@alpsckr/unitycli 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +389 -0
- package/contracts/command-contract.json +3972 -0
- package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
- package/contracts/stable-session/admission-response-v1.schema.json +30 -0
- package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
- package/contracts/stable-session/admission-transport-v1.json +36 -0
- package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
- package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
- package/contracts/stable-session/completion-contract.schema.json +46 -0
- package/contracts/stable-session/direct-call-semantics.json +102 -0
- package/contracts/stable-session/editor-state.schema.json +92 -0
- package/contracts/stable-session/health-v3.schema.json +47 -0
- package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
- package/contracts/stable-session/removal-map.json +27 -0
- package/contracts/stable-session/request-digest-v1-golden.json +7 -0
- package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
- package/contracts/static-capability-catalog.json +48226 -0
- package/contracts/tool-completion-contract.json +11322 -0
- package/dist/args.d.ts +27 -0
- package/dist/args.js +109 -0
- package/dist/args.js.map +1 -0
- package/dist/bridge/admission.d.ts +28 -0
- package/dist/bridge/admission.js +29 -0
- package/dist/bridge/admission.js.map +1 -0
- package/dist/bridge/args.d.ts +16 -0
- package/dist/bridge/args.js +123 -0
- package/dist/bridge/args.js.map +1 -0
- package/dist/bridge/domains/animation.d.ts +2 -0
- package/dist/bridge/domains/animation.js +199 -0
- package/dist/bridge/domains/animation.js.map +1 -0
- package/dist/bridge/domains/asset.d.ts +2 -0
- package/dist/bridge/domains/asset.js +85 -0
- package/dist/bridge/domains/asset.js.map +1 -0
- package/dist/bridge/domains/build.d.ts +2 -0
- package/dist/bridge/domains/build.js +35 -0
- package/dist/bridge/domains/build.js.map +1 -0
- package/dist/bridge/domains/camera.d.ts +2 -0
- package/dist/bridge/domains/camera.js +54 -0
- package/dist/bridge/domains/camera.js.map +1 -0
- package/dist/bridge/domains/code.d.ts +2 -0
- package/dist/bridge/domains/code.js +17 -0
- package/dist/bridge/domains/code.js.map +1 -0
- package/dist/bridge/domains/console.d.ts +2 -0
- package/dist/bridge/domains/console.js +34 -0
- package/dist/bridge/domains/console.js.map +1 -0
- package/dist/bridge/domains/diagnose.d.ts +2 -0
- package/dist/bridge/domains/diagnose.js +11 -0
- package/dist/bridge/domains/diagnose.js.map +1 -0
- package/dist/bridge/domains/editor.d.ts +2 -0
- package/dist/bridge/domains/editor.js +66 -0
- package/dist/bridge/domains/editor.js.map +1 -0
- package/dist/bridge/domains/extension.d.ts +8 -0
- package/dist/bridge/domains/extension.js +20 -0
- package/dist/bridge/domains/extension.js.map +1 -0
- package/dist/bridge/domains/game-object.d.ts +2 -0
- package/dist/bridge/domains/game-object.js +179 -0
- package/dist/bridge/domains/game-object.js.map +1 -0
- package/dist/bridge/domains/graphics.d.ts +2 -0
- package/dist/bridge/domains/graphics.js +185 -0
- package/dist/bridge/domains/graphics.js.map +1 -0
- package/dist/bridge/domains/material.d.ts +2 -0
- package/dist/bridge/domains/material.js +70 -0
- package/dist/bridge/domains/material.js.map +1 -0
- package/dist/bridge/domains/navmesh.d.ts +2 -0
- package/dist/bridge/domains/navmesh.js +34 -0
- package/dist/bridge/domains/navmesh.js.map +1 -0
- package/dist/bridge/domains/object.d.ts +2 -0
- package/dist/bridge/domains/object.js +43 -0
- package/dist/bridge/domains/object.js.map +1 -0
- package/dist/bridge/domains/occlusion.d.ts +2 -0
- package/dist/bridge/domains/occlusion.js +12 -0
- package/dist/bridge/domains/occlusion.js.map +1 -0
- package/dist/bridge/domains/package.d.ts +2 -0
- package/dist/bridge/domains/package.js +2 -0
- package/dist/bridge/domains/package.js.map +1 -0
- package/dist/bridge/domains/physics.d.ts +2 -0
- package/dist/bridge/domains/physics.js +139 -0
- package/dist/bridge/domains/physics.js.map +1 -0
- package/dist/bridge/domains/prefab.d.ts +2 -0
- package/dist/bridge/domains/prefab.js +104 -0
- package/dist/bridge/domains/prefab.js.map +1 -0
- package/dist/bridge/domains/profiler.d.ts +2 -0
- package/dist/bridge/domains/profiler.js +105 -0
- package/dist/bridge/domains/profiler.js.map +1 -0
- package/dist/bridge/domains/project-tool.d.ts +2 -0
- package/dist/bridge/domains/project-tool.js +46 -0
- package/dist/bridge/domains/project-tool.js.map +1 -0
- package/dist/bridge/domains/reflection.d.ts +2 -0
- package/dist/bridge/domains/reflection.js +48 -0
- package/dist/bridge/domains/reflection.js.map +1 -0
- package/dist/bridge/domains/runtime-tool.d.ts +2 -0
- package/dist/bridge/domains/runtime-tool.js +48 -0
- package/dist/bridge/domains/runtime-tool.js.map +1 -0
- package/dist/bridge/domains/scene.d.ts +2 -0
- package/dist/bridge/domains/scene.js +100 -0
- package/dist/bridge/domains/scene.js.map +1 -0
- package/dist/bridge/domains/screenshot.d.ts +2 -0
- package/dist/bridge/domains/screenshot.js +85 -0
- package/dist/bridge/domains/screenshot.js.map +1 -0
- package/dist/bridge/domains/scriptable-object.d.ts +2 -0
- package/dist/bridge/domains/scriptable-object.js +53 -0
- package/dist/bridge/domains/scriptable-object.js.map +1 -0
- package/dist/bridge/domains/shader.d.ts +2 -0
- package/dist/bridge/domains/shader.js +66 -0
- package/dist/bridge/domains/shader.js.map +1 -0
- package/dist/bridge/domains/texture.d.ts +2 -0
- package/dist/bridge/domains/texture.js +78 -0
- package/dist/bridge/domains/texture.js.map +1 -0
- package/dist/bridge/domains/timeline.d.ts +2 -0
- package/dist/bridge/domains/timeline.js +75 -0
- package/dist/bridge/domains/timeline.js.map +1 -0
- package/dist/bridge/domains/ui.d.ts +2 -0
