@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,82 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using UnityEditor;
5
+ using UnityEngine;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// shader.list — 列出项目中所有 Shader 资产,可按 keyword 过滤。
11
+ /// </summary>
12
+ public class ShaderListTool : IUnityCliTool<ShaderListTool.Request, ShaderListTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ public string Keyword { get; set; }
17
+ public string Search { get; set; }
18
+ public int? PageSize { get; set; }
19
+ }
20
+
21
+ public sealed class Result
22
+ {
23
+ public long Count { get; set; }
24
+ public List<ShaderListItem> Shaders { get; set; }
25
+ }
26
+
27
+ public sealed class ShaderListItem
28
+ {
29
+ public string Path { get; set; }
30
+ public string Guid { get; set; }
31
+ public string Name { get; set; }
32
+ public long PropertyCount { get; set; }
33
+ public long RenderQueue { get; set; }
34
+ }
35
+
36
+ public ToolDescriptor Describe() => new()
37
+ {
38
+ Name = "shader.list",
39
+ Summary = "List all Shader assets in the project, optionally filtered by keyword, paged.",
40
+ Description = "List all Shader assets in the project via AssetDatabase. Optional keyword filters by asset name/path. Results are paged via pageSize (default 100, max 500). Use shader.info or shader.get-data for details on a specific shader.",
41
+ Group = "shader",
42
+ DestructiveHint = false,
43
+ Target = "editor",
44
+ PlayModeSupport = "supported",
45
+ DefaultTimeoutMs = 30000,
46
+ MaxTimeoutMs = 600000,
47
+ Examples = new[]
48
+ {
49
+ new ToolExample { Description = "List shaders matching a keyword", Input = new Request { Keyword = "Lit", PageSize = 25 } }
50
+ }
51
+ };
52
+
53
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
54
+ {
55
+ var keyword = request.Keyword ?? request.Search;
56
+ var guids = AssetDatabase.FindAssets("t:Shader " + (keyword ?? string.Empty));
57
+ var pageSize = Math.Max(1, Math.Min(request.PageSize ?? 100, 500));
58
+ var results = new List<ShaderListItem>();
59
+ foreach (var guid in guids)
60
+ {
61
+ if (results.Count >= pageSize) break;
62
+ var assetPath = AssetDatabase.GUIDToAssetPath(guid);
63
+ var shader = AssetDatabase.LoadMainAssetAtPath(assetPath) as Shader;
64
+ if (shader == null) continue;
65
+ results.Add(new ShaderListItem
66
+ {
67
+ Path = AssetToolSupport.NormalizeAssetPath(assetPath),
68
+ Guid = guid,
69
+ Name = shader.name,
70
+ PropertyCount = shader.GetPropertyCount(),
71
+ RenderQueue = shader.renderQueue
72
+ });
73
+ }
74
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
75
+ {
76
+ Count = results.Count,
77
+ Shaders = results
78
+ });
79
+ }
80
+ }
81
+ }
82
+ #endif
@@ -0,0 +1,84 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Globalization;
4
+ using System.IO;
5
+ using System.Text;
6
+ using UnityEditor;
7
+ using UnityEngine;
8
+
9
+ namespace UnityCli
10
+ {
11
+ /// <summary>
12
+ /// shader.read — 分页读取 Shader 源码文本(offset/maxBytes/nextOffset)。
13
+ /// </summary>
14
+ public class ShaderReadTool : IUnityCliTool<ShaderReadTool.Request, ShaderReadTool.Result>
15
+ {
16
+ public sealed class Request
17
+ {
18
+ public string Path { get; set; }
19
+ public string Target { get; set; }
20
+ public int? Offset { get; set; }
21
+ public int? MaxBytes { get; set; }
22
+ }
23
+
24
+ public sealed class Result
25
+ {
26
+ public ShaderInfo Shader { get; set; }
27
+ public string Content { get; set; }
28
+ public string Encoding { get; set; }
29
+ public long SizeBytes { get; set; }
30
+ public long ReturnedBytes { get; set; }
31
+ public bool Truncated { get; set; }
32
+ public string NextOffset { get; set; }
33
+ }
34
+
35
+ public ToolDescriptor Describe() => new()
36
+ {
37
+ Name = "shader.read",
