@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,49 @@
1
+ #if UNITY_EDITOR
2
+ using UnityEngine;
3
+
4
+ namespace UnityCli
5
+ {
6
+ /// <summary>
7
+ /// go.inspect — 查看单个 GameObject 的摘要(id/name/path/active/tag/layer/transform/components/children)。
8
+ /// </summary>
9
+ public class GameObjectInspectTool : IUnityCliTool<GameObjectInspectTool.Request, GameObjectInspectTool.Result>
10
+ {
11
+ public sealed class Request
12
+ {
13
+ public string Target { get; set; }
14
+ public string Name { get; set; }
15
+ public string Path { get; set; }
16
+ public string Id { get; set; }
17
+ }
18
+
19
+ public sealed class Result
20
+ {
21
+ public GameObjectDetail GameObject { get; set; }
22
+ }
23
+
24
+ public ToolDescriptor Describe() => new()
25
+ {
26
+ Name = "go.inspect",
27
+ Summary = "Inspect one GameObject summary by name/path/id; use component.get for deep component fields.",
28
+ Description = "Inspect one GameObject by name, hierarchy path, or instance id. Returns transform, components and direct children; use object.get-data or component.get for deeper serialized data and keep go.find/scene.hierarchy for discovery.",
29
+ Group = "go",
30
+ DestructiveHint = false,
31
+ Target = "editor",
32
+ PlayModeSupport = "supported",
33
+ DefaultTimeoutMs = 30000,
34
+ MaxTimeoutMs = 600000,
35
+ Examples = new[]
36
+ {
37
+ new ToolExample { Description = "Inspect by hierarchy path", Input = new Request { Target = "Player/CameraRig" } }
38
+ }
39
+ };
40
+
41
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
42
+ {
43
+ var target = request.Target ?? request.Name ?? request.Path ?? request.Id;
44
+ var gameObject = GameObjectToolSupport.ResolveUniqueTarget(target, "GameObject inspect requires a target.");
45
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { GameObject = GameObjectToolSupport.BuildGameObjectDetail(gameObject) });
46
+ }
47
+ }
48
+ }
49
+ #endif
@@ -0,0 +1,76 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEditor.SceneManagement;
5
+ using UnityEngine;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// go.look-at — 旋转 GameObject 使其 forward 指向另一个 GameObject。
11
+ /// </summary>
12
+ public class GameObjectLookAtTool : IUnityCliTool<GameObjectLookAtTool.Request, GameObjectLookAtTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ public string Target { get; set; }
17
+ public string LookAt { get; set; }
18
+ public string Destination { get; set; }
19
+ }
20
+
21
+ public sealed class Result
22
+ {
23
+ public GameObjectDetail GameObject { get; set; }
24
+ public List<GameObjectPlannedEffect> PlannedEffects { get; set; }
25
+ }
26
+
27
+ public ToolDescriptor Describe() => new()
28
+ {
29
+ Name = "go.look-at",
30
+ Summary = "Rotate a GameObject so its forward vector looks at another GameObject.",
31
+ Description = "Rotate a GameObject so its forward vector looks at another GameObject. Prefer hierarchy paths or instance ids for both target and lookAt after create/duplicate operations.",
32
+ Group = "go",
33
+ DestructiveHint = false,
34
+ SideEffects = new[] { "scene-modify", "undo-stack" },
35
+ Target = "editor",
36
+ PlayModeSupport = "session-affecting",
37
+ DefaultTimeoutMs = 30000,
38
+ MaxTimeoutMs = 600000,
39
+ Examples = new[]
40
+ {
41
+ new ToolExample { Description = "Look at another object by hierarchy path", Input = new Request { Target = "CameraRig/MainCamera", LookAt = "Player/Avatar" } }
42
+ }
43
+ };
44
+
45
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
46
+ {
47
+ GameObjectToolSupport.EnsureEditorNotBusy("go.look-at");
48
+ if (string.IsNullOrEmpty(request.Target))
49
+ {
50
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "GameObject look-at requires a target.", "Pass a GameObject name, hierarchy path or instance id.");
