@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,196 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Linq;
7
+ using System.Security.Cryptography;
8
+ using UnityEditor;
9
+ using UnityEngine;
10
+
11
+ namespace UnityCli
12
+ {
13
+ /// <summary>
14
+ /// screenshot 域 IUnityCliTool 共享的基础设施 helper:渲染纹理、contact sheet、内联 base64。
15
+ /// 仅供 screenshot 域自包含工具复用;复用 CameraToolSupport 的路径/格式/捕获 helper。
16
+ /// </summary>
17
+ public static class ScreenshotToolSupport
18
+ {
19
+ /// <summary>Unity 工程根目录。</summary>
20
+ public static string ProjectRoot()
21
+ {
22
+ return Directory.GetParent(Application.dataPath).FullName;
23
+ }
24
+
25
+ /// <summary>Assets/ 路径转工程内绝对路径。</summary>
26
+ public static string AssetFullPath(string assetPath)
27
+ {
28
+ return Path.Combine(ProjectRoot(), assetPath.Replace('/', Path.DirectorySeparatorChar));
29
+ }
30
+
31
+ /// <summary>解析截图输出绝对路径;相对路径解析到 Unity 工程根目录下。</summary>
32
+ public static string ResolveScreenshotOutputPath(string rawPath)
33
+ {
34
+ if (string.IsNullOrEmpty(rawPath))
35
+ {
36
+ throw new UnityCliBridge.BridgeCommandException("E_OUTPUT_PATH_REQUIRED", "Screenshot requires a path.", "Pass --output <path> or a positional screenshot path.");
37
+ }
38
+ var normalized = rawPath.Replace('\\', Path.DirectorySeparatorChar).Replace('/', Path.DirectorySeparatorChar);
39
+ return Path.GetFullPath(Path.IsPathRooted(normalized) ? normalized : Path.Combine(ProjectRoot(), normalized));
40
+ }
41
+
42
+ /// <summary>创建截图输出目录(缺失时)。</summary>
43
+ public static void CreateScreenshotDirectory(string outputPath)
44
+ {
45
+ try { Directory.CreateDirectory(Path.GetDirectoryName(outputPath)); }
46
+ catch (Exception exception) { throw new UnityCliBridge.BridgeCommandException("E_IO_ERROR", "Failed to create screenshot output directory: " + exception.Message); }
47
+ }
48
+
49
+ /// <summary>写入截图后重新读取字节、校验格式并返回稳定 artifact proof。</summary>
50
+ public static ScreenshotArtifactProof WriteScreenshotBytes(string outputPath, byte[] bytes)
51
+ {
52
+ if (bytes == null || bytes.Length == 0)
53
+ throw new UnityCliBridge.BridgeCommandException("E_SCREENSHOT_ARTIFACT_EMPTY", "Screenshot encoder produced no image data.", "Check the camera and render settings, then retry the screenshot.");
54
+ try { File.WriteAllBytes(outputPath, bytes); }
55
+ catch (Exception exception) { throw new UnityCliBridge.BridgeCommandException("E_IO_ERROR", "Failed to write screenshot output: " + exception.Message); }
56
+ return VerifyScreenshotArtifact(outputPath, Path.GetExtension(outputPath).TrimStart('.'));
57
+ }
58
+
59
+ /// <summary>artifact proof 必须来自落盘后的 fresh readback,不能只检查 Exists。</summary>
60
+ public static ScreenshotArtifactProof VerifyScreenshotArtifact(string outputPath, string format)
61
+ {
62
+ if (!File.Exists(outputPath))
63
+ throw new UnityCliBridge.BridgeCommandException("E_SCREENSHOT_ARTIFACT_MISSING", "Screenshot artifact was not written: " + outputPath, "Check the output path and available disk space, then retry the screenshot.");
64
+ var bytes = File.ReadAllBytes(outputPath);
65
+ var normalized = NormalizeFormat(format, outputPath);
66
+ var valid = normalized == "png"
67
