@alpsckr/unitycli 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +389 -0
- package/contracts/command-contract.json +3972 -0
- package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
- package/contracts/stable-session/admission-response-v1.schema.json +30 -0
- package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
- package/contracts/stable-session/admission-transport-v1.json +36 -0
- package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
- package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
- package/contracts/stable-session/completion-contract.schema.json +46 -0
- package/contracts/stable-session/direct-call-semantics.json +102 -0
- package/contracts/stable-session/editor-state.schema.json +92 -0
- package/contracts/stable-session/health-v3.schema.json +47 -0
- package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
- package/contracts/stable-session/removal-map.json +27 -0
- package/contracts/stable-session/request-digest-v1-golden.json +7 -0
- package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
- package/contracts/static-capability-catalog.json +48226 -0
- package/contracts/tool-completion-contract.json +11322 -0
- package/dist/args.d.ts +27 -0
- package/dist/args.js +109 -0
- package/dist/args.js.map +1 -0
- package/dist/bridge/admission.d.ts +28 -0
- package/dist/bridge/admission.js +29 -0
- package/dist/bridge/admission.js.map +1 -0
- package/dist/bridge/args.d.ts +16 -0
- package/dist/bridge/args.js +123 -0
- package/dist/bridge/args.js.map +1 -0
- package/dist/bridge/domains/animation.d.ts +2 -0
- package/dist/bridge/domains/animation.js +199 -0
- package/dist/bridge/domains/animation.js.map +1 -0
- package/dist/bridge/domains/asset.d.ts +2 -0
- package/dist/bridge/domains/asset.js +85 -0
- package/dist/bridge/domains/asset.js.map +1 -0
- package/dist/bridge/domains/build.d.ts +2 -0
- package/dist/bridge/domains/build.js +35 -0
- package/dist/bridge/domains/build.js.map +1 -0
- package/dist/bridge/domains/camera.d.ts +2 -0
- package/dist/bridge/domains/camera.js +54 -0
- package/dist/bridge/domains/camera.js.map +1 -0
- package/dist/bridge/domains/code.d.ts +2 -0
- package/dist/bridge/domains/code.js +17 -0
- package/dist/bridge/domains/code.js.map +1 -0
- package/dist/bridge/domains/console.d.ts +2 -0
- package/dist/bridge/domains/console.js +34 -0
- package/dist/bridge/domains/console.js.map +1 -0
- package/dist/bridge/domains/diagnose.d.ts +2 -0
- package/dist/bridge/domains/diagnose.js +11 -0
- package/dist/bridge/domains/diagnose.js.map +1 -0
- package/dist/bridge/domains/editor.d.ts +2 -0
- package/dist/bridge/domains/editor.js +66 -0
- package/dist/bridge/domains/editor.js.map +1 -0
- package/dist/bridge/domains/extension.d.ts +8 -0
- package/dist/bridge/domains/extension.js +20 -0
- package/dist/bridge/domains/extension.js.map +1 -0
- package/dist/bridge/domains/game-object.d.ts +2 -0
- package/dist/bridge/domains/game-object.js +179 -0
- package/dist/bridge/domains/game-object.js.map +1 -0
- package/dist/bridge/domains/graphics.d.ts +2 -0
- package/dist/bridge/domains/graphics.js +185 -0
- package/dist/bridge/domains/graphics.js.map +1 -0
- package/dist/bridge/domains/material.d.ts +2 -0
- package/dist/bridge/domains/material.js +70 -0
- package/dist/bridge/domains/material.js.map +1 -0
- package/dist/bridge/domains/navmesh.d.ts +2 -0
- package/dist/bridge/domains/navmesh.js +34 -0
- package/dist/bridge/domains/navmesh.js.map +1 -0
- package/dist/bridge/domains/object.d.ts +2 -0
- package/dist/bridge/domains/object.js +43 -0
- package/dist/bridge/domains/object.js.map +1 -0
- package/dist/bridge/domains/occlusion.d.ts +2 -0
- package/dist/bridge/domains/occlusion.js +12 -0
- package/dist/bridge/domains/occlusion.js.map +1 -0
- package/dist/bridge/domains/package.d.ts +2 -0
- package/dist/bridge/domains/package.js +2 -0
- package/dist/bridge/domains/package.js.map +1 -0
- package/dist/bridge/domains/physics.d.ts +2 -0
- package/dist/bridge/domains/physics.js +139 -0
- package/dist/bridge/domains/physics.js.map +1 -0
- package/dist/bridge/domains/prefab.d.ts +2 -0
- package/dist/bridge/domains/prefab.js +104 -0
- package/dist/bridge/domains/prefab.js.map +1 -0
- package/dist/bridge/domains/profiler.d.ts +2 -0
- package/dist/bridge/domains/profiler.js +105 -0
- package/dist/bridge/domains/profiler.js.map +1 -0
- package/dist/bridge/domains/project-tool.d.ts +2 -0
- package/dist/bridge/domains/project-tool.js +46 -0
- package/dist/bridge/domains/project-tool.js.map +1 -0
- package/dist/bridge/domains/reflection.d.ts +2 -0
- package/dist/bridge/domains/reflection.js +48 -0
- package/dist/bridge/domains/reflection.js.map +1 -0
- package/dist/bridge/domains/runtime-tool.d.ts +2 -0
- package/dist/bridge/domains/runtime-tool.js +48 -0
- package/dist/bridge/domains/runtime-tool.js.map +1 -0
- package/dist/bridge/domains/scene.d.ts +2 -0
- package/dist/bridge/domains/scene.js +100 -0
- package/dist/bridge/domains/scene.js.map +1 -0
- package/dist/bridge/domains/screenshot.d.ts +2 -0
- package/dist/bridge/domains/screenshot.js +85 -0
- package/dist/bridge/domains/screenshot.js.map +1 -0
- package/dist/bridge/domains/scriptable-object.d.ts +2 -0
- package/dist/bridge/domains/scriptable-object.js +53 -0
- package/dist/bridge/domains/scriptable-object.js.map +1 -0
- package/dist/bridge/domains/shader.d.ts +2 -0
- package/dist/bridge/domains/shader.js +66 -0
- package/dist/bridge/domains/shader.js.map +1 -0
- package/dist/bridge/domains/texture.d.ts +2 -0
- package/dist/bridge/domains/texture.js +78 -0
- package/dist/bridge/domains/texture.js.map +1 -0
- package/dist/bridge/domains/timeline.d.ts +2 -0
- package/dist/bridge/domains/timeline.js +75 -0
- package/dist/bridge/domains/timeline.js.map +1 -0
- package/dist/bridge/domains/ui.d.ts +2 -0
- package/dist/bridge/domains/ui.js +193 -0
- package/dist/bridge/domains/ui.js.map +1 -0
- package/dist/bridge/index.d.ts +9 -0
- package/dist/bridge/index.js +124 -0
- package/dist/bridge/index.js.map +1 -0
- package/dist/bridge/registry.d.ts +19 -0
- package/dist/bridge/registry.js +114 -0
- package/dist/bridge/registry.js.map +1 -0
- package/dist/bridge/session-supervisor.d.ts +138 -0
- package/dist/bridge/session-supervisor.js +873 -0
- package/dist/bridge/session-supervisor.js.map +1 -0
- package/dist/bridge/types.d.ts +61 -0
- package/dist/bridge/types.js +17 -0
- package/dist/bridge/types.js.map +1 -0
- package/dist/capabilities.d.ts +5 -0
- package/dist/capabilities.js +84 -0
- package/dist/capabilities.js.map +1 -0
- package/dist/cli-commands/command.d.ts +7 -0
- package/dist/cli-commands/command.js +513 -0
