools/.generated-schemas.js +56 -0
- package/dist/tools/.generated-schemas.js.map +1 -0
- package/dist/tools/asset/refresh.d.ts +26 -0
- package/dist/tools/asset/refresh.js +97 -0
- package/dist/tools/asset/refresh.js.map +1 -0
- package/dist/tools/build/run.d.ts +45 -0
- package/dist/tools/build/run.js +115 -0
- package/dist/tools/build/run.js.map +1 -0
- package/dist/tools/catalog.d.ts +33 -0
- package/dist/tools/catalog.js +202 -0
- package/dist/tools/catalog.js.map +1 -0
- package/dist/tools/code/exec.d.ts +53 -0
- package/dist/tools/code/exec.js +59 -0
- package/dist/tools/code/exec.js.map +1 -0
- package/dist/tools/commands.d.ts +5 -0
- package/dist/tools/commands.js +45 -0
- package/dist/tools/commands.js.map +1 -0
- package/dist/tools/completion-probe.d.ts +22 -0
- package/dist/tools/completion-probe.js +2 -0
- package/dist/tools/completion-probe.js.map +1 -0
- package/dist/tools/define.d.ts +77 -0
- package/dist/tools/define.js +58 -0
- package/dist/tools/define.js.map +1 -0
- package/dist/tools/diagnose/capabilities.d.ts +13 -0
- package/dist/tools/diagnose/capabilities.js +34 -0
- package/dist/tools/diagnose/capabilities.js.map +1 -0
- package/dist/tools/dispatcher.d.ts +27 -0
- package/dist/tools/dispatcher.js +971 -0
- package/dist/tools/dispatcher.js.map +1 -0
- package/dist/tools/docs/get.d.ts +22 -0
- package/dist/tools/docs/get.js +22 -0
- package/dist/tools/docs/get.js.map +1 -0
- package/dist/tools/docs/search.d.ts +31 -0
- package/dist/tools/docs/search.js +22 -0
- package/dist/tools/docs/search.js.map +1 -0
- package/dist/tools/editor/compile.d.ts +66 -0
- package/dist/tools/editor/compile.js +225 -0
- package/dist/tools/editor/compile.js.map +1 -0
- package/dist/tools/editor/dialog/click.d.ts +12 -0
- package/dist/tools/editor/dialog/click.js +71 -0
- package/dist/tools/editor/dialog/click.js.map +1 -0
- package/dist/tools/editor/dialogs.d.ts +12 -0
- package/dist/tools/editor/dialogs.js +58 -0
- package/dist/tools/editor/dialogs.js.map +1 -0
- package/dist/tools/editor/readiness.d.ts +13 -0
- package/dist/tools/editor/readiness.js +24 -0
- package/dist/tools/editor/readiness.js.map +1 -0
- package/dist/tools/editor/refresh.d.ts +25 -0
- package/dist/tools/editor/refresh.js +154 -0
- package/dist/tools/editor/refresh.js.map +1 -0
- package/dist/tools/editor/state.d.ts +63 -0
- package/dist/tools/editor/state.js +286 -0
- package/dist/tools/editor/state.js.map +1 -0
- package/dist/tools/errors.d.ts +30 -0
- package/dist/tools/errors.js +46 -0
- package/dist/tools/errors.js.map +1 -0
- package/dist/tools/metadata/derived.d.ts +34 -0
- package/dist/tools/metadata/derived.js +136 -0
- package/dist/tools/metadata/derived.js.map +1 -0
- package/dist/tools/metadata/index.d.ts +34 -0
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- package/dist/tools/metadata/schemas.d.ts +3 -0
- package/dist/tools/metadata/schemas.js +19 -0
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- package/dist/tools/metadata/status.d.ts +4 -0
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- package/dist/tools/metadata/types.d.ts +79 -0
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- package/dist/tools/navmesh/bake-cancel.d.ts +7 -0
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- package/dist/tools/navmesh/bake-status.d.ts +5 -0
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- package/dist/tools/navmesh/bake.d.ts +5 -0
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- package/dist/tools/navmesh/live.d.ts +86 -0
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- package/dist/tools/navmesh/live.js.map +1 -0
- package/dist/tools/navmesh/surface-bake.d.ts +5 -0
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- package/dist/tools/occlusion/bake-cancel.d.ts +7 -0
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- package/dist/tools/occlusion/bake.d.ts +11 -0
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- package/dist/tools/occlusion/live.d.ts +74 -0
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- package/dist/tools/package/bridge-remove.d.ts +26 -0
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- package/dist/tools/package/bridge-remove.js.map +1 -0
- package/dist/tools/package/deploy.d.ts +49 -0
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- package/dist/tools/package/deploy.js.map +1 -0
- package/dist/tools/package/embed.d.ts +14 -0
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- package/dist/tools/package/embed.js.map +1 -0
- package/dist/tools/package/file-mutation-worker.d.ts +6 -0
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- package/dist/tools/package/file-mutation-worker.js.map +1 -0
- package/dist/tools/package/info.d.ts +19 -0
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- package/dist/tools/package/info.js.map +1 -0
- package/dist/tools/package/install.d.ts +24 -0
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- package/dist/tools/package/list.d.ts +27 -0