- package/dist/bridge/domains/ui.js +193 -0
- package/dist/bridge/domains/ui.js.map +1 -0
- package/dist/bridge/index.d.ts +9 -0
- package/dist/bridge/index.js +124 -0
- package/dist/bridge/index.js.map +1 -0
- package/dist/bridge/registry.d.ts +19 -0
- package/dist/bridge/registry.js +114 -0
- package/dist/bridge/registry.js.map +1 -0
- package/dist/bridge/session-supervisor.d.ts +138 -0
- package/dist/bridge/session-supervisor.js +873 -0
- package/dist/bridge/session-supervisor.js.map +1 -0
- package/dist/bridge/types.d.ts +61 -0
- package/dist/bridge/types.js +17 -0
- package/dist/bridge/types.js.map +1 -0
- package/dist/capabilities.d.ts +5 -0
- package/dist/capabilities.js +84 -0
- package/dist/capabilities.js.map +1 -0
- package/dist/cli-commands/command.d.ts +7 -0
- package/dist/cli-commands/command.js +513 -0
- package/dist/cli-commands/command.js.map +1 -0
- package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
- package/dist/cli-commands/extension-auto-detect.js +119 -0
- package/dist/cli-commands/extension-auto-detect.js.map +1 -0
- package/dist/cli-commands/extensions.d.ts +24 -0
- package/dist/cli-commands/extensions.js +428 -0
- package/dist/cli-commands/extensions.js.map +1 -0
- package/dist/cli-commands/package.d.ts +4 -0
- package/dist/cli-commands/package.js +151 -0
- package/dist/cli-commands/package.js.map +1 -0
- package/dist/cli-commands/skill-installer.d.ts +83 -0
- package/dist/cli-commands/skill-installer.js +703 -0
- package/dist/cli-commands/skill-installer.js.map +1 -0
- package/dist/cli-commands/types.d.ts +17 -0
- package/dist/cli-commands/types.js +2 -0
- package/dist/cli-commands/types.js.map +1 -0
- package/dist/cli.d.ts +17 -0
- package/dist/cli.js +302 -0
- package/dist/cli.js.map +1 -0
- package/dist/contracts/command-contract.d.ts +21 -0
- package/dist/contracts/command-contract.js +143 -0
- package/dist/contracts/command-contract.js.map +1 -0
- package/dist/contracts/csharp-command-extractor.d.ts +1 -0
- package/dist/contracts/csharp-command-extractor.js +89 -0
- package/dist/contracts/csharp-command-extractor.js.map +1 -0
- package/dist/contracts/validate-command-contract.d.ts +1 -0
- package/dist/contracts/validate-command-contract.js +86 -0
- package/dist/contracts/validate-command-contract.js.map +1 -0
- package/dist/doctor.d.ts +22 -0
- package/dist/doctor.js +498 -0
- package/dist/doctor.js.map +1 -0
- package/dist/editor-blocker-observer.d.ts +45 -0
- package/dist/editor-blocker-observer.js +55 -0
- package/dist/editor-blocker-observer.js.map +1 -0
- package/dist/editor-dialogs.d.ts +53 -0
- package/dist/editor-dialogs.js +79 -0
- package/dist/editor-dialogs.js.map +1 -0
- package/dist/extension-availability.d.ts +30 -0
- package/dist/extension-availability.js +83 -0
- package/dist/extension-availability.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
- package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
- package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
- package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
- package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
- package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
- package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
- package/dist/extensions/.generated-registry-data.d.ts +7 -0
- package/dist/extensions/.generated-registry-data.js +895 -0
- package/dist/extensions/.generated-registry-data.js.map +1 -0
- package/dist/extensions/contribution-loader.d.ts +27 -0
- package/dist/extensions/contribution-loader.js +60 -0
- package/dist/extensions/contribution-loader.js.map +1 -0
- package/dist/extensions/descriptor-loader.d.ts +73 -0
- package/dist/extensions/descriptor-loader.js +126 -0
- package/dist/extensions/descriptor-loader.js.map +1 -0
- package/dist/extensions/index.d.ts +19 -0
- package/dist/extensions/index.js +23 -0
- package/dist/extensions/index.js.map +1 -0
- package/dist/extensions/installer.d.ts +80 -0
- package/dist/extensions/installer.js +594 -0
- package/dist/extensions/installer.js.map +1 -0
- package/dist/extensions/metadata/index.d.ts +15 -0
- package/dist/extensions/metadata/index.js +41 -0
- package/dist/extensions/metadata/index.js.map +1 -0
- package/dist/extensions/metadata/types.d.ts +38 -0
- package/dist/extensions/metadata/types.js +11 -0
- package/dist/extensions/metadata/types.js.map +1 -0
- package/dist/extensions/project-resolver.d.ts +35 -0
- package/dist/extensions/project-resolver.js +61 -0
- package/dist/extensions/project-resolver.js.map +1 -0
- package/dist/extensions/registry.d.ts +86 -0
- package/dist/extensions/registry.js +262 -0
- package/dist/extensions/registry.js.map +1 -0
- package/dist/extensions/tool-manifest.d.ts +29 -0
- package/dist/extensions/tool-manifest.js +53 -0
- package/dist/extensions/tool-manifest.js.map +1 -0
- package/dist/extensions/types.d.ts +115 -0
- package/dist/extensions/types.js +12 -0
- package/dist/extensions/types.js.map +1 -0
- package/dist/instances.d.ts +163 -0
- package/dist/instances.js +1137 -0
- package/dist/instances.js.map +1 -0
- package/dist/output.d.ts +119 -0
- package/dist/output.js +204 -0
- package/dist/output.js.map +1 -0
- package/dist/package-manager.d.ts +280 -0
- package/dist/package-manager.js +1832 -0
- package/dist/package-manager.js.map +1 -0
- package/dist/platform.d.ts +3 -0
- package/dist/platform.js +19 -0
- package/dist/platform.js.map +1 -0
- package/dist/project-identity.d.ts +48 -0
- package/dist/project-identity.js +254 -0
- package/dist/project-identity.js.map +1 -0
- package/dist/project-tool-discovery.d.ts +23 -0
- package/dist/project-tool-discovery.js +292 -0
- package/dist/project-tool-discovery.js.map +1 -0
- package/dist/protocol/envelope.d.ts +64 -0
- package/dist/protocol/envelope.js +8 -0
- package/dist/protocol/envelope.js.map +1 -0