- package/dist/cli-commands/command.js.map +1 -0
- package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
- package/dist/cli-commands/extension-auto-detect.js +119 -0
- package/dist/cli-commands/extension-auto-detect.js.map +1 -0
- package/dist/cli-commands/extensions.d.ts +24 -0
- package/dist/cli-commands/extensions.js +428 -0
- package/dist/cli-commands/extensions.js.map +1 -0
- package/dist/cli-commands/package.d.ts +4 -0
- package/dist/cli-commands/package.js +151 -0
- package/dist/cli-commands/package.js.map +1 -0
- package/dist/cli-commands/skill-installer.d.ts +83 -0
- package/dist/cli-commands/skill-installer.js +703 -0
- package/dist/cli-commands/skill-installer.js.map +1 -0
- package/dist/cli-commands/types.d.ts +17 -0
- package/dist/cli-commands/types.js +2 -0
- package/dist/cli-commands/types.js.map +1 -0
- package/dist/cli.d.ts +17 -0
- package/dist/cli.js +302 -0
- package/dist/cli.js.map +1 -0
- package/dist/contracts/command-contract.d.ts +21 -0
- package/dist/contracts/command-contract.js +143 -0
- package/dist/contracts/command-contract.js.map +1 -0
- package/dist/contracts/csharp-command-extractor.d.ts +1 -0
- package/dist/contracts/csharp-command-extractor.js +89 -0
- package/dist/contracts/csharp-command-extractor.js.map +1 -0
- package/dist/contracts/validate-command-contract.d.ts +1 -0
- package/dist/contracts/validate-command-contract.js +86 -0
- package/dist/contracts/validate-command-contract.js.map +1 -0
- package/dist/doctor.d.ts +22 -0
- package/dist/doctor.js +498 -0
- package/dist/doctor.js.map +1 -0
- package/dist/editor-blocker-observer.d.ts +45 -0
- package/dist/editor-blocker-observer.js +55 -0
- package/dist/editor-blocker-observer.js.map +1 -0
- package/dist/editor-dialogs.d.ts +53 -0
- package/dist/editor-dialogs.js +79 -0
- package/dist/editor-dialogs.js.map +1 -0
- package/dist/extension-availability.d.ts +30 -0
- package/dist/extension-availability.js +83 -0
- package/dist/extension-availability.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
- package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
- package/dist/extensions/.generated-registry-data.d.ts +7 -0
- package/dist/extensions/.generated-registry-data.js +895 -0
- package/dist/extensions/.generated-registry-data.js.map +1 -0
- package/dist/extensions/contribution-loader.d.ts +27 -0
- package/dist/extensions/contribution-loader.js +60 -0
- package/dist/extensions/contribution-loader.js.map +1 -0
- package/dist/extensions/descriptor-loader.d.ts +73 -0
- package/dist/extensions/descriptor-loader.js +126 -0
- package/dist/extensions/descriptor-loader.js.map +1 -0
- package/dist/extensions/index.d.ts +19 -0
- package/dist/extensions/index.js +23 -0
- package/dist/extensions/index.js.map +1 -0
- package/dist/extensions/installer.d.ts +80 -0
- package/dist/extensions/installer.js +594 -0
- package/dist/extensions/installer.js.map +1 -0
- package/dist/extensions/metadata/index.d.ts +15 -0
- package/dist/extensions/metadata/index.js +41 -0
- package/dist/extensions/metadata/index.js.map +1 -0
- package/dist/extensions/metadata/types.d.ts +38 -0
- package/dist/extensions/metadata/types.js +11 -0
- package/dist/extensions/metadata/types.js.map +1 -0
- package/dist/extensions/project-resolver.d.ts +35 -0
- package/dist/extensions/project-resolver.js +61 -0
- package/dist/extensions/project-resolver.js.map +1 -0
- package/dist/extensions/registry.d.ts +86 -0
- package/dist/extensions/registry.js +262 -0
- package/dist/extensions/registry.js.map +1 -0
- package/dist/extensions/tool-manifest.d.ts +29 -0
- package/dist/extensions/tool-manifest.js +53 -0
- package/dist/extensions/tool-manifest.js.map +1 -0
- package/dist/extensions/types.d.ts +115 -0
- package/dist/extensions/types.js +12 -0
- package/dist/extensions/types.js.map +1 -0
- package/dist/instances.d.ts +163 -0
- package/dist/instances.js +1137 -0
- package/dist/instances.js.map +1 -0
- package/dist/output.d.ts +119 -0
- package/dist/output.js +204 -0
- package/dist/output.js.map +1 -0
- package/dist/package-manager.d.ts +280 -0
- package/dist/package-manager.js +1832 -0
- package/dist/package-manager.js.map +1 -0
- package/dist/platform.d.ts +3 -0
- package/dist/platform.js +19 -0
- package/dist/platform.js.map +1 -0
- package/dist/project-identity.d.ts +48 -0
- package/dist/project-identity.js +254 -0
- package/dist/project-identity.js.map +1 -0
- package/dist/project-tool-discovery.d.ts +23 -0
- package/dist/project-tool-discovery.js +292 -0
- package/dist/project-tool-discovery.js.map +1 -0
- package/dist/protocol/envelope.d.ts +64 -0
- package/dist/protocol/envelope.js +8 -0
- package/dist/protocol/envelope.js.map +1 -0
- package/dist/protocol/index.d.ts +7 -0
- package/dist/protocol/index.js +2 -0
- package/dist/protocol/index.js.map +1 -0
- package/dist/runtime-code.d.ts +20 -0
- package/dist/runtime-code.js +232 -0
- package/dist/runtime-code.js.map +1 -0
- package/dist/schema/any-json.d.ts +4 -0
- package/dist/schema/any-json.js +2 -0
- package/dist/schema/any-json.js.map +1 -0
- package/dist/schema/validator.d.ts +7 -0
- package/dist/schema/validator.js +135 -0
- package/dist/schema/validator.js.map +1 -0
- package/dist/services/docs-reflect-cache.d.ts +106 -0
- package/dist/services/docs-reflect-cache.js +301 -0
- package/dist/services/docs-reflect-cache.js.map +1 -0
- package/dist/services/docs-service.d.ts +16 -0
- package/dist/services/docs-service.js +208 -0
- package/dist/services/docs-service.js.map +1 -0
- package/dist/services/reflect-service.d.ts +12 -0
- package/dist/services/reflect-service.js +122 -0
- package/dist/services/reflect-service.js.map +1 -0
- package/dist/static-capability-catalog.d.ts +13 -0
- package/dist/static-capability-catalog.js +41 -0
- package/dist/static-capability-catalog.js.map +1 -0
- package/dist/test-results.d.ts +13 -0
- package/dist/test-results.js +44 -0
- package/dist/test-results.js.map +1 -0
- package/dist/tools/.generated-completion-registry.d.ts +17 -0
- package/dist/tools/.generated-completion-registry.js +5862 -0
- package/dist/tools/.generated-completion-registry.js.map +1 -0
- package/dist/tools/.generated-registry.d.ts +53 -0
- package/dist/tools/.generated-registry.js +55 -0
- package/dist/tools/.generated-registry.js.map +1 -0
- package/dist/tools/.generated-schemas.d.ts +1 -0
- package/dist/tools/.generated-schemas.js +56 -0
- package/dist/tools/.generated-schemas.js.map +1 -0
- package/dist/tools/asset/refresh.d.ts +26 -0
- package/dist/tools/asset/refresh.js +97 -0
- package/dist/tools/asset/refresh.js.map +1 -0
- package/dist/tools/build/run.d.ts +45 -0
- package/dist/tools/build/run.js +115 -0
