@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,115 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEditor;
4
+ using UnityEngine;
5
+ using UnityEngine.SceneManagement;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// scene.validate — 校验场景:缺失脚本、null 引用、Build Settings 包含。
11
+ /// </summary>
12
+ public class SceneValidateTool : IUnityCliTool<SceneValidateTool.Request, SceneValidateTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ public string Path { get; set; }
17
+ }
18
+
19
+ public sealed class Result
20
+ {
21
+ public string Scene { get; set; }
22
+ public bool Valid { get; set; }
23
+ public long MissingScriptCount { get; set; }
24
+ public long NullReferenceCount { get; set; }
25
+ public bool InBuildSettings { get; set; }
26
+ public List<string> Issues { get; set; }
27
+ public List<string> NextActions { get; set; }
28
+ }
29
+
30
+ public ToolDescriptor Describe() => new()
31
+ {
32
+ Name = "scene.validate",
33
+ Summary = "Validate a scene for missing scripts, null references, and Build Settings inclusion.",
34
+ Description = "Validate the active scene (or --path scene) for common issues: missing script components (null components from missing assemblies), null references, and whether the scene is included in Editor Build Settings scenes. Returns valid flag, issue counts, and nextActions to fix.",
35
+ Group = "scene",
36
+ DestructiveHint = false,
37
+ Target = "editor",
38
+ PlayModeSupport = "supported",
39
+ DefaultTimeoutMs = 30000,
40
+ MaxTimeoutMs = 600000,
41
+ Examples = new[]
42
+ {
43
+ new ToolExample { Description = "Validate the active scene", Input = new Request { } }
44
+ }
45
+ };
46
+
47
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
48
+ {
49
+ var scene = SceneManager.GetActiveScene();
50
+ var path = request.Path;
51
+ if (!string.IsNullOrEmpty(path))
52
+ {
53
+ scene = SceneManager.GetSceneByPath(path);
54
+ if (!scene.IsValid())
55
+ {
56
+ throw new UnityCliBridge.BridgeCommandException("E_SCENE_NOT_OPEN", "Scene is not loaded: " + path, "Load the scene first or run tools run scene.list-opened.");
57
+ }
58
+ }
59
+ var issues = new List<string>();
60
+ var missingScriptCount = 0;
61
+ var nullReferenceCount = 0;
62
+ foreach (var root in scene.GetRootGameObjects())
63
+ {
64
+ foreach (var t in root.GetComponentsInChildren<Transform>(true))
65
+ {
66
+ foreach (var c in t.GetComponents<Component>())
67
+ {
68
+ // 缺失脚本(MonoBehaviour 引用的程序集丢失)表现为 null 组件。
69
+ if (c == null)
70
+ {
71
+ missingScriptCount++;
72
+ issues.Add(t.gameObject.name + ": missing script component");
73
+ continue;
74
+ }
75
+ }
76
+ }
77
+ }
78
+ // 构建 scenes 配置校验:当前场景是否在 EditorBuildSettings.scenes。
79
+ var inBuildSettings = false;
80
+ foreach (var bs in EditorBuildSettings.scenes ?? new EditorBuildSettingsScene[0])
81
+ {
82
+ if (string.Equals(bs.path, scene.path, System.StringComparison.OrdinalIgnoreCase))
83
+ {
84
+ inBuildSettings = true;
85
+ break;
86
+ }
87
+ }
88
+ if (!string.IsNullOrEmpty(scene.path) && !inBuildSettings)
89
+ {
90
+ issues.Add("scene not in Build Settings scenes: " + scene.path);
91
+ }
92
+ var ok = missingScriptCount == 0 && nullReferenceCount == 0;
93
+ var nextActions = new List<string>();
94
+ if (!ok)
95
+ {
96
+ nextActions.Add("Fix missing scripts/null references before building.");
97
+ }
98
+ if (!inBuildSettings && !string.IsNullOrEmpty(scene.path))
99
+ {
100
+ nextActions.Add("Add the scene to Build Settings with build.scene.add using path " + scene.path);
