@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,104 @@
1
+ # 工具发现(Tool Discovery)
2
+
3
+ `unitycli` 的 Tool 目录属于一个已连接 Unity 实例。没有连接实例时,discovery 返回稳定 instance error,不返回静态或空目录。
4
+
5
+ ## 实例绑定
6
+
7
+ 每次调用可选传入 `--instance <full-instance-id|project-path|alias>`;显式 selector 优先于 CWD。未传时,CLI 只从当前 Unity 项目 CWD 解析目标,不保存 active target,也不猜测唯一存活实例。
8
+
9
+ ```powershell
10
+ unitycli instances list
11
+ unitycli tools group --instance <id|projectPath|alias>
12
+ ```
13
+
14
+ 本文示例省略 `--instance` 时,默认命令运行在目标 Unity 项目 CWD。
15
+
16
+ ## 推荐流程
17
+
18
+ ```text
19
+ tools group
20
+ -> tools group list <group>
21
+ -> tools describe <tool>
22
+ -> tools run <tool> --input '<json>'
23
+ ```
24
+
25
+ 不确定分组时使用 `unitycli tools search '<k1|k2|...>'`,多个关键词用 `|` 分隔按 OR 匹配。在PowerShell中必须用单引号包住整段关键词,否则`|`会被解释为shell管道。
26
+
27
+ ### `tools group`
28
+
29
+ 列出当前实例完整 Tool 目录中的分组与计数:
30
+
31
+ ```powershell
32
+ unitycli tools group
33
+ unitycli tools group --instance my-project
34
+ ```
35
+
36
+ ### `tools group list`
37
+
38
+ 列出一个真实分组中的全部 Tool 摘要:
39
+
40
+ ```powershell
41
+ unitycli tools group list camera
42
+ unitycli tools group list probuilder --instance my-project
43
+ ```
44
+
45
+ 分组名称必须来自当前实例的`tools group`输出,不要假设项目能力都位于`custom`分组。`tools group list`返回`nameSemantics.exact=true`与`groupPrefix=false`:每个`tools[].name`已经是完整精确调用名,group只用于筛选,绝不能拼到name前。
46
+
47
+ ### `tools search`
48
+
49
+ 按名称、summary、description 和 group 搜索当前实例完整目录:
50
+
51
+ ```powershell
52
+ unitycli tools search 'screenshot|camera'
53
+ unitycli tools search 'project-summary|scene' --instance my-project
54
+ ```
55
+
56
+ ### `tools describe`
57
+
58
+ 执行前读取单个 Tool 的完整 descriptor:
59
+
60
+ ```powershell
61
+ unitycli tools describe camera.screenshot
62
+ ```
63
+
64
+ 公开字段:
65
+
66
+ | 字段 | 说明 |
67
+ |------|------|
68
+ | `name` / `description` | 精确名称、调用边界、默认行为与主要结果 |
69
+ | `inputSchema` | 完整输入 JSON Schema;结果 schema 由内部 contract 校验,不进入 describe |
70
+ | `destructiveHint` / `sideEffects` | 效果说明,不构成执行门;空 sideEffects 省略 |
71
+ | `supportsDryRun` | 是否支持可选 `--dry-run` |
72
+ | `target` / `playModeSupport` | Editor、Runtime 路由与 PlayMode 语义 |
73
+ | `available:false` / `unavailableReason` | 仅当前不可执行时返回;字段缺失表示当前可用 |
74
+ | `requiresPackages` | 非空 Unity Package 依赖 |
75
+ | `examples` | `description`、结构化业务 `input` 与按需 `execution` |
76
+
77
+ `group`、`summary` 和 `source` 已在发现层使用,不在单 Tool describe 重复;`outputSchema`、`permissions`、fingerprint、completion 和 handler 只保留在内部 metadata。
78
+
79
+ ## 完整目录语义
80
+
81
+ 一个已连接实例的 catalog 同时包含 package 内置能力、已安装 Extension 能力、项目 `IUnityCliTool<TReq,TRes>` 能力,以及 Editor、Runtime 和 package-local Tool。动作与读取能力都使用同一 `tools group/list/search/describe/run` 路径;读取型 Tool 通过无副作用 descriptor 明确其边界。
82
+
83
+ 目录不按 source、EditMode/PlayMode 或当前可执行性过滤。当前不可执行的能力仍显示,由 descriptor 和执行错误说明原因。静态 capability snapshot 只供 package 生成、contract 和审计,不进入公开 discovery。
84
+
85
+ ## AI Agent 工作流
86
+
87
+ 1. 用 `instances list` 确认 canonical project identity,或切换到目标 Unity 项目 CWD。
88
+ 2. 用 `tools group` 读取当前实例目录。
89
+ 3. 用 `tools group list`、`tools search '<k1|k2|...>'` 缩小范围。
90
+ 4. 用 `tools describe` 获取 schema、状态约束、副作用和示例。
91
+ 5. 用 `tools run` 调用同一名称。
92
+ 6. 安装 Package、安装 Extension、domain reload 或切换 PlayMode 后重新 discovery。
93
+
94
+ ## 错误处理
95
+
96
+ - `E_INSTANCE_REQUIRED`:未传 selector,CWD 也不在 Unity 项目中。
97
+ - `E_INSTANCE_NOT_FOUND`:显式 selector 无法解析。
98
+ - `E_INSTANCE_NOT_RUNNING`:目标 identity 已确定,但 Unity Editor 未连接。
99
+ - `E_INSTANCE_CONFLICT`:同一项目存在至少两个已验证live Editor claim。
