@alpsckr/unitycli 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +389 -0
- package/contracts/command-contract.json +3972 -0
- package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
- package/contracts/stable-session/admission-response-v1.schema.json +30 -0
- package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
- package/contracts/stable-session/admission-transport-v1.json +36 -0
- package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
- package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
- package/contracts/stable-session/completion-contract.schema.json +46 -0
- package/contracts/stable-session/direct-call-semantics.json +102 -0
- package/contracts/stable-session/editor-state.schema.json +92 -0
- package/contracts/stable-session/health-v3.schema.json +47 -0
- package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
- package/contracts/stable-session/removal-map.json +27 -0
- package/contracts/stable-session/request-digest-v1-golden.json +7 -0
- package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
- package/contracts/static-capability-catalog.json +48226 -0
- package/contracts/tool-completion-contract.json +11322 -0
- package/dist/args.d.ts +27 -0
- package/dist/args.js +109 -0
- package/dist/args.js.map +1 -0
- package/dist/bridge/admission.d.ts +28 -0
- package/dist/bridge/admission.js +29 -0
- package/dist/bridge/admission.js.map +1 -0
- package/dist/bridge/args.d.ts +16 -0
- package/dist/bridge/args.js +123 -0
- package/dist/bridge/args.js.map +1 -0
- package/dist/bridge/domains/animation.d.ts +2 -0
- package/dist/bridge/domains/animation.js +199 -0
- package/dist/bridge/domains/animation.js.map +1 -0
- package/dist/bridge/domains/asset.d.ts +2 -0
- package/dist/bridge/domains/asset.js +85 -0
- package/dist/bridge/domains/asset.js.map +1 -0
- package/dist/bridge/domains/build.d.ts +2 -0
- package/dist/bridge/domains/build.js +35 -0
- package/dist/bridge/domains/build.js.map +1 -0
- package/dist/bridge/domains/camera.d.ts +2 -0
- package/dist/bridge/domains/camera.js +54 -0
- package/dist/bridge/domains/camera.js.map +1 -0
- package/dist/bridge/domains/code.d.ts +2 -0
- package/dist/bridge/domains/code.js +17 -0
- package/dist/bridge/domains/code.js.map +1 -0
- package/dist/bridge/domains/console.d.ts +2 -0
- package/dist/bridge/domains/console.js +34 -0
- package/dist/bridge/domains/console.js.map +1 -0
- package/dist/bridge/domains/diagnose.d.ts +2 -0
- package/dist/bridge/domains/diagnose.js +11 -0
- package/dist/bridge/domains/diagnose.js.map +1 -0
- package/dist/bridge/domains/editor.d.ts +2 -0
- package/dist/bridge/domains/editor.js +66 -0
- package/dist/bridge/domains/editor.js.map +1 -0
- package/dist/bridge/domains/extension.d.ts +8 -0
- package/dist/bridge/domains/extension.js +20 -0
- package/dist/bridge/domains/extension.js.map +1 -0
- package/dist/bridge/domains/game-object.d.ts +2 -0
- package/dist/bridge/domains/game-object.js +179 -0
- package/dist/bridge/domains/game-object.js.map +1 -0
- package/dist/bridge/domains/graphics.d.ts +2 -0
- package/dist/bridge/domains/graphics.js +185 -0
- package/dist/bridge/domains/graphics.js.map +1 -0
- package/dist/bridge/domains/material.d.ts +2 -0
- package/dist/bridge/domains/material.js +70 -0
- package/dist/bridge/domains/material.js.map +1 -0
- package/dist/bridge/domains/navmesh.d.ts +2 -0
- package/dist/bridge/domains/navmesh.js +34 -0
- package/dist/bridge/domains/navmesh.js.map +1 -0
- package/dist/bridge/domains/object.d.ts +2 -0
- package/dist/bridge/domains/object.js +43 -0
- package/dist/bridge/domains/object.js.map +1 -0
- package/dist/bridge/domains/occlusion.d.ts +2 -0
- package/dist/bridge/domains/occlusion.js +12 -0
- package/dist/bridge/domains/occlusion.js.map +1 -0
- package/dist/bridge/domains/package.d.ts +2 -0
- package/dist/bridge/domains/package.js +2 -0
- package/dist/bridge/domains/package.js.map +1 -0
- package/dist/bridge/domains/physics.d.ts +2 -0
- package/dist/bridge/domains/physics.js +139 -0
- package/dist/bridge/domains/physics.js.map +1 -0
- package/dist/bridge/domains/prefab.d.ts +2 -0
- package/dist/bridge/domains/prefab.js +104 -0
- package/dist/bridge/domains/prefab.js.map +1 -0
- package/dist/bridge/domains/profiler.d.ts +2 -0
- package/dist/bridge/domains/profiler.js +105 -0
- package/dist/bridge/domains/profiler.js.map +1 -0
- package/dist/bridge/domains/project-tool.d.ts +2 -0
- package/dist/bridge/domains/project-tool.js +46 -0
- package/dist/bridge/domains/project-tool.js.map +1 -0
- package/dist/bridge/domains/reflection.d.ts +2 -0
- package/dist/bridge/domains/reflection.js +48 -0
- package/dist/bridge/domains/reflection.js.map +1 -0
- package/dist/bridge/domains/runtime-tool.d.ts +2 -0
- package/dist/bridge/domains/runtime-tool.js +48 -0
- package/dist/bridge/domains/runtime-tool.js.map +1 -0
- package/dist/bridge/domains/scene.d.ts +2 -0
- package/dist/bridge/domains/scene.js +100 -0
- package/dist/bridge/domains/scene.js.map +1 -0
- package/dist/bridge/domains/screenshot.d.ts +2 -0
- package/dist/bridge/domains/screenshot.js +85 -0
- package/dist/bridge/domains/screenshot.js.map +1 -0
- package/dist/bridge/domains/scriptable-object.d.ts +2 -0
- package/dist/bridge/domains/scriptable-object.js +53 -0
- package/dist/bridge/domains/scriptable-object.js.map +1 -0
- package/dist/bridge/domains/shader.d.ts +2 -0
- package/dist/bridge/domains/shader.js +66 -0
- package/dist/bridge/domains/shader.js.map +1 -0
- package/dist/bridge/domains/texture.d.ts +2 -0
- package/dist/bridge/domains/texture.js +78 -0
- package/dist/bridge/domains/texture.js.map +1 -0
- package/dist/bridge/domains/timeline.d.ts +2 -0
- package/dist/bridge/domains/timeline.js +75 -0
- package/dist/bridge/domains/timeline.js.map +1 -0
- package/dist/bridge/domains/ui.d.ts +2 -0
- package/dist/bridge/domains/ui.js +193 -0
- package/dist/bridge/domains/ui.js.map +1 -0
- package/dist/bridge/index.d.ts +9 -0
- package/dist/bridge/index.js +124 -0
- package/dist/bridge/index.js.map +1 -0
- package/dist/bridge/registry.d.ts +19 -0
- package/dist/bridge/registry.js +114 -0
- package/dist/bridge/registry.js.map +1 -0
- package/dist/bridge/session-supervisor.d.ts +138 -0
- package/dist/bridge/session-supervisor.js +873 -0
- package/dist/bridge/session-supervisor.js.map +1 -0
- package/dist/bridge/types.d.ts +61 -0
- package/dist/bridge/types.js +17 -0
- package/dist/bridge/types.js.map +1 -0
- package/dist/capabilities.d.ts +5 -0
- package/dist/capabilities.js +84 -0
