@alpsckr/unitycli 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +389 -0
- package/contracts/command-contract.json +3972 -0
- package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
- package/contracts/stable-session/admission-response-v1.schema.json +30 -0
- package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
- package/contracts/stable-session/admission-transport-v1.json +36 -0
- package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
- package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
- package/contracts/stable-session/completion-contract.schema.json +46 -0
- package/contracts/stable-session/direct-call-semantics.json +102 -0
- package/contracts/stable-session/editor-state.schema.json +92 -0
- package/contracts/stable-session/health-v3.schema.json +47 -0
- package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
- package/contracts/stable-session/removal-map.json +27 -0
- package/contracts/stable-session/request-digest-v1-golden.json +7 -0
- package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
- package/contracts/static-capability-catalog.json +48226 -0
- package/contracts/tool-completion-contract.json +11322 -0
- package/dist/args.d.ts +27 -0
- package/dist/args.js +109 -0
- package/dist/args.js.map +1 -0
- package/dist/bridge/admission.d.ts +28 -0
- package/dist/bridge/admission.js +29 -0
- package/dist/bridge/admission.js.map +1 -0
- package/dist/bridge/args.d.ts +16 -0
- package/dist/bridge/args.js +123 -0
- package/dist/bridge/args.js.map +1 -0
- package/dist/bridge/domains/animation.d.ts +2 -0
- package/dist/bridge/domains/animation.js +199 -0
- package/dist/bridge/domains/animation.js.map +1 -0
- package/dist/bridge/domains/asset.d.ts +2 -0
- package/dist/bridge/domains/asset.js +85 -0
- package/dist/bridge/domains/asset.js.map +1 -0
- package/dist/bridge/domains/build.d.ts +2 -0
- package/dist/bridge/domains/build.js +35 -0
- package/dist/bridge/domains/build.js.map +1 -0
- package/dist/bridge/domains/camera.d.ts +2 -0
- package/dist/bridge/domains/camera.js +54 -0
- package/dist/bridge/domains/camera.js.map +1 -0
- package/dist/bridge/domains/code.d.ts +2 -0
- package/dist/bridge/domains/code.js +17 -0
- package/dist/bridge/domains/code.js.map +1 -0
- package/dist/bridge/domains/console.d.ts +2 -0
- package/dist/bridge/domains/console.js +34 -0
- package/dist/bridge/domains/console.js.map +1 -0
- package/dist/bridge/domains/diagnose.d.ts +2 -0
- package/dist/bridge/domains/diagnose.js +11 -0
- package/dist/bridge/domains/diagnose.js.map +1 -0
- package/dist/bridge/domains/editor.d.ts +2 -0
- package/dist/bridge/domains/editor.js +66 -0
- package/dist/bridge/domains/editor.js.map +1 -0
- package/dist/bridge/domains/extension.d.ts +8 -0
- package/dist/bridge/domains/extension.js +20 -0
- package/dist/bridge/domains/extension.js.map +1 -0
- package/dist/bridge/domains/game-object.d.ts +2 -0
- package/dist/bridge/domains/game-object.js +179 -0
- package/dist/bridge/domains/game-object.js.map +1 -0
- package/dist/bridge/domains/graphics.d.ts +2 -0
- package/dist/bridge/domains/graphics.js +185 -0
- package/dist/bridge/domains/graphics.js.map +1 -0
- package/dist/bridge/domains/material.d.ts +2 -0
- package/dist/bridge/domains/material.js +70 -0
- package/dist/bridge/domains/material.js.map +1 -0
- package/dist/bridge/domains/navmesh.d.ts +2 -0
- package/dist/bridge/domains/navmesh.js +34 -0
- package/dist/bridge/domains/navmesh.js.map +1 -0
- package/dist/bridge/domains/object.d.ts +2 -0
- package/dist/bridge/domains/object.js +43 -0
- package/dist/bridge/domains/object.js.map +1 -0
- package/dist/bridge/domains/occlusion.d.ts +2 -0
- package/dist/bridge/domains/occlusion.js +12 -0
- package/dist/bridge/domains/occlusion.js.map +1 -0
- package/dist/bridge/domains/package.d.ts +2 -0
- package/dist/bridge/domains/package.js +2 -0
- package/dist/bridge/domains/package.js.map +1 -0
- package/dist/bridge/domains/physics.d.ts +2 -0
- package/dist/bridge/domains/physics.js +139 -0
- package/dist/bridge/domains/physics.js.map +1 -0
- package/dist/bridge/domains/prefab.d.ts +2 -0
- package/dist/bridge/domains/prefab.js +104 -0
- package/dist/bridge/domains/prefab.js.map +1 -0
- package/dist/bridge/domains/profiler.d.ts +2 -0
- package/dist/bridge/domains/profiler.js +105 -0
- package/dist/bridge/domains/profiler.js.map +1 -0
- package/dist/bridge/domains/project-tool.d.ts +2 -0
- package/dist/bridge/domains/project-tool.js +46 -0
- package/dist/bridge/domains/project-tool.js.map +1 -0
- package/dist/bridge/domains/reflection.d.ts +2 -0
- package/dist/bridge/domains/reflection.js +48 -0
- package/dist/bridge/domains/reflection.js.map +1 -0
- package/dist/bridge/domains/runtime-tool.d.ts +2 -0
- package/dist/bridge/domains/runtime-tool.js +48 -0
- package/dist/bridge/domains/runtime-tool.js.map +1 -0
- package/dist/bridge/domains/scene.d.ts +2 -0
- package/dist/bridge/domains/scene.js +100 -0
- package/dist/bridge/domains/scene.js.map +1 -0
- package/dist/bridge/domains/screenshot.d.ts +2 -0
- package/dist/bridge/domains/screenshot.js +85 -0
- package/dist/bridge/domains/screenshot.js.map +1 -0
- package/dist/bridge/domains/scriptable-object.d.ts +2 -0
- package/dist/bridge/domains/scriptable-object.js +53 -0
- package/dist/bridge/domains/scriptable-object.js.map +1 -0
- package/dist/bridge/domains/shader.d.ts +2 -0
- package/dist/bridge/domains/shader.js +66 -0
- package/dist/bridge/domains/shader.js.map +1 -0
- package/dist/bridge/domains/texture.d.ts +2 -0
- package/dist/bridge/domains/texture.js +78 -0
- package/dist/bridge/domains/texture.js.map +1 -0
- package/dist/bridge/domains/timeline.d.ts +2 -0
- package/dist/bridge/domains/timeline.js +75 -0
- package/dist/bridge/domains/timeline.js.map +1 -0
- package/dist/bridge/domains/ui.d.ts +2 -0
- package/dist/bridge/domains/ui.js +193 -0
- package/dist/bridge/domains/ui.js.map +1 -0
- package/dist/bridge/index.d.ts +9 -0
- package/dist/bridge/index.js +124 -0
- package/dist/bridge/index.js.map +1 -0
- package/dist/bridge/registry.d.ts +19 -0
- package/dist/bridge/registry.js +114 -0
- package/dist/bridge/registry.js.map +1 -0
- package/dist/bridge/session-supervisor.d.ts +138 -0