100
+ - `E_INSTANCE_UNVERIFIABLE`:PID/start或project ownership证据不完整,不能安全选定session。
101
+ - `E_UNITY_UNRESPONSIVE`:transport identity存在,但近期Unity主线程pulse无法证明。
102
+ - `E_TOOL_REGISTRY_UNHEALTHY`:实例 catalog 有 malformed、重复或 ownership 冲突;修复 registry 后重新发现。
103
+ - `E_TOOL_NOT_FOUND_FOR_TARGET`:名称不属于当前实例目录;运行 `tools search <k1|k2|...>` 重新发现相关能力。
104
+ - `E_RUNTIME_NOT_READY`:Runtime Tool 已显示,但执行需要稳定 PlayMode。
@@ -0,0 +1,178 @@
1
+ # 工具执行(Tool Execution)
2
+
3
+ `tools run`是统一Tool dispatcher的结构化JSON入口。package内置、Extension、项目注册、Editor、Runtime和package-local Tool也可通过[`command`](command-execution.md)按同一live schema调用;二者不建立第二套catalog或执行路径。
4
+
5
+ ## 基本用法
6
+
7
+ ```powershell
8
+ # 通过 --input 传参(JSON 字符串)
9
+ unitycli tools run camera.list --input '{}'
10
+
11
+ # 通过 --input-file 传参(JSON 文件)
12
+ unitycli tools run camera.screenshot --input-file params.json
13
+
14
+ # 通过 --stdin 传参
15
+ echo '{"target":"Main Camera"}' | unitycli tools run camera.screenshot --stdin
16
+ ```
17
+
18
+ ## 执行路由
19
+
20
+ `tools run` 先绑定一个已连接 Unity 实例并从其完整 catalog 解析名称,再根据公开 descriptor 的 `target` 和内部 owner 执行。package-local CLI Tool 可在 CLI 进程内产生业务结果,但同样不能绕过实例绑定和统一 discovery。Unity Tool 只连接用户已打开并由 `--instance` 或 CWD 唯一选中的 Editor,在同一次 direct 调用中返回已证明的终态业务结果。内部 listener 和 transport 由 CLI 管理,不是用户可调用接口。
21
+
22
+ ### Target 路由
23
+
24
+ | target 值 | 路由行为 |
25
+ |-----------|---------|
26
+ | `editor` | 直接 Bridge 执行 |
27
+ | `runtime` | 检查 Play Mode 状态,非 Play Mode 返回 `E_RUNTIME_NOT_READY` |
28
+ | `both` | 默认走 editor 通道;`--runtime` 标志强制走 runtime 通道 |
29
+
30
+ ## 输入校验
31
+
32
+ `tools run` 会用 `inputSchema.required` 做执行前必填字段校验。TS 工具的 schema 来自 `defineTool`,C# 工具的 schema 来自 Request DTO 和 `[UnityCliRequired]`。校验失败返回 `E_SCHEMA_INVALID`,`nextActions` 指向 `tools describe <tool>`。
33
+
34
+ ```powershell
35
+ # 正确:提供 inputSchema 要求的字段
36
+ unitycli tools run camera.screenshot --input '{"target":"Main Camera","output":"shot.png"}'
37
+
38
+ # 错误:缺少必需字段
39
+ unitycli tools run camera.screenshot --input '{}'
40
+ # → E_SCHEMA_INVALID, nextActions 指向 tools describe
41
+ ```
42
+
43
+ ## Descriptor 示例
44
+
45
+ `tools describe <name>` 的每个示例把业务 `input` 与命令层 `execution` 分开。`input` 只包含 `inputSchema` 定义的 Request 字段;dry-run 与 timeout 分别表示为 `execution.dryRun` 和 `execution.timeoutMs`,不能混入业务 JSON。实际调用仍使用固定入口 `tools run <name> --input <json>`,并把 execution 控制映射为 `--dry-run`、`--timeout-ms <n>`;PowerShell内联JSON与`tools search`的pipe-separated关键词都使用单引号,例如`tools search 'camera|screenshot'`,复杂输入优先使用 `--input-file`。
46
+
47
+ ## 调用进程预算
48
+
49
+ 外层命令host必须等待`unitycli`进程退出,不能在CLI仍运行时把调用报告为完成。`--timeout-ms T`分别提供最多`T`的Unity任务池准入等待,以及放行后最多`T`的业务执行;因此host等待预算至少为`2 * T + 5000`毫秒。未显式传timeout时,先从`tools describe`的example execution或Tool边界选择`T`。CLI在任一内部deadline到达后输出一个完整JSON envelope;stdout完成后立即退出,stdout未完成时最多再等待1秒。CLI timeout只结束调用方等待,不会强停Unity中已经开始的effect;host提前退出同样不能作为effect停止证明。
50
+
51
+ ## Unity 任务池准入
52
+
53
+ 每个运行中的Editor或Development Player session拥有独立任务池,默认最多5个active root;达到5后关闭准入,降到4仍保持关闭,只有降到3才重新开放。CLI在发送业务请求前自动等待和轮询,调用方不得手工按100毫秒循环,也不需要管理内部准入identity。
54
+
55
+ 准入等待超过`T`时返回`E_UNITY_BUSY`、`transient:true`和`retryAfterMs:100`。该错误明确证明本次业务Bridge请求未发送、effect未开始,可以稍后提交一个新root。放行后的timeout、断连或终态不明仍返回`E_EXECUTION_TIMEOUT`,表示outcome unknown,必须先观察业务状态。
56
+
57
+ 统一catalog在Editor和Runtime同时在线时,会在每个参与公开结果的target session分别准入;任一在线target未获准时不返回跨池的部分catalog。
58
+
59
+ ## Bridge 执行约束
60
+
61
