@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,182 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.IO;
5
+ using UnityEditor;
6
+ using UnityEngine;
7
+
8
+ namespace UnityCli
9
+ {
10
+ /// <summary>
11
+ /// texture.create — 从源文件或内联生成的纯色纹理创建纹理资产,并可应用导入设置。
12
+ /// </summary>
13
+ public class TextureCreateTool : IUnityCliTool<TextureCreateTool.Request, TextureCreateTool.Result>
14
+ {
15
+ public sealed class Request
16
+ {
17
+ public string Path { get; set; }
18
+ public string Source { get; set; }
19
+ public bool? Overwrite { get; set; }
20
+ public int? Width { get; set; }
21
+ public int? Height { get; set; }
22
+ public string Color { get; set; }
23
+ public string TextureType { get; set; }
24
+ public bool? Readable { get; set; }
25
+ public bool? Mipmap { get; set; }
26
+ public bool? SRGB { get; set; }
27
+ public bool? AlphaIsTransparency { get; set; }
28
+ public string WrapMode { get; set; }
29
+ public string FilterMode { get; set; }
30
+ public string Compression { get; set; }
31
+ public int? MaxTextureSize { get; set; }
32
+ }
33
+
34
+ public sealed class Result
35
+ {
36
+ public TextureInfo Texture { get; set; }
37
+ public TextureImportSettings ImportSettings { get; set; }
38
+ public List<TexturePlannedEffect> PlannedEffects { get; set; }
39
+ }
40
+
41
+ public ToolDescriptor Describe() => new()
42
+ {
43
+ Name = "texture.create",
44
+ Summary = "Create a texture asset from a source file or a generated solid-color image, then apply import settings.",
45
+ Description = "Create a texture asset at an Assets/ path. With source, copies an existing file (absolute or Assets/ path); otherwise generates a solid-color PNG/JPG from width/height/color. Refuses to overwrite unless overwrite=true. Import settings (textureType/readable/mipmap/sRGB/wrapMode/filterMode/compression/maxTextureSize) are applied after import.",
46
+ Group = "texture",
47
+ DestructiveHint = true,
48
+ SideEffects = new[] { "asset-write", "asset-import" },
49
+ Target = "editor",
50
+ PlayModeSupport = "editor-only",
51
+ DefaultTimeoutMs = 30000,
52
+ MaxTimeoutMs = 600000,
53
+ Examples = new[]
54
+ {
55
+ new ToolExample { Description = "Generate a 64x64 red texture", Input = new Request { Path = "Assets/Textures/Red.png", Width = 64, Height = 64, Color = "ff0000" } }
56
+ }
57
+ };
58
+
59
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
60
+ {
61
+ TextureToolSupport.EnsureEditorNotBusy("texture.create");
62
+ var path = TextureToolSupport.RequireTexturePath(request.Path);
63
+ var overwrite = request.Overwrite ?? false;
64
+ TextureToolSupport.ValidateTextureSettings(BuildSettings(request));
65
+ if (string.IsNullOrEmpty(request.Source) && ((request.Width.HasValue && request.Width.Value <= 0) || (request.Height.HasValue && request.Height.Value <= 0)))
66
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_RANGE_INVALID", "Generated texture width and height must be positive.", "Pass positive width and height.");
67
+ var settings = BuildSettings(request);
68
+ byte[] sourceBytes = null;
69
+ byte[] generatedBytes = null;
70
+ if (!string.IsNullOrEmpty(request.Source)) sourceBytes = ReadAndValidateSource(request.Source);
71
+ else generatedBytes = EncodeGeneratedTexture(path, request);
72
+ if (AssetToolSupport.AssetExists(path) && !overwrite)
73
+ {
74
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_OUTPUT_EXISTS", "Texture output already exists: " + path, "Pass --overwrite or choose a different texture asset path.");
75
+ }
76
+
77
+ ctx.CommitEffect();
78
+ AssetToolSupport.CreateAssetDirectory(path);
79
+ if (!string.IsNullOrEmpty(request.Source))
80
+ {
81
+ CopyTextureSource(sourceBytes, path, overwrite);
82
+ }
83
+ else
84
+ {
85
+ File.WriteAllBytes(AssetToolSupport.AssetFullPath(path), generatedBytes);