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- package/dist/tools/package/live-resolve.d.ts +46 -0
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- package/dist/tools/package/public-result.d.ts +4 -0
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- package/dist/tools/package/registry-clear.d.ts +15 -0
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- package/dist/tools/package/registry-get.d.ts +10 -0
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- package/unitypkg/Editor/Tools/graphics/stats-memory.cs +21 -0
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public bool? Active { get; set; }
|
|
25
|
+
public string TagValue { get; set; }
|
|
26
|
+
public string LayerValue { get; set; }
|
|
27
|
+
public double? X { get; set; }
|
|
28
|
+
public double? Y { get; set; }
|
|
29
|
+
public double? Z { get; set; }
|
|
30
|
+
public double? RotationX { get; set; }
|
|
31
|
+
public double? RotationY { get; set; }
|
|
32
|
+
public double? RotationZ { get; set; }
|
|
33
|
+
public double? ScaleX { get; set; }
|
|
34
|
+
public double? ScaleY { get; set; }
|
|
35
|
+
public double? ScaleZ { get; set; }
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
public sealed class Result
|
|
39
|
+
{
|
|
40
|
+
public long Count { get; set; }
|
|
41
|
+
public GameObjectDetail GameObject { get; set; }
|
|
42
|
+
public List<GameObjectDetail> GameObjects { get; set; }
|
|
43
|
+
public List<PlannedEffect> PlannedEffects { get; set; }
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
public sealed class PlannedEffect
|
|
47
|
+
{
|
|
48
|
+
public string Type { get; set; }
|
|
49
|
+
public long Count { get; set; }
|
|
50
|
+
public string Parent { get; set; }
|
|
51
|
+
public string Target { get; set; }
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
private sealed class CreatePlan
|
|
55
|
+
{
|
|
56
|
+
public int Count;
|
|
57
|
+
public Transform Parent;
|
|
58
|
+
public PrimitiveType? Primitive;
|
|
59
|
+
public bool? Active;
|
|
60
|
+
public string TagValue;
|
|
61
|
+
public string LayerValue;
|
|
62
|
+
public List<CreateItemPlan> Items;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
private sealed class CreateItemPlan
|
|
66
|
+
{
|
|
67
|
+
public string Name;
|
|
68
|
+
public double? X;
|
|
69
|
+
public double? Y;
|
|
70
|
+
public double? Z;
|
|
71
|
+
public double? RotationX;
|
|
72
|
+
public double? RotationY;
|
|
73
|
+
public double? RotationZ;
|
|
74
|
+
public double? ScaleX;
|
|
75
|
+
public double? ScaleY;
|
|
76
|
+
public double? ScaleZ;
|
|
77
|
+
public List<double> LocalPosition;
|
|
78
|
+
public List<double> LocalRotation;
|
|
79
|
+
public List<double> LocalScale;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
public ToolDescriptor Describe() => new()
|
|
83
|
+
{
|
|
84
|
+
Name = "go.create",
|
|
85
|
+
Summary = "Create one or up to 1000 scene GameObjects in one call, with optional primitive, parent, and per-object local transforms.",
|
|
86
|
+
Description = "count defaults to 1. For a batch, positions/rotations/scales are optional arrays of exactly count [x,y,z] vectors; scalar transform fields remain the single-object form. The parent and every input are resolved before one effect barrier. Success returns the complete ordered object set from fresh instance-id readback.",
|
|
87
|
+
Group = "go",
|
|
88
|
+
DestructiveHint = false,
|
|
89
|
+
SideEffects = new[] { "scene-modify", "undo-stack" },
|
|
90
|
+
Target = "editor",
|
|
91
|
+
PlayModeSupport = "session-affecting",
|
|
92
|
+
DefaultTimeoutMs = 30000,
|
|
93
|
+
MaxTimeoutMs = 600000,
|
|
94
|
+
Examples = new[]
|
|
95
|
+
{
|
|
96
|
+
new ToolExample { Description = "Create one cube under the scene root.", Input = new Request { Name = "AlignmentCube", Primitive = "cube", X = 0, Y = 1, Z = 0 } },
|
|
97
|
+
new ToolExample
|
|
98
|
+
{
|
|
99
|
+
Description = "Create three individually addressable spheres with local positions.",
|
|
100
|
+
Input = new Request
|
|
101
|
+
{
|
|
102
|
+
Name = "Probe", Primitive = "sphere", Count = 3,
|
|
103
|
+
Positions = new List<List<double>>
|
|
104
|
+
{
|
|
105
|
+
new List<double> { 0, 0, 0 }, new List<double> { 1, 0, 0 }, new List<double> { 2, 0, 0 }
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
};
|
|
111
|
+
|
|
112
|
+
/// <summary>整批预检后跨越唯一 effect barrier,在一个 Undo group 中创建并 fresh 证明完整集合。</summary>
|
|
113
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default(System.Threading.CancellationToken))
|
|
114
|
+
{
|
|
115
|
+
GameObjectToolSupport.EnsureEditorNotBusy("go.create");
|
|
116
|
+
ct.ThrowIfCancellationRequested();
|
|
117
|
+
var plan = Prepare(request ?? new Request());
|
|
118
|
+
|
|
119
|
+
ct.ThrowIfCancellationRequested();
|
|
120
|
+
ctx.CommitEffect();
|
|
121
|
+
var instanceIds = new List<int>(plan.Count);
|
|
122
|
+
var undoGroup = UnityCliSceneMutation.BeginUndoGroup("go.create");
|
|
123
|
+
try
|
|
124
|
+
{
|
|
125
|
+
foreach (var item in plan.Items)
|
|
126
|
+
{
|
|
127
|
+