+ Bridge-backed Tool由Unity Editor主线程执行。准入放行后,session supervisor只创建一次execution absolute deadline,并在该deadline内处理compile、import、domain reload和listener generation交接;token重取、status、rebind和terminal recovery不得刷新预算。读取可在新generation重新执行完整读取;mutation只有在`editorSessionId`未改变时才可用完全相同的request bytes续接durable terminal。
62
+
63
+ 首次mutation POST后若Editor session改变,CLI禁止向新session再次POST,并返回`E_EXECUTION_TIMEOUT`、`outcome:unknown`。其他超时或终态前断连同样表示没有可信终态;调用方应先用业务读取或`editor.state`收集证据,再决定是否提交全新请求。`editor.state`使用frozen本地descriptor绕过被阻断的Live catalog,再读取Registry/Health v3、内存主线程pulse、Bridge和Windows modal证据;两个dialog recovery Tool保持同一例外,其他Tool不建立静态fallback。
64
+
65
+ ### `editor.compile`
66
+
67
+ `editor.compile` 是唯一公开编译 Tool。一次调用在同一 root request 下等待 pre-existing import/compile、触发 owned compilation cycle、跨 domain reload 恢复、收集本次 `CompilationPipeline` diagnostics,并等待 Editor 与 listener 重新稳定。公开成功要求 `compile.completed=true`、`errorCount=0`、`editorState.status=ready`;warning 可作为 diagnostics 返回。compiler error 返回 `E_UNITY_COMPILE_FAILED`,不会用旧 Console 历史判断本次结果。
68
+
69
+ ```powershell
70
+ unitycli tools run editor.compile --input '{"refresh":true,"includeWarnings":true}' --timeout-ms 120000
71
+ ```
72
+
73
+ accepted、queued、phase、run ID 和 listener 字段仅属于内部 coordinator,不会成为公开成功。稳定 Play Mode 调用返回 `E_UNITY_COMPILE_REQUIRES_EDIT_MODE`;dry-run 只返回 planned effects,不触发 refresh 或 compile。
74
+
75
+ ## 实例 Tool 完整性
76
+
77
+ 实例 registry 中的 Tool 在 discovery 时整体校验 descriptor 完整性和名称 ownership;malformed、重复或冲突目录返回 `E_TOOL_REGISTRY_UNHEALTHY`,不会静默形成部分 catalog。项目注册 Tool 在执行前继续经过内部完整性校验。正常 descriptor 与成功 envelope 只提供调用所需信息;校验不匹配时,结构化错误会提供恢复步骤。
78
+
79
+ ## 风险元数据与可选预览
80
+
81
+ 公开 Tool 与 CLI 控制面调用本身即授权。`destructiveHint`、`sideEffects` 和 `supportsDryRun` 只描述效果,不引入额外确认、预定义按钮列表或意图复核。
82
+
83
+ ```powershell
84
+ # 可选:支持时预览 plannedEffects,不执行 mutation
85
+ unitycli tools run asset.delete --input '{"path":"Assets/Temp.mat"}' --dry-run
86
+
87
+ # 公开调用即授权并执行
88
+ unitycli tools run asset.delete --input '{"path":"Assets/Temp.mat"}'
89
+ ```
90
+
91
+ 不支持 `--dry-run` 的 Tool 使用该选项时返回 `E_DRY_RUN_UNSUPPORTED`;直接调用不受影响。
92
+
93
+ ## 大响应治理
94
+
95
+ 可能返回大量数据的工具默认应先返回小摘要,AI 调用时也应优先使用过滤、分页和精确读取,避免一次性展开场景、Prefab、序列化对象、Shader 源码或图片 base64。
96
+
97
+ 通用规则:
98
+
99
+ - 列表/层级工具优先传 `pageSize`、`cursor`、`parent`、`query`、`componentType` 或 `className`。继续读取时将输出里的 `pageInfo.nextCursor` 原值传回 `cursor`;两者保持相同 JSON 类型。`hasMore`、`truncated` 或 `childrenTruncated` 表示还有更深或更多内容。
100
+ - 深度序列化工具(`object.get-data`、`asset.get-data`、`component.get`)优先传 `paths` 或 `viewQuery`,并保持 `maxDepth` 较低。数组、列表和字典受 `maxArrayItems` 限制;输出里的 `totalCount`、`returnedCount`、`truncated`、`nextPath` 用于判断是否需要继续按路径读取。CLR 的 `NaN`、正无穷和负无穷无法作为 JSON number,会在 AnyJson 值节点中分别表示为字符串 `"NaN"`、`"Infinity"`、`"-Infinity"`。
101
+ - 文本源码工具(如 `shader.read`)使用 `offset` 和 `maxBytes` 分段读取。输出 `truncated=true` 时,下一次把 `nextOffset` 作为新的 `offset`。
102
+ - 截图和相机工具默认返回 artifact 路径。只有确实需要内联图片时才传 `inlineBase64:true`;图片超过 Bridge 内联上限时会省略 `imageBase64` 并返回 warning,继续使用 artifact 路径。
103
+
104
+ 示例:
105
+
106
+ ```powershell
107
+ # 先读场景小页,再用 nextCursor 续页
108
+ unitycli tools run scene.hierarchy --input '{"pageSize":50,"query":"Camera"}'
109
+
110
+ # 深读时只读需要的字段,并限制数组项
111
+ unitycli tools run component.get --input '{"path":"Player","component":"Inventory","paths":["items"],"maxArrayItems":20}'
112
+
113
+ # Shader 源码分段读取
114
+ unitycli tools run shader.read --input '{"path":"Assets/Shaders/Probe.shader","maxBytes":65536}'
115
+ ```
116
+
117
+ ## 验证策略
118
+
119
+ 执行后应验证结果:
120
+
121
+ | 工具类型 | 验证方式 |
122
+ |----------|---------|
123
+ | 只读工具 | 检查输出数据是否符合预期 |