101
+ }
102
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
103
+ {
104
+ Scene = scene.name,
105
+ Valid = ok,
106
+ MissingScriptCount = missingScriptCount,
107
+ NullReferenceCount = nullReferenceCount,
108
+ InBuildSettings = inBuildSettings,
109
+ Issues = issues,
110
+ NextActions = nextActions
111
+ });
112
+ }
113
+ }
114
+ }
115
+ #endif
@@ -0,0 +1,218 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using UnityEditor;
5
+ using UnityEngine;
6
+
7
+ namespace UnityCli
8
+ {
9
+ /// <summary>
10
+ /// scene.view-frame — 将 Editor SceneView 对准目标 GameObject 或 frame all。
11
+ /// </summary>
12
+ public class SceneViewFrameTool : IUnityCliTool<SceneViewFrameTool.Request, SceneViewFrameTool.Result>
13
+ {
14
+ public sealed class Request
15
+ {
16
+ public string Target { get; set; }
17
+ public string Path { get; set; }
18
+ public bool? FrameAll { get; set; }
19
+ }
20
+
21
+ public sealed class ViewReadback
22
+ {
23
+ public Vector3Data Pivot { get; set; }
24
+ public Vector3Data Rotation { get; set; }
25
+ public float Size { get; set; }
26
+ public bool Orthographic { get; set; }
27
+ public Vector3Data BoundsCenter { get; set; }
28
+ public Vector3Data BoundsSize { get; set; }
29
+ public bool BoundsContained { get; set; }
30
+ }
31
+
32
+ public sealed class Result
33
+ {
34
+ public bool Framed { get; set; }
35
+ public bool Changed { get; set; }
36
+ public string NoOpReason { get; set; }
37
+ public ViewReadback View { get; set; }
38
+ }
39
+
40
+ public ToolDescriptor Describe() => new()
41
+ {
42
+ Name = "scene.view-frame",
43
+ Summary = "Frame the Editor SceneView on a target GameObject or frame all.",
44
+ Description = "Frame the Editor SceneView on a target GameObject or frame all. Changes Editor selection and viewport state without modifying scene data. target resolves by name, hierarchy path or instance id.",
45
+ Group = "scene",
46
+ DestructiveHint = false,
47
+ SideEffects = new[] { "editor-selection", "scene-view-state" },
48
+ Target = "editor",
49
+ PlayModeSupport = "editor-only",
50
+ DefaultTimeoutMs = 30000,
51
+ MaxTimeoutMs = 600000,
52
+ Examples = new[]
53
+ {
54
+ new ToolExample { Description = "Frame all objects", Input = new Request { FrameAll = true } }
55
+ }
56
+ };
57
+
58
+ /// <summary>执行一次 SceneView.Frame,等待 repaint 稳定后用 camera frustum 与完整 viewport 状态证明终态。</summary>
59
+ public async System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
60
+ {
61
+ var target = request.Target ?? request.Path;
62
+ var frameAll = request.FrameAll == true;
63
+ var sceneView = SceneView.lastActiveSceneView;
64
+ if (sceneView == null || sceneView.camera == null)
65
+ throw new UnityCliBridge.BridgeCommandException("E_SCENE_VIEW_NOT_AVAILABLE", "No active SceneView with a camera is open.", "Open a SceneView window in the Unity Editor.");
66
+ GameObject go = null;
67
+ if (!string.IsNullOrEmpty(target))
68
+ {
69
+ go = SceneToolSupport.ResolveGameObjectByPath(target);
70
+ if (go == null)
71
+ throw new UnityCliBridge.BridgeCommandException("E_GAME_OBJECT_NOT_FOUND", "SceneView frame target was not found: " + target, "Pass an existing hierarchy path, name, or instance id.");
72
+ }
73
+ else if (!frameAll)
74
+ {
75
+ throw new UnityCliBridge.BridgeCommandException("E_SCENE_VIEW_TARGET_REQUIRED", "scene.view-frame requires target/path or frameAll=true.", "Pass a GameObject target or set frameAll=true.");
76
+ }
77
+
78
+ var instanceId = go == null ? 0 : go.GetInstanceID();
79