var gameObject = plan.Primitive.HasValue
|
|
128
|
+
? GameObject.CreatePrimitive(plan.Primitive.Value)
|
|
129
|
+
: new GameObject(item.Name);
|
|
130
|
+
gameObject.name = item.Name;
|
|
131
|
+
if (plan.Parent != null) gameObject.transform.SetParent(plan.Parent, false);
|
|
132
|
+
GameObjectToolSupport.ApplyGameObjectMutations(gameObject, null, plan.Active, plan.TagValue, plan.LayerValue,
|
|
133
|
+
item.X, item.Y, item.Z, item.RotationX, item.RotationY, item.RotationZ, item.ScaleX, item.ScaleY, item.ScaleZ);
|
|
134
|
+
ApplyLocalTransforms(gameObject.transform, item);
|
|
135
|
+
UnityCliSceneMutation.RegisterCreatedObject(gameObject, "go.create");
|
|
136
|
+
UnityCliSceneMutation.MarkSceneDirty(gameObject.scene);
|
|
137
|
+
instanceIds.Add(gameObject.GetInstanceID());
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
finally
|
|
141
|
+
{
|
|
142
|
+
UnityCliSceneMutation.EndUndoGroup(undoGroup);
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
var observed = Prove(plan, instanceIds);
|
|
146
|
+
var parentPath = plan.Parent == null ? null : GameObjectToolSupport.HierarchyPath(plan.Parent.gameObject);
|
|
147
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
148
|
+
{
|
|
149
|
+
Count = observed.Count,
|
|
150
|
+
GameObject = observed[0],
|
|
151
|
+
GameObjects = observed,
|
|
152
|
+
PlannedEffects = new List<PlannedEffect>
|
|
153
|
+
{
|
|
154
|
+
new PlannedEffect { Type = "go.create", Count = observed.Count, Parent = parentPath, Target = parentPath ?? "<scene-root>" }
|
|
155
|
+
}
|
|
156
|
+
});
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
/// <summary>冻结 count、parent、primitive、每个名称与 transform;任一非法项都在 effect 前终止。</summary>
|
|
160
|
+
private static CreatePlan Prepare(Request request)
|
|
161
|
+
{
|
|
162
|
+
var count = request.Count ?? 1;
|
|
163
|
+
if (count < 1 || count > MaxBatchCount)
|
|
164
|
+
throw Error("E_GO_BATCH_COUNT_INVALID", "go.create count must be between 1 and " + MaxBatchCount + ".", "count", count);
|
|
165
|
+
ValidateVectorArray(request.Positions, count, "positions");
|
|
166
|
+
ValidateVectorArray(request.Rotations, count, "rotations");
|
|
167
|
+
ValidateVectorArray(request.Scales, count, "scales");
|
|
168
|
+
RejectTransformConflict(request.Positions, "positions", request.X, request.Y, request.Z);
|
|
169
|
+
RejectTransformConflict(request.Rotations, "rotations", request.RotationX, request.RotationY, request.RotationZ);
|
|
170
|
+
RejectTransformConflict(request.Scales, "scales", request.ScaleX, request.ScaleY, request.ScaleZ);
|
|
171
|
+
if (count > 1 && HasScalarTransform(request))
|
|
172
|
+
throw Error("E_GO_BATCH_TRANSFORM_CONFLICT", "Scalar transform fields are available only when count is 1; use positions, rotations, or scales for a batch.", "count", count);
|
|
173
|
+
|
|
174
|
+
GameObjectToolSupport.ValidateMutationInputs(request.TagValue, request.LayerValue);
|
|
175
|
+
var parent = string.IsNullOrEmpty(request.Parent)
|
|
176
|
+
? null
|
|
177
|
+
: GameObjectToolSupport.ResolveUniqueTarget(request.Parent, "Parent GameObject is required.").transform;
|
|
178
|
+
var primitive = string.IsNullOrEmpty(request.Primitive)
|
|
179
|
+
? (PrimitiveType?)null
|
|
180
|
+
: GameObjectToolSupport.ParsePrimitiveType(request.Primitive);
|
|
181
|
+
var baseName = request.Name ?? request.Target ?? "GameObject";
|
|
182
|
+
if (string.IsNullOrWhiteSpace(baseName))
|
|
183
|
+
throw Error("E_GO_CREATE_NAME_INVALID", "go.create name must not be empty or whitespace.", "name", null);
|
|
184
|
+
|
|
185
|
+
var items = new List<CreateItemPlan>(count);
|
|
186
|
+
for (var index = 0; index < count; index++)
|
|
187
|
+
{
|
|
188
|
+
var item = new CreateItemPlan
|
|
189
|
+
{
|
|
190
|
+
Name = count > 1 ? baseName + (index + 1) : baseName,
|
|
191
|
+
X = request.Positions == null ? request.X : null,
|
|
192
|
+
Y = request.Positions == null ? request.Y : null,
|
|
193
|
+
Z = request.Positions == null ? request.Z : null,
|
|
194
|
+
RotationX = request.Rotations == null ? request.RotationX : null,
|
|
195
|
+
RotationY = request.Rotations == null ? request.RotationY : null,
|
|
196
|
+
RotationZ = request.Rotations == null ? request.RotationZ : null,
|
|
197
|
+
ScaleX = request.Scales == null ? request.ScaleX : null,
|
|
198
|
+
ScaleY = request.Scales == null ? request.ScaleY : null,
|
|
199
|
+
ScaleZ = request.Scales == null ? request.ScaleZ : null,
|
|
200
|
+
LocalPosition = request.Positions == null ? null : request.Positions[index],
|
|
201
|
+
LocalRotation = request.Rotations == null ? null : request.Rotations[index],
|
|
202
|
+
LocalScale = request.Scales == null ? null : request.Scales[index]
|
|
203
|
+
};
|
|
204
|
+
GameObjectToolSupport.ValidateTransformMutationValues(
|
|
205
|
+
item.LocalPosition == null ? item.X : item.LocalPosition[0],
|
|
206
|
+
item.LocalPosition == null ? item.Y : item.LocalPosition[1],
|
|
207
|
+
item.LocalPosition == null ? item.Z : item.LocalPosition[2],
|
|
208
|
+