- package/dist/bridge/session-supervisor.js +873 -0
- package/dist/bridge/session-supervisor.js.map +1 -0
- package/dist/bridge/types.d.ts +61 -0
- package/dist/bridge/types.js +17 -0
- package/dist/bridge/types.js.map +1 -0
- package/dist/capabilities.d.ts +5 -0
- package/dist/capabilities.js +84 -0
- package/dist/capabilities.js.map +1 -0
- package/dist/cli-commands/command.d.ts +7 -0
- package/dist/cli-commands/command.js +513 -0
- package/dist/cli-commands/command.js.map +1 -0
- package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
- package/dist/cli-commands/extension-auto-detect.js +119 -0
- package/dist/cli-commands/extension-auto-detect.js.map +1 -0
- package/dist/cli-commands/extensions.d.ts +24 -0
- package/dist/cli-commands/extensions.js +428 -0
- package/dist/cli-commands/extensions.js.map +1 -0
- package/dist/cli-commands/package.d.ts +4 -0
- package/dist/cli-commands/package.js +151 -0
- package/dist/cli-commands/package.js.map +1 -0
- package/dist/cli-commands/skill-installer.d.ts +83 -0
- package/dist/cli-commands/skill-installer.js +703 -0
- package/dist/cli-commands/skill-installer.js.map +1 -0
- package/dist/cli-commands/types.d.ts +17 -0
- package/dist/cli-commands/types.js +2 -0
- package/dist/cli-commands/types.js.map +1 -0
- package/dist/cli.d.ts +17 -0
- package/dist/cli.js +302 -0
- package/dist/cli.js.map +1 -0
- package/dist/contracts/command-contract.d.ts +21 -0
- package/dist/contracts/command-contract.js +143 -0
- package/dist/contracts/command-contract.js.map +1 -0
- package/dist/contracts/csharp-command-extractor.d.ts +1 -0
- package/dist/contracts/csharp-command-extractor.js +89 -0
- package/dist/contracts/csharp-command-extractor.js.map +1 -0
- package/dist/contracts/validate-command-contract.d.ts +1 -0
- package/dist/contracts/validate-command-contract.js +86 -0
- package/dist/contracts/validate-command-contract.js.map +1 -0
- package/dist/doctor.d.ts +22 -0
- package/dist/doctor.js +498 -0
- package/dist/doctor.js.map +1 -0
- package/dist/editor-blocker-observer.d.ts +45 -0
- package/dist/editor-blocker-observer.js +55 -0
- package/dist/editor-blocker-observer.js.map +1 -0
- package/dist/editor-dialogs.d.ts +53 -0
- package/dist/editor-dialogs.js +79 -0
- package/dist/editor-dialogs.js.map +1 -0
- package/dist/extension-availability.d.ts +30 -0
- package/dist/extension-availability.js +83 -0
- package/dist/extension-availability.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
- package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
- package/dist/extensions/.generated-registry-data.d.ts +7 -0
- package/dist/extensions/.generated-registry-data.js +895 -0
- package/dist/extensions/.generated-registry-data.js.map +1 -0
- package/dist/extensions/contribution-loader.d.ts +27 -0
- package/dist/extensions/contribution-loader.js +60 -0
- package/dist/extensions/contribution-loader.js.map +1 -0
- package/dist/extensions/descriptor-loader.d.ts +73 -0
- package/dist/extensions/descriptor-loader.js +126 -0
- package/dist/extensions/descriptor-loader.js.map +1 -0
- package/dist/extensions/index.d.ts +19 -0
- package/dist/extensions/index.js +23 -0
- package/dist/extensions/index.js.map +1 -0
- package/dist/extensions/installer.d.ts +80 -0
- package/dist/extensions/installer.js +594 -0
- package/dist/extensions/installer.js.map +1 -0
- package/dist/extensions/metadata/index.d.ts +15 -0
- package/dist/extensions/metadata/index.js +41 -0
- package/dist/extensions/metadata/index.js.map +1 -0
- package/dist/extensions/metadata/types.d.ts +38 -0
- package/dist/extensions/metadata/types.js +11 -0
- package/dist/extensions/metadata/types.js.map +1 -0
- package/dist/extensions/project-resolver.d.ts +35 -0
- package/dist/extensions/project-resolver.js +61 -0
- package/dist/extensions/project-resolver.js.map +1 -0
- package/dist/extensions/registry.d.ts +86 -0
- package/dist/extensions/registry.js +262 -0
- package/dist/extensions/registry.js.map +1 -0
- package/dist/extensions/tool-manifest.d.ts +29 -0
- package/dist/extensions/tool-manifest.js +53 -0
- package/dist/extensions/tool-manifest.js.map +1 -0
- package/dist/extensions/types.d.ts +115 -0
- package/dist/extensions/types.js +12 -0
- package/dist/extensions/types.js.map +1 -0
- package/dist/instances.d.ts +163 -0
- package/dist/instances.js +1137 -0
- package/dist/instances.js.map +1 -0
- package/dist/output.d.ts +119 -0
- package/dist/output.js +204 -0
- package/dist/output.js.map +1 -0
- package/dist/package-manager.d.ts +280 -0
- package/dist/package-manager.js +1832 -0
- package/dist/package-manager.js.map +1 -0
- package/dist/platform.d.ts +3 -0
- package/dist/platform.js +19 -0
- package/dist/platform.js.map +1 -0
- package/dist/project-identity.d.ts +48 -0
- package/dist/project-identity.js +254 -0
- package/dist/project-identity.js.map +1 -0
- package/dist/project-tool-discovery.d.ts +23 -0
- package/dist/project-tool-discovery.js +292 -0
- package/dist/project-tool-discovery.js.map +1 -0
- package/dist/protocol/envelope.d.ts +64 -0
- package/dist/protocol/envelope.js +8 -0
- package/dist/protocol/envelope.js.map +1 -0
- package/dist/protocol/index.d.ts +7 -0
- package/dist/protocol/index.js +2 -0
- package/dist/protocol/index.js.map +1 -0
- package/dist/runtime-code.d.ts +20 -0
- package/dist/runtime-code.js +232 -0
- package/dist/runtime-code.js.map +1 -0
- package/dist/schema/any-json.d.ts +4 -0
- package/dist/schema/any-json.js +2 -0
- package/dist/schema/any-json.js.map +1 -0
- package/dist/schema/validator.d.ts +7 -0
- package/dist/schema/validator.js +135 -0
- package/dist/schema/validator.js.map +1 -0
- package/dist/services/docs-reflect-cache.d.ts +106 -0
- package/dist/services/docs-reflect-cache.js +301 -0
- package/dist/services/docs-reflect-cache.js.map +1 -0
- package/dist/services/docs-service.d.ts +16 -0
- package/dist/services/docs-service.js +208 -0
- package/dist/services/docs-service.js.map +1 -0
- package/dist/services/reflect-service.d.ts +12 -0
- package/dist/services/reflect-service.js +122 -0
- package/dist/services/reflect-service.js.map +1 -0
- package/dist/static-capability-catalog.d.ts +13 -0
- package/dist/static-capability-catalog.js +41 -0
- package/dist/static-capability-catalog.js.map +1 -0