124
+ | 修改工具 | 重新调用只读工具确认变更 |
125
+ | Live Editor Tool | 读取能力自己的终态业务数据,必要时用读取型Tool验证 |
126
+ | 诊断工具 | 检查 doctor 或 preflight |
127
+
128
+ ## 错误处理
129
+
130
+ | 错误码 | 原因 | 恢复方式 |
131
+ |--------|------|---------|
132
+ | `E_TOOL_NOT_FOUND_FOR_TARGET` | 名称不属于当前实例完整 Tool 目录 | 运行 `tools search <k1|k2|...>` 发现相关 Tool,再用 `tools describe` 检查 requiresPackages 和 available |
133
+ | `E_RUNTIME_NOT_READY` | Runtime 工具但非 Play Mode | 先执行 `tools run editor.play`,transient 可重试 |
134
+ | `E_SCHEMA_INVALID` | 输入缺少 inputSchema.required 字段 | 查看 `tools describe` 的 inputSchema |
135
+ | `E_DRY_RUN_UNSUPPORTED` | 工具不支持 dry-run | 去除可选 `--dry-run` 后直接调用 |
136
+ | `E_INSTANCE_CONFLICT` | 至少两个verified live process claim属于同一canonical project | 关闭重复Editor,只保留目标session |
137
+ | `E_INSTANCE_UNVERIFIABLE` | PID/start、project claim或状态文件证据无法证明 | 重新观察;不得把未知mutation自动重投 |
138
+ | `E_INSTANCE_NOT_RUNNING` | 选定项目已证明没有运行中Editor | 检查`instances list`并打开该项目 |
139
+ | `E_UNITY_UNRESPONSIVE` | transport存在,但近期Unity主线程pulse或Bridge响应不可证明 | 读取`editor.state`和`editor.dialogs` |
140
+ | `E_UNITY_BLOCKED` | effect前已确认Unity/UI blocker | 读取同一响应的`details.blockers`并处理对应窗口 |
141
+ | `E_EXECUTION_TIMEOUT` | 调用在终态前超时、断连或触发cross-session mutation fence | 没有可信终态;先观察业务状态,再作全新提交决策 |
142
+ | `E_UNITY_TRANSITION_TIMEOUT` | lifecycle transition 未在 absolute deadline 内稳定 | 检查 `editor.state` 的 progress/blockers |
143
+
144
+ 弹窗 blocker 在原错误的 `details.blockers` 中结构化返回。其 DTO 包含 `type`、`dialogId`、`title`、`message`、`buttons`、`requiresUserAction`、`source` 和 `confidence`。使用只读 `tools run editor.dialogs` 获取当前 dialogId、`observedAt`、modal 状态和按钮;无弹窗时返回空数组,Windows 读取失败返回 `E_DIALOG_OBSERVATION_FAILED`。再以 `tools run editor.dialog.click` 精确传入 dialogId 与规范化 button label。该 Tool 会重新验证选中 Unity 的 PID/processStartedAt、dialogId 和唯一 enabled button,并证明原 dialog 已消失或不再 modal;不匹配分别返回 stale、not-found 或 ambiguous 错误,无法证明点击结果返回 `E_DIALOG_CLICK_UNPROVEN`。任意当前可见 modal 的任意 enabled button 都可点击,不设预定义按钮列表、确认或人工处理门。
145
+
146
+ ## Object 与 Component 修改
147
+
148
+ `object.modify` 和 `component.modify` 只接受非空 `pathPatches`。每一项必须是可由 Unity `SerializedObject.FindProperty` 定位并 fresh readback 的 direct `replace`;不提供 merge、add、remove、reflection member path 或 diff 旁路。支持的值类型以当前 `inputSchema` 和错误 `nextActions` 为准。
149
+
150
+ `path` 使用 Unity serialized property path,例如 `m_Name`、`m_LocalPosition.x` 或数组的 `Array.data[0]`。它不是 `/` 分隔的 C# member path。`asset.modify` 是独立的文本资产覆写 Tool,不使用 ObjectPatch。
151
+
152
+ ```powershell
153
+ # 先读后改
154
+ unitycli tools run component.get --input '{"path":"Player","component":"Rigidbody"}'
155
+ unitycli tools run component.modify --input '{"path":"Player","component":"Rigidbody","pathPatches":[{"path":"m_Mass","op":"replace","value":10}]}'
156
+
157
+ unitycli tools run object.modify --input '{"path":"Player","pathPatches":[{"path":"m_Name","op":"replace","value":"PlayerModified"}]}'
158
+ ```
159
+
160
+ ## reflection.method.call
161
+
162
+ `reflection.method.call` 不做调用范围限制(public/private/static/instance、任意 namespace/assembly、Editor/Runtime),且 `destructiveHint: true`。先用 `reflection.method.find` 获取签名;存在同名 overload 时,将选中签名的 `parameterType` 数组作为 `parameterTypes`。公开调用即授权:
163
+
164
+ ```powershell
165
+ unitycli tools run reflection.method.call --input '{
166
+ "typeName":"UnityEngine.Transform",
167
+ "methodName":"Translate",
168
+ "parameterTypes":["UnityEngine.Vector3","UnityEngine.Space"],
169
+ "args":[{"x":1,"y":0,"z":0},0],
170
+ "instanceRef":{"instanceId":123}
171
+ }'
172