- package/dist/protocol/index.d.ts +7 -0
- package/dist/protocol/index.js +2 -0
- package/dist/protocol/index.js.map +1 -0
- package/dist/runtime-code.d.ts +20 -0
- package/dist/runtime-code.js +232 -0
- package/dist/runtime-code.js.map +1 -0
- package/dist/schema/any-json.d.ts +4 -0
- package/dist/schema/any-json.js +2 -0
- package/dist/schema/any-json.js.map +1 -0
- package/dist/schema/validator.d.ts +7 -0
- package/dist/schema/validator.js +135 -0
- package/dist/schema/validator.js.map +1 -0
- package/dist/services/docs-reflect-cache.d.ts +106 -0
- package/dist/services/docs-reflect-cache.js +301 -0
- package/dist/services/docs-reflect-cache.js.map +1 -0
- package/dist/services/docs-service.d.ts +16 -0
- package/dist/services/docs-service.js +208 -0
- package/dist/services/docs-service.js.map +1 -0
- package/dist/services/reflect-service.d.ts +12 -0
- package/dist/services/reflect-service.js +122 -0
- package/dist/services/reflect-service.js.map +1 -0
- package/dist/static-capability-catalog.d.ts +13 -0
- package/dist/static-capability-catalog.js +41 -0
- package/dist/static-capability-catalog.js.map +1 -0
- package/dist/test-results.d.ts +13 -0
- package/dist/test-results.js +44 -0
- package/dist/test-results.js.map +1 -0
- package/dist/tools/.generated-completion-registry.d.ts +17 -0
- package/dist/tools/.generated-completion-registry.js +5862 -0
- package/dist/tools/.generated-completion-registry.js.map +1 -0
- package/dist/tools/.generated-registry.d.ts +53 -0
- package/dist/tools/.generated-registry.js +55 -0
- package/dist/tools/.generated-registry.js.map +1 -0
- package/dist/tools/.generated-schemas.d.ts +1 -0
- package/dist/tools/.generated-schemas.js +56 -0
- package/dist/tools/.generated-schemas.js.map +1 -0
- package/dist/tools/asset/refresh.d.ts +26 -0
- package/dist/tools/asset/refresh.js +97 -0
- package/dist/tools/asset/refresh.js.map +1 -0
- package/dist/tools/build/run.d.ts +45 -0
- package/dist/tools/build/run.js +115 -0
- package/dist/tools/build/run.js.map +1 -0
- package/dist/tools/catalog.d.ts +33 -0
- package/dist/tools/catalog.js +202 -0
- package/dist/tools/catalog.js.map +1 -0
- package/dist/tools/code/exec.d.ts +53 -0
- package/dist/tools/code/exec.js +59 -0
- package/dist/tools/code/exec.js.map +1 -0
- package/dist/tools/commands.d.ts +5 -0
- package/dist/tools/commands.js +45 -0
- package/dist/tools/commands.js.map +1 -0
- package/dist/tools/completion-probe.d.ts +22 -0
- package/dist/tools/completion-probe.js +2 -0
- package/dist/tools/completion-probe.js.map +1 -0
- package/dist/tools/define.d.ts +77 -0
- package/dist/tools/define.js +58 -0
- package/dist/tools/define.js.map +1 -0
- package/dist/tools/diagnose/capabilities.d.ts +13 -0
- package/dist/tools/diagnose/capabilities.js +34 -0
- package/dist/tools/diagnose/capabilities.js.map +1 -0
- package/dist/tools/dispatcher.d.ts +27 -0
- package/dist/tools/dispatcher.js +971 -0
- package/dist/tools/dispatcher.js.map +1 -0
- package/dist/tools/docs/get.d.ts +22 -0
- package/dist/tools/docs/get.js +22 -0
- package/dist/tools/docs/get.js.map +1 -0
- package/dist/tools/docs/search.d.ts +31 -0
- package/dist/tools/docs/search.js +22 -0
- package/dist/tools/docs/search.js.map +1 -0
- package/dist/tools/editor/compile.d.ts +66 -0
- package/dist/tools/editor/compile.js +225 -0
- package/dist/tools/editor/compile.js.map +1 -0
- package/dist/tools/editor/dialog/click.d.ts +12 -0
- package/dist/tools/editor/dialog/click.js +71 -0
- package/dist/tools/editor/dialog/click.js.map +1 -0
- package/dist/tools/editor/dialogs.d.ts +12 -0
- package/dist/tools/editor/dialogs.js +58 -0
- package/dist/tools/editor/dialogs.js.map +1 -0
- package/dist/tools/editor/readiness.d.ts +13 -0
- package/dist/tools/editor/readiness.js +24 -0
- package/dist/tools/editor/readiness.js.map +1 -0
- package/dist/tools/editor/refresh.d.ts +25 -0
- package/dist/tools/editor/refresh.js +154 -0
- package/dist/tools/editor/refresh.js.map +1 -0
- package/dist/tools/editor/state.d.ts +63 -0
- package/dist/tools/editor/state.js +286 -0
- package/dist/tools/editor/state.js.map +1 -0
- package/dist/tools/errors.d.ts +30 -0
- package/dist/tools/errors.js +46 -0
- package/dist/tools/errors.js.map +1 -0
- package/dist/tools/metadata/derived.d.ts +34 -0
- package/dist/tools/metadata/derived.js +136 -0
- package/dist/tools/metadata/derived.js.map +1 -0
- package/dist/tools/metadata/index.d.ts +34 -0
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- package/dist/tools/metadata/schemas.d.ts +3 -0
- package/dist/tools/metadata/schemas.js +19 -0
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- package/dist/tools/metadata/status.d.ts +4 -0
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- package/dist/tools/metadata/types.d.ts +79 -0
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- package/dist/tools/navmesh/bake-cancel.d.ts +7 -0
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- package/dist/tools/navmesh/bake-status.d.ts +5 -0
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- package/dist/tools/navmesh/bake.d.ts +5 -0
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- package/dist/tools/navmesh/live.d.ts +86 -0
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- package/dist/tools/navmesh/live.js.map +1 -0
- package/dist/tools/navmesh/surface-bake.d.ts +5 -0
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- package/dist/tools/occlusion/bake-cancel.d.ts +7 -0
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- package/dist/tools/occlusion/bake.d.ts +11 -0
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- package/dist/tools/occlusion/live.d.ts +74 -0
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- package/dist/tools/package/bridge-remove.d.ts +26 -0
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- package/dist/tools/package/bridge-remove.js.map +1 -0
