@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,446 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.Reflection;
6
+ using UnityEditor;
7
+ using UnityEditor.SceneManagement;
8
+ using UnityEngine;
9
+
10
+ namespace UnityCli
11
+ {
12
+ /// <summary>
13
+ /// prefab 域 IUnityCliTool 共享的基础设施 helper:Prefab 路径校验、Prefab 资产加载、
14
+ /// Prefab Stage 反射操作、依赖/嵌套 Prefab 摘要构造、层级路径。仅供 prefab 域自包含工具复用;
15
+ /// 不实现 IUnityCliTool,不参与工具发现。
16
+ /// </summary>
17
+ public static class PrefabToolSupport
18
+ {
19
+ /// <summary>拦截编译/导入/构建/PlayMode 过渡期的写入请求,避免脏状态写入。</summary>
20
+ public static void EnsureEditorNotBusy(string command)
21
+ {
22
+ SceneToolSupport.EnsureEditorNotBusy(command);
23
+ }
24
+
25
+ /// <summary>Wrapper for ObjectRefResolver.FindGameObjectByPath,供 prefab 工具使用(ObjectRefResolver 是 internal nested)。</summary>
26
+ public static GameObject ResolveGameObjectByPath(string path)
27
+ {
28
+ return UnityCliBridge.ObjectRefResolver.FindGameObjectByPath(path);
29
+ }
30
+
31
+ /// <summary>按名称/实例ID/层级路径首个匹配 GameObject;无匹配返回 null(不抛,与旧 ResolveGameObjectTarget.Target 语义一致)。</summary>
32
+ public static GameObject ResolveGameObjectFirstOrDefault(string target)
33
+ {
34
+ if (string.IsNullOrEmpty(target)) return null;
35
+ foreach (var gameObject in UnityEngine.Object.FindObjectsOfType<GameObject>(true))
36
+ {
37
+ if (gameObject.name == target
38
+ || gameObject.GetInstanceID().ToString(CultureInfo.InvariantCulture) == target
39
+ || GameObjectToolSupport.HierarchyPath(gameObject) == target)
40
+ {
41
+ return gameObject;
42
+ }
43
+ }
44
+ return null;
45
+ }
46
+
47
+ // 校验并返回 Assets/*.prefab 路径;空或格式不符抛 BridgeCommandException。
48
+ public static string RequirePrefabPath(string rawPath)
49
+ {
50
+ var path = AssetToolSupport.NormalizeAssetPath(rawPath);
51
+ if (string.IsNullOrEmpty(path))
52
+ {
53
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_PATH_REQUIRED", "Pass an Assets/*.prefab path.", "Use tools run prefab.info --input '{\"path\":\"<path>\"}' or pass an Assets/*.prefab path.");
54
+ }
55
+ if (!path.StartsWith("Assets/", StringComparison.OrdinalIgnoreCase) || !path.EndsWith(".prefab", StringComparison.OrdinalIgnoreCase))
56
+ {
57
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_PATH_INVALID", "Prefab path must be under Assets/ and end with .prefab: " + path, "Pass a Unity asset path such as Assets/Prefabs/Player.prefab.");
58
+ }
59
+ return path;
60
+ }
61
+
62
+ /// <summary>校验 Prefab 输出路径(语义同 RequirePrefabPath)。</summary>
63
+ public static string RequirePrefabOutputPath(string rawPath)
64
+ {
65
+ return RequirePrefabPath(rawPath);
66
+ }
67
+
68
+ /// <summary>加载 Assets/*.prefab 资产;不存在或非 Prefab 抛 BridgeCommandException。</summary>
69
+ public static GameObject LoadPrefabAsset(string path)
70
+ {
71
+ var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
72
+ if (prefab == null)
73
+ {
74
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_NOT_FOUND", "Prefab asset not found: " + path, "Check the path or run tools run asset.search --input '{\"filter\":\"t:Prefab\"}' to discover the path.");
75
+ }
76
+ if (PrefabUtility.GetPrefabAssetType(prefab) == PrefabAssetType.NotAPrefab)
77
+ {
78
+ throw new UnityCliBridge.BridgeCommandException("E_ASSET_NOT_PREFAB", "Asset is not a Prefab: " + path, "Pass an Assets/*.prefab asset path.");
79
+ }
80
+ return prefab;
81
+ }
82
+
83
+ // ─── Prefab Stage 反射操作(PrefabStage API 跨版本,统一反射访问) ───
84
+
85