51
+ }
52
+ var gameObject = GameObjectToolSupport.ResolveUniqueTarget(request.Target, "GameObject look-at requires a target.");
53
+ var lookAtName = request.LookAt ?? request.Destination;
54
+ var lookAt = GameObjectToolSupport.ResolveUniqueTarget(lookAtName, "GameObject look-at requires a lookAt target. Use unitycli tools run go.look-at --input '{\"target\":\"CameraRig\",\"lookAt\":\"Player\"}'.");
55
+ var gameObjectId = gameObject.GetInstanceID();
56
+ var direction = lookAt.transform.position - gameObject.transform.position;
57
+ if (direction.sqrMagnitude <= Mathf.Epsilon)
58
+ throw new UnityCliBridge.BridgeCommandException("E_GO_LOOK_AT_DIRECTION_INVALID", "GameObject look-at target must not share the target position.", "Move one object before calling go.look-at.");
59
+ // 在 barrier 前冻结 LookAt 的不可变期望旋转,写入后只接受 fresh readback。
60
+ var expectedRotation = Quaternion.LookRotation(direction);
61
+ ctx.CommitEffect();
62
+ UnityCliSceneMutation.RecordObject(gameObject.transform, "go.look-at");
63
+ gameObject.transform.rotation = expectedRotation;
64
+ UnityCliSceneMutation.MarkSceneDirty(gameObject.scene);
65
+ var observed = EditorUtility.InstanceIDToObject(gameObjectId) as GameObject;
66
+ if (observed == null || Quaternion.Angle(observed.transform.rotation, expectedRotation) > 0.01f)
67
+ throw new UnityCliBridge.BridgeCommandException("E_GO_LOOK_AT_STATE_MISMATCH", "GameObject rotation did not match the requested look-at direction.", "Inspect the scene object and retry after the Editor is idle.");
68
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
69
+ {
70
+ GameObject = GameObjectToolSupport.BuildGameObjectDetail(observed),
71
+ PlannedEffects = new List<GameObjectPlannedEffect> { new GameObjectPlannedEffect { Type = "go.look-at", Target = GameObjectToolSupport.HierarchyPath(observed) } }
72
+ });
73
+ }
74
+ }
75
+ }
76
+ #endif
@@ -0,0 +1,156 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEditor.SceneManagement;
5
+ using UnityEngine;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// go.modify — 修改一个或多个 GameObject 的名称/active/标签/层/绝对变换。
11
+ /// </summary>
12
+ public class GameObjectModifyTool : IUnityCliTool<GameObjectModifyTool.Request, GameObjectModifyTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ public string Target { get; set; }
17
+ public List<string> Targets { get; set; }
18
+ public string NewName { get; set; }
19
+ public string Parent { get; set; }
20
+ public bool? Active { get; set; }
21
+ public string TagValue { get; set; }
22
+ public string LayerValue { get; set; }
23
+ public double? X { get; set; }
24
+ public double? Y { get; set; }
25
+ public double? Z { get; set; }
26
+ public double? RotationX { get; set; }
27
+ public double? RotationY { get; set; }
28
+ public double? RotationZ { get; set; }
29
+ public double? ScaleX { get; set; }
30
+ public double? ScaleY { get; set; }
31
+ public double? ScaleZ { get; set; }
32
+ }
33
+
34
+ public sealed class Result
35
+ {
36
+ public GameObjectDetail GameObject { get; set; }
37
+ public List<GameObjectDetail> GameObjects { get; set; }
38
+ public long ModifiedCount { get; set; }
39
+ public List<GameObjectPlannedEffect> PlannedEffects { get; set; }
40
+ }
41
+
42
+ public ToolDescriptor Describe() => new()
43
+ {
44
+ Name = "go.modify",
45
+ Summary = "Modify one or more GameObjects' name, active state, tag, layer, absolute transform values, or parent.",
46
+ Description = "Modify one or more GameObjects' name, active state, tag, layer, absolute transform values, or parent. Pass target for one object or targets[] to apply the same mutation to multiple objects in one all-or-none call; every target must resolve uniquely before any scene object is changed.",
47
