@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,119 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEditor.SceneManagement;
5
+ using UnityEngine;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// camera.lens — 更新 Camera 镜头/投影设置:FOV、正交模式/尺寸、近/远裁剪面、清屏标志、深度。
11
+ /// </summary>
12
+ public class CameraLensTool : IUnityCliTool<CameraLensTool.Request, CameraLensTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ public string Target { get; set; }
17
+ public double? FieldOfView { get; set; }
18
+ public bool? Orthographic { get; set; }
19
+ public double? OrthographicSize { get; set; }
20
+ public double? NearClipPlane { get; set; }
21
+ public double? FarClipPlane { get; set; }
22
+ public string ClearFlags { get; set; }
23
+ public double? Depth { get; set; }
24
+ }
25
+
26
+ public sealed class Result
27
+ {
28
+ public CameraInfo Camera { get; set; }
29
+ public List<CameraPlannedEffect> PlannedEffects { get; set; }
30
+ }
31
+
32
+ public ToolDescriptor Describe() => new()
33
+ {
34
+ Name = "camera.lens",
35
+ Summary = "Update Camera lens/projection settings: FOV, orthographic mode/size, near/far clip planes, clear flags, and depth.",
36
+ Description = "Update Camera lens/projection settings: FOV, orthographic mode/size, near/far clip planes, clear flags, and depth. Invalid clearFlags returns E_CAMERA_CLEAR_FLAGS_INVALID instead of silently doing nothing.",
37
+ Group = "camera",
38
+ DestructiveHint = false,
39
+ SideEffects = new[] { "scene-modify" },
40
+ Target = "editor",
41
+ PlayModeSupport = "session-affecting",
42
+ DefaultTimeoutMs = 30000,
43
+ MaxTimeoutMs = 600000,
44
+ Examples = new[]
45
+ {
46
+ new ToolExample { Description = "Set camera FOV", Input = new Request { Target = "UnityCliAlignmentCamera", FieldOfView = 45, NearClipPlane = 0.1, FarClipPlane = 1000 } }
47
+ }
48
+ };
49
+
50
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
51
+ {
52
+ if (string.IsNullOrEmpty(request.Target))
53
+ {
54
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "camera.lens requires target.", "Run tools run camera.list, then pass a camera name, hierarchy path, or instance id.");
55
+ }
56
+ var camera = CameraToolSupport.ResolveCamera(request.Target);
57
+ if (camera == null)
58
+ {
59
+ throw new UnityCliBridge.BridgeCommandException("E_CAMERA_NOT_FOUND", "Camera not found: " + request.Target, "Run tools run camera.list, then retry with a camera name, hierarchy path, or instance id from the result.");
60
+ }
61
+ if (!request.FieldOfView.HasValue && !request.Orthographic.HasValue && !request.OrthographicSize.HasValue && !request.NearClipPlane.HasValue && !request.FarClipPlane.HasValue && string.IsNullOrEmpty(request.ClearFlags) && !request.Depth.HasValue)
62
+ throw new UnityCliBridge.BridgeCommandException("E_CAMERA_LENS_REQUEST_EMPTY", "camera.lens requires at least one lens setting.", "Pass a fieldOfView, projection, clipping, clearFlags, or depth value.");
63
+ CameraToolSupport.ValidateFloatRange(request.FieldOfView, "fieldOfView", 1d, 179d);
64
+ CameraToolSupport.ValidateFloatRange(request.OrthographicSize, "orthographicSize", double.Epsilon, float.MaxValue);
65
+ CameraToolSupport.ValidateFloatRange(request.NearClipPlane, "nearClipPlane", double.Epsilon, float.MaxValue);
66
+ CameraToolSupport.ValidateFloatRange(request.FarClipPlane, "farClipPlane", double.Epsilon, float.MaxValue);
67
+ CameraToolSupport.ValidateFloatRange(request.Depth, "depth", -float.MaxValue, float.MaxValue);
68
+ if (request.NearClipPlane.HasValue && request.FarClipPlane.HasValue && request.NearClipPlane.Value >= request.FarClipPlane.Value)
69
+ throw new UnityCliBridge.BridgeCommandException("E_CAMERA_LENS_RANGE_INVALID", "nearClipPlane must be less than farClipPlane.", "Pass finite clipping planes with nearClipPlane < farClipPlane.");
70
+ // clearFlags 先校验再写入,避免部分应用
71
+ var clearFlags = string.IsNullOrEmpty(request.ClearFlags) ? (CameraClearFlags?)null : CameraToolSupport.ParseCameraClearFlags(request.ClearFlags);
72