+ ```
173
+
174
+ `--dry-run` 返回 `plannedEffects` 且不执行方法;它是可选预览。无法唯一选择 overload 时返回 `E_METHOD_AMBIGUOUS` 和候选签名。调用后只返回方法调用的业务结果和已声明 completion readback;内部审计不进入公开成功响应。
175
+
176
+ ## asset.get-data 复用 serializer
177
+
178
+ `asset.get-data` 是 asset-friendly wrapper,底层复用 `object.get-data` 的 `ObjectSerializer`,不重复实现序列化。`object.get-data` 是任意 `UnityEngine.Object` 深序列化主入口,`asset.get-data` 提供按 assetPath 解析的便捷入口。
@@ -0,0 +1,115 @@
1
+ import { boolFlag, compactArgs, floatFlag, numberFlag, stringFlag, targetArgs } from "../args.js";
2
+ import type { BridgeCommandSpec } from "../types.js";
3
+
4
+ export const cinemachineBridgeSpecs: BridgeCommandSpec[] = markToolsOnly([
5
+ { group: "cinemachine", command: "ping", bridgeCommand: "project-tool.run", toolName: "cinemachine.ping", buildArgs: cinemachinePingArgs },
6
+ { group: "cinemachine", command: "create", bridgeCommand: "project-tool.run", toolName: "cinemachine.create", buildArgs: cinemachineCreateArgs },
7
+ { group: "cinemachine", command: "target", bridgeCommand: "project-tool.run", toolName: "cinemachine.target", buildArgs: cinemachineTargetArgs },
8
+ { group: "cinemachine", command: "lens", bridgeCommand: "project-tool.run", toolName: "cinemachine.lens", buildArgs: cinemachineLensArgs },
9
+ { group: "cinemachine", command: "priority", bridgeCommand: "project-tool.run", toolName: "cinemachine.priority", buildArgs: cinemachinePriorityArgs },
10
+ { group: "cinemachine", command: "blend", bridgeCommand: "project-tool.run", toolName: "cinemachine.blend", buildArgs: cinemachineBlendArgs },
11
+ { group: "cinemachine", command: "body", bridgeCommand: "project-tool.run", toolName: "cinemachine.body", buildArgs: cinemachineBodyArgs },
12
+ { group: "cinemachine", command: "aim", bridgeCommand: "project-tool.run", toolName: "cinemachine.aim", buildArgs: cinemachineAimArgs },
13
+ { group: "cinemachine", command: "noise", bridgeCommand: "project-tool.run", toolName: "cinemachine.noise", buildArgs: cinemachineNoiseArgs },
14
+ { group: "cinemachine", command: "brain.ensure", bridgeCommand: "project-tool.run", toolName: "cinemachine.brain.ensure", buildArgs: cinemachineTargetOnlyArgs },
15
+ { group: "cinemachine", command: "brain.status", bridgeCommand: "project-tool.run", toolName: "cinemachine.brain.status", buildArgs: cinemachineTargetOnlyArgs },
16
+ { group: "cinemachine", command: "extension.list", bridgeCommand: "project-tool.run", toolName: "cinemachine.extension.list", buildArgs: cinemachineTargetOnlyArgs },
17
+ { group: "cinemachine", command: "extension.add", bridgeCommand: "project-tool.run", toolName: "cinemachine.extension.add", buildArgs: cinemachineExtensionTypeArgs },
18
+ { group: "cinemachine", command: "extension.remove", bridgeCommand: "project-tool.run", toolName: "cinemachine.extension.remove", buildArgs: cinemachineExtensionTypeArgs }
19
+ ]);
20
+
21
+ function markToolsOnly(specs: BridgeCommandSpec[]): BridgeCommandSpec[] {
22
+ return specs.map((spec) => ({ ...spec, toolsOnly: true }));
23
+ }
24
+
25
+ function cinemachinePingArgs({ flags }: Parameters<BridgeCommandSpec["buildArgs"]>[0]): Record<string, unknown> {
26
+ return compactArgs({});
27
+ }
28
+
29
+ function cinemachineCreateArgs({ flags, positionalTarget }: Parameters<BridgeCommandSpec["buildArgs"]>[0]): Record<string, unknown> {
30
+ return compactArgs({
31
+ preset: positionalTarget ?? stringFlag(flags, "preset") ?? stringFlag(flags, "type"),
32
+ name: stringFlag(flags, "name"),