item.LocalRotation == null ? item.RotationX : item.LocalRotation[0],
|
|
209
|
+
item.LocalRotation == null ? item.RotationY : item.LocalRotation[1],
|
|
210
|
+
item.LocalRotation == null ? item.RotationZ : item.LocalRotation[2],
|
|
211
|
+
item.LocalScale == null ? item.ScaleX : item.LocalScale[0],
|
|
212
|
+
item.LocalScale == null ? item.ScaleY : item.LocalScale[1],
|
|
213
|
+
item.LocalScale == null ? item.ScaleZ : item.LocalScale[2]);
|
|
214
|
+
items.Add(item);
|
|
215
|
+
}
|
|
216
|
+
return new CreatePlan
|
|
217
|
+
{
|
|
218
|
+
Count = count,
|
|
219
|
+
Parent = parent,
|
|
220
|
+
Primitive = primitive,
|
|
221
|
+
Active = request.Active,
|
|
222
|
+
TagValue = request.TagValue,
|
|
223
|
+
LayerValue = request.LayerValue,
|
|
224
|
+
Items = items
|
|
225
|
+
};
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
private static void ValidateVectorArray(List<List<double>> values, int count, string field)
|
|
229
|
+
{
|
|
230
|
+
if (values == null) return;
|
|
231
|
+
if (values.Count != count)
|
|
232
|
+
throw Error("E_GO_BATCH_LENGTH_MISMATCH", field + " must contain exactly count vectors.", field, values.Count);
|
|
233
|
+
for (var index = 0; index < values.Count; index++)
|
|
234
|
+
{
|
|
235
|
+
if (values[index] == null || values[index].Count != 3)
|
|
236
|
+
throw Error("E_GO_BATCH_VECTOR_INVALID", field + "[" + index + "] must be an [x,y,z] vector.", field + "[" + index + "]", values[index] == null ? null : (object)values[index].Count);
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
private static void RejectTransformConflict(List<List<double>> vectors, string field, double? x, double? y, double? z)
|
|
241
|
+
{
|
|
242
|
+
if (vectors != null && (x.HasValue || y.HasValue || z.HasValue))
|
|
243
|
+
throw Error("E_GO_BATCH_TRANSFORM_CONFLICT", field + " cannot be combined with its scalar transform fields.", field, null);
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
private static bool HasScalarTransform(Request request)
|
|
247
|
+
{
|
|
248
|
+
return request.X.HasValue || request.Y.HasValue || request.Z.HasValue
|
|
249
|
+
|| request.RotationX.HasValue || request.RotationY.HasValue || request.RotationZ.HasValue
|
|
250
|
+
|| request.ScaleX.HasValue || request.ScaleY.HasValue || request.ScaleZ.HasValue;
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
private static void ApplyLocalTransforms(Transform transform, CreateItemPlan item)
|
|
254
|
+
{
|
|
255
|
+
if (item.LocalPosition != null) transform.localPosition = Vector(item.LocalPosition);
|
|
256
|
+
if (item.LocalRotation != null) transform.localEulerAngles = Vector(item.LocalRotation);
|
|
257
|
+
if (item.LocalScale != null) transform.localScale = Vector(item.LocalScale);
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
/// <summary>effect 后只按冻结 instance id 顺序重取对象,并验证 identity、parent 与全部请求状态。</summary>
|
|
261
|
+
private static List<GameObjectDetail> Prove(CreatePlan plan, List<int> instanceIds)
|
|
262
|
+
{
|
|
263
|
+
if (instanceIds.Count != plan.Count)
|
|
264
|
+
throw Error("E_GO_CREATE_SET_MISMATCH", "go.create did not produce the requested object count.", "count", instanceIds.Count);
|
|
265
|
+
var uniqueIds = new HashSet<int>();
|
|
266
|
+
var result = new List<GameObjectDetail>(plan.Count);
|
|
267
|
+
for (var index = 0; index < instanceIds.Count; index++)
|
|
268
|
+
{
|
|
269
|
+
if (!uniqueIds.Add(instanceIds[index]))
|
|
270
|
+
throw Error("E_GO_CREATE_SET_MISMATCH", "go.create returned a duplicate object identity.", "instanceId", instanceIds[index]);
|
|
271
|
+
var observed = EditorUtility.InstanceIDToObject(instanceIds[index]) as GameObject;
|
|
272
|
+
var expected = plan.Items[index];
|
|
273
|
+
if (observed == null || !observed.scene.IsValid() || !observed.scene.isLoaded
|
|
274
|
+
|| observed.name != expected.Name || observed.transform.parent != plan.Parent
|
|
275
|
+
|| (plan.Active.HasValue && observed.activeSelf != plan.Active.Value)
|
|
276
|
+
|| (!string.IsNullOrEmpty(plan.TagValue) && observed.tag != plan.TagValue)
|
|
277
|
+
|| (!string.IsNullOrEmpty(plan.LayerValue) && observed.layer != GameObjectToolSupport.ParseLayer(plan.LayerValue))
|
|
278
|
+
|| !TransformMatches(observed.transform, expected))
|
|
279
|
+
throw Error("E_GO_CREATE_SET_MISMATCH", "A created GameObject did not match the frozen batch plan.", "index", index);
|
|
280
|
+
result.Add(GameObjectToolSupport.BuildGameObjectDetail(observed));
|
|
281
|
+
}
|
|
282
|
+
return result;
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
private static bool TransformMatches(Transform transform, CreateItemPlan item)
|
|
286
|
+
{
|
|
287
|
+
if (item.LocalPosition != null && !Approximately(transform.localPosition, item.LocalPosition, false)) return false;
|
|
288
|
+
if (item.LocalRotation != null && !Approximately(transform.localEulerAngles, item.LocalRotation, true)) return false;
|
|
289
|
+
if (item.LocalScale != null && !Approximately(transform.localScale, item.LocalScale, false)) return false;