+ Group = "go",
48
+ DestructiveHint = false,
49
+ SideEffects = new[] { "scene-modify", "undo-stack" },
50
+ Target = "editor",
51
+ PlayModeSupport = "session-affecting",
52
+ DefaultTimeoutMs = 30000,
53
+ MaxTimeoutMs = 600000,
54
+ Examples = new[]
55
+ {
56
+ new ToolExample { Description = "Move and deactivate by hierarchy path", Input = new Request { Target = "Player/Avatar", X = 1, Y = 2, Z = 3, Active = false } },
57
+ new ToolExample { Description = "Apply the same transform to multiple objects", Input = new Request { Targets = new List<string> { "Generated/A", "Generated/B" }, X = 0, Y = 1, Z = 0 } }
58
+ }
59
+ };
60
+
61
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
62
+ {
63
+ GameObjectToolSupport.EnsureEditorNotBusy("go.modify");
64
+ // 先完整校验,避免前半成功后半失败的部分写入
65
+ GameObjectToolSupport.ValidateMutationInputs(request.TagValue, request.LayerValue);
66
+ GameObjectToolSupport.ValidateTransformMutationValues(request.X, request.Y, request.Z, request.RotationX, request.RotationY, request.RotationZ, request.ScaleX, request.ScaleY, request.ScaleZ);
67
+ var plans = ResolveModifyTargets(request);
68
+ var parent = string.IsNullOrEmpty(request.Parent) ? null : GameObjectToolSupport.ResolveUniqueTarget(request.Parent, "Parent GameObject is required.");
69
+ var parentId = parent == null ? 0 : parent.GetInstanceID();
70
+ if (parent != null)
71
+ {
72
+ foreach (var plan in plans)
73
+ {
74
+ var target = EditorUtility.InstanceIDToObject(plan.Id) as GameObject;
75
+ if (target == null || parent.transform == target.transform || parent.transform.IsChildOf(target.transform))
76
+ throw new UnityCliBridge.BridgeCommandException("E_GO_PARENT_CYCLE", "A GameObject cannot be parented to itself or one of its descendants.", "Choose a parent outside the target hierarchy.");
77
+ }
78
+ }
79
+ ctx.CommitEffect();
80
+ var undoGroup = UnityCliSceneMutation.BeginUndoGroup("go.modify");
81
+ try
82
+ {
83
+ var details = new List<GameObjectDetail>();
84
+ var effects = new List<GameObjectPlannedEffect>();
85
+ foreach (var plan in plans)
86
+ {
87
+ var gameObject = EditorUtility.InstanceIDToObject(plan.Id) as GameObject;
88
+ if (gameObject == null) throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "GameObject disappeared before modification.", "Retry after the Editor is idle.");
89
+ UnityCliSceneMutation.RecordObject(gameObject.transform, "go.modify");
90
+ UnityCliSceneMutation.RecordObject(gameObject, "go.modify");
91
+ GameObjectToolSupport.ApplyGameObjectMutations(gameObject, request.NewName, request.Active, request.TagValue, request.LayerValue,
92
+ request.X, request.Y, request.Z, request.RotationX, request.RotationY, request.RotationZ, request.ScaleX, request.ScaleY, request.ScaleZ);
93
+ if (parent != null) gameObject.transform.SetParent(parent.transform, true);
94
+ UnityCliSceneMutation.MarkSceneDirty(gameObject.scene);
95
+ }
96
+ foreach (var plan in plans)
97
+ {
98
+ var observed = EditorUtility.InstanceIDToObject(plan.Id) as GameObject;
99
+ if (observed == null || !MatchesRequest(observed, request) || (request.Parent != null && (observed.transform.parent == null || observed.transform.parent.GetInstanceID() != parentId)))
100
+ throw new UnityCliBridge.BridgeCommandException("E_GO_MODIFY_STATE_MISMATCH", "GameObject did not satisfy the requested mutation after write.", "Inspect the scene object and retry after the Editor is idle.");
101
+ details.Add(GameObjectToolSupport.BuildGameObjectDetail(observed));
102
+ effects.Add(new GameObjectPlannedEffect { Type = "go.modify", Target = GameObjectToolSupport.HierarchyPath(observed) });
103
+ }
104
+ if (details.Count == 1) return new System.Threading.Tasks.ValueTask<Result>(new Result { GameObject = details[0], ModifiedCount = 1, PlannedEffects = effects });