+ /// <summary>获取当前打开的 Prefab Stage(无则 null)。</summary>
86
+ public static object CurrentPrefabStage()
87
+ {
88
+ return InvokePrefabStageUtility("GetCurrentPrefabStage", null);
89
+ }
90
+
91
+ /// <summary>要求当前有打开的 Prefab Stage;可选校验路径一致。</summary>
92
+ public static object RequireCurrentPrefabStage(string requestedPath)
93
+ {
94
+ var stage = CurrentPrefabStage();
95
+ if (stage == null)
96
+ {
97
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_STAGE_NOT_OPEN", "No Prefab Stage is currently open.", "Run tools run prefab.stage-open --input '{\"path\":\"<path>\"}' first.");
98
+ }
99
+ var path = StageAssetPath(stage);
100
+ if (!string.IsNullOrEmpty(requestedPath) && !string.Equals(AssetToolSupport.NormalizeAssetPath(requestedPath), path, StringComparison.OrdinalIgnoreCase))
101
+ {
102
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_STAGE_MISMATCH", "Current Prefab Stage is " + path + ", not " + requestedPath, "Run stage-save/stage-close without path or use the currently open Prefab path.");
103
+ }
104
+ return stage;
105
+ }
106
+
107
+ /// <summary>打开指定路径的 Prefab Stage;成功返回 true。</summary>
108
+ public static bool OpenPrefabStage(string path)
109
+ {
110
+ return InvokePrefabStageUtility("OpenPrefab", new object[] { path }) != null;
111
+ }
112
+
113
+ /// <summary>保存当前 Prefab Stage;成功返回 true。</summary>
114
+ public static bool SavePrefabStage(object stage)
115
+ {
116
+ var method = stage.GetType().GetMethod("SavePrefab", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
117
+ if (method != null)
118
+ {
119
+ method.Invoke(stage, null);
120
+ return true;
121
+ }
122
+ var root = StageRoot(stage);
123
+ var path = StageAssetPath(stage);
124
+ if (root == null || string.IsNullOrEmpty(path))
125
+ {
126
+ return false;
127
+ }
128
+ PrefabUtility.SaveAsPrefabAsset(root, path);
129
+ return true;
130
+ }
131
+
132
+ /// <summary>关闭当前 Prefab Stage;成功返回 true。</summary>
133
+ public static bool ClosePrefabStage()
134
+ {
135
+ if (InvokePrefabStageUtilityVoid("CloseCurrentPrefabStage", null))
136
+ {
137
+ return true;
138
+ }
139
+ var method = typeof(StageUtility).GetMethod("GoBackToPreviousStage", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
140
+ if (method == null)
141
+ {
142
+ return false;
143
+ }
144
+ method.Invoke(null, null);
145
+ return true;
146
+ }
147
+
148
+ /// <summary>读取 Prefab Stage 的资产路径。</summary>
149
+ public static string StageAssetPath(object stage)
150
+ {
151
+ var property = stage.GetType().GetProperty("assetPath", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
152
+ return property == null ? null : AssetToolSupport.NormalizeAssetPath(property.GetValue(stage, null) as string);
153
+ }
154
+
155
+ /// <summary>读取 Prefab Stage 的 prefabContentsRoot。</summary>
156
+ public static GameObject StageRoot(object stage)
157
+ {
158
+ var property = stage.GetType().GetProperty("prefabContentsRoot", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
159
+ return property == null ? null : property.GetValue(stage, null) as GameObject;
160
+ }
161
+
162
+ /// <summary>判断 Prefab Stage 是否有未保存改动。</summary>
163
+ public static bool StageIsDirty(object stage)
164
+ {
165
+ var root = StageRoot(stage);
166
+ return root != null && root.scene.isDirty;
167
+ }
168
+
169
+ /// <summary>从当前实际 Prefab Stage 构造读回结果。</summary>
170
+ public static PrefabStageInfo BuildStageInfo(string action, object stage)
171
+ {
172
+ return new PrefabStageInfo
173
+ {
174
+ Action = action,
175
+ Path = StageAssetPath(stage),