+ ? bytes.Length >= 8 && bytes[0] == 0x89 && bytes[1] == 0x50 && bytes[2] == 0x4e && bytes[3] == 0x47 && bytes[4] == 0x0d && bytes[5] == 0x0a && bytes[6] == 0x1a && bytes[7] == 0x0a
68
+ : bytes.Length >= 3 && bytes[0] == 0xff && bytes[1] == 0xd8 && bytes[2] == 0xff;
69
+ if (!valid)
70
+ throw new UnityCliBridge.BridgeCommandException("E_SCREENSHOT_ARTIFACT_INVALID", "Screenshot artifact is empty or does not match its requested format: " + outputPath, "Use a .png or .jpg output path and retry the capture.");
71
+ using (var sha = SHA256.Create())
72
+ return new ScreenshotArtifactProof { Path = outputPath, SizeBytes = bytes.LongLength, Sha256 = string.Concat(Array.ConvertAll(sha.ComputeHash(bytes), value => value.ToString("x2"))), Format = normalized };
73
+ }
74
+
75
+ /// <summary>推断图片格式:显式 format > 路径扩展名 > png;仅接受 png/jpg。</summary>
76
+ public static string NormalizeFormat(string rawFormat, string outputPath)
77
+ {
78
+ var fmt = string.IsNullOrEmpty(rawFormat) ? Path.GetExtension(outputPath).TrimStart('.').ToLowerInvariant() : rawFormat.ToLowerInvariant();
79
+ if (string.IsNullOrEmpty(fmt)) fmt = "png";
80
+ if (fmt == "jpeg") fmt = "jpg";
81
+ if (fmt != "png" && fmt != "jpg")
82
+ {
83
+ throw new UnityCliBridge.BridgeCommandException("E_SCREENSHOT_FORMAT_UNSUPPORTED", "Screenshot format must be png or jpg.");
84
+ }
85
+ return fmt;
86
+ }
87
+
88
+ /// <summary>渲染指定 Camera 到 Texture2D(不写文件),供 orbit/surround 复用。</summary>
89
+ public static Texture2D RenderScreenshotTexture(Camera camera, int width, int height)
90
+ {
91
+ var previousTarget = camera.targetTexture;
92
+ var previousActive = RenderTexture.active;
93
+ RenderTexture rt = null;
94
+ Texture2D texture = null;
95
+ try
96
+ {
97
+ rt = new RenderTexture(width, height, 24, RenderTextureFormat.ARGB32);
98
+ texture = new Texture2D(width, height, TextureFormat.RGB24, false);
99
+ camera.targetTexture = rt;
100
+ camera.Render();
101
+ RenderTexture.active = rt;
102
+ texture.ReadPixels(new Rect(0, 0, width, height), 0, 0);
103
+ texture.Apply();
104
+ return texture;
105
+ }
106
+ finally
107
+ {
108
+ RenderTexture.active = previousActive;
109
+ camera.targetTexture = previousTarget;
110
+ if (rt != null) { rt.Release(); UnityEngine.Object.DestroyImmediate(rt); }
111
+ }
112
+ }
113
+
114
+ /// <summary>计算 GameObject 的渲染 Bounds(含所有子 Renderer)。</summary>
115
+ public static Bounds TargetRenderBounds(GameObject go)
116
+ {
117
+ var renderers = go.GetComponentsInChildren<Renderer>();
118
+ if (renderers.Length == 0) return new Bounds(go.transform.position, Vector3.one);
119
+ var bounds = renderers[0].bounds;
120
+ for (var i = 1; i < renderers.Length; i++)
121
+ {
122
+ if (renderers[i] != null && renderers[i].gameObject.activeInHierarchy) bounds.Encapsulate(renderers[i].bounds);
123
+ }
124
+ return bounds;
125
+ }
126
+
127
+ /// <summary>组合 6 张截图到 3x2 contact sheet。</summary>
128
+ public static Texture2D ComposeScreenshotContactSheet(List<Texture2D> tiles, int tileWidth, int tileHeight)
129
+ {
130
+ var columns = 3;
131
+ var rows = 2;
132
+ var sheet = new Texture2D(tileWidth * columns, tileHeight * rows, TextureFormat.RGB24, false);
133
+ var fill = Enumerable.Repeat(new Color(0.05f, 0.05f, 0.05f, 1f), sheet.width * sheet.height).ToArray();