- package/dist/test-results.d.ts +13 -0
- package/dist/test-results.js +44 -0
- package/dist/test-results.js.map +1 -0
- package/dist/tools/.generated-completion-registry.d.ts +17 -0
- package/dist/tools/.generated-completion-registry.js +5862 -0
- package/dist/tools/.generated-completion-registry.js.map +1 -0
- package/dist/tools/.generated-registry.d.ts +53 -0
- package/dist/tools/.generated-registry.js +55 -0
- package/dist/tools/.generated-registry.js.map +1 -0
- package/dist/tools/.generated-schemas.d.ts +1 -0
- package/dist/tools/.generated-schemas.js +56 -0
- package/dist/tools/.generated-schemas.js.map +1 -0
- package/dist/tools/asset/refresh.d.ts +26 -0
- package/dist/tools/asset/refresh.js +97 -0
- package/dist/tools/asset/refresh.js.map +1 -0
- package/dist/tools/build/run.d.ts +45 -0
- package/dist/tools/build/run.js +115 -0
- package/dist/tools/build/run.js.map +1 -0
- package/dist/tools/catalog.d.ts +33 -0
- package/dist/tools/catalog.js +202 -0
- package/dist/tools/catalog.js.map +1 -0
- package/dist/tools/code/exec.d.ts +53 -0
- package/dist/tools/code/exec.js +59 -0
- package/dist/tools/code/exec.js.map +1 -0
- package/dist/tools/commands.d.ts +5 -0
- package/dist/tools/commands.js +45 -0
- package/dist/tools/commands.js.map +1 -0
- package/dist/tools/completion-probe.d.ts +22 -0
- package/dist/tools/completion-probe.js +2 -0
- package/dist/tools/completion-probe.js.map +1 -0
- package/dist/tools/define.d.ts +77 -0
- package/dist/tools/define.js +58 -0
- package/dist/tools/define.js.map +1 -0
- package/dist/tools/diagnose/capabilities.d.ts +13 -0
- package/dist/tools/diagnose/capabilities.js +34 -0
- package/dist/tools/diagnose/capabilities.js.map +1 -0
- package/dist/tools/dispatcher.d.ts +27 -0
- package/dist/tools/dispatcher.js +971 -0
- package/dist/tools/dispatcher.js.map +1 -0
- package/dist/tools/docs/get.d.ts +22 -0
- package/dist/tools/docs/get.js +22 -0
- package/dist/tools/docs/get.js.map +1 -0
- package/dist/tools/docs/search.d.ts +31 -0
- package/dist/tools/docs/search.js +22 -0
- package/dist/tools/docs/search.js.map +1 -0
- package/dist/tools/editor/compile.d.ts +66 -0
- package/dist/tools/editor/compile.js +225 -0
- package/dist/tools/editor/compile.js.map +1 -0
- package/dist/tools/editor/dialog/click.d.ts +12 -0
- package/dist/tools/editor/dialog/click.js +71 -0
- package/dist/tools/editor/dialog/click.js.map +1 -0
- package/dist/tools/editor/dialogs.d.ts +12 -0
- package/dist/tools/editor/dialogs.js +58 -0
- package/dist/tools/editor/dialogs.js.map +1 -0
- package/dist/tools/editor/readiness.d.ts +13 -0
- package/dist/tools/editor/readiness.js +24 -0
- package/dist/tools/editor/readiness.js.map +1 -0
- package/dist/tools/editor/refresh.d.ts +25 -0
- package/dist/tools/editor/refresh.js +154 -0
- package/dist/tools/editor/refresh.js.map +1 -0
- package/dist/tools/editor/state.d.ts +63 -0
- package/dist/tools/editor/state.js +286 -0
- package/dist/tools/editor/state.js.map +1 -0
- package/dist/tools/errors.d.ts +30 -0
- package/dist/tools/errors.js +46 -0
- package/dist/tools/errors.js.map +1 -0
- package/dist/tools/metadata/derived.d.ts +34 -0
- package/dist/tools/metadata/derived.js +136 -0
- package/dist/tools/metadata/derived.js.map +1 -0
- package/dist/tools/metadata/index.d.ts +34 -0
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- package/dist/tools/metadata/schemas.d.ts +3 -0
- package/dist/tools/metadata/schemas.js +19 -0
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- package/dist/tools/metadata/status.d.ts +4 -0
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- package/dist/tools/metadata/types.d.ts +79 -0
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- package/dist/tools/navmesh/bake-cancel.d.ts +7 -0
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- package/dist/tools/navmesh/bake-status.d.ts +5 -0
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- package/dist/tools/navmesh/bake.d.ts +5 -0
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- package/dist/tools/navmesh/live.d.ts +86 -0
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- package/dist/tools/navmesh/live.js.map +1 -0
- package/dist/tools/navmesh/surface-bake.d.ts +5 -0
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- package/dist/tools/occlusion/bake-cancel.d.ts +7 -0
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- package/dist/tools/occlusion/bake.d.ts +11 -0
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- package/dist/tools/occlusion/live.d.ts +74 -0
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- package/dist/tools/package/bridge-remove.d.ts +26 -0
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- package/dist/tools/package/bridge-remove.js.map +1 -0
- package/dist/tools/package/deploy.d.ts +49 -0
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- package/dist/tools/package/deploy.js.map +1 -0
- package/dist/tools/package/embed.d.ts +14 -0
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- package/dist/tools/package/embed.js.map +1 -0
- package/dist/tools/package/file-mutation-worker.d.ts +6 -0
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- package/dist/tools/package/file-mutation-worker.js.map +1 -0
- package/dist/tools/package/info.d.ts +19 -0
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- package/dist/tools/package/info.js.map +1 -0
- package/dist/tools/package/install.d.ts +24 -0
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- package/dist/tools/package/list.d.ts +27 -0
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- package/dist/tools/package/live-resolve.d.ts +46 -0
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- package/dist/tools/package/public-result.d.ts +4 -0
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- package/dist/tools/package/registry-clear.d.ts +15 -0
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- package/dist/tools/package/registry-get.d.ts +10 -0
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- package/unitypkg/Editor/Tools/asset/info.cs +48 -0
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|
+
public ToolDescriptor Describe() => new()
|
|
22
|
+
{
|
|
23
|
+