38
+ Summary = "Read shader source text in bounded pages with offset/maxBytes and nextOffset continuation.",
39
+ Description = "Read shader source text from an Assets/*.shader file in bounded pages. Use offset to continue from a previous nextOffset and maxBytes to cap the returned chunk. ShaderGraph (.shadergraph) assets are JSON, not HLSL source.",
40
+ Group = "shader",
41
+ DestructiveHint = false,
42
+ Target = "editor",
43
+ PlayModeSupport = "supported",
44
+ DefaultTimeoutMs = 30000,
45
+ MaxTimeoutMs = 600000,
46
+ Examples = new[]
47
+ {
48
+ new ToolExample { Description = "Read the first 64KB", Input = new Request { Path = "Assets/Shaders/Example.shader", MaxBytes = 65536 } }
49
+ }
50
+ };
51
+
52
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
53
+ {
54
+ var path = ShaderToolSupport.ResolveShaderPath(request.Path ?? request.Target);
55
+ ShaderToolSupport.LoadShaderLikeAsset(path);
56
+ byte[] bytes;
57
+ try
58
+ {
59
+ bytes = File.ReadAllBytes(AssetToolSupport.AssetFullPath(path));
60
+ }
61
+ catch (Exception exception)
62
+ {
63
+ throw new UnityCliBridge.BridgeCommandException("E_IO_ERROR", "Failed to read Shader file: " + exception.Message, "Check file encoding and permissions: " + path);
64
+ }
65
+ var offset = Math.Max(0, request.Offset ?? 0);
66
+ var maxBytes = Math.Max(1, Math.Min(request.MaxBytes ?? 65536, 1024 * 1024));
67
+ if (offset > bytes.Length) offset = bytes.Length;
68
+ var returnedBytes = Math.Min(maxBytes, bytes.Length - offset);
69
+ var content = Encoding.UTF8.GetString(bytes, offset, returnedBytes);
70
+ var nextOffset = offset + returnedBytes < bytes.Length ? (offset + returnedBytes).ToString(CultureInfo.InvariantCulture) : null;
71
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
72
+ {
73
+ Shader = ShaderToolSupport.BuildShaderInfo(path, AssetDatabase.LoadAssetAtPath<Shader>(path), true),
74
+ Content = content,
75
+ Encoding = "utf-8",
76
+ SizeBytes = bytes.Length,
77
+ ReturnedBytes = returnedBytes,
78
+ Truncated = nextOffset != null,
79
+ NextOffset = nextOffset
80
+ });
81
+ }
82
+ }
83
+ }
84
+ #endif
@@ -0,0 +1,71 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using System.IO;
4
+ using UnityEditor;
5
+ using UnityEngine;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// shader.update — 用新 content 覆盖 Shader 源码并重新编译。
11
+ /// </summary>
12
+ public class ShaderUpdateTool : IUnityCliTool<ShaderUpdateTool.Request, ShaderUpdateTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ public string Path { get; set; }
17
+ public string Target { get; set; }
18
+ public string Content { get; set; }
19
+ }
20
+
21
+ public sealed class Result
22
+ {
23
+ public ShaderInfo Shader { get; set; }
24
+ public List<ShaderPlannedEffect> PlannedEffects { get; set; }
25
+ }
26
+
27
+ public ToolDescriptor Describe() => new()
28
+ {
29
+ Name = "shader.update",
30
+ Summary = "Overwrite an existing shader's source content and force-recompile it.",
31
+ Description = "Overwrite an existing Assets/*.shader (or .shadergraph) source with new content and force-reimport it. The shader must already exist. Updating triggers shader recompilation; check shader.get-data diagnostics afterward.",
32
+ Group = "shader",
33
+ DestructiveHint = true,
34
+ SideEffects = new[] { "asset-write", "shader-recompile" },
35
+ Target = "editor",
36
+ PlayModeSupport = "editor-only",
37
+ DefaultTimeoutMs = 30000,
38
+ MaxTimeoutMs = 600000,
39
+ Examples = new[]
40
+ {
41
+ new ToolExample { Description = "Update shader source", Input = new Request { Path = "Assets/Shaders/Example.shader", Content = "Shader \"UnityCli/Example\" { SubShader { Pass {} } }" } }
42
+ }
43
+ };
44
+
45
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