- package/dist/tools/package/deploy.d.ts +49 -0
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- package/dist/tools/package/deploy.js.map +1 -0
- package/dist/tools/package/embed.d.ts +14 -0
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- package/dist/tools/package/embed.js.map +1 -0
- package/dist/tools/package/file-mutation-worker.d.ts +6 -0
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- package/dist/tools/package/file-mutation-worker.js.map +1 -0
- package/dist/tools/package/info.d.ts +19 -0
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- package/dist/tools/package/info.js.map +1 -0
- package/dist/tools/package/install.d.ts +24 -0
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- package/dist/tools/package/list.d.ts +27 -0
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- package/dist/tools/package/live-resolve.d.ts +46 -0
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- package/dist/tools/package/public-result.d.ts +4 -0
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- package/dist/tools/package/registry-clear.d.ts +15 -0
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- package/dist/tools/package/registry-get.d.ts +10 -0
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|
+
{
|
|
22
|
+
SceneToolSupport.EnsureEditorNotBusy(command);
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
/// <summary>Wrapper for ObjectRefResolver.FindGameObjectByPath,供 prefab 工具使用(ObjectRefResolver 是 internal nested)。</summary>
|
|
26
|
+
public static GameObject ResolveGameObjectByPath(string path)
|
|
27
|
+
{
|
|
28
|
+
return UnityCliBridge.ObjectRefResolver.FindGameObjectByPath(path);
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
/// <summary>按名称/实例ID/层级路径首个匹配 GameObject;无匹配返回 null(不抛,与旧 ResolveGameObjectTarget.Target 语义一致)。</summary>
|
|
32
|
+
public static GameObject ResolveGameObjectFirstOrDefault(string target)
|
|
33
|
+
{
|
|
34
|
+
if (string.IsNullOrEmpty(target)) return null;
|
|
35
|
+
foreach (var gameObject in UnityEngine.Object.FindObjectsOfType<GameObject>(true))
|
|
36
|
+
{
|
|
37
|
+
if (gameObject.name == target
|
|
38
|
+
|| gameObject.GetInstanceID().ToString(CultureInfo.InvariantCulture) == target
|
|
39
|
+
|| GameObjectToolSupport.HierarchyPath(gameObject) == target)
|
|
40
|
+
{
|
|
41
|
+
return gameObject;
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
return null;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
// 校验并返回 Assets/*.prefab 路径;空或格式不符抛 BridgeCommandException。
|
|
48
|
+
public static string RequirePrefabPath(string rawPath)
|
|
49
|
+
{
|
|
50
|
+
var path = AssetToolSupport.NormalizeAssetPath(rawPath);
|
|
51
|
+
if (string.IsNullOrEmpty(path))
|
|
52
|
+
{
|
|
53
|
+
throw new UnityCliBridge.BridgeCommandException("E_PREFAB_PATH_REQUIRED", "Pass an Assets/*.prefab path.", "Use tools run prefab.info --input '{\"path\":\"<path>\"}' or pass an Assets/*.prefab path.");
|
|
54
|
+
}
|
|
55
|
+
if (!path.StartsWith("Assets/", StringComparison.OrdinalIgnoreCase) || !path.EndsWith(".prefab", StringComparison.OrdinalIgnoreCase))
|
|
56
|
+
{
|
|
57
|
+
throw new UnityCliBridge.BridgeCommandException("E_PREFAB_PATH_INVALID", "Prefab path must be under Assets/ and end with .prefab: " + path, "Pass a Unity asset path such as Assets/Prefabs/Player.prefab.");
|
|
58
|
+
}
|
|
59
|
+
return path;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
/// <summary>校验 Prefab 输出路径(语义同 RequirePrefabPath)。</summary>
|
|
63
|
+
public static string RequirePrefabOutputPath(string rawPath)
|
|
64
|
+
{
|
|
65
|
+
return RequirePrefabPath(rawPath);
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
/// <summary>加载 Assets/*.prefab 资产;不存在或非 Prefab 抛 BridgeCommandException。</summary>
|
|
69
|
+
public static GameObject LoadPrefabAsset(string path)
|
|
70
|
+
{
|
|
71
|
+
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
|
|
72
|
+
if (prefab == null)
|
|
73
|
+
{
|
|
74
|
+
throw new UnityCliBridge.BridgeCommandException("E_PREFAB_NOT_FOUND", "Prefab asset not found: " + path, "Check the path or run tools run asset.search --input '{\"filter\":\"t:Prefab\"}' to discover the path.");
|
|
75
|
+
}
|
|
76
|
+
if (PrefabUtility.GetPrefabAssetType(prefab) == PrefabAssetType.NotAPrefab)
|
|
77
|
+
{
|
|
78
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_NOT_PREFAB", "Asset is not a Prefab: " + path, "Pass an Assets/*.prefab asset path.");
|
|
79
|
+
}
|
|
80
|
+
return prefab;
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
// ─── Prefab Stage 反射操作(PrefabStage API 跨版本,统一反射访问) ───
|
|
84
|
+
|
|
85
|
+
/// <summary>获取当前打开的 Prefab Stage(无则 null)。</summary>
|
|
86
|
+
public static object CurrentPrefabStage()
|
|
87
|
+
{
|
|
88
|
+
return InvokePrefabStageUtility("GetCurrentPrefabStage", null);
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
/// <summary>要求当前有打开的 Prefab Stage;可选校验路径一致。</summary>
|
|
92
|
+
public static object RequireCurrentPrefabStage(string requestedPath)
|
|
93
|
+
{
|
|
94
|
+
var stage = CurrentPrefabStage();
|
|
95
|
+
if (stage == null)
|
|
96
|
+
{
|
|
97
|
+
throw new UnityCliBridge.BridgeCommandException("E_PREFAB_STAGE_NOT_OPEN", "No Prefab Stage is currently open.", "Run tools run prefab.stage-open --input '{\"path\":\"<path>\"}' first.");
|
|
98
|
+
}
|
|
99
|
+
var path = StageAssetPath(stage);
|
|
100
|
+
if (!string.IsNullOrEmpty(requestedPath) && !string.Equals(AssetToolSupport.NormalizeAssetPath(requestedPath), path, StringComparison.OrdinalIgnoreCase))
|
|
101
|
+
{
|
|
102
|
+
throw new UnityCliBridge.BridgeCommandException("E_PREFAB_STAGE_MISMATCH", "Current Prefab Stage is " + path + ", not " + requestedPath, "Run stage-save/stage-close without path or use the currently open Prefab path.");
|
|
103
|
+
}
|
|
104
|
