@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,524 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections;
4
+ using System.Collections.Generic;
5
+ using System.Globalization;
6
+ using System.Linq;
7
+ using System.Reflection;
8
+ using UnityEditor;
9
+ using UnityEditorInternal;
10
+ using UnityEngine;
11
+
12
+ namespace UnityCli
13
+ {
14
+ /// <summary>
15
+ /// go/component 域 IUnityCliTool 共享的基础设施 helper:目标解析、组件类型解析、
16
+ /// typed 属性变更、值转换、向量解析、层级路径。仅供 go/component 域自包含工具复用;
17
+ /// 不实现 IUnityCliTool,不参与工具发现。
18
+ /// </summary>
19
+ public static class GameObjectToolSupport
20
+ {
21
+ private static readonly MethodInfo DisallowMultipleTypeMethod = typeof(Component).Assembly
22
+ .GetType("UnityEngine.AttributeHelperEngine")?
23
+ .GetMethod("GetParentTypeDisallowingMultipleInclusion", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
24
+
25
+ private static readonly HashSet<Type> NativeSingleInstanceComponentTypes = new HashSet<Type>
26
+ {
27
+ typeof(Rigidbody)
28
+ };
29
+
30
+ // ─── 深序列化选项构造(component.get 复用) ─────────
31
+
32
+ /// <summary>从 UnityCli.Protocol.BridgeRequest 构造 ObjectSerializer.Options;paths/viewQuery 互斥。</summary>
33
+ internal static UnityCliBridge.ObjectSerializer.Options BuildSerializerOptions(IUnityCliObjectSerializationInput request)
34
+ {
35
+ var options = new UnityCliBridge.ObjectSerializer.Options
36
+ {
37
+ MaxDepth = request.MaxDepth ?? 4,
38
+ MaxArrayItems = Math.Max(0, Math.Min(request.MaxArrayItems ?? 50, 1000)),
39
+ IncludeFields = request.IncludeFields ?? true,
40
+ IncludeProperties = request.IncludeProperties ?? true,
41
+ DeepSerialization = request.DeepSerialization ?? true
42
+ };
43
+ if (request.Paths != null && request.Paths.Count > 0 && request.ViewQuery != null)
44
+ {
45
+ throw new UnityCliBridge.BridgeCommandException("E_OBJECT_READ_SCOPE_CONFLICT", "paths and viewQuery are mutually exclusive.", "Use paths for exact member reads, or viewQuery for one filtered subtree.");
46
+ }
47
+ if (request.Paths != null)
48
+ {
49
+ options.Paths = new HashSet<string>(request.Paths.Where(path => !string.IsNullOrWhiteSpace(path)).Select(path => path.Trim()));
50
+ }
51
+ var query = request.ViewQuery as Dictionary<string, object>;
52
+ if (query != null)
53
+ {
54
+ object value;
55
+ if (query.TryGetValue("path", out value)) options.ViewPath = value as string;
56
+ if (query.TryGetValue("namePattern", out value)) options.NamePattern = value as string;
57
+ if (query.TryGetValue("typeFilter", out value)) options.TypeFilter = value as string;
58
+ if (query.TryGetValue("maxDepth", out value) && value != null) options.MaxDepth = Math.Max(0, Convert.ToInt32(value, CultureInfo.InvariantCulture));
59
+ }
60
+ if (!string.IsNullOrEmpty(request.NamePattern))
61
+ {
62
+ options.NameFilters = new HashSet<string>(request.NamePattern.Split(',').Select(value => value.Trim()));
63
+ }
64
+ return options;
65
+ }
66
+
67
+ // ─── 变更校验与应用(复刻 go.create/modify 的 ApplyGameObjectMutations/ValidateGameObjectMutationInputs) ──
68
+
69
+ /// <summary>校验 tag/layer 输入是否有效,无效抛 BridgeCommandException。</summary>
70
+ public static void ValidateMutationInputs(string tagValue, string layerValue)
71
+ {
72
+ if (!string.IsNullOrEmpty(tagValue) && !IsKnownTag(tagValue))
73
+ {
74
+ throw new UnityCliBridge.BridgeCommandException("E_TAG_NOT_FOUND", "Tag not found: " + tagValue, "Create the tag first with project.tag.add or pass an existing Unity tag.");
75
+ }
76
+ if (!string.IsNullOrEmpty(layerValue)) ParseLayer(layerValue);
77
+ }
78
+
79
+ /// <summary>Reject values Unity cannot represent as finite single-precision transform components.</summary>
80
+ public static void ValidateTransformMutationValues(params double?[] values)
81
+ {
82
+ foreach (var value in values)