+ var effects = new List<CameraPlannedEffect>();
73
+ var cameraId = camera.GetInstanceID();
74
+ ctx.CommitEffect();
75
+ if (request.FieldOfView.HasValue)
76
+ {
77
+ camera.fieldOfView = (float)request.FieldOfView.Value;
78
+ effects.Add(new CameraPlannedEffect { Type = "camera.lens", Property = "fieldOfView", Value = camera.fieldOfView.ToString(System.Globalization.CultureInfo.InvariantCulture) });
79
+ }
80
+ if (request.Orthographic.HasValue)
81
+ {
82
+ camera.orthographic = request.Orthographic.Value;
83
+ effects.Add(new CameraPlannedEffect { Type = "camera.lens", Property = "orthographic", Value = camera.orthographic.ToString().ToLowerInvariant() });
84
+ }
85
+ if (request.OrthographicSize.HasValue)
86
+ {
87
+ camera.orthographicSize = (float)request.OrthographicSize.Value;
88
+ effects.Add(new CameraPlannedEffect { Type = "camera.lens", Property = "orthographicSize", Value = camera.orthographicSize.ToString(System.Globalization.CultureInfo.InvariantCulture) });
89
+ }
90
+ if (request.NearClipPlane.HasValue)
91
+ {
92
+ camera.nearClipPlane = (float)request.NearClipPlane.Value;
93
+ effects.Add(new CameraPlannedEffect { Type = "camera.lens", Property = "nearClipPlane", Value = camera.nearClipPlane.ToString(System.Globalization.CultureInfo.InvariantCulture) });
94
+ }
95
+ if (request.FarClipPlane.HasValue)
96
+ {
97
+ camera.farClipPlane = (float)request.FarClipPlane.Value;
98
+ effects.Add(new CameraPlannedEffect { Type = "camera.lens", Property = "farClipPlane", Value = camera.farClipPlane.ToString(System.Globalization.CultureInfo.InvariantCulture) });
99
+ }
100
+ if (clearFlags.HasValue)
101
+ {
102
+ camera.clearFlags = clearFlags.Value;
103
+ effects.Add(new CameraPlannedEffect { Type = "camera.lens", Property = "clearFlags", Value = request.ClearFlags });
104
+ }
105
+ if (request.Depth.HasValue)
106
+ {
107
+ camera.depth = (float)request.Depth.Value;
108
+ effects.Add(new CameraPlannedEffect { Type = "camera.lens", Property = "depth", Value = camera.depth.ToString(System.Globalization.CultureInfo.InvariantCulture) });
109
+ }
110
+ UnityCliSceneMutation.MarkSceneObjectDirty(camera);
111
+ var observed = EditorUtility.InstanceIDToObject(cameraId) as Camera;
112
+ if (observed == null || (request.FieldOfView.HasValue && !Mathf.Approximately(observed.fieldOfView, (float)request.FieldOfView.Value)) || (request.Orthographic.HasValue && observed.orthographic != request.Orthographic.Value) || (request.OrthographicSize.HasValue && !Mathf.Approximately(observed.orthographicSize, (float)request.OrthographicSize.Value)) || (request.NearClipPlane.HasValue && !Mathf.Approximately(observed.nearClipPlane, (float)request.NearClipPlane.Value)) || (request.FarClipPlane.HasValue && !Mathf.Approximately(observed.farClipPlane, (float)request.FarClipPlane.Value)) || (clearFlags.HasValue && observed.clearFlags != clearFlags.Value) || (request.Depth.HasValue && !Mathf.Approximately(observed.depth, (float)request.Depth.Value)))
113
+ throw new UnityCliBridge.BridgeCommandException("E_CAMERA_LENS_STATE_MISMATCH", "Camera lens did not satisfy the requested predicate.", "Inspect the Camera and retry after the Editor is idle.");
114
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { Camera = CameraToolSupport.BuildCameraInfo(observed), PlannedEffects = effects });
115
+ }
116
+
117
+ }
118
+ }
119
+ #endif
@@ -0,0 +1,52 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+
5
+ namespace UnityCli
6
+ {
7
+ /// <summary>
8
+ /// camera.list — 列出场景中所有 Camera 组件的摘要信息。
9
+ /// </summary>
10
+ public class CameraListTool : IUnityCliTool<CameraListTool.Request, CameraListTool.Result>
11
+ {
12
+ public sealed class Request
13
+ {
14
+ // camera.list 无入参
15
+ }
16
+
17
+ public sealed class Result
18
+ {
19
+ public List<CameraInfo> Cameras { get; set; }
20
+ public long Count { get; set; }
21
+ }
22
+
23
+ public ToolDescriptor Describe() => new()
24
+ {
25
+ Name = "camera.list",
26
+ Summary = "List active scene Unity Camera components with name, hierarchy path, projection, FOV/ortho size, depth, targetTexture, and pixel size.",
