@alpsckr/unitycli 0.4.0

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Files changed (1066) hide show
  1. package/README.md +389 -0
  2. package/contracts/command-contract.json +3972 -0
  3. package/contracts/stable-session/admission-acquire-v1.schema.json +16 -0
  4. package/contracts/stable-session/admission-response-v1.schema.json +30 -0
  5. package/contracts/stable-session/admission-revoke-v1.schema.json +15 -0
  6. package/contracts/stable-session/admission-transport-v1.json +36 -0
  7. package/contracts/stable-session/bridge-request-v2.schema.json +26 -0
  8. package/contracts/stable-session/canonical-path-v1-golden.json +23 -0
  9. package/contracts/stable-session/completion-contract.schema.json +46 -0
  10. package/contracts/stable-session/direct-call-semantics.json +102 -0
  11. package/contracts/stable-session/editor-state.schema.json +92 -0
  12. package/contracts/stable-session/health-v3.schema.json +47 -0
  13. package/contracts/stable-session/instance-registry-v3.schema.json +152 -0
  14. package/contracts/stable-session/removal-map.json +27 -0
  15. package/contracts/stable-session/request-digest-v1-golden.json +7 -0
  16. package/contracts/stable-session/runtime-config-v2.schema.json +27 -0
  17. package/contracts/static-capability-catalog.json +48226 -0
  18. package/contracts/tool-completion-contract.json +11322 -0
  19. package/dist/args.d.ts +27 -0
  20. package/dist/args.js +109 -0
  21. package/dist/args.js.map +1 -0
  22. package/dist/bridge/admission.d.ts +28 -0
  23. package/dist/bridge/admission.js +29 -0
  24. package/dist/bridge/admission.js.map +1 -0
  25. package/dist/bridge/args.d.ts +16 -0
  26. package/dist/bridge/args.js +123 -0
  27. package/dist/bridge/args.js.map +1 -0
  28. package/dist/bridge/domains/animation.d.ts +2 -0
  29. package/dist/bridge/domains/animation.js +199 -0
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  31. package/dist/bridge/domains/asset.d.ts +2 -0
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  34. package/dist/bridge/domains/build.d.ts +2 -0
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  37. package/dist/bridge/domains/camera.d.ts +2 -0
  38. package/dist/bridge/domains/camera.js +54 -0
  39. package/dist/bridge/domains/camera.js.map +1 -0
  40. package/dist/bridge/domains/code.d.ts +2 -0
  41. package/dist/bridge/domains/code.js +17 -0
  42. package/dist/bridge/domains/code.js.map +1 -0
  43. package/dist/bridge/domains/console.d.ts +2 -0
  44. package/dist/bridge/domains/console.js +34 -0
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  46. package/dist/bridge/domains/diagnose.d.ts +2 -0
  47. package/dist/bridge/domains/diagnose.js +11 -0
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  49. package/dist/bridge/domains/editor.d.ts +2 -0
  50. package/dist/bridge/domains/editor.js +66 -0
  51. package/dist/bridge/domains/editor.js.map +1 -0
  52. package/dist/bridge/domains/extension.d.ts +8 -0
  53. package/dist/bridge/domains/extension.js +20 -0
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  55. package/dist/bridge/domains/game-object.d.ts +2 -0
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  58. package/dist/bridge/domains/graphics.d.ts +2 -0
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  60. package/dist/bridge/domains/graphics.js.map +1 -0
  61. package/dist/bridge/domains/material.d.ts +2 -0
  62. package/dist/bridge/domains/material.js +70 -0
  63. package/dist/bridge/domains/material.js.map +1 -0
  64. package/dist/bridge/domains/navmesh.d.ts +2 -0
  65. package/dist/bridge/domains/navmesh.js +34 -0
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  67. package/dist/bridge/domains/object.d.ts +2 -0
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  70. package/dist/bridge/domains/occlusion.d.ts +2 -0
  71. package/dist/bridge/domains/occlusion.js +12 -0
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  73. package/dist/bridge/domains/package.d.ts +2 -0
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  76. package/dist/bridge/domains/physics.d.ts +2 -0
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  79. package/dist/bridge/domains/prefab.d.ts +2 -0
  80. package/dist/bridge/domains/prefab.js +104 -0
  81. package/dist/bridge/domains/prefab.js.map +1 -0
  82. package/dist/bridge/domains/profiler.d.ts +2 -0
  83. package/dist/bridge/domains/profiler.js +105 -0
  84. package/dist/bridge/domains/profiler.js.map +1 -0
  85. package/dist/bridge/domains/project-tool.d.ts +2 -0
  86. package/dist/bridge/domains/project-tool.js +46 -0
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  88. package/dist/bridge/domains/reflection.d.ts +2 -0
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  91. package/dist/bridge/domains/runtime-tool.d.ts +2 -0
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  109. package/dist/bridge/domains/timeline.d.ts +2 -0
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  112. package/dist/bridge/domains/ui.d.ts +2 -0
  113. package/dist/bridge/domains/ui.js +193 -0
  114. package/dist/bridge/domains/ui.js.map +1 -0
  115. package/dist/bridge/index.d.ts +9 -0
  116. package/dist/bridge/index.js +124 -0
  117. package/dist/bridge/index.js.map +1 -0
  118. package/dist/bridge/registry.d.ts +19 -0
  119. package/dist/bridge/registry.js +114 -0
  120. package/dist/bridge/registry.js.map +1 -0
  121. package/dist/bridge/session-supervisor.d.ts +138 -0
  122. package/dist/bridge/session-supervisor.js +873 -0
  123. package/dist/bridge/session-supervisor.js.map +1 -0
  124. package/dist/bridge/types.d.ts +61 -0
  125. package/dist/bridge/types.js +17 -0
  126. package/dist/bridge/types.js.map +1 -0
  127. package/dist/capabilities.d.ts +5 -0
  128. package/dist/capabilities.js +84 -0