- package/dist/capabilities.js.map +1 -0
- package/dist/cli-commands/command.d.ts +7 -0
- package/dist/cli-commands/command.js +513 -0
- package/dist/cli-commands/command.js.map +1 -0
- package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
- package/dist/cli-commands/extension-auto-detect.js +119 -0
- package/dist/cli-commands/extension-auto-detect.js.map +1 -0
- package/dist/cli-commands/extensions.d.ts +24 -0
- package/dist/cli-commands/extensions.js +428 -0
- package/dist/cli-commands/extensions.js.map +1 -0
- package/dist/cli-commands/package.d.ts +4 -0
- package/dist/cli-commands/package.js +151 -0
- package/dist/cli-commands/package.js.map +1 -0
- package/dist/cli-commands/skill-installer.d.ts +83 -0
- package/dist/cli-commands/skill-installer.js +703 -0
- package/dist/cli-commands/skill-installer.js.map +1 -0
- package/dist/cli-commands/types.d.ts +17 -0
- package/dist/cli-commands/types.js +2 -0
- package/dist/cli-commands/types.js.map +1 -0
- package/dist/cli.d.ts +17 -0
- package/dist/cli.js +302 -0
- package/dist/cli.js.map +1 -0
- package/dist/contracts/command-contract.d.ts +21 -0
- package/dist/contracts/command-contract.js +143 -0
- package/dist/contracts/command-contract.js.map +1 -0
- package/dist/contracts/csharp-command-extractor.d.ts +1 -0
- package/dist/contracts/csharp-command-extractor.js +89 -0
- package/dist/contracts/csharp-command-extractor.js.map +1 -0
- package/dist/contracts/validate-command-contract.d.ts +1 -0
- package/dist/contracts/validate-command-contract.js +86 -0
- package/dist/contracts/validate-command-contract.js.map +1 -0
- package/dist/doctor.d.ts +22 -0
- package/dist/doctor.js +498 -0
- package/dist/doctor.js.map +1 -0
- package/dist/editor-blocker-observer.d.ts +45 -0
- package/dist/editor-blocker-observer.js +55 -0
- package/dist/editor-blocker-observer.js.map +1 -0
- package/dist/editor-dialogs.d.ts +53 -0
- package/dist/editor-dialogs.js +79 -0
- package/dist/editor-dialogs.js.map +1 -0
- package/dist/extension-availability.d.ts +30 -0
- package/dist/extension-availability.js +83 -0
- package/dist/extension-availability.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
- package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
- package/dist/extensions/.generated-registry-data.d.ts +7 -0
- package/dist/extensions/.generated-registry-data.js +895 -0
- package/dist/extensions/.generated-registry-data.js.map +1 -0
- package/dist/extensions/contribution-loader.d.ts +27 -0
- package/dist/extensions/contribution-loader.js +60 -0
- package/dist/extensions/contribution-loader.js.map +1 -0
- package/dist/extensions/descriptor-loader.d.ts +73 -0
- package/dist/extensions/descriptor-loader.js +126 -0
- package/dist/extensions/descriptor-loader.js.map +1 -0
- package/dist/extensions/index.d.ts +19 -0
- package/dist/extensions/index.js +23 -0
- package/dist/extensions/index.js.map +1 -0
- package/dist/extensions/installer.d.ts +80 -0
- package/dist/extensions/installer.js +594 -0
- package/dist/extensions/installer.js.map +1 -0
- package/dist/extensions/metadata/index.d.ts +15 -0
- package/dist/extensions/metadata/index.js +41 -0
- package/dist/extensions/metadata/index.js.map +1 -0
- package/dist/extensions/metadata/types.d.ts +38 -0
- package/dist/extensions/metadata/types.js +11 -0
- package/dist/extensions/metadata/types.js.map +1 -0
- package/dist/extensions/project-resolver.d.ts +35 -0
- package/dist/extensions/project-resolver.js +61 -0
- package/dist/extensions/project-resolver.js.map +1 -0
- package/dist/extensions/registry.d.ts +86 -0
- package/dist/extensions/registry.js +262 -0
- package/dist/extensions/registry.js.map +1 -0
- package/dist/extensions/tool-manifest.d.ts +29 -0
- package/dist/extensions/tool-manifest.js +53 -0
- package/dist/extensions/tool-manifest.js.map +1 -0
- package/dist/extensions/types.d.ts +115 -0
- package/dist/extensions/types.js +12 -0
- package/dist/extensions/types.js.map +1 -0
- package/dist/instances.d.ts +163 -0
- package/dist/instances.js +1137 -0
- package/dist/instances.js.map +1 -0
- package/dist/output.d.ts +119 -0
- package/dist/output.js +204 -0
- package/dist/output.js.map +1 -0
- package/dist/package-manager.d.ts +280 -0
- package/dist/package-manager.js +1832 -0
- package/dist/package-manager.js.map +1 -0
- package/dist/platform.d.ts +3 -0
- package/dist/platform.js +19 -0
- package/dist/platform.js.map +1 -0
- package/dist/project-identity.d.ts +48 -0
- package/dist/project-identity.js +254 -0
- package/dist/project-identity.js.map +1 -0
- package/dist/project-tool-discovery.d.ts +23 -0
- package/dist/project-tool-discovery.js +292 -0
- package/dist/project-tool-discovery.js.map +1 -0
- package/dist/protocol/envelope.d.ts +64 -0
- package/dist/protocol/envelope.js +8 -0
- package/dist/protocol/envelope.js.map +1 -0
- package/dist/protocol/index.d.ts +7 -0
- package/dist/protocol/index.js +2 -0
- package/dist/protocol/index.js.map +1 -0
- package/dist/runtime-code.d.ts +20 -0
- package/dist/runtime-code.js +232 -0
- package/dist/runtime-code.js.map +1 -0
- package/dist/schema/any-json.d.ts +4 -0
- package/dist/schema/any-json.js +2 -0
- package/dist/schema/any-json.js.map +1 -0
- package/dist/schema/validator.d.ts +7 -0
- package/dist/schema/validator.js +135 -0
- package/dist/schema/validator.js.map +1 -0
- package/dist/services/docs-reflect-cache.d.ts +106 -0
- package/dist/services/docs-reflect-cache.js +301 -0
- package/dist/services/docs-reflect-cache.js.map +1 -0
- package/dist/services/docs-service.d.ts +16 -0
- package/dist/services/docs-service.js +208 -0
- package/dist/services/docs-service.js.map +1 -0
- package/dist/services/reflect-service.d.ts +12 -0
- package/dist/services/reflect-service.js +122 -0
- package/dist/services/reflect-service.js.map +1 -0
- package/dist/static-capability-catalog.d.ts +13 -0
- package/dist/static-capability-catalog.js +41 -0
- package/dist/static-capability-catalog.js.map +1 -0
- package/dist/test-results.d.ts +13 -0
- package/dist/test-results.js +44 -0
- package/dist/test-results.js.map +1 -0
- package/dist/tools/.generated-completion-registry.d.ts +17 -0
- package/dist/tools/.generated-completion-registry.js +5862 -0
- package/dist/tools/.generated-completion-registry.js.map +1 -0
- package/dist/tools/.generated-registry.d.ts +53 -0
- package/dist/tools/.generated-registry.js +55 -0
- package/dist/tools/.generated-registry.js.map +1 -0
- package/dist/tools/.generated-schemas.d.ts +1 -0
- package/dist/tools/.generated-schemas.js +56 -0