86
+ AssetDatabase.Refresh();
87
+ }
88
+
89
+ try
90
+ {
91
+ AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
92
+ TextureToolSupport.ApplyTextureSettings(TextureToolSupport.RequireTextureImporter(path), settings, true);
93
+ AssetDatabase.SaveAssets();
94
+ }
95
+ catch (UnityCliBridge.BridgeCommandException)
96
+ {
97
+ throw;
98
+ }
99
+ catch (Exception exception)
100
+ {
101
+ throw new UnityCliBridge.BridgeCommandException("E_IMPORT_FAILED", "Failed to import texture: " + path + " (" + exception.Message + ")", "Check texture file contents, importer settings and Unity Console diagnostics.");
102
+ }
103
+ var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
104
+ if (texture == null)
105
+ {
106
+ throw new UnityCliBridge.BridgeCommandException("E_IMPORT_FAILED", "Texture import did not produce a Texture2D asset: " + path, "Check texture file contents and Unity Console diagnostics.");
107
+ }
108
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
109
+ {
110
+ Texture = TextureToolSupport.BuildTextureInfo(path, texture),
111
+ ImportSettings = TextureToolSupport.BuildTextureImportSettings(TextureToolSupport.RequireTextureImporter(path)),
112
+ PlannedEffects = new List<TexturePlannedEffect> { new TexturePlannedEffect { Type = "texture.create", Path = path, Refresh = true } }
113
+ });
114
+ }
115
+
116
+ private static byte[] ReadAndValidateSource(string source)
117
+ {
118
+ var sourcePath = AssetToolSupport.NormalizeAssetPath(source);
119
+ var fullSource = sourcePath.StartsWith("Assets/", StringComparison.OrdinalIgnoreCase) ? AssetToolSupport.AssetFullPath(sourcePath) : Path.GetFullPath(source);
120
+ if (!File.Exists(fullSource)) throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_SOURCE_NOT_FOUND", "Texture source file not found: " + source, "Pass an existing texture source file.");
121
+ var bytes = File.ReadAllBytes(fullSource);
122
+ var decoded = new Texture2D(2, 2, TextureFormat.RGBA32, false);
123
+ try { if (!ImageConversion.LoadImage(decoded, bytes)) throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_DECODE_FAILED", "Texture source could not be decoded: " + source, "Pass a valid image source file."); }
124
+ finally { UnityEngine.Object.DestroyImmediate(decoded); }
125
+ return bytes;
126
+ }
127
+
128
+ private static void CopyTextureSource(byte[] sourceBytes, string destinationPath, bool overwrite)
129
+ {
130
+ var fullDestination = AssetToolSupport.AssetFullPath(destinationPath);
131
+ if (File.Exists(fullDestination) && overwrite)
132
+ {
133
+ File.Delete(fullDestination);
134
+ }
135
+ File.WriteAllBytes(fullDestination, sourceBytes);
136
+ AssetDatabase.Refresh();
137
+ }
138
+
139
+ private static byte[] EncodeGeneratedTexture(string path, Request request)
140
+ {
141
+ var extension = Path.GetExtension(path).ToLowerInvariant();
142
+ if (extension != ".png" && extension != ".jpg" && extension != ".jpeg")
143
+ {
144
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_FORMAT_UNSUPPORTED", "Generated textures can only be written as .png or .jpg: " + path, "Pass --source for other texture formats.");
145
+ }
146
+ var width = request.Width ?? 1;
147
+ var height = request.Height ?? 1;
148
+ var color = TextureToolSupport.ParseTextureColor(request.Color);
149
+ var texture = new Texture2D(width, height, TextureFormat.RGBA32, false);
150
+ try
151
+ {
152
+ var pixels = new Color[width * height];
153
+ for (var index = 0; index < pixels.Length; index++) pixels[index] = color;
154
+ texture.SetPixels(pixels);
155
+ texture.Apply();
156
+ var bytes = extension == ".png" ? texture.EncodeToPNG() : texture.EncodeToJPG(95);
157
+ return bytes;
158
+ }
159
+ finally
160
+ {
161
+ UnityEngine.Object.DestroyImmediate(texture);
162
+ }
163
+ }
164
+