  129. package/dist/capabilities.js.map +1 -0
  130. package/dist/cli-commands/command.d.ts +7 -0
  131. package/dist/cli-commands/command.js +513 -0
  132. package/dist/cli-commands/command.js.map +1 -0
  133. package/dist/cli-commands/extension-auto-detect.d.ts +62 -0
  134. package/dist/cli-commands/extension-auto-detect.js +119 -0
  135. package/dist/cli-commands/extension-auto-detect.js.map +1 -0
  136. package/dist/cli-commands/extensions.d.ts +24 -0
  137. package/dist/cli-commands/extensions.js +428 -0
  138. package/dist/cli-commands/extensions.js.map +1 -0
  139. package/dist/cli-commands/package.d.ts +4 -0
  140. package/dist/cli-commands/package.js +151 -0
  141. package/dist/cli-commands/package.js.map +1 -0
  142. package/dist/cli-commands/skill-installer.d.ts +83 -0
  143. package/dist/cli-commands/skill-installer.js +703 -0
  144. package/dist/cli-commands/skill-installer.js.map +1 -0
  145. package/dist/cli-commands/types.d.ts +17 -0
  146. package/dist/cli-commands/types.js +2 -0
  147. package/dist/cli-commands/types.js.map +1 -0
  148. package/dist/cli.d.ts +17 -0
  149. package/dist/cli.js +302 -0
  150. package/dist/cli.js.map +1 -0
  151. package/dist/contracts/command-contract.d.ts +21 -0
  152. package/dist/contracts/command-contract.js +143 -0
  153. package/dist/contracts/command-contract.js.map +1 -0
  154. package/dist/contracts/csharp-command-extractor.d.ts +1 -0
  155. package/dist/contracts/csharp-command-extractor.js +89 -0
  156. package/dist/contracts/csharp-command-extractor.js.map +1 -0
  157. package/dist/contracts/validate-command-contract.d.ts +1 -0
  158. package/dist/contracts/validate-command-contract.js +86 -0
  159. package/dist/contracts/validate-command-contract.js.map +1 -0
  160. package/dist/doctor.d.ts +22 -0
  161. package/dist/doctor.js +498 -0
  162. package/dist/doctor.js.map +1 -0
  163. package/dist/editor-blocker-observer.d.ts +45 -0
  164. package/dist/editor-blocker-observer.js +55 -0
  165. package/dist/editor-blocker-observer.js.map +1 -0
  166. package/dist/editor-dialogs.d.ts +53 -0
  167. package/dist/editor-dialogs.js +79 -0
  168. package/dist/editor-dialogs.js.map +1 -0
  169. package/dist/extension-availability.d.ts +30 -0
  170. package/dist/extension-availability.js +83 -0
  171. package/dist/extension-availability.js.map +1 -0
  172. package/dist/extensions/.generated-bridge-domains/cinemachine.d.ts +2 -0
  173. package/dist/extensions/.generated-bridge-domains/cinemachine.js +104 -0
  174. package/dist/extensions/.generated-bridge-domains/cinemachine.js.map +1 -0
  175. package/dist/extensions/.generated-bridge-domains/hdrp.d.ts +2 -0
  176. package/dist/extensions/.generated-bridge-domains/hdrp.js +35 -0
  177. package/dist/extensions/.generated-bridge-domains/hdrp.js.map +1 -0
  178. package/dist/extensions/.generated-bridge-domains/probuilder.d.ts +13 -0
  179. package/dist/extensions/.generated-bridge-domains/probuilder.js +342 -0
  180. package/dist/extensions/.generated-bridge-domains/probuilder.js.map +1 -0
  181. package/dist/extensions/.generated-bridge-domains/urp.d.ts +2 -0
  182. package/dist/extensions/.generated-bridge-domains/urp.js +52 -0
  183. package/dist/extensions/.generated-bridge-domains/urp.js.map +1 -0
  184. package/dist/extensions/.generated-bridge-domains/vfx.d.ts +2 -0
  185. package/dist/extensions/.generated-bridge-domains/vfx.js +312 -0
  186. package/dist/extensions/.generated-bridge-domains/vfx.js.map +1 -0
  187. package/dist/extensions/.generated-registry-data.d.ts +7 -0
  188. package/dist/extensions/.generated-registry-data.js +895 -0
  189. package/dist/extensions/.generated-registry-data.js.map +1 -0
  190. package/dist/extensions/contribution-loader.d.ts +27 -0
  191. package/dist/extensions/contribution-loader.js +60 -0
  192. package/dist/extensions/contribution-loader.js.map +1 -0
  193. package/dist/extensions/descriptor-loader.d.ts +73 -0
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  196. package/dist/extensions/index.d.ts +19 -0
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  199. package/dist/extensions/installer.d.ts +80 -0
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  202. package/dist/extensions/metadata/index.d.ts +15 -0
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  208. package/dist/extensions/project-resolver.d.ts +35 -0
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  211. package/dist/extensions/registry.d.ts +86 -0
  212. package/dist/extensions/registry.js +262 -0
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  214. package/dist/extensions/tool-manifest.d.ts +29 -0
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  217. package/dist/extensions/types.d.ts +115 -0
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  220. package/dist/instances.d.ts +163 -0
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  223. package/dist/output.d.ts +119 -0
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  229. package/dist/platform.d.ts +3 -0
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  232. package/dist/project-identity.d.ts +48 -0
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  235. package/dist/project-tool-discovery.d.ts +23 -0
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  238. package/dist/protocol/envelope.d.ts +64 -0
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  241. package/dist/protocol/index.d.ts +7 -0
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  244. package/dist/runtime-code.d.ts +20 -0
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  247. package/dist/schema/any-json.d.ts +4 -0
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  1001. package/unitypkg/Editor/Tools/screenshot/orbit.cs +103 -0
  1002. package/unitypkg/Editor/Tools/screenshot/scene-view.cs +99 -0