+
return stage;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
/// <summary>打开指定路径的 Prefab Stage;成功返回 true。</summary>
|
|
108
|
+
public static bool OpenPrefabStage(string path)
|
|
109
|
+
{
|
|
110
|
+
return InvokePrefabStageUtility("OpenPrefab", new object[] { path }) != null;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/// <summary>保存当前 Prefab Stage;成功返回 true。</summary>
|
|
114
|
+
public static bool SavePrefabStage(object stage)
|
|
115
|
+
{
|
|
116
|
+
var method = stage.GetType().GetMethod("SavePrefab", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
|
117
|
+
if (method != null)
|
|
118
|
+
{
|
|
119
|
+
method.Invoke(stage, null);
|
|
120
|
+
return true;
|
|
121
|
+
}
|
|
122
|
+
var root = StageRoot(stage);
|
|
123
|
+
var path = StageAssetPath(stage);
|
|
124
|
+
if (root == null || string.IsNullOrEmpty(path))
|
|
125
|
+
{
|
|
126
|
+
return false;
|
|
127
|
+
}
|
|
128
|
+
PrefabUtility.SaveAsPrefabAsset(root, path);
|
|
129
|
+
return true;
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
/// <summary>关闭当前 Prefab Stage;成功返回 true。</summary>
|
|
133
|
+
public static bool ClosePrefabStage()
|
|
134
|
+
{
|
|
135
|
+
if (InvokePrefabStageUtilityVoid("CloseCurrentPrefabStage", null))
|
|
136
|
+
{
|
|
137
|
+
return true;
|
|
138
|
+
}
|
|
139
|
+
var method = typeof(StageUtility).GetMethod("GoBackToPreviousStage", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
|
|
140
|
+
if (method == null)
|
|
141
|
+
{
|
|
142
|
+
return false;
|
|
143
|
+
}
|
|
144
|
+
method.Invoke(null, null);
|
|
145
|
+
return true;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
/// <summary>读取 Prefab Stage 的资产路径。</summary>
|
|
149
|
+
public static string StageAssetPath(object stage)
|
|
150
|
+
{
|
|
151
|
+
var property = stage.GetType().GetProperty("assetPath", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
|
152
|
+
return property == null ? null : AssetToolSupport.NormalizeAssetPath(property.GetValue(stage, null) as string);
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
/// <summary>读取 Prefab Stage 的 prefabContentsRoot。</summary>
|
|
156
|
+
public static GameObject StageRoot(object stage)
|
|
157
|
+
{
|
|
158
|
+
var property = stage.GetType().GetProperty("prefabContentsRoot", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
|
159
|
+
return property == null ? null : property.GetValue(stage, null) as GameObject;
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
/// <summary>判断 Prefab Stage 是否有未保存改动。</summary>
|
|
163
|
+
public static bool StageIsDirty(object stage)
|
|
164
|
+
{
|
|
165
|
+
var root = StageRoot(stage);
|
|
166
|
+
return root != null && root.scene.isDirty;
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
/// <summary>从当前实际 Prefab Stage 构造读回结果。</summary>
|
|
170
|
+
public static PrefabStageInfo BuildStageInfo(string action, object stage)
|
|
171
|
+
{
|
|
172
|
+
return new PrefabStageInfo
|
|
173
|
+
{
|
|
174
|
+
Action = action,
|
|
175
|
+
Path = StageAssetPath(stage),
|
|
176
|
+
Dirty = StageIsDirty(stage),
|
|
177
|
+
Closed = false
|
|
178
|
+
};
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
/// <summary>从已验证关闭前的实际路径构造关闭终态。</summary>
|
|
182
|
+
public static PrefabStageInfo BuildClosedStageInfo(string path)
|
|
183
|
+
{
|
|
184
|
+
return new PrefabStageInfo { Action = "close", Path = path, Closed = true };
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
private static object InvokePrefabStageUtility(string methodName, object[] args)
|
|
188
|
+
{
|
|
189
|
+
var method = PrefabStageUtilityMethod(methodName, args == null ? 0 : args.Length);
|
|
190
|
+
return method == null ? null : method.Invoke(null, args);
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
private static bool InvokePrefabStageUtilityVoid(string methodName, object[] args)
|
|
194
|
+
{
|
|
195
|
+
var method = PrefabStageUtilityMethod(methodName, args == null ? 0 : args.Length);
|
|
196
|
+
if (method == null)
|
|
197
|
+
{
|
|
198
|
+
return false;
|
|
199
|
+
}
|
|
200
|
+
method.Invoke(null, args);
|
|
201
|
+
return true;
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
private static MethodInfo PrefabStageUtilityMethod(string methodName, int parameterCount)
|
|
205
|
+
{
|
|
206
|
+
var type = typeof(PrefabStageUtility);
|
|
207
|
+
var flags = BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
|
|
208
|
+
foreach (var method in type.GetMethods(flags))
|
|
209
|
+
{
|
|
210
|
+
if (method.Name == methodName && method.GetParameters().Length == parameterCount)
|
|
211
|
+
{
|
|
212
|
+
return method;
|
|
213
|
+
}
|
|
214
|
+
}
|
|
215
|
+
return null;
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
// ─── DTO 构造 helper ───────────────────────────────────────────────
|
|
219
|
+
|
|
220
|
+
/// <summary>构造 Prefab 资产摘要(含变体/依赖/嵌套 Prefab)。</summary>
|
|
221
|
+
public static PrefabInfo BuildPrefabInfo(string path, GameObject prefab, GameObject contentsRoot, bool includeSummaryDetails)
|
|
222
|
+
{
|
|
223
|
+
var dependencies = AssetDatabase.GetDependencies(path, false);
|
|
224
|
+
return new PrefabInfo
|
|
225
|
+
{
|
|
226
|
+
Path = path,
|
|
227
|
+
Guid = AssetDatabase.AssetPathToGUID(path),
|
|
228
|
+
RootName = prefab.name,
|
|
229
|
+
AssetType = PrefabUtility.GetPrefabAssetType(prefab).ToString(),
|
|
230
|
+
InstanceStatus = PrefabUtility.GetPrefabInstanceStatus(prefab).ToString(),
|
|
231
|
+
IsVariant = PrefabUtility.GetPrefabAssetType(prefab) == PrefabAssetType.Variant,
|
|
232
|
+
Variant = BuildVariantInfo(prefab),
|
|
233
|
+
DependencyCount = dependencies.Length,
|
|
234
|
+
Dependencies = BuildDependencySummary(dependencies, includeSummaryDetails),
|
|
235
|
+
NestedPrefabs = BuildNestedPrefabSummary(path, contentsRoot, includeSummaryDetails)
|
|
236
|
+
};
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