165
+ internal static TextureSettings BuildSettings(Request request)
166
+ {
167
+ return new TextureSettings
168
+ {
169
+ TextureType = request.TextureType,
170
+ Readable = request.Readable,
171
+ Mipmap = request.Mipmap,
172
+ SRGB = request.SRGB,
173
+ AlphaIsTransparency = request.AlphaIsTransparency,
174
+ WrapMode = request.WrapMode,
175
+ FilterMode = request.FilterMode,
176
+ Compression = request.Compression,
177
+ MaxTextureSize = request.MaxTextureSize
178
+ };
179
+ }
180
+ }
181
+ }
182
+ #endif
@@ -0,0 +1,89 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.IO;
5
+ using UnityEditor;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// texture.delete — 删除纹理资产。destructive,支持 dryRun。
11
+ /// </summary>
12
+ public class TextureDeleteTool : IUnityCliTool<TextureDeleteTool.Request, TextureDeleteTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ public string Path { get; set; }
17
+ public string Target { get; set; }
18
+ }
19
+
20
+ public sealed class Result
21
+ {
22
+ public bool? DryRun { get; set; }
23
+ public TextureInfo Texture { get; set; }
24
+ public List<TexturePlannedEffect> PlannedEffects { get; set; }
25
+ }
26
+
27
+ public ToolDescriptor Describe() => new()
28
+ {
29
+ Name = "texture.delete",
30
+ Summary = "Delete an Assets/ texture asset; destructive, supports --dry-run preview.",
31
+ Description = "Delete an Assets/ texture asset through AssetDatabase. Destructive: removes a persisted texture. Supports --dry-run to preview the planned deletion without removing anything.",
32
+ Group = "texture",
33
+ DestructiveHint = true,
34
+ SupportsDryRun = true,
35
+ SideEffects = new[] { "asset-delete" },
36
+ Target = "editor",
37
+ PlayModeSupport = "editor-only",
38
+ DefaultTimeoutMs = 30000,
39
+ MaxTimeoutMs = 600000,
40
+ Examples = new[]
41
+ {
42
+ new ToolExample { Description = "Preview deleting a texture", Input = new Request { Path = "Assets/Textures/Old.png" }, Execution = new ToolExampleExecution { DryRun = true } }
43
+ }
44
+ };
45
+
46
+ public async System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
47
+ {
48
+ TextureToolSupport.EnsureEditorNotBusy("texture.delete");
49
+ var path = TextureToolSupport.ResolveTexturePath(request.Path ?? request.Target);
50
+ if (ctx.DryRun)
51
+ {
52
+ return new Result
53
+ {
54
+ DryRun = true,
55
+ Texture = TextureToolSupport.BuildTextureInfo(path, TextureToolSupport.LoadTextureAsset(path)),
56
+ PlannedEffects = new List<TexturePlannedEffect> { new TexturePlannedEffect { Type = "texture.delete", Path = path } }
57
+ };
58
+ }
59
+ ctx.CommitEffect();
60
+ if (!AssetDatabase.DeleteAsset(path))
61
+ {
62
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_DELETE_FAILED", "Failed to delete texture asset: " + path, "Check Unity Console and file permissions.");
63
+ }
64
+ AssetDatabase.Refresh();
65
+ var fullPath = AssetToolSupport.AssetFullPath(path);
66
+ var deleted = await ctx.Wait.Until(
67
+ () => !File.Exists(fullPath)
68
+ && !Directory.Exists(fullPath)
69
+ && !AssetDatabase.IsValidFolder(path)
70
+ && AssetDatabase.LoadMainAssetAtPath(path) == null,
71
+ TimeSpan.FromMilliseconds(Math.Max(1, ctx.TimeoutMs)),
72
+ ct);
73
+ var observedExists = File.Exists(fullPath)
74
+ || Directory.Exists(fullPath)
75
+ || AssetDatabase.IsValidFolder(path)
76
+ || AssetDatabase.LoadMainAssetAtPath(path) != null;
77
+ if (!deleted || observedExists)
78
+ {
79
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_DELETE_PROOF_MISSING", "Texture deletion was not observed in the file system and AssetDatabase: " + path, "Inspect Unity Console and file permissions before retrying.");
80
+ }
81
+ return new Result
82
+ {
83
+ Texture = new TextureInfo { Path = path, SizeBytes = 0 },
84