105
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { GameObjects = details, ModifiedCount = details.Count, PlannedEffects = effects });
106
+ }
107
+ finally { UnityCliSceneMutation.EndUndoGroup(undoGroup); }
108
+ }
109
+
110
+ // go.modify 支持 targets[] 批量修改;先完整解析,避免部分写入
111
+ private sealed class ModifyPlan { public int Id { get; set; } }
112
+
113
+ private static bool MatchesRequest(GameObject observed, Request request)
114
+ {
115
+ if (request.NewName != null && observed.name != request.NewName) return false;
116
+ if (request.Active.HasValue && observed.activeSelf != request.Active.Value) return false;
117
+ if (request.TagValue != null && observed.tag != request.TagValue) return false;
118
+ if (request.LayerValue != null && observed.layer != GameObjectToolSupport.ParseLayer(request.LayerValue)) return false;
119
+ if (request.X.HasValue && !Mathf.Approximately(observed.transform.position.x, (float)request.X.Value)) return false;
120
+ if (request.Y.HasValue && !Mathf.Approximately(observed.transform.position.y, (float)request.Y.Value)) return false;
121
+ if (request.Z.HasValue && !Mathf.Approximately(observed.transform.position.z, (float)request.Z.Value)) return false;
122
+ if (request.RotationX.HasValue && !Mathf.Approximately(observed.transform.eulerAngles.x, (float)request.RotationX.Value)) return false;
123
+ if (request.RotationY.HasValue && !Mathf.Approximately(observed.transform.eulerAngles.y, (float)request.RotationY.Value)) return false;
124
+ if (request.RotationZ.HasValue && !Mathf.Approximately(observed.transform.eulerAngles.z, (float)request.RotationZ.Value)) return false;
125
+ if (request.ScaleX.HasValue && !Mathf.Approximately(observed.transform.localScale.x, (float)request.ScaleX.Value)) return false;
126
+ if (request.ScaleY.HasValue && !Mathf.Approximately(observed.transform.localScale.y, (float)request.ScaleY.Value)) return false;
127
+ return !request.ScaleZ.HasValue || Mathf.Approximately(observed.transform.localScale.z, (float)request.ScaleZ.Value);
128
+ }
129
+
130
+ private static List<ModifyPlan> ResolveModifyTargets(Request request)
131
+ {
132
+ if (request.Targets == null || request.Targets.Count == 0)
133
+ {
134
+ if (string.IsNullOrEmpty(request.Target))
135
+ {
136
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "GameObject modify requires target or targets[].", "Pass target for one object or targets as a non-empty string array.");
137
+ }
138
+ var target = GameObjectToolSupport.ResolveUniqueTarget(request.Target, "GameObject modify requires target or targets[].");
139
+ return new List<ModifyPlan> { new ModifyPlan { Id = target.GetInstanceID() } };
140
+ }
141
+ var targets = new List<ModifyPlan>();
142
+ var seen = new HashSet<int>();
143
+ foreach (var targetName in request.Targets)
144
+ {
145
+ var gameObject = GameObjectToolSupport.ResolveUniqueTarget(targetName, "GameObject modify targets[] contains an empty target.");
146
+ if (seen.Add(gameObject.GetInstanceID())) targets.Add(new ModifyPlan { Id = gameObject.GetInstanceID() });
147
+ }
148
+ if (targets.Count == 0)
149
+ {
150
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "GameObject modify targets[] must contain at least one target.", "Pass target for one object or targets as a non-empty string array.");
151
+ }
152
+ return targets;
153
+ }
154
+ }
155
+ }
156
+ #endif
@@ -0,0 +1,74 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEditor.SceneManagement;
5
+ using UnityEngine;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// go.move-relative — 按 XYZ 偏移移动 GameObject,不替换绝对变换。
11
+ /// </summary>
12
+ public class GameObjectMoveRelativeTool : IUnityCliTool<GameObjectMoveRelativeTool.Request, GameObjectMoveRelativeTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ public string Target { get; set; }