134
+ sheet.SetPixels(fill);
135
+ for (var i = 0; i < tiles.Count; i++)
136
+ {
137
+ var column = i % columns;
138
+ var row = rows - 1 - (i / columns);
139
+ sheet.SetPixels(column * tileWidth, row * tileHeight, tileWidth, tileHeight, tiles[i].GetPixels());
140
+ }
141
+ sheet.Apply();
142
+ return sheet;
143
+ }
144
+
145
+ // 内联 base64 上限
146
+ private const int InlineImageMaxBytes = 512 * 1024;
147
+
148
+ /// <summary>在图片字节小于上限时附带 inline base64 数据。</summary>
149
+ public static void MaybeAppendInline(ScreenshotCaptureResult result, byte[] bytes, int width, int height, string mimeType, bool inlineBase64)
150
+ {
151
+ if (inlineBase64 && bytes != null && bytes.Length <= InlineImageMaxBytes)
152
+ {
153
+ result.ImageBase64 = Convert.ToBase64String(bytes);
154
+ result.ImageWidth = width;
155
+ result.ImageHeight = height;
156
+ result.ImageMimeType = mimeType;
157
+ }
158
+ }
159
+ }
160
+
161
+ /// <summary>screenshot 域截图捕获结果 DTO。</summary>
162
+ public class ScreenshotCaptureResult
163
+ {
164
+ public string ScreenshotPath { get; set; }
165
+ public string ArtifactPath { get; set; }
166
+ public string Source { get; set; }
167
+ public string ImageBase64 { get; set; }
168
+ public long? ImageWidth { get; set; }
169
+ public long? ImageHeight { get; set; }
170
+ public string ImageMimeType { get; set; }
171
+ public long SizeBytes { get; set; }
172
+ public string Sha256 { get; set; }
173
+ }
174
+
175
+ /// <summary>screenshot 域 artifact 条目 DTO(orbit/surround 多图输出)。</summary>
176
+ public sealed class ScreenshotArtifactEntry
177
+ {
178
+ public string Source { get; set; }
179
+ public string Path { get; set; }
180
+ public string Camera { get; set; }
181
+ public long Width { get; set; }
182
+ public long Height { get; set; }
183
+ public string Format { get; set; }
184
+ public long SizeBytes { get; set; }
185
+ public string Sha256 { get; set; }
186
+ }
187
+
188
+ public sealed class ScreenshotArtifactProof
189
+ {
190
+ public string Path { get; set; }
191
+ public long SizeBytes { get; set; }
192
+ public string Sha256 { get; set; }
193
+ public string Format { get; set; }
194
+ }
195
+ }
196
+ #endif
@@ -0,0 +1,87 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+
4
+ namespace UnityCli
5
+ {
6
+ /// <summary>捕获一个attached Unity Editor UI Toolkit element为bounded PNG artifact。</summary>
7
+ public sealed class ScreenshotEditorElementTool : IUnityCliTool<EditorElementCaptureRequest, EditorElementCaptureResult>
8
+ {
9
+ public ToolDescriptor Describe() => new()
10
+ {
11
+ Name = "screenshot.editor-element",
12
+ Summary = "Capture one bounded Unity Editor UI Toolkit element as a verified PNG artifact.",
13
+ Description = "Unity 6000.7+ only. Selects an attached EditorWindow by exact type name or title, then resolves a UI Toolkit selector with up to 16 type/#id/.class descendant or child segments. The scan is capped at 10000 elements. Capture dimensions default to 2048x2048 maximum and cannot exceed 4096x4096; PNG bytes default to 8 MiB maximum and cannot exceed 32 MiB. The artifact is written only to the request artifact directory; inline or arbitrary output paths are not accepted.",
14
+ Group = "screenshot",
15
+ DestructiveHint = false,