+ PlannedEffects = new List<TexturePlannedEffect> { new TexturePlannedEffect { Type = "texture.delete", Path = path } }
85
+ };
86
+ }
87
+ }
88
+ }
89
+ #endif
@@ -0,0 +1,189 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.IO;
5
+ using UnityEditor;
6
+ using UnityEngine;
7
+
8
+ namespace UnityCli
9
+ {
10
+ /// <summary>
11
+ /// texture.generate — 生成程序化纹理(solid/gradient/radial/noise/checkerboard/stripes/dots/grid/brick)。
12
+ /// </summary>
13
+ public class TextureGenerateTool : IUnityCliTool<TextureGenerateTool.Request, TextureGenerateTool.Result>
14
+ {
15
+ public sealed class Request
16
+ {
17
+ public string Path { get; set; }
18
+ public int? Width { get; set; }
19
+ public int? Height { get; set; }
20
+ public string Pattern { get; set; }
21
+ public string Color { get; set; }
22
+ public string Color2 { get; set; }
23
+ public int? PatternSize { get; set; }
24
+ }
25
+
26
+ public sealed class Result
27
+ {
28
+ public bool? DryRun { get; set; }
29
+ public long SizeBytes { get; set; }
30
+ public List<TexturePlannedEffect> PlannedEffects { get; set; }
31
+ }
32
+
33
+ public ToolDescriptor Describe() => new()
34
+ {
35
+ Name = "texture.generate",
36
+ Summary = "Generate a procedural PNG texture (solid/gradient/radial/noise/checkerboard/stripes/dots/grid/brick); destructive, supports --dry-run.",
37
+ Description = "Generate a procedural PNG texture at an Assets/*.png path. Patterns: solid, gradient (linear along x), radial (center outward), noise (Perlin), checkerboard, stripes, dots, grid, brick. color/color2 lerp endpoints; patternSize controls cell size for the tiled patterns. Destructive: writes a new asset file.",
38
+ Group = "texture",
39
+ DestructiveHint = true,
40
+ SupportsDryRun = true,
41
+ SideEffects = new[] { "asset-write", "asset-import" },
42
+ Target = "editor",
43
+ PlayModeSupport = "editor-only",
44
+ DefaultTimeoutMs = 30000,
45
+ MaxTimeoutMs = 600000,
46
+ Examples = new[]
47
+ {
48
+ new ToolExample { Description = "Generate a 128x128 checkerboard", Input = new Request { Path = "Assets/Textures/Checker.png", Width = 128, Height = 128, Pattern = "checkerboard", Color = "ffffff", Color2 = "000000", PatternSize = 16 } }
49
+ }
50
+ };
51
+
52
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
53
+ {
54
+ TextureToolSupport.EnsureEditorNotBusy("texture.generate");
55
+ var path = TextureToolSupport.RequireTexturePath(request.Path);
56
+ if (!path.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
57
+ {
58
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_PATH_INVALID", "texture.generate requires an Assets/*.png path: " + path, "Pass Assets/Textures/Generated.png.");
59
+ }
60
+ var width = request.Width ?? 256;
61
+ var height = request.Height ?? 256;
62
+ var pattern = request.Pattern ?? "solid";
63
+ var patternSize = request.PatternSize ?? 8;
64
+ ValidateGenerateRequest(width, height, pattern, patternSize);
65
+ var color1 = ParseColorArg(request.Color, Color.white);
66
+ var color2 = ParseColorArg(request.Color2, Color.black);
67
+ if (ctx.DryRun)
68
+ {
69
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
70
+ {
71
+ DryRun = true,
72
+ PlannedEffects = new List<TexturePlannedEffect> { new TexturePlannedEffect { Type = "texture.generate", Path = path } }
73
+ });
74
+ }
75
+ ctx.CommitEffect();
76
+ var texture = new Texture2D(width, height, TextureFormat.RGBA32, false);
77
+ var pixels = new Color32[width * height];
78
+ for (var y = 0; y < height; y++)
79
+ {
80
+ for (var x = 0; x < width; x++)
81
+ {
82
+ pixels[y * width + x] = ComputePixel(pattern, x, y, width, height, color1, color2, patternSize);
83
+ }
84
+ }
85
+ texture.SetPixels32(pixels);
86
+ texture.Apply();
87
+ AssetToolSupport.CreateAssetDirectory(path);
88
+ var bytes = texture.EncodeToPNG();
89
+ if (bytes == null || bytes.Length == 0)