176
+ Dirty = StageIsDirty(stage),
177
+ Closed = false
178
+ };
179
+ }
180
+
181
+ /// <summary>从已验证关闭前的实际路径构造关闭终态。</summary>
182
+ public static PrefabStageInfo BuildClosedStageInfo(string path)
183
+ {
184
+ return new PrefabStageInfo { Action = "close", Path = path, Closed = true };
185
+ }
186
+
187
+ private static object InvokePrefabStageUtility(string methodName, object[] args)
188
+ {
189
+ var method = PrefabStageUtilityMethod(methodName, args == null ? 0 : args.Length);
190
+ return method == null ? null : method.Invoke(null, args);
191
+ }
192
+
193
+ private static bool InvokePrefabStageUtilityVoid(string methodName, object[] args)
194
+ {
195
+ var method = PrefabStageUtilityMethod(methodName, args == null ? 0 : args.Length);
196
+ if (method == null)
197
+ {
198
+ return false;
199
+ }
200
+ method.Invoke(null, args);
201
+ return true;
202
+ }
203
+
204
+ private static MethodInfo PrefabStageUtilityMethod(string methodName, int parameterCount)
205
+ {
206
+ var type = typeof(PrefabStageUtility);
207
+ var flags = BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
208
+ foreach (var method in type.GetMethods(flags))
209
+ {
210
+ if (method.Name == methodName && method.GetParameters().Length == parameterCount)
211
+ {
212
+ return method;
213
+ }
214
+ }
215
+ return null;
216
+ }
217
+
218
+ // ─── DTO 构造 helper ───────────────────────────────────────────────
219
+
220
+ /// <summary>构造 Prefab 资产摘要(含变体/依赖/嵌套 Prefab)。</summary>
221
+ public static PrefabInfo BuildPrefabInfo(string path, GameObject prefab, GameObject contentsRoot, bool includeSummaryDetails)
222
+ {
223
+ var dependencies = AssetDatabase.GetDependencies(path, false);
224
+ return new PrefabInfo
225
+ {
226
+ Path = path,
227
+ Guid = AssetDatabase.AssetPathToGUID(path),
228
+ RootName = prefab.name,
229
+ AssetType = PrefabUtility.GetPrefabAssetType(prefab).ToString(),
230
+ InstanceStatus = PrefabUtility.GetPrefabInstanceStatus(prefab).ToString(),
231
+ IsVariant = PrefabUtility.GetPrefabAssetType(prefab) == PrefabAssetType.Variant,
232
+ Variant = BuildVariantInfo(prefab),
233
+ DependencyCount = dependencies.Length,
234
+ Dependencies = BuildDependencySummary(dependencies, includeSummaryDetails),
235
+ NestedPrefabs = BuildNestedPrefabSummary(path, contentsRoot, includeSummaryDetails)
236
+ };
237
+ }
238
+
239
+ /// <summary>构造变体来源信息。</summary>
240
+ public static PrefabVariantInfo BuildVariantInfo(GameObject prefab)
241
+ {
242
+ var source = PrefabUtility.GetCorrespondingObjectFromSource(prefab);
243
+ var sourcePath = source == null ? null : AssetToolSupport.NormalizeAssetPath(AssetDatabase.GetAssetPath(source));
244
+ var sourceGuid = string.IsNullOrEmpty(sourcePath) ? null : AssetDatabase.AssetPathToGUID(sourcePath);
245
+ return new PrefabVariantInfo
246
+ {
247
+ IsVariant = PrefabUtility.GetPrefabAssetType(prefab) == PrefabAssetType.Variant,
248
+ BasePath = sourcePath,
249
+ BaseGuid = sourceGuid,
250
+ SourcePath = sourcePath,
251
+ SourceGuid = sourceGuid
252
+ };
253
+ }
254
+
255
+ /// <summary>构造依赖摘要(可选附带 items)。</summary>
256
+ public static DependencySummary BuildDependencySummary(string[] dependencies, bool includeItems)
257
+ {
258
+ var items = new List<DependencyItem>();
259
+ if (includeItems)
260
+ {
261
+ foreach (var dependency in dependencies)
262
+ {
263
+ var type = AssetDatabase.GetMainAssetTypeAtPath(dependency);
264
+ items.Add(new DependencyItem
265
+ {
266