46
+ {
47
+ ShaderToolSupport.EnsureEditorNotBusy("shader.update");
48
+ var path = ShaderToolSupport.ResolveShaderPath(request.Path ?? request.Target);
49
+ ShaderToolSupport.LoadShaderLikeAsset(path);
50
+ var content = request.Content;
51
+ if (content == null)
52
+ {
53
+ throw new UnityCliBridge.BridgeCommandException("E_SHADER_CONTENT_REQUIRED", "Shader update requires content or content-file.", "Pass replacement Shader content via --content-file.");
54
+ }
55
+
56
+ ctx.CommitEffect();
57
+ AssetToolSupport.WriteTextAsset(path, content, true);
58
+ AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
59
+ AssetDatabase.SaveAssets();
60
+ AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
61
+ if (!File.Exists(AssetToolSupport.AssetFullPath(path)) || File.ReadAllText(AssetToolSupport.AssetFullPath(path)) != content)
62
+ throw new UnityCliBridge.BridgeCommandException("E_SHADER_UPDATE_STATE_MISMATCH", "Fresh shader bytes did not match the requested content: " + path, "Check file permissions and retry.");
63
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
64
+ {
65
+ Shader = ShaderToolSupport.BuildShaderInfo(path, AssetDatabase.LoadAssetAtPath<Shader>(path), false),
66
+ PlannedEffects = new List<ShaderPlannedEffect> { new ShaderPlannedEffect { Type = "shader.update", Path = path, Refresh = true } }
67
+ });
68
+ }
69
+ }
70
+ }
71
+ #endif
@@ -0,0 +1,98 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+
4
+ namespace UnityCli.Tools.Tests
5
+ {
6
+ /// <summary>
7
+ /// tests.list 只读 Tool:读取 Unity Test Runner 可用性和测试发现诊断。
8
+ /// </summary>
9
+ public class TestsListTool : IUnityCliTool<TestsListTool.Request, TestsListTool.Result>
10
+ {
11
+ public sealed class Request
12
+ {
13
+ public string Mode { get; set; }
14
+ public int PageSize { get; set; }
15
+ public string Cursor { get; set; }
16
+ }
17
+
18
+ public sealed class TestInfo { }
19
+
20
+ public sealed class Result
21
+ {
22
+ public bool Available { get; set; }
23
+ public TestInfo[] Tests { get; set; }
24
+ public int Count { get; set; }
25
+ public string Diagnostics { get; set; }
26
+ public string[] NextActions { get; set; }
27
+ }
28
+
29
+ // ── desc:只声明人工字段,source=built-in 表示进入只读 Tool 表 ──
30
+ public ToolDescriptor Describe() => new()
31
+ {
32
+ Name = "tests.list",
33
+ Summary = "Report Unity Test Runner discovery availability and diagnostics.",
34
+ Description = "List all test fixtures and test methods in the project.",
35
+ DestructiveHint = false,
36
+ Group = "tests",
37
+ Target = "editor",
38
+ PlayModeSupport = "supported",
39
+ Examples = new[] { new ToolExample { Description = "List available EditMode tests", Input = new Request { Mode = "EditMode", PageSize = 50 } }, new ToolExample { Description = "List available PlayMode tests", Input = new Request { Mode = "PlayMode", PageSize = 50 } } }
40
+ };
41
+
42
+ /// <summary>
43
+ /// 检查 Unity Test Runner 相关类型是否可用;当前不做深度枚举,返回稳定诊断字段。
44
+ /// </summary>
45
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
46
+ {
47
+ var testRunnerType = FindType("UnityEditor.TestTools.TestRunner.TestRunnerWindow")
48
+ ?? FindType("UnityEditor.TestRunner.TestRunnerWindow");
49
+ var editorTestType = FindType("NUnit.Framework.TestAttribute");
50
+
51
+ if (testRunnerType == null && editorTestType == null)
52
+ {
53
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
54
+ {
55
+ Available = false,
56
+ Tests = new TestInfo[0],
57
+ Count = 0,
58
+ Diagnostics = "Unity Test Framework is not installed or not available. Test enumeration requires the Test Runner package.",
59
+ NextActions = new[]
60
+ {
61
+ "Install the Unity Test Framework package via Package Manager.",
62
+ "Enable the Test Runner window: Window > General > Test Runner."