|
|
290
|
+
if (item.X.HasValue && !Approximately(transform.position.x, item.X.Value)) return false;
|
|
291
|
+
if (item.Y.HasValue && !Approximately(transform.position.y, item.Y.Value)) return false;
|
|
292
|
+
if (item.Z.HasValue && !Approximately(transform.position.z, item.Z.Value)) return false;
|
|
293
|
+
if (item.RotationX.HasValue && !AngleApproximately(transform.eulerAngles.x, item.RotationX.Value)) return false;
|
|
294
|
+
if (item.RotationY.HasValue && !AngleApproximately(transform.eulerAngles.y, item.RotationY.Value)) return false;
|
|
295
|
+
if (item.RotationZ.HasValue && !AngleApproximately(transform.eulerAngles.z, item.RotationZ.Value)) return false;
|
|
296
|
+
if (item.ScaleX.HasValue && !Approximately(transform.localScale.x, item.ScaleX.Value)) return false;
|
|
297
|
+
if (item.ScaleY.HasValue && !Approximately(transform.localScale.y, item.ScaleY.Value)) return false;
|
|
298
|
+
return !item.ScaleZ.HasValue || Approximately(transform.localScale.z, item.ScaleZ.Value);
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
private static bool Approximately(Vector3 actual, List<double> expected, bool angle)
|
|
302
|
+
{
|
|
303
|
+
return angle
|
|
304
|
+
? AngleApproximately(actual.x, expected[0]) && AngleApproximately(actual.y, expected[1]) && AngleApproximately(actual.z, expected[2])
|
|
305
|
+
: Approximately(actual.x, expected[0]) && Approximately(actual.y, expected[1]) && Approximately(actual.z, expected[2]);
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
private static bool Approximately(float actual, double expected)
|
|
309
|
+
{
|
|
310
|
+
return Mathf.Abs(actual - (float)expected) <= 0.0001f;
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
private static bool AngleApproximately(float actual, double expected)
|
|
314
|
+
{
|
|
315
|
+
return Mathf.Abs(Mathf.DeltaAngle(actual, (float)expected)) <= 0.0001f;
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
private static Vector3 Vector(List<double> values)
|
|
319
|
+
{
|
|
320
|
+
return new Vector3((float)values[0], (float)values[1], (float)values[2]);
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
private static UnityCliBridge.BridgeCommandException Error(string code, string message, string field, object actual)
|
|
324
|
+
{
|
|
325
|
+
return new UnityCliBridge.BridgeCommandException(
|
|
326
|
+
code,
|
|
327
|
+
message,
|
|
328
|
+
new Dictionary<string, object> { { "field", field }, { "actual", actual } },
|
|
329
|
+
new[] { "Inspect tools describe go.create and submit one valid single-object or batch request." });
|
|
330
|
+
}
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
#endif
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
|
|
4
|
+
namespace UnityCli
|
|
5
|
+
{
|
|
6
|
+
/// <summary>
|
|
7
|
+
/// go.delete — 从场景删除单个 GameObject(递归删除子级)。支持 dryRun 预览。
|
|
8
|
+
/// </summary>
|
|
9
|
+
public class GameObjectDeleteTool : IUnityCliTool<GameObjectDeleteTool.Request, GameObjectDeleteTool.Result>
|
|
10
|
+
{
|
|
11
|
+
public sealed class Request
|
|
12
|
+
{
|
|
13
|
+
public string Target { get; set; }
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
public sealed class Result
|
|
17
|
+
{
|
|
18
|
+
public bool? DryRun { get; set; }
|
|
19
|
+
public GameObjectRef Deleted { get; set; }
|
|
20
|
+
public bool Destroyed { get; set; }
|
|
21
|
+
public List<GameObjectPlannedEffect> PlannedEffects { get; set; }
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
public ToolDescriptor Describe() => new()
|
|
25
|
+
{
|
|
26
|
+
Name = "go.delete",
|
|
27
|
+
Summary = "Delete one scene GameObject; EditMode stays dirty, and final PlayMode proof requires reading editor.state.",
|
|
28
|
+
Description = "Delete one GameObject from the current scene/session and recursively remove its children. Dry-run returns target with destroyed=false. Live execution returns deleted with destroyed=true only after the target no longer exists; Play Mode scene instances are destroyed synchronously before the command returns. In EditMode, deletion adds shared Undo history and intentionally leaves the scene dirty. If a task started from a clean scene and must discard all temporary in-memory changes without saving, finish business verification, delete the temporary object, then call scene.load once with the exact active scene path; do not probe or repeat editor.undo when pre-existing Undo history is unknown. When final PlayMode is a task requirement, read the editor.state Context after cleanup. Prefer hierarchy paths or instance ids when plain names may be ambiguous.",
|
|
29
|
+
Group = "go",
|
|
30
|
+
DestructiveHint = false,
|
|
31
|
+
SupportsDryRun = true,
|
|
32
|
+
SideEffects = new[] { "scene-modify", "undo-stack", "recursive-delete" },
|
|
33
|
+
Target = "editor",
|
|
34
|
+
PlayModeSupport = "session-affecting",
|
|
35
|
+
DefaultTimeoutMs = 30000,
|
|
36
|
+
MaxTimeoutMs = 600000,
|
|
37
|
+
Examples = new[]
|
|
38
|
+
{
|
|
39
|
+