Name = "scene.gameobject.component", Summary = "Read one component preview attached to a GameObject by component type name.",
|
|
24
|
+
Description = "Lightweight preview of one component attached to a GameObject. Use scene.gameobject.components first when unsure which component name exists. Does not replace deep reads; use component.get for complete fields/props.",
|
|
25
|
+
DestructiveHint = false,
|
|
26
|
+
Group = "scene", Target = "editor", PlayModeSupport = "supported",
|
|
27
|
+
Examples = new[] { new ToolExample { Description = "Read a Camera component preview", Input = new Request { Target = "Main Camera", Component = "Camera" } } }
|
|
28
|
+
};
|
|
29
|
+
|
|
30
|
+
/// <summary>供内部 completion observer 解析 GameObject/Component identity,缺失组件在 effect 前拒绝。</summary>
|
|
31
|
+
internal UnityCliProofResourceClaim ResolveProofResource(Request request)
|
|
32
|
+
{
|
|
33
|
+
request = request ?? new Request();
|
|
34
|
+
var gameObject = ResolveSceneContextGameObject(request.Target, request.Id == 0 ? (int?)null : request.Id, request.Path);
|
|
35
|
+
if (string.IsNullOrEmpty(request.Component))
|
|
36
|
+
throw new BridgeCommandException("E_COMPONENT_TYPE_REQUIRED", "scene.gameobject.component requires component.", "Pass input component with a Unity component type name.");
|
|
37
|
+
var component = ResolveComponent(gameObject, request.Component);
|
|
38
|
+
if (component == null)
|
|
39
|
+
throw new BridgeCommandException("E_COMPONENT_NOT_FOUND", "Component not found on target: " + request.Component, "Read scene.gameobject.components before constructing completionProbe.");
|
|
40
|
+
return SceneProofResource(gameObject, component);
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
/// <summary>读取指定组件及公开属性,不调用任何写入 API。</summary>
|
|
44
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
45
|
+
{
|
|
46
|
+
request = request ?? new Request();
|
|
47
|
+
var gameObject = ResolveSceneContextGameObject(request.Target, request.Id == 0 ? (int?)null : request.Id, request.Path);
|
|
48
|
+
if (string.IsNullOrEmpty(request.Component))
|
|
49
|
+
throw new BridgeCommandException("E_COMPONENT_TYPE_REQUIRED", "scene.gameobject.component requires component.", "Pass input component with a Unity component type name.");
|
|
50
|
+
var component = ResolveComponent(gameObject, request.Component);
|
|
51
|
+
if (component == null)
|
|
52
|
+
throw new BridgeCommandException("E_COMPONENT_NOT_FOUND", "Component not found on target: " + request.Component, "Run tools run scene.gameobject.components with the same target/path/id to list available component names.");
|
|
53
|
+
var result = new Result
|
|
54
|
+
{
|
|
55
|
+
GameObject = new GameObjectRef { Id = gameObject.GetInstanceID(), Name = gameObject.name, Path = HierarchyPath(gameObject) },
|
|
56
|
+
Component = new ComponentInfo { Type = component.GetType().Name, FullName = component.GetType().FullName, Enabled = ComponentEnabled(component), Properties = SceneContextComponentReadableProperties(component) }
|
|
57
|
+
};
|
|
58
|
+
return new System.Threading.Tasks.ValueTask<Result>(result);
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
#endif
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace UnityCli
|
|
6
|
+
{
|
|
7
|
+
public static partial class UnityCliBridge
|
|
8
|
+
{
|
|
9
|
+
/// <summary>
|
|
10
|
+
/// scene.gameobject.components 只读 Tool:读取目标 GameObject 的组件列表。
|
|
11
|
+
/// </summary>
|
|
12
|
+
public sealed class SceneGameObjectComponentsTool : IUnityCliTool<SceneGameObjectComponentsTool.Request, SceneGameObjectComponentsTool.Result>
|
|
13
|
+
{
|
|
14
|
+
public sealed class Request
|
|
15
|
+
{
|
|
16
|
+
public string Target { get; set; }
|
|
17
|
+
public int Id { get; set; }
|
|
18
|
+
public string Path { get; set; }
|
|
19
|
+
public bool IncludeProperties { get; set; } = true;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
public sealed class Result
|
|
23
|
+
{
|
|
24
|
+
public GameObjectRef GameObject { get; set; }
|
|
25
|
+
public List<ComponentInfo> Components { get; set; }
|
|
26
|
+
public long Count { get; set; }
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
public sealed class GameObjectRef
|
|
30
|
+
{
|
|
31
|
+
public long Id { get; set; }
|
|
32
|
+
public string Name { get; set; }
|
|
33
|
+
public string Path { get; set; }
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
public sealed class ComponentInfo
|
|
37
|
+
{
|
|
38
|
+
public string Type { get; set; }
|
|
39
|
+
public string FullName { get; set; }
|
|
40
|
+
public bool Enabled { get; set; }
|
|
41
|
+
[UnityCliAnyJson] public object Properties { get; set; }
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
public ToolDescriptor Describe() => new()
|
|
45
|
+
{
|
|
46
|
+
Name = "scene.gameobject.components",
|
|
47
|
+
Summary = "List components attached to one GameObject, optionally including readable property previews.",
|
|
48
|
+
Description = "Lightweight list of components attached to a GameObject: type names, enabled state, and optional readable property preview. Use this before component.get/component.modify to choose component name or index. Does not return every serialized field; use component.get for deep component data.",
|
|
49
|
+
DestructiveHint = false,
|
|
50
|
+
Group = "scene",
|
|
51
|
+
Target = "editor",
|
|
52
|
+
PlayModeSupport = "supported",
|
|
53
|
+
Examples = new[] { new ToolExample { Description = "List components on the main camera", Input = new Request { Target = "Main Camera", IncludeProperties = true } }, new ToolExample { Description = "List component names only", Input = new Request { Target = "Main Camera", IncludeProperties = false } } }
|
|
54
|
+
};
|
|
55
|
+
|
|
56
|
+
/// <summary>解析目标并直接构造组件列表 DTO,不经过 JSON 字符串。</summary>
|
|
57
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
58
|
+
{
|
|
59
|
+
var id = request.Id == 0 ? (int?)null : request.Id;
|
|
60
|
+
var gameObject = ResolveSceneContextGameObject(request.Target, id, request.Path);
|
|
61
|
+
var components = SceneContextComponentDetails(gameObject, request.IncludeProperties);
|
|
62
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
63
|
+
{
|
|
64
|
+
GameObject = new GameObjectRef
|
|
65
|
+
{
|
|
66
|
+
Id = gameObject.GetInstanceID(),