90
+ {
91
+ UnityEngine.Object.DestroyImmediate(texture);
92
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_GENERATE_FAILED", "Texture encoder returned no PNG bytes: " + path, "Check the requested texture dimensions and retry.");
93
+ }
94
+ var fullPath = AssetToolSupport.AssetFullPath(path);
95
+ File.WriteAllBytes(fullPath, bytes);
96
+ if (!File.Exists(fullPath) || new FileInfo(fullPath).Length <= 0)
97
+ {
98
+ UnityEngine.Object.DestroyImmediate(texture);
99
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_GENERATE_FAILED", "Generated texture file was not written with content: " + path, "Check destination path and permissions, then retry.");
100
+ }
101
+ AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate | ImportAssetOptions.ForceSynchronousImport);
102
+ var importedTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
103
+ UnityEngine.Object.DestroyImmediate(texture);
104
+ if (importedTexture == null)
105
+ {
106
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_GENERATE_FAILED", "Generated texture failed to import: " + path, "Inspect Unity import diagnostics and retry.");
107
+ }
108
+ var sizeBytes = new FileInfo(fullPath).Length;
109
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
110
+ {
111
+ SizeBytes = sizeBytes,
112
+ PlannedEffects = new List<TexturePlannedEffect> { new TexturePlannedEffect { Type = "texture.generate", Path = path } }
113
+ });
114
+ }
115
+
116
+ private static void ValidateGenerateRequest(int width, int height, string pattern, int patternSize)
117
+ {
118
+ if (width < 1 || width > 4096 || height < 1 || height > 4096)
119
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_RANGE_INVALID", "Width and Height must be between 1 and 4096.", "Pass dimensions from 1 through 4096.");
120
+ if (patternSize < 1)
121
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_RANGE_INVALID", "PatternSize must be positive.", "Pass a positive patternSize.");
122
+ var valid = string.Equals(pattern, "solid", StringComparison.OrdinalIgnoreCase) ||
123
+ string.Equals(pattern, "gradient", StringComparison.OrdinalIgnoreCase) ||
124
+ string.Equals(pattern, "radial", StringComparison.OrdinalIgnoreCase) ||
125
+ string.Equals(pattern, "noise", StringComparison.OrdinalIgnoreCase) ||
126
+ string.Equals(pattern, "checkerboard", StringComparison.OrdinalIgnoreCase) ||
127
+ string.Equals(pattern, "stripes", StringComparison.OrdinalIgnoreCase) ||
128
+ string.Equals(pattern, "dots", StringComparison.OrdinalIgnoreCase) ||
129
+ string.Equals(pattern, "grid", StringComparison.OrdinalIgnoreCase) ||
130
+ string.Equals(pattern, "brick", StringComparison.OrdinalIgnoreCase);
131
+ if (!valid)
132
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_PATTERN_INVALID", "Unsupported texture pattern: " + pattern, "Pass solid, gradient, radial, noise, checkerboard, stripes, dots, grid, or brick.");
133
+ }
134
+
135
+ private static Color32 ComputePixel(string pattern, int x, int y, int width, int height, Color32 color1, Color32 color2, int patternSize)
136
+ {
137
+ if (string.Equals(pattern, "gradient", StringComparison.OrdinalIgnoreCase)
138
+ || string.Equals(pattern, "radial", StringComparison.OrdinalIgnoreCase))
139
+ {
140
+ // gradient=linear(沿 x), radial=从中心向外
141
+ var t = string.Equals(pattern, "radial", StringComparison.OrdinalIgnoreCase)
142
+ ? Vector2.Distance(new Vector2(x, y), new Vector2(width / 2f, height / 2f)) / Mathf.Max(width, height) * 2f
143
+ : (float)x / Mathf.Max(1, width - 1);
144
+ return Color32.Lerp(color1, color2, Mathf.Clamp01(t));
145
+ }
146
+ if (string.Equals(pattern, "noise", StringComparison.OrdinalIgnoreCase))
147
+ {
148
+ var n = Mathf.PerlinNoise((float)x / width * 8f, (float)y / height * 8f);
149
+ return Color32.Lerp(color1, color2, n);