17
+ public double? OffsetX { get; set; }
18
+ public double? OffsetY { get; set; }
19
+ public double? OffsetZ { get; set; }
20
+ }
21
+
22
+ public sealed class Result
23
+ {
24
+ public GameObjectDetail GameObject { get; set; }
25
+ public List<GameObjectPlannedEffect> PlannedEffects { get; set; }
26
+ }
27
+
28
+ public ToolDescriptor Describe() => new()
29
+ {
30
+ Name = "go.move-relative",
31
+ Summary = "Move a GameObject by a relative XYZ offset without replacing its absolute transform.",
32
+ Description = "Move a GameObject by a relative XYZ offset without replacing its absolute transform. Use go.modify when you need absolute position; prefer hierarchy paths or instance ids after create/duplicate operations.",
33
+ Group = "go",
34
+ DestructiveHint = false,
35
+ SideEffects = new[] { "scene-modify", "undo-stack" },
36
+ Target = "editor",
37
+ PlayModeSupport = "session-affecting",
38
+ DefaultTimeoutMs = 30000,
39
+ MaxTimeoutMs = 600000,
40
+ Examples = new[]
41
+ {
42
+ new ToolExample { Description = "Move up by hierarchy path", Input = new Request { Target = "Player/Avatar", OffsetX = 0, OffsetY = 2, OffsetZ = 0 } }
43
+ }
44
+ };
45
+
46
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
47
+ {
48
+ GameObjectToolSupport.EnsureEditorNotBusy("go.move-relative");
49
+ if (string.IsNullOrEmpty(request.Target))
50
+ {
51
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "GameObject move-relative requires a target.", "Pass a GameObject name, hierarchy path or instance id.");
52
+ }
53
+ var gameObject = GameObjectToolSupport.ResolveUniqueTarget(request.Target, "GameObject move-relative requires a target.");
54
+ GameObjectToolSupport.ValidateTransformMutationValues(request.OffsetX, request.OffsetY, request.OffsetZ);
55
+ var gameObjectId = gameObject.GetInstanceID();
56
+ var offset = new Vector3((float)(request.OffsetX ?? 0), (float)(request.OffsetY ?? 0), (float)(request.OffsetZ ?? 0));
57
+ // 以写入前位置加请求偏移冻结期望值,不能用写后旧引用自证。
58
+ var expectedPosition = gameObject.transform.position + offset;
59
+ ctx.CommitEffect();
60
+ UnityCliSceneMutation.RecordObject(gameObject.transform, "go.move-relative");
61
+ gameObject.transform.position = expectedPosition;
62
+ UnityCliSceneMutation.MarkSceneDirty(gameObject.scene);
63
+ var observed = EditorUtility.InstanceIDToObject(gameObjectId) as GameObject;
64
+ if (observed == null || !Mathf.Approximately(observed.transform.position.x, expectedPosition.x) || !Mathf.Approximately(observed.transform.position.y, expectedPosition.y) || !Mathf.Approximately(observed.transform.position.z, expectedPosition.z))
65
+ throw new UnityCliBridge.BridgeCommandException("E_GO_MOVE_RELATIVE_STATE_MISMATCH", "GameObject move was not observed after write.", "Inspect the scene object and retry after the Editor is idle.");
66
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
67
+ {
68
+ GameObject = GameObjectToolSupport.BuildGameObjectDetail(observed),
69
+ PlannedEffects = new List<GameObjectPlannedEffect> { new GameObjectPlannedEffect { Type = "go.move-relative", Target = GameObjectToolSupport.HierarchyPath(gameObject) } }
70
+ });
71
+ }
72
+ }
73
+ }
74
+ #endif
@@ -0,0 +1,84 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEditor.SceneManagement;
5
+ using UnityEngine;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// go.set-parent — 将 GameObject 重新父级化到另一个 GameObject 或脱离到场景根。支持 dryRun。
11
+ /// </summary>
12
+ public class GameObjectSetParentTool : IUnityCliTool<GameObjectSetParentTool.Request, GameObjectSetParentTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ public string Target { get; set; }
17
+ public string Parent { get; set; }