16
+ SupportsDryRun = true,
17
+ SideEffects = new[] { "editor-ui-render", "artifact-write" },
18
+ Permissions = new[] { "artifact-write" },
19
+ Target = "editor",
20
+ PlayModeSupport = "editor-only",
21
+ DefaultTimeoutMs = 30000,
22
+ MaxTimeoutMs = 120000,
23
+ Examples = new[]
24
+ {
25
+ new ToolExample { Description = "Capture the Scene view root element.", Input = new EditorElementCaptureRequest { Window = "SceneView", Selector = "*", MaxWidth = 2048, MaxHeight = 2048 } },
26
+ new ToolExample { Description = "Preview an Inspector selector without rendering an artifact.", Input = new EditorElementCaptureRequest { Window = "InspectorWindow", Selector = ".unity-inspector-element", MaxBytes = 8388608 }, Execution = new ToolExampleExecution { DryRun = true } }
27
+ }
28
+ };
29
+
30
+ /// <summary>window、element、dimensions与byte ceiling均在唯一capture effect前冻结。</summary>
31
+ public System.Threading.Tasks.ValueTask<EditorElementCaptureResult> ExecuteAsync(EditorElementCaptureRequest request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
32
+ {
33
+ ct.ThrowIfCancellationRequested();
34
+ var plan = EditorElementCaptureToolSupport.Prepare(request);
35
+ if (ctx.DryRun) return new System.Threading.Tasks.ValueTask<EditorElementCaptureResult>(EditorElementCaptureToolSupport.Preview(plan));
36
+ ctx.CommitEffect();
37
+ return new System.Threading.Tasks.ValueTask<EditorElementCaptureResult>(EditorElementCaptureToolSupport.Capture(plan, ctx));
38
+ }
39
+ }
40
+
41
+ public sealed class EditorElementCaptureRequest
42
+ {
43
+ [UnityCliRequired]
44
+ public string Window { get; set; }
45
+ [UnityCliRequired]
46
+ public string Selector { get; set; }
47
+ public long? MaxWidth { get; set; }
48
+ public long? MaxHeight { get; set; }
49
+ public long? MaxBytes { get; set; }
50
+ }
51
+
52
+ public sealed class EditorElementWindowIdentity
53
+ {
54
+ public string Type { get; set; }
55
+ public string Title { get; set; }
56
+ public long InstanceId { get; set; }
57
+ }
58
+
59
+ public sealed class EditorElementIdentity
60
+ {
61
+ public string Selector { get; set; }
62
+ public string Type { get; set; }
63
+ public string Name { get; set; }
64
+ public List<string> Classes { get; set; }
65
+ }
66
+
67
+ public sealed class EditorElementCapturePlannedEffect
68
+ {
69
+ public string Type { get; set; }
70
+ public long WindowInstanceId { get; set; }
71
+ public long Width { get; set; }
72
+ public long Height { get; set; }
73
+ public long MaxBytes { get; set; }
74
+ }
75
+
76
+ public sealed class EditorElementCaptureResult
77
+ {
78
+ public bool Available { get; set; }
79
+ public bool DryRun { get; set; }
80
+ public EditorElementIdentity Element { get; set; }
81
+ public long Width { get; set; }
82
+ public long Height { get; set; }
83
+ public ScreenshotArtifactProof Artifact { get; set; }
84
+ public List<EditorElementCapturePlannedEffect> PlannedEffects { get; set; }
85
+ }
86
+ }
87
+ #endif
@@ -0,0 +1,116 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.IO;
4
+ using UnityEngine;
5
+ using UnityEditor;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// screenshot.game-view — 模拟 Game View 渲染所有相机到文件。
11
+ /// </summary>
12