150
+ }
151
+ var size = Mathf.Max(1, patternSize);
152
+ if (string.Equals(pattern, "checkerboard", StringComparison.OrdinalIgnoreCase))
153
+ {
154
+ return ((x / size + y / size) % 2 == 0) ? color1 : color2;
155
+ }
156
+ if (string.Equals(pattern, "stripes", StringComparison.OrdinalIgnoreCase))
157
+ {
158
+ return ((y / size) % 2 == 0) ? color1 : color2;
159
+ }
160
+ if (string.Equals(pattern, "dots", StringComparison.OrdinalIgnoreCase))
161
+ {
162
+ var cx = x % size;
163
+ var cy = y % size;
164
+ var r = size / 2f;
165
+ return (cx - r) * (cx - r) + (cy - r) * (cy - r) <= r * r ? color2 : color1;
166
+ }
167
+ if (string.Equals(pattern, "grid", StringComparison.OrdinalIgnoreCase))
168
+ {
169
+ return (x % size == 0 || y % size == 0) ? color2 : color1;
170
+ }
171
+ if (string.Equals(pattern, "brick", StringComparison.OrdinalIgnoreCase))
172
+ {
173
+ var row = y / size;
174
+ var offset = (row % 2 == 0) ? 0 : size / 2;
175
+ return (x + offset) % size == 0 || y % size == 0 ? color2 : color1;
176
+ }
177
+ return color1;
178
+ }
179
+
180
+ private static Color32 ParseColorArg(string value, Color32 defaultColor)
181
+ {
182
+ if (string.IsNullOrEmpty(value)) return defaultColor;
183
+ Color color;
184
+ if (ColorUtility.TryParseHtmlString(value, out color)) return color;
185
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_COLOR_INVALID", "Texture color must be a hex RGB/RGBA value: " + value, "Pass a value such as #ffffff or #ff00ffff.");
186
+ }
187
+ }
188
+ }
189
+ #endif
@@ -0,0 +1,104 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+
5
+ namespace UnityCli
6
+ {
7
+ /// <summary>
8
+ /// texture.import-settings — 应用 TextureImporter 设置(textureType/readable/mipmap/wrapMode 等)。
9
+ /// </summary>
10
+ public class TextureImportSettingsTool : IUnityCliTool<TextureImportSettingsTool.Request, TextureImportSettingsTool.Result>
11
+ {
12
+ public sealed class Request
13
+ {
14
+ public string Path { get; set; }
15
+ public string Target { get; set; }
16
+ public string TextureType { get; set; }
17
+ public string Type { get; set; }
18
+ public bool? Readable { get; set; }
19
+ public bool? Mipmap { get; set; }
20
+ public bool? SRGB { get; set; }
21
+ public bool? AlphaIsTransparency { get; set; }
22
+ public string WrapMode { get; set; }
23
+ public string FilterMode { get; set; }
24
+ public string Compression { get; set; }
25
+ public int? MaxTextureSize { get; set; }
26
+ }
27
+
28
+ public sealed class Result
29
+ {
30
+ public TextureInfo Texture { get; set; }
31
+ public TextureImportSettings ImportSettings { get; set; }
32
+ public bool Changed { get; set; }
33
+ public List<TexturePlannedEffect> PlannedEffects { get; set; }
34
+ }
35
+
36
+ public ToolDescriptor Describe() => new()
37
+ {
38
+ Name = "texture.import-settings",
39
+ Summary = "Apply TextureImporter settings (textureType, readable, mipmap, sRGB, wrap/filter mode, compression, max size) to an Assets/ texture.",
40
+ Description = "Apply TextureImporter settings to an Assets/ texture. Only fields you provide are changed; unspecified fields keep their current value. Documented enum values: textureType (Default/Sprite/Normal/...), wrapMode (Repeat/Clamp/Mirror/...), filterMode (Point/Bilinear/Trilinear), compression (None/Compressed/CompressedHQ/...).",
41
+ Group = "texture",
42
+ DestructiveHint = true,
43
+ SideEffects = new[] { "asset-import" },
44
+ Target = "editor",
45
+ PlayModeSupport = "editor-only",
46
+ DefaultTimeoutMs = 30000,
47
+ MaxTimeoutMs = 600000,
48
+ Examples = new[]
49
+ {
50
+ new ToolExample { Description = "Set sprite type and clamp wrap", Input = new Request { Path = "Assets/Textures/Icon.png", TextureType = "Sprite", WrapMode = "Clamp" } }
51
+ }
52
+ };
53
+
54