- package/dist/tools/.generated-schemas.js.map +1 -0
- package/dist/tools/asset/refresh.d.ts +26 -0
- package/dist/tools/asset/refresh.js +97 -0
- package/dist/tools/asset/refresh.js.map +1 -0
- package/dist/tools/build/run.d.ts +45 -0
- package/dist/tools/build/run.js +115 -0
- package/dist/tools/build/run.js.map +1 -0
- package/dist/tools/catalog.d.ts +33 -0
- package/dist/tools/catalog.js +202 -0
- package/dist/tools/catalog.js.map +1 -0
- package/dist/tools/code/exec.d.ts +53 -0
- package/dist/tools/code/exec.js +59 -0
- package/dist/tools/code/exec.js.map +1 -0
- package/dist/tools/commands.d.ts +5 -0
- package/dist/tools/commands.js +45 -0
- package/dist/tools/commands.js.map +1 -0
- package/dist/tools/completion-probe.d.ts +22 -0
- package/dist/tools/completion-probe.js +2 -0
- package/dist/tools/completion-probe.js.map +1 -0
- package/dist/tools/define.d.ts +77 -0
- package/dist/tools/define.js +58 -0
- package/dist/tools/define.js.map +1 -0
- package/dist/tools/diagnose/capabilities.d.ts +13 -0
- package/dist/tools/diagnose/capabilities.js +34 -0
- package/dist/tools/diagnose/capabilities.js.map +1 -0
- package/dist/tools/dispatcher.d.ts +27 -0
- package/dist/tools/dispatcher.js +971 -0
- package/dist/tools/dispatcher.js.map +1 -0
- package/dist/tools/docs/get.d.ts +22 -0
- package/dist/tools/docs/get.js +22 -0
- package/dist/tools/docs/get.js.map +1 -0
- package/dist/tools/docs/search.d.ts +31 -0
- package/dist/tools/docs/search.js +22 -0
- package/dist/tools/docs/search.js.map +1 -0
- package/dist/tools/editor/compile.d.ts +66 -0
- package/dist/tools/editor/compile.js +225 -0
- package/dist/tools/editor/compile.js.map +1 -0
- package/dist/tools/editor/dialog/click.d.ts +12 -0
- package/dist/tools/editor/dialog/click.js +71 -0
- package/dist/tools/editor/dialog/click.js.map +1 -0
- package/dist/tools/editor/dialogs.d.ts +12 -0
- package/dist/tools/editor/dialogs.js +58 -0
- package/dist/tools/editor/dialogs.js.map +1 -0
- package/dist/tools/editor/readiness.d.ts +13 -0
- package/dist/tools/editor/readiness.js +24 -0
- package/dist/tools/editor/readiness.js.map +1 -0
- package/dist/tools/editor/refresh.d.ts +25 -0
- package/dist/tools/editor/refresh.js +154 -0
- package/dist/tools/editor/refresh.js.map +1 -0
- package/dist/tools/editor/state.d.ts +63 -0
- package/dist/tools/editor/state.js +286 -0
- package/dist/tools/editor/state.js.map +1 -0
- package/dist/tools/errors.d.ts +30 -0
- package/dist/tools/errors.js +46 -0
- package/dist/tools/errors.js.map +1 -0
- package/dist/tools/metadata/derived.d.ts +34 -0
- package/dist/tools/metadata/derived.js +136 -0
- package/dist/tools/metadata/derived.js.map +1 -0
- package/dist/tools/metadata/index.d.ts +34 -0
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- package/dist/tools/metadata/schemas.d.ts +3 -0
- package/dist/tools/metadata/schemas.js +19 -0
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- package/dist/tools/metadata/status.d.ts +4 -0
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- package/dist/tools/metadata/types.d.ts +79 -0
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- package/dist/tools/navmesh/bake-cancel.d.ts +7 -0
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- package/dist/tools/navmesh/bake-status.d.ts +5 -0
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- package/dist/tools/navmesh/bake.d.ts +5 -0
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- package/dist/tools/navmesh/live.d.ts +86 -0
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- package/dist/tools/navmesh/live.js.map +1 -0
- package/dist/tools/navmesh/surface-bake.d.ts +5 -0
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- package/dist/tools/occlusion/bake-cancel.d.ts +7 -0
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- package/dist/tools/occlusion/bake.d.ts +11 -0
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- package/dist/tools/occlusion/live.d.ts +74 -0
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- package/dist/tools/package/bridge-remove.d.ts +26 -0
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- package/dist/tools/package/bridge-remove.js.map +1 -0
- package/dist/tools/package/deploy.d.ts +49 -0
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- package/dist/tools/package/deploy.js.map +1 -0
- package/dist/tools/package/embed.d.ts +14 -0
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- package/dist/tools/package/embed.js.map +1 -0
- package/dist/tools/package/file-mutation-worker.d.ts +6 -0
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- package/dist/tools/package/file-mutation-worker.js.map +1 -0
- package/dist/tools/package/info.d.ts +19 -0
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- package/dist/tools/package/info.js.map +1 -0
- package/dist/tools/package/install.d.ts +24 -0
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- package/dist/tools/package/list.d.ts +27 -0
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- package/dist/tools/package/live-resolve.d.ts +46 -0
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- package/dist/tools/package/public-result.d.ts +4 -0
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- package/dist/tools/package/registry-clear.d.ts +15 -0
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- package/dist/tools/package/registry-get.d.ts +10 -0
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- package/unitypkg/Editor/Tools/graphics/stats-memory.cs +21 -0
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public sealed class Result : ScreenshotCaptureResult { }
|
|
26
|
+
|
|
27
|
+
public ToolDescriptor Describe() => new()
|
|
28
|
+
{
|
|
29
|
+
Name = "screenshot.scene-view",
|
|
30
|
+
Summary = "Capture the active SceneView camera to a PNG/JPG file.",
|
|
31
|
+
Description = "Capture the active SceneView camera to a PNG/JPG file. Returns E_SCENE_VIEW_NOT_AVAILABLE when no SceneView is open.",
|
|
32
|
+
Group = "screenshot",
|
|
33
|
+
DestructiveHint = true,
|
|
34
|
+
SideEffects = new[] { "asset-write" },
|
|
35
|
+
Target = "editor",
|
|
36
|
+
PlayModeSupport = "supported",
|
|
37
|
+
DefaultTimeoutMs = 30000,
|
|
38
|
+
MaxTimeoutMs = 600000,
|
|
39
|
+
Examples = new[] { new ToolExample { Description = "Capture scene view", Input = new Request { Path = "Assets/Shots/scene.png" } } }
|
|
40
|
+
};
|
|
41
|
+
|
|
42
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
43
|
+
{
|
|
44
|
+
var sceneView = SceneView.lastActiveSceneView;