|
|
67
|
+
Name = gameObject.name,
|
|
68
|
+
Path = HierarchyPath(gameObject)
|
|
69
|
+
},
|
|
70
|
+
Components = components,
|
|
71
|
+
Count = components.Count
|
|
72
|
+
});
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
#endif
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System;
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using System.Globalization;
|
|
5
|
+
using System.Reflection;
|
|
6
|
+
using UnityEditor;
|
|
7
|
+
using UnityEngine;
|
|
8
|
+
|
|
9
|
+
namespace UnityCli
|
|
10
|
+
{
|
|
11
|
+
public static partial class UnityCliBridge
|
|
12
|
+
{
|
|
13
|
+
// 按 id、path、target 顺序解析场景对象;只读层级,不修改 Selection。
|
|
14
|
+
private static GameObject ResolveSceneContextGameObject(string target, int? id, string path)
|
|
15
|
+
{
|
|
16
|
+
GameObject gameObject = null;
|
|
17
|
+
if (id.HasValue) gameObject = EditorUtility.InstanceIDToObject(id.Value) as GameObject;
|
|
18
|
+
else if (!string.IsNullOrEmpty(path)) gameObject = GameObject.Find(path);
|
|
19
|
+
else if (!string.IsNullOrEmpty(target))
|
|
20
|
+
{
|
|
21
|
+
var resolution = ResolveGameObjectTarget(target);
|
|
22
|
+
if (resolution.Matches.Count == 1) gameObject = resolution.Target;
|
|
23
|
+
else if (resolution.Matches.Count > 1)
|
|
24
|
+
{
|
|
25
|
+
throw new BridgeCommandException("E_TARGET_AMBIGUOUS", "Multiple GameObjects matched context target: " + target, "Pass a hierarchy path or instance id for disambiguation.");
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
if (gameObject == null)
|
|
29
|
+
{
|
|
30
|
+
throw new BridgeCommandException("E_TARGET_NOT_FOUND", "GameObject context target not found.", "Pass input target, path, or id. Use a scene context such as scene.cameras to discover reusable scene object references.");
|
|
31
|
+
}
|
|
32
|
+
return gameObject;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
/// <summary>构造同 session 内稳定的场景资源 claim;GlobalObjectId 不可用时绑定 scene handle 与 instance id。</summary>
|
|
36
|
+
private static UnityCliProofResourceClaim SceneProofResource(GameObject gameObject, Component component = null)
|
|
37
|
+
{
|
|
38
|
+
if (gameObject == null || !gameObject.scene.IsValid())
|
|
39
|
+
throw new BridgeCommandException("E_COMPLETION_PROBE_RESOURCE_INVALID", "completionProbe requires a live scene GameObject resource.", "Pass scene.gameobject read Tool input that resolves one scene object.");
|
|
40
|
+
var objectGlobalId = GlobalObjectId.GetGlobalObjectIdSlow(gameObject).ToString();
|
|
41
|
+
var objectIdentity = string.IsNullOrWhiteSpace(objectGlobalId)
|
|
42
|
+
? "scene:" + gameObject.scene.handle.ToString(CultureInfo.InvariantCulture) + ":instance:" + gameObject.GetInstanceID().ToString(CultureInfo.InvariantCulture)
|
|
43
|
+
: objectGlobalId;
|
|
44
|
+
var observed = component == null ? (UnityEngine.Object)gameObject : component;
|
|
45
|
+
var observedGlobalId = GlobalObjectId.GetGlobalObjectIdSlow(observed).ToString();
|
|
46
|
+
var observedIdentity = string.IsNullOrWhiteSpace(observedGlobalId)
|
|
47
|
+
? objectIdentity + ":instance:" + observed.GetInstanceID().ToString(CultureInfo.InvariantCulture)
|
|
48
|
+
: observedGlobalId;
|
|
49
|
+
return new UnityCliProofResourceClaim
|
|
50
|
+
{
|
|
51
|
+
ResourceKey = "scene-object:" + objectIdentity,
|
|
52
|
+
Identity = observedIdentity,
|
|
53
|
+
InstanceId = observed.GetInstanceID(),
|
|
54
|
+
SceneHandle = gameObject.scene.handle
|
|
55
|
+
};
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
// 读取单个组件的公开属性预览;getter 失败时跳过该属性。
|
|
59
|
+
private static Dictionary<string, object> SceneContextComponentReadableProperties(Component component)
|
|
60
|
+
{
|
|
61
|
+
var values = new Dictionary<string, object>();
|
|
62
|
+
foreach (var property in component.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public))
|
|
63
|
+
{
|
|
64
|
+
if (!property.CanRead || property.GetIndexParameters().Length > 0) continue;
|
|
65
|
+
try
|
|
66
|
+
{
|
|
67
|
+
var value = property.GetValue(component, null);
|
|
68
|
+
values[property.Name] = value == null ? null : Convert.ToString(value, CultureInfo.InvariantCulture);
|
|
69
|
+
}
|
|
70
|
+
catch
|
|
71
|
+
{
|
|
72
|
+
// Unity getter 可能依赖不可用的内部状态,属性级失败不影响其余只读结果。
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
return values;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
// 直接构造组件 DTO,避免读取路径出现序列化往返。
|
|
79
|
+
private static List<SceneGameObjectComponentsTool.ComponentInfo> SceneContextComponentDetails(GameObject gameObject, bool includeProperties)
|
|
80
|
+
{
|
|
81
|
+
var items = new List<SceneGameObjectComponentsTool.ComponentInfo>();
|
|
82
|
+
foreach (var component in gameObject.GetComponents<Component>())
|
|
83
|
+
{
|
|
84
|
+
if (component == null)
|
|
85
|
+
{
|
|
86
|
+
items.Add(new SceneGameObjectComponentsTool.ComponentInfo { Type = "MissingScript", Enabled = false });
|
|
87
|
+
continue;
|
|
88
|
+
}
|
|
89
|
+
items.Add(new SceneGameObjectComponentsTool.ComponentInfo
|
|
90
|
+
{
|
|
91
|
+
Type = component.GetType().Name,
|
|
92
|
+
FullName = component.GetType().FullName,
|
|
93
|
+
Enabled = ComponentEnabled(component),
|
|
94
|
+
Properties = includeProperties ? SceneContextComponentReadableProperties(component) : null
|
|
95
|
+
});
|
|
96
|
+
}
|
|
97
|
+
return items;
|
|
98
|
+
}
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
#endif
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace UnityCli
|
|
6
|
+
{
|
|
7
|
+
public static partial class UnityCliBridge
|
|
8
|
+
{
|
|
9
|
+
/// <summary>scene.gameobject 只读 Tool:只读单个 GameObject 摘要。</summary>
|
|
10
|
+
public sealed class SceneGameObjectTool : IUnityCliTool<SceneGameObjectTool.Request, SceneGameObjectTool.Result>
|
|
11
|
+
{
|
|
12
|
+
public sealed class Request { public string Target { get; set; } public int Id { get; set; } public string Path { get; set; } public bool IncludeComponents { get; set; } = true; }
|
|
13
|
+
public sealed class Result { public GameObjectInfo GameObject { get; set; } }
|
|
14
|
+
public sealed class GameObjectInfo
|
|
15
|
+
{
|
|
16
|
+
public long Id { get; set; } public string Name { get; set; } public string Path { get; set; } public bool Active { get; set; } public string Tag { get; set; } public long Layer { get; set; }