+ public class ScreenshotGameViewTool : IUnityCliTool<ScreenshotGameViewTool.Request, ScreenshotGameViewTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ [UnityCliRequired] public string Path { get; set; }
17
+ public int? Width { get; set; }
18
+ public int? Height { get; set; }
19
+ public bool Overwrite { get; set; }
20
+ public bool InlineBase64 { get; set; }
21
+ }
22
+
23
+ public sealed class Result
24
+ {
25
+ public string ScreenshotPath { get; set; }
26
+ public string ArtifactPath { get; set; }
27
+ public string Format { get; set; }
28
+ public long Quality { get; set; }
29
+ public string Source { get; set; }
30
+ public string Target { get; set; }
31
+ public string ImageBase64 { get; set; }
32
+ public long? ImageWidth { get; set; }
33
+ public long? ImageHeight { get; set; }
34
+ public string ImageMimeType { get; set; }
35
+ public long SizeBytes { get; set; }
36
+ public string Sha256 { get; set; }
37
+ }
38
+
39
+ public ToolDescriptor Describe() => new()
40
+ {
41
+ Name = "screenshot.game-view",
42
+ Summary = "Capture a Game View screenshot by rendering all active cameras to a PNG/JPG file.",
43
+ Description = "Capture a Game View screenshot by rendering all active cameras to a temporary RenderTexture and saving to a PNG/JPG file. Renders camera content only and does not include screen-space UI; use screenshot.screen for the final composited frame. Defaults to 1280x720.",
44
+ Group = "screenshot",
45
+ DestructiveHint = true,
46
+ SideEffects = new[] { "asset-write" },
47
+ Target = "editor",
48
+ PlayModeSupport = "supported",
49
+ DefaultTimeoutMs = 30000,
50
+ MaxTimeoutMs = 600000,
51
+ Examples = new[] { new ToolExample { Description = "Capture game view", Input = new Request { Path = "Assets/Shots/game.png" } } }
52
+ };
53
+
54
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
55
+ {
56
+ var outputPath = ScreenshotToolSupport.ResolveScreenshotOutputPath(request.Path);
57
+ if (File.Exists(outputPath) && !request.Overwrite)
58
+ throw new UnityCliBridge.BridgeCommandException("E_OUTPUT_EXISTS", "Screenshot output already exists: " + outputPath, "Pass overwrite=true or choose a different output path.");
59
+ ctx.CommitEffect();
60
+ ScreenshotToolSupport.CreateScreenshotDirectory(outputPath);
61
+ var width = Math.Max(1, request.Width ?? 1280);
62
+ var height = Math.Max(1, request.Height ?? 720);
63
+ var format = outputPath.EndsWith(".jpg", StringComparison.OrdinalIgnoreCase) ? "jpg" : "png";
64
+
65
+ var rt = new RenderTexture(width, height, 24);
66
+ var texture = new Texture2D(width, height, TextureFormat.RGB24, false);
67
+ byte[] bytes;
68
+ var previousActive = RenderTexture.active;
69
+ try
70
+ {
71
+ RenderTexture.active = rt;
72
+ var cameras = Camera.allCamerasCount > 0 ? Camera.allCameras : new Camera[0];
73
+ foreach (var cam in cameras)
74
+ {
75
+ if (!cam.gameObject.activeInHierarchy) continue;
76
+ var prevTarget = cam.targetTexture;
77
+ try { cam.targetTexture = rt; cam.Render(); }
78
+ finally { cam.targetTexture = prevTarget; }
79
+ }
80
+ texture.ReadPixels(new Rect(0, 0, width, height), 0, 0);
81
+ texture.Apply();
82
+ bytes = format == "jpg" ? texture.EncodeToJPG(95) : texture.EncodeToPNG();
83