new ToolExample { Description = "Dry-run deletion by hierarchy path", Input = new Request { Target = "TempRoot/GeneratedChild" }, Execution = new ToolExampleExecution { DryRun = true } },
|
|
40
|
+
new ToolExample { Description = "Delete the generated child", Input = new Request { Target = "TempRoot/GeneratedChild" } }
|
|
41
|
+
}
|
|
42
|
+
};
|
|
43
|
+
|
|
44
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
45
|
+
{
|
|
46
|
+
GameObjectToolSupport.EnsureEditorNotBusy("go.delete");
|
|
47
|
+
if (string.IsNullOrEmpty(request.Target))
|
|
48
|
+
{
|
|
49
|
+
throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "GameObject delete requires a target.", "Pass a GameObject name, hierarchy path or instance id.");
|
|
50
|
+
}
|
|
51
|
+
var gameObject = GameObjectToolSupport.ResolveUniqueTarget(request.Target, "GameObject delete requires a target.");
|
|
52
|
+
var targetRef = GameObjectToolSupport.BuildGameObjectRef(gameObject);
|
|
53
|
+
if (ctx.DryRun)
|
|
54
|
+
{
|
|
55
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
56
|
+
{
|
|
57
|
+
DryRun = true,
|
|
58
|
+
Destroyed = false,
|
|
59
|
+
PlannedEffects = new List<GameObjectPlannedEffect> { new GameObjectPlannedEffect { Type = "go.delete", Target = targetRef.Path, SideEffects = "none" } }
|
|
60
|
+
});
|
|
61
|
+
}
|
|
62
|
+
var scene = gameObject.scene;
|
|
63
|
+
ctx.CommitEffect();
|
|
64
|
+
UnityCliSceneMutation.DestroyObject(gameObject);
|
|
65
|
+
if (gameObject != null)
|
|
66
|
+
{
|
|
67
|
+
throw new UnityCliBridge.BridgeCommandException(
|
|
68
|
+
"E_GAMEOBJECT_DELETE_FAILED",
|
|
69
|
+
"GameObject remained alive after synchronous deletion: " + targetRef.Path,
|
|
70
|
+
new Dictionary<string, object>
|
|
71
|
+
{
|
|
72
|
+
{ "target", targetRef.Path },
|
|
73
|
+
{ "instanceId", targetRef.Id }
|
|
74
|
+
},
|
|
75
|
+
new[] { "Run tools run go.inspect for the target and inspect the Unity Console before retrying." });
|
|
76
|
+
}
|
|
77
|
+
UnityCliSceneMutation.MarkSceneDirty(scene);
|
|
78
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
79
|
+
{
|
|
80
|
+
Deleted = targetRef,
|
|
81
|
+
Destroyed = true,
|
|
82
|
+
PlannedEffects = new List<GameObjectPlannedEffect> { new GameObjectPlannedEffect { Type = "go.delete", Target = targetRef.Path } }
|
|
83
|
+
});
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
#endif
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEditor;
|
|
4
|
+
using UnityEditor.SceneManagement;
|
|
5
|
+
using UnityEngine;
|
|
6
|
+
|
|
7
|
+
namespace UnityCli
|
|
8
|
+
{
|
|
9
|
+
/// <summary>
|
|
10
|
+
/// go.duplicate — 复制场景中的 GameObject,可指定新名称或父级。
|
|
11
|
+
/// </summary>
|
|
12
|
+
public class GameObjectDuplicateTool : IUnityCliTool<GameObjectDuplicateTool.Request, GameObjectDuplicateTool.Result>
|
|
13
|
+
{
|
|
14
|
+
public sealed class Request
|
|
15
|
+
{
|
|
16
|
+
public string Target { get; set; }
|
|
17
|
+
public string Name { get; set; }
|
|
18
|
+
public string NewName { get; set; }
|
|
19
|
+
public string Parent { get; set; }
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
public sealed class Result
|
|
23
|
+
{
|
|
24
|
+
public GameObjectDetail GameObject { get; set; }
|
|
25
|
+
public List<GameObjectPlannedEffect> PlannedEffects { get; set; }
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
public ToolDescriptor Describe() => new()
|
|
29
|
+
{
|
|
30
|
+
Name = "go.duplicate",
|
|
31
|
+
Summary = "Duplicate a GameObject in the active scene, optionally assigning a new name or parent.",
|
|
32
|
+
Description = "Duplicate a GameObject in the active scene, optionally assigning a new name or parent. Prefer hierarchy paths or instance ids for target and parent; returns the duplicate path/id so follow-up calls can avoid ambiguous names.",
|
|
33
|
+
Group = "go",
|
|
34
|
+
DestructiveHint = false,
|
|
35
|
+
SideEffects = new[] { "scene-modify", "undo-stack" },
|
|
36
|
+
Target = "editor",
|
|
37
|
+
PlayModeSupport = "session-affecting",
|
|
38
|
+
DefaultTimeoutMs = 30000,
|
|
39
|
+
MaxTimeoutMs = 600000,
|
|
40
|
+
Examples = new[]
|
|
41
|
+
{
|
|
42
|
+
new ToolExample { Description = "Duplicate by hierarchy path", Input = new Request { Target = "Player/Avatar", NewName = "Player Copy" } }
|
|
43
|
+
}
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
47
|
+
{
|
|
48
|
+
GameObjectToolSupport.EnsureEditorNotBusy("go.duplicate");
|
|
49
|
+
if (string.IsNullOrEmpty(request.Target))
|
|
50
|
+
{
|
|
51
|
+
throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "GameObject duplicate requires a target.", "Pass a GameObject name, hierarchy path or instance id.");
|
|
52
|
+
}
|
|
53
|
+
var source = GameObjectToolSupport.ResolveUniqueTarget(request.Target, "GameObject duplicate requires a target.");
|
|
54
|
+
var parentTransform = string.IsNullOrEmpty(request.Parent) ? source.transform.parent : GameObjectToolSupport.ResolveUniqueTarget(request.Parent, "Parent GameObject is required.").transform;
|
|
55
|
+