63
+ }
64
+ });
65
+ }
66
+
67
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
68
+ {
69
+ Available = true,
70
+ Tests = new TestInfo[0],
71
+ Count = 0,
72
+ Diagnostics = "Test enumeration via reflection is not reliably available. Use the Unity Test Runner window for full test discovery, or run tests via the CLI test runner tool.",
73
+ NextActions = null
74
+ });
75
+ }
76
+
77
+ // 在当前 AppDomain 中查找 Unity/NUnit 类型;找不到时返回 null 并输出可恢复诊断。
78
+ private static Type FindType(string fullName)
79
+ {
80
+ var type = Type.GetType(fullName);
81
+ if (type != null) return type;
82
+ foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
83
+ {
84
+ try
85
+ {
86
+ type = assembly.GetType(fullName);
87
+ if (type != null) return type;
88
+ }
89
+ catch
90
+ {
91
+ // 忽略无法反射的编辑器程序集,继续查找其它程序集。
92
+ }
93
+ }
94
+ return null;
95
+ }
96
+ }
97
+ }
98
+ #endif
@@ -0,0 +1,327 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Linq;
7
+ using UnityEditor;
8
+ using UnityEngine;
9
+
10
+ namespace UnityCli
11
+ {
12
+ /// <summary>
13
+ /// texture 域 IUnityCliTool 共享的基础设施 helper:纹理路径校验、纹理资产/importer 加载、
14
+ /// 导入设置应用、颜色解析、sprite 切片构造。仅供 texture 域自包含工具复用;
15
+ /// 不实现 IUnityCliTool,不参与工具发现。
16
+ /// </summary>
17
+ public static class TextureToolSupport
18
+ {
19
+ /// <summary>拦截编译/导入/构建/PlayMode 过渡期的写入请求,避免脏状态写入。</summary>
20
+ public static void EnsureEditorNotBusy(string command)
21
+ {
22
+ SceneToolSupport.EnsureEditorNotBusy(command);
23
+ }
24
+
25
+ // 校验并返回 Assets/ 纹理路径;空或扩展名不支持抛 BridgeCommandException。
26
+ public static string RequireTexturePath(string rawPath)
27
+ {
28
+ var path = AssetToolSupport.NormalizeAssetPath(rawPath);
29
+ if (string.IsNullOrEmpty(path))
30
+ {
31
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_PATH_REQUIRED", "Pass a texture path under Assets/.", "Use tools run asset.search --input '{\"filter\":\"t:Texture2D\"}' to discover the path, or pass an Assets/*.png path.");
32
+ }
33
+ if (!path.StartsWith("Assets/", StringComparison.OrdinalIgnoreCase) || !IsTextureExtension(path))
34
+ {
35
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_PATH_INVALID", "Texture path must be under Assets/ and use a supported texture extension: " + path, "Use .png, .jpg, .jpeg, .tga, .psd or .exr under Assets/.");
36
+ }
37
+ return path;
38
+ }
39
+
40
+ /// <summary>校验纹理路径并要求资产已存在。</summary>
41
+ public static string ResolveTexturePath(string rawPath)
42
+ {
43
+ var path = RequireTexturePath(rawPath);
44
+ if (!AssetToolSupport.AssetExists(path))
45
+ {
46
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_NOT_FOUND", "Texture asset not found: " + path, "Check the path or run tools run asset.search --input '{\"filter\":\"t:Texture2D\"}' to discover the path.");
47
+ }
48
+ return path;
49
+ }
50
+
51
+ /// <summary>加载 Texture2D 资产;不存在或导入失败抛 BridgeCommandException。</summary>
52
+ public static Texture2D LoadTextureAsset(string path)
53
+ {
54
+ var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
55
+ if (texture == null)
56
+ {
57
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_NOT_FOUND", "Texture asset not found or failed to import: " + path, "Check importer diagnostics in Unity Console and UnityCliBridge.log.");