27
+ Description = "List active scene Unity Camera components with name, hierarchy path, projection, FOV/ortho size, depth, targetTexture, and pixel size. Read-only; use paths or ids from this output for camera.info/screenshot/lens/target.",
28
+ Group = "camera",
29
+ DestructiveHint = false,
30
+ Target = "editor",
31
+ PlayModeSupport = "supported",
32
+ DefaultTimeoutMs = 30000,
33
+ MaxTimeoutMs = 600000,
34
+ Examples = new[]
35
+ {
36
+ new ToolExample { Description = "List scene cameras", Input = new Request { } }
37
+ }
38
+ };
39
+
40
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
41
+ {
42
+ var cameras = Camera.allCameras;
43
+ var list = new List<CameraInfo>();
44
+ foreach (var camera in cameras)
45
+ {
46
+ list.Add(CameraToolSupport.BuildCameraInfo(camera));
47
+ }
48
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { Cameras = list, Count = list.Count });
49
+ }
50
+ }
51
+ }
52
+ #endif
@@ -0,0 +1,96 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using System.Globalization;
4
+ using System.IO;
5
+ using UnityEditor;
6
+ using UnityEngine;
7
+
8
+ namespace UnityCli
9
+ {
10
+ /// <summary>
11
+ /// camera.multiview — 为每个命名 Camera 捕获一张 PNG/JPG 截图到输出目录,用于多视角审阅。
12
+ /// </summary>
13
+ public class CameraMultiviewTool : IUnityCliTool<CameraMultiviewTool.Request, CameraMultiviewTool.Result>
14
+ {
15
+ public sealed class Request
16
+ {
17
+ public string Targets { get; set; }
18
+ public string Output { get; set; }
19
+ public int? Width { get; set; }
20
+ public int? Height { get; set; }
21
+ public string Format { get; set; }
22
+ }
23
+
24
+ public sealed class Result
25
+ {
26
+ public List<CameraCapture> Captures { get; set; }
27
+ public long Count { get; set; }
28
+ public List<CameraPlannedEffect> PlannedEffects { get; set; }
29
+ }
30
+
31
+ public ToolDescriptor Describe() => new()
32
+ {
33
+ Name = "camera.multiview",
34
+ Summary = "Capture one PNG/JPG artifact per named Camera into an output directory for multiview review.",
35
+ Description = "Capture one PNG/JPG artifact per named Camera into an output directory for side-by-side scene review. Returns artifact paths instead of inline image bytes; keep target count and resolution small for token and disk efficiency.",
36
+ Group = "camera",
37
+ DestructiveHint = true,
38
+ SideEffects = new[] { "artifact-write", "render-texture" },
39
+ Target = "editor",
40
+ PlayModeSupport = "session-affecting",
41
+ DefaultTimeoutMs = 30000,
42
+ MaxTimeoutMs = 600000,
43
+ Examples = new[]
44
+ {
45
+ new ToolExample { Description = "Capture from two cameras", Input = new Request { Targets = "Main Camera,UnityCliAlignmentCamera", Output = "Artifacts/camera-multiview", Width = 320, Height = 180, Format = "png" } }
46
+ }
47
+ };
48
+
49
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
50
+ {
51
+ if (string.IsNullOrEmpty(request.Targets))
52
+ {
53
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "camera.multiview requires targets.", "Run tools run camera.list, then pass comma-separated camera names, hierarchy paths, or instance ids.");
54
+ }
55
+ var names = request.Targets.Split(new[] { ',' }, System.StringSplitOptions.RemoveEmptyEntries);
56
+ var cameras = new List<Camera>();
57
+ foreach (var name in names)
58
+ {
59
+ var camera = CameraToolSupport.ResolveCamera(name.Trim());
60
+ if (camera == null)
61
+ {
62
+ throw new UnityCliBridge.BridgeCommandException("E_CAMERA_NOT_FOUND", "Camera not found: " + name.Trim(), "Run tools run camera.list, then retry with camera names, hierarchy paths, or instance ids from the result.");
63
+ }
64
+ cameras.Add(camera);
65
+ }
66
+ var outputDir = string.IsNullOrEmpty(request.Output) ? "Screenshots" : request.Output;
67
+ var width = CameraToolSupport.ClampScreenshotDimension(request.Width ?? 1280, "width");
68
+ var height = CameraToolSupport.ClampScreenshotDimension(request.Height ?? 720, "height");
69