  1003. package/unitypkg/Editor/Tools/screenshot/screen.cs +89 -0
  1004. package/unitypkg/Editor/Tools/screenshot/surround.cs +181 -0
  1005. package/unitypkg/Editor/Tools/scriptable-object/ScriptableObjectToolSupport.cs +196 -0
  1006. package/unitypkg/Editor/Tools/scriptable-object/create.cs +79 -0
  1007. package/unitypkg/Editor/Tools/scriptable-object/info.cs +49 -0
  1008. package/unitypkg/Editor/Tools/scriptable-object/list-types.cs +103 -0
  1009. package/unitypkg/Editor/Tools/scriptable-object/modify.cs +208 -0
  1010. package/unitypkg/Editor/Tools/shader/ShaderToolSupport.cs +326 -0
  1011. package/unitypkg/Editor/Tools/shader/create.cs +82 -0
  1012. package/unitypkg/Editor/Tools/shader/delete.cs +90 -0
  1013. package/unitypkg/Editor/Tools/shader/get-data.cs +125 -0
  1014. package/unitypkg/Editor/Tools/shader/info.cs +48 -0
  1015. package/unitypkg/Editor/Tools/shader/list.cs +82 -0
  1016. package/unitypkg/Editor/Tools/shader/read.cs +84 -0
  1017. package/unitypkg/Editor/Tools/shader/update.cs +71 -0
  1018. package/unitypkg/Editor/Tools/tests/list.cs +98 -0
  1019. package/unitypkg/Editor/Tools/texture/TextureToolSupport.cs +327 -0
  1020. package/unitypkg/Editor/Tools/texture/create.cs +182 -0
  1021. package/unitypkg/Editor/Tools/texture/delete.cs +89 -0
  1022. package/unitypkg/Editor/Tools/texture/generate.cs +189 -0
  1023. package/unitypkg/Editor/Tools/texture/import-settings.cs +104 -0
  1024. package/unitypkg/Editor/Tools/texture/info.cs +50 -0
  1025. package/unitypkg/Editor/Tools/texture/modify.cs +154 -0
  1026. package/unitypkg/Editor/Tools/texture/sprite.cs +132 -0
  1027. package/unitypkg/Editor/Tools/timeline/TimelineMutationToolSupport.cs +696 -0
  1028. package/unitypkg/Editor/Tools/timeline/TimelineReadToolSupport.cs +439 -0
  1029. package/unitypkg/Editor/Tools/timeline/TimelineToolSupport.cs +203 -0
  1030. package/unitypkg/Editor/Tools/timeline/clip/add.cs +93 -0
  1031. package/unitypkg/Editor/Tools/timeline/create.cs +88 -0
  1032. package/unitypkg/Editor/Tools/timeline/info.cs +54 -0
  1033. package/unitypkg/Editor/Tools/timeline/track/add.cs +91 -0
  1034. package/unitypkg/Editor/Tools/ui/UiToolSupport.cs +162 -0
  1035. package/unitypkg/Editor/Tools/ui/UiUguiToolSupport.cs +24 -0
  1036. package/unitypkg/Editor/Tools/ui/attach-document.cs +46 -0
  1037. package/unitypkg/Editor/Tools/ui/button/create.cs +58 -0
  1038. package/unitypkg/Editor/Tools/ui/canvas/create.cs +40 -0
  1039. package/unitypkg/Editor/Tools/ui/create-panel-settings.cs +44 -0
  1040. package/unitypkg/Editor/Tools/ui/detach-document.cs +41 -0
  1041. package/unitypkg/Editor/Tools/ui/document/create.cs +49 -0
  1042. package/unitypkg/Editor/Tools/ui/document/delete.cs +33 -0
  1043. package/unitypkg/Editor/Tools/ui/document/info.cs +33 -0
  1044. package/unitypkg/Editor/Tools/ui/document/update.cs +36 -0
  1045. package/unitypkg/Editor/Tools/ui/get-visual-tree.cs +34 -0
  1046. package/unitypkg/Editor/Tools/ui/hierarchy.cs +27 -0
  1047. package/unitypkg/Editor/Tools/ui/image/create.cs +47 -0
  1048. package/unitypkg/Editor/Tools/ui/link-stylesheet.cs +54 -0
  1049. package/unitypkg/Editor/Tools/ui/list-documents.cs +34 -0
  1050. package/unitypkg/Editor/Tools/ui/modify-visual-element.cs +76 -0
  1051. package/unitypkg/Editor/Tools/ui/render-preview.cs +128 -0
  1052. package/unitypkg/Editor/Tools/ui/text/create.cs +45 -0
  1053. package/unitypkg/Editor/Tools/ui/update-panel-settings.cs +49 -0
  1054. package/unitypkg/Editor/UnityCliBridge.cs +431 -0
  1055. package/unitypkg/Editor/UnityCliBridgeBuildInfo.cs +9 -0
  1056. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeBridge.cs +580 -0
  1057. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeJson.cs +232 -0
  1058. package/unitypkg/Runtime/Infrastructure/UnityCliRuntimeRegistry.cs +297 -0
  1059. package/unitypkg/Runtime/Tools/UnityCliRuntimeTools.cs +701 -0
  1060. package/unitypkg/Runtime/UnityCli.Runtime.asmdef +14 -0
  1061. package/unitypkg/Shared/UnityCli.Shared.asmdef +14 -0
  1062. package/unitypkg/Shared/UnityCliAdmissionPool.cs +426 -0
  1063. package/unitypkg/Tests/Editor/UnityCli.Editor.Tests.asmdef +15 -0
  1064. package/unitypkg/Tests/Editor/UnityCliAdmissionPoolTests.cs +262 -0
  1065. package/unitypkg/UnityCli.Editor.asmdef +26 -0
  1066. package/unitypkg/package.json +11 -0
@@ -0,0 +1,147 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Reflection;
7
+ using System.Threading;
8
+ using System.Threading.Tasks;
9
+ using UnityEditor;
10
+ using UnityEngine;
11
+
12
+ namespace UnityCli
13
+ {
14
+ /// <summary>
15
+ /// profiler.memory-snapshot.take — 采集内存快照(.snap)。
16
+ /// MemoryProfiler.TakeSnapshot 的未来帧回调通过统一 wait scheduler 承接。
17
+ /// </summary>
18
+ public class ProfilerMemorySnapshotTakeTool : IUnityCliTool<ProfilerMemorySnapshotTakeTool.Request, ProfilerMemorySnapshotTakeTool.Result>
19
+ {
20
+ public sealed class Request
21
+ {
22
+ public string Path { get; set; }
23
+ }
24
+
25
+ public sealed class Result
26
+ {
27
+ public long SizeBytes { get; set; }
28
+ public List<ProfilerPlannedEffect> PlannedEffects { get; set; }
29
+ }
30
+
31
+ public ToolDescriptor Describe() => new()
32
+ {
33
+ Name = "profiler.memory-snapshot.take",
34
+ Summary = "Capture a memory snapshot (.snap) via MemoryProfiler using the unified callback wait path.",
35
+ Description = "Capture a memory snapshot (.snap) via MemoryProfiler. Requires package com.unity.memoryprofiler. The tool waits for TakeSnapshot's future-frame callback through the framework wait scheduler instead of a custom deferred interface.",
36
+ Group = "profiler",DestructiveHint = true, SideEffects = new[] { "memory-snapshot-write" }, Target = "editor", PlayModeSupport = "supported",
37