|
|
45
|
+
if (sceneView == null || sceneView.camera == null)
|
|
46
|
+
throw new UnityCliBridge.BridgeCommandException("E_SCENE_VIEW_NOT_AVAILABLE", "No active SceneView camera.", "Open a SceneView window.");
|
|
47
|
+
var camera = sceneView.camera;
|
|
48
|
+
var outputPath = ScreenshotToolSupport.ResolveScreenshotOutputPath(request.Path);
|
|
49
|
+
var format = ScreenshotToolSupport.NormalizeFormat(null, outputPath);
|
|
50
|
+
var width = Math.Max(1, request.Width ?? (camera.pixelWidth > 0 ? camera.pixelWidth : 1280));
|
|
51
|
+
var height = Math.Max(1, request.Height ?? (camera.pixelHeight > 0 ? camera.pixelHeight : 720));
|
|
52
|
+
var quality = Mathf.Clamp(request.Quality ?? 95, 1, 100);
|
|
53
|
+
|
|
54
|
+
if (File.Exists(outputPath) && !request.Overwrite)
|
|
55
|
+
throw new UnityCliBridge.BridgeCommandException("E_OUTPUT_EXISTS", "Screenshot output already exists: " + outputPath, "Pass overwrite=true or choose a different output path.");
|
|
56
|
+
ctx.CommitEffect();
|
|
57
|
+
ScreenshotToolSupport.CreateScreenshotDirectory(outputPath);
|
|
58
|
+
|
|
59
|
+
var prevTarget = camera.targetTexture;
|
|
60
|
+
var prevActive = RenderTexture.active;
|
|
61
|
+
var prevClear = camera.clearFlags;
|
|
62
|
+
var prevBg = camera.backgroundColor;
|
|
63
|
+
var rt = new RenderTexture(width, height, 24, RenderTextureFormat.ARGB32);
|
|
64
|
+
var texture = new Texture2D(width, height, request.Transparent ? TextureFormat.ARGB32 : TextureFormat.RGB24, false);
|
|
65
|
+
byte[] bytes;
|
|
66
|
+
try
|
|
67
|
+
{
|
|
68
|
+
camera.targetTexture = rt;
|
|
69
|
+
if (request.Transparent) { camera.clearFlags = CameraClearFlags.SolidColor; camera.backgroundColor = new Color(0, 0, 0, 0); }
|
|
70
|
+
camera.Render();
|
|
71
|
+
RenderTexture.active = rt;
|
|
72
|
+
texture.ReadPixels(new Rect(0, 0, width, height), 0, 0);
|
|
73
|
+
texture.Apply();
|
|
74
|
+
bytes = format == "jpg" ? texture.EncodeToJPG(quality) : texture.EncodeToPNG();
|
|
75
|
+
ScreenshotToolSupport.WriteScreenshotBytes(outputPath, bytes);
|
|
76
|
+
}
|
|
77
|
+
finally
|
|
78
|
+
{
|
|
79
|
+
RenderTexture.active = prevActive;
|
|
80
|
+
camera.targetTexture = prevTarget;
|
|
81
|
+
camera.clearFlags = prevClear;
|
|
82
|
+
camera.backgroundColor = prevBg;
|
|
83
|
+
UnityEngine.Object.DestroyImmediate(texture);
|
|
84
|
+
rt.Release();
|
|
85
|
+
UnityEngine.Object.DestroyImmediate(rt);
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
var artifact = ScreenshotToolSupport.VerifyScreenshotArtifact(outputPath, format);
|
|
89
|
+
var result = new Result
|
|
90
|
+
{
|
|
91
|
+
ScreenshotPath = outputPath, ArtifactPath = outputPath, Source = "scene-view",
|
|
92
|
+
SizeBytes = artifact.SizeBytes, Sha256 = artifact.Sha256
|
|
93
|
+
};
|
|
94
|
+
ScreenshotToolSupport.MaybeAppendInline(result, bytes, width, height, format == "jpg" ? "image/jpeg" : "image/png", request.InlineBase64);
|
|
95
|
+
return new System.Threading.Tasks.ValueTask<Result>(result);
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
#endif
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System;
|
|
3
|
+
using System.IO;
|
|
4
|
+
using UnityEngine;
|
|
5
|
+
|
|
6
|
+
namespace UnityCli
|
|
7
|
+
{
|
|
8
|
+
/// <summary>
|
|
9
|
+
/// screenshot.screen — 用 ScreenCapture 抓最终合成画面(含屏幕空间 UI)到文件。
|
|
10
|
+
/// </summary>
|
|
11
|
+
public class ScreenshotScreenTool : IUnityCliTool<ScreenshotScreenTool.Request, ScreenshotScreenTool.Result>
|
|
12
|
+
{
|
|
13
|
+
public sealed class Request
|
|
14
|
+
{
|
|
15
|
+
[UnityCliRequired] public string Path { get; set; }
|
|
16
|
+
public bool Overwrite { get; set; }
|
|
17
|
+
public bool InlineBase64 { get; set; }
|
|
18
|
+
public int? SuperSize { get; set; }
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
public sealed class Result : ScreenshotCaptureResult { }
|
|
22
|
+
|
|
23
|
+
public ToolDescriptor Describe() => new()
|
|
24
|
+
{
|
|
25
|
+
Name = "screenshot.screen",
|
|
26
|
+
Summary = "Capture the final composited screen including screen-space UI to a PNG file.",
|
|
27
|
+
Description = "Capture the final composited frame (including Screen Space Overlay Canvas UI) via ScreenCapture. Resolution follows the Game View size and cannot be set arbitrarily; capture is most reliable in Play Mode and the file is written at the end of the frame.",
|
|
28
|
+
Group = "screenshot",
|
|
29
|
+
DestructiveHint = true,
|
|
30
|
+
SideEffects = new[] { "asset-write" },
|
|
31
|
+
Target = "editor",
|
|
32
|
+
PlayModeSupport = "supported",
|
|
33
|
+
DefaultTimeoutMs = 30000,
|
|
34
|
+
MaxTimeoutMs = 600000,
|
|
35
|
+
Examples = new[] { new ToolExample { Description = "Capture the final screen with UI", Input = new Request { Path = "Assets/Shots/screen.png" } } }
|
|
36
|
+
};
|
|
37
|
+
|
|
38
|
+
public async System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
39
|
+
{
|
|
40
|
+
var outputPath = ScreenshotToolSupport.ResolveScreenshotOutputPath(request.Path);
|
|
41
|
+
if (!outputPath.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
|
|
42
|
+
throw new UnityCliBridge.BridgeCommandException("E_SCREENSHOT_FORMAT_UNSUPPORTED", "screenshot.screen only writes .png output.", "Pass a .png output path.");
|
|
43
|
+
if (File.Exists(outputPath) && !request.Overwrite)
|
|
44
|
+
throw new UnityCliBridge.BridgeCommandException("E_OUTPUT_EXISTS", "Screenshot output already exists: " + outputPath, "Pass overwrite=true or choose a different output path.");
|
|
45
|
+
ctx.CommitEffect();
|
|
46
|
+
ScreenshotToolSupport.CreateScreenshotDirectory(outputPath);
|
|
47
|
+
var superSize = Math.Max(1, request.SuperSize ?? 1);
|
|
48
|
+
|
|
49
|
+
// ScreenCapture 抓最终合成画面(含屏幕空间 UI),在帧末异步落盘。
|
|
50
|
+
ScreenCapture.CaptureScreenshot(outputPath, superSize);
|
|
51
|
+
|
|
52
|
+
var written = await ctx.Wait.Until(() => File.Exists(outputPath) && new FileInfo(outputPath).Length > 0, TimeSpan.FromMilliseconds(Math.Max(1, ctx.TimeoutMs)), ct);
|
|
53
|
+
if (!written)
|
|
54
|
+
throw new UnityCliBridge.BridgeCommandException("E_EXECUTION_TIMEOUT", "ScreenCapture did not write the screenshot before the deadline.", "Retry with a larger timeout, or use screenshot.game-view for camera-only capture.");
|
|
55
|
+
|
|
56
|
+
var artifact = ScreenshotToolSupport.VerifyScreenshotArtifact(outputPath, "png");
|
|
57
|
+
var (width, height) = ReadPngDimensions(outputPath);
|
|
58
|
+
var result = new Result
|
|
59
|
+
{
|
|
60
|
+
ScreenshotPath = outputPath, ArtifactPath = outputPath, Source = "screen",