+ var format = CameraToolSupport.NormalizeFormat(request.Format, Path.Combine(outputDir, "capture.png"));
70
+ var captures = new List<CameraCapture>();
71
+ var effects = new List<CameraPlannedEffect>();
72
+ var plans = new List<KeyValuePair<int, string>>();
73
+ var outputPaths = new HashSet<string>(System.StringComparer.OrdinalIgnoreCase);
74
+ foreach (var camera in cameras)
75
+ {
76
+ var outputPath = CameraToolSupport.ResolveScreenshotOutputPath(Path.Combine(outputDir, camera.name + "." + format));
77
+ if (!outputPaths.Add(outputPath))
78
+ throw new UnityCliBridge.BridgeCommandException("E_MULTIVIEW_OUTPUT_CONFLICT", "Each camera.multiview target must produce a distinct artifact path.", "Use uniquely named cameras or capture targets separately.");
79
+ plans.Add(new KeyValuePair<int, string>(camera.GetInstanceID(), outputPath));
80
+ }
81
+ ctx.CommitEffect();
82
+ foreach (var plan in plans)
83
+ {
84
+ var camera = EditorUtility.InstanceIDToObject(plan.Key) as Camera;
85
+ if (camera == null) throw new UnityCliBridge.BridgeCommandException("E_CAMERA_NOT_FOUND", "Camera disappeared before capture.", "Retry after the Editor is idle.");
86
+ var capture = CameraToolSupport.CaptureCamera(camera, width, height, false, 95, plan.Value, format, true, false);
87
+ if (!File.Exists(plan.Value) || new FileInfo(plan.Value).Length == 0)
88
+ throw new UnityCliBridge.BridgeCommandException("E_MULTIVIEW_ARTIFACT_MISSING", "Camera capture artifact was not observed: " + plan.Value, "Check the output directory and retry.");
89
+ captures.Add(capture);
90
+ effects.Add(new CameraPlannedEffect { Type = "camera.multiview", Property = "capture", Path = plan.Value });
91
+ }
92
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { Captures = captures, Count = captures.Count, PlannedEffects = effects });
93
+ }
94
+ }
95
+ }
96
+ #endif
@@ -0,0 +1,65 @@
1
+ #if UNITY_EDITOR
2
+ using UnityEngine;
3
+
4
+ namespace UnityCli
5
+ {
6
+ /// <summary>
7
+ /// camera.screenshot — 从指定 Camera 渲染 PNG/JPG 截图到文件。
8
+ /// </summary>
9
+ public class CameraScreenshotTool : IUnityCliTool<CameraScreenshotTool.Request, CameraCapture>
10
+ {
11
+ public sealed class Request
12
+ {
13
+ public string Target { get; set; }
14
+ public string Path { get; set; }
15
+ public string Output { get; set; }
16
+ public int? Width { get; set; }
17
+ public int? Height { get; set; }
18
+ public string Format { get; set; }
19
+ public bool Transparent { get; set; }
20
+ public int? Quality { get; set; }
21
+ public bool Overwrite { get; set; }
22
+ public bool InlineBase64 { get; set; }
23
+ }
24
+
25
+ public ToolDescriptor Describe() => new()
26
+ {
27
+ Name = "camera.screenshot",
28
+ Summary = "Render a PNG/JPG artifact from one specific Camera; use screenshot.* for view-based captures.",
29
+ Description = "Render a screenshot from a specific Camera into a PNG/JPG artifact file. Defaults return artifact paths only; inlineBase64 must be explicit and is omitted when the image exceeds the bridge inline limit. Restores camera render state after capture.",
30
+ Group = "camera",
31
+ DestructiveHint = true,
32
+ SideEffects = new[] { "artifact-write", "render-texture" },
33
+ Target = "editor",
34
+ PlayModeSupport = "session-affecting",
35
+ DefaultTimeoutMs = 30000,
36
+ MaxTimeoutMs = 600000,
37
+ Examples = new[]
38
+ {
39
+ new ToolExample { Description = "Capture from Main Camera", Input = new Request { Target = "Main Camera", Path = "Artifacts/camera-main.png", Width = 640, Height = 360, Overwrite = true } }
40
+ }
41
+ };
42
+
43
+ public System.Threading.Tasks.ValueTask<CameraCapture> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
44
+ {
45
+ var target = request.Target;
46
+ if (string.IsNullOrEmpty(target))
47
+ {
48
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "Camera screenshot requires a target Camera.", "Pass a Camera name, hierarchy path or instance id. Run tools run camera.list before retrying.");
49
+ }
50
+ var camera = CameraToolSupport.ResolveCamera(target);
51
+ if (camera == null)
52
+ {
53