+ Path = AssetToolSupport.NormalizeAssetPath(dependency),
267
+ Guid = AssetDatabase.AssetPathToGUID(dependency),
268
+ Type = type == null ? null : type.Name
269
+ });
270
+ }
271
+ }
272
+ return new DependencySummary { Count = dependencies.Length, ItemsIncluded = includeItems, Items = items };
273
+ }
274
+
275
+ /// <summary>构造嵌套 Prefab 引用摘要;contentsRoot 为空时加载 Prefab 内容。</summary>
276
+ public static NestedPrefabSummary BuildNestedPrefabSummary(string prefabPath, GameObject contentsRoot, bool includeItems)
277
+ {
278
+ var root = contentsRoot;
279
+ var unload = false;
280
+ if (root == null)
281
+ {
282
+ root = PrefabUtility.LoadPrefabContents(prefabPath);
283
+ unload = true;
284
+ }
285
+ try
286
+ {
287
+ var items = new List<NestedPrefabItem>();
288
+ var seen = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
289
+ CollectNestedPrefabReferences(prefabPath, root.transform, root.transform, items, seen, includeItems);
290
+ return new NestedPrefabSummary { Count = seen.Count, ItemsIncluded = includeItems, Items = items };
291
+ }
292
+ finally
293
+ {
294
+ if (unload) PrefabUtility.UnloadPrefabContents(root);
295
+ }
296
+ }
297
+
298
+ private static void CollectNestedPrefabReferences(string prefabPath, Transform root, Transform current, List<NestedPrefabItem> items, HashSet<string> seen, bool includeItems)
299
+ {
300
+ if (current != root && PrefabUtility.IsAnyPrefabInstanceRoot(current.gameObject))
301
+ {
302
+ var sourcePath = AssetToolSupport.NormalizeAssetPath(PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(current.gameObject));
303
+ if (!string.IsNullOrEmpty(sourcePath) && !string.Equals(sourcePath, prefabPath, StringComparison.OrdinalIgnoreCase))
304
+ {
305
+ var key = sourcePath + "|" + GameObjectToolSupport.HierarchyPath(current.gameObject);
306
+ if (seen.Add(key) && includeItems)
307
+ {
308
+ var source = AssetDatabase.LoadAssetAtPath<GameObject>(sourcePath);
309
+ items.Add(new NestedPrefabItem
310
+ {
311
+ Name = current.gameObject.name,
312
+ Path = GameObjectToolSupport.HierarchyPath(current.gameObject),
313
+ SourcePath = sourcePath,
314
+ SourceGuid = AssetDatabase.AssetPathToGUID(sourcePath),
315
+ AssetType = source == null ? null : PrefabUtility.GetPrefabAssetType(source).ToString(),
316
+ InstanceStatus = PrefabUtility.GetPrefabInstanceStatus(current.gameObject).ToString()
317
+ });
318
+ }
319
+ }
320
+ }
321
+ foreach (Transform child in current)
322
+ {
323
+ CollectNestedPrefabReferences(prefabPath, root, child, items, seen, includeItems);
324
+ }
325
+ }
326
+
327
+ /// <summary>构造 Prefab 层级项摘要。</summary>
328
+ public static PrefabHierarchyItem BuildHierarchyItem(GameObject gameObject)
329
+ {
330
+ var componentTypes = new List<string>();
331
+ foreach (var component in gameObject.GetComponents<Component>())
332
+ {
333
+ componentTypes.Add(component != null ? component.GetType().Name : "MissingScript");
334
+ }
335
+ return new PrefabHierarchyItem
336
+ {
337
+ Id = gameObject.GetInstanceID(),
338
+ Name = gameObject.name,
339
+ Path = GameObjectToolSupport.HierarchyPath(gameObject),
340
+ Active = gameObject.activeSelf,
341
+ ActiveInHierarchy = gameObject.activeInHierarchy,
342
+ Tag = gameObject.tag,
343
+ Layer = gameObject.layer,
344
+ ChildCount = gameObject.transform.childCount,
345
+ ChildrenTruncated = gameObject.transform.childCount > 0,
346
+ ComponentCount = componentTypes.Count,
347
+ ComponentTypes = componentTypes,
348
+ Components = componentTypes