- package/dist/tools/build/run.js.map +1 -0
- package/dist/tools/catalog.d.ts +33 -0
- package/dist/tools/catalog.js +202 -0
- package/dist/tools/catalog.js.map +1 -0
- package/dist/tools/code/exec.d.ts +53 -0
- package/dist/tools/code/exec.js +59 -0
- package/dist/tools/code/exec.js.map +1 -0
- package/dist/tools/commands.d.ts +5 -0
- package/dist/tools/commands.js +45 -0
- package/dist/tools/commands.js.map +1 -0
- package/dist/tools/completion-probe.d.ts +22 -0
- package/dist/tools/completion-probe.js +2 -0
- package/dist/tools/completion-probe.js.map +1 -0
- package/dist/tools/define.d.ts +77 -0
- package/dist/tools/define.js +58 -0
- package/dist/tools/define.js.map +1 -0
- package/dist/tools/diagnose/capabilities.d.ts +13 -0
- package/dist/tools/diagnose/capabilities.js +34 -0
- package/dist/tools/diagnose/capabilities.js.map +1 -0
- package/dist/tools/dispatcher.d.ts +27 -0
- package/dist/tools/dispatcher.js +971 -0
- package/dist/tools/dispatcher.js.map +1 -0
- package/dist/tools/docs/get.d.ts +22 -0
- package/dist/tools/docs/get.js +22 -0
- package/dist/tools/docs/get.js.map +1 -0
- package/dist/tools/docs/search.d.ts +31 -0
- package/dist/tools/docs/search.js +22 -0
- package/dist/tools/docs/search.js.map +1 -0
- package/dist/tools/editor/compile.d.ts +66 -0
- package/dist/tools/editor/compile.js +225 -0
- package/dist/tools/editor/compile.js.map +1 -0
- package/dist/tools/editor/dialog/click.d.ts +12 -0
- package/dist/tools/editor/dialog/click.js +71 -0
- package/dist/tools/editor/dialog/click.js.map +1 -0
- package/dist/tools/editor/dialogs.d.ts +12 -0
- package/dist/tools/editor/dialogs.js +58 -0
- package/dist/tools/editor/dialogs.js.map +1 -0
- package/dist/tools/editor/readiness.d.ts +13 -0
- package/dist/tools/editor/readiness.js +24 -0
- package/dist/tools/editor/readiness.js.map +1 -0
- package/dist/tools/editor/refresh.d.ts +25 -0
- package/dist/tools/editor/refresh.js +154 -0
- package/dist/tools/editor/refresh.js.map +1 -0
- package/dist/tools/editor/state.d.ts +63 -0
- package/dist/tools/editor/state.js +286 -0
- package/dist/tools/editor/state.js.map +1 -0
- package/dist/tools/errors.d.ts +30 -0
- package/dist/tools/errors.js +46 -0
- package/dist/tools/errors.js.map +1 -0
- package/dist/tools/metadata/derived.d.ts +34 -0
- package/dist/tools/metadata/derived.js +136 -0
- package/dist/tools/metadata/derived.js.map +1 -0
- package/dist/tools/metadata/index.d.ts +34 -0
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- package/dist/tools/metadata/schemas.d.ts +3 -0
- package/dist/tools/metadata/schemas.js +19 -0
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- package/dist/tools/metadata/status.d.ts +4 -0
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- package/dist/tools/metadata/types.d.ts +79 -0
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- package/dist/tools/navmesh/bake-cancel.d.ts +7 -0
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- package/dist/tools/navmesh/bake-status.d.ts +5 -0
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- package/dist/tools/navmesh/bake.d.ts +5 -0
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- package/dist/tools/navmesh/live.d.ts +86 -0
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- package/dist/tools/navmesh/live.js.map +1 -0
- package/dist/tools/navmesh/surface-bake.d.ts +5 -0
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- package/dist/tools/occlusion/bake-cancel.d.ts +7 -0
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- package/dist/tools/occlusion/bake.d.ts +11 -0
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- package/dist/tools/occlusion/live.d.ts +74 -0
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- package/dist/tools/package/bridge-remove.d.ts +26 -0
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- package/dist/tools/package/bridge-remove.js.map +1 -0
- package/dist/tools/package/deploy.d.ts +49 -0
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- package/dist/tools/package/deploy.js.map +1 -0
- package/dist/tools/package/embed.d.ts +14 -0
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- package/dist/tools/package/embed.js.map +1 -0
- package/dist/tools/package/file-mutation-worker.d.ts +6 -0
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- package/dist/tools/package/file-mutation-worker.js.map +1 -0
- package/dist/tools/package/info.d.ts +19 -0
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- package/dist/tools/package/info.js.map +1 -0
- package/dist/tools/package/install.d.ts +24 -0
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- package/dist/tools/package/list.d.ts +27 -0
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- package/dist/tools/package/live-resolve.d.ts +46 -0
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- package/dist/tools/package/public-result.d.ts +4 -0
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- package/dist/tools/package/registry-clear.d.ts +15 -0
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- package/dist/tools/package/registry-get.d.ts +10 -0
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- package/unitypkg/Editor/Tools/animation/AnimatorRuntimeToolSupport.cs +24 -0
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- package/unitypkg/Editor/Tools/asset/create.cs +84 -0
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- package/unitypkg/Editor/Tools/asset/import.cs +132 -0
- package/unitypkg/Editor/Tools/asset/info.cs +48 -0
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public async System.Threading.Tasks.ValueTask<VfxControlActionResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
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20
|
+
{
|
|
21
|
+
var effect = VfxActionToolSupport.RequireEffect(request.Target, "vfx.control.pause");
|
|
22
|
+
var paused = VfxActionToolSupport.ReadBool(effect, "pause");
|
|
23
|
+
if (!paused.HasValue) throw new UnityCliBridge.BridgeCommandException("E_VFX_PROPERTY_UNSUPPORTED", "VisualEffect pause state is unavailable.", "Check the installed Visual Effect Graph package version.");
|
|
24
|
+
var expected = !paused.Value;
|
|
25
|
+
var gameObjectId = effect.gameObject.GetInstanceID(); var effectType = effect.GetType();
|
|
26
|
+
VfxActionToolSupport.PrepareWritableBoolProperty(effectType, "pause");
|
|
27
|
+
ctx.CommitEffect();
|
|
28
|
+
|
|
29
|
+
effect = VfxActionToolSupport.ResolveObservedEffect(gameObjectId, effectType, "vfx.control.pause");
|
|
30
|
+
VfxActionToolSupport.SetRequired(effect, "pause", expected);
|
|
31
|
+
await VfxActionToolSupport.RequirePauseState(effect, expected, "vfx.control.pause", ctx, ct);