|
|
17
|
+
public TransformInfo Transform { get; set; } public List<ComponentInfo> Components { get; set; } public List<GameObjectRef> Children { get; set; }
|
|
18
|
+
}
|
|
19
|
+
public sealed class GameObjectRef { public long Id { get; set; } public string Name { get; set; } public string Path { get; set; } }
|
|
20
|
+
public sealed class TransformInfo { public VectorInfo Position { get; set; } public VectorInfo Rotation { get; set; } public VectorInfo Scale { get; set; } }
|
|
21
|
+
public sealed class VectorInfo { public double X { get; set; } public double Y { get; set; } public double Z { get; set; } }
|
|
22
|
+
public sealed class ComponentInfo { public string Type { get; set; } public string FullName { get; set; } public bool Enabled { get; set; } }
|
|
23
|
+
|
|
24
|
+
// 返回只读 Tool 的发现元数据。
|
|
25
|
+
public ToolDescriptor Describe() => new()
|
|
26
|
+
{
|
|
27
|
+
Name = "scene.gameobject", Summary = "Read one GameObject summary by id, hierarchy path, or name without modifying the scene.",
|
|
28
|
+
Description = "Read one GameObject's lightweight scene summary by id, hierarchy path, or name. Use this before go.inspect, component.get, object.get-data, or mutation tools to confirm the stable path/id. Does not modify the scene; set includeComponents=false when only the reusable GameObject reference is needed.",
|
|
29
|
+
DestructiveHint = false,
|
|
30
|
+
Group = "scene", Target = "editor", PlayModeSupport = "supported",
|
|
31
|
+
Examples = new[] { new ToolExample { Description = "Read the main camera object", Input = new Request { Target = "Main Camera", IncludeComponents = true } }, new ToolExample { Description = "Read only the reusable object reference", Input = new Request { Target = "Main Camera", IncludeComponents = false } } }
|
|
32
|
+
};
|
|
33
|
+
|
|
34
|
+
/// <summary>供内部 completion observer 解析唯一场景对象 identity,不执行读取。</summary>
|
|
35
|
+
internal UnityCliProofResourceClaim ResolveProofResource(Request request)
|
|
36
|
+
{
|
|
37
|
+
request = request ?? new Request();
|
|
38
|
+
return SceneProofResource(ResolveSceneContextGameObject(request.Target, request.Id == 0 ? (int?)null : request.Id, request.Path));
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
/// <summary>解析并读取场景对象;不修改场景或 Selection。</summary>
|
|
42
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
43
|
+
{
|
|
44
|
+
request = request ?? new Request();
|
|
45
|
+
var gameObject = ResolveSceneContextGameObject(request.Target, request.Id == 0 ? (int?)null : request.Id, request.Path);
|
|
46
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result { GameObject = SceneGameObjectInfoFrom(gameObject, request.IncludeComponents) });
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
// 构造 GameObject DTO;includeComponents=false 时组件列表保持空集合。
|
|
51
|
+
private static SceneGameObjectTool.GameObjectInfo SceneGameObjectInfoFrom(GameObject gameObject, bool includeComponents)
|
|
52
|
+
{
|
|
53
|
+
var info = new SceneGameObjectTool.GameObjectInfo
|
|
54
|
+
{
|
|
55
|
+
Id = gameObject.GetInstanceID(), Name = gameObject.name, Path = HierarchyPath(gameObject), Active = gameObject.activeSelf, Tag = gameObject.tag, Layer = gameObject.layer,
|
|
56
|
+
Transform = new SceneGameObjectTool.TransformInfo
|
|
57
|
+
{
|
|
58
|
+
Position = SceneVectorInfoFrom(gameObject.transform.position), Rotation = SceneVectorInfoFrom(gameObject.transform.eulerAngles), Scale = SceneVectorInfoFrom(gameObject.transform.localScale)
|
|
59
|
+
},
|
|
60
|
+
Components = new List<SceneGameObjectTool.ComponentInfo>(), Children = new List<SceneGameObjectTool.GameObjectRef>()
|
|
61
|
+
};
|
|
62
|
+
if (includeComponents)
|
|
63
|
+
{
|
|
64
|
+
foreach (var component in gameObject.GetComponents<Component>())
|
|
65
|
+
{
|
|
66
|
+
info.Components.Add(new SceneGameObjectTool.ComponentInfo { Type = component == null ? "MissingScript" : component.GetType().Name, FullName = component == null ? null : component.GetType().FullName, Enabled = component != null && ComponentEnabled(component) });
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
foreach (Transform child in gameObject.transform)
|
|
70
|
+
{
|
|
71
|
+
info.Children.Add(new SceneGameObjectTool.GameObjectRef { Id = child.gameObject.GetInstanceID(), Name = child.gameObject.name, Path = HierarchyPath(child.gameObject) });
|
|
72
|
+
}
|
|
73
|
+
return info;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
// 将 Vector3 转成场景对象协议 DTO。
|
|
77
|
+
private static SceneGameObjectTool.VectorInfo SceneVectorInfoFrom(Vector3 value)
|
|
78
|
+
{
|
|
79
|
+
return new SceneGameObjectTool.VectorInfo { X = value.x, Y = value.y, Z = value.z };
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
#endif
|
|
@@ -0,0 +1,250 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System;
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using System.Linq;
|
|
5
|
+
using UnityEngine;
|
|
6
|
+
using UnityEngine.SceneManagement;
|
|
7
|
+
|
|
8
|
+
namespace UnityCli
|
|
9
|
+
{
|
|
10
|
+
/// <summary>
|
|
11
|
+
/// scene.hierarchy — 读取激活场景的轻量分页层级:parent/深度/名称过滤/组件预览。
|
|
12
|
+
/// </summary>
|
|
13
|
+
public class SceneHierarchyTool : IUnityCliTool<SceneHierarchyTool.Request, SceneHierarchyTool.Result>
|
|
14
|
+
{
|
|
15
|
+
public sealed class Request
|
|
16
|
+
{
|
|
17
|
+
public int? PageSize { get; set; }
|
|
18
|
+
public int? Cursor { get; set; }
|
|
19
|
+
public string Parent { get; set; }
|
|
20
|
+
public int? MaxDepth { get; set; }
|
|
21
|
+
public string Query { get; set; }
|
|
22
|
+
public string NameFilter { get; set; }
|
|
23
|
+
public string ComponentType { get; set; }
|
|
24
|
+
public bool IncludeComponents { get; set; }
|
|
25
|
+
public bool IncludeInactive { get; set; }
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
public sealed class Result
|
|
29
|
+
{
|
|
30
|
+
public SceneSummary Scene { get; set; }
|
|
31
|
+
public List<HierarchyItem> Items { get; set; }
|
|
32
|
+
public PageInfo PageInfo { get; set; }
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
public sealed class SceneSummary
|
|
36
|
+
{
|
|
37
|
+
public string Name { get; set; }
|
|
38
|
+
public string Path { get; set; }