349
+ };
350
+ }
351
+ }
352
+
353
+ // ─── prefab 域共享 DTO ────────────────────────────────────────────────
354
+
355
+ public sealed class PrefabInfo
356
+ {
357
+ public string Path { get; set; }
358
+ public string Guid { get; set; }
359
+ public string RootName { get; set; }
360
+ public string AssetType { get; set; }
361
+ public string InstanceStatus { get; set; }
362
+ public bool IsVariant { get; set; }
363
+ public PrefabVariantInfo Variant { get; set; }
364
+ public long DependencyCount { get; set; }
365
+ public DependencySummary Dependencies { get; set; }
366
+ public NestedPrefabSummary NestedPrefabs { get; set; }
367
+ }
368
+
369
+ public sealed class PrefabVariantInfo
370
+ {
371
+ public bool IsVariant { get; set; }
372
+ public string BasePath { get; set; }
373
+ public string BaseGuid { get; set; }
374
+ public string SourcePath { get; set; }
375
+ public string SourceGuid { get; set; }
376
+ }
377
+
378
+ public sealed class DependencySummary
379
+ {
380
+ public long Count { get; set; }
381
+ public bool ItemsIncluded { get; set; }
382
+ public List<DependencyItem> Items { get; set; }
383
+ }
384
+
385
+ public sealed class DependencyItem
386
+ {
387
+ public string Path { get; set; }
388
+ public string Guid { get; set; }
389
+ public string Type { get; set; }
390
+ }
391
+
392
+ public sealed class NestedPrefabSummary
393
+ {
394
+ public long Count { get; set; }
395
+ public bool ItemsIncluded { get; set; }
396
+ public List<NestedPrefabItem> Items { get; set; }
397
+ }
398
+
399
+ public sealed class NestedPrefabItem
400
+ {
401
+ public string Name { get; set; }
402
+ public string Path { get; set; }
403
+ public string SourcePath { get; set; }
404
+ public string SourceGuid { get; set; }
405
+ public string AssetType { get; set; }
406
+ public string InstanceStatus { get; set; }
407
+ }
408
+
409
+ public sealed class PrefabHierarchyItem
410
+ {
411
+ public long Id { get; set; }
412
+ public string Name { get; set; }
413
+ public string Path { get; set; }
414
+ public bool Active { get; set; }
415
+ public bool ActiveInHierarchy { get; set; }
416
+ public string Tag { get; set; }
417
+ public long Layer { get; set; }
418
+ public long ChildCount { get; set; }
419
+ public bool ChildrenTruncated { get; set; }
420
+ public long ComponentCount { get; set; }
421
+ public List<string> ComponentTypes { get; set; }
422
+ public List<string> Components { get; set; }
423
+ }
424
+
425
+ /// <summary>计划副作用项,prefab 域 mutation 工具 Result 共享。</summary>
426
+ public sealed class PrefabPlannedEffect
427
+ {
428
+ public string Type { get; set; }
429
+ public string Path { get; set; }
430
+ public string Source { get; set; }
431
+ public string Target { get; set; }
432
+ public string Property { get; set; }
433
+ public string AddChild { get; set; }
434
+ public string RemoveChild { get; set; }
435
+ }
436
+
437
+ /// <summary>Prefab Stage 操作结果。</summary>
438
+ public sealed class PrefabStageInfo
439
+ {
440
+ public string Action { get; set; }
441
+ public string Path { get; set; }
442
+ public bool Dirty { get; set; }
443
+ public bool Closed { get; set; }
444
+ }
445
+ }
446
+ #endif
@@ -0,0 +1,125 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEngine;
5
+
6
+ namespace UnityCli
7
+ {
8
+ /// <summary>
9
+ /// prefab.create — 从源 GameObject 或 Prefab 资产创建新 Prefab。拒绝覆盖(除非 overwrite)。
10
+ /// </summary>
11
+ public class PrefabCreateTool : IUnityCliTool<PrefabCreateTool.Request, PrefabCreateTool.Result>