+ RequiresPackages = new[] { "com.unity.memoryprofiler" },
38
+ DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
39
+ Examples = new[] { new ToolExample { Description = "Take a memory snapshot to a custom path", Input = new Request { Path = "Artifacts/snap1.snap" } } }
40
+ };
41
+
42
+ public async ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, CancellationToken ct = default)
43
+ {
44
+ var profilerType = ProfilerToolSupport.MemoryProfilerType();
45
+ if (profilerType == null)
46
+ {
47
+ throw new UnityCliBridge.BridgeCommandException("E_PROFILER_PACKAGE_MISSING",
48
+ "Package com.unity.memoryprofiler is required for memory snapshots.",
49
+ "Install com.unity.memoryprofiler via the Package Manager.");
50
+ }
51
+
52
+ var outputPath = request.Path;
53
+ if (string.IsNullOrEmpty(outputPath))
54
+ {
55
+ var dir = Path.Combine(Application.temporaryCachePath, "MemoryCaptures");
56
+ Directory.CreateDirectory(dir);
57
+ outputPath = Path.Combine(dir, "snapshot_" + DateTime.Now.ToString("yyyyMMdd_HHmmss", CultureInfo.InvariantCulture) + ".snap");
58
+ }
59
+
60
+ var callbackType = typeof(Action<string, bool>);
61
+ var captureFlagsType = ProfilerToolSupport.FindType("Unity.Profiling.Memory.CaptureFlags")
62
+ ?? ProfilerToolSupport.FindType("UnityEngine.Profiling.Memory.Experimental.CaptureFlags");
63
+ MethodInfo takeMethod = null;
64
+ object[] invokeArgs = null;
65
+ if (captureFlagsType != null)
66
+ {
67
+ takeMethod = profilerType.GetMethod("TakeSnapshot", new[] { typeof(string), callbackType, captureFlagsType });
68
+ }
69
+ if (takeMethod != null)
70
+ {
71
+ invokeArgs = new object[] { outputPath, null, Enum.ToObject(captureFlagsType, 0) };
72
+ }
73
+ else
74
+ {
75
+ takeMethod = profilerType.GetMethod("TakeSnapshot", new[] { typeof(string), callbackType });
76
+ }
77
+ if (takeMethod == null)
78
+ {
79
+ throw new UnityCliBridge.BridgeCommandException("E_PROFILER_API_UNSUPPORTED",
80
+ "MemoryProfiler.TakeSnapshot API not found.",
81
+ "The installed com.unity.memoryprofiler version may be incompatible.");
82
+ }
83
+
84
+ ctx.CommitEffect();
85
+ return await ctx.Wait.ForCallback<Result>((complete, fail) =>
86
+ {
87
+ var callback = new Action<string, bool>((capturedPath, captureResult) =>
88
+ {
89
+ try
90
+ {
91
+ if (!captureResult)
92
+ {
93
+ fail(new UnityCliBridge.BridgeCommandException("E_PROFILER_SNAPSHOT_FAILED",
94
+ "Snapshot capture reported failure for path: " + outputPath,
95
+ "Check Unity Console for Memory Profiler errors."));
96
+ return;
97
+ }
98
+
99
+ var finalPath = capturedPath ?? outputPath;
100
+ var info = new FileInfo(finalPath);
101
+ if (!info.Exists || info.Length <= 0)
102
+ {
103
+ fail(new UnityCliBridge.BridgeCommandException("E_PROFILER_SNAPSHOT_ARTIFACT_MISSING",
104
+ "MemoryProfiler reported success without a non-empty snapshot artifact: " + finalPath,
105
+ "Check available disk space and the Unity Console, then retry the snapshot."));
106
+ return;
107
+ }
108
+ complete(new Result
109
+ {
110
+ SizeBytes = info.Length,
111
+ PlannedEffects = new List<ProfilerPlannedEffect> { new ProfilerPlannedEffect { Type = "profiler.memory-snapshot.take", Path = finalPath } }
112
+ });
113
+ }
114
+ catch (Exception exception)
115
+ {
116
+ fail(exception);
117
+ }
118
+ });
119
+
120
+ if (invokeArgs != null)
121
+ {
122
+ invokeArgs[1] = callback;
123
+ }
124
+ else
125
+ {
126
+ invokeArgs = new object[] { outputPath, callback };
127
+ }
128
+
129
+ try
130
+ {
131
+ takeMethod.Invoke(null, invokeArgs);
132
+ }
133
+ catch (TargetInvocationException exception)
134
+ {
135
+ fail(exception.InnerException ?? exception);
136
+ }
137
+ catch (Exception exception)
138
+ {
139
+ fail(new UnityCliBridge.BridgeCommandException("E_PROFILER_SNAPSHOT_FAILED",
140
+ "Snapshot capture failed: " + exception.Message,
141
+ "Check Unity Console and the Memory Profiler package."));
142
+ }
143
+ }, TimeSpan.FromSeconds(30), ct);
144
+ }
145
+ }
146
+ }
147
+ #endif
@@ -0,0 +1,34 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Reflection;
7
+ using UnityEditor;
8
+ using UnityEngine;
9
+ using UnityEngine.Profiling;
10
+
11
+ namespace UnityCli
12
+ {
13
+ public class ProfilerMemoryTool : IUnityCliTool<ProfilerMemoryTool.Request, ProfilerMemoryTool.Result>
14
+ {
15
+ public sealed class Request { }
16
+ public sealed class Result { public ProfilerState Profiler { get; set; } public ProfilerMemory Memory { get; set; } }
17
+
18
+ public ToolDescriptor Describe() => new()
19
+ {
20
+ Name = "profiler.memory", Summary = "Query Unity memory usage from the live Editor.",
21
+ Description = "Query Unity memory usage from the live Editor, including values exposed by UnityEngine.Profiling.Profiler.",
22
+ Group = "profiler",DestructiveHint = false, Target = "editor", PlayModeSupport = "supported",
23
+ DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
24
+ Examples = new[] { new ToolExample { Description = "Query memory", Input = new Request { } } }
25
+ };
26
+
27
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default) => new System.Threading.Tasks.ValueTask<Result>(new Result
28
+ {
29
+ Profiler = ProfilerToolSupport.BuildProfilerState(),
30
+ Memory = ProfilerToolSupport.BuildProfilerMemory()
31
+ });
32
+ }
33
+ }
34
+ #endif
@@ -0,0 +1,52 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Reflection;
7
+ using UnityEditor;
8
+ using UnityEngine;
9
+ using UnityEngine.Profiling;
10
+
11
+ namespace UnityCli
12
+ {
13
+ public class ProfilerModuleEnableTool : IUnityCliTool<ProfilerModuleEnableTool.Request, ProfilerModuleEnableTool.Result>
14
+ {
15
+ public sealed class Request { [UnityCliRequired] public string Module { get; set; } public bool Enabled { get; set; } = true; }
16
+ public sealed class Result { public bool WasEnabled { get; set; } public bool IsEnabled { get; set; } }