|
|
32
|
+
effect = VfxActionToolSupport.ResolveObservedEffect(gameObjectId, effectType, "vfx.control.pause");
|
|
33
|
+
return VfxActionToolSupport.BuildControlResult(effect, "vfx.control.pause", ctx.LogPath);
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
#endif
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
namespace UnityCli
|
|
3
|
+
{
|
|
4
|
+
/// <summary>启动目标 VisualEffect 的播放。</summary>
|
|
5
|
+
public sealed class VfxControlPlayTool : IUnityCliTool<VfxControlPlayTool.Request, VfxControlActionResult>
|
|
6
|
+
{
|
|
7
|
+
public sealed class Request { [UnityCliRequired] public string Target { get; set; } }
|
|
8
|
+
|
|
9
|
+
public ToolDescriptor Describe() => new()
|
|
10
|
+
{
|
|
11
|
+
Name = "vfx.control.play", Summary = "Play a VisualEffect component.",
|
|
12
|
+
Description = "Play the VisualEffect and prove a running transition through pause=false plus a changed positive aliveParticleCount. Fails closed when the graph exposes no observable particle transition.",
|
|
13
|
+
Group = "vfx",RequiresPackages = new[] { "com.unity.visualeffectgraph" },
|
|
14
|
+
SideEffects = new[] { "component-state-edit" }, Target = "editor", PlayModeSupport = "supported",
|
|
15
|
+
DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
|
|
16
|
+
Examples = new[] { new ToolExample { Description = "Play the matrix emitter", Input = new Request { Target = "Effects/Emitter" } } }
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
public async System.Threading.Tasks.ValueTask<VfxControlActionResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
20
|
+
{
|
|
21
|
+
var effect = VfxActionToolSupport.RequireEffect(request.Target, "vfx.control.play");
|
|
22
|
+
var beforeAlive = VfxActionToolSupport.ReadLong(effect, "aliveParticleCount");
|
|
23
|
+
if (!beforeAlive.HasValue)
|
|
24
|
+
throw new UnityCliBridge.BridgeCommandException("E_VFX_STATE_UNOBSERVABLE", "VisualEffect aliveParticleCount is unavailable for play proof.", "Use a Visual Effect Graph version exposing aliveParticleCount.");
|
|
25
|
+
var gameObjectId = effect.gameObject.GetInstanceID(); var effectType = effect.GetType();
|
|
26
|
+
VfxActionToolSupport.PrepareControlMethod(effectType, "Play");
|
|
27
|
+
VfxActionToolSupport.PrepareWritableBoolProperty(effectType, "pause");
|
|
28
|
+
ctx.CommitEffect();
|
|
29
|
+
|
|
30
|
+
effect = VfxActionToolSupport.ResolveObservedEffect(gameObjectId, effectType, "vfx.control.play");
|
|
31
|
+
VfxActionToolSupport.InvokeRequired(effect, "Play");
|
|
32
|
+
VfxActionToolSupport.SetRequired(effect, "pause", false);
|
|
33
|
+
await VfxActionToolSupport.RequirePauseState(effect, false, "play", ctx, ct);
|
|
34
|
+
await VfxActionToolSupport.RequireAliveState(effect, count => count > 0 && count != beforeAlive.Value, "play", ctx, ct);
|
|
35
|
+
effect = VfxActionToolSupport.ResolveObservedEffect(gameObjectId, effectType, "vfx.control.play");
|
|
36
|
+
return VfxActionToolSupport.BuildControlResult(effect, "vfx.control.play", ctx.LogPath);
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
#endif
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
namespace UnityCli
|
|
3
|
+
{
|
|
4
|
+
/// <summary>重新初始化目标 VisualEffect。</summary>
|
|
5
|
+
public sealed class VfxControlReinitializeTool : IUnityCliTool<VfxControlReinitializeTool.Request, VfxControlActionResult>
|
|
6
|
+
{
|
|
7
|
+
public sealed class Request { [UnityCliRequired] public string Target { get; set; } }
|
|
8
|
+
|
|
9
|
+
public ToolDescriptor Describe() => new()
|
|
10
|
+
{
|
|
11
|
+
Name = "vfx.control.reinitialize", Summary = "Reinitialize a VisualEffect component.",
|
|
12
|
+
Description = "Invoke Reinit and prove the reset by observing a transition from a positive aliveParticleCount to zero. Fails closed when no observable active particles exist before the call.",
|
|
13
|
+
Group = "vfx",RequiresPackages = new[] { "com.unity.visualeffectgraph" },
|
|
14
|
+
SideEffects = new[] { "component-state-edit" }, Target = "editor", PlayModeSupport = "supported",
|
|
15
|
+
DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
|
|
16
|
+
Examples = new[] { new ToolExample { Description = "Reinitialize the matrix emitter", Input = new Request { Target = "Effects/Emitter" } } }
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
public async System.Threading.Tasks.ValueTask<VfxControlActionResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
20
|
+
{
|
|
21
|
+
var effect = VfxActionToolSupport.RequireEffect(request.Target, "vfx.control.reinitialize");
|
|
22
|
+
var beforeAlive = VfxActionToolSupport.ReadLong(effect, "aliveParticleCount");
|
|
23
|
+
if (!beforeAlive.HasValue || beforeAlive.Value <= 0)
|
|
24
|
+
throw new UnityCliBridge.BridgeCommandException("E_VFX_STATE_UNOBSERVABLE", "VisualEffect has no live particles that can prove a reinitialize transition.", "Play an observable effect before calling vfx.control.reinitialize.");
|
|
25
|
+
var gameObjectId = effect.gameObject.GetInstanceID(); var effectType = effect.GetType();
|
|
26
|
+
VfxActionToolSupport.PrepareControlMethod(effectType, "Reinit");
|
|
27
|
+
ctx.CommitEffect();
|
|
28
|
+
|
|
29
|
+
effect = VfxActionToolSupport.ResolveObservedEffect(gameObjectId, effectType, "vfx.control.reinitialize");
|
|
30
|
+
VfxActionToolSupport.InvokeRequired(effect, "Reinit");
|
|
31
|
+
await VfxActionToolSupport.RequireAliveState(effect, count => count == 0, "reinitialize", ctx, ct);
|
|
32
|
+
effect = VfxActionToolSupport.ResolveObservedEffect(gameObjectId, effectType, "vfx.control.reinitialize");
|
|
33
|
+
return VfxActionToolSupport.BuildControlResult(effect, "vfx.control.reinitialize", ctx.LogPath);
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
#endif
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
namespace UnityCli
|
|
3
|
+
{
|
|
4
|
+
/// <summary>设置目标 VisualEffect 的播放倍率。</summary>
|
|
5
|
+
public sealed class VfxControlSetRateTool : IUnityCliTool<VfxControlSetRateTool.Request, VfxControlActionResult>
|
|
6
|
+
{
|
|
7
|
+
public sealed class Request { [UnityCliRequired] public string Target { get; set; } [UnityCliRequired] public double? Rate { get; set; } }
|
|
8
|
+
|
|
9
|
+
public ToolDescriptor Describe() => new()
|
|
10
|
+
{
|
|
11
|
+
Name = "vfx.control.set-rate", Summary = "Set VisualEffect playback rate.",
|
|
12
|
+
Description = "Set the public playRate property on the existing VisualEffect component and return its verified readback.",
|
|
13
|
+
Group = "vfx",RequiresPackages = new[] { "com.unity.visualeffectgraph" },
|
|
14
|
+
SideEffects = new[] { "component-state-edit" }, Target = "editor", PlayModeSupport = "supported",