83
+ {
84
+ if (!value.HasValue) continue;
85
+ if (double.IsNaN(value.Value) || double.IsInfinity(value.Value) || value.Value < -float.MaxValue || value.Value > float.MaxValue)
86
+ throw new UnityCliBridge.BridgeCommandException("E_TRANSFORM_VALUE_INVALID", "Transform values must be finite and representable as Unity floats.", "Pass finite values between -3.402823e38 and 3.402823e38.");
87
+ }
88
+ }
89
+
90
+ /// <summary>将名称/active/tag/layer/绝对变换应用到 GameObject。未提供的字段保持原值。</summary>
91
+ public static void ApplyGameObjectMutations(GameObject gameObject, string newName, bool? active, string tagValue, string layerValue,
92
+ double? x, double? y, double? z, double? rotationX, double? rotationY, double? rotationZ, double? scaleX, double? scaleY, double? scaleZ)
93
+ {
94
+ if (!string.IsNullOrEmpty(newName)) gameObject.name = newName;
95
+ if (active.HasValue) gameObject.SetActive(active.Value);
96
+ if (!string.IsNullOrEmpty(tagValue)) gameObject.tag = tagValue;
97
+ if (!string.IsNullOrEmpty(layerValue)) gameObject.layer = ParseLayer(layerValue);
98
+ gameObject.transform.position = new Vector3(
99
+ (float)(x ?? gameObject.transform.position.x),
100
+ (float)(y ?? gameObject.transform.position.y),
101
+ (float)(z ?? gameObject.transform.position.z));
102
+ gameObject.transform.eulerAngles = new Vector3(
103
+ (float)(rotationX ?? gameObject.transform.eulerAngles.x),
104
+ (float)(rotationY ?? gameObject.transform.eulerAngles.y),
105
+ (float)(rotationZ ?? gameObject.transform.eulerAngles.z));
106
+ gameObject.transform.localScale = new Vector3(
107
+ (float)(scaleX ?? gameObject.transform.localScale.x),
108
+ (float)(scaleY ?? gameObject.transform.localScale.y),
109
+ (float)(scaleZ ?? gameObject.transform.localScale.z));
110
+ }
111
+
112
+ // ─── DTO 构造 helper ───────────────────────────────────────────────
113
+
114
+ /// <summary>构造 GameObject 轻量引用(id/name/path)。</summary>
115
+ public static GameObjectRef BuildGameObjectRef(GameObject gameObject)
116
+ {
117
+ return new GameObjectRef { Id = gameObject.GetInstanceID(), Name = gameObject.name, Path = HierarchyPath(gameObject) };
118
+ }
119
+
120
+ /// <summary>构造 Transform 摘要(position/rotation/scale)。</summary>
121
+ public static TransformInfo BuildTransformInfo(Transform transform)
122
+ {
123
+ return new TransformInfo
124
+ {
125
+ Position = new Vector3Data(transform.position),
126
+ Rotation = new Vector3Data(transform.eulerAngles),
127
+ Scale = new Vector3Data(transform.localScale)
128
+ };
129
+ }
130
+
131
+ /// <summary>构造 Component 摘要(type/fullName/enabled)。</summary>
132
+ public static ComponentSummary BuildComponentSummary(Component component)
133
+ {
134
+ if (component == null)
135
+ {
136
+ return new ComponentSummary { Type = "MissingScript", Enabled = false };
137
+ }
138
+ return new ComponentSummary { Type = component.GetType().Name, FullName = component.GetType().FullName, Enabled = ComponentEnabled(component) };
139
+ }
140
+
141
+ /// <summary>判断 Component 是否启用(无 enabled 属性视为启用)。</summary>
142
+ public static bool ComponentEnabled(Component component)
143
+ {
144
+ var property = component.GetType().GetProperty("enabled", BindingFlags.Instance | BindingFlags.Public);
145
+ return property == null || (bool)property.GetValue(component, null);
146
+ }
147
+
148
+ /// <summary>构造 GameObject 详情(id/name/path/active/tag/layer/transform/components/children)。</summary>
149
+ public static GameObjectDetail BuildGameObjectDetail(GameObject gameObject)
150
+ {
151
+ var components = new List<ComponentSummary>();
152
+ foreach (var component in gameObject.GetComponents<Component>())
153
+ {
154
+ components.Add(BuildComponentSummary(component));
155
+ }
156
+ var children = new List<GameObjectRef>();
157