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
55
+ {
56
+ TextureToolSupport.EnsureEditorNotBusy("texture.import-settings");
57
+ var path = TextureToolSupport.ResolveTexturePath(request.Path ?? request.Target);
58
+ TextureToolSupport.LoadTextureAsset(path);
59
+ var settings = BuildSettings(request);
60
+ TextureToolSupport.ValidateTextureSettings(settings);
61
+ ctx.CommitEffect();
62
+ bool changed;
63
+ try
64
+ {
65
+ changed = TextureToolSupport.ApplyTextureSettings(TextureToolSupport.RequireTextureImporter(path), settings, true);
66
+ }
67
+ catch (UnityCliBridge.BridgeCommandException)
68
+ {
69
+ throw;
70
+ }
71
+ catch (System.Exception exception)
72
+ {
73
+ throw new UnityCliBridge.BridgeCommandException("E_IMPORT_FAILED", "Failed to apply texture import settings: " + path + " (" + exception.Message + ")", "Check TextureImporter settings and Unity Console diagnostics.");
74
+ }
75
+ var texture = TextureToolSupport.LoadTextureAsset(path);
76
+ var effects = new List<TexturePlannedEffect>();
77
+ if (changed) effects.Add(new TexturePlannedEffect { Type = "texture.import-settings", Path = path });
78
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
79
+ {
80
+ Texture = TextureToolSupport.BuildTextureInfo(path, texture),
81
+ ImportSettings = TextureToolSupport.BuildTextureImportSettings(TextureToolSupport.RequireTextureImporter(path)),
82
+ Changed = changed,
83
+ PlannedEffects = effects
84
+ });
85
+ }
86
+
87
+ private static TextureSettings BuildSettings(Request request)
88
+ {
89
+ return new TextureSettings
90
+ {
91
+ TextureType = request.TextureType ?? request.Type,
92
+ Readable = request.Readable,
93
+ Mipmap = request.Mipmap,
94
+ SRGB = request.SRGB,
95
+ AlphaIsTransparency = request.AlphaIsTransparency,
96
+ WrapMode = request.WrapMode,
97
+ FilterMode = request.FilterMode,
98
+ Compression = request.Compression,
99
+ MaxTextureSize = request.MaxTextureSize
100
+ };
101
+ }
102
+ }
103
+ }
104
+ #endif
@@ -0,0 +1,50 @@
1
+ #if UNITY_EDITOR
2
+ namespace UnityCli
3
+ {
4
+ /// <summary>
5
+ /// texture.info — 读取纹理资产摘要与导入设置。
6
+ /// </summary>
7
+ public class TextureInfoTool : IUnityCliTool<TextureInfoTool.Request, TextureInfoTool.Result>
8
+ {
9
+ public sealed class Request
10
+ {
11
+ public string Path { get; set; }
12
+ public string Target { get; set; }
13
+ }
14
+
15
+ public sealed class Result
16
+ {
17
+ public TextureInfo Texture { get; set; }
18
+ public TextureImportSettings ImportSettings { get; set; }
19
+ }
20
+
21
+ public ToolDescriptor Describe() => new()
22
+ {
23
+ Name = "texture.info",
24
+ Summary = "Return path, guid, dimensions, format, byte size and TextureImporter settings for an Assets/ texture.",
25
+ Description = "Return path, guid, name, width, height, format, byte size and the full TextureImporter settings for an Assets/ texture. Read-only; use texture.import-settings to change importer fields and texture.modify to edit pixels.",
26
+ Group = "texture",
27
+ DestructiveHint = false,
28
+ Target = "editor",
29
+ PlayModeSupport = "supported",
30
+ DefaultTimeoutMs = 30000,
31
+ MaxTimeoutMs = 600000,
32
+ Examples = new[]
33
+ {
34
+ new ToolExample { Description = "Inspect a texture", Input = new Request { Path = "Assets/Textures/Icon.png" } }
35
+ }
36
+ };
37
+
38
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
39
+ {
40
+ var path = TextureToolSupport.ResolveTexturePath(request.Path ?? request.Target);
41
+ var texture = TextureToolSupport.LoadTextureAsset(path);
42
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
43
+ {
44
+ Texture = TextureToolSupport.BuildTextureInfo(path, texture),
45
+ ImportSettings = TextureToolSupport.BuildTextureImportSettings(TextureToolSupport.RequireTextureImporter(path))
46
+ });
47
+ }
48
+ }
49
+ }
50
+ #endif