|
|
61
|
+
SizeBytes = artifact.SizeBytes, Sha256 = artifact.Sha256
|
|
62
|
+
};
|
|
63
|
+
if (request.InlineBase64)
|
|
64
|
+
{
|
|
65
|
+
var bytes = File.ReadAllBytes(outputPath);
|
|
66
|
+
ScreenshotToolSupport.MaybeAppendInline(result, bytes, (int)width, (int)height, "image/png", true);
|
|
67
|
+
}
|
|
68
|
+
return result;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
// 从落盘 PNG 的 IHDR 读取实际宽高(大端),用于报告 Game View 实际分辨率。
|
|
72
|
+
private static (long width, long height) ReadPngDimensions(string path)
|
|
73
|
+
{
|
|
74
|
+
try
|
|
75
|
+
{
|
|
76
|
+
var bytes = File.ReadAllBytes(path);
|
|
77
|
+
if (bytes.Length >= 24 && bytes[0] == 0x89 && bytes[1] == 0x50 && bytes[2] == 0x4e && bytes[3] == 0x47)
|
|
78
|
+
{
|
|
79
|
+
long width = ((long)bytes[16] << 24) | ((long)bytes[17] << 16) | ((long)bytes[18] << 8) | bytes[19];
|
|
80
|
+
long height = ((long)bytes[20] << 24) | ((long)bytes[21] << 16) | ((long)bytes[22] << 8) | bytes[23];
|
|
81
|
+
return (width, height);
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
catch { /* 尺寸读取失败返回 0,artifact proof 仍由 VerifyScreenshotArtifact 保证 */ }
|
|
85
|
+
return (0, 0);
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
#endif
|
|
@@ -0,0 +1,181 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System;
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using System.IO;
|
|
5
|
+
using UnityEngine;
|
|
6
|
+
|
|
7
|
+
namespace UnityCli
|
|
8
|
+
{
|
|
9
|
+
/// <summary>
|
|
10
|
+
/// screenshot.surround — 6 角度环绕截图并生成 contact sheet。破坏性(asset-write)。
|
|
11
|
+
/// </summary>
|
|
12
|
+
public class ScreenshotSurroundTool : IUnityCliTool<ScreenshotSurroundTool.Request, ScreenshotSurroundTool.Result>
|
|
13
|
+
{
|
|
14
|
+
public sealed class Request
|
|
15
|
+
{
|
|
16
|
+
[UnityCliRequired] public string Target { get; set; }
|
|
17
|
+
public string OutputDir { get; set; } = "Assets/Screenshots/Surround";
|
|
18
|
+
public string ContactSheetPath { get; set; }
|
|
19
|
+
public int? Width { get; set; }
|
|
20
|
+
public int? Height { get; set; }
|
|
21
|
+
public float? Radius { get; set; }
|
|
22
|
+
public float? Fov { get; set; }
|
|
23
|
+
public bool Overwrite { get; set; }
|
|
24
|
+
public bool InlineBase64 { get; set; }
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
public sealed class Result
|
|
28
|
+
{
|
|
29
|
+
public bool DryRun { get; set; }
|
|
30
|
+
public double[] Center { get; set; }
|
|
31
|
+
public long Count { get; set; }
|
|
32
|
+
public ScreenshotArtifactEntry ContactSheet { get; set; }
|
|
33
|
+
public List<SurroundShot> Artifacts { get; set; }
|
|
34
|
+
public string ImageBase64 { get; set; }
|
|
35
|
+
public long? ImageWidth { get; set; }
|
|
36
|
+
public long? ImageHeight { get; set; }
|
|
37
|
+
public string ImageMimeType { get; set; }
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
public sealed class SurroundShot
|
|
41
|
+
{
|
|
42
|
+
public string Angle { get; set; }
|
|
43
|
+
public ScreenshotArtifactEntry Artifact { get; set; }
|
|
44
|
+
public double[] CameraPosition { get; set; }
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
public ToolDescriptor Describe() => new()
|
|
48
|
+
{
|
|
49
|
+
Name = "screenshot.surround",
|
|
50
|
+
Summary = "Capture six fixed-angle screenshots and compose a 3x2 contact sheet; dry-run supported.",
|
|
51
|
+
Description = "Capture six fixed angles (front, back, left, right, top, bird_eye) around a GameObject and compose a 3x2 contact sheet PNG. Supports --dry-run to preview planned artifacts. Editor-only.",
|
|
52
|
+
Group = "screenshot",
|
|
53
|
+
DestructiveHint = true,
|
|
54
|
+
SideEffects = new[] { "asset-write" },
|
|
55
|
+
Target = "editor",
|
|
56
|
+
PlayModeSupport = "editor-only",
|
|
57
|
+
SupportsDryRun = true,
|
|
58
|
+
DefaultTimeoutMs = 30000,
|
|
59
|
+
MaxTimeoutMs = 600000,
|
|
60
|
+
Examples = new[] { new ToolExample { Description = "Surround a target (dry-run)", Input = new Request { Target = "Player" }, Execution = new ToolExampleExecution { DryRun = true } } }
|
|
61
|
+
};
|
|
62
|
+
|
|
63
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
64
|
+
{
|
|
65
|
+
var go = UnityCliBridge.ObjectRefResolver.FindGameObjectByPath(request.Target);
|
|
66
|
+
if (go == null)
|
|
67
|
+
throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "screenshot.surround requires a target GameObject.", "Pass --target <path>.");
|
|
68
|
+
var outputDir = request.OutputDir ?? "Assets/Screenshots/Surround";
|
|
69
|
+
var outputFullDir = ScreenshotToolSupport.AssetFullPath(outputDir);
|
|
70
|
+
var contactSheetPath = ScreenshotToolSupport.ResolveScreenshotOutputPath(request.ContactSheetPath ?? Path.Combine(outputDir, "surround_contact_sheet.png"));
|
|
71
|
+
var width = Math.Max(1, request.Width ?? 512);
|
|
72
|
+
var height = Math.Max(1, request.Height ?? 512);
|
|
73
|
+
var bounds = ScreenshotToolSupport.TargetRenderBounds(go);
|
|
74
|
+
var center = bounds.center;
|
|
75
|
+
var radius = request.Radius ?? Mathf.Max(bounds.extents.magnitude * 2.5f, 5f);
|
|
76
|
+
|
|
77
|
+
var labels = new[] { "front", "back", "left", "right", "top", "bird_eye" };
|
|
78
|
+
var positions = new[]
|
|
79
|
+
{
|
|
80
|
+
center + new Vector3(0, 0, -radius),
|
|
81
|
+
center + new Vector3(0, 0, radius),
|
|
82
|
+
center + new Vector3(-radius, 0, 0),
|
|
83
|
+
center + new Vector3(radius, 0, 0),
|
|
84
|
+
center + new Vector3(0, radius, 0),
|
|
85
|
+
center + new Vector3(radius * 0.7f, radius * 0.7f, -radius * 0.7f)
|
|
86
|
+
};
|
|
87
|
+
var shotPaths = new List<string>();
|
|
88
|
+
for (var i = 0; i < labels.Length; i++)
|
|
89
|
+
{
|
|
90
|
+
var path = Path.Combine(outputFullDir, "surround_" + labels[i] + ".png");
|
|
91
|
+
if (File.Exists(path) && !request.Overwrite)
|
|
92
|
+
throw new UnityCliBridge.BridgeCommandException("E_OUTPUT_EXISTS", "Screenshot output already exists: " + path, "Pass overwrite=true or choose a different output-dir.");
|
|
93
|
+
shotPaths.Add(path);
|
|
94
|
+
}
|
|
95
|
+
if (File.Exists(contactSheetPath) && !request.Overwrite)
|
|
96
|
+
throw new UnityCliBridge.BridgeCommandException("E_OUTPUT_EXISTS", "Contact sheet output already exists: " + contactSheetPath, "Pass overwrite=true or choose a different contactSheetPath.");
|
|
97
|
+
|
|
98
|
+
if (ctx.DryRun)
|
|
99
|
+
{
|
|
100
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
101
|
+
{
|
|
102
|
+
DryRun = true,
|
|
103
|
+
Center = new double[] { center.x, center.y, center.z },