58
+ }
59
+ return texture;
60
+ }
61
+
62
+ /// <summary>获取 TextureImporter;不存在抛 BridgeCommandException。</summary>
63
+ public static TextureImporter RequireTextureImporter(string path)
64
+ {
65
+ var importer = AssetImporter.GetAtPath(path) as TextureImporter;
66
+ if (importer == null)
67
+ {
68
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_IMPORTER_NOT_FOUND", "TextureImporter not found for: " + path, "Reimport the asset or verify it is a texture file.");
69
+ }
70
+ return importer;
71
+ }
72
+
73
+ /// <summary>判断路径是否为支持的纹理扩展名。</summary>
74
+ public static bool IsTextureExtension(string path)
75
+ {
76
+ var extension = Path.GetExtension(path).ToLowerInvariant();
77
+ return extension == ".png" || extension == ".jpg" || extension == ".jpeg" || extension == ".tga" || extension == ".psd" || extension == ".exr";
78
+ }
79
+
80
+ /// <summary>构造纹理资产摘要(path/guid/name/width/height/format/sizeBytes)。</summary>
81
+ public static TextureInfo BuildTextureInfo(string path, Texture2D texture)
82
+ {
83
+ var fileInfo = new FileInfo(AssetToolSupport.AssetFullPath(path));
84
+ return new TextureInfo
85
+ {
86
+ Path = path,
87
+ Guid = AssetDatabase.AssetPathToGUID(path),
88
+ Name = texture == null ? Path.GetFileNameWithoutExtension(path) : texture.name,
89
+ Width = texture == null ? 0 : texture.width,
90
+ Height = texture == null ? 0 : texture.height,
91
+ Format = texture == null ? null : texture.format.ToString(),
92
+ SizeBytes = fileInfo.Exists ? fileInfo.Length : 0L
93
+ };
94
+ }
95
+
96
+ /// <summary>构造 TextureImporter 设置摘要。</summary>
97
+ public static TextureImportSettings BuildTextureImportSettings(TextureImporter importer)
98
+ {
99
+ return new TextureImportSettings
100
+ {
101
+ TextureType = importer.textureType.ToString(),
102
+ SpriteImportMode = importer.spriteImportMode.ToString(),
103
+ PixelsPerUnit = importer.spritePixelsPerUnit,
104
+ Pivot = new TexturePivot { X = importer.spritePivot.x, Y = importer.spritePivot.y },
105
+ Readable = importer.isReadable,
106
+ Mipmap = importer.mipmapEnabled,
107
+ SRGB = importer.sRGBTexture,
108
+ AlphaIsTransparency = importer.alphaIsTransparency,
109
+ WrapMode = importer.wrapMode.ToString(),
110
+ FilterMode = importer.filterMode.ToString(),
111
+ MaxTextureSize = importer.maxTextureSize,
112
+ Compression = importer.textureCompression.ToString()
113
+ };
114
+ }
115
+
116
+ /// <summary>应用纹理导入设置(可选字段为 null 时跳过);返回是否有变更。saveAndReimport=true 时保存并刷新。</summary>
117
+ public static bool ApplyTextureSettings(TextureImporter importer, TextureSettings f, bool saveAndReimport)
118
+ {
119
+ var changed = false;
120
+ if (!string.IsNullOrEmpty(f.TextureType))
121
+ {
122
+ var normalized = string.Equals(f.TextureType, "sprite", StringComparison.OrdinalIgnoreCase) ? "Sprite" : f.TextureType;
123
+ var next = (TextureImporterType)Enum.Parse(typeof(TextureImporterType), normalized, true);
124
+ if (importer.textureType != next)
125
+ {
126
+ importer.textureType = next;
127
+ changed = true;
128
+ }
129
+ }
130
+ changed = ApplyBool(f.Readable, importer.isReadable, v => importer.isReadable = v) || changed;
131
+ changed = ApplyBool(f.Mipmap, importer.mipmapEnabled, v => importer.mipmapEnabled = v) || changed;