var parentId = parentTransform == null ? 0 : parentTransform.gameObject.GetInstanceID();
|
|
56
|
+
var duplicateName = request.NewName ?? request.Name ?? (source.name + " Copy");
|
|
57
|
+
ctx.CommitEffect();
|
|
58
|
+
var duplicate = UnityEngine.Object.Instantiate(source);
|
|
59
|
+
UnityCliSceneMutation.RegisterCreatedObject(duplicate, "go.duplicate");
|
|
60
|
+
var duplicateId = duplicate.GetInstanceID();
|
|
61
|
+
duplicate.name = duplicateName;
|
|
62
|
+
duplicate.transform.SetParent(parentTransform, true);
|
|
63
|
+
duplicate.transform.SetSiblingIndex(source.transform.GetSiblingIndex() + 1);
|
|
64
|
+
UnityCliSceneMutation.MarkSceneDirty(duplicate.scene);
|
|
65
|
+
var observed = EditorUtility.InstanceIDToObject(duplicateId) as GameObject;
|
|
66
|
+
if (observed == null || observed.name != duplicateName || (observed.transform.parent == null ? 0 : observed.transform.parent.gameObject.GetInstanceID()) != parentId)
|
|
67
|
+
throw new UnityCliBridge.BridgeCommandException("E_GO_DUPLICATE_STATE_MISMATCH", "Duplicate did not satisfy the requested name or parent after creation.", "Inspect the scene hierarchy and retry after the Editor is idle.");
|
|
68
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
69
|
+
{
|
|
70
|
+
GameObject = GameObjectToolSupport.BuildGameObjectDetail(observed),
|
|
71
|
+
PlannedEffects = new List<GameObjectPlannedEffect> { new GameObjectPlannedEffect { Type = "go.duplicate", Target = GameObjectToolSupport.HierarchyPath(observed) } }
|
|
72
|
+
});
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
#endif
|
|
@@ -0,0 +1,152 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System;
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using System.Globalization;
|
|
5
|
+
using System.Linq;
|
|
6
|
+
using UnityEngine;
|
|
7
|
+
using UnityEngine.SceneManagement;
|
|
8
|
+
|
|
9
|
+
namespace UnityCli
|
|
10
|
+
{
|
|
11
|
+
/// <summary>
|
|
12
|
+
/// go.find — 按名称/标签/层/组件/层级路径/实例ID 搜索 GameObject,可选优先 Prefab Stage。
|
|
13
|
+
/// </summary>
|
|
14
|
+
public class GameObjectFindTool : IUnityCliTool<GameObjectFindTool.Request, GameObjectFindTool.Result>
|
|
15
|
+
{
|
|
16
|
+
public sealed class Request
|
|
17
|
+
{
|
|
18
|
+
public string SearchTerm { get; set; }
|
|
19
|
+
public string Query { get; set; }
|
|
20
|
+
public string Target { get; set; }
|
|
21
|
+
public string Name { get; set; }
|
|
22
|
+
public string Tag { get; set; }
|
|
23
|
+
public string Layer { get; set; }
|
|
24
|
+
public string Component { get; set; }
|
|
25
|
+
public string Path { get; set; }
|
|
26
|
+
public string Id { get; set; }
|
|
27
|
+
public string SearchMethod { get; set; }
|
|
28
|
+
public bool IncludeInactive { get; set; }
|
|
29
|
+
public bool PreferPrefabStage { get; set; }
|
|
30
|
+
public int? PageSize { get; set; }
|
|
31
|
+
public int? Cursor { get; set; }
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
public sealed class Result
|
|
35
|
+
{
|
|
36
|
+
public bool PrefabStageOpen { get; set; }
|
|
37
|
+
public long MatchCount { get; set; }
|
|
38
|
+
public List<GoFindItem> Items { get; set; }
|
|
39
|
+
public GoPageInfo PageInfo { get; set; }
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
public ToolDescriptor Describe() => new()
|
|
43
|
+
{
|
|
44
|
+
Name = "go.find",
|
|
45
|
+
Summary = "Search GameObjects by name, tag, layer, component, hierarchy path, or instance id; optionally prefer an open Prefab Stage.",
|
|
46
|
+
Description = "Search GameObjects by name, tag, layer, component, hierarchy path, or instance id. Results are lightweight and paged. Pass preferPrefabStage=true to first match inside an open Prefab Stage (prefabContentsRoot), then merge scene matches.",
|
|
47
|
+
Group = "go",
|
|
48
|
+
DestructiveHint = false,
|
|
49
|
+
Target = "editor",
|
|
50
|
+
PlayModeSupport = "supported",
|
|
51
|
+
DefaultTimeoutMs = 30000,
|
|
52
|
+
MaxTimeoutMs = 600000,
|
|
53
|
+
Examples = new[]
|
|
54
|
+
{
|
|
55
|
+
new ToolExample { Description = "Find by name", Input = new Request { SearchTerm = "Player", SearchMethod = "by_name", PageSize = 25 } },
|
|
56
|
+
new ToolExample { Description = "Find objects with Camera component", Input = new Request { SearchTerm = "Camera", SearchMethod = "by_component", PageSize = 10 } }
|
|
57
|
+
}
|
|
58
|
+
};
|
|
59
|
+
|
|
60
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
61
|
+
{
|
|
62
|
+
var searchTerm = request.SearchTerm ?? request.Query ?? request.Target ?? request.Name ?? request.Tag ?? request.Layer ?? request.Component ?? request.Path ?? request.Id;
|
|
63
|
+
if (string.IsNullOrEmpty(searchTerm))
|
|
64
|
+
{
|
|
65
|
+
throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "GameObject find requires a search term.", "Pass --input '{\"searchTerm\":\"Player\",\"searchMethod\":\"by_name\"}'.");
|
|
66
|
+
}
|
|
67
|
+
var searchMethod = request.SearchMethod ?? InferSearchMethod(request);
|
|
68
|
+
var includeInactive = request.IncludeInactive;
|
|
69
|
+