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "Camera not found: " + target, "Run tools run camera.list, then retry with a camera name, hierarchy path, or instance id from the result.");
54
+ }
55
+ var outputPath = CameraToolSupport.ResolveScreenshotOutputPath(request.Path ?? request.Output);
56
+ var format = CameraToolSupport.NormalizeFormat(request.Format, outputPath);
57
+ var width = CameraToolSupport.ClampScreenshotDimension(request.Width ?? (camera.pixelWidth > 0 ? camera.pixelWidth : 1280), "width");
58
+ var height = CameraToolSupport.ClampScreenshotDimension(request.Height ?? (camera.pixelHeight > 0 ? camera.pixelHeight : 720), "height");
59
+ var quality = Mathf.Clamp(request.Quality ?? 95, 1, 100);
60
+ ctx.CommitEffect();
61
+ return new System.Threading.Tasks.ValueTask<CameraCapture>(CameraToolSupport.CaptureCamera(camera, width, height, request.Transparent, quality, outputPath, format, request.Overwrite, request.InlineBase64));
62
+ }
63
+ }
64
+ }
65
+ #endif
@@ -0,0 +1,94 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEditor.SceneManagement;
5
+ using UnityEngine;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// camera.target — 通过 lookAt 和/或显式 position/rotation 调整 Camera 变换。
11
+ /// </summary>
12
+ public class CameraTargetTool : IUnityCliTool<CameraTargetTool.Request, CameraTargetTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ public string Target { get; set; }
17
+ public string LookAt { get; set; }
18
+ public string Position { get; set; }
19
+ public string Rotation { get; set; }
20
+ }
21
+
22
+ public sealed class Result
23
+ {
24
+ public CameraInfo Camera { get; set; }
25
+ public List<CameraPlannedEffect> PlannedEffects { get; set; }
26
+ }
27
+
28
+ public ToolDescriptor Describe() => new()
29
+ {
30
+ Name = "camera.target",
31
+ Summary = "Aim or move one Camera transform using lookAt and/or explicit position/rotation.",
32
+ Description = "Set a Camera transform by looking at a GameObject and/or assigning explicit position/rotation. Session-affecting: marks the Camera dirty and can affect the running Play Mode view without persisting runtime-only state.",
33
+ Group = "camera",
34
+ DestructiveHint = false,
35
+ SideEffects = new[] { "scene-modify" },
36
+ Target = "editor",
37
+ PlayModeSupport = "session-affecting",
38
+ DefaultTimeoutMs = 30000,
39
+ MaxTimeoutMs = 600000,
40
+ Examples = new[]
41
+ {
42
+ new ToolExample { Description = "Point a camera at a target", Input = new Request { Target = "UnityCliAlignmentCamera", LookAt = "UnityCliAlignmentProbe" } }
43
+ }
44
+ };
45
+
46
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
47
+ {
48
+ if (string.IsNullOrEmpty(request.Target))
49
+ {
50
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "camera.target requires target.", "Run tools run camera.list, then pass a camera name, hierarchy path, or instance id.");
51
+ }
52
+ var camera = CameraToolSupport.ResolveCamera(request.Target);
53
+ if (camera == null)
54
+ {
55
+ throw new UnityCliBridge.BridgeCommandException("E_CAMERA_NOT_FOUND", "Camera not found: " + request.Target, "Run tools run camera.list, then retry with a camera name, hierarchy path, or instance id from the result.");
56
+ }
57
+ if (string.IsNullOrEmpty(request.LookAt) && string.IsNullOrEmpty(request.Position) && string.IsNullOrEmpty(request.Rotation))
58
+ throw new UnityCliBridge.BridgeCommandException("E_CAMERA_TARGET_REQUEST_EMPTY", "camera.target requires lookAt, position, or rotation.", "Pass at least one transform setting.");
59
+ if (!string.IsNullOrEmpty(request.LookAt) && !string.IsNullOrEmpty(request.Rotation))
60
+ throw new UnityCliBridge.BridgeCommandException("E_CAMERA_TARGET_CONFLICT", "camera.target cannot combine lookAt with explicit rotation.", "Use lookAt or rotation, not both.");
61
+ var effects = new List<CameraPlannedEffect>();
62
+ var cameraId = camera.GetInstanceID();
63
+ var position = string.IsNullOrEmpty(request.Position) ? (Vector3?)null : GameObjectToolSupport.ParseVector3(request.Position);