|
|
15
|
+
DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
|
|
16
|
+
Examples = new[] { new ToolExample { Description = "Set half-speed playback", Input = new Request { Target = "Effects/Emitter", Rate = 0.5 } } }
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
public System.Threading.Tasks.ValueTask<VfxControlActionResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
20
|
+
{
|
|
21
|
+
VfxToolSupport.RequireFinite(request.Rate, "rate", 0);
|
|
22
|
+
var effect = VfxActionToolSupport.RequireEffect(request.Target, "vfx.control.set-rate");
|
|
23
|
+
var property = effect.GetType().GetProperty("playRate", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public);
|
|
24
|
+
if (property == null || !property.CanRead || !property.CanWrite || property.PropertyType != typeof(float)) throw new UnityCliBridge.BridgeCommandException("E_VFX_PROPERTY_UNSUPPORTED", "VisualEffect playRate property is unavailable.", "Check the installed Visual Effect Graph package version.");
|
|
25
|
+
var gameObjectId = effect.gameObject.GetInstanceID(); var effectType = effect.GetType();
|
|
26
|
+
ctx.CommitEffect();
|
|
27
|
+
var observedObject = VfxToolSupport.FindGameObjectByTarget(gameObjectId.ToString(System.Globalization.CultureInfo.InvariantCulture));
|
|
28
|
+
effect = observedObject == null ? null : observedObject.GetComponent(effectType);
|
|
29
|
+
if (effect == null) throw new UnityCliBridge.BridgeCommandException("E_VFX_OBSERVED_TARGET_MISSING", "vfx.control.set-rate target/component disappeared after commit.", "Retry after checking the target still exists.");
|
|
30
|
+
VfxActionToolSupport.SetAndReadRequired(effect, "playRate", (float)request.Rate.Value);
|
|
31
|
+
var result = VfxActionToolSupport.BuildControlResult(effect, "vfx.control.set-rate", ctx.LogPath);
|
|
32
|
+
return new System.Threading.Tasks.ValueTask<VfxControlActionResult>(result);
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
#endif
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
namespace UnityCli
|
|
3
|
+
{
|
|
4
|
+
/// <summary>设置目标 VisualEffect 的随机种子。</summary>
|
|
5
|
+
public sealed class VfxControlSetSeedTool : IUnityCliTool<VfxControlSetSeedTool.Request, VfxControlActionResult>
|
|
6
|
+
{
|
|
7
|
+
public sealed class Request { [UnityCliRequired] public string Target { get; set; } [UnityCliRequired] public int? Seed { get; set; } public bool? ResetSeedOnPlay { get; set; } }
|
|
8
|
+
|
|
9
|
+
public ToolDescriptor Describe() => new()
|
|
10
|
+
{
|
|
11
|
+
Name = "vfx.control.set-seed", Summary = "Set VisualEffect random seed.",
|
|
12
|
+
Description = "Set startSeed and optionally resetSeedOnPlay on the existing VisualEffect component, then return verified public-property readbacks.",
|
|
13
|
+
Group = "vfx",RequiresPackages = new[] { "com.unity.visualeffectgraph" },
|
|
14
|
+
SideEffects = new[] { "component-state-edit" }, Target = "editor", PlayModeSupport = "supported",
|
|
15
|
+
DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
|
|
16
|
+
Examples = new[]
|
|
17
|
+
{
|
|
18
|
+
new ToolExample { Description = "Set a deterministic seed", Input = new Request { Target = "Effects/Emitter", Seed = 42 } },
|
|
19
|
+
new ToolExample { Description = "Reset the seed on play", Input = new Request { Target = "Effects/Emitter", Seed = 7, ResetSeedOnPlay = true } }
|
|
20
|
+
}
|
|
21
|
+
};
|
|
22
|
+
|
|
23
|
+
public System.Threading.Tasks.ValueTask<VfxControlActionResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
24
|
+
{
|
|
25
|
+
if (!request.Seed.HasValue || request.Seed.Value < 0) throw new UnityCliBridge.BridgeCommandException("E_VFX_SEED_INVALID", "VisualEffect seed must be non-negative.", "Pass seed as an integer greater than or equal to zero.");
|
|
26
|
+
var effect = VfxActionToolSupport.RequireEffect(request.Target, "vfx.control.set-seed");
|
|
27
|
+
var seedProperty = effect.GetType().GetProperty("startSeed", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public);
|
|
28
|
+
var resetProperty = effect.GetType().GetProperty("resetSeedOnPlay", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public);
|
|
29
|
+
if (seedProperty == null || !seedProperty.CanRead || !seedProperty.CanWrite || seedProperty.PropertyType != typeof(uint) || (request.ResetSeedOnPlay.HasValue && (resetProperty == null || !resetProperty.CanRead || !resetProperty.CanWrite || resetProperty.PropertyType != typeof(bool)))) throw new UnityCliBridge.BridgeCommandException("E_VFX_PROPERTY_UNSUPPORTED", "VisualEffect seed property is unavailable.", "Check the installed Visual Effect Graph package version.");
|
|
30
|
+
var gameObjectId = effect.gameObject.GetInstanceID(); var effectType = effect.GetType();
|
|
31
|
+
ctx.CommitEffect();
|
|
32
|
+
var observedObject = VfxToolSupport.FindGameObjectByTarget(gameObjectId.ToString(System.Globalization.CultureInfo.InvariantCulture));
|
|
33
|
+
effect = observedObject == null ? null : observedObject.GetComponent(effectType);
|
|
34
|
+
if (effect == null) throw new UnityCliBridge.BridgeCommandException("E_VFX_OBSERVED_TARGET_MISSING", "vfx.control.set-seed target/component disappeared after commit.", "Retry after checking the target still exists.");
|
|
35
|
+
VfxActionToolSupport.SetAndReadRequired(effect, "startSeed", (uint)request.Seed.Value);
|
|
36
|
+
if (request.ResetSeedOnPlay.HasValue) VfxActionToolSupport.SetAndReadRequired(effect, "resetSeedOnPlay", request.ResetSeedOnPlay.Value);
|
|
37
|
+
var result = VfxActionToolSupport.BuildControlResult(effect, "vfx.control.set-seed", ctx.LogPath);
|
|
38
|
+
return new System.Threading.Tasks.ValueTask<VfxControlActionResult>(result);
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
}
|
|
42
|
+
#endif
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
namespace UnityCli
|
|
3
|
+
{
|
|
4
|
+
/// <summary>停止目标 VisualEffect 的播放。</summary>
|
|
5
|
+
public sealed class VfxControlStopTool : IUnityCliTool<VfxControlStopTool.Request, VfxControlActionResult>
|
|
6
|
+
{
|
|
7
|
+
public sealed class Request { [UnityCliRequired] public string Target { get; set; } }
|
|
8
|
+
|
|
9
|
+
public ToolDescriptor Describe() => new()
|
|
10
|
+
{
|
|
11
|
+
Name = "vfx.control.stop", Summary = "Stop a VisualEffect component.",
|
|
12
|
+
Description = "Stop the VisualEffect and wait until a previously non-empty effect reports aliveParticleCount=0. Fails closed when no observable active particles exist before the call.",
|
|
13
|
+
Group = "vfx",RequiresPackages = new[] { "com.unity.visualeffectgraph" },
|
|
14
|
+
SideEffects = new[] { "component-state-edit" }, Target = "editor", PlayModeSupport = "supported",