+ var globalId = go == null ? null : GlobalObjectId.GetGlobalObjectIdSlow(go).ToString();
80
+ var sceneHandle = go == null ? 0 : go.scene.handle;
81
+ var bounds = go == null ? ReadAllBounds() : ReadTargetBounds(go);
82
+ var before = ReadView(sceneView, bounds);
83
+ if (before != null && before.BoundsContained)
84
+ return new Result { Framed = true, Changed = false, NoOpReason = "target-bounds-already-contained", View = before };
85
+
86
+ ctx.CommitEffect();
87
+ try
88
+ {
89
+ if (go != null) Selection.activeGameObject = go;
90
+ if (!sceneView.Frame(bounds, true))
91
+ throw new InvalidOperationException("SceneView rejected the resolved finite bounds.");
92
+ SynchronizeSceneCamera(sceneView);
93
+ sceneView.Repaint();
94
+ }
95
+ catch (System.Exception exception)
96
+ {
97
+ throw Unknown("invoke", exception.Message);
98
+ }
99
+
100
+ await ctx.Wait.NextFrame(1, ct);
101
+ var stable = await ctx.Wait.UntilStable(() => SceneView.lastActiveSceneView == sceneView && ReadView(sceneView, bounds)?.BoundsContained == true,
102
+ System.TimeSpan.FromMilliseconds(ctx.TimeoutMs), minimumFrames: 2, ct: ct);
103
+ if (!stable) throw Unknown("postcondition", "SceneView did not stably contain the requested bounds before the deadline.");
104
+
105
+ if (instanceId != 0)
106
+ {
107
+ var fresh = EditorUtility.InstanceIDToObject(instanceId) as GameObject;
108
+ if (fresh == null || fresh.scene.handle != sceneHandle
109
+ || !string.Equals(GlobalObjectId.GetGlobalObjectIdSlow(fresh).ToString(), globalId, StringComparison.Ordinal))
110
+ throw Unknown("readback", "SceneView target identity changed while framing.");
111
+ var freshBounds = ReadTargetBounds(fresh);
112
+ if (!SameBounds(bounds, freshBounds)) throw Unknown("readback", "SceneView target bounds changed while framing.");
113
+ }
114
+ var readback = ReadView(sceneView, bounds);
115
+ if (readback == null || !readback.BoundsContained) throw Unknown("postcondition", "Fresh SceneView readback does not contain the requested bounds.");
116
+ return new Result { Framed = true, Changed = true, View = readback };
117
+ }
118
+
119
+ /// <summary>合并目标及子层级 Renderer bounds;无 Renderer 时回退到 Transform 原点。</summary>
120
+ private static Bounds ReadTargetBounds(GameObject go)
121
+ {
122
+ var renderers = go.GetComponentsInChildren<Renderer>(true);
123
+ if (renderers.Length == 0) return new Bounds(go.transform.position, Vector3.one);
124
+ var bounds = renderers[0].bounds;
125
+ for (var index = 1; index < renderers.Length; index++) bounds.Encapsulate(renderers[index].bounds);
126
+ return bounds;
127
+ }
128
+
129
+ /// <summary>frameAll 使用当前已加载 scene 的真实 Renderer 集合,不使用固定虚构范围。</summary>
130
+ private static Bounds ReadAllBounds()
131
+ {
132
+ var renderers = Resources.FindObjectsOfTypeAll<Renderer>();
133
+ var found = false;
134
+ var bounds = new Bounds(Vector3.zero, Vector3.one);
135
+ foreach (var renderer in renderers)
136
+ {
137
+ if (renderer == null || !renderer.gameObject.scene.IsValid() || !renderer.gameObject.scene.isLoaded) continue;
138
+ if (!found) { bounds = renderer.bounds; found = true; }
139
+ else bounds.Encapsulate(renderer.bounds);
140
+ }
141
+ return bounds;
142
+ }
143
+
144
+ /// <summary>读取完整 viewport 并用 camera frustum 检查 AABB 八角范围。</summary>
145
+ private static ViewReadback ReadView(SceneView sceneView, Bounds bounds)
146
+ {
147
+ if (sceneView == null || sceneView.camera == null || !Finite(sceneView.pivot) || !Finite(sceneView.rotation.eulerAngles)
148