64
+ var rotation = string.IsNullOrEmpty(request.Rotation) ? (Vector3?)null : GameObjectToolSupport.ParseVector3(request.Rotation);
65
+ var lookAtGo = string.IsNullOrEmpty(request.LookAt) ? null : GameObjectToolSupport.ResolveUniqueTarget(request.LookAt, "camera.target --look-at <go> not found.");
66
+ var plannedPosition = position ?? camera.transform.position;
67
+ var lookDirection = lookAtGo == null ? Vector3.zero : lookAtGo.transform.position - plannedPosition;
68
+ if (lookAtGo != null && lookDirection == Vector3.zero) throw new UnityCliBridge.BridgeCommandException("E_CAMERA_TARGET_INVALID", "camera.target lookAt must not be at the planned Camera position.", "Choose a target at a different position.");
69
+ var expectedLookRotation = lookAtGo == null ? Quaternion.identity : Quaternion.LookRotation(lookDirection);
70
+ ctx.CommitEffect();
71
+ if (position.HasValue)
72
+ {
73
+ camera.transform.position = position.Value;
74
+ effects.Add(new CameraPlannedEffect { Type = "camera.target", Property = "position", Value = request.Position });
75
+ }
76
+ if (lookAtGo != null)
77
+ {
78
+ camera.transform.rotation = expectedLookRotation;
79
+ effects.Add(new CameraPlannedEffect { Type = "camera.target", Property = "lookAt", Target = CameraToolSupport.HierarchyPath(lookAtGo) });
80
+ }
81
+ if (rotation.HasValue)
82
+ {
83
+ camera.transform.eulerAngles = rotation.Value;
84
+ effects.Add(new CameraPlannedEffect { Type = "camera.target", Property = "rotation", Value = request.Rotation });
85
+ }
86
+ UnityCliSceneMutation.MarkSceneObjectDirty(camera);
87
+ var observed = EditorUtility.InstanceIDToObject(cameraId) as Camera;
88
+ if (observed == null || (lookAtGo != null && Quaternion.Angle(observed.transform.rotation, expectedLookRotation) > 0.01f) || (position.HasValue && observed.transform.position != position.Value) || (rotation.HasValue && observed.transform.eulerAngles != rotation.Value))
89
+ throw new UnityCliBridge.BridgeCommandException("E_CAMERA_TARGET_STATE_MISMATCH", "Camera transform did not satisfy the requested target predicate.", "Inspect the Camera and retry after the Editor is idle.");
90
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { Camera = CameraToolSupport.BuildCameraInfo(observed), PlannedEffects = effects });
91
+ }
92
+ }
93
+ }
94
+ #endif
@@ -0,0 +1,125 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEditor.SceneManagement;
5
+ using UnityEngine;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// component.add — 向 GameObject 添加 Component,可在创建后一次性设置简单公开字段/属性。
11
+ /// </summary>
12
+ public class ComponentAddTool : IUnityCliTool<ComponentAddTool.Request, ComponentAddTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ public string Target { get; set; }
17
+ public string Component { get; set; }
18
+ [UnityCliAnyJson] public Dictionary<string, object> Properties { get; set; }
19
+ }
20
+
21
+ public sealed class Result
22
+ {
23
+ public ComponentSummary Component { get; set; }
24
+ public List<ChangedProperty> ChangedProperties { get; set; }
25
+ public List<GameObjectPlannedEffect> PlannedEffects { get; set; }
26
+ }
27
+
28
+ public ToolDescriptor Describe() => new()
29
+ {
30
+ Name = "component.add",
31
+ Summary = "Add a Unity Component to a GameObject, optionally setting simple public fields/properties from a properties object after the component is created.",
32
+ Description = "Add a Unity Component to a GameObject, optionally setting simple public fields/properties from a properties object after the component is created. Use component.list-types first when the exact type name is unclear.",
33
+ Group = "component",
34
+ DestructiveHint = false,
35
+ SideEffects = new[] { "component-add", "scene-modify" },
36
+ Target = "editor",
37
+ PlayModeSupport = "session-affecting",
38
+ DefaultTimeoutMs = 30000,
39
+ MaxTimeoutMs = 600000,
40
+ Examples = new[]
41
+ {
42