12
+ {
13
+ public sealed class Request
14
+ {
15
+ public string Source { get; set; }
16
+ public string Target { get; set; }
17
+ public string Path { get; set; }
18
+ public string Destination { get; set; }
19
+ public string To { get; set; }
20
+ public bool? Overwrite { get; set; }
21
+ }
22
+
23
+ public sealed class Result
24
+ {
25
+ public PrefabInfo Prefab { get; set; }
26
+ public string Mode { get; set; }
27
+ public List<PrefabPlannedEffect> PlannedEffects { get; set; }
28
+ }
29
+
30
+ public ToolDescriptor Describe() => new()
31
+ {
32
+ Name = "prefab.create",
33
+ Summary = "Create a new Assets/*.prefab from a source GameObject or an existing prefab asset path.",
34
+ Description = "Create a new Assets/*.prefab. When source is an Assets/*.prefab path, the asset is copied; otherwise source is resolved as a scene GameObject (name, hierarchy path, or instance id) and saved as a prefab. Refuses to overwrite an existing prefab unless overwrite=true.",
35
+ Group = "prefab",
36
+ DestructiveHint = true,
37
+ SideEffects = new[] { "asset-write" },
38
+ Target = "editor",
39
+ PlayModeSupport = "editor-only",
40
+ DefaultTimeoutMs = 30000,
41
+ MaxTimeoutMs = 600000,
42
+ Examples = new[]
43
+ {
44
+ new ToolExample { Description = "Save a scene object as prefab", Input = new Request { Source = "Player", Path = "Assets/Prefabs/Player.prefab" } }
45
+ }
46
+ };
47
+
48
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
49
+ {
50
+ PrefabToolSupport.EnsureEditorNotBusy("prefab.create");
51
+ var source = request.Source ?? request.Target;
52
+ var path = PrefabToolSupport.RequirePrefabOutputPath(request.Path ?? request.Destination ?? request.To);
53
+ var overwrite = request.Overwrite ?? false;
54
+ if (string.IsNullOrEmpty(source))
55
+ {
56
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "Prefab create requires a source GameObject or Prefab asset path.", "Pass a hierarchy path, GameObject name, instance id, or existing Assets/*.prefab path.");
57
+ }
58
+ var sourcePath = AssetToolSupport.NormalizeAssetPath(source);
59
+ if (!string.IsNullOrEmpty(sourcePath) && sourcePath.StartsWith("Assets/", System.StringComparison.OrdinalIgnoreCase) && string.Equals(sourcePath, path, System.StringComparison.OrdinalIgnoreCase))
60
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_SOURCE_DESTINATION_CONFLICT", "Prefab source and destination must differ: " + path, "Choose a different destination path.");
61
+ var sourcePrefab = AssetDatabase.LoadAssetAtPath<GameObject>(sourcePath);
62
+ if (!string.IsNullOrEmpty(sourcePath) && sourcePath.StartsWith("Assets/", System.StringComparison.OrdinalIgnoreCase) && AssetToolSupport.AssetExists(sourcePath) && sourcePrefab == null)
63
+ throw new UnityCliBridge.BridgeCommandException("E_ASSET_NOT_PREFAB", "Source asset is not a Prefab: " + sourcePath, "Pass an existing Assets/*.prefab source or a scene GameObject.");
64
+ var sourceGameObject = sourcePrefab == null ? PrefabToolSupport.ResolveGameObjectFirstOrDefault(source) : null;
65
+ if (sourcePrefab == null && sourceGameObject == null)
66
+ {
67
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "Source GameObject not found: " + source, "Run tools run scene.hierarchy to list objects, or pass a hierarchy path / instance id.");
68
+ }
69
+ if (AssetDatabase.LoadAssetAtPath<GameObject>(path) != null && !overwrite)
70
+ {
71