33
+ parent: stringFlag(flags, "parent"),
34
+ follow: stringFlag(flags, "follow"),
35
+ lookAt: stringFlag(flags, "look-at"),
36
+ x: floatFlag(flags, "x"),
37
+ y: floatFlag(flags, "y"),
38
+ z: floatFlag(flags, "z"),
39
+ priority: numberFlag(flags, "priority")
40
+ });
41
+ }
42
+
43
+ function cinemachineTargetArgs({ flags, positionalTarget }: Parameters<BridgeCommandSpec["buildArgs"]>[0]): Record<string, unknown> {
44
+ return compactArgs({
45
+ ...targetArgs(flags, positionalTarget),
46
+ follow: stringFlag(flags, "follow"),
47
+ lookAt: stringFlag(flags, "look-at")
48
+ });
49
+ }
50
+
51
+ function cinemachineLensArgs({ flags, positionalTarget }: Parameters<BridgeCommandSpec["buildArgs"]>[0]): Record<string, unknown> {
52
+ return compactArgs({
53
+ ...targetArgs(flags, positionalTarget),
54
+ fieldOfView: floatFlag(flags, "field-of-view") ?? floatFlag(flags, "fov"),
55
+ nearClipPlane: floatFlag(flags, "near-clip-plane") ?? floatFlag(flags, "near"),
56
+ farClipPlane: floatFlag(flags, "far-clip-plane") ?? floatFlag(flags, "far"),
57
+ orthographicSize: floatFlag(flags, "orthographic-size"),
58
+ dutch: floatFlag(flags, "dutch")
59
+ });
60
+ }
61
+
62
+ function cinemachinePriorityArgs({ flags, positionalTarget }: Parameters<BridgeCommandSpec["buildArgs"]>[0]): Record<string, unknown> {
63
+ return compactArgs({
64
+ ...targetArgs(flags, positionalTarget),
65
+ priority: numberFlag(flags, "priority"),
66
+ enabled: boolFlag(flags, "enabled")
67
+ });
68
+ }
69
+
70
+ function cinemachineBlendArgs({ flags }: Parameters<BridgeCommandSpec["buildArgs"]>[0]): Record<string, unknown> {
71
+ return compactArgs({
72
+ style: stringFlag(flags, "style"),
73
+ duration: floatFlag(flags, "duration"),
74
+ target: stringFlag(flags, "target")
75
+ });
76
+ }
77
+
78
+ function cinemachineBodyArgs({ flags, positionalTarget }: Parameters<BridgeCommandSpec["buildArgs"]>[0]): Record<string, unknown> {
79
+ return compactArgs({
80
+ ...targetArgs(flags, positionalTarget),
81
+ body: stringFlag(flags, "body") ?? stringFlag(flags, "type"),
82
+ property: stringFlag(flags, "property"),
83
+ value: stringFlag(flags, "value")
84
+ });
85
+ }
86
+
87
+ function cinemachineAimArgs({ flags, positionalTarget }: Parameters<BridgeCommandSpec["buildArgs"]>[0]): Record<string, unknown> {
88
+ return compactArgs({
89
+ ...targetArgs(flags, positionalTarget),
90
+ aim: stringFlag(flags, "aim") ?? stringFlag(flags, "type"),
91
+ property: stringFlag(flags, "property"),
92
+ value: stringFlag(flags, "value")
93
+ });
94
+ }
95
+
96
+ function cinemachineNoiseArgs({ flags, positionalTarget }: Parameters<BridgeCommandSpec["buildArgs"]>[0]): Record<string, unknown> {
97
+ return compactArgs({
98
+ ...targetArgs(flags, positionalTarget),
99
+ noiseProfile: stringFlag(flags, "noise-profile"),
100
+ amplitude: floatFlag(flags, "amplitude"),
101
+ frequency: floatFlag(flags, "frequency"),
102
+ remove: boolFlag(flags, "remove")
103
+ });
104
+ }
105
+
106
+ function cinemachineTargetOnlyArgs({ flags, positionalTarget }: Parameters<BridgeCommandSpec["buildArgs"]>[0]): Record<string, unknown> {
107
+ return compactArgs(targetArgs(flags, positionalTarget));
108
+ }
109
+
110
+ function cinemachineExtensionTypeArgs({ flags, positionalTarget }: Parameters<BridgeCommandSpec["buildArgs"]>[0]): Record<string, unknown> {
111
+ return compactArgs({
112
+ ...targetArgs(flags, positionalTarget),
113
+ extensionType: stringFlag(flags, "extension-type") ?? stringFlag(flags, "type")