+ || sceneView.size <= 0f || float.IsNaN(sceneView.size) || float.IsInfinity(sceneView.size)) return null;
149
+ var contained = GeometryUtility.TestPlanesAABB(GeometryUtility.CalculateFrustumPlanes(sceneView.camera), bounds);
150
+ return new ViewReadback {
151
+ Pivot = Vector(sceneView.pivot), Rotation = Vector(sceneView.rotation.eulerAngles), Size = sceneView.size,
152
+ Orthographic = sceneView.orthographic, BoundsCenter = Vector(bounds.center), BoundsSize = Vector(bounds.size), BoundsContained = contained
153
+ };
154
+ }
155
+
156
+ /// <summary>后台或被遮挡的 SceneView 不执行 OnGUI;按 Unity 2022.3 SetupCamera 公式同步其隐藏 camera,确保读回不依赖窗口可见性。</summary>
157
+ private static void SynchronizeSceneCamera(SceneView sceneView)
158
+ {
159
+ var camera = sceneView.camera;
160
+ var settings = sceneView.cameraSettings;
161
+ if (camera == null || settings == null)
162
+ throw new InvalidOperationException("SceneView camera settings are unavailable.");
163
+
164
+ var size = Mathf.Abs(sceneView.size);
165
+ var aspect = camera.aspect;
166
+ if (float.IsNaN(aspect) || float.IsInfinity(aspect) || aspect <= 0f) aspect = 1f;
167
+
168
+ var rotation = sceneView.rotation;
169
+ float distance;
170
+ if (sceneView.orthographic)
171
+ {
172
+ camera.orthographic = true;
173
+ camera.orthographicSize = aspect < 1f ? size / aspect : size;
174
+ distance = size * 2f;
175
+ }
176
+ else
177
+ {
178
+ var aspectNeutralFov = settings.fieldOfView;
179
+ var halfFovRadians = aspectNeutralFov * 0.5f * Mathf.Deg2Rad;
180
+ var halfFovSin = Mathf.Sin(halfFovRadians);
181
+ if (float.IsNaN(aspectNeutralFov) || float.IsInfinity(aspectNeutralFov) || halfFovSin <= Mathf.Epsilon)
182
+ throw new InvalidOperationException("SceneView field of view is not finite and positive.");
183
+
184
+ var verticalMultiplier = aspect < 1f ? 1f / aspect : 1f;
185
+ var verticalHalfFov = Mathf.Atan(Mathf.Tan(halfFovRadians) * verticalMultiplier);
186
+ camera.orthographic = false;
187
+ camera.fieldOfView = verticalHalfFov * 2f * Mathf.Rad2Deg;
188
+ distance = size / halfFovSin;
189
+ }
190
+
191
+ camera.transform.rotation = rotation;
192
+ camera.transform.position = sceneView.pivot + rotation * new Vector3(0f, 0f, -distance);
193
+ if (settings.dynamicClip)
194
+ {
195
+ var farClip = Mathf.Clamp(2000f * size, 1000f, 1.844674E+19f);
196
+ camera.nearClipPlane = Mathf.Max(0.00001f, farClip * 0.000005f);
197
+ camera.farClipPlane = farClip;
198
+ }
199
+ else
200
+ {
201
+ camera.nearClipPlane = settings.nearClip;
202
+ camera.farClipPlane = settings.farClip;
203
+ }
204
+ camera.ResetWorldToCameraMatrix();
205
+ camera.ResetProjectionMatrix();
206
+ }
207
+
208
+ private static bool SameBounds(Bounds left, Bounds right) { return (left.center - right.center).sqrMagnitude <= 0.000001f && (left.size - right.size).sqrMagnitude <= 0.000001f; }
209
+ private static bool Finite(Vector3 value) { return !(float.IsNaN(value.x) || float.IsInfinity(value.x) || float.IsNaN(value.y) || float.IsInfinity(value.y) || float.IsNaN(value.z) || float.IsInfinity(value.z)); }
210
+ private static Vector3Data Vector(Vector3 value) { return new Vector3Data { X = value.x, Y = value.y, Z = value.z }; }
211
+ private static UnityCliBridge.BridgeCommandException Unknown(string stage, string cause)
212
+ {
213
+ return new UnityCliBridge.BridgeCommandException("E_EXECUTION_TIMEOUT", "SceneView framing result cannot be confirmed; inspect the business state before deciding whether to retry.",
214