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
public sealed class HierarchyItem
|
|
42
|
+
{
|
|
43
|
+
public long Id { get; set; }
|
|
44
|
+
public string Name { get; set; }
|
|
45
|
+
public string Path { get; set; }
|
|
46
|
+
public long Depth { get; set; }
|
|
47
|
+
public bool Active { get; set; }
|
|
48
|
+
public bool ActiveInHierarchy { get; set; }
|
|
49
|
+
public string Tag { get; set; }
|
|
50
|
+
public long Layer { get; set; }
|
|
51
|
+
public long ChildCount { get; set; }
|
|
52
|
+
public bool ChildrenTruncated { get; set; }
|
|
53
|
+
public long ComponentCount { get; set; }
|
|
54
|
+
public List<string> ComponentTypes { get; set; }
|
|
55
|
+
public List<string> Components { get; set; }
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
public sealed class PageInfo
|
|
59
|
+
{
|
|
60
|
+
public long Total { get; set; }
|
|
61
|
+
public long TotalCount { get; set; }
|
|
62
|
+
public long ReturnedCount { get; set; }
|
|
63
|
+
public long PageSize { get; set; }
|
|
64
|
+
public long Cursor { get; set; }
|
|
65
|
+
public long? NextCursor { get; set; }
|
|
66
|
+
public bool HasMore { get; set; }
|
|
67
|
+
public bool Truncated { get; set; }
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
public ToolDescriptor Describe() => new()
|
|
71
|
+
{
|
|
72
|
+
Name = "scene.hierarchy",
|
|
73
|
+
Summary = "Read a lightweight, paged hierarchy of active scene GameObjects.",
|
|
74
|
+
Description = "Read a lightweight, paged hierarchy of active scene GameObjects. Use parent to list a subtree, maxDepth to bound recursion, nameFilter/filter to narrow results, and includeComponents only when component previews are needed. For deep object or component fields, use go.inspect, object.get-data, or component.get after selecting a stable path/id.",
|
|
75
|
+
Group = "scene",
|
|
76
|
+
DestructiveHint = false,
|
|
77
|
+
Target = "editor",
|
|
78
|
+
PlayModeSupport = "supported",
|
|
79
|
+
DefaultTimeoutMs = 30000,
|
|
80
|
+
MaxTimeoutMs = 600000,
|
|
81
|
+
Examples = new[]
|
|
82
|
+
{
|
|
83
|
+
new ToolExample { Description = "List a bounded hierarchy page", Input = new Request { PageSize = 25, MaxDepth = 1 } },
|
|
84
|
+
new ToolExample { Description = "Find camera nodes by component type", Input = new Request { ComponentType = "Camera", PageSize = 10 } }
|
|
85
|
+
}
|
|
86
|
+
};
|
|
87
|
+
|
|
88
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
89
|
+
{
|
|
90
|
+
var scene = SceneManager.GetActiveScene();
|
|
91
|
+
var parent = request.Parent;
|
|
92
|
+
var includeInactive = request.IncludeInactive;
|
|
93
|
+
var includeComponents = request.IncludeComponents;
|
|
94
|
+
var query = request.Query ?? request.NameFilter;
|
|
95
|
+
var componentType = request.ComponentType;
|
|
96
|
+
var maxDepth = Math.Max(0, Math.Min(request.MaxDepth ?? 1, 16));
|
|
97
|
+
var cursor = Math.Max(0, request.Cursor ?? 0);
|
|
98
|
+
var pageSize = Math.Max(1, Math.Min(request.PageSize ?? 50, 500));
|
|
99
|
+
|
|
100
|
+
var roots = new List<GameObject>();
|
|
101
|
+
if (!string.IsNullOrEmpty(parent))
|
|
102
|
+
{
|
|
103
|
+
var parentObject = SceneToolSupport.ResolveGameObjectByPath(parent);
|
|
104
|
+
if (parentObject == null)
|
|
105
|
+
{
|
|
106
|
+
throw new UnityCliBridge.BridgeCommandException("E_SCENE_HIERARCHY_PARENT_NOT_FOUND", "Parent GameObject not found: " + parent, "Run go.find or scene.hierarchy without parent, then pass a stable hierarchy path or instance id.");
|
|
107
|
+
}
|
|
108
|
+
for (var i = 0; i < parentObject.transform.childCount; i++)
|
|
109
|
+
{
|
|
110
|
+
roots.Add(parentObject.transform.GetChild(i).gameObject);
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
else
|
|
114
|
+
{
|
|
115
|
+
roots.AddRange(scene.GetRootGameObjects());
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
var allItems = new List<HierarchyItem>();
|
|
119
|
+
foreach (var root in roots.OrderBy(g => HierarchyPath(g), StringComparer.Ordinal))
|
|
120
|
+
{
|
|
121
|
+
CollectHierarchy(root.transform, allItems, 0, maxDepth, query, includeInactive, includeComponents, componentType);
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
var total = allItems.Count;
|
|
125
|
+
var page = allItems.Skip(cursor).Take(pageSize).ToList();
|
|
126
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
127
|
+
{
|
|
128
|
+
Scene = new SceneSummary { Name = scene.name, Path = scene.path },
|
|
129
|
+
Items = page,
|
|
130
|
+
PageInfo = BuildPageInfo(pageSize, cursor, total, page.Count)
|
|
131
|
+
});
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
// 按深度/名称/inactive 策略收集层级项;分页在调用方统一处理。
|
|
135
|
+
private static void CollectHierarchy(Transform transform, List<HierarchyItem> items, int depth, int maxDepth, string query, bool includeInactive, bool includeComponents, string componentType)
|
|
136
|
+
{
|
|
137
|
+
var gameObject = transform.gameObject;
|
|
138
|
+
if (includeInactive || gameObject.activeInHierarchy)
|
|
139
|
+
{
|
|
140
|
+
if (TextMatches(query, gameObject.name, HierarchyPath(gameObject)) && ComponentMatches(gameObject, componentType))
|
|
141
|
+
{
|
|
142
|
+
items.Add(BuildHierarchyItem(transform, depth, includeComponents));
|
|
143
|
+
}
|
|
144
|
+
}
|
|
145
|
+
if (depth >= maxDepth)
|
|
146
|
+
{
|
|
147
|
+
return;
|
|
148
|
+
}
|
|
149
|
+
foreach (Transform child in transform)
|
|
150
|
+
{
|
|
151
|
+
CollectHierarchy(child, items, depth + 1, maxDepth, query, includeInactive, includeComponents, componentType);
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
// 生成轻量 GameObject 层级项;componentTypes 始终返回,components 仅在 includeComponents 时返回。
|
|
156
|
+
private static HierarchyItem BuildHierarchyItem(Transform transform, int depth, bool includeComponents)
|
|
157
|
+
{
|
|
158
|
+
var componentNames = new List<string>();
|
|
159
|
+
foreach (var component in transform.GetComponents<Component>())
|
|
160
|
+
{
|
|
161
|
+
componentNames.Add(component != null ? component.GetType().Name : "MissingScript");
|
|
162
|
+
}
|
|
163
|
+
var gameObject = transform.gameObject;
|
|
164
|
+
var item = new HierarchyItem
|
|
165
|
+
{
|
|
166
|
+
Id = gameObject.GetInstanceID(),
|
|
167
|
+
Name = gameObject.name,
|
|
168
|
+