17
+
18
+ public ToolDescriptor Describe() => new()
19
+ {
20
+ Name = "profiler.module-enable", Summary = "Enable or disable a Profiler module (area) by name via Profiler.SetAreaEnabled.",
21
+ Description = "Enable or disable a Profiler module (area) by name via Profiler.SetAreaEnabled. Run profiler.areas to list valid area names.",
22
+ Group = "profiler",DestructiveHint = false, SideEffects = new[] { "profiler-area-state" }, Target = "editor", PlayModeSupport = "session-affecting",
23
+ DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
24
+ Examples = new[] { new ToolExample { Description = "Enable CPU area", Input = new Request { Module = "CPU", Enabled = true } } }
25
+ };
26
+
27
+ // 仅在 Profiler API 可读回并匹配请求时返回成功。
28
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
29
+ {
30
+ var areaType = ProfilerToolSupport.FindProfilerAreaType();
31
+ if (areaType == null || !areaType.IsEnum)
32
+ throw new UnityCliBridge.BridgeCommandException("E_PROFILER_AREAS_UNAVAILABLE", "ProfilerArea enum not available in this Unity version.", "Run in a Unity Editor with profiling support.");
33
+ if (string.IsNullOrEmpty(request.Module))
34
+ throw new UnityCliBridge.BridgeCommandException("E_PROFILER_MODULE_REQUIRED", "profiler.module-enable requires module.", "Pass a Profiler area name; run profiler.areas to list valid names.");
35
+ object areaValue;
36
+ try { areaValue = Enum.Parse(areaType, request.Module, true); }
37
+ catch { throw new UnityCliBridge.BridgeCommandException("E_PROFILER_MODULE_UNKNOWN", "Unknown Profiler area: " + request.Module, "Run profiler.areas to see valid area names."); }
38
+ var setAreaMethod = typeof(Profiler).GetMethod("SetAreaEnabled", BindingFlags.Static | BindingFlags.Public, null, new[] { areaType, typeof(bool) }, null);
39
+ var getAreaMethod = typeof(Profiler).GetMethod("GetAreaEnabled", BindingFlags.Static | BindingFlags.Public, null, new[] { areaType }, null);
40
+ if (setAreaMethod == null || getAreaMethod == null)
41
+ throw new UnityCliBridge.BridgeCommandException("E_PROFILER_MODULE_UNSUPPORTED", "Profiler.SetAreaEnabled or GetAreaEnabled is not available in this Unity version.", "Use a Unity Editor version that exposes Profiler.SetAreaEnabled(ProfilerArea,bool) and GetAreaEnabled(ProfilerArea).");
42
+ var wasEnabled = (bool)getAreaMethod.Invoke(null, new object[] { areaValue });
43
+ ctx.CommitEffect();
44
+ setAreaMethod.Invoke(null, new object[] { areaValue, request.Enabled });
45
+ var isEnabled = (bool)getAreaMethod.Invoke(null, new object[] { areaValue });
46
+ if (isEnabled != request.Enabled)
47
+ throw new UnityCliBridge.BridgeCommandException("E_PROFILER_MODULE_STATE_MISMATCH", "Profiler area did not reach the requested enabled state.", "Inspect the Profiler module state and retry.");
48
+ return new System.Threading.Tasks.ValueTask<Result>(new Result { WasEnabled = wasEnabled, IsEnabled = isEnabled });
49
+ }
50
+ }
51
+ }
52
+ #endif
@@ -0,0 +1,33 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Reflection;
7
+ using UnityEditor;
8
+ using UnityEngine;
9
+ using UnityEngine.Profiling;
10
+
11
+ namespace UnityCli
12
+ {
13
+ public class ProfilerModulesTool : IUnityCliTool<ProfilerModulesTool.Request, ProfilerModulesTool.Result>
14
+ {
15
+ public sealed class Request { }
16
+ public sealed class Result { public List<string> Modules { get; set; } }
17
+
18
+ public ToolDescriptor Describe() => new()
19
+ {
20
+ Name = "profiler.modules", Summary = "List available Profiler modules and their visibility state.",
21
+ Description = "List available Profiler modules. Use the returned module names with profiler.module-enable.",
22
+ Group = "profiler",DestructiveHint = false, Target = "editor", PlayModeSupport = "supported",
23
+ DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
24
+ Examples = new[] { new ToolExample { Description = "List modules", Input = new Request { } } }
25
+ };
26
+
27
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default) => new System.Threading.Tasks.ValueTask<Result>(new Result
28
+ {
29
+ Modules = ProfilerToolSupport.BuildProfilerModules()
30
+ });
31
+ }
32
+ }
33
+ #endif
@@ -0,0 +1,49 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Reflection;
7
+ using UnityEditor;
8
+ using UnityEngine;
9
+ using UnityEngine.Profiling;
10
+
11
+ namespace UnityCli
12
+ {
13
+ public class ProfilerObjectMemoryTool : IUnityCliTool<ProfilerObjectMemoryTool.Request, ProfilerObjectMemoryTool.Result>
14
+ {
15
+ public sealed class Request { public string Target { get; set; } public string Path { get; set; } }
16
+ public sealed class Result { public List<ObjectMemoryEntry> Objects { get; set; } public long TotalBytes { get; set; } }
17
+ public sealed class ObjectMemoryEntry { public string Name { get; set; } public long InstanceId { get; set; } public long SizeBytes { get; set; } }
18
+
19
+ public ToolDescriptor Describe() => new()
20
+ {
21
+ Name = "profiler.object-memory", Summary = "Query memory size of components on a GameObject via Profiler.GetRuntimeMemorySizeLong.",
22
+ Description = "Query runtime memory size of components on a GameObject via Profiler.GetRuntimeMemorySizeLong. target resolves by name/path/id.",
23
+ Group = "profiler",DestructiveHint = false, Target = "editor", PlayModeSupport = "supported",
24
+ DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
25
+ Examples = new[] { new ToolExample { Description = "Query object memory", Input = new Request { Target = "Player" } } }
26
+ };
27
+
28
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
29
+ {
30
+ var target = request.Target ?? request.Path;
31
+ var go = string.IsNullOrEmpty(target) ? null : UnityCliBridge.ObjectRefResolver.FindGameObjectByPath(target);
32