|
|
104
|
+
ContactSheet = new ScreenshotArtifactEntry { Source = "surround-contact-sheet", Path = contactSheetPath, Width = width * 3, Height = height * 2, Format = "png" },
|
|
105
|
+
Artifacts = BuildPlannedShots(labels, shotPaths, width, height, positions)
|
|
106
|
+
});
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
ctx.CommitEffect();
|
|
110
|
+
Directory.CreateDirectory(outputFullDir);
|
|
111
|
+
ScreenshotToolSupport.CreateScreenshotDirectory(contactSheetPath);
|
|
112
|
+
var tempGo = new GameObject("__unitycli_surround_cam__");
|
|
113
|
+
var cam = tempGo.AddComponent<Camera>();
|
|
114
|
+
cam.fieldOfView = Mathf.Clamp(request.Fov ?? 60f, 10f, 120f);
|
|
115
|
+
cam.nearClipPlane = 0.1f;
|
|
116
|
+
cam.farClipPlane = Mathf.Max(radius * 6f, 100f);
|
|
117
|
+
cam.clearFlags = CameraClearFlags.SolidColor;
|
|
118
|
+
cam.backgroundColor = new Color(0.18f, 0.18f, 0.18f, 1f);
|
|
119
|
+
var tiles = new List<Texture2D>();
|
|
120
|
+
var artifacts = new List<SurroundShot>();
|
|
121
|
+
byte[] contactBytes = null;
|
|
122
|
+
try
|
|
123
|
+
{
|
|
124
|
+
for (var i = 0; i < labels.Length; i++)
|
|
125
|
+
{
|
|
126
|
+
cam.transform.position = positions[i];
|
|
127
|
+
cam.transform.LookAt(center);
|
|
128
|
+
var tile = ScreenshotToolSupport.RenderScreenshotTexture(cam, width, height);
|
|
129
|
+
tiles.Add(tile);
|
|
130
|
+
var proof = ScreenshotToolSupport.WriteScreenshotBytes(shotPaths[i], tile.EncodeToPNG());
|
|
131
|
+
artifacts.Add(new SurroundShot
|
|
132
|
+
{
|
|
133
|
+
Angle = labels[i],
|
|
134
|
+
Artifact = new ScreenshotArtifactEntry { Source = "surround", Path = shotPaths[i], Camera = "surround:" + labels[i], Width = width, Height = height, Format = "png", SizeBytes = proof.SizeBytes, Sha256 = proof.Sha256 },
|
|
135
|
+
CameraPosition = new double[] { positions[i].x, positions[i].y, positions[i].z }
|
|
136
|
+
});
|
|
137
|
+
}
|
|
138
|
+
var contact = ScreenshotToolSupport.ComposeScreenshotContactSheet(tiles, width, height);
|
|
139
|
+
try { contactBytes = contact.EncodeToPNG(); ScreenshotToolSupport.WriteScreenshotBytes(contactSheetPath, contactBytes); }
|
|
140
|
+
finally { UnityEngine.Object.DestroyImmediate(contact); }
|
|
141
|
+
}
|
|
142
|
+
finally
|
|
143
|
+
{
|
|
144
|
+
foreach (var tile in tiles) UnityEngine.Object.DestroyImmediate(tile);
|
|
145
|
+
UnityEngine.Object.DestroyImmediate(tempGo);
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
var contactProof = ScreenshotToolSupport.VerifyScreenshotArtifact(contactSheetPath, "png");
|
|
149
|
+
var result = new Result
|
|
150
|
+
{
|
|
151
|
+
Center = new double[] { center.x, center.y, center.z }, Count = 6,
|
|
152
|
+
ContactSheet = new ScreenshotArtifactEntry { Source = "surround-contact-sheet", Path = contactSheetPath, Width = width * 3, Height = height * 2, Format = "png", SizeBytes = contactProof.SizeBytes, Sha256 = contactProof.Sha256 },
|
|
153
|
+
Artifacts = artifacts
|
|
154
|
+
};
|
|
155
|
+
if (request.InlineBase64 && contactBytes != null && contactBytes.Length <= 512 * 1024)
|
|
156
|
+
{
|
|
157
|
+
result.ImageBase64 = Convert.ToBase64String(contactBytes);
|
|
158
|
+
result.ImageWidth = width * 3;
|
|
159
|
+
result.ImageHeight = height * 2;
|
|
160
|
+
result.ImageMimeType = "image/png";
|
|
161
|
+
}
|
|
162
|
+
return new System.Threading.Tasks.ValueTask<Result>(result);
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
private static List<SurroundShot> BuildPlannedShots(string[] labels, List<string> shotPaths, int width, int height, Vector3[] positions)
|
|
166
|
+
{
|
|
167
|
+
var shots = new List<SurroundShot>();
|
|
168
|
+
for (var i = 0; i < labels.Length; i++)
|
|
169
|
+
{
|
|
170
|
+
shots.Add(new SurroundShot
|
|
171
|
+
{
|
|
172
|
+
Angle = labels[i],
|
|
173
|
+
Artifact = new ScreenshotArtifactEntry { Source = "surround", Path = shotPaths[i], Camera = "surround:" + labels[i], Width = width, Height = height, Format = "png" },
|
|
174
|
+
CameraPosition = new double[] { positions[i].x, positions[i].y, positions[i].z }
|
|
175
|
+
});
|
|
176
|
+
}
|
|
177
|
+
return shots;
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
#endif
|
|
@@ -0,0 +1,196 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System;
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using System.Globalization;
|
|
5
|
+
using System.IO;
|
|
6
|
+
using System.Linq;
|
|
7
|
+
using System.Reflection;
|
|
8
|
+
using UnityEditor;
|
|
9
|
+
using UnityEngine;
|
|
10
|
+
|
|
11
|
+
namespace UnityCli
|
|
12
|
+
{
|
|
13
|
+
/// <summary>
|
|
14
|
+
/// scriptable-object 域 IUnityCliTool 共享的基础设施 helper:路径校验、类型解析、
|
|
15
|
+
/// 资产加载、属性序列化。仅供 scriptable-object 域自包含工具复用;
|
|
16
|
+
/// 不实现 IUnityCliTool,不参与工具发现。
|
|
17
|
+
/// </summary>
|
|
18
|
+
public static class ScriptableObjectToolSupport
|
|
19
|
+
{
|
|
20
|
+
/// <summary>拦截编译/导入/构建/PlayMode 过渡期的写入请求,避免脏状态写入。</summary>
|
|
21
|
+
public static void EnsureEditorNotBusy(string command)
|
|
22
|
+
{
|
|
23
|
+
if (EditorApplication.isCompiling)
|
|
24
|
+
{
|
|
25
|
+
throw new UnityCliBridge.BridgeCommandException("E_UNITY_COMPILING", "Unity Editor is compiling scripts.", "Wait for Unity to finish compiling and retry.", transient: true, retryAfterMs: 5000);
|
|
26
|
+
}
|
|
27
|
+
if (EditorApplication.isUpdating)
|
|
28
|
+
{
|
|
29
|
+
throw new UnityCliBridge.BridgeCommandException("E_UNITY_IMPORTING", "Unity Editor is importing assets.", "Wait for Unity to finish importing and retry.", transient: true, retryAfterMs: 5000);
|
|
30
|
+
}
|
|
31
|
+
if (UnityCliBridge.IsPlayModeChanging())
|
|
32
|
+
{
|
|
33
|
+
throw new UnityCliBridge.BridgeCommandException("E_UNITY_PLAY_MODE", "Unity Editor is entering or exiting Play mode.", "Wait for Play mode transition to complete and retry.", transient: true, retryAfterMs: 3000);
|
|
34
|
+
}
|
|
35
|
+
if (BuildPipeline.isBuildingPlayer)
|
|
36
|
+
{
|
|
37
|
+
throw new UnityCliBridge.BridgeCommandException("E_UNITY_BUSY", "Unity Editor is building the player.", "Wait for the build to complete and retry.", transient: true, retryAfterMs: 10000);
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/// <summary>Assets/ 路径规范化:反斜杠转正斜杠并去首尾空白。</summary>
|
|
42
|
+
public static string NormalizeAssetPath(string rawPath)
|
|
43
|
+
{
|
|
44
|
+
if (string.IsNullOrWhiteSpace(rawPath)) return null;
|
|
45
|
+
var path = rawPath.Replace('\\', '/').Trim();
|
|
46
|
+
if (path.Split('/').Any(segment => segment == "." || segment == ".."))