18
+ public bool? WorldPositionStays { get; set; }
19
+ }
20
+
21
+ public sealed class Result
22
+ {
23
+ public bool? DryRun { get; set; }
24
+ public List<GameObjectPlannedEffect> PlannedEffects { get; set; }
25
+ }
26
+
27
+ public ToolDescriptor Describe() => new()
28
+ {
29
+ Name = "go.set-parent",
30
+ Summary = "Reparent a GameObject under another GameObject or detach it to the scene root.",
31
+ Description = "Reparent a GameObject under another GameObject or detach it to the scene root. Prefer hierarchy paths or instance ids for target and parent; plain names can be ambiguous after duplicate/create operations. Use --dry-run first for hierarchy work; worldPositionStays defaults to true.",
32
+ Group = "go",
33
+ DestructiveHint = false,
34
+ SupportsDryRun = true,
35
+ SideEffects = new[] { "scene-modify", "undo-stack", "hierarchy-reparent" },
36
+ Target = "editor",
37
+ PlayModeSupport = "session-affecting",
38
+ DefaultTimeoutMs = 30000,
39
+ MaxTimeoutMs = 600000,
40
+ Examples = new[]
41
+ {
42
+ new ToolExample { Description = "Dry-run reparent by hierarchy path", Input = new Request { Target = "Player/Sword", Parent = "Player/RightHand", WorldPositionStays = true }, Execution = new ToolExampleExecution { DryRun = true } },
43
+ new ToolExample { Description = "Detach to root by hierarchy path", Input = new Request { Target = "Player/Sword" } }
44
+ }
45
+ };
46
+
47
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
48
+ {
49
+ GameObjectToolSupport.EnsureEditorNotBusy("go.set-parent");
50
+ if (string.IsNullOrEmpty(request.Target))
51
+ {
52
+ throw new UnityCliBridge.BridgeCommandException("E_TARGET_NOT_FOUND", "go.set-parent requires a target.", "Pass a GameObject name, hierarchy path or instance id.");
53
+ }
54
+ var gameObject = GameObjectToolSupport.ResolveUniqueTarget(request.Target, "go.set-parent requires a target.");
55
+ var parentName = request.Parent;
56
+ var worldPositionStays = request.WorldPositionStays ?? true;
57
+ var newParent = string.IsNullOrEmpty(parentName) ? null : GameObjectToolSupport.ResolveUniqueTarget(parentName, "Parent GameObject is required.").transform;
58
+ if (newParent == gameObject.transform || (newParent != null && newParent.IsChildOf(gameObject.transform)))
59
+ throw new UnityCliBridge.BridgeCommandException("E_GO_PARENT_CYCLE", "A GameObject cannot be parented to itself or one of its descendants.", "Choose a parent outside the target hierarchy.");
60
+ var targetId = gameObject.GetInstanceID();
61
+ var parentId = newParent == null ? 0 : newParent.GetInstanceID();
62
+ if (ctx.DryRun)
63
+ {
64
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
65
+ {
66
+ DryRun = true,
67
+ PlannedEffects = new List<GameObjectPlannedEffect> { new GameObjectPlannedEffect { Type = "go.set-parent", Parent = parentName ?? "<root>" } }
68
+ });
69
+ }
70
+ ctx.CommitEffect();
71
+ UnityCliSceneMutation.SetParent(gameObject.transform, newParent, "go.set-parent", worldPositionStays);
72
+ UnityCliSceneMutation.MarkSceneDirty(gameObject.scene);
73
+ var observed = EditorUtility.InstanceIDToObject(targetId) as GameObject;
74
+ var observedParent = parentId == 0 ? null : EditorUtility.InstanceIDToObject(parentId) as Transform;
75
+ if (observed == null || observed.transform.parent != observedParent)
76
+ throw new UnityCliBridge.BridgeCommandException("E_GO_SET_PARENT_STATE_MISMATCH", "GameObject hierarchy did not match the requested parent after write.", "Inspect the hierarchy and retry after the Editor is idle.");
77
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
78
+ {
79
+ PlannedEffects = new List<GameObjectPlannedEffect> { new GameObjectPlannedEffect { Type = "go.set-parent" } }
80
+ });
81
+ }
82
+ }
83
+ }
84
+ #endif