132
+ changed = ApplyBool(f.SRGB, importer.sRGBTexture, v => importer.sRGBTexture = v) || changed;
133
+ changed = ApplyBool(f.AlphaIsTransparency, importer.alphaIsTransparency, v => importer.alphaIsTransparency = v) || changed;
134
+ changed = ApplyEnum(f.WrapMode, importer.wrapMode.ToString(), v => importer.wrapMode = (TextureWrapMode)Enum.Parse(typeof(TextureWrapMode), v, true)) || changed;
135
+ changed = ApplyEnum(f.FilterMode, importer.filterMode.ToString(), v => importer.filterMode = (FilterMode)Enum.Parse(typeof(FilterMode), v, true)) || changed;
136
+ changed = ApplyEnum(f.Compression, importer.textureCompression.ToString(), v => importer.textureCompression = (TextureImporterCompression)Enum.Parse(typeof(TextureImporterCompression), v, true)) || changed;
137
+ if (f.MaxTextureSize.HasValue && f.MaxTextureSize.Value > 0 && importer.maxTextureSize != f.MaxTextureSize.Value)
138
+ {
139
+ importer.maxTextureSize = f.MaxTextureSize.Value;
140
+ changed = true;
141
+ }
142
+ if (saveAndReimport && changed)
143
+ {
144
+ importer.SaveAndReimport();
145
+ AssetDatabase.Refresh();
146
+ }
147
+ return changed;
148
+ }
149
+
150
+ public static void ValidateTextureSettings(TextureSettings settings)
151
+ {
152
+ if (settings == null) return;
153
+ ValidateEnum<TextureImporterType>(settings.TextureType, "TextureType", "sprite", "Sprite");
154
+ ValidateEnum<TextureWrapMode>(settings.WrapMode, "WrapMode");
155
+ ValidateEnum<FilterMode>(settings.FilterMode, "FilterMode");
156
+ ValidateEnum<TextureImporterCompression>(settings.Compression, "Compression");
157
+ if (settings.MaxTextureSize.HasValue && settings.MaxTextureSize.Value <= 0)
158
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_RANGE_INVALID", "MaxTextureSize must be positive.", "Pass a positive maxTextureSize.");
159
+ }
160
+
161
+ public static void ValidateSpriteRequest(string mode, int? pixelsPerUnit, double? pivotX, double? pivotY, List<TextureSliceInput> slices)
162
+ {
163
+ if (!string.IsNullOrEmpty(mode) && !string.Equals(mode, "single", StringComparison.OrdinalIgnoreCase) && !string.Equals(mode, "multiple", StringComparison.OrdinalIgnoreCase))
164
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_SPRITE_MODE_INVALID", "SpriteMode must be single or multiple.", "Pass spriteMode=single or spriteMode=multiple.");
165
+ if (pixelsPerUnit.HasValue && pixelsPerUnit.Value <= 0) throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_RANGE_INVALID", "PixelsPerUnit must be positive.", "Pass a positive pixelsPerUnit.");
166
+ ValidateFiniteUnit(pivotX, "PivotX"); ValidateFiniteUnit(pivotY, "PivotY");
167
+ if (slices != null) foreach (var slice in slices)
168
+ {
169
+ if (slice == null || !IsFinite(slice.X) || !IsFinite(slice.Y) || !IsFinite(slice.Width) || !IsFinite(slice.Height) || slice.Width <= 0 || slice.Height <= 0)
170
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_SPRITE_SLICE_INVALID", "Sprite slice coordinates must be finite and width/height positive.", "Pass finite x/y/width/height values.");
171
+ ValidateFiniteUnit(slice.PivotX, "slice pivotX"); ValidateFiniteUnit(slice.PivotY, "slice pivotY");
172
+ }