+ new ToolExample { Description = "Add AudioSource with initial properties", Input = new Request { Target = "ComponentTarget", Component = "AudioSource", Properties = new Dictionary<string, object> { { "volume", 0.5d }, { "playOnAwake", false } } } }
43
+ }
44
+ };
45
+
46
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
47
+ {
48
+ GameObjectToolSupport.EnsureEditorNotBusy("component.add");
49
+ var gameObject = ResolveTarget(request.Target, "Component add requires a target.");
50
+ var componentName = RequireComponentName(request.Component);
51
+ var type = GameObjectToolSupport.ResolveComponentType(componentName);
52
+ if (!GameObjectToolSupport.AllowsMultipleComponents(type) && gameObject.GetComponent(type) != null)
53
+ {
54
+ throw new UnityCliBridge.BridgeCommandException("E_COMPONENT_EXISTS", "Component already exists on target: " + componentName, "Use component.set or component.modify to update existing component properties.");
55
+ }
56
+ var propertyChanges = GameObjectToolSupport.BuildComponentPropertyChanges(type, request.Properties);
57
+ ctx.CommitEffect();
58
+ var component = UnityCliSceneMutation.AddComponent(gameObject, type);
59
+ if (component == null || !type.IsInstanceOfType(component))
60
+ {
61
+ if (!object.ReferenceEquals(component, null)) UnityCliSceneMutation.DestroyObject(component);
62
+ throw new UnityCliBridge.BridgeCommandException("E_COMPONENT_ADD_FAILED", "Unity did not add component type: " + componentName, "The type may be restricted by Unity on this GameObject. Run component.get to inspect existing components, then choose a different component type or update the existing component.");
63
+ }
64
+ GameObjectToolSupport.ApplyComponentPropertyChanges(component, propertyChanges);
65
+ UnityCliSceneMutation.MarkSceneDirty(gameObject.scene);
66
+ var observedComponent = VerifyComponentReadback(gameObject.GetInstanceID(), component.GetInstanceID(), type, propertyChanges);
67
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
68
+ {
69
+ Component = GameObjectToolSupport.BuildComponentSummary(observedComponent),
70
+ ChangedProperties = BuildChangedProperties(propertyChanges),
71
+ PlannedEffects = new List<GameObjectPlannedEffect> { new GameObjectPlannedEffect { Type = "component.add", Target = GameObjectToolSupport.HierarchyPath(gameObject), Component = component.GetType().Name } }
72
+ });
73
+ }
74
+
75
+ internal static GameObject ResolveTarget(string target, string message)
76
+ {
77
+ if (string.IsNullOrEmpty(target))
78
+ {
79
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", message, "Pass a GameObject name, hierarchy path or instance id.");
80
+ }
81
+ return GameObjectToolSupport.ResolveUniqueTarget(target, message);
82
+ }
83
+
84
+ internal static string RequireComponentName(string component)
85
+ {
86
+ if (string.IsNullOrEmpty(component))
87
+ {
88
+ throw new UnityCliBridge.BridgeCommandException("E_COMPONENT_TYPE_REQUIRED", "Component command requires --component <type>.", "Pass a Unity component type name, such as BoxCollider or UnityEngine.Rigidbody.");
89
+ }
90
+ return component;
91
+ }
92
+
93
+ internal static List<ChangedProperty> BuildChangedProperties(List<ComponentPropertyChange> changes)
94
+ {
95
+ var result = new List<ChangedProperty>();
96
+ foreach (var change in changes ?? new List<ComponentPropertyChange>())
97
+ {
98
+ result.Add(new ChangedProperty { Name = change.Name, Type = change.ValueType.Name, Value = change.InputValue });
99
+ }
100
+ return result;
101
+ }
102
+
103
+ /// <summary>effect 后重新解析目标与组件,并逐个比较已经转换的 typed value。</summary>
104
+ internal static Component VerifyComponentReadback(int targetId, int componentId, System.Type type, List<ComponentPropertyChange> changes)
105
+ {
106
+ var observedTarget = EditorUtility.InstanceIDToObject(targetId) as GameObject;
107
+ Component observedComponent = null;
108
+ if (observedTarget != null)
109
+ foreach (var candidate in observedTarget.GetComponents(type))
110
+ if (candidate != null && candidate.GetInstanceID() == componentId) { observedComponent = candidate; break; }
111
+ if (observedComponent == null)
112