var preferPrefabStage = request.PreferPrefabStage;
|
|
70
|
+
var pageSize = Math.Max(1, Math.Min(request.PageSize ?? 50, 500));
|
|
71
|
+
var cursor = Math.Max(0, request.Cursor ?? 0);
|
|
72
|
+
|
|
73
|
+
// Prefab Stage 优先:preferPrefabStage=true 且有打开的 Prefab Stage 时,先在 prefab 内容里匹配,再合并场景匹配
|
|
74
|
+
var prefabStage = UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage();
|
|
75
|
+
var prefabStageMatches = new List<GameObject>();
|
|
76
|
+
var prefabStageOpen = preferPrefabStage && prefabStage != null && prefabStage.prefabContentsRoot != null;
|
|
77
|
+
if (prefabStageOpen)
|
|
78
|
+
{
|
|
79
|
+
foreach (var t in prefabStage.prefabContentsRoot.GetComponentsInChildren<Transform>(includeInactive))
|
|
80
|
+
{
|
|
81
|
+
if (MatchesGameObject(t.gameObject, searchMethod, searchTerm)) prefabStageMatches.Add(t.gameObject);
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
var sceneMatches = SearchGameObjects(searchMethod, searchTerm, includeInactive);
|
|
85
|
+
var matches = prefabStageOpen ? prefabStageMatches.Concat(sceneMatches).ToList() : sceneMatches;
|
|
86
|
+
var total = matches.Count;
|
|
87
|
+
var page = matches.Skip(cursor).Take(pageSize).ToList();
|
|
88
|
+
long? nextCursor = cursor + page.Count < total ? (long?)(cursor + page.Count) : null;
|
|
89
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
90
|
+
{
|
|
91
|
+
PrefabStageOpen = prefabStageOpen,
|
|
92
|
+
MatchCount = total,
|
|
93
|
+
Items = page.ConvertAll(BuildItem),
|
|
94
|
+
PageInfo = new GoPageInfo { PageSize = pageSize, Cursor = cursor, NextCursor = nextCursor, Total = total }
|
|
95
|
+
});
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
private static string InferSearchMethod(Request request)
|
|
99
|
+
{
|
|
100
|
+
if (!string.IsNullOrEmpty(request.Tag)) return "by_tag";
|
|
101
|
+
if (!string.IsNullOrEmpty(request.Layer)) return "by_layer";
|
|
102
|
+
if (!string.IsNullOrEmpty(request.Component)) return "by_component";
|
|
103
|
+
if (!string.IsNullOrEmpty(request.Path)) return "by_path";
|
|
104
|
+
if (!string.IsNullOrEmpty(request.Id)) return "by_id";
|
|
105
|
+
return "by_name";
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
private static List<GameObject> SearchGameObjects(string searchMethod, string searchTerm, bool includeInactive)
|
|
109
|
+
{
|
|
110
|
+
var allObjects = UnityEngine.Object.FindObjectsOfType<GameObject>(includeInactive)
|
|
111
|
+
.OrderBy(GameObjectToolSupport.HierarchyPath, StringComparer.Ordinal).ToList();
|
|
112
|
+
return allObjects.Where(go => MatchesGameObject(go, searchMethod, searchTerm)).ToList();
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
private static bool MatchesGameObject(GameObject gameObject, string searchMethod, string searchTerm)
|
|
116
|
+
{
|
|
117
|
+
var normalized = (searchMethod ?? "by_name").Trim().ToLowerInvariant();
|
|
118
|
+
if (normalized == "by_id") return gameObject.GetInstanceID().ToString(CultureInfo.InvariantCulture) == searchTerm;
|
|
119
|
+
if (normalized == "by_path") return string.Equals(GameObjectToolSupport.HierarchyPath(gameObject), searchTerm, StringComparison.Ordinal);
|
|
120
|
+
if (normalized == "by_tag") return string.Equals(gameObject.tag, searchTerm, StringComparison.Ordinal);
|
|
121
|
+
if (normalized == "by_layer") return gameObject.layer == GameObjectToolSupport.ParseLayer(searchTerm);
|
|
122
|
+
if (normalized == "by_component") { var type = GameObjectToolSupport.ResolveComponentType(searchTerm); return type != null && gameObject.GetComponent(type) != null; }
|
|
123
|
+
if (normalized != "by_name") throw new UnityCliBridge.BridgeCommandException("E_SEARCH_METHOD_INVALID", "Unsupported GameObject searchMethod: " + searchMethod, "Use by_name, by_tag, by_layer, by_component, by_path, or by_id.");
|
|
124
|
+
return string.Equals(gameObject.name, searchTerm, StringComparison.Ordinal);
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
private static GoFindItem BuildItem(GameObject gameObject)
|
|
128
|
+
{
|
|
129
|
+
var componentNames = new List<string>();
|
|
130
|
+
foreach (var component in gameObject.GetComponents<Component>())
|
|
131
|
+
{
|
|
132
|
+
componentNames.Add(component != null ? component.GetType().Name : "MissingScript");
|
|
133
|
+
}
|
|
134
|
+
return new GoFindItem
|
|
135
|
+
{
|
|
136
|
+
Id = gameObject.GetInstanceID(),
|
|
137
|
+
Name = gameObject.name,
|
|
138
|
+
Path = GameObjectToolSupport.HierarchyPath(gameObject),
|
|
139
|
+
Active = gameObject.activeSelf,
|
|
140
|
+
ActiveInHierarchy = gameObject.activeInHierarchy,
|
|
141
|
+
Tag = gameObject.tag,
|
|
142
|
+
Layer = gameObject.layer,
|
|
143
|
+
ChildCount = gameObject.transform.childCount,
|
|
144
|
+
ChildrenTruncated = gameObject.transform.childCount > 0,
|
|
145
|
+
ComponentCount = componentNames.Count,
|
|
146
|
+
ComponentTypes = componentNames,
|
|
147
|
+
Components = componentNames
|
|
148
|
+
};
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
}
|
|
152
|
+
#endif
|