/// <summary>构造变体来源信息。</summary>
|
|
240
|
+
public static PrefabVariantInfo BuildVariantInfo(GameObject prefab)
|
|
241
|
+
{
|
|
242
|
+
var source = PrefabUtility.GetCorrespondingObjectFromSource(prefab);
|
|
243
|
+
var sourcePath = source == null ? null : AssetToolSupport.NormalizeAssetPath(AssetDatabase.GetAssetPath(source));
|
|
244
|
+
var sourceGuid = string.IsNullOrEmpty(sourcePath) ? null : AssetDatabase.AssetPathToGUID(sourcePath);
|
|
245
|
+
return new PrefabVariantInfo
|
|
246
|
+
{
|
|
247
|
+
IsVariant = PrefabUtility.GetPrefabAssetType(prefab) == PrefabAssetType.Variant,
|
|
248
|
+
BasePath = sourcePath,
|
|
249
|
+
BaseGuid = sourceGuid,
|
|
250
|
+
SourcePath = sourcePath,
|
|
251
|
+
SourceGuid = sourceGuid
|
|
252
|
+
};
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
/// <summary>构造依赖摘要(可选附带 items)。</summary>
|
|
256
|
+
public static DependencySummary BuildDependencySummary(string[] dependencies, bool includeItems)
|
|
257
|
+
{
|
|
258
|
+
var items = new List<DependencyItem>();
|
|
259
|
+
if (includeItems)
|
|
260
|
+
{
|
|
261
|
+
foreach (var dependency in dependencies)
|
|
262
|
+
{
|
|
263
|
+
var type = AssetDatabase.GetMainAssetTypeAtPath(dependency);
|
|
264
|
+
items.Add(new DependencyItem
|
|
265
|
+
{
|
|
266
|
+
Path = AssetToolSupport.NormalizeAssetPath(dependency),
|
|
267
|
+
Guid = AssetDatabase.AssetPathToGUID(dependency),
|
|
268
|
+
Type = type == null ? null : type.Name
|
|
269
|
+
});
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
return new DependencySummary { Count = dependencies.Length, ItemsIncluded = includeItems, Items = items };
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
/// <summary>构造嵌套 Prefab 引用摘要;contentsRoot 为空时加载 Prefab 内容。</summary>
|
|
276
|
+
public static NestedPrefabSummary BuildNestedPrefabSummary(string prefabPath, GameObject contentsRoot, bool includeItems)
|
|
277
|
+
{
|
|
278
|
+
var root = contentsRoot;
|
|
279
|
+
var unload = false;
|
|
280
|
+
if (root == null)
|
|
281
|
+
{
|
|
282
|
+
root = PrefabUtility.LoadPrefabContents(prefabPath);
|
|
283
|
+
unload = true;
|
|
284
|
+
}
|
|
285
|
+
try
|
|
286
|
+
{
|
|
287
|
+
var items = new List<NestedPrefabItem>();
|
|
288
|
+
var seen = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
|
289
|
+
CollectNestedPrefabReferences(prefabPath, root.transform, root.transform, items, seen, includeItems);
|
|
290
|
+
return new NestedPrefabSummary { Count = seen.Count, ItemsIncluded = includeItems, Items = items };
|
|
291
|
+
}
|
|
292
|
+
finally
|
|
293
|
+
{
|
|
294
|
+
if (unload) PrefabUtility.UnloadPrefabContents(root);
|
|
295
|
+
}
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
private static void CollectNestedPrefabReferences(string prefabPath, Transform root, Transform current, List<NestedPrefabItem> items, HashSet<string> seen, bool includeItems)
|
|
299
|
+
{
|
|
300
|
+
if (current != root && PrefabUtility.IsAnyPrefabInstanceRoot(current.gameObject))
|
|
301
|
+
{
|
|
302
|
+
var sourcePath = AssetToolSupport.NormalizeAssetPath(PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(current.gameObject));
|
|
303
|
+
if (!string.IsNullOrEmpty(sourcePath) && !string.Equals(sourcePath, prefabPath, StringComparison.OrdinalIgnoreCase))
|
|
304
|
+
{
|
|
305
|
+
var key = sourcePath + "|" + GameObjectToolSupport.HierarchyPath(current.gameObject);
|
|
306
|
+
if (seen.Add(key) && includeItems)
|
|
307
|
+
{
|
|
308
|
+
var source = AssetDatabase.LoadAssetAtPath<GameObject>(sourcePath);
|
|
309
|
+
items.Add(new NestedPrefabItem
|
|
310
|
+
{
|
|
311
|
+
Name = current.gameObject.name,
|
|
312
|
+
Path = GameObjectToolSupport.HierarchyPath(current.gameObject),
|
|
313
|
+
SourcePath = sourcePath,
|
|
314
|
+
SourceGuid = AssetDatabase.AssetPathToGUID(sourcePath),
|
|
315
|
+
AssetType = source == null ? null : PrefabUtility.GetPrefabAssetType(source).ToString(),
|
|
316
|
+
InstanceStatus = PrefabUtility.GetPrefabInstanceStatus(current.gameObject).ToString()
|
|
317
|
+
});
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
}
|
|
321
|
+
foreach (Transform child in current)
|
|
322
|
+
{
|
|
323
|
+
CollectNestedPrefabReferences(prefabPath, root, child, items, seen, includeItems);
|
|
324
|
+
}
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
/// <summary>构造 Prefab 层级项摘要。</summary>
|
|
328
|
+
public static PrefabHierarchyItem BuildHierarchyItem(GameObject gameObject)
|
|
329
|
+
{
|
|
330
|
+
var componentTypes = new List<string>();
|
|
331
|
+
foreach (var component in gameObject.GetComponents<Component>())
|
|
332
|
+
{
|
|
333
|
+
componentTypes.Add(component != null ? component.GetType().Name : "MissingScript");
|
|
334
|
+
}
|
|
335
|
+
return new PrefabHierarchyItem
|
|
336
|
+
{
|
|
337
|
+
Id = gameObject.GetInstanceID(),
|
|
338
|
+
Name = gameObject.name,
|
|
339
|
+
Path = GameObjectToolSupport.HierarchyPath(gameObject),
|
|
340
|
+
Active = gameObject.activeSelf,
|
|
341
|
+
ActiveInHierarchy = gameObject.activeInHierarchy,
|
|
342
|
+
Tag = gameObject.tag,
|
|
343
|
+
Layer = gameObject.layer,
|
|
344
|
+
ChildCount = gameObject.transform.childCount,
|
|
345
|
+
ChildrenTruncated = gameObject.transform.childCount > 0,
|
|
346
|
+
ComponentCount = componentTypes.Count,
|
|
347
|
+
ComponentTypes = componentTypes,
|
|
348
|
+
Components = componentTypes
|
|
349
|
+
};
|
|
350
|
+
}
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
// ─── prefab 域共享 DTO ────────────────────────────────────────────────
|
|
354
|
+
|
|
355
|
+
public sealed class PrefabInfo
|
|
356
|
+
{
|
|
357
|
+
public string Path { get; set; }
|
|
358
|
+
public string Guid { get; set; }
|
|
359
|
+
public string RootName { get; set; }
|
|
360
|
+
public string AssetType { get; set; }
|
|
361
|
+
public string InstanceStatus { get; set; }