Path = HierarchyPath(gameObject),
|
|
169
|
+
Depth = depth,
|
|
170
|
+
Active = gameObject.activeSelf,
|
|
171
|
+
ActiveInHierarchy = gameObject.activeInHierarchy,
|
|
172
|
+
Tag = gameObject.tag,
|
|
173
|
+
Layer = gameObject.layer,
|
|
174
|
+
ChildCount = transform.childCount,
|
|
175
|
+
ChildrenTruncated = transform.childCount > 0,
|
|
176
|
+
ComponentCount = componentNames.Count,
|
|
177
|
+
ComponentTypes = componentNames
|
|
178
|
+
};
|
|
179
|
+
if (includeComponents)
|
|
180
|
+
{
|
|
181
|
+
item.Components = componentNames;
|
|
182
|
+
}
|
|
183
|
+
return item;
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
private static string HierarchyPath(GameObject gameObject)
|
|
187
|
+
{
|
|
188
|
+
var names = new Stack<string>();
|
|
189
|
+
var current = gameObject.transform;
|
|
190
|
+
while (current != null)
|
|
191
|
+
{
|
|
192
|
+
names.Push(current.name);
|
|
193
|
+
current = current.parent;
|
|
194
|
+
}
|
|
195
|
+
return string.Join("/", names.ToArray());
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
// 通用文本筛选;query 为空时视为匹配。
|
|
199
|
+
private static bool TextMatches(string query, params string[] values)
|
|
200
|
+
{
|
|
201
|
+
if (string.IsNullOrEmpty(query)) return true;
|
|
202
|
+
foreach (var value in values ?? new string[0])
|
|
203
|
+
{
|
|
204
|
+
if (!string.IsNullOrEmpty(value) && value.IndexOf(query, StringComparison.OrdinalIgnoreCase) >= 0)
|
|
205
|
+
{
|
|
206
|
+
return true;
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
return false;
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
// 判断 GameObject 是否拥有指定 Component 类型;空 componentType 表示不过滤(字符串匹配,不解析程序集)。
|
|
213
|
+
private static bool ComponentMatches(GameObject gameObject, string componentType)
|
|
214
|
+
{
|
|
215
|
+
if (gameObject == null || string.IsNullOrEmpty(componentType)) return true;
|
|
216
|
+
foreach (var component in gameObject.GetComponents<Component>())
|
|
217
|
+
{
|
|
218
|
+
if (ComponentTypeMatches(component, componentType)) return true;
|
|
219
|
+
}
|
|
220
|
+
return false;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
private static bool ComponentTypeMatches(Component component, string componentType)
|
|
224
|
+
{
|
|
225
|
+
if (string.IsNullOrEmpty(componentType)) return true;
|
|
226
|
+
if (component == null) return string.Equals(componentType, "MissingScript", StringComparison.OrdinalIgnoreCase);
|
|
227
|
+
var type = component.GetType();
|
|
228
|
+
return string.Equals(type.Name, componentType, StringComparison.OrdinalIgnoreCase)
|
|
229
|
+
|| string.Equals(type.FullName, componentType, StringComparison.OrdinalIgnoreCase)
|
|
230
|
+
|| type.FullName.IndexOf(componentType, StringComparison.OrdinalIgnoreCase) >= 0;
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
private static PageInfo BuildPageInfo(int pageSize, int cursor, int totalCount, int returnedCount)
|
|
234
|
+
{
|
|
235
|
+
long? next = cursor + returnedCount < totalCount ? (long?)(cursor + returnedCount) : null;
|
|
236
|
+
return new PageInfo
|
|
237
|
+
{
|
|
238
|
+
Total = totalCount,
|
|
239
|
+
TotalCount = totalCount,
|
|
240
|
+
ReturnedCount = returnedCount,
|
|
241
|
+
PageSize = pageSize,
|
|
242
|
+
Cursor = cursor,
|
|
243
|
+
NextCursor = next,
|
|
244
|
+
HasMore = next != null,
|
|
245
|
+
Truncated = next != null
|
|
246
|
+
};
|
|
247
|
+
}
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
#endif
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEngine.SceneManagement;
|
|
4
|
+
|
|
5
|
+
namespace UnityCli
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
/// scene.list-opened — 列出当前已加载(打开)场景:name/path/buildIndex/loaded/dirty/isActive。
|
|
9
|
+
/// </summary>
|
|
10
|
+
public class SceneListOpenedTool : IUnityCliTool<SceneListOpenedTool.Request, SceneListOpenedTool.Result>
|
|
11
|
+
{
|
|
12
|
+
public sealed class Request
|
|
13
|
+
{
|
|
14
|
+
// scene.list-opened 无入参
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
public sealed class Result
|
|
18
|
+
{
|
|
19
|
+
public List<OpenedScene> Scenes { get; set; }
|
|
20
|
+
public long Count { get; set; }
|
|
21
|
+
public string ActiveScene { get; set; }
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
public sealed class OpenedScene
|
|
25
|
+
{
|
|
26
|
+
public string Name { get; set; }
|
|
27
|
+
public string Path { get; set; }
|
|
28
|
+
public long BuildIndex { get; set; }
|
|
29
|
+
public bool IsLoaded { get; set; }
|
|
30
|
+
public bool IsDirty { get; set; }
|
|
31
|
+
public bool IsActive { get; set; }
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
public ToolDescriptor Describe() => new()
|
|
35
|
+
{
|
|
36
|
+
Name = "scene.list-opened",
|
|
37
|
+
Summary = "List currently loaded (opened) scenes with name, path, build index, loaded/dirty state and active flag.",
|
|
38
|
+
Description = "List currently loaded (opened) scenes with name, path, build index, loaded/dirty state and active flag. Read-only.",
|
|
39
|
+
Group = "scene",
|
|
40
|
+
DestructiveHint = false,
|
|
41
|
+
Target = "editor",
|
|
42
|
+
PlayModeSupport = "supported",
|
|
43
|
+
DefaultTimeoutMs = 30000,
|
|
44
|
+
MaxTimeoutMs = 600000,
|
|
45
|
+
Examples = new[]
|
|
46
|
+
{
|
|
47
|
+
new ToolExample { Description = "List opened scenes", Input = new Request { } }
|
|
48
|
+
}
|
|
49
|
+
};
|
|
50
|
+
|
|
51
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
52
|
+
{
|
|
53
|
+
var scenes = new List<OpenedScene>();
|
|
54
|
+
var active = SceneManager.GetActiveScene();
|
|
55
|
+
for (var i = 0; i < SceneManager.sceneCount; i++)
|
|
56
|
+
{
|
|
57
|
+
var scene = SceneManager.GetSceneAt(i);
|
|
58
|
+
scenes.Add(new OpenedScene
|
|
59
|
+
{
|
|
60
|
+
Name = scene.name,
|
|
61
|
+
Path = SceneToolSupport.NormalizeAssetPath(scene.path),
|
|
62
|
+
BuildIndex = scene.buildIndex,
|
|
63
|
+
IsLoaded = scene.isLoaded,
|
|
64
|
+
IsDirty = scene.isDirty,
|
|
65
|
+
IsActive = scene == active
|
|
66
|
+
});
|
|
67
|
+
}
|
|
68
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
69
|
+
{
|
|
70
|
+
Scenes = scenes,
|
|
71
|
+
Count = (long)SceneManager.sceneCount,
|
|
72
|
+
ActiveScene = active.name
|
|
73
|
+
});
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
#endif
|