+ new Dictionary<string, object> { { "stage", stage }, { "cause", cause } }, new[] { "Inspect the SceneView before submitting a new request." });
215
+ }
216
+ }
217
+ }
218
+ #endif
@@ -0,0 +1,181 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.IO;
5
+ using System.Linq;
6
+ using UnityEditor;
7
+ using UnityEngine;
8
+ #if UNITY_6000_7_OR_NEWER
9
+ using UnityEngine.UIElements;
10
+ #endif
11
+
12
+ namespace UnityCli
13
+ {
14
+ /// <summary>Unity 6000.7+ UI Toolkit element解析、bounded capture和artifact proof owner。</summary>
15
+ internal static class EditorElementCaptureToolSupport
16
+ {
17
+ internal const int MaxDimension = 4096;
18
+ internal const long MaxArtifactBytes = 32L * 1024L * 1024L;
19
+
20
+ internal sealed class Plan
21
+ {
22
+ #if UNITY_6000_7_OR_NEWER
23
+ internal VisualElement Element;
24
+ #endif
25
+ internal string WindowType, WindowTitle, Selector, ElementType, ElementName;
26
+ internal List<string> ElementClasses;
27
+ internal long WindowInstanceId, MaxBytes;
28
+ internal int Width, Height;
29
+ }
30
+
31
+ internal static Plan Prepare(EditorElementCaptureRequest request)
32
+ {
33
+ #if !UNITY_6000_7_OR_NEWER
34
+ throw Unavailable();
35
+ #else
36
+ EditorToolSupport.EnsureEditorNotBusy("screenshot.editor-element");
37
+ if (request == null || string.IsNullOrWhiteSpace(request.Window)) throw Error("E_EDITOR_ELEMENT_WINDOW_REQUIRED", "window is required.");
38
+ if (string.IsNullOrWhiteSpace(request.Selector) || request.Selector.Length > 1024) throw Error("E_EDITOR_ELEMENT_SELECTOR_INVALID", "selector must contain 1..1024 characters.");
39
+ var maxWidth = request.MaxWidth ?? 2048L;
40
+ var maxHeight = request.MaxHeight ?? 2048L;
41
+ var maxBytes = request.MaxBytes ?? (8L * 1024L * 1024L);
42
+ if (maxWidth < 1 || maxWidth > MaxDimension || maxHeight < 1 || maxHeight > MaxDimension || maxBytes < 1024 || maxBytes > MaxArtifactBytes)
43
+ throw Error("E_EDITOR_ELEMENT_LIMIT_INVALID", "maxWidth/maxHeight must be 1..4096 and maxBytes must be 1024..33554432.");
44
+ var candidates = Resources.FindObjectsOfTypeAll<EditorWindow>()
45
+ .Where(value => value != null && value.rootVisualElement != null && value.rootVisualElement.panel != null)
46
+ .Where(value => string.Equals(value.GetType().Name, request.Window, StringComparison.Ordinal) || string.Equals(value.titleContent == null ? null : value.titleContent.text, request.Window, StringComparison.Ordinal))
47
+ .OrderBy(value => value.GetInstanceID()).Take(257).ToList();
48
+ if (candidates.Count == 0) throw Error("E_EDITOR_ELEMENT_WINDOW_NOT_FOUND", "No attached EditorWindow exactly matches '" + request.Window + "'.");
49
+ if (candidates.Count > 256) throw Error("E_EDITOR_ELEMENT_LIMIT_EXCEEDED", "More than 256 EditorWindow candidates matched the bounded scan.");
50
+ var window = candidates[0];
51
+ var element = Resolve(window.rootVisualElement, request.Selector);
52
+ if (element == null) throw Error("E_EDITOR_ELEMENT_NOT_FOUND", "No UI Toolkit element matched selector '" + request.Selector + "'.");
53
+ var width = Mathf.CeilToInt(element.worldBound.width);
54
+ var height = Mathf.CeilToInt(element.worldBound.height);
55
+ if (width < 1 || height < 1 || width > maxWidth || height > maxHeight || (long)width * height > 16777216L)
56
+ throw Error("E_EDITOR_ELEMENT_LIMIT_EXCEEDED", "Resolved element dimensions " + width + "x" + height + " exceed the requested capture bounds.");
57