|
|
15
|
+
DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
|
|
16
|
+
Examples = new[] { new ToolExample { Description = "Stop the matrix emitter", Input = new Request { Target = "Effects/Emitter" } } }
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
public async System.Threading.Tasks.ValueTask<VfxControlActionResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
20
|
+
{
|
|
21
|
+
var effect = VfxActionToolSupport.RequireEffect(request.Target, "vfx.control.stop");
|
|
22
|
+
var beforeAlive = VfxActionToolSupport.ReadLong(effect, "aliveParticleCount");
|
|
23
|
+
if (!beforeAlive.HasValue || beforeAlive.Value <= 0)
|
|
24
|
+
throw new UnityCliBridge.BridgeCommandException("E_VFX_STATE_UNOBSERVABLE", "VisualEffect has no live particles that can prove a stop transition.", "Play an observable effect before calling vfx.control.stop.");
|
|
25
|
+
var gameObjectId = effect.gameObject.GetInstanceID(); var effectType = effect.GetType();
|
|
26
|
+
VfxActionToolSupport.PrepareControlMethod(effectType, "Stop");
|
|
27
|
+
ctx.CommitEffect();
|
|
28
|
+
|
|
29
|
+
effect = VfxActionToolSupport.ResolveObservedEffect(gameObjectId, effectType, "vfx.control.stop");
|
|
30
|
+
VfxActionToolSupport.InvokeRequired(effect, "Stop");
|
|
31
|
+
await VfxActionToolSupport.RequireAliveState(effect, count => count == 0, "stop", ctx, ct);
|
|
32
|
+
effect = VfxActionToolSupport.ResolveObservedEffect(gameObjectId, effectType, "vfx.control.stop");
|
|
33
|
+
return VfxActionToolSupport.BuildControlResult(effect, "vfx.control.stop", ctx.LogPath);
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
#endif
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEditor;
|
|
4
|
+
|
|
5
|
+
namespace UnityCli
|
|
6
|
+
{
|
|
7
|
+
/// <summary>给目标 GameObject 添加 VisualEffect 组件。</summary>
|
|
8
|
+
public sealed class VfxEffectAddTool : IUnityCliTool<VfxEffectAddTool.Request, VfxEffectActionResult>
|
|
9
|
+
{
|
|
10
|
+
public sealed class Request { [UnityCliRequired] public string Target { get; set; } public string Graph { get; set; } }
|
|
11
|
+
|
|
12
|
+
public ToolDescriptor Describe() => new()
|
|
13
|
+
{
|
|
14
|
+
Name = "vfx.effect.add", Summary = "Add a VisualEffect component.",
|
|
15
|
+
Description = "Ensure one VisualEffect component exists on the target and optionally assign an initial existing VFX Graph. Repeated calls are idempotent.",
|
|
16
|
+
Group = "vfx",RequiresPackages = new[] { "com.unity.visualeffectgraph" },
|
|
17
|
+
SideEffects = new[] { "scene-modify", "component-add", "component-reference-edit" },
|
|
18
|
+
Target = "editor", PlayModeSupport = "session-affecting", DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
|
|
19
|
+
Examples = new[]
|
|
20
|
+
{
|
|
21
|
+
new ToolExample { Description = "Add VisualEffect to a new emitter", Input = new Request { Target = "Effects/NewEmitter" } },
|
|
22
|
+
new ToolExample { Description = "Add and bind a graph", Input = new Request { Target = "Effects/NewEmitter", Graph = "Assets/VFX/Explosion.vfx" } }
|
|
23
|
+
}
|
|
24
|
+
};
|
|
25
|
+
|
|
26
|
+
public System.Threading.Tasks.ValueTask<VfxEffectActionResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
27
|
+
{
|
|
28
|
+
VfxToolSupport.EnsureEditorReady("vfx.effect.add");
|
|
29
|
+
var effectType = VfxToolSupport.RequireVisualEffectType();
|
|
30
|
+
if (!string.IsNullOrWhiteSpace(request.Graph)) VfxActionToolSupport.PrepareGraphAssignment(effectType);
|
|
31
|
+
var gameObject = GameObjectToolSupport.ResolveUniqueTarget(request.Target, "vfx.effect.add requires target.");
|
|
32
|
+
var effect = gameObject.GetComponent(effectType);
|
|
33
|
+
if (!string.IsNullOrWhiteSpace(request.Graph) && AssetDatabase.LoadAssetAtPath(VfxToolSupport.RequireVfxGraphPath(request.Graph), VfxToolSupport.RequireVfxAssetType()) == null) throw new UnityCliBridge.BridgeCommandException("E_VFX_GRAPH_NOT_FOUND", "VFX Graph asset not found: " + request.Graph, "Pass an existing Assets/*.vfx path.");
|
|
34
|
+
var gameObjectId = gameObject.GetInstanceID();
|
|
35
|
+
ctx.CommitEffect();
|
|
36
|
+
var observedObject = VfxToolSupport.FindGameObjectByTarget(gameObjectId.ToString(System.Globalization.CultureInfo.InvariantCulture));
|
|
37
|
+
if (observedObject == null) throw new UnityCliBridge.BridgeCommandException("E_VFX_OBSERVED_TARGET_MISSING", "vfx.effect.add target disappeared after commit.", "Retry after checking the target still exists.");
|
|
38
|
+
effect = observedObject.GetComponent(effectType);
|
|
39
|
+
var added = effect == null;
|
|
40
|
+
if (added) effect = observedObject.AddComponent(effectType);
|
|
41
|
+
if (!string.IsNullOrWhiteSpace(request.Graph)) { VfxActionToolSupport.AssignGraph(effect, request.Graph); VfxActionToolSupport.VerifyAssignedGraph(effect, request.Graph); }
|
|
42
|
+
effect = observedObject.GetComponent(effectType);
|
|
43
|
+
if (effect == null) throw new UnityCliBridge.BridgeCommandException("E_VFX_STATE_UNOBSERVABLE", "VisualEffect component add could not be read back.", "Retry after checking the target.");
|
|
44
|
+
UnityCliSceneMutation.MarkSceneObjectDirty(effect);
|
|
45
|
+
VfxToolSupport.MarkSceneDirty(observedObject);
|
|
46
|
+
return new System.Threading.Tasks.ValueTask<VfxEffectActionResult>(new VfxEffectActionResult
|
|
47
|
+
{
|
|
48
|
+
Action = added ? "added" : "already-present",
|
|
49
|
+
Effect = VfxToolSupport.BuildEffectInfo(effect),
|
|
50
|
+
PlannedEffects = new List<VfxPlannedEffect> { new VfxPlannedEffect { Type = "vfx.effect.add", Target = GameObjectToolSupport.HierarchyPath(gameObject), Graph = request.Graph } }
|
|
51
|
+
});
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
#endif
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
|
|
4
|
+
namespace UnityCli
|
|
5
|
+
{
|
|
6
|
+
/// <summary>给现有 VisualEffect 组件绑定图资产。</summary>
|
|
7
|
+
public sealed class VfxEffectAssignTool : IUnityCliTool<VfxEffectAssignTool.Request, VfxEffectActionResult>
|
|
8
|
+
{
|
|
9
|
+
public sealed class Request { [UnityCliRequired] public string Target { get; set; } [UnityCliRequired] public string Graph { get; set; } }
|
|
10
|
+
|
|
11
|
+
public ToolDescriptor Describe() => new()
|
|
12
|
+
{
|
|
13
|
+
Name = "vfx.effect.assign", Summary = "Assign a VFX Graph to a VisualEffect.",
|
|
14
|
+
Description = "Bind one existing Assets/*.vfx graph to the existing VisualEffect component on the target.",
|
|
15
|
+
Group = "vfx",RequiresPackages = new[] { "com.unity.visualeffectgraph" },
|
|
16
|
+
SideEffects = new[] { "scene-modify", "component-reference-edit" }, Target = "editor", PlayModeSupport = "session-affecting",
|
|
17
|
+
DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
|
|
18
|
+
Examples = new[] { new ToolExample { Description = "Assign the matrix graph", Input = new Request { Target = "Effects/Emitter", Graph = "Assets/VFX/Explosion.vfx" } } }
|
|
19
|
+
};
|
|
20
|
+
|
|
21
|
+
public System.Threading.Tasks.ValueTask<VfxEffectActionResult> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
22
|
+
{
|
|
23
|
+
var effect = VfxActionToolSupport.RequireEffect(request.Target, "vfx.effect.assign");
|
|
24
|
+
VfxActionToolSupport.PrepareGraphAssignment(effect.GetType());
|
|
25
|
+
var graphPath = VfxToolSupport.RequireVfxGraphPath(request.Graph);
|
|
26
|
+
if (UnityEditor.AssetDatabase.LoadAssetAtPath(graphPath, VfxToolSupport.RequireVfxAssetType()) == null) throw new UnityCliBridge.BridgeCommandException("E_VFX_GRAPH_NOT_FOUND", "VFX Graph asset not found: " + request.Graph, "Pass an existing Assets/*.vfx path.");
|
|
27
|
+
var gameObjectId = effect.gameObject.GetInstanceID();
|
|
28
|
+
var effectType = effect.GetType();
|
|
29
|
+
ctx.CommitEffect();
|
|
30
|
+
var observedObject = VfxToolSupport.FindGameObjectByTarget(gameObjectId.ToString(System.Globalization.CultureInfo.InvariantCulture));
|
|
31
|
+
effect = observedObject == null ? null : observedObject.GetComponent(effectType);
|
|
32
|
+
if (effect == null) throw new UnityCliBridge.BridgeCommandException("E_VFX_OBSERVED_TARGET_MISSING", "vfx.effect.assign target/component disappeared after commit.", "Retry after checking the target still exists.");
|
|
33
|
+
VfxActionToolSupport.AssignGraph(effect, graphPath);
|
|
34
|
+
VfxActionToolSupport.VerifyAssignedGraph(effect, graphPath);
|
|
35
|
+
return new System.Threading.Tasks.ValueTask<VfxEffectActionResult>(new VfxEffectActionResult
|
|
36
|
+
{
|
|
37
|
+
Action = "assigned",
|
|
38
|
+
Effect = VfxToolSupport.BuildEffectInfo(effect),
|
|
39
|
+
PlannedEffects = new List<VfxPlannedEffect> { new VfxPlannedEffect { Type = "vfx.effect.assign", Target = request.Target, Graph = request.Graph } }
|
|
40
|
+
});
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
#endif
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
namespace UnityCli
|
|
3
|
+
{
|
|
4
|
+
/// <summary>读取目标 VisualEffect 组件及其图资产绑定。</summary>
|
|
5
|
+
public sealed class VfxEffectInfoTool : IUnityCliTool<VfxEffectInfoTool.Request, VfxEffectInfoTool.Result>
|
|
6
|
+
{
|
|
7
|
+
public sealed class Request { [UnityCliRequired] public string Target { get; set; } }
|
|
8
|
+
public sealed class Result { public VfxEffectInfo Effect { get; set; } }
|
|
9
|
+
|
|
10
|
+
public ToolDescriptor Describe() => new()
|
|
11
|
+
{
|
|
12
|
+
Name = "vfx.effect.info", Summary = "Read VisualEffect component information.",
|
|
13
|
+
Description = "Report the existing VisualEffect component and assigned VFX Graph without modifying the scene.",
|
|
14
|
+
Group = "vfx",RequiresPackages = new[] { "com.unity.visualeffectgraph" },
|
|
15
|
+
SideEffects = new string[0], Target = "editor", PlayModeSupport = "supported",
|
|
16
|
+
DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
|
|
17
|
+
Examples = new[] { new ToolExample { Description = "Inspect the matrix emitter", Input = new Request { Target = "Effects/Emitter" } } }
|
|
18
|
+
};
|
|
19
|
+
|
|
20
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext context, System.Threading.CancellationToken ct = default)
|
|
21
|
+
{
|
|
22
|
+
var effect = VfxActionToolSupport.RequireEffect(request.Target, "vfx.effect.info");
|
|
23
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
24
|
+
{
|
|
25
|
+
Effect = VfxToolSupport.BuildEffectInfo(effect)
|
|
26
|
+
});
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
#endif
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using System.IO;
|
|
4
|
+
using UnityEditor;
|
|
5
|
+
|
|
6
|
+
namespace UnityCli
|
|
7
|
+
{
|
|
8
|
+
/// <summary>创建独立 VFX Graph 资产。</summary>
|
|
9
|
+
public sealed class VfxGraphCreateTool : IUnityCliTool<VfxGraphCreateTool.Request, VfxGraphCreateTool.Result>
|
|
10
|
+
{
|
|
11
|
+
public sealed class Request { [UnityCliRequired] public string Path { get; set; } public bool? Overwrite { get; set; } }
|
|
12
|
+
public sealed class Result { public VfxGraphInfo Graph { get; set; } public bool DryRun { get; set; } public List<VfxPlannedEffect> PlannedEffects { get; set; } }
|
|
13
|
+
|
|
14
|
+
public ToolDescriptor Describe() => new()
|
|
15
|
+
{
|
|
16
|
+
Name = "vfx.graph.create", Summary = "Create a VFX Graph asset.",
|
|
17
|
+
Description = "Create one Assets/*.vfx Visual Effect Graph asset, optionally replacing an existing graph. Supports --dry-run without writing the asset.",
|
|
18
|
+
Group = "vfx",DestructiveHint = true, SupportsDryRun = true,
|
|
19
|
+
RequiresPackages = new[] { "com.unity.visualeffectgraph" }, SideEffects = new[] { "asset-write" },
|
|
20
|
+
Target = "editor", PlayModeSupport = "editor-only", DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
|
|
21
|
+
Examples = new[] { new ToolExample { Description = "Create a matrix graph", Input = new Request { Path = "Assets/VFX/UnityCliCreatedExplosion.vfx" } } }
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
25
|
+
{
|
|
26
|
+
VfxToolSupport.EnsureEditorReady("vfx.graph.create");
|
|
27
|
+
var path = VfxToolSupport.RequireVfxGraphPath(request.Path);
|
|
28
|
+
var graphType = VfxToolSupport.RequireVfxAssetType();
|
|
29
|
+
VfxToolSupport.PrepareVfxGraphFactory();
|
|
30
|
+
var existing = AssetDatabase.LoadAssetAtPath(path, graphType);
|
|
31
|
+
if (existing != null && request.Overwrite != true)
|
|
32
|
+
throw new UnityCliBridge.BridgeCommandException("E_VFX_GRAPH_EXISTS", "VFX Graph already exists: " + path, "Pass overwrite=true or choose a different Assets/*.vfx path.");
|
|
33
|
+
|
|
34
|
+
var effects = new List<VfxPlannedEffect> { new VfxPlannedEffect { Type = "vfx.graph.create", Path = path } };
|
|
35
|
+
if (ctx.DryRun)
|
|
36
|
+
{
|
|
37
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
38
|
+
{
|
|
39
|
+
Graph = new VfxGraphInfo { Path = path, Name = Path.GetFileNameWithoutExtension(path), Type = graphType.Name },
|
|
40
|
+
DryRun = true,
|
|
41
|
+
PlannedEffects = effects
|
|
42
|
+
});
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
ctx.CommitEffect();
|
|
46
|
+
AssetToolSupport.CreateAssetDirectory(path);
|
|
47
|
+
if (existing != null) AssetDatabase.DeleteAsset(path);
|
|
48
|
+
VfxToolSupport.CreateVfxGraphAsset(path, graphType);
|
|
49
|
+
AssetDatabase.SaveAssets();
|
|
50
|
+
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
|
|
51
|
+
var created = AssetDatabase.LoadAssetAtPath(path, graphType);
|
|
52