173
+ }
174
+
175
+ private static void ValidateEnum<T>(string value, string field, params string[] aliases) where T : struct
176
+ {
177
+ if (string.IsNullOrEmpty(value)) return;
178
+ foreach (var alias in aliases) if (string.Equals(value, alias, StringComparison.OrdinalIgnoreCase)) return;
179
+ if (!Enum.GetNames(typeof(T)).Any(name => string.Equals(name, value, StringComparison.OrdinalIgnoreCase)))
180
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_ENUM_INVALID", field + " has an invalid enum value: " + value, "Pass a documented " + field + " value.");
181
+ }
182
+
183
+ private static bool IsFinite(float value) { return !float.IsNaN(value) && !float.IsInfinity(value); }
184
+ private static void ValidateFiniteUnit(double? value, string field)
185
+ {
186
+ if (!value.HasValue) return;
187
+ if (double.IsNaN(value.Value) || double.IsInfinity(value.Value) || value.Value < 0d || value.Value > 1d)
188
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_RANGE_INVALID", field + " must be finite and in [0, 1].", "Pass a value from 0 through 1.");
189
+ }
190
+
191
+ private static bool ApplyBool(bool? next, bool current, Action<bool> setter)
192
+ {
193
+ if (!next.HasValue || current == next.Value) return false;
194
+ setter(next.Value);
195
+ return true;
196
+ }
197
+
198
+ private static bool ApplyEnum(string next, string current, Action<string> setter)
199
+ {
200
+ if (string.IsNullOrEmpty(next) || string.Equals(next, current, StringComparison.OrdinalIgnoreCase)) return false;
201
+ setter(next);
202
+ return true;
203
+ }
204
+
205
+ /// <summary>解析纹理颜色(十六进制 RGB/RGBA,可带 #);空返回白色。</summary>
206
+ public static Color ParseTextureColor(string rawColor)
207
+ {
208
+ if (string.IsNullOrEmpty(rawColor)) return Color.white;
209
+ Color color;
210
+ if (ColorUtility.TryParseHtmlString(rawColor.StartsWith("#", StringComparison.Ordinal) ? rawColor : "#" + rawColor, out color))
211
+ {
212
+ return color;
213
+ }
214
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_COLOR_INVALID", "Texture color must be a hex RGB/RGBA value: " + rawColor, "Use values like --color ffffff or --color #ff00ffff.");
215
+ }
216
+
217
+ /// <summary>把结构化 sprite 切片输入转换为 SpriteMetaData 数组。</summary>
218
+ public static void ValidateSpriteSliceBounds(SpriteMetaData[] slices, int textureWidth, int textureHeight)
219
+ {
220
+ foreach (var slice in slices)
221
+ if (slice.rect.x < 0f || slice.rect.y < 0f || slice.rect.xMax > textureWidth || slice.rect.yMax > textureHeight)
222
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_SPRITE_SLICE_INVALID", "Sprite slice is outside texture bounds: " + slice.name, "Pass slice coordinates within the texture dimensions.");
223
+ }
224
+
225
+ public static SpriteMetaData[] BuildSpriteSlices(List<TextureSliceInput> slices)
226
+ {
227
+ if (slices == null || slices.Count == 0) return new SpriteMetaData[0];
228
+ var result = new List<SpriteMetaData>();
229
+ for (var i = 0; i < slices.Count; i++)
230
+ {
231
+ var item = slices[i];
232
+ if (item == null || item.Width <= 0 || item.Height <= 0)
233
+ {
234
+ throw new UnityCliBridge.BridgeCommandException("E_TEXTURE_SPRITE_SLICE_INVALID", "Sprite slice width and height must be positive.", "Pass slices with name,x,y,width,height and optional pivotX/pivotY.");