114
+ });
115
+ }
@@ -0,0 +1,50 @@
1
+ # Cinemachine 工具
2
+
3
+ Unity Cinemachine 智能相机系统的 CLI 工具集。支持 Cinemachine CM2 与 CM3 的公开相机、管线和扩展 API,提供可用性检测、虚拟相机创建、目标跟踪、镜头控制、优先级管理、混合配置、Body/Aim 管线组件、噪声和扩展组件管理。
4
+
5
+ ## 工具列表
6
+
7
+ | 工具 | 说明 |
8
+ |------|------|
9
+ | `cinemachine.ping` | 只读检测 Cinemachine 包和关键反射 API 可用性 |
10
+ | `cinemachine.create` | 创建虚拟相机,支持预设(follow, third_person, freelook, dolly, static, top_down, side_scroller) |
11
+ | `cinemachine.target` | 设置 Follow / LookAt 目标 |
12
+ | `cinemachine.lens` | 读写镜头属性(FOV、近远裁面、正交尺寸、Dutch 角) |
13
+ | `cinemachine.priority` | 读写优先级及启用状态 |
14
+ | `cinemachine.blend` | 读写 CinemachineBrain 的 DefaultBlend(风格 + 时长) |
15
+ | `cinemachine.body` | 切换或配置 Body 管线组件(CinemachineFollow, CinemachinePositionComposer 等) |
16
+ | `cinemachine.aim` | 切换或配置 Aim 管线组件(CinemachineRotationComposer, CinemachineHardLookAt 等) |
17
+ | `cinemachine.noise` | 添加、配置或移除多通道 Perlin 噪声组件 |
18
+ | `cinemachine.brain.ensure` | 确保目标相机挂载 CinemachineBrain |
19
+ | `cinemachine.brain.status` | 读取 Brain 及当前活动虚拟相机状态 |
20
+ | `cinemachine.extension.list` | 列出目标上的 CinemachineExtension 派生组件 |
21
+ | `cinemachine.extension.add` | 添加 CinemachineExtension 派生组件,并重新枚举相机扩展确认存在 |
22
+ | `cinemachine.extension.remove` | 移除 CinemachineExtension 派生组件,并重新枚举相机扩展确认不存在 |
23
+
24
+ ## 前置条件
25
+
26
+ - Unity 项目需安装 `com.unity.cinemachine` 包
27
+ - 缺少依赖时工具返回 `unavailable` + `nextActions`
28
+
29
+ ## 发现与使用
30
+
31
+ ```bash
32
+ # 列出 Cinemachine 工具
33
+ unitycli tools group list cinemachine --project <project-path>
34
+
35
+ # 调用前读取完整 schema、preset 集合和 examples
36
+ unitycli tools describe cinemachine.create --project <project-path>
37
+
38
+ # 检测 Cinemachine 可用性
39
+ unitycli tools run cinemachine.ping --project <project-path> --input '{}'
40
+
41
+ # 创建跟随相机;非法 preset 返回 E_CINEMACHINE_PRESET_INVALID,且不会创建对象
42
+ unitycli tools run cinemachine.create --project <project-path> --input '{"preset":"follow","name":"PlayerCam","follow":"Player"}'
43
+ ```
44
+
45
+ ## 依赖缺失时的行为
46
+
47
+ 当目标 Unity 项目未安装 Cinemachine 包时:
48
+ - 工具标记为 `unavailable`
49
+ - 返回 `E_CINEMACHINE_PACKAGE_NOT_FOUND` 错误码
50
+ - `nextActions` 提示安装 `com.unity.cinemachine`
@@ -0,0 +1,129 @@
1
+ {
2
+ "id": "cinemachine",
3
+ "name": "Cinemachine",
4
+ "version": "1.0.0",
5
+ "description": "Cinemachine CM2 and CM3 camera tools: virtual camera creation, targets, lens, priority, blends, body/aim/noise, brain configuration, and extensions.",
6
+ "unityPackages": [
7
+ {
8
+ "packageId": "com.unity.cinemachine",
9
+ "displayName": "Cinemachine"
10
+ }
11
+ ],
12
+ "contributions": {
13
+ "tools": [
14
+ {
15
+ "name": "cinemachine.ping"
16
+ },
17
+ {
18
+ "name": "cinemachine.create"
19
+ },
20
+ {
21
+ "name": "cinemachine.target"
22
+ },
23
+ {
24
+ "name": "cinemachine.lens"
25
+ },
26
+ {
27
+ "name": "cinemachine.priority"
28
+ },
29
+ {
30
+ "name": "cinemachine.blend"
31
+ },
32
+ {
33
+ "name": "cinemachine.body"
34
+ },
35
+ {
36
+ "name": "cinemachine.aim"
37
+ },
38
+ {
39
+ "name": "cinemachine.noise"
40
+ },
41
+ {
42
+ "name": "cinemachine.brain.ensure"
43
+ },
44
+ {
45
+ "name": "cinemachine.brain.status"
46
+ },
47
+ {
48
+ "name": "cinemachine.extension.list"
49
+ },
50
+ {
51
+ "name": "cinemachine.extension.add"
52
+ },
53
+ {
54
+ "name": "cinemachine.extension.remove"
55
+ }
56
+ ],
57
+ "csharpEntries": [
58
+ {
59
+ "type": "UnityCli.Cinemachine.AimTool",
60
+ "description": "Live capability implementation."