|
|
362
|
+
public bool IsVariant { get; set; }
|
|
363
|
+
public PrefabVariantInfo Variant { get; set; }
|
|
364
|
+
public long DependencyCount { get; set; }
|
|
365
|
+
public DependencySummary Dependencies { get; set; }
|
|
366
|
+
public NestedPrefabSummary NestedPrefabs { get; set; }
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
public sealed class PrefabVariantInfo
|
|
370
|
+
{
|
|
371
|
+
public bool IsVariant { get; set; }
|
|
372
|
+
public string BasePath { get; set; }
|
|
373
|
+
public string BaseGuid { get; set; }
|
|
374
|
+
public string SourcePath { get; set; }
|
|
375
|
+
public string SourceGuid { get; set; }
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
public sealed class DependencySummary
|
|
379
|
+
{
|
|
380
|
+
public long Count { get; set; }
|
|
381
|
+
public bool ItemsIncluded { get; set; }
|
|
382
|
+
public List<DependencyItem> Items { get; set; }
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
public sealed class DependencyItem
|
|
386
|
+
{
|
|
387
|
+
public string Path { get; set; }
|
|
388
|
+
public string Guid { get; set; }
|
|
389
|
+
public string Type { get; set; }
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
public sealed class NestedPrefabSummary
|
|
393
|
+
{
|
|
394
|
+
public long Count { get; set; }
|
|
395
|
+
public bool ItemsIncluded { get; set; }
|
|
396
|
+
public List<NestedPrefabItem> Items { get; set; }
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
public sealed class NestedPrefabItem
|
|
400
|
+
{
|
|
401
|
+
public string Name { get; set; }
|
|
402
|
+
public string Path { get; set; }
|
|
403
|
+
public string SourcePath { get; set; }
|
|
404
|
+
public string SourceGuid { get; set; }
|
|
405
|
+
public string AssetType { get; set; }
|
|
406
|
+
public string InstanceStatus { get; set; }
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
public sealed class PrefabHierarchyItem
|
|
410
|
+
{
|
|
411
|
+
public long Id { get; set; }
|
|
412
|
+
public string Name { get; set; }
|
|
413
|
+
public string Path { get; set; }
|
|
414
|
+
public bool Active { get; set; }
|
|
415
|
+
public bool ActiveInHierarchy { get; set; }
|
|
416
|
+
public string Tag { get; set; }
|
|
417
|
+
public long Layer { get; set; }
|
|
418
|
+
public long ChildCount { get; set; }
|
|
419
|
+
public bool ChildrenTruncated { get; set; }
|
|
420
|
+
public long ComponentCount { get; set; }
|
|
421
|
+
public List<string> ComponentTypes { get; set; }
|
|
422
|
+
public List<string> Components { get; set; }
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
/// <summary>计划副作用项,prefab 域 mutation 工具 Result 共享。</summary>
|
|
426
|
+
public sealed class PrefabPlannedEffect
|
|
427
|
+
{
|
|
428
|
+
public string Type { get; set; }
|
|
429
|
+
public string Path { get; set; }
|
|
430
|
+
public string Source { get; set; }
|
|
431
|
+
public string Target { get; set; }
|
|
432
|
+
public string Property { get; set; }
|
|
433
|
+
public string AddChild { get; set; }
|
|
434
|
+
public string RemoveChild { get; set; }
|
|
435
|
+
}
|
|
436
|
+
|
|
437
|
+
/// <summary>Prefab Stage 操作结果。</summary>
|
|
438
|
+
public sealed class PrefabStageInfo
|
|
439
|
+
{
|
|
440
|
+
public string Action { get; set; }
|
|
441
|
+
public string Path { get; set; }
|
|
442
|
+
public bool Dirty { get; set; }
|
|
443
|
+
public bool Closed { get; set; }
|
|
444
|
+
}
|
|
445
|
+
}
|
|
446
|
+
#endif
|
|
@@ -0,0 +1,125 @@
|
|
|
1
|
+
#if UNITY_EDITOR
|
|
2
|
+
using System.Collections.Generic;
|
|
3
|
+
using UnityEditor;
|
|
4
|
+
using UnityEngine;
|
|
5
|
+
|
|
6
|
+
namespace UnityCli
|
|
7
|
+
{
|
|
8
|
+
/// <summary>
|
|
9
|
+
/// prefab.create — 从源 GameObject 或 Prefab 资产创建新 Prefab。拒绝覆盖(除非 overwrite)。
|
|
10
|
+
/// </summary>
|
|
11
|
+
public class PrefabCreateTool : IUnityCliTool<PrefabCreateTool.Request, PrefabCreateTool.Result>
|
|
12
|
+
{
|
|
13
|
+
public sealed class Request
|
|
14
|
+
{
|
|
15
|
+
public string Source { get; set; }
|
|
16
|
+
public string Target { get; set; }
|
|
17
|
+
public string Path { get; set; }
|
|
18
|
+
public string Destination { get; set; }
|
|
19
|
+
public string To { get; set; }
|
|
20
|
+
public bool? Overwrite { get; set; }
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
public sealed class Result
|
|
24
|
+
{
|
|
25
|
+
public PrefabInfo Prefab { get; set; }
|
|
26
|
+
public string Mode { get; set; }
|
|
27
|
+
public List<PrefabPlannedEffect> PlannedEffects { get; set; }
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
public ToolDescriptor Describe() => new()
|
|
31
|
+
{
|
|
32
|
+
Name = "prefab.create",
|
|
33
|
+
Summary = "Create a new Assets/*.prefab from a source GameObject or an existing prefab asset path.",
|
|
34
|
+
Description = "Create a new Assets/*.prefab. When source is an Assets/*.prefab path, the asset is copied; otherwise source is resolved as a scene GameObject (name, hierarchy path, or instance id) and saved as a prefab. Refuses to overwrite an existing prefab unless overwrite=true.",
|
|
35
|
+
Group = "prefab",
|
|
36
|
+
DestructiveHint = true,
|
|
37
|
+
SideEffects = new[] { "asset-write" },
|
|
38
|
+
Target = "editor",
|
|
39
|
+
PlayModeSupport = "editor-only",
|
|
40
|
+
DefaultTimeoutMs = 30000,
|
|
41
|
+
MaxTimeoutMs = 600000,
|
|
42
|
+
Examples = new[]
|
|
43
|
+
{
|
|
44
|
+
new ToolExample { Description = "Save a scene object as prefab", Input = new Request { Source = "Player", Path = "Assets/Prefabs/Player.prefab" } }
|
|
45
|
+
}
|
|
46
|
+
};
|
|
47
|
+
|
|
48
|
+
public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
|
|
49
|
+
{
|
|
50
|
+
PrefabToolSupport.EnsureEditorNotBusy("prefab.create");
|
|
51
|
+
var source = request.Source ?? request.Target;
|
|
52
|
+
var path = PrefabToolSupport.RequirePrefabOutputPath(request.Path ?? request.Destination ?? request.To);