+ var result = new Result { Objects = new List<ObjectMemoryEntry>() };
33
+ if (go != null)
34
+ {
35
+ long total = 0;
36
+ foreach (var c in go.GetComponents<Component>())
37
+ {
38
+ if (c == null) continue;
39
+ var size = Profiler.GetRuntimeMemorySizeLong(c);
40
+ total += size;
41
+ result.Objects.Add(new ObjectMemoryEntry { Name = c.GetType().Name, InstanceId = c.GetInstanceID(), SizeBytes = size });
42
+ }
43
+ result.TotalBytes = total;
44
+ }
45
+ return new System.Threading.Tasks.ValueTask<Result>(result);
46
+ }
47
+ }
48
+ }
49
+ #endif
@@ -0,0 +1,49 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Reflection;
7
+ using UnityEditor;
8
+ using UnityEngine;
9
+ using UnityEngine.Profiling;
10
+
11
+ namespace UnityCli
12
+ {
13
+ public class ProfilerPauseTool : IUnityCliTool<ProfilerPauseTool.Request, ProfilerPauseTool.Result>
14
+ {
15
+ public sealed class Request { public bool? Paused { get; set; } }
16
+ public sealed class Result { public ProfilerState Profiler { get; set; } public bool Paused { get; set; } public List<ProfilerPlannedEffect> PlannedEffects { get; set; } }
17
+
18
+ public ToolDescriptor Describe() => new()
19
+ {
20
+ Name = "profiler.pause", Summary = "Pause or resume Profiler data collection by toggling Unity Profiler.enabled.",
21
+ Description = "Pause or resume Profiler data collection. Pass paused=true to pause, false to resume; omit to toggle the current state.",
22
+ Group = "profiler",DestructiveHint = false, SideEffects = new[] { "profiler-session-state" }, Target = "editor", PlayModeSupport = "session-affecting",
23
+ DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
24
+ Examples = new[] { new ToolExample { Description = "Pause profiler", Input = new Request { Paused = true } } }
25
+ };
26
+
27
+ public async System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
28
+ {
29
+ var wasEnabled = ProfilerToolSupport.GetProfilerSessionEnabled();
30
+ var paused = request.Paused ?? wasEnabled;
31
+ ctx.CommitEffect();
32
+ ProfilerToolSupport.SetProfilerSessionEnabled(!paused);
33
+ var stable = await ctx.Wait.UntilStable(
34
+ () => ProfilerToolSupport.GetProfilerSessionEnabled() == !paused,
35
+ TimeSpan.FromMilliseconds(Math.Max(1, ctx.TimeoutMs)), ct: ct);
36
+ var isEnabled = ProfilerToolSupport.GetProfilerSessionEnabled();
37
+ var observed = ProfilerToolSupport.BuildProfilerState();
38
+ if (!stable || isEnabled != !paused)
39
+ throw new UnityCliBridge.BridgeCommandException("E_PROFILER_STATE_MISMATCH", "Profiler pause write did not produce the requested stable readback.", "Inspect Profiler availability and Editor session state, then retry.");
40
+ return new Result
41
+ {
42
+ Profiler = observed,
43
+ Paused = !isEnabled,
44
+ PlannedEffects = new List<ProfilerPlannedEffect> { new ProfilerPlannedEffect { Type = "profiler.pause", SideEffects = "profilerEnabledFrom=" + wasEnabled + ",profilerEnabledTo=" + isEnabled } }
45
+ };
46
+ }
47
+ }
48
+ }
49
+ #endif
@@ -0,0 +1,109 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+
4
+ namespace UnityCli
5
+ {
6
+ /// <summary>
7
+ /// profiler.rendering-stats — 读取 UnityEditor.UnityStats 渲染采样统计。
8
+ /// UnityStats 字段只在 Game View 实际渲染帧被填充;非渲染帧返回 null,available=false 并给出 diagnostics。
9
+ /// </summary>
10
+ public class ProfilerRenderingStatsTool : IUnityCliTool<ProfilerRenderingStatsTool.Request, ProfilerRenderingStatsTool.Result>
11
+ {
12
+ public sealed class Request
13
+ {
14
+ // profiler.rendering-stats 无入参
15
+ }
16
+
17
+ public sealed class Result
18
+ {
19
+ public bool Available { get; set; }
20
+ public RenderingStats Stats { get; set; }
21
+ public string Diagnostics { get; set; }
22
+ public List<string> NextActions { get; set; }
23
+ }
24
+
25
+ // UnityStats 反射读取的渲染计数器(字段只在渲染帧被填充,非渲染帧为 null)
26
+ public sealed class RenderingStats
27
+ {
28
+ public string Batches { get; set; }
29
+ public string Triangles { get; set; }
30
+ public string Vertices { get; set; }
31
+ public string SetPassCalls { get; set; }
32
+ public string ScreenRes { get; set; }
33
+ public string UsedTextureMemory { get; set; }
34
+ public string RenderTextureCount { get; set; }
35
+ }
36
+
37
+ public ToolDescriptor Describe() => new()
38
+ {
39
+ Name = "profiler.rendering-stats",
40
+ Summary = "Read UnityStats rendering counters (batches, triangles, vertices, setPassCalls) for the current frame, with an available flag when stats are null (non-rendering frame).",
41
+ Description = "Read rendering sample statistics from UnityEditor.UnityStats (batches, triangles, vertices, setPassCalls, screenRes, usedTextureMemory, renderTextureCount). These fields are only populated while the Game View is actively rendering; the response includes an `available` flag and diagnostics explaining when values are null, so callers do not mistake empty samples for data loss.",
42
+ Group = "profiler",DestructiveHint = false, Target = "editor", PlayModeSupport = "supported",
43
+ DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
44
+ Examples = new[] { new ToolExample { Description = "Read rendering stats", Input = new Request { } } }
45
+ };
46
+
47
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
48
+ {
49
+ // UnityStats 是 internal Editor 类型,不同 Unity 版本/反射策略下可能取不到
50
+ var statsType = ProfilerToolSupport.FindType("UnityEditor.UnityStats");
51
+ if (statsType == null)
52
+ {
53
+ return new System.Threading.Tasks.ValueTask<Result>(new Result
54
+ {
55
+ Available = false,
56
+ Diagnostics = "UnityStats type is not available in this Unity version.",
57
+ NextActions = new List<string>
58
+ {
59
+ "Use a Unity 2022.x Editor where UnityEditor.UnityStats is reachable via reflection.",
60
+ "For per-frame GPU/render counts prefer profiler.frame or profiler.hierarchy while the Profiler is recording."