+ foreach (Transform child in gameObject.transform)
158
+ {
159
+ children.Add(BuildGameObjectRef(child.gameObject));
160
+ }
161
+ return new GameObjectDetail
162
+ {
163
+ Id = gameObject.GetInstanceID(),
164
+ Name = gameObject.name,
165
+ Path = HierarchyPath(gameObject),
166
+ Active = gameObject.activeSelf,
167
+ Tag = gameObject.tag,
168
+ Layer = gameObject.layer,
169
+ Transform = BuildTransformInfo(gameObject.transform),
170
+ Components = components,
171
+ Children = children
172
+ };
173
+ }
174
+
175
+ // ─── 忙状态拦截(复用 SceneToolSupport 语义) ───────────────────────
176
+
177
+ public static void EnsureEditorNotBusy(string command)
178
+ {
179
+ SceneToolSupport.EnsureEditorNotBusy(command);
180
+ }
181
+
182
+ // ─── 目标解析 ──────────────────────────────────────────────────────
183
+
184
+ /// <summary>按名称/实例ID/层级路径唯一解析 GameObject;空或多匹配抛 BridgeCommandException。</summary>
185
+ public static GameObject ResolveUniqueTarget(string target, string requiredMessage)
186
+ {
187
+ if (string.IsNullOrEmpty(target))
188
+ {
189
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", requiredMessage, "Pass a GameObject name, hierarchy path or instance id.");
190
+ }
191
+ var matches = new List<GameObject>();
192
+ foreach (var gameObject in UnityEngine.Object.FindObjectsOfType<GameObject>(true))
193
+ {
194
+ if (gameObject.name == target
195
+ || gameObject.GetInstanceID().ToString(CultureInfo.InvariantCulture) == target
196
+ || HierarchyPath(gameObject) == target)
197
+ {
198
+ matches.Add(gameObject);
199
+ }
200
+ }
201
+ if (matches.Count > 1)
202
+ {
203
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_AMBIGUOUS", "Multiple GameObjects matched: " + target, "Pass a hierarchy path or instance id.");
204
+ }
205
+ if (matches.Count == 0)
206
+ {
207
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "Target not found: " + target, "Run unitycli tools run scene.hierarchy or pass a hierarchy path / instance id.");
208
+ }
209
+ return matches[0];
210
+ }
211
+
212
+ /// <summary>构造 GameObject 层级路径(A/B/C)。</summary>
213
+ public static string HierarchyPath(GameObject gameObject)
214
+ {
215
+ var names = new Stack<string>();
216
+ var current = gameObject.transform;
217
+ while (current != null)
218
+ {
219
+ names.Push(current.name);
220
+ current = current.parent;
221
+ }
222
+ return string.Join("/", names.ToArray());
223
+ }
224
+
225
+ // ─── 向量解析 ──────────────────────────────────────────────────────
226
+
227
+ public static Vector3 ParseVector3(string value)
228
+ {
229
+ var parts = (value ?? string.Empty).Split(',');
230
+ return new Vector3(
231
+ parts.Length > 0 ? ParseFloat(parts[0], "x") : 0f,
232
+ parts.Length > 1 ? ParseFloat(parts[1], "y") : 0f,
233
+ parts.Length > 2 ? ParseFloat(parts[2], "z") : 0f);
234
+ }
235
+
236
+ public static Vector2 ParseVector2(string value)
237
+ {
238
+ var parts = (value ?? string.Empty).Split(',');
239
+ return new Vector2(
240
+ parts.Length > 0 ? ParseFloat(parts[0], "x") : 0f,
241
+ parts.Length > 1 ? ParseFloat(parts[1], "y") : 0f);
242
+ }
243
+
244
+ public static float ParseFloat(string rawValue, string property)
245
+ {
246
+ float parsed;
247
+ if (float.TryParse(rawValue, NumberStyles.Float, CultureInfo.InvariantCulture, out parsed) && !float.IsNaN(parsed) && !float.IsInfinity(parsed)) return parsed;
248
+ throw new UnityCliBridge.BridgeCommandException("E_COMPONENT_VALUE_INVALID", "Expected numeric value for " + property + " but got: " + rawValue, "Pass a JSON number or numeric string.");
249
+ }
250
+
251
+ // ─── 标签/层/原型解析 ───────────────────────────────────────────────
252
+
253
+ public static bool IsKnownTag(string value)
254
+ {
255
+ return InternalEditorUtility.tags.Contains(value);
256
+ }
257
+
258
+ public static int ParseLayer(string value)
259
+ {
260