+ ScreenshotToolSupport.WriteScreenshotBytes(outputPath, bytes);
84
+ }
85
+ finally
86
+ {
87
+ RenderTexture.active = previousActive;
88
+ UnityEngine.Object.DestroyImmediate(texture);
89
+ rt.Release();
90
+ UnityEngine.Object.DestroyImmediate(rt);
91
+ }
92
+
93
+ var artifact = ScreenshotToolSupport.VerifyScreenshotArtifact(outputPath, format);
94
+ var result = new Result
95
+ {
96
+ ScreenshotPath = outputPath, ArtifactPath = outputPath, Format = format,
97
+ Quality = 95, Source = "game-view", Target = "Camera.main/allCameras",
98
+ SizeBytes = artifact.SizeBytes, Sha256 = artifact.Sha256
99
+ };
100
+ MaybeAppendInline(result, bytes, width, height, format == "jpg" ? "image/jpeg" : "image/png", request.InlineBase64);
101
+ return new System.Threading.Tasks.ValueTask<Result>(result);
102
+ }
103
+
104
+ private static void MaybeAppendInline(Result result, byte[] bytes, int width, int height, string mimeType, bool inlineBase64)
105
+ {
106
+ if (inlineBase64 && bytes != null && bytes.Length <= 512 * 1024)
107
+ {
108
+ result.ImageBase64 = Convert.ToBase64String(bytes);
109
+ result.ImageWidth = width;
110
+ result.ImageHeight = height;
111
+ result.ImageMimeType = mimeType;
112
+ }
113
+ }
114
+ }
115
+ }
116
+ #endif
@@ -0,0 +1,93 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.IO;
4
+ using UnityEngine;
5
+
6
+ namespace UnityCli
7
+ {
8
+ /// <summary>
9
+ /// screenshot.isolated-object — 在临时相机中隔离渲染单个对象。
10
+ /// </summary>
11
+ public class ScreenshotIsolatedObjectTool : IUnityCliTool<ScreenshotIsolatedObjectTool.Request, ScreenshotIsolatedObjectTool.Result>
12
+ {
13
+ public sealed class Request
14
+ {
15
+ [UnityCliRequired] public string Target { get; set; }
16
+ [UnityCliRequired] public string Path { get; set; }
17
+ public int? Width { get; set; }
18
+ public int? Height { get; set; }
19
+ public bool Orthographic { get; set; } = true;
20
+ public float? Size { get; set; }
21
+ public bool Overwrite { get; set; }
22
+ public bool InlineBase64 { get; set; }
23
+ }
24
+
25
+ public sealed class Result : ScreenshotCaptureResult { }
26
+
27
+ public ToolDescriptor Describe() => new()
28
+ {
29
+ Name = "screenshot.isolated-object",
30
+ Summary = "Render a single GameObject in isolation with a temporary camera to a PNG/JPG file.",
31
+ Description = "Render a single GameObject in isolation using a temporary camera with a solid background. Resolves the target by hierarchy path/name. Editor-only (creates a temporary Camera).",
32
+ Group = "screenshot",
33
+ DestructiveHint = true,
34
+ SideEffects = new[] { "asset-write" },
35
+ Target = "editor",
36
+ PlayModeSupport = "editor-only",
37
+ DefaultTimeoutMs = 30000,
38
+ MaxTimeoutMs = 600000,
39
+ Examples = new[] { new ToolExample { Description = "Isolate an object", Input = new Request { Target = "Player", Path = "Assets/Shots/player.png" } } }
40
+ };
41
+
42
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
43
+ {
44
+ var go = UnityCliBridge.ObjectRefResolver.FindGameObjectByPath(request.Target);
45
+ if (go == null)
46
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "screenshot.isolated-object requires a target GameObject.", "Pass --target <path>.");
47