61
+ }
62
+ });
63
+ }
64
+
65
+ var stats = new RenderingStats();
66
+ var names = new[] { "batches", "triangles", "vertices", "setPassCalls", "screenRes", "usedTextureMemory", "renderTextureCount" };
67
+ var anyValue = false;
68
+ // 用反射名匹配属性(大小写敏感),按 UnityStats 实际成员名读取
69
+ foreach (var name in names)
70
+ {
71
+ var value = ProfilerToolSupport.StringMemberValue(statsType, null, name);
72
+ if (!string.IsNullOrEmpty(value)) anyValue = true;
73
+ AssignStat(stats, name, value);
74
+ }
75
+
76
+ var result = new Result
77
+ {
78
+ Available = anyValue,
79
+ Stats = stats
80
+ };
81
+ if (!anyValue)
82
+ {
83
+ result.Diagnostics = "UnityStats fields are null for the sampled frame. Rendering statistics are only populated while the Game View is actively rendering (enter Play Mode or focus the Game View and retry).";
84
+ result.NextActions = new List<string>
85
+ {
86
+ "Enter Play Mode or make the Game View render at least one frame, then retry.",
87
+ "For stable per-frame timings use profiler.frame (FrameTimingManager) or profiler.hierarchy."
88
+ };
89
+ }
90
+ return new System.Threading.Tasks.ValueTask<Result>(result);
91
+ }
92
+
93
+ // 按 UnityStats 成员名把反射读到的 string 值赋给 DTO 对应字段
94
+ private static void AssignStat(RenderingStats stats, string name, string value)
95
+ {
96
+ switch (name)
97
+ {
98
+ case "batches": stats.Batches = value; break;
99
+ case "triangles": stats.Triangles = value; break;
100
+ case "vertices": stats.Vertices = value; break;
101
+ case "setPassCalls": stats.SetPassCalls = value; break;
102
+ case "screenRes": stats.ScreenRes = value; break;
103
+ case "usedTextureMemory": stats.UsedTextureMemory = value; break;
104
+ case "renderTextureCount": stats.RenderTextureCount = value; break;
105
+ }
106
+ }
107
+ }
108
+ }
109
+ #endif
@@ -0,0 +1,35 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Reflection;
7
+ using UnityEditor;
8
+ using UnityEngine;
9
+ using UnityEngine.Profiling;
10
+
11
+ namespace UnityCli
12
+ {
13
+ public class ProfilerScriptStatsTool : IUnityCliTool<ProfilerScriptStatsTool.Request, ProfilerScriptStatsTool.Result>
14
+ {
15
+ public sealed class Request { }
16
+ public sealed class Result { public long GcAllocs { get; set; } public long MonoHeapSize { get; set; } public long MonoUsedSize { get; set; } }
17
+
18
+ public ToolDescriptor Describe() => new()
19
+ {
20
+ Name = "profiler.script-stats", Summary = "Script/GC memory sample statistics (gcAllocs, monoHeap, monoUsed).",
21
+ Description = "Read Script/GC memory sample statistics from Unity Profiler counters. Read-only.",
22
+ Group = "profiler",DestructiveHint = false, Target = "editor", PlayModeSupport = "supported",
23
+ DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
24
+ Examples = new[] { new ToolExample { Description = "Read script stats", Input = new Request { } } }
25
+ };
26
+
27
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default) => new System.Threading.Tasks.ValueTask<Result>(new Result
28
+ {
29
+ GcAllocs = (long)Profiler.GetTotalAllocatedMemoryLong(),
30
+ MonoHeapSize = (long)Profiler.GetMonoHeapSizeLong(),
31
+ MonoUsedSize = (long)Profiler.GetMonoUsedSizeLong()
32
+ });
33
+ }
34
+ }
35
+ #endif
@@ -0,0 +1,55 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Reflection;
7
+ using UnityEditor;
8
+ using UnityEngine;
9
+ using UnityEngine.Profiling;
10
+
11
+ namespace UnityCli
12
+ {
13
+ public class ProfilerStartTool : IUnityCliTool<ProfilerStartTool.Request, ProfilerStartTool.Result>
14
+ {
15
+ public sealed class Request { public bool DeepProfiling { get; set; } public string LogFile { get; set; } public bool EnableCallstacks { get; set; } }
16
+ public sealed class Result { public ProfilerState Profiler { get; set; } public List<ProfilerPlannedEffect> PlannedEffects { get; set; } }
17
+
18
+ public ToolDescriptor Describe() => new()
19
+ {
20
+ Name = "profiler.start", Summary = "Begin profiler data collection with optional deep profiling, binary log file and allocation callstacks.",
21
+ Description = "Begin Unity Profiler data collection in the Editor session. May enable deep profiling, binary logging or allocation callstacks.",
22
+ Group = "profiler",DestructiveHint = false, SideEffects = new[] { "profiler-session-state" }, Target = "editor", PlayModeSupport = "session-affecting",
23
+ DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
24
+ Examples = new[] { new ToolExample { Description = "Start profiler", Input = new Request { } } }
25
+ };
26
+
27
+ public async System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
28
+ {
29
+ ctx.CommitEffect();
30
+ if (!ProfilerToolSupport.PreviousProfilerEditorRecording.HasValue)
31
+ ProfilerToolSupport.PreviousProfilerEditorRecording = ProfilerToolSupport.GetProfilerEditorRecording();
32
+ ProfilerToolSupport.SetProfilerEditorRecording(true);
33
+ ProfilerToolSupport.SetProfilerSessionEnabled(true);
34
+ ProfilerToolSupport.SetProfilerDeepProfiling(request.DeepProfiling);
35
+ if (!string.IsNullOrEmpty(request.LogFile)) { Profiler.logFile = request.LogFile; Profiler.enableBinaryLog = true; }
36
+ if (request.EnableCallstacks) Profiler.enableAllocationCallstacks = true;
37
+ var stable = await ctx.Wait.UntilStable(() =>
38
+ {
39
+ var state = ProfilerToolSupport.BuildProfilerState();
40