+ int parsed;
261
+ if (int.TryParse(value, NumberStyles.Integer, CultureInfo.InvariantCulture, out parsed))
262
+ {
263
+ if (parsed >= 0 && parsed <= 31) return parsed;
264
+ throw new UnityCliBridge.BridgeCommandException("E_LAYER_NOT_FOUND", "Layer index must be between 0 and 31: " + value, "Pass a numeric layer index from 0 through 31 or a configured Unity layer name.");
265
+ }
266
+ var layer = LayerMask.NameToLayer(value);
267
+ if (layer < 0)
268
+ {
269
+ throw new UnityCliBridge.BridgeCommandException("E_LAYER_NOT_FOUND", "Layer not found: " + value, "Pass a numeric layer index or a configured Unity layer name.");
270
+ }
271
+ return layer;
272
+ }
273
+
274
+ public static PrimitiveType ParsePrimitiveType(string value)
275
+ {
276
+ if (string.Equals(value, "cube", StringComparison.OrdinalIgnoreCase)) return PrimitiveType.Cube;
277
+ if (string.Equals(value, "sphere", StringComparison.OrdinalIgnoreCase)) return PrimitiveType.Sphere;
278
+ if (string.Equals(value, "capsule", StringComparison.OrdinalIgnoreCase)) return PrimitiveType.Capsule;
279
+ if (string.Equals(value, "cylinder", StringComparison.OrdinalIgnoreCase)) return PrimitiveType.Cylinder;
280
+ if (string.Equals(value, "plane", StringComparison.OrdinalIgnoreCase)) return PrimitiveType.Plane;
281
+ if (string.Equals(value, "quad", StringComparison.OrdinalIgnoreCase)) return PrimitiveType.Quad;
282
+ throw new UnityCliBridge.BridgeCommandException("E_PRIMITIVE_TYPE_INVALID", "Unsupported primitive type: " + value, "Use cube, sphere, capsule, cylinder, plane, or quad.");
283
+ }
284
+
285
+ // ─── 类型解析(复刻 UnityCliBridge.FindType + ResolveComponentType) ──
286
+
287
+ /// <summary>按完整类型名在所有已加载程序集中查找 Type。</summary>
288
+ public static Type FindType(string fullName)
289
+ {
290
+ if (string.IsNullOrEmpty(fullName)) return null;
291
+ var type = Type.GetType(fullName);
292
+ if (type != null) return type;
293
+ foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
294
+ {
295
+ try { type = assembly.GetType(fullName); }
296
+ catch { /* 忽略加载失败的程序集 */ }
297
+ if (type != null) return type;
298
+ }
299
+ return null;
300
+ }
301
+
302
+ /// <summary>按短名、FullName 或 UnityEngine namespace 名解析 Component Type。</summary>
303
+ public static Type ResolveComponentType(string componentName)
304
+ {
305
+ var type = FindType(componentName) ?? FindType("UnityEngine." + componentName) ?? FindType("UnityEngine.UI." + componentName);
306
+ if (type == null)
307
+ {
308
+ foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
309
+ {
310
+ Type[] candidates;
311
+ try { candidates = assembly.GetTypes(); }
312
+ catch (ReflectionTypeLoadException exception) { candidates = exception.Types.Where(candidate => candidate != null).ToArray(); }
313
+ foreach (var candidate in candidates)
314
+ {
315
+ if (string.Equals(candidate.Name, componentName, StringComparison.Ordinal)) { type = candidate; break; }
316
+ }
317
+ if (type != null) break;
318
+ }
319
+ }
320
+ if (type == null || !typeof(Component).IsAssignableFrom(type))
321
+ {
322
+ throw new UnityCliBridge.BridgeCommandException("E_COMPONENT_TYPE_NOT_FOUND", "Component type not found: " + componentName, "Pass a full component type name or a UnityEngine component name.");
323
+ }
324
+ return type;
325
+ }
326
+
327
+ /// <summary>在 GameObject 上按类型名+可选索引解析 Component。</summary>
328
+ public static Component ResolveComponent(GameObject gameObject, string componentName, int? componentIndex)
329
+ {
330
+ var type = ResolveComponentType(componentName);
331
+ if (!componentIndex.HasValue) return gameObject.GetComponent(type);
332
+ var components = gameObject.GetComponents(type);
333
+ if (componentIndex.Value < 0 || componentIndex.Value >= components.Length)
334
+ {
335