+ return new Plan { Element = element, WindowType = window.GetType().Name, WindowTitle = window.titleContent == null ? null : window.titleContent.text, WindowInstanceId = window.GetInstanceID(), Selector = request.Selector, ElementType = element.GetType().Name, ElementName = element.name, ElementClasses = element.GetClasses().Take(128).Select(Bound).ToList(), Width = width, Height = height, MaxBytes = maxBytes };
58
+ #endif
59
+ }
60
+
61
+ /// <summary>调用方必须先跨barrier;render state和temporary texture总在finally恢复。</summary>
62
+ internal static EditorElementCaptureResult Capture(Plan plan, UnityCliProjectToolContext ctx)
63
+ {
64
+ #if !UNITY_6000_7_OR_NEWER
65
+ throw Unavailable();
66
+ #else
67
+ if (plan == null || plan.Element == null || plan.Element.panel == null) throw Error("E_EDITOR_ELEMENT_TARGET_CHANGED", "The frozen UI Toolkit element is no longer attached.");
68
+ RenderTexture texture = null;
69
+ Texture2D readable = null;
70
+ var previous = RenderTexture.active;
71
+ byte[] png;
72
+ try
73
+ {
74
+ texture = plan.Element.CaptureToRenderTexture();
75
+ if (texture == null || texture.width != plan.Width || texture.height != plan.Height) throw Error("E_EDITOR_ELEMENT_TARGET_CHANGED", "The captured element dimensions changed after the effect barrier.");
76
+ RenderTexture.active = texture;
77
+ readable = new Texture2D(texture.width, texture.height, TextureFormat.RGBA32, false);
78
+ readable.ReadPixels(new Rect(0, 0, texture.width, texture.height), 0, 0, false);
79
+ readable.Apply(false, false);
80
+ png = readable.EncodeToPNG();
81
+ }
82
+ catch (UnityCliBridge.BridgeCommandException) { throw; }
83
+ catch (Exception exception) { throw Error("E_EDITOR_ELEMENT_CAPTURE_FAILED", "UI Toolkit capture failed: " + exception.GetType().Name + "."); }
84
+ finally
85
+ {
86
+ RenderTexture.active = previous;
87
+ if (texture != null) { texture.Release(); UnityEngine.Object.DestroyImmediate(texture); }
88
+ if (readable != null) UnityEngine.Object.DestroyImmediate(readable);
89
+ }
90
+ if (png == null || png.LongLength < 8 || png.LongLength > plan.MaxBytes) throw Error("E_EDITOR_ELEMENT_LIMIT_EXCEEDED", "Encoded PNG is empty or exceeds maxBytes.");
91
+ if (string.IsNullOrWhiteSpace(ctx.ArtifactDir)) throw Error("E_EDITOR_ELEMENT_ARTIFACT_UNAVAILABLE", "The request artifact directory is unavailable.");
92
+ Directory.CreateDirectory(ctx.ArtifactDir);
93
+ var output = Path.Combine(ctx.ArtifactDir, "editor-element.png");
94
+ var artifact = ScreenshotToolSupport.WriteScreenshotBytes(output, png);
95
+ if (artifact.SizeBytes > plan.MaxBytes || artifact.SizeBytes != png.LongLength)
96
+ {
97
+ try { File.Delete(output); } catch { }
98
+ throw Error("E_EDITOR_ELEMENT_ARTIFACT_INVALID", "The persisted PNG does not match the bounded encoded artifact.");
99
+ }
100
+ return Result(plan, false, artifact);
101
+ #endif
102
+ }
103
+
104
+ internal static EditorElementCaptureResult Preview(Plan plan) => Result(plan, true, null);
105
+
106
+ private static EditorElementCaptureResult Result(Plan plan, bool dryRun, ScreenshotArtifactProof artifact)
107
+ {
108
+ return new EditorElementCaptureResult { Available = true, Element = new EditorElementIdentity { Selector = plan.Selector, Type = plan.ElementType, Name = plan.ElementName, Classes = plan.ElementClasses }, Width = plan.Width, Height = plan.Height, Artifact = artifact, DryRun = dryRun, PlannedEffects = new List<EditorElementCapturePlannedEffect> { new EditorElementCapturePlannedEffect { Type = "screenshot.editor-element", WindowInstanceId = plan.WindowInstanceId, Width = plan.Width, Height = plan.Height, MaxBytes = plan.MaxBytes } } };