|
|
53
|
+
var overwrite = request.Overwrite ?? false;
|
|
54
|
+
if (string.IsNullOrEmpty(source))
|
|
55
|
+
{
|
|
56
|
+
throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "Prefab create requires a source GameObject or Prefab asset path.", "Pass a hierarchy path, GameObject name, instance id, or existing Assets/*.prefab path.");
|
|
57
|
+
}
|
|
58
|
+
var sourcePath = AssetToolSupport.NormalizeAssetPath(source);
|
|
59
|
+
if (!string.IsNullOrEmpty(sourcePath) && sourcePath.StartsWith("Assets/", System.StringComparison.OrdinalIgnoreCase) && string.Equals(sourcePath, path, System.StringComparison.OrdinalIgnoreCase))
|
|
60
|
+
throw new UnityCliBridge.BridgeCommandException("E_PREFAB_SOURCE_DESTINATION_CONFLICT", "Prefab source and destination must differ: " + path, "Choose a different destination path.");
|
|
61
|
+
var sourcePrefab = AssetDatabase.LoadAssetAtPath<GameObject>(sourcePath);
|
|
62
|
+
if (!string.IsNullOrEmpty(sourcePath) && sourcePath.StartsWith("Assets/", System.StringComparison.OrdinalIgnoreCase) && AssetToolSupport.AssetExists(sourcePath) && sourcePrefab == null)
|
|
63
|
+
throw new UnityCliBridge.BridgeCommandException("E_ASSET_NOT_PREFAB", "Source asset is not a Prefab: " + sourcePath, "Pass an existing Assets/*.prefab source or a scene GameObject.");
|
|
64
|
+
var sourceGameObject = sourcePrefab == null ? PrefabToolSupport.ResolveGameObjectFirstOrDefault(source) : null;
|
|
65
|
+
if (sourcePrefab == null && sourceGameObject == null)
|
|
66
|
+
{
|
|
67
|
+
throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "Source GameObject not found: " + source, "Run tools run scene.hierarchy to list objects, or pass a hierarchy path / instance id.");
|
|
68
|
+
}
|
|
69
|
+
if (AssetDatabase.LoadAssetAtPath<GameObject>(path) != null && !overwrite)
|
|
70
|
+
{
|
|
71
|
+
throw new UnityCliBridge.BridgeCommandException("E_PREFAB_OUTPUT_EXISTS", "Prefab output already exists: " + path, "Pass --overwrite or choose a different Assets/*.prefab path.");
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
ctx.CommitEffect();
|
|
75
|
+
AssetToolSupport.CreateAssetDirectory(path);
|
|
76
|
+
// 源是已有 Prefab 资产:复制资产
|
|
77
|
+
if (sourcePrefab != null)
|
|
78
|
+
{
|
|
79
|
+
if (AssetDatabase.LoadAssetAtPath<GameObject>(path) != null)
|
|
80
|
+
{
|
|
81
|
+
AssetDatabase.DeleteAsset(path);
|
|
82
|
+
}
|
|
83
|
+
if (!AssetDatabase.CopyAsset(sourcePath, path))
|
|
84
|
+
throw new UnityCliBridge.BridgeCommandException("E_PREFAB_CREATE_FAILED", "Unity could not copy the source Prefab asset.", "Check the source and destination paths.");
|
|
85
|
+
AssetDatabase.SaveAssets();
|
|
86
|
+
var outputGuid = AssetDatabase.AssetPathToGUID(path);
|
|
87
|
+
var observedPath = string.IsNullOrEmpty(outputGuid) ? null : AssetDatabase.GUIDToAssetPath(outputGuid);
|
|
88
|
+
if (string.IsNullOrEmpty(observedPath) || !string.Equals(observedPath, path, System.StringComparison.OrdinalIgnoreCase))
|
|
89
|
+
throw new UnityCliBridge.BridgeCommandException("E_PREFAB_CREATE_PROOF_MISSING", "Prefab GUID did not resolve back to the requested destination.", "Inspect the output asset after import.");
|
|
90
|
+
var observedCopy = string.IsNullOrEmpty(observedPath) ? null : PrefabToolSupport.LoadPrefabAsset(observedPath);
|
|
91
|
+
if (observedCopy == null || observedCopy.name != sourcePrefab.name)
|
|
92
|
+
throw new UnityCliBridge.BridgeCommandException("E_PREFAB_CREATE_PROOF_MISSING", "Copied Prefab asset was not available after save.", "Inspect the output path after Unity finishes importing.");
|
|
93
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
94
|
+
{
|
|
95
|
+
Prefab = PrefabToolSupport.BuildPrefabInfo(observedPath, observedCopy, null, true),
|
|
96
|
+
Mode = "copy",
|
|
97
|
+
PlannedEffects = new List<PrefabPlannedEffect> { new PrefabPlannedEffect { Type = "prefab.create", Path = path, Source = source } }
|
|
98
|
+
});
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
// 源是场景 GameObject:保存为 Prefab
|
|
102
|
+
if (AssetDatabase.LoadAssetAtPath<GameObject>(path) != null)
|
|
103
|
+
{
|
|
104
|
+
AssetDatabase.DeleteAsset(path);
|
|
105
|
+
}
|
|
106
|
+
var expectedRootName = sourceGameObject.name;
|
|
107
|
+
PrefabUtility.SaveAsPrefabAssetAndConnect(sourceGameObject, path, InteractionMode.AutomatedAction);
|
|
108
|
+
AssetDatabase.SaveAssets();
|
|
109
|
+
var sceneOutputGuid = AssetDatabase.AssetPathToGUID(path);
|
|
110
|
+
var sceneObservedPath = string.IsNullOrEmpty(sceneOutputGuid) ? null : AssetDatabase.GUIDToAssetPath(sceneOutputGuid);
|
|
111
|
+
if (string.IsNullOrEmpty(sceneObservedPath) || !string.Equals(sceneObservedPath, path, System.StringComparison.OrdinalIgnoreCase))
|
|
112
|
+
throw new UnityCliBridge.BridgeCommandException("E_PREFAB_CREATE_PROOF_MISSING", "Prefab GUID did not resolve back to the requested destination.", "Inspect the output asset after import.");
|
|
113
|
+
var observedPrefab = string.IsNullOrEmpty(sceneObservedPath) ? null : PrefabToolSupport.LoadPrefabAsset(sceneObservedPath);
|
|
114
|
+
if (observedPrefab == null || observedPrefab.name != expectedRootName)
|
|
115
|
+
throw new UnityCliBridge.BridgeCommandException("E_PREFAB_CREATE_PROOF_MISSING", "Created Prefab asset was not available after save.", "Inspect the output path after Unity finishes importing.");
|
|
116
|
+
return new System.Threading.Tasks.ValueTask<Result>(new Result
|
|
117
|
+
{
|
|
118
|
+
Prefab = PrefabToolSupport.BuildPrefabInfo(sceneObservedPath, observedPrefab, null, true),
|
|
119
|
+
Mode = "scene",
|
|
120
|
+
PlannedEffects = new List<PrefabPlannedEffect> { new PrefabPlannedEffect { Type = "prefab.create", Path = path, Source = source } }
|
|
121
|
+
});
|
|
122
|
+
}
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
#endif
|