|
|
47
|
+
throw new UnityCliBridge.BridgeCommandException("E_SCRIPTABLE_OBJECT_PATH_INVALID", "ScriptableObject path must not contain '.' or '..' segments: " + path, "Pass a canonical Assets/*.asset path without path traversal segments.");
|
|
48
|
+
return path;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
/// <summary>Unity 工程根目录(Assets 的父目录)。</summary>
|
|
52
|
+
public static string ProjectRoot()
|
|
53
|
+
{
|
|
54
|
+
return Directory.GetParent(Application.dataPath).FullName;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
/// <summary>确保资产目录存在,缺失则创建并刷新 AssetDatabase。</summary>
|
|
58
|
+
public static void CreateAssetDirectory(string assetPath)
|
|
59
|
+
{
|
|
60
|
+
var path = RequireScriptableObjectPath(assetPath);
|
|
61
|
+
var fullPath = Path.GetFullPath(Path.Combine(ProjectRoot(), path.Replace('/', Path.DirectorySeparatorChar)));
|
|
62
|
+
var assetsPath = Path.GetFullPath(Application.dataPath).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
|
|
63
|
+
if (!fullPath.StartsWith(assetsPath + Path.DirectorySeparatorChar, StringComparison.OrdinalIgnoreCase))
|
|
64
|
+
throw new UnityCliBridge.BridgeCommandException("E_SCRIPTABLE_OBJECT_PATH_INVALID", "ScriptableObject path resolves outside Application.dataPath: " + path, "Pass a canonical Assets/*.asset path.");
|
|
65
|
+
var directory = Path.GetDirectoryName(path);
|
|
66
|
+
if (string.IsNullOrEmpty(directory) || AssetDatabase.IsValidFolder(directory.Replace('\\', '/')))
|
|
67
|
+
{
|
|
68
|
+
return;
|
|
69
|
+
}
|
|
70
|
+
Directory.CreateDirectory(Path.Combine(ProjectRoot(), directory.Replace('/', Path.DirectorySeparatorChar)));
|
|
71
|
+
AssetDatabase.Refresh();
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
/// <summary>校验 Assets/*.asset 路径。</summary>
|
|
75
|
+
public static string RequireScriptableObjectPath(string rawPath)
|
|
76
|
+
{
|
|
77
|
+
var path = NormalizeAssetPath(rawPath);
|
|
78
|
+
if (string.IsNullOrEmpty(path) || !path.StartsWith("Assets/", System.StringComparison.OrdinalIgnoreCase) || !path.EndsWith(".asset", System.StringComparison.OrdinalIgnoreCase))
|
|
79
|
+
{
|
|
80
|
+
throw new UnityCliBridge.BridgeCommandException("E_SCRIPTABLE_OBJECT_PATH_INVALID", "ScriptableObject path must be under Assets/ and end with .asset: " + path, "Pass a Unity asset path such as Assets/Data/Config.asset.");
|
|
81
|
+
}
|
|
82
|
+
return path;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/// <summary>按全名或类名查找 ScriptableObject 类型。</summary>
|
|
86
|
+
public static System.Type ResolveScriptableObjectType(string typeName)
|
|
87
|
+
{
|
|
88
|
+
if (string.IsNullOrEmpty(typeName))
|
|
89
|
+
{
|
|
90
|
+
throw new UnityCliBridge.BridgeCommandException("E_SCRIPTABLE_OBJECT_TYPE_REQUIRED", "scriptable-object.create requires type <ScriptableObjectType>.", "Pass a full type name or a unique class name deriving from ScriptableObject.");
|
|
91
|
+
}
|
|
92
|
+
// 完整类型名优先。
|
|
93
|
+
System.Type type = null;
|
|
94
|
+
foreach (var assembly in System.AppDomain.CurrentDomain.GetAssemblies())
|
|
95
|
+
{
|
|
96
|
+
System.Type candidate;
|
|
97
|
+
try { candidate = assembly.GetType(typeName, false); } catch { continue; }
|
|
98
|
+
if (candidate != null) { type = candidate; break; }
|
|
99
|
+
}
|
|
100
|
+
// 未命中完整名称时要求类名唯一匹配。
|
|
101
|
+
if (type == null)
|
|
102
|
+
{
|
|
103
|
+
foreach (var assembly in System.AppDomain.CurrentDomain.GetAssemblies())
|
|
104
|
+
{
|
|
105
|
+
System.Type[] types;
|
|
106
|
+
try { types = assembly.GetTypes(); }
|
|
107
|
+
catch (ReflectionTypeLoadException exception) { types = exception.Types; }
|
|
108
|
+
catch { continue; }
|
|
109
|
+
foreach (var candidate in types)
|
|
110
|
+
{
|
|
111
|
+
if (candidate != null && string.Equals(candidate.Name, typeName, System.StringComparison.Ordinal))
|
|
112
|
+
{
|
|
113
|
+
type = candidate;
|
|
114
|
+
break;
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
if (type != null) break;
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
if (type == null || !typeof(ScriptableObject).IsAssignableFrom(type) || type.IsAbstract || type.ContainsGenericParameters)
|
|
121
|
+
{
|
|
122
|
+
throw new UnityCliBridge.BridgeCommandException("E_SCRIPTABLE_OBJECT_TYPE_NOT_FOUND", "ScriptableObject type is not instantiable: " + typeName, "Use a concrete, non-generic type deriving from UnityEngine.ScriptableObject.");
|
|
123
|
+
}
|
|
124
|
+
return type;
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
/// <summary>加载 ScriptableObject 资产,不存在抛错。</summary>
|
|
128
|
+
public static ScriptableObject LoadScriptableObject(string path)
|
|
129
|
+
{
|
|
130
|
+
var asset = AssetDatabase.LoadAssetAtPath<ScriptableObject>(path);
|
|
131
|
+
if (asset == null)
|
|
132
|
+
{
|
|
133
|
+
throw new UnityCliBridge.BridgeCommandException("E_SCRIPTABLE_OBJECT_NOT_FOUND", "ScriptableObject asset not found: " + path, "Check the path or run tools run asset.search --input '{\"filter\":\"t:ScriptableObject\"}' to discover the path.");
|
|
134
|
+
}
|
|
135
|
+
return asset;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
/// <summary>构造 ScriptableObject 摘要 DTO。</summary>
|
|
139
|
+
public static ScriptableObjectInfo BuildScriptableObjectInfo(string path, ScriptableObject asset)
|
|
140
|
+
{
|
|
141
|
+
var info = new ScriptableObjectInfo
|
|
142
|
+
{
|
|
143
|
+
Path = path,
|
|
144
|
+
Guid = AssetDatabase.AssetPathToGUID(path),
|
|
145
|
+
Name = asset.name,
|
|
146
|
+
Type = asset.GetType().FullName,
|
|
147
|
+
Properties = new Dictionary<string, string>()
|
|
148
|
+
};
|
|
149
|
+
foreach (var field in asset.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public))
|
|
150
|
+
{
|
|
151
|
+