+ var outputPath = ScreenshotToolSupport.ResolveScreenshotOutputPath(request.Path);
48
+ if (File.Exists(outputPath) && !request.Overwrite)
49
+ throw new UnityCliBridge.BridgeCommandException("E_OUTPUT_EXISTS", "Output exists: " + outputPath);
50
+ ctx.CommitEffect();
51
+ ScreenshotToolSupport.CreateScreenshotDirectory(outputPath);
52
+ var width = Math.Max(1, request.Width ?? 512);
53
+ var height = Math.Max(1, request.Height ?? 512);
54
+ var format = outputPath.EndsWith(".jpg", StringComparison.OrdinalIgnoreCase) ? "jpg" : "png";
55
+
56
+ var tempGo = new GameObject("__unitycli_isolated_cam__");
57
+ var cam = tempGo.AddComponent<Camera>();
58
+ cam.clearFlags = CameraClearFlags.SolidColor;
59
+ cam.backgroundColor = new Color(0.2f, 0.2f, 0.2f, 1f);
60
+ cam.orthographic = request.Orthographic;
61
+ cam.orthographicSize = request.Size ?? 2f;
62
+ var bounds = go.GetComponent<Renderer>() != null ? go.GetComponent<Renderer>().bounds : new Bounds(go.transform.position, Vector3.one);
63
+ tempGo.transform.position = bounds.center + new Vector3(0, 0, -5);
64
+ tempGo.transform.LookAt(bounds.center);
65
+
66
+ byte[] bytes;
67
+ try
68
+ {
69
+ var texture = ScreenshotToolSupport.RenderScreenshotTexture(cam, width, height);
70
+ try
71
+ {
72
+ bytes = format == "jpg" ? texture.EncodeToJPG(95) : texture.EncodeToPNG();
73
+ ScreenshotToolSupport.WriteScreenshotBytes(outputPath, bytes);
74
+ }
75
+ finally { UnityEngine.Object.DestroyImmediate(texture); }
76
+ }
77
+ finally
78
+ {
79
+ UnityEngine.Object.DestroyImmediate(tempGo);
80
+ }
81
+
82
+ var artifact = ScreenshotToolSupport.VerifyScreenshotArtifact(outputPath, format);
83
+ var result = new Result
84
+ {
85
+ ScreenshotPath = outputPath, ArtifactPath = outputPath, Source = "isolated-object",
86
+ SizeBytes = artifact.SizeBytes, Sha256 = artifact.Sha256
87
+ };
88
+ ScreenshotToolSupport.MaybeAppendInline(result, bytes, width, height, format == "jpg" ? "image/jpeg" : "image/png", request.InlineBase64);
89
+ return new System.Threading.Tasks.ValueTask<Result>(result);
90
+ }
91
+ }
92
+ }
93
+ #endif
@@ -0,0 +1,103 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using UnityEngine;
7
+
8
+ namespace UnityCli
9
+ {
10
+ /// <summary>
11
+ /// screenshot.orbit — 从多个角度环绕截图同一对象。
12
+ /// </summary>
13
+ public class ScreenshotOrbitTool : IUnityCliTool<ScreenshotOrbitTool.Request, ScreenshotOrbitTool.Result>
14
+ {
15
+ public sealed class Request
16
+ {
17
+ [UnityCliRequired] public string Target { get; set; }
18
+ public string OutputDir { get; set; } = "Assets/Screenshots";
19
+ public int? Count { get; set; }
20
+ public float? Radius { get; set; }
21
+ public int? Width { get; set; }
22
+ public int? Height { get; set; }
23
+ public bool Overwrite { get; set; }
24
+ }
25
+
26
+ public sealed class Result
27
+ {
28
+ public List<ScreenshotArtifactEntry> Artifacts { get; set; }
29
+ }
30
+
31
+ public ToolDescriptor Describe() => new()
32
+ {
33
+ Name = "screenshot.orbit",
34
+ Summary = "Capture N orbital screenshots around a GameObject at evenly spaced angles.",
35
+ Description = "Capture N orbital screenshots (default 8, max 36) around a target GameObject at evenly spaced angles. Saves individual PNGs to an output directory. Editor-only.",