61
+ },
62
+ {
63
+ "type": "UnityCli.Cinemachine.BlendTool",
64
+ "description": "Live capability implementation."
65
+ },
66
+ {
67
+ "type": "UnityCli.Cinemachine.BodyTool",
68
+ "description": "Live capability implementation."
69
+ },
70
+ {
71
+ "type": "UnityCli.Cinemachine.BrainEnsureTool",
72
+ "description": "Live capability implementation."
73
+ },
74
+ {
75
+ "type": "UnityCli.Cinemachine.BrainStatusTool",
76
+ "description": "Live capability implementation."
77
+ },
78
+ {
79
+ "type": "UnityCli.Cinemachine.CreateTool",
80
+ "description": "Live capability implementation."
81
+ },
82
+ {
83
+ "type": "UnityCli.Cinemachine.ExtensionListTool",
84
+ "description": "Live capability implementation."
85
+ },
86
+ {
87
+ "type": "UnityCli.Cinemachine.ExtensionAddTool",
88
+ "description": "Live capability implementation."
89
+ },
90
+ {
91
+ "type": "UnityCli.Cinemachine.ExtensionRemoveTool",
92
+ "description": "Live capability implementation."
93
+ },
94
+ {
95
+ "type": "UnityCli.Cinemachine.LensTool",
96
+ "description": "Live capability implementation."
97
+ },
98
+ {
99
+ "type": "UnityCli.Cinemachine.NoiseTool",
100
+ "description": "Live capability implementation."
101
+ },
102
+ {
103
+ "type": "UnityCli.Cinemachine.PingTool",
104
+ "description": "Live capability implementation."
105
+ },
106
+ {
107
+ "type": "UnityCli.Cinemachine.PriorityTool",
108
+ "description": "Live capability implementation."
109
+ },
110
+ {
111
+ "type": "UnityCli.Cinemachine.TargetTool",
112
+ "description": "Live capability implementation."
113
+ }
114
+ ]
115
+ },
116
+ "unityInstall": {
117
+ "layout": "directory",
118
+ "include": [
119
+ "extension.json",
120
+ "unitypkg/",
121
+ "docs/"
122
+ ]
123
+ },
124
+ "tags": [
125
+ "camera",
126
+ "cinematography",
127
+ "animation"
128
+ ]
129
+ }
@@ -0,0 +1,15 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ namespace UnityCli.Cinemachine
4
+ {
5
+ /// <summary>扩展组件 Tool 的共享目标与类型解析。</summary>
6
+ internal static class CinemachineExtensionToolSupport
7
+ {
8
+ public static UnityEngine.GameObject Target(string target, string tool) { CinemachineToolSupport.EnsureEditorReady(tool); CinemachineToolSupport.EnsureCinemachineAvailable(); var value = CinemachineToolSupport.ResolveRequiredTarget(target, tool + " requires target."); CinemachineToolSupport.RequireCameraComponent(value); return value; }
9
+ public static System.Type Type(string name) { var value = CinemachineToolSupport.ResolveComponentType(name) ?? GameObjectToolSupport.FindType(name); if (value == null || CinemachineToolSupport.ExtensionBaseType == null || !CinemachineToolSupport.ExtensionBaseType.IsAssignableFrom(value)) throw new UnityCliBridge.BridgeCommandException("E_CINEMACHINE_COMPONENT_TYPE_NOT_FOUND", "CinemachineExtension type not found: " + name, "Pass a CinemachineExtension-derived type name."); return value; }
10
+ public static List<string> List(UnityEngine.GameObject target) { var result = new List<string>(); foreach (var item in target.GetComponents(CinemachineToolSupport.ExtensionBaseType)) result.Add(item.GetType().Name); return result; }
11
+ // 每次变更后按 owner ID 重新解析相机扩展,不能依赖 AddComponent/DestroyObject 的请求回显。
12
+ public static bool Contains(long targetId, System.Type type, out UnityEngine.GameObject observedTarget) { observedTarget = CinemachineToolSupport.ResolveRequiredTarget(targetId.ToString(System.Globalization.CultureInfo.InvariantCulture), "Cinemachine extension target could not be resolved after mutation."); foreach (var item in observedTarget.GetComponents(CinemachineToolSupport.ExtensionBaseType)) if (item != null && type.IsInstanceOfType(item)) return true; return false; }
13
+ }
14
+ }
15
+ #endif