109
+ }
110
+
111
+ #if UNITY_6000_7_OR_NEWER
112
+ /// <summary>实现type/#id/.class与descendant/child链;全查询最多16段、10000候选。</summary>
113
+ private static VisualElement Resolve(VisualElement root, string selector)
114
+ {
115
+ var tokens = selector.Replace(">", " > ").Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
116
+ var segments = tokens.Count(token => token != ">");
117
+ if (segments < 1 || segments > 16) throw Error("E_EDITOR_ELEMENT_SELECTOR_INVALID", "selector must contain 1..16 simple segments.");
118
+ var current = new List<VisualElement> { root };
119
+ var direct = false;
120
+ var visited = 0;
121
+ foreach (var token in tokens)
122
+ {
123
+ if (token == ">") { direct = true; continue; }
124
+ var next = new List<VisualElement>();
125
+ foreach (var parent in current)
126
+ {
127
+ var values = direct ? parent.Children() : Descendants(parent, ref visited);
128
+ foreach (var value in values)
129
+ {
130
+ if (++visited > 10000) throw Error("E_EDITOR_ELEMENT_LIMIT_EXCEEDED", "selector scan exceeded 10000 UI elements.");
131
+ if (Matches(value, token)) next.Add(value);
132
+ if (next.Count > 256) throw Error("E_EDITOR_ELEMENT_LIMIT_EXCEEDED", "selector produced more than 256 intermediate matches.");
133
+ }
134
+ }
135
+ current = next;
136
+ direct = false;
137
+ if (current.Count == 0) return null;
138
+ }
139
+ return current.FirstOrDefault();
140
+ }
141
+
142
+ private static IEnumerable<VisualElement> Descendants(VisualElement root, ref int visited)
143
+ {
144
+ var result = new List<VisualElement>();
145
+ var stack = new Stack<VisualElement>(root.Children().Reverse());
146
+ while (stack.Count > 0)
147
+ {
148
+ var value = stack.Pop();
149
+ result.Add(value);
150
+ if (result.Count + visited > 10000) break;
151
+ foreach (var child in value.Children().Reverse()) stack.Push(child);
152
+ }
153
+ return result;
154
+ }
155
+
156
+ private static bool Matches(VisualElement value, string simple)
157
+ {
158
+ var typeEnd = simple.IndexOfAny(new[] { '#', '.' });
159
+ var type = typeEnd < 0 ? simple : simple.Substring(0, typeEnd);
160
+ if (!string.IsNullOrEmpty(type) && type != "*" && !string.Equals(value.GetType().Name, type, StringComparison.Ordinal)) return false;
161
+ var position = Math.Max(0, typeEnd);
162
+ while (position < simple.Length)
163
+ {
164
+ var marker = simple[position++];
165
+ var next = simple.IndexOfAny(new[] { '#', '.' }, position);
166
+ var name = simple.Substring(position, (next < 0 ? simple.Length : next) - position);
167
+ if (string.IsNullOrEmpty(name)) return false;
168
+ if (marker == '#' && !string.Equals(value.name, name, StringComparison.Ordinal)) return false;
169
+ if (marker == '.' && !value.ClassListContains(name)) return false;
170
+ position = next < 0 ? simple.Length : next;
171
+ }
172
+ return true;
173
+ }
174
+ #endif
175
+
176
+ private static string Bound(string value) => value == null || value.Length <= 1024 ? value : value.Substring(0, 1024);
177
+ private static UnityCliBridge.BridgeCommandException Error(string code, string message) => new UnityCliBridge.BridgeCommandException(code, message, "Inspect the target Editor window and tighten the bounded selector before retrying.");
178
+ private static UnityCliBridge.BridgeCommandException Unavailable() => new UnityCliBridge.BridgeCommandException("E_EDITOR_ELEMENT_CAPTURE_UNAVAILABLE", "screenshot.editor-element requires Unity 6000.7 or newer.", "Use a Unity 6000.7+ Editor instance.");
179
+ }
180
+ }
181
+ #endif