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_OUTPUT_EXISTS", "Prefab output already exists: " + path, "Pass --overwrite or choose a different Assets/*.prefab path.");
72
+ }
73
+
74
+ ctx.CommitEffect();
75
+ AssetToolSupport.CreateAssetDirectory(path);
76
+ // 源是已有 Prefab 资产:复制资产
77
+ if (sourcePrefab != null)
78
+ {
79
+ if (AssetDatabase.LoadAssetAtPath<GameObject>(path) != null)
80
+ {
81
+ AssetDatabase.DeleteAsset(path);
82
+ }
83
+ if (!AssetDatabase.CopyAsset(sourcePath, path))
84
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_CREATE_FAILED", "Unity could not copy the source Prefab asset.", "Check the source and destination paths.");
85
+ AssetDatabase.SaveAssets();
86
+ var outputGuid = AssetDatabase.AssetPathToGUID(path);
87
+ var observedPath = string.IsNullOrEmpty(outputGuid) ? null : AssetDatabase.GUIDToAssetPath(outputGuid);
88
+ if (string.IsNullOrEmpty(observedPath) || !string.Equals(observedPath, path, System.StringComparison.OrdinalIgnoreCase))
89
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_CREATE_PROOF_MISSING", "Prefab GUID did not resolve back to the requested destination.", "Inspect the output asset after import.");
90
+ var observedCopy = string.IsNullOrEmpty(observedPath) ? null : PrefabToolSupport.LoadPrefabAsset(observedPath);
91
+ if (observedCopy == null || observedCopy.name != sourcePrefab.name)
92
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_CREATE_PROOF_MISSING", "Copied Prefab asset was not available after save.", "Inspect the output path after Unity finishes importing.");
93
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
94
+ {
95
+ Prefab = PrefabToolSupport.BuildPrefabInfo(observedPath, observedCopy, null, true),
96
+ Mode = "copy",
97
+ PlannedEffects = new List<PrefabPlannedEffect> { new PrefabPlannedEffect { Type = "prefab.create", Path = path, Source = source } }
98
+ });
99
+ }
100
+
101
+ // 源是场景 GameObject:保存为 Prefab
102
+ if (AssetDatabase.LoadAssetAtPath<GameObject>(path) != null)
103
+ {
104
+ AssetDatabase.DeleteAsset(path);
105
+ }
106
+ var expectedRootName = sourceGameObject.name;
107
+ PrefabUtility.SaveAsPrefabAssetAndConnect(sourceGameObject, path, InteractionMode.AutomatedAction);
108
+ AssetDatabase.SaveAssets();
109
+ var sceneOutputGuid = AssetDatabase.AssetPathToGUID(path);
110
+ var sceneObservedPath = string.IsNullOrEmpty(sceneOutputGuid) ? null : AssetDatabase.GUIDToAssetPath(sceneOutputGuid);
111
+ if (string.IsNullOrEmpty(sceneObservedPath) || !string.Equals(sceneObservedPath, path, System.StringComparison.OrdinalIgnoreCase))
112
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_CREATE_PROOF_MISSING", "Prefab GUID did not resolve back to the requested destination.", "Inspect the output asset after import.");
113
+ var observedPrefab = string.IsNullOrEmpty(sceneObservedPath) ? null : PrefabToolSupport.LoadPrefabAsset(sceneObservedPath);
114
+ if (observedPrefab == null || observedPrefab.name != expectedRootName)
115
+ throw new UnityCliBridge.BridgeCommandException("E_PREFAB_CREATE_PROOF_MISSING", "Created Prefab asset was not available after save.", "Inspect the output path after Unity finishes importing.");
116
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
117
+ {
118
+ Prefab = PrefabToolSupport.BuildPrefabInfo(sceneObservedPath, observedPrefab, null, true),
119
+ Mode = "scene",
120
+ PlannedEffects = new List<PrefabPlannedEffect> { new PrefabPlannedEffect { Type = "prefab.create", Path = path, Source = source } }
121
+ });
122
+ }
123
+ }
124
+ }
125
+ #endif