info.Properties[field.Name] = Convert.ToString(field.GetValue(asset), CultureInfo.InvariantCulture);
|
|
152
|
+
}
|
|
153
|
+
foreach (var property in asset.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public))
|
|
154
|
+
{
|
|
155
|
+
if (!property.CanRead || property.GetIndexParameters().Length > 0) continue;
|
|
156
|
+
try { info.Properties[property.Name] = Convert.ToString(property.GetValue(asset, null), CultureInfo.InvariantCulture); }
|
|
157
|
+
catch { }
|
|
158
|
+
}
|
|
159
|
+
return info;
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
/// <summary>输出 ScriptableObject 类型摘要 DTO。</summary>
|
|
163
|
+
public static ScriptableObjectTypeEntry BuildTypeEntry(System.Type type)
|
|
164
|
+
{
|
|
165
|
+
return new ScriptableObjectTypeEntry
|
|
166
|
+
{
|
|
167
|
+
Name = type.Name,
|
|
168
|
+
FullName = type.FullName,
|
|
169
|
+
Assembly = type.Assembly.GetName().Name,
|
|
170
|
+
Namespace = type.Namespace,
|
|
171
|
+
Abstract = type.IsAbstract
|
|
172
|
+
};
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
/// <summary>ScriptableObject 摘要信息,scriptable-object 域工具 Result 共享。</summary>
|
|
177
|
+
public sealed class ScriptableObjectInfo
|
|
178
|
+
{
|
|
179
|
+
public string Path { get; set; }
|
|
180
|
+
public string Guid { get; set; }
|
|
181
|
+
public string Name { get; set; }
|
|
182
|
+
public string Type { get; set; }
|
|
183
|
+
public Dictionary<string, string> Properties { get; set; }
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
/// <summary>ScriptableObject 类型摘要,scriptable-object.list-types 工具 Result 共享。</summary>
|
|
187
|
+
public sealed class ScriptableObjectTypeEntry
|
|
188
|
+
{
|
|
189
|
+
public string Name { get; set; }
|
|
190
|
+
public string FullName { get; set; }
|
|
191
|
+
public string Assembly { get; set; }
|
|
192
|
+
public string Namespace { get; set; }
|
|
193
|
+
public bool Abstract { get; set; }
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
#endif
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using UnityEditor;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace UnityCli
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
/// scriptable-object.create — 在 Assets/*.asset 创建新 ScriptableObject 资产。
|
|
9
|
+
/// </summary>
|
|
10
|
+
public class ScriptableObjectCreateTool : IUnityCliTool<ScriptableObjectCreateTool.Request, ScriptableObjectCreateTool.Result>
|
|
11
|
+
{
|
|
12
|
+
public sealed class Request
|
|
13
|
+
{
|
|
14
|
+
[UnityCliRequired]
|
|
15
|
+
public string Path { get; set; }
|
|
16
|
+
[UnityCliRequired]
|
|
17
|
+
public string Type { get; set; }
|
|
18
|
+
public bool Overwrite { get; set; }
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
public sealed class Result
|
|
22
|
+
{
|
|
23
|
+
public bool DryRun { get; set; }
|
|
24
|
+
public ScriptableObjectInfo ScriptableObject { get; set; }
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
public ToolDescriptor Describe() => new()
|
|
28
|
+
{
|
|
29
|
+
Name = "scriptable-object.create",
|
|
30
|
+
Summary = "Create a new ScriptableObject asset at an Assets/*.asset path.",
|
|
31
|
+
Description = "Create a new ScriptableObject asset at an Assets/*.asset path. Resolves the type by full name or class name. Refuses to overwrite an existing asset unless overwrite=true. Supports dry-run.",
|
|
32
|
+
Group = "scriptable-object",
|
|
33
|
+
DestructiveHint = true,
|
|
34
|
+
SideEffects = new[] { "asset-write" },
|
|
35
|
+
Target = "editor",
|
|
36
|
+
PlayModeSupport = "editor-only",
|
|
37
|
+
SupportsDryRun = true,
|
|
38
|
+
DefaultTimeoutMs = 30000,
|
|
39
|
+
MaxTimeoutMs = 600000,
|
|
40
|
+
Examples = new[]
|
|
41
|
+
{
|
|
42
|
+
new ToolExample { Description = "Create a ScriptableObject", Input = new Request { Path = "Assets/Data/Config.asset", Type = "MyConfig" } }
|
|
43
|
+
}
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
47
|
+
{
|
|
48
|
+
ScriptableObjectToolSupport.EnsureEditorNotBusy("scriptable-object.create");
|
|
49
|
+
var path = ScriptableObjectToolSupport.RequireScriptableObjectPath(request.Path);
|
|
50
|
+
var type = ScriptableObjectToolSupport.ResolveScriptableObjectType(request.Type);
|
|
51
|
+
if (AssetDatabase.LoadAssetAtPath<ScriptableObject>(path) != null && !request.Overwrite)
|
|
52
|
+
{
|
|
53
|
+
throw new UnityCliBridge.BridgeCommandException("E_SCRIPTABLE_OBJECT_EXISTS", "ScriptableObject asset already exists: " + path, "Pass overwrite=true or choose a different Assets/*.asset path.");
|
|
54
|
+
}
|
|
55
|
+
if (ctx.DryRun)
|
|
56
|
+
{
|
|
57
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result { DryRun = true });
|
|
58
|
+
}
|
|
59
|
+
ctx.CommitEffect();
|
|
60
|
+
ScriptableObjectToolSupport.CreateAssetDirectory(path);
|
|
61
|
+
if (request.Overwrite && !string.IsNullOrEmpty(AssetDatabase.AssetPathToGUID(path)))
|
|
62
|
+
{
|
|
63
|
+
AssetDatabase.DeleteAsset(path);
|
|
64
|
+
}
|
|
65
|
+
var asset = ScriptableObject.CreateInstance(type);
|
|
66
|
+
AssetDatabase.CreateAsset(asset, path);
|
|
67
|
+
AssetDatabase.SaveAssets();
|
|
68
|
+
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
|
|
69
|
+
var observedAsset = AssetDatabase.LoadAssetAtPath<ScriptableObject>(path);
|
|
70
|
+
if (observedAsset == null || observedAsset.GetType() != type)
|
|
71
|
+
throw new UnityCliBridge.BridgeCommandException("E_SCRIPTABLE_OBJECT_CREATE_READBACK_FAILED", "Created ScriptableObject could not be reloaded with the requested type: " + path, "Check Unity Console for asset import errors.");
|
|
72
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
73
|
+
{
|
|
74
|
+
ScriptableObject = ScriptableObjectToolSupport.BuildScriptableObjectInfo(path, observedAsset)
|
|
75
|
+
});
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
#endif
|