+ return state.Enabled && state.ProfileEditor && ProfilerToolSupport.GetProfilerDeepProfiling() == request.DeepProfiling
41
+ && (string.IsNullOrEmpty(request.LogFile) || (state.EnableBinaryLog && string.Equals(state.LogFile, request.LogFile, StringComparison.Ordinal)))
42
+ && (!request.EnableCallstacks || state.EnableAllocationCallstacks);
43
+ }, TimeSpan.FromMilliseconds(Math.Max(1, ctx.TimeoutMs)), ct: ct);
44
+ var observed = ProfilerToolSupport.BuildProfilerState();
45
+ if (!stable || !observed.Enabled || !observed.ProfileEditor || ProfilerToolSupport.GetProfilerDeepProfiling() != request.DeepProfiling || (!string.IsNullOrEmpty(request.LogFile) && (!observed.EnableBinaryLog || !string.Equals(observed.LogFile, request.LogFile, StringComparison.Ordinal))) || (request.EnableCallstacks && !observed.EnableAllocationCallstacks))
46
+ throw new UnityCliBridge.BridgeCommandException("E_PROFILER_STATE_MISMATCH", "Profiler start write did not produce the requested stable readback.", "Inspect Profiler availability and Editor session state, then retry.");
47
+ return new Result
48
+ {
49
+ Profiler = observed,
50
+ PlannedEffects = new List<ProfilerPlannedEffect> { new ProfilerPlannedEffect { Type = "profiler.start" } }
51
+ };
52
+ }
53
+ }
54
+ }
55
+ #endif
@@ -0,0 +1,36 @@
1
+ #if UNITY_EDITOR
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+
5
+ namespace UnityCli
6
+ {
7
+ public class ProfilerStatusTool : IUnityCliTool<ProfilerStatusTool.Request, ProfilerStatusTool.Result>
8
+ {
9
+ public sealed class Request { }
10
+ public sealed class Result
11
+ {
12
+ public ProfilerState Profiler { get; set; }
13
+ public List<string> Modules { get; set; }
14
+ public string Platform { get; set; }
15
+ public bool FrameTimingAvailable { get; set; }
16
+ }
17
+
18
+ public ToolDescriptor Describe() => new()
19
+ {
20
+ Name = "profiler.status", Summary = "Check whether the Unity profiler is currently active, with max-used memory and platform support.",
21
+ Description = "Read the current Unity Profiler state, available modules, max-used memory and platform support.",
22
+ Group = "profiler",DestructiveHint = false, Target = "editor", PlayModeSupport = "supported",
23
+ DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
24
+ Examples = new[] { new ToolExample { Description = "Check profiler status", Input = new Request { } } }
25
+ };
26
+
27
+ public System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default) => new System.Threading.Tasks.ValueTask<Result>(new Result
28
+ {
29
+ Profiler = ProfilerToolSupport.BuildProfilerState(),
30
+ Modules = ProfilerToolSupport.BuildProfilerModules(),
31
+ Platform = Application.platform.ToString(),
32
+ FrameTimingAvailable = ProfilerToolSupport.IsFrameTimingAvailable()
33
+ });
34
+ }
35
+ }
36
+ #endif
@@ -0,0 +1,53 @@
1
+ #if UNITY_EDITOR
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using System.Globalization;
5
+ using System.IO;
6
+ using System.Reflection;
7
+ using UnityEditor;
8
+ using UnityEngine;
9
+ using UnityEngine.Profiling;
10
+
11
+ namespace UnityCli
12
+ {
13
+ public class ProfilerStopTool : IUnityCliTool<ProfilerStopTool.Request, ProfilerStopTool.Result>
14
+ {
15
+ public sealed class Request { }
16
+ public sealed class Result { public ProfilerState Profiler { get; set; } public List<ProfilerPlannedEffect> PlannedEffects { get; set; } }
17
+
18
+ public ToolDescriptor Describe() => new()
19
+ {
20
+ Name = "profiler.stop", Summary = "Stop profiler data collection.",
21
+ Description = "Stop Unity Profiler data collection and restore the previous Editor profiling state.",
22
+ Group = "profiler",DestructiveHint = false, SideEffects = new[] { "profiler-session-state" }, Target = "editor", PlayModeSupport = "session-affecting",
23
+ DefaultTimeoutMs = 30000, MaxTimeoutMs = 600000,
24
+ Examples = new[] { new ToolExample { Description = "Stop profiler", Input = new Request { } } }
25
+ };
26
+
27
+ public async System.Threading.Tasks.ValueTask<Result> ExecuteAsync(Request request, UnityCliProjectToolContext ctx, System.Threading.CancellationToken ct = default)
28
+ {
29
+ ctx.CommitEffect();
30
+ ProfilerToolSupport.SetProfilerSessionEnabled(false);
31
+ if (ProfilerToolSupport.PreviousProfilerEditorRecording.HasValue)
32
+ {
33
+ ProfilerToolSupport.SetProfilerEditorRecording(ProfilerToolSupport.PreviousProfilerEditorRecording.Value);
34
+ ProfilerToolSupport.PreviousProfilerEditorRecording = null;
35
+ }
36
+ Profiler.enableBinaryLog = false;
37
+ var stable = await ctx.Wait.UntilStable(() =>
38
+ {
39
+ var state = ProfilerToolSupport.BuildProfilerState();
40
+ return !state.Enabled && !state.EnableBinaryLog;
41
+ }, TimeSpan.FromMilliseconds(Math.Max(1, ctx.TimeoutMs)), ct: ct);
42
+ var observed = ProfilerToolSupport.BuildProfilerState();
43
+ if (!stable || observed.Enabled || observed.EnableBinaryLog)
44
+ throw new UnityCliBridge.BridgeCommandException("E_PROFILER_STATE_MISMATCH", "Profiler stop write did not produce the requested stable readback.", "Inspect Profiler availability and Editor session state, then retry.");
45
+ return new Result
46
+ {
47
+ Profiler = observed,
48
+ PlannedEffects = new List<ProfilerPlannedEffect> { new ProfilerPlannedEffect { Type = "profiler.stop" } }
49
+ };
50
+ }
51
+ }
52
+ }
53
+ #endif