|
+
if (created == null || !graphType.IsInstanceOfType(created))
|
|
53
|
+
throw new UnityCliBridge.BridgeCommandException("E_VFX_GRAPH_CREATE_FAILED", "VFX Graph asset creation did not produce a readable VisualEffectAsset: " + path, "Check Unity Console and UnityCliBridge.log for package authoring API errors.");
|
|
54
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
55
|
+
{
|
|
56
|
+
Graph = VfxToolSupport.BuildGraphInfo(path, created),
|
|
57
|
+
PlannedEffects = effects
|
|
58
|
+
});
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
#endif
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using UnityEditor;
|
|
3
|
+
|
|
4
|
+
namespace UnityCli
|
|
5
|
+
{
|
|
6
|
+
/// <summary>读取 VFX Graph 资产元数据。</summary>
|
|
7
|
+
public sealed class VfxGraphInfoTool : IUnityCliTool<VfxGraphInfoTool.Request, VfxGraphInfoTool.Result>
|
|
8
|
+
{
|
|
9
|
+
public sealed class Request { [UnityCliRequired] public string Path { get; set; } }
|
|
10
|
+
public sealed class Result { public VfxGraphInfo Graph { get; set; } }
|
|
11
|
+
|
|
12
|
+
public ToolDescriptor Describe() => new()
|
|
13
|
+
{
|
|
14
|
+
Name = "vfx.graph.info", Summary = "Read a VFX Graph asset.",
|
|
15
|
+
Description = "Read metadata for one existing Assets/*.vfx Visual Effect Graph asset without modifying it.",
|
|
16
|
+
Group = "vfx",RequiresPackages = new[] { "com.unity.visualeffectgraph" },
|
|
17
|
+
SideEffects = new string[0], Target = "editor", PlayModeSupport = "supported",
|
|
18
|
+
DefaultTimeoutMs = 30000, MaxTimeoutMs = 60000,
|
|
19
|
+
Examples = new[] { new ToolExample { Description = "Read the matrix graph", Input = new Request { Path = "Assets/VFX/Explosion.vfx" } } }
|
|
20
|
+
};
|
|
21
|
+
|
|
22
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext context, System.Threading.CancellationToken ct = default)
|
|
23
|
+
{
|
|
24
|
+
VfxToolSupport.EnsureEditorReady("vfx.graph.info");
|
|
25
|
+
var path = VfxToolSupport.RequireVfxGraphPath(request.Path);
|
|
26
|
+
var graph = AssetDatabase.LoadAssetAtPath(path, VfxToolSupport.RequireVfxAssetType());
|
|
27
|
+
if (graph == null) throw new UnityCliBridge.BridgeCommandException("E_VFX_GRAPH_NOT_FOUND", "VFX Graph asset not found: " + path, "Create it with vfx.graph.create or pass an existing Assets/*.vfx path.");
|
|
28
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result { Graph = VfxToolSupport.BuildGraphInfo(path, graph) });
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
#endif
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
using UnityEditor;
|
|
5
|
+
|
|
6
|
+
namespace UnityCli
|
|
7
|
+
{
|
|
8
|
+
/// <summary>
|
|
9
|
+
/// vfx.line-create - 创建或初始化 LineRenderer。
|
|
10
|
+
/// </summary>
|
|
11
|
+
public class VfxLineCreateTool : IUnityCliTool<VfxLineCreateTool.Request, VfxLineCreateTool.Result>
|
|
12
|
+
{
|
|
13
|
+
public sealed class Request : LineRendererFields
|
|
14
|
+
{
|
|
15
|
+
public string Target { get; set; }
|
|
16
|
+
public string Name { get; set; }
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
public sealed class Result
|
|
20
|
+
{
|
|
21
|
+
public VfxLineRendererInfo Line { get; set; }
|
|
22
|
+
public List<VfxPlannedEffect> PlannedEffects { get; set; }
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
public ToolDescriptor Describe() => new()
|
|
26
|
+
{
|
|
27
|
+
Name = "vfx.line-create",
|
|
28
|
+
Summary = "Create or initialize a LineRenderer and configure widths, colors, material, positions, and render settings.",
|
|
29
|
+
Description = "Create a new GameObject when target is omitted, ensure a LineRenderer exists, and configure widths, widthCurve, colors, colorGradient, material, positions, looping, world-space mode, alignment, texture mode, and corner/cap vertex counts.",
|
|
30
|
+
Group = "vfx",
|
|
31
|
+
DestructiveHint = false,
|
|
32
|
+
SideEffects = new[] { "scene-object-create", "component-add", "line-renderer-edit" },
|
|
33
|
+
Target = "editor",
|
|
34
|
+
PlayModeSupport = "supported",
|
|
35
|
+
DefaultTimeoutMs = 30000,
|
|
36
|
+
MaxTimeoutMs = 600000,
|
|
37
|
+
Examples = new[]
|
|
38
|
+
{
|
|
39
|
+
new ToolExample { Description = "Create a line with two points", Input = new Request { Name = "AimLine", Positions = new List<Vector3Input> { new Vector3Input { X = 0, Y = 0, Z = 0 }, new Vector3Input { X = 1, Y = 2, Z = 3 } } } },
|
|
40
|
+
new ToolExample { Description = "Configure widths and material", Input = new Request { Target = "AimLine", StartWidth = 0.2, EndWidth = 0.05, Material = "Assets/Materials/Line.mat" } }
|
|
41
|
+
}
|
|
42
|
+
};
|
|
43
|
+
|
|
44
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
45
|
+
{
|
|
46
|
+
VfxToolSupport.EnsureEditorReady("vfx.line-create");
|
|
47
|
+
VfxToolSupport.PrepareLineRendererFields(request);
|
|
48
|
+
var preparedTarget = string.IsNullOrWhiteSpace(request.Target) ? null : GameObjectToolSupport.ResolveUniqueTarget(request.Target, "vfx.line-create requires target.");
|
|
49
|
+
ctx.CommitEffect();
|
|
50
|
+
var gameObject = preparedTarget == null
|
|
51
|
+
? VfxToolSupport.CreateSceneObject(string.IsNullOrWhiteSpace(request.Name) ? "Line" : request.Name)
|
|
52
|
+
: VfxToolSupport.FindGameObjectByTarget(preparedTarget.GetInstanceID().ToString(System.Globalization.CultureInfo.InvariantCulture));
|
|
53
|
+
if (gameObject == null) throw new UnityCliBridge.BridgeCommandException("E_VFX_OBSERVED_TARGET_MISSING", "vfx.line-create target disappeared after commit.", "Retry after checking the target still exists.");
|
|
54
|
+
var gameObjectId = gameObject.GetInstanceID();
|
|
55
|
+
var line = gameObject.GetComponent<LineRenderer>();
|
|
56
|
+
var effects = new List<VfxPlannedEffect>();
|
|
57
|
+
if (line == null)
|
|
58
|
+
{
|
|
59
|
+
line = gameObject.AddComponent<LineRenderer>();
|
|
60
|
+
effects.Add(new VfxPlannedEffect { Type = "vfx.line-create", Target = GameObjectToolSupport.HierarchyPath(gameObject), Property = "component", Value = "added" });
|
|
61
|
+
}
|
|
62
|
+
VfxToolSupport.ApplyLineRendererFields(line, request, "vfx.line-create", effects);
|
|
63
|
+
var observed = VfxToolSupport.ResolveObservedComponent<LineRenderer>(gameObjectId, "vfx.line-create");
|
|
64
|
+
VfxToolSupport.VerifyLineRendererFields(observed, request);
|
|
65
|
+
UnityCliSceneMutation.MarkSceneObjectDirty(observed);
|
|
66
|
+
VfxToolSupport.MarkSceneDirty(observed.gameObject);
|
|
67
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
68
|
+
{
|
|
69
|
+
Line = VfxToolSupport.BuildLineRendererInfo(observed),
|
|
70
|
+
PlannedEffects = effects
|
|
71
|
+
});
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
#endif
|