36
+ Group = "screenshot",
37
+ DestructiveHint = true,
38
+ SideEffects = new[] { "asset-write" },
39
+ Target = "editor",
40
+ PlayModeSupport = "editor-only",
41
+ DefaultTimeoutMs = 30000,
42
+ MaxTimeoutMs = 600000,
43
+ Examples = new[] { new ToolExample { Description = "Orbit a target", Input = new Request { Target = "Player", Count = 8 } } }
44
+ };
45
+
46
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
47
+ {
48
+ var go = UnityCliBridge.ObjectRefResolver.FindGameObjectByPath(request.Target);
49
+ if (go == null)
50
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "screenshot.orbit requires a target GameObject.", "Pass --target <path>.");
51
+ var outputDir = request.OutputDir ?? "Assets/Screenshots";
52
+ var angleCount = Math.Max(2, Math.Min(request.Count ?? 8, 36));
53
+ var radius = request.Radius ?? 5f;
54
+ var width = Math.Max(1, request.Width ?? 512);
55
+ var height = Math.Max(1, request.Height ?? 512);
56
+ var center = go.transform.position;
57
+ var artifacts = new List<ScreenshotArtifactEntry>();
58
+ for (var i = 0; i < angleCount; i++)
59
+ {
60
+ var candidate = Path.Combine(ScreenshotToolSupport.AssetFullPath(outputDir), "orbit_" + i.ToString("00", CultureInfo.InvariantCulture) + ".png");
61
+ if (File.Exists(candidate) && !request.Overwrite)
62
+ throw new UnityCliBridge.BridgeCommandException("E_OUTPUT_EXISTS", "Screenshot output already exists: " + candidate, "Pass overwrite=true or choose another outputDir.");
63
+ }
64
+
65
+ ctx.CommitEffect();
66
+ var cam = Camera.main;
67
+ var tempCreated = false;
68
+ if (cam == null)
69
+ {
70
+ var tempGo = new GameObject("__unitycli_orbit_cam__");
71
+ cam = tempGo.AddComponent<Camera>();
72
+ tempCreated = true;
73
+ }
74
+ var previousPosition = cam.transform.position;
75
+ var previousRotation = cam.transform.rotation;
76
+ try
77
+ {
78
+ for (var i = 0; i < angleCount; i++)
79
+ {
80
+ var angle = (360f / angleCount) * i;
81
+ var rad = angle * Mathf.Deg2Rad;
82
+ cam.transform.position = center + new Vector3(Mathf.Cos(rad) * radius, 0, Mathf.Sin(rad) * radius);
83
+ cam.transform.LookAt(center);
84
+ var path = Path.Combine(ScreenshotToolSupport.AssetFullPath(outputDir), "orbit_" + i.ToString("00", CultureInfo.InvariantCulture) + ".png");
85
+ ScreenshotToolSupport.CreateScreenshotDirectory(path);
86
+ var texture = ScreenshotToolSupport.RenderScreenshotTexture(cam, width, height);
87
+ ScreenshotArtifactProof proof;
88
+ try { proof = ScreenshotToolSupport.WriteScreenshotBytes(path, texture.EncodeToPNG()); }
89
+ finally { UnityEngine.Object.DestroyImmediate(texture); }
90
+ artifacts.Add(new ScreenshotArtifactEntry { Source = "orbit", Path = path, Camera = "orbit:" + angle.ToString("F0", CultureInfo.InvariantCulture), Width = width, Height = height, Format = "png", SizeBytes = proof.SizeBytes, Sha256 = proof.Sha256 });
91
+ }
92
+ }
93
+ finally
94
+ {
95
+ if (tempCreated) UnityEngine.Object.DestroyImmediate(cam.gameObject);
96
+ else { cam.transform.position = previousPosition; cam.transform.rotation = previousRotation; }
97
+ }
98
+
99
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { Artifacts = artifacts });
100
+ }
101
+ }
102
+ }
103
+ #endif