+ throw new UnityCliBridge.BridgeCommandException("E_COMPONENT_STATE_MISMATCH", "Component target/type did not match after independent readback.", "Inspect the target GameObject and retry after the Editor is idle.");
113
+ var serialized = new SerializedObject(observedComponent);
114
+ serialized.Update();
115
+ foreach (var change in changes ?? new List<ComponentPropertyChange>())
116
+ {
117
+ var actual = change.Property != null ? change.Property.GetValue(observedComponent, null) : change.Field.GetValue(observedComponent);
118
+ if (!object.Equals(actual, change.Value))
119
+ throw new UnityCliBridge.BridgeCommandException("E_COMPONENT_STATE_MISMATCH", "Component member '" + change.Name + "' did not match the requested converted value after readback.", "Inspect the component member and retry after the Editor is idle.");
120
+ }
121
+ return observedComponent;
122
+ }
123
+ }
124
+ }
125
+ #endif
@@ -0,0 +1,73 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+
5
+ namespace UnityCli
6
+ {
7
+ /// <summary>
8
+ /// component.get — 深读单个 Component,支持 paths/viewQuery 互斥的 token-safe 读取。
9
+ /// </summary>
10
+ public class ComponentGetTool : IUnityCliTool<ComponentGetTool.Request, ComponentGetTool.Result>
11
+ {
12
+ public sealed class Request : IUnityCliObjectReferenceInput, IUnityCliObjectSerializationInput
13
+ {
14
+ public int? InstanceId { get; set; }
15
+ public string Path { get; set; }
16
+ public string Name { get; set; }
17
+ public string Target { get; set; }
18
+ public string AssetPath { get; set; }
19
+ public string Guid { get; set; }
20
+ public int? ComponentInstanceId { get; set; }
21
+ public int? ComponentIndex { get; set; }
22
+ public string Component { get; set; }
23
+ public string ComponentType { get; set; }
24
+ public int? MaxDepth { get; set; }
25
+ public int? MaxArrayItems { get; set; }
26
+ public bool? IncludeFields { get; set; }
27
+ public bool? IncludeProperties { get; set; }
28
+ public bool? DeepSerialization { get; set; }
29
+ public List<string> Paths { get; set; }
30
+ [UnityCliAnyJson] public object ViewQuery { get; set; }
31
+ public string NamePattern { get; set; }
32
+ }
33
+
34
+ public sealed class Result
35
+ {
36
+ public string TypeName { get; set; }
37
+ public GameObjectRef GameObject { get; set; }
38
+ [UnityCliAnyJson] public object Data { get; set; }
39
+ }
40
+
41
+ public ToolDescriptor Describe() => new()
42
+ {
43
+ Name = "component.get",
44
+ Summary = "Deep-read one Component by GameObject and component selector; use paths/viewQuery for token-safe fields.",
45
+ Description = "Deep-read one Component after selecting a GameObject with go.find/go.inspect or tools run scene.gameobject.components. For token safety, pass exact paths or one viewQuery; they are mutually exclusive and skip full fields/props expansion. Use componentIndex/componentInstanceId when duplicate components exist. Keep maxDepth low before expanding MonoBehaviours.",
46
+ Group = "component",
47
+ DestructiveHint = false,
48
+ Target = "editor",
49
+ PlayModeSupport = "supported",
50
+ DefaultTimeoutMs = 30000,
51
+ MaxTimeoutMs = 600000,
52
+ Examples = new[]
53
+ {
54
+ new ToolExample { Description = "Read Transform position only", Input = new Request { Path = "Main Camera", Component = "Transform", MaxDepth = 2 } },
55
+ new ToolExample { Description = "Read one filtered subtree", Input = new Request { Path = "Main Camera", Component = "Transform", NamePattern = "position" } }
56
+ }
57
+ };
58
+
59
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
60
+ {
61
+ var component = UnityCliBridge.ObjectRefResolver.ResolveComponent(request);
62
+ var options = GameObjectToolSupport.BuildSerializerOptions(request);
63
+ var data = UnityCliBridge.ObjectSerializer.Serialize(component, options);
64
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
65
+ {
66
+ TypeName = component.GetType().FullName,
67
+ GameObject = GameObjectToolSupport.BuildGameObjectRef(component.gameObject),
68
+ Data = data
69
+ });
70
+ }
71
+ }
72
+ }
73
+ #endif