+ throw new UnityCliBridge.BridgeCommandException("E_COMPONENT_INDEX_OUT_OF_RANGE", "componentIndex " + componentIndex.Value + " is out of range for " + componentName + ".", "Run tools run scene.gameobject.components to discover component indices.");
336
+ }
337
+ return components[componentIndex.Value];
338
+ }
339
+
340
+ /// <summary>判断 Component 类型是否允许在同一 GameObject 上添加多个实例。</summary>
341
+ public static bool AllowsMultipleComponents(Type type)
342
+ {
343
+ // Unity 未公开无副作用的 native AddComponent 预检;显式登记已验证但没有 managed attribute 的单实例类型。
344
+ if (NativeSingleInstanceComponentTypes.Contains(type))
345
+ return false;
346
+ if (DisallowMultipleTypeMethod != null)
347
+ return DisallowMultipleTypeMethod.Invoke(null, new object[] { type }) == null;
348
+ return type.GetCustomAttributes(typeof(DisallowMultipleComponent), true).Length == 0;
349
+ }
350
+
351
+ // ─── 组件属性变更(复刻 component.add/set 的属性写入逻辑) ────────────
352
+
353
+ /// <summary>从显式 AnyJson properties 对象构建属性变更列表。</summary>
354
+ public static List<ComponentPropertyChange> BuildComponentPropertyChanges(Type componentType, Dictionary<string, object> properties)
355
+ {
356
+ var changes = new List<ComponentPropertyChange>();
357
+ if (properties == null) return changes;
358
+ foreach (var property in properties)
359
+ {
360
+ changes.Add(BuildComponentPropertyChange(componentType, property.Key, property.Value));
361
+ }
362
+ return changes;
363
+ }
364
+
365
+ public static ComponentPropertyChange BuildComponentPropertyChange(Type componentType, string propertyName, object value)
366
+ {
367
+ var flags = BindingFlags.Instance | BindingFlags.Public;
368
+ var property = componentType.GetProperty(propertyName, flags);
369
+ if (property != null && property.CanWrite)
370
+ {
371
+ return new ComponentPropertyChange(propertyName, ConvertComponentValue(value, property.PropertyType), property.PropertyType, property, null, value);
372
+ }
373
+ var field = componentType.GetField(propertyName, flags);
374
+ if (field != null)
375
+ {
376
+ return new ComponentPropertyChange(propertyName, ConvertComponentValue(value, field.FieldType), field.FieldType, null, field, value);
377
+ }
378
+ throw new UnityCliBridge.BridgeCommandException("E_COMPONENT_PROPERTY_NOT_FOUND", "Writable component property not found: " + propertyName, "Use component.get or type.schema to inspect writable public fields/properties.");
379
+ }
380
+
381
+ public static void ApplyComponentPropertyChanges(Component component, List<ComponentPropertyChange> changes)
382
+ {
383
+ foreach (var change in changes)
384
+ {
385
+ if (change.Property != null) change.Property.SetValue(component, change.Value, null);
386
+ else if (change.Field != null) change.Field.SetValue(component, change.Value);
387
+ }
388
+ }
389
+
390
+ /// <summary>将 AnyJson 值树转换为组件属性类型;转换失败保持稳定业务错误。</summary>
391
+ public static object ConvertComponentValue(object value, Type type)
392
+ {
393
+ try
394
+ {
395
+ var nullableType = Nullable.GetUnderlyingType(type);
396
+ if (nullableType != null)
397
+ {
398
+ if (value == null) return null;
399
+ type = nullableType;
400
+ }
401
+ if (value == null && !type.IsValueType) return null;
402
+ return UnityCliValueConverter.ConvertValue(value, type);
403
+ }
404
+ catch (Exception exception)
405
+ {
406
+ throw new UnityCliBridge.BridgeCommandException(
407
+ "E_COMPONENT_VALUE_INVALID",
408
+ "Component value could not be converted to " + type.Name + ": " + exception.Message,
409
+ "Pass a JSON value matching the writable member type shown by component.get or type.schema.");
410
+ }
411
+ }
412
+
413
+ }
414
+
415
+ // ─── 共享 DTO ──────────────────────────────────────────────────────────
416
+
417
+ /// <summary>GameObject 轻量引用(id/name/path)。</summary>
418
+ public sealed class GameObjectRef
419
+ {
420