235
+ }
236
+ result.Add(new SpriteMetaData
237
+ {
238
+ name = string.IsNullOrEmpty(item.Name) ? "slice_" + i.ToString(CultureInfo.InvariantCulture) : item.Name,
239
+ rect = new Rect(item.X, item.Y, item.Width, item.Height),
240
+ pivot = new Vector2(Mathf.Clamp01(item.PivotX), Mathf.Clamp01(item.PivotY)),
241
+ alignment = (int)SpriteAlignment.Custom
242
+ });
243
+ }
244
+ return result.ToArray();
245
+ }
246
+ }
247
+
248
+ // ─── texture 域共享 DTO ───────────────────────────────────────────────
249
+
250
+ public sealed class TextureInfo
251
+ {
252
+ public string Path { get; set; }
253
+ public string Guid { get; set; }
254
+ public string Name { get; set; }
255
+ public long Width { get; set; }
256
+ public long Height { get; set; }
257
+ public string Format { get; set; }
258
+ public long SizeBytes { get; set; }
259
+ }
260
+
261
+ public sealed class TextureImportSettings
262
+ {
263
+ public string TextureType { get; set; }
264
+ public string SpriteImportMode { get; set; }
265
+ public double PixelsPerUnit { get; set; }
266
+ public TexturePivot Pivot { get; set; }
267
+ public bool Readable { get; set; }
268
+ public bool Mipmap { get; set; }
269
+ public bool SRGB { get; set; }
270
+ public bool AlphaIsTransparency { get; set; }
271
+ public string WrapMode { get; set; }
272
+ public string FilterMode { get; set; }
273
+ public long MaxTextureSize { get; set; }
274
+ public string Compression { get; set; }
275
+ }
276
+
277
+ public sealed class TexturePivot
278
+ {
279
+ public double X { get; set; }
280
+ public double Y { get; set; }
281
+ }
282
+
283
+ /// <summary>导入设置可选字段集合(均为 nullable,未提供则跳过)。</summary>
284
+ public sealed class TextureSettings
285
+ {
286
+ public string TextureType { get; set; }
287
+ public bool? Readable { get; set; }
288
+ public bool? Mipmap { get; set; }
289
+ public bool? SRGB { get; set; }
290
+ public bool? AlphaIsTransparency { get; set; }
291
+ public string WrapMode { get; set; }
292
+ public string FilterMode { get; set; }
293
+ public string Compression { get; set; }
294
+ public int? MaxTextureSize { get; set; }
295
+ }
296
+
297
+ /// <summary>sprite 切片输入(由 Request 反序列化)。</summary>
298
+ public sealed class TextureSliceInput
299
+ {
300
+ public string Name { get; set; }
301
+ public float X { get; set; }
302
+ public float Y { get; set; }
303
+ public float Width { get; set; }
304
+ public float Height { get; set; }
305
+ public float PivotX { get; set; } = 0.5f;
306
+ public float PivotY { get; set; } = 0.5f;
307
+ }
308
+
309
+ /// <summary>sprite 切片输出摘要。</summary>
310
+ public sealed class TextureSliceOutput
311
+ {
312
+ public string Name { get; set; }
313
+ public float X { get; set; }
314
+ public float Y { get; set; }
315
+ public float Width { get; set; }
316
+ public float Height { get; set; }
317
+ }
318
+
319
+ /// <summary>计划副作用项,texture 域 mutation 工具 Result 共享。</summary>
320
+ public sealed class TexturePlannedEffect
321
+ {
322
+ public string Type { get; set; }
323
+ public string Path { get; set; }
324
+ public bool Refresh { get; set; }
325
+ }
326
+ }
327
+ #endif