+ public long Id { get; set; }
421
+ public string Name { get; set; }
422
+ public string Path { get; set; }
423
+ }
424
+
425
+ /// <summary>Transform 摘要(position/rotation/scale)。</summary>
426
+ public sealed class TransformInfo
427
+ {
428
+ public Vector3Data Position { get; set; }
429
+ public Vector3Data Rotation { get; set; }
430
+ public Vector3Data Scale { get; set; }
431
+ }
432
+
433
+ /// <summary>Vector3 序列化 DTO。</summary>
434
+ public sealed class Vector3Data
435
+ {
436
+ public Vector3Data() { }
437
+ public Vector3Data(Vector3 v) { X = v.x; Y = v.y; Z = v.z; }
438
+ public double X { get; set; }
439
+ public double Y { get; set; }
440
+ public double Z { get; set; }
441
+ }
442
+
443
+ /// <summary>Component 摘要(type/fullName/enabled)。</summary>
444
+ public sealed class ComponentSummary
445
+ {
446
+ public string Type { get; set; }
447
+ public string FullName { get; set; }
448
+ public bool Enabled { get; set; }
449
+ }
450
+
451
+ /// <summary>GameObject 详情(id/name/path/active/tag/layer/transform/components/children)。</summary>
452
+ public sealed class GameObjectDetail
453
+ {
454
+ public long Id { get; set; }
455
+ public string Name { get; set; }
456
+ public string Path { get; set; }
457
+ public bool Active { get; set; }
458
+ public string Tag { get; set; }
459
+ public long Layer { get; set; }
460
+ public TransformInfo Transform { get; set; }
461
+ public List<ComponentSummary> Components { get; set; }
462
+ public List<GameObjectRef> Children { get; set; }
463
+ }
464
+
465
+ /// <summary>组件属性变更记录(name/type/value)。</summary>
466
+ public sealed class ComponentPropertyChange
467
+ {
468
+ public ComponentPropertyChange(string name, object value, Type valueType, PropertyInfo property, FieldInfo field, object inputValue)
469
+ {
470
+ Name = name; Value = value; ValueType = valueType; Property = property; Field = field; InputValue = inputValue;
471
+ }
472
+ public string Name { get; private set; }
473
+ [UnityCliAnyJson] public object Value { get; private set; }
474
+ public Type ValueType { get; private set; }
475
+ public PropertyInfo Property { get; private set; }
476
+ public FieldInfo Field { get; private set; }
477
+ [UnityCliAnyJson] public object InputValue { get; private set; }
478
+ }
479
+
480
+ /// <summary>变更属性摘要(name/type/value),用于 Result 序列化。</summary>
481
+ public sealed class ChangedProperty
482
+ {
483
+ public string Name { get; set; }
484
+ public string Type { get; set; }
485
+ [UnityCliAnyJson] public object Value { get; set; }
486
+ }
487
+
488
+ /// <summary>计划副作用项,go/component 域 mutation 工具 Result 共享。</summary>
489
+ public sealed class GameObjectPlannedEffect
490
+ {
491
+ public string Type { get; set; }
492
+ public string Target { get; set; }
493
+ public string Component { get; set; }
494
+ public string Parent { get; set; }
495
+ public string SideEffects { get; set; }
496
+ }
497
+
498
+ /// <summary>层级搜索结果项。</summary>
499
+ public sealed class GoFindItem
500
+ {
501
+ public long Id { get; set; }
502
+ public string Name { get; set; }
503
+ public string Path { get; set; }
504
+ public bool Active { get; set; }
505
+ public bool ActiveInHierarchy { get; set; }
506
+ public string Tag { get; set; }
507
+ public long Layer { get; set; }
508
+ public long ChildCount { get; set; }
509
+ public bool ChildrenTruncated { get; set; }
510
+ public long ComponentCount { get; set; }
511
+ public List<string> ComponentTypes { get; set; }
512
+ public List<string> Components { get; set; }
513
+ }
514
+
515
+ /// <summary>分页信息。</summary>
516
+ public sealed class GoPageInfo
517
+ {
518
+ public long PageSize { get; set; }
519
+ public long Cursor { get; set; }
520
+ public long? NextCursor { get; set; }
521
+ public long Total { get; set; }
522
+ }